Editing The Shy Bandit
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 80: | Line 80: | ||
*Despite being a mini-boss, enemies summoned with enemy cards do not run away in front of the Shy Bandit. They attack him as normal instead. | *Despite being a mini-boss, enemies summoned with enemy cards do not run away in front of the Shy Bandit. They attack him as normal instead. | ||
*The player can use a previously obtained Shy Bandit card while fighting the Shy Bandit. | *The player can use a previously obtained Shy Bandit card while fighting the Shy Bandit. | ||
*There is an oversight where the game can create an unwinnable Shy Bandit challenge and force the player to redo all the colorless spots in the stage.<ref>https://www.youtube.com/watch?v=vw2T5-s2TSY</ref> | |||
*The marker the Shy Bandit uses to indicate his target is a type of {{wp|Calling card (crime)|calling card}}, a token left behind by particularly devious (and self-absorbed) criminals at the scene of their crimes. | *The marker the Shy Bandit uses to indicate his target is a type of {{wp|Calling card (crime)|calling card}}, a token left behind by particularly devious (and self-absorbed) criminals at the scene of their crimes. | ||