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This level takes place in a rainforest, where trees are found over a pond. In the main area of this level, there are posts above a pond with trees in the background. The upper portion of this level contains treetops, while the bottom portion of this level contains a lot of [[current]]s behind a door. This level contains a boss battle with [[Wolfenboss]], located in the latter. There is also a cave behind another underwater door behind the glass container.
This level takes place in a rainforest, where trees are found over a pond. In the main area of this level, there are posts above a pond with trees in the background. The upper portion of this level contains treetops, while the bottom portion of this level contains a lot of [[current]]s behind a door. This level contains a boss battle with [[Wolfenboss]], located in the latter. There is also a cave behind another underwater door behind the glass container.
 
==Treasures==
==Enemies==
===Gray Chest: First Gear for Machine===
*[[Para-Goom]] (3)
The First Gear for Machine<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 90.</ref> can be found in the [[treasure chest|Gray Chest]]. It is available as soon as the level is unlocked.
*[[Togeuo]] (3)
*[[Spearhead (enemy)|Spearhead]] (10)
*[[Jellybob (Wario Land 3)|Pneumo]] (5)
*[[Kuri]] (found in the [[Wolfenboss]] battle)
 
==Reaction abilities==
*[[Puffy Wario]] (via Pneumo or Wolfenboss's spike)
*[[Bubble Wario]] (unique variant via Wolfenboss' energy balls)
 
==Items==
===Treasures===
====Gray Chest: First Gear for Machine====
The First Gear for Machine<ref>{{cite|author=Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady|title=''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide|page=90|publisher=[[Prima Games]]|date=February 5, 2001|language=en-us|isbn=0-7615-3090-8}}</ref> can be found in the [[treasure chest|Gray Chest]]. It is available as soon as the level is unlocked.


The way to the right contains posts, where [[Ground Pound|Smash Attack]]ing one will cause another to rise. The Gray Key is located above the second set of posts and can be reached by causing the second-from-right one to rise up high enough to reach on the platform to its left.
The way to the right contains posts, where [[Ground Pound|Smash Attack]]ing one will cause another to rise. The Gray Key is located above the second set of posts and can be reached by causing the second-from-right one to rise up high enough to reach on the platform to its left.
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{{br|left}}
{{br|left}}


====Red Chest: Skull Ring (blue)====
===Red Chest: Skull Ring (blue)===
[[File:WL3 S VastPlain6.PNG|thumb|left|The Skull Rings.]]
[[File:WL3 S VastPlain6.PNG|thumb|left|The Skull Rings.]]
The Skull Ring<ref>{{cite|author=Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady|title=''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide|page=91|publisher=[[Prima Games]]|date=February 5, 2001|language=en-us|isbn=0-7615-3090-8}}</ref> in the Red Chest requires the Magic Seeds from [[The Big Bridge]]'s Gray Chest. This causes the vine underneath the rock to grow, pushing that rock to the top of the area and revealing a door behind it.
The Skull Ring<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 91.</ref> in the Red Chest requires the Magic Seeds from [[The Big Bridge]]'s Gray Chest. This causes the vine underneath the rock to grow, pushing that rock to the top of the area and revealing a door behind it.


To the left of Wario from the beginning, a vine grew to the top of the area, allowing him to climb up on it. To get to the Red Key, Wario must climb the vine to the top of the area, and then travel all the way to the right through the treetops with [[Spearhead (enemy)|Spearhead]]s on the branches. Some leaves obscure the view of the branch platforms and the Spearheads behind them.
To the left of Wario from the beginning, a vine grew to the top of the area, allowing him to climb up on it. To get to the Red Key, Wario must climb the vine to the top of the area, and then travel all the way to the right through the treetops with [[Spearhead (enemy)|Spearhead]]s on the branches. Some leaves obscure the view of the branch platforms and the Spearheads behind them.
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{{br|left}}
{{br|left}}


====Green Chest: Ornamental Fan====
===Green Chest: Ornamental Fan===
The Ornamental Fan<ref>{{cite|author=Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady|title=''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide|page=92|publisher=[[Prima Games]]|date=February 5, 2001|language=en-us|isbn=0-7615-3090-8}}</ref> in the Green Chest requires the Swimming Flippers from the Tower of Revival's Gray Chest. This allows Wario to swim underwater near the beginning to enter a door that leads to the key and chest.
The Ornamental Fan<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 92.</ref> in the Green Chest requires the Swimming Flippers from the Tower of Revival's Gray Chest. This allows Wario to swim underwater near the beginning to enter a door that leads to the key and chest.


To get to the entrance, Wario must go underwater from the beginning downwards and then to the right, where a [[Togeuo]] is swimming to the left and right, and [[Spike (Wario Land series)|spike]] are up and right of the path leading to the door. The door leads to a large room with many currents. To get to the Green Key, Wario must go east at the first loop to reach a second loop, and then southeast at the second loop, leading to a path that leads to the Green Key.
To get to the entrance, Wario must go underwater from the beginning downwards and then to the right, where a [[Togeuo]] is swimming to the left and right, and [[Spike (Wario Land series)|spike]] are up and right of the path leading to the door. The door leads to a large room with many currents. To get to the Green Key, Wario must go east at the first loop to reach a second loop, and then southeast at the second loop, leading to a path that leads to the Green Key.
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The Ornamental Fan blows a gust of wind to extinguish a misty barrier in the south that obstructs the way to the eastern side of the world, thus making [[The Stagnant Swamp]] accessible.
The Ornamental Fan blows a gust of wind to extinguish a misty barrier in the south that obstructs the way to the eastern side of the world, thus making [[The Stagnant Swamp]] accessible.
{{br|right}}
{{br|right}}
====Blue Chest: Crayon (yellow)====
===Blue Chest: Crayon (yellow)===
[[File:Wl3_game_sign.png|thumb|The sign that reads "GAME" has been colored yellow, along with the pink wall, the cyan sky and the blue bushes.]]
[[File:Wl3_game_sign.png|thumb|The sign that reads "GAME" has been colored yellow, along with the pink wall, the cyan sky and the blue bushes.]]
The yellow Crayon<ref>{{cite|author=Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady|title=''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide|page=95|publisher=[[Prima Games]]|date=February 5, 2001|language=en-us|isbn=0-7615-3090-8}}</ref> in the Blue Chest requires the Air-Pump from [[The Colossal Hole]]'s Red Chest, causing the glass container to float, thus making the door within it accessible.
The yellow Crayon<ref>Brady, Matthew K., Nathan Beittenmiller, Debra McBride, and David Cassady. ''Game Boy Game Secrets, 2001 Edition'' Prima's Official Strategy Guide. Page 95.</ref> in the Blue Chest requires the Air-Pump from [[The Colossal Hole]]'s Red Chest, causing the glass container to float, thus making the door within it accessible.


The door, which is underwater in between the second and third set of posts, leads to a cave with [[Jellybob (Wario Land 3)|Pneumo]]s and Spearheads. The Blue Key is all the way to the right, underneath the thin platform. Thus, it has to be reached while avoiding the Pneumo that would trigger Puffy Wario.
The door, which is underwater in between the second and third set of posts, leads to a cave with [[Jellybob (Wario Land 3)|Pneumo]]s and Spearheads. The Blue Key is all the way to the right, underneath the thin platform. Thus, it has to be reached while avoiding the Pneumo that would trigger Puffy Wario.
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The yellow Crayon flies to the tower on the northern side of the world. The crayon is used to color one part of the area that is initially monochrome. The yellow crayon colors the sign over the door. After the area is colored by seven different crayons, the Golf minigame there can be played.
The yellow Crayon flies to the tower on the northern side of the world. The crayon is used to color one part of the area that is initially monochrome. The yellow crayon colors the sign over the door. After the area is colored by seven different crayons, the Golf minigame there can be played.
{{br}}


===[[Musical Coin]]s===
==[[Musical Coin]]s==
{|width=60% class=wikitable
{|width=60% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|-
|-
!Location
!Location
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|align="center"|In the room underneath the glass that originally sealed the door, Wario has to trigger the Puffy Wario reaction from the third Pneumo to the right, which is around where the Musical Coin is.
|align="center"|In the room underneath the glass that originally sealed the door, Wario has to trigger the Puffy Wario reaction from the third Pneumo to the right, which is around where the Musical Coin is.
|}
|}
==Enemies==
*[[Para-Goom]] (3)
*[[Togeuo]] (3)
*[[Spearhead (enemy)|Spearhead]] (10)
*[[Jellybob (Wario Land 3)|Pneumo]] (5)
*[[Kuri]] (found in the [[Wolfenboss]] battle)
==Reaction abilities in this level==
*[[Puffy Wario]] (via Pneumo or Wolfenboss's spike)
*[[Bubble Wario]] (unique variant via Wolfenboss' energy balls)


==Gallery==
==Gallery==

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