Editing The Perfect Run
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 8: | Line 8: | ||
|after= | |after= | ||
}} | }} | ||
'''The Perfect Run''' is the second mission of the [[Grandmaster Galaxy]] in ''[[Super Mario Galaxy 2]]'', and is subsequently the final mission of the game. This mission can only be played after two conditions have been met: the player needs to have collected the [[Comet Medal]] from the [[The Ultimate Test|previous mission]] and the player needs to have 9,999 [[Star Bit]]s stored with the [[Banktoad]]. Completing both conditions will cause the [[Prankster Comet]] to appear, allowing the player to play the mission. Music from ''[[Super Mario Galaxy]]'' also plays during this mission, including the themes of [[Gusty Garden Galaxy]] | '''The Perfect Run''' is the second mission of the [[Grandmaster Galaxy]] in ''[[Super Mario Galaxy 2]]'', and is subsequently the final mission of the game. This mission can only be played after two conditions have been met: the player needs to have collected the [[Comet Medal]] from the [[The Ultimate Test|previous mission]] and the player needs to have 9,999 [[Star Bit]]s stored with the [[Banktoad]]. Completing both conditions will cause the [[Prankster Comet]] to appear, allowing the player to play the mission. Music from ''[[Super Mario Galaxy]]'' also plays during this mission, including the themes of [[Gusty Garden Galaxy]], [[Good Egg Galaxy]], [[Bowser's Galaxy Reactor]], and the [[Comet Observatory]]. | ||
==Mission== | ==Mission== | ||
This mission layout is mostly identical to that of [[The Ultimate Test]]. However, the player has to do the mission with only one hit point and with no [[Checkpoint Flag]]s, meaning the player starts at the very beginning of the mission if they take damage. The planets and areas mostly remain the same, with the only major differences being [[Choppah]]s and additional [[Mikey Mine|Space Mine]]s added to the first area. If the player manages to defeat the [[Boomerang Bro]]s. at the end, a [[Launch Star]] will appear that will send the player to the [[Grandmaster Galaxy#Gate Planet|final area]], where the player will meet with [[Rosalina]], who rewards them with the final [[Power Star]]. Afterwards, Rosalina can be found on [[Starship Mario]]. Mario will always complete the mission as [[Cloud Mario]], as the form is required to complete one section of the mission and cannot be removed afterwards (as this requires taking damage or touching water, of which there is none). | This mission layout is mostly identical to that of [[The Ultimate Test]]. However, the player has to do the mission with only one hit point and with no [[Checkpoint Flag]]s, meaning the player starts at the very beginning of the mission if they take damage. The planets and areas mostly remain the same, with the only major differences being [[Choppah]]s and additional [[Mikey Mine|Space Mine]]s added to the first area. If the player manages to defeat the [[Boomerang Bro]]s. at the end, a [[Launch Star]] will appear that will send the player to the [[Grandmaster Galaxy#Gate Planet|final area]], where the player will meet with [[Rosalina]], who rewards them with the final [[Power Star]]. Afterwards, Rosalina can be found on [[Starship Mario]]. Mario will almost always complete the mission as [[Cloud Mario]], as the form is almost required to complete one section of the mission and cannot be removed afterwards (as this requires taking damage or touching water, of which there is none). It is however possible to clear it with a lot of infinite fluttering. | ||
==Enemies== | ==Enemies== |