Editing The Mighty Cannonship

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The level begins near a [[Mechakoopa]], a [[cannon]] firing [[cannonball]]s, and a [[? Block]] containing a power-up. A [[Bolt Lift|Nut]] is found above a Mechakoopa, and is followed by a series of cannons. Rope ladders and [[crate]]s follow, along with a [[Red Ring]] and some platforms. Three large cannons firing [[giant cannonball]]s are encountered. A Nut and another large cannon are found before the [[Checkpoint Flag]]. A red [[Warp Pipe]] leads to an underwater section of the airship. This section begins with a red [[Torpedo Base]] releasing [[Targeting Ted]]s, a [[Mecha Cheep]], and some ? Block containing [[coin]]s. A ? Block containing a power-up follows, along with more Mecha Cheeps. Another red Torpedo Base is found before a passage with Mecha Cheeps in it. A red Warp Pipe is found at the end, with a red Torpedo Base above it.
The level begins near a [[Mechakoopa]], a [[cannon]] firing [[cannonball]]s, and a [[? Block]] containing a power-up. A [[Bolt Lift|Nut]] is found above a Mechakoopa, and is followed by a series of cannons. Rope ladders and [[crate]]s follow, along with a [[Red Ring]] and some platforms. Three large cannons firing [[giant cannonball]]s are encountered. A Nut and another large cannon are found before the [[Checkpoint Flag]]. A red [[Warp Pipe]] leads to an underwater section of the airship. This section begins with a red [[Torpedo Base]] releasing [[Targeting Ted]]s, a [[Mecha Cheep]], and some ? Block containing [[coin]]s. A ? Block containing a power-up follows, along with more Mecha Cheeps. Another red Torpedo Base is found before a passage with Mecha Cheeps in it. A red Warp Pipe is found at the end, with a red Torpedo Base above it.


The Warp Pipe leads to Bowser Jr., whose [[Junior Clown Car]] is in submarine mode. He attacks by launching Targeting Teds at Mario while the pipes from the ceiling activate [[Current|currents]] periodically to push Mario down. The player must guide the Targeting Teds to hit Bowser Jr.'s submarine. After each hit, Bowser Jr. launches [[Torpedo Ted]]s before launching more Targeting Teds. For the first hit, he will launch six of them horizontally; for the second hit, he will launch eight of them vertically. After three hits, Bowser Jr. falls off stage and the room drains itself. However, Bowser Jr. comes back and tries to use the [[Mecha Hand]] to smash Mario, but Mario jumps out of the way and continues into [[Soda Jungle]].
The Warp Pipe leads to Bowser Jr., whose [[Junior Clown Car]] is in submarine mode. He attacks by launching Targeting Teds at Mario while the pipes from the ceiling activate [[Current|currents]] periodically to push Mario down. The player must guide the Targeting Teds to hit Bowser Jr.'s submarine. After each hit, Bowser Jr. launches [[Torpedo Ted]]s before launching more Targeting Teds. For the first hit, he'll launch six of them horizontally; for the second hit, he'll launch eight of them vertically. After three hits, Bowser Jr. falls off stage and the room drains itself. However, Bowser Jr. comes back and tries to use the [[Mecha Hand]] to smash Mario, but Mario jumps out of the way and continues into [[Soda Jungle]].
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