Editing The Midway Trial: Hop to It

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'''The Midway Trial: Hop to It''' is a course in [[Shining Falls]] of ''[[Super Mario Bros. Wonder]]''. It is unlocked after clearing [[POOF! Badge Challenge Crouching High Jump I]] and its own completion unlocks [[The Sharp Trial: Launch to Victory]], [[The Sugarstar Trial: Across the Night Sky]], and [[The Final Trial: Zip Track Dash]]. This course houses two [[Wonder Seed]]s and has a difficulty of two stars.
'''The Midway Trial: Hop to It''' is a course in [[Shining Falls]] of ''[[Super Mario Bros. Wonder]]''. It is unlocked after clearing [[POOF! Badge Challenge Crouching High Jump I]] and its own completion unlocks [[The Sharp Trial: Launch to Victory]], [[The Sugarstar Trial: Across the Night Sky]], and [[The Final Trial: Zip Track Dash]]. This course houses two [[Wonder Seed]]s and has a difficulty of two stars.
==Layout==
==Layout==
The course starts in a short section with the [[Wonder Hoppin]] on top of some {{conjectural|Wavy Block}}s that hops off-screen after the player jumps. By entering a green [[Warp Pipe]], the player ends up in a vertically-oriented area filled with floating [[Semisolid Platform]]s with a [[Wow Bud]] at the bottom that releases [[coin]]s on some of the platforms. Some of these platforms hold a [[Hoppycat]], while some feature Wavy Blocks above them, and one holds a purple [[Gamboo]]. Next are more semisolid platforms, purple Gamboos, and Hoppycats, as well as a green Gamboo. A wide semisolid platform holds the course's [[Checkpoint Flag]].
The course starts in a short section with a [[Wonder Hoppycat]] on top of some {{conjectural|Wavy Block}}s that hops off-screen after the player jumps. By entering a green [[Warp Pipe]], the player ends up in a vertically-oriented area filled with floating [[Semisolid Platform]]s with a [[Wow Bud]] at the bottom that releases [[coin]]s on some of the platforms. Some of these platforms hold a [[Hoppycat]], while some feature Wavy Blocks above them, and one holds a purple [[Gamboo]]. Next are more semisolid platforms, purple Gamboos, and Hoppycats, as well as a green Gamboo. A wide semisolid platform holds the course's [[Checkpoint Flag]].


Just above the Checkpoint Flag is a set of Wavy Blocks with [[Brick Block]]s next to them. More semisolid platforms follow, with one having a Wavy Block above it that contains a [[Fire Flower]]. Much of these platforms hold a Hoppycat, while one holds a purple Gamboo. Another wide platform takes the player to a green Gamboo and a set of Brick Blocks above it to help the player reach a platform where the Wonder Hoppycat ends up if not defeated. There is a green pipe on the right that leads to a section with many Hoppycats standing on short pipes with Brick Blocks and coins above them, followed by two platforms and more Hoppycats below that lead to the [[Goal Pole]].
Just above the Checkpoint Flag is a set of Wavy Blocks with [[Brick Block]]s next to them. More semisolid platforms follow, with one having a Wavy Block above it that contains a [[Fire Flower]]. Much of these platforms hold a Hoppycat, while one holds a purple Gamboo. Another wide platform takes the player to a green Gamboo and a set of Brick Blocks above it to help the player reach a platform where the Wonder Hoppycat ends up if not defeated. There is a green pipe on the right that leads to a section with many Hoppycats standing on short pipes with Brick Blocks and coins above them, followed by two platforms and more Hoppycats below that lead to the [[Goal Pole]].


By defeating the Wonder Hoppin, it will drop the course's [[Wonder Flower]]. Touching it will transform the player into a Hoppycat, summon dancing Gamboo stacks, and send out fireworks. The main route is blocked off with {{conjectural|Wonder block}}s, and the Brick Blocks have been rearranged. Some sets of spinning Chibi Flower Coins follow which lead to two platforms with a set of Brick Blocks in the middle. Next is a set of Wavy Blocks, some Brick Blocks and a green Gamboo, along with some platforms with the short platform holding a Gamboo stack tall enough to obtain a [[Extra life|1UP]]. Then there are some platforms with green Gamboo stacks followed by a set of [[Kodeka Mokumokumo]]s, taking the player a wide platform with ground next to it. Two more sets of Kodeka Mokumokumos lead to the [[Wonder Seed]] with some [[Smogrin]]s above it; collecting the Wonder Seed ends the effect, removing the enemies and releasing a set of coins. As the player falls, they end up on the wide platform, with a yellow pipe on the right that brings the player to the section containing the Goal Pole. The effect lasts for 120 seconds.
By defeating the Wonder Hoppycat, it will drop the course's [[Wonder Flower]]. Touching it will transform the player into a Hoppycat, summon dancing Gamboo stacks, and send out fireworks. The main route is blocked off with {{conjectural|Wonder block}}s, and the Brick Blocks have been rearranged. Some sets of spinning Chibi Flower Coins follow which lead to two platforms with a set of Brick Blocks in the middle. Next is a set of Wavy Blocks, some Brick Blocks and a green Gamboo, along with some platforms with the short platform holding a Gamboo stack tall enough to obtain a [[Extra life|1UP]]. Then there are some platforms with green Gamboo stacks followed by a set of [[Kodeka Mokumokumo]]s, taking the player a wide platform with ground next to it. Two more sets of Kodeka Mokumokumos lead to the [[Wonder Seed]] with some [[Smogrin]]s above it; collecting the Wonder Seed ends the effect, removing the enemies and releasing a set of coins. As the player falls, they end up on the wide platform, with a yellow pipe on the right that brings the player to the section containing the Goal Pole. The effect lasts for 120 seconds.
 
===Hidden Character Blocks===
===Hidden Character Blocks===
*A [[Yoshi (species)|Blue Yoshi]] [[Hidden Character Block]] can be found at the start of the vertical section, on the far right, 4 blocks above the ground. It contains a [[Flower coin|flower coin]].
*A [[Yoshi (species)|Blue Yoshi]] [[Hidden Character Block]] can be found at the start of the vertical section, on the far right, 4 blocks above the ground. It contains a [[Flower coin|flower coin]].
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*'''10-flower coin 2''': Found in a sub-are that is accessed via a green pipe right next to the Checkpoint Flag. The sub-area features [[Spike Trap]]s below unactivated [[P Block]]s. a Hoppycat on a [[lift]], and a [[! Switch]]. The player must jump in a way so the Hoppycat triggers the ! Switch, allowing the player to safely reach this coin.
*'''10-flower coin 2''': Found in a sub-are that is accessed via a green pipe right next to the Checkpoint Flag. The sub-area features [[Spike Trap]]s below unactivated [[P Block]]s. a Hoppycat on a [[lift]], and a [[! Switch]]. The player must jump in a way so the Hoppycat triggers the ! Switch, allowing the player to safely reach this coin.
*'''10-flower coin 3''': Found near the Goal Pole. The player must run and jump quickly to reach it.
*'''10-flower coin 3''': Found near the Goal Pole. The player must run and jump quickly to reach it.
<gallery>
<gallery>
SMBW The Midway Trial Hop to It first 10-flower coin.jpg|First 10-flower coin
SMBW The Midway Trial Hop to It first 10-flower coin.jpg|First 10-flower coin
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==Primary power-up==
==Primary power-up==
*[[Fire Flower]]
* [[Fire Flower]]


==Enemies==
==Enemies==
*[[Wonder Hoppin]]
* [[Wonder Hoppycat]]
*[[Hoppycat]]
* [[Hoppycat]]
*[[Gamboo]] (purple and green)
* [[Gamboo]] (purple and green)
*[[Kodeka Mokumokumo]]
* [[Kodeka Mokumokumo]]
*[[Smogrin]]
* [[Smogrin]]


==Talking Flower quotes==
==Talking Flower quotes==
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|GerM=Intermediate test: With big jumps
|GerM=Intermediate test: With big jumps
}}
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{{SMBW levels}}
{{SMBW levels}}
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Super Mario Bros. Wonder levels]]
[[Category:Super Mario Bros. Wonder levels]]

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