Editing The Keymaster
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
|after=[[Banzai Bill Ambush|>>]] | |after=[[Banzai Bill Ambush|>>]] | ||
}} | }} | ||
'''The Keymaster''' is the ninth course in the Story Mode of ''[[Super Mario Maker 2]]''. It is set in the ghost house theme and in the ''[[Super Mario World]]'' style. It is posted by Agent 2 | '''The Keymaster''' is the ninth course in the Story Mode of ''[[Super Mario Maker 2]]''. It is set in the ghost house theme and in the ''[[Super Mario World]]'' style. It is posted by Agent 2, and has a difficulty rating of 3/4 stars. Completing this course in Story Mode awards Mario with 200 [[Coin]]s. | ||
==Layout== | ==Layout== | ||
The level begins with a [[Boo]] and a [[Warp Pipe]] spawning [[Super Mushroom]]s. Another Warp Pipe leads to another area with a [[POW Block]], a [[P Switch]], and a [[Trampoline]], as well as four other Warp Pipes. | The level begins with a [[Boo]] and a [[Warp Pipe]] spawning [[Super Mushroom]]s. Another Warp Pipe leads to another area with a [[POW Block]], a [[P Switch]], and a [[Trampoline]], as well as four other Warp Pipes. | ||
Line 40: | Line 40: | ||
*Big Muncher (8) | *Big Muncher (8) | ||
*[[Big Boo]] (1) | *[[Big Boo]] (1) | ||
==Trivia== | |||
This level was made by Agent 2, who is [[Marie]] from [[Splatoon]]. | |||
==Names in other languages== | ==Names in other languages== |