Editing The Keymaster
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Latest revision | Your text | ||
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|style={{SMM style|smw}} | |style={{SMM style|smw}} | ||
|theme=[[File:SMM2-ThemeIcon-GhostHouse.png|25px]] (Main Area) <br> [[File:SMM2-ThemeIcon-GhostHouse.png|25px]] (Sub Area) | |theme=[[File:SMM2-ThemeIcon-GhostHouse.png|25px]] (Main Area) <br> [[File:SMM2-ThemeIcon-GhostHouse.png|25px]] (Sub Area) | ||
|difficulty= | |difficulty=3 | ||
|limit=500 seconds | |limit=500 seconds | ||
|before=[[Shoe-Stopper|<<]] | |before=[[Shoe-Stopper|<<]] | ||
|after=[[Banzai Bill Ambush|>>]] | |after=[[Banzai Bill Ambush|>>]] | ||
}} | }} | ||
'''The Keymaster''' is the ninth course in the Story Mode of ''[[Super Mario Maker 2]]''. It is set in the ghost house theme and in the ''[[Super Mario World]]'' style. It is posted by Agent 2 | '''The Keymaster''' is the ninth course in the Story Mode of ''[[Super Mario Maker 2]]''. It is set in the ghost house theme and in the ''[[Super Mario World]]'' style. It is posted by Agent 2, and has a difficulty rating of 3/4 stars. Completing this course in Story Mode awards Mario with 200 [[Coin]]s. | ||
==Layout== | ==Layout== | ||
The level begins with a [[Boo]] and a [[Warp Pipe]] spawning [[Super Mushroom]]s. Another Warp Pipe leads to another area with a [[POW Block]], a [[P Switch]], and a [[Trampoline]], as well as four other Warp Pipes. | The level begins with a [[Boo]] and a [[Warp Pipe]] spawning [[Super Mushroom]]s. Another Warp Pipe leads to another area with a [[POW Block]], a [[P Switch]], and a [[Trampoline]], as well as four other Warp Pipes. | ||
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The Warp Pipe marked by [[Note Block]]s leads to an area with a single Note Block and a Trampoline, with the Key above a bridge at the top of the room, which in turn can only be accessed by placing the Trampolines from both the main room and the aforementioned room on top of the Note Block. | The Warp Pipe marked by [[Note Block]]s leads to an area with a single Note Block and a Trampoline, with the Key above a bridge at the top of the room, which in turn can only be accessed by placing the Trampolines from both the main room and the aforementioned room on top of the Note Block. | ||
The Warp Pipe marked by [[Muncher]]s leads to an area with bridges featuring | The Warp Pipe marked by [[Muncher]]s leads to an area with bridges featuring Big Munchers atop them, with the Key above a bridge at the top of the room, which in turn can only be accessed by throwing the POW Block so that every Big Muncher is defeated. | ||
The Warp Pipe marked by [[Twister]]s leads to an area with a single Twister, with the Key above some [[Hard Block]]s at the top of the room, which in turn can only be accessed by placing the POW Block so that the Twister can move to the bottom right corner and allow Mario to access the bridge at the top of the room. | The Warp Pipe marked by [[Twister]]s leads to an area with a single Twister, with the Key above some [[Hard Block]]s at the top of the room, which in turn can only be accessed by placing the POW Block so that the Twister can move to the bottom right corner and allow Mario to access the bridge at the top of the room. | ||
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|Spa=Entre llave y llave | |Spa=Entre llave y llave | ||
|SpaM=Between Key and Key | |SpaM=Between Key and Key | ||
| | |FraA=Où sont passées mes clés? | ||
| | |FraAM=Where are my Keys? | ||
| | |FraE=Où sont passées mes clés ? | ||
| | |FraEM=Where are my Keys? | ||
|Ger=Das Haus der vielen Schlüssel | |Ger=Das Haus der vielen Schlüssel | ||
|GerM=The House of Many Keys | |GerM=The House of Many Keys | ||
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}} | }} | ||
{{SMM2 | {{SMM2 Levels}} | ||
[[Category:Ghost Houses]] | [[Category:Ghost Houses]] | ||
[[Category:Super Mario Maker 2 levels]] | [[Category:Super Mario Maker 2 levels]] | ||
[[it:Le chiavi del problema]] | [[it:Le chiavi del problema]] |