Editing The Final Test Wonder Gauntlet

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'''The Final Test Wonder Gauntlet''' is a course in the [[Special World]] of ''[[Super Mario Bros. Wonder]]''. It features many [[Wonder Effect]]s that the player has seen across their adventure. It is unlocked after beating [[The Semifinal Test Piranha Plant Reprise]], and it requires 16 [[Wonder Seed]]s from the Special World to unlock. This course features two Wonder Seeds. Completion of this level alongside clearing [[The Final Battle! Bowser's Rage Stage]] and collecting every Wonder Seed, [[10-flower coin]], and [[Goal Pole#Super Mario Bros. Wonder|golden flag]] unlocks the level [[The Final-Final Test Badge Marathon]].
'''The Final Test Wonder Gauntlet''' is a course in the [[Special World]] of ''[[Super Mario Bros. Wonder]]''. It features many [[Wonder Effect]]s that the player has seen across their adventure. It is unlocked after beating [[The Semifinal Test Piranha Plant Reprise]], and it requires 16 [[Wonder Seed]]s from the Special World to unlock. This course features two Wonder Seeds. Completion of this level alongside clearing [[The Final Battle! Bowser's Rage Stage]] and collecting every Wonder Seed, [[10-flower coin]], and [[Goal Pole#Super Mario Bros. Wonder|golden flag]] unlocks the level [[The Final-Final Test Badge Marathon]].
==Layout==
==Layout==
The level takes place in a castle. Once the player touches the [[Wonder Flower]], two sets of [[poison (obstacle)|poison]] appear, with the purple one at the bottom and the green one at the top. Also, a pipe becomes an [[Inchworm Pipe]] and travels across the green poison. The player must avoid the [[Condrop]]s and [[Blewbird]]s blowing bubbles while the speed of the course alternates between fast and slow. After two pipes fall and trap the [[Inchworm Pipe]], the player needs to jump across the [[lift]]s and avoid two sets of poison while the speed changes. A group of [[Gnawsher]]s appears on the left, and the player needs to get past the [[jewel block]]s and jump on the [[Anglefish]] to reach the other side. The course becomes dark while [[Sproing]]s extend and [[Semisolid Platform]]s come to life and begin walking. The player must jump on the diagonally flying [[Missile Meg]]s, then ride the ship to travel safely across the poison while avoiding [[Spike]]s and [[Lightning (obstacle)|Lightning]]. Rifts appear to the left side chasing the player, then the background tilts to the right with rolling [[Hoppo]]s, with one being a giant Hoppo. After the background reverts to normal, magical hills will appear with [[Rolla Koopa]]s skating. To conclude, the player must collect the raining [[Super Star]]s to dash through enemies and to obtain the [[Wonder Seed]]. After grabbing the Goal Pole, the second Wonder Seed is obtained.
The level takes place in a castle. Once the player touches the [[Wonder Flower]], two sets of [[Poison (obstacle)|poison]] appear, with the purple one at the bottom and the green one at the top. Also, a pipe becomes an [[Inchworm Pipe]] and travels across the green poison. The player must avoid the [[Condrop]]s and [[Blewbird]]s blowing bubbles while the speed of the course alternates between fast and slow. After two pipes fall and trap the [[Inchworm Pipe]], the player needs to jump across the [[lift]]s and avoid two sets of poison while the speed changes. A group of [[Gnawsher]]s appears on the left, and the player needs to get past the [[jewel block]]s and jump on the [[Anglefish]] to reach the other side. The course becomes dark while [[Sproing]]s extend and [[Semisolid Platform]]s come to life and begin walking. The player must jump on the diagonally flying [[Missile Meg]]s, then ride the ship to travel safely across the poison while avoiding [[Spike]]s and [[Lightning (obstacle)|Lightning]]. Rifts appear to the left side chasing the player, then the background tilts to the right with rolling [[Hoppo]]s, with one being a giant Hoppo. After the background reverts to normal, magical hills will appear with [[Rolla Koopa]]s skating. To conclude, the player must collect the raining [[Super Star]]s to dash through enemies and to obtain the [[Wonder Seed]]. After grabbing the Goal Pole, the second Wonder Seed is obtained.


==Hidden Character Blocks==
==Hidden Character Blocks==
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*'''10-flower coin 2''': Found in the dark segment. Before it can be reached, the player will have to kill or avoid many Sproings to reach the second 10-flower coin under a platform before advancing to the living [[Semisolid Platform]]s.
*'''10-flower coin 2''': Found in the dark segment. Before it can be reached, the player will have to kill or avoid many Sproings to reach the second 10-flower coin under a platform before advancing to the living [[Semisolid Platform]]s.
*'''10-flower coin 3''': Found on the top of a semisolid platform in the Rolla Koopa section. The player can either stomp on a Rolla Koopa and throw its shell upward, or the player can jump off a magical hill to reach the top of the semisolid platform, both methods reaching the third and final 10-flower coin.
*'''10-flower coin 3''': Found on the top of a semisolid platform in the Rolla Koopa section. The player can either stomp on a Rolla Koopa and throw its shell upward, or the player can jump off a magical hill to reach the top of the semisolid platform, both methods reaching the third and final 10-flower coin.
<gallery>
<gallery>
SMBW The Final Test Wonder Gauntlet first 10-flower coin.jpg|First 10-flower coin
SMBW The Final Test Wonder Gauntlet first 10-flower coin.jpg|First 10-flower coin
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*[[Anglefish]]: infinite
*[[Anglefish]]: infinite
*[[Gnawsher]]s: infinite
*[[Gnawsher]]s: infinite
*[[Deka Hoppin]]: 2
*[[Big Hoppycat]]s: 2
*[[Sproing]]s: 9
*[[Sproing]]s: 9
*[[Muncher]]s: 32
*[[Muncher]]s: 32

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