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'''The Final Test Wonder Gauntlet''' is a course in the [[Special World]] of ''[[Super Mario Bros. Wonder]]''. It features many [[Wonder Effect]]s that the player has seen across their adventure. It is unlocked after beating [[The Semifinal Test Piranha Plant Reprise]], and it requires 16 [[Wonder Seed]]s from the Special World to unlock. This course features two Wonder Seeds. Completion of this level alongside clearing [[The Final Battle! Bowser's Rage Stage]] and collecting every Wonder Seed, [[10- | '''The Final Test Wonder Gauntlet''' is a course in the [[Special World]] of ''[[Super Mario Bros. Wonder]]''. It features many [[Wonder Effect]]s that the player has seen across their adventure. It is unlocked after beating [[The Semifinal Test Piranha Plant Reprise]], and it requires 16 [[Wonder Seed]]s from the Special World to unlock. This course features two Wonder Seeds. Completion of this level alongside clearing [[The Final Battle! Bowser's Rage Stage]] and collecting every Wonder Seed, [[10-Flower coin]], and [[Goal Pole#Super Mario Bros. Wonder|golden flag]] unlocks the level [[The Final-Final Test Badge Marathon]]. | ||
==Layout== | ==Layout== | ||
The level takes place in a castle. Once the player touches the [[Wonder Flower]], two sets of [[poison (obstacle)|poison]] appear, with the purple one at the bottom and the green one at the top. Also, a pipe becomes an [[Inchworm Pipe]] and travels across the green poison. The player must avoid the [[Condrop]]s and [[Blewbird]]s blowing bubbles while the speed of the course alternates between fast and slow. After two pipes fall and trap the [[Inchworm Pipe]], the player needs to jump across the [[lift]]s and avoid two sets of poison while the speed changes. A group of [[Gnawsher]]s appears on the left, and the player needs to get past the [[jewel block]]s and jump on the [[Anglefish]] to reach the other side. The course becomes dark while [[Sproing]]s extend and [[Semisolid Platform]]s come to life and begin walking. The player must jump on the diagonally flying [[Missile Meg]]s, then ride the ship to travel safely across the poison while avoiding [[Spike]]s and [[Lightning (obstacle)|Lightning]]. Rifts appear to the left side chasing the player, then the background tilts to the right with rolling [[Hoppo]]s, with one being a giant Hoppo. After the background reverts to normal, magical hills will appear with [[Rolla Koopa]]s skating. To conclude, the player must collect the raining [[Super Star]]s to dash through enemies and to obtain the [[Wonder Seed]]. After grabbing the Goal Pole, the second Wonder Seed is obtained. | The level takes place in a castle. Once the player touches the [[Wonder Flower]], two sets of [[poison (obstacle)|poison]] appear, with the purple one at the bottom and the green one at the top. Also, a pipe becomes an [[Inchworm Pipe]] and travels across the green poison. The player must avoid the [[Condrop]]s and [[Blewbird]]s blowing bubbles while the speed of the course alternates between fast and slow. After two pipes fall and trap the [[Inchworm Pipe]], the player needs to jump across the [[lift]]s and avoid two sets of poison while the speed changes. A group of [[Gnawsher]]s appears on the left, and the player needs to get past the [[jewel block]]s and jump on the [[Anglefish]] to reach the other side. The course becomes dark while [[Sproing]]s extend and [[Semisolid Platform]]s come to life and begin walking. The player must jump on the diagonally flying [[Missile Meg]]s, then ride the ship to travel safely across the poison while avoiding [[Spike]]s and [[Lightning (obstacle)|Lightning]]. Rifts appear to the left side chasing the player, then the background tilts to the right with rolling [[Hoppo]]s, with one being a giant Hoppo. After the background reverts to normal, magical hills will appear with [[Rolla Koopa]]s skating. To conclude, the player must collect the raining [[Super Star]]s to dash through enemies and to obtain the [[Wonder Seed]]. After grabbing the Goal Pole, the second Wonder Seed is obtained. |