Editing The Final Battle (New Super Mario Bros. U)

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{about|the level in [[New Super Mario Bros. U]]|other uses|[[The Final Battle]]}}
{{about|the level in [[New Super Mario Bros. U]]|other uses|[[The Final Battle]]}}
{{DEFAULTSORT:Final Battle (New Super Mario Bros. U)}}
{{level infobox
{{level infobox
|image=[[File:NSMBU The Final Battle Screenshot.png|270px]]
|image=[[File:NSMBU The Final Battle Screenshot.png|270px]]
|code=World 8-[[File:Princess Peach Castle Sprite.png|18px]]2
|code=World 8-[[File:Princess Peach Castle Sprite.png|18px]]2
|world=[[Peach's Castle (world)|Peach's Castle]]
|world=[[Peach's Castle (world)|Peach's Castle]]
|game=''[[New Super Mario Bros. U]]'' (''[[New Super Mario Bros. U Deluxe|Deluxe]]'')
|game=''[[New Super Mario Bros. U]]''
|powerup=[[Ice Flower]]
|powerup=[[Ice Flower]]
|limit=700 seconds<br>800 seconds (when playing as Toadette or Nabbit)<br>500 seconds (Starting from Checkpoint)
|limit=700 seconds<br>800 seconds (when playing as Toadette or Nabbit)<br>500 seconds (Starting from Checkpoint)
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==Layout==
==Layout==
[[File:NSMBU Bowser and Bowser Jr Battle.png|left|thumb|The final two bosses]]
[[File:NSMBU Bowser and Bowser Jr Battle.png|left|thumb|The final two bosses]]
The first part of the course is a short section of [[lava]] and [[bone bridge]]s. [[Bowser Jr.]] chases the player in his [[Junior Clown Car]], periodically attempting to drop on their heads and also may try to push them into the [[lava]] below if they get too close. The player can dodge the attack by moving out of the way as Bowser Jr. drops, but he destroys any [[Brick Block]]s he hits on the way down. The player cannot harm Bowser Jr. in this section (due to a glass dome over the cockpit of his Junior Clown Car), so they must simply avoid his attacks as they work their way through the course. Throughout the area, [[Lava Bubble]]s are found between platforms, and [[Bony Beetle]]s can be found on some platforms. A [[Warp Door]] is found at the end of the area, leading to the second area of the level. To the right of the door are two [[Hidden Block]]s. The one on the top contains a [[1-Up Mushroom]].
The first part of the course is a short section of [[lava]] and [[Bridge (New Super Mario Bros. U)|bridge]]s. [[Bowser Jr.]] chases the player in his [[Junior Clown Car]], periodically attempting to drop on their heads and also may try to push them into the [[lava]] below if they get too close. The player can dodge the attack by moving out of the way as Bowser Jr. drops, but he destroys any [[Brick Block]]s he hits on the way down. The player cannot harm Bowser Jr. in this section (due to a glass dome over the cockpit of his Junior Clown Car), so they must simply avoid his attacks as they work their way through the course. Throughout the area, [[Lava Bubble]]s are found between platforms, and [[Bony Beetle]]s can be found on some platforms. A [[Warp Door]] is found at the end of the area, leading to the second area of the level. To the right of the door are two [[Hidden Block]]s. The one on the top contains a [[1-Up Mushroom]].


The second area of this level begins with a [[Checkpoint Flag]] in front of large green doors that lead to the battle. Two Hidden Blocks on both sides contain a [[Fire Flower]] and an [[Ice Flower]]. Through the doors is a corridor filled with incoming [[fireball]]s breathed by [[Bowser]] that leads to Bowser himself. Once the player reaches Bowser through the corridor, both sides of the room are closed off by gates before the battle begins. The first phase greatly resembles the first part of ''[[New Super Mario Bros. Wii]]''{{'}}s final boss: hitting the switch at the other side of the course causes an [[axe]] to cut the bridge Bowser is standing on, making him crash into the [[pit]] below. After the player moves on to the final part, Bowser Jr. arrives with [[Kamek|Magikoopa]], who casts a spell to enlarge Bowser.
The second area of this level begins with a [[Checkpoint Flag]] in front of large green doors that lead to the battle. Two Hidden Blocks on both sides contain a [[Fire Flower]] and an [[Ice Flower]]. Through the doors is a corridor filled with incoming [[fireball]]s breathed by [[Bowser]] that leads to Bowser himself. Once the player reaches Bowser through the corridor, both sides of the room are closed off by gates before the battle begins. The first phase greatly resembles the first part of ''[[New Super Mario Bros. Wii]]''{{'}}s final boss: hitting the switch at the other side of the course causes an [[axe]] to cut the bridge Bowser is standing on, making him crash into the [[pit]] below. After the player moves on to the final part, Bowser Jr. arrives with [[Kamek|Magikoopa]], who casts a spell to enlarge Bowser.
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|-
|-
|[[File:NSMBU 8-C Coin 3.jpg|200px]]
|[[File:NSMBU 8-C Coin 3.jpg|200px]]
|Similarly to the first Star Coin, the third Star Coin is found above a pit of lava, next to a [[lift]]. The player must wall jump to collect the Star Coin.
|Similarly to the first Star Coin, the third Star Coin is found above a pit of lava, next to a moving platform. The player must wall jump to collect the Star Coin.
|}
|}
{{br|left}}
{{br|left}}


==Enemies and obstacles==
==Enemies==
{|class="wikitable" style="text-align:center;border-collapse:separate"
{{number of enemies
!Image
|image1=[[File:NSMBW Asset Model Lava Bubble.png|50px]]
!Name
|name1=[[Lava Bubble]]
!Count
|count1=13
|-
|image2=[[File:NSMBU Bony Beetle Artwork.png|50px]]
|[[File:NSMBW Asset Model Lava Bubble.png|50px]]
|name2=[[Bony Beetle]]
|[[Lava Bubble]]
|count2=6
|13
|image3=[[File:NSMBUDX Meteor.png|50px]]
|-
|name3=[[Fireball]]
|[[File:NSMBU Bony Beetle Artwork.png|50px]]
|count3=(infinitely spawned<br>by Bowser)
|[[Bony Beetle]]
|image4=[[File:BobombNSMBU.png|50px]]
|6
|name4=[[Bob-omb]]
|-
|count4=(infinitely spawned<br>by Bowser Jr.)
|[[File:NSMBU Screenshot Bowser's Flame.png|50px]]
|image5=[[File:Bowserjr NSMBU.png|50px]]
|[[Bowser's Flame]]
|name5=[[Bowser Jr.]]
|(infinitely spawned by Bowser)
|count5=(unbeatable enemy)<br>(boss)
|-
|image6=[[File:BowserNSMBU.png|50px]]
|[[File:NSMBUDX Meteor.png|50px]]
|name6=[[Bowser]]
|Bowser's Flame (big)
|count6=(boss)
|(infinitely spawned by Bowser)
}}
|-
|[[File:BobombNSMBU.png|50px]]
|[[Bob-omb]]
|(infinitely spawned by Bowser Jr.)
|-
|[[File:Bowserjr NSMBU.png|50px]]
|[[Bowser Jr.]]
|(unbeatable enemy) (boss)
|-
|[[File:BowserNSMBU.png|50px]]
|[[Bowser]]
|(boss)
|}


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=けっせん! ピーチ城
|Jap=けっせん! ピーチ城
|JpnR=Kessen! Pīchi-jō
|JapR=Kessen! Pīchi-jō
|JpnM=Decisive Battle! Peach's Castle
|JapM=Decisive Battle! Peach's Castle
|Fre=Le combat final
|Fre=Le combat final
|FreM=The final combat
|FreM=The final combat
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{{Wide image|NSMBU The Final Battle Map.png|2000|Map of The Final Battle}}
{{Wide image|NSMBU The Final Battle Map.png|2000|Map of The Final Battle}}


==Notes==
==Trivia==
*The music that plays during the first part of this level (as well as the challenge course [[Ultimate Boost Blast]]) is a slightly more sinister-sounding arrangement of the [[Peach's Castle (world)|Peach's Castle]] theme, which a part of it also plays in the world map.
*The music that plays during the first part of this level (as well as the challenge course [[Ultimate Boost Blast]]) is a slightly more sinister-sounding arrangement of the [[Peach's Castle (world)|Peach's Castle]] theme, which a part of it also plays in the world map.
*One second elapses from the timer even after the player lands the final hit on [[Bowser]], meaning they will still get a "Time's Up!" if they have one second on the timer upon defeating Bowser.
*One second elapses from the timer even after the player lands the final hit on [[Bowser]], meaning they will still get a "Time's Up!" if they have one second on the timer upon defeating Bowser.

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