Editing The Desert Mystery

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{{DEFAULTSORT:Desert Mystery}}
{{level infobox
{{level infobox
|image=[[File:TheDesertMystery Wonder.jpg|250px]]
|image=[[File:TheDesertMystery Wonder.jpg|250px]]
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}}
}}


{{quote|There is a [[Badge (Super Mario Bros. Wonder)|badge]] that will help you move quickly, even on sand...|Loading screen tip|[[Super Mario Bros. Wonder]]}}
{{quote2|There is a [[Badge (Super Mario Bros. Wonder)|badge]] that will help you move quickly, even on sand...|Loading screen tip|[[Super Mario Bros. Wonder]]}}


'''The Desert Mystery''' is a course in ''[[Super Mario Bros. Wonder]]''. It is found in the [[Sunbaked Desert]], and is unlocked after clearing [[Sunbaked Desert House]]. This course is hidden in the sand, and will reveal itself when the players are near. This course has lots of sand, jars and pull handles that cause various effects. Completion of this course will unlock the following courses:
'''The Desert Mystery''' is a course in ''[[Super Mario Bros. Wonder]]''. It is found in the [[Sunbaked Desert]], and is unlocked after clearing [[Sunbaked Desert House]]. This course is hidden in the sand, and will reveal itself when the players are near. This course has lots of sand, jars and pull handles that cause various effects. Completion of this course will unlock the following courses:
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Past the second Checkpoint Flag are two more Mumsies and pull handles. The second pull handles raises part of a temple piece that forms with its other half, causing the [[Wonder Flower]] to appear. Upon collecting it, an ancient temple will rise up from the ground, and the Wonder Seed will be visible. The Wonder Seed however, flies away from the players, and so they must chase after it. It will lead them inside of the temple, where [[Talking Flower|Red Talking Flowers]] call them "intruders" and act much more meaner than the normal Talking Flowers do. After escaping from a spike wall and avoiding more Mumsies, the players will find and obtain the Wonder Seed for good, which will transport them to where they obtained the Wonder Flower. After getting past three more Goombas as well as another Mumsy, the players will reach to the [[Goal Pole]], where one final pull handle will cause three platforms to rise up in a staircase formation, allowing the players to reach to the top of the Goal Pole.
Past the second Checkpoint Flag are two more Mumsies and pull handles. The second pull handles raises part of a temple piece that forms with its other half, causing the [[Wonder Flower]] to appear. Upon collecting it, an ancient temple will rise up from the ground, and the Wonder Seed will be visible. The Wonder Seed however, flies away from the players, and so they must chase after it. It will lead them inside of the temple, where [[Talking Flower|Red Talking Flowers]] call them "intruders" and act much more meaner than the normal Talking Flowers do. After escaping from a spike wall and avoiding more Mumsies, the players will find and obtain the Wonder Seed for good, which will transport them to where they obtained the Wonder Flower. After getting past three more Goombas as well as another Mumsy, the players will reach to the [[Goal Pole]], where one final pull handle will cause three platforms to rise up in a staircase formation, allowing the players to reach to the top of the Goal Pole.


===Hidden Character Blocks===
==10-flower coins==
*A [[Princess Peach|Peach]] [[Hidden Character Block]] can be found in the secret area where the second [[10-flower coin]] is. While all the corners in that area are sloped, there is one that is sharp, which is where the block is positioned. It contains a [[Super Mushroom]]/[[Drill Mushroom]].
*'''[[10-flower coin]] 1''': Not far in the course, there is a pull handle that causes a yellow pipe to rise up from the sand. It will transport the players to an underground area where they must use another pull handle to lower the sand of the area, revealing the 10-flower coin.
*'''10-flower coin 2''': Found in another underground area past the first Checkpoint Flag. There is an area above ground that has a pull handle that causes many yellow pipes to rise up. One of these pipes is blue, and it will transport the players to the underground area. There is a Mumsy there, and the coin is near the ceiling. The players can easily grab the coin if they are in [[Drill Mario|Drill Form]].
*'''10-flower coin 3''': Found not far after the second Checkpoint Flag. There is a pull handle that causes an arc of [[coin]]s to rise up, with the 10-flower coin being in the middle of the arc.


==[[10-flower coin]]s==
<gallery>
{|class="wikitable" style="text-align: center"
SMBW The Desert Mystery first 10-flower coin.jpg|First 10-flower coin
|-
SMBW The Desert Mystery second 10-flower coin.jpg|Second 10-flower coin
!Image
SMBW The Desert Mystery third 10-flower coin.jpg|Third 10-flower coin
!Location
</gallery>
|-
|[[File:SMBW The Desert Mystery first 10-flower coin.jpg|200px]]
|Not far in the course, there is a pull handle that causes a yellow pipe to rise up from the sand. It will transport the players to an underground area where they must use another pull handle to lower the sand of the area, revealing the 10-flower coin.
|-
|[[File:SMBW The Desert Mystery second 10-flower coin.jpg|200px]]
|Found in another underground area past the first Checkpoint Flag. There is an area above ground that has a pull handle that causes many yellow pipes to rise up. One of these pipes is blue, and it will transport the players to the underground area. There is a Mumsy there, and the coin is near the ceiling. The players can easily grab the coin if they are in [[Drill Mario|Drill Form]].
|-
|[[File:SMBW The Desert Mystery third 10-flower coin.jpg|200px]]
|Found not far after the second Checkpoint Flag. There is a pull handle that causes an arc of [[coin]]s to rise up, with the 10-flower coin being in the middle of the arc.
|}


==Enemies==
==Enemies==
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*[[Condart]]
*[[Condart]]


==[[Talking Flower]]s' quotes==
==Talking Flower quotes==
*"''Heave! Ho!''" (found in the underground area where the first 10-flower coin is; says repeatedly until the coin is obtained)
*"''Heave! Ho!''" (found in the underground area where the first 10-flower coin is; says repeatedly until the coin is obtained)
**"''Way to pull!''" (after the 10-flower coin is collected)
**"''Way to pull!''" (after the 10-flower coin is collected)
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn={{ruby|解|と}}き{{ruby|明|あ}}かせ!ひっぱり{{ruby|砂漠|さばく}}に{{ruby|眠|ねむ}}る{{ruby|謎|なぞ}}
|Jap={{ruby|解|と}}き{{ruby|明|あ}}かせ!ひっぱり{{ruby|砂漠|さばく}}に{{ruby|眠|ねむ}}る{{ruby|謎|なぞ}}
|JpnR=Tokiakase! Hippari sabaku ni nemuru nazo
|JapR=Tokiakase! Hippari sabaku ni nemuru nazo
|JpnM=Solve the mystery buried in the pulling desert!
|JapM=Solve the mystery buried in the pulling desert!
|ChiS=解开吧!沉睡于拉动沙漠之谜
|ChiSR=Jiě kāi ba ! Chén shuì yú lā dòng shā mò zhī mí
|ChiSM=Solve the mystery sleeping in the pulling desert!
|ChiT=解開吧!沉睡於拉動沙漠之謎
|ChiTR=Jiě kāi ba ! Chén shuì yú lā dòng shā mò zhī mí
|ChiTM=Solve the mystery sleeping in the pulling desert!
|Dut=Trektocht door de woestijn
|DutM=Trek through the desert
|Fre=Pyramide et bouts de ficelle
|Fre=Pyramide et bouts de ficelle
|FreM=Pyramid and pieces of string
|FreM=Pyramid and pieces of string
|Ger=Zug um Zug im Wüstensand
|Ger=Zug um Zug im Wüstensand
|GerM=Step by step in the desert sand
|GerM=Step by step in the desert sand
|PorA=Este deserto é puxado!
|PorAM=This desert is tough! (pun on ''puxado'', a slang for something exhausting or difficult to perform, lit. meaning "pulled", which is a pun on ''Puxancâmon'' (Mumsie's Portuguese name)
|PorE=Mistério no deserto
|PorEM=Mystery in the desert
}}
}}


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