Editing The Desert Mystery

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{{quote|There is a [[Badge (Super Mario Bros. Wonder)|badge]] that will help you move quickly, even on sand...|Loading screen tip|[[Super Mario Bros. Wonder]]}}
{{quote2|There is a [[Badge (Super Mario Bros. Wonder)|badge]] that will help you move quickly, even on sand...|Loading screen tip|[[Super Mario Bros. Wonder]]}}


'''The Desert Mystery''' is a course in ''[[Super Mario Bros. Wonder]]''. It is found in the [[Sunbaked Desert]], and is unlocked after clearing [[Sunbaked Desert House]]. This course is hidden in the sand, and will reveal itself when the players are near. This course has lots of sand, jars and pull handles that cause various effects. Completion of this course will unlock the following courses:
'''The Desert Mystery''' is a course in ''[[Super Mario Bros. Wonder]]''. It is found in the [[Sunbaked Desert]], and is unlocked after clearing [[Sunbaked Desert House]]. This course is hidden in the sand, and will reveal itself when the players are near. This course has lots of sand, jars and pull handles that cause various effects. Completion of this course will unlock the following courses:
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Past the second Checkpoint Flag are two more Mumsies and pull handles. The second pull handles raises part of a temple piece that forms with its other half, causing the [[Wonder Flower]] to appear. Upon collecting it, an ancient temple will rise up from the ground, and the Wonder Seed will be visible. The Wonder Seed however, flies away from the players, and so they must chase after it. It will lead them inside of the temple, where [[Talking Flower|Red Talking Flowers]] call them "intruders" and act much more meaner than the normal Talking Flowers do. After escaping from a spike wall and avoiding more Mumsies, the players will find and obtain the Wonder Seed for good, which will transport them to where they obtained the Wonder Flower. After getting past three more Goombas as well as another Mumsy, the players will reach to the [[Goal Pole]], where one final pull handle will cause three platforms to rise up in a staircase formation, allowing the players to reach to the top of the Goal Pole.
Past the second Checkpoint Flag are two more Mumsies and pull handles. The second pull handles raises part of a temple piece that forms with its other half, causing the [[Wonder Flower]] to appear. Upon collecting it, an ancient temple will rise up from the ground, and the Wonder Seed will be visible. The Wonder Seed however, flies away from the players, and so they must chase after it. It will lead them inside of the temple, where [[Talking Flower|Red Talking Flowers]] call them "intruders" and act much more meaner than the normal Talking Flowers do. After escaping from a spike wall and avoiding more Mumsies, the players will find and obtain the Wonder Seed for good, which will transport them to where they obtained the Wonder Flower. After getting past three more Goombas as well as another Mumsy, the players will reach to the [[Goal Pole]], where one final pull handle will cause three platforms to rise up in a staircase formation, allowing the players to reach to the top of the Goal Pole.
===Hidden Character Blocks===
*A [[Princess Peach|Peach]] [[Hidden Character Block]] can be found in the secret area where the second [[10-flower coin]] is. While all the corners in that area are sloped, there is one that is sharp, which is where the block is positioned. It contains a [[Super Mushroom]]/[[Drill Mushroom]].


==10-flower coins==
==10-flower coins==
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|JapR=Tokiakase! Hippari sabaku ni nemuru nazo
|JapR=Tokiakase! Hippari sabaku ni nemuru nazo
|JapM=Solve the mystery buried in the pulling desert!
|JapM=Solve the mystery buried in the pulling desert!
|Dut=Trektocht door de woestijn
|DutM=Trek through the desert
|Fre=Pyramide et bouts de ficelle
|Fre=Pyramide et bouts de ficelle
|FreM=Pyramid and pieces of string
|FreM=Pyramid and pieces of string

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