Editing The Anglefish Trial: Ready, Aim, Fly!
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 12: | Line 12: | ||
|after=[[Break Time! Watery Wonder Tokens|>>]] | |after=[[Break Time! Watery Wonder Tokens|>>]] | ||
|secret= | |secret= | ||
|track= | |track=BGM_Course_OrientalLake_Normal | ||
}} | }} | ||
'''The Anglefish Trial: Ready, Aim, Fly!''' is a level in ''[[Super Mario Bros. Wonder]]''. It is found in the third world of the game, [[Shining Falls]]. As its name suggests, this level prominently features [[Anglefish]], and it marks their first appearance. It is available after clearing [[Master Poplin's House]], and completion of this level unlocks [[Break Time! Watery Wonder Tokens]]. This course contains two [[Wonder Seed]]s, and the difficulty of this level is two stars. | '''The Anglefish Trial: Ready, Aim, Fly!''' is a level in ''[[Super Mario Bros. Wonder]]''. It is found in the third world of the game, [[Shining Falls]]. As its name suggests, this level prominently features [[Anglefish]], and it marks their first appearance. It is available after clearing [[Master Poplin's House]], and completion of this level unlocks [[Break Time! Watery Wonder Tokens]]. This course contains two [[Wonder Seed]]s, and the difficulty of this level is two stars. |