Editing The Anglefish Trial: Ready, Aim, Fly!
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 6: | Line 6: | ||
|game=''[[Super Mario Bros. Wonder]]'' | |game=''[[Super Mario Bros. Wonder]]'' | ||
|difficulty=★★ | |difficulty=★★ | ||
|wonder=Causes groups of [[Anglefish]] to fly across the screen from different angles | |wonder=Causes groups of [[Anglefish]] to fly across the screen from different angles | ||
|before_alt= | |before_alt= | ||
|before=[[Master Poplin's House|<<]] | |before= [[Master Poplin's House|<<]] | ||
|after=[[ | |after= [[Watery Wonder Tokens|>>]] | ||
|secret= | |secret= | ||
}} | }} | ||
'''The Anglefish Trial: Ready, Aim, Fly!''' is a level in ''[[Super Mario Bros. Wonder]]''. It is found in the third world of the game, [[Shining Falls]]. As its name suggests, this level prominently features [[Anglefish]], and it marks | |||
'''The Anglefish Trial: Ready, Aim, Fly!''' is a level in ''[[Super Mario Bros. Wonder]]''. It is found in the third world of the game, [[Shining Falls]]. As its name suggests, this level prominently features [[Anglefish]]es, and it marks its first appearance. It is available after clearing [[Master Poplin's House]], and completion of this level unlocks [[Break Time! Watery Wonder Tokens]]. This course contains two [[Wonder Seed]]s, and the difficulty is two stars. | |||
==Layout== | ==Layout== | ||
The level takes place in a cavern. Throughout the level at the bottom of the screen is water where Anglefish can jump out to attack the player. The path consists of | The level takes place in a cavern. Throughout the level at the bottom of the screen is water where Anglefish can jump out to attack the player. The path consists of {{conjectural|interactive tulips}}, with some of them causing moving platforms to appear, [[Snail]]s, [[Big Snail]]s and pipes with water. The [[Elephant Fruit]] is available in this level to allow the use of water to nourish plants in the level. After the moving platform that goes under blocks is a checkpoint. | ||
Beyond the checkpoint are more Anglefish and a few | Beyond the checkpoint are more Anglefish and a few Big Snails. The [[Wonder Flower]] is found further in, but it is high up. To get to it, the player must bounce on the Anglefish to reach to it. Upon collecting it. The Wonder Effect starts, where cloud platforms appear and Anglefish fly in from several different angles. Jumping on these Anglefish will boost the player much more than normally. There is also a time limit of ninety seconds. The player just keeping bouncing off of the Anglefish to traverse higher and higher into the clouds, where the Wonder Seed is found. Once the Wonder Seed is collected, the Wonder Effect ends. The top set of cloud platforms remain, and the player can use them to reach to the end of the section, where a pipe leads them to the goal. To reach to the top of the goal pole, the player must bounce off of Anglefish to reach a high platform, where getting the gold flagpole will be easier. | ||
==10-flower coins== | ==10-flower coins== | ||
*'''[[10-flower coin]] 1:''' | * '''[[10-flower coin]] 1:''' On top of a high ledge. The player can use the Anglefish to reach to it or by wall-jumping. | ||
*'''10-flower coin 2:''' | * '''10-flower coin 2:''' In a pipe where several Anglefish dwell. The player must pull a pull handle to release the coin. | ||
*'''10-flower coin 3:''' | * '''10-flower coin 3:''' In an area high up that only be reached to by a pipe. The pipe is blocked, and so the player must use the shell of a nearby Big Snail to break the blocks, and then the pipe will get closer and will be able to access. In the area, the 10-flower coin must be revealed by using another Big Snail's shell to activate a high floating {{conjectural|interactive tulip}}, which will allow the coin to be collected. It is also high up, and so the shell can be used to obtain it. | ||
<gallery> | <gallery> | ||
SMBW The Anglefish Trial Ready, Aim, Fly! first 10-flower coin.jpg|First 10-flower coin | SMBW The Anglefish Trial Ready, Aim, Fly! first 10-flower coin.jpg|First 10-flower coin | ||
Line 33: | Line 32: | ||
==Enemies== | ==Enemies== | ||
*[[Anglefish]] | * [[Anglefish]] | ||
*[[ | * [[Snail]] | ||
*[[ | * [[Big Snail]] | ||
==[[Talking Flower]] quotes== | ==[[Talking Flower]] quotes== | ||
* | * ''"Heya!"'' (on top of blocks in a passage below a Big Snail) | ||
* | * ''"Bet that water's tasty..."'' (close to a pipe with water gushing out) | ||
* ''"Nice job!"'' (on top of clouds after the Wonder Effect ends) | |||
* | |||
==Gallery== | ==Gallery== | ||
Line 54: | Line 51: | ||
|JapR=Nerai sumasare Eimī no shiren | |JapR=Nerai sumasare Eimī no shiren | ||
|JapM=Aiming Anglefishes' trial | |JapM=Aiming Anglefishes' trial | ||
| | |Fra=Épreuve des Ploujons acrobatiques | ||
|FraM=Acrobatic Anglefishes' trial | |||
| | |||
|PorA=Desafio dos Miratuns: Salto ao alvo! | |PorA=Desafio dos Miratuns: Salto ao alvo! | ||
|PorAM=Anglefishes' challenge: Target jumping! | |PorAM=Anglefishes' challenge: Target jumping! | ||
|PorE=Desafio dos Miratuns: apontar, lançar! | |PorE=Desafio dos Miratuns: apontar, lançar! | ||
|PorEM=Anglefishes' challenge: aim, launch! | |PorEM=Anglefishes' challenge: aim, launch! | ||
|Spa=Prueba de Atungos: En el punto de mira | |Spa=Prueba de Atungos: En el punto de mira | ||
|SpaM=Anglefish Trial: Targeted | |SpaM=Anglefish Trial: Targeted | ||
|Ita=Sfida Mantimira: Sempre sott'occhio! | |||
|ItaM=Anglefish Challenge: Always watching! | |||
}} | }} | ||
{{SMBW levels}} | {{SMBW levels}} | ||
[[Category:Super Mario Bros. Wonder levels]] | [[Category:Super Mario Bros. Wonder levels]] |