Editing Tetris Attack

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==Development==
==Development==
After the release of ''Panel de Pon'', Yasuhiro Minagawa, the head of PR at Nintendo, announced that [[Rare]] was requested to release it overseas with the original fairies replaced by ''{{wp|Killer Instinct}}'' characters and sound effects.<ref>{{cite|title=''Nintendo Magazine System'' (UK) #40|page={{file link|NMS UK I40 P88.jpg|88}}|date=January 1996}}</ref> This plan for the western localization was ultimately rejected, but the game was later greenlit with a ''[[Super Mario (franchise)|Super Mario]]'' theme.<ref>{{cite|title=''Nintendo Magazine System'' (UK) #42|date=March 1996|page={{file link|NMS UK I42 P8.jpg|8}}}}</ref>  However, no physical or in-game evidence has been found about this retheme.
After the release of ''Panel de Pon'', Yasuhiro Minagawa, the head of PR at Nintendo, announced that [[Rare Ltd.|Rare]] was requested to release it overseas with the original fairies replaced by ''{{wp|Killer Instinct}}'' characters and sound effects.<ref>{{cite|title=''Nintendo Magazine System'' (UK) #40|page={{file link|NMS UK I40 P88.jpg|88}}|date=January 1996}}</ref> This plan for the western localization was ultimately rejected, but the game was later greenlit with a ''[[Super Mario (franchise)|Super Mario]]'' theme.<ref>{{cite|title=''Nintendo Magazine System'' (UK) #42|date=March 1996|page={{file link|NMS UK I42 P8.jpg|8}}}}</ref>  However, no physical or in-game evidence has been found about this retheme.


==Reception==
==Reception==

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