Editing Team up
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[[File:DixieDiddy2.png|thumb|200x200px|Artwork of Diddy and Dixie performing team up in ''Donkey Kong Country 2: Diddy's Kong Quest'']] | [[File:DixieDiddy2.png|thumb|200x200px|Artwork of Diddy and Dixie performing team up in ''Donkey Kong Country 2: Diddy's Kong Quest'']] | ||
'''Teaming up''' is an ability in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], first appearing in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and returning in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It allows one of the Kongs to piggyback on their partner. While the move slows the Kongs' movement, team up allows them to reach higher locations, items, [[Bonus Barrel]]s, and to more easily defeat stronger enemies. When a Kong is thrown upward to another position, including higher areas, the lead Kong automatically follows them there. Bosses and certain enemies are not affected by team up, and using a team up throw on them results in the player losing a Kong. If a horizontally-tossed Kong hits the ground, they are shown in their defeated animation. To reunite with that Kong, the lead Kong must go back to their partner. If the thrown Kong hits a hazard or gets hit by an enemy after landing on the ground, the player loses that Kong. By pressing {{button|snes|A}}, the player can have the lead Kong carry their partner, and a second time to separate the Kongs again. They can press {{button|snes|Y}} to throw a Kong horizontally and also up on the {{button|snes|pad}} to do so vertically. | |||
'''Teaming up''' is an ability in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], first appearing in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and returning in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It allows one of the | |||
In ''Donkey Kong Country 2: Diddy's Kong Quest'', the team up move is performed by [[Diddy Kong]] and [[Dixie Kong]]. This allows them to reach higher areas and to enter some Bonus Levels. While they are idle, the top Kong points in different directions: Dixie points backwards, while Diddy points forwards. Near the start of the first level, [[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]], there are [[banana]]s arranged in the shape of the button for performing team up, and it instructs the player on how to use the ability. [[Zinger]]s are not affected by a team up throw. | In ''Donkey Kong Country 2: Diddy's Kong Quest'', the team up move is performed by [[Diddy Kong]] and [[Dixie Kong]]. This allows them to reach higher areas and to enter some Bonus Levels. While they are idle, the top Kong points in different directions: Dixie points backwards, while Diddy points forwards. Near the start of the first level, [[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]], there are [[banana]]s arranged in the shape of the button for performing team up, and it instructs the player on how to use the ability. [[Zinger]]s are not affected by a team up throw. | ||
In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', if Dixie carries [[Kiddy Kong]], her movement is slowed due to Kiddy's weight. Dixie cannot throw Kiddy far, but if she throws him upwards | In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', if Dixie carries [[Kiddy Kong]], her movement is slowed due to Kiddy's weight. Dixie cannot throw Kiddy far, but if she throws him upwards and on to a cracked piece of the ground, it breaks open; this method is sometimes necessary to get to a [[Bonus Barrel]]. If Dixie throws Kiddy forwards, he will [[Roll Attack|roll]] and bounce off of walls, and Dixie can jump on him to perform a continuous roll until hitting an object or other surface. Kiddy can carry Dixie more easily since she is lighter. By doing a team up throw, Kiddy can throw Dixie at enemies and throw her up on otherwise unreachable areas. [[Buzz (enemy)|Buzzes]], [[Bristles]], and [[Kuff 'n' Klout]]s are the enemies not affected by a team up throw. | ||
In the [[Game Boy Advance]] versions of ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' and ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'', the {{button|gba|R}} button is used to team up and separate the Kongs, and the {{button|gba|B}} button is used to throw a Kong. Furthermore, ''Donkey Kong Country 2'' gives Diddy and Dixie the ability to defeat [[Kruncha]]s with the team up ability by jumping on them. | In the [[Game Boy Advance]] versions of ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' and ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'', the {{button|gba|R}} button is used to team up and separate the Kongs, and the {{button|gba|B}} button is used to throw a Kong. Furthermore, ''Donkey Kong Country 2'' gives [[Diddy Kong]] and [[Dixie Kong]] the ability to defeat [[Kruncha]]s with the team up ability by jumping on them. | ||
==Gallery== | ==Gallery== | ||
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|JapR=Chīmu Appu | |JapR=Chīmu Appu | ||
|JapM=Team Up | |JapM=Team Up | ||
|Ita=Unitevi!<ref> | |Ita=Unitevi!<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' Italian GIG's manual, pag. 8</ref><br>Squadra<ref>''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Spanish-Italian manual, pag. 41</ref><br>Salto di coppia<ref>''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual, pag. 111</ref>/Lancio di coppia<ref>''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual, pag. 109</ref><br>Forma coppia<ref>''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' European manual, pag. 107</ref> | ||
|ItaM=Unite!<br>Team (up)<br>Couple jump/Couple toss<br>Pair up | |||
|ItaM=Unite! | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*Although team up is not performed in ''[[Donkey Kong Country]]'', there is | *Although team up is not performed in ''[[Donkey Kong Country]]'', there is [[:File:Group Art 2 - Donkey Kong Country.png|official artwork]] of [[Donkey Kong]] carrying Diddy on his shoulders. | ||
==References== | ==References== | ||
<references/> | <references/> |