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[[File:DixieDiddy2.png|thumb|right|200px|Artwork of Diddy Kong and Dixie Kong performing a Team-up move in ''Donkey Kong Country 2: Diddy's Kong Quest''.]]
[[File:DixieDiddy2.png|thumb|200x200px|Artwork of Diddy and Dixie performing team up in ''Donkey Kong Country 2: Diddy's Kong Quest'']]
'''Teaming-up''' is an [[Donkey Kong Special Moves|ability]] used by [[Diddy Kong]], [[Dixie Kong]] and [[Kiddy Kong]] in the games ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''. Teaming up is when one [[Kong]] goes on another Kong's shoulders. This slows down the speed of the player when walking, but gives the Kongs the ability to throw each other to defeat enemies, or find higher ground. If the player presses the {{button|snes|A}} Button, they can make a monkey pick up the other and then throw him or her by pressing the {{button|snes|Y}} button. Pressing {{button|snes|A}} again will split up the team. In the Game Boy Advance remakes, the {{button|gba|R}} Button does the Team-up move, unlike the original SNES version. This move is never performed at all in ''[[Donkey Kong Land 2]]'' and ''[[Donkey Kong Land III]]'', due to the Game Boy having only the {{button|gb|A}} (jump) and {{button|gb|B}} (attack) buttons.
{{quote|Team up? I've never heard such rubbish in my life! When I played, I was on my own. I had no fancy backup!|Cranky Kong|Donkey Kong Country 2: Diddy's Kong Quest}}
'''Teaming up''' is an ability in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], first appearing in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and returning in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' It allows one of the [[Kong]]s to piggyback on their partner. While the move slows the Kongs' movement, team up allows them to reach higher locations, items, and [[Bonus Barrel]]s and to more easily defeat stronger enemies. When a Kong is thrown upward to another position, including higher areas, the lead Kong automatically follows them there. Bosses and certain enemies are not affected by team up, and using a team up throw on them results in the player losing a Kong. If a horizontally tossed Kong hits the ground, they are shown in their defeated animation. To reunite with that Kong, the lead Kong must go back to their partner. If the thrown Kong hits a hazard or gets hit by an enemy after landing on the ground, the player loses that Kong. By pressing {{button|snes|A}}, the player can have the lead Kong carry their partner, and a second time to separate the Kongs again. They can press {{button|snes|Y}} to throw a Kong horizontally and also Up on {{button|snes|pad}} to do so vertically.


In ''Donkey Kong Country 2: Diddy's Kong Quest'', the team up move is performed by [[Diddy Kong]] and [[Dixie Kong]]. This allows them to reach higher areas and to enter some Bonus Levels. While they are idle, the top Kong points in different directions: Dixie points backwards, while Diddy points forwards. Near the start of the first level, [[Pirate Panic (Donkey Kong Country 2)|Pirate Panic]], there are [[banana]]s arranged in the shape of the button for performing team up, and it instructs the player on how to use the ability. [[Zinger]]s are not affected by a team up throw.
==History==
[[File:Team-up.PNG|thumb|left|'''Teaming-up''' in ''[[Donkey Kong Country 2: Diddy Kong's Quest]]''.]]
===''Donkey Kong Country 2: Diddy Kong's Quest''===
In ''Donkey Kong Country 2: Diddy Kong's Quest'', [[Diddy Kong]] and [[Dixie Kong]] are able to use the Team-up move. This can get Diddy and Dixie to higher areas and even reach some Bonus Levels.  


In ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', if Dixie carries [[Kiddy Kong]], her movement is slowed due to Kiddy's weight. Dixie cannot throw Kiddy far, but if she throws him upwards onto a cracked piece of the ground, it breaks open; this method is sometimes necessary to get to a Bonus Barrel. If Dixie throws Kiddy forwards, he [[Roll Attack|roll]]s and bounces off walls, and Dixie can jump on him to perform a continuous roll until hitting an object or other surface. Kiddy can carry Dixie more easily since she is lighter. By doing a team up throw, Kiddy can throw Dixie at enemies and throw her up on otherwise unreachable areas. [[Buzz (enemy)|Buzzes]], [[Bristles]], and [[Kuff 'n' Klout]]s are the enemies not affected by a team up throw.
===''Donkey Kong Country 3: Dixie Kong's Double Trouble!''===
In the game, ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', teaming up differs depending on which Kong is on top. If [[Kiddy Kong]] throws Dixie, they can destroy enemies and go to higher floors. If Dixie throws Kiddy upward, they can break some parts of the floor to reveal secrets upon landing back on the ground. Dixie can also throw Kiddy to the left or right to defeat some enemies, although not [[Buzz (enemy)|Buzz]]es. If the young Kong is thrown against the wall, Kiddy will bounce back and ride the other way. Dixie can now jump on him and ride, as if on a barrel. In this state, Kiddy has the momentum of a [[Steel Keg]].


In the [[Game Boy Advance]] versions of ''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' and ''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'', the {{button|gba|R}} button is used to team up and separate the Kongs, and the {{button|gba|B}} button is used to throw a Kong. Furthermore, ''Donkey Kong Country 2'' gives Diddy and Dixie the ability to defeat [[Kruncha]]s with the team up ability by jumping on them.
{{NIWA|DKWiki=1}}
 
==Gallery==
<gallery>
Diddy on Dixie Team-up DKC2.png|''Donkey Kong Country 2: Diddy's Kong Quest'' artwork of Dixie carrying Diddy
Team-up DKC2.png|''Donkey Kong Country 2: Diddy's Kong Quest'' screenshot of the Kongs using team up
Dixie on Kiddy Team-up DKC3 artwork.jpg|''Donkey Kong Country 3'' artwork of Kiddy carrying Dixie
Dixie and Kiddy Kong DKC3.png|''Donkey Kong Country 3'' artwork of Dixie carrying Kiddy
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=チームアップ
|JapR=Chīmu Appu
|JapM=Team Up
|Ita=Unitevi!<ref>{{cite|title=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' Italian GIG's manual|page=8}}</ref>
|Ita2=Squadra<ref>{{cite|title=''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' Spanish-Italian manual|page=41}}</ref>
|Ita3=Salto di coppia<ref>{{cite|language=it|publisher=Nintendo of Europe|date=2004|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=111}}</ref>/Lancio di coppia<ref>{{cite|language=it|publisher=Nintendo of Europe|date=2004|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=109}}</ref>
|Ita4=Forma coppia<ref>{{cite|language=it|publisher=Nintendo of Europe|date=2005|title=''[[Donkey Kong Country 3 (Game Boy Advance)|Donkey Kong Country 3]]'' European manual|page=107}}</ref>
|ItaM=Unite!
|Ita2M=Team (up)
|Ita3M=Couple jump/Couple toss
|Ita4M=Pair up
}}
 
==Trivia==
*Although team up is not performed in ''[[Donkey Kong Country]]'', there is {{file link|Group Art 2 - Donkey Kong Country.png|official artwork}} of [[Donkey Kong]] carrying Diddy on his shoulders.
 
==References==
<references/>
{{DKC2}}
{{DKC2}}
{{DKC3}}
{{DKC3}}
[[Category:Donkey Kong moves]]
[[Category:Donkey Kong Moves]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]

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