Editing Tar Ball Fall

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At the beginning of the level, [[Donkey Kong]] and [[Diddy Kong]] will find three holes in the ceiling that each drop two drops of tar at a time. To prevent getting covered in tar, the Kongs should wait until the holes stop dropping tar and then pass under them. At the tar pit past the start, there is more falling tar, except this time they drop into the pit itself between jumps rather than on the ground. If the Kongs are hit by them, they will be forced into the tar pit and will miss the jump. If the Kongs manage to get past the falling tar, they must ride a balloon-supported platform up to higher ground. The platform will explode once it has reached its highest point. In the next area, there is a series of holes dropping tar that the Kongs must quickly run under, and a [[Barrel Cannon]] past a bridge after that. The cannon launches the Kongs to a moving platform that the Kongs should quickly dismount before it crashes into the spikes. Upon dismounting, the Kongs should jump down to another tar pit while avoiding more tar falling from holes higher than before and find the first checkpoint.
At the beginning of the level, [[Donkey Kong]] and [[Diddy Kong]] will find three holes in the ceiling that each drop two drops of tar at a time. To prevent getting covered in tar, the Kongs should wait until the holes stop dropping tar and then pass under them. At the tar pit past the start, there is more falling tar, except this time they drop into the pit itself between jumps rather than on the ground. If the Kongs are hit by them, they will be forced into the tar pit and will miss the jump. If the Kongs manage to get past the falling tar, they must ride a balloon-supported platform up to higher ground. The platform will explode once it has reached its highest point. In the next area, there is a series of holes dropping tar that the Kongs must quickly run under, and a [[Barrel Cannon]] past a bridge after that. The cannon launches the Kongs to a moving platform that the Kongs should quickly dismount before it crashes into the spikes. Upon dismounting, the Kongs should jump down to another tar pit while avoiding more tar falling from holes higher than before and find the first checkpoint.


In the next area, the Kongs must jump along a series of balloon platforms while not staying on each one for too long before they explode, and while avoiding falling tar, which in this case can drag the Kongs into a bottomless pit. Beyond that are several [[Skullyrex]]es and [[Skellirex]]es, and a Barrel Cannon after that leading to another moving platform headed for the next checkpoint.
In the next area, the Kongs must jump along a series of balloon platforms while not staying on each one for too long before they explode, and while avoiding falling tar, which in this case can drag the Kongs into a bottomless pit. Beyond that are several [[Skullyrex]]es and [[Skellyrex]]es, and a Barrel Cannon after that leading to another moving platform headed for the next checkpoint.


After the second checkpoint, a hole dropping much larger drops of tar is introduced, but these drops fall slower than the smaller ones. After getting past the small and large falling tar drops, there is a Barrel Cannon that launches the Kongs to a moving platform, which moves much faster this time. The Kongs must duck halfway through the ride and then quickly long-jump off it. After that, the Kongs will find more balloon platforms floating above a bottomless pit as well as fast-falling drops of tar from a very high ceiling where the [[Slot Machine Barrel]] is located. The Kongs must carefully jump up the platforms to reach the end.
After the second checkpoint, a hole dropping much larger drops of tar is introduced, but these drops fall slower than the smaller ones. After getting past the small and large falling tar drops, there is a Barrel Cannon that launches the Kongs to a moving platform, which moves much faster this time. The Kongs must duck halfway through the ride and then quickly long-jump off it. After that, the Kongs will find more balloon platforms floating above a bottomless pit as well as fast-falling drops of tar from a very high ceiling where the [[Slot Machine Barrel]] is located. The Kongs must carefully jump up the platforms to reach the end.

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