Editing Talking Flower

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==History==
==History==
===''Super Mario Bros. Wonder''===
===''Super Mario Bros. Wonder''===
Talking Flowers first appeared in ''Super Mario Bros. Wonder''. They are small flowers that talk to the player when approached; the messages they say are small reactions to what is currently ongoing in the level, which may sometimes serve as hints. They typically come in a warm yellow color (typically associated with brass instruments), but red and blue varieties also exist. The red variety appears in the Badge Challenges, in [[The Desert Mystery]]'s [[Wonder Effect]], [[Color-Switch Dungeon]], which appears red when the [[ON/OFF Switch]]es are set to "ON" and blue when they are set to "OFF", and also appear in [[The Final-Final Test Badge Marathon]]. Talking Flowers do not appear in any of the [[Castle Bowser]] levels except for [[The Final Battle! Bowser's Rage Stage]], where they have a light-green aura around them and their speech is distorted and higher-pitched so as to fit the level's theme.
Talking Flowers first appeared in ''Super Mario Bros. Wonder''. They are small flowers that talk to the player when approached; the messages they say are small reactions to what is currently ongoing in the level, which may serve as hints. They typically come in a warm yellow color (typically associated with brass instruments), but red and blue varieties also exist. The red variety appears in the Badge Challenges, in [[The Desert Mystery]]'s [[Wonder Effect]], [[Color-Switch Dungeon]], which appears red when the [[ON/OFF Switch]]es are set to "ON" and blue when they are set to "OFF", and also appear in [[The Final-Final Test Badge Marathon]]. Talking Flowers do not appear in any of the [[Castle Bowser]] levels except for [[The Final Battle! Bowser's Rage Stage]], where they have a light-green aura around them and their speech is distorted and higher-pitched so as to fit the level's theme.


Unlike the other characters, their dialogue is fully voiced, and they have separate voice actors in each of the game’s languages. Players have the option to turn either the speech bubbles or spoken dialogue on and off, and can change the language they can talk in. Their design is reminiscent of the {{wp|Brugmansia|angel's trumpet}} and {{wp|Datura|devil's trumpet}} flowers.
Unlike the other characters, their dialogue is fully voiced, and they have separate voice actors in each of the game’s languages. Players have the option to turn either the speech bubbles or spoken dialogue on and off, and can change the language they can talk in. Their design is reminiscent of the {{wp|Brugmansia|angel's trumpet}} and {{wp|Datura|devil's trumpet}} flowers.

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