Editing Talk:Nintendo Sound Clock: Alarmo
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==System?== | ==System?== | ||
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I don't think this should be categorized as a system. It should be under merchandise. While there is interaction, there is no gameplay.--[[User:Platform|Platform]] ([[User talk:Platform|talk]]) 08:09, February 2, 2025 (EST) | I don't think this should be categorized as a system. It should be under merchandise. While there is interaction, there is no gameplay.--[[User:Platform|Platform]] ([[User talk:Platform|talk]]) 08:09, February 2, 2025 (EST) | ||
:I don't think a system has to have game play exactly - "system" generally pertains to just Nintendo hardware in general (at least now), as well as accessories. Besides, Alarmo does have game play in a sense, through the different alarm modes it has. {{User:OmegaRuby/sig}} 08:01, February 5, 2025 (EST) | :I don't think a system has to have game play exactly - "system" generally pertains to just Nintendo hardware in general (at least now), as well as accessories. Besides, Alarmo does have game play in a sense, through the different alarm modes it has. {{User:OmegaRuby/sig}} 08:01, February 5, 2025 (EST) | ||
::The only other non-game related system in that category is [[Mario in Real Time]]. Alarmo is currently in the "Video game systems and add-ons" template despite not having any games.--[[User:Platform|Platform]] ([[User talk:Platform|talk]]) 08:18, February 5, 2025 (EST) | ::The only other non-game related system in that category is [[Mario in Real Time]]. Alarmo is currently in the "Video game systems and add-ons" template despite not having any games.--[[User:Platform|Platform]] ([[User talk:Platform|talk]]) 08:18, February 5, 2025 (EST) | ||