Editing Talk:Mario & Luigi: Bowser's Inside Story bestiary
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:I think the optional bosses are down there because the whole place is optional with no place to put them. As a matter of fact, since Bowser X is harder than Dark Bowser (or any other boss), he should be last and the others need to be near him. {{User:Yoshi the Space Station Manager/sig}} 15:33, 3 October 2016 (EDT) | :I think the optional bosses are down there because the whole place is optional with no place to put them. As a matter of fact, since Bowser X is harder than Dark Bowser (or any other boss), he should be last and the others need to be near him. {{User:Yoshi the Space Station Manager/sig}} 15:33, 3 October 2016 (EDT) | ||
::I think this should also apply to [[Mario & Luigi: Partners in Time bestiary|the bestiary for Mario & Luigi: Partners in Time]]. That game has mini bosses as a pose to area bosses which are fought at the end of the areas and have something to master like a gimmick. {{User:The RPG Gamer/sig}} 22:23, 6 October 2016 (EDT) | ::I think this should also apply to [[Mario & Luigi: Partners in Time bestiary|the bestiary for Mario & Luigi: Partners in Time]]. That game has mini bosses as a pose to area bosses which are fought at the end of the areas and have something to master like a gimmick. {{User:The RPG Gamer/sig}} 22:23, 6 October 2016 (EDT) | ||