Editing Talk:Mario & Luigi: Bowser's Inside Story bestiary

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:I think the optional bosses are down there because the whole place is optional with no place to put them. As a matter of fact, since Bowser X is harder than Dark Bowser (or any other boss), he should be last and the others need to be near him. {{User:Yoshi the Space Station Manager/sig}} 15:33, 3 October 2016 (EDT)
:I think the optional bosses are down there because the whole place is optional with no place to put them. As a matter of fact, since Bowser X is harder than Dark Bowser (or any other boss), he should be last and the others need to be near him. {{User:Yoshi the Space Station Manager/sig}} 15:33, 3 October 2016 (EDT)
::I think this should also apply to [[Mario & Luigi: Partners in Time bestiary|the bestiary for Mario & Luigi: Partners in Time]]. That game has mini bosses as a pose to area bosses which are fought at the end of the areas and have something to master like a gimmick. {{User:The RPG Gamer/sig}} 22:23, 6 October 2016 (EDT)
::I think this should also apply to [[Mario & Luigi: Partners in Time bestiary|the bestiary for Mario & Luigi: Partners in Time]]. That game has mini bosses as a pose to area bosses which are fought at the end of the areas and have something to master like a gimmick. {{User:The RPG Gamer/sig}} 22:23, 6 October 2016 (EDT)
== Wrong stat boosts ==
I've noticed that a few stat boosts from the Challenge Medal are incorrect. Take Goombule and Elite Goombule for example, it says that Goombule's SPD is 18. This is correct because 12 x 1.5 = 18. But look at Elite Goombule's, which is at 28. 12 x 1.5 does not equal 28. Also look at Bowser. His HP is 40, but 25 x 1.5 = 37.5 (which rounds to 38), which means his HP ''should'' be 40. Can anyone tell me why some are this way? [[File:DarkBowserBIS.png|35px]][[User:DarkBowser777|<span style="font-family:serif;color:darkblue">DarkBowser777</span>]]([[User talk:DarkBowser777|talk]])[[File:Dreamy Bowser idle.png|35px]] 10:33, 27 August 2017 (EDT)

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