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| {{User:Ultimate Mr. L/sig}} 12:20, 15 December 2016 (EST) | | {{User:Ultimate Mr. L/sig}} 12:20, 15 December 2016 (EST) |
| :I feel like just a wikipedia link on the name should be fine. {{User:Alex95/sig}} 12:30, 15 December 2016 (EST) | | :I feel like just a wikipedia link on the name should be fine. {{User:Alex95/sig}} 12:30, 15 December 2016 (EST) |
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| == Where and how to draw the line between this and [[poison (obstacle)|poison]] ==
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| Both this and [[poison (obstacle)|poison]] use the same texture, which is different between each game; in SMG1, it's "ZeldaMud" (probably due to being reused from ''The Wind Waker''), while in SMG2, it's "Marsh00". As such, I think it needs clarified where the difference lies - does everything listed on this page use the same alternative death animation? Additionally, SMG1 dark matter had a really weird system graphically where part of it was transparent on the "near" end and let you see through to the opaque interior of the "far" end, giving an extra-dimensional look to it. [https://noclip.website/#smg/KoopaBattleVs2Galaxy;ShareData=AaxHdUM-!|9GwGJUnUei=5xXn5=aI@Uv~LWUMcFsWP|m?9ukQ/8|;p*UPfOb+^q check it out on noclip.website here], where moving the camera with the arrow or wasd keys into the purple block causes that solid purple texture to appear at all sides. Nothing anywhere else between either game does that. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:04, January 16, 2025 (EST)
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