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Two T-Rexes can be found in the Cascade Kingdom: one on a hill in the western half of Fossil Falls, and one in a subterranean area called the Dinosaur Nest. These dinosaurs are found napping and do not attack Mario or damage him on contact. He can even stand on one's body as it sleeps. A fedora-wearing T-Rex can be found patrolling a path around a large tree in the Deep Woods, and the T-Rex chases Mario when it sees him. T-Rexes turn slowly. Occasionally, one snaps its jaws while swinging toward the ground as an attack. It can crash through [[stone wall]]s. Neither [[stomp]]s nor [[Cap Throw]]s can stop a T-Rex. Instead, Mario can allow it to chase him until the T-Rex stops, roars, and uses a forward ramming attack. If that attack is lured into a wall, including a stone wall, it is stunned for a short time and loses the hat. If it collided with a stone wall, the stone wall breaks. Thus, it can be captured much like the two T-Rexes that are sleeping. An alternative method is throwing a [[Seed (Super Mario Odyssey)|giant seed]] at its head, which can be done even outside the ram attack. While this T-Rex does not inflict damage on contact while stunned, it cannot be climbed. If it regains consciousness, the hat reappears on its head. | Two T-Rexes can be found in the Cascade Kingdom: one on a hill in the western half of Fossil Falls, and one in a subterranean area called the Dinosaur Nest. These dinosaurs are found napping and do not attack Mario or damage him on contact. He can even stand on one's body as it sleeps. A fedora-wearing T-Rex can be found patrolling a path around a large tree in the Deep Woods, and the T-Rex chases Mario when it sees him. T-Rexes turn slowly. Occasionally, one snaps its jaws while swinging toward the ground as an attack. It can crash through [[stone wall]]s. Neither [[stomp]]s nor [[Cap Throw]]s can stop a T-Rex. Instead, Mario can allow it to chase him until the T-Rex stops, roars, and uses a forward ramming attack. If that attack is lured into a wall, including a stone wall, it is stunned for a short time and loses the hat. If it collided with a stone wall, the stone wall breaks. Thus, it can be captured much like the two T-Rexes that are sleeping. An alternative method is throwing a [[Seed (Super Mario Odyssey)|giant seed]] at its head, which can be done even outside the ram attack. While this T-Rex does not inflict damage on contact while stunned, it cannot be climbed. If it regains consciousness, the hat reappears on its head. | ||
A fourth T-Rex in an [[Crazy Cap#List of items sold by Crazy Cap|Aviator Cap]] can be found in a hidden area within the [[Metro Kingdom]], where it chases down Mario down a narrow street. A [[motor scooter]] is provided for this sequence. The | A fourth T-Rex in an [[Crazy Cap#List of items sold by Crazy Cap|Aviator Cap]] can be found in a hidden area within the [[Metro Kingdom]], where it chases down Mario down a narrow street. A [[motor scooter]] is provided for this sequence. The T-Rex tears apart the ground as it runs, leaving a bottomless [[pit]] behind. Occasionally, it snaps at Mario, gaining a brief speed boost so that this must be actively avoided even at Mario's top speed. At the end of the sequence, the road ends and the T-Rex falls into the pit. There is no opportunity for it to be captured. | ||
To capture a T-Rex, it has to be sleeping or unconscious. The player has to throw Cappy at the head, instead of just at the enemy in general. A captured T-Rex is indestructible and destroys any enemy or stone wall it touches. It [[dash]]es when the player holds {{button|switch|y}}, and snaps its jaws when {{button|switch|b}} is held or the controller is shaken. While Mario stands, his attack is different. He instead takes a quick step forward while swinging the head upward. T-Rexes cannot jump. However, their strides are massive, so they can can climb steps. They can also use [[trampoline]]s to get a large height boost. After a T-Rex comes down from a fall, the impact creates a tremor that defeats nearby enemies. Turning as a T-Rex is still slow, even while standing still. Mario is unable to use the ramming attack. Unlike the other captures, T-Rexes can be controlled for only a limited time due to Cappy requiring a lot of energy to keep such a large creature captured. The T-Rex starts to flash when the time remaining is low, accompanied by a ticking clock sound effect. Once the time expires, the T-Rex appears in its original location. The player can circumnavigate this limitation by releasing and recapturing it quickly. | To capture a T-Rex, it has to be sleeping or unconscious. The player has to throw Cappy at the head, instead of just at the enemy in general. A captured T-Rex is indestructible and destroys any enemy or stone wall it touches. It [[dash]]es when the player holds {{button|switch|y}}, and snaps its jaws when {{button|switch|b}} is held or the controller is shaken. While Mario stands, his attack is different. He instead takes a quick step forward while swinging the head upward. T-Rexes cannot jump. However, their strides are massive, so they can can climb steps. They can also use [[trampoline]]s to get a large height boost. After a T-Rex comes down from a fall, the impact creates a tremor that defeats nearby enemies. Turning as a T-Rex is still slow, even while standing still. Mario is unable to use the ramming attack. Unlike the other captures, T-Rexes can be controlled for only a limited time due to Cappy requiring a lot of energy to keep such a large creature captured. The T-Rex starts to flash when the time remaining is low, accompanied by a ticking clock sound effect. Once the time expires, the T-Rex appears in its original location. The player can circumnavigate this limitation by releasing and recapturing it quickly. |