Editing Switcheroo
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==Overview== | ==Overview== | ||
[[File:DKCR Switcheroo 2.png|thumb|left|250px|The Kongs jump on an enemy at the beginning of the level]] | [[File:DKCR Switcheroo 2.png|thumb|left|250px|The Kongs jump on an enemy at the beginning of the level]] | ||
The level begins in a straight, flat area with a sign in the background that shows a large, red switch that the Kongs must find. Ahead are a few red walls with blue barriers within the walls between them. When the buttons between every red or blue wall are hit, the two differently colored barriers alternate on sticking out of the wall. A few | The level begins in a straight, flat area with a sign in the background that shows a large, red switch that the Kongs must find. Ahead are a few red walls with blue barriers within the walls between them. When the buttons between every red or blue wall are hit, the two differently colored barriers alternate on sticking out of the wall. A few chicken robots walk along the Kongs path until they reach a blue platform sticking out of the wall. It can be used to reach a switch that makes red platforms higher above appear. There are two red platform in this area, and one is on the left, while another is on the right. The platform on the left leads through a narrow passage with some robotic enemies and a [[Barrel Cannon]] leading to a [[Bonus Level]], but the opposite platform lets the primates progress to a pyrobot. | ||
Ahead of the | Ahead of the robot are red platforms set up like stairs going down the area above a large abyss. Between them is a blue platform in the wall that can be pulled out by hitting a switch. Another switch is above the last red platform to make it appear after the Kongs activate the blue platform. The area following this is made up of a large section of ground with a [[DK Barrel]] and some electric currents running through a small gap in it. Above the gap is a red platform with a tire on it; the tire can be placed over the electric currents if the red platform is moved into the wall by using a nearby platform. When the Kongs use the tire, it bounces them to the switch above the red platform that once held the tire. When they hit it, the red platform reappears and helps the Kongs reach two platforms with round beakers in them. After them is a wide area with a long, blue platform sticking out of the wall. The platform must be used to cross a large abyss, but walls covered in switches are ahead that are in the Kongs' way. They cannot avoid the switches to keep the blue platform, so they can instead use two swinging vines to cross through the area. The letter K of the [[K-O-N-G Letters]] is between these two vines, and some chicken robots are around them as well. | ||
When the Kongs reach the end of the long, blue platform, they access a solid area of ground with a gap. On the other side of the gap is a blue wall and a | When the Kongs reach the end of the long, blue platform, they access a solid area of ground with a gap. On the other side of the gap is a blue wall and a robot enemy. The blue way can be moved out of the way by hitting a switch above the gap. A bridge made by a red platform leads the heroes to a group of electric enemies that form a line that goes across the following area, which the heroes must climb. Hitting a switch makes blue platforms stick out of the wall that defeat them. As they use these blue platforms to climb a short part of the area, they come up to red switches that make red platforms appear in the blue platforms' places. Another switch is after these red platforms, which make blue switches appear above them as they move into the wall. As the primates climb the last few platforms, they reach the letter O and a wall of switches that can hit to make one last red platform appear to let them travel down a straight pathway to reach the [[Professor Chops|Tutorial Pig]] at the checkpoint. | ||
After the checkpoint is a red wall that can be moved out of the way with a switch after the Tutorial Pig and a large abyss that can only be crossed by using red and blue platforms. They must hit switches to make the red and blue platforms alternate to grab collectibles, including an [[Extra Life Balloon]], and also to travel safely. On the other side of the large gap is a solid area of ground that is placed under a switch that can make a red wall appear or disappear. They should pass the wall when it is out of their way to come up to a chicken robot enemy and another DK Barrel. Another long, blue platform stretches over a gap in the following area. It is covered in tires, which can be useful in jumping over a small group of switches that can make the blue platform disappear and overall cause the Kongs to fall. A switch at the end of this blue platform is in the air to make a red platform nearby appear. When they land on this, they find more tires all over the area. | After the checkpoint is a red wall that can be moved out of the way with a switch after the Tutorial Pig and a large abyss that can only be crossed by using red and blue platforms. They must hit switches to make the red and blue platforms alternate to grab collectibles, including an [[Extra Life Balloon]], and also to travel safely. On the other side of the large gap is a solid area of ground that is placed under a switch that can make a red wall appear or disappear. They should pass the wall when it is out of their way to come up to a chicken robot enemy and another DK Barrel. Another long, blue platform stretches over a gap in the following area. It is covered in tires, which can be useful in jumping over a small group of switches that can make the blue platform disappear and overall cause the Kongs to fall. A switch at the end of this blue platform is in the air to make a red platform nearby appear. When they land on this, they find more tires all over the area. |