Editing Superguard

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
[[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Underground]]]]
[[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Underground]]]]
{{quote|See? You turned the foe's attack back on him! I mean, [[Goombella|her]]! That's a Superguard!|Professor Frankly|Paper Mario: The Thousand-Year Door}}
[[File:PMTTYD Gold Fuzzy Superguard Kill.png|thumb|left|A '''{{BASEPAGENAME}}''' is capable of defeating an attacking enemy.]]
The '''Superguard''' is an alternate version of [[guard|guarding]] used in ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its Nintendo Switch remake]]. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange ("SUPERGUARD" in purple in the remake); whereas normal guarding will have [[Mario]] or his partner just retain a ducked position, and the words say "NICE" in blue ("GUARD" in green in the remake). Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as [[Iron Cleft]]s), and cancel out multi-hit physical attacks. However superguarding will prevent dealing [[Electrified]] or [[Payback]] damage to the attacking enemy.
The '''Superguard''' is an alternate version of [[guard|guarding]] used in ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its Nintendo Switch remake]]. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange ("SUPERGUARD" in purple in the remake); whereas normal guarding will have [[Mario]] or his partner just retain a ducked position, and the words say "NICE" in blue ("GUARD" in green in the remake). Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as [[Iron Cleft]]s), and cancel out multi-hit physical attacks. However superguarding will prevent dealing [[Electrified]] or [[Payback]] damage to the attacking enemy.
Superguarding will also reflect segments thrown by [[Pokey]]s and [[Poison Pokey]]s, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way.
Superguarding will also reflect segments thrown by [[Pokey]]s and [[Poison Pokey]]s, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way.
==Timing==
==Timing==
[[File:PMTTYD Gold Fuzzy Superguard Kill.png|thumb|right|A Superguard is capable of defeating an attacking enemy.]]
Although superguards are more effective than guards, they are significantly harder to execute, having to input {{button|gcn|B}} 3 frames (3/60th of a second) before contact, rather than a guard's 8 frames (8/60th of a second)<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref>  
Although superguards are more effective than guards, they are significantly harder to execute, having to input {{button|gcn|B}} 3 frames (3/60th of a second) before contact, rather than a guard's 8 frames (8/60th of a second)<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref>  
The input window will also decrease by 1 frame for every [[Unsimplifier]] equipped, but it takes two [[Simplifier]]s to increase the superguard's guard window to 4 frames. Equiping a single simplifier will have no effect on superguard timing.
The input window will also decrease by 1 frame for every [[Unsimplifier]] equipped, but it takes two [[Simplifier]]s to increase the superguard's guard window to 4 frames. Equiping a single simplifier will have no effect on superguard timing.
Line 50: Line 48:
|JapR=Sūpā Gādo
|JapR=Sūpā Gādo
|JapM=Super Guard
|JapM=Super Guard
|ChiS=超级格档
|ChiSR=Chāojí Gé Dàng
|ChiSM=Super block
|ChiT=超級格檔
|ChiT=超級格檔
|ChiTR=Chāojí Gé Dàng
|ChiTR=Chāojí Gé Dàng
|ChiTM=Super block
|ChiTM=Super block
|Spa=Súper Defensa<br>Superdefensa (''The Thousand-Year Door'' remake)
|SpaM=Super Defense<br>Superdefense
|Ita=Super difesa
|ItaM=Super defense
|Ger=Konter
|GerM=Counter
|Fre=Contre
|FreM=Counter
|Dut=Superafweer
|Dut=Superafweer
|DutM=Superdefense
|DutM=Superdefense
|Fre=Contre
|FreM=Counter
|Ger=Konter
|GerM=Counter
|Ita=Super difesa
|ItaM=Super defense
|Kor=슈퍼가드
|Kor=슈퍼가드
|KorR=Syupeo-Gadeu
|KorR=Syupeo-Gadeu
|KorM=Superguard
|KorM=Superguard
|Spa=Súper Defense
|SpaN=original
|SpaM=Super Defense
|Spa2=Superdefensa
|Spa2N=remake
|Spa2M=Superdefense
}}
}}


Please note that all contributions to the Super Mario Wiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see MarioWiki:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: