Editing Superguard
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[[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Underground]]]] | [[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Underground]]]] | ||
[[File:PMTTYD Gold Fuzzy Superguard Kill.png|thumb|left|A '''{{BASEPAGENAME}}''' is capable of defeating an attacking enemy.]] | |||
The '''Superguard''' is an alternate version of [[guard|guarding]] used in ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its Nintendo Switch remake]]. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange ("SUPERGUARD" in purple in the remake); whereas normal guarding will have [[Mario]] or his partner just retain a ducked position, and the words say "NICE" in blue ("GUARD" in green in the remake). Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as [[Iron Cleft]]s), and cancel out multi-hit physical attacks. However superguarding will prevent dealing [[Electrified]] or [[Payback]] damage to the attacking enemy. | The '''Superguard''' is an alternate version of [[guard|guarding]] used in ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its Nintendo Switch remake]]. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange ("SUPERGUARD" in purple in the remake); whereas normal guarding will have [[Mario]] or his partner just retain a ducked position, and the words say "NICE" in blue ("GUARD" in green in the remake). Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as [[Iron Cleft]]s), and cancel out multi-hit physical attacks. However superguarding will prevent dealing [[Electrified]] or [[Payback]] damage to the attacking enemy. | ||
Superguarding will also reflect segments thrown by [[Pokey]]s and [[Poison Pokey]]s, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way. | Superguarding will also reflect segments thrown by [[Pokey]]s and [[Poison Pokey]]s, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way. | ||
==Timing== | ==Timing== | ||
Although superguards are more effective than guards, they are significantly harder to execute, having to input {{button|gcn|B}} 3 frames (3/60th of a second) before contact, rather than a guard's 8 frames (8/60th of a second)<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref> | Although superguards are more effective than guards, they are significantly harder to execute, having to input {{button|gcn|B}} 3 frames (3/60th of a second) before contact, rather than a guard's 8 frames (8/60th of a second)<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref> | ||
The input window will also decrease by 1 frame for every [[Unsimplifier]] equipped, but it takes two [[Simplifier]]s to increase the superguard's guard window to 4 frames. Equiping a single simplifier will have no effect on superguard timing. | The input window will also decrease by 1 frame for every [[Unsimplifier]] equipped, but it takes two [[Simplifier]]s to increase the superguard's guard window to 4 frames. Equiping a single simplifier will have no effect on superguard timing. | ||
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*All of [[Magnus von Grapple 2.0]]'s attacks, except the [[X-Punch]]es | *All of [[Magnus von Grapple 2.0]]'s attacks, except the [[X-Punch]]es | ||
*All of Shadow Queen's attacks | *All of Shadow Queen's attacks | ||
In the Nintendo Switch remake, if the player successfully performs the superguard on these attacks, the "SUPERGUARD" text will still appear, after which the text will fly away spinning, signaling that the attack is unsuperguardable | In the Nintendo Switch remake, if the player successfully performs the superguard on these attacks, the "SUPERGUARD" text will still appear, after which the text will fly away spinning, signaling that the attack is unsuperguardable.<ref>https://www.youtube.com/watch?v=bcz_tqIsph8</ref> | ||
==Gallery== | ==Gallery== | ||
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|JapR=Sūpā Gādo | |JapR=Sūpā Gādo | ||
|JapM=Super Guard | |JapM=Super Guard | ||
|ChiT=超級格檔 | |ChiT=超級格檔 | ||
|ChiTR=Chāojí Gé Dàng | |ChiTR=Chāojí Gé Dàng | ||
|ChiTM=Super block | |ChiTM=Super block | ||
|Spa=Súper Defensa<br>Superdefensa (''The Thousand-Year Door'' remake) | |||
|SpaM=Super Defense<br>Superdefense | |||
|Ita=Super difesa | |||
|ItaM=Super defense | |||
|Ger=Konter | |||
|GerM=Counter | |||
|Fre=Contre | |||
|FreM=Counter | |||
|Dut=Superafweer | |Dut=Superafweer | ||
|DutM=Superdefense | |DutM=Superdefense | ||
|Kor=슈퍼가드 | |Kor=슈퍼가드 | ||
|KorR=Syupeo-Gadeu | |KorR=Syupeo-Gadeu | ||
|KorM=Superguard | |KorM=Superguard | ||
}} | }} | ||