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[[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Underground]]]]
[[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Sewers]]]]
{{quote|See? You turned the foe's attack back on him! I mean, [[Goombella|her]]! That's a Superguard!|Professor Frankly|Paper Mario: The Thousand-Year Door}}
[[File:PMTTYD Gold Fuzzy Superguard Kill.png|thumb|left|A '''{{BASEPAGENAME}}''' is capable of defeating an attacking enemy.]]
The '''Superguard''' is an alternate version of [[guard|guarding]] used in ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its Nintendo Switch remake]]. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange ("SUPERGUARD" in purple in the remake); whereas normal guarding will have [[Mario]] or his partner just retain a ducked position, and the words say "NICE" in blue ("GUARD" in green in the remake). Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as [[Iron Cleft]]s), and cancel out multi-hit physical attacks. However superguarding will prevent dealing [[Electrified]] or [[Payback]] damage to the attacking enemy.
The '''Superguard''' is an alternate version of [[guard|guarding]] used in ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its Nintendo Switch remake]]. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange ("SUPERGUARD" in purple in the remake); whereas normal guarding will have [[Mario]] or his partner just retain a ducked position, and the words say "NICE" in blue ("GUARD" in green in the remake). Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as [[Iron Cleft]]s), and cancel out multi-hit physical attacks. However superguarding will prevent dealing [[Electrified]] or [[Payback]] damage to the attacking enemy.
Superguarding will also reflect segments thrown by [[Pokey]]s and [[Poison Pokey]]s, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way.
Superguarding will also reflect segments thrown by [[Pokey]]s and [[Poison Pokey]]s, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way.


==Timing==
==Timing==
[[File:PMTTYD Gold Fuzzy Superguard Kill.png|thumb|right|A Superguard is capable of defeating an attacking enemy.]]
Although superguards are more effective than guards, they are significantly harder to execute, having to input {{button|gcn|B}} 3 frames (3/60th of a second) before contact, rather than a guard's 8 frames (8/60th of a second)<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref>  
Although superguards are more effective than guards, they are significantly harder to execute, having to input {{button|gcn|B}} 3 frames (3/60th of a second) before contact, rather than a guard's 8 frames (8/60th of a second)<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref>  
The input window will also decrease by 1 frame for every [[Unsimplifier]] equipped, but it takes two [[Simplifier]]s to increase the superguard's guard window to 4 frames. Equiping a single simplifier will have no effect on superguard timing.
The input window will also decrease by 1 frame for every [[Unsimplifier]] equipped, however it takes two [[Simplifier]]s to increase the superguard's guard window to 4 frames. Equiping a single simplifier will have no effect on superguard timing.


==Unsuperguardable attacks==
==Unsuperguardable attacks==
Some attacks in the game are also impossible to superguard. The following attacks are impossible to guard or superguard in the North American and European GameCube releases.
Some attacks in the game are also impossible to superguard. The following attacks are impossible to guard or superguard in the PAL and US release of the game.
*All items used by enemies
*All items used by enemies
*[[Hooktail]], [[Gloomtail]] and [[Bonetail]]’s Bite attacks
*[[Hooktail]], [[Gloomtail]] and [[Bonetail]]’s Bite attacks
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*[[Bulky Bob-omb]]'s & [[Bob-ulk]]'s Explosions
*[[Bulky Bob-omb]]'s & [[Bob-ulk]]'s Explosions
*The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded)
*The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded)
In addition to the attacks listed above, the Japanese GameCube release also makes these moves unsuperguardable:
On top of these, the Japanese release of the game also makes these moves unsuperguardable:
*[[Big Blooper|Blooper]]'s Ink Attack
*[[Big Blooper|Blooper]]'s Ink Attack
*All of Hooktail, Gloomtail and Bonetail’s attacks
*All of Hooktail, Gloomtail and Bonetail’s attacks
*All [[Ruff Puff|Puff]] variants' charge attacks
*All [[Ruff Puff|Puff]] variants' charge attacks
*All of [[Beldam]]'s attacks except for her basic punch (in both encounters)
*All of [[Beldam]]'s attack except for her basic punch (in both encounters)
*[[Magnus von Grapple]]'s Earthquake
*[[Magnus von Grapple]]'s Earthquake
*[[Iron Cleft]]'s attacks
*[[Iron Cleft]]'s attacks
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*[[X-Naut PhD]]'s Shrink Potion
*[[X-Naut PhD]]'s Shrink Potion
*[[Wizzerd]] clones' laser attack
*[[Wizzerd]] clones' laser attack
*All of [[Magnus von Grapple 2.0]]'s attacks, except the [[X-Punch]]es
*All of [[Magnus von Grapple 2.0]]'s attacks, except the [[X-Punch|X-Punches]]
*All of Shadow Queen's attacks
*All of Shadow Queen's attacks
In the Nintendo Switch remake, if the player successfully performs the superguard on these attacks, the "SUPERGUARD" text will still appear, after which the text will fly away spinning, signaling that the attack is unsuperguardable. The superguard sound effect will also still play, sounding more distorted than with a normal superguard.<ref>https://youtu.be/bcz_tqIsph8?t=192</ref>
==Gallery==
<gallery>
PMTTYDNS Superguard.gif|Mario performing a Superguard against Marilyn in the Nintendo Switch remake
</gallery>


==Names in other languages==
==Names in other languages==
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|JapR=Sūpā Gādo
|JapR=Sūpā Gādo
|JapM=Super Guard
|JapM=Super Guard
|ChiS=超级格档
|ChiSR=Chāojí Gé Dàng
|ChiSM=Super block
|ChiT=超級格檔
|ChiT=超級格檔
|ChiTR=Chāojí Gé Dàng
|ChiTR=Chāojí Gé Dàng
|ChiTM=Super block
|ChiTM=Super block
|Spa=Súper Defensa<br>Superdefensa (''The Thousand-Year Door'' remake)
|SpaM=Super Defense<br>Superdefense
|Ita=Super difesa
|ItaM=Super defense
|Ger=Konter
|GerM=Counter
|Fre=Contre
|FreM=Counter
|Dut=Superafweer
|Dut=Superafweer
|DutM=Superdefense
|DutM=Superdefense
|Fre=Contre
|FreM=Counter
|Ger=Konter
|GerM=Counter
|Ita=Super difesa
|ItaM=Super defense
|Kor=슈퍼가드
|KorR=Syupeo-Gadeu
|KorM=Superguard
|Spa=Súper Defense
|SpaN=original
|SpaM=Super Defense
|Spa2=Superdefensa
|Spa2N=remake
|Spa2M=Superdefense
}}
}}


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