Editing Superguard
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
[[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport | [[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Sewers]]]] | ||
[[File:PMTTYD Gold Fuzzy Superguard Kill.png|thumb|left|A '''{{BASEPAGENAME}}''' is capable of killing an attacking enemy.]] | |||
The '''Superguard''' is | The '''Superguard''' is a more advanced version of a [[guard]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It stops any attack (with the exceptions of a few [[List of bosses|bosses]] and mini bosses) from doing any damage at all, blocks any status effect, including [[Immobilize]], and any direct-contact moves will be returned to the attacker, costing the enemy one [[Heart Point|HP]] of damage. This counterattack damage does not stack with other counterattack effects such as being [[electrified]]. On indirect-attacks, the Superguard will simply negate all damage, with the exception of a [[Pokey]]'s body segment throw attack, which will send the body segment back to the Pokey and cause the same amount of damage the attack would've done to [[Mario]] or his partner. The counter-attack effect of the Superguard does not work on the [[Armored Harriers]]. Neither Mario, his [[partner]] nor the [[Iron Cleft]] that hit them will take any damage, presumably to force the player to acquire [[Mini-Yoshi|Yoshi]] to defeat them. | ||
==Timing== | ==Timing== | ||
[[ | Despite being incredibly useful, it is even harder to execute than a [[guard]], requiring a press of {{button|gcn|B}} 3/60th of a second (3 frames) before contact compared to a guard's requiring a press of {{button|gcn|a}} 8/60th of a second (8 frames) before contact.<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref> Two [[Simplifier]] badges or one [[Unsimplifier]] badge will respectively loosen or tighten the window to guard by 1/60 of a second. | ||
If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange; compared to just guarding, Mario or his partner will just retain a ducked position, and the words say "NICE" in blue. | |||
== | ==Unguardable attacks== | ||
Aside from items used against Mario and his allies, the following attacks in the game are those against which the player cannot guard or Superguard. Additionally, in the Japanese version of the game, none of the [[Shadow Queen]]'s or [[Smorg]]'s attacks can be Superguarded. | |||
*[[Hooktail]], [[Gloomtail]] and [[Bonetail]]’s Bite attacks | *[[Hooktail]], [[Gloomtail]] and [[Bonetail]]’s Bite attacks | ||
*[[Bulky Bob-omb]]'s & [[Bob-ulk]]'s Explosion | |||
*The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded) | |||
*[[Vivian]]'s Fiery Jinx | *[[Vivian]]'s Fiery Jinx | ||
*[[Marilyn]]'s Thunder | *[[Marilyn]]'s Thunder | ||
==Names in other languages== | ==Names in other languages== | ||
Line 50: | Line 19: | ||
|JapR=Sūpā Gādo | |JapR=Sūpā Gādo | ||
|JapM=Super Guard | |JapM=Super Guard | ||
| | |Spa=Súper Defensa | ||
| | |SpaM=Super Defense | ||
| | |Ita=Super difesa | ||
|ItaM=Super defense | |||
| | |||
|Ger=Konter | |Ger=Konter | ||
|GerM=Counter | |GerM=Counter | ||
| | |Fra=Contre | ||
| | |FraM=Counter | ||
}} | }} | ||
Line 79: | Line 33: | ||
==Trivia== | ==Trivia== | ||
*The [[Pixl]] [[Barry]]'s ability in ''[[Super Paper Mario]]'' is very similar to the Superguard; their animations are very similar (spinning in place), and both require good timing (though Barry's | *The [[Pixl]] [[Barry]]'s ability in ''[[Super Paper Mario]]'' is very similar to the Superguard; their animations are very similar (spinning in place), and both require good timing (though Barry's doesn't have to be very precise) in order to deal damage to the opponent and protect the player from damage. | ||
==References== | ==References== |