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[[File:PMTTYD Superguard.png|thumb|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Underground]]]]
[[File:PMTTYD Superguard.png|thumb|220px|[[Goombella]] countering a [[Spania]] with the Superguard in [[Rogueport Sewers]]]]
{{quote|See? You turned the foe's attack back on him! I mean, [[Goombella|her]]! That's a Superguard!|Professor Frankly|Paper Mario: The Thousand-Year Door}}
The '''Superguard''' is a more advanced version of a [[Guard]] used in ''[[Paper Mario: The Thousand-Year Door]]''. It stops any attack (with the exceptions of a few [[List of bosses|bosses]] and mini bosses) from doing any damage at all, blocks any status effect, including [[Immobilize]], and any direct-contact moves will be returned to the attacker, costing the enemy one [[Heart Point|HP]] of damage. This counterattack damage does not stack with other counterattack effects such as being [[electrified]]. On indirect-attacks, the Superguard will simply negate all damage, with the exception of a [[Pokey]]'s body segment throw attack, which will send the body segment back to the Pokey and cause the same amount of damage the attack would've done to [[Mario]] or his partner. The counter-attack effect of the Superguard does not work on the [[Armored Harriers]]. Neither Mario, his [[partner]] nor the [[Iron Cleft]] that hit them will take any damage, presumably to force the player to acquire [[Mini-Yoshi|Yoshi]] to defeat them.  
The '''Superguard''' is an alternate version of [[guard|guarding]] used in ''[[Paper Mario: The Thousand-Year Door]]'' and [[Paper Mario: The Thousand-Year Door (Nintendo Switch)|its Nintendo Switch remake]]. If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange ("SUPERGUARD" in purple in the remake); whereas normal guarding will have [[Mario]] or his partner just retain a ducked position, and the words say "NICE" in blue ("GUARD" in green in the remake). Executing a superguard will also nullify all damage and negative status that would have otherwise been inflicted by the attack. Furthermore it will deal one point of damage to physical attackers (except for those with unpiercable defense such as [[Iron Cleft]]s), and cancel out multi-hit physical attacks. However superguarding will prevent dealing [[Electrified]] or [[Payback]] damage to the attacking enemy.
Superguarding will also reflect segments thrown by [[Pokey]]s and [[Poison Pokey]]s, in which case these segments will deal back damage to the Pokey equal to their attack power. However, no other projectiles work this way.


==Timing==
==Timing==
[[File:PMTTYD Gold Fuzzy Superguard Kill.png|thumb|right|A Superguard is capable of defeating an attacking enemy.]]
Despite being incredibly useful, it is even harder to execute than a [[Guard]], requiring a press of {{button|gcn|B}} 3/60th of a second (3 frames) before contact compared to a Guard's requiring a press of {{button|gcn|a}} 8/60th of a second (8 frames) before contact.<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref> Two [[Simplifier]] badges or one [[Unsimplifier]] badge will respectively loosen or tighten the window to Guard by 1/60 of a second.  
Although superguards are more effective than guards, they are significantly harder to execute, having to input {{button|gcn|B}} 3 frames (3/60th of a second) before contact, rather than a guard's 8 frames (8/60th of a second)<ref>http://ml.techyoshi.com/index.php?topic=97.5</ref>  
If done correctly, Mario or his partner will spin around and words will pop out next to them saying "GREAT" in orange; compared to just guarding, Mario or his partner will just retain a ducked position, and the words say "NICE" in blue.
The input window will also decrease by 1 frame for every [[Unsimplifier]] equipped, but it takes two [[Simplifier]]s to increase the superguard's guard window to 4 frames. Equiping a single simplifier will have no effect on superguard timing.


==Unsuperguardable attacks==
==Unguardable attacks==
Some attacks in the game are also impossible to superguard. The following attacks are impossible to guard or superguard in the North American and European GameCube releases.
Aside from items used against Mario and his allies, the following attacks in the game are those against which the player cannot Guard or Superguard. Additionally, in the Japanese version of the game, none of the [[Shadow Queen]]'s or [[Smorg]]'s attacks can be Superguarded.
*All items used by enemies
 
*[[Hooktail]], [[Gloomtail]] and [[Bonetail]]’s Bite attacks
*All of the dragons' (i.e. [[Hooktail]], [[Gloomtail]], [[Bonetail]]) Bite attacks
*[[Bulky Bob-omb]]'s & [[Bob-ulk]]'s Explosion
*The Shadow Queen's Shade Hands attack (the player can Guard however, making it the only attack that can be Guarded but not Superguarded)
*[[Vivian]]'s Fiery Jinx
*[[Vivian]]'s Fiery Jinx
*[[Marilyn]]'s Thunder (in both encounters)
*[[Marilyn]]'s Thunder
*[[Bulky Bob-omb]]'s & [[Bob-ulk]]'s Explosions
*The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded)
In addition to the attacks listed above, the Japanese GameCube release also makes these moves unsuperguardable:
*[[Big Blooper|Blooper]]'s Ink Attack
*All of Hooktail, Gloomtail and Bonetail’s attacks
*All [[Ruff Puff|Puff]] variants' charge attacks
*All of [[Beldam]]'s attacks except for her basic punch (in both encounters)
*[[Magnus von Grapple]]'s Earthquake
*[[Iron Cleft]]'s attacks
*[[Bowser]]'s Fire Breath (in both encounters)
*[[Rawk Hawk]]'s Prop Drop
*[[Crazee Dayzee]] and [[Amazy Dayzee]]'s Lullabies
*All of [[Atomic Boo]]'s attacks except for the physical Body Slam
*[[Putrid Piranha]]'s Breath
*[[Flower Fuzzy]]'s magic attack
*[[Ember]]'s multitarget breath
*[[Cortez]]'s phase 1 attacks, and the charged bone flurry from phase 2
*[[Lord Crump|Crump]]'s [[X-Naut|X-Naut platoon]] attacks
*All of [[Smorg]]'s attacks
*[[X-Naut PhD]]'s Shrink Potion
*[[Wizzerd]] clones' laser attack
*All of [[Magnus von Grapple 2.0]]'s attacks, except the [[X-Punch]]es
*All of Shadow Queen's attacks
In the Nintendo Switch remake, if the player successfully performs the superguard on these attacks, the "SUPERGUARD" text will still appear, after which the text will fly away spinning, signaling that the attack is unsuperguardable. The superguard sound effect will also still play, sounding more distorted than with a normal superguard.<ref>https://youtu.be/bcz_tqIsph8?t=192</ref>
 
==Gallery==
<gallery>
PMTTYDNS Superguard.gif|Mario performing a Superguard against Marilyn in the Nintendo Switch remake
</gallery>


==Names in other languages==
==Names in other languages==
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|JapR=Sūpā Gādo
|JapR=Sūpā Gādo
|JapM=Super Guard
|JapM=Super Guard
|ChiS=超级格档
|Spa=Súper Defensa
|ChiSR=Chāojí Gé Dàng
|SpaM=Super Defense
|ChiSM=Super block
|Ita=Super difesa
|ChiT=超級格檔
|ItaM=Super defense
|ChiTR=Chāojí Gé Dàng
|ChiTM=Super block
|Dut=Superafweer
|DutM=Superdefense
|Fre=Contre
|FreM=Counter
|Ger=Konter
|Ger=Konter
|GerM=Counter
|GerM=Counter
|Ita=Super difesa
|Fra=Contre
|ItaM=Super defense
|FraM=Counter
|Kor=슈퍼가드
|KorR=Syupeo-Gadeu
|KorM=Superguard
|Spa=Súper Defense
|SpaN=original
|SpaM=Super Defense
|Spa2=Superdefensa
|Spa2N=remake
|Spa2M=Superdefense
}}
}}


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==Trivia==
==Trivia==
*The [[Pixl]] [[Barry]]'s ability in ''[[Super Paper Mario]]'' is very similar to the Superguard; their animations are very similar (spinning in place), and both require good timing (though Barry's does not requires as much precision) in order to deal damage to the opponent and protect the player from damage.
*The [[Pixl]] [[Barry]]'s ability in ''[[Super Paper Mario]]'' is very similar to the Superguard; their animations are very similar (spinning in place), and both require good timing (though Barry's doesn't have to be very precise) in order to deal damage to the opponent and protect the player from damage.


==References==
==References==
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{{PMTTYD}}
{{PMTTYD}}
[[Category:Paper Mario: The Thousand-Year Door moves]]
[[Category:Paper Mario: The Thousand-Year Door Moves]]

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