Editing Superguard
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==Unsuperguardable attacks== | ==Unsuperguardable attacks== | ||
Some attacks in the game are also impossible to superguard. The following attacks are impossible to guard or superguard in the | Some attacks in the game are also impossible to superguard. The following attacks are impossible to guard or superguard in the PAL and US release of the game. | ||
*All items used by enemies | *All items used by enemies | ||
*[[Hooktail]], [[Gloomtail]] and [[Bonetail]]’s Bite attacks | *[[Hooktail]], [[Gloomtail]] and [[Bonetail]]’s Bite attacks | ||
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*[[Bulky Bob-omb]]'s & [[Bob-ulk]]'s Explosions | *[[Bulky Bob-omb]]'s & [[Bob-ulk]]'s Explosions | ||
*The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded) | *The Shadow Queen's Shade Hands attack (the player can guard however, making it the only attack that can be guarded but not Superguarded) | ||
On top of these, the Japanese release of the game also makes these moves unsuperguardable: | |||
*[[Big Blooper|Blooper]]'s Ink Attack | *[[Big Blooper|Blooper]]'s Ink Attack | ||
*All of Hooktail, Gloomtail and Bonetail’s attacks | *All of Hooktail, Gloomtail and Bonetail’s attacks | ||
*All [[Ruff Puff|Puff]] variants' charge attacks | *All [[Ruff Puff|Puff]] variants' charge attacks | ||
*All of [[Beldam]]'s | *All of [[Beldam]]'s attack except for her basic punch (in both encounters) | ||
*[[Magnus von Grapple]]'s Earthquake | *[[Magnus von Grapple]]'s Earthquake | ||
*[[Iron Cleft]]'s attacks | *[[Iron Cleft]]'s attacks | ||
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*[[X-Naut PhD]]'s Shrink Potion | *[[X-Naut PhD]]'s Shrink Potion | ||
*[[Wizzerd]] clones' laser attack | *[[Wizzerd]] clones' laser attack | ||
*All of [[Magnus von Grapple 2.0]]'s attacks, except the [[X-Punch]] | *All of [[Magnus von Grapple 2.0]]'s attacks, except the [[X-Punch|X-Punches]] | ||
*All of Shadow Queen's attacks | *All of Shadow Queen's attacks | ||
In the Nintendo Switch remake, if the player successfully performs the superguard on these attacks, the "SUPERGUARD" text will still appear, after which the text will fly away spinning, signaling that the attack is unsuperguardable. The superguard sound effect will also still play, sounding more distorted than with a normal superguard.<ref>https://youtu.be/bcz_tqIsph8?t=192</ref> | In the Nintendo Switch remake, if the player successfully performs the superguard on these attacks, the "SUPERGUARD" text will still appear, after which the text will fly away spinning, signaling that the attack is unsuperguardable. The superguard sound effect will also still play, sounding more distorted than with a normal superguard.<ref>https://youtu.be/bcz_tqIsph8?t=192</ref> |