Editing Superball Mario (level)
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{{ | {{Levelbox | ||
|title=Superball Mario | |title=スーパーボールマリオ/Superball Mario | ||
|image=[[File:SuperballMario.png|270px]] | |image=[[File:SuperballMario.png|270px]] | ||
|id=24Y-BMK-5JG | |id=24Y-BMK-5JG | ||
|game=''[[Super Mario Maker 2]]'' | |game=''[[Super Mario Maker 2]]'' | ||
|style={{ | |style={{SMMstyle|smb}} | ||
|theme=Ground (Main area)<br>Underground (Sub area) | |theme=Ground (Main area)<br>Underground (Sub area) | ||
|limit=300 seconds | |limit=300 seconds | ||
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|after=[[Super Mario U SO|>>]] | |after=[[Super Mario U SO|>>]] | ||
}} | }} | ||
'''Superball Mario''' is an official course in Course World in ''[[Super Mario Maker 2]]''. It is the third level published by NintendoJP, with the "standard" tag. It is set in the ''[[Super Mario Bros. ]]'' style, in the ground theme for the main area and the nighttime underground theme for the sub area. | '''スーパーボールマリオ/Superball Mario''' is an official course in Course World in ''[[Super Mario Maker 2]]''. It is the third level published by NintendoJP, with the "standard" tag. It is set in the ''[[Super Mario Bros. ]]'' style, in the ground theme for the main area and the nighttime underground theme for the sub area. | ||
==Layout== | ==Layout== | ||
The level is made up of mechanics introducing the [[Superball Flower]]. There are two [[? Block]]s at the beginning, one containing a Superball Flower which powers [[Mario]] up into [[Superball Mario]]. The first challenge has some [[coin]]s overhead he can get with a good bounce. Next is a [[Big Piranha Plant]] he needs to defeat with a Superball to get some more coins. After that is a [[Pipe]] dispensing Superball Flowers. The next challenges have [[Hard Block]]s in the ground which indicate where Mario should be standing. In one of them, Mario needs to throw a Superball up to a [[P Switch]] to turn the [[Brick Block]]s blocking his path into coins. There is then a [[Swinging Claw]] on a [[ | The level is made up of mechanics introducing the [[Superball Flower]]. There are two [[? Block]]s at the beginning, one containing a Superball Flower which powers [[Mario]] up into [[Superball Mario]]. The first challenge has some [[coin]]s overhead he can get with a good bounce. Next is a [[Big Piranha Plant]] he needs to defeat with a Superball to get some more coins. After that is a [[Pipe]] dispensing Superball Flowers. The next challenges have [[Hard Block]]s in the ground which indicate where Mario should be standing. In one of them, Mario needs to throw a Superball up to a [[P Switch]] to turn the [[Brick Block]]s blocking his path into coins. There is then a [[Swinging Claw]] on a [[Track]] - by throwing a Superball at the right time, he can get a [[10-Coin]]. He then needs to enter the [[Door]] to get to a cave area. There are many colorful enemies in here as well as another pipe giving out Superball Flowers. There is another pipe at the end which takes Mario to the sub area. | ||
The sub area is underground at nighttime, making it upside-down. Mario needs to hit the [[POW Block]] on the other side to clear away the Big [[ Muncher]] blocking his path, as well as knock down coins and a 10-Coin above him. He is then able to enter the pipe to get back to the main area, where there is one last 10-Coin to get followed directly by a [[Thwomp]] and the [[Goal Pole]]. | The sub area is underground at nighttime, making it upside-down. Mario needs to hit the [[POW Block]] on the other side to clear away the Big [[ Muncher]] blocking his path, as well as knock down coins and a 10-Coin above him. He is then able to enter the pipe to get back to the main area, where there is one last 10-Coin to get followed directly by a [[Thwomp]] and the [[Goal Pole]]. | ||
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{{SMM2 Levels}} | |||
[[Category:Super Mario Maker 2 Levels]] | |||
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[[Category:Super Mario Maker 2 |