Editing Super move

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[[File:Dixierambi.gif|thumb|Rambi using his Supercharge]]
[[File:Dixierambi.gif|thumb|Rambi using his Supercharge]]
'''Super moves'''<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=9}}</ref><ref>{{cite|language=en-us|date=2004|title=''Donkey Kong Country 2'' Game Boy Advance instruction booklet|page=11|publisher=Nintendo of America}}</ref> are moves first appearing in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. They are special abilities used by certain [[Animal Friends]] that can be charged up and released to allow the player character to reach higher or otherwise inaccessible areas. Super moves also appear in ''[[Donkey Kong Land 2]]'', and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' They can be used by holding {{button|snes|A}} and releasing, or {{button|gb|Select}} in ''Donkey Kong Land 2'' and {{button|gba|R}} in the [[Game Boy Advance]] games. Three of the Animal Friends each have a super move of their own:
'''Super moves'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 9.</ref><ref>''Donkey Kong Country 2'' Game Boy Advance instruction booklet, page 11.</ref> are special abilities used by certain [[Animal Friends]]. The moves need to be charged up and can be used to help the [[Kong]]s reach hidden areas. These moves appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', ''[[Donkey Kong Land 2]]'', and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' To perform super moves on the [[Super Nintendo Entertainment System|Super Nintendo]], the player must hold down {{button|snes|A}} and release when ready, whereas on the [[Game Boy Advance]], the player must hold down {{button|gba|R}}, and in ''Donkey Kong Land 2'', the player must hold down {{button|gb|Select}}.


*[[Rambi]]'s "'''Supercharge'''"<ref>{{cite|quote=Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!|author=[[Wrinkly Kong]]|title=''Donkey Kong Country 2: Diddy's Kong Quest''|publisher=Nintendo|language=en|date=1995}}</ref> (or '''super-dash''') makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access [[bonus room|Bonus Area]]s.
Three of the Animal Friends have super moves:
*[[Enguarde]]'s "'''Superstab'''"<ref>{{cite|quote=Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!|author=[[Wrinkly Kong]]|title=''Donkey Kong Country 2: Diddy's Kong Quest''|publisher=Nintendo|date=1995|language=en}}</ref> is very similar to Rambi's move; like it, Enguarde's move allows him to break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall.
*[[Rambi]]'s "'''Supercharge'''"<ref>"''Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> (or '''super-dash''') makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access [[bonus room|Bonus Area]]s.
*[[Rattly]]'s "'''Superjump'''"<ref>{{cite|quote=Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas.|author=[[Wrinkly Kong]]|title=''Donkey Kong Country 2: Diddy's Kong Quest''|date=1995|publisher=Nintendo|language=en}}</ref> (or '''Super Jump''')<ref>{{cite|date=February 1997|title=''Nintendo Magazine System'' (AU) Issue #47|page=49}}</ref> is quite different; instead of dashing like Rambi or Enguarde, Rattly jumps much higher than usual, allowing him to reach areas and take objects located at greater heights.
*[[Enguarde]]'s "'''Superstab'''"<ref>"''Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> is very similar to Rambi's move; like it, Enguarde's move allows him to break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall.
*[[Rattly]]'s "'''Superjump'''"<ref>"''Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas.''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> (or '''Super Jump''')<ref>''Nintendo Magazine System'' (AU) Issue #47, page 49.</ref> is quite different; instead of dashing like Rambi or Enguarde, Rattly jumps much higher than usual, allowing him to reach areas and take objects located at greater heights.
==Names in other languages==
==Names in other languages==
{{Foreign names
{{Foreign names
|Ita=Super mossa<ref>{{cite|title=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' Italian manual|page=9}}</ref>
|Ita=Super mossa<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' Italian manual, pag. 9</ref>
|Ita2=Supermossa<ref>{{cite|language=it|date=2004|publisher=Nintendo of Europe|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=109}}</ref>
|Ita2=Supermossa<ref>''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual, pag. 109</ref>
|ItaM=Super move
|ItaM=Super move
|Ita2M=Supermove
|Ita2M=Supermove
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|JapR=Sūpādasshu
|JapR=Sūpādasshu
|JapM=Super-dash
|JapM=Super-dash
|Ita=Folle corsa<ref name=GBA-ITA>{{cite|language=it|date=2004|publisher=Nintendo of Europe|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=117}}</ref>
|Ita=Folle corsa<ref name=GBA-ITA>''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual, pag. 117</ref>
|ItaM=Crazy dash
|ItaM=Crazy dash
}}
}}

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