Editing Super move

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[[File:Dixierambi.gif|thumb|Rambi using his Supercharge]]
[[File:Dixierambi.gif|thumb|[[Rambi the Rhino|Rambi]] using his Supercharge]]
'''Super moves'''<ref>{{cite|language=en-us|date=1995|publisher=Nintendo of America|title=''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet|page=9}}</ref><ref>{{cite|language=en-us|date=2004|title=''Donkey Kong Country 2'' Game Boy Advance instruction booklet|page=11|publisher=Nintendo of America}}</ref> are moves first appearing in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''. They are special abilities used by certain [[Animal Friends]] that can be charged up and released to allow the player character to reach higher or otherwise inaccessible areas. Super moves also appear in ''[[Donkey Kong Land 2]]'', and ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' They can be used by holding {{button|snes|A}} and releasing, or {{button|gb|Select}} in ''Donkey Kong Land 2'' and {{button|gba|R}} in the [[Game Boy Advance]] games. Three of the Animal Friends each have a super move of their own:
'''Super moves'''<ref>''Donkey Kong Country 2: Diddy's Kong Quest'' instruction booklet, page 9.</ref> are special abilities used by certain [[Animal Friends]]. The moves need to be charged up and can be used to help the [[Kong]]s reach hidden areas. These moves appear in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and later in [[Donkey Kong Country 3: Dixie Kong's Double Trouble!|its sequel]]. To perform this on the [[Super Nintendo Entertainment System|Super Nintendo]], the player must hold down {{button|snes|A}} and release when ready, whereas on the [[Game Boy Advance]], the player must hold down {{button|gba|R}}.


*[[Rambi]]'s "'''Supercharge'''"<ref>{{cite|quote=Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!|author=[[Wrinkly Kong]]|title=''Donkey Kong Country 2: Diddy's Kong Quest''|publisher=Nintendo|language=en|date=1995}}</ref> (or '''super-dash''') makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access [[bonus room|Bonus Area]]s.
Three of the Animal Friends have a super move:
*[[Enguarde]]'s "'''Superstab'''"<ref>{{cite|quote=Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!|author=[[Wrinkly Kong]]|title=''Donkey Kong Country 2: Diddy's Kong Quest''|publisher=Nintendo|date=1995|language=en}}</ref> is very similar to Rambi's move; like it, Enguarde's move allows him to break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall.
*[[Rambi the Rhino]]'s "'''Supercharge'''"<ref>"''Press and hold the 'A' button to power him up, then release it for his Supercharge. Use this to destroy enemies and break open hidden doors!''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> makes him run continuously until he hits an unbreakable wall. During his run, he can defeat numerous enemies at once. It also allows him to break through walls, allowing him to access [[Bonus Area]]s.
*[[Rattly]]'s "'''Superjump'''"<ref>{{cite|quote=Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas.|author=[[Wrinkly Kong]]|title=''Donkey Kong Country 2: Diddy's Kong Quest''|date=1995|publisher=Nintendo|language=en}}</ref> (or '''Super Jump''')<ref>{{cite|date=February 1997|title=''Nintendo Magazine System'' (AU) Issue #47|page=49}}</ref> is quite different; instead of dashing like Rambi or Enguarde, Rattly jumps much higher than usual, allowing him to reach areas and take objects located at greater heights.
*[[Enguarde the Swordfish]]'s "'''Superstab'''"<ref>"''Press the 'A' button to power him up, then release it for his Superstab. Use this to break open hidden doors!''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> is very similar to Rambi's; like Rambi, the move allows him to access break through underwater walls to access Bonus Areas and swim continuously (even through enemies) until he hits an unbreakable wall.
==Names in other languages==
*[[Rattly the Rattlesnake]]'s "'''Superjump'''"<ref>"''Press the 'A' button to power him up, then release it to activate his Superjump. Use this to access normally unreachable areas.''" - [[Wrinkly Kong]], ''Donkey Kong Country 2: Diddy's Kong Quest''</ref> is quite different; instead of dashing like Rambi or Enguarde, he jumps much higher than usual, allowing to reach areas and take objects located at greater heights.
{{Foreign names
|Ita=Super mossa<ref>{{cite|title=''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' Italian manual|page=9}}</ref>
|Ita2=Supermossa<ref>{{cite|language=it|date=2004|publisher=Nintendo of Europe|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=109}}</ref>
|ItaM=Super move
|Ita2M=Supermove
}}
;Supercharge
{{foreign names
|Jap=スーパーダッシュ
|JapR=Sūpādasshu
|JapM=Super-dash
|Ita=Folle corsa<ref name=GBA-ITA>{{cite|language=it|date=2004|publisher=Nintendo of Europe|title=''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'' European manual|page=117}}</ref>
|ItaM=Crazy dash
}}
;Superstab
{{foreign names
|Jap=スーパーダッシュ
|JapR=Sūpādasshu
|JapM=Super-dash
|Ita=Stoccata rapida<ref name=GBA-ITA/>
|ItaM=Quick thrust/stab
}}
;Superjump
{{foreign names
|Jap=スーパージャンプ
|JapR=Sūpājanpu
|JapM=Super-jump
|Ita=Salto iperbolico<ref name=GBA-ITA/>
|ItaM=Hyperbolic jump
}}


==References==
==References==
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{{DKC2}}
{{DKC2}}
{{DKC3}}
{{DKC3}}
[[Category:Donkey Kong moves]]
[[Category:Donkey Kong Moves]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 2: Diddy's Kong Quest]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Donkey Kong Country 3: Dixie Kong's Double Trouble!]]
[[Category:Donkey Kong Land 2]]

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