Editing Super Strike
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{{about|the power-based shot in Super Mario Strikers|the volatile status effect in [[Mario & Luigi: Bowser's Inside Story]] also known as "Super Strike"|[[KO]]}} | {{about|the power-based shot in Super Mario Strikers|the volatile status effect in [[Mario & Luigi: Bowser's Inside Story]] also known as "Super Strike"|[[KO]]}} | ||
[[File:Super Mario Strikers Mario Super Strike.png|thumb|200px|A perfect Super Strike allows to the player to watch a momentary | [[File:Super Mario Strikers Mario Super Strike.png|thumb|200px|A perfect Super Strike allows to the player to watch a momentary 360 degrees view of the character's Strike.]] | ||
A '''Super Strike''' is a powerful soccer shot that only captains can perform in ''[[Super Mario Strikers]]'' and is worth two points, instead of one. By pressing {{button|GCN|B}}, players can attempt to land two white needles on a thin dark green area, which is surrounded by thicker, lighter green bands. If pulled off perfectly by having both needles land on the dark green zones, the strike becomes unstoppable, powerful enough to knock the [[Kritter|goalie]] into the goal and instantly score. The Super Strike can still be successful if the timing is flawed; if the second white needle lands adjacent to the dark green zone, the Kritter will miss blocking the Super Strike, and the captain scores. If the Super Strike's timing is not perfect, Kritters can deflect Super Strikes back at the shooter, which can harm the shooter and possibly push the shooter into an [[electric rail]], or be momentarily stunned. | A '''Super Strike''' is a powerful soccer shot that only captains can perform in ''[[Super Mario Strikers]]'' and is worth two points, instead of one. By pressing {{button|GCN|B}}, players can attempt to land two white needles on a thin dark green area, which is surrounded by thicker, lighter green bands. If pulled off perfectly by having both needles land on the dark green zones, the strike becomes unstoppable, powerful enough to knock the [[Kritter|goalie]] into the goal and instantly score. The Super Strike can still be successful if the timing is flawed; if the second white needle lands adjacent to the dark green zone, the Kritter will miss blocking the Super Strike, and the captain scores. If the Super Strike's timing is not perfect, Kritters can deflect Super Strikes back at the shooter, which can harm the shooter and possibly push the shooter into an [[electric rail]], or be momentarily stunned. | ||
Super Strikes do not appear in ''[[Mario Strikers Charged]]'' or ''[[Mario Strikers: Battle League]]''. The former game introduces a new kind of Super Strike called [[Mega Strike]]s, more powerful Super Strikes that can be worth up to six goals, while the latter game introduces [[Hyper Strike]]s, which are mechanically similar to Super Strikes in that they | Super Strikes do not appear in ''[[Mario Strikers Charged]]'' or ''[[Mario Strikers: Battle League]]''. The former game introduces a new kind of Super Strike called [[Mega Strike]]s, more powerful Super Strikes that can be worth up to six goals, while the latter game introduces [[Hyper Strike]]s, which are mechanically similar to Super Strikes in that they're worth 2 points, but now require an orb in order to be activated. | ||
==Strikes== | ==Strikes== | ||
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|Ita=Tiro di Fuoco | |Ita=Tiro di Fuoco | ||
|ItaM=Fire Shot | |ItaM=Fire Shot | ||
| | |Jap=ファイアーストライク | ||
| | |JapR=Faiā Sutoraiku | ||
| | |JapM=Fire Strike | ||
|Jahttps://www.mariowiki.com/index.php?title=Super_Strike&action=editpM=Fire Strike | |Jahttps://www.mariowiki.com/index.php?title=Super_Strike&action=editpM=Fire Strike | ||
|Fre=Frappe de feu | |Fre=Frappe de feu | ||
|FreM=Fire | |FreM=Fire Strike | ||
}} | }} | ||
{{br}} | {{br}} | ||
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|Ita=Tiro Vorticoso | |Ita=Tiro Vorticoso | ||
|ItaM=Vortex Shot | |ItaM=Vortex Shot | ||
| | |Jap=グリーントルネード | ||
| | |JapR=Gurīn Torunēdo | ||
| | |JapM=Green Tornado | ||
|Fre=Vortex infernal | |Fre=Vortex infernal | ||
|FreM=Infernal vortex | |FreM=(Infernal vortex) | ||
}} | }} | ||
{{br}} | {{br}} | ||
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{{foreign names | {{foreign names | ||
|SpaE=Barrigazo Perverso | |SpaE=Barrigazo Perverso | ||
|SpaEM= | |SpaEM=Mean Belly Strike | ||
|Ita=Panciata | |Ita=Panciata | ||
|ItaM=Belly Flop | |ItaM=Belly Flop | ||
| | |Jap=エレキブラスト | ||
| | |JapR=Ereki Burasuto | ||
| | |JapM=Electric Blast | ||
|Fre=Explosion de bidon | |Fre=Explosion de bidon | ||
|FreM=Belly | |FreM=Belly Strike | ||
}} | }} | ||
{{br}} | {{br}} | ||
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|Ita=Razzo Spiovente | |Ita=Razzo Spiovente | ||
|ItaM=Sloping Rocket | |ItaM=Sloping Rocket | ||
| | |Jap=パープルフレア | ||
| | |JapR=Pāpuru Furea | ||
| | |JapM=Purple Flare | ||
|Fre=Tir fusée | |Fre=Tir fusée | ||
|FreM=Rocket shot | |FreM=Rocket shot | ||
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|Ita=Tiro Reale | |Ita=Tiro Reale | ||
|ItaM=Royal Shot | |ItaM=Royal Shot | ||
| | |Jap=ハートフルスマッシュ | ||
| | |JapR=Hātofuru Sumasshu | ||
| | |JapM=Heartful Smash | ||
|Fre=Frappe royale | |Fre=Frappe royale | ||
|FreM=Royal strike | |FreM=Royal strike | ||
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{{foreign names | {{foreign names | ||
|Spa=Cañonazo Cariñoso | |Spa=Cañonazo Cariñoso | ||
|SpaM= | |SpaM=Cuddle Cannon | ||
|Ita= Fiore Fiamma | |Ita= Fiore Fiamma | ||
|ItaM= | |ItaM=Flower of Flame | ||
| | |Jap=フラワーバースト | ||
| | |JapR=Furawā Bāsuto | ||
| | |JapM=Flower Burst | ||
|Fre=Frappe torpille | |Fre=Frappe torpille | ||
|FreM=Torpedo strike | |FreM=Torpedo strike | ||
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|Ita= Colpo di Pugno | |Ita= Colpo di Pugno | ||
|ItaM=Fist Strike | |ItaM=Fist Strike | ||
| | |Jap=サンダークラッシュ | ||
| | |JapR=Sandā Kurasshu | ||
| | |JapM=Thunder Crash | ||
|Fre=Poings Kong | |Fre=Poings Kong | ||
|FreM=Kong fists | |FreM=Kong fists | ||
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====Names in other languages==== | ====Names in other languages==== | ||
{{foreign names | {{foreign names | ||
|SpaE= | |SpaE=Patadon Furibundo | ||
|SpaEM=Furious Kick | |SpaEM=Furious Kick | ||
|Ita=Tiro Furioso | |Ita=Tiro Furioso | ||
|ItaM=Furious Shot | |ItaM=Furious Shot | ||
| | |Jap=スモーキークラスター | ||
| | |JapR=Sumōkī Kurasutā | ||
| | |JapM=Smokey Cluster | ||
|Fre=Tir du dragon | |Fre=Tir du dragon | ||
|FreM=Dragon's shot | |FreM=Dragon's shot |