Editing Super Smash Bros. for Wii U
From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{italic title}} | {{italic title}} | ||
{{ | {{Infobox | ||
|image=[[File:SSBWiiU NA Boxart.png|250px]]<br>'''Wii U North American | |image=[[File:SSBWiiU NA Boxart.png|250px]]<br>'''Wii U North American boxart''' | ||
|developer=[[Sora Ltd.]]<br>[[ | |developer=[[Sora Ltd.]]<br>[[Bandai Namco Games]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released={{releasedate|USA|November 21, 2014|Europe|November 28, 2014|Australia|November 29, 2014|Japan|December 6, 2014|}} | ||
|genre=Fighting | |||
|genre= | |ratings={{ratings|esrb=E10+|pegi=12|cero=A|acb=PG|usk=12}} | ||
|ratings={{ratings|esrb=E10+|pegi=12|cero=A|acb=PG|usk= | |modes=Single player<br>Multiplayer | ||
|modes=Single | |||
|platforms=[[Wii U]] | |platforms=[[Wii U]] | ||
| | |media={{container|wiiu=1|wiiudl=1}} | ||
|input={{input|wiiu=1|wiiununchuk=1|wiiuclassic=1|wiiusideways=1|wiiupro=1| | |input={{input|wiiu=1|wiiununchuk=1|wiiuclassic=1|wiiusideways=1|wiiupro=1|wiiugamecube=1|wiiu3ds=1}} | ||
}} | }} | ||
'''''Super Smash Bros. for Wii U''''' is the fifth installment of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], and was developed by [[Sora Ltd.]] and [[Bandai Namco Games]].<ref>[http://www.nintendo.com/nintendo-direct/archive/06-21-2012/message Nintendo Direct 06-21-2012: Message from Masahiro Sakurai]</ref> While this game and ''[[Super Smash Bros. for Nintendo 3DS]]'' were developed simultaneously, the [[Nintendo 3DS]] version launched earlier due to its earlier completion of development. | |||
Like with most other Nintendo 3DS and [[Wii U]] software titles, this title can be purchased at retail stores or from the [[Nintendo eShop]], with the digital version requiring 15.7 GB of memory to be installed. Some Wii U models are not able to download this title, due to the amount of space that it requires. | |||
==Gameplay== | ==Gameplay== | ||
{{MoreImages}} | |||
''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' have some similarities and differences from ''[[Super Smash Bros. Brawl]]'', as well as differences between the two versions. [[Final Smash|Final Smashes]] and [[Footstool Jump]]ing make a return, while the "tripping" mechanic has been removed<ref name="Developer Direct">[http://www.youtube.com/watch?v=vQD1yJinzeQ#aid=P-_6kKFPkbY YouTube - Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013]</ref>. The pace of battles has also been stated to be in between ''[[Super Smash Bros. Melee]]'' and ''Super Smash Bros. Brawl''. | |||
''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' have some similarities and differences from ''[[Super Smash Bros. Brawl]]'', as well as differences between the two versions. [[Final Smash]] | |||
Both games have the same roster of playable characters in order to keep them consistent. The movesets and animations of some returning characters were changed more significantly than during the transition from ''Super Smash Bros. Melee'' to ''Super Smash Bros. Brawl'', with many returning characters having completely new moves, and major alterations (such as Pit). Aesthetically, the games are much more stylized and visually intense than | Both games have the same roster of playable characters in order to keep them consistent. The movesets and animations of some returning characters were changed more significantly than during the transition from ''Super Smash Bros. Melee'' to ''Super Smash Bros. Brawl'', with many returning characters having completely new moves, and major alterations (such as Pit). Aesthetically, the games are much more stylized and visually intense than previous entries, with the overall colors being bolder and brighter and many elements having been redone to stand out more. | ||
[[File:Menú Smash Wii U.jpg|thumb|200px|left|Main menu.]] | |||
The Wii U version does not make much use of the GamePad's touch screen during gameplay. However, in addition to Off-TV Play, the Wii U GamePad can display in-battle stats, such as damage percentages.<ref name="Smash Wii U Direct">[https://www.youtube.com/watch?v=j0BBGzfw0pQ&list=UUGIY_O-8vW4rfX98KlMkvRg Wii U - Super Smash Bros. for Wii U 50-Fact Extravaganza]. Posted to YouTube by Nintendo (October 23, 2014). Retrieved October 23, 2014.</ref> Like in all games, Smash has its traditional fighting game mode with its customized rules where four chosen fighters play on chosen stages. This includes the Stamina mode (where players get HP that decreases), Time (time limit), Stock (lives) and Coin Battle (winner is the one that collects the most coins). Special Smash also returns in this version, allowing players to battle under certain conditions.<ref name="Smash Wii U Direct"></ref> | |||
===Customization/cross-connectivity=== | ===Customization/cross-connectivity=== | ||
{{main|Equipment}} | {{main|Equipment}} | ||
[[File:Rosalina-Custom- | [[File:Rosalina-Custom-SSBU.jpg|thumb|right]] | ||
Players can send customized fighters from one version to the other. Players can customize fighter's special attacks with one of three variations for each. The Mii Fighters and Palutena, however, have custom special attacks that | Players can send customized fighters from one version to the other. Players can customize fighter's special attacks with one of three variations for each. The Mii Fighters and Palutena, however, have custom special attacks that aren't variants of the original attacks; these are unlocked from the beginning. Players can also equip items to fighters to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three items can be equipped at a time, and some items provide additional side effects to the fighter.<ref>[http://www.smashbros.com/us/howto/entry2.html]</ref> | ||
Custom characters cannot be used in With Anyone online. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version<ref>S. Good, Owen (September 13, 2014). [http://www.polygon.com/2014/9/13/6145039/super-smash-bros-on-will-u-will-allow-players-to-use-a-3ds-as-a Super Smash Bros. on Wii U will allow players to use a 3DS as a controller]. Polygon. Retrieved September 15, 2014.</ref>; alternatively, players can download the "Smash Controller" application off the Nintendo 3DS eShop to use their system as a controller<ref>Ishaan. (June 14, 2015.) [http://www.siliconera.com/2015/06/14/you-can-now-use-your-3ds-to-control-super-smash-bros-for-wii-u-without-a-copy-of-the-game/ You Can Now Use Your 3DS To Control Super Smash Bros. for Wii U Without A Copy Of The Game]. Siliconera. Retrieved June 15, 2015.</ref>. | |||
Custom characters cannot be used in | |||
===8-Player Smash=== | |||
[[File:SSB4 Wii U 8-player Smash.jpg|thumb|210px|An 8-Player Smash on [[Mario Galaxy (stage)|Mario Galaxy]].]] | |||
A new game mode known as 8-Player Smash is also available. As opposed to the traditional four player battles ''Super Smash Bros.'' is known for, up to eight players can join a single battle. In this special game mode, most stages are restricted when five or six players are playing and even more when seven or eight are playing.<ref name="Smash Wii U Direct"></ref> | |||
[[File:SSB4 Wii U 8-player Smash.jpg|thumb|210px|An 8-Player Smash on [[Mario Galaxy (stage)|Mario Galaxy]]]] | |||
A new game mode known as 8-Player Smash is also available. As opposed to the traditional four player battles ''Super Smash Bros.'' is known for, up to eight players can join a single battle | |||
===Smash Tour=== | |||
[[File:SmashTourSSBWiiU.jpeg|thumb|200px|left|The normal sized Smash Tour board.]] | |||
[[File:SmashTourSSBWiiU.jpeg|thumb|200px|left|The normal | Smash Tour is a new mode serving as the exclusive mode for the Wii U version. Smash Tour is a board game mode in which players (as Miis) travel around a board by spinning a wheel, collecting fighters and power-ups for their fighters scattered around the board. Players start with two fighters by default. If two players cross paths, then all players are pitted into a Smash battle for a reward, and the winner obtains a fighter from one of the other players. Players may also obtain items that can be used to trigger various effects, and random events may also occur on the board. Checkpoints are also scattered around the board which boost players' stats when they pass over them. After all the turns have ended, players fight in a Stock match using their stat boosts, their stock based on the fighters they collected. The player can choose between a small, normal-sized, and big board to play on.<ref name="Smash Wii U Direct"></ref> | ||
Smash Tour is a new mode serving as the exclusive mode for the Wii U version. Smash Tour is a board game mode in which players (as Miis) travel around a board by spinning a wheel, collecting fighters and power-ups for their fighters scattered around the board. Players start with two fighters by default. If two players cross paths, then all players are pitted into a Smash battle for a reward, and the winner obtains a fighter from one of the other players. Players may also obtain items that can be used to trigger various effects, and random events may also occur on the board. Checkpoints are also scattered around the board which boost players' stats when they pass over them. | |||
===Games & More=== | |||
====Special Orders==== | ====Special Orders==== | ||
{{main | {{main|Special Orders}} | ||
[[File:MasterOrders- | [[File:MasterOrders-SSBU.png|thumb|250px|right|'''Master Orders''']] | ||
In Special Orders, the player has the choice of playing either "Master Orders" or "Crazy Orders", referring to [[Master Hand]] and [[Crazy Hand]]. In their respective modes, Master Hand and Crazy Hand construct challenges for the player. Players purchase tickets in order to face challenges. In Master Orders, players purchase tickets in order to try one of three challenges, the reward depending on the difficulty; each ticket is used separately, and each challenge may only be tried once. Playing Crazy Orders requires the player to either use a pass or pay | In Special Orders, the player has the choice of playing either "Master Orders" or "Crazy Orders", referring to [[Master Hand]] and [[Crazy Hand]]<ref>https://miiverse.nintendo.net/posts/AYMHAAACAADMUKmFm4h0Pw</ref>. In their respective modes, Master Hand and Crazy Hand construct challenges for the player. Players purchase tickets in order to face challenges. In Master Orders, players purchase tickets in order to try one of three challenges, the reward depending on the difficulty; each ticket is used separately, and each challenge may only be tried once. Playing Crazy Orders requires the player to either use a pass or pay gold; the player can then play any number of challenges to rack up rewards within a set time limit before facing Crazy Hand in a final battle. If the player loses at any point they lose some of their rewards.<ref name="Smash Wii U Direct"></ref> | ||
====Events==== | ====Events==== | ||
Events return exclusively in the Wii U version of the game, in which players take on a series of themed battles. Events are arranged in a grid, however, and the path forward reveals itself when the player completes a given event. Players can also receive various rewards such as trophies, gold, and Special Orders passes by completing challenges. Like in ''Super Smash Bros. Brawl'', two player Events are also available.<ref name="Smash Wii U Direct"></ref> | |||
Events return | |||
===Classic=== | ====Classic==== | ||
The Wii U version's Classic Mode operates in a different manner from that of the 3DS version. It still maintains the intensity system in the 3DS version; players can spend gold to increase the intensity level, and if the player gets a Game Over, some of his/her rewards will be lost, and the intensity will lower by .5, unless the intensity level is set at 2.0. | |||
The Wii U version's Classic Mode operates in a different manner from that of the 3DS version. It still maintains the intensity system in the 3DS version; players can spend gold to increase the intensity level, and if the player gets a Game Over, some of | |||
Instead of paths, the player has to choose which group of fighters that | Instead of paths, the player has to choose which group of fighters that he/she wants to fight. As many as seven opponents may be fought in a single stage. One of the opponents includes the rival, which is programmed to be harder than the other opponents. The longer the rival stays alive, the stronger it'll become. On some occasions, an intruder may pop up for one match; the intruder will either be giant-sized or metallic. Some opponents may even possess rewards, which can either be gold, trophies, custom parts, or a Crazy Orders Pass. | ||
When the player KOs any opponents, their trophies will be displayed in the "Fighters Defeated" box. The defeated opponents can later be used as allies for any team battle matches. In team battles, opponents that the player's allies KO will also be added to the "Fighters Defeated" box. | When the player KOs any opponents, their trophies will be displayed in the "Fighters Defeated" box. The defeated opponents can later be used as allies for any team battle matches. In team battles, opponents that the player's allies KO will also be added to the "Fighters Defeated" box. | ||
There are a total of seven stages, with the first three stages consisting of battles against default opponents and the rival. For stages 4 and 5, the player will face an additional group of opponents, but they | There are a total of seven stages, with the first three stages consisting of battles against default opponents and the rival. For stages 4 and 5, the player will face an additional group of opponents, but they'll use their alternate color schemes; these opponents may also come equipped with their custom special moves. Stage 6 pits the player against the Fighting Mii Team, where he/she must KO twenty Fighting Miis. Stage 7 pits the player against Master Hand, but higher intensities will add Crazy Hand, and even Master Core to the mix. Unlike in the 3DS version, the player does not have the option to avoid fighting Crazy Hand on intensity levels 3.0 and higher. | ||
{|class="wikitable"width="100%" | |||
{|class="wikitable" width="100%" | |||
!width="10%"|Level | !width="10%"|Level | ||
!width="10%"|Intensity | !width="10%"|Intensity | ||
Line 254: | Line 114: | ||
|2200 | |2200 | ||
|Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only)) | |Master Hand, Crazy Hand, and Master Core (Master Giant, Master Beast, Master Edges, Master Shadow, Master Fortress (Solo only)) | ||
|- | |||
|} | |} | ||
===All-Star=== | ====All-Star==== | ||
Unlike Classic, All-Star is almost the same as in the Nintendo 3DS version. Some differences include a larger rest area, and the reversed fighting order; in the beginning, players face the characters that debuted first, later finishing with the oldest fighters in the game.<ref name="Smash Wii U Direct"></ref> | |||
Unlike Classic, All-Star is almost the same as in the Nintendo 3DS version. Some differences include a larger rest area, and the | |||
{|class=wikitable style="width:50%; margin:auto; text-align:center" | |||
{|class=wikitable style="width:50%;margin:auto;text-align:center" | |||
!Time period | !Time period | ||
!Opponents | !Opponents | ||
!Stages | !Stages | ||
|- | |- | ||
|2015-2007 | |2015-2007 | ||
|[[Corrin]]**<br>[[Greninja]]<br>[[Lucina]]*<br>[[Robin]]<br>[[Dark Pit]]*<br>[[Shulk]]<br>[[Bayonetta]]**<br>[[Wii Fit Trainer]]<br>[[Rosalina]] & [[Luma]] | |[[Corrin]]**<br>[[Greninja]]<br>[[Lucina]]*<br>[[Robin]]<br>[[Dark Pit]]*<br>[[Shulk]]<br>[[Bayonetta]]**<br>[[Wii Fit Trainer]]<br>[[Rosalina]] & [[Luma (species)|Luma]] | ||
|[[Mario Galaxy]]<br>[[Kalos Pokémon League]]<br>[[Skyworld]]<br>[[ | |[[Mario Galaxy]]<br>[[Kalos Pokémon League]]<br>[[Skyworld]]<br>[[Coliseum]]<br>[[Wii Fit Studio]] | ||
|- | |- | ||
|2006-2001 | |2006-2001 | ||
|[[Lucas]]**<br>[[Lucario]]<br>[[Ike]]<br>[[ | |[[Lucas]]**<br>[[Lucario]]<br>[[Ike]]<br>[[Zero Suit Samus]]<br>[[Toon Link]]<br>[[Bowser Jr.]]<br>[[Roy (Fire Emblem)|Roy]]**<br>[[Olimar]]<br>[[Villager]] | ||
|[[Town and City]]<br>[[Smashville]]<br>[[Mario Circuit (Super Smash Bros. for Wii U)|Mario Circuit]]<br>[[Pyrosphere (stage)|Pyrosphere]]<br>[[Castle Siege]]<br>[[Garden of Hope]]<br>[[Pirate Ship (stage)|Pirate Ship]]** | |[[Town and City]]<br>[[Smashville]]<br>[[Mario Circuit (Super Smash Bros. for Wii U)|Mario Circuit]]<br>[[Pyrosphere (stage)|Pyrosphere]]<br>[[Castle Siege]]<br>[[Garden of Hope]]<br>[[Pirate Ship (stage)|Pirate Ship]]** | ||
|- | |- | ||
Line 282: | Line 138: | ||
|- | |- | ||
|1993-1991 | |1993-1991 | ||
|[[Meta Knight]]<br>[[Falco Lombardi|Falco]]*<br>[[Fox]]<br>[[Wario]]*<br>[[King Dedede]]<br>[[Kirby]]<br>[[Sonic]] | |[[Meta Knight]]<br>[[Falco Lombardi|Falco]]*<br>[[Fox McCloud|Fox]]<br>[[Wario]]*<br>[[King Dedede]]<br>[[Kirby]]<br>[[Sonic the Hedgehog|Sonic]] | ||
|[[Halberd]]<br>[[Orbital Gate Assault]]<br>[[Lylat Cruise]]<br>[[Gamer (stage)|Gamer]]<br>[[Windy Hill Zone]]<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]** | |[[Halberd]]<br>[[Orbital Gate Assault]]<br>[[Lylat Cruise]]<br>[[Gamer (stage)|Gamer]]<br>[[Windy Hill Zone]]<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]** | ||
|- | |- | ||
|1990-1986 | |1990-1986 | ||
|[[Captain Falcon]]<br>[[Yoshi]]<br>[[Dr. Mario]]*<br>[[Marth]]<br>[[Mega Man]]<br>[[Ryu]]**<br>[[Palutena]]<br>[[ | |[[Captain Falcon]]<br>[[Yoshi]]<br>[[Dr. Mario]]*<br>[[Marth]]<br>[[Mega Man]]<br>[[Ryu]]**<br>[[Palutena]]<br>[[Pit]] | ||
|[[Wily Castle]]<br>[[Woolly World]]<br>[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]<br>[[Port Town Aero Dive]]<br>[[Suzaku Castle]]** | |[[Wily Castle]]<br>[[Woolly World]]<br>[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]<br>[[Port Town Aero Dive]]<br>[[Suzaku Castle]]** | ||
|- | |- | ||
|1986-1984 | |1986-1984 | ||
|[[Samus]]<br>[[Zelda]]<br>[[Link]]<br>[[Bowser]]<br>[[Princess Peach|Peach]]<br>[[R.O.B.]]*<br>[[ | |[[Samus]]<br>[[Princess Zelda|Zelda]]<br>[[Link]]<br>[[Bowser]]<br>[[Princess Peach|Peach]]<br>[[R.O.B.]]*<br>[[Duck Hunt]]* | ||
|[[Mushroom Kingdom U]]<br>[[ | |[[Mushroom Kingdom U]]<br>[[Mario Circuit (Super Smash Bros. Brawl)|Mario Circuit (Brawl)]]<br>[[Skyloft]]<br>[[Norfair]]<br>[[Duck Hunt (stage)|Duck Hunt]]<br>[[Wrecking Crew (stage)|Wrecking Crew]]<br>[[Peach's_Castle (Super Smash Bros.)|Peach's Castle (64)]]**<br>[[Hyrule Castle|Hyrule Castle (64)]]** | ||
|- | |- | ||
|1984-1980 | |1984-1980 | ||
Line 297: | Line 153: | ||
|[[Delfino Plaza]]<br>[[Luigi's Mansion (stage)|Luigi's Mansion]]<br>[[Flat Zone X]]<br>[[Pac-Land]] | |[[Delfino Plaza]]<br>[[Luigi's Mansion (stage)|Luigi's Mansion]]<br>[[Flat Zone X]]<br>[[Pac-Land]] | ||
|} | |} | ||
===Stadium=== | <small>* - Only available in the full All-Star mode.</small><br> | ||
<small>** - Downloadable content. Only available in this mode after downloading, but it will be removed if the player deletes the game's DLC data. Inclusion does not affect any of the game's challenges.</small><br> | |||
[[File:Target Blast (Super Smash Bros. for Wii U).jpg|thumb|Target Blast]] | |||
Just like in the Nintendo 3DS version, three stadium games are playable. [[Home-Run Contest]] follows the same rules as in the previous installment but with an option to compete with four players. [[Target Blast]] now has three stages to play with instead of one, up to four players can participate, and the bomb is bigger in the second round, resulting a bigger explosion when that happens. Multi-Man Smash remains the same as in the Nintendo 3DS version. | ====Stadium==== | ||
[[File:Target Blast (Super Smash Bros. for Wii U).jpg|thumb|Target Blast.]] | |||
Just like in the Nintendo 3DS version, three stadium games are playable. [[Home-Run Contest]] follows the same rules as in the previous installment but with an option to compete with four players. [[Target Blast]] now has three stages to play with instead of one, up to four players can participate, and the bomb is bigger in the second round, resulting a bigger explosion when that happens. Multi-Man Smash remains the same as in the Nintendo 3DS version. | |||
====Vault==== | |||
Similar to the Nintendo 3DS version, the Vault allows players to view and buy Trophies and view records, tips, and replays as well as listen to the sound effects and music. In this version however, players can also view the games' promotional trailers, ending movies for the fighters, as well as play Masterpieces. | |||
=== | =====Trophies===== | ||
= | |||
{{main|List of trophies in Super Smash Bros. for Wii U}} | {{main|List of trophies in Super Smash Bros. for Wii U}} | ||
There are a total of 716 trophies in the Wii U version. In the Trophies menu, players have the option to buy Trophies from the Trophy Shop like in the Nintendo 3DS version. Trophy Rush is also available, though in this version up to two players can play. Like in ''Super Smash Bros. Brawl'', Photo Studio allows the player to pose and resize their Trophies on various backgrounds and take pictures of them. Another new mode known as Trophy Box allows the player to fill boxes with trophies based on a given criteria, such as game series (''Paper Mario'', ''New Super Mario Bros.'') or specific games (''Super Mario Galaxy'', ''Super Mario Galaxy 2'').<ref name="Smash Wii U Direct"></ref> | |||
There are a total of | |||
=====Masterpieces===== | |||
[[Masterpiece]]s from ''Super Smash Bros. Brawl'' returns as a feature exclusively in the Wii U installment. It offers many short demos of past Nintendo games that can be played for a certain amount of time. The game can redirect the player to the [[Nintendo eShop]] where they may purchase the [[Virtual Console]] version of the game, if it is available on the service. | |||
The following is a list of the Masterpieces: | |||
*''[[Super Mario Bros.]]'' | |||
*''[[Super Mario Bros.: The Lost Levels]]'' | |||
*''[[Wrecking Crew]]'' | |||
*''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'' | |||
*''[[wikirby:Kirby's Adventure|Kirby's Adventure]]'' | |||
*''[[wikirby:Kirby Super Star|Kirby Super Star]]'' | |||
*''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' | |||
*''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]'' | |||
*''[[fireemblem:Fire Emblem: Shadow Dragon and the Blade of Light|Fire Emblem: Shadow Dragon and the Blade of Light]] (Japan only) | |||
*''[[Super Mario World]]'' | |||
*''[[Super Mario Kart]]'' | |||
*''[[Dr. Mario (game)|Dr. Mario]]'' ([[Game Boy]]) | |||
*''[[Yoshi (game)|Yoshi]]'' | |||
*''[[wikipedia:Mega Man 2|Mega Man 2]]'' | |||
*''[[f-zerowiki:F-Zero|F-Zero]]'' | |||
*''[[wikipedia:Pilotwings|Pilotwings]]'' | |||
*''[[wikipedia:Pac-Man|Pac-Man]]'' | |||
*''[[wikipedia:Balloon Fight|Balloon Fight]]'' | |||
*''[[Donkey Kong (game)|Donkey Kong]]'' | |||
*''[[wikipedia:Punch-Out!!|Punch-Out!!]]'' | |||
*''[[metroidwiki:Metroid (game)|Metroid]]'' | |||
*''[[metroidwiki:Super Metroid|Super Metroid]]'' | |||
*''[[icaruspedia:Kid Icarus|Kid Icarus]]'' | |||
*''[[wikibound:EarthBound|EarthBound]]'' | |||
==Online Play== | ==Online Play== | ||
This game features online play similar to ''Super Smash Bros. Brawl'' in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. Voice chat is also available when playing With Friends, though like ''Mario Kart 8'' it can only be used between battles.<ref name="Smash Wii U Direct"/> When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly-selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes, and For Glory offers a 1-on-1 mode as well. | This game features online play similar to ''Super Smash Bros. Brawl'' in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. Voice chat is also available when playing With Friends, though like ''Mario Kart 8'' it can only be used between battles.<ref name="Smash Wii U Direct"></ref> When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly-selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes, and For Glory offers a 1-on-1 mode as well. | ||
Conquest pits some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins. | Conquest pits some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins. | ||
Line 326: | Line 207: | ||
==Playable characters== | ==Playable characters== | ||
[[File:SSBWiiU Character Select.jpg|thumb|250px|The full character select screen, including all | [[File:SSBWiiU Character Select.jpg|thumb|250px|The full character select screen, including all currently available DLC.]] | ||
Including DLC characters, this installment features a total of 58 playable characters. These consist of 37 veterans and | Including DLC characters, this installment features a total of 58 playable characters, counting the three types of [[Mii|Mii Fighter]] as one character. These consist of 37 veterans and 19 newcomers. Certain characters from previous ''Super Smash Bros.'' games have been removed from the rosters of both the Nintendo 3DS and Wii U versions in order to keep them consistent, partly due to limitations with the Nintendo 3DS version. Unlike previous games in the series, with the removal of in-game transformations, Sheik, Zero Suit Samus, and Charizard are now standalone characters. | ||
[[Mewtwo]] returns from ''Super Smash Bros. Melee'' as a downloadable, 50th character, releasing for free to Club Nintendo members who signed up for a promotion involving the purchase of both the Nintendo 3DS and Wii U versions of the game.<ref name="Mewtwo free to Club Nintendo members who register both versions">[http://club2.nintendo.com/smash-promo/ Super Smash Bros Offer]</ref> It was released as a paid download later on for those who did not register both versions.<ref name="Mewtwo confirmed to launch as paid DLC later on">[https://twitter.com/nintendoeurope/status/535440807214743552 Nintendo of Europe on Twitter: 'Mewtwo will be available to purchase later in #SmashBros, for those who don't register both versions.']</ref> In addition, two more characters returned from previous installments as downloadable characters, namely [[Roy (Fire Emblem)|Roy]] from ''Super Smash Bros. Melee'' and [[Lucas]] from ''Super Smash Bros. Brawl''. Four more newcomers made their debut as playable characters, [[Ryu]] from the ''Street Fighter'' series, [[Cloud Strife]] from ''Final Fantasy VII'', [[Corrin]] from ''Fire Emblem Fates'', and [[Bayonetta]] from the ''Bayonetta'' series. DLC characters do not have any custom special moves. | |||
'''NOTE''': Characters in ''italics'' are newcomers. | '''NOTE''': Characters in ''italics'' are newcomers. | ||
{| | {{br}} | ||
!colspan="5"style="font-size:12px"| | {|align=left width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;" class="wikitable" | ||
!colspan="5" style="font-size:12px"| | |||
===Default characters=== | ===Default characters=== | ||
|- | |- | ||
!style="font-size:12px"width="22%"colspan="2"|Character | !style="font-size:12px" width="22%" colspan="2"|Character | ||
!style="font-size:12px"width="40%"|Trophy | !style="font-size:12px" width="40%"|Trophy Description | ||
!style="font-size:12px"width="19%"|Special Attacks | !style="font-size:12px" width="19%"|Special Attacks | ||
!style="font-size:12px"width="19%"|Final Smash | !style="font-size:12px" width="19%"|Final Smash | ||
|- | |- | ||
!align=center colspan="2"|[[File:Mario SSB4 Artwork.png|120x120px]]<br>[[Mario]][[File: | !align=center colspan="2"|[[File:Mario SSB4 Artwork.png|120x120px]]<br> [[Mario]]<ref name="Developer Direct"></ref> [[File:Mario_Emblem.png|35px]] | ||
|As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. | |As iconic as iconic gets, this gaming celebrity is known for saving the world from Bowser. He’s got amazing jumping skills and makes use of a wide range of transformations. In his free time, he plays too many sports to count. In Smash Bros., he’s a well-rounded fighter you can rely on. Say it with me: “It’s-a me, Mario!” | ||
| | |Neutral - [[Fireball]]<br>Side - [[Cape]]<br>Up - [[Super Jump Punch]]<br>Down - [[F.L.U.D.D.]] | ||
|[[Mario Finale]] | |[[Mario Finale]] | ||
|- | |- | ||
!align=center colspan="2"|[[File: | !align=center colspan="2"|[[File:Luigi_SSBU.png|120x120px]]<br> [[Luigi]]<ref>[http://www.nintendo.com/nintendo-direct/archive/08-07-2013/ Nintendo Direct 08-07-2013]</ref><ref>[http://mariopartylegacy.com/2013/09/week-16-super-smash-bros-official-site-updates/]</ref> [[File:Mario_Emblem.png|35px]] | ||
|Luigi recently celebrated his 30th anniversary with the [[Year of Luigi]], but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. | |Luigi recently celebrated his 30th anniversary with the [[Year of Luigi]], but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique. | ||
| | |Neutral - [[Fireball]]<br>Side - [[Green Missile]]<br>Up - [[Super Jump Punch]]<br>Down - [[Luigi Cyclone]] | ||
|[[Poltergust 5000]] | |[[Poltergust 5000]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:Wii U Peach artwork.png|120x120px]]<br>[[Princess Peach|Peach]][[File: | !align=center colspan="2"|[[File:Wii U Peach artwork.png|120x120px]]<br> [[Princess Peach|Peach]]<ref>http://www.nintendoworldreport.com/news/35406</ref> [[File:Mario_Emblem.png|35px]] | ||
|Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? | |Princess of the Mushroom Kingdom, Peach continues to prove that "powerful" and "cute" are not mutually exclusive. In Smash Bros., Peach uses her dress to float above the fray, suddenly descending and attacking with numerous weapons. A frying pan? Umbrella? TOAD?! Where does she keep it all? | ||
| | |Neutral - [[Toad]]<br>Side - [[Peach Bomber]]<br>Up - [[Peach Parasol]]<br>Down - [[Vegetable]] | ||
|[[Peach Blossom]] | |[[Peach Blossom]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Bowser Artwork.png|120x120px]]<br>[[Bowser]][[File: | !align=center colspan="2"|[[File:SSB4 - Bowser Artwork.png|120x120px]]<br> [[Bowser]]<ref name="Developer Direct"></ref> [[File:Mario_Emblem.png|35px]] | ||
|The archenemy of Mario and the reason Peach spends more time kidnapped than in [[Peach's Castle|her own castle]]. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! | |The archenemy of Mario and the reason Peach spends more time kidnapped than in [[Princess Peach's Castle|her own castle]]. His plans aren't always the best, and occasionally he even finds himself on Mario's side. In Smash Bros., he's a serious heavyweight who laughs off weaker attacks. Hit him hard to send him flying! | ||
| | |Neutral - [[Fire Breath]]<br>Side - [[Flying Slam]]<br>Up - [[Whirling Fortress]]<br>Down - [[Bowser Bomb (move)|Bowser Bomb]] | ||
|[[Giga Bowser]] | |[[Giga Bowser]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:YoshiSSB4.png|120x120px]]<br>[[Yoshi]][[File:Yoshi Emblem.png|30px | !align=center colspan="2"|[[File:YoshiSSB4.png|120x120px]]<br> [[Yoshi]]<ref>http://www.smashbros.com/us/characters/yoshi.html</ref> [[File:Yoshi Emblem.png|30px]] | ||
|As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. | |As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice. | ||
| | |Neutral - [[Egg Lay]]<br>Side - [[Egg Roll (move)|Egg Roll]]<br>Up - [[Egg Throw]]<br>Down - [[Yoshi Bomb]] | ||
|[[Super Dragon]] | |[[Super Dragon]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 Rosalina Artwork.png|120x120px]]<br>''[[Rosalina]] & [[Luma]]''[[File: | !align=center colspan="2"|[[File:SSB4 Rosalina Artwork.png|120x120px]]<br> ''[[Rosalina]] & [[Luma (species)|Luma]]''<ref>http://www.smashbros.com/us/characters/rosetta.html</ref> [[File:Mario_Emblem.png|35px]] | ||
|The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! | |The mysterious Rosalina lives in the Comet Observatory with the Lumas. She first traveled with them in search of their mother. In Smash Bros., Rosalina and Luma can fight in different places at the same time. If you can trap someone between Rosalina and Luma, you'll be able to unleash incredible damage! | ||
| | |Neutral - [[Luma Shot]]<br>Side - [[Star Bits]]<br>Up - [[Launch Star]]<br>Down - [[Gravitational Pull]] | ||
|[[ | |[[Power Star (move)|Power Star]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:Bowser Jr - Super Smash Bros. for Nintendo 3DS and Wii U.png|120x120px]]<br>''[[Bowser Jr.]]''[[File: | !align=center colspan="2"|[[File:Bowser Jr - Super Smash Bros. for Nintendo 3DS and Wii U.png|120x120px]]<br> ''[[Bowser Jr.]]''<ref>http://nintendoenthusiast.com/news/doctor-mario-jigglypuff-bowser-jr-confirmed-smash-bros/</ref> [[File:Mario_Emblem.png|35px]]<br><small>Alternate characters: The seven [[Koopalings]]</small> | ||
|Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. | |Bowser's beloved, spoiled son sports a bandanna with a large mouth drawn on it. Like his father, Bowser Jr. longs to take Mario down. In Smash Bros., he'll fight from inside his heavily armed Junior Clown Car. The Clown Car takes less damage than Bowser Jr., so mind your positioning. | ||
| | |Neutral - [[Clown Cannon]]<br>Side - [[Clown Kart Dash]]<br>Up - [[Abandon Ship (move)|Abandon Ship]]<br>Down - [[Mechakoopa (move)|Mechakoopa]] | ||
|[[Shadow Mario Paint]] | |[[Shadow Mario#Super Smash Bros. for Nintendo 3DS / Wii U|Shadow Mario Paint]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Donkey Kong Artwork.png|120x120px]]<br>[[Donkey Kong]][[File: | !align=center colspan="2"|[[File:SSB4 - Donkey Kong Artwork.png|120x120px]]<br> [[Donkey Kong]]<ref name="Developer Direct"></ref> [[File:DK_Emblem.png|30px]] | ||
|This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. | |This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. | ||
| | |Neutral - [[Giant Punch]]<br>Side - [[Headbutt]]<br>Up - [[Spinning Kong]]<br>Down - [[Hand Slap]] | ||
|[[Konga Beat]] | |[[Konga Beat]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:Diddy Kong SSB4 - Artwork.png|120x120px]]<br>[[Diddy Kong]][[File: | !align=center colspan="2"|[[File:Diddy Kong SSB4 - Artwork.png|120x120px]]<br> [[Diddy Kong]]<ref>http://www.smashbros.com/us/characters/diddy_kong.html</ref> [[File:DK_Emblem.png|30px]] | ||
|Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it! | |Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels--enemies love it! | ||
| | |Neutral - [[Peanut Popgun]]<br>Side - [[Monkey Flip]]<br>Up - [[Rocketbarrel Boost]]<br>Down - [[Banana Peel]] | ||
|[[Rocketbarrel Barrage]] | |[[Rocketbarrel Barrage]] | ||
|- | |- | ||
!align=center colspan="2"|[[File: | !align=center colspan="2"|[[File:SSB4 - Link Artwork.png|120x120px]]<br> [[Link]]<ref name="Developer Direct"></ref> [[File:Zelda_Emblem.png|30px]] | ||
|Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry? | |Green clothes? Pointy hat? Yep, it's Link, all right! In this game, his sword and shield make for effective attacking and blocking, and his bow, bombs and boomerang will spice up any battle. He's even brought his Clawshot for grabbing enemies and edges. Jeez, just how much stuff can Link carry? | ||
| | |Neutral - [[Hero's Bow]]<br>Side - [[Gale Boomerang]]<br>Up - [[Spin Attack (The Legend of Zelda)|Spin Attack]]<br>Down - [[Bomb (The Legend of Zelda)|Bomb]] | ||
|[[ | |[[Triforce Slash]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Zelda Artwork.png|120x120px]]<br>[[Zelda]][[File: | !align=center colspan="2"|[[File:SSB4 - Zelda Artwork.png|120x120px]]<br> [[Princess Zelda|Zelda]]<ref>http://www.smashbros.com/us/characters/zelda.html</ref> [[File:Zelda_Emblem.png|30px]] | ||
|This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. | |This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. | ||
| | |Neutral - [[Nayru's Love]]<br>Side - [[Din's Fire]]<br>Up - [[Farore's Wind]]<br>Down - [[Phantom Slash]] | ||
|[[ | |[[Light Arrow]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SheikSSB4.png|120x120px]]<br>[[Sheik]][[File: | !align=center colspan="2"|[[File:SheikSSB4.png|120x120px]]<br> [[Sheik]]<ref>http://www.smashbros.com/us/characters/sheik.html</ref> [[File:Zelda_Emblem.png|30px]] | ||
|In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance. | |In The Legend of Zelda: Ocarina of Time, Sheik claimed to be a surviving Sheikah. However, this was just a cunning disguise for Princess Zelda so that she could escape Ganondorf. In Smash Bros., she's the complete opposite of Zelda, striking with fast attacks that can keep an opponent off balance. | ||
| | |Neutral - [[Needle Storm]]<br>Side - [[Burst Grenade]]<br>Up - [[Vanish]]<br>Down - [[Bouncing Fish]] | ||
|[[ | |[[Light Arrow]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:GanondorfSSB4.png|120x120px]]<br>[[Ganondorf]][[File: | !align=center colspan="2"|[[File:GanondorfSSB4.png|120x120px]]<br> [[Ganondorf]]<ref>https://www.youtube.com/watch?v=PlOPQct8z_0&feature=youtu.be</ref> [[File:Zelda_Emblem.png|30px]] | ||
|The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes! | |The King of Evil that awaits Link at the end of most of his adventures. Ganondorf possesses the Triforce of Power. In Smash Bros., he makes up for his low speed with devastating power. The strength of his blows can knock back most opponents. Get close with a dash attack and pummel your foes! | ||
| | |Neutral - [[Warlock Punch]]<br>Side - [[Flame Choke]]<br>Up - [[Dark Dive]]<br>Down - [[Wizard's Foot]] | ||
|[[ | |[[Beast Ganon]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Toon Link Artwork.png|120x120px]]<br>[[ | !align=center colspan="2"|[[File:SSB4 - Toon Link Artwork.png|120x120px]]<br> [[Toon Link]]<ref>http://www.smashbros.com/us/characters/toon_link.html</ref> [[File:Zelda_Emblem.png|30px]] | ||
|This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying. | |This cartoonish version of Link is how he appeared in The Legend of Zelda: The Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying. | ||
| | |Neutral - [[Hero's Bow]]<br>Side - [[Boomerang (move)|Boomerang]]<br>Up - [[Spin Attack (The Legend of Zelda)|Spin Attack]]<br>Down - [[Bomb (The Legend of Zelda)|Bomb]] | ||
|[[ | |[[Triforce Slash]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Samus Artwork.png|120x120px]]<br>[[Samus]][[File: | !align=center colspan="2"|[[File:SSB4 - Samus Artwork.png|120x120px]]<br> [[Samus Aran|Samus]]<ref name="Developer Direct"></ref> [[File:Metroid_Emblem.png|30px]] | ||
|Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch! | |Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch! | ||
| | |Neutral - [[Charge Shot]]<br>Side - [[Missile]]<br>Up - [[Screw Attack (move)|Screw Attack]]<br>Down - [[Bomb (Metroid)|Bomb]] | ||
|[[ | |[[Zero Laser]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:ZeroSuitSamusSSB4.png|120x120px]]<br>[[ | !align=center colspan="2"|[[File:ZeroSuitSamusSSB4.png|120x120px]]<br> [[Zero Suit Samus]]<ref>http://www.smashbros.com/us/characters/zerosuit_samus.html</ref> [[File:Metroid_Emblem.png|30px]] | ||
|Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. | |Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. | ||
| | |Neutral - [[Paralyzer]]<br>Side - [[Plasma Whip]]<br>Up - [[Plasma Wire]]<br>Down - [[Flip Jump]] | ||
|[[ | |[[Gunship]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:PitSSB4.png|120x120px]]<br>[[ | !align=center colspan="2"|[[File:PitSSB4.png|120x120px]]<br> [[Pit]]<ref name="Developer Direct"></ref> [[File:KidIcarus_Emblem.png|35px]] | ||
|Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides! | |Pit is the captain of Palutena's royal guard. Despite the wings on his back, Pit needs the Power of Flight from Palutena in order to truly fly. In Smash Bros., he can still get more air than most, with four jumps and a special move that boosts him higher. He has a new reflect move-it protects both sides! | ||
| | |Neutral - [[Palutena's Arrow]]<br>Side - [[Upperdash Arm]]<br>Up - [[Pit#Power of Flight|Power of Flight]]<br>Down - [[Guardian Orbitars]] | ||
|[[ | |[[Three Sacred Treasures]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:Palutena SSB4.png|120x120px]]<br>''[[Palutena]]''[[File:KidIcarus Emblem.png|30px | !align=center colspan="2"|[[File:Palutena SSB4.png|120x120px]]<br> ''[[Palutena]]''<ref name="Palutena">http://www.smashbros.com/us/characters/palutena.html</ref> [[File:KidIcarus Emblem.png|30px]] | ||
|In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter! | |In Kid Icarus: Uprising, the goddess of light uses telepathy to communicate and grants miracles to support Pit on his adventure. In Smash Bros., she has special moves like Warp and Heavenly Light at her disposal. She's very adaptable-you can customize her into a long- or close-range fighter! | ||
| | |Neutral - [[Autoreticle]]/[[Explosive Flame]]/[[Heavenly Light]]<br>Side - [[Reflect Barrier]]/[[Angelic Missile]]/[[Super Speed]]<br>Up - [[Warp]]/[[Jump Glide]]/[[Rocket Jump]]<br>Down - [[Counter]]/[[Lightweight]]/[[Celestial Firework]] | ||
|[[ | |[[Black Hole Laser]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Marth Artwork.png|120x120px]]<br>[[Marth]][[File: | !align=center colspan="2"|[[File:SSB4 - Marth Artwork.png|120x120px]]<br> [[Marth]]<ref>http://www.smashbros.com/us/characters/marth.html</ref> [[File:FireEmblem_Emblem.png|30px]] | ||
|The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. | |The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros, he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. | ||
| | |Neutral - [[Shield Breaker]]<br>Side - [[Dancing Blade]]<br>Up - [[Dolphin Slash]]<br>Down - [[Counter]] | ||
|[[ | |[[Critical Hit]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:IkeSSB4.png|120x120px]]<br>[[Ike]][[File: | !align=center colspan="2"|[[File:IkeSSB4.png|120x120px]]<br> [[Ike]]<ref>http://www.smashbros.com/us/characters/ike.html</ref> [[File:FireEmblem_Emblem.png|30px]] | ||
|One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. | |One of the main characters of the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title-one good swing of his blade can launch the heaviest of foes. | ||
| | |Neutral - [[Eruption]]<br>Side - [[Quick Draw]]<br>Up - [[Aether]]<br>Down - [[Counter]] | ||
|[[ | |[[Great Aether]] | ||
|- | |- | ||
!align=center colspan="2"|[[File: | !align=center colspan="2"|[[File:Robin_SSB4.png|120x120px]]<br> ''[[Robin]]''<ref>http://www.smashbros.com/us/characters/reflet.html</ref> [[File:FireEmblem_Emblem.png|30px]]<br><small>Male/female variants</small> | ||
|This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time. | |This is the male Robin, an avatar in Fire Emblem Awakening. The goal of that game doesn't change much because of your gender choice, but Robin's hairstyle options do. In Smash Bros., Robin brings powerful magic and swordplay to bear. He can exhaust his moves, but they'll be restored over time. | ||
| | |Neutral - [[Thunder]]<br>Side - [[Arcfire]]<br>Up - [[Elwind]]<br>Down - [[Nosferatu]] | ||
|[[Robin#Pair Up|Pair Up]] | |[[Robin#Pair Up|Pair Up]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:KirbySSB4.png|120x120px]]<br>[[Kirby]][[File: | !align=center colspan="2"|[[File:KirbySSB4.png|120x120px]]<br> [[Kirby]]<ref name="Developer Direct"></ref> [[File:Kirby_Emblem.png|30px]] | ||
|Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well. | |Round little Kirby lives on the peaceful Planet Popstar, in Dream Land. He can inhale things with his big mouth, either copying their abilities or spitting them out again. In Smash Bros., Kirby can inhale opponents and copy their standard specials. He gets launched easily but recovers well. | ||
| | |Neutral - [[Inhale]]<br>Side - [[Hammer Flip]]<br>Up - [[Final Cutter]]<br>Down - [[Stone (move)|Stone]] | ||
|[[ | |[[Ultra Sword]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Dedede Artwork.png|120x120px]]<br>[[King Dedede]][[File: | !align=center colspan="2"|[[File:SSB4 - Dedede Artwork.png|120x120px]]<br> [[King Dedede]]<ref>http://www.smashbros.com/us/characters/dedede.html</ref> [[File:Kirby_Emblem.png|30px]] | ||
|He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets. | |He calls himself the King of Dream Land, but he doesn't have a lot of interest in ruling. He really loves to eat, so it's no surprise he's a heavyweight fighter. Despite his size and low speed, he can easily recover with his four jumps. His Jet Hammer will leave a mark on everyone he meets. | ||
| | |Neutral - [[Inhale]]<br>Side - [[Gordo Throw]]<br>Up - [[Super Dedede Jump]]<br>Down - [[Jet Hammer]] | ||
|[[ | |[[Dedede Burst]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:Meta Knight SSB4.png|120x120px]]<br>[[Meta Knight]][[File: | !align=center colspan="2"|[[File:Meta Knight SSB4.png|120x120px]]<br> [[Meta Knight]]<ref>http://www.smashbros.com/us/characters/metaknight.html</ref> [[File:Kirby_Emblem.png|30px]] | ||
|Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher. | |Kirby's mysterious rival, this masked swordsman appears in several Kirby games. His cape transforms into wings to grant him flight. In Smash Bros., his quick sword skills and aerial agility set him apart. He can jump up to five times in a row and he has a special move to soar higher. | ||
| | |Neutral - [[Mach Tornado]]<br>Side - [[Drill Rush]]<br>Up - [[Shuttle Loop]]<br>Down - [[Dimensional Cape]] | ||
|[[ | |[[Galaxia Darkness]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:FoxSSB4.png|120x120px]]<br>[[Fox]][[File: | !align=center colspan="2"|[[File:LittleMacSSB4.png|120x120px]]<br> ''[[Little Mac]]''<ref>http://www.smashbros.com/us/characters/little_mac.html</ref> [[File:PunchOutSymbol.png|35px]] | ||
<small> alternateWire frame varients <small> | |||
|This little boxer from the Punch-Out!! series makes up in heart what he lacks in height. He wasn't afraid to take on the boxing champs, and he's not afraid of the Nintendo stars. In Smash Bros., he packs a serious punch. When his KO Meter fills up, wade in and trigger a devastating uppercut. | |||
|Neutral - [[Straight Lunge]]<br>Side - [[Jolt Haymaker]]<br>Up - [[Rising Uppercut]]<br>Down - [[Slip Counter]] | |||
|[[Giga Mac]] | |||
|- | |||
!align=center colspan="2"|[[File:FoxSSB4.png|120x120px]]<br> [[Fox McCloud|Fox]]<ref name="Developer Direct"></ref> [[File:StarFox_Emblem.png|30px]] | |||
|Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow. | |Fox is the leader of the mercenary unit Star Fox, often enlisted to defeat the evil Andross. His piloting skills are top notch, but in Smash Bros. he brings speed and fast attacks to the battle. His Reflector move allows him to turn projectile attacks against his foes, increasing their power for a punishing blow. | ||
| | |Neutral - [[Blaster]]<br>Side - [[Fox Illusion]]<br>Up - [[Fire Fox]]<br>Down - [[Reflector]] | ||
|[[ | |[[Landmaster]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Pikachu Artwork.png|120x120px]]<br>[[Pikachu]][[File: | !align=center colspan="2"|[[File:SSB4 - Pikachu Artwork.png|120x120px]]<br> [[Pikachu]]<ref name="Developer Direct"></ref> [[File:Pokemon_Emblem.png|30px]] | ||
|Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another. | |Recognized the world over, Pikachu is an Electric-type Pokémon that stores energy in its cheeks for use in battle. In Smash Bros., Pikachu is a well-rounded fighter with speedy, powerful electric attacks. Quick Attack can be used twice in a row if two directions are input, one after another. | ||
| | |Neutral - [[Thunder Jolt]]<br>Side - [[Skull Bash]]<br>Up - [[Quick Attack]]<br>Down - [[Thunder]] | ||
|[[ | |[[Volt Tackle]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:CharizardSSB4.png|120x120px]]<br>[[Charizard]][[File: | !align=center colspan="2"|[[File:CharizardSSB4.png|120x120px]]<br> [[Charizard]]<ref>http://www.smashbros.com/us/characters/lizardon.html</ref> [[File:Pokemon_Emblem.png|30px]] | ||
|The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user! | |The iconic Fire/Flying-type Pokémon. Charizard's scorching breath can melt anything in its path. It soars through the air, seeking only worthy foes to test itself against. In Smash Bros., Charizard unleashes the destructive Flare Blitz special move-a move so strong, it even injures the user! | ||
| | |Neutral - [[Flamethrower]]<br>Side - [[Charizard#Flare Blitz|Flare Blitz]]<br>Up - [[Fly]]<br>Down - [[Rock Smash]] | ||
|[[ | |[[Mega Evolution (Charizard)|Mega Evolution]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:Lucario SSB4 Artwork.png|120x120px]]<br>[[Lucario]][[File:Pokemon Emblem.png|30px | !align=center colspan="2"|[[File:Lucario SSB4 Artwork.png|120x120px]]<br> [[Lucario]]<ref>http://www.smashbros.com/us/characters/lucario.html</ref> [[File:Pokemon Emblem.png|30px]] | ||
|A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them! | |A Fighting/Steel-type Pokémon that excels in combat through the reading and manipulation of Aura. As Lucario takes more damage, its attacks grow in strength. At maximum power, Lucario deals triple damage and its Aura Sphere is particularly devastating! Foes won't even know what hit them! | ||
| | |Neutral - [[Aura Sphere]]<br>Side - [[Force Palm]]<br>Up - [[ExtremeSpeed]]<br>Down - [[Double Team]] | ||
|[[ | |[[Mega Evolution (Lucario)|Mega Evolution]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:JigglypuffSSB4.png|120x120px]]<br>[[Jigglypuff]][[File: | !align=center colspan="2"|[[File:JigglypuffSSB4.png|120x120px]]<br> [[Jigglypuff]]<ref>http://nintendoenthusiast.com/news/doctor-mario-jigglypuff-bowser-jr-confirmed-smash-bros/</ref> [[File:Pokemon_Emblem.png|30px]] | ||
|This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep! | |This Normal/Fairy-type Pokémon is best known for its soothing singing, which can put foes to sleep. In Smash Bros., it fights best in the air and can even jump six times in a row. The downside, though, is that Jigglypuff's so light, most opponents could launch it in their sleep! | ||
| | |Neutral - [[Rollout]]<br>Side - [[Pound]]<br>Up - [[Sing]]<br>Down - [[Rest]] | ||
|[[ | |[[Puff Up]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:GreninjaSSB4.png|120x120px]]<br>''[[Greninja]]''[[File:Pokemon Emblem.png|30px | !align=center colspan="2"|[[File:GreninjaSSB4.png|120x120px]]<br> ''[[Greninja]]''<ref>http://www.smashbros.com/us/characters/gekkouga.html</ref> [[File:Pokemon Emblem.png|30px]] | ||
|This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. | |This Water/Dark-type Pokémon is the fully evolved form of Froakie. It's just as fast and dangerous as any other ninja, and the throwing stars it can make out of water can shear metal. In Smash Bros., as well as being a graceful, speedy fighter, it can also use moves like Hydro Pump to let it move through the air and avoid falling. | ||
| | |Neutral - [[Water Shuriken]]<br>Side - [[Shadow Sneak]]<br>Up - [[Hydro Pump]]<br>Down - [[Substitute]] | ||
|[[ | |[[Secret Ninja Attack]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:NessSSB4.png|120x120px]]<br>[[Ness]][[File:EarthBound Emblem.png|30px | !align=center colspan="2"|[[File:NessSSB4.png|120x120px]]<br> [[Ness]]<ref>http://nintendoenthusiast.com/news/ness-falco-dark-pit-smash-bros-3ds/</ref> [[File:EarthBound Emblem.png|30px]] | ||
|Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket! | |Hailing from Onett, a small town in Eagleland, this young boy's ordinary looks hide his psychic powers. Ness fought against the evil Giygas in EarthBound, and in Smash Bros. he unleashes some of the same PSI moves. Watch out for PK Thunder, a guided attack that can also launch Ness like a rocket! | ||
| | |Neutral - [[PK Flash]]<br>Side - [[PK Fire]]<br>Up - [[PK Thunder]]<br>Down - [[PSI Magnet]] | ||
|[[ | |[[PK Starstorm]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:Captain Falcon SSB4.png|120x120px]]<br>[[Captain Falcon]][[File:F-Zero Emblem.png|30px | !align=center colspan="2"|[[File:Captain Falcon SSB4.png|120x120px]]<br> [[Captain Falcon]]<ref>http://www.smashbros.com/us/characters/captain_falcon.html</ref> [[File:F-Zero Emblem.png|30px]] | ||
|In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes! | |In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origins largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes! | ||
| | |Neutral - [[Falcon Punch]]<br>Side - [[Raptor Boost]]<br>Up - [[Falcon Dive]]<br>Down - [[Falcon Kick]] | ||
|[[ | |[[Blue Falcon]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:VillagerSSB4.png|120x120px]]<br>''[[Villager]]''[[File: | !align=center colspan="2"|[[File:VillagerSSB4.png|120x120px]]<br> ''[[Villager]]''<ref>http://www.smashbros.com/us/characters/villager.html</ref> [[File:AnimalCrossing_Emblem.png|30px]]<br><small>Male/female variants</small> | ||
|An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? | |An energetic young man from a peaceful town in Animal Crossing, he is eager to make his Smash Bros. debut! His Balloon Trip recovery lets him fly like a character from Balloon Fight. The Villager sets out to answer that age-old question: If a tree falls on the battlefield and foes are beneath it, do they get launched? | ||
| | |Neutral - [[Pocket]]<br>Side - [[Lloid Rocket]]<br>Up - [[Balloon Trip (move)|Balloon Trip]]<br>Down - [[Timber (move)|Timber]] | ||
|[[ | |'''NA''':[[Dream Home]]<br>'''PAL''':[[Dream Home|Housewarming Party]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:OlimarSSB4.png|120x120px]]<br>[[Captain Olimar|Olimar]][[File: | !align=center colspan="2"|[[File:OlimarSSB4.png|120x120px]]<br> [[Captain Olimar|Olimar]]<ref name="Olimar">http://www.smashbros.com/us/characters/pikmin.html</ref> [[File:Pikmin_Emblem.png|30px]]<br><small>Alternate character: ''[[Alph]]''</small> | ||
|A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at! | |A veteran spaceship pilot for Hocotate Freight, Captain Olimar partners with Pikmin in Smash Bros. to help him in battle. Olimar is much stronger when he's got Pikmin with him, so keep them plucked and good to go. Pikmin abilities are based on their color-learn where each is best at! | ||
| | |Neutral - [[Pikmin Pluck]]<br>Side - [[Pikmin Throw]]<br>Up - [[Winged Pikmin]]<br>Down - [[Pikmin Order]] | ||
|[[ | |[[End of Day]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Wii Fit Trainer Artwork.png|120x120px]]<br>''[[Wii Fit Trainer]]''[[File: | !align=center colspan="2"|[[File:SSB4 - Wii Fit Trainer Artwork.png|120x120px]]<br> ''[[Wii Fit Trainer]]''<ref>http://www.smashbros.com/us/characters/wii_fit_trainer.html</ref> [[File:Wii_Fit_series_icon.png|40px]] <br><small>Male/female variants</small> | ||
|The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. | |The female trainer who helps you in the Wii Fit series. She favors a fighting style composed of yoga poses. This makes her a capable close-quarters fighter, but she has ranged attacks as well. She also has a move called Deep Breathing, which can heal you and increase attack power if timed right. | ||
| | |Neutral - [[Sun Salutation]]<br>Side - [[Header]]<br>Up - [[Super Hoop]]<br>Down - [[Deep Breathing]] | ||
|[[ | |[[Wii Fit]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:Shulk SSB4. | !align=center colspan="2"|[[File:Shulk SSB4.png|120x120px]]<br> ''[[Shulk]]''<ref name="Shulk">http://www.smashbros.com/us/characters/shulk.html</ref> [[File:XenobladeEmblem.png|35px]] | ||
|In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely. | |In Xenoblade Chronicles, this young lad's colony is attacked by the Mechon, so he and his friends set off to take them down. In Smash Bros., his Monado Arts let him change his specialization during battle. You can choose to boost a stat-his jump or attack, for example-but other stats might drop as a result, so choose wisely. | ||
| | |Neutral - [[Monado Arts]]<br>Side - [[Back Slash]]<br>Up - [[Air Slash]]<br>Down - [[Vision (move)|Vision]] | ||
|[[ | |[[Chain Attack]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:Pac-ManSSB4.png|120x120px]]<br>''[[Pac-Man]]''[[File:Pac-ManEmblem.png|25px | !align=center colspan="2"|[[File:Pac-ManSSB4.png|120x120px]]<br> ''[[Pac-Man]]''<ref name="PacMan">http://www.smashbros.com/us/characters/pac-man.html</ref> [[File:Pac-ManEmblem.png|25px]] | ||
|The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them. | |The yellow, circular hero of the game PAC-MAN, which is recognized as the "Most Successful Coin-Operated Arcade Game" by Guinness World Records. In Smash Bros., he uses several moves inspired by the original PAC-MAN. Wakawaka your foes by charging up the Power Pellet move and aiming at them. | ||
| | |Neutral - [[Bonus Fruit]]<br>Side - [[Power Pellet]]<br>Up - [[Pac-Jump]]<br>Down - [[Fire Hydrant]] | ||
|[[ | |[[Super Pac-Man]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:MegaManSSB4.png|120x120px]]<br>''[[Mega Man]]''[[File: | !align=center colspan="2"|[[File:MegaManSSB4.png|120x120px]]<br> ''[[Mega Man]]''<ref>http://www.smashbros.com/us/characters/mega_man.html</ref> [[File:MegaMan_Emblem.png|30px]] | ||
|The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! | |The main hero from Capcom's 1987 action game, Mega Man. He travels from stage to stage, defeating Robot Masters to obtain new weapons. He uses this vast arsenal in Smash Bros. in a variety of ways. Metal Blades, for example, can be fired in eight directions and picked up off the ground! | ||
| | |Neutral - [[Metal Blade]]<br>Side - [[Crash Bomber]]<br>Up - [[Rush Coil]]<br>Down - [[Leaf Shield]] | ||
|[[ | |[[Mega Legends]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Sonic Artwork.png|120x120px]]<br>[[Sonic]][[File: | !align=center colspan="2"|[[File:SSB4 - Sonic Artwork.png|120x120px]]<br> [[Sonic the Hedgehog|Sonic]]<ref name="Sonic">http://www.smashbros.com/us/characters/sonic.html</ref> [[File:Sonic_Emblem.png|30px]] | ||
|The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks. | |The main star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks. | ||
| | |Neutral - [[Homing Attack]]<br>Side - [[Spin Dash]]<br>Up - [[Spring Jump]]<br>Down - [[Spin Charge]] | ||
|[[ | |[[Super Sonic]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:SSB4 - Mii Brawler artwork.png|120x120px]]<br>''[[Mii Brawler]]''[[File:SmashBros Emblem.png|25px | !align=center colspan="2"|[[File:SSB4 - Mii Brawler artwork.png|120x120px]]<br> ''[[Mii Brawler]]'' [[File:SmashBros Emblem.png|25px]] | ||
|This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time! | |This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes-you'll KO them in no time! | ||
| | |Neutral - [[Shot Put]]/[[Ultimate Uppercut]]/[[Exploding Side Kick]]<br>Side - [[Onslaught]]/[[Burning Drop Kick]]/[[Headache Maker]]<br>Up - [[Soaring Axe Kick]]/[[Helicopter Kick]]/[[Piston Punch]]<br>Down - [[Head-On Assault]]/[[Feint Jump]]/[[Foot Flurry]] | ||
|[[ | |[[Omega Blitz]] | ||
|- | |- | ||
!align=center colspan="2"|[[File: | !align=center colspan="2"|[[File:Mii_Swordfighter_SSB4.png|120x120px]]<br> ''[[Mii Swordfighter]]'' [[File:SmashBros Emblem.png|25px]] | ||
|This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. | |This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. | ||
| | |Neutral - [[Gale Strike]]/[[Shuriken of Light]]/[[Blurring Blade]]<br>Side - [[Airborne Assault]]/[[Slash Launcher]]/[[Chakram]]<br>Up - [[Stone Scabbard]]/[[Skyward Slash Dash]]/[[Hero's Spin]]<br>Down - [[Blade Counter]]/[[Reversal Slash]]/[[Power Thrust]] | ||
|[[ | |[[Final Edge]] | ||
|- | |- | ||
!align=center colspan="2"|[[File: | !align=center colspan="2"|[[File:Mii_Gunner_SSB4.png|120x120px]]<br> ''[[Mii Gunner]]'' [[File:SmashBros Emblem.png|25px]] | ||
|A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! | |A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! | ||
| | |Neutral - [[Charge Blast]]/[[Lazer Blaze]]/[[Grenade Launch]]<br>Side - [[Flame Pillar]]/[[Stealth Burst]]/[[Gunner Missile]]<br>Up - [[Lunar Launch]]/[[Cannon Uppercut]]/[[Arm Rocket]]<br>Down - [[Echo Reflector]]/[[Bomb Drop]]/[[Absorbing Vortex]] | ||
|[[ | |[[Full Blast]] | ||
|- | |- | ||
!colspan=5 style="font-size:12px"| | !colspan=5 style="font-size:12px"| | ||
Line 563: | Line 444: | ||
===Unlockable characters=== | ===Unlockable characters=== | ||
|- | |- | ||
!align=center colspan="2"|[[File:Wario SSB4 Artwork.jpg|120x120px]]<br>[[Wario]][[File:Wario Emblem.png|30px | !align=center colspan="2"|[[File:Falco SSB4 Art.png|120x120px]]<br> [[Falco Lombardi|Falco]]<ref>http://nintendoenthusiast.com/news/ness-falco-dark-pit-smash-bros-3ds/</ref> [[File:StarFox_Emblem.png|30px]] | ||
|A talented pilot and part of the Star Fox team, Falco can be a bit rough around the edges. He once led his own galactic gang before joining up with Fox. In Smash Bros. his ability to jump high and deal damage in the air makes him a powerful threat and his thrown Reflector can catch foes by surprise. | |||
|Neutral - [[Blaster]]<br>Side - [[Falco Phantasm]]<br>Up - [[Fire Bird]]<br>Down - [[Reflector]] | |||
|[[Landmaster]] | |||
|- | |||
!align=center colspan="2"|[[File:Wario SSB4 Artwork.jpg|120x120px]]<br> [[Wario]]<ref>https://www.youtube.com/watch?v=PlOPQct8z_0&feature=youtu.be</ref> [[File:Wario Emblem.png|30px]] | |||
|A living embodiment of gross, this villian hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross? | |A living embodiment of gross, this villian hates Mario and loves money. He claims to have known Mario since childhood, but who can tell if that's true? In Smash Bros., he's a seriously agile heavyweight fighter. He can store up his trademark Wario Waft for explosive results. Did I mention he's gross? | ||
| | |Neutral - [[Chomp]]<br>Side - [[Wario Bike]]<br>Up - [[Corkscrew]]<br>Down - [[Wario Waft]] | ||
|[[Wario | |[[Wario Man]] | ||
|- | |- | ||
!align=center colspan="2"|[[File: | !align=center colspan="2"|[[File:Lucina_SSB4.png|120x120px]]<br> ''[[Lucina]]''<ref>http://www.smashbros.com/us/characters/lucina.html</ref> [[File:FireEmblem_Emblem.png|30px]] | ||
| | |Chrom's daughter and the future Princess of Ylissee. When she arrives from a doomed future seeking to prevent it from ever happening, she goes by the name Marth before her identity is revealed. She fights much like her adopted namesake, but her entire blade is equally powerful instead of having a more powerful tip. | ||
| | |Neutral - [[Shield Breaker]]<br>Side - [[Dancing Blade]]<br>Up - [[Dolphin Slash]]<br>Down - [[Counter]] | ||
|[[ | |[[Critical Hit]] | ||
|- | |- | ||
!align=center colspan="2"|[[File: | !align=center colspan="2"|[[File:DarkPitSSB4.png|120x120px]]<br> ''[[Dark Pit]]''<ref>http://nintendoenthusiast.com/news/ness-falco-dark-pit-smash-bros-3ds/</ref> [[File:KidIcarus Emblem.png|30px]] | ||
| | |Pit's mysterious, black-clad doppelgänger, Dark Pit. (Some call him Pittoo, but he really doesn't like that.) When he first appears, he immediately goes after both Pit and the Underworld Army. In Smash Bros., he uses moves a lot like Pit's, though both his bow and his Sacred Treasures are different. | ||
| | |Neutral - [[Silver Bow]]<br>Side - [[Electroshock Arm]]<br>Up - [[Power of Flight]]<br>Down - [[Guardian Orbitars]] | ||
|[[ | |[[Dark Pit Staff]] | ||
|- | |- | ||
!align=center colspan="2"|[[File: | !align=center colspan="2"|[[File:Dr Mario SSB4 Artwork.jpg|120x120px]]<br> [[Dr. Mario]]<ref>http://nintendoenthusiast.com/news/doctor-mario-jigglypuff-bowser-jr-confirmed-smash-bros/</ref> [[File:Mario_Emblem.png|35px]] | ||
| | |In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw [[Megavitamin]] capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage. | ||
| | |Neutral - [[Megavitamin]]s<br>Side - [[Super Sheet]]<br>Up - [[Super Jump Punch]]<br>Down - [[Dr. Tornado]] | ||
|[[ | |[[Dr Mario#Doctor Finale|Dr. Finale]] | ||
|- | |- | ||
!align=center colspan="2"|[[File:ROBSSB4EN.png|120x120px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px | !align=center colspan="2"|[[File:ROBSSB4EN.png|120x120px]]<br> [[R.O.B.]] [[File:ROB Emblem.png|30px]] | ||
|This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast. | |This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make a powerful blast. | ||
| | |Neutral - [[Robo Beam]]<br>Side - [[Arm Rotor]]<br>Up - [[Robo Burner]]<br>Down - [[Gyro]] | ||
|[[ | |[[Super Diffusion Beam]] | ||
|- | |- | ||
!align=center colspan="2"|[[File: | !align=center colspan="2"|[[File:G&WSSB4.png|120x120px]]<br> [[Mr. Game & Watch]]<ref>https://www.youtube.com/watch?v=PlOPQct8z_0</ref> [[File:Game&Watch Emblem.png|30px]] | ||
| | |Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying. | ||
| | |Neutral - [[Chef (move)|Chef]]<br>Side - [[Judge (move)|Judge]]<br>Up - [[Fire (move)|Fire]]<br>Down - [[Oil Panic (move)|Oil Panic]] | ||
|[[ | |[[Octopus (character)|Octopus]] | ||
|- | |- | ||
!align=center colspan="2"|[[File: | !align=center colspan="2"|[[File:DuckHuntSSB4.png|120x120px]]<br> ''[[Duck Hunt]]''<ref>https://www.youtube.com/watch?v=PlOPQct8z_0&feature=youtu.be</ref> [[File:DuckHunt Emblem.png|30px]]<br><small>''Duck Hunt Duo'' in PAL regions.</small> | ||
| | |You could call these two the stars of the NES 1985 launch title Duck Hunt. The goofy dog would chase down any ducks hit by the NES Zapper. In Smash Bros., these two work as a team to fight. When a can or a clay pigeon is in play, hit the button again to fire at it. Show your foes how the ducks felt! | ||
| | |Neutral - [[Trick Shot]]<br>Side - [[Clay Shooting]]<br>Up - [[Duck Jump]]<br>Down - [[Wild Gunman]] | ||
|[[ | |[[NES Zapper Posse]] | ||
|- | |- | ||
!colspan="5" style="font-size:12px"| | |||
!colspan="5"style="font-size:12px"| | |||
===Downloadable | === Downloadable === | ||
|- | |- | ||
!align=center colspan="2"rowspan="2"|[[File:SSB4 - Mewtwo Artwork.png|120x120px]]<br>[[Mewtwo]][[File: | !align=center colspan="2" rowspan="2"|[[File:SSB4 - Mewtwo Artwork.png|120x120px]]<br> [[Mewtwo]] [[File:Pokemon_Emblem.png|30px]] | ||
|Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might be worth it! | |Mewtwo puts its psychic powers to great use in this game. Not only does it have floaty jumps, but its telekinesis gives its extra reach and its throws added power. However, its light body makes it easy to launch, so if you're willing to take the risk of getting in close, it might be worth it! | ||
| | |Neutral - [[Shadow Ball]]<br>Side - [[Confusion]]<br>Up - [[Teleport]]<br>Down - [[Disable]] | ||
|[[ | |[[Psystrike]] | ||
|- | |- | ||
|colspan="3"|'''Release Date:''' April 28, 2015 (April 15, 2015 for Club Nintendo members who have purchased and registered both versions of the game)<br> | |colspan="3"|'''Release Date:''' April 28, 2015 (April 15, 2015 for Club Nintendo members who have purchased and registered both versions of the game)<br> | ||
'''Price:''' US$3.99 | '''Price:''' US$3.99, US$4.99 if it is purchased for both versions (Free download for Club Nintendo members who have purchased and registered both versions of the game) | ||
|- | |- | ||
!align=center colspan="2"rowspan="2"|[[File:SSB4 Lucas.png|120x120px]]<br>[[Lucas]][[File: | !align=center colspan="2" rowspan="2"|[[File:SSB4 Lucas.png|120x120px]]<br> [[Lucas]] [[File:EarthBound_Emblem.png|30px]] | ||
|The younger of the twin brothers from Nowhere makes his triumphant return to the game of Smash. Hailing from the Japan-only game Mother 3, Lucas's specialty is psychic projectile attacks. He can use these PSI attacks to do things like absorb enemy projectiles and deal supernatural damage! | |The younger of the twin brothers from Nowhere makes his triumphant return to the game of Smash. Hailing from the Japan-only game Mother 3, Lucas's specialty is psychic projectile attacks. He can use these PSI attacks to do things like absorb enemy projectiles and deal supernatural damage! | ||
| | |Neutral - [[PK Freeze]]<br>Side - [[PK Fire]]<br>Up - [[PK Thunder]]<br>Down - [[PSI Magnet]] | ||
|[[ | |[[PK Starstorm]] | ||
|- | |- | ||
|colspan="3"|'''Release Date:''' June 14, 2015<br> | |colspan="3"|'''Release Date:''' June 14, 2015<br> | ||
'''Price:''' US$3.99 | '''Price:''' US$3.99, US$4.99 if it is purchased for both versions | ||
|- | |- | ||
!align=center colspan="2"rowspan="2"|[[File:RoyFE-SSB4.png|120x120px]]<br>[[Roy (Fire Emblem)|Roy]][[File:FireEmblem Emblem.png|30px | !align=center colspan="2" rowspan="2"|[[File:RoyFE-SSB4.png|120x120px]]<br> [[Roy (Fire Emblem)|Roy]]<ref>[http://www.nintendo.com/nintendo-direct/06-01-2015/#/video-ndirect Nintendo Direct Mirco.] Nintendo. Web. Retrieved 6/14/2015</ref>[[File:FireEmblem Emblem.png|30px]] | ||
|Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade. | |Roy, the main character of Fire Emblem: The Binding Blade, returns for the first time since Melee! In The Binding Blade, Roy led the troops of Pherae into battle in his ailing father’s stead, and now he brings his speed and talent for short-range combat into this game. His sword, the Sword of Seals, is uniquely powerful at the base of the blade. | ||
| | |Neutral - [[Flare Blade]]<br>Side - [[Double-Edge Dance]]<br>Up - [[Blazer (Fire Emblem)|Blazer]]<br>Down - [[Counter]] | ||
|[[ | |[[Critical Hit]] | ||
|- | |- | ||
|colspan="3"|'''Release Date:''' June 14, 2015<br> | |colspan="3"|'''Release Date:''' June 14, 2015<br> | ||
'''Price:''' US$3.99 | '''Price:''' US$3.99, US$4.99 if it is purchased for both versions | ||
|- | |- | ||
!align=center colspan="2"rowspan="2"|[[File:Ryu-SSB4.png|120x120px]]<br> | !align=center colspan="2" rowspan="2"|[[File:Ryu-SSB4.png|120x120px]]<br> [[Ryu]]<ref>[http://www.nintendo.com/nintendo-direct/06-01-2015/#/video-ndirect Nintendo Direct Mirco.] Nintendo. Web. Retrieved 6/14/2015</ref>[[File:StreetFighterEmblem.png|30px]] | ||
|Ryu visits from the Street Fighter series! | |Ryu visits from the Street Fighter series! Ryu’s fighting style is based on karate, but he’s mixed in some other martial arts to make his own unique style. In Smash, he will perform either weak or strong attacks depending on if you press or hold down the buttons. His special attacks also have three power levels! | ||
| | |Neutral - [[Hadouken]]<br>Side - [[Tatsumaki Senpukyaku]]<br>Up - [[Shoryuken]]<br>Down - [[Focus Attack]] | ||
|[[ | |1: [[Shin Shoryuken]]<br>2: [[Shinku Hadoken]] | ||
|- | |- | ||
|colspan="3"|'''Release Date:''' June 14, 2015<br> | |colspan="3"|'''Release Date:''' June 14, 2015<br> | ||
'''Price:''' US$5.99 | '''Price:''' US$5.99, US$6.99 if it is purchased for both versions (Comes bundled with [[Suzaku Castle]]) | ||
|- | |- | ||
!align=center colspan="2" rowspan="2"|[[File:Cloud Strife - Super Smash Bros. for Nintendo 3DS and Wii U.png|120x120px]]<br> | !align=center colspan="2" rowspan="2"|[[File:Cloud Strife - Super Smash Bros. for Nintendo 3DS and Wii U.png|120x120px]]<br> [[Cloud Strife|Cloud]] [[File:FinalFantasySymbol.svg|30px]] | ||
|The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrad Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE's insurgence, however, will transform his destiny. | |The protagonist of FINAL FANTASY VII, Cloud wields the enormous Buster Sword, a memento from his comrad Zack. Once a SOLDIER of Shinra, he now fights as a mercenary against the corporation he originally served. His decision to join AVALANCHE's insurgence, however, will transform his destiny. | ||
| | |Neutral - [[Blade Beam]]<br>Side - [[Cross Slash]]<br>Up - [[Climhazzard]]<br>Down - [[Limit Charge]] | ||
|[[ | |[[Omnislash]] | ||
|- | |- | ||
|colspan="3"|'''Release Date:''' December 15, 2015<br> | |colspan="3"|'''Release Date:''' December 15, 2015<br> | ||
'''Price:''' US$5.99 | '''Price:''' US$5.99, US$6.99 if it is purchased for both versions (Comes bundled with [[Midgar]]) | ||
|- | |- | ||
!align=center colspan="2"rowspan="2"|[[File:Corrin (SSB for N3DS - Wii U artwork).png|120x120px]]<br> | !align=center colspan="2" rowspan="2"|[[File:Corrin (SSB for N3DS - Wii U artwork).png|120x120px]]<br> [[Corrin]] [[File:FireEmblem Emblem.png|30px]] | ||
| | | | ||
| | |Neutral - [[Dragon Fang Shot]]<br>Side - [[Dragon Lunge]]<br>Up - [[Dragon Ascent]]<br>Down - [[Counter Surge]] | ||
|[[ | |[[Torrential Roar]] | ||
|- | |- | ||
|colspan="3"|'''Release Date:''' February | |colspan="3"|'''Release Date:''' February, 2016<br> | ||
'''Price:''' US$4.99 | '''Price:''' US$4.99, US$5.99 if it is purchased for both versions | ||
|- | |- | ||
!align=center colspan="2"rowspan="2"|[[File:Bayonetta (SSB for N3DS - Wii U artwork).png|120x120px]]<br> | !align=center colspan="2" rowspan="2"|[[File:Bayonetta (SSB for N3DS - Wii U artwork).png|120x120px]]<br> [[Bayonetta]] [[File:BayonettaSymbol.svg|30px]] | ||
| | | | ||
| | |Neutral - [[Bullet Climax]]<br>Side - [[Heel Slide]] / [[After Burner Kick]]<br>Up - [[Witch Twist]]<br>Down - [[Witch Time]] | ||
|[[ | |[[Infernal Climax]] | ||
|- | |- | ||
|colspan="3"|'''Release Date:''' February | |colspan="3"|'''Release Date:''' February, 2016<br> | ||
'''Price:''' US$5.99 | '''Price:''' US$5.99, US$6.99 if it is purchased for both versions | ||
|} | |} | ||
{{br}} | {{br}} | ||
===Unlocking criteria=== | ===Unlocking criteria=== | ||
{| | {|border=1 cellpadding=3 align=center style=background:#fff7f7;text-align:center;width:60%;border-collapse:collapse | ||
|- | |||
!colspan=4|Criteria<ref>http://www.eventhubs.com/news/2014/sep/11/only-120-super-smash-bros-3ds-matches-required-unlock-all-characters-down-450-ssbb-and-10/</ref> | |||
|- | |- | ||
! | !Character | ||
! | !Criteria I | ||
! | !Criteria II | ||
! | !Stage of battle | ||
|- | |- | ||
! | !Falco | ||
|Clear Classic Mode | |Clear Classic Mode | ||
|Play 10 matches | |Play 10 matches | ||
|[[Orbital Gate Assault]] | |[[Orbital Gate Assault]] | ||
|- | |- | ||
! | !Wario | ||
|Clear 100-Man Smash | |Clear 100-Man Smash | ||
|Play 20 matches | |Play 20 matches | ||
|[[Gamer (stage)|Gamer]] | |[[Gamer (stage)|Gamer]] (no microgames) | ||
|- | |- | ||
! | !Lucina | ||
|Clear Classic Mode on intensity 5.5 or higher | |Clear Classic Mode on intensity 5.5 or higher | ||
|Play 30 matches | |Play 30 matches | ||
|[[ | |[[Coliseum]] | ||
|- | |- | ||
! | !Dark Pit | ||
|Clear All-Star mode on Normal | |Clear All-Star mode on Normal | ||
|Play 40 matches | |Play 40 matches | ||
|[[Palutena's Temple]] | |[[Palutena's Temple]] | ||
|- | |- | ||
! | !Dr. Mario | ||
|Clear | |Clear Master Orders on Hard | ||
|Play 50 matches | |Play 50 matches | ||
|[[Delfino Plaza]] | |[[Delfino Plaza]] | ||
|- | |- | ||
! | !R.O.B. | ||
|Clear Crazy Orders after 10 rounds and defeat Crazy Hand | |Clear Crazy Orders after 10 rounds and defeat Crazy Hand | ||
|Play 60 matches | |Play 60 matches | ||
|[[Wrecking Crew (stage)|Wrecking Crew]] | |[[Wrecking Crew (stage)|Wrecking Crew]] | ||
|- | |- | ||
! | !Mr. Game & Watch | ||
|Clear Classic Mode | |Clear Classic Mode in intensity 2.0 or higher with 5 characters | ||
|Play 80 matches | |Play 80 matches | ||
|[[Flat Zone X]] | |[[Flat Zone X]] | ||
|- | |- | ||
! | !Duck Hunt | ||
|Earn 1 KO in Cruel Smash | |Earn 1 KO in Cruel Smash | ||
|Play 100 matches | |Play 100 matches | ||
|[[Duck Hunt (stage)|Duck Hunt]] | |[[Duck Hunt (stage)|Duck Hunt]] | ||
|- | |- | ||
! | !Mii Fighter | ||
|Create in Custom | |Create in Custom | ||
|N/A | |N/A | ||
Line 740: | Line 623: | ||
*Wild Gunman (Duck Hunt attack and Final Smash) | *Wild Gunman (Duck Hunt attack and Final Smash) | ||
*Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt) | *Blinky, Pinky, Inky, and/or Clyde (Pac-Man attack and taunt) | ||
* | *Galaga (Pac-Man attack and taunt) | ||
* | *Galaxian (Pac-Man taunt) | ||
* | *Gaplus (Pac-Man taunt) | ||
*Mappy (Pac-Man taunt) | *Mappy (Pac-Man taunt) | ||
*Pooka (Pac-Man taunt) | *Pooka (Pac-Man taunt) | ||
*King (King & Balloon) (Pac-Man taunt) | *King (King & Balloon) (Pac-Man taunt) | ||
*Souvalou (Xevious) (Pac-Man taunt) | *Souvalou (Xevious ship) (Pac-Man taunt) | ||
*Boscononian (Pac-Man taunt) | *Boscononian (Pac-Man taunt) | ||
* | *Gil (Tower of Druaga) (Pac-Man taunt) | ||
* | *Hero (Dragon Buster) (Pac-Man taunt) | ||
* | *Sky Kid (Pac-Man taunt) | ||
*Rally-X Car (Pac-Man taunt) | *Rally-X Car (Pac-Man taunt) | ||
* | *Unknown beholder-like creature (Pac-Man taunt) | ||
* | *Unknown fuzzy troll-like creature (Pac-Man taunt) | ||
*[[Don-chan]] (Pac-Man taunt) | *[[Don-chan]] (Pac-Man taunt) | ||
* | *[http://xenoblade.wikia.com/wiki/Dunban Dunban] (Shulk's Final Smash) | ||
* | *[http://xenoblade.wikia.com/wiki/Riki Riki] (Shulk's Final Smash) | ||
===Stage cameos=== | ===Stage cameos=== | ||
Line 764: | Line 647: | ||
*[[Shy Guy]]s (Mario Circuit (''Brawl''), Mario Circuit (''Wii U'')) | *[[Shy Guy]]s (Mario Circuit (''Brawl''), Mario Circuit (''Wii U'')) | ||
*[[Lubba]] (Mario Galaxy) | *[[Lubba]] (Mario Galaxy) | ||
*[[Luma]] | *[[Luma (species)|Lumas]] (Mario Galaxy) | ||
*[[zeldawiki:Loftwing|Loftwings]] (Skyloft) | *[[zeldawiki:Loftwing|Loftwings]] (Skyloft) | ||
*[[nookipedia:Brewster|Brewster]] (Town and City) | *[[nookipedia:Brewster|Brewster]] (Town and City) | ||
Line 781: | Line 664: | ||
*[[nookipedia:Joan|Joan]] (Town and City) | *[[nookipedia:Joan|Joan]] (Town and City) | ||
*[[nookipedia:Don Resetti|Don Resetti]] (Town and City) | *[[nookipedia:Don Resetti|Don Resetti]] (Town and City) | ||
*[[nookipedia:Wisp|Wisp]] (Town and City) | *[[nookipedia:Wisp|Wisp]]<ref>http://www.twitch.tv/nintendo</ref> (Town and City) | ||
*[[nookipedia:Pete|Pete]] (Town and City) | *[[nookipedia:Pete|Pete]] (Town and City) | ||
*[[nookipedia:Celeste|Celeste]] (Town and City) | *[[nookipedia:Celeste|Celeste]] (Town and City) | ||
Line 789: | Line 672: | ||
*[[sonicretro:Rocky|Rocky]] (Windy Hill) | *[[sonicretro:Rocky|Rocky]] (Windy Hill) | ||
*[[metroidwiki:Ridley|Ridley]] (Pyrosphere) | *[[metroidwiki:Ridley|Ridley]] (Pyrosphere) | ||
*[[Kamek]] (Mushroom Kingdom U) | *[[Kamek]] (Mushroom Kingdom U)<ref name="NSMBUStage">https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF_QCvozw</ref> | ||
*[[Big Urchin]] (Mushroom Kingdom U) | *[[Big Urchin]] (Mushroom Kingdom U) | ||
| | | | ||
*[[Nabbit]] (Mushroom Kingdom U) | *[[Nabbit]] (Mushroom Kingdom U)<ref>https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlaBO_S5Q</ref> | ||
*[[bulbapedia:Garchomp (Pokémon)|Garchomp]] (Kalos Pokémon League stage) | *[[bulbapedia:Garchomp (Pokémon)|Garchomp]] (Kalos Pokémon League stage) | ||
*[[bulbapedia:Hydreigon (Pokémon)|Hydreigon]] (Kalos Pokémon League stage) | *[[bulbapedia:Hydreigon (Pokémon)|Hydreigon]] (Kalos Pokémon League stage) | ||
Line 801: | Line 684: | ||
*[[bulbapedia:Blaziken (Pokémon)|Blaziken]] (Kalos Pokémon League stage) | *[[bulbapedia:Blaziken (Pokémon)|Blaziken]] (Kalos Pokémon League stage) | ||
*[[5-Volt]] (Gamer stage) | *[[5-Volt]] (Gamer stage) | ||
*[[ | *[[Metal Face]] (Gaur Plain) | ||
*[[ | *[[Yellow Devil]] (Wily Castle) | ||
*[[ | *[[Ridley]] (Pyrosphere) | ||
|} | |} | ||
===Stage bosses=== | ===Stage bosses=== | ||
*[[Nabbit]] (Mushroom Kingdom U) | *[[Nabbit]] (Mushroom Kingdom U) | ||
*[[ | *[[Yellow Devil]] (Wily Castle) | ||
*[[Ridley]]/[[Meta Ridley]] (Pyrosphere) | *[[Ridley]]/[[Meta Ridley]] (Pyrosphere) | ||
*[[ | *[[Metal Face]] (Gaur Plains) | ||
*[[Master Hand]] | *[[Master Hand]]<ref>https://www.youtube.com/watch?v=oRq5bz6ZNYU</ref> | ||
*[[Crazy Hand]] | *[[Crazy Hand]] | ||
*[[Master Core]] | *[[Master Core]] | ||
==Stages== | ==Stages== | ||
''Super Smash Bros. for Wii U'' | ''Super Smash Bros. for Wii U'' is set to feature a total of 55 stages, mostly based on Nintendo games released for home consoles, and the most stages out of any ''Super Smash Bros.'' game to date. Of these, 33 stages are new, while 21 return from the previous three games, and one more has been confirmed for release. In addition, players have access to 41 stages by default and five more can be unlocked, for a total of 46 stages in the base game, while the other eight appear as downloadable content. Between the Nintendo 3DS and Wii U versions of the game, only seven stages are shared between each. | ||
Unlike ''Super Smash Bros. for Nintendo 3DS'', this game has a full My Music feature, allowing players to change the frequency at which each song plays for every stage. Players can change the music settings in the My Music menu, or on the stage select screen by pressing | Unlike ''Super Smash Bros. for Nintendo 3DS'', this game has a full My Music feature, allowing players to change the frequency at which each song plays for every stage. Players can change the music settings in the My Music menu, or on the stage select screen by pressing Y. Finally, every stage in the game has an "omega" ("Ω") variant, a completely flat stage similar to Final Destination. | ||
Stages listed in ''italics'' are unlockable. | |||
{|align=left width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial; font-size:12px;" | |||
{|width=100% | |||
|- | |- | ||
!width=" | !width="33%" rowspan="2"|Stage | ||
!width=" | !width="40%" rowspan="2"|Description | ||
!width="20%"rowspan="2"|Songs | !width="20%" rowspan="2"|Songs | ||
!width="7%"colspan="2"|Maximum # of players | !width="7%" colspan="2"|Maximum # of players | ||
|-align="center" | |-align="center" | ||
|width="3.5%"|Normal | |width="3.5%"|Normal | ||
Line 836: | Line 717: | ||
!colspan="8"|Normal Stages | !colspan="8"|Normal Stages | ||
|- | |- | ||
![[File:WiiU SmashBros scrnS01 16 E3.png|150px]]<br>[[Battlefield]] | ![[File:WiiU SmashBros scrnS01 16 E3.png|150px]]<br>[[Battlefield]] <ref name="SmashBrosDirect"/> [[File:SmashBros_Emblem.png|30px]] | ||
|The | |The iconic and original stage that is Battlefield is very straightforward, with a base platform and three stationary platforms set in a sky of floating ruins and architecture. It keeps things simple, with more focus on ground game than tactical options. | ||
|rowspan="2"| | |rowspan="2"| | ||
*Battlefield | *Battlefield | ||
Line 854: | Line 735: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:BigBattlefieldWiiU.png|150px]]<br>[[Battlefield|Big Battlefield]][[File: | ![[File:BigBattlefieldWiiU.png|150px]]<br>[[Battlefield|Big Battlefield]]<ref name="SmashBrosDirect"/> [[File:SmashBros_Emblem.png|30px]] | ||
| | |When 8 players are present, the double-sized Big Battlefield will be a better option to fight on than the regular Battlefield. Only then can madness truly ensue, thanks to more tactical options with the extra platforms. It still makes for a great starter stage like its smaller counterpart. | ||
|align="center"|8 | |align="center"|8 | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 WiiU FinalDestination.jpg|150px]]<br>[[Final Destination]] | ![[File:SSB4 WiiU FinalDestination.jpg|150px]]<br>[[Final Destination]]<ref name="SmashBrosDirect"/> [[File:SmashBros_Emblem.png|30px]] | ||
|Like | |Like previous installments, Final Destination is a very simple stage, consisting of a single platform with no distractions or gimmicks. Also, every other stage can be played on a "Final Destination" form, represented by an omega symbol. | ||
| | | | ||
*Final Destination | *Final Destination | ||
Line 878: | Line 759: | ||
|align="center"|4 | |align="center"|4 | ||
|- | |- | ||
![[File:Mushroom Kingdom U.png|150px]]<br>[[Mushroom Kingdom U]] (''[[New Super Mario Bros. U]]'')[[File: | ![[File:Mushroom Kingdom U.png|150px]]<br>[[Mushroom Kingdom U]] <ref name="NSMBUStage"></ref> (''[[New Super Mario Bros. U]]'') [[File:Mario_Emblem.png|30px]] | ||
| | |This stage is based on various levels from ''New Super Mario Bros. U''. On top of varied areas of different layouts and various obstacles found in other levels, Kamek appears to change the scenery, as well as Nabbit, who traps characters in his bag. | ||
| | | | ||
*Ground Theme / Underground Theme | *Ground Theme / Underground Theme | ||
Line 895: | Line 776: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 Mario Galaxy Stage.jpg|150px]]<br>[[Mario Galaxy (stage)|Mario Galaxy]] (''[[Super Mario Galaxy]]'')[[File: | ![[File:SSB4 Mario Galaxy Stage.jpg|150px]]<br>[[Mario Galaxy (stage)|Mario Galaxy]] <ref name="SmashBrosDirect"/> (''[[Super Mario Galaxy]]'') [[File:Mario_Emblem.png|30px]] | ||
| | |Designed after the Gateway Galaxy, this stage stays true to its origin of ''Super Mario Galaxy'' by having altered gravity, allowing for more unique battle tactics. It features elements from the ''Super Mario Galaxy'' games in the background. | ||
| | | | ||
* | *Egg Planet | ||
* | *Rosalina in the Observatory / Luma's Theme | ||
*Super Mario Galaxy | *Super Mario Galaxy | ||
*Egg Planet | *Egg Planet (Original) | ||
*Gusty Garden Galaxy | *Gusty Garden Galaxy | ||
*Theme of SMG2 | *Theme of SMG2 | ||
Line 914: | Line 795: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Delfino Plaza Brawl.PNG|150px]]<br>[[Delfino Plaza (stage)|Delfino Plaza]] | ![[File:SSB4 - Delfino Plaza Brawl.PNG|150px]]<br>[[Delfino Plaza (stage)|Delfino Plaza]]<ref name="Smash Wii U Direct"></ref> (''[[Super Mario Sunshine]]'') [[File:Mario Emblem.png|30px]] | ||
| | |This stage, returning from ''Super Smash Bros. Brawl'', has players travelling across the [[Isle Delfino]]'s main town, Delfino Plaza, from ''Super Mario Sunshine'', where they'll fight on various areas around the plaza, from several islands to on top of the Shine Gate. | ||
| | | | ||
*Delfino Plaza | *Delfino Plaza | ||
Line 927: | Line 808: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Mario Circuit MK8.PNG|150px]]<br>[[Mario Circuit (Super Smash Bros. for Wii U)|Mario Circuit]] (''[[Mario Kart 8]]'')[[File:Mario Emblem.png|30px | ![[File:SSB4 - Mario Circuit MK8.PNG|150px]]<br>[[Mario Circuit (Super Smash Bros. for Wii U)|Mario Circuit]]<ref name="Smash Wii U Direct"></ref> (''[[Mario Kart 8]]'') [[File:Mario Emblem.png|30px]] | ||
|This | |This Mario Circuit is inspired by the gravity-defying variation from ''Mario Kart 8'', modelled after a Möbius strip. It is a travelling stage, moving between locations of the track, from the side to even the inner straightaway. Shy Guys sometimes appear on the road from above, and act as obstacles. | ||
| | | | ||
*Circuit (Mario Kart 7) | *Circuit (Mario Kart 7) | ||
Line 942: | Line 823: | ||
|align="center"|4 | |align="center"|4 | ||
|- | |- | ||
![[File:SSB4 - Mario Circuit Brawl.PNG|150px]]<br>[[ | ![[File:SSB4 - Mario Circuit Brawl.PNG|150px]]<br>[[Mario Circuit (Super Smash Bros. Brawl)|Mario Circuit (Brawl)]]{{footnote|main|*}} <ref name="Smash Wii U Direct"></ref> (''[[Mario Kart (series)|Mario Kart]]'') [[File:Mario Emblem.png|30px]] | ||
|This stage returns from ''Super Smash Bros. Brawl''. Despite | |This stage returns from ''Super Smash Bros. Brawl''. Despite its name, it seems to be based on [[Figure-8 Circuit]] from ''[[Mario Kart DS]]''. Shy Guys appear on both sides of the stage, and attack characters if touched. | ||
| | | | ||
*Mario Circuit | *Mario Circuit | ||
Line 957: | Line 836: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Luigi's Mansion Brawl.PNG|150px]]<br>[[Luigi's Mansion (stage)|Luigi's Mansion]]{{footnote|main|*}} (''[[Luigi's Mansion]]'')[[File:Mario Emblem.png|30px | ![[File:SSB4 - Luigi's Mansion Brawl.PNG|150px]]<br>[[Luigi's Mansion (stage)|Luigi's Mansion]]{{footnote|main|*}} <ref name="Smash Wii U Direct"></ref> (''[[Luigi's Mansion]]'') [[File:Mario Emblem.png|30px]] | ||
| | |A returning stage from ''Super Smash Bros. Brawl'', based on the titular mansion from ''Luigi's Mansion''. The mansion itself isn't very strong, as the support poles can be broken, but it will eventually repair itself. | ||
| | | | ||
*Luigi's Mansion Theme | *Luigi's Mansion Theme | ||
Line 971: | Line 850: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Jungle Hijinxs.PNG|150px]]<br>[[Jungle Hijinxs (stage)|Jungle Hijinxs]] (''[[Donkey Kong Country Returns]]'')[[File:DK Emblem.png|30px | ![[File:SSB4 - Jungle Hijinxs.PNG|150px]]<br>[[Jungle Hijinxs (stage)|Jungle Hijinxs]] <ref name="Smash Wii U Direct"></ref> (''[[Donkey Kong Country Returns]]'') [[File:DK Emblem.png|30px]] | ||
|A stage based on the [[Jungle | |A stage based on the [[Jungle (Donkey Kong Country Returns)|Jungle]] from ''Donkey Kong Country Returns''. Unique to this stage is the feature of dual plane battles - fighting can take place between the foreground and the background. Characters move between them through Launch Barrels, but players can't use them commonly, due to a temporary flame status that can blow up any of the cannons. | ||
| | | | ||
*Gear Getaway | *Gear Getaway | ||
Line 987: | Line 866: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[FIle:SSB4UKongoJungle64.jpg|150px]]<br>''[[Kongo Jungle (Super Smash Bros.)|Kongo Jungle 64]]''{{footnote|main|***}} (''[[Donkey Kong Country]]'')[[File:DK Emblem.png|30px | ![[FIle:SSB4UKongoJungle64.jpg|150px]]<br>''[[Kongo Jungle (Super Smash Bros.)|Kongo Jungle 64]]''{{footnote|main|***}} <ref>http://www.smashbros.com/us/howto/entry13.html</ref> (''[[Donkey Kong Country]]'') [[File:DK Emblem.png|30px]] | ||
| | |A returning stage from ''Super Smash Bros.'' and ''Super Smash Bros. Melee''. Based on ''Donkey Kong Country'', this is a fairly simple stage with a few angled platforms, as well as Launch Barrels on either side of the stage. | ||
| | | | ||
*Kongo Jungle | *Kongo Jungle | ||
Line 999: | Line 878: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Skyloft.png|150px]]<br>[[Skyloft]] (''[[zeldawiki:The Legend of Zelda: Skyward Sword|The Legend of Zelda: Skyward Sword]]'')[[File: | ![[File:Skyloft.png|150px]]<br>[[Skyloft]]<ref name="SmashBrosDirect"/> (''[[zeldawiki:The Legend of Zelda: Skyward Sword|The Legend of Zelda: Skyward Sword]]'') [[File:Zelda_Emblem.png|30px]] | ||
| | |A stage based on one of the most prominent locations in ''The Legend of Zelda: Skyward Sword''. It is a travelling stage, moving between various locations in Skyloft, from resident homes to on top of the Light Tower to the Statue of the Goddess. | ||
| | | | ||
*Ballad of the Goddess / Ghirahim's Theme | *Ballad of the Goddess / Ghirahim's Theme | ||
Line 1,014: | Line 893: | ||
|align="center"|4 | |align="center"|4 | ||
|- | |- | ||
![[File:SSB4 - Bridge of Eldin Brawl.PNG|150px]]<br>[[Bridge of Eldin]]{{footnote|main|*}} (''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]'')[[File:Zelda Emblem.png|30px | ![[File:SSB4 - Bridge of Eldin Brawl.PNG|150px]]<br>[[Bridge of Eldin]]{{footnote|main|*}} <ref name="Smash Wii U Direct"></ref> (''[[zeldawiki:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]'') [[File:Zelda Emblem.png|30px]] | ||
| | |A stage which returns from ''Super Smash Bros. Brawl''. Based on a location from ''The Legend of Zelda: Twilight Princess'', the bridge acts as a main platform with two walk-outs. It can be occasionally broken, adding a temporary pit to the mix. | ||
| | | | ||
*Main Theme Ver. 2 (The Legend of Zelda) | *Main Theme Ver. 2 (The Legend of Zelda) | ||
Line 1,029: | Line 908: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Temple.png|150px]]<br>[[ | ![[File:Temple.png|150px]]<br>[[Temple]]{{footnote|main|**}} <ref name="Smash Wii U Direct"></ref>(''[[zeldawiki:The Legend of Zelda (series)|The Legend of Zelda]]'') [[File:Zelda_Emblem.png|30px]] | ||
| | |A stage which had previously appeared in ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl''. The stage is based on generic temples from ''The Legend of Zelda'' series, and in comparison to other stages, it is quite large, an interesting parallel to the size of said temples. | ||
| | | | ||
*Great Temple / Temple | *Great Temple / Temple | ||
Line 1,038: | Line 917: | ||
*Song of Storms | *Song of Storms | ||
*The Dark World | *The Dark World | ||
*Gerudo Valley | *Gerudo Valley (Original) | ||
*Dragon Roost Island | *Dragon Roost Island | ||
*Hyrule Main Theme | *Hyrule Main Theme | ||
Line 1,045: | Line 924: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Pyrosphere.png|150px]]<br>[[Pyrosphere (stage)|Pyrosphere]] (''[[metroidwiki:Metroid: Other M|Metroid: Other M]]'')[[File: | ![[File:Pyrosphere.png|150px]]<br>[[Pyrosphere (stage)|Pyrosphere]] <ref name="SmashBrosDirect"/> (''[[metroidwiki:Metroid: Other M|Metroid: Other M]]'') [[File:Metroid_Emblem.png|30px]] | ||
|Based on | |Based on a location from ''Metroid: Other M''. Enemies from that game occasionally appear and interfere with the battle. Ridley himself appears to interfere, but will join a player's side if attacked enough. | ||
| | | | ||
*Vs. Ridley | *Vs. Ridley | ||
Line 1,061: | Line 940: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Norfair Brawl.PNG|150px]]<br>[[Norfair]]{{footnote|main|*}} (''[[metroidwiki:Metroid (series)|Metroid]]'')[[File:Metroid Emblem.png|30px | ![[File:SSB4 - Norfair Brawl.PNG|150px]]<br>[[Norfair]]{{footnote|main|*}} <ref name="Smash Wii U Direct"></ref> (''[[metroidwiki:Metroid (series)|Metroid]]'') [[File:Metroid Emblem.png|30px]] | ||
| | |This stage is based on a location from ''Metroid'', and returns from ''Super Smash Bros. Brawl''. Lava occasionally rises up, in which case the player can attempt to enter a capsule that appears for protection. | ||
| | | | ||
*Main Theme (Metroid) | *Main Theme (Metroid) | ||
Line 1,076: | Line 955: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Port Town Aero Dive Brawl.PNG|150px]]<br>[[Port Town Aero Dive]]{{footnote|main|*}} (''[[ | ![[File:SSB4 - Port Town Aero Dive Brawl.PNG|150px]]<br>[[Port Town Aero Dive]]{{footnote|main|*}} <ref name="Smash Wii U Direct"></ref> (''[[f-zerowiki:F-Zero (series)|F-Zero]]'') [[File:F-Zero Emblem.png|30px]] | ||
| | |A stage that returns from ''Super Smash Bros. Brawl''. It moves around an ''F-Zero'' themed track, with cars occasionally appearing as obstacles. | ||
| | | | ||
*Mute City Ver. 3 | *Mute City Ver. 3 | ||
Line 1,085: | Line 964: | ||
*Fire Field | *Fire Field | ||
*Big Blue | *Big Blue | ||
*Mute City | *Mute City (Original) | ||
*Red Canyon | *Red Canyon | ||
*Car Select | *Car Select | ||
Line 1,098: | Line 977: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Woolly World.png|150px]]<br>[[Woolly World]] (''[[Yoshi's Woolly World]]'')[[File:Yoshi Emblem.png|30px | ![[File:Woolly World.png|150px]]<br>[[Woolly World]]<ref>[https://www.youtube.com/watch?v=ume06Q2bKgk&feature=youtu.be&t=1m33s]</ref> (''[[Yoshi's Woolly World]]'')<ref name="Smash Wii U Direct"></ref> [[File:Yoshi Emblem.png|30px]] | ||
|A stage based on the | |A stage based on the released Wii U title, ''Yoshi's Woolly World''. The stage moves between places, varying platform locations with each transfer, all with a soft and fabric-like texture. | ||
| | | | ||
*Yoshi's Island | *Yoshi's Island | ||
Line 1,110: | Line 989: | ||
*Main Theme (Yoshi's New Island) | *Main Theme (Yoshi's New Island) | ||
*Bandit Valley (Yoshi's New Island) | *Bandit Valley (Yoshi's New Island) | ||
*Yoshi's Woolly World | *Yoshi's Woolly World (Original) | ||
*Paper Mario Medley | *Paper Mario Medley | ||
*Try, Try Again | *Try, Try Again | ||
Line 1,117: | Line 996: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Yoshi's Island Melee.PNG|150px]]<br>[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]{{footnote|main|**}} (''[[Super Mario World]]'')[[File:Yoshi Emblem.png|30px | ![[File:SSB4 - Yoshi's Island Melee.PNG|150px]]<br>[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]{{footnote|main|**}} <ref name="Smash Wii U Direct"></ref>(''[[Super Mario World]]'') [[File:Yoshi Emblem.png|30px]] | ||
|A stage | |A stage returning from ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl''. Based on Yoshi's Island as it appears in ''Super Mario World'', it features many elements from that game, with a sloped design and Turning Blocks acting as platforms until attacked. | ||
| | | | ||
*Super Mario World Medley | *Super Mario World Medley | ||
Line 1,128: | Line 1,007: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Great Cave Offensive.PNG|150px]]<br>[[The Great Cave Offensive]] (''[[wikirby:Kirby Super Star|Kirby Super Star]]'')[[File:Kirby Emblem.png|30px | ![[File:SSB4 - Great Cave Offensive.PNG|150px]]<br>[[The Great Cave Offensive]] <ref name="Smash Wii U Direct"></ref> (''[[wikirby:Kirby Super Star|Kirby Super Star]]'') [[File:Kirby Emblem.png|30px]] | ||
|Based on the | |Based on the underground labyrinth from ''Kirby Super Star'', this is the largest stage in the game, with many different obstacles and objects that can be used. If a character touches a lava point at 100% damage or higher, they will be instantly KO'd. | ||
| | | | ||
*The Great Cave Offensive | *The Great Cave Offensive | ||
Line 1,146: | Line 1,025: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 Halberd.png|150px]]<br>[[Halberd]]{{footnote|main|*}} (''Kirby Super Star'')[[File: | ![[File:SSB4 Halberd.png|150px]]<br>[[Halberd]]{{footnote|main|*}} <ref name="SmashBrosDirect"/> (''Kirby Super Star'') [[File:Kirby_Emblem.png|30px]] | ||
|A stage returning from ''Super Smash Bros. Brawl''. | |A stage returning from ''Super Smash Bros. Brawl''. It circles around Meta Knight's Halberd ship. The platform can even land on the ship, where its Combo Cannon becomes an obstacle in of itself, either shooting a laser and grabbing opponents with its arm. | ||
| | | | ||
*The Legendary Air Ride Machine | *The Legendary Air Ride Machine | ||
Line 1,160: | Line 1,039: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 WiiU OrbitalGate.jpg|150px]]<br>[[Orbital Gate Assault]] (''[[lylatwiki:Star Fox: Assault|Star Fox: Assault]]'')[[File: | ![[File:SSB4 WiiU OrbitalGate.jpg|150px]]<br>[[Orbital Gate Assault]] (''[[lylatwiki:Star Fox: Assault|Star Fox: Assault]]'')<ref>https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKleI1-ZZQ</ref><ref name="Smash Wii U Direct"></ref> [[File:StarFox_Emblem.png|30px]] | ||
|A stage based on the Orbital Gate from the ''Star Fox'' series, specifically during the Aparoid invasion from ''Star Fox Assault''. The platform layout constantly changes as the ships and the Aparoid missiles move around. If Fox and Falco aren't present during a match, a conversation between the Star Fox crew can be activated. | |A stage based on the Orbital Gate from the ''Star Fox'' series, specifically during the Aparoid invasion from ''Star Fox Assault''. The platform layout constantly changes as the ships and the Aparoid missiles move around. If Fox and Falco aren't present during a match, a conversation between the Star Fox crew can be activated. | ||
| | | | ||
Line 1,175: | Line 1,054: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Lylat Cruise Brawl.PNG|150px]]<br>[[Lylat Cruise]]{{footnote|main|*}} (''[[lylatwiki:Star Fox (series)|Star Fox]]'')[[File:StarFox Emblem.png|30px | ![[File:SSB4 - Lylat Cruise Brawl.PNG|150px]]<br>[[Lylat Cruise]]{{footnote|main|*}} <ref name="Smash Wii U Direct"></ref> (''[[lylatwiki:Star Fox (series)|Star Fox]]'') [[File:StarFox Emblem.png|30px]] | ||
|A returning stage from ''Super Smash Bros. Brawl''. | |A returning stage from ''Super Smash Bros. Brawl''. It is a fairly simple stage with some platforms, and remains stationary throughout the match. However, the fighters are on the back of a ship, and will tilt the layout throughout the match. | ||
| | | | ||
*Space Armada | *Space Armada | ||
Line 1,188: | Line 1,067: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Kalos Pokemon League.png|150px]]<br>[[Kalos Pokémon League]] ([[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']])[[File: | ![[File:Kalos Pokemon League.png|150px]]<br>[[Kalos Pokémon League]] <ref name="Smash Wii U Direct"></ref> ([[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']])<ref name="SmashBrosDirect"/> [[File:Pokemon_Emblem.png|30px]] | ||
|This stage is based on the | |This stage is based on the Kalos region's take on the Pokémon League, a reoccurring location in the ''Pokémon'' series, featuring the main hall and Blazing, Ironworks, Flood, and Dragonmark chambers. Each chamber features obstacles themed to their Pokémon types, and Legendary Pokémon who will change up the battle at times. | ||
| | | | ||
*Battle! (Trainer Battle) (Pokémon X / Pokémon Y) | *Battle! (Trainer Battle) (Pokémon X / Pokémon Y) | ||
Line 1,208: | Line 1,087: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Pokémon | ![[File:Estadio Pokémon 2 SSBWiiU.png|150px]]<br>''[[Pokémon Stadium 2]]''{{footnote|main|*}} (''[[bulbapedia:Pokémon (series)|Pokémon]]'') [[File:Pokemon_Emblem.png|30px]] | ||
|A returning stage from ''Super Smash Bros. Brawl''. The | |A returning stage from ''Super Smash Bros. Brawl''. The layout constantly changes, and the hazards change depending on the current "type" variation the stage is on. | ||
| | | | ||
*Pokémon Main Theme (Pokémon Red / Pokémon Blue) | *Pokémon Main Theme (Pokémon Red / Pokémon Blue) | ||
Line 1,223: | Line 1,102: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Onett.png|150px]]<br>[[Onett]]{{footnote|main|**}} (''[[wikibound:EarthBound|EarthBound]]'')[[File:EarthBound Emblem.png|30px | ![[File:Onett.png|150px]]<br>[[Onett]]{{footnote|main|**}} (''[[wikibound:EarthBound|EarthBound]]'') [[File:EarthBound Emblem.png|30px]] | ||
| | |This stage previously appeared in ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl'' and is based on the town area from ''Earthbound''. It is one of the smaller stages, and cars will rapidly appear, which serve as obstacles. | ||
| | | | ||
*Onett | *Onett | ||
Line 1,238: | Line 1,117: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Coliseum.png|150px]]<br>[[ | ![[File:Coliseum.png|150px]]<br>[[Coliseum]]<ref>https://miiverse.nintendo.net/posts/AYMHAAACAABnUYn1COWN1Q</ref> (''[[fireemblem:Fire Emblem (series)|Fire Emblem]]'') [[File:FireEmblem Emblem.png|30px]] | ||
|A stage based on | |A stage based on a generic Coliseum from the ''Fire Emblem'' series. At first glance, it appears to be a very simple stage, but a large platform will, at some point, rise from the ground. | ||
| | | | ||
*The Devoted | *The Devoted | ||
Line 1,252: | Line 1,131: | ||
*Glory of Heracles | *Glory of Heracles | ||
*Attack (Soma Bringer) | *Attack (Soma Bringer) | ||
|align="center"|4 | |align="center"|4 | ||
|align="center"|4 | |align="center"|4 | ||
|- | |- | ||
![[File:Castle Siege.png|150px]]<br>[[Castle Siege]]{{footnote|main|*}} (''Fire Emblem'')[[File:FireEmblem Emblem.png|30px | ![[File:Castle Siege.png|150px]]<br>[[Castle Siege]]{{footnote|main|*}} (''Fire Emblem'') [[File:FireEmblem Emblem.png|30px]] | ||
|A returning stage from ''Super Smash Bros. Brawl''. | |A returning stage from ''Super Smash Bros. Brawl''. It moves between phases, each having a different platform layout. | ||
| | | | ||
*Fire Emblem Theme | *Fire Emblem Theme | ||
Line 1,272: | Line 1,149: | ||
*Victory Is Near | *Victory Is Near | ||
*Ike's Theme | *Ike's Theme | ||
|align="center"|8 | |align="center"|8 | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Flat Zone X.png|150px]]<br>''[[Flat Zone X]]'' (Game & Watch)[[File:Game&Watch Emblem.png|30px | ![[File:Flat Zone X.png|150px]]<br>''[[Flat Zone X]]'' (Game & Watch) [[File:Game&Watch Emblem.png|30px]] | ||
|A combination of the | |A combination of the Flat Zone stage from ''Super Smash Bros. Melee'' and the Flat Zone 2 stage from ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Nintendo 3DS''. As such, it features elements from both of those stages. | ||
| | | | ||
*Flat Zone 2 | *Flat Zone 2 | ||
Line 1,287: | Line 1,162: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 Palutena's Temple Stage.jpg|150px]]<br>[[Palutena's Temple]] (''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'')[[File: | ![[File:SSB4 Palutena's Temple Stage.jpg|150px]]<br>[[Palutena's Temple]] <ref name="SmashBrosDirect"/> (''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'') [[File:KidIcarus_Emblem.png|30px]] | ||
|A large stage based on | |A large stage based on a location from ''Kid Icarus: Uprising''. It features many platforms and hazard that characters must negotiate. Pit, if present on the stage, is also able to communicate with Palutena and Viridi to get advice on his opponents. | ||
| | | | ||
*Boss Fight 1 (Kid Icarus: Uprising) | *Boss Fight 1 (Kid Icarus: Uprising) | ||
Line 1,303: | Line 1,178: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Skyworld | ![[File:SSB4 - Skyworld Brawl.PNG|150px]]<br>[[Skyworld]]{{footnote|main|*}} <ref name="Smash Wii U Direct"></ref> (''[[icaruspedia:Kid Icarus|Kid Icarus]]'') [[File:KidIcarus Emblem.png|30px]] | ||
|A returning stage from ''Super Smash Bros. Brawl''. The platforms present on the stage can be temporarily broken, allowing players to fall through them. | |A returning stage from ''Super Smash Bros. Brawl''. The platforms present on the stage can be temporarily broken, allowing players to fall through them while broken. | ||
| | | | ||
*Underworld | *Underworld | ||
Line 1,313: | Line 1,188: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Gamer SSB4.png|150px]]<br>[[Gamer (stage)|Gamer]] (''[[Game & Wario]]'')[[File:Wario Emblem.png|30px | ![[File:Gamer SSB4.png|150px]]<br>[[Gamer (stage)|Gamer]] (''[[Game & Wario]]'') [[File:Wario Emblem.png|30px]] | ||
|A stage based on | |A stage based on one of the games that can be played in ''Game & Wario''. 5-Volt constantly appears, and any characters caught in her gaze will be launched. Players can used the layout to hide from her when she is present, however. | ||
| | | | ||
*Gamer | *Gamer | ||
Line 1,327: | Line 1,202: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Garden of Hope.png|150px]]<br>[[Garden of Hope]] (''[[Pikipedia:Pikmin 3|Pikmin 3]]'')[[File: | ![[File:Garden of Hope.png|150px]]<br>[[Garden of Hope]]<ref name="SmashBrosDirect"/> (''[[Pikipedia:Pikmin 3|Pikmin 3]]'') [[File:Pikmin_Emblem.png|30px]] | ||
|A stage based on | |A stage based on a location from ''Pikmin 3''. As well as featuring many platforms, a Peckish Aristocrab will occasionally appear to destroy some of the structures present. Though, some Pikmin will come soon after to repair them. | ||
| | | | ||
*Stage Select (Pikmin 2) | *Stage Select (Pikmin 2) | ||
Line 1,341: | Line 1,216: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Town and City.png|150px]]<br>[[Town and City]] (''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'')[[File: | ![[File:Town and City.png|150px]]<br>[[Town and City]]<ref name="SmashBrosDirect"/> (''[[nookipedia:Animal Crossing: City Folk|Animal Crossing: City Folk]]'') [[File:AnimalCrossing_Emblem.png|30px]] | ||
|A stage based on both the player's town and the city from ''Animal Crossing: City Folk''. It moves between two locations, with the characters and background changing respectively. The stage itself is | |A stage based on both the player's town and the city from ''Animal Crossing: City Folk''. It moves between the two locations, with the characters and background changing respectively. The stage itself is quite simple, with few platforms. The time of day is affected by the Wii U system's built-in clock. | ||
| | | | ||
*Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World) | *Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World) | ||
Line 1,352: | Line 1,227: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Smashville.png|150px]]<br>''[[Smashville]]''{{footnote|main|*}} (''[[nookipedia:Animal Crossing|Animal Crossing]]'')[[File: | ![[File:Smashville.png|150px]]<br>''[[Smashville]]''{{footnote|main|*}} (''[[nookipedia:Animal Crossing|Animal Crossing]]'') [[File:AnimalCrossing_Emblem.png|30px]] | ||
|A returning stage from ''Super Smash Bros. Brawl''. It is similar to Town and City in design, but does not feature the city background (as this stage is based on ''Animal Crossing: Wild World'', which did not feature the city). The time of day, like Town and City, is affected by the Wii U system's built-in clock. | |A returning stage from ''Super Smash Bros. Brawl''. It is similar to Town and City in design, but does not feature the city background (as this stage is based on ''Animal Crossing: Wild World'', which did not feature the city). The time of day, like Town and City, is affected by the Wii U system's built-in clock. | ||
| | | | ||
Line 1,364: | Line 1,239: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Wii Fit Studio.png|150px]]<br>[[Wii Fit Studio]] ('' | ![[File:Wii Fit Studio.png|150px]]<br>[[Wii Fit Studio]]<ref name="SmashBrosDirect"/> (''[[wikipedia:Wii Fit|Wii Fit]]'') [[File:Wii Fit series icon.png|40px]] | ||
|A stage based on the ''Wii Fit'' series. The stage features a mirror that will change occasionally to a silhouette demonstrating yoga poses and platforms designed after Wii Balance Boards. | |A stage based on the ''Wii Fit'' series. The stage features a mirror that will change occasionally to a silhouette demonstrating yoga poses, and platforms designed after Wii Balance Boards. | ||
| | | | ||
*Super Hoop | *Super Hoop | ||
Line 1,380: | Line 1,255: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Boxing Ring.png|150px]]<br>[[Boxing Ring]] | ![[File:Boxing Ring.png|150px]]<br>[[Boxing Ring]]<ref name="SmashBrosDirect"/> (''[[wikipedia:Punch-Out|Punch-Out<nowiki>!!</nowiki>]]'') [[File:PunchOutSymbol.png|30px]] | ||
|A stage based on | |A stage based on the ''Punch-Out!!'' series. The edges of the ring section of the stage act as springs, and can be used to get to the stage's top. The light fixture present can damage players as it falls. | ||
| | | | ||
*Jogging/Countdown | *Jogging/Countdown | ||
Line 1,394: | Line 1,269: | ||
|align="center"|4 | |align="center"|4 | ||
|- | |- | ||
![[File:Gaur Plain.png|150px]]<br>[[Gaur Plain]] | ![[File:Gaur Plain.png|150px]]<br>[[Gaur Plain]] (''[[wikipedia:Xenoblade Chronicles|Xenoblade Chronicles]]'') [[File:XenobladeEmblem.png|40px]] | ||
|Based on the | |Based on the area from ''Xenoblade Chronicles'', the stage is a widely opened area with a multitude of platforms. Metal Face will attack fighters at night, and can destroy the platforms. | ||
| | | | ||
*Gaur Plain | *Gaur Plain | ||
Line 1,409: | Line 1,284: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Duck Hunt.png|150px]]<br>''[[Duck Hunt (stage)|Duck Hunt]]'' | ![[File:Duck Hunt.png|150px]]<br>''[[Duck Hunt (stage)|Duck Hunt]]''<ref>[https://www.youtube.com/watch?v=Bp8His5AWqk]</ref> (''[[wikipedia:Duck Hunt|Duck Hunt]]'') [[File:DuckHunt Emblem.png|30px]] | ||
|A stage based on the game ''Duck Hunt''. | |A stage based on the game ''Duck Hunt''. If ducks are attacked, they are "shot", and the dog in the background holds them up afterwards. The trees present on the stage act as platforms. | ||
| | | | ||
*Duck Hunt Medley | *Duck Hunt Medley | ||
Line 1,422: | Line 1,297: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:75m SSB4.png|150px]]<br>[[ | ![[File:75m SSB4.png|150px]]<br>[[75m (Super Smash Bros. Brawl)|75m]]{{footnote|main|*}} <ref name="Smash Wii U Direct"></ref> (''[[Donkey Kong (series)|Donkey Kong]]'') [[File:DK Emblem.png|30px]] | ||
| | |This stage returns from ''Super Smash Bros. Brawl''. Based on the [[75m]] level from the ''Donkey Kong'' game originally released in arcades during 1981, it features many ladders, platforms, and obstacles. The retro Donkey Kong found here will even occasionally send springs from the left side to act as obstacles. | ||
| | | | ||
*Donkey Kong | *Donkey Kong | ||
Line 1,434: | Line 1,309: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Wrecking Crew.PNG|150px]]<br>[[Wrecking Crew (stage)|Wrecking Crew]] (''[[Wrecking Crew]]'')[[File:WreckingCrew Emblem.png|30px | ![[File:SSB4 - Wrecking Crew.PNG|150px]]<br>[[Wrecking Crew (stage)|Wrecking Crew]]<ref name="Smash Wii U Direct"></ref> (''[[Wrecking Crew]]'') [[File:WreckingCrew Emblem.png|30px]] | ||
|This stage stays true to its origin of the NES game, ''Wrecking Crew'', though with a big overhaul in design. The bombs | |This stage stays true to its origin of the NES game, ''Wrecking Crew'', though with a big overhaul in design. The bombs, the falling floors, or the barrels can trap characters temporarily and the bombs in particular can destroy the floors. | ||
| | | | ||
*Wrecking Crew Medley | *Wrecking Crew Medley | ||
Line 1,448: | Line 1,323: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Pilotwings.png|150px]]<br>[[Pilotwings]] (''[[nwiki:Pilotwings series|Pilotwings]]'')[[File:Pilotwings Symbol.png|30px | ![[File:Pilotwings.png|150px]]<br>[[Pilotwings]]<ref name="SmashBrosDirect"/> (''[[nwiki:Pilotwings series|Pilotwings]]'')<ref>http://mariopartylegacy.com/2013/08/new-details-regarding-the-pilotwings-stage-in-super-smash-bros/</ref> [[File:Pilotwings Symbol.png|30px]] | ||
|A stage based on two areas from the ''Pilotwings'' series. As it travels between locations, characters battle on planes. The match starts on the classic red bi-plane from the original ''Pilotwings'' before shifting onto the modern yellow bi-plane from ''Pilotwings Resort''. | |A stage based on two areas from the ''Pilotwings'' series. As it travels between locations, characters battle on planes. The match starts on the classic red bi-plane from the original ''Pilotwings'', before shifting onto the modern yellow bi-plane from ''Pilotwings Resort''. | ||
| | | | ||
*Light Plane | *Light Plane | ||
Line 1,455: | Line 1,330: | ||
*Turbo Jet | *Turbo Jet | ||
*Pedal Glider | *Pedal Glider | ||
*Light Plane | *Light Plane (Original) | ||
*Dillon's Rolling Western: The Last Ranger | *Dillon's Rolling Western: The Last Ranger | ||
*ST01 Roll Out, Wonderful 100! | *ST01 Roll Out, Wonderful 100! | ||
Line 1,461: | Line 1,336: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Wuhu Island.png|150px]]<br>[[Wuhu Island]] ('' | ![[File:Wuhu Island.png|150px]]<br>[[Wuhu Island]]<ref name="Smash Wii U Direct"></ref> (''[[wikipedia:Wii Sports Resort|Wii Sports Resort]]'') [[File:WiiSports Emblem.png|30px]] | ||
|A stage taking place on Wuhu Island; a location which first appeared in ''Wii Sports Resort''. | |A stage taking place on Wuhu Island; a location which first appeared in ''Wii Sports Resort''. It is a travelling stage, with altering layouts respectively. | ||
| | | | ||
*Wii Sports Series Medley | *Wii Sports Series Medley | ||
Line 1,475: | Line 1,350: | ||
|align="center"|4 | |align="center"|4 | ||
|- | |- | ||
![[File:SSB4 Windy Hill Zone Stage.jpg|150px]]<br>[[Windy Hill Zone]] (''[[sonicretro:Sonic Lost World|Sonic Lost World]]'')[[File:Sonic Emblem.png|30px | ![[File:SSB4 Windy Hill Zone Stage.jpg|150px]]<br>[[Windy Hill Zone]]<ref name="SmashBrosDirect"/><ref name="Smash Wii U Direct"></ref> (''[[sonicretro:Sonic Lost World|Sonic Lost World]]'') [[File:Sonic Emblem.png|30px]] | ||
|A medium-sized stage, based on the first area from the Lost Hex, found in ''Sonic Lost World''. It features many different types of platforms, including a large wheel with rotating platforms | |A medium-sized stage, based on the first area from the Lost Hex, found in ''Sonic Lost World''. It features many different types of platforms, including a large wheel with rotating platforms. | ||
| | | | ||
*Windy Hill - Zone 1 | *Windy Hill - Zone 1 | ||
Line 1,495: | Line 1,370: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Wily Castle.png|150px]]<br>[[Wily Castle]] | ![[File:Wily Castle.png|150px]]<br>[[Wily Castle]]<ref name="SmashBrosDirect"/> (''[[wikipedia:Mega Man|Mega Man]]'') [[File:MegaMan Emblem.png|30px]] | ||
|A stage based on Wily Castle from the ''Mega Man'' series | |A stage based on Wily Castle from the ''Mega Man'' series (although this iteration appears to be specifically based on ''Mega Man 2''). The Yellow Devil will appear at points, and interfere with the battle. | ||
| | | | ||
*Mega Man 2 Medley | *Mega Man 2 Medley | ||
Line 1,511: | Line 1,386: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:Pac-Land.png|150px]]<br> ''[[Pac-Land]]'' ('' | ![[File:Pac-Land.png|150px]]<br> ''[[Pac-Land]]'' (''[[wikipedia:Pac-Land|Pac-Land]]'') [[File:Pac-ManEmblem.png|25px]] | ||
|A stage based on the game ''PAC-LAND''. It is a scrolling stage, moving between locations from said game. | |A stage based on the game ''PAC-LAND''. It is a scrolling stage, moving between locations from said game. | ||
| | | | ||
Line 1,529: | Line 1,404: | ||
!align=center colspan=5 width="100%"|Extra Stages | !align=center colspan=5 width="100%"|Extra Stages | ||
|- | |- | ||
![[File:SSB4U Dream Land 64.png|150px]]<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]] | ![[File:SSB4U Dream Land 64.png|150px]]<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]{{footnote|main|***}}<ref name="Smash Wii U Direct"></ref> ([[wikirby:Kirby (series)|''Kirby'']]) [[File:Kirby Emblem.png|30px]] | ||
| | |A stage returning from ''Super Smash Bros.'' and ''Super Smash Bros. Melee'' as paid-for DLC. It is based on the main location of the ''Kirby'' series. It is Kirby, Meta Knight, and King Dedede's homeland. [[Whispy Woods]] appear here and occasionally blows wind to push any characters off the stage. [[Bronto Burt]]s and King Dedede appear in the background of the stage. | ||
'' | |||
| | | | ||
*Gourmet Race (64) | *Gourmet Race (64) | ||
Line 1,544: | Line 1,416: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SuzakuCastle1.png|150px]]<br>[[Suzaku Castle]] | ![[File:SuzakuCastle1.png|150px]]<br>[[Suzaku Castle]]<ref name="Smash Wii U Direct"></ref> (''[[wikipedia:Street Fighter II|Street Fighter II]]'') [[File:StreetFighterEmblem.png|25px]] | ||
| | |A stage based on Ryu's home stage in ''Street Fighter II''. The stage has four wooden platforms; the two to the right have walkoffs, while the left side has one small platform above another small platform. There are signs that can be broken, but they do not have any influence on gameplay. | ||
A stage based on Ryu's home stage in ''Street Fighter II''. The stage has four wooden platforms; the two to the right have walkoffs, while the left side has one small platform above another small platform. There are signs that can be broken, but they do not have any influence on gameplay. | |||
| | | | ||
*Ryu Stage | *Ryu Stage | ||
Line 1,559: | Line 1,428: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 - Miiverse.PNG|150px]]<br>[[Miiverse (stage)|Miiverse]] ([[Miiverse]])[[File:MiiverseSymbol.png|30px | ![[File:SSB4 - Miiverse.PNG|150px]]<br>[[Miiverse (stage)|Miiverse]]<ref name="Smash Wii U Direct"></ref> ([[Miiverse]]) [[File:MiiverseSymbol.png|30px]] | ||
| | |A stage available as free DLC from the 1.0.8 version. It is based on Miiverse (Nintendo's social website service), and posts from players can be displayed in the stage's background. This stage can't be played online. | ||
A stage available as free DLC from the 1.0.8 | |||
| | | | ||
*Mii Plaza | *Mii Plaza | ||
Line 1,581: | Line 1,447: | ||
|align="center"|4 | |align="center"|4 | ||
|- | |- | ||
![[File:SSB4 WiiU PeachCastle.jpg|150px]]<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] | ![[File:SSB4 WiiU PeachCastle.jpg|150px]]<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]{{footnote|main|***}} (''[[Super Mario (series)|Super Mario]]'') [[File:Mario_Emblem.png|30px]] | ||
| | |A stage returning from ''Super Smash Bros.'' and released July 30, 2015. This stage has a tower with a moving board and a thin, pass-through platform, as well as two slanted platforms hovering in mid-air. A bumper is situated above the stage and can knock unwary players around the stage. | ||
A stage returning from ''Super Smash Bros.'' This stage has a tower with a moving board and a thin, pass-through platform as well as two slanted platforms hovering in mid-air. | |||
| | | | ||
*Peach's Castle Stage | *Peach's Castle Stage | ||
*Main Theme (Super Mario 64) | *Main Theme (Super Mario 64) | ||
*Slide | *Slide | ||
*Ground Theme (Super Mario Bros. 3) | *Ground Theme (Super Mario Bros. 3) (Original) | ||
*Ground Theme (Super Mario Bros. 2) | *Ground Theme (Super Mario Bros. 2) | ||
|align="center"|8 | |align="center"|8 | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File:SSB4 WiiU HyruleCastle.jpg|150px]]<br>[[Hyrule Castle|Hyrule Castle (64)]] | ![[File:SSB4 WiiU HyruleCastle.jpg|150px]]<br>[[Hyrule Castle|Hyrule Castle (64)]]{{footnote|main|***}} ([[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'']]) [[File:Zelda_Emblem.png|30px]] | ||
| | |A stage returning from ''Super Smash Bros.'' and released on July 30, 2015. This stage plays out on the top of the castle, featuring a flat area to the left, floating platforms in the middle, and an undercover area to the right. Every 30 seconds, a whirlwind appears, able to catch players and fire them up into the air, which can KO them at high percentages. | ||
A stage returning from ''Super Smash Bros.'' This stage plays out on the top of | |||
| | | | ||
*Hyrule Castle Stage | *Hyrule Castle Stage | ||
Line 1,610: | Line 1,470: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File: | ![[File:SSB4 WiiU SuperMarioMaker.jpg|150px]]<br>[[Super Mario Maker (stage)|Super Mario Maker]] (''[[Super Mario Maker]]'') [[File:Mario_Emblem.png|30px]] | ||
| | |A stage based on ''Super Mario Maker'' and was released on September 30, 2015. | ||
A stage based on ''Super Mario Maker'' | |||
| | | | ||
*Style Switch: Ground Theme | *Style Switch: Ground Theme | ||
Line 1,639: | Line 1,496: | ||
*Ground Theme (New Super Mario Bros. U) | *Ground Theme (New Super Mario Bros. U) | ||
*Peach's Castle Stage | *Peach's Castle Stage | ||
*Ground Theme (Super Mario Bros. 3) | *Ground Theme (Super Mario Bros. 3) (Original) | ||
*Ground Theme (Super Mario Bros. 2) | *Ground Theme (Super Mario Bros. 2) | ||
*Ground Theme (Super Mario Bros.) | *Ground Theme (Super Mario Bros.) (Original) | ||
*Ground Theme (Super Mario World) | *Ground Theme (Super Mario World) | ||
|align="center"|8 | |align="center"|8 | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File: | ![[File:SSB4 WiiU PirateShip.jpg|150px]]<br>[[Pirate Ship]]{{footnote|main|*}} (''[[zeldawiki:The Legend of Zelda: The Wind Waker|The Legend of Zelda: The Wind Waker]]'') [[File:Zelda_Emblem.png|30px]] | ||
| | |A returning stage from ''Super Smash Bros. Brawl'' and was released on September 30, 2015. | ||
A returning stage from ''Super Smash Bros. Brawl'' | |||
| | | | ||
*Dragon Roost Island | *Dragon Roost Island | ||
Line 1,658: | Line 1,512: | ||
*Tal Tal Heights | *Tal Tal Heights | ||
*Song of Storms | *Song of Storms | ||
*Gerudo Valley | *Gerudo Valley (Original) | ||
*Gerudo Valley | *Gerudo Valley | ||
*Ocarina of Time Medley | *Ocarina of Time Medley | ||
Line 1,668: | Line 1,522: | ||
|- | |- | ||
|- | |- | ||
![[File:Midgar.png|150px]]<br>[[Midgar]] | ![[File:Midgar.png|150px]]<br>[[Midgar]] (''[[wikipedia:Final Fantasy VII|Final Fantasy VII]]'') [[File:FinalFantasySymbol.svg|30px]] | ||
| | |Midgar is the city from ''Final Fantasy VII''. The stage has a similar layout to Battlefield, but during the battle, collecting a Summon Materia causes one of the game's summons to appear and attack the stage and combatants. The stage was released on December 15, 2015, alongside [[Cloud Strife|Cloud]]. | ||
Midgar is the city from ''Final Fantasy VII''. The stage has a similar layout to Battlefield, but during the battle, collecting a Summon Materia causes one of the game's summons to appear and attack the stage and combatants. | |||
| | | | ||
*Let the Battles Begin! | *Let the Battles Begin! | ||
Line 1,679: | Line 1,530: | ||
|align="center"|8 | |align="center"|8 | ||
|- | |- | ||
![[File: | ![[File:UmbraClockTower.png|150px]]<br>[[Umbra Clock Tower]] (''[[wikipedia:Bayonetta|Bayonetta]]'') [[File:BayonettaSymbol.svg|30px]] | ||
| | |A piece of the falling clock tower from the opening of ''Bayonetta''. While the stage itself is completely flat, pieces of debris may fly by to serve as platforms. This stage was confirmed during the December 15, 2015 ''Super Smash Bros.'' Final Video Presentation. | ||
A piece of the falling clock tower from the opening of ''Bayonetta''. While the stage itself is completely flat, pieces of debris may fly by to serve as platforms. | |||
| | | | ||
*Let's Hit The Climax! | *Let's Hit The Climax! | ||
Line 1,696: | Line 1,544: | ||
*The Legend Of Aesir | *The Legend Of Aesir | ||
*Time For The Climax! | *Time For The Climax! | ||
|} | |} | ||
{{footnote|note|*|Returning stages from ''Super Smash Bros. Brawl''}} | {{footnote|note|*|Returning stages from ''Super Smash Bros. Brawl''}} | ||
{{footnote|note|**|Returning stages from ''Super Smash Bros. Melee''}} | {{footnote|note|**|Returning stages from ''Super Smash Bros. Melee''}} | ||
{{footnote|note|***|Returning stages from ''Super Smash Bros.''}} | {{footnote|note|***|Returning stages from ''Super Smash Bros.''}} | ||
{{br}} | |||
===Unlocking criteria=== | ===Unlocking criteria=== | ||
{| | {|border=1 cellpadding=3 align=center style=background:#fff7f7;text-align:center;width:60%;border-collapse:collapse | ||
|- | |- | ||
! | !colspan=2|Criteria | ||
|- | |- | ||
!Kongo Jungle 64 | !width=30%|Kongo Jungle 64 | ||
|Clear the "The Original Heavyweights" Event | |width=30%|Clear the "The Original Heavyweights" Event | ||
|- | |- | ||
!Pokemon Stadium 2 | !Pokemon Stadium 2 | ||
Line 1,730: | Line 1,575: | ||
==Items== | ==Items== | ||
''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' feature many new items. Both versions feature the same types of items. | ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' feature many new items. Both versions feature the same types of items.<ref>http://www.smashbros.com/us/howto/entry5.html</ref> | ||
===Normal items=== | ===Normal items=== | ||
75 items, 26 of which are new, appear in the games. | 75 items, 26 of which are new, appear in the games. | ||
====New items==== | ====New items==== | ||
{| | {| | ||
| | | | ||
*[[Back Shield]] | *[[Back Shield]] | ||
*[[Beehive]] | *[[Beehive (item)|Beehive]] | ||
*[[Beetle (item)|Beetle]] | *[[Beetle (item)|Beetle]]<ref>https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlIFChT8g</ref> | ||
*[[Bombchu]] | *[[Bombchu]] | ||
*[[ | *[[Boomerang]] | ||
*[[Boss Galaga]] | *[[Boss Galaga]]<ref>https://miiverse.nintendo.net/posts/AYMHAAACAADRUqGLcG3i0w</ref> | ||
*[[ | *[[Bullet Bill]] | ||
*[[Cucco]] | *[[Cucco]]<ref>http://smashbros-miiverse.com/items</ref> | ||
*[[Daybreak]] | *[[Daybreak]] | ||
| | | | ||
*[[Drill ( | *[[Drill (Super Smash Bros.)|Drill]] | ||
*[[Fairy Bottle]] | *[[Fairy Bottle]] | ||
*[[ | *[[Fire Bar]] | ||
*[[Grass]] | *[[Grass]] | ||
*[[Gust Bellows]] | *[[Gust Bellows]] | ||
Line 1,756: | Line 1,602: | ||
*[[Ore Club]] | *[[Ore Club]] | ||
| | | | ||
*[[ | *[[POW Block]] | ||
*[[Rocket Belt]] | *[[Rocket Belt]] | ||
*[[Special Flag]] | *[[Special Flag]] | ||
*[[Spiny Shell ( | *[[Spiny Shell (Mario Kart)|Spiny Shell]] | ||
*[[Steel Diver]] | *[[Steel Diver]] | ||
*[[ | *[[Super Leaf]] | ||
*[[Treasure chest|Treasure Chest]] | *[[Treasure chest|Treasure Chest]] | ||
*[[X Bomb]] | *[[X Bomb]] | ||
Line 1,774: | Line 1,620: | ||
*[[Beam Sword]] | *[[Beam Sword]] | ||
*[[Blast Box]] | *[[Blast Box]] | ||
*[[ | *[[Bob-omb]] | ||
*[[Bumper ( | *[[Bumper (item)|Bumper]] | ||
*[[Bunny Hood]] | *[[Bunny Hood]] | ||
*[[Capsule (Super Smash Bros. | *[[Capsule (Super Smash Bros.)|Capsule]] | ||
*[[CD]] | *[[CD]] | ||
*[[Crate]] | *[[Crate]] | ||
*[[Deku Nut]] | *[[Deku Nut]] | ||
*[[Dragoon]] | *[[Dragoon]]<ref name="SmashBrosDirect"/> | ||
*[[ | *[[Fire Flower]] | ||
*[[Food]] | *[[Food]] | ||
*[[Franklin Badge]] | *[[Franklin Badge]] | ||
Line 1,790: | Line 1,636: | ||
*[[Gooey Bomb]] | *[[Gooey Bomb]] | ||
*[[Green Shell]] | *[[Green Shell]] | ||
*[[ | *[[Hammer]] | ||
*[[Heart Container]] | *[[Heart Container]] | ||
*[[Home-Run Bat]] | *[[Home-Run Bat]] | ||
*[[Lightning]] | *[[Lightning]] | ||
*[[Lip's Stick]] | *[[Lip's Stick]] | ||
*[[Maxim Tomato]] | *[[Maxim Tomato]]<ref name="160ScreensVideo"/> | ||
*[[ | *[[Metal Box]]<ref name="160ScreensVideo">http://www.youtube.com/watch?v=vqRNuDK-oL0</ref> | ||
*[[Motion-Sensor Bomb]] | *[[Motion-Sensor Bomb]] | ||
*[[Mr. Saturn]] | *[[Mr. Saturn]] | ||
*[[ | *[[Party Ball]] | ||
*[[Pitfall]] | *[[Pitfall]] | ||
*[[Poison Mushroom]] | *[[Poison Mushroom]]<ref name="160ScreensVideo"/> | ||
*[[Poké Ball]] | *[[Poké Ball]] | ||
*[[Ray Gun]] | *[[Ray Gun]] | ||
Line 1,808: | Line 1,654: | ||
*[[Sandbag]] | *[[Sandbag]] | ||
*[[Screw Attack]] | *[[Screw Attack]] | ||
*[[ | *[[Smart Bomb]] | ||
*[[Smash Ball]] | *[[Smash Ball]] | ||
*[[Smoke Ball]] | *[[Smoke Ball]] | ||
Line 1,816: | Line 1,662: | ||
*[[Super Mushroom]] | *[[Super Mushroom]] | ||
*[[Super Scope]] | *[[Super Scope]] | ||
*[[ | *[[Superspicy Curry]]<ref name="160ScreensVideo"/> | ||
*[[ | *[[Super Star|Starman]]<ref name="160ScreensVideo"/> | ||
*[[Team Healer]] | *[[Team Healer]] | ||
*[[ | *[[Timer]] | ||
*[[ | *[[Trophy]] | ||
*[[Unira]] | *[[Unira]] | ||
*[[Warp Star]] | *[[Warp Star]] | ||
Line 1,827: | Line 1,673: | ||
===Assist Trophies=== | ===Assist Trophies=== | ||
In both games, [[Assist Trophy|Assist Trophies]] return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from ''Super Smash Bros. Brawl''. | In both games, [[Assist Trophy|Assist Trophies]] return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from ''Super Smash Bros. Brawl''. | ||
====New Assist Trophies==== | ====New Assist Trophies==== | ||
{| | {| | ||
| | | | ||
*[[Ashley]] | *[[Ashley and Red|Ashley]]<ref>https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlg-A6DGw</ref> | ||
*[[Chain Chomp]] | *[[Chain Chomp]]<ref name="SmashBrosDirect"/> | ||
*[[ | *[[Color TV-Game 15]]<ref name="SmashBrosDirect"/> | ||
*[[Dark Samus]] | *[[Dark Samus (Metroid)|Dark Samus]]<ref name="SmashBrosDirect"/> | ||
*[[ | *[[Dillon]]<ref name="Dillon">https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF6psy0BQ</ref> | ||
*[[ | *[[Dr. Kawashima]] | ||
*[[ | *[[Elec Man]]<ref name="SmashBrosDirect"/> | ||
| | | | ||
*[[ | *[[Ghirahim]] | ||
*[[ | *[[Ghosts (Pacman)|Ghosts]] | ||
*[[Isabelle]] | *[[Isabelle]]<ref>https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlPwyCl0Q</ref> | ||
*[[ | *[[Magnus (Kid Icarus)|Magnus]] | ||
*[[ | *[[Midna]]<ref name="SmashBrosDirect"/> | ||
*[[ | *[[Mother Brain]]<ref>https://miiverse.nintendo.net/posts/AYMHAAACAADMUKljuklzNg</ref> | ||
*[[ | *[[Nightmare]] | ||
| | | | ||
*[[ | *[[Phosphora]]<ref name="Palutena"/> | ||
*[[ | *[[Riki]]<ref>https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlk_hY9ow</ref> | ||
*[[ | *[[Sablé Prince]] | ||
*[[ | *[[Sheriff (character)|Sheriff]] | ||
*[[ | *[[Skull Kid]]<ref>[https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnZZEvggg]</ref> | ||
*[[ | *[[Starman (Mother)|Starman]] | ||
*[[ | *[[Takamaru]] | ||
|} | |} | ||
Line 1,858: | Line 1,705: | ||
{| | {| | ||
| | | | ||
*[[ | *[[Andross]]<ref>http://au.ign.com/wikis/super-smash-bros-wii-u-3ds/Daily_Updates</ref> | ||
*[[ | *[[Devil]]<ref name="SmashBrosDirect"/> | ||
*[[ | *[[Dr. Wright]]<ref name="SmashBrosDirect"/> | ||
*[[Hammer Bro]] | *[[Hammer Bro]] | ||
*[[ | *[[Infantry and Tanks]] | ||
*[[ | *[[Jeff]] | ||
| | | | ||
*[[Kat | *[[Kat]] and [[Ana]] | ||
*[[ | *[[Knuckle Joe]]<ref name="SmashBrosDirect"/> | ||
*[[Lakitu | *[[Lakitu|Lakitu and Spinies]] | ||
*[[ | *[[Lyn]]<ref name="SmashBrosDirect"/> | ||
*[[ | *[[Metroid]]<ref>https://miiverse.nintendo.net/posts/AYMHAAACAADRUqF28hXM1w</ref> | ||
*[[ | *[[Nintendog]] (French Bulldog)<ref>[http://mariopartylegacy.com/2013/12/week-27-super-smash-bros-official-site-updates/]</ref> | ||
| | | | ||
*[[ | *[[Saki Amamiya]]<ref name="SmashBrosDirect"/> | ||
*[[ | *[[Samurai Goroh]]<ref name="SmashBrosDirect"/> | ||
*[[ | *[[Shadow the Hedgehog]] | ||
*[[ | *[[Starfy]]<ref>http://smashbros-miiverse.com/items</ref> | ||
*[[ | *[[Tingle]]<ref>http://www.screwattack.com/news/tingle-appears-assist-trophy-upcoming-smash-game</ref> | ||
*[[Waluigi]] | *[[Waluigi]]<ref>https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlLqsgn_Q</ref> | ||
|} | |} | ||
===Pokémon=== | ===[[Pokémon]]=== | ||
Just like the Assist Trophies, Nintendo has implemented the use of Pokémon. This set of Pokémon features more focus on the [[bulbapedia:Generation V|fifth]] and [[bulbapedia:Generation VI|sixth]] generations, but still features Pokémon from | Just like the Assist Trophies, Nintendo has implemented the use of Pokémon. This set of Pokémon features more focus on the [[bulbapedia:Generation V|fifth]] and [[bulbapedia:Generation VI|sixth]] generations, but still features Pokémon from previous generations. The Wii U and 3DS versions have the same amount of Pokemon. 40 different species are featured, of which 23 are new. | ||
====New Pokémon==== | ====New Pokémon==== | ||
{| | {| | ||
| | | | ||
*Abomasnow | *[[Abomasnow]] | ||
*Arceus | *[[Arceus]]<ref name="SmashBrosDirect"/> | ||
*Chespin | *[[Chespin]] | ||
*Darkrai | *[[Darkrai]]<ref name="160ScreensVideo"/> | ||
*Dedenne | *[[Dedenne]]<ref>https://miiverse.nintendo.net/posts/AYMHAAACAAAYUKlLxf9O9A</ref> | ||
*Eevee | *[[Eevee]]<ref name="SmashBrosDirect"/> | ||
*Fennekin | *[[Fennekin]]<ref name="SmashBrosDirect"/> | ||
*Fletchling | *[[Fletchling]] | ||
| | | | ||
*Genesect | *[[Genesect]] | ||
*Giratina | *[[Giratina]] | ||
*Gogoat | *[[Gogoat]]<ref name="SmashBrosDirect"/> | ||
*Inkay | *[[Inkay]] | ||
*Keldeo | *[[Keldeo]]<ref name="SmashBrosDirect"/> | ||
*Kyurem | *[[Kyurem]]<ref name="SmashBrosDirect"/> | ||
*Meloetta | *[[Meloetta]]<ref name="SmashBrosDirect"/> | ||
*Oshawott | *[[Oshawott]] | ||
| | | | ||
*Palkia | *[[Palkia]]<ref>https://miiverse.nintendo.net/posts/AYMHAAACAADRUqFtqsdrEA</ref> | ||
*Snivy | *[[Snivy]] | ||
*Spewpa | *[[Spewpa]]<ref name="160ScreensVideo"/> | ||
*Swirlix | *[[Swirlix]] | ||
*Victini | *[[Victini]]<ref name="SmashBrosDirect"/> | ||
*Xerneas | *[[Xerneas]]<ref>http://smashbros-miiverse.com/items</ref> | ||
*Zoroark | *[[Zoroark]] | ||
|} | |} | ||
Line 1,915: | Line 1,763: | ||
{| | {| | ||
| | | | ||
*Bellossom | *[[Bellossom]] | ||
*Deoxys | *[[Deoxys]]<ref name="SmashBrosDirect"/> | ||
*Electrode | *[[Electrode]]<ref name="SmashBrosDirect"/> | ||
*Entei | *[[Entei]]<ref name="SmashBrosDirect"/> | ||
*Gardevoir | *[[Gardevoir]] | ||
*Goldeen | *[[Goldeen]]<ref name="160ScreensVideo"/> | ||
| | | | ||
*Kyogre | *[[Kyogre]] | ||
*Latias | *[[Latias]] & [[Latios]] | ||
*Lugia | *[[Lugia]] | ||
*Meowth | *[[Meowth]]<ref name="SmashBrosDirect"/> | ||
*Metagross | *[[Metagross]]<ref name="SmashBrosDirect"/> | ||
*Mew | *[[Mew]]<ref name="160ScreensVideo"/> | ||
| | | | ||
*Moltres | *[[Moltres]] | ||
*Snorlax | *[[Snorlax]]<ref name="160ScreensVideo"/> | ||
*Staryu | *[[Staryu]]<ref name="SmashBrosDirect"/> | ||
*Suicune | *[[Suicune]] | ||
*Togepi | *[[Togepi]] | ||
|} | |} | ||
==Reception== | ==Reception== | ||
''Super Smash Bros. for Wii U'' has received critical acclaim, praising its variety of modes and character selection. | ''Super Smash Bros. for Wii U'' has received critical acclaim, praising its variety of modes and character selection. | ||
{|class="wikitable | |||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | {|cellpadding="4" style="float:left; border: 2px solid black; width:100%; font-size: 100%; text-align: center; margin:5px;" class="wikitable review_template" | ||
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
|Reviewer, Publication | |Reviewer, Publication | ||
Line 1,946: | Line 1,794: | ||
|Comment | |Comment | ||
|- | |- | ||
|Jose Otero, [http://www.ign.com/articles/2014/11/19/super-smash-bros-for-wii-u-review IGN] | |||
|Jose Otero, [ | |||
|9.8/10 | |9.8/10 | ||
|align= | |align=left|''Nearly every aspect of Smash Wii U seems fine-tuned not only to appeal to the nostalgia of long-time Nintendo fans, but also to be accessible to new players. Once they’re hooked, it draws them in deeper with a set of great modes and tempting rewards. There’s just so much here, and I’ve rarely seen a game with so many enjoyable and replayable ideas in a single package. Playing eight-player matches and classic four-player brawls are only the beginning, and I don’t see a reason to stop playing Super Smash Bros. for Wii U for a long time.'' | ||
|- | |- | ||
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators | !colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | ||
|-style="background-color:#E6E6E6;" | |-style="background-color:#E6E6E6;" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
Line 1,964: | Line 1,804: | ||
|- | |- | ||
|colspan=2|Metacritic | |colspan=2|Metacritic | ||
|colspan=2 | |colspan=2|[http://www.metacritic.com/game/wii-u/super-smash-bros-for-wii-u 92] | ||
|- | |- | ||
|colspan=2|GameRankings | |colspan=2|GameRankings | ||
|colspan=2|[ | |colspan=2|[http://www.gamerankings.com/wii-u/633202-super-smash-bros-for-wii-u/index.html 92.39%] | ||
|} | |} | ||
Within three days of launch in North America, ''Super Smash Bros. for Wii U'' sold over 490,000 units, making it the fastest-selling Wii U title in North America.<ref>Karmali, Luke (November 25, 2014). [http://www.ign.com/articles/2014/11/25/super-smash-bros-is-north-americas-fastest-selling-wii-u-game Super Smash Bros. is North America's Fastest-Selling Wii U Game]. IGN. Retrieved November 26, 2014.</ref> ''Super Smash Bros. for Wii U'' also won the award for the "Best Fighting Game" at The Game Awards 2014. | |||
Within three days of launch in North America, ''Super Smash Bros. for Wii U'' sold over 490,000 units, making it the fastest-selling | |||
== | ==Updates== | ||
Note that the most recently released software update must be downloaded in order to access Online. In addition, most updates invalidate replay data created before that update, making them unplayable. | |||
===1.0.1=== | ===1.0.1=== | ||
'''Release date:''' November 21, 2014<br> | '''Release date:''' November 21, 2014<br> | ||
On the same day as the release of the game, update version 1.0.1 was released for ''Super Smash Bros. for Wii U''. The update makes fixes to enhance gameplay stability. For those who pre-ordered the game digitally, the update is part of the game download.<ref name="support"> | On the same day as the release of the game, update version 1.0.1 was released for ''Super Smash Bros. for Wii U''. The update makes fixes to enhance gameplay stability. For those who pre-ordered the game digitally, the update is part of the game download.<ref name="support">[http://en-americas-support.nintendo.com/app/answers/detail/a_id/13305/p/431 How to Update Super Smash Bros. for Wii U]. Nintendo Support page. Retrieved November 28, 2014.</ref> | ||
===1.0.2=== | ===1.0.2=== | ||
'''Release date:''' January 29, 2015<br> | '''Release date:''' January 29, 2015<br> | ||
The second update was released January 29, 2015, the update's download size is 316 MB, and it updates the game to version 1.0.2. It is also required for online play. The update adds 15 additional stages to 8-Player Smash mode, nine standard and six omega forms, in addition to making other minor fixes.<ref> | The second update was released January 29, 2015, the update's download size is 316 MB, and it updates the game to version 1.0.2. It is also required for online play. The update adds 15 additional stages to 8-Player Smash mode, nine standard and six omega forms, in addition to making other minor fixes.<ref>Seedhouse, Alex (January 29, 2015). [http://www.nintendo-insider.com/2015/01/29/super-smash-bros-wii-u-update-1-0-2-now-live/ Super Smash Bros. for Wii U update 1.0.2 now live]. Nintendo Insider. Retrieved January 29, 2015.</ref> | ||
===1.0.6=== | ===1.0.6=== | ||
[[File:SUMABURA.PNG|thumb|200px|''Super Smash Bros. for Wii U'' | [[File:SUMABURA.PNG|thumb|right|200px|''Super Smash Bros. for Wii U'''s players of these countries (in blue) can send and recive photos, replays, custom stages and Mii characters via online.]] | ||
'''Release date:''' April 15, 2015<ref name="Direct April 1"> | '''Release date:''' April 15, 2015<ref name="Direct April 1">Nintendo (April 1, 2015). [https://youtu.be/IMedqo8mLaQ?t=2m11s Nintendo Direct 4.1.2015]. YouTube. Retrieved April 3, 2015.</ref><br> | ||
The third update for ''Super Smash Bros. for Wii U'' was released the same day as the Mewtwo downloadable content for Club Nintendo members as well as the additional Mii suits, updating the game directly to version 1.0.6, the same as the current version of the Nintendo 3DS game. In addition to adjusting the character balance, the update adds a prompt to the Notifications menu to take players directly to the | The third update for ''Super Smash Bros. for Wii U'' was released the same day as the Mewtwo downloadable content for Club Nintendo members as well as the additional Mii suits, updating the game directly to version 1.0.6, the same as the current version of the Nintendo 3DS game. In addition to adjusting the character balance, the update adds a prompt to the Notifications menu to take players directly to the Nintendo eShop to purchase downloadable content. The update also adds Share mode to ''Super Smash Bros. for Wii U'', allowing players to post, view, and download replays, photos, Mii Fighters, and custom stages online.<ref name="Direct April 1"></ref> The update also adds six additional Ω versions of stages to 8-Player Smash mode. The update also adds compatibility with the first set of released downloadable content. | ||
===1.0.7=== | ===1.0.7=== | ||
Line 2,002: | Line 1,838: | ||
===1.0.9=== | ===1.0.9=== | ||
'''Release date:''' July 2, 2015<br> | '''Release date:''' July 2, 2015<br> | ||
This update simply makes unspecified gameplay changes.<ref> | This update simply makes unspecified gameplay changes.<ref>McMinn, Kevin (July 2, 2015). [http://nintendonews.com/2015/07/super-smash-bros-wii-u-update-1-0-9-available/ Super Smash Bros. Wii U Update 1.0.9 Available]. Nintendo News. Retrieved July 2, 2015.</ref> | ||
===1.1.0=== | ===1.1.0=== | ||
'''Release date:''' July 30, 2015<br> | '''Release date:''' July 30, 2015<br> | ||
The version 1.1.0 update adds Tournament mode to the game, as well as the ability to post saved replays to YouTube. This also adds compatibility with the latest set of downloadable content released July 31. In addition, upon downloading, players receive the K.K. Slider Outfit and Hat for free.<ref> | The version 1.1.0 update adds Tournament mode to the game, as well as the ability to post saved replays to YouTube. This also adds compatibility with the latest set of downloadable content released July 31. In addition, upon downloading, players receive the K.K. Slider Outfit and Hat for free.<ref>Whitehead, Thomas (July 30, 2015). [http://www.nintendolife.com/news/2015/07/super_smash_bros_version_110_update_is_now_live Super Smash Bros. Version 1.1.0 Update is Now Live]. Nintendo Life. Retrieved July 30, 2015.</ref> | ||
===1.1.1=== | ===1.1.1=== | ||
'''Release Date:''' September 30th, 2015<br> | '''Release Date:''' September 30th, 2015<br> | ||
Version 1.1.1 adds compatibility with the latest set of downloadable content released the same day. The update also makes various gameplay changes | Version 1.1.1 adds compatibility with the latest set of downloadable content released the same day. The update also makes various gameplay changes. | ||
===1.1.2=== | ===1.1.2=== | ||
'''Release Date:''' October 8, 2015<br> | '''Release Date:''' October 8, 2015<br> | ||
For update version 1.1.2, the only update to the game is a fix for a glitch which makes Diddy Kong unable to be grabbed after being hit with a multi-hit attack while shielding.<ref> | For update version 1.1.2, the only update to the game is a fix for a glitch which makes Diddy Kong unable to be grabbed after being hit with a multi-hit attack while shielding.<ref>Whitehead, Thomas (October 6, 2015). [http://www.nintendolife.com/news/2015/10/upcoming_super_smash_bros_patch_will_make_diddy_kong_less_obnoxious Upcoming Super Smash Bros. Patch Will Make Diddy Kong Less Obnoxious]. Nintendo Life. Retrieved October 6, 2015.</ref> | ||
===1.1.3=== | ===1.1.3=== | ||
'''Release Date: '''December 15, 2015<br> | '''Release Date:'''December 15, 2015<br> | ||
The tenth update of the game adds compatibility with the latest set of downloadable content released the same day. | The tenth update of the game adds compatibility with the latest set of downloadable content released the same day. | ||
==Downloadable content== | ==Downloadable content== | ||
Fourteen downloadable features have been released thus far, consisting of five stages and four playable characters. Mewtwo was released in April 2015; owners of both versions that registered the games in [[Club Nintendo (rewards program)|Club Nintendo]] received the DLC for free. Lucas, Roy and Ryu were released in June 2015. The stages Miiverse, Dream Land (64) and Suzaku Castle were also released in June 2015, while Peach's Castle (64) and Hyrule Castle (64) were released in July, and Pirate Ship and Super Mario Maker were released in September. Finally, four waves of additional Mii Costumes have been released alongside the characters and stages. | |||
Bundles also exist which allow players to purchase entire waves or specific portions of the downloadable content. | Bundles also exist which allow players to purchase entire waves or specific portions of the downloadable content. | ||
==amiibo== | ==amiibo== | ||
''Super Smash Bros. for Wii U'' natively features amiibo support, and is the first Wii U game to feature amiibo compatibility. Using these figures allows players to have the figure's character appear in the game and fight, either with or against the player or against each other.<ref> | ''Super Smash Bros. for Wii U'' natively features amiibo support, and is the first Wii U game to feature amiibo compatibility. Using these figures allows players to have the figure's character appear in the game and fight, either with or against the player or against each other.<ref>[https://www.youtube.com/watch?v=GisRY6h100U]</ref> Every time an amiibo competes in battle, it increases its level and battle stats<ref name="amiibo">https://www.youtube.com/watch?v=odUjMhc6YgU</ref>, the highest level being fifty.<ref>[https://twitter.com/NintendoAmerica/status/476552588570017793]</ref> Its moves are also customizable.<ref name="amiibo"/> The ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the ''Super Smash Bros.'' line is being released in waves, with every fighter planned to receive an amiibo.<ref>[http://ie.ign.com/articles/2014/06/12/e3-2014-nintendo-on-amiibo-smash-bros-and-custom-figurines E3 2014: Nintendo on Amiibo, Smash Bros., and Custom Figurines - IGN]</ref> | ||
==Soundtrack== | ==Soundtrack== | ||
[[File:Smash 3DS Wii U soundtrack US.png|thumb|250px|The cover to the soundtrack.]] | [[File:Smash 3DS Wii U soundtrack US.png|thumb|250px|The cover to the soundtrack.]] | ||
{{main|Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack}} | {{main|Super Smash Bros. for Nintendo 3DS / Wii U: A Smashing Soundtrack}} | ||
A two-disc soundtrack for ''Super Smash Bros. for Nintendo 3DS / Wii U'' was distributed exclusively to [[Club Nintendo (rewards program)|Club Nintendo]] members who registered a copy of both the Wii U and Nintendo 3DS game before January 13, 2015.<ref | A two-disc soundtrack for ''Super Smash Bros. for Nintendo 3DS / Wii U'' was distributed exclusively to [[Club Nintendo (rewards program)|Club Nintendo]] members who registered a copy of both the Wii U and Nintendo 3DS game before January 13, 2015.<ref>[http://club2.nintendo.com/smash-promo/ Super Smash Bros. Offer]. Nintendo. Retrieved September 13, 2014.</ref> The red disc contains tracks from the Nintendo 3DS game, while the blue disc contains tracks from the Wii U game.<ref name="Smash Wii U Direct"></ref> | ||
{{br}} | {{br}} | ||
==Pre-release and unused content== | ==Pre-release and unused content== | ||
{{main|List of Super Smash Bros. for Nintendo 3DS / Wii U | {{main|List of Super Smash Bros. for Nintendo 3DS / Wii U beta elements}} | ||
According to [[Masahiro Sakurai]] on Famitsu, he was planning on adding the [[Ice Climbers]] for ''Super Smash Bros. for Nintendo 3DS / Wii U'', but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS, as Masahiro Sakurai stated that the fighters in the 3DS version would be running at 60 frames per second.<ref> | According to [[Masahiro Sakurai]] on Famitsu, he was planning on adding the [[Ice Climbers]] for ''Super Smash Bros. for Nintendo 3DS / Wii U'', but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS, as Masahiro Sakurai stated that the fighters in the 3DS version would be running at 60 frames per second.<ref>[http://nintendoeverything.com/sakurai-addresses-ice-climbers-absence-in-smash-bros-wii-u3ds-and-more-in-new-famitsu-column/ Sakurai mentions about the Ice Climbers had trouble developing on the ''Super Smash Bros. for Nintendo 3DS''.]</ref> | ||
==Staff== | ==Staff== | ||
Line 2,059: | Line 1,879: | ||
==Glitches== | ==Glitches== | ||
{{main|List of Super Smash Bros. for Wii U glitches}} | {{main|List of Super Smash Bros. for Wii U glitches}} | ||
==={{conjecturaltext|Yoshi Egg Inside Nabbit}}=== | |||
In The Mushroom Kingdom U stage if Yoshi loses his last stock he can get stuck inside of Nabbit. The egg will stay inside of Nabbit until he leaves the stage. The details of this glitch are still unknown. | |||
<ref>[https://www.youtube.com/watch?v=Eihp8kBRqfw&feature=youtu.be]</ref> | |||
==Gallery== | ==Gallery== | ||
{{ | {{Morepic}} | ||
<gallery> | <center><gallery widths=160px> | ||
File:Logo EN - Super Smash Bros. Wii U.png|[[Wii U]] version logo | |||
</gallery></center> | |||
</gallery> | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreignname | ||
|Jap=大乱闘スマッシュブラザーズ for Wii U | |Jap=大乱闘スマッシュブラザーズ for Wii U | ||
|JapR=Dairantō Sumasshu Burazāzu fō Wī Yū | |JapR=Dairantō Sumasshu Burazāzu fō Wī Yū | ||
|JapM=Great Melee Smash | |JapM=Great Melee Smash Brothers for Wii U | ||
| | |Spa=Super Smash Bros. para Wii U | ||
| | |SpaM=Super Smash Bros. for Wii U | ||
| | |FraA=Super Smash Bros. pour Wii U | ||
| | |FraAM=Super Smash Bros. for Wii U | ||
| | |FraE=Super Smash Bros. pour Wii U | ||
| | |FraEM=Super Smash Bros. for Wii U | ||
| | |Dut=Super Smash Bros. voor Wii U | ||
| | |DutM=Super Smash Bros. for Wii U | ||
| | |Ger=Super Smash Bros. für Wii U | ||
| | |GerM=Super Smash Bros. for Wii U | ||
| | |Ita=Super Smash Bros. per Wii U | ||
|ItaM=Super Smash Bros. for Wii U | |ItaM=Super Smash Bros. for Wii U | ||
}} | |Por=Super Smash Bros. para a Wii U | ||
|PorM=Super Smash Bros. for the Wii U | |||
|Rus=Super Smash Bros. для Wii U | |||
|RusR=Super Smash Bros. dlya Wii U | |||
|RusM=Super Smash Bros. for Wii U | |||
|Chi=任天堂明星大亂鬥Wii U | |||
|ChiR=Rèntiāntáng Míngxīng Wii U | |||
|ChiM=Nintendo Stars: Great Melee Wii U}} | |||
==External links== | |||
*[http://www.smashbros.com/ Official ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'' website] | |||
==References== | ==References== | ||
{{NIWA|SmashWiki-p=Super Smash Bros. 4}} | |||
<references/> | <references/> | ||
{{BoxTop}} | |||
{{ | |||
{{SSB4}} | {{SSB4}} | ||
{{ | {{Mariogames}} | ||
{{Wii U}} | {{Wii U}} | ||
{{WiFi}} | |||
[[de:Super Smash Bros. for Wii U]] | [[de:Super Smash Bros. for Wii U]] | ||
[[it:Super Smash Bros. for Wii U]] | [[it:Super Smash Bros. for Wii U / Nintendo 3DS]] | ||
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U|*]] | [[Category:Super Smash Bros. for Nintendo 3DS / Wii U|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Wii U | [[Category:Super Smash Bros. Series]] | ||
[[Category:Wii U Games]] | |||
[[Category:Crossover Games]] | |||
[[Category:Amiibo-compatible games]] | [[Category:Amiibo-compatible games]] | ||
[[Category:2014 games]] | [[Category:2014 games]] | ||