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'''''Super Smash Bros. for Nintendo 3DS''''' is the first handheld entry of the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. It and its partner game, ''[[Super Smash Bros. for Wii U]]'', were both developed by [[Sora Ltd.]] and [[Bandai Namco Games]],<ref>{{cite|url=www.nintendo.com/us/nintendo-direct/06-21-2012|title=Nintendo Direct 6.21.2012|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> and released as the joint fourth installment, though ''Super Smash Bros. for Nintendo 3DS'' had released slightly earlier. Both games were designed to be similar to one another, though both retain some exclusive content, such as ''Super Smash Bros. for Nintendo 3DS'' having {{iw|smashwiki|Smash Run}}. Both games can be connected to transfer customized characters between each other, and the [[Nintendo 3DS]] can be used as a controller for the [[Wii U]] version. The game requires 9,108 blocks (1.16 GB) of memory on an {{iw|nwiki|SD card}} if purchased from the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] until March 27, 2023.<ref>{{cite|author=Tripon01|date=August 18, 2014|url=i.imgur.com/iU571fE.jpg|title=Smash Brothers JP retail package|publisher=Imgur|language=ja|accessdate=November 11, 2024}}</ref> ''Super Smash Bros. for Nintendo 3DS'' could be played over [[Nintendo Network]] until the service stopped on April 8, 2024.<ref name=Shutdown>{{cite|author=@NintendoAmerica|language=en-us|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1709418623566020975|publisher=X|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate>{{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1749963072998166670|publisher=X|accessdate=February 17, 2024}}</ref>
'''''Super Smash Bros. for Nintendo 3DS''''' is the joint fourth installment and the first handheld game in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. [[Sora Ltd.]] and [[Bandai Namco Games]] developed these games.<ref>{{cite|url=www.nintendo.com/us/nintendo-direct/06-21-2012|title=Nintendo Direct 6.21.2012|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> It was developed at the same time as its partner game, ''[[Super Smash Bros. for Wii U]]'', but ''Super Smash Bros. for Nintendo 3DS'' was released earlier due to earlier completion. It shares many similarities in terms of content as its partner game, but it has a few exclusives, most notably, the Smash Run mode. It can also connect with its partner game and transfer customized characters between each other, and the [[Nintendo 3DS]] can be used as a controller for the [[Wii U]] version. The game requires 9,108 blocks (1.16 GB) of memory on an SD Card if purchased from the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] until March 27, 2023.<ref>[http://i.imgur.com/iU571fE.jpg <nowiki>http://i.imgur.com/iU571fE.jpg</nowiki>]</ref> The game could be played over [[Nintendo Network]], but the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1709418623566020975|publisher=X|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1749963072998166670|publisher=X|accessdate=February 17, 2024}}</ref>


The game had its own [[Miiverse]] community, though screenshots could not be posted from original Nintendo 3DS units due to high processing requirements.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20171108003406/https://miiverse.nintendo.net/titles/14866558073037299863/14866558073037299866|title=''Super Smash Bros. for 3DS/Wii U'' Community|publisher=Miiverse|accessdate=June 25, 2024}}</ref> The game has {{button|3ds|Cstick}} C Stick support, faster loading times, and the ability to take screenshots when played on a {{iw|nwiki|New Nintendo 3DS}}.
Screenshots could not be posted to the game's [[Miiverse]] community<ref>{{cite|deadlink=y|archive=web.archive.org/web/20171108003406/https://miiverse.nintendo.net/titles/14866558073037299863/14866558073037299866|title=''Super Smash Bros. for 3DS/Wii U'' Community|publisher=Miiverse|accessdate=June 25, 2024}}</ref> from an original Nintendo 3DS model, as the game's high processing requirements prevented Miiverse from being accessible when the game is active. The [[Nintendo 3DS#New Nintendo 3DS / New Nintendo 3DS XL|New Nintendo 3DS]] models, however, could access Miiverse due to their improved processing power. The game also has {{button|3ds|Cstick}} C Stick support and faster loading times when played on a New Nintendo 3DS.
==Gameplay==
==Gameplay==
[[File:SSB3DS main menu.jpg|thumb|Menu]]
[[File:SSB3DS main menu.jpg|240px|thumb|left]]
''Super Smash Bros. for Nintendo 3DS'' features similar gameplay to its predecessors, especially ''[[Super Smash Bros. Brawl]]'', with the return of [[Final Smash]]es, {{iw|smashwiki|Footstool Jump}}ing, and the same type of {{iw|smashwiki|air dodge|air dodging}}. The core gameplay involves {{iw|smashwiki|fighter}}s having percentages starting at zero, gradually rising as they take {{iw|smashwiki|damage}}, leaving them vulnerable to higher {{iw|smashwiki|knockback}}. If a fighter is hit beyond the {{iw|smashwiki|blast line}}, they lose a point. The {{button|3DS|A}} button is generally used for regular {{iw|smashwiki|attack}}s, and using the {{button|3ds|Stick}} in conjunction decides upon the direction, type, and strength of attack. Tapping {{button|3ds|Stick}} while pressing {{button|3DS|A}} initiates a {{iw|smashwiki|smash attack}}, a strong move that is often used to score KOs. {{button|3DS|B}} is used for {{iw|smashwiki|special attack}}s, also usable with the {{button|3ds|Stick}}, such as their {{iw|smashwiki|up special move|up special}} functioning as a {{iw|smashwiki|recovery}}. By pressing {{button|3DS|R}}, the player can {{iw|smashwiki|shield}} and block certain attacks, and they can press {{button|3DS|L}} to {{iw|smashwiki|grab}}. Each fighter has at least two {{iw|smashwiki|jump}}s, which are activated by pressing {{button|3DS|X}}, {{button|3DS|Y}}, or by pressing up on {{button|3ds|Stick}}. Jumps can potentially allow a player to go back on the stage.
''Super Smash Bros. for Nintendo 3DS'' features similar gameplay to its predecessors, although it most closely resembles the engine in ''[[Super Smash Bros. Brawl]]''. For instance, [[smashwiki:air dodge|air dodging]] has remained the same and [[Final Smash]]es and [[smashwiki:Footstool Jump|Footstool Jump]]ing have returned, although random [[trip]]ping has been removed.<ref name="Developer Direct">{{cite|url=www.youtube.com/watch?v=vQD1yJinzeQ|title=Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013|author=Nintendo of America|date=June 11, 2013|publisher=YouTube|language=en-us|accessdate=June 25, 2024}}</ref>


Each fighter is surrounded by an outline, which is to make them more visible on the Nintendo 3DS screen.<ref>{{cite|url=www.siliconera.com/heres-super-smash-bros-looks-3ds-without-outlines|title=Here’s How Super Smash Bros. Looks On 3DS With And Without Outlines|author=Sahdev, Ishaan|date=March 25, 2014|publisher=Siliconera|language=en|accessdate=November 11, 2024|quote=Super Smash Bros. on Nintendo 3DS will feature black outlines around the game’s characters, in order to make them easier to see on the device’s smaller screen, when things get too hectic.}}</ref> The outline can be either thick or thin, or disabled entirely. During a team match, the characters each have an outline matching their team color, regardless of the option, allowing for differentiation between two or more players if their fighter and {{iw|smashwiki|alternate costume}} is the same.
The core gameplay of the ''Super Smash Bros.'' games consist of characters having percentages starting at zero. When they take damage, their percentages rise and they get more easily knocked away. A character is KO'd once that character is knocked far enough, beyond the blast line, indicated by a colorful explosion, falling in the background and turning into a star, or hitting the screen.


[[File:SSB4 3DS Equipment.jpeg|thumb|left|Equipment]]
Characters can attack with simple button commands. The {{button|3DS|A}} button is used generally for standard attacks, and the direction of {{button|3ds|Stick}} while {{button|3DS|A}} button is pressed can dictate the direction, type, and strength of attack. Tapping {{button|3ds|Stick}} while pressing {{button|3DS|A}} initiates a Smash Attack, a strong move that is often used to score KOs. {{button|3DS|B}} is used for special attacks, which can vary from character to character, although their up specials tend to be recovery moves. Players can shield to block attacks with {{button|3DS|R}}. Grabbing, which can stop shielding or help position opponents, is done with {{button|3DS|L}}. The trigger buttons have been switched from the previous ''Super Smash Bros.'' games, where one left should button is used for shielding while one right shoulder button is used for grabbing.
Players can customize their fighter with up to three pieces of {{iw|smashwiki|equipment}}, affecting their attack, defense, and speed stats by highering or lowering it. A fighter's {{iw|smashwiki|special move}} has three variations, although each has to be unlocked first. It is possible to have up to ten custom fighters. Custom characters were unusable in {{iw|smashwiki|With Anyone}}.
 
Each character is given at least two jumps, activated by pressing {{button|3DS|X}}, {{button|3DS|Y}}, or by pressing up on {{button|3ds|Stick}}, which can be extended once with an up special move, usually. If players are knocked out of the stage, they can use these jumps to attempt to recover to the stage.
 
Aesthetically, in the transition from ''Super Smash Bros. Brawl'', the overall theme has been changed, with brighter and bolder colors, and character appearances and aesthetic details more closely matching the aesthetics of their series of origin. Due to the smaller screen size of the Nintendo 3DS compared to a television screen, ''Super Smash Bros. for Nintendo 3DS'' also features black outlines around each fighter. Players can adjust the outline from three options: thick, thin, and none. In addition, during a team match, regardless of the option, an outline corresponding to the team color surrounds the character, allowing players to choose any of the existing alternate costumes, rather than assigning a certain colored costume to that character to match the team color like in all the previous installments.
===Customization/cross-connectivity===
{{main|Equipment}}
[[File:SSB4 3DS Equipment.jpeg|thumb]]
Players can customize each fighter by giving them equipment to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three pieces of equipment can be equipped at a time, and some items provide additional side effects to the fighter. Players can customize fighter's special attacks with one of three variations for each, provided that the variations are unlocked first. The Mii Fighters and Palutena, however, have custom special attacks that are completely original moves rather than variants of existing moves; these are unlocked from the beginning. Players can have up to ten custom characters saved at a time, though the player can have as many Mii Fighters as they want. Custom characters cannot be used in With Anyone online.
 
Players can send customized fighters from one version to the other. Custom fighters transferred from one version cannot be edited on the receiving version, however. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version.<ref>{{cite|author=S. Good, Owen|language=en|date=September 13, 2014|url=www.polygon.com/2014/9/13/6145039/super-smash-bros-on-will-u-will-allow-players-to-use-a-3ds-as-a|title=''Super Smash Bros. on Wii U'' will allow players to use a 3DS as a controller|publisher=Polygon|accessdate=June 25, 2024}}</ref> Initially, both versions were required in order to use a Nintendo 3DS as a controller for the Wii U version until the Smash Controller 3DS application was released on June 14, 2015.
{{br}}


Players can send customized fighters from ''Super Smash Bros. for Nintendo 3DS'' to ''Super Smash Bros. for Wii U'', and vice versa, though it is not possible to edit any transferred fighters. By connecting the two games, the player can use their Nintendo 3DS as a controller for the Wii U version.<ref>{{cite|author=S. Good, Owen|language=en|date=September 13, 2014|url=www.polygon.com/2014/9/13/6145039/super-smash-bros-on-will-u-will-allow-players-to-use-a-3ds-as-a|title=''Super Smash Bros. on Wii U'' will allow players to use a 3DS as a controller|publisher=Polygon|accessdate=June 25, 2024}}</ref>
{{br|left}}
===Exclusive modes===
===Exclusive modes===
====Smash Run====
====Smash Run====
{{main-wiki|SmashWiki|Smash Run}}
{{main-wiki|SmashWiki|Smash Run}}
[[File:SSB3DS Smash Run.jpg|thumb|Smash Run]]
[[File:SSB3DS Smash Run.jpg|thumb|[[Link]] participating in a round of Smash Run.]]
Smash Run is similar to {{iw|wikirby|City Trial}} from ''{{iw|wikirby|Kirby Air Ride}}'', though also has the 2D platforming mechanics of [[Adventure Mode: The Subspace Emissary]]. The player travels around a large, maze-like map for five minutes, fighting various enemies from the ''[[Super Mario (franchise)|Super Mario]]'' franchise and other [[Nintendo]] series, which can be defeated for {{iw|smashwiki|Smash Run#List of stat boosts|stat boosts}}. When time is up, the final stats determined by the stat boosts are shown, followed by a {{iw|smashwiki|match}} between the player and other {{iw|smashwiki|fighter}}s. Players have to fulfill the given conditions to win.
A new mode, Smash Run is a Nintendo 3DS-exclusive single-player and multiplayer mode strongly resembling the [[wikirby:City Trial|City Trial]] mode from ''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'' while including elements of the Subspace Emissary mode from ''Super Smash Bros. Brawl''. In this mode, players travel in a large maze-like map, fighting enemies from both Nintendo games and ''Super Smash Bros.'' games, such as [[Magikoopa]]s, [[List of Smash Run enemies#Chandelure|Chandelure]]s, [[Goomba]]s, [[Shy Guy]]s, and [[Kremling]]s. Before going into battle, players can equip powers, which have a variety of effects, such as being a more powerful attack, temporarily increasing stats, healing, or equipping the player with an item. The player can equip only a certain number of powers based on their weight, the maximum weight being determined by the player's current equipment and the fighter.
 
While fighting, players can collect several items similar to [[wikirby:Patch|patches]]. These stat boosts can increase attack power, special attack power, jumping, or movement speed; there are also special stat boosts that increase all stats. After five minutes, players are shown their final stats, courtesy of the stat boosts they collected, and they are pitted in one of several modes, similar to the Stadiums from City Trial, in which players must fulfill the given conditions to win.


====StreetSmash====
====StreetSmash====
{{main-wiki|SmashWiki|StreetSmash}}
{{main-wiki|SmashWiki|StreetSmash}}
[[File:SSB3DS StreetSmash.jpg|thumb|left|StreetSmash]]
[[File:SSB3DS StreetSmash.jpg|thumb|left|A game of StreetSmash.]]
StreetSmash represents StreetPass functionality in ''Super Smash Bros. for Nintendo 3DS''. Players compete using tokens to knock away their opponents. Holding {{button|3ds|A}} causes the player to build up power, and releasing it while moving the {{button|3ds|pad}} in direction allows them to charge forward into an opponent. The player can press {{button|3ds|R}} to shield, also being able to dodge while moving, followed by pressing {{button|3ds|A}} to counterattack. Players can either play against other players tagged via StreetPass or in practice mode. The reward for participating in StreetSmash is gold.
StreetSmash is another new game mode serving as the StreetPass functionality for ''Super Smash Bros. for Nintendo 3DS''. Players compete against other player character's tokens with their own by charging into them to knock them off the stage. Players attack by holding down the {{button|3ds|A}} to build up power, then letting it go and holding the Control Pad in a certain direction to charge forward into an opponent. Players can also shield by pressing {{button|3ds|R}}, and can dodge by moving when shielding; pressing {{button|3ds|A}} after dodging allows the player to counterattack. In StreetSmash mode players can either play against other players they have StreetPassed with or in practice mode; both allow the player to earn gold.
{{br}}
{{br}}


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====Classic====
====Classic====
{{main-wiki|SmashWiki|Classic Mode (SSB4-3DS)}}
{{main-wiki|SmashWiki|Classic Mode (SSB4-3DS)}}
[[File:3DSClassic.jpg|thumb|[[Mario]], [[Diddy Kong]], and Ike about to fight against giant [[Donkey Kong]]]]
[[File:3DSClassic.jpg|thumb|[[Mario]], [[Diddy Kong]], and [[Ike]] about to fight against giant [[Donkey Kong]]]]
Classic Mode involves the player traveling through challenges while making their way towards the end. The mechanic of deciding upon the {{iw|smashwiki|difficulty|intensity}} level is taken from the {{iw|icaruspedia|Fiend's Cauldron}} from ''{{iw|icaruspedia|Kid Icarus: Uprising}}''.<ref>{{cite|url=tinycartridge.com/post/94653032947/super-smash-bros-3ds-borrows-difficulty-system|title=Super Smash Bros. 3DS borrows difficulty system from Kid Icarus: Uprising|publisher=TinyCartridge|language=en|date=2014|author=Fletcher, JC|accessdate=November 11, 2024}}</ref> Set to 2.0 by default, the intensity can be either decreased or increased by spending gold. If the player receives a [[Game Over|game over]], the intensity is lowered by .5 if they opt to {{iw|smashwiki|continue}}, though it does not go below 2.0.
Like the previous games in the series, Classic mode has the player travel through a series of challenges to reach the end. However, this mode is shorter than before, only being six stages long. Before starting, the player can adjust the difficulty level by betting gold, exactly like the {{iw|icaruspedia|Fiend's Cauldron}} from ''{{iw|icaruspedia|Kid Icarus: Uprising}}''; a higher difficulty yielding better rewards. The player can also choose to lower the intensity below 2.0, but has to pay 5G for every level decrease that's made. Intensity level 2.0 does not require any gold to play. If at any point the player gets a [[Game Over|game over]], the intensity level automatically lowers itself by .5 if they decide to try again. However, the intensity will never drop below 2.0; if the player plays on a difficulty lower than 2.0 and gets a game over, the intensity also does not lower.


The mode takes place on a linear map, where the player can choose which of the colored paths to take: blue for easy difficulty; green for medium; and red for hard. The opponents depend on which fighters are available, so {{iw|smashwiki|Unlockable character|unlocking fighters}} makes them potential opponents in Classic Mode. After each match, the player receives various rewards, which can be either gold, a trophy, or {{iw|smashwiki|Custom Part}}s, depending on which the roulette landed on prior to the battle. The number of rewards become higher for each increased difficulty setting.
Before each challenge, the player travels across a map, and they can select which challenge to face by taking one of the diverging paths colored by difficulty, with blue being the easiest, green being medium, and red being the hardest; opponents are based upon the characters the player has unlocked, and unlocking any characters allows the player to face them in Classic. After each match, the player can receive various rewards, including gold, trophies, and custom parts; the exact type of reward depends on the results of a roulette before the battle. As the intensity increases, so does the number of rewards.


Classic Mode consists of six {{iw|smashwiki|match}}es. After each of the first four battles, the player battles the {{iw|smashwiki|Fighting Mii Team}}, consisting of ten weak {{iw|miiwiki|Mii}}s, or a team of ten weak fighters of the same type. The last stage is a battle against {{iw|smashwiki|Master Hand}}, though if the intensity is anywhere from 3.0 to 7.9, the player has the choice to fight Master Hand and {{iw|smashwiki|Crazy Hand}} together, but at intensity 8.0 onwards, the player does not have a choice to fight only Master Hand. Additionally, if the intensity is 5.1 or higher, {{iw|smashwiki|Master Core}} is also fought, and the number of forms depend how high the intensity is.
Classic Mode consists of six rounds: four are normal, the fifth involves fighting 10 enemies that are significantly easier to launch (either a "team" of a character or the Fighting Mii Team), and the final round is a boss fight. The player can face either [[Master Hand]] or, if the intensity is 3.0 or higher, the player can choose a black path to fight both Master Hand and Crazy Hand. (If the intensity is 8.0 or higher, then only the black path will be available.) If the intensity is 5.1 or higher, the player must also fight the [[Master Core]]. The number of its forms the player will have to fight varies depending on the intensity level.
{|class="wikitable"width="100%"
{|class="wikitable"width="100%"
!rowspan="2"width="10%"|Level
!rowspan="2"width="10%"|Level
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|-
|-
!width="10%"|Path 1
!width="10%"|Path 1
!width="50%"|Path 2 (black path)
!width="50%"|Path 2 (Black Path)
|-align="center"
|-align="center"
|Effortless
|Effortless
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====All-Star====
====All-Star====
{{main-wiki|smashwiki|All-Star Mode}}
{{main-wiki|smashwiki|All-Star Mode}}
[[File:AllStar3DS.JPG|thumb|left|The All-Star Rest Area of All-Star Mode]]
[[File:AllStar3DS.JPG|thumb|left|[[Bowser]] in the All-Star rest area]]
All-Star is a single-player or two-player mode where the goal is to defeat every playable fighter (excluding Miis), excluding {{iw|smashwiki|Unlockable character|unlockable fighters}} if they have not been unlocked. The introduction of the characters depends on the timeframe in which they were introduced, not by series. After each match, the player goes into the {{iw|smashwiki|All-Star Rest Area}}, where a [[Trophy (Super Smash Bros. series)|trophy]] or {{iw|smashwiki|Custom Part}} may appear after a match. The All-Star Rest Area has only a {{iw|smashwiki|Maxim Tomato}}, a {{iw|smashwiki|Fairy Bottle}}, and a {{iw|smashwiki|Heart Container}} (two if all fighters are unlocked), allowing the player to recover from {{iw|smashwiki|damage}}. There are no {{iw|smashwiki|continue}}s, so if time runs out in a match or the player loses their {{iw|smashwiki|stock}}, they receive a [[Game Over]]. When the player clears All-Star Mode, they receive a trophy of their fighter in one of their {{iw|smashwiki|alternate costume}}s.
All-Star mode also returns from ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl'' and up to two players can play together locally just like the latter game. In this mode, players fight against every playable character (except for the [[Mii Fighter]]s) until they reach the end; this time, however, characters are organized by periods that they were introduced in rather than by series. All-Star Mode is also available from the beginning of the game, though the player can only play against the default roster until every character is unlocked. After each match, players may be given a reward, and occasionally a trophy or custom part will appear in the break room. The break room also gives the player a [[Maxim Tomato]], [[Fairy Bottle]], and [[Heart Container]] to heal between matches; in the full All-Star mode, the player is given a second Heart Container. However, the items will not return once consumed unless the player starts over. When All-Star Mode is cleared, the player earns a trophy of an alternate color of their character rather than a Final Smash trophy like in the previous game.
 
Like in ''Brawl''{{'}}s Boss Battles Mode, if the player runs out of time or loses their one stock, there are no continues and the player receives a [[Game Over]], which leads to the results display screen showing the gold, Global Smash Power, score, trophies, and custom parts that the player earned so far.
{{br}}
{{br}}
{|class=wikitable style="width:50%;margin:auto;text-align:center"
{|class=wikitable style="width:50%;margin:auto;text-align:center"
!Year span
!Time period
!Opponents
!Opponents
!Stages
!Stages
|-
|-
|1980-1984
|1980-1984
|{{iw|smashwiki|Mr. Game & Watch (SSB4)|Mr. Game & Watch}}<ref name=unlock group=notes>Needs to be unlocked first</ref><br>{{iw|smashwiki|Pac-Man (SSB4)|Pac-Man}}<br>[[Mario]]<br>[[Donkey Kong]]<br>[[Luigi]]<br>{{iw|smashwiki|Little Mac (SSB4)|Little Mac}}
|[[Mr. Game & Watch]]*<br>[[Pac-Man]]<br>[[Mario]]<br>[[Donkey Kong]]<br>[[Luigi]]<br>[[Little Mac]]
|[[Jungle Japes (stage)|Jungle Japes]]<br>{{iw|smashwiki|Boxing Ring}}<br>{{iw|smashwiki|Flat Zone 2}}<ref name=unlock group=notes/>
|[[Jungle Japes]]<br>[[Boxing Ring]]<br>[[Flat Zone 2]]*
|-
|-
|1984-1986*, 1985-1986
|1984-1986*, 1985-1986
|{{iw|smashwiki|Duck Hunt (SSB4)|Duck Hunt}}<ref name=unlock group=notes/><br>{{iw|smashwiki|R.O.B. (SSB4)|R.O.B.}}<ref name=unlock group=notes/><br>[[Princess Peach|Peach]]<br>[[Bowser]]<br>{{iw|smashwiki|Link (SSB4)|Link}}<br>{{iw|smashwiki|Zelda (SSB4)|Zelda}}<br>{{iw|smashwiki|Samus (SSB4)|Samus}}
|[[Duck Hunt (character)|Duck Hunt]]*<br>[[R.O.B.]]*<br>[[Princess Peach|Peach]]<br>[[Bowser]]<br>[[Link]]<br>[[Zelda]]<br>[[Samus]]
|{{iw|smashwiki|Gerudo Valley}}<br>[[Mushroomy Kingdom]]<br>{{iw|smashwiki|Brinstar}}<br>[[Golden Plains]]<br>{{iw|smashwiki|Duck Hunt (stage)|Duck Hunt}}<ref name=dlc group=notes>Downloadable content</ref><br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]<ref name=dlc group=notes/><br>{{iw|smashwiki|Hyrule Castle|Hyrule Castle (64)}}<ref name=dlc group=notes/>
|[[Gerudo Valley]]<br>[[Mushroomy Kingdom]]<br>[[Brinstar]]<br>[[Golden Plains]]<br>[[Duck Hunt (stage)|Duck Hunt]]**<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]**<br>[[Hyrule Castle|Hyrule Castle (64)]]**
|-
|-
|1986-1990
|1986-1990
|{{iw|smashwiki|Pit (SSB4)|Pit}}<br>{{iw|smashwiki|Palutena (SSB4)|Palutena}}<br>{{iw|smashwiki|Ryu (SSB4)|Ryu}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Mega Man (SSB4)|Mega Man}}<br>{{iw|smashwiki|Marth (SSB4)|Marth}}<br>[[Dr. Mario]]<ref name=unlock group=notes/><br>[[Yoshi]]<br>{{iw|smashwiki|Captain Falcon (SSB4)|Captain Falcon}}
|[[Pit (character)|Pit]]<br>[[Palutena]]<br>[[Ryu]]**<br>[[Mega Man]]<br>[[Marth]]<br>[[Dr. Mario]]*<br>[[Yoshi]]<br>[[Captain Falcon]]
|{{iw|smashwiki|Reset Bomb Forest}}<br>[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]<br>{{iw|smashwiki|Mute City SNES|Mute City}}<br>{{iw|smashwiki|Wily Castle}}<br>{{iw|smashwiki|Suzaku Castle}}<ref name=dlc group=notes/>
|[[Reset Bomb Forest]]<br>[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]<br>[[Mute City SNES|Mute City]]<br>[[Wily Castle]]<br>[[Suzaku Castle]]**
|-
|-
|1991-1993
|1991-1993
|{{iw|smashwiki|Sonic (SSB4)|Sonic}}<br>{{iw|smashwiki|Kirby (SSB4)|Kirby}}<br>{{iw|smashwiki|King Dedede (SSB4)|King Dedede}}<br>[[Wario]]<ref name=unlock group=notes/><br>{{iw|smashwiki|Fox (SSB4)|Fox}}<br>{{iw|smashwiki|Falco (SSB4)|Falco}}<ref name=unlock group=notes/><br>{{iw|smashwiki|Meta Knight (SSB4)|Meta Knight}}
|[[Sonic]]<br>[[Kirby]]<br>[[King Dedede]]<br>[[Wario]]*<br>[[Fox]]<br>[[Falco Lombardi|Falco]]*<br>[[Meta Knight]]
|{{iw|smashwiki|Dream Land GB|Dream Land}}<br>{{iw|smashwiki|Green Hill Zone}}<br>{{iw|smashwiki|Corneria}}<br>[[WarioWare, Inc. (stage)|WarioWare, Inc.]]*<br>{{iw|smashwiki|Dream Land|Dream Land (64)}}<ref name=dlc group=notes/>
|[[Dream Land GB|Dream Land]]<br>[[Green Hill Zone]]<br>[[Corneria]]<br>[[WarioWare, Inc. (stage)|WarioWare, Inc.]]*<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]**
|-
|-
|1994-1998
|1994-1998
|{{iw|smashwiki|Ness (SSB4)|Ness}}<ref name=unlock group=notes/><br>[[Diddy Kong]]<br>{{iw|smashwiki|Mewtwo (SSB4)|Mewtwo}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Pikachu (SSB4)|Pikachu}}<br>{{iw|smashwiki|Charizard (SSB4)|Charizard}}<br>{{iw|smashwiki|Jigglypuff (SSB4)|Jigglypuff}}<ref name=unlock group=notes/><br>{{iw|smashwiki|Cloud (SSB4)|Cloud}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Sheik (SSB4)|Sheik}}<br>{{iw|smashwiki|Ganondorf (SSB4)|Ganondorf}}<ref name=unlock group=notes/>
|[[Ness]]*<br>[[Diddy Kong]]<br>[[Mewtwo]]**<br>[[Pikachu]]<br>[[Charizard]]<br>[[Jigglypuff]]*<br>[[Cloud Strife|Cloud]]**<br>[[Sheik]]<br>[[Ganondorf]]*
|{{iw|smashwiki|Unova Pokémon League}}<br>{{iw|smashwiki|Spirit Train}}<br>{{iw|smashwiki|Magicant}}<ref name=unlock group=notes/><br>{{iw|smashwiki|Midgar}}<ref name=dlc group=notes/>
|[[Unova Pokémon League]]<br>[[Spirit Train]]<br>[[Magicant]]*<br>[[Midgar]]**
|-
|-
|2001-2006
|2001-2006
|{{iw|smashwiki|Villager (SSB4)|Villager}}<br>{{iw|smashwiki|Olimar (SSB4)|Olimar}}<br>{{iw|smashwiki|Roy (SSB4)|Roy}}<ref name=dlc group=notes/><br>[[Bowser Jr.]]<ref name=unlock group=notes/><br>{{iw|smashwiki|Toon Link (SSB4)|Toon Link}}<br>{{iw|smashwiki|Zero Suit Samus (SSB4)|Zero Suit Samus}}<br>{{iw|smashwiki|Ike (SSB4)|Ike}}<br>{{iw|smashwiki|Lucas (SSB4)|Lucas}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Lucario (SSB4)|Lucario}}
|[[Villager]]<br>[[Captain Olimar|Olimar]]<br>[[Roy (Fire Emblem)|Roy]]**<br>[[Bowser Jr.]]*<br>[[Link|Toon Link]]<br>[[Samus|Zero Suit Samus]]<br>[[Ike]]<br>[[Lucas]]**<br>[[Lucario]]
|[[Distant Planet]]<br>[[Tortimer Island]]<br>[[3D Land]]
|[[Distant Planet]]<br>[[Tortimer Island]]<br>[[3D Land]]
|-
|-
|2007-2015<ref name=dlc group=notes/>, 2007-2013
|2007-2015**, 2007-2013
|[[Rosalina]] & [[Luma]]<br>{{iw|smashwiki|Wii Fit Trainer (SSB4)|Wii Fit Trainer}}<br>{{iw|smashwiki|Bayonetta (SSB4)|Bayonetta}}<ref name=dlc group=notes/><br>{{iw|smashwiki|Shulk (SSB4)|Shulk}}<br>{{iw|smashwiki|Dark Pit (SSB4)|Dark Pit}}<ref name=unlock group=notes/><br>{{iw|smashwiki|Robin (SSB4)|Robin}}<br>{{iw|smashwiki|Lucina (SSB4)|Lucina}}<ref name=unlock group=notes/><br>{{iw|smashwiki|Greninja (SSB4)|Greninja}}<br>{{iw|smashwiki|Corrin (SSB4)|Corrin}}<ref name=dlc group=notes/>
|[[Rosalina]] & [[Luma]]<br>[[Wii Fit Trainer]]<br>[[Bayonetta]]**<br>[[Shulk]]<br>[[Dark Pit]]*<br>[[Robin]]<br>[[Lucina]]*<br>[[Greninja]]<br>[[Corrin]]**
|{{iw|smashwiki|Gaur Plain}}<br>[[Rainbow Road (stage)|Rainbow Road]]<br>{{iw|smashwiki|Arena Ferox}}<br>{{iw|smashwiki|Prism Tower}}<br>[[Super Mario Maker (stage)|Super Mario Maker]]<ref name=dlc group=notes/><br>{{iw|smashwiki|Umbra Clock Tower}}<ref name=dlc group=notes/>
|[[Gaur Plain]]<br>[[Rainbow Road (stage)|Rainbow Road]]<br>[[Arena Ferox]]<br>[[Prism Tower]]<br>[[Super Mario Maker (stage)|Super Mario Maker]]**<br>[[Umbra Clock Tower]]**
|}
|}
<small>*- Only available in the full All-Star mode.</small>
<small>**- Downloadable content. Only available in this mode after downloading (characters only available in the full All-Star mode), but it will be removed from the list if the player deletes the game's DLC data. Inclusion does not affect any of the game's challenges.</small>


====Training====
====Training====
{{main-wiki|SmashWiki|Training}}
{{main-wiki|SmashWiki|Training}}
Training involves the player trainning against a {{iw|smashwiki|Artificial intelligence|CPU}}. There are a variety of customizable options, such as which items appear, the number of {{iw|smashwiki|opponent}}s or the {{iw|smashwiki|handicap}} for each player.
Training also returns from previous games, identical to the previous games. Within Training, players can train against a computer opponent, and can automatically select items that appear, game speed, the number of CPU opponents, their behavior, and the current amount of damage for all players. The player can also adjust the camera view and toggle the info display at the top of the screen, as well as restart the session or quit.


====Stadium====
====Stadium====
{{main-wiki|SmashWiki|Stadium}}
{{main-wiki|SmashWiki|Stadium}}
[[File:HomeRun3DS.jpg|thumb|left|Home-Run Contest]]
[[File:HomeRun3DS.jpg|thumb|left|[[Mii Brawler]] in the Home-Run Contest]]
[[File:MultiMan3DS.jpg|thumb|[[Samus|Zero Suit Samus]] fighting against an army of [[Mii]]s in Multi-Man Smash]]
[[File:MultiMan3DS.jpg|thumb|[[Samus|Zero Suit Samus]] fighting against an army of [[Mii]]s in Multi-Man Smash]]
Three minigames are available in Stadium: {{iw|smashwiki|Multi-Man Smash}}, {{iw|smashwiki|Home-Run Contest}}, and {{iw|smashwiki|Target Blast}}. In Home-Run Contest, like before, players have ten seconds to increasingly damage the [[Sandbag]] before having to launch it as far as they can. The outer shield surrounding the platform is more durable than in ''[[Super Smash Bros. Brawl]]''.<ref>{{cite|title=Evolution Of Home Run Contest In Super Smash Bros Series (2001-2019) (Melee to Ultimate)|url=www.youtube.com/watch?v=BBPP_A3Nkxg|author=Master0fHyrule|date=September 2, 2019|timestamp=00:37, 01:03|publisher=YouTube|language=en|accessdate=November 11, 2024}}</ref> In Target Blast, there are two rounds giving the player ten seconds to attack and launch a bomb to destroy several {{iw|smashwiki|target}}s within the time limit, which starts counting down when the player attacks. It is possible to earn trophies, equipment, or a special move variation by breaking their targets.
In Stadium mode, three different games are available: Multi-Man Smash, [[Home-Run Contest]], and [[Target Blast]]. The Home-Run Contest works like in previous games, in that players have ten seconds to build up damage on the [[Sandbag]] before having to launch it as far as they can. Several tweaks have also been made to this mode from ''Super Smash Bros. Brawl'', such as having a more durable shield.


Multi-Man Smash involves one or two players battling the {{iw|smashwiki|Fighting Mii Team}}, consisting of {{iw|smashwiki|Mii|Mii Fighters}} that are much more vulnerable to {{iw|smashwiki|knockback}} than the average fighter. Platforms sometimes appear with items on them. Two players can also play this mode together via local wireless. The options are:
In Multi-Man Smash, the player fights against the [[Fighting Mii Team]], consisting of [[Mii]]s loaded from those on the player's system. The Miis are easier to launch in every mode aside from Cruel Smash, and sometimes platforms will appear with items on them. Two players can also play this mode together via local wireless. The options for this mode are the same as in the previous games, though with a brand new mode as well:
 
*{{iw|smashwiki|10-Man Smash}} - The player must defeat ten enemies.
*{{iw|smashwiki|10-Man Smash}} - Defeat ten Mii Fighters
*{{iw|smashwiki|100-Man Smash}} - The player must defeat 100 enemies.
*{{iw|smashwiki|100-Man Smash}} - Defeat 100 Mii Fighters
*{{iw|smashwiki|3-Minute Smash}} - The player must defeat as many Miis as possible in three minutes.
*{{iw|smashwiki|3-Minute Smash}} - Defeat as many Mii Fighters within three minutes
*{{iw|smashwiki|Rival Smash}} - A brand new mode, in which players compete against a computer version of themselves to defeat as many enemies as possible before being KO'd. Once KO'd, however, only the difference between scores is counted as the player's final score; if the player KOs fewer Miis than the opponent, their score is zero.
*{{iw|smashwiki|Rival Smash}} - The player character competes against a {{iw|smashwiki|Artificial intelligence|CPU}} counterpart of themselves to defeat as many Mii Fighters as possible until being {{iw|smashwiki|KO}}'d. If the player wins, the final score is the point difference between the player and their CPU counterpart.<ref>{{cite|url=youtu.be/OTd4WDPAg64?feature=shared&t=406|timestamp=06:46|author=MaskedMetaKnight4|title=Super Smash Bros. 4 3DS - Rival Smash|date=November 19, 2016|language=en|publisher=YouTube|accessdate=November 11, 2024}}</ref> Rival Smash is the only one of the Multi-Man Smash modes introduced in ''Super Smash Bros. for Nintendo 3DS''.
*{{iw|smashwiki|Endless Smash}} - The player must defeat as many enemies as possible before being KO'd.
*{{iw|smashwiki|Endless Smash}} - Defeat as many Mii Fighters before being KO'd.
*{{iw|smashwiki|Cruel Smash}} - The player must fight against more difficult enemies that can easily KO the player, and defeat as many as possible.
*{{iw|smashwiki|Cruel Smash}} - Defeat as many stronger enemies who can easily KO the player as possible. This is the only mode where Mii Fighters are not weaker than the player.
Target Blast functions like a combination of the Home-Run Contest and Target Smash in previous games. In this mode, players have ten seconds to attack and launch a bomb to destroy as many targets as possible; the countdown starts as soon as the player starts attacking. There are fourteen large, red targets and several smaller, green amongst structures that must be broken through; a trophy, piece of equipment, or special move may also be among the targets. Also scattered throughout are explosives that can be detonated by having the bomb touch them. The player has two rounds to break as many targets as they can and accumulate the highest score possible.


====Vault====
====Vault====
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=====Trophies=====
=====Trophies=====
{{main|List of trophies in Super Smash Bros. for Nintendo 3DS}}
{{main|List of trophies in Super Smash Bros. for Nintendo 3DS}}
[[File:TrophyRush3DS.JPG|thumb|Trophy Rush]]
There are a total of 707 trophies in the 3DS version. Within the trophies menu itself, players have the option of viewing their collected trophies or earning more by either buying them in the shop or by playing the Trophy Rush minigame.
There are 707 trophies in total, including the {{iw|smashwiki|downloadable content|downloadable}} ones.<ref>{{cite|url=www.youtube.com/watch?v=-DYguoJyHgY|title=Super Smash Bros. (3DS) - All 707 Trophies (DLC Included)|author=Zephiel810|date=February 8, 2016|publisher=YouTube|language=en}}</ref> From the trophies menu, players can either view their collected trophies or acquire more by either purchasing them from the {{iw|smashwiki|Trophy shop|Shop}} or by playing {{iw|smashwiki|Trophy Rush}}, which involves breaking crates and rock blocks to destroy them and collecting gold, trophies, and custom parts when the meter has filled, activating "Frenzy."
 
[[File:TrophyRush3DS.JPG|thumb|[[Donkey Kong]] in the Trophy Rush minigame]]
In Trophy Rush, the player must pay gold to increase the amount of time they spend in the minigame, the minimum being thirty seconds and the maximum being 2:30. In the game itself, players must attack crates and rock blocks as they fall from above to destroy them; destroying multiple consecutively creates a chain that increases the player's score. Bomb blocks also fall and explode after three seconds. Destroying the falling blocks builds up a meter that, when full, initiates "Frenzy", in which gold, trophies, and on occasion custom parts fall from above for the player to collect. If the blocks and crates reach above a certain point or the player falls off the stage, the stage disappears, clearing the board and, in the case of the former, costing the player time.


===Challenges===
===Challenges===
{{main-wiki|SmashWiki|List of challenges (SSB4-3DS)}}
{{main-wiki|SmashWiki|List of challenges (SSB4-3DS)}}
{{main|Challenges (Super Smash Bros. for Nintendo 3DS)}}
{{main|Challenges (Super Smash Bros. for Nintendo 3DS)}}
Challenges are specific objectives that can each be completed to unlock the prize inside, such as a trophy, as well as a picture. By completing a certain number of challenges, a new panel of them is unlocked. The player is sometimes rewarded a [[Golden Hammer]], which completes a chalenge automatically.
Also returning from ''Super Smash Bros. Brawl'' are Challenges. In this mode, players are given a board of challenges that can be completed by clearing the given criteria. Clearing a challenge unlocks a picture on the top screen as well as a trophy, custom part, stage, CD, Smash Run power, or Poké Ball Pokémon. Completing a certain number of challenges on a given panel unlocks a new panel of challenges. Occasionally the player will also be rewarded with a [[Golden Hammer]], which can be used to automatically clear a challenge.


===Online===
===Online===
{{main-wiki|SmashWiki|Online play}}
[[File:SSB3DS Online.jpg|thumb|left|upright=1.34|Online menu.]]
[[File:SSB3DS Online.jpg|thumb|left|upright=1.34|Online menu.]]
The Online mode allowed players from across the globe to compete in matches, though has become permanently inaccessible since [[Nintendo Network]] shut down. In {{iw|smashwiki|With Friends}}, the {{iw|smashwiki|rules}} were customizable as desired. {{iw|smashwiki|With Anyone}} is divided into two options: {{iw|smashwiki|For Fun}}, where matches took place on a stage of choice with items turned on, and {{iw|smashwiki|For Glory}}, where matches took place on the {{iw|smashwiki|Ω form}} of a stage, without any items. There was {{iw|smashwiki|Spectator Mode}}, where players could watch matches and bet gold on their outcome, view {{iw|smashwiki|replay}}s of earlier online matches, and view a map that would show whoever was online.
This game features online play similar to ''Super Smash Bros. Brawl'' in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes and For Glory offers a 1-on-1 mode as well.


Since September 15, 2014 in Japan, and October 2, 2014 internationally, the {{iw|smashwiki|Conquest}} system had been added, where various fighters compete in {{iw|smashwiki|match}}es, and whoever won with them in With Anyone mode would have points added to that fighter's score. The winning fighter would be revealed after a few days, and players who had used that fighter were rewarded gold.
Conquest became available in the Nintendo 3DS version through an update on September 15, 2014 in Japan, and October 2, 2014 in all other regions. Conquests pit some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins.  


A {{iw|smashwiki|Content sharing#In Super Smash Bros. 4|Sharing}} mode had been added in {{iw|smashwiki|List_of_updates_(SSB4-3DS)#1.0.5|version 1.0.5}}, and it players could use it to send and receive Mii Fighters from other players, as well as screenshots and replays. The player could share or post Mii Fighters and replays with friends to the server, and snapshots could be added to {{iw|smashwiki|Miiverse}} before the service discontinued. Replays were searchable through a variety of categorizations, such as mode, stage, character, location, and user. Snapshots or Mii Fighters were searchable by only creator and location, as well as the type of fighter in the case of Mii Fighters.
Spectate mode allows players to view matches and bet gold on their outcome, view replays of past online matches, and view a map showing the players currently online.
 
As of version 1.0.5, there is also a Share mode, which allows players to send and download screenshots, replays, and Mii Fighters from around the world. Players can share their Mii Fighters and replays with friends or post them to the server, while snapshots can also be posted to Miiverse. When searching for replays players can search by their creator (self, anyone, or friends), location, mode, stage, and character; when searching for snapshots or Mii Fighters, players can search by creator, location, and, in the case of Mii Fighters, the type of fighter.
 
Rather than an online leaderboard, the game makes use of a different type of ranking system, called "Global Smash Power". A player's GSP score is recorded for each of the various single-player modes, the number indicating how many players around the world they outrank.


The game used {{iw|smashwiki|Global Smash Power}} to rank players online. The score was recorded for each of the various single-player modes, and the number shows the number of players outranked around the world.
{{br|left}}
==Playable characters==
==Playable characters==
{{multiple image
{{multiple image
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|width2=200
|width2=200
}}
}}
There is a total of 58 playable {{iw|smashwiki|fighter}}s, if counting the three {{iw|smashwiki|Mii|Mii Fighters}} as separate, and the same fighters all return in ''[[Super Smash Bros. for Wii U]]''. The base roster consists of 51 characters (counting each Mii Fighter), featuring 34 returning fighters and 17 newly added fighters. {{iw|smashwiki|Alph}} and the [[Koopalings]] count as {{iw|smashwiki|alternate costume}} choices for {{iw|smashwiki|Olimar (SSB4)|Olimar}} and Bowser Jr. respectively, and both the male and female versions of {{iw|smashwiki|Villager (SSB4)|Villager}}, {{iw|smashwiki|Wii Fit Trainer (SSB4)|Wii Fit Trainer}}, {{iw|smashwiki|Robin (SSB4)|Robin}}, and {{iw|smashwiki|Corrin (SSB4)|Corrin}} are additionally available through alternate costumes. On the select screen, the Original Fighters section is for fighters in the base game, while Extra Fighters is for characters purchased as downloadable content. To keep the rosters consistent across both games, certain characters and features have been removed, most notably the {{iw|smashwiki|Ice Climbers}}.<ref>{{cite|url=sourcegaming.info/2017/11/16/ice-climber-expose|title=All About the Ice Climbers in Smash for 3DS / Smash for Wii U|date=November 16, 2017|publisher=Source Gaming|language=en|accessdate=November 11, 2024}}</ref>
Counting the three types of [[Mii|Mii Fighters]] as individual characters, ''Super Smash Bros. for Nintendo 3DS'' features a total of 58 playable characters, the roster being consistent across both games. The base roster consists of 51 characters (counting each Mii Fighter), featuring 34 returning characters and 17 new ones (namely, the base game newcomers are [[Villager]], [[Mega Man]], [[Wii Fit Trainer]], [[Rosalina]] & [[Luma]], [[Little Mac]], [[Greninja]], [[Mii Brawler]], [[Mii Swordfighter]], [[Mii Gunner]], [[Palutena]], [[Pac-Man]], [[Lucina]], [[Robin]], [[Shulk]], [[Dark Pit]], [[Bowser Jr.]], and [[Duck Hunt (character)|Duck Hunt]]). In addition, 36 characters are available by default, while 12 more can be unlocked, and Mii Fighters can only be chosen when one is created. Also, seven characters were released as downloadable content, being the returning fighters [[Mewtwo]], [[Lucas]], and [[Roy (Fire Emblem)|Roy]], and newcomers [[Ryu]], [[Cloud Strife|Cloud]], [[Corrin]], and [[Bayonetta]]. Finally, [[pikipedia:Alph|Alph]] and the [[Koopalings]] are newly available as alternate costume options for [[Captain Olimar|Olimar]] and Bowser Jr. respectively, and both the male and female versions of Villager, Wii Fit Trainer, Robin, and Corrin are additionally available through alternate costumes. Wii Fit Trainer, Palutena, Dark Pit, and Duck Hunt are also playable for the first time in any game. The character selection screen is divided up into two sections: Original Fighters, characters already part of the core game, and Extra Fighters, characters purchased as downloadable content.


Eleven of the characters are from the [[Super Mario (franchise)|''Super Mario'' franchise]] (18 if counting each of the Koopalings): [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], Rosalina & Luma, [[Dr. Mario]], Bowser Jr., [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
To keep the rosters consistent across both games, certain characters and features have been removed, partly due to limitations with the Nintendo 3DS hardware. One of the removed features was mid-battle transformations, leading to [[Charizard]], [[Sheik]], and Zero Suit [[Samus]] to be added as separate characters, after being respectively connected to [[Pokémon Trainer]], [[Zelda]], and Samus in past games.


With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it has no longer been possible to purchase the downloadable characters. Redownloading previously downloaded characters was initially disabled upon the termination of [[Nintendo Network]] services on April 8, 2024, though this had been reversed days later.<ref>{{cite|author=Tjoeb123|language=en|date=April 9, 2024|url=www.reddit.com/r/nintendo/comments/1bziypr/previously_purchased_smash_bros_3ds_dlc_is_no|title=Previously purchased Smash Bros (3DS) DLC is no longer redownloadable|publisher=Reddit|accessdate=April 18, 2024}}{{better source}}</ref>
Of the playable character roster, if excluding Mii Fighters and Roy, 11 originate from the [[Super Mario (franchise)|''Super Mario'' franchise]] and its spin-off series (18 if counting each of the Koopalings), with [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], Rosalina & Luma, [[Dr. Mario]], Bowser Jr., [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]] being playable.
 
With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it is no longer possible to buy the downloadable characters. Redownloading previously downloaded characters was initially disabled upon the termination of [[Nintendo Network]] services on April 8, 2024, which made the in-game online shop inaccessible; this was fixed several days later.<ref>{{cite|author=Tjoeb123|language=en|date=April 9, 2024|url=www.reddit.com/r/nintendo/comments/1bziypr/previously_purchased_smash_bros_3ds_dlc_is_no|title=Previously purchased Smash Bros (3DS) DLC is no longer redownloadable|publisher=Reddit|accessdate=April 18, 2024}}{{better source}}</ref>


'''NOTE''': Characters in ''italics'' are newcomers.
'''NOTE''': Characters in ''italics'' are newcomers.
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|-
|-
!style="font-size:12px"width="22%"colspan="2"|Character
!style="font-size:12px"width="22%"colspan="2"|Character
!style="font-size:12px"width="40%"|Trophy description
!style="font-size:12px"width="40%"|Trophy Description
!style="font-size:12px"width="19%"|Special Attacks
!style="font-size:12px"width="19%"|Special Attacks
!style="font-size:12px"width="19%"|Final Smash
!style="font-size:12px"width="19%"|Final Smash
Line 563: Line 582:
!Stage of battle
!Stage of battle
|-
|-
!width=10%|{{iw|smashwiki|Ness (SSB4)|Ness}}
!width=10%|Ness
|width=30%|Clear {{iw|smashwiki|Classic Mode (SSB4-3DS)|Classic Mode}} on any {{iw|smashwiki|difficulty|intensity}}
|width=30%|Clear Classic Mode on any difficulty
|width=20%|Play 10 {{iw|smashwiki|match}}es
|width=20%|Play 10 matches
|{{iw|smashwiki|Magicant}}
|[[Magicant]]
|-
|-
!{{iw|smashwiki|Falco (SSB4)|Falco}}
!Falco
|Clear Classic Mode without using {{iw|smashwiki|continue}}s
|Clear Classic Mode without using continues
|Play 20 matches
|Play 20 matches
|{{iw|smashwiki|Corneria}}
|[[Corneria]]
|-
|-
![[Wario]]
!Wario
|Clear {{iw|smashwiki|100-Man Smash}}
|Clear 100-Man Smash
|Play 30 matches
|Play 30 matches
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] (no microgames)
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] (no microgames)
|-
|-
!{{iw|smashwiki|Lucina (SSB4)|Lucina}}
!Lucina
|Clear Classic Mode as Marth without using continues
|Clear Classic Mode as Marth without using continues
|Play 40 matches
|Play 40 matches
|{{iw|smashwiki|Arena Ferox}}
|[[Arena Ferox]]
|-
|-
!{{iw|smashwiki|Dark Pit (SSB4)|Dark Pit}}
!Dark Pit
|Clear Classic Mode with three different fighters
|Clear Classic Mode with 3 different characters
|Play 50 matches
|Play 50 matches
|{{iw|smashwiki|Reset Bomb Forest}}
|[[Reset Bomb Forest]]
|-
|-
![[Dr. Mario]]
!Dr. Mario
|Clear Classic Mode as [[Mario]] on intensity 4.0 or higher
|Clear Classic Mode as Mario on intensity 4.0 or higher
|Play 60 matches
|Play 60 matches
|[[Mushroomy Kingdom]]
|[[Mushroomy Kingdom]]
|-  
|-  
!{{iw|smashwiki|R.O.B. (SSB4)|R.O.B.}}
!R.O.B.
|Collect 200 trophies and clear Classic Mode with six different unlockable characters
|Collect 200 trophies & clear Classic Mode with 6 different unlockable characters
|Play 70 matches
|Play 70 matches
|{{iw|smashwiki|PictoChat 2}}
|[[PictoChat 2]]
|-
|-
!{{iw|smashwiki|Ganondorf (SSB4)|Ganondorf}}
!Ganondorf
|Clear Classic Mode as Link or Zelda on intensity 5.0 or higher
|Clear Classic Mode as Link or Zelda on intensity 5.0 or higher
|Play 80 matches
|Play 80 matches
|{{iw|smashwiki|Gerudo Valley}}
|[[Gerudo Valley]]
|-
|-
!{{iw|smashwiki|Mr. Game & Watch (SSB4)|Mr. Game & Watch}}
!Mr. Game & Watch
|Clear Classic Mode with ten different characters
|Clear Classic Mode with 10 different characters
|Play 90 matches
|Play 90 matches
|{{iw|smashwiki|Flat Zone 2}}
|[[Flat Zone 2]]
|-
|-
![[Bowser Jr.]]
!Bowser Jr.
|Clear Classic Mode as Bowser on intensity 6.0 or higher
|Clear Classic Mode as Bowser on intensity 6.0 or higher
|Play 100 matches
|Play 100 matches
|[[3D Land]]
|[[3D Land]]
|-
|-
!{{iw|smashwiki|Duck Hunt (SSB4)|Duck Hunt}}
!Duck Hunt
|Clear Classic Mode with 8 different characters
|Clear Classic Mode with 8 different characters
|Play 110 matches
|Play 110 matches
|{{iw|smashwiki|Battlefield (SSB4)|Battlefield}}
|[[Battlefield]]
|-
|-
!{{iw|smashwiki|Jigglypuff (SSB4)|Jigglypuff}}
!Jigglypuff
|Collect 30 different pieces of {{iw|smashwiki|equipment}}
|Collect 30 different pieces of equipment
|Play 120 matches
|Play 120 matches
|{{iw|smashwiki|Unova Pokémon League}}
|[[Unova Pokémon League]]
|-
|-
!Mii Fighter
!Mii Fighter
Line 635: Line 654:
*[[Mechakoopa]] (Bowser Jr. attack)
*[[Mechakoopa]] (Bowser Jr. attack)
*[[Shadow Mario]] (Bowser Jr.'s Final Smash)
*[[Shadow Mario]] (Bowser Jr.'s Final Smash)
*{{iw|zeldawiki|Navi}} (Link taunt)
*[[zeldawiki:Navi|Navi]] (Link taunt)
*{{iw|zeldawiki|Phantom}} (Zelda attack)
*[[zeldawiki:Phantom|Phantom]] (Zelda attack)
*{{iw|wikirby|Gordo}} (King Dedede attack)
*[[Gordo (Kirby)|Gordo]] (King Dedede attack)
*{{iw|fireemblem|Chrom}} (Robin's Final Smash)
*[[fireemblem:Chrom|Chrom]] (Robin's Final Smash)
*{{iw|pikipedia|Pikmin family|Pikmin}} (Olimar attack)
*[[pikipedia:Pikmin family|Pikmin]] (Olimar attack)
*{{iw|nookipedia|Lloid}} (Villager attack)
*[[nookipedia:Lloid|Lloid]] (Villager attack)
*{{iw|nookipedia|Tom Nook}} (Villager's Final Smash)
*[[nookipedia:Tom Nook|Tom Nook]] (Villager's Final Smash)
*{{iw|nookipedia|Timmy and Tommy}} (Villager's Final Smash)
*[[nookipedia:Timmy and Tommy|Timmy and Tommy Nook]] (Villager's Final Smash)
*{{iw|smashwiki|Mega Man (SSB4)|Rush}} (Mega Man attack)
*[[smashwiki:Mega Man (SSB4)|Rush]] (Mega Man attack)
*Mega Man X (Mega Man's Final Smash)
*Mega Man X (Mega Man's Final Smash)
*Mega Man Volnutt (Mega Man's Final Smash)
*Mega Man Volnutt (Mega Man's Final Smash)
Line 673: Line 692:
|
|
*[[Shy Guy]]s (Rainbow Road)
*[[Shy Guy]]s (Rainbow Road)
*{{iw|zeldawiki|Kotake}} and {{iw|zeldawiki|Koume}} (Gerudo Valley)
*[[zeldawiki:Twinrova|Kotake and Koume]] (Gerudo Valley)
*{{iw|zeldawiki|Alfonzo}} (Spirit Train)
*[[zeldawiki:Alfonzo|Alfonzo]] (Spirit Train)
*{{iw|zeldawiki|Bird}} (Spirit Train)
*[[zeldawiki:Bird|Bird]] (Spirit Train)
*{{iw|icaruspedia|Viridi}} (Reset Bomb Forest)
*[[icaruspedia:Viridi|Viridi]] (Reset Bomb Forest)
*{{iw|smashwiki|Nintendog}} (assorted breeds) (Living Room)
*[[Nintendog]] (assorted breeds) (Living Room)
*Cat (Living Room)
*Cat (Living Room)
*{{iw|nookipedia|Kapp'n}} (Tortimer Island)
*[[nookipedia:Kapp'n|Kapp'n]] (Tortimer Island)
*{{iw|nookipedia|Tortimer}} (Tortimer Island)
*[[nookipedia:Tortimer|Tortimer]] (Tortimer Island)
*{{iw|nookipedia|Leila}} (Tortimer Island)
*[[nookipedia:Leila|Leila]] (Tortimer Island)
*{{iw|nookipedia|Leilani}} (Tortimer Island)
*[[nookipedia:Leilani|Leilani]] (Tortimer Island)
*{{iw|nookipedia|Grams}} (Tortimer Island)
*[[nookipedia:Grams|Grams]] (Tortimer Island)
*{{iw|nookipedia|Shark}} (Tortimer Island)
*[[nookipedia:Shark|Shark]] (Tortimer Island)
*Fish (Balloon Fight)
*Fish (Balloon Fight)
*[[Goonie]]s (Yoshi's Island)
*[[Goonie]]s (Yoshi's Island)
Line 695: Line 714:
*[[Jimmy T]] (WarioWare, Inc.)
*[[Jimmy T]] (WarioWare, Inc.)
*[[Fronk]] (WarioWare, Inc.)
*[[Fronk]] (WarioWare, Inc.)
*{{iw|bulbapedia|Reshiram (Pokémon)|Reshiram}} (Unova Pokémon League)
*[[bulbapedia:Reshiram (Pokémon)|Reshiram]] (Unova Pokémon League)
*{{iw|bulbapedia|Zekrom (Pokémon)|Zekrom}} (Unova Pokémon League)
*[[bulbapedia:Zekrom (Pokémon)|Zekrom]] (Unova Pokémon League)
*{{iw|bulbapedia|Milotic (Pokémon)|Milotic}} (Unova Pokémon League)
*[[bulbapedia:Milotic (Pokémon)|Milotic]] (Unova Pokémon League)
*{{iw|bulbapedia|Shaymin (Pokémon)|Shaymin}} (Unova Pokémon League)
*[[bulbapedia:Shaymin (Pokémon)|Shaymin]] (Unova Pokémon League)
*{{iw|bulbapedia|Whimsicott (Pokémon)|Whimsicott}} (Unova Pokémon League)
*[[bulbapedia:Whimsicott (Pokémon)|Whimsicott]] (Unova Pokémon League)
*{{iw|miiwiki|Mii}}s (Find Mii, Tomodachi Life)
*[[Mii]]s (Find Mii, Tomodachi Life)
*{{iw|wikibound|Flying Man}} (Magicant)
*[[Magicant|Flying Man]] (Magicant)
|}
|}


===Stage bosses===
===Stage bosses===
*{{iw|smashwiki|Dark Emperor}} (Find Mii)
*[[Find Mii|Dark Emperor]] (Find Mii)
*{{iw|smashwiki|Yellow Devil}} (Wily Castle)
*[[Wily Castle|Yellow Devil]] (Wily Castle)
*{{iw|smashwiki|Master Hand}}
*[[Master Hand]]
*{{iw|smashwiki|Crazy Hand}}
*[[Crazy Hand]]
*{{iw|smashwiki|Master Core}}
*[[Master Core]]


===Smash Run enemies===
===Smash Run enemies===
{|class="wikitable sortable" width=100% style="text-align:center"
The following is a list of ''[[Super Mario (franchise)|Super Mario]]'' enemies in Smash Run:
!Screenshots!!Name!!Origin!!class=unsortable|Description
*[[Bomber Bill|Banzai Bill]]
|-
*[[Big Goomba]]
|[[File:Bacura 3DS.jpg|240px]]{{anchor|Bacura}}
*[[Bill Blaster]]
|{{iw|smashwiki|Bacura}}
*[[Bullet Bill]]
|''{{iw|smashwiki|Xevious (universe)|Xevious}}''
*[[Chain Chomp]]
|align=left|Invincible enemies that fly down at players from above. They also have the ability to reflect projectiles and pass through the ground.
*[[Flame Chomp]]
|-
*[[Fly Guy]] (''Yoshi'')
|[[File:Banzail Bill SSB4 3DS.jpg|240px]]
*[[Goomba]]
|{{iw|smashwiki|Banzai Bill}}
*[[Hammer Bro]]
|''{{iw|smashwiki|Mario (universe)|Super Mario}}''
*[[Kamek]]
|align=left|[[Banzai Bill]]s home in on players while approaching them. They inflict {{iw|smashwiki|flame}} damage on the player by touching them. If a Banzai Bill is hit by a strong enough attack, it falls to the ground, temporarily stunned. If a Banzai Bill hits a wall, it explodes soon after, though no items are released from it.
*[[Koopa Paratroopa]]
|-
*[[Koopa Troopa]]
|[[File:Grand Goomba 3DS.jpg|240px]]
*[[Kritter]] (''Donkey Kong'')
|{{iw|smashwiki|Big Goomba}}
*[[Lakitu]]
|''Super Mario''
*[[Shy Guy]]
|align=left|[[Big Goomba]]s act the same as Goombas but take three stomps to defeat.
*[[Spike Top]]
|-
*[[Spiny]]
|[[File:Bill Blaster 3DS.jpg|240px]]
*[[Tiki Buzz]] (''Donkey Kong'')
|{{iw|smashwiki|Bill Blaster}}
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show other enemies"data-collapsetext="Hide other enemies">
|''Super Mario''
====''The Legend of Zelda'' series====
|align=left|[[Bill Blaster]]s are stationary objects that typically shoot [[Bullet Bill]]s, but they sometimes shoot out [[Koopa Troopa]]s or [[Shy Guy]]s.
*[[List of Smash Run enemies#Bubble|Bubble]]
|-
*[[Cucco]]
|[[File:Bonkers 3DS.jpg|240px]]
*[[List of Smash Run enemies#Darknut|Darknut]]
|{{iw|smashwiki|Bonkers}}{{anchor|Bonkers}}
*[[List of Smash Run enemies#Octorok|Octorok]]
|''{{iw|smashwiki|Kirby (universe)|Kirby}}''
*[[List of Smash Run enemies#Peahat|Peahat]]
|align=left|{{iw|wikirby|Bonkers}} is a purple simian whose attacks include swinging a large hammer, sometimes while moving, and throwing explosive {{iw|wikirby|coconut}}s. Bonkers can sometimes inflict {{iw|smashwiki|flame}} damage from a fiery hammer swing.
*[[List of Smash Run enemies#Peahat Larva|Peahat Larva]]
|-
*[[List of Smash Run enemies#ReDead|ReDead]]
|[[File:Boom Stomper 3DS.jpg|240px]]
*[[List of Smash Run enemies#Stalfos|Stalfos]]
|{{iw|smashwiki|Boom Stomper}}{{anchor|Boom Stomper}}
 
|''{{iw|smashwiki|Kid Icarus (universe)|Kid Icarus}}''
====''Metroid'' series====
|align=left|{{iw|icaruspedia|Boom Stomper}}s resemble a large seed made of rock. They are slow-moving, fairly resilient enemies with a leaf on the head as its weak spot. A Boom Stomper slams its body into the ground to attack, something that can also break {{iw|smashwiki|shield}}s.
*[[List of Smash Run enemies#Kihunter|Kihunter]]
|-
*[[Metroid]]
|[[File:Bronto Burt 3DS.jpg|240px]]
*[[List of Smash Run enemies#Reo|Reo]]
|{{iw|smashwiki|Bronto Burt}}{{anchor|Bronto Burt}}
*[[List of Smash Run enemies#Geemer|Geemer]]
|''Kirby''
 
|align=left|{{iw|wikirby|Bronto Burt}}s are round, pink enemies that fly after the player, dealing damage.
====''Kirby'' series====
|-
*[[List of Smash Run enemies#Bonkers|Bonkers]]
|[[File:Blue Bubble SSB4 3DS.jpg|240px]]
*[[List of Smash Run enemies#Bronto Burt|Bronto Burt]]
|{{iw|smashwiki|Bubble}}{{anchor|Bubble}}
*[[List of Smash Run enemies#Gordo|Gordo]]
|''{{iw|smashwiki|The Legend of Zelda (universe)|The Legend of Zelda}}''
*[[List of Smash Run enemies#Parasol Waddle Dee|Parasol Waddle Dee]]
|align=left|{{iw|zeldawiki|Bubble}}s are flying skulls appearing in two varieties, Red Bubbles and Blue Bubbles, which burn and freeze the player on contact, respectively.
*[[List of Smash Run enemies#Plasma Wisp|Plasma Wisp]]
|-
*[[List of Smash Run enemies#Shotzo|Shotzo]]
|[[File:Red Bulborb 3DS.jpg|240px]]
*[[List of Smash Run enemies#Tac|Tac]]
|{{iw|smashwiki|Bulborb}}{{anchor|Bulborb}}
*[[List of Smash Run enemies#Waddle Dee|Waddle Dee]]
|''{{iw|smashwiki|Pikmin (universe)|Pikmin}}''
*[[List of Smash Run enemies#Waddle Doo|Waddle Doo]]
|align=left|{{iw|pikipedia|Red Bulborb|Bulborb}}s are powerful enemies posessing a variety of actions, including stampeding, chomping multiple times, and slamming the player with its rear. Defeating a Bulborb causes it to drop large stat boosts.
 
|-
====''Pokémon'' series====
|[[File:Bullet Bill SSB4 3DS.jpg|240px]]
*[[List of Smash Run enemies#Chandelure|Chandelure]]
|{{iw|smashwiki|Bullet Bill}}
*[[List of Smash Run enemies#Cryogonal|Cryogonal]]
|''Super Mario''
*[[List of Smash Run enemies#Gastly|Gastly]]
|align=left|[[Bullet Bill]]s slowly soar towards the player, after being shot out of a Bill Blaster, damaging them on contact.
*[[List of Smash Run enemies#Koffing|Koffing]]
|-
*[[List of Smash Run enemies#Petilil|Petilil]]
|[[File:Bumpety Bomb 3DS.jpg|240px]]
 
|{{iw|smashwiki|Bumpety Bomb}}{{anchor|Bumpety Bomb}}
====''Mother'' series====
|''Kid Icarus''
*[[List of Smash Run enemies#Devil Car|Devil Car]]
|align=left|{{iw|icaruspedia|Bumpety Bomb}}s are explosive, wheeled bombs with frontal armor and heavy resistance. They try to rush at nearby fighters before exploding. Bumpety Bombs are not armored from behind, making it their vulnerable spot.
*[[List of Smash Run enemies#Starman|Starman]]
|-
 
|[[File:Chain Chomp SSB4 3DS.jpg|240px]]
====''Ice Climber''====
|{{iw|smashwiki|Chain Chomp}}
*[[List of Smash Run enemies#Polar Bear|Polar Bear]]
|''Super Mario''
 
|align=left|[[Chain Chomp]]s lunge from their post and chomp at the player to attack. A Chain Chomp can only be defeated by destroying its post.
====''Kid Icarus'' series====
|-
*[[List of Smash Run enemies#Boom Stomper|Boom Stomper]]
|[[File:Chandelure Smash Run SSB3DS.jpg|240px]]
*[[List of Smash Run enemies#Bumpety Bomb|Bumpety Bomb]]
|{{iw|smashwiki|Chandelure}}{{anchor|Chandelure}}
*[[List of Smash Run enemies#Clubberskull|Clubberskull]]
|''{{iw|smashwiki|Pokémon (universe)|Pokémon}}''
*[[List of Smash Run enemies#Daphne|Daphne]]
|align=left|{{iw|bulbapedia|Chandelure (Pokémon)|Chandelure}} is a {{iw|bulbapedia|Pokémon (species)|Pokémon}} that attacks using {{iw|bulbapedia|Will-O-Wisp (move)|Will-O-Wisp}}, which releases three small purple flames, and {{iw|bulbapedia|Fire Spin (move)|Fire Spin}}, which creates a small fiery tornado. Chandelures are not affected by anything fiery.
*[[List of Smash Run enemies#Flage|Flage]]
|-
*[[List of Smash Run enemies#Lethinium|Lethinium]]
|[[File:Clubberskull 3DS.jpg|200x120px]][[File:SSB3DS Clubberskull.jpg|200x120px]]
*[[List of Smash Run enemies#Lurchthorn|Lurchthorn]]
|{{iw|smashwiki|Clubberskull}}{{anchor|Clubberskull}}
*[[List of Smash Run enemies#Mahva|Mahva]]
|''Kid Icarus''
*[[List of Smash Run enemies#Megonta|Megonta]]
|align=left|{{iw|icaruspedia|Clubberskull}}s appear like a human heart with two skull-like gauntlets in each hand. A Clubberskull is stuck in the ground at first, but if attacked, it rises out and unleashes a damaging shockwave. A Clubberskull's attacks include either basic fighting moves or a powerful uppercut. Clubberskulls are one of the more powerful enemies, yielding greater rewards when defeated.
*[[List of Smash Run enemies#Mimicutie|Mimicutie]]
|-
*[[List of Smash Run enemies#Monoeye|Monoeye]]
|[[File:Cryogonal 3DS.jpg|240px]]
*[[List of Smash Run enemies#Nutski|Nutski]]
|{{iw|smashwiki|Cryogonal}}{{anchor|Cryogonal}}
*[[List of Smash Run enemies#Orne|Orne]]
|''Pokémon''
*[[List of Smash Run enemies#Reaper|Reaper]]
|align=left|{{iw|bulbapedia|Cryogonal (Pokémon)|Cryogonal}} is a hexagonal snowflake-like Pokémon that fires {{iw|bulbapedia:Ice Beam (move)|Ice Beam}} while flying around, either ahead or in an arc, freezing the player on contact. A Cryogonal is weak to flame moves.
*[[List of Smash Run enemies#Reapette|Reapette]]
|-
*[[List of Smash Run enemies#Skuttler|Skuttler]]
|[[File:Cucco 3DS.png|240px]]
*[[List of Smash Run enemies#Skuttler Cannoneer|Skuttler Cannoneer]]
|{{iw|smashwiki|Cucco}}{{anchor|Cucco}}
*[[List of Smash Run enemies#Skuttler Mage|Skuttler Mage]]
|''The Legend of Zelda''
*[[List of Smash Run enemies#Souflee|Souflee]]
|align=left|{{iw|zeldawiki|Cucco}}s wander around harmlessly. If attacked, a {{iw|zeldawiki|Cucco#Cucco's_Revenge_Squad|group of Cuccos}} appear, all attacking the player at once. Cuccos cannot be defeated.
*[[List of Smash Run enemies#Zuree|Zuree]]
|-
 
|[[File:Daphne 3DS.jpg|240px]]
====''Pikmin'' series====
|{{iw|smashwiki|Daphne}}{{anchor|Daphne}}
*[[List of Smash Run enemies#Bulborb|Bulborb]]
|''Kid Icarus''
*[[List of Smash Run enemies#Iridescent Glint Beetle|Iridescent Glint Beetle]]
|align=left|{{iw|icaruspedia|Daphne}}s are flower-like creatures that release two projectiles to attack, both detonating after a while and dealing a lot of {{iw|smashwiki|knockback}}.
 
|-
====''Rhythm Heaven'' series====
|[[File:Darknut 3DS.jpg|240px]]
*[[List of Smash Run enemies#Sneaky Spirit|Sneaky Spirit]]
|{{iw|smashwiki|Darknut}}{{anchor|Darknut}}
 
|''The Legend of Zelda''
====''Find Mii''====
|align=left|{{iw|zeldawiki|Darknut}}s are powerful and durable knight enemies armed with a sword and shield. They can jump either forward or backward. After some damage, a Darknut loses some of its armor, though becomes more agile and swift. Like other powerful enemies, Darknuts drop large stat boosts if defeated.
*[[List of Smash Run enemies#Ghost|Ghost]]
|-
 
|[[File:Devil Car 3DS.jpg|240px]]
====''Sonic the Hedgehog'' series====
|{{iw|smashwiki|Devil Car}}{{anchor|Devil Car}}
*[[List of Smash Run enemies#Eggrobo|Eggrobo]]
|''{{iw|smashwiki|EarthBound (universe)|EarthBound}}''
 
|align=left|The {{iw|wikibound|Psycho Car|Devil Car}} is a living car that attacks by charging at the player, spinning in circles to attack, releasing fumes capable of paralyzing the player, or jumping to tackle the player if they are in midair.
====''Mega Man'' series====
|-
*[[List of Smash Run enemies#Mettaur|Mettaur]]
|[[File:Eggrobo 3DS.jpg|240px]]
 
|{{iw|smashwiki|Eggrobo}}{{anchor|Eggrobo}}
====''Pac-Man'' series====
|''{{iw|smashwiki|Sonic the Hedgehog (universe)|Sonic the Hedgehog}}''
*[[List of Smash Run enemies#Bacura|Bacura]]
|align=left|{{iw|sonicretro|Eggrobo}}s hover around using a booster attached to their back and have guns from which they shoot smaller beams and larger beams.
*[[Pooka]]
|-
 
|[[File:Flage 3DS.jpg|240px]]
====''Super Smash Bros.'' series====
|{{iw|smashwiki|Flage}}{{anchor|Flage}}
*[[List of Smash Run enemies#Generator|Generator]]
|''Kid Icarus''
*[[List of Smash Run enemies#Glice|Glice]]
|align=left|{{iw|icaruspedia|Flage}}s are gelatinous, ghostly creatures that move around while invisible, granting them immunity to attack and giving off only a shadow to indicate their presence. A Flage reveals itself when it attacks by swiping the blades on their hands, making them vulnerable to attack from the player themselves.
*[[List of Smash Run enemies#Glire|Glire]]
|-
*[[List of Smash Run enemies#Glunder|Glunder]]
|[[File:Flame Chomp 3DS.jpg|240px]]
*[[List of Smash Run enemies#Mite|Mite]]
|{{iw|smashwiki|Flame Chomp}}
*[[List of Smash Run enemies#Poppant|Poppant]]
|''Super Mario''
*[[List of Smash Run enemies#Roturret|Roturret]]
|align=left|[[Flame Chomp]]s have a fiery tail-like composed of fireballs that can damage the player. A Flame Chomp spits fireballs to attack, but when it runs out, the Flame Chomp explodes shortly afterward.
</div>
|-
|[[File:Fly Guy 3DS.jpg|240px]]
|{{iw|smashwiki|Fly Guy}}
|''Super Mario''
|align=left|Fly Guys fly around while carrying an item that changes to a different one every few seconds, ranging from {{iw|smashwiki|food}} to gold to {{iw|smashwiki|Custom Part}}s. A Fly Guy does not actively try to damage the player, but rather
|-
|[[File:Gastly 3DS.jpg|240px]]
|{{iw|smashwiki|Gastly}}{{anchor|Gastly}}
|''Pokémon''
|align=left|{{iw|bulbapedia|Gastly (Pokémon)|Gastly}} is protected by basic {{iw|smashwiki|attack}}s from the poisonous gas surrounding it. A Gastly floats around, sometimes following the player. It is vulnerable to projectiles.
|-
|[[File:Geemer 3DS.jpg|240px]]
|{{iw|smashwiki|Geemer}}{{anchor|Geemer}}
|''{{iw|smashwiki|Metroid (universe)|Metroid}}''
|align=left|{{iw|metroidwiki|Geemer}}s are spiked, bug-like creatures that move along terrain. If the player touches a Geemer, they take damage, also being affected by a {{iw|smashwiki|meteor smash}} if the Geemer is below a platform.
|-
|[[File:Generator SSB4 3DS.jpg|240px]]
|{{iw|smashwiki|Generator}}{{anchor|Generator}}
|''{{iw|smashwiki|Super Smash Bros. (universe)|Super Smash Bros.}}''
|align=left|Dark portals that spawn {{iw|smashwiki|Mite}}s, as well as other enemies, unlike in [[Adventure Mode: The Subspace Emissary|its debut]]. Generators drop more stat boosts the sooner they are defeated.
|-
|[[File:Ghost SSB4 3DS.jpg|240px]]
|{{iw|smashwiki|Ghost (Find Mii)|Ghost}}{{anchor|Ghost}}
|''{{iw|smashwiki|StreetPass Mii Plaza (universe)|StreetPass Mii Plaza}}''
|align=left|Ghosts float after the player and carry a shield in front, meaning the player can damage them from other sides only.
|-
|[[File:Glice 3DS.jpg|240px]]
|{{iw|smashwiki|Glice}}{{anchor|Glice}}
|''Super Smash Bros.''
|align=left|Icy wheel enemies that roll around the terrain, sticking to edges. If the player is close enough, the Glice opens to release ice.
|-
|[[File:Glire 3DS.jpg|240px]]
|{{iw|smashwiki|Glire}}{{anchor|Glire}}
|''Super Smash Bros.''
|align=left|Behaves like Glice, except it releases flames.
|-
|[[File:Glunder 3DS.jpg|240px]]
|{{iw|smashwiki|Glunder}}{{anchor|Glunder}}
|''Super Smash Bros.''
|align=left|Behaves like Glice and Glire, except it unleashes electricity.
|-
|[[File:Goomba 3DS.jpg|240px]]
|{{iw|smashwiki|Goomba}}
|''Super Mario''
|align=left|[[Goomba]]s charge at the player upon sighting them, and can be defeated by attacking them or with a single stomp.
|-
|[[File:Gordo 3DS.jpg|240px]]
|{{iw|smashwiki|Gordo}}{{anchor|Gordo}}
|''Kirby''
|align=left|{{iw|wikirby|Gordo}}s are round creatures covered in damaging spikes. Some move in a direction whilst others remain still.
|-
|[[File:Hammer Bro 3DS.jpg|240px]]
|{{iw|smashwiki|Hammer Bro}}
|''Super Mario''
|align=left|A [[Hammer Bro]] behaves just likes its [[Assist Trophy]] counterpart, by jumping and throwing hammers.
|-
|[[File:Iridescent Glint Beetle.png|240px]]
|{{iw|smashwiki|Iridescent Glint Beetle}}{{anchor|Iridescent Glint Beetle}}
|''Pikmin''
|align=left|{{iw|pikipedia|Iridescent Glint Beetle}}s are very uncommon golden beetle-like creatures that drop gold, the value depending on how much damage it receives from an attack. An Iridiscent Glint Beetle is invincible and just retreats into the ground after enough damage, but this also occurs after a certain amount of time has passed.
|-
|[[File:Kamek 3DS.jpg|240px]]
|{{iw|smashwiki|Kamek}}
|''Super Mario''
|align=left|[[Kamek]] shoots magical projectiles that lower the player's stats upon contact. Kamek moves by flying around on a broom and teleporting.
|-
|[[File:Kihunter 3DS.jpg|240px]]
|{{iw|smashwiki|Kihunter}}{{anchor|Kihunter}}
|''Metroid''
|align=left|{{iw|metroidwiki|Kihunter}}s are light-blue bee-like creatures that attack by spitting acid and charging at them, both while flying around.
|-
|[[File:Koffing 3DS.jpg|240px]]
|{{iw|smashwiki|Koffing}}{{anchor|Koffing}}
|''Pokémon''
|align=left|{{iw|bulbapedia|Koffing (Pokémon)|Koffing}} is a Pokémon that unleashes damaging poisonous gas, which is also capable of lowering stats.
|-
|[[File:Koopa Paratroopa SSB4 3DS.jpg|240px]]
|{{iw|smashwiki|Koopa Paratroopa}}
|''Super Mario''
|align=left|[[Koopa Paratroopa]]s are winged Koopa Troopas that fly in a straight line if their [[Koopa Shell|shell]] is red, or it hops up and down if its shell is green. A Paratroopa tries to headbutt the player if they get close enough. If stomped, a Koopa Paratroopa loses its wings, turning into an ordinary Koopa Troopa.
|-
|[[File:Koopa Troopa 3DS.jpg|240px]]
|{{iw|smashwiki|Koopa Troopa}}
|''Super Mario''
|align=left|[[Koopa Troopa]]s attack by jumping at the player. If defeated, a Koopa Troopa hides in its shell, which can be thrown like an item, though the Koopa Troopa does come back out eventually.
|-
|[[File:Kritter 3DS.jpg|240px]]
|{{iw|smashwiki|Kritter}}
|''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}''
|align=left|[[Kritter]]s are crocodiles that attack by biting three times in succession if they are green and spin repeatedly with their claws out if they are blue.
|-
|[[File:Lakitu 3DS.jpg|240px]]
|{{iw|smashwiki|Lakitu}}
|''Super Mario''
|align=left|[[Lakitu]]s hover around, throwing down Spiny Eggs that hatch into Spinies upon touching the ground.
|-
|[[File:Lethinium 3DS.jpg|240px]]
|{{iw|smashwiki|Lethinium}}{{anchor|Lethinium}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Lethinium}}s are flower-like enemies that shoot a laser while in place.
|-
|[[File:Lurchthorn 3DS.jpg|240px]]
|{{iw|smashwiki|Lurchthorn}}{{anchor|Lurchthorn}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Lurchthorn}}s shoot projectiles from each segment as they fly back and forth. While the segments of a Lurchthorn can be destroyed individually, breaking the head defeats the enemy automatically. Lurchthorns eventually fly away if they are not defeated quickly enough.
|-
|[[File:Mahva 3DS.jpg|240px]]
|{{iw|smashwiki|Mahva}}{{anchor|Mahva}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Mahva}} flies around, using a force field to defend itself and other enemies. The force field is breakable, but the Mahva just creates another one soon after.
|-
|[[File:Megonta 3DS.jpg|240px]]
|{{iw|smashwiki|Megonta}}{{anchor|Megonta}}
|''Kid Icarus''
|align=left|A {{iw|icaruspedia|Megonta}} uses its large, metallic shell to roll around and slam into the player. The shell protects Megonta from damage, unless the player manages to hit its body.
|-
|[[File:Metroid 3DS.jpg|240px]]
|{{iw|smashwiki|Metroid (creature)|Metroid}}{{anchor|Metroid}}
|''Metroid''
|align=left|{{iw|metroidwiki|Metroid (species)|Metroids}} float around and can attack by latching on to players, taking away their health for an amount of time.
|-
|[[File:Mettaur 3DS.jpg|240px]]
|[[smashwiki:Mettaur|Mettaur]]{{anchor|Mettaur}}
|''{{iw|smashwiki|Mega Man (universe)|Mega Man}}''
|align=left|A Mettaur shoots three bullets in different directions in front before hiding back in their helmet, where they cannot be harmed by any attacks, but it can still be grabbed and thrown.
|-
|[[File:Mimicutie 3DS.jpg|240px]]
|{{iw|smashwiki|Mimicutie}}{{anchor|Mimicutie}}
|''Kid Icarus''
|align=left|A {{iw|icaruspedia|Mimicutie}} is a treasure chest with human-like legs, which it reveals when approached. A Mimicutie runs after the player, attacking with kicks, an uppercut, and slide spins. When defeated, a Mimicutie drops a lot of rewards.
|-
|[[File:Mite 3DS.jpg|240px]]
|{{iw|smashwiki|Mite}}{{anchor|Mite}}
|''Super Smash Bros.''
|align=left|Yellow stick figures that use flying kicks to attack the player. They are weak in both damage and life.
|-
|[[File:Monoeye 3DS.jpg|240px]]
|{{iw|smashwiki|Monoeye}}{{anchor|Monoeye}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Monoeye}}s are one-eyed, floating enemies that attack by shooting a projectile at the player.
|-
|[[File:Nutski 3DS.jpg|240px]]
|{{iw|smashwiki|Nutski}}{{anchor|Nutski}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Nutski}}s fly erratically using a pair of leaves on each side. They turn upside down and shoot either a big projectile or several smaller ones.
|-
|[[File:Octorok 3DS.jpg|240px]]
|{{iw|smashwiki|Octorok}}{{anchor|Octorok}}
|''The Legend of Zelda''
|align=left|{{iw|zeldawiki|Octorok}}s spit rocks to attack. They cannot be damaged while in the ground but can still be grabbed and thrown.
|-
|[[File:SSB3DS Orne.jpg|240px]]
|{{iw|smashwiki|Orne}}{{anchor|Orne}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Orne}}s are invincible floating skulls that instantly {{iw|smashwiki|KO}} the player if touched. An Orne is indicated to be nearby from a certain 8-bit theme playing (unless the background music is disabled) as well as its roar.
|-
|[[File:Parasol Waddle Dee 3DS.jpg|240px]]
|{{iw|smashwiki|Parasol Waddle Dee}}{{anchor|Parasol Waddle Dee}}
|''Kirby''
|align=left|{{iw|wikirby|Parasol Waddle Dee}}s use a {{iw|kirby|Parasol (enemy)|parasol}} to descend slowly. They become regular Waddle Dees after losing their Parasol.
|-
|[[File:Peahat 3DS.jpg|240px]]
|{{iw|smashwiki|Peahat}}{{anchor|Peahat}}
|''The Legend of Zelda''
|align=left|{{iw|zeldawiki|Peahat}} can spin rapidly to deal lots of {{iw|smashwiki|damage}} while going after the player as well as summon Peahat Larvae.
|-
|[[File:Peahat Larva 3DS.jpg|240px]]
|{{iw|smashwiki|Peahat Larva}}{{anchor|Peahat Larva}}
|''The Legend of Zelda''
|align=left|{{iw|zeldawiki|Peahat Larva}}e go after the player upon being spawned.
|-
|[[File:Petilil 3DS.jpg|240px]]
|{{iw|smashwiki|Petilil}}{{anchor|Petilil}}
|''Pokémon''
|align=left|{{iw|bulbapedia|Petilil (Pokémon)|Petilil}} is a Pokémon that uses {{iw|bulbapedia|Sleep Powder (move)|Sleep Powder}}, which puts the player to {{iw|smashwiki|sleep}} briefly, and does damage on contact.
|-
|[[File:Plasma Wisp 3DS.jpg|240px]]
|{{iw|smashwiki|Plasma Wisp}}{{anchor|Plasma Wisp}}
|''Kirby''
|align=left|{{iw|wikirby|Plasma Wisp}}s fly around and shoot plasma bolts, being either three of them, a farther-traveling bolt resembling an arrow, or a large, ball-shaped projectile.
|-
|[[File:SSB4 3DS PolarBear.jpg|240px]]
|{{iw|smashwiki|Polar Bear}}{{anchor|Polar Bear}}
|''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}''
|align=left|A Polar Bear attacks using a [[Ground Pound|ground pound]].
|-
|[[File:SSB4 3DS Pooka.jpg|240px]]
|{{iw|smashwiki|Pooka}}
|''{{iw|smashwiki|Pac-Man (universe)|Pac-Man}}''
|align=left|[[Pooka]]s jump around and swell up when attacked. It takes a few hits to defeat, after which it leaves behind a popping effect capable of damaging even other enemies.
|-
|[[File:Poppant 3DS.jpg|240px]]
|{{iw|smashwiki|Poppant}}{{anchor|Poppant}}
|''Super Smash Bros.''
|align=left|Poppants run away upon sighting the player while dropping harmful and helpful items alike. A Poppant drops several stat-boosting items upon defeat.
|-
|[[File:Reaper 3DS.jpg|240px]]
|{{iw|smashwiki|Reaper & Reapette|Reaper}}{{anchor|Reaper}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Reaper & Reapette|Reapers}} are powerful enemeies that summon Reapettes upon spotting the player, and they swing their scythe if the player is close by. Besides stat boosts, a Reaper can also drop items like the Heart Container when defeated.
|-
|[[File:Reaper 3DS.jpg|240px]]
|{{iw|smashwiki|Reaper & Reapette|Reapette}}{{anchor|Reapette}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Reaper & Reapette|Reapettes}} follow the player after being summoned and harms them on contact.
|-
|[[File:ReDead 3DS.jpg|240px]]
|{{iw|smashwiki|ReDead}}{{anchor|ReDead}}
|''The Legend of Zelda''
|align=left|{{iw|zeldawiki|ReDead}}s let out a scream capable of {{iw|smashwiki|stun}}ning the player or knocking them back if they are midair, followed by a swipe.
|-
|[[File:Reo 3DS.jpg|240px]]
|{{iw|smashwiki|Reo}}{{anchor|Reo}}
|''Metroid''
|align=left|{{iw|metroidwiki|Reos}} are fly-like creatures that move around and attack by diving toward the player.
|-
|[[File:Roturret 3DS.jpg|240px]]
|{{iw|smashwiki|Roturret}}{{anchor|Roturret}}
|''Super Smash Bros.''
|align=left|Roturrets are skulls with two turrets on each side. Roturrets are placed in midair, where they face the player and shoot at them. If attacked, a Roturret spins away before rotating back to the player.
|-
|[[File:Shy Guy 3DS.jpg|240px]]
|{{iw|smashwiki|Shy Guy}}
|''Super Mario''
|align=left|[[Shy Guy]]s appear in four varieties: red benefits in attack; green benefits in speed; light-blue benefits in defense; and yellow benefits in jumping. A Shy Guy charges at the player to attack. A defeated Shy Guy generally leaves behind stat boosts based on their color and attributes.
|-
|[[File:Shotzo 3DS.jpg|240px]]
|{{iw|smashwiki|Shotzo}}{{anchor|Shotzo}}
|''Kirby''
|align=left|{{iw|wikirby|Shotzo}}s are invincible cannons that can aim and fire cannonballs.
|-
|[[File:SSB4 3DS Skuttler.jpg|240px]]
|{{iw|smashwiki|Skuttler}}{{anchor|Skuttler}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Skuttler}}s run at the player and swing their bone club to attack. If damaged, a Skuttler attempts to flee.
|-
|[[File:Skuttler Cannoneer 3DS.jpg|240px]]
|{{iw|smashwiki|Skuttler|Skuttler Cannoneer}}{{anchor|Skuttler Cannoneer}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|icaruspedia:Skuttler|Skuttler Cannoneer}}s have a cannon that shoots either cannon balls, a beam, or a homing missile. It is possible for the cannon to shoot harmless confetti instead.
|-
|[[File:Skuttler Mage 3DS.jpg|240px]]
|{{iw|icaruspedia|Skuttler|Skuttler Mage}}{{anchor|Skuttler Mage}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Skuttler|Skuttler Mages}} can summon flames to attack. Alternatively, if the player is at a distance, it summons a white explosion represented by a large target reticle aimed at the player instead.
|-
|[[File:Sneaky Spirit 3DS.jpg|240px]]
|{{iw|smashwiki|Sneaky Spirit}}{{anchor|Sneaky Spirit}}
|''{{iw|smashwiki|Rhythm Heaven (universe)|Rhythm Heaven}}''
|align=left|Sneaky Spirits pop in and out of the ground. They may quickly jump out while trying to hit the player.
|-
|[[File:Souflee 3DS.jpg|240px]]
|{{iw|smashwiki|Souflee}}{{anchor|Souflee}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Souflee}}s try to flee from the player instead of attack. If one is defeated, it drops a large stat boost.
|-
|[[File:SSB4 Spike Top Smash Run.jpg|240px]]
|{{iw|smashwiki|Spike Top}}
|''Super Mario''
|align=left|[[Spike Top]]s walk around all sides of a platform. Their large spike inflicts damage on contact.
|-
|[[File:SmashRunStalfos.png|240px]]
|{{iw|smashwiki|Stalfos}}{{anchor|Stalfos}}
|''The Legend of Zelda''
|align=left|A {{iw|zeldawiki|Stalfos}} is a skeleton-like creature that uses a sword to attack and a shield for defense, like Darknuts. A Stalfos uses either a three-slash combo or a jump attack. A Stalfos can be damaged anywhere except the front, unless its shield is lowered.
|-
|[[File:Starman SSB4 3DS.jpg|240px]]
|{{iw|smashwiki|Starman (EarthBound)|Starman}}{{anchor|Starman}}
|''EarthBound''
|align=left|{{iw|wikibound|Starman}} teleports around the area upon appearing before stopping in place, glowing, and attacks using either {{iw|wikibound|PK Beam}} γ or PK Beam Ω. A Starman's attack can stun the player and inflict moderate damage. After enough damage, Starman is defeated, displaying both the "SMAAAASH!" text and sound effect from ''EarthBound'' before disappearing. Deflecting a Starman's beam back at it defeats it instantly, similarly displaying the "SMAAAASH!" text as well. If not defeated, Starman disappears after some time has passed.
|-
|[[File:Tac 3DS.jpg|240px]]
|{{iw|smashwiki|Tac}}{{anchor|Tac}}
|''Kirby''
|align=left|{{iw|wikirby|Tac}} is a cat burglar that attacks mainly by launching its hand at the player, dealing 1% {{iw|smashwiki|damage}} and stealing some stat boosts. Tac drops the stolen items when defeated, but it eventually floats away and disappears after some time.
|-
|[[File:Tiki Buzz 3DS.jpg|240px]]
|{{iw|smashwiki|Tiki Buzz}}
|''Donkey Kong''
|align=left|[[Tiki Buzz]]es fly around and can be defeated quickly from a stomp.
|-
|[[File:Waddle Dee 3DS.jpg|240px]]
|{{iw|smashwiki|Waddle Dee}}{{anchor|Waddle Dee}}
|''Kirby''
|align=left|{{iw|wikirby|Waddle Dee}}s are weak enemies that wander around without attacking.
|-
|[[File:Waddle Doo 3DS.jpg|240px]]
|{{iw|smashwiki|Waddle Doo}}{{anchor|Waddle Doo}}
|''Kirby''
|align=left|{{iw|wikirby|Waddle Doo}}s are slightly stronger relatives of Waddle Dees. They sometimes shoot a whip-like beam that travels slowly from up to down.
|-
|[[File:Zuree 3DS.jpg|240px]]
|{{iw|smashwiki|Zuree}}{{anchor|Zuree}}
|''Kid Icarus''
|align=left|{{iw|icaruspedia|Zuree}} is mostly invisible besides a blue flame. When it reveals itself, Zuree swipes with its claws, inflicting high, downward knockback.
|}


==Stages==
==Stages==
{{main-wiki|SmashWiki|Stage}}
There are 42 stages in this game, with most of them being based on handheld games. Each stage has two songs, with players being able to play the alternate song by holding the {{button|3ds|R}} button while selecting a stage. Additionally, players can toggle between playing on "Final Destination" variations of all stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in ''italics'' are unlockable. Extra Stages are downloadable stages that were either bundled with certain [[#Extra characters|DLC characters]] or could be purchased individually, except for [[Duck Hunt (stage)|Duck Hunt]], which is added to the game for free through a software update.
There are a total of 42 stages, most of which are based on a game released for a handheld system. There are two songs per stage, and the alternate song can play instead by holding {{button|3ds|R}} while selecting a stage. Every stage has a {{iw|smashwiki|Ω form}}, which consists of only a flat platform and no hazards. Stages listed in ''italics'' are unlockable. There are downloadable stages titled Extra Stages that are either bundled with certain [[#Extra characters|DLC characters]] or available for individual purchase, except {{iw|smashwiki|Duck Hunt (stage)|Duck Hunt}}, which was added through a software update.


With the discontinution of any digital purchases for the Nintendo 3DS since March 27, 2023, it is no longer possible to buy the paid downloadable stages.
With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it is no longer possible to buy the paid downloadable stages, though they can still be downloaded by those who purchased them when they were available.
{|class=wikitable width=100%
{|class=wikitable width=100%
!width="33%"|Stage
!width="33%"|Stage
Line 1,133: Line 855:
!colspan="3"|Normal Stages
!colspan="3"|Normal Stages
|-
|-
!align=center|[[File:3DS SmashBros scrnS01 08 E3.png|150px]]<br>{{iw|smashwiki|Battlefield (SSB4)|Battlefield}}<ref name=ssb4stage group=notes>Stage also appears in ''Super Smash Bros. for Wii U''</ref> [[File:SmashBros Emblem.png|30px|class=invert-dark]]
!align=center|[[File:3DS SmashBros scrnS01 08 E3.png|150px]]<br>[[Battlefield]]{{footnote|main|}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Battlefield is a basic stage featuring a base platform and three {{iw|smashwiki|Platform#Semisoft platform|semisoft platforms}}. The stage transitions from day to night in the background only.
|Battlefield is one of the game’s more straightforward stages, whose appearance has remained constant since ''[[Super Smash Bros. Melee]]''. The stage consists of the base platform and three floating platforms the players can jump and fall through. The stage also cycles between day and night, though it does not affect the gameplay.
|
|
*Battlefield (from ''Super Smash Bros. for Nintendo 3DS'')
*Battlefield (from ''Super Smash Bros. for Nintendo 3DS'')
*Menu (Melee) (from ''Super Smash Bros. Melee'')
*Menu (Melee) (from ''Super Smash Bros. Melee'')
|-
|-
!align=center|[[File:SSB3DS FinalDestination.png|150px]]<br>{{iw|smashwiki|Final Destination (SSB4)|Final Destination}}<ref name=ssb4stage group=notes/>[[File:SmashBros Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB3DS FinalDestination.png|150px]]<br>[[Final Destination]]{{footnote|main|}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Final Destination has only one long platform, making it the most basic stage. In {{iw|smashwiki|Classic Mode (SSB4-3DS)|Classic Mode}}, it is where the player fights {{iw|smashwiki|Master Hand}} (as well as {{iw|smashwiki|Crazy Hand}} and {{iw|smashwiki|Master Core}} on certain intensity levels).
|Final Destination consists of only a single long platform, the most basic of stages. It is where the final fight between the player and [[Master Hand]], [[Crazy Hand]], and [[Master Core]] takes place.
|
|
*Final Destination (from ''Super Smash Bros. for Nintendo 3DS'')
*Final Destination (from ''Super Smash Bros. for Nintendo 3DS'')
*Menu (Melee): Ver. 2 (from ''Super Smash Bros. Melee'')
*Menu (Melee): Ver. 2 (from ''Super Smash Bros. Melee'')
|-
|-
!align=center|[[File:3DS SmashBros scrnS01 16 E3.png|150px]]<br>{{iw|smashwiki|3D Land}} (''[[Super Mario 3D Land]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
!align=center|[[File:3DS SmashBros scrnS01 16 E3.png|150px]]<br>[[3D Land]] (''[[Super Mario 3D Land]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[3D Land]] is an auto-scrolling stage featuring various areas and obstacles based on ''[[Super Mario 3D Land]]''. Some of the obstacles include [[Skewer]]s or platforms that either float, rotate, or move.
|This stage is based on several levels from ''Super Mario 3D Land''. The stage auto-scrolls between areas, each with their own obstacles. Areas consist of blocks, floating platforms, [[Skewer]]s, rotating platforms, and moving platforms.
|
|
*Super Mario 3D Land Theme / Beach Theme (from ''Super Mario 3D Land'')
*Super Mario 3D Land Theme / Beach Theme (from ''Super Mario 3D Land'')
*Super Mario Bros. 3 Medley (from ''Super Mario Bros. 3'')
*Super Mario Bros. 3 Medley (from ''Super Mario Bros. 3'')
|-
|-
!align=center|[[File:SSB4 Golden Plains.jpg|150px]]<br>{{iw|smashwiki|Golden Plains}} (''[[New Super Mario Bros. 2]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 Golden Plains.jpg|150px]]<br>[[Golden Plains]] (''[[New Super Mario Bros. 2]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Golden Plains]] is only a partial auto-scrolling stage, based on [[World 1 (New Super Mario Bros. 2)|World 1]] in particular. There are several [[coin]]s, and collecting 100 of them increases fighters' attack power and {{iw|smashwiki|Armor|launch resistance}}.
|This semi auto-scrolling stage is based on [[World 1 (New Super Mario Bros. 2)|World 1]] from ''New Super Mario Bros. 2'', featuring three variously design structures that occasionally alter between each other. Coins can be found in the stage, and collecting 100 of them will give fighters an increase in attack power and launch resistance.
|
|
*Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from ''New Super Mario Bros. 2'')
*Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from ''New Super Mario Bros. 2'')
*Ground Theme / Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
*Ground Theme / Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
|-
|-
!align=center|[[File:SSB4 Rainbow Road.jpg|150px]]<br>{{iw|smashwiki|Rainbow Road}} (''[[Mario Kart 7]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 Rainbow Road.jpg|150px]]<br>[[Rainbow Road (stage)|Rainbow Road]] (''[[Mario Kart 7]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Rainbow Road (stage)|Rainbow Road]] is based on the ''Mario Kart 7'' [[3DS Rainbow Road|iteration of the course]]. The fight takes place on a moving platform that sometimes stops. [[Shy Guy]]s are the {{iw|smashwiki|stage hazard}}s, and they drive into racers to inflict damage upon contact.
|Based on the 3DS Rainbow Road from ''Mario Kart 7''. As the main platform travels through the course, it will occasionally stop for fighters to fight on the track. Shy Guys will occasionally drive through the match and will damage the players should they hit them.
|
|
*Rainbow Road Medley (from ''Mario Kart 7'', ''Mario Kart DS'' and ''Mario Kart: Super Circuit'')
*Rainbow Road Medley (from ''Mario Kart 7'', ''Mario Kart DS'' and ''Mario Kart: Super Circuit'')
*Rainbow Road (Mario Kart 7) (from ''Mario Kart 7'')
*Rainbow Road (Mario Kart 7) (from ''Mario Kart 7'')
|-
|-
!align=center|[[File:SSB4 Paper Mario.jpg|150px]]<br>{{iw|smashwiki|Paper Mario}} ([[Paper Mario (series)|''Paper Mario'']])[[File:Mario Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 Paper Mario.jpg|150px]]<br>[[Paper Mario (stage)|Paper Mario]] ([[Paper Mario (series)|''Paper Mario'']])[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Paper Mario (stage)|Paper Mario]] is designed like a paper diorama, folding out like a book when alternating between three layouts, each having obstacles of their own.
|True to its origin of the ''Paper Mario'' series, the stage is designed like a paper diorama and folds out like a book when changing in between three layouts based on locations from the series' installments, each with their own obstacles.
|
|
*Paper Mario Medley (from ''Paper Mario: Sticker Star'' and ''Paper Mario: The Thousand-Year Door'')
*Paper Mario Medley (from ''Paper Mario: Sticker Star'' and ''Paper Mario: The Thousand-Year Door'')
*Try, Try Again (from ''Mario & Luigi: Dream Team'')
*Try, Try Again (from ''Mario & Luigi: Dream Team'')
|-
|-
!align=center|[[File:Mushroomy Kingdom SSB4 3DS.png|150px]]<br>{{iw|smashwiki|Mushroomy Kingdom}}<ref name=brawlstage group=notes>Stage returning from ''[[Super Smash Bros. Brawl]]''</ref> (''[[Super Mario Bros.]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
!align=center|[[File:Mushroomy Kingdom SSB4 3DS.png|150px]]<br>[[Mushroomy Kingdom]]{{footnote|main|*}} (''[[Super Mario Bros.]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
|[[Mushroomy Kingdom]] takes place in [[World 1-1 (Super Mario Bros.)|World 1-1]] of ''Super Mario Bros.'' The stage auto-scrolls throughout the course, and some [[? Block]]s contain usable items.
|This stage, returning from ''Super Smash Bros. Brawl'', is based on World 1-1 from ''Super Mario Bros.'' The stage will auto-scroll throughout the course, and ? Blocks can holster items for players to use.
|
|
*Ground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
*Ground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
*Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
*Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'')
|-
|-
!align=center|[[File:SSB4 3DS JungleJapes.png|150px]]<br>{{iw|smashwiki|Jungle Japes}}<ref name=ssbmstage group=notes>Returning stage from ''Super Smash Bros. Melee''</ref> (''[[Donkey Kong 64]]'')[[File:DK Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 3DS JungleJapes.png|150px]]<br>[[Jungle Japes (stage)|Jungle Japes]]{{footnote|main|**}}  (''[[Donkey Kong 64]]'')[[File:DK Emblem.png|30px|class=invert-dark]]
|[[Jungle Japes (stage)|Jungle Japes]] involves fighting on a wooden platform in the center and a smaller one on each side. A rapidly moving river is at the bottom, and players caught in it are likely to be forced beyond the {{iw|smashwiki|blast line}}.
|This stage, returning from ''Super Smash Bros. Melee'', contains a long platform in the center with two smaller ones to the sides. A semi-solid platform is also located above the main platform. Water runs underneath the stage and can sweep the player off screen if they get caught in it.
|
|
*Kongo Jungle (from ''Donkey Kong Country'')
*Kongo Jungle (from ''Donkey Kong Country'')
*Gear Getaway (from ''Donkey Kong Country Returns'')
*Gear Getaway (from ''Donkey Kong Country Returns'')
|-
|-
!align=center|[[File:3DS SmashBros scrnS01 18 E3.png|150px]]<br>{{iw|smashwiki|Gerudo Valley}} (''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time 3D}}'')[[File:Zelda Emblem.png|30px|class=invert-dark]]
!align=center|[[File:3DS SmashBros scrnS01 18 E3.png|150px]]<br>[[Gerudo Valley]] (''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|The Legend of Zelda: Ocarina of Time 3D]]'')[[File:Zelda Emblem.png|30px|class=invert-dark]]
|A stage taking place on a destructible bridge outside of the {{iw|zeldawiki|Gerudo Valley|identically titled location}}. {{iw|zeldawiki|Koume}} and {{iw|zeldawiki|Kotake}} appear at times to cast spells on the stage.
|This stage is based on the bridge at the entrance to [[zeldawiki:Gerudo Valley|Gerudo Valley]] seen in ''The Legend of Zelda: Ocarina of Time'' and its 3DS remake. The bridge can be destroyed, in which case the characters [[zeldawiki:Twinrova|Koume and Kotake]] will appear and cast spells on the stage.
|
|
*Gerudo Valley (from ''The Legend of Zelda: Ocarina of Time'')
*Gerudo Valley (from ''The Legend of Zelda: Ocarina of Time'')
*Ocarina of Time Medley (from ''The Legend of Zelda: Ocarina of Time'')
*Ocarina of Time Medley (from ''The Legend of Zelda: Ocarina of Time'')
|-
|-
!align=center|[[File:3DS SmashBros scrnS01 12 E3.png|150px]]<br>{{iw|smashwiki|Spirit Train}} (''{{iw|zeldawiki|The Legend of Zelda: Spirit Tracks}}'')[[File:Zelda Emblem.png|30px|class=invert-dark]]
!align=center|[[File:3DS SmashBros scrnS01 12 E3.png|150px]]<br>[[Spirit Train]] (''[[zeldawiki:The Legend of Zelda: Spirit Tracks|The Legend of Zelda: Spirit Tracks]]'')[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Players fight on the {{iw|zeldawiki|Spirit Train|train of the same name}}, which travels along the train track constantly. If a player steps off, they are forcefully moved to the right quickly, likely causing a KO. The train is sometimes attacked by {{iw|zeldawiki|Dark Train}}s during the match.
|This stage has players fight on the [[zeldawiki:Spirit Train|Spirit Train]] from ''The Legend of Zelda: Spirit Tracks''. The train is constantly in motion and any players who step off the train will be swept to the right. The train can also change its back car and can be attacked by [[zeldawiki:Dark Train|Dark Trains]] in the middle of battle.
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*Full Steam Ahead (Spirit Tracks) (from ''The Legend of Zelda: Spirit Tracks'')
*Full Steam Ahead (Spirit Tracks) (from ''The Legend of Zelda: Spirit Tracks'')
*Main Theme / Underworld Theme (from ''The Legend of Zelda'')
*Main Theme / Underworld Theme (from ''The Legend of Zelda'')
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!align=center|[[File:SSB4 - Brinstar Melee.jpg|150px]]<br>{{iw|smashwiki|Brinstar}}<ref name=ssbmstage group=notes/> (''[[metroidwiki:Metroid (game)|Metroid]]'')[[File:Metroid Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 - Brinstar Melee.jpg|150px]]<br>[[Brinstar]]{{footnote|main|**}} (''[[metroidwiki:Metroid (game)|Metroid]]'')[[File:Metroid Emblem.png|30px|class=invert-dark]]
|The stage is based on the {{iw|metroidwiki|location of the same name}}. It has rising acid that damages players on contact.
|This stage, based on [[metroidwiki:Brinstar|Brinstar]] from ''Metroid'', returns from ''Super Smash Bros. Melee''. It has a few semi-solid platforms and the main stage can be split. Acid will also rise, damaging the players if it makes contact.
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*Brinstar (from ''Metroid'')
*Brinstar (from ''Metroid'')
*Brinstar Depths (from ''Metroid'')
*Brinstar Depths (from ''Metroid'')
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!align=center|[[File:YIBrawl SSB4 3DS.png|150px]]<br>{{iw|smashwiki|Yoshi's Island (SSBB)|Yoshi's Island}}<ref name=brawlstage group=notes/> (''[[Super Mario World 2: Yoshi's Island]]'')[[File:Yoshi Emblem.png|30px|class=invert-dark]]
!align=center|[[File:YIBrawl SSB4 3DS.png|150px]]<br>[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]{{footnote|main|*}} (''[[Super Mario World 2: Yoshi's Island]]'')[[File:Yoshi Emblem.png|30px|class=invert-dark]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] is a stage with visuals from the [[Yoshi's Island (series)|''Yoshi's Island'' series]]. A long semi-solid platform is placed over the main platform, tilting over time, and two [[Blarggwich]]es sometimes appear as usable platforms briefly.
|This stage is based on elements from ''Super Mario World 2: Yoshi's Island'' and is a returning stage from ''Brawl''. The long semi-solid platform above the main stage tilts on its center axis over time and two other platforms can rise from the sides.
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*Obstacle Course (from ''Super Mario World 2: Yoshi's Island'')
*Obstacle Course (from ''Super Mario World 2: Yoshi's Island'')
*Ending (Yoshi's Story) (from ''Yoshi's Story'')
*Ending (Yoshi's Story) (from ''Yoshi's Story'')
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!align=center|[[File:SSB4 3DS GameBoy.jpg|150px]]<br>{{iw|smashwiki|Dream Land GB|''Dream Land''}} (''{{iw|wikirby|Kirby's Dream Land}}'')[[File:Kirby Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 3DS GameBoy.jpg|150px]]<br>[[Dream Land GB|''Dream Land'']] (''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'')[[File:Kirby Emblem.png|30px|class=invert-dark]]
|A stage taking place in various areas of ''Kirby's Dream Land'' and being surrounded by a [[Game Boy]]-like motif. Each time the current area changes, the background music does as well.  
|This stage is based on ''Kirby's Dream Land'' and has a [[Game Boy]] motif around it. It shifts between several locations from the game and the music changes accordingly.  
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*Green Greens / Castle Lololo / Float Islands / Bubbly Clouds / Mt. Dedede (from ''Kirby's Dream Land'')
*Green Greens / Castle Lololo / Float Islands / Bubbly Clouds / Mt. Dedede (from ''Kirby's Dream Land'')
*Green Greens Ver. 2 (from ''Kirby's Dream Land'')
*Green Greens Ver. 2 (from ''Kirby's Dream Land'')
|-
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!align=center|[[File:SSB43DS Corneria.jpg|150px]]<br>{{iw|smashwiki|Corneria}}<ref name=ssbmstage group=notes/> (''Star Fox'')[[File:StarFox Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB43DS Corneria.jpg|150px]]<br>[[Corneria]]{{footnote|main|**}} (''Star Fox'')[[File:StarFox Emblem.png|30px|class=invert-dark]]
|Players fight atop the {{iw|lylatwiki|Great Fox}}. The {{iw|smashwiki|stage hazard}}s are {{iw|lylatwiki|Arwing}}s and {{iw|lylatwiki|Wolfen}}, which shoot laser cannons to attack. The Great Fox sometimes fires a large laser from the front, instantly {{iw|smashwiki|KO}}'ing players on contact.
|This stage, returning from ''Melee'', takes place on the [[lylatwiki:Great Fox|Great Fox]] from [[lylatwiki:Star Fox|''Star Fox'']]. [[Arwing]]s and [[Wolfen]] appear throughout, attacking the players with their laser cannons. Additionally, the large cannon on the bow of the ship can deliver a one-hit KO to players.
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*Corneria (from ''Star Fox'')
*Corneria (from ''Star Fox'')
*Star Wolf's Theme / Sector Z (from ''Star Fox 64'')
*Star Wolf's Theme / Sector Z (from ''Star Fox 64'')
|-
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!align=center|[[File:SSB3DS N's Castle.jpg|150px]]<br>{{iw|smashwiki|Unova Pokémon League}} ({{iw|bulbapedia:Pokémon Black and White Versions|''Pokémon Black Version'' and ''Pokémon White Version''}})[[File:Pokemon Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB3DS N's Castle.jpg|150px]]<br>[[Unova Pokémon League]] ([[bulbapedia:Pokémon Black and White Versions|''Pokémon Black Version'' and ''Pokémon White Version'']])[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|A stage based on the {{iw|bulbapedia|Pokémon League (Unova)|Pokémon League}} of the {{iw|bulbapedia|Unova}} {{iw|bulbapedia|region}}. Various {{iw|bulbapedia|legendary Pokémon}} can appear in front of {{iw|bulbapedia|N's Castle}}, thought {{iw|bulbapedia|Reshiram (Pokémon)|Reshiram}} and {{iw|bulbapedia|Zekrom (Pokémon)|Zekrom}} affect the stage directly by setting it on fire and tilting it, respectively.
|This stage is inspired by the Pokémon League from ''Pokémon''{{'}}s fifth generation region, Unova. The stage layout is basic, and various legendary Pokémon will appear in front of N's Castle. When Reshiram or Zekrom appear, they can affect the battlefield, with the former by setting the stage ablaze, and the latter can tilt the stage.
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*N's Castle Medley (from ''Pokémon Black''/''White Versions'')
*N's Castle Medley (from ''Pokémon Black''/''White Versions'')
*Battle! (Reshiram / Zekrom) (from ''Pokémon Black''/''White Versions'')
*Battle! (Reshiram / Zekrom) (from ''Pokémon Black''/''White Versions'')
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!align=center|[[File:SSB3DS Lumiose City.jpg|150px]]<br>{{iw|smashwiki|Prism Tower}} ({{iw|bulbapedia|Pokémon X and Y|''Pokémon X'' and ''Pokémon Y''}})[[File:Pokemon Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB3DS Lumiose City.jpg|150px]]<br>[[Prism Tower]] ([[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']])[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|Taking place at {{iw|bulbapedia|Prism Tower}} in {{iw|bulbapedia|Lumiose City}}, the stage has a main platform and several semi-solid platforms that travel around the tower during the match, but fighters do battle atop the tower at one point.
|This stage takes place at the Prism Tower in Lumiose City from the Kalos region. The stage, which consists of one main platform and several semi-solid platforms, travels across the tower as the fighters battle it out, along with battling on the tower itself.
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*Battle! (Trainer Battle) (Pokémon X and Y) (from ''Pokémon X''/''Y'')
*Battle! (Trainer Battle) (Pokémon X and Y) (from ''Pokémon X''/''Y'')
*Lumiose City (from ''Pokémon X''/''Y'')
*Lumiose City (from ''Pokémon X''/''Y'')
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!align=center|[[File:Mute City SSB4 3DS.png|150px]]<br>''{{iw|smashwiki|Mute City SNES|Mute City}}'' (''{{iw|fzerowiki:F-Zero}}'')[[File:F-Zero Emblem.png|30px|class=invert-dark]]
!align=center|[[File:Mute City SSB4 3DS.png|150px]]<br>''[[Mute City SNES|Mute City]]'' (''[[fzerowiki:F-Zero|F-Zero]]'')[[File:F-Zero Emblem.png|30px|class=invert-dark]]
|A stage based on the ''F-Zero'' {{iw|fzerowiki:Mute City|course of the same name}}. Players can fight atop the F-Zero machines or the platforms above them. If a player touches the road, they take damage.
|This stage is based on [[fzerowiki:Mute City|Mute City]] from the original ''F-Zero''. Two platforms hover over the [[F-Zero machine]]s as the players battle and players can stand on the racers as they come and go. Touching the track will damage the players.
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*Mute City (from ''F-Zero'')
*Mute City (from ''F-Zero'')
*Mute City '''(arrangement)''' (from ''F-Zero'')
*Mute City '''(arrangement)''' (from ''F-Zero'')
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!align=center|[[File:MagicantSSB3DS.png|150px]]<br>''{{iw|smashwiki|Magicant}}'' (''{{iw|wikibound|EarthBound Beginnings|Mother}}'')[[File:EarthBound Emblem.png|30px|class=invert-dark]]
!align=center|[[File:MagicantSSB3DS.png|150px]]<br>''[[Magicant]]'' (''[[wikibound:EarthBound Beginnings|Mother]]'')[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|The match takes place on a series of clouds. The stage has several, such as the {{iw|wikibound|Dungeon Man}} and {{iw|wikibound|Sky Runner}}, as well as the {{iw|wikibound|Flying Man}}, who can appear up to five times during a match to assist a player.
|This unusual battleground is based on two similarly named locations from ''Mother'' and ''EarthBound''. Fighters will brawl on a series of clouds, with various objects from EarthBound appearing, such as the Dungeon Man and the Sky Runner. The Flying Man may also appear to give a hand to fighters, but only five will appear each match.  
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*Magicant / Eight Melodies (Mother) (from ''Mother'')
*Magicant / Eight Melodies (Mother) (from ''Mother'')
*Smiles and Tears (from ''EarthBound'')
*Smiles and Tears (from ''EarthBound'')
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!align=center|[[File:3DS SmashBros scrnS01 19 E3.png|150px]]<br>{{iw|smashwiki|Arena Ferox}} (''{{iw|fireemblem|Fire Emblem: Awakening}}'')[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
!align=center|[[File:3DS SmashBros scrnS01 19 E3.png|150px]]<br>[[Arena Ferox]] (''[[fireemblem:Fire Emblem: Awakening|Fire Emblem: Awakening]]'')[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|It first appears as a basic area within a stadium, though as the battle continues platforms rise from the ground.
|Arena Ferox will first appear as a basic stage, but over the course of the battle, several platforms will rise up from the ground. Platforms consist of basic, semi-solid, and moving platforms.  
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*Id (Purpose) (from ''Fire Emblem: Awakening'')
*Id (Purpose) (from ''Fire Emblem: Awakening'')
*Fire Emblem (from ''Fire Emblem: Shadow Dragon'')
*Fire Emblem (from ''Fire Emblem: Shadow Dragon'')
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!align=center|[[File:Flatzone 2 SSB4 3DS.png|150px]]<br>''{{iw|smashwiki|Flat Zone 2}}''<ref name=brawlstage group=notes/> ([[Game & Watch]])[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
!align=center|[[File:Flatzone 2 SSB4 3DS.png|150px]]<br>''[[Flat Zone 2]]''{{footnote|main|*}} ([[Game & Watch]])[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
|Fighters battle inside of a {{iw|nwiki|Game & Watch}} device. The stage switches between four areas, each having different obstacles from being based on a different Game & Watch game: ''{{iw|nwiki|Fire}}'', ''{{iw|nwiki|Oil Panic}}'', ''{{iw|nwiki|Lion}}'', and ''{{iw|nwiki|Chef}}''.
|This returning stage places fighters inside of a Game & Watch device. The stage changes between four areas based on four Game & Watch games; Fire, Oil Panic, Lion, and Chef, each come with their own sets of obstacles.
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*Flat Zone 2 (from ''Super Smash Bros. Brawl'')
*Flat Zone 2 (from ''Super Smash Bros. Brawl'')
*Flat Zone (from ''Super Smash Bros. Melee'')
*Flat Zone (from ''Super Smash Bros. Melee'')
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!align=center|[[File:SSB4 3DS - Fox and Pit Stage Screenshot.png|150px]]<br>{{iw|smashwiki|Reset Bomb Forest}} (''{{iw|icaruspedia|Kid Icarus: Uprising}}'')[[File:KidIcarus_Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 3DS - Fox and Pit Stage Screenshot.png|150px]]<br>[[Reset Bomb Forest]] (''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'')[[File:KidIcarus_Emblem.png|30px|class=invert-dark]]
|A stage based on {{iw|icaruspedia|Viridi, Goddess of Nature|Chapter 11}} of ''Kid Icarus: Uprising'', the first part consists of a few platforms, and the second part has breakable platforms over a large abyss.
|This stage is based on [[icaruspedia:Viridi, Goddess of Nature|Chapter 11]] of ''Kid Icarus: Uprising''. The first part of the stage consists of a few platforms, while the second contains breakable platforms over a large abyss.
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*Wrath of the Reset Bomb (from ''Kid Icarus: Uprising'')
*Wrath of the Reset Bomb (from ''Kid Icarus: Uprising'')
*Dark Pit's Theme (from ''Kid Icarus: Uprising'')
*Dark Pit's Theme (from ''Kid Icarus: Uprising'')
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!align=center|[[File:Warioware Inc. SSB4 3DS.png|150px]]<br>''{{iw|smashwiki|WarioWare, Inc.}}''<ref name=brawlstage group=notes/> ([[WarioWare (series)|''WarioWare'']])[[File:Wario Emblem.png|30px|class=invert-dark]]
!align=center|[[File:Warioware Inc. SSB4 3DS.png|150px]]<br>''[[WarioWare, Inc. (stage)|WarioWare Inc.]]''{{footnote|main|*}} ([[WarioWare (series)|''WarioWare'']])[[File:Wario Emblem.png|30px|class=invert-dark]]
|[[WarioWare, Inc. (stage)|WarioWare Inc.]] involves players participating in certain [[microgame]]s, rewarding each player who manages to meet the objective.
|Returning from ''Super Smash Bros. Brawl'', this stage is based on the ''WarioWare'' series. The stage will occasionally have players participate in microgames, which if completed correctly, will give the successful players a reward (or, occasionally, nothing at all).
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*WarioWare, Inc. (from ''WarioWare, Inc.: Mega Microgame$!'')
*WarioWare, Inc. (from ''WarioWare, Inc.: Mega Microgame$!'')
*Ashley's Song (from ''WarioWare: Touched!'')
*Ashley's Song (from ''WarioWare: Touched!'')
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!align=center|[[File:Distant Planet SSB4 3DS.png|150px]]<br>{{iw|smashwiki|Distant Planet}}<ref name=brawlstage group=notes/> (''Pikmin'')[[File:Pikmin Emblem.png|30px|class=invert-dark]]
!align=center|[[File:Distant Planet SSB4 3DS.png|150px]]<br>[[Distant Planet]]{{footnote|main|*}} (''Pikmin'')[[File:Pikmin Emblem.png|30px|class=invert-dark]]
|This stage has a {{iw|pikipedia|Red Bulborb}} that sometimes shows up on the right side of the stage, trying to eat players. It rains occasionally, which quickly causes stream of water to flow down the left side, possibly pushing players off of the stage.
|This stage is based on elements from ''Pikmin'' and is a returning stage from ''Brawl''. A large Red Bulborb appears to the right side of the stage and will attempt to eat the players. Additionally, when raining, water will come from the left side of the stage and push the players off stage.
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*Main Theme (Pikmin) (from ''Pikmin'')
*Main Theme (Pikmin) (from ''Pikmin'')
*Stage Select (from ''Pikmin 2'')
*Stage Select (from ''Pikmin 2'')
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!align=center|[[File:SSB4 Tortimer Island.jpg|150px]]<br>{{iw|smashwiki|Tortimer Island}} (''{{iw|nookipedia|Animal Crossing: New Leaf}}'')[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 Tortimer Island.jpg|150px]]<br>[[Tortimer Island]] (''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'')[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|A stage taking place at the {{iw|nookipedia|Tortimer Island|location of the same name}}. It can consist of trees functioning as platforms or a pier to the side. There is water that can be {{iw|smashwiki|Swimming|swum in}}, although sharks can try to bring players down.
|Based on Tortimer Island from ''Animal Crossing: New Leaf'', this stage's orientation changes each time it's played on. The stage can consist of trees that act as platforms or a pier to the side. Players can swim in the water, but sharks can attempt to bring players down.
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*Tortimer Island Medley (from ''Animal Crossing: New Leaf'')
*Tortimer Island Medley (from ''Animal Crossing: New Leaf'')
*Kapp'n's Song (from ''Animal Crossing: New Leaf'')
*Kapp'n's Song (from ''Animal Crossing: New Leaf'')
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!align=center|[[File:SSB4 3DS BoxingRing.jpg|150px]]<br>{{iw|smashwiki|Boxing Ring}}<ref name=ssb4stage group=notes/> (''Punch-Out<nowiki>!!</nowiki>'')[[File:PunchOutSymbol.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 3DS BoxingRing.jpg|150px]]<br>[[Boxing Ring]]{{footnote|main|}} (''Punch-Out<nowiki>!!</nowiki>'')[[File:PunchOutSymbol.png|30px|class=invert-dark]]
|The stage takes place at a regular boxing ring. Players can bounce off of the ropes to the left and right of the ring to land onto the spotlights above, which can be attacked to have them crash downward.
|Based on a boxing ring, this is a fairly simple stage with no pits to fall into. Players can jump on the ropes to reach the spotlights at the top, which they can attack to send them crashing down. The ring can also change its theme when selecting it, based on either ''Punch-Out<nowiki>!!</nowiki>'' or ''Super Smash Bros.''
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*Jogging / Countdown (from ''Punch-Out!!'')
*Jogging / Countdown (from ''Punch-Out!!'')
*Minor Circuit (from ''Punch-Out!!'' (Wii))
*Minor Circuit (from ''Punch-Out!!'' (Wii))
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!align=center|[[File:SSB4 3DS GaurPlain.jpg|150px]]<br>{{iw|smashwiki|Gaur Plain}}<ref name=ssb4stage group=notes/> (''{{iw|xenoseries|Xenoblade Chronicles}}'')[[File:XenobladeEmblem.png|40px|class=invert-dark]]
!align=center|[[File:SSB4 3DS GaurPlain.jpg|150px]]<br>[[Gaur Plain]]{{footnote|main|}} (''{{wp|Xenoblade Chronicles}}'')[[File:XenobladeEmblem.png|40px|class=invert-dark]]
|The stage is based on the large area on the lower level of {{iw|xenoseries|Bionis' Leg}} from ''Xenoblade Chronicles''. The stage consists of two cliffsides, from which players fight on the platforms, and a large gap between them. Gaur Plain has a day to night transition effect in the background only, similarly to {{iw|smashwiki|Battlefield (SSB4)|Battlefield}}.
|Based on the large area on the lower level of Bionis' Leg from ''Xenoblade Chronicles'', this stage is the largest in the game. It has various platforms modeled onto two cliffsides to fight on. However, they are in between a very large gap, requiring very precise jumping to cross. Like Battlefield, it features a shift between day and night, but the effect is cosmetic.
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*Gaur Plain (from ''Xenoblade Chronicles'')
*Gaur Plain (from ''Xenoblade Chronicles'')
*You Will Know Our Names (from ''Xenoblade Chronicles'')
*You Will Know Our Names (from ''Xenoblade Chronicles'')
|-
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!align=center|[[File:Balloon Fight Stage for SSB4.jpg|150px]]<br>''{{iw|smashwiki|Balloon Fight}}'' (''{{iw|nwiki|Balloon Fight}}'')[[File:SSB4 Balloon Fight Symbol.png|30px|class=invert-dark]]
!align=center|[[File:Balloon Fight Stage for SSB4.jpg|150px]]<br>[[Balloon Fight (stage)|''Balloon Fight'']] (''{{wp|Balloon Fight}}'')[[File:SSB4 Balloon Fight Symbol.png|30px|class=invert-dark]]
|A stage with a layout that may change between {{iw|smashwiki|match}}es, though there is usually lightning clouds, one or two {{iw|smashwiki|Flipper}}s, and a {{iw|smashwiki|fish}} waiting for players in the water, attempting to drag them under upon catching them, also causing a {{iw|smashwiki|KO}}. Unlike other stages, the player can walk off the left or right to show up the opposite side, with the {{iw|smashwiki|blast line}} applying only when they launched.
|The stage's 8-bit appearance can change when selected, but it normally contains several platforms, one or two [[Flipper (Balloon Fight)|Flipper]]s, lightning clouds, and a water hazard with a large fish that will attempt to bring players under. The stage can also be walked off to the side and the player will appear on the opposite end unless they are knocked off in that direction.
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*Balloon Fight Medley (from ''Balloon Fight'')
*Balloon Fight Medley (from ''Balloon Fight'')
*Balloon Trip (from ''Balloon Fight'')
*Balloon Trip (from ''Balloon Fight'')
|-
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!align=center|[[File:3DS SmashBros scrnS01 14 E3.png|150px]]<br>{{iw|smashwiki|Living Room}} (''{{iw|nwiki|Nintendogs + Cats}}'')[[File:Nintendogs Symbol.png|30px|class=invert-dark]]
!align=center|[[File:3DS SmashBros scrnS01 14 E3.png|150px]]<br>[[Living Room]] (''{{wp|Nintendogs + Cats}}'')[[File:Nintendogs Symbol.png|30px|class=invert-dark]]
|Players fight on the floor of a giant living room. Blocks and other objects begin to fall on stage eventually, damaging players if they hit them, although they can be walked on as platforms otherwise.
|Taking place in a large living room, players will first battle on a large floor. Once enough time has passed, blocks and other objects will fall onto the stage, damage players if they connect, but can be walked on when they have rested into place.
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*Bath Time Theme (from ''Nintendogs'')
*Bath Time Theme (from ''Nintendogs'')
*Bath Time Theme (Vocal Mix) (from ''Nintendogs'')
*Bath Time Theme (Vocal Mix) (from ''Nintendogs'')
|-
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!align=center|[[File:SSB4 3DS Dark Emperor screenshot.png|150px]]<br>{{iw|smashwiki|Find Mii}} ({{iw|miiwiki|StreetPass Mii Plaza}})[[File:Find Mii Symbol.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 3DS Dark Emperor screenshot.png|150px]]<br>[[Find Mii]] ([[StreetPass Mii Plaza]])[[File:Find Mii Symbol.png|30px|class=invert-dark]]
|The stage is based on {{iw|nwiki|Find Mii II}} from StreetPass Mii Plaza. It has large platform to the left and a smaller platform to the right. The {{iw|smashwiki|Dark Emperor}} can also appear, increasing certain player's stats.
|A stage based on the game Find Mii II from the StreetPass Mii Plaza. The stage consists of one large platform to the left and a smaller platform to the right. The Dark Emperor can also take part in the stage, increasing certain player's stats.
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*Dark Lord (from ''Find Mii II'')
*Dark Lord (from ''Find Mii II'')
*Save the World, Heroes! (from ''Find Mii II'')
*Save the World, Heroes! (from ''Find Mii II'')
|-
|-
!align=center|[[File:SSB4 3DS TomodachiLife.jpg|150px]]<br>{{iw|smashwiki|Tomodachi Life}} (''{{iw|miiwiki|Tomodachi Life}}'')[[File:Tomodachi Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 3DS TomodachiLife.jpg|150px]]<br>[[Tomodachi Life (stage)|Tomodachi Life]] (''{{wp|Tomodachi Life}}'')[[File:Tomodachi Emblem.png|30px|class=invert-dark]]
|Based on the identically titled game, Tomodachi Life takes place in a few-story house with several pass-through platforms to battle on. The {{iw|miiwiki|Mii}}s within the rooms are from the player's system.
|Based on the game of the same name, this stage is a large house with several semi-solid platforms the players can fight on. Various [[Mii]]s from the user's system appear in the rooms.
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*Tomodachi Life (from ''Tomodachi Life'')
*Tomodachi Life (from ''Tomodachi Life'')
*Mii Plaza (from Mii Channel)
*Mii Plaza (from Mii Channel)
|-
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!align=center|[[File:PictoChat 2 Pac-Man SSB4 3DS.jpg|150px]]<br>{{iw|smashwiki|PictoChat 2}} ({{iw|nwiki|Nintendo DS}})[[File:NintendoDS Emblem.png|30px|class=invert-dark]]
!align=center|[[File:PictoChat 2 Pac-Man SSB4 3DS.jpg|150px]]<br>[[PictoChat 2]] ([[Nintendo DS]])[[File:NintendoDS Emblem.png|30px|class=invert-dark]]
|A stage based on the {{iw|nwiki|PictoChat}} application, featuring various drawings that appear, each impacting the match differently, much like in the {{iw|smashwiki|PictoChat|previous PictoChat stage}}, albeit with different drawings.
|Based on the PictoChat application built into earlier Nintendo DS models, various drawings will appear, having different impacts on the fight. This stage is similar to the PictoChat stage from ''Super Smash Bros. Brawl'', but PictoChat 2 features different drawings.
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|
*PictoChat (from ''Super Smash Bros. Brawl'')
*PictoChat (from ''Super Smash Bros. Brawl'')
*Dr. Mario (from ''Dr. Mario'')
*Dr. Mario (from ''Dr. Mario'')
|-
|-
!align=center|[[File:SSB3DS Green Hill Zone.jpg|150px]]<br>{{iw|smashwiki|Green Hill Zone}}<ref name=brawlstage group=notes/> (''{{iw|sonicretro|Sonic the Hedgehog (16-bit)|Sonic the Hedgehog}}'')[[File:Sonic Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB3DS Green Hill Zone.jpg|150px]]<br>[[Green Hill Zone]]{{footnote|main|*}} (''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}'')[[File:Sonic Emblem.png|30px|class=invert-dark]]
|A u-shaped stage with a platform having lower parts that are breakable into segments. {{iw|sonicretro|Checkpoint}}s appear sometimes, although their only function is to spin them and damage other players with.
|A stage returning from ''Super Smash Bros. Brawl''. It has a "u-shape" design and the lower ground section can be broken. Checkpoints also appear occasionally, which can be attacked to make it spin and damage other players.
|
|
*Green Hill Zone (from ''SONIC THE HEDGEHOG'' (1991))
*Green Hill Zone (from ''SONIC THE HEDGEHOG'' (1991))
*Live & Learn (from ''SONIC ADVENTURE 2'')
*Live & Learn (from ''SONIC ADVENTURE 2'')
|-
|-
!align=center|[[File:SSB4 3DS YellowDevil.jpg|150px]]<br>{{iw|smashwiki|Wily Castle}}<ref name=ssb4stage group=notes/> (''{{wp|Mega Man}}'')[[File:MegaMan Emblem.png|30px|class=invert-dark]]
!align=center|[[File:SSB4 3DS YellowDevil.jpg|150px]]<br>[[Wily Castle]]{{footnote|main|}} (''{{wp|Mega Man}}'')[[File:MegaMan Emblem.png|30px|class=invert-dark]]
|The stage takes place at the identically named location. There is a main platform that other platforms move around, with a possibility of disappearing or flying off. {{iw|smashwiki|Yellow Devil}} sometimes appears for fighters to battle.
|A stage based on Wily Castle from ''Mega Man 2''. Several platforms move around the main one, which can disappear or fly off the stage without notice. Yellow Devil can also momentarily appear and intervene with the fight.  
|
|
*Mega Man 2 Medley (from ''Mega Man 2'')
*Mega Man 2 Medley (from ''Mega Man 2'')
*Mega Man 2 Retro Medley (from ''Mega Man 2'')
*Mega Man 2 Retro Medley (from ''Mega Man 2'')
|-
|-
!align=center|[[File:SSB3DS Pac-Maze.jpg|150px]]<br>''{{iw|smashwiki|Pac-Maze}}'' (''{{wp|Pac-Man}}'')[[File:Pac-ManEmblem.png|25px|class=invert-dark]]
!align=center|[[File:SSB3DS Pac-Maze.jpg|150px]]<br>''[[Pac-Maze]]'' (''{{wp|Pac-Man}}'')[[File:Pac-ManEmblem.png|25px|class=invert-dark]]
|A stage designed after the maze from the first ''Pac-Man''. There are Pac-Dots to collect, and by obtaining enough or any of the Bonus Fruit, a Power Pellet of their color appears, granting immunity to the ghosts.
|This stage is designed after the classic maze from the original ''Pac-Man'' arcade game, featuring the four ghosts and Pac-Dots. If one collects enough Pac-Dots, or any of the Bonus Fruit, a Power Pellet of their color will appear, granting immunity to the ghosts.
|
|
*PAC-MAN (from ''PAC-MAN'')
*PAC-MAN (from ''PAC-MAN'')
Line 1,339: Line 1,061:
!align=center colspan=3 width="100%"|Extra Stages
!align=center colspan=3 width="100%"|Extra Stages
|-
|-
![[File:Dream Land SSB3DS.png|150px]]<br>{{iw|smashwiki|Dream Land|Dream Land (64)}}<ref name=ssb4stage group=notes/><ref name=ssb64stage group=notes>Returning stage from ''Super Smash Bros.''</ref> ([[wikirby:Kirby (series)|''Kirby'']])[[File:Kirby Emblem.png|30px|class=invert-dark]]
![[File:Dream Land SSB3DS.png|150px]]<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]{{footnote|main|†}}{{footnote|main|***}} ([[wikirby:Kirby (series)|''Kirby'']])[[File:Kirby Emblem.png|30px|class=invert-dark]]
|
|
'''Release date:''' June 14, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version
'''Release date:''' June 14, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version


A stage featuring {{iw|wikirby|Whispy Woods}}, who often blows {{iw|smashwiki|wind}} in a random direction, causing fighters to fall off of the stage.
A stage returning from ''[[Super Smash Bros.]]'' It features [[Whispy Woods]], who will occasionally blow wind in a random direction, which can cause fighters to fall off of the stage. Otherwise, its appearance is similar to Battlefield.
|
|
*Dream Land (from ''Kirby Super Star'')
*Dream Land (from ''Kirby Super Star'')
*Ice Cream Island (from ''Kirby's Adventure'')
*Ice Cream Island (from ''Kirby's Adventure'')
|-
|-
![[File:Suzaku Castle SSB3DS.png|150px]]<br>{{iw|smashwiki|Suzaku Castle}}<ref name=ssb4stage group=notes/> (''{{wp|Street Fighter II}}'')[[File:StreetFighterEmblem.png|25px|class=invert-dark]]
![[File:Suzaku Castle SSB3DS.png|150px]]<br>[[Suzaku Castle]]{{footnote|main|}} (''[[wikipedia:Street Fighter II|Street Fighter II]]'')[[File:StreetFighterEmblem.png|25px|class=invert-dark]]
|
|
'''Release date:''' June 14, 2015<br>'''Price:''' Available alongside {{iw|smashwiki|Ryu (SSB4)|Ryu}}
'''Release date:''' June 14, 2015<br>'''Price:''' Available alongside [[#Extra characters|Ryu]]


A stage taking place at the same location from ''Street Fighter II''. The match is fought on two large platforms on the right and two smaller platforms to the left.
[[Ryu]]'s home stage, based on the same location from ''Street Fighter II''. It has two large platforms on the right and two smaller platforms to the left. Its Omega Form features breakable signposts, though they do not affect gameplay.
|
|
*Ryu Stage Type A (from ''Street Fighter II'')
*Ryu Stage Type A (from ''Street Fighter II'')
*Ryu Stage (from ''Street Fighter II'')
*Ryu Stage (from ''Street Fighter II'')
|-
|-
![[File:Peach Castle 64 SSB3DS.jpg|150px]]<br>{{iw|smashwiki|Peach's Castle}}<ref name=ssb4stage group=notes/><ref name=ssb64stage group=notes/> (''[[Super Mario (series)|Super Mario]]'')[[File:Mario_Emblem.png|30px|class=invert-dark]]
![[File:Peach Castle 64 SSB3DS.jpg|150px]]<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]{{footnote|main|†}}{{footnote|main|***}} (''[[Super Mario (series)|Super Mario]]'')[[File:Mario_Emblem.png|30px|class=invert-dark]]
|
|
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version


[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]] is a stage based on ''[[Super Mario 64]]'', taking place high above [[Peach's Castle]]. It has a long pass-through platform over a small platform, a platform moving back and forth underneath, and slanted platforms to the sides. The main obstacle is the {{iw|smashwiki|Bumper}} positioned in midair.
A stage returning from ''Super Smash Bros.'', this stage contains elements from ''[[Super Mario 64]]'', along with a ''Smash Bros.'' [[Bumper (Super Smash Bros. series)|Bumper]] hovering over the stage. The stage has one, long semi-solid platform over a small platform. There's another platform that moves from side to side underneath and slanted platforms to the sides of the stage as well.
|
|
*Peach's Castle Stage (from ''Super Mario Bros.'')
*Peach's Castle Stage (from ''Super Mario Bros.'')
*Main Theme (Super Mario 64) (from ''Super Mario 64'')
*Main Theme (Super Mario 64) (from ''Super Mario 64'')
|-
|-
![[File:Hyrule Castle 64 SSB3DS.jpg|150px]]<br>{{iw|smashwiki|Hyrule Castle|Hyrule Castle (64)}}<ref name=ssb4stage group=notes/><ref name=ssb64stage group=notes/> ({{iw|zeldawiki|The Legend of Zelda (Series)|''The Legend of Zelda''}})[[File:Zelda_Emblem.png|30px|class=invert-dark]]
![[File:Hyrule Castle 64 SSB3DS.jpg|150px]]<br>[[Hyrule Castle|Hyrule Castle (64)]]{{footnote|main|†}}{{footnote|main|***}} ([[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'']])[[File:Zelda_Emblem.png|30px|class=invert-dark]]
|
|
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version


A stage taking place at the rendition of {{iw|zeldawiki|Hyrule Castle}} from ''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''. It has several platforms, and the {{iw|smashwiki|stage hazard}} is a {{iw|zeldawiki|tornado}}, which appears sometimes and can launch players that get too close into the air.
A stage returning from ''Super Smash Bros.'', based on [[zeldawiki:Hyrule Castle|Hyrule Castle]] from ''The Legend of Zelda: Ocarina of Time''. It contains several platforms as well as a tornado that appears occasionally, sending players that get too close into the air.
|
|
*Hyrule Castle Stage (from ''The Legend of Zelda'')
*Hyrule Castle Stage (from ''The Legend of Zelda'')
*The Legend of Zelda Medley (from ''The Legend of Zelda'' and ''The Legend of Zelda: A Link to the Past'')
*The Legend of Zelda Medley (from ''The Legend of Zelda'' and ''The Legend of Zelda: A Link to the Past'')
|-
|-
![[File:SSB4 3DS SuperMarioMaker.jpg|150px]]<br>{{iw|smashwiki|Super Mario Maker}}<ref name=ssb4stage group=notes/> (''[[Super Mario Maker]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
![[File:SSB4 3DS SuperMarioMaker.jpg|150px]]<br>[[Super Mario Maker (stage)|Super Mario Maker]]{{footnote|main|}} (''[[Super Mario Maker]]'')[[File:Mario Emblem.png|30px|class=invert-dark]]
|
|
'''Release date:''' September 30, 2015<br>'''Price:''' US$2.49; US$3.49 if purchased with the Wii U version
'''Release date:''' September 30, 2015<br>'''Price:''' US$2.49; US$3.49 if purchased with the Wii U version


[[Super Mario Maker (stage)|Super Mario Maker]] is based on the game of the same title. It generates a random layout with each match. The game style changes over time, and destroyed terrain is also replaced after a while.
A stage based on ''Super Mario Maker''. The stage is randomly generated for every battle. It alternates between styles during battle, and any destroyed terrain is replaced once enough time has passed.
|
|
*Ground Theme (from ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'')
*Ground Theme (from ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'')
*Title (Super Mario Maker) (from ''Super Mario Maker'')
*Title (Super Mario Maker) (from ''Super Mario Maker'')
|-
|-
![[File:SSB4 3DS DuckHuntStage.jpg|150px]]<br>{{iw|smashwiki|Duck Hunt (stage)|Duck Hunt}}<ref name=ssb4stage group=notes/> (''{{iw|nwiki|Duck Hunt}}'')[[File:DuckHunt_Emblem.png|30px|class=invert-dark]]
![[File:SSB4 3DS DuckHuntStage.jpg|150px]]<br>[[Duck Hunt (stage)|Duck Hunt]]{{footnote|main|†}} (''[[nwiki:Duck Hunt|Duck Hunt]]'')[[File:DuckHunt_Emblem.png|30px|class=invert-dark]]
|
|
'''Release date:''' September 30, 2015<br>'''Price:''' Free with the version 1.1.1 update
'''Release date:''' September 30, 2015<br>'''Price:''' Free with the version 1.1.1 update


A stage originally from ''Super Smash Bros. for Wii U'' that is based on the identically titled game. There are trees usable as platforms and ducks that can be attacked.
A stage originally from ''Super Smash Bros. for Wii U''. It is based on the ''Duck Hunt'' game, with trees that act as platforms and ducks the player can attack.
|
|
*Duck Hunt Medley (from ''Duck Hunt'')
*Duck Hunt Medley (from ''Duck Hunt'')
*Wrecking Crew Retro Medley (from ''Wrecking Crew'')
*Wrecking Crew Retro Medley (from ''Wrecking Crew'')
|-
|-
![[File:Midgar SSB3DS.jpg|150px]]<br>{{iw|smashwiki|Midgar}}<ref name=ssb4stage group=notes/> (''{{wp|Final Fantasy VII|FINAL FANTASY VII}}'')[[File:Final Fantasy Symbol.png|30px|class=invert-dark]]
![[File:Midgar SSB3DS.jpg|150px]]<br>[[Midgar]]{{footnote|main|}} (''{{wp|Final Fantasy VII|FINAL FANTASY VII}}'')[[File:Final Fantasy Symbol.png|30px|class=invert-dark]]
|
|
'''Release date:''' December 15, 2015<br>'''Price:''' Available alongside {{iw|smashwiki|Cloud (SSB4)|Cloud}}
'''Release date:''' December 15, 2015<br>'''Price:''' Available alongside [[#Extra characters|Cloud]]


The stage takes place at Midgar, the city from ''FINAL FANTASY VII''. Materia sometimes appears to bring forth summons, which can affect the stage in various ways.
Midgar is the city from ''FINAL FANTASY VII'' and [[Cloud Strife|Cloud]]'s home stage. Midgar shares a similar appearance to Battlefield, though Materia appears occasionally throughout the battle. This Materia can summon creatures from FINAL FANTASY VII which can affect the stage in various ways.
|
|
*Let the Battles Begin! (from ''FINAL FANTASY VII'')
*Let the Battles Begin! (from ''FINAL FANTASY VII'')
*Fight On! (from ''FINAL FANTASY VII'')
*Fight On! (from ''FINAL FANTASY VII'')
|-
|-
![[File:Umbra Clock Tower SSB3DS.jpg|150px]]<br>{{iw|smashwiki|Umbra Clock Tower}}<ref name=ssb4stage group=notes/> (''{{iw|nwiki|Bayonetta}}'')[[File:Bayonetta.png|30px|class=invert-dark]]
![[File:Umbra Clock Tower SSB3DS.jpg|150px]]<br>[[Umbra Clock Tower]]{{footnote|main|}} (''{{wp|Bayonetta}}'')[[File:Bayonetta.png|30px|class=invert-dark]]
|
|
'''Release date:''' March 2, 2016<br>'''Price:''' Available alongside {{iw|smashwiki|Bayonetta (SSB4)|Bayonetta}}
'''Release date:''' March 2, 2016<br>'''Price:''' Available alongside [[#Extra characters|Bayonetta]]


Set on the falling clock tower from the opening of ''Bayonetta'' and sometimes having usable pieces of debris.  
A piece of the falling clock tower from the opening of ''Bayonetta'' and the home stage of the [[Bayonetta|titular character]]. While the stage itself is completely flat, pieces of debris may fly by to serve as platforms.  
|
|
*Let's Hit The Climax! (from ''Bayonetta'')
*Let's Hit The Climax! (from ''Bayonetta'')
*Theme of Bayonetta - Mysterious Destiny (Instrumental) (from ''Bayonetta'')
*Theme of Bayonetta - Mysterious Destiny (Instrumental) (from ''Bayonetta'')
|}
|}
{{footnote|note|†|Stages that also appear in ''Super Smash Bros. for Wii U''}}
{{footnote|note|*|Returning stages from ''Super Smash Bros. Brawl''}}
{{footnote|note|**|Returning stages from ''Super Smash Bros. Melee''}}
{{footnote|note|***|Returning stages from ''Super Smash Bros.''}}


===Unlocking criteria===
===Unlocking criteria===
{|class="wikitable"style="margin:auto;max-width:70em"
{|class="wikitable"style="margin:auto;max-width:70em"
!style="width:15em"|Stage
!style="width:35em"|Criteria
|-
|-
!width=30%|{{iw|smashwiki|Magicant}}
!style="background:#d0d0d0;width:15em"|Stage
|width=30%|Unlock {{iw|smashwiki|Ness (SSB4)|Ness}}
!style="background:#d0d0d0;width:35em"|Criteria
|-
!width=30%|Magicant
|width=30%|Unlock Ness
|-
|-
![[WarioWare, Inc. (stage)|WarioWare, Inc.]]
!WarioWare, Inc.
|Unlock Wario
|Unlock Wario
|-
|-
!{{iw|smashwiki|Pac-Maze}}
!Pac-Maze
|Use Pac-Man's Final Smash
|Use Pac-Man's Final Smash
|-
|-
!{{iw|smashwiki|Dream Land}}
!Dream Land
|Use Kirby's Final Smash
|Use Kirby's Final Smash
|-
|-
!{{iw|smashwiki|Balloon Fight}}
!Balloon Fight
|Use Villager three times
|Use Villager three times
|-
|-
!{{iw|smashwiki|Mute City}}
!Mute City
|Win three Smash matches as Captain Falcon
|Win three Smash matches as Captain Falcon
|-
|-
!{{iw|smashwiki|Flat Zone 2}}
!Flat Zone 2
|Unlock Mr. Game & Watch and complete the first page of {{iw|smashwiki|List of challenges (SSB4-3DS)|Challenges}}
|Unlock Mr. Game & Watch and complete the 1st Challenges page
|}
|}


Line 1,444: Line 1,171:
75 items, 26 of which are new, appear in this game.
75 items, 26 of which are new, appear in this game.
====New items====
====New items====
{{columns|
{|
*{{iw|smashwiki|Back Shield}}
|
*[[Back Shield]]
*[[Beehive]]
*[[Beehive]]
*{{iw|zeldawiki|Beetle (Item)|Beetle}}
*[[Beetle (item)|Beetle]]
*{{iw|zeldawiki|Bombchu}}
*[[Bombchu]]
*[[Boomerang]]
*[[Boomerang]]
*{{iw|smashwiki|Boss Galaga}}
*[[Boss Galaga]]
*[[Bullet Bill]]
*[[Bullet Bill]]
*{{iw|zeldawiki|Cucco}}
*[[Cucco]]
*{{iw|icaruspedia|Daybreak}}
*[[Daybreak]]
*{{iw|smashwiki|Drill}}
|
*{{iw|zeldawiki|Fairy Bottle}}
*[[Drill (item)|Drill]]
*[[Fairy Bottle]]
*[[Fire Bar]]
*[[Fire Bar]]
*[[Grass]]
*[[Grass]]
*{{iw|zeldawiki|Gust Bellows}}
*[[Gust Bellows]]
*{{iw|pikipedia|Hocotate ship|Hocotate Bomb}}
*[[Hocotate Bomb]]
*{{iw|icaruspedia|Killer Eye}}
*[[Killer Eye]]
*{{iw|bulbapedia|Master Ball}}
*[[Master Ball]]
*{{iw|icaruspedia|Ore Club}}
*[[Ore Club]]
|
*[[POW Block]]
*[[POW Block]]
*{{iw|smashwiki|Rocket Belt}}
*[[Rocket Belt]]
*{{iw|smashwiki|Special Flag}}
*[[Special Flag]]
*[[Spiny Shell (blue)|Spiny Shell]]
*[[Spiny Shell (blue)|Spiny Shell]]
*{{iw|smashwiki|Steel Diver}}
*[[Steel Diver]]
*[[Super Leaf]]
*[[Super Leaf]]
*[[Treasure chest|Treasure Chest]]
*[[Treasure chest|Treasure Chest]]
*{{iw|smashwiki|X Bomb}}
*[[X Bomb]]
}}
|}


====Returning items====
====Returning items====
{{columns|
{|
|
*[[Assist Trophy]]
*[[Assist Trophy]]
*[[Banana Peel]]
*[[Banana Peel]]
*{{iw|smashwiki|Barrel}}
*[[Barrel]]
*{{iw|smashwiki|Beam Sword}}
*[[Beam Sword]]
*{{iw|smashwiki|Blast Box}}
*[[Blast Box]]
*[[Bob-omb]]
*[[Bob-omb]]
*{{iw|smashwiki|Bumper}}
*[[Bumper (Super Smash Bros. series)|Bumper]]
*{{iw|zeldawiki|Bunny Hood}}
*[[Bunny Hood]]
*{{iw|smashwiki|Capsule}}
*[[Capsule (Super Smash Bros. series)|Capsule]]
*{{iw|smashwiki|Crate}}
*[[Crate]]
*{{iw|zeldawiki|Deku Nut}}
*[[Deku Nut]]
*{{iw|wikirby|Dragoon}}
*[[Dragoon]]
*[[Fire Flower]]
*[[Fire Flower]]
*[[Food]]
*[[Food]]
*{{iw|wikibound|Franklin Badge}}
*[[Franklin Badge]]
*[[Freezie]]
*[[Freezie]]
*[[Golden Hammer]]
*[[Golden Hammer]]
*{{iw|smashwiki|Gooey Bomb}}
|
*[[Gooey Bomb]]
*[[Green Shell]]
*[[Green Shell]]
*[[Hammer]]
*[[Hammer]]
*{{iw|zeldawiki|Heart Container}}
*[[Heart Container]]
*{{iw|smashwiki|Home-Run Bat}}
*[[Home-Run Bat]]
*[[Hothead]]
*[[Hothead]]
*[[Lightning]]
*[[Lightning]]
*{{iw|smashwiki|Lip's Stick}}
*[[Lip's Stick]]
*{{iw|wikirby|Maxim Tomato}}
*[[Maxim Tomato]]
*[[Cap Block#Super Smash Bros. series|Metal Box]]
*[[Cap Block#Super Smash Bros. series|Metal Box]]
*{{iw|smashwiki|Motion-Sensor Bomb}}
*[[Motion-Sensor Bomb]]
*{{iw|wikibound|Mr. Saturn}}
*[[Mr. Saturn]]
*[[Party Ball (item)|Party Ball]]
*[[Party Ball (item)|Party Ball]]
*{{iw|nookipedia|Pitfall}}
*[[Pitfall]]
*[[Poison Mushroom]]
*[[Poison Mushroom]]
*{{iw|bulbapedia|Poké Ball}}
*[[Poké Ball]]
*{{iw|smashwiki|Ray Gun}}
*[[Ray Gun]]
*{{iw|smashwiki|Rolling Crate}}
*[[Rolling Crate]]
*{{iw|smashwiki|Sandbag}}
|
*{{iw|metroidwiki|Screw Attack (item)|Screw Attack}}
*[[Sandbag]]
*{{iw|lylatwiki|Smart Bomb}}
*[[Screw Attack]]
*{{iw|smashwiki|Smash Ball}}
*[[List of Super Smash Bros. series items#Smart Bomb|Smart Bomb]]
*{{iw|smashwiki|Smoke Ball}}
*[[Smash Ball]]
*[[Smoke Ball]]
*[[Soccer Ball]]
*[[Soccer Ball]]
*[[Trampoline|Spring]]
*[[Trampoline|Spring]]
*{{iw|wikirby|Star Rod}}
*[[Star Rod (Kirby)|Star Rod]]
*[[Super Mushroom]]
*[[Super Mushroom]]
*{{iw|nwiki|Super Scope}}
*[[Super Scope]]
*[[Super Star]]
*[[Super Star]]
*{{iw|wikirby|Superspicy Curry}}
*[[Superspicy Curry]]
*{{iw|smashwiki|Team Healer}}
*[[Team Healer]]
*{{iw|smashwiki|Timer}}
*[[Timer (item)|Timer]]
*[[Trophy (Super Smash Bros. series)|Trophy]]
*[[Trophy (Super Smash Bros. series)|Trophy]]
*{{iw|smashwiki|Unira}}
*[[Unira]]
*{{iw|wikirby|Warp Star}}
*[[Warp Star]]
}}
|}


===Assist Trophies===
===Assist Trophies===
In both games, [[Assist Trophy|Assist Trophies]] return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from ''Super Smash Bros. Brawl''.
In both games, [[Assist Trophy|Assist Trophies]] return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from ''Super Smash Bros. Brawl''.
====New Assist Trophies====
====New Assist Trophies====
{{columns|
{|
|
*[[Ashley]]
*[[Ashley]]
*[[Chain Chomp]]
*[[Chain Chomp]]
*{{iw|smashwiki|Color TV-Game 15}}
*[[Assist Trophy#Color TV-Game 15|Color TV-Game 15]]
*{{iw|metroidwiki|Dark Samus}}
*[[Dark Samus]]
*{{iw|smashwiki|Dillon}}
*[[Assist Trophy#Dillon|Dillon]]
*{{iw|smashwiki|Dr. Kawashima}}
*[[Assist Trophy#Dr. Kawashima|Dr. Kawashima]]
*{{iw|smashwiki|Elec Man}}
*[[Assist Trophy#Elec Man|Elec Man]]
*{{iw|zeldawiki|Ghirahim}}
|
*{{iw|smashwiki|Ghosts}}
*[[Assist Trophy#Ghirahim|Ghirahim]]
*{{iw|nookipedia|Isabelle}}
*[[Assist Trophy#Ghosts|Ghosts]]
*{{iw|icaruspedia|Magnus}}
*[[Isabelle]]
*{{iw|zeldawiki|Midna}}
*[[Assist Trophy#Magnus|Magnus]]
*{{iw|metroidwiki|Mother Brain}}
*[[Assist Trophy#Midna|Midna]]
*{{iw|wikirby|Nightmare}}
*[[Assist Trophy#Mother Brain|Mother Brain]]
*{{iw|icaruspedia|Phosphora}}
*[[Assist Trophy#Nightmare|Nightmare]]
*{{iw|xenoseries|Riki}}
|
*{{iw|smashwiki|Sablé Prince}}
*[[Assist Trophy#Phosphora|Phosphora]]
*{{iw|smashwiki|Sheriff}}
*[[Assist Trophy#Riki|Riki]]
*{{iw|zeldawiki|Skull Kid}}
*[[Assist Trophy#Sablé Prince|Sablé Prince]]
*{{iw|wikibound|Starman}}
*[[Assist Trophy#Sheriff|Sheriff]]
*{{iw|smashwiki|Takamaru}}
*[[Assist Trophy#Skull Kid|Skull Kid]]
}}
*[[Assist Trophy#Starman|Starman]]
*[[Assist Trophy#Takamaru|Takamaru]]
|}


====Returning Assist Trophies====
====Returning Assist Trophies====
{{columns|
{|
*{{iw|lylatwiki|Andross}}
|
*{{iw|smashwiki|Devil}}
*[[Assist Trophy#Andross|Andross]]
*{{iw|smashwiki|Dr. Wright}}
*[[Assist Trophy#Devil|Devil]]
*[[Assist Trophy#Dr. Wright|Dr. Wright]]
*[[Hammer Bro]]
*[[Hammer Bro]]
*{{iw|smashwiki|Infantry and Tanks}}
*[[Assist Trophy#Infantry and Tanks|Infantry and Tanks]]
*{{iw|wikibound|Jeff}}
*[[Assist Trophy#Jeff|Jeff]]
|
*[[Kat & Ana]]
*[[Kat & Ana]]
*{{iw|wikirby|Knuckle Joe}}
*[[Assist Trophy#Knuckle Joe|Knuckle Joe]]
*[[Lakitu]] and [[Spiny|Spinies]]
*[[Lakitu]] and [[Spiny|Spinies]]
*{{iw|fireemblem|Lyn}}
*[[Assist Trophy#Lyn|Lyn]]
*{{iw|metroidwiki|Metroid (species)|Metroid}}
*[[Assist Trophy#Metroid|Metroid]]
*{{iw|smashwiki|Nintendog}} (French Bulldog)
*[[Assist Trophy#Nintendog|Nintendog]] (French Bulldog)
*{{iw|smashwiki|Saki Amamiya}}
|
*{{iw|fzerowiki|Samurai Goroh}}
*[[Assist Trophy#Saki Amamiya|Saki Amamiya]]
*{{iw|sonicretro|Shadow the Hedgehog}}
*[[Assist Trophy#Samurai Goroh|Samurai Goroh]]
*{{iw|starfywiki|Starfy}}
*[[Shadow (character)|Shadow the Hedgehog]]
*{{iw|zeldawiki|Tingle}}
*[[Assist Trophy#Starfy|Starfy]]
*[[Assist Trophy#Tingle|Tingle]]
*[[Waluigi]]
*[[Waluigi]]
}}
|}


===Pokémon===
===Pokémon===
{{main-wiki|Bulbapedia|Pokémon (species)}}
{{main-wiki|Bulbapedia|Pokémon (species)}}
A total of forty {{iw|bulbapedia|Pokémon (species)|Pokémon}} appear, both in this game and ''Super Smash Bros. for Wii U''. 23 are from the {{iw|bulbapedia|Generation V|fifth}} and {{iw|bulbapedia|Generation VI|sixth}} generations and make their debut in the ''Super Smash Bros.'' series.
In ''Super Smash Bros. for Nintendo 3DS'', this set of 40 {{iw|bulbapedia|Pokémon (species)|Pokémon}}, 23 new features more focus on the [[bulbapedia:Generation V|fifth]] and [[bulbapedia:Generation VI|sixth]] generations, but still contains Pokémon from the previous generations. The Wii U and 3DS versions have the same amount of Pokemon. Several Pokémon such as Chikorita, Munchlax, Piplup, and Torchic, however, have been removed or replaced from the previous games.
====New Pokémon====
====New Pokémon====
{{columns|
{|
*{{iw|bulbapedia|Abomasnow (Pokémon)|Abomasnow}}
|
*{{iw|bulbapedia|Arceus (Pokémon)|Arceus}}
*Abomasnow
*{{iw|bulbapedia|Chespin (Pokémon)|Chespin}}
*Arceus
*{{iw|bulbapedia|Darkrai (Pokémon)|Darkrai}}
*Chespin
*{{iw|bulbapedia|Dedenne (Pokémon)|Dedenne}}
*Darkrai
*{{iw|bulbapedia|Eevee (Pokémon)|Eevee}}
*Dedenne
*{{iw|bulbapedia|Fennekin (Pokémon)|Fennekin}}
*Eevee
*{{iw|bulbapedia|Fletchling (Pokémon)|Fletchling}}
*Fennekin
*{{iw|bulbapedia|Genesect (Pokémon)|Genesect}}
*Fletchling
*{{iw|bulbapedia|Giratina (Pokémon)|Giratina}}
|
*{{iw|bulbapedia|Gogoat (Pokémon)|Gogoat}}
*Genesect
*{{iw|bulbapedia|Inkay (Pokémon)|Inkay}}
*Giratina
*{{iw|bulbapedia|Keldeo (Pokémon)|Keldeo}}
*Gogoat
*{{iw|bulbapedia|Kyurem (Pokémon)|Kyruem}}
*Inkay
*{{iw|bulbapedia|Meloetta (Pokémon)|Meloetta}}
*Keldeo
*{{iw|bulbapedia|Oshawott (Pokémon)|Oshawott}}
*Kyurem
*{{iw|bulbapedia|Palkia (Pokémon)|Palkia}}
*Meloetta
*{{iw|bulbapedia|Snivy (Pokémon)|Snivy}}
*Oshawott
*{{iw|bulbapedia|Spewpa (Pokémon)|Spewpa}}
|
*{{iw|bulbapedia|Swirlix (Pokémon)|Swirlix}}
*Palkia
*{{iw|bulbapedia|Victini (Pokémon)|Victini}}
*Snivy
*{{iw|bulbapedia|Xerneas (Pokémon)|Xerneas}}
*Spewpa
*{{iw|bulbapedia|Zoroark (Pokémon)|Zoroark}}
*Swirlix
}}
*Victini
*Xerneas
*Zoroark
|}


====Returning Pokémon====
====Returning Pokémon====
Not all Pokémon retain their role of being summonable from Poké Balls, but some have still returned with the role.
{|
 
|
{{columns|
*Bellossom
*{{iw|bulbapedia|Bellossom (Pokémon)|Bellossom}}
*Deoxys
*{{iw|bulbapedia|Deoxys (Pokémon)|Deoxys}}
*Electrode
*{{iw|bulbapedia|Electrode (Pokémon)|Electrode}}
*Entei
*{{iw|bulbapedia|Entei (Pokémon)|Entei}}
*Gardevoir
*{{iw|bulbapedia|Gardevoir (Pokémon)|Gardevoir}}
*Goldeen
*{{iw|bulbapedia|Goldeen (Pokémon)|Goldeen}}
|
*{{iw|bulbapedia|Kyogre (Pokémon)|Kyogre}}
*Kyogre
*{{iw|bulbapedia|Latias (Pokémon)|Latias}} and {{iw|bulbapedia|Latios (Pokémon)|Latios}}
*Latias and Latios
*{{iw|bulbapedia|Lugia (Pokémon)|Lugia}}
*Lugia
*{{iw|bulbapedia|Meowth (Pokémon)|Meowth}}
*Meowth
*{{iw|bulbapedia|Metagross (Pokémon)|Metagross}}
*Metagross
*{{iw|bulbapedia|Mew (Pokémon)|Mew}}
*Mew
*{{iw|bulbapedia|Moltres (Pokémon)|Moltres}}
|
*{{iw|bulbapedia|Snorlax (Pokémon)|Snorlax}}
*Moltres
*{{iw|bulbapedia|Staryu (Pokémon)|Staryu}}
*Snorlax
*{{iw|bulbapedia|Suicune (Pokémon)|Suicune}}
*Staryu
*{{iw|bulbapedia|Togepi (Pokémon)|Togepi}}
*Suicune
}}
*Togepi
|}


==Reception==
==Reception==
Critics have generally praised ''Super Smash Bros. for Nintendo 3DS'' successfully porting the ''Super Smash Bros.'' formula to a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the [[Nintendo 3DS]]'s screen size being too small to keep track of the gameplay. The online mode was a point of contention, since it had been prone to slowdown and input lag.
''Super Smash Bros. for Nintendo 3DS'' has been generally praised by critics for taking the ''Super Smash Bros.'' formula and successfully putting it on a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the [[Nintendo 3DS]]'s screen size being too small to keep track of the gameplay. The online mode has also been a point of contention, being prone to slowdown and input lag.
{|class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
Line 1,780: Line 1,523:
[[File:SSB3DS amiibo battle.jpg|thumb|left|upright=1.1|Facing an amiibo (FP) in battle.]]
[[File:SSB3DS amiibo battle.jpg|thumb|left|upright=1.1|Facing an amiibo (FP) in battle.]]
[[File:SSB3DS amiibo custom.jpg|thumb|Customizing an amiibo.]]
[[File:SSB3DS amiibo custom.jpg|thumb|Customizing an amiibo.]]
From version 1.0.5 onwards, ''Super Smash Bros. for Nintendo 3DS'', like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral was later released to add compatibility to the other Nintendo 3DS systems,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150411030321/http://www.nintendo.com/amiibo/games/detail/zC34HnrON-_wV0ZUkSfQFC6ub3Ea8DQ6|title=''Super Smash Bros. for Nintendo 3DS'' on amiibo website|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> and amiibo compatibility in this game for these systems was added in the 1.0.8 update. Both games are also the first games for their respective consoles to feature amiibo compatibility. The ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the ''Super Smash Bros.'' line is being released in waves, with every fighter planned to receive an amiibo.<ref>{{cite|url=www.ign.com/articles/2014/06/12/e3-2014-nintendo-on-amiibo-smash-bros-and-custom-figurines|author=Otero, Jose|date=June 12, 2014|publisher=IGN|title=E3 2014: Nintendo on ''Amiibo'', ''Smash Bros.'', and Custom Figurines|accessdate=June 25, 2024}}</ref>
As of the version 1.0.5 update, ''Super Smash Bros. for Nintendo 3DS'', like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral was later released to add compatibility to the other Nintendo 3DS systems,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150411030321/http://www.nintendo.com/amiibo/games/detail/zC34HnrON-_wV0ZUkSfQFC6ub3Ea8DQ6|title=''Super Smash Bros. for Nintendo 3DS'' on amiibo website|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> and amiibo compatibility in this game for these systems was added in the 1.0.8 update. Both games are also the first games for their respective consoles to feature amiibo compatibility. The ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the ''Super Smash Bros.'' line is being released in waves, with every fighter planned to receive an amiibo.<ref>{{cite|url=www.ign.com/articles/2014/06/12/e3-2014-nintendo-on-amiibo-smash-bros-and-custom-figurines|author=Otero, Jose|date=June 12, 2014|publisher=IGN|title=E3 2014: Nintendo on ''Amiibo'', ''Smash Bros.'', and Custom Figurines|accessdate=June 25, 2024}}</ref>


Using these figures in-game allows players to have the figure's character appear as a type of computer player called a {{iw|smashwiki|Figure Player}} (FP) and fight, either with or against the player. When the amiibo is initially scanned, it starts at level one, and every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. From the amiibo menu, the player can customize their amiibo by setting its owner and giving it a nickname and alternate costume and change its special moves and statistics by feeding it equipment. amiibo learn to fight based on the player's playstyle, emulating the player's fighting style and adapting to it as it grows; this growth continues even after the FP has reached level fifty. The FP's stats are saved to the amiibo itself, allowing the player to use their amiibo on any copy of the game. Finally, amiibo also collect gold and items such as trophies, equipment, and custom moves as it battles, which can be obtained from the amiibo menu.
Using these figures in-game allows players to have the figure's character appear as a type of computer player called a "FP" ("Figure Player") and fight, either with or against the player. When the amiibo is initially scanned, it starts at level one, and every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. From the amiibo menu, the player can customize their amiibo by setting its owner and giving it a nickname and alternate costume and change its special moves and statistics by feeding it equipment. amiibo learn to fight based on the player's playstyle, emulating the player's fighting style and adapting to it as it grows; this growth continues even after the FP has reached level fifty. The FP's stats are saved to the amiibo itself, allowing the player to use their amiibo on any copy of the game. Finally, amiibo also collect gold and items such as trophies, equipment, and custom moves as it battles, which can be obtained from the amiibo menu.
{{br}}
{{br}}


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|KorR=Syupeo Seumaeshi-Beuradeoseu for Nintendo 3DS
|KorR=Syupeo Seumaeshi-Beuradeoseu for Nintendo 3DS
|KorM=Super Smash Bros. for Nintendo 3DS
|KorM=Super Smash Bros. for Nintendo 3DS
|Ita=''Super Smash Bros. per Nintendo 3DS''
|Ita=''Super Smash Bros. per Nintendo 3DS'' ([https://www.smashbros.com/wiiu-3ds/it/ Italian game site's title])
|ItaC=<ref>{{cite|url=www.smashbros.com/wiiu-3ds/it|title=Sito ufficiale di Super Smash Bros. per Nintendo 3DS e Wii U|publisher=Nintendo|language=it|accessdate=November 12, 2024}}</ref>
|Ita2=''Super Smash Bros. for Nintendo 3DS'' ([https://www.nintendo.it/Giochi/Giochi-per-Nintendo-3DS/Super-Smash-Bros-for-Nintendo-3DS-864329.html on Nintendo.it])
|ItaN=Italian game site's title
|Ita2=''Super Smash Bros. for Nintendo 3DS''
|Ita2C=<ref>{{cite|url=www.nintendo.com/it-it/Giochi/Giochi-per-Nintendo-3DS/Super-Smash-Bros-for-Nintendo-3DS-864329.html|title=Super Smash Bros. for Nintendo 3DS {{!}} Giochi per Nintendo 3DS {{!}} Giochi|publisher=Nintendo IT|language=it|accessdate=November 12, 2024}}</ref>
|Ita2N=Nintendo.com
}}
}}


==Notes and references==
==References==
===Notes===
<references group=notes/>
 
===References===
<references/>
<references/>


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