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|developer=[[Sora Ltd.]]<br>[[Bandai Namco Games]] | |developer=[[Sora Ltd.]]<br>[[Bandai Namco Games]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{release|Japan|September 13, 2014|Germany|October 2, 2014<ref name="Super Smash Bros. for Nintendo 3DS German Release">{{cite|url=www.smashbros.com/wiiu-3ds/de/3ds/index.html|title=''Super Smash Bros. for Nintendo 3DS / Wii U'' official site|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}{{dead link}}</ref>|USA|October 3, 2014|Mexico|October 3, 2014<ref>{{cite|url=www.smashbros.com/wiiu-3ds/es-la|language=es-419|title=Sitio oficial - Super Smash Bros. para Nintendo 3DS / Wii U|publisher=Nintendo|accessdate=June 25, 2024}}</ref>|Europe|October 3, 2014|Australia|October 4, 2014|ROC|July 24, 2015|HK|July 24, 2015|South Korea|September 10, 2015<ref>{{cite|author=Koneko, Kirara|date=March 19, 2015|url=nintendoeverything.com/korean-nintendo-direct-roundup|title=Korean Nintendo Direct Roundup|language=en|publisher=Nintendo Everything|accessdate=June 25, 2024}}</ref>}} | ||
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y}} | |languages={{languages|en_us=y|en_gb=y|fr_fr=y|fr_ca=y|es_es=y|es_latam=y|de=y|it=y|nl=y|ru=y|pt_pt=y|jp=y|kr=y}} | ||
|genre=[[Genre#Fighting|Fighting]] | |genre=[[Genre#Fighting|Fighting]] | ||
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|format={{format|3ds=1|3dsdl=1}} | |format={{format|3ds=1|3dsdl=1}} | ||
|input={{input|3ds=1}} | |input={{input|3ds=1}} | ||
|serials={{ | |serials={{serials|USA|LNA-CTR-AXCE-USA}} | ||
}} | }} | ||
'''''Super Smash Bros. for Nintendo 3DS''''' is the first handheld | '''''Super Smash Bros. for Nintendo 3DS''''' is the joint fourth installment and the first handheld game in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. [[Sora Ltd.]] and [[Bandai Namco Games]] developed these games.<ref>{{cite|url=www.nintendo.com/us/nintendo-direct/06-21-2012|title=Nintendo Direct 6.21.2012|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> It was developed at the same time as its partner game, ''[[Super Smash Bros. for Wii U]]'', but ''Super Smash Bros. for Nintendo 3DS'' was released earlier due to earlier completion. It shares many similarities in terms of content as its partner game, but it has a few exclusives, most notably, the Smash Run mode. It can also connect with its partner game and transfer customized characters between each other, and the [[Nintendo 3DS]] can be used as a controller for the [[Wii U]] version. The game requires 9,108 blocks (1.16 GB) of memory on an SD Card if purchased from the [[Nintendo eShop#Nintendo 3DS|Nintendo eShop]] until March 27, 2023.<ref>[http://i.imgur.com/iU571fE.jpg <nowiki>http://i.imgur.com/iU571fE.jpg</nowiki>]</ref> The game could be played over [[Nintendo Network]], but the service was terminated on April 8, 2024, making the game no longer playable online.<ref name=Shutdown> {{cite|author=@NintendoAmerica|date=October 4, 2023|title=As of early April 2024, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1709418623566020975|publisher=X|accessdate=February 17, 2024}}</ref><ref name=ShutdownUpdate> {{cite|author=@NintendoAmerica|date=January 23, 2024|title=Update: as of 4/8, online play and other functionality that uses online communication will end service for Nintendo 3DS and Wii U software. Thank you very much for your continued support of our products.|url=x.com/NintendoAmerica/status/1749963072998166670|publisher=X|accessdate=February 17, 2024}}</ref> | ||
Screenshots could not be posted to the game's [[Miiverse]] community<ref>{{cite|deadlink=y|archive=web.archive.org/web/20171108003406/https://miiverse.nintendo.net/titles/14866558073037299863/14866558073037299866|title=''Super Smash Bros. for 3DS/Wii U'' Community|publisher=Miiverse|accessdate=June 25, 2024}}</ref> from an original Nintendo 3DS model, as the game's high processing requirements prevented Miiverse from being accessible when the game is active. The [[Nintendo 3DS#New Nintendo 3DS / New Nintendo 3DS XL|New Nintendo 3DS]] models, however, could access Miiverse due to their improved processing power. The game also has {{button|3ds|Cstick}} C Stick support and faster loading times when played on a New Nintendo 3DS. | |||
==Gameplay== | ==Gameplay== | ||
[[File:SSB3DS main menu.jpg|thumb| | [[File:SSB3DS main menu.jpg|240px|thumb|left]] | ||
''Super Smash Bros. for Nintendo 3DS'' features similar gameplay to its predecessors, | ''Super Smash Bros. for Nintendo 3DS'' features similar gameplay to its predecessors, although it most closely resembles the engine in ''[[Super Smash Bros. Brawl]]''. For instance, [[smashwiki:air dodge|air dodging]] has remained the same and [[Final Smash]]es and [[smashwiki:Footstool Jump|Footstool Jump]]ing have returned, although random [[trip]]ping has been removed.<ref name="Developer Direct">{{cite|url=www.youtube.com/watch?v=vQD1yJinzeQ|title=Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013|author=Nintendo of America|date=June 11, 2013|publisher=YouTube|language=en-us|accessdate=June 25, 2024}}</ref> | ||
The core gameplay of the ''Super Smash Bros.'' games consist of characters having percentages starting at zero. When they take damage, their percentages rise and they get more easily knocked away. A character is KO'd once that character is knocked far enough, beyond the blast line, indicated by a colorful explosion, falling in the background and turning into a star, or hitting the screen. | |||
[[File:SSB4 3DS Equipment.jpeg|thumb | Characters can attack with simple button commands. The {{button|3DS|A}} button is used generally for standard attacks, and the direction of {{button|3ds|Stick}} while {{button|3DS|A}} button is pressed can dictate the direction, type, and strength of attack. Tapping {{button|3ds|Stick}} while pressing {{button|3DS|A}} initiates a Smash Attack, a strong move that is often used to score KOs. {{button|3DS|B}} is used for special attacks, which can vary from character to character, although their up specials tend to be recovery moves. Players can shield to block attacks with {{button|3DS|R}}. Grabbing, which can stop shielding or help position opponents, is done with {{button|3DS|L}}. The trigger buttons have been switched from the previous ''Super Smash Bros.'' games, where one left should button is used for shielding while one right shoulder button is used for grabbing. | ||
Players can customize | |||
Each character is given at least two jumps, activated by pressing {{button|3DS|X}}, {{button|3DS|Y}}, or by pressing up on {{button|3ds|Stick}}, which can be extended once with an up special move, usually. If players are knocked out of the stage, they can use these jumps to attempt to recover to the stage. | |||
Aesthetically, in the transition from ''Super Smash Bros. Brawl'', the overall theme has been changed, with brighter and bolder colors, and character appearances and aesthetic details more closely matching the aesthetics of their series of origin. Due to the smaller screen size of the Nintendo 3DS compared to a television screen, ''Super Smash Bros. for Nintendo 3DS'' also features black outlines around each fighter. Players can adjust the outline from three options: thick, thin, and none. In addition, during a team match, regardless of the option, an outline corresponding to the team color surrounds the character, allowing players to choose any of the existing alternate costumes, rather than assigning a certain colored costume to that character to match the team color like in all the previous installments. | |||
===Customization/cross-connectivity=== | |||
{{main|Equipment}} | |||
[[File:SSB4 3DS Equipment.jpeg|thumb]] | |||
Players can customize each fighter by giving them equipment to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three pieces of equipment can be equipped at a time, and some items provide additional side effects to the fighter. Players can customize fighter's special attacks with one of three variations for each, provided that the variations are unlocked first. The Mii Fighters and Palutena, however, have custom special attacks that are completely original moves rather than variants of existing moves; these are unlocked from the beginning. Players can have up to ten custom characters saved at a time, though the player can have as many Mii Fighters as they want. Custom characters cannot be used in With Anyone online. | |||
Players can send customized fighters from one version to the other. Custom fighters transferred from one version cannot be edited on the receiving version, however. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version.<ref>{{cite|author=S. Good, Owen|language=en|date=September 13, 2014|url=www.polygon.com/2014/9/13/6145039/super-smash-bros-on-will-u-will-allow-players-to-use-a-3ds-as-a|title=''Super Smash Bros. on Wii U'' will allow players to use a 3DS as a controller|publisher=Polygon|accessdate=June 25, 2024}}</ref> Initially, both versions were required in order to use a Nintendo 3DS as a controller for the Wii U version until the Smash Controller 3DS application was released on June 14, 2015. | |||
{{br}} | |||
===Exclusive modes=== | ===Exclusive modes=== | ||
====Smash Run==== | ====Smash Run==== | ||
{{main-wiki|SmashWiki|Smash Run}} | {{main-wiki|SmashWiki|Smash Run}} | ||
[[File:SSB3DS Smash Run.jpg|thumb|Smash Run]] | [[File:SSB3DS Smash Run.jpg|thumb|[[Link]] participating in a round of Smash Run.]] | ||
Smash Run is | A new mode, Smash Run is a Nintendo 3DS-exclusive single-player and multiplayer mode strongly resembling the [[wikirby:City Trial|City Trial]] mode from ''[[wikirby:Kirby Air Ride|Kirby Air Ride]]'' while including elements of the Subspace Emissary mode from ''Super Smash Bros. Brawl''. In this mode, players travel in a large maze-like map, fighting enemies from both Nintendo games and ''Super Smash Bros.'' games, such as [[Magikoopa]]s, [[List of Smash Run enemies#Chandelure|Chandelure]]s, [[Goomba]]s, [[Shy Guy]]s, and [[Kremling]]s. Before going into battle, players can equip powers, which have a variety of effects, such as being a more powerful attack, temporarily increasing stats, healing, or equipping the player with an item. The player can equip only a certain number of powers based on their weight, the maximum weight being determined by the player's current equipment and the fighter. | ||
While fighting, players can collect several items similar to [[wikirby:Patch|patches]]. These stat boosts can increase attack power, special attack power, jumping, or movement speed; there are also special stat boosts that increase all stats. After five minutes, players are shown their final stats, courtesy of the stat boosts they collected, and they are pitted in one of several modes, similar to the Stadiums from City Trial, in which players must fulfill the given conditions to win. | |||
====StreetSmash==== | ====StreetSmash==== | ||
{{main-wiki|SmashWiki|StreetSmash}} | {{main-wiki|SmashWiki|StreetSmash}} | ||
[[File:SSB3DS StreetSmash.jpg|thumb|left|StreetSmash]] | [[File:SSB3DS StreetSmash.jpg|thumb|left|A game of StreetSmash.]] | ||
StreetSmash | StreetSmash is another new game mode serving as the StreetPass functionality for ''Super Smash Bros. for Nintendo 3DS''. Players compete against other player character's tokens with their own by charging into them to knock them off the stage. Players attack by holding down the {{button|3ds|A}} to build up power, then letting it go and holding the Control Pad in a certain direction to charge forward into an opponent. Players can also shield by pressing {{button|3ds|R}}, and can dodge by moving when shielding; pressing {{button|3ds|A}} after dodging allows the player to counterattack. In StreetSmash mode players can either play against other players they have StreetPassed with or in practice mode; both allow the player to earn gold. | ||
{{br}} | {{br}} | ||
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====Classic==== | ====Classic==== | ||
{{main-wiki|SmashWiki|Classic Mode (SSB4-3DS)}} | {{main-wiki|SmashWiki|Classic Mode (SSB4-3DS)}} | ||
[[File:3DSClassic.jpg|thumb|[[Mario]], [[Diddy Kong]], and Ike about to fight against giant [[Donkey Kong]]]] | [[File:3DSClassic.jpg|thumb|[[Mario]], [[Diddy Kong]], and [[Ike]] about to fight against giant [[Donkey Kong]]]] | ||
Classic | Like the previous games in the series, Classic mode has the player travel through a series of challenges to reach the end. However, this mode is shorter than before, only being six stages long. Before starting, the player can adjust the difficulty level by betting gold, exactly like the {{iw|icaruspedia|Fiend's Cauldron}} from ''{{iw|icaruspedia|Kid Icarus: Uprising}}''; a higher difficulty yielding better rewards. The player can also choose to lower the intensity below 2.0, but has to pay 5G for every level decrease that's made. Intensity level 2.0 does not require any gold to play. If at any point the player gets a [[Game Over|game over]], the intensity level automatically lowers itself by .5 if they decide to try again. However, the intensity will never drop below 2.0; if the player plays on a difficulty lower than 2.0 and gets a game over, the intensity also does not lower. | ||
Before each challenge, the player travels across a map, and they can select which challenge to face by taking one of the diverging paths colored by difficulty, with blue being the easiest, green being medium, and red being the hardest; opponents are based upon the characters the player has unlocked, and unlocking any characters allows the player to face them in Classic. After each match, the player can receive various rewards, including gold, trophies, and custom parts; the exact type of reward depends on the results of a roulette before the battle. As the intensity increases, so does the number of rewards. | |||
Classic Mode consists of six | Classic Mode consists of six rounds: four are normal, the fifth involves fighting 10 enemies that are significantly easier to launch (either a "team" of a character or the Fighting Mii Team), and the final round is a boss fight. The player can face either [[Master Hand]] or, if the intensity is 3.0 or higher, the player can choose a black path to fight both Master Hand and Crazy Hand. (If the intensity is 8.0 or higher, then only the black path will be available.) If the intensity is 5.1 or higher, the player must also fight the [[Master Core]]. The number of its forms the player will have to fight varies depending on the intensity level. | ||
{|class="wikitable"width="100%" | {|class="wikitable"width="100%" | ||
!rowspan="2"width="10%"|Level | !rowspan="2"width="10%"|Level | ||
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|- | |- | ||
!width="10%"|Path 1 | !width="10%"|Path 1 | ||
!width="50%"|Path 2 ( | !width="50%"|Path 2 (Black Path) | ||
|-align="center" | |-align="center" | ||
|Effortless | |Effortless | ||
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====All-Star==== | ====All-Star==== | ||
{{main-wiki|smashwiki|All-Star Mode}} | {{main-wiki|smashwiki|All-Star Mode}} | ||
[[File:AllStar3DS.JPG|thumb|left| | [[File:AllStar3DS.JPG|thumb|left|[[Bowser]] in the All-Star rest area]] | ||
All-Star | All-Star mode also returns from ''Super Smash Bros. Melee'' and ''Super Smash Bros. Brawl'' and up to two players can play together locally just like the latter game. In this mode, players fight against every playable character (except for the [[Mii Fighter]]s) until they reach the end; this time, however, characters are organized by periods that they were introduced in rather than by series. All-Star Mode is also available from the beginning of the game, though the player can only play against the default roster until every character is unlocked. After each match, players may be given a reward, and occasionally a trophy or custom part will appear in the break room. The break room also gives the player a [[Maxim Tomato]], [[Fairy Bottle]], and [[Heart Container]] to heal between matches; in the full All-Star mode, the player is given a second Heart Container. However, the items will not return once consumed unless the player starts over. When All-Star Mode is cleared, the player earns a trophy of an alternate color of their character rather than a Final Smash trophy like in the previous game. | ||
Like in ''Brawl''{{'}}s Boss Battles Mode, if the player runs out of time or loses their one stock, there are no continues and the player receives a [[Game Over]], which leads to the results display screen showing the gold, Global Smash Power, score, trophies, and custom parts that the player earned so far. | |||
{{br}} | {{br}} | ||
{|class=wikitable style="width:50%;margin:auto;text-align:center" | {|class=wikitable style="width:50%;margin:auto;text-align:center" | ||
! | !Time period | ||
!Opponents | !Opponents | ||
!Stages | !Stages | ||
|- | |- | ||
|1980-1984 | |1980-1984 | ||
| | |[[Mr. Game & Watch]]*<br>[[Pac-Man]]<br>[[Mario]]<br>[[Donkey Kong]]<br>[[Luigi]]<br>[[Little Mac]] | ||
|[[ | |[[Jungle Japes]]<br>[[Boxing Ring]]<br>[[Flat Zone 2]]* | ||
|- | |- | ||
|1984-1986*, 1985-1986 | |1984-1986*, 1985-1986 | ||
| | |[[Duck Hunt (character)|Duck Hunt]]*<br>[[R.O.B.]]*<br>[[Princess Peach|Peach]]<br>[[Bowser]]<br>[[Link]]<br>[[Zelda]]<br>[[Samus]] | ||
| | |[[Gerudo Valley]]<br>[[Mushroomy Kingdom]]<br>[[Brinstar]]<br>[[Golden Plains]]<br>[[Duck Hunt (stage)|Duck Hunt]]**<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]**<br>[[Hyrule Castle|Hyrule Castle (64)]]** | ||
|- | |- | ||
|1986-1990 | |1986-1990 | ||
| | |[[Pit (character)|Pit]]<br>[[Palutena]]<br>[[Ryu]]**<br>[[Mega Man]]<br>[[Marth]]<br>[[Dr. Mario]]*<br>[[Yoshi]]<br>[[Captain Falcon]] | ||
| | |[[Reset Bomb Forest]]<br>[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]<br>[[Mute City SNES|Mute City]]<br>[[Wily Castle]]<br>[[Suzaku Castle]]** | ||
|- | |- | ||
|1991-1993 | |1991-1993 | ||
| | |[[Sonic]]<br>[[Kirby]]<br>[[King Dedede]]<br>[[Wario]]*<br>[[Fox]]<br>[[Falco Lombardi|Falco]]*<br>[[Meta Knight]] | ||
| | |[[Dream Land GB|Dream Land]]<br>[[Green Hill Zone]]<br>[[Corneria]]<br>[[WarioWare, Inc. (stage)|WarioWare, Inc.]]*<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]** | ||
|- | |- | ||
|1994-1998 | |1994-1998 | ||
| | |[[Ness]]*<br>[[Diddy Kong]]<br>[[Mewtwo]]**<br>[[Pikachu]]<br>[[Charizard]]<br>[[Jigglypuff]]*<br>[[Cloud Strife|Cloud]]**<br>[[Sheik]]<br>[[Ganondorf]]* | ||
| | |[[Unova Pokémon League]]<br>[[Spirit Train]]<br>[[Magicant]]*<br>[[Midgar]]** | ||
|- | |- | ||
|2001-2006 | |2001-2006 | ||
| | |[[Villager]]<br>[[Captain Olimar|Olimar]]<br>[[Roy (Fire Emblem)|Roy]]**<br>[[Bowser Jr.]]*<br>[[Link|Toon Link]]<br>[[Samus|Zero Suit Samus]]<br>[[Ike]]<br>[[Lucas]]**<br>[[Lucario]] | ||
|[[Distant Planet]]<br>[[Tortimer Island]]<br>[[3D Land]] | |[[Distant Planet]]<br>[[Tortimer Island]]<br>[[3D Land]] | ||
|- | |- | ||
|2007-2015 | |2007-2015**, 2007-2013 | ||
|[[Rosalina]] & [[Luma]]<br> | |[[Rosalina]] & [[Luma]]<br>[[Wii Fit Trainer]]<br>[[Bayonetta]]**<br>[[Shulk]]<br>[[Dark Pit]]*<br>[[Robin]]<br>[[Lucina]]*<br>[[Greninja]]<br>[[Corrin]]** | ||
| | |[[Gaur Plain]]<br>[[Rainbow Road (stage)|Rainbow Road]]<br>[[Arena Ferox]]<br>[[Prism Tower]]<br>[[Super Mario Maker (stage)|Super Mario Maker]]**<br>[[Umbra Clock Tower]]** | ||
|} | |} | ||
<small>*- Only available in the full All-Star mode.</small> | |||
<small>**- Downloadable content. Only available in this mode after downloading (characters only available in the full All-Star mode), but it will be removed from the list if the player deletes the game's DLC data. Inclusion does not affect any of the game's challenges.</small> | |||
====Training==== | ====Training==== | ||
{{main-wiki|SmashWiki|Training}} | {{main-wiki|SmashWiki|Training}} | ||
Training | Training also returns from previous games, identical to the previous games. Within Training, players can train against a computer opponent, and can automatically select items that appear, game speed, the number of CPU opponents, their behavior, and the current amount of damage for all players. The player can also adjust the camera view and toggle the info display at the top of the screen, as well as restart the session or quit. | ||
====Stadium==== | ====Stadium==== | ||
{{main-wiki|SmashWiki|Stadium}} | {{main-wiki|SmashWiki|Stadium}} | ||
[[File:HomeRun3DS.jpg|thumb|left|Home-Run Contest]] | [[File:HomeRun3DS.jpg|thumb|left|[[Mii Brawler]] in the Home-Run Contest]] | ||
[[File:MultiMan3DS.jpg|thumb|[[Samus|Zero Suit Samus]] fighting against an army of [[Mii]]s in Multi-Man Smash]] | [[File:MultiMan3DS.jpg|thumb|[[Samus|Zero Suit Samus]] fighting against an army of [[Mii]]s in Multi-Man Smash]] | ||
In Stadium mode, three different games are available: Multi-Man Smash, [[Home-Run Contest]], and [[Target Blast]]. The Home-Run Contest works like in previous games, in that players have ten seconds to build up damage on the [[Sandbag]] before having to launch it as far as they can. Several tweaks have also been made to this mode from ''Super Smash Bros. Brawl'', such as having a more durable shield. | |||
Multi-Man Smash | In Multi-Man Smash, the player fights against the [[Fighting Mii Team]], consisting of [[Mii]]s loaded from those on the player's system. The Miis are easier to launch in every mode aside from Cruel Smash, and sometimes platforms will appear with items on them. Two players can also play this mode together via local wireless. The options for this mode are the same as in the previous games, though with a brand new mode as well: | ||
*{{iw|smashwiki|10-Man Smash}} - The player must defeat ten enemies. | |||
*{{iw|smashwiki|10-Man Smash}} - | *{{iw|smashwiki|100-Man Smash}} - The player must defeat 100 enemies. | ||
*{{iw|smashwiki|100-Man Smash}} - | *{{iw|smashwiki|3-Minute Smash}} - The player must defeat as many Miis as possible in three minutes. | ||
*{{iw|smashwiki|3-Minute Smash}} - | *{{iw|smashwiki|Rival Smash}} - A brand new mode, in which players compete against a computer version of themselves to defeat as many enemies as possible before being KO'd. Once KO'd, however, only the difference between scores is counted as the player's final score; if the player KOs fewer Miis than the opponent, their score is zero. | ||
*{{iw|smashwiki|Rival Smash}} - | *{{iw|smashwiki|Endless Smash}} - The player must defeat as many enemies as possible before being KO'd. | ||
*{{iw|smashwiki|Endless Smash}} - | *{{iw|smashwiki|Cruel Smash}} - The player must fight against more difficult enemies that can easily KO the player, and defeat as many as possible. | ||
*{{iw|smashwiki|Cruel Smash}} - | Target Blast functions like a combination of the Home-Run Contest and Target Smash in previous games. In this mode, players have ten seconds to attack and launch a bomb to destroy as many targets as possible; the countdown starts as soon as the player starts attacking. There are fourteen large, red targets and several smaller, green amongst structures that must be broken through; a trophy, piece of equipment, or special move may also be among the targets. Also scattered throughout are explosives that can be detonated by having the bomb touch them. The player has two rounds to break as many targets as they can and accumulate the highest score possible. | ||
====Vault==== | ====Vault==== | ||
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=====Trophies===== | =====Trophies===== | ||
{{main|List of trophies in Super Smash Bros. for Nintendo 3DS}} | {{main|List of trophies in Super Smash Bros. for Nintendo 3DS}} | ||
There are a total of 707 trophies in the 3DS version. Within the trophies menu itself, players have the option of viewing their collected trophies or earning more by either buying them in the shop or by playing the Trophy Rush minigame. | |||
There are 707 trophies in | |||
[[File:TrophyRush3DS.JPG|thumb|[[Donkey Kong]] in the Trophy Rush minigame]] | |||
In Trophy Rush, the player must pay gold to increase the amount of time they spend in the minigame, the minimum being thirty seconds and the maximum being 2:30. In the game itself, players must attack crates and rock blocks as they fall from above to destroy them; destroying multiple consecutively creates a chain that increases the player's score. Bomb blocks also fall and explode after three seconds. Destroying the falling blocks builds up a meter that, when full, initiates "Frenzy", in which gold, trophies, and on occasion custom parts fall from above for the player to collect. If the blocks and crates reach above a certain point or the player falls off the stage, the stage disappears, clearing the board and, in the case of the former, costing the player time. | |||
===Challenges=== | ===Challenges=== | ||
{{main-wiki|SmashWiki|List of challenges (SSB4-3DS)}} | {{main-wiki|SmashWiki|List of challenges (SSB4-3DS)}} | ||
{{main|Challenges (Super Smash Bros. for Nintendo 3DS)}} | {{main|Challenges (Super Smash Bros. for Nintendo 3DS)}} | ||
Challenges are | Also returning from ''Super Smash Bros. Brawl'' are Challenges. In this mode, players are given a board of challenges that can be completed by clearing the given criteria. Clearing a challenge unlocks a picture on the top screen as well as a trophy, custom part, stage, CD, Smash Run power, or Poké Ball Pokémon. Completing a certain number of challenges on a given panel unlocks a new panel of challenges. Occasionally the player will also be rewarded with a [[Golden Hammer]], which can be used to automatically clear a challenge. | ||
===Online=== | ===Online=== | ||
[[File:SSB3DS Online.jpg|thumb|left|upright=1.34|Online menu.]] | [[File:SSB3DS Online.jpg|thumb|left|upright=1.34|Online menu.]] | ||
This game features online play similar to ''Super Smash Bros. Brawl'' in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes and For Glory offers a 1-on-1 mode as well. | |||
Conquest became available in the Nintendo 3DS version through an update on September 15, 2014 in Japan, and October 2, 2014 in all other regions. Conquests pit some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins. | |||
Spectate mode allows players to view matches and bet gold on their outcome, view replays of past online matches, and view a map showing the players currently online. | |||
As of version 1.0.5, there is also a Share mode, which allows players to send and download screenshots, replays, and Mii Fighters from around the world. Players can share their Mii Fighters and replays with friends or post them to the server, while snapshots can also be posted to Miiverse. When searching for replays players can search by their creator (self, anyone, or friends), location, mode, stage, and character; when searching for snapshots or Mii Fighters, players can search by creator, location, and, in the case of Mii Fighters, the type of fighter. | |||
Rather than an online leaderboard, the game makes use of a different type of ranking system, called "Global Smash Power". A player's GSP score is recorded for each of the various single-player modes, the number indicating how many players around the world they outrank. | |||
==Playable characters== | ==Playable characters== | ||
{{multiple image | {{multiple image | ||
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|width2=200 | |width2=200 | ||
}} | }} | ||
Counting the three types of [[Mii|Mii Fighters]] as individual characters, ''Super Smash Bros. for Nintendo 3DS'' features a total of 58 playable characters, the roster being consistent across both games. The base roster consists of 51 characters (counting each Mii Fighter), featuring 34 returning characters and 17 new ones (namely, the base game newcomers are [[Villager]], [[Mega Man]], [[Wii Fit Trainer]], [[Rosalina]] & [[Luma]], [[Little Mac]], [[Greninja]], [[Mii Brawler]], [[Mii Swordfighter]], [[Mii Gunner]], [[Palutena]], [[Pac-Man]], [[Lucina]], [[Robin]], [[Shulk]], [[Dark Pit]], [[Bowser Jr.]], and [[Duck Hunt (character)|Duck Hunt]]). In addition, 36 characters are available by default, while 12 more can be unlocked, and Mii Fighters can only be chosen when one is created. Also, seven characters were released as downloadable content, being the returning fighters [[Mewtwo]], [[Lucas]], and [[Roy (Fire Emblem)|Roy]], and newcomers [[Ryu]], [[Cloud Strife|Cloud]], [[Corrin]], and [[Bayonetta]]. Finally, [[pikipedia:Alph|Alph]] and the [[Koopalings]] are newly available as alternate costume options for [[Captain Olimar|Olimar]] and Bowser Jr. respectively, and both the male and female versions of Villager, Wii Fit Trainer, Robin, and Corrin are additionally available through alternate costumes. Wii Fit Trainer, Palutena, Dark Pit, and Duck Hunt are also playable for the first time in any game. The character selection screen is divided up into two sections: Original Fighters, characters already part of the core game, and Extra Fighters, characters purchased as downloadable content. | |||
To keep the rosters consistent across both games, certain characters and features have been removed, partly due to limitations with the Nintendo 3DS hardware. One of the removed features was mid-battle transformations, leading to [[Charizard]], [[Sheik]], and Zero Suit [[Samus]] to be added as separate characters, after being respectively connected to [[Pokémon Trainer]], [[Zelda]], and Samus in past games. | |||
With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it | Of the playable character roster, if excluding Mii Fighters and Roy, 11 originate from the [[Super Mario (franchise)|''Super Mario'' franchise]] and its spin-off series (18 if counting each of the Koopalings), with [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], Rosalina & Luma, [[Dr. Mario]], Bowser Jr., [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]] being playable. | ||
With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it is no longer possible to buy the downloadable characters. Redownloading previously downloaded characters was initially disabled upon the termination of [[Nintendo Network]] services on April 8, 2024, which made the in-game online shop inaccessible; this was fixed several days later.<ref>{{cite|author=Tjoeb123|language=en|date=April 9, 2024|url=www.reddit.com/r/nintendo/comments/1bziypr/previously_purchased_smash_bros_3ds_dlc_is_no|title=Previously purchased Smash Bros (3DS) DLC is no longer redownloadable|publisher=Reddit|accessdate=April 18, 2024}}{{better source}}</ref> | |||
'''NOTE''': Characters in ''italics'' are newcomers. | '''NOTE''': Characters in ''italics'' are newcomers. | ||
Line 226: | Line 245: | ||
|- | |- | ||
!style="font-size:12px"width="22%"colspan="2"|Character | !style="font-size:12px"width="22%"colspan="2"|Character | ||
!style="font-size:12px"width="40%"|Trophy | !style="font-size:12px"width="40%"|Trophy Description | ||
!style="font-size:12px"width="19%"|Special Attacks | !style="font-size:12px"width="19%"|Special Attacks | ||
!style="font-size:12px"width="19%"|Final Smash | !style="font-size:12px"width="19%"|Final Smash | ||
Line 563: | Line 582: | ||
!Stage of battle | !Stage of battle | ||
|- | |- | ||
!width=10% | !width=10%|Ness | ||
|width=30%|Clear | |width=30%|Clear Classic Mode on any difficulty | ||
|width=20%|Play 10 | |width=20%|Play 10 matches | ||
| | |[[Magicant]] | ||
|- | |- | ||
! | !Falco | ||
|Clear Classic Mode without using | |Clear Classic Mode without using continues | ||
|Play 20 matches | |Play 20 matches | ||
| | |[[Corneria]] | ||
|- | |- | ||
! | !Wario | ||
|Clear | |Clear 100-Man Smash | ||
|Play 30 matches | |Play 30 matches | ||
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] (no microgames) | |[[WarioWare, Inc. (stage)|WarioWare, Inc.]] (no microgames) | ||
|- | |- | ||
! | !Lucina | ||
|Clear Classic Mode as Marth without using continues | |Clear Classic Mode as Marth without using continues | ||
|Play 40 matches | |Play 40 matches | ||
| | |[[Arena Ferox]] | ||
|- | |- | ||
! | !Dark Pit | ||
|Clear Classic Mode with | |Clear Classic Mode with 3 different characters | ||
|Play 50 matches | |Play 50 matches | ||
| | |[[Reset Bomb Forest]] | ||
|- | |- | ||
! | !Dr. Mario | ||
|Clear Classic Mode as | |Clear Classic Mode as Mario on intensity 4.0 or higher | ||
|Play 60 matches | |Play 60 matches | ||
|[[Mushroomy Kingdom]] | |[[Mushroomy Kingdom]] | ||
|- | |- | ||
! | !R.O.B. | ||
|Collect 200 trophies | |Collect 200 trophies & clear Classic Mode with 6 different unlockable characters | ||
|Play 70 matches | |Play 70 matches | ||
| | |[[PictoChat 2]] | ||
|- | |- | ||
! | !Ganondorf | ||
|Clear Classic Mode as Link or Zelda on intensity 5.0 or higher | |Clear Classic Mode as Link or Zelda on intensity 5.0 or higher | ||
|Play 80 matches | |Play 80 matches | ||
| | |[[Gerudo Valley]] | ||
|- | |- | ||
! | !Mr. Game & Watch | ||
|Clear Classic Mode with | |Clear Classic Mode with 10 different characters | ||
|Play 90 matches | |Play 90 matches | ||
| | |[[Flat Zone 2]] | ||
|- | |- | ||
! | !Bowser Jr. | ||
|Clear Classic Mode as Bowser on intensity 6.0 or higher | |Clear Classic Mode as Bowser on intensity 6.0 or higher | ||
|Play 100 matches | |Play 100 matches | ||
|[[3D Land]] | |[[3D Land]] | ||
|- | |- | ||
! | !Duck Hunt | ||
|Clear Classic Mode with 8 different characters | |Clear Classic Mode with 8 different characters | ||
|Play 110 matches | |Play 110 matches | ||
| | |[[Battlefield]] | ||
|- | |- | ||
! | !Jigglypuff | ||
|Collect 30 different pieces of | |Collect 30 different pieces of equipment | ||
|Play 120 matches | |Play 120 matches | ||
| | |[[Unova Pokémon League]] | ||
|- | |- | ||
!Mii Fighter | !Mii Fighter | ||
Line 635: | Line 654: | ||
*[[Mechakoopa]] (Bowser Jr. attack) | *[[Mechakoopa]] (Bowser Jr. attack) | ||
*[[Shadow Mario]] (Bowser Jr.'s Final Smash) | *[[Shadow Mario]] (Bowser Jr.'s Final Smash) | ||
* | *[[zeldawiki:Navi|Navi]] (Link taunt) | ||
* | *[[zeldawiki:Phantom|Phantom]] (Zelda attack) | ||
* | *[[Gordo (Kirby)|Gordo]] (King Dedede attack) | ||
* | *[[fireemblem:Chrom|Chrom]] (Robin's Final Smash) | ||
* | *[[pikipedia:Pikmin family|Pikmin]] (Olimar attack) | ||
* | *[[nookipedia:Lloid|Lloid]] (Villager attack) | ||
* | *[[nookipedia:Tom Nook|Tom Nook]] (Villager's Final Smash) | ||
* | *[[nookipedia:Timmy and Tommy|Timmy and Tommy Nook]] (Villager's Final Smash) | ||
* | *[[smashwiki:Mega Man (SSB4)|Rush]] (Mega Man attack) | ||
*Mega Man X (Mega Man's Final Smash) | *Mega Man X (Mega Man's Final Smash) | ||
*Mega Man Volnutt (Mega Man's Final Smash) | *Mega Man Volnutt (Mega Man's Final Smash) | ||
Line 673: | Line 692: | ||
| | | | ||
*[[Shy Guy]]s (Rainbow Road) | *[[Shy Guy]]s (Rainbow Road) | ||
* | *[[zeldawiki:Twinrova|Kotake and Koume]] (Gerudo Valley) | ||
* | *[[zeldawiki:Alfonzo|Alfonzo]] (Spirit Train) | ||
* | *[[zeldawiki:Bird|Bird]] (Spirit Train) | ||
* | *[[icaruspedia:Viridi|Viridi]] (Reset Bomb Forest) | ||
* | *[[Nintendog]] (assorted breeds) (Living Room) | ||
*Cat (Living Room) | *Cat (Living Room) | ||
* | *[[nookipedia:Kapp'n|Kapp'n]] (Tortimer Island) | ||
* | *[[nookipedia:Tortimer|Tortimer]] (Tortimer Island) | ||
* | *[[nookipedia:Leila|Leila]] (Tortimer Island) | ||
* | *[[nookipedia:Leilani|Leilani]] (Tortimer Island) | ||
* | *[[nookipedia:Grams|Grams]] (Tortimer Island) | ||
* | *[[nookipedia:Shark|Shark]] (Tortimer Island) | ||
*Fish (Balloon Fight) | *Fish (Balloon Fight) | ||
*[[Goonie]]s (Yoshi's Island) | *[[Goonie]]s (Yoshi's Island) | ||
Line 695: | Line 714: | ||
*[[Jimmy T]] (WarioWare, Inc.) | *[[Jimmy T]] (WarioWare, Inc.) | ||
*[[Fronk]] (WarioWare, Inc.) | *[[Fronk]] (WarioWare, Inc.) | ||
* | *[[bulbapedia:Reshiram (Pokémon)|Reshiram]] (Unova Pokémon League) | ||
* | *[[bulbapedia:Zekrom (Pokémon)|Zekrom]] (Unova Pokémon League) | ||
* | *[[bulbapedia:Milotic (Pokémon)|Milotic]] (Unova Pokémon League) | ||
* | *[[bulbapedia:Shaymin (Pokémon)|Shaymin]] (Unova Pokémon League) | ||
* | *[[bulbapedia:Whimsicott (Pokémon)|Whimsicott]] (Unova Pokémon League) | ||
* | *[[Mii]]s (Find Mii, Tomodachi Life) | ||
* | *[[Magicant|Flying Man]] (Magicant) | ||
|} | |} | ||
===Stage bosses=== | ===Stage bosses=== | ||
* | *[[Find Mii|Dark Emperor]] (Find Mii) | ||
* | *[[Wily Castle|Yellow Devil]] (Wily Castle) | ||
* | *[[Master Hand]] | ||
* | *[[Crazy Hand]] | ||
* | *[[Master Core]] | ||
===Smash Run enemies=== | ===Smash Run enemies=== | ||
The following is a list of ''[[Super Mario (franchise)|Super Mario]]'' enemies in Smash Run: | |||
*[[Banzai Bill]] | |||
*[[Big Goomba]] | |||
*[[Bill Blaster]] | |||
*[[Bullet Bill]] | |||
*[[Chain Chomp]] | |||
*[[Flame Chomp]] | |||
*[[Fly Guy]] (''Yoshi'') | |||
*[[Goomba]] | |||
*[[Hammer Bro]] | |||
*[[Kamek]] | |||
*[[Koopa Paratroopa]] | |||
*[[Koopa Troopa]] | |||
*[[Kritter]] (''Donkey Kong'') | |||
*[[Lakitu]] | |||
*[[Shy Guy]] | |||
*[[Spike Top]] | |||
*[[Spiny]] | |||
*[[Tiki Buzz]] (''Donkey Kong'') | |||
<div class="contentbox mw-collapsible mw-collapsed"data-expandtext="Show other enemies"data-collapsetext="Hide other enemies"> | |||
====''The Legend of Zelda'' series==== | |||
*[[List of Smash Run enemies#Bubble|Bubble]] | |||
*[[Cucco]] | |||
*[[List of Smash Run enemies#Darknut|Darknut]] | |||
*[[List of Smash Run enemies#Octorok|Octorok]] | |||
| | *[[List of Smash Run enemies#Peahat|Peahat]] | ||
| | *[[List of Smash Run enemies#Peahat Larva|Peahat Larva]] | ||
*[[List of Smash Run enemies#ReDead|ReDead]] | |||
*[[List of Smash Run enemies#Stalfos|Stalfos]] | |||
| | |||
|'' | ====''Metroid'' series==== | ||
*[[List of Smash Run enemies#Kihunter|Kihunter]] | |||
*[[Metroid]] | |||
*[[List of Smash Run enemies#Reo|Reo]] | |||
| | *[[List of Smash Run enemies#Geemer|Geemer]] | ||
====''Kirby'' series==== | |||
*[[List of Smash Run enemies#Bonkers|Bonkers]] | |||
*[[List of Smash Run enemies#Bronto Burt|Bronto Burt]] | |||
| | *[[List of Smash Run enemies#Gordo|Gordo]] | ||
*[[List of Smash Run enemies#Parasol Waddle Dee|Parasol Waddle Dee]] | |||
*[[List of Smash Run enemies#Plasma Wisp|Plasma Wisp]] | |||
*[[List of Smash Run enemies#Shotzo|Shotzo]] | |||
*[[List of Smash Run enemies#Tac|Tac]] | |||
| | *[[List of Smash Run enemies#Waddle Dee|Waddle Dee]] | ||
| | *[[List of Smash Run enemies#Waddle Doo|Waddle Doo]] | ||
| | ====''Pokémon'' series==== | ||
*[[List of Smash Run enemies#Chandelure|Chandelure]] | |||
*[[List of Smash Run enemies#Cryogonal|Cryogonal]] | |||
*[[List of Smash Run enemies#Gastly|Gastly]] | |||
*[[List of Smash Run enemies#Koffing|Koffing]] | |||
| | *[[List of Smash Run enemies#Petilil|Petilil]] | ||
| | ====''Mother'' series==== | ||
|'' | *[[List of Smash Run enemies#Devil Car|Devil Car]] | ||
*[[List of Smash Run enemies#Starman|Starman]] | |||
====''Ice Climber''==== | |||
| | *[[List of Smash Run enemies#Polar Bear|Polar Bear]] | ||
====''Kid Icarus'' series==== | |||
*[[List of Smash Run enemies#Boom Stomper|Boom Stomper]] | |||
*[[List of Smash Run enemies#Bumpety Bomb|Bumpety Bomb]] | |||
| | *[[List of Smash Run enemies#Clubberskull|Clubberskull]] | ||
| | *[[List of Smash Run enemies#Daphne|Daphne]] | ||
| | *[[List of Smash Run enemies#Flage|Flage]] | ||
*[[List of Smash Run enemies#Lethinium|Lethinium]] | |||
*[[List of Smash Run enemies#Lurchthorn|Lurchthorn]] | |||
| | *[[List of Smash Run enemies#Mahva|Mahva]] | ||
*[[List of Smash Run enemies#Megonta|Megonta]] | |||
| | *[[List of Smash Run enemies#Mimicutie|Mimicutie]] | ||
| | *[[List of Smash Run enemies#Monoeye|Monoeye]] | ||
*[[List of Smash Run enemies#Nutski|Nutski]] | |||
| | *[[List of Smash Run enemies#Orne|Orne]] | ||
*[[List of Smash Run enemies#Reaper|Reaper]] | |||
*[[List of Smash Run enemies#Reapette|Reapette]] | |||
*[[List of Smash Run enemies#Skuttler|Skuttler]] | |||
*[[List of Smash Run enemies#Skuttler Cannoneer|Skuttler Cannoneer]] | |||
| | *[[List of Smash Run enemies#Skuttler Mage|Skuttler Mage]] | ||
*[[List of Smash Run enemies#Souflee|Souflee]] | |||
| | *[[List of Smash Run enemies#Zuree|Zuree]] | ||
====''Pikmin'' series==== | |||
*[[List of Smash Run enemies#Bulborb|Bulborb]] | |||
*[[List of Smash Run enemies#Iridescent Glint Beetle|Iridescent Glint Beetle]] | |||
| | |||
====''Rhythm Heaven'' series==== | |||
*[[List of Smash Run enemies#Sneaky Spirit|Sneaky Spirit]] | |||
====''Find Mii''==== | |||
*[[List of Smash Run enemies#Ghost|Ghost]] | |||
====''Sonic the Hedgehog'' series==== | |||
*[[List of Smash Run enemies#Eggrobo|Eggrobo]] | |||
====''Mega Man'' series==== | |||
| | *[[List of Smash Run enemies#Mettaur|Mettaur]] | ||
====''Pac-Man'' series==== | |||
*[[List of Smash Run enemies#Bacura|Bacura]] | |||
*[[Pooka]] | |||
| | |||
====''Super Smash Bros.'' series==== | |||
| | *[[List of Smash Run enemies#Generator|Generator]] | ||
| | *[[List of Smash Run enemies#Glice|Glice]] | ||
*[[List of Smash Run enemies#Glire|Glire]] | |||
*[[List of Smash Run enemies#Glunder|Glunder]] | |||
*[[List of Smash Run enemies#Mite|Mite]] | |||
| | *[[List of Smash Run enemies#Poppant|Poppant]] | ||
*[[List of Smash Run enemies#Roturret|Roturret]] | |||
</div> | |||
| | |||
==Stages== | ==Stages== | ||
There are 42 stages in this game, with most of them being based on handheld games. Each stage has two songs, with players being able to play the alternate song by holding the {{button|3ds|R}} button while selecting a stage. Additionally, players can toggle between playing on "Final Destination" variations of all stages (represented by a "Ω") in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in ''italics'' are unlockable. Extra Stages are downloadable stages that were either bundled with certain [[#Extra characters|DLC characters]] or could be purchased individually, except for [[Duck Hunt (stage)|Duck Hunt]], which is added to the game for free through a software update. | |||
There are | |||
With the | With the discontinuation of digital purchases for Nintendo 3DS on March 27, 2023, it is no longer possible to buy the paid downloadable stages, though they can still be downloaded by those who purchased them when they were available. | ||
{|class=wikitable width=100% | {|class=wikitable width=100% | ||
!width="33%"|Stage | !width="33%"|Stage | ||
Line 1,133: | Line 855: | ||
!colspan="3"|Normal Stages | !colspan="3"|Normal Stages | ||
|- | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 08 E3.png|150px]]<br>{{ | !align=center|[[File:3DS SmashBros scrnS01 08 E3.png|150px]]<br>[[Battlefield]]{{footnote|main|†}}[[File:SmashBros Emblem.png|30px|class=invert-dark]] | ||
|Battlefield is | |Battlefield is one of the game’s more straightforward stages, whose appearance has remained constant since ''[[Super Smash Bros. Melee]]''. The stage consists of the base platform and three floating platforms the players can jump and fall through. The stage also cycles between day and night, though it does not affect the gameplay. | ||
| | | | ||
*Battlefield (from ''Super Smash Bros. for Nintendo 3DS'') | *Battlefield (from ''Super Smash Bros. for Nintendo 3DS'') | ||
*Menu (Melee) (from ''Super Smash Bros. Melee'') | *Menu (Melee) (from ''Super Smash Bros. Melee'') | ||
|- | |- | ||
!align=center|[[File:SSB3DS FinalDestination.png|150px]]<br>{{ | !align=center|[[File:SSB3DS FinalDestination.png|150px]]<br>[[Final Destination]]{{footnote|main|†}}[[File:SmashBros Emblem.png|30px|class=invert-dark]] | ||
|Final Destination | |Final Destination consists of only a single long platform, the most basic of stages. It is where the final fight between the player and [[Master Hand]], [[Crazy Hand]], and [[Master Core]] takes place. | ||
| | | | ||
*Final Destination (from ''Super Smash Bros. for Nintendo 3DS'') | *Final Destination (from ''Super Smash Bros. for Nintendo 3DS'') | ||
*Menu (Melee): Ver. 2 (from ''Super Smash Bros. Melee'') | *Menu (Melee): Ver. 2 (from ''Super Smash Bros. Melee'') | ||
|- | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 16 E3.png|150px]]<br> | !align=center|[[File:3DS SmashBros scrnS01 16 E3.png|150px]]<br>[[3D Land]] (''[[Super Mario 3D Land]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | |This stage is based on several levels from ''Super Mario 3D Land''. The stage auto-scrolls between areas, each with their own obstacles. Areas consist of blocks, floating platforms, [[Skewer]]s, rotating platforms, and moving platforms. | ||
| | | | ||
*Super Mario 3D Land Theme / Beach Theme (from ''Super Mario 3D Land'') | *Super Mario 3D Land Theme / Beach Theme (from ''Super Mario 3D Land'') | ||
*Super Mario Bros. 3 Medley (from ''Super Mario Bros. 3'') | *Super Mario Bros. 3 Medley (from ''Super Mario Bros. 3'') | ||
|- | |- | ||
!align=center|[[File:SSB4 Golden Plains.jpg|150px]]<br> | !align=center|[[File:SSB4 Golden Plains.jpg|150px]]<br>[[Golden Plains]] (''[[New Super Mario Bros. 2]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | |This semi auto-scrolling stage is based on [[World 1 (New Super Mario Bros. 2)|World 1]] from ''New Super Mario Bros. 2'', featuring three variously design structures that occasionally alter between each other. Coins can be found in the stage, and collecting 100 of them will give fighters an increase in attack power and launch resistance. | ||
| | | | ||
*Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from ''New Super Mario Bros. 2'') | *Athletic Theme / Ground Theme (New Super Mario Bros. 2) (from ''New Super Mario Bros. 2'') | ||
*Ground Theme / Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | *Ground Theme / Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | ||
|- | |- | ||
!align=center|[[File:SSB4 Rainbow Road.jpg|150px]]<br> | !align=center|[[File:SSB4 Rainbow Road.jpg|150px]]<br>[[Rainbow Road (stage)|Rainbow Road]] (''[[Mario Kart 7]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | |Based on the 3DS Rainbow Road from ''Mario Kart 7''. As the main platform travels through the course, it will occasionally stop for fighters to fight on the track. Shy Guys will occasionally drive through the match and will damage the players should they hit them. | ||
| | | | ||
*Rainbow Road Medley (from ''Mario Kart 7'', ''Mario Kart DS'' and ''Mario Kart: Super Circuit'') | *Rainbow Road Medley (from ''Mario Kart 7'', ''Mario Kart DS'' and ''Mario Kart: Super Circuit'') | ||
*Rainbow Road (Mario Kart 7) (from ''Mario Kart 7'') | *Rainbow Road (Mario Kart 7) (from ''Mario Kart 7'') | ||
|- | |- | ||
!align=center|[[File:SSB4 Paper Mario.jpg|150px]]<br> | !align=center|[[File:SSB4 Paper Mario.jpg|150px]]<br>[[Paper Mario (stage)|Paper Mario]] ([[Paper Mario (series)|''Paper Mario'']])[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | |True to its origin of the ''Paper Mario'' series, the stage is designed like a paper diorama and folds out like a book when changing in between three layouts based on locations from the series' installments, each with their own obstacles. | ||
| | | | ||
*Paper Mario Medley (from ''Paper Mario: Sticker Star'' and ''Paper Mario: The Thousand-Year Door'') | *Paper Mario Medley (from ''Paper Mario: Sticker Star'' and ''Paper Mario: The Thousand-Year Door'') | ||
*Try, Try Again (from ''Mario & Luigi: Dream Team'') | *Try, Try Again (from ''Mario & Luigi: Dream Team'') | ||
|- | |- | ||
!align=center|[[File:Mushroomy Kingdom SSB4 3DS.png|150px]]<br>{{ | !align=center|[[File:Mushroomy Kingdom SSB4 3DS.png|150px]]<br>[[Mushroomy Kingdom]]{{footnote|main|*}} (''[[Super Mario Bros.]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | |This stage, returning from ''Super Smash Bros. Brawl'', is based on World 1-1 from ''Super Mario Bros.'' The stage will auto-scroll throughout the course, and ? Blocks can holster items for players to use. | ||
| | | | ||
*Ground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | *Ground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | ||
*Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | *Underground Theme (Super Mario Bros.) (from ''Super Mario Bros.'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS JungleJapes.png|150px]]<br>{{ | !align=center|[[File:SSB4 3DS JungleJapes.png|150px]]<br>[[Jungle Japes (stage)|Jungle Japes]]{{footnote|main|**}} (''[[Donkey Kong 64]]'')[[File:DK Emblem.png|30px|class=invert-dark]] | ||
| | |This stage, returning from ''Super Smash Bros. Melee'', contains a long platform in the center with two smaller ones to the sides. A semi-solid platform is also located above the main platform. Water runs underneath the stage and can sweep the player off screen if they get caught in it. | ||
| | | | ||
*Kongo Jungle (from ''Donkey Kong Country'') | *Kongo Jungle (from ''Donkey Kong Country'') | ||
*Gear Getaway (from ''Donkey Kong Country Returns'') | *Gear Getaway (from ''Donkey Kong Country Returns'') | ||
|- | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 18 E3.png|150px]]<br> | !align=center|[[File:3DS SmashBros scrnS01 18 E3.png|150px]]<br>[[Gerudo Valley]] (''[[zeldawiki:The Legend of Zelda: Ocarina of Time 3D|The Legend of Zelda: Ocarina of Time 3D]]'')[[File:Zelda Emblem.png|30px|class=invert-dark]] | ||
| | |This stage is based on the bridge at the entrance to [[zeldawiki:Gerudo Valley|Gerudo Valley]] seen in ''The Legend of Zelda: Ocarina of Time'' and its 3DS remake. The bridge can be destroyed, in which case the characters [[zeldawiki:Twinrova|Koume and Kotake]] will appear and cast spells on the stage. | ||
| | | | ||
*Gerudo Valley (from ''The Legend of Zelda: Ocarina of Time'') | *Gerudo Valley (from ''The Legend of Zelda: Ocarina of Time'') | ||
*Ocarina of Time Medley (from ''The Legend of Zelda: Ocarina of Time'') | *Ocarina of Time Medley (from ''The Legend of Zelda: Ocarina of Time'') | ||
|- | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 12 E3.png|150px]]<br> | !align=center|[[File:3DS SmashBros scrnS01 12 E3.png|150px]]<br>[[Spirit Train]] (''[[zeldawiki:The Legend of Zelda: Spirit Tracks|The Legend of Zelda: Spirit Tracks]]'')[[File:Zelda Emblem.png|30px|class=invert-dark]] | ||
| | |This stage has players fight on the [[zeldawiki:Spirit Train|Spirit Train]] from ''The Legend of Zelda: Spirit Tracks''. The train is constantly in motion and any players who step off the train will be swept to the right. The train can also change its back car and can be attacked by [[zeldawiki:Dark Train|Dark Trains]] in the middle of battle. | ||
| | | | ||
*Full Steam Ahead (Spirit Tracks) (from ''The Legend of Zelda: Spirit Tracks'') | *Full Steam Ahead (Spirit Tracks) (from ''The Legend of Zelda: Spirit Tracks'') | ||
*Main Theme / Underworld Theme (from ''The Legend of Zelda'') | *Main Theme / Underworld Theme (from ''The Legend of Zelda'') | ||
|- | |- | ||
!align=center|[[File:SSB4 - Brinstar Melee.jpg|150px]]<br>{{ | !align=center|[[File:SSB4 - Brinstar Melee.jpg|150px]]<br>[[Brinstar]]{{footnote|main|**}} (''[[metroidwiki:Metroid (game)|Metroid]]'')[[File:Metroid Emblem.png|30px|class=invert-dark]] | ||
| | |This stage, based on [[metroidwiki:Brinstar|Brinstar]] from ''Metroid'', returns from ''Super Smash Bros. Melee''. It has a few semi-solid platforms and the main stage can be split. Acid will also rise, damaging the players if it makes contact. | ||
| | | | ||
*Brinstar (from ''Metroid'') | *Brinstar (from ''Metroid'') | ||
*Brinstar Depths (from ''Metroid'') | *Brinstar Depths (from ''Metroid'') | ||
|- | |- | ||
!align=center|[[File:YIBrawl SSB4 3DS.png|150px]]<br> | !align=center|[[File:YIBrawl SSB4 3DS.png|150px]]<br>[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]{{footnote|main|*}} (''[[Super Mario World 2: Yoshi's Island]]'')[[File:Yoshi Emblem.png|30px|class=invert-dark]] | ||
| | |This stage is based on elements from ''Super Mario World 2: Yoshi's Island'' and is a returning stage from ''Brawl''. The long semi-solid platform above the main stage tilts on its center axis over time and two other platforms can rise from the sides. | ||
| | | | ||
*Obstacle Course (from ''Super Mario World 2: Yoshi's Island'') | *Obstacle Course (from ''Super Mario World 2: Yoshi's Island'') | ||
*Ending (Yoshi's Story) (from ''Yoshi's Story'') | *Ending (Yoshi's Story) (from ''Yoshi's Story'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS GameBoy.jpg|150px]]<br> | !align=center|[[File:SSB4 3DS GameBoy.jpg|150px]]<br>[[Dream Land GB|''Dream Land'']] (''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'')[[File:Kirby Emblem.png|30px|class=invert-dark]] | ||
| | |This stage is based on ''Kirby's Dream Land'' and has a [[Game Boy]] motif around it. It shifts between several locations from the game and the music changes accordingly. | ||
| | | | ||
*Green Greens / Castle Lololo / Float Islands / Bubbly Clouds / Mt. Dedede (from ''Kirby's Dream Land'') | *Green Greens / Castle Lololo / Float Islands / Bubbly Clouds / Mt. Dedede (from ''Kirby's Dream Land'') | ||
*Green Greens Ver. 2 (from ''Kirby's Dream Land'') | *Green Greens Ver. 2 (from ''Kirby's Dream Land'') | ||
|- | |- | ||
!align=center|[[File:SSB43DS Corneria.jpg|150px]]<br>{{ | !align=center|[[File:SSB43DS Corneria.jpg|150px]]<br>[[Corneria]]{{footnote|main|**}} (''Star Fox'')[[File:StarFox Emblem.png|30px|class=invert-dark]] | ||
| | |This stage, returning from ''Melee'', takes place on the [[lylatwiki:Great Fox|Great Fox]] from [[lylatwiki:Star Fox|''Star Fox'']]. [[Arwing]]s and [[Wolfen]] appear throughout, attacking the players with their laser cannons. Additionally, the large cannon on the bow of the ship can deliver a one-hit KO to players. | ||
| | | | ||
*Corneria (from ''Star Fox'') | *Corneria (from ''Star Fox'') | ||
*Star Wolf's Theme / Sector Z (from ''Star Fox 64'') | *Star Wolf's Theme / Sector Z (from ''Star Fox 64'') | ||
|- | |- | ||
!align=center|[[File:SSB3DS N's Castle.jpg|150px]]<br> | !align=center|[[File:SSB3DS N's Castle.jpg|150px]]<br>[[Unova Pokémon League]] ([[bulbapedia:Pokémon Black and White Versions|''Pokémon Black Version'' and ''Pokémon White Version'']])[[File:Pokemon Emblem.png|30px|class=invert-dark]] | ||
| | |This stage is inspired by the Pokémon League from ''Pokémon''{{'}}s fifth generation region, Unova. The stage layout is basic, and various legendary Pokémon will appear in front of N's Castle. When Reshiram or Zekrom appear, they can affect the battlefield, with the former by setting the stage ablaze, and the latter can tilt the stage. | ||
| | | | ||
*N's Castle Medley (from ''Pokémon Black''/''White Versions'') | *N's Castle Medley (from ''Pokémon Black''/''White Versions'') | ||
*Battle! (Reshiram / Zekrom) (from ''Pokémon Black''/''White Versions'') | *Battle! (Reshiram / Zekrom) (from ''Pokémon Black''/''White Versions'') | ||
|- | |- | ||
!align=center|[[File:SSB3DS Lumiose City.jpg|150px]]<br> | !align=center|[[File:SSB3DS Lumiose City.jpg|150px]]<br>[[Prism Tower]] ([[bulbapedia:Pokémon X and Y|''Pokémon X'' and ''Pokémon Y'']])[[File:Pokemon Emblem.png|30px|class=invert-dark]] | ||
| | |This stage takes place at the Prism Tower in Lumiose City from the Kalos region. The stage, which consists of one main platform and several semi-solid platforms, travels across the tower as the fighters battle it out, along with battling on the tower itself. | ||
| | | | ||
*Battle! (Trainer Battle) (Pokémon X and Y) (from ''Pokémon X''/''Y'') | *Battle! (Trainer Battle) (Pokémon X and Y) (from ''Pokémon X''/''Y'') | ||
*Lumiose City (from ''Pokémon X''/''Y'') | *Lumiose City (from ''Pokémon X''/''Y'') | ||
|- | |- | ||
!align=center|[[File:Mute City SSB4 3DS.png|150px]]<br>'' | !align=center|[[File:Mute City SSB4 3DS.png|150px]]<br>''[[Mute City SNES|Mute City]]'' (''[[fzerowiki:F-Zero|F-Zero]]'')[[File:F-Zero Emblem.png|30px|class=invert-dark]] | ||
| | |This stage is based on [[fzerowiki:Mute City|Mute City]] from the original ''F-Zero''. Two platforms hover over the [[F-Zero machine]]s as the players battle and players can stand on the racers as they come and go. Touching the track will damage the players. | ||
| | | | ||
*Mute City (from ''F-Zero'') | *Mute City (from ''F-Zero'') | ||
*Mute City '''(arrangement)''' (from ''F-Zero'') | *Mute City '''(arrangement)''' (from ''F-Zero'') | ||
|- | |- | ||
!align=center|[[File:MagicantSSB3DS.png|150px]]<br>'' | !align=center|[[File:MagicantSSB3DS.png|150px]]<br>''[[Magicant]]'' (''[[wikibound:EarthBound Beginnings|Mother]]'')[[File:EarthBound Emblem.png|30px|class=invert-dark]] | ||
| | |This unusual battleground is based on two similarly named locations from ''Mother'' and ''EarthBound''. Fighters will brawl on a series of clouds, with various objects from EarthBound appearing, such as the Dungeon Man and the Sky Runner. The Flying Man may also appear to give a hand to fighters, but only five will appear each match. | ||
| | | | ||
*Magicant / Eight Melodies (Mother) (from ''Mother'') | *Magicant / Eight Melodies (Mother) (from ''Mother'') | ||
*Smiles and Tears (from ''EarthBound'') | *Smiles and Tears (from ''EarthBound'') | ||
|- | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 19 E3.png|150px]]<br> | !align=center|[[File:3DS SmashBros scrnS01 19 E3.png|150px]]<br>[[Arena Ferox]] (''[[fireemblem:Fire Emblem: Awakening|Fire Emblem: Awakening]]'')[[File:FireEmblem Emblem.png|30px|class=invert-dark]] | ||
| | |Arena Ferox will first appear as a basic stage, but over the course of the battle, several platforms will rise up from the ground. Platforms consist of basic, semi-solid, and moving platforms. | ||
| | | | ||
*Id (Purpose) (from ''Fire Emblem: Awakening'') | *Id (Purpose) (from ''Fire Emblem: Awakening'') | ||
*Fire Emblem (from ''Fire Emblem: Shadow Dragon'') | *Fire Emblem (from ''Fire Emblem: Shadow Dragon'') | ||
|- | |- | ||
!align=center|[[File:Flatzone 2 SSB4 3DS.png|150px]]<br>''{{ | !align=center|[[File:Flatzone 2 SSB4 3DS.png|150px]]<br>''[[Flat Zone 2]]''{{footnote|main|*}} ([[Game & Watch]])[[File:Game&Watch Emblem.png|30px|class=invert-dark]] | ||
| | |This returning stage places fighters inside of a Game & Watch device. The stage changes between four areas based on four Game & Watch games; Fire, Oil Panic, Lion, and Chef, each come with their own sets of obstacles. | ||
| | | | ||
*Flat Zone 2 (from ''Super Smash Bros. Brawl'') | *Flat Zone 2 (from ''Super Smash Bros. Brawl'') | ||
*Flat Zone (from ''Super Smash Bros. Melee'') | *Flat Zone (from ''Super Smash Bros. Melee'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS - Fox and Pit Stage Screenshot.png|150px]]<br> | !align=center|[[File:SSB4 3DS - Fox and Pit Stage Screenshot.png|150px]]<br>[[Reset Bomb Forest]] (''[[icaruspedia:Kid Icarus: Uprising|Kid Icarus: Uprising]]'')[[File:KidIcarus_Emblem.png|30px|class=invert-dark]] | ||
| | |This stage is based on [[icaruspedia:Viridi, Goddess of Nature|Chapter 11]] of ''Kid Icarus: Uprising''. The first part of the stage consists of a few platforms, while the second contains breakable platforms over a large abyss. | ||
| | | | ||
*Wrath of the Reset Bomb (from ''Kid Icarus: Uprising'') | *Wrath of the Reset Bomb (from ''Kid Icarus: Uprising'') | ||
*Dark Pit's Theme (from ''Kid Icarus: Uprising'') | *Dark Pit's Theme (from ''Kid Icarus: Uprising'') | ||
|- | |- | ||
!align=center|[[File:Warioware Inc. SSB4 3DS.png|150px]]<br>''{{ | !align=center|[[File:Warioware Inc. SSB4 3DS.png|150px]]<br>''[[WarioWare, Inc. (stage)|WarioWare Inc.]]''{{footnote|main|*}} ([[WarioWare (series)|''WarioWare'']])[[File:Wario Emblem.png|30px|class=invert-dark]] | ||
| | |Returning from ''Super Smash Bros. Brawl'', this stage is based on the ''WarioWare'' series. The stage will occasionally have players participate in microgames, which if completed correctly, will give the successful players a reward (or, occasionally, nothing at all). | ||
| | | | ||
*WarioWare, Inc. (from ''WarioWare, Inc.: Mega Microgame$!'') | *WarioWare, Inc. (from ''WarioWare, Inc.: Mega Microgame$!'') | ||
*Ashley's Song (from ''WarioWare: Touched!'') | *Ashley's Song (from ''WarioWare: Touched!'') | ||
|- | |- | ||
!align=center|[[File:Distant Planet SSB4 3DS.png|150px]]<br>{{ | !align=center|[[File:Distant Planet SSB4 3DS.png|150px]]<br>[[Distant Planet]]{{footnote|main|*}} (''Pikmin'')[[File:Pikmin Emblem.png|30px|class=invert-dark]] | ||
|This stage | |This stage is based on elements from ''Pikmin'' and is a returning stage from ''Brawl''. A large Red Bulborb appears to the right side of the stage and will attempt to eat the players. Additionally, when raining, water will come from the left side of the stage and push the players off stage. | ||
| | | | ||
*Main Theme (Pikmin) (from ''Pikmin'') | *Main Theme (Pikmin) (from ''Pikmin'') | ||
*Stage Select (from ''Pikmin 2'') | *Stage Select (from ''Pikmin 2'') | ||
|- | |- | ||
!align=center|[[File:SSB4 Tortimer Island.jpg|150px]]<br> | !align=center|[[File:SSB4 Tortimer Island.jpg|150px]]<br>[[Tortimer Island]] (''[[nookipedia:Animal Crossing: New Leaf|Animal Crossing: New Leaf]]'')[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]] | ||
| | |Based on Tortimer Island from ''Animal Crossing: New Leaf'', this stage's orientation changes each time it's played on. The stage can consist of trees that act as platforms or a pier to the side. Players can swim in the water, but sharks can attempt to bring players down. | ||
| | | | ||
*Tortimer Island Medley (from ''Animal Crossing: New Leaf'') | *Tortimer Island Medley (from ''Animal Crossing: New Leaf'') | ||
*Kapp'n's Song (from ''Animal Crossing: New Leaf'') | *Kapp'n's Song (from ''Animal Crossing: New Leaf'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS BoxingRing.jpg|150px]]<br>{{ | !align=center|[[File:SSB4 3DS BoxingRing.jpg|150px]]<br>[[Boxing Ring]]{{footnote|main|†}} (''Punch-Out<nowiki>!!</nowiki>'')[[File:PunchOutSymbol.png|30px|class=invert-dark]] | ||
| | |Based on a boxing ring, this is a fairly simple stage with no pits to fall into. Players can jump on the ropes to reach the spotlights at the top, which they can attack to send them crashing down. The ring can also change its theme when selecting it, based on either ''Punch-Out<nowiki>!!</nowiki>'' or ''Super Smash Bros.'' | ||
| | | | ||
*Jogging / Countdown (from ''Punch-Out!!'') | *Jogging / Countdown (from ''Punch-Out!!'') | ||
*Minor Circuit (from ''Punch-Out!!'' (Wii)) | *Minor Circuit (from ''Punch-Out!!'' (Wii)) | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS GaurPlain.jpg|150px]]<br>{{ | !align=center|[[File:SSB4 3DS GaurPlain.jpg|150px]]<br>[[Gaur Plain]]{{footnote|main|†}} (''{{wp|Xenoblade Chronicles}}'')[[File:XenobladeEmblem.png|40px|class=invert-dark]] | ||
| | |Based on the large area on the lower level of Bionis' Leg from ''Xenoblade Chronicles'', this stage is the largest in the game. It has various platforms modeled onto two cliffsides to fight on. However, they are in between a very large gap, requiring very precise jumping to cross. Like Battlefield, it features a shift between day and night, but the effect is cosmetic. | ||
| | | | ||
*Gaur Plain (from ''Xenoblade Chronicles'') | *Gaur Plain (from ''Xenoblade Chronicles'') | ||
*You Will Know Our Names (from ''Xenoblade Chronicles'') | *You Will Know Our Names (from ''Xenoblade Chronicles'') | ||
|- | |- | ||
!align=center|[[File:Balloon Fight Stage for SSB4.jpg|150px]]<br>'' | !align=center|[[File:Balloon Fight Stage for SSB4.jpg|150px]]<br>[[Balloon Fight (stage)|''Balloon Fight'']] (''{{wp|Balloon Fight}}'')[[File:SSB4 Balloon Fight Symbol.png|30px|class=invert-dark]] | ||
| | |The stage's 8-bit appearance can change when selected, but it normally contains several platforms, one or two [[Flipper (Balloon Fight)|Flipper]]s, lightning clouds, and a water hazard with a large fish that will attempt to bring players under. The stage can also be walked off to the side and the player will appear on the opposite end unless they are knocked off in that direction. | ||
| | | | ||
*Balloon Fight Medley (from ''Balloon Fight'') | *Balloon Fight Medley (from ''Balloon Fight'') | ||
*Balloon Trip (from ''Balloon Fight'') | *Balloon Trip (from ''Balloon Fight'') | ||
|- | |- | ||
!align=center|[[File:3DS SmashBros scrnS01 14 E3.png|150px]]<br> | !align=center|[[File:3DS SmashBros scrnS01 14 E3.png|150px]]<br>[[Living Room]] (''{{wp|Nintendogs + Cats}}'')[[File:Nintendogs Symbol.png|30px|class=invert-dark]] | ||
| | |Taking place in a large living room, players will first battle on a large floor. Once enough time has passed, blocks and other objects will fall onto the stage, damage players if they connect, but can be walked on when they have rested into place. | ||
| | | | ||
*Bath Time Theme (from ''Nintendogs'') | *Bath Time Theme (from ''Nintendogs'') | ||
*Bath Time Theme (Vocal Mix) (from ''Nintendogs'') | *Bath Time Theme (Vocal Mix) (from ''Nintendogs'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS Dark Emperor screenshot.png|150px]]<br> | !align=center|[[File:SSB4 3DS Dark Emperor screenshot.png|150px]]<br>[[Find Mii]] ([[StreetPass Mii Plaza]])[[File:Find Mii Symbol.png|30px|class=invert-dark]] | ||
| | |A stage based on the game Find Mii II from the StreetPass Mii Plaza. The stage consists of one large platform to the left and a smaller platform to the right. The Dark Emperor can also take part in the stage, increasing certain player's stats. | ||
| | | | ||
*Dark Lord (from ''Find Mii II'') | *Dark Lord (from ''Find Mii II'') | ||
*Save the World, Heroes! (from ''Find Mii II'') | *Save the World, Heroes! (from ''Find Mii II'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS TomodachiLife.jpg|150px]]<br> | !align=center|[[File:SSB4 3DS TomodachiLife.jpg|150px]]<br>[[Tomodachi Life (stage)|Tomodachi Life]] (''{{wp|Tomodachi Life}}'')[[File:Tomodachi Emblem.png|30px|class=invert-dark]] | ||
|Based on the | |Based on the game of the same name, this stage is a large house with several semi-solid platforms the players can fight on. Various [[Mii]]s from the user's system appear in the rooms. | ||
| | | | ||
*Tomodachi Life (from ''Tomodachi Life'') | *Tomodachi Life (from ''Tomodachi Life'') | ||
*Mii Plaza (from Mii Channel) | *Mii Plaza (from Mii Channel) | ||
|- | |- | ||
!align=center|[[File:PictoChat 2 Pac-Man SSB4 3DS.jpg|150px]]<br> | !align=center|[[File:PictoChat 2 Pac-Man SSB4 3DS.jpg|150px]]<br>[[PictoChat 2]] ([[Nintendo DS]])[[File:NintendoDS Emblem.png|30px|class=invert-dark]] | ||
| | |Based on the PictoChat application built into earlier Nintendo DS models, various drawings will appear, having different impacts on the fight. This stage is similar to the PictoChat stage from ''Super Smash Bros. Brawl'', but PictoChat 2 features different drawings. | ||
| | | | ||
*PictoChat (from ''Super Smash Bros. Brawl'') | *PictoChat (from ''Super Smash Bros. Brawl'') | ||
*Dr. Mario (from ''Dr. Mario'') | *Dr. Mario (from ''Dr. Mario'') | ||
|- | |- | ||
!align=center|[[File:SSB3DS Green Hill Zone.jpg|150px]]<br>{{ | !align=center|[[File:SSB3DS Green Hill Zone.jpg|150px]]<br>[[Green Hill Zone]]{{footnote|main|*}} (''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}'')[[File:Sonic Emblem.png|30px|class=invert-dark]] | ||
|A u- | |A stage returning from ''Super Smash Bros. Brawl''. It has a "u-shape" design and the lower ground section can be broken. Checkpoints also appear occasionally, which can be attacked to make it spin and damage other players. | ||
| | | | ||
*Green Hill Zone (from ''SONIC THE HEDGEHOG'' (1991)) | *Green Hill Zone (from ''SONIC THE HEDGEHOG'' (1991)) | ||
*Live & Learn (from ''SONIC ADVENTURE 2'') | *Live & Learn (from ''SONIC ADVENTURE 2'') | ||
|- | |- | ||
!align=center|[[File:SSB4 3DS YellowDevil.jpg|150px]]<br>{{ | !align=center|[[File:SSB4 3DS YellowDevil.jpg|150px]]<br>[[Wily Castle]]{{footnote|main|†}} (''{{wp|Mega Man}}'')[[File:MegaMan Emblem.png|30px|class=invert-dark]] | ||
| | |A stage based on Wily Castle from ''Mega Man 2''. Several platforms move around the main one, which can disappear or fly off the stage without notice. Yellow Devil can also momentarily appear and intervene with the fight. | ||
| | | | ||
*Mega Man 2 Medley (from ''Mega Man 2'') | *Mega Man 2 Medley (from ''Mega Man 2'') | ||
*Mega Man 2 Retro Medley (from ''Mega Man 2'') | *Mega Man 2 Retro Medley (from ''Mega Man 2'') | ||
|- | |- | ||
!align=center|[[File:SSB3DS Pac-Maze.jpg|150px]]<br>'' | !align=center|[[File:SSB3DS Pac-Maze.jpg|150px]]<br>''[[Pac-Maze]]'' (''{{wp|Pac-Man}}'')[[File:Pac-ManEmblem.png|25px|class=invert-dark]] | ||
| | |This stage is designed after the classic maze from the original ''Pac-Man'' arcade game, featuring the four ghosts and Pac-Dots. If one collects enough Pac-Dots, or any of the Bonus Fruit, a Power Pellet of their color will appear, granting immunity to the ghosts. | ||
| | | | ||
*PAC-MAN (from ''PAC-MAN'') | *PAC-MAN (from ''PAC-MAN'') | ||
Line 1,339: | Line 1,061: | ||
!align=center colspan=3 width="100%"|Extra Stages | !align=center colspan=3 width="100%"|Extra Stages | ||
|- | |- | ||
![[File:Dream Land SSB3DS.png|150px]]<br> | ![[File:Dream Land SSB3DS.png|150px]]<br>[[Dream Land (Super Smash Bros.)|Dream Land (64)]]{{footnote|main|†}}{{footnote|main|***}} ([[wikirby:Kirby (series)|''Kirby'']])[[File:Kirby Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' June 14, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | '''Release date:''' June 14, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | ||
A stage | A stage returning from ''[[Super Smash Bros.]]'' It features [[Whispy Woods]], who will occasionally blow wind in a random direction, which can cause fighters to fall off of the stage. Otherwise, its appearance is similar to Battlefield. | ||
| | | | ||
*Dream Land (from ''Kirby Super Star'') | *Dream Land (from ''Kirby Super Star'') | ||
*Ice Cream Island (from ''Kirby's Adventure'') | *Ice Cream Island (from ''Kirby's Adventure'') | ||
|- | |- | ||
![[File:Suzaku Castle SSB3DS.png|150px]]<br>{{ | ![[File:Suzaku Castle SSB3DS.png|150px]]<br>[[Suzaku Castle]]{{footnote|main|†}} (''[[wikipedia:Street Fighter II|Street Fighter II]]'')[[File:StreetFighterEmblem.png|25px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' June 14, 2015<br>'''Price:''' Available alongside | '''Release date:''' June 14, 2015<br>'''Price:''' Available alongside [[#Extra characters|Ryu]] | ||
[[Ryu]]'s home stage, based on the same location from ''Street Fighter II''. It has two large platforms on the right and two smaller platforms to the left. Its Omega Form features breakable signposts, though they do not affect gameplay. | |||
| | | | ||
*Ryu Stage Type A (from ''Street Fighter II'') | *Ryu Stage Type A (from ''Street Fighter II'') | ||
*Ryu Stage (from ''Street Fighter II'') | *Ryu Stage (from ''Street Fighter II'') | ||
|- | |- | ||
![[File:Peach Castle 64 SSB3DS.jpg|150px]]<br> | ![[File:Peach Castle 64 SSB3DS.jpg|150px]]<br>[[Peach's Castle (Super Smash Bros.)|Peach's Castle (64)]]{{footnote|main|†}}{{footnote|main|***}} (''[[Super Mario (series)|Super Mario]]'')[[File:Mario_Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | '''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | ||
A stage returning from ''Super Smash Bros.'', this stage contains elements from ''[[Super Mario 64]]'', along with a ''Smash Bros.'' [[Bumper (Super Smash Bros. series)|Bumper]] hovering over the stage. The stage has one, long semi-solid platform over a small platform. There's another platform that moves from side to side underneath and slanted platforms to the sides of the stage as well. | |||
| | | | ||
*Peach's Castle Stage (from ''Super Mario Bros.'') | *Peach's Castle Stage (from ''Super Mario Bros.'') | ||
*Main Theme (Super Mario 64) (from ''Super Mario 64'') | *Main Theme (Super Mario 64) (from ''Super Mario 64'') | ||
|- | |- | ||
![[File:Hyrule Castle 64 SSB3DS.jpg|150px]]<br> | ![[File:Hyrule Castle 64 SSB3DS.jpg|150px]]<br>[[Hyrule Castle|Hyrule Castle (64)]]{{footnote|main|†}}{{footnote|main|***}} ([[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'']])[[File:Zelda_Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | '''Release date:''' July 31, 2015<br>'''Price:''' US$1.99; US$2.99 if purchased with the Wii U version | ||
A stage | A stage returning from ''Super Smash Bros.'', based on [[zeldawiki:Hyrule Castle|Hyrule Castle]] from ''The Legend of Zelda: Ocarina of Time''. It contains several platforms as well as a tornado that appears occasionally, sending players that get too close into the air. | ||
| | | | ||
*Hyrule Castle Stage (from ''The Legend of Zelda'') | *Hyrule Castle Stage (from ''The Legend of Zelda'') | ||
*The Legend of Zelda Medley (from ''The Legend of Zelda'' and ''The Legend of Zelda: A Link to the Past'') | *The Legend of Zelda Medley (from ''The Legend of Zelda'' and ''The Legend of Zelda: A Link to the Past'') | ||
|- | |- | ||
![[File:SSB4 3DS SuperMarioMaker.jpg|150px]]<br>{{ | ![[File:SSB4 3DS SuperMarioMaker.jpg|150px]]<br>[[Super Mario Maker (stage)|Super Mario Maker]]{{footnote|main|†}} (''[[Super Mario Maker]]'')[[File:Mario Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' September 30, 2015<br>'''Price:''' US$2.49; US$3.49 if purchased with the Wii U version | '''Release date:''' September 30, 2015<br>'''Price:''' US$2.49; US$3.49 if purchased with the Wii U version | ||
A stage based on ''Super Mario Maker''. The stage is randomly generated for every battle. It alternates between styles during battle, and any destroyed terrain is replaced once enough time has passed. | |||
| | | | ||
*Ground Theme (from ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'') | *Ground Theme (from ''Super Mario Bros.'', ''Super Mario Bros. 3'', ''Super Mario World'' and ''New Super Mario Bros. U'') | ||
*Title (Super Mario Maker) (from ''Super Mario Maker'') | *Title (Super Mario Maker) (from ''Super Mario Maker'') | ||
|- | |- | ||
![[File:SSB4 3DS DuckHuntStage.jpg|150px]]<br> | ![[File:SSB4 3DS DuckHuntStage.jpg|150px]]<br>[[Duck Hunt (stage)|Duck Hunt]]{{footnote|main|†}} (''[[nwiki:Duck Hunt|Duck Hunt]]'')[[File:DuckHunt_Emblem.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' September 30, 2015<br>'''Price:''' Free with the version 1.1.1 update | '''Release date:''' September 30, 2015<br>'''Price:''' Free with the version 1.1.1 update | ||
A stage originally from ''Super Smash Bros. for Wii U'' | A stage originally from ''Super Smash Bros. for Wii U''. It is based on the ''Duck Hunt'' game, with trees that act as platforms and ducks the player can attack. | ||
| | | | ||
*Duck Hunt Medley (from ''Duck Hunt'') | *Duck Hunt Medley (from ''Duck Hunt'') | ||
*Wrecking Crew Retro Medley (from ''Wrecking Crew'') | *Wrecking Crew Retro Medley (from ''Wrecking Crew'') | ||
|- | |- | ||
![[File:Midgar SSB3DS.jpg|150px]]<br>{{ | ![[File:Midgar SSB3DS.jpg|150px]]<br>[[Midgar]]{{footnote|main|†}} (''{{wp|Final Fantasy VII|FINAL FANTASY VII}}'')[[File:Final Fantasy Symbol.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' December 15, 2015<br>'''Price:''' Available alongside | '''Release date:''' December 15, 2015<br>'''Price:''' Available alongside [[#Extra characters|Cloud]] | ||
Midgar is the city from ''FINAL FANTASY VII'' and [[Cloud Strife|Cloud]]'s home stage. Midgar shares a similar appearance to Battlefield, though Materia appears occasionally throughout the battle. This Materia can summon creatures from FINAL FANTASY VII which can affect the stage in various ways. | |||
| | | | ||
*Let the Battles Begin! (from ''FINAL FANTASY VII'') | *Let the Battles Begin! (from ''FINAL FANTASY VII'') | ||
*Fight On! (from ''FINAL FANTASY VII'') | *Fight On! (from ''FINAL FANTASY VII'') | ||
|- | |- | ||
![[File:Umbra Clock Tower SSB3DS.jpg|150px]]<br>{{ | ![[File:Umbra Clock Tower SSB3DS.jpg|150px]]<br>[[Umbra Clock Tower]]{{footnote|main|†}} (''{{wp|Bayonetta}}'')[[File:Bayonetta.png|30px|class=invert-dark]] | ||
| | | | ||
'''Release date:''' March 2, 2016<br>'''Price:''' Available alongside | '''Release date:''' March 2, 2016<br>'''Price:''' Available alongside [[#Extra characters|Bayonetta]] | ||
A piece of the falling clock tower from the opening of ''Bayonetta'' and the home stage of the [[Bayonetta|titular character]]. While the stage itself is completely flat, pieces of debris may fly by to serve as platforms. | |||
| | | | ||
*Let's Hit The Climax! (from ''Bayonetta'') | *Let's Hit The Climax! (from ''Bayonetta'') | ||
*Theme of Bayonetta - Mysterious Destiny (Instrumental) (from ''Bayonetta'') | *Theme of Bayonetta - Mysterious Destiny (Instrumental) (from ''Bayonetta'') | ||
|} | |} | ||
{{footnote|note|†|Stages that also appear in ''Super Smash Bros. for Wii U''}} | |||
{{footnote|note|*|Returning stages from ''Super Smash Bros. Brawl''}} | |||
{{footnote|note|**|Returning stages from ''Super Smash Bros. Melee''}} | |||
{{footnote|note|***|Returning stages from ''Super Smash Bros.''}} | |||
===Unlocking criteria=== | ===Unlocking criteria=== | ||
{|class="wikitable"style="margin:auto;max-width:70em" | {|class="wikitable"style="margin:auto;max-width:70em" | ||
|- | |- | ||
!width=30% | !style="background:#d0d0d0;width:15em"|Stage | ||
|width=30%|Unlock | !style="background:#d0d0d0;width:35em"|Criteria | ||
|- | |||
!width=30%|Magicant | |||
|width=30%|Unlock Ness | |||
|- | |- | ||
! | !WarioWare, Inc. | ||
|Unlock Wario | |Unlock Wario | ||
|- | |- | ||
! | !Pac-Maze | ||
|Use Pac-Man's Final Smash | |Use Pac-Man's Final Smash | ||
|- | |- | ||
! | !Dream Land | ||
|Use Kirby's Final Smash | |Use Kirby's Final Smash | ||
|- | |- | ||
! | !Balloon Fight | ||
|Use Villager three times | |Use Villager three times | ||
|- | |- | ||
! | !Mute City | ||
|Win three Smash matches as Captain Falcon | |Win three Smash matches as Captain Falcon | ||
|- | |- | ||
! | !Flat Zone 2 | ||
|Unlock Mr. Game & Watch and complete the | |Unlock Mr. Game & Watch and complete the 1st Challenges page | ||
|} | |} | ||
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75 items, 26 of which are new, appear in this game. | 75 items, 26 of which are new, appear in this game. | ||
====New items==== | ====New items==== | ||
{ | {| | ||
* | | | ||
*[[Back Shield]] | |||
*[[Beehive]] | *[[Beehive]] | ||
* | *[[Beetle (item)|Beetle]] | ||
* | *[[Bombchu]] | ||
*[[Boomerang]] | *[[Boomerang]] | ||
* | *[[Boss Galaga]] | ||
*[[Bullet Bill]] | *[[Bullet Bill]] | ||
* | *[[Cucco]] | ||
* | *[[Daybreak]] | ||
* | | | ||
* | *[[Drill (item)|Drill]] | ||
*[[Fairy Bottle]] | |||
*[[Fire Bar]] | *[[Fire Bar]] | ||
*[[Grass]] | *[[Grass]] | ||
* | *[[Gust Bellows]] | ||
* | *[[Hocotate Bomb]] | ||
* | *[[Killer Eye]] | ||
* | *[[Master Ball]] | ||
* | *[[Ore Club]] | ||
| | |||
*[[POW Block]] | *[[POW Block]] | ||
* | *[[Rocket Belt]] | ||
* | *[[Special Flag]] | ||
*[[Spiny Shell (blue)|Spiny Shell]] | *[[Spiny Shell (blue)|Spiny Shell]] | ||
* | *[[Steel Diver]] | ||
*[[Super Leaf]] | *[[Super Leaf]] | ||
*[[Treasure chest|Treasure Chest]] | *[[Treasure chest|Treasure Chest]] | ||
* | *[[X Bomb]] | ||
|} | |||
====Returning items==== | ====Returning items==== | ||
{ | {| | ||
| | |||
*[[Assist Trophy]] | *[[Assist Trophy]] | ||
*[[Banana Peel]] | *[[Banana Peel]] | ||
* | *[[Barrel]] | ||
* | *[[Beam Sword]] | ||
* | *[[Blast Box]] | ||
*[[Bob-omb]] | *[[Bob-omb]] | ||
* | *[[Bumper (Super Smash Bros. series)|Bumper]] | ||
* | *[[Bunny Hood]] | ||
* | *[[Capsule (Super Smash Bros. series)|Capsule]] | ||
* | *[[Crate]] | ||
* | *[[Deku Nut]] | ||
* | *[[Dragoon]] | ||
*[[Fire Flower]] | *[[Fire Flower]] | ||
*[[Food]] | *[[Food]] | ||
* | *[[Franklin Badge]] | ||
*[[Freezie]] | *[[Freezie]] | ||
*[[Golden Hammer]] | *[[Golden Hammer]] | ||
* | | | ||
*[[Gooey Bomb]] | |||
*[[Green Shell]] | *[[Green Shell]] | ||
*[[Hammer]] | *[[Hammer]] | ||
* | *[[Heart Container]] | ||
* | *[[Home-Run Bat]] | ||
*[[Hothead]] | *[[Hothead]] | ||
*[[Lightning]] | *[[Lightning]] | ||
* | *[[Lip's Stick]] | ||
* | *[[Maxim Tomato]] | ||
*[[Cap Block#Super Smash Bros. series|Metal Box]] | *[[Cap Block#Super Smash Bros. series|Metal Box]] | ||
* | *[[Motion-Sensor Bomb]] | ||
* | *[[Mr. Saturn]] | ||
*[[Party Ball (item)|Party Ball]] | *[[Party Ball (item)|Party Ball]] | ||
* | *[[Pitfall]] | ||
*[[Poison Mushroom]] | *[[Poison Mushroom]] | ||
* | *[[Poké Ball]] | ||
* | *[[Ray Gun]] | ||
* | *[[Rolling Crate]] | ||
* | | | ||
* | *[[Sandbag]] | ||
* | *[[Screw Attack]] | ||
* | *[[List of Super Smash Bros. series items#Smart Bomb|Smart Bomb]] | ||
* | *[[Smash Ball]] | ||
*[[Smoke Ball]] | |||
*[[Soccer Ball]] | *[[Soccer Ball]] | ||
*[[Trampoline|Spring]] | *[[Trampoline|Spring]] | ||
* | *[[Star Rod (Kirby)|Star Rod]] | ||
*[[Super Mushroom]] | *[[Super Mushroom]] | ||
* | *[[Super Scope]] | ||
*[[Super Star]] | *[[Super Star]] | ||
* | *[[Superspicy Curry]] | ||
* | *[[Team Healer]] | ||
* | *[[Timer (item)|Timer]] | ||
*[[Trophy (Super Smash Bros. series)|Trophy]] | *[[Trophy (Super Smash Bros. series)|Trophy]] | ||
* | *[[Unira]] | ||
* | *[[Warp Star]] | ||
|} | |||
===Assist Trophies=== | ===Assist Trophies=== | ||
In both games, [[Assist Trophy|Assist Trophies]] return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from ''Super Smash Bros. Brawl''. | In both games, [[Assist Trophy|Assist Trophies]] return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from ''Super Smash Bros. Brawl''. | ||
====New Assist Trophies==== | ====New Assist Trophies==== | ||
{ | {| | ||
| | |||
*[[Ashley]] | *[[Ashley]] | ||
*[[Chain Chomp]] | *[[Chain Chomp]] | ||
* | *[[Assist Trophy#Color TV-Game 15|Color TV-Game 15]] | ||
* | *[[Dark Samus]] | ||
* | *[[Assist Trophy#Dillon|Dillon]] | ||
* | *[[Assist Trophy#Dr. Kawashima|Dr. Kawashima]] | ||
* | *[[Assist Trophy#Elec Man|Elec Man]] | ||
* | | | ||
* | *[[Assist Trophy#Ghirahim|Ghirahim]] | ||
* | *[[Assist Trophy#Ghosts|Ghosts]] | ||
* | *[[Isabelle]] | ||
* | *[[Assist Trophy#Magnus|Magnus]] | ||
* | *[[Assist Trophy#Midna|Midna]] | ||
* | *[[Assist Trophy#Mother Brain|Mother Brain]] | ||
* | *[[Assist Trophy#Nightmare|Nightmare]] | ||
* | | | ||
* | *[[Assist Trophy#Phosphora|Phosphora]] | ||
* | *[[Assist Trophy#Riki|Riki]] | ||
* | *[[Assist Trophy#Sablé Prince|Sablé Prince]] | ||
* | *[[Assist Trophy#Sheriff|Sheriff]] | ||
* | *[[Assist Trophy#Skull Kid|Skull Kid]] | ||
*[[Assist Trophy#Starman|Starman]] | |||
*[[Assist Trophy#Takamaru|Takamaru]] | |||
|} | |||
====Returning Assist Trophies==== | ====Returning Assist Trophies==== | ||
{ | {| | ||
* | | | ||
* | *[[Assist Trophy#Andross|Andross]] | ||
* | *[[Assist Trophy#Devil|Devil]] | ||
*[[Assist Trophy#Dr. Wright|Dr. Wright]] | |||
*[[Hammer Bro]] | *[[Hammer Bro]] | ||
* | *[[Assist Trophy#Infantry and Tanks|Infantry and Tanks]] | ||
* | *[[Assist Trophy#Jeff|Jeff]] | ||
| | |||
*[[Kat & Ana]] | *[[Kat & Ana]] | ||
* | *[[Assist Trophy#Knuckle Joe|Knuckle Joe]] | ||
*[[Lakitu]] and [[Spiny|Spinies]] | *[[Lakitu]] and [[Spiny|Spinies]] | ||
* | *[[Assist Trophy#Lyn|Lyn]] | ||
* | *[[Assist Trophy#Metroid|Metroid]] | ||
* | *[[Assist Trophy#Nintendog|Nintendog]] (French Bulldog) | ||
* | | | ||
* | *[[Assist Trophy#Saki Amamiya|Saki Amamiya]] | ||
* | *[[Assist Trophy#Samurai Goroh|Samurai Goroh]] | ||
* | *[[Shadow (character)|Shadow the Hedgehog]] | ||
* | *[[Assist Trophy#Starfy|Starfy]] | ||
*[[Assist Trophy#Tingle|Tingle]] | |||
*[[Waluigi]] | *[[Waluigi]] | ||
|} | |||
===Pokémon=== | ===Pokémon=== | ||
{{main-wiki|Bulbapedia|Pokémon (species)}} | {{main-wiki|Bulbapedia|Pokémon (species)}} | ||
In ''Super Smash Bros. for Nintendo 3DS'', this set of 40 {{iw|bulbapedia|Pokémon (species)|Pokémon}}, 23 new features more focus on the [[bulbapedia:Generation V|fifth]] and [[bulbapedia:Generation VI|sixth]] generations, but still contains Pokémon from the previous generations. The Wii U and 3DS versions have the same amount of Pokemon. Several Pokémon such as Chikorita, Munchlax, Piplup, and Torchic, however, have been removed or replaced from the previous games. | |||
====New Pokémon==== | ====New Pokémon==== | ||
{ | {| | ||
* | | | ||
* | *Abomasnow | ||
* | *Arceus | ||
* | *Chespin | ||
* | *Darkrai | ||
* | *Dedenne | ||
* | *Eevee | ||
* | *Fennekin | ||
* | *Fletchling | ||
* | | | ||
* | *Genesect | ||
* | *Giratina | ||
* | *Gogoat | ||
* | *Inkay | ||
* | *Keldeo | ||
* | *Kyurem | ||
* | *Meloetta | ||
* | *Oshawott | ||
* | | | ||
* | *Palkia | ||
* | *Snivy | ||
* | *Spewpa | ||
* | *Swirlix | ||
*Victini | |||
*Xerneas | |||
*Zoroark | |||
|} | |||
====Returning Pokémon==== | ====Returning Pokémon==== | ||
{| | |||
| | |||
*Bellossom | |||
* | *Deoxys | ||
* | *Electrode | ||
* | *Entei | ||
* | *Gardevoir | ||
* | *Goldeen | ||
* | | | ||
* | *Kyogre | ||
* | *Latias and Latios | ||
* | *Lugia | ||
* | *Meowth | ||
* | *Metagross | ||
* | *Mew | ||
* | | | ||
* | *Moltres | ||
* | *Snorlax | ||
* | *Staryu | ||
* | *Suicune | ||
*Togepi | |||
|} | |||
==Reception== | ==Reception== | ||
''Super Smash Bros. for Nintendo 3DS'' has been generally praised by critics for taking the ''Super Smash Bros.'' formula and successfully putting it on a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the [[Nintendo 3DS]]'s screen size being too small to keep track of the gameplay. The online mode has also been a point of contention, being prone to slowdown and input lag. | |||
{|class="wikitable reviews" | {|class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | !colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | ||
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[[File:SSB3DS amiibo battle.jpg|thumb|left|upright=1.1|Facing an amiibo (FP) in battle.]] | [[File:SSB3DS amiibo battle.jpg|thumb|left|upright=1.1|Facing an amiibo (FP) in battle.]] | ||
[[File:SSB3DS amiibo custom.jpg|thumb|Customizing an amiibo.]] | [[File:SSB3DS amiibo custom.jpg|thumb|Customizing an amiibo.]] | ||
As of the version 1.0.5 update, ''Super Smash Bros. for Nintendo 3DS'', like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral was later released to add compatibility to the other Nintendo 3DS systems,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20150411030321/http://www.nintendo.com/amiibo/games/detail/zC34HnrON-_wV0ZUkSfQFC6ub3Ea8DQ6|title=''Super Smash Bros. for Nintendo 3DS'' on amiibo website|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref> and amiibo compatibility in this game for these systems was added in the 1.0.8 update. Both games are also the first games for their respective consoles to feature amiibo compatibility. The ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the ''Super Smash Bros.'' line is being released in waves, with every fighter planned to receive an amiibo.<ref>{{cite|url=www.ign.com/articles/2014/06/12/e3-2014-nintendo-on-amiibo-smash-bros-and-custom-figurines|author=Otero, Jose|date=June 12, 2014|publisher=IGN|title=E3 2014: Nintendo on ''Amiibo'', ''Smash Bros.'', and Custom Figurines|accessdate=June 25, 2024}}</ref> | |||
Using these figures in-game allows players to have the figure's character appear as a type of computer player called a | Using these figures in-game allows players to have the figure's character appear as a type of computer player called a "FP" ("Figure Player") and fight, either with or against the player. When the amiibo is initially scanned, it starts at level one, and every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. From the amiibo menu, the player can customize their amiibo by setting its owner and giving it a nickname and alternate costume and change its special moves and statistics by feeding it equipment. amiibo learn to fight based on the player's playstyle, emulating the player's fighting style and adapting to it as it grows; this growth continues even after the FP has reached level fifty. The FP's stats are saved to the amiibo itself, allowing the player to use their amiibo on any copy of the game. Finally, amiibo also collect gold and items such as trophies, equipment, and custom moves as it battles, which can be obtained from the amiibo menu. | ||
{{br}} | {{br}} | ||
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|KorR=Syupeo Seumaeshi-Beuradeoseu for Nintendo 3DS | |KorR=Syupeo Seumaeshi-Beuradeoseu for Nintendo 3DS | ||
|KorM=Super Smash Bros. for Nintendo 3DS | |KorM=Super Smash Bros. for Nintendo 3DS | ||
|Ita=''Super Smash Bros. per Nintendo 3DS'' | |Ita=''Super Smash Bros. per Nintendo 3DS'' ([https://www.smashbros.com/wiiu-3ds/it/ Italian game site's title]) | ||
|Ita2=''Super Smash Bros. for Nintendo 3DS'' ([https://www.nintendo.it/Giochi/Giochi-per-Nintendo-3DS/Super-Smash-Bros-for-Nintendo-3DS-864329.html on Nintendo.it]) | |||
|Ita2=''Super Smash Bros. for Nintendo 3DS'' | |||
}} | }} | ||
==References== | |||
<references/> | <references/> | ||