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|developer=[[Nintendo]]<br>[[Sora Ltd.]]<br>[[Bandai Namco Entertainment|BANDAI NAMCO Studios Inc.]]
|developer=[[Nintendo]]<br>[[Sora Ltd.]]<br>[[Bandai Namco Entertainment|BANDAI NAMCO Studios Inc.]]
|publisher=Nintendo
|publisher=Nintendo
|release={{flag list|Japan|December 7, 2018|USA|December 7, 2018|Mexico|December 7, 2018<ref>{{cite|deadlink=y|archive=web.archive.org/web/20210704162218/https://www.nintendo.com/es_LA/games/detail/super-smash-bros-ultimate-switch|title=''Super Smash Bros.™ Ultimate'' para la consola Nintendo Switch - Detalles de los juegos de Nintendo|publisher=Nintendo|language=es-419|accessdate=June 25, 2024}}</ref>|Europe|December 7, 2018|Australia|December 7, 2018|South Korea|December 7, 2018|HK|December 7, 2018|ROC|December 7, 2018}}
|release={{release|Japan|December 7, 2018|USA|December 7, 2018|Mexico|December 7, 2018<ref>https://www.nintendo.com/es_LA/games/detail/super-smash-bros-ultimate-switch/</ref>|Europe|December 7, 2018|Australia|December 7, 2018|South Korea|December 7, 2018|HK|December 7, 2018|ROC|December 7, 2018}}
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|genre=[[Genre#Fighting games|Fighting]]/Action
|genre=[[Genre#Fighting|Fighting]]/Action
|modes=1–8 players
|modes=1–8 players
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|platforms=[[Nintendo Switch]]
|platforms=[[Nintendo Switch]]
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|serials={{flag list|USA|HAC-P-AAABA-USA|Europe|LA-H-AAABA-EUR}}
}}
}}
'''''[[smashwiki:Super Smash Bros. Ultimate|Super Smash Bros. Ultimate]]''''' is the fifth game in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, released for the [[Nintendo Switch]]. The game was announced through a teaser trailer in the March 2018 Nintendo Direct<ref>{{cite|url=x.com/NintendoAmerica/status/971879567928381441|title=Super #SmashBros is coming to #NintendoSwitch in 2018!|author=Nintendo of America|date=March 8, 2018|language=en-us|publisher=Twitter|accessdate=June 25, 2024}}</ref> and was released worldwide on December 7, 2018. The game features 103 base stages and 74 base playable characters (with more fighters and stages as downloadable content), the largest respective numbers in the series.
'''''[[smashwiki:Super Smash Bros. Ultimate|Super Smash Bros. Ultimate]]''''' is the fifth game in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, released for the [[Nintendo Switch]]. The game was announced through a teaser trailer in the March 2018 Nintendo Direct<ref>[https://twitter.com/NintendoAmerica/status/971879567928381441 Twitter - Nintendo of America] Retrieved on March 8, 2018.</ref> and was released worldwide on December 7, 2018. The game features 103 base stages and 74 base playable characters (with more fighters and stages as downloadable content), the largest respective numbers in the series.


''Super Smash Bros. Ultimate'' was made available for pre-order and pre-loading from the [[Nintendo eShop]] beginning November 1, 2018. The game takes up approximately 14.3 GB of the Nintendo Switch's storage when downloaded from the Nintendo eShop.
''Super Smash Bros. Ultimate'' was made available for pre-order and pre-loading from the [[Nintendo eShop#Nintendo Switch|Nintendo eShop]] beginning November 1, 2018. The game takes up approximately 14.3 GB of the Nintendo Switch's storage when downloaded from the Nintendo eShop.


''Super Smash Bros. Ultimate'' is the sixth (fifth if ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' are counted as one game) game related to the [[Super Mario (franchise)|''Super Mario'' franchise]] to receive a {{iw|wikipedia|Pan European Game Information|PEGI}} 12+ rating in Europe, being preceded by the previous three ''Super Smash Bros.'' installments (''[[Super Smash Bros. Brawl]]'', ''Super Smash Bros. for Nintendo 3DS'', and ''Super Smash Bros. for Wii U'') and the [[Wii U]] [[Virtual Console]] releases of ''[[Super Mario 64 DS]]'' and ''[[New Super Mario Bros.]]''
''Super Smash Bros. Ultimate'' is the sixth (fifth if ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. for Wii U]]'' are counted as one game) ''[[Super Mario (franchise)|Super Mario]]''-related game to receive a {{wp|Pan European Game Information|PEGI}} 12+ rating in Europe, being preceded by the previous three ''Super Smash Bros.'' installments (''[[Super Smash Bros. Brawl]]'', ''Super Smash Bros. for Nintendo 3DS'', and ''Super Smash Bros. for Wii U'') and the [[Wii U]] [[Virtual Console]] releases of ''[[Super Mario 64 DS]]'' and ''[[New Super Mario Bros.]]''


==Gameplay==
==Gameplay==
''Super Smash Bros. Ultimate'' retains the series' basic gameplay elements, with several new mechanics and changes. As with previous installments, the objective of the game is to launch opponents off the stage. Players build each other's damage percentage through attacks, and the higher the percentage, the farther they fly when they are hit. This time, the damage display is in decimal notation, adding a tenth to the number. Decimals have always been used for damage calculations since ''Super Smash Bros. Melee'', but the damage percentages were always displayed as an integer on-screen. ''Super Smash Bros. Ultimate'' is the first time that decimal notations are shown in-game. Additionally, when an opponent is launched, their launch speed is the fastest at the start, unlike in previous games in the series. During 1-on-1 battles, all fighters' attacks deal 1.2x their regular damage, which is done to "increase gameplay speed."<ref name=E32018Direct>{{cite|author=Nintendo of America|date=June 13, 2018|url=www.youtube.com/watch?v=akohTFyGu88|title=Nintendo Direct: E3 2018|publisher=YouTube|accessdate=June 24, 2024}}</ref> Additionally, characters can use any ground attack out of a run (e.g. {{iw|smashwiki|neutral attack}}s, {{iw|smashwiki|tilt attack}}s, {{iw|smashwiki|smash attack}}s), while any aerial attack can be used while climbing a ladder, officially known as a "ladder attack".
''Super Smash Bros. Ultimate'' retains the series' basic gameplay elements, with several new mechanics and changes. As with previous installments, the objective of the game is to launch opponents off the stage. Players build each other's damage percentage through attacks, and the higher the percentage, the farther they fly when they are hit. This time, the damage display is in decimal notation, adding a tenth to the number. Decimals have always been used for damage calculations since ''Super Smash Bros. Melee'', but the damage percentages were always displayed as an integer on-screen. ''Super Smash Bros. Ultimate'' is the first time that decimal notations are shown in-game. Additionally, when an opponent is launched, their launch speed is the fastest at the start, unlike in previous games in the series. During 1-on-1 battles, all fighters' attacks deal 1.2x their regular damage, which is done to "increase gameplay speed."<ref name=E32018Direct> Nintendo. (June 13, 2018). [https://www.youtube.com/watch?v=akohTFyGu88 Nintendo Direct: E3 2018] ''YouTube''. Retrieved June 13, 2018.</ref> Additionally, characters can use any ground attack out of a run (e.g. standard attacks, tilt attacks, smash attacks), while any aerial attack can be used while climbing a ladder, officially known as a "ladder attack".


Three techniques are also introduced in ''Super Smash Bros. Ultimate'': the Directional {{iw|smashwiki|air dodge}}, Short-Hop Attack, and a new version of the Perfect {{iw|smashwiki|shield}}. The Directional Air Dodge, a technique carried over from ''Super Smash Bros. Melee'', allows the player to dodge while moving in the direction they tilt {{button|switch|leftstick}}, which can also be used for recovery. However, if a player dodges excessively—whether in the air or on the ground—they become more vulnerable to attacks, with less intangibility and lower dodge speed. The Short-Hop Attack is performed by pressing the attack and jump buttons at the same time, allowing the player to hop a short distance off the ground while performing an air attack; however, all short-hopped aerial attacks deal 0.85x their regular damage (excluding special moves, and certain states such as Peach and Daisy's [[Floating Jump]] attacks and the [[Super Leaf]] item). The Perfect Shield can be used to block attacks without depleting the user's shield. However, unlike in past installments, where it is activated by pressing the shield button before an attack connects, the Perfect Shield is instead performed by releasing the shield button just as an opponent's attack lands, nullifying the attack.
Three techniques are also introduced in ''Super Smash Bros. Ultimate'': the Directional [[smashwiki:air dodge|Air Dodge]], Short-Hop Attack, and a new version of the Perfect [[smashwiki:shield|Shield]]. The Directional Air Dodge, a technique carried over from ''Super Smash Bros. Melee'', allows the player to dodge while moving in the direction they tilt {{button|switch|leftstick}}, which can also be used for recovery. However, if a player dodges excessively—whether in the air or on the ground—they become more vulnerable to attacks, with less intangibility and lower dodge speed. The Short-Hop Attack is performed by pressing the attack and jump buttons at the same time, allowing the player to hop a short distance off the ground while performing an air attack; however, all short-hopped aerial attacks deal 0.85x their regular damage (excluding special moves, and certain states such as Peach and Daisy's [[Floating Jump]] attacks and the [[Super Leaf]] item). The Perfect Shield can be used to block attacks without depleting the user's shield. However, unlike in past installments, where it is activated by pressing the shield button before an attack connects, the Perfect Shield is instead performed by releasing the shield button just as an opponent's attack lands, nullifying the attack.


During a match, the fighter that is in the lead occasionally emits a glimmer of light. If a match enters [[Sudden Death]], unlike in previous games where [[Bob-omb]]s begin to drop after some time, the screen slowly zooms in on the center of the stage, shrinking the field of view and stage boundary and thereby making it easier for fighters to be KO'd. The Sudden Death mode is visually accompanied by flames that intensify as the screen zooms in on the stage. Bob-ombs still drop on the stage if enough time passes and no one is KO'd.
During a match, the fighter that is in the lead occasionally emits a glimmer of light. If a match enters [[Sudden Death]], unlike in previous games where [[Bob-omb]]s begin to drop after some time, the screen slowly zooms in on the center of the stage, shrinking the field of view and stage boundary and thereby making it easier for fighters to be KO'd. The Sudden Death mode is visually accompanied by flames that intensify as the screen zooms in on the stage. Bob-ombs still drop on the stage if enough time passes and no one is KO'd.
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As with ''[[Super Smash Bros. for Wii U]]'', ''Super Smash Bros. Ultimate'' also supports [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controllers]].
As with ''[[Super Smash Bros. for Wii U]]'', ''Super Smash Bros. Ultimate'' also supports [[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controllers]].


''Super Smash Bros. Ultimate'' is available in 11 different languages: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Simplified Chinese, Traditional Chinese, and Korean, all of which are fully voiced. However, the Chinese versions use the Japanese voice set, and some of the specific names (characters, stages, items, etc.) are also not translated and use their English names instead, probably due to copyright reasons (mostly for third-party games), or they were not intended to have official Chinese versions for the original games. Though, all of the DLC contents so far are fully localized in the Chinese versions. This is the second ''Super Smash Bros.'' game to have a Simplified Chinese localization (the first being the {{iw|nwiki|iQue Player}} release of ''Super Smash Bros.''), and the first game to have a Traditional Chinese localization. The player can also change the dialect for the English, French, and Spanish languages by changing the "Region" setting in the System Settings for the console (though in the case of English, it only changes the names for certain characters, stages, etc., such as Duck Hunt being called "Duck Hunt Duo" and the Find Mii stage into "StreetPass™ Quest", as well as release dates in tips). ''Super Smash Bros. Ultimate'' is the first installment in the series to feature Dutch and Russian announcers.
''Super Smash Bros. Ultimate'' is available in 11 different languages: Japanese, English, French, Spanish, German, Italian, Dutch, Russian, Simplified Chinese, Traditional Chinese, and Korean, all of which are fully voiced. However, the Chinese versions use the Japanese voice set, and some of the specific names (characters, stages, items, etc.) are also not translated and use their English names instead, probably due to copyright reasons (mostly for third-party games), or they were not intended to have official Chinese versions for the original games. Though, all of the DLC contents so far are fully localized in the Chinese versions. This is the second ''Super Smash Bros.'' game to have a Simplified Chinese localization (the first being the [[iQue|iQue Player]] release of the N64 ''Super Smash Bros.''), and the first game to have a Traditional Chinese localization. The player can also change the dialect for the English, French, and Spanish languages by changing the "Region" setting in the System Settings for the console (though in the case of English, it only changes the names for certain characters, stages, etc., such as Duck Hunt being called "Duck Hunt Duo" and the Find Mii stage into "StreetPass™ Quest", as well as release dates in tips). ''Super Smash Bros. Ultimate'' is the first installment in the series to feature Dutch and Russian announcers.
 
===Smash===
===Smash===
[[File:SSBU 4 Player Smash.jpg|thumb|200px|left|Mario, Sonic, Mega Man and Pac-Man in a battle.]]
[[File:SSBU 4 Player Smash.jpg|thumb|200px|left|Mario, Sonic, Mega Man and Pac-Man have a battle.]]
{{quote|Battle up to eight fighters.|'''In-game description'''}}
{{quote|Battle up to eight fighters.|In-game description}}
Before starting a match, the player can create their own preset rules, such as the number of stocks and time limit, which they can quickly select at any time. In addition to Time and Stock modes, Stamina mode is now a standard mode alongside the aforementioned two and is no longer a part of Special Smash. Stocks can also be added to Stamina mode - and it can now be played online.<ref name=AugustDirect>{{cite|author=Nintendo of America|date=August 8, 2018|language=en-us|url=youtu.be/P-kQWJrjRV4|title=''Super Smash Bros. Ultimate'' Direct 8.8.2018|publisher=YouTube|accessdate=June 25, 2024}}</ref>
Before starting a match, the player can create their own preset rules, such as the number of stocks and time limit, which they can quickly select at any time. In addition to Time and Stock modes, Stamina mode is now a standard mode alongside the aforementioned two and is no longer a part of Special Smash. Stocks can also be added to Stamina mode - and it can now be played online.<ref name=AugustDirect>Nintendo. (August 8, 2018). [https://youtu.be/P-kQWJrjRV4 ''Super Smash Bros. Ultimate'' Direct 8.8.2018] ''YouTube''. Retrieved August 8, 2018.</ref>


8-Player Smash also returns from ''Super Smash Bros. for Wii U'', and can now be played on any stage from the start.
8-Player Smash also returns from ''Super Smash Bros. for Wii U'', and can now be played on any stage from the start.


A new rule option added to ''Super Smash Bros. Ultimate'' is the Final Smash Meter, which appears below each fighter's damage meter and fills up as the player takes damage from opponent attacks, similar to [[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Little Mac|Little Mac]]'s Power Meter. Once it is full, the player can then use a [[Final Smash]]. These Final Smashes deal less damage and knockback than regular Final Smashes obtained from [[List of Super Smash Bros. series items#Smash Ball|Smash Ball]]s, and like them, only one can be used at a time.
A new rule option added to ''Super Smash Bros. Ultimate'' is the Final Smash Meter, which appears below each fighter's damage meter and fills up as the player takes damage from opponent attacks, similar to [[Little Mac]]'s Power Meter. Once it is full, the player can then use a [[Final Smash]]. These Final Smashes deal less damage and knockback than regular Final Smashes obtained from [[Smash Ball]]s, and like them, only one can be used at a time.
 
====Squad Strike====
====Squad Strike====
{{main-wiki|SmashWiki|Squad Strike}}
[[File:Squad Strike SSBU.png|thumb|200px|Squad Strike]]
[[File:Squad Strike SSBU.png|thumb|200px|Squad Strike]]
Squad Strike (Japanese: 団体戦 ''Dantaisen'', Team Competition) is an elimination-style battle mode added to ''Super Smash Bros. Ultimate''. The player can choose between 3-on-3 or 5-on-5 Squad Strikes, which can be carried out with one player on each side playing as three or five characters, or three or five players on each side each playing as one character. In a Squad Strike, both sides battle each other as the three or five characters consecutively in one battle. Characters can only be picked once per team, including amiibo fighters.  
Squad Strike (Japanese: 団体戦 ''Dantaisen'', Team Competition) is an elimination-style battle mode added to ''Super Smash Bros. Ultimate''. The player can choose between 3-on-3 or 5-on-5 Squad Strikes, which can be carried out with one player on each side playing as three or five characters, or three or five players on each side each playing as one character. In a Squad Strike, both sides battle each other as the three or five characters consecutively in one battle. Characters can only be picked once per team, including amiibo fighters.  


====Tourney====
====Tourney====
{{main-wiki|SmashWiki|Tourney (SSBU)}}
Tourney returns from ''[[Super Smash Bros. Brawl]]'', allowing up to 32 participants to compete. After selecting the number of total participants, the number of CPU players and tourney type, the game automatically generates a tournament bracket. This mode is also compatible with amiibo fighters.  
Tourney returns from ''[[Super Smash Bros. Brawl]]'', allowing up to 32 participants to compete. After selecting the number of total participants, the number of CPU players and tourney type, the game automatically generates a tournament bracket. This bracket can be shuffled, but not edited manually. This mode is also compatible with amiibo fighters.


====Special Smash====
====Special Smash====
{{main-wiki|SmashWiki|Special Smash}}
Special Smash from previous installments returns, this time with three sub-modes. The first is Custom Smash, which works the same way as in Special Smash from ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U'', except there is no longer a Stamina option due to it being a part of the basic rule selection. The 300% setting has been split into [[smashwiki:Super Sudden Death|Super Sudden Death]], which works similarly to the rule of the same name in ''Super Smash Bros. Melee''.
Special Smash from previous installments returns, this time with three sub-modes. The first is Custom Smash, which works the same way as in Special Smash from ''Super Smash Bros. Brawl'' and ''Super Smash Bros. for Wii U'', except there is no longer a Stamina option due to it being a part of the basic rule selection. The 300% setting has been split into [[smashwiki:Super Sudden Death|Super Sudden Death]], which works similarly to the rule of the same name in ''Super Smash Bros. Melee''.
=====Smashdown=====
=====Smashdown=====
{{main-wiki|SmashWiki|Smashdown}}
In the new, third mode, Smashdown (Japanese: 全員バトル ''Zen'in Batoru'', All-Members Battle), players enter a series of matches selecting a character for each one. After one match ends, however, the characters used in that match are no longer available for subsequent matches, forcing players to select a different character for the next one. Smashdown is the only mode that supports 8-Player Smash.
In the new, third mode, Smashdown (Japanese: 全員バトル ''Zen'in Batoru'', All-Members Battle), players enter a series of matches selecting a character for each one. After one match ends, however, the characters used in that match are no longer available for subsequent matches, forcing players to select a different character for the next one. Smashdown is the only mode that supports 8-Player Smash.


===[[Spirit (Super Smash Bros. Ultimate)|Spirit]]s===
===[[Spirit (Super Smash Bros. Ultimate)|Spirit]]s===
====Adventure====
====Adventure====
{{main-wiki|SmashWiki|Adventure Mode: World of Light}}
[[File:World of Light title card.png|thumb|Title card for World of Light]]
[[File:World of Light title card.png|thumb|Title card for World of Light]]
The Adventure mode in this game is called '''World of Light'''. It has a board game-like map, and elements and maps based on various games have been shown; [[Warp Pipe]]s and [[! Switch]]es are noticeable. Unlike [[Adventure Mode: The Subspace Emissary|The Subspace Emissary]], which is very plot-heavy, World of Light is used to demonstrate the functionalities of spirits and spirit battles and has a very loose plot to leave the player free to explore the light and dark realms of the Adventure mode. World of Light also has considerably fewer cutscenes than The Subspace Emissary, though most of them are silent, akin to The Subspace Emissary's cutscenes; the lone exception being the introductory scene.
The Adventure mode in this game is called '''World of Light'''. It has a board game-like map, and elements and maps based on various games have been shown; [[Warp Pipe]]s and [[! Switch]]es are noticeable. Unlike [[Super Smash Bros. Brawl#The Subspace Emissary|The Subspace Emissary]], which is very plot-heavy, World of Light is used to demonstrate the functionalities of spirits and spirit battles and has a very loose plot to leave the player free to explore the light and dark realms of the Adventure mode. World of Light also has considerably fewer cutscenes than The Subspace Emissary, though most of them are silent, akin to The Subspace Emissary's cutscenes; the lone exception being the introductory scene.


During the events of the Adventure mode, a monster called [[List of Super Smash Bros. series bosses#Galeem|Galeem]] defeats all of the fighters except [[Kirby]], imprisoning them in the eponymous World of Light, where they are cloned and their clones are possessed by [[Spirit (Super Smash Bros. Ultimate)|spirit]]s, which are the other victims of Galeem's attack. Once Kirby has freed Mario and more fighters and spirits in the Light Realm and defeated Galeem, a new monster named [[List of Super Smash Bros. series bosses#Dharkon|Dharkon]] appears, opening a path to the Dark Realm, forcing Galeem to retreat. When the remaining fighters and spirits are freed in the Dark Realm (as well as defeating Dharkon), Galeem appears to confront Dharkon, putting the player in a third realm: a mixture of the Light and Dark Realms.
During the events of the Adventure mode, a monster called [[Galeem]] defeats all of the fighters except [[Kirby]], imprisoning them in the eponymous World of Light, where they are cloned and their clones are possessed by [[Spirit (Super Smash Bros. Ultimate)|spirit]]s, which are the other victims of Galeem's attack. Once Kirby has freed Mario and more fighters and spirits in the Light Realm and defeated Galeem, a new monster named [[Dharkon]] appears, opening a path to the Dark Realm, forcing Galeem to retreat. When the remaining fighters and spirits are freed in the Dark Realm (as well as defeating Dharkon), Galeem appears to confront Dharkon, putting the player in a third realm: a mixture of the Light and Dark Realms.


Within the mode, only Kirby is available from start; the rest of the fighters are unlocked through the mode's progress in matches similar to those of Challenger's Approach (the exception being [[Bowser]], who becomes playable after defeating [[Giga Bowser]]). Downloadable characters can be made available to play as in World of Light by freeing 10 fighters in the mode. If the character in question is downloaded with the criteria having been met beforehand, then the character is immediately unlocked.
Within the mode, only Kirby is available from start; the rest of the fighters are unlocked through the mode's progress in matches similar to those of Challenger's Approach (the exception being [[Bowser]], who becomes playable after defeating [[Giga Bowser]]). Downloadable characters can be made available to play as in World of Light by freeing 10 fighters in the mode. If the character in question is downloaded with the criteria having been met beforehand, then the character is immediately unlocked.
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====Spirit Board====
====Spirit Board====
{{main-wiki|SmashWiki|Spirit Board}}
The primary way spirits can be obtained is through the Spirit Board. On the Spirit Board, up to ten random spirits will appear on the board and the player can choose any one to battle against and gain the spirit. When the player wins against that spirit, it will disappear from the Spirit Board, and a timer will appear on that slot. When the timer runs out, a new spirit takes that slot. The spirits themselves also have a time limit for how long they will appear on the Spirit Board. When their time limits run out, new spirits will replace them immediately. Sometimes, there will be events happening on the Spirit Board and certain spirits will appear related to a theme. Defeating spirits during those events rewards more gold and SP than usual.
The primary way spirits can be obtained is through the Spirit Board. On the Spirit Board, up to ten random spirits will appear on the board and the player can choose any one to battle against and gain the spirit. When the player wins against that spirit, it will disappear from the Spirit Board, and a timer will appear on that slot. When the timer runs out, a new spirit takes that slot. The spirits themselves also have a time limit for how long they will appear on the Spirit Board. When their time limits run out, new spirits will replace them immediately. Sometimes, there will be events happening on the Spirit Board and certain spirits will appear related to a theme. Defeating spirits during those events rewards more gold and SP than usual.


====DLC Spirits====
====DLC Spirits====
{{main-wiki|SmashWiki|DLC Spirits (mode)}}
Added in the version 3.0.0 update, a special DLC Spirit Board will appear if the player has purchased any of the Challenger Packs. Unlike the regular Spirit Board, the background and music relate to the series the DLC spirits are from, the player does not need to shoot the Puppet Fighter to obtain the spirit, and they do not disappear from the Spirit Board when they are collected, allowing them to be collected indefinitely. When the player collects all of the spirits from a DLC Spirit Board, they will be rewarded with 10,000 gold.
Added in the version 3.0.0 update, a special DLC Spirit Board will appear if the player has purchased any of the Challenger Packs. Unlike the regular Spirit Board, the background and music relate to the series the DLC spirits are from, the player does not need to shoot the Puppet Fighter to obtain the spirit, and they do not disappear from the Spirit Board when they are collected, allowing them to be collected indefinitely. When the player collects all of the spirits from a DLC Spirit Board, they will be rewarded with 10,000 gold.


====Collection====
====Collection====
This sub-menu is where the player can view and modify their spirits.
This sub-menu is where the player can view and modify their spirits.
*'''{{iw|smashwiki|Team Setup}}:''' Players can make teams of primary and support spirits that they can quickly select when choosing spirits. It is also required to make spirit teams to use them in regular Smash matches.
*'''Team Setup:''' Players can make teams of primary and support spirits that they can quickly select when choosing spirits. It is also required to make spirit teams to use them in regular Smash matches.
*'''{{iw|smashwiki|Level Up}}:''' As the name suggests, the player can use snacks or cores to level up their primary spirits, making them stronger. When certain spirits reach level 99, they can be enhanced into more powerful spirits that grant additional abilities.
*'''Level Up:''' As the name suggests, the player can use snacks or cores to level up their primary spirits, making them stronger. When certain spirits reach level 99, they can be enhanced into more powerful spirits that grant additional abilities.
*'''{{iw|smashwiki|Dismiss}}:''' The player can send spirits back to the real world. They leave behind cores when they do so that pertain to their type (Attack, Shield, Grab, Neutral, or support) that can be used to level up other spirits or summon new spirits.
*'''Dismiss:''' The player can send spirits back to the real world. They leave behind cores when they do so that pertain to their type (Attack, Shield, Grab, Neutral, or support) that can be used to level up other spirits or summon new spirits.
*'''{{iw|smashwiki|Summon}}:''' The player can combine the cores from spirits into new spirits. Each spirit requires a specific combination of spirits that relate to the character to create them. In addition, the player also needs to pay a fee of SP to fuse them. Many spirits can only be obtained via Summon.
*'''Summon:''' The player can combine the cores from spirits into new spirits. Each spirit requires a specific combination of spirits that relate to the character to create them. In addition, the player also needs to pay a fee of SP to fuse them. Many spirits can only be obtained via Summon.
*'''{{iw|smashwiki|Inventory}}:''' There are two things the player can do in the Inventory. In the Spirit List, they can look at a large list of every spirit they have obtained, while the Items menu allows the player to sell any Spirit Board items and cores that they have and get SP in return.
*'''Inventory:''' There are two things the player can do in the Inventory. In the Spirit List, they can look at a large list of every spirit they have obtained, while the Items menu allows the player to sell any Spirit Board items and cores that they have and get SP in return.
*'''{{iw|smashwiki|Activities}}:''' There are many activities for spirits to do, but the corresponding master spirit must first be unlocked in World of Light. When the player gives away spirits to these facilities, they cannot be used, and the player will wait a period before they are done with their activity. However, they can be pulled out at any time. There are three types of activities: Gym, run by Doc Louis, allows players to place spirits there and they will level up on their own. Dojos allows spirits to gain specific strengths in their stats, but also weaknesses as well. Explore allows spirits to go out and find various items.
*'''Activities:''' There are many activities for spirits to do, but the corresponding master spirit must first be unlocked in World of Light. When the player gives away spirits to these facilities, they cannot be used, and the player will wait a period before they are done with their activity. However, they can be pulled out at any time. There are three types of activities: Gym, run by Doc Louis, allows players to place spirits there and they will level up on their own. Dojos allows spirits to gain specific strengths in their stats, but also weaknesses as well. Explore allows spirits to go out and find various items.
*'''{{iw|smashwiki|Shopping}}:''' If the player saves a particular spirit in World of Light, they will unlock shops that house certain spirits and items.
*'''Shopping:''' If the player saves a particular spirit in World of Light, they will unlock shops that house certain spirits and items.


===Games & More===
===Games & More===
{{main-wiki|SmashWiki|Games & More}}
Unlike other ''Super Smash Bros.'' games, there is no longer a Stadium menu. Mob Smash, along with [[Home-Run Contest]] (as of version 5.0.0) are now sub-modes within the Games & More menu.
Unlike other ''Super Smash Bros.'' games, there is no longer a Stadium menu. Mob Smash, along with [[Home-Run Contest]] (as of version 5.0.0) are now sub-modes within the Games & More menu.
====Classic Mode====
====Classic Mode====
[[File:SSBU Sephiroth Classic Mode Bonus Game.jpg|thumb|200px|Sephiroth flees from a black hole in the Classic Mode's Bonus Game challenge.]]
[[File:SSBU Sephiroth Classic Mode Bonus Game.jpg|thumb|200px|Sephiroth flees from a black hole in the Classic Mode's Bonus Game challenge.]]
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{{main-wiki|SmashWiki|Multi-Man Smash}}
{{main-wiki|SmashWiki|Multi-Man Smash}}
Multi-Man Smash returns from previous installments under the name Mob Smash. This time, the mode has three rules:  
Multi-Man Smash returns from previous installments under the name Mob Smash. This time, the mode has three rules:  
*'''{{iw|smashwiki|100-Man Smash|Century Smash}}:''' Returns from previous installments (then "100-Man Smash"). The player must KO 100 [[Mii#Super Smash Bros. series|Fighting Mii Team]] enemies.
*'''Century Smash:''' Returns from previous installments (then "100-Man Smash"). The player must KO 100 [[Fighting Mii Team]] enemies.
*'''{{iw|smashwiki|Cruel mode|Cruel Smash}}:''' Returns from previous installments. The player fights strong Fighting Mii Team enemies that are capable of launching them far with most attacks until they are KO'd, while no items appear.
*'''Cruel Smash:''' Returns from previous installments. The player fights strong Fighting Mii Team enemies that are capable of launching them far with most attacks until they are KO'd, while no items appear.
*'''{{iw|smashwiki|All-Star Mode|All-Star Smash}}:''' A new mode that merges All-Star Mode and Endless Mode from Multi-Man Smash in the previous installment. The player fights all (currently available) playable characters until they are KO'd, in a similar manner to "The True All-Star Battle" Event Match from ''Super Smash Bros. Brawl''. The fighters appear in order of their first appearance (based on Japanese release dates).
*'''All-Star Smash:''' A new mode that merges All-Star Mode and Endless Mode from Multi-Man Smash in the previous installment. The player fights all (currently available) playable characters until they are KO'd, in a similar manner to "The True All-Star Battle" Event Match from ''Super Smash Bros. Brawl''. The fighters appear in order of their first appearance (based on Japanese release dates).


====Home-Run Contest====
====Home-Run Contest====
{{main-wiki|SmashWiki|Home-Run Contest}}
{{main|Home-Run Contest}}
Home-Run Contest is a minigame mode from previous ''Super Smash Bros.'' games that was added in the version 5.0.0 update. The player damages a Sandbag within ten seconds and tries to launch it as far as possible using a [[List of Super Smash Bros. series items|Home-Run Bat]]. It can be played individually, competitively against four people, and cooperatively with two people. There are separate records for each.
Home-Run Contest is a minigame mode from previous ''Super Smash Bros.'' games that was added in the version 5.0.0 update. The player damages a Sandbag within ten seconds and tries to launch it as far as possible using a [[Home-Run Bat]]. It can be played individually, competitively against four people, and cooperatively with two people. There are separate records for each.


====Mii Fighters====
====Mii Fighters====
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====Stage Builder====
====Stage Builder====
{{main-wiki|SmashWiki|Stage Builder}}
Stage Builder, added in the version 3.0.0 update, is a mode from previous ''Super Smash Bros.'' games where the player can create stages. They can draw out layouts, choose backgrounds, choose what music to play on the stage, and even add gimmicks like lava, cannons, portals, switches to move environments, and more. They can even decorate the stages by drawing ground in various planes of the stage.
Stage Builder, added in the version 3.0.0 update, is a mode from previous ''Super Smash Bros.'' games where the player can create stages. They can draw out layouts, choose backgrounds, choose what music to play on the stage, and even add gimmicks like lava, cannons, portals, switches to move environments, and more. They can even decorate the stages by drawing ground in various planes of the stage.


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===Online===
===Online===
{{main-wiki|SmashWiki|Online § In Super Smash Bros. Ultimate}}
Online is a mode where one can fight other players in battle via the Internet. Various modes are available, such as Quickplay, Battle Arenas, Shared Content, and Options. A [[Nintendo Switch#Nintendo Switch Online|Nintendo Switch Online]] subscription is required to access and play all online modes.
Online is a mode where one can fight other players in battle via the Internet. Various modes are available, such as Quickplay, Battle Arenas, Shared Content, and Options. A [[Nintendo Switch Online]] subscription is required to access and play all online modes.


====Quickplay====
====Quickplay====
{{main-wiki|SmashWiki|Quickplay}}
Quickplay is a mode where one or two players fight other players online. When playing solo, the player fights to gain GSP (Global Smash Power), a score of sorts, in either a 1-on-1, a 2-on-2 team battle, or a 3 or 4-player free-for-all; each fighter has separate GSP counts, which are all combined and divided by the roster (excluding the three Mii Fighters, who are unusable in Quickplay) for the player's average total GSP. Once reaching a certain amount of GSP (usually a very high number, which itself is subject to change), the player's fighter enters Elite Smash, an advanced sub-mode where only high-GSP players fight. Quickplay's co-op mode functions similarly to a team battle solo, albeit without GSP.
Quickplay is a mode where one or two players fight other players online. When playing solo, the player fights to gain GSP (Global Smash Power), a score of sorts, in either a 1-on-1, a 2-on-2 team battle, or a 3 or 4-player free-for-all; each fighter has separate GSP counts, which are all combined and divided by the roster (excluding the three Mii Fighters, who are unusable in Quickplay) for the player's average total GSP. Once reaching a certain amount of GSP (usually a very high number, which itself is subject to change), the player's fighter enters Elite Smash, an advanced sub-mode where only high-GSP players fight. Quickplay's co-op mode functions similarly to a team battle solo, albeit without GSP.


====Battle Arena====
====Battle Arenas====
{{main-wiki|SmashWiki|Battle Arena}}
Battle Arenas is a mode where players can create or join servers, known as arenas, to fight friends and/or strangers. Arenas can either be made public, where any user can join said arena; or they can be set to "Friends Only", where only users in the player's friend list can join their arena. Many aspects such as the time limit, stock count, items, FS Meter, and stage hazards can be adjusted when creating the arena, as well as some being adjustable during the arena's lifespan; the player's rulesets in the Smash mode can be used in Battle Arenas, or new ones can be made. Arenas come with five-digit-long alphanumeric IDs (e.g., 77B4V) which can be used by players to find a specific arena they want to join; additionally, passwords (which can be up to 8 digits long) can be toggled on or off.
Battle Arena is a mode where players can create or join servers, known as arenas, to fight friends and/or strangers. Arenas can either be made public, where any user can join said arena; or they can be set to "Friends Only", where only users in the player's friend list can join their arena. Many aspects such as the time limit, stock count, items, FS Meter, and stage hazards can be adjusted when creating the arena, as well as some being adjustable during the arena's lifespan; the player's rulesets in the Smash mode can be used in Battle Arenas, or new ones can be made. Arenas come with five-digit-long alphanumeric IDs (e.g., 77B4V) which can be used by players to find a specific arena they want to join; additionally, passwords (which can be up to 8 digits long) can be toggled on or off.


==Playable characters==
==Playable characters==
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[[File:SSBU Panoramic Complete.png|thumb|center|1000px|Panoramic artwork featuring every character, including DLC.]]
[[File:SSBU Panoramic Complete.png|thumb|center|1000px|Panoramic artwork featuring every character, including DLC.]]
[[File:SSBU Full Character Select.jpeg|thumb|300px|The character select screen for Training mode, with all characters unlocked and downloaded.]]
[[File:SSBU Full Character Select.jpeg|thumb|300px|The character select screen for Training mode, with all characters unlocked and downloaded.]]
''Super Smash Bros. Ultimate'' features all 63 (65 if counting [[List of fighters debuting in Super Smash Bros. Brawl#Pokémon Trainer|Pokémon Trainer]]'s [[bulbapedia:Pokémon (species)|Pokémon]] separately) previously playable characters in the series, as well as 23 (24 if counting [[List of fighters debuting in Super Smash Bros. Ultimate#Pyra|Pyra]] and [[List of fighters debuting in Super Smash Bros. Ultimate#Mythra|Mythra]] separately) newcomers. 11 of the newcomers (namely, [[Inkling]], [[Princess Daisy|Daisy]], [[List of fighters debuting in Super Smash Bros. Ultimate#Ridley|Ridley]], [[List of fighters debuting in Super Smash Bros. Ultimate#Simon|Simon]], [[List of fighters debuting in Super Smash Bros. Ultimate#Richter|Richter]], [[List of fighters debuting in Super Smash Bros. Ultimate#Chrom|Chrom]], [[List of fighters debuting in Super Smash Bros. Ultimate#Dark Samus|Dark Samus]], [[King K. Rool]], [[Isabelle]], [[List of fighters debuting in Super Smash Bros. Ultimate#Ken|Ken]], and [[List of fighters debuting in Super Smash Bros. Ultimate#Incineroar|Incineroar]]) are part of the base game, while 12 (13) of them (namely, [[Piranha Plant]], [[List of fighters debuting in Super Smash Bros. Ultimate#Joker|Joker]], [[List of fighters debuting in Super Smash Bros. Ultimate#Hero|Hero]], [[Banjo]] & [[Kazooie]], [[List of fighters debuting in Super Smash Bros. Ultimate#Terry|Terry]], [[List of fighters debuting in Super Smash Bros. Ultimate#Byleth|Byleth]], [[List of fighters debuting in Super Smash Bros. Ultimate#Min Min|Min Min]], [[List of fighters debuting in Super Smash Bros. Ultimate#Steve|Steve]], [[List of fighters debuting in Super Smash Bros. Ultimate#Sephiroth|Sephiroth]], Pyra / Mythra, [[List of fighters debuting in Super Smash Bros. Ultimate#Kazuya|Kazuya]], and [[List of fighters debuting in Super Smash Bros. Ultimate#Sora|Sora]]) were released post-launch as downloadable content (DLC). Of those 12 DLC newcomers, 11 are available through two Fighters Passes (with the first pass containing five fighters and the second containing six fighters) and can be purchased individually. The remaining DLC newcomer, Piranha Plant, is available separately from these passes.<ref name=Jan2020>{{cite|author=Nintendo of America|date=January 16, 2020|url=www.youtube.com/watch?v=2aqVlLlKkcg|title=''Super Smash Bros. Ultimate'' – Mr. Sakurai Presents "Byleth"|publisher=YouTube|language=en-us|accessdate=June 25, 2024}}</ref> In addition, Ridley, Dark Samus, and Piranha Plant are playable for the first time in any game, and [[List of fighters debuting in Super Smash Bros. Melee#Pichu|Pichu]] and [[Link|Young Link]] are playable in the series for the first time since ''[[Super Smash Bros. Melee]]''. Not including the briefly controllable Master Hand, a total of 74 (76) fighters are playable in the base game, while 12 (13) fighters have been released as DLC for a total of 86 (89) characters. ''Super Smash Bros. Ultimate'' also sees a significant increase in the number of newly-introduced third-party characters, introducing 11 non-Nintendo fighters as opposed to ''Super Smash Bros. Brawl''{{'}}s two or ''Super Smash Bros. for Nintendo 3DS / Wii U''{{'}}s five.
''Super Smash Bros. Ultimate'' features all 63 (65 if counting [[Pokémon Trainer]]'s [[Pokémon]] separately) previously playable characters in the series, as well as 23 (24 if counting [[Pyra]] and [[Mythra]] separately) newcomers. 11 of the newcomers (namely, [[Inkling]], [[Princess Daisy|Daisy]], [[Ridley]], [[Simon Belmont|Simon]], [[Richter Belmont|Richter]], [[Chrom]], [[Dark Samus]], [[King K. Rool]], [[Isabelle]], [[Ken Masters|Ken]], and [[Incineroar]]) are part of the base game, while 12 (13) of them (namely, [[Piranha Plant]], [[Joker]], [[Hero]], [[Banjo]] & [[Kazooie]], [[Terry Bogard|Terry]], [[Byleth]], [[Min Min]], [[Steve (Minecraft)|Steve]], [[Sephiroth]], Pyra / Mythra, [[Kazuya Mishima|Kazuya]], and [[List of fighters debuting in Super Smash Bros. Ultimate#Sora|Sora]]) were released post-launch as downloadable content (DLC). Of those 12 DLC newcomers, 11 are available through two Fighters Passes (with the first pass containing five fighters and the second containing six fighters) and can be purchased individually. The remaining DLC newcomer, Piranha Plant, is available separately from these passes.<ref name=Jan2020>Nintendo. (January 16, 2020 (PST)). [https://www.youtube.com/watch?v=2aqVlLlKkcg ''Super Smash Bros. Ultimate'' – Mr. Sakurai Presents "Byleth"] ''YouTube''. Retrieved January 16, 2020 (PST).</ref> In addition, Ridley, Dark Samus, and Piranha Plant are playable for the first time in any game, and [[Pichu]] and [[Young Link]] are playable in the series for the first time since ''[[Super Smash Bros. Melee]]''. Not including the briefly controllable Master Hand, a total of 74 (76) fighters are playable in the base game, while 12 (13) fighters have been released as DLC for a total of 86 (89) characters. ''Super Smash Bros. Ultimate'' also sees a significant increase in the number of newly-introduced third-party characters, introducing eleven non-Nintendo fighters as opposed to ''Super Smash Bros. Brawl''{{'}}s two or ''Super Smash Bros. for Nintendo 3DS / Wii U''{{'}}s five.


Uniquely, seven characters (veterans [[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Lucina|Lucina]] and [[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Dark Pit|Dark Pit]] and newcomers Daisy, Richter, Chrom, Dark Samus, and Ken) are given a special category known as Echo Fighters, which are characters whose movesets are heavily derived from those of other characters. While some Echo Fighters have distinct differences, such as Chrom and Ken, others, like Daisy and Richter, may be completely identical to the fighter they are based on. However, while their movesets may be similar to their base character, they have unique visual differences such as Final Smashes, taunts, victory animations, and, in some cases, victory themes.  
Uniquely, seven characters (veterans [[Lucina]] and [[Dark Pit]] and newcomers Daisy, Richter, Chrom, Dark Samus, and Ken) are given a special category known as Echo Fighters, which are characters whose movesets are heavily derived from those of other characters. While some Echo Fighters have distinct differences, such as Chrom and Ken, others, like Daisy and Richter, may be completely identical to the fighter they are based on. However, while their movesets may be similar to their base character, they have unique visual differences such as Final Smashes, taunts, victory animations, and, in some cases, victory themes.  


The number beside each playable character (excluding Echo Fighters) signifies the order in which they were announced to be playable in the ''Super Smash Bros.'' series; in the case of the unlockable characters from ''Super Smash Bros. Melee'', their order is based on the number of Smash matches required to unlock them in that game. Instead of having their own number, Echo Fighters are given the same number as their base counterpart with a lower-case epsilon symbol (ε) being placed next to the number. (This also affects their location on the character selection screen.) This numerical order is similar to the character order in the previous game's Sound Test, with exceptions such as third-party characters and previously unlockable characters being mixed in with other characters, and Echo Fighters being placed next to the characters they are based on.  
The number beside each playable character (excluding Echo Fighters) signifies the order in which they were announced to be playable in the ''Super Smash Bros.'' series; in the case of the unlockable characters from ''Super Smash Bros. Melee'', their order is based on the number of Smash matches required to unlock them in that game. Instead of having their own number, Echo Fighters are given the same number as their base counterpart with a lower-case epsilon symbol (ε) being placed next to the number. (This also affects their location on the character selection screen.) This numerical order is similar to the character order in the previous game's Sound Test, with exceptions such as third-party characters and previously unlockable characters being mixed in with other characters, and Echo Fighters being placed next to the characters they are based on.  


Of the playable character roster, if excluding [[Mii#Super Smash Bros. series|Mii Fighter]]s, [[List of fighters debuting in Super Smash Bros. Melee#Roy|Roy]], and Banjo & Kazooie, 14 originate from the [[Super Mario (franchise)|''Super Mario'' franchise]] and its spin-off series (21 if counting each of the [[Koopalings]]), with [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], [[Dr. Mario]], [[Rosalina]] & [[Luma]], [[Bowser Jr.]], Daisy, Piranha Plant, [[Donkey Kong]], [[Diddy Kong]], King K. Rool, [[Yoshi]], and [[Wario]] being playable.
Of the playable character roster, if excluding [[Mii Fighter]]s, [[Roy (Fire Emblem)|Roy]], and Banjo & Kazooie, fourteen originate from the [[Super Mario (franchise)|''Super Mario'' franchise]] and its spin-off series (twenty-one if counting each of the [[Koopalings]]), with [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], [[Dr. Mario]], [[Rosalina]] & [[Luma]], [[Bowser Jr.]], Daisy, Piranha Plant, [[Donkey Kong]], [[Diddy Kong]], King K. Rool, [[Yoshi]], and [[Wario]] being playable.


''Super Smash Bros. Ultimate'' contains the most unlockable characters out of any ''Super Smash Bros.'' game. The starting roster consists of the eight starting fighters from the original ''[[Super Smash Bros.]]'' (Mario, Donkey Kong, [[Link]], [[Samus]], Yoshi, [[Kirby]], [[Fox]], and [[List of fighters debuting in Super Smash Bros.#Pikachu|Pikachu]]), as well as the ability to create a [[Mii]] to include them as starter characters; the rest of the roster needs to be unlocked. There are three ways for a character to be unlocked:
''Super Smash Bros. Ultimate'' contains the most unlockable characters out of any ''Super Smash Bros.'' game. The starting roster consists of the eight starting fighters from the original ''[[Super Smash Bros.]]'' (Mario, Donkey Kong, [[Link]], [[Samus Aran|Samus]], Yoshi, [[Kirby]], [[Fox]], and [[Pikachu]]), as well as the ability to create a [[Mii]] to include them as starter characters; the rest of the roster needs to be unlocked. There are three ways for a character to be unlocked:
*The player can play Smash matches to summon new character unlock fights, with a 10-minute gap existing between unlocks.
*The player can play Smash matches to summon new character unlock fights, with a 10-minute gap existing between unlocks.
*The player can play as certain characters in Classic Mode, with each character belonging to a specific unlock tree.
*The player can play as certain characters in Classic Mode, with each character belonging to a specific unlock tree.
*The player can fight and have the character join the player's party in the World of Light.  
*The player can fight and have the character join the player's party in the World of Light.  
On the character selection screen, the roster is ordered by number (except for Miis, who are positioned next to the "Random" panel), instead of roughly by series like in previous installments.
On the character selection screen, the roster is ordered by number (except for Miis, who are positioned next to the "Random" panel), instead of roughly by series like in previous installments.
{|width=100% class="wikitable"
{|align=left width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"class="wikitable"
!colspan="5"style="font-size:12px"|
!colspan="5"style="font-size:12px"|
===Veterans===
===Veterans===
|-
|-
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|[[Ancient Bow and Arrow]]
|[[Ancient Bow and Arrow]]
|-
|-
![[File:Samus SSBU.png|120x120px]]<br>'''04''' [[Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Samus (SSBU)}}</small>
![[File:Samus SSBU.png|120x120px]]<br>'''04''' [[Samus Aran|Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Samus (SSBU)}}</small>
|''With her Charge Shot, Missile and Bomb, Samus has three different projectiles to keep her opponents in check from a distance. When fully charged up, her Charge Shot is quite powerful. For her Final Smash, she launches a wide laser beam that can be moved up and down!''
|''With her Charge Shot, Missile and Bomb, Samus has three different projectiles to keep her opponents in check from a distance. When fully charged up, her Charge Shot is quite powerful. For her Final Smash, she launches a wide laser beam that can be moved up and down!''
|Neutral - [[Charge Shot]]<br>Side - [[Missile]]<br>Up - [[Screw Attack]]<br>Down - [[Bomb]]
|Neutral - [[Charge Shot]]<br>Side - [[Missile]]<br>Up - [[Screw Attack]]<br>Down - [[Bomb]]
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*Found in the Light Realm in World of Light
*Found in the Light Realm in World of Light
|-
|-
!rowspan=2|[[File:ZeldaSSBU.png|120x120px]]<br>'''17''' [[Zelda]][[File:Zelda Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Zelda (SSBU)}}</small>
!rowspan=2|[[File:ZeldaSSBU.png|120x120px]]<br>'''17''' [[Princess Zelda|Zelda]][[File:Zelda Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Zelda (SSBU)}}</small>
|''You might recognize Zelda's look from The Legend of Zelda: A Link Between Worlds game. In battle, she uses magical moves to reflect and teleport, and for her Final Smash, she seals her opponents away in the Triforce of Wisdom. If an opponent has 100% damage or more, they will be instantly KO'd!''
|''You might recognize Zelda's look from The Legend of Zelda: A Link Between Worlds game. In battle, she uses magical moves to reflect and teleport, and for her Final Smash, she seals her opponents away in the Triforce of Wisdom. If an opponent has 100% damage or more, they will be instantly KO'd!''
|Neutral - [[Nayru's Love]]<br>Side - [[Din's Fire]]<br>Up - [[Farore's Wind]]<br>Down - [[Phantom Slash]]
|Neutral - [[Nayru's Love]]<br>Side - [[Din's Fire]]<br>Up - [[Farore's Wind]]<br>Down - [[Phantom Slash]]
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*Found in the Dark Realm in World of Light
*Found in the Dark Realm in World of Light
|-
|-
!rowspan=2|[[File:YoungLink SSBU.png|120x120px]]<br>'''22''' [[Link|Young Link]][[File:Zelda Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Young Link (SSBU)}}</small>
!rowspan=2|[[File:YoungLink SSBU.png|120x120px]]<br>'''22''' [[Young Link]][[File:Zelda Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Young Link (SSBU)}}</small>
|''He’s back after 17 years! Young Link is faster than Link but he's also lighter, making him easier to launch.''
|''He’s back after 17 years! Young Link is faster than Link but he's also lighter, making him easier to launch.''
|Neutral - [[Fire Bow|Fire Arrow]]<br>Side - [[Boomerang]]<br>Up - [[Spin Attack]]<br>Down - [[Bomb]]
|Neutral - [[Fire Bow|Fire Arrow]]<br>Side - [[Boomerang]]<br>Up - [[Spin Attack]]<br>Down - [[Bomb]]
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*Found in the Dark Realm's Dracula's Castle in World of Light
*Found in the Dark Realm's Dracula's Castle in World of Light
|-
|-
!rowspan=2|[[File:ZeroSuitSamus SSBU.png|120x120px]]<br>'''29''' [[Samus|Zero Suit Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Zero Suit Samus (SSBU)}}</small>
!rowspan=2|[[File:ZeroSuitSamus SSBU.png|120x120px]]<br>'''29''' [[Zero Suit Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Zero Suit Samus (SSBU)}}</small>
|''Although not as powerful as Samus, her speed is exceptional! Her Paralyzer not only has the ability to stun opponents, but it can also turn into a whip. For her Final Smash, she dons her suit and fires a powerful laser!''
|''Although not as powerful as Samus, her speed is exceptional! Her Paralyzer not only has the ability to stun opponents, but it can also turn into a whip. For her Final Smash, she dons her suit and fires a powerful laser!''
|Neutral - [[Paralyzer]]<br>Side - [[Whip Lash]]<br>Up - [[Boost Kick]]<br>Down - [[Flip Jump]]
|Neutral - [[Paralyzer]]<br>Side - [[Whip Lash]]<br>Up - [[Boost Kick]]<br>Down - [[Flip Jump]]
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*Found in the Dark Realm's Mysterious Dimension
*Found in the Dark Realm's Mysterious Dimension
|-
|-
!rowspan=2|[[File:ToonLink SSBU.png|120x120px]]<br>'''43''' [[Link|Toon Link]][[File:Zelda Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Toon Link (SSBU)}}</small>
!rowspan=2|[[File:ToonLink SSBU.png|120x120px]]<br>'''43''' [[Toon Link]][[File:Zelda Emblem.png|30px|class=invert-dark]]<br><small>{{main-wiki|SmashWiki|Toon Link (SSBU)}}</small>
|''He's smaller and faster than Link. His bombs explode with a unique anime-style. For his Final Smash, he emits light from his left hand and any opponents hit by it are trapped in the Triforce, subject to a punishing gauntlet of attacks.''
|''He's smaller and faster than Link. His bombs explode with a unique anime-style. For his Final Smash, he emits light from his left hand and any opponents hit by it are trapped in the Triforce, subject to a punishing gauntlet of attacks.''
|Neutral - [[Hero's Bow]]<br>Side - [[Boomerang]]<br>Up - [[Spin Attack]]<br>Down - [[Bomb]]
|Neutral - [[Hero's Bow]]<br>Side - [[Boomerang]]<br>Up - [[Spin Attack]]<br>Down - [[Bomb]]
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|[[List of fighters debuting in Super Smash Bros. Ultimate#Sealing the Keyhole|Sealing the Keyhole]]
|[[List of fighters debuting in Super Smash Bros. Ultimate#Sealing the Keyhole|Sealing the Keyhole]]
|-
|-
|colspan=3|'''Release date:''' October 18, 2021<ref>{{cite|author=Nintendo of America|date=October 18, 2021|url=www.youtube.com/watch?v=L-q6Gz_4Yqc|title=Super Smash Bros. Ultimate – The Final “Mr. Sakurai Presents”|publisher=YouTube|accessdate=June 25, 2024}}</ref><br>'''Price:''' US$5.99 (Challenger Pack 11); US$29.99 (Fighters Pass Vol. 2)
|colspan=3|'''Release date:''' October 18, 2021<ref>Nintendo (October 18, 2021). [https://www.youtube.com/watch?v=L-q6Gz_4Yqc Super Smash Bros. Ultimate – The Final “Mr. Sakurai Presents”]. ''YouTube''. Retrieved October 18, 2021.</ref><br>'''Price:''' US$5.99 (Challenger Pack 11); US$29.99 (Fighters Pass Vol. 2)
|-
|-
!colspan=5 style="font-size:12px"|
!colspan=5 style="font-size:12px"|
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Wii Fit Trainer (Male) SSBU.png|Male [[Wii Fit Trainer]]
Wii Fit Trainer (Male) SSBU.png|Male [[Wii Fit Trainer]]
Robin (Female) SSBU.png|Female [[Robin]]
Robin (Female) SSBU.png|Female [[Robin]]
Larry SSBU.png|[[Larry]]<br>(Bowser Jr.)
Larry SSBU.png|{{Larry}}<br>(Bowser Jr.)
Roy SSBU.png|[[Roy]]<br>(Bowser Jr.)
Roy SSBU.png|{{Roy}}<br>(Bowser Jr.)
Wendy SSBU.png|[[Wendy]]<br>(Bowser Jr.)
Wendy SSBU.png|{{Wendy}}<br>(Bowser Jr.)
Iggy SSBU.png|[[Iggy]]<br>(Bowser Jr.)
Iggy SSBU.png|{{Iggy}}<br>(Bowser Jr.)
Morton SSBU.png|[[Morton]]<br>(Bowser Jr.)
Morton SSBU.png|{{Morton}}<br>(Bowser Jr.)
Lemmy SSBU.png|[[Lemmy]]<br>(Bowser Jr.)
Lemmy SSBU.png|{{Lemmy}}<br>(Bowser Jr.)
Ludwig SSBU.png|[[Ludwig]]<br>(Bowser Jr.)
Ludwig SSBU.png|{{Ludwig}}<br>(Bowser Jr.)
Corrin (Female) SSBU.png|Female [[Corrin]]
Corrin (Female) SSBU.png|Female [[Corrin]]
Inkling Boy SSBU.png|[[Inkling]] Boy
Inkling Boy SSBU.png|[[Inkling]] Boy
Line 1,012: Line 1,005:
All Light Realm and Dark Realm bosses, except for Galeem and Dharkon, appear as Classic Mode bosses as well. The stage bosses listed are found in [[Gaur Plain]], [[Wily Castle]], and [[Find Mii]] respectively.
All Light Realm and Dark Realm bosses, except for Galeem and Dharkon, appear as Classic Mode bosses as well. The stage bosses listed are found in [[Gaur Plain]], [[Wily Castle]], and [[Find Mii]] respectively.
===Light Realm bosses===
===Light Realm bosses===
{{content description
{|class=sortable cellpadding=3 border=1 style=border-collapse:collapse;width:100%
|image1=[[File:Galeem SSBU.png|140x140px]]
!width=15%|Image
|name1={{iw|smashwiki|Galeem}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
!width=17%|Boss
|description1=The first antagonist of the World of Light mode, Galeem controls the Master Hands and uses light-based attacks, such as a blue orb of energy, laser beams, and mines that explode in a plus formation. Galeem can also use its wings to drill the player. When fought with Dharkon, Galeem will occasionally attack Dharkon instead of the player.
!width=68%|Description
|image2=[[File:SSBU Master Hand Spirit.png|140x140px]]
|-
|name2={{iw|smashwiki|Master Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
![[File:Galeem SSBU.png|140x140px]]
|description2=An army of Master Hands serve Galeem in the World of Light mode. Master Hand attacks by poking and slapping the player, drilling and flying into the arena, and occasionally using magical attacks. Master Hand can also throw spiked balls and blobs of ink at the arena.
|align=center|[[Galeem]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|image3=[[File:Giga Bowser SSBU artwork.png|140x140px]]
|The first antagonist of the World of Light mode, Galeem controls the Master Hands and uses light-based attacks, such as a blue orb of energy, laser beams, and mines that explode in a plus formation. Galeem can also use its wings to drill the player. When fought with Dharkon, Galeem will occasionally attack Dharkon instead of the player.
|name3=[[Giga Bowser]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|-
|description3=Giga Bowser is a monstrous version of [[Bowser]] that is immune to flinching. Instead of being launched, Giga Bowser's HP bar must be depleted to zero. Giga Bowser possesses all of Bowser's abilities, which are now even stronger but are slower to start.
![[File:SSBU Master Hand Spirit.png|140x140px]]
|image4=[[File:Galleom SSBU artwork.png|140x140px]]
|align=center|[[Master Hand]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|name4={{iw|smashwiki|Galleom}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|An army of Master Hands serve Galeem in the World of Light mode. Master Hand attacks by poking and slapping the player, drilling and flying into the arena, and occasionally using magical attacks. Master Hand can also throw spiked balls and blobs of ink at the arena.
|description4=Galleom is a giant transforming mecha, possessing both a tank form and an ape-like robot mode. Its attacks include grabbing and crushing the player, firing six homing missiles in tank mode, jumping and stomping the ground, and charging across in tank mode; occasionally making a u-turn to hit the player again. When on low health, Galleom will stomp around in a tantrum, and gain faster attacks.
|-
|image5=[[File:RathalosUltimate.png|140x140px]]
![[File:Giga Bowser SSBU artwork.png|140x140px]]
|name5={{iw|smashwiki|Rathalos}}
|align=center|[[Giga Bowser]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|description5=Rathalos is a giant wyvern that can fly, breath fire, and swipe using its poisonous claws. Rathalos also can roar, dizzying the player. Rathalos' weak points are its tail and breaking through its hide, which may cause it to drop an item and become stunned respectively.
|Giga Bowser is a monstrous version of [[Bowser]] that is immune to flinching. Instead of being launched, Giga Bowser's HP bar must be depleted to zero. Giga Bowser possesses all of Bowser's abilities, which are now even stronger but are slower to start.
}}
|-
![[File:Galleom SSBU artwork.png|140x140px]]
|align=center|[[Galleom]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Galleom is a giant transforming mecha, possessing both a tank form and an ape-like robot mode. Its attacks include grabbing and crushing the player, firing six homing missiles in tank mode, jumping and stomping the ground, and charging across in tank mode; occasionally making a u-turn to hit the player again. When on low health, Galleom will stomp around in a tantrum, and gain faster attacks.
|-
![[File:RathalosUltimate.png|140x140px]]
|align=center|[[Rathalos]]
|Rathalos is a giant wyvern that can fly, breath fire, and swipe using its poisonous claws. Rathalos also can roar, dizzying the player. Rathalos' weak points are its tail and breaking through its hide, which may cause it to drop an item and become stunned respectively.
|}


===Dark Realm bosses===
===Dark Realm bosses===
{{content description
{|class=sortable cellpadding=3 border=1 style=border-collapse:collapse;width:100%
|image1=[[File:SSBU Dharkon Spirit.png|140x140px]]
!width=15%|Image
|name1={{iw|smashwiki|Dharkon}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
!width=17%|Boss
|description1=The second antagonist of the World of Light mode, Dharkon controls the Crazy Hands and can use its tentacles to attack the player, as well as darkness based attacks such as two giant energy waves. When fought with Galeem, Dharkon will occasionally attack Galeem instead of the player.
!width=68%|Description
|image2=[[File:SSBU Crazy Hand Spirit.png|140x140px]]
|-
|name2={{iw|smashwiki|Crazy Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
![[File:SSBU Dharkon Spirit.png|140x140px]]
|description2=An army of Crazy Hands serve Dharkon in the World of Light mode. Crazy Hand uses many of the same attacks as Master Hand, but is much more chaotic and unpredictable in his attack pattern, and he has some unique attacks such as spawning bombs and flailing on the ground.
|align=center|[[Dharkon]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|image3=[[File:BeastGanon.png|140x140px]]
|The second antagonist of the World of Light mode, Dharkon controls the Crazy Hands and can use its tentacles to attack the player, as well as darkness based attacks such as two giant energy waves. When fought with Galeem, Dharkon will occasionally attack Galeem instead of the player.
|name3={{iw|zeldawiki|Ganon}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|-
|description3=Ganon is a demonic pig monster wielding two gigantic swords. Ganon can use his swords to spin and slash the player, and can also summon fire, lightning and malevolent energy. Ganon can only be damaged by striking his tail.
![[File:SSBU Crazy Hand Spirit.png|140x140px]]
|image4=[[File:MarxUltimate.png|140x140px]]
|align=center|[[Crazy Hand]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|name4={{iw|wikirby|Marx}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|An army of Crazy Hands serve Dharkon in the World of Light mode. Crazy Hand uses many of the same attacks as Master Hand, but is much more chaotic and unpredictable in his attack pattern, and he has some unique attacks such as spawning bombs and flailing on the ground.
|description4=Marx is a colorful bat creature with a wide array of elemental attacks, as well as teleportation powers. Marx can fire crescent blades, create seeds that form giant thorny plants, spit an ice chunk that spreads horizontally, can split apart to form a black hole, and can spit a giant darkness laser at the player.
|-
|image5=[[File:Dracula01.png|140x140px]]
![[File:BeastGanon.png|140x140px]]
|name5={{iw|smashwiki|Dracula}}[[File:Castlevania Symbol.png|30px|class=invert-dark]]
|align=center|[[Ganon]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|description5=Dracula is a boss with two different forms: a humanoid vampire and a green demon. His first form can summon fire and darkness and can transform into a swarm of bats to travel around. His final form gains claw based attacks, can summon ghosts to chase the player, and can cause jumping shockwave attacks.
|Ganon is a demonic pig monster wielding two gigantic swords. Ganon can use his swords to spin and slash the player, and can also summon fire, lightning and malevolent energy. Ganon can only be damaged by striking his tail.
}}
|-
![[File:MarxUltimate.png|140x140px]]
|align=center|[[Marx]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|Marx is a colorful bat creature with a wide array of elemental attacks, as well as teleportation powers. Marx can fire crescent blades, create seeds that form giant thorny plants, spit an ice chunk that spreads horizontally, can split apart to form a black hole, and can spit a giant darkness laser at the player.
|-
![[File:Dracula01.png|140x140px]]
|align=center|[[Dracula]][[File:Castlevania Symbol.png|30px|class=invert-dark]]
|Dracula is a boss with two different forms: a humanoid vampire and a green demon. His first form can summon fire and darkness and can transform into a swarm of bats to travel around. His final form gains claw based attacks, can summon ghosts to chase the player, and can cause jumping shockwave attacks.
|}


===Stage bosses===
===Stage bosses===
{{content description
{|class=sortable cellpadding=3 border=1 style=border-collapse:collapse;width:100%
|image1=[[File:SSBU Dark Emperor Spirit.png|140x140px]]
!width=15%|Image
|name1={{iw|smashwiki|Dark Emperor}}[[File:Find Mii Symbol.png|30px|class=invert-dark]]
!width=17%|Boss
|description1=The Dark Emperor is a giant bird monster appearing in [[Find Mii]]. He can use magic to lower or increase a player's offensive, defensive, or speed stats. His attacks include causing an earthquake that will temporarily destroy platforms on the stage, flying into the stage to collide with players, and roaring which launches players far away. When defeated, he grants large stat boosts to whoever finished him.
!width=68%|Description
|image2=[[File:SSBU Metal Face Spirit.png|140x140px]]
|-
|name2={{iw|smashwiki|Metal Face}}[[File:XenobladeEmblem.png|30px|class=invert-dark]]
![[File:SSBU Dark Emperor Spirit.png|140x140px]]
|description2=Metal Face is a humanoid robot that has a chance to show up at nightfall in [[Gaur Plain]]. His attacks are a giant claw swipe, a platform-destroying laser, and a giant dash attack when he leaves the stage. If Metal Face is defeated, he will burst into a series of explosions that damage the other fighters on the stage.
|align=center|[[Dark Emperor]][[File:Find Mii Symbol.png|30px|class=invert-dark]]
|image3=[[File:SSBU Yellow Devil Spirit.png|140x140px]]
|The Dark Emperor is a giant bird monster appearing in [[Find Mii]]. He can use magic to lower or increase a player's offensive, defensive, or speed stats. His attacks include causing an earthquake that will temporarily destroy platforms on the stage, flying into the stage to collide with players, and roaring which launches players far away. When defeated, he grants large stat boosts to whoever finished him.
|name3={{iw|smashwiki|Yellow Devil}}[[File:MegaMan Emblem.png|30px|class=invert-dark]]
|-
|description3=A yellow robot present at [[Wily Castle]] with the ability to split into yellow blobs which barrage the player, as well as an eye laser attack. Its red eye is its weak point, and when having taken enough damage, it causes a damaging explosion that can be used against other fighters.
![[File:SSBU Metal Face Spirit.png|140x140px]]
}}
|align=center|[[Metal Face]][[File:XenobladeEmblem.png|30px|class=invert-dark]]
|Metal Face is a humanoid robot that has a chance to show up at nightfall in [[Gaur Plain]]. His attacks are a giant claw swipe, a platform-destroying laser, and a giant dash attack when he leaves the stage. If Metal Face is defeated, he will burst into a series of explosions that damage the other fighters on the stage.
|-
![[File:SSBU Yellow Devil Spirit.png|140x140px]]
|align=center|[[Yellow Devil]][[File:MegaMan Emblem.png|30px|class=invert-dark]]
|A yellow robot present at [[Wily Castle]] with the ability to split into yellow blobs which barrage the player, as well as an eye laser attack. Its red eye is its weak point, and when having taken enough damage, it causes a damaging explosion that can be used against other fighters.
|}


===Minor bosses===
===Minor bosses===
{{content description
{|class=sortable cellpadding=3 border=1 style=border-collapse:collapse;width:100%
|image1=[[File:SSBU Fighting Mii Team.jpg|140x140px]]
!width=15%|Image
|name1={{iw|smashwiki|Fighting Mii Team}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
!width=17%|Boss
|description1=A horde of [[Mii|Mii Fighter]]s which swarm the player. They possess all the basic abilities of the three types of Mii Fighter. They have limited AI in most modes but are stronger in Cruel Smash.
!width=68%|Description
}}
|-
![[File:SSBU Fighting Mii Team.jpg|140x140px]]
|align=center|[[Fighting Mii Team]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A horde of [[Mii|Mii Fighter]]s which swarm the player. They possess all the basic abilities of the three types of Mii Fighter. They have limited AI in most modes but are stronger in Cruel Smash.
|}


==Stages==
==Stages==
Line 1,074: Line 1,093:
A new feature added to ''Super Smash Bros. Ultimate'' is Stage Morph, which causes the stage on which players are currently fighting to transform into another stage in the middle of the match. The player can choose two stages for this function, and can also set the frequency at which they transform between each other.
A new feature added to ''Super Smash Bros. Ultimate'' is Stage Morph, which causes the stage on which players are currently fighting to transform into another stage in the middle of the match. The player can choose two stages for this function, and can also set the frequency at which they transform between each other.


There are 103 stages in the base game, all of which are available from the start. There are also twelve stages released through DLC, with each DLC fighter (except Piranha Plant) having a stage of their own, and the addition of Small Battlefield in the version 8.1.0 update, adding up to 116 stages, the most of any game in the series. The following list is sorted by the original ''Super Smash Bros.'' games in which they first appear. Stages marked with an asterisk (*) are downloadable content.  
There are 103 stages in the base game, all of which are available from the start. There are also twelve stages released through DLC, with each DLC fighter (except Piranha Plant) having a stage of their own, and the addition of Small Battlefield in the version 8.1.0 update. The following list is sorted by the original ''Super Smash Bros.'' games in which they first appear. Stages marked with an asterisk (*) are downloadable content.  
 
===New===
===New===
<gallery>
<gallery>
Line 1,120: Line 1,140:
Brinstar SSBU.png|[[File:Metroid Emblem.png|20px|class=invert-dark]][[Brinstar]]
Brinstar SSBU.png|[[File:Metroid Emblem.png|20px|class=invert-dark]][[Brinstar]]
Brinstar Depths SSBU.jpg|[[File:Metroid Emblem.png|20px|class=invert-dark]][[Brinstar Depths]]
Brinstar Depths SSBU.jpg|[[File:Metroid Emblem.png|20px|class=invert-dark]][[Brinstar Depths]]
Melee Yoshi's Island SSBU.png|[[File:Yoshi Emblem.png|20px|class=invert-dark]][[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island (Melee)]]
Melee Yoshi's Island SSBU.png|[[File:Yoshi Emblem.png|20px|class=invert-dark]][[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]]
Yoshi's Story SSBU.png|[[File:Yoshi Emblem.png|20px|class=invert-dark]][[Yoshi's Story (stage)|Yoshi's Story]]
Yoshi's Story SSBU.png|[[File:Yoshi Emblem.png|20px|class=invert-dark]][[Yoshi's Story (stage)|Yoshi's Story]]
Fountain of Dreams SSBU.png|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Fountain of Dreams]]
Fountain of Dreams SSBU.png|[[File:Kirby Emblem.png|20px|class=invert-dark]][[Fountain of Dreams]]
Line 1,173: Line 1,193:
Umbra Clock Tower SSBU.png|[[File:Bayonetta.png|20px|class=invert-dark]][[Umbra Clock Tower]]
Umbra Clock Tower SSBU.png|[[File:Bayonetta.png|20px|class=invert-dark]][[Umbra Clock Tower]]
</gallery>
</gallery>
====[[Super Smash Bros. for Nintendo 3DS|Nintendo 3DS version]]====
====[[Super Smash Bros. for Nintendo 3DS|Nintendo 3DS version]]====
<gallery>
<gallery>
Line 1,384: Line 1,405:
===New===
===New===
<gallery>
<gallery>
AbraUltimate.png|Abra
AbraUltimate.png|[[Pokémon#Abra|Abra]]
AlolanExeggutorUltimate.png|Alolan Exeggutor
AlolanExeggutorUltimate.png|[[Pokémon#Alolan Exeggutor|Alolan Exeggutor]]
AlolanRaichuUltimate.png|Alolan Raichu
AlolanRaichuUltimate.png|[[Pokémon#Alolan Raichu|Alolan Raichu]]
AlolanVulpix SSBUltimate.png|Alolan Vulpix
AlolanVulpix SSBUltimate.png|[[Pokémon#Alolan Vulpix|Alolan Vulpix]]
BewearUltimate.png|Bewear
BewearUltimate.png|[[Pokémon#Bewear|Bewear]]
Ditto Ultimate.png|Ditto
Ditto Ultimate.png|[[Pokémon#Ditto|Ditto]]
LunalaUltimate.png|Lunala
LunalaUltimate.png|[[Pokémon#Lunala|Lunala]]
MarshadowUltimate.png|Marshadow
MarshadowUltimate.png|[[Pokémon#Marshadow|Marshadow]]
MimikyuUltimate.png|Mimikyu
MimikyuUltimate.png|[[Pokémon#Mimikyu|Mimikyu]]
PyukumukuUltimate.png|Pyukumuku
PyukumukuUltimate.png|[[Pokémon#Pyukumuku|Pyukumuku]]
SolgaleoUltimate.png|Solgaleo
SolgaleoUltimate.png|[[Pokémon#Solgaleo|Solgaleo]]
TapuKokoUltimate.png|Tapu Koko
TapuKokoUltimate.png|[[Pokémon#Tapu Koko|Tapu Koko]]
TogedemaruUltimate.png|Togedemaru
TogedemaruUltimate.png|[[Pokémon#Togedemaru|Togedemaru]]
VulpixUltimate.png|Vulpix
VulpixUltimate.png|[[Pokémon#Vulpix|Vulpix]]
</gallery>
</gallery>


===Returning===
===Returning===
<gallery>
<gallery>
SSBU Abomasnow.png|Abomasnow
SSBU Abomasnow.png|[[Pokémon#Abomasnow|Abomasnow]]
SSBU Arceus.png|Arceus
SSBU Arceus.png|[[Pokémon#Arceus|Arceus]]
SSBU Bellossom.png|Bellossom
SSBU Bellossom.png|[[Pokémon#Bellossom|Bellossom]]
SSBU Chespin.png|Chespin
SSBU Chespin.png|[[Pokémon#Chespin|Chespin]]
SSBU Darkrai.png|Darkrai
SSBU Darkrai.png|[[Pokémon#Darkrai|Darkrai]]
SSBU Dedenne.png|Dedenne
SSBU Dedenne.png|[[Pokémon#Dedenne|Dedenne]]
SSBU Deoxys.png|Deoxys
SSBU Deoxys.png|[[Pokémon#Deoxys|Deoxys]]
SSBU Electrode.png|Electrode
SSBU Electrode.png|[[Pokémon#Electrode|Electrode]]
SSBU Eevee.png|Eevee
SSBU Eevee.png|[[Pokémon#Eevee|Eevee]]
SSBU Entei.png|Entei
SSBU Entei.png|[[Pokémon#Entei|Entei]]
SSBU Fennekin.png|Fennekin
SSBU Fennekin.png|[[Pokémon#Fennekin|Fennekin]]
SSBU Fletchling.png|Fletchling
SSBU Fletchling.png|[[Pokémon#Fletchling|Fletchling]]
SSBU Gardevoir.png|Gardevoir
SSBU Gardevoir.png|[[Pokémon#Gardevoir|Gardevoir]]
SSBU Genesect.png|Genesect
SSBU Genesect.png|[[Pokémon#Genesect|Genesect]]
SSBU Giratina.png|Giratina
SSBU Giratina.png|[[Pokémon#Giratina|Giratina]]
SSBU Gogoat.png|Gogoat
SSBU Gogoat.png|[[Pokémon#Gogoat|Gogoat]]
SSBU Goldeen.png|Goldeen
SSBU Goldeen.png|[[Pokémon#Goldeen|Goldeen]]
SSBU Inkay.png|Inkay
SSBU Inkay.png|[[Pokémon#Inkay|Inkay]]
SSBU Keldeo.png|Keldeo
SSBU Keldeo.png|[[Pokémon#Keldeo|Keldeo]]
SSBU Kyogre.png|Kyogre
SSBU Kyogre.png|[[Pokémon#Kyogre|Kyogre]]
SSBU Kyurem.png|Kyurem
SSBU Kyurem.png|[[Pokémon#Kyurem|Kyurem]]
SSBU Latias & Latios.png|Latios and Latias
SSBU Latias & Latios.png|[[Pokémon#Latios and Latias|Latios and Latias]]
SSBU Lugia.png|Lugia
SSBU Lugia.png|[[Pokémon#Lugia|Lugia]]
SSBU Meloetta.png|Meloetta
SSBU Meloetta.png|[[Pokémon#Meloetta|Meloetta]]
SSBU Meowth.png|Meowth
SSBU Meowth.png|[[Pokémon#Meowth|Meowth]]
SSBU Metagross.png|Metagross
SSBU Metagross.png|[[Pokémon#Metagross|Metagross]]
SSBU Mew.png|Mew
SSBU Mew.png|[[Pokémon#Mew|Mew]]
SSBU Moltres.png|Moltres
SSBU Moltres.png|[[Pokémon#Moltres|Moltres]]
SSBU Oshawott.png|Oshawott
SSBU Oshawott.png|[[Pokémon#Oshawott|Oshawott]]
SSBU Palkia.png|Palkia
SSBU Palkia.png|[[Pokémon#Palkia|Palkia]]
SSBU Scizor.png|Scizor
SSBU Scizor.png|[[Pokémon#Scizor|Scizor]]
SSBU Snivy.png|Snivy
SSBU Snivy.png|[[Pokémon#Snivy|Snivy]]
SSBU Snorlax.png|Snorlax
SSBU Snorlax.png|[[Pokémon#Snorlax|Snorlax]]
SSBU Spewpa.png|Spewpa
SSBU Spewpa.png|[[Pokémon#Spewpa|Spewpa]]
SSBU Staryu.png|Staryu
SSBU Staryu.png|[[Pokémon#Staryu|Staryu]]
SSBU Suicune.png|Suicune
SSBU Suicune.png|[[Pokémon#Suicune|Suicune]]
SSBU Swirlix.png|Swirlix
SSBU Swirlix.png|[[Pokémon#Swirlix|Swirlix]]
SSBU Togepi.png|Togepi
SSBU Togepi.png|[[Pokémon#Togepi|Togepi]]
SSBU Victini.png|Victini
SSBU Victini.png|[[Pokémon#Victini|Victini]]
SSBU Xerneas.png|Xerneas
SSBU Xerneas.png|[[Pokémon#Xerneas|Xerneas]]
SSBU Zoroark.png|Zoroark
SSBU Zoroark.png|[[Pokémon#Zoroark|Zoroark]]
</gallery>
</gallery>


==Nintendo Labo VR==
==Nintendo Labo VR==
After downloading the version 3.1.0 update released on May 30, 2019, the {{iw|nwiki|Nintendo Labo}}'s Toy-Con VR Goggles can be used in the "VR" mode (found in "Games & More"), which allows a single player to play regular matches against CPUs or spectate CPU-controlled matches in virtual reality.<ref>{{cite|author=Nintendo of America|date=May 30, 2019|url=youtu.be/XnETwPJ5Cys|title=''Nintendo Labo: VR Kit'' + ''Super Smash Bros. UItimate''|publisher=YouTube|language=en-us|accessdate=June 25, 2024}}</ref> VR mode does not include the same rules and stages as Smash mode, as only Time matches of up to 10 minutes can be played, and only the CPU levels, launch rates, score/damage displays, and stage selection mode can be modified. Items also cannot be used.
After downloading the version 3.1.0 update released on May 30, 2019, the [[Nintendo Switch#Nintendo Labo|Nintendo Labo]]'s Toy-Con VR Goggles can be used in the "VR" mode (found in "Games & More"), which allows a single player to play regular matches against CPUs or spectate CPU-controlled matches in virtual reality.<ref>Nintendo (May 30, 2019). [https://youtu.be/XnETwPJ5Cys ''Nintendo Labo: VR Kit'' + ''Super Smash Bros. UItimate'']. ''YouTube''. Retrieved May 30, 2019.</ref> VR mode does not include the same rules and stages as Smash mode, as only Time matches of up to 10 minutes can be played, and only the CPU levels, launch rates, score/damage displays, and stage selection mode can be modified. Items also cannot be used.


The following 50 stages are available in VR:
The following 50 stages are available in VR:
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==Update history==
==Update history==
{{construction|section=yes}}
{{construction|section=yes}}
Note that the most recently released software update must be downloaded to access Online. In addition, most updates invalidate replay data created before that update, making them unplayable, due to replays reading game data and inputting recordings of data live, rather than actual footage. Release dates are in Pacific Standard Time.<ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/42809/~/how-to-update-super-smash-bros.-ultimate How to Update Super Smash Bros. Ultimate]. ''Nintendo''. Retrieved November 8, 2024.</ref><ref>[https://en-americas-support.nintendo.com/app/answers/detail/a_id/45074 Super Smash Bros. Ultimate Update History]. ''Nintendo''. Retrieved November 8, 2024.</ref>
Note that the most recently released software update must be downloaded to access Online. In addition, most updates invalidate replay data created before that update, making them unplayable, due to replays reading game data and inputting recordings of data live, rather than actual footage. Release dates are in Pacific Standard Time.
===1.1.0===
===1.1.0===
'''Release date''': December 7, 2018
'''Release date''': December 7, 2018
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*Misc.
*Misc.
**The fighters that had specific adjustments are listed below:
**The fighters that had specific adjustments are listed below:
***Mario, Donkey Kong, Link, Samus, Dark Samus, Yoshi, Kirby, Pikachu, Luigi, Ness, Jigglypuff, Peach, Daisy, Bowser, Ice Climbers, Sheik, Pichu, Ganondorf, Mewtwo, Roy, Chrom, Mr. Game & Watch, Pit, Zero Suit Samus, Wario, Snake, Ike, Pokémon Trainer (Charizard), Diddy Kong, Lucas, Sonic, King Dedede, Lucario, R.O.B., Toon Link, Mega Man, Rosalina & Luma, Little Mac, Greninja, Palutena, Pac-Man, Robin, Shulk, Duck Hunt, Ryu, Ken, Cloud, Corrin, Bayonetta, Inkling, Ridley, King K. Rool, Isabelle, Incineroar, Mii Brawler, and Mii Gunner<ref name=Ver2.0.0Details>{{cite|url=en-americas-support.nintendo.com/app/answers/detail/a_id/43317/~/super-smash-bros.-ultimate-update-ver.-2.0.0---fighter-adjustments|title= ''Super Smash Bros. Ultimate'' Update Ver. 2.0.0 - Fighter Adjustments|publisher=Nintendo Support|language=en-us|accessdate=June 25, 2024}}</ref>
***Mario, Donkey Kong, Link, Samus, Dark Samus, Yoshi, Kirby, Pikachu, Luigi, Ness, Jigglypuff, Peach, Daisy, Bowser, Ice Climbers, Sheik, Pichu, Ganondorf, Mewtwo, Roy, Chrom, Mr. Game & Watch, Pit, Zero Suit Samus, Wario, Snake, Ike, Pokémon Trainer (Charizard), Diddy Kong, Lucas, Sonic, King Dedede, Lucario, R.O.B., Toon Link, Mega Man, Rosalina & Luma, Little Mac, Greninja, Palutena, Pac-Man, Robin, Shulk, Duck Hunt, Ryu, Ken, Cloud, Corrin, Bayonetta, Inkling, Ridley, King K. Rool, Isabelle, Incineroar, Mii Brawler, and Mii Gunner<ref name=Ver2.0.0Details> Nintendo. [https://en-americas-support.nintendo.com/app/answers/detail/a_id/43317/~/super-smash-bros.-ultimate-update-ver.-2.0.0---fighter-adjustments ''Super Smash Bros. Ultimate'' Update Ver. 2.0.0 - Fighter Adjustments] ''Nintendo'' Support. Retrieved January 30, 2019 (PST).</ref>
**Reversed the function of hiding models when the camera gets too close to the fighters in camera mode.
**Reversed the function of hiding models when the camera gets too close to the fighters in camera mode.
**Various gameplay fixes.
**Various gameplay fixes.
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===2.0.2===
===2.0.2===
'''Release date''': April 2, 2019<ref>[https://nintendoeverything.com/super-smash-bros-ultimate-update-out-now-version-2-0-2/ Super Smash Bros. Ultimate update out now (version 2.0.2)]. ''Nintendo Everything''. Retrieved November 8, 2024.</ref>
'''Release date''': April 2, 2019
*Offline Gameplay
*Offline Gameplay
**Added compatibility with the Young Link, Daisy, and Ken amiibo from the ''Super Smash Bros.'' line.
**Added compatibility with the Young Link, Daisy, and Ken amiibo from the ''Super Smash Bros.'' line.
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**Joker added as a playable fighter, two fighter spirits (Joker (Phantom Thief) and Joker (Student)), and two smash tags. Challenger Pack 1 is required to access this content.
**Joker added as a playable fighter, two fighter spirits (Joker (Phantom Thief) and Joker (Student)), and two smash tags. Challenger Pack 1 is required to access this content.
**Mementos added as a stage, with music from the ''{{wp|Persona (series)|Persona}}'' series (Challenger Pack 1 required).
**Mementos added as a stage, with music from the ''{{wp|Persona (series)|Persona}}'' series (Challenger Pack 1 required).
**Chrom's victory theme changed to a partial remix of the ''{{iw|fireemblem|Fire Emblem: Awakening}}'' music "Id (Purpose)", which also serves as the victory theme for Lucina and Robin.
**Chrom's victory theme changed to a partial remix of the ''[[fireemblem:Fire Emblem: Awakening|Fire Emblem: Awakening]]'' music "Id (Purpose)", which also serves as the victory theme for Lucina and Robin.
**The announcer now calls out "Stamina Battle" in the character select screen for stamina-type matches.
**The announcer now calls out "Stamina Battle" in the character select screen for stamina-type matches.
**DLC items for Mii Fighters are available:
**DLC items for Mii Fighters are available:
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===3.1.0===
===3.1.0===
'''Release date''': May 30, 2019
'''Release date''': May 31, 2019
*Offline Gameplay
*Offline Gameplay
**Added support for the [[Nintendo Switch#Nintendo Labo|Nintendo Labo: VR Kit]], alongside the new VR mode.
**Added support for the [[Nintendo Switch#Nintendo Labo|Nintendo Labo: VR Kit]], alongside the new VR mode.
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===4.0.0===
===4.0.0===
'''Release date''': July 30, 2019
'''Release Date''': July 07, 2019
*Offline Gameplay
*Offline Gameplay
**Very Easy difficulty has been added to Adventure mode.
**Very Easy difficulty has been added to Adventure mode.
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===5.0.0===
===5.0.0===
'''Release date''': September 4, 2019
'''Release Date''': September 4, 2019
*Offline Gameplay
*Offline Gameplay
**[[Home-Run Contest]] has been added
**[[Home-Run Contest]] has been added
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===6.0.0===
===6.0.0===
'''Release date''': November 6, 2019
'''Release Date''': November 6, 2019
*Offline Gameplay
*Offline Gameplay
**The following spirits will appear in the DLC Spirit Board if the player purchased Challenger Pack 4:
**The following spirits will appear in the DLC Spirit Board if the player purchased Challenger Pack 4:
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===6.1.0===
===6.1.0===
'''Release date''': December 14, 2019
'''Release Date''': December 14, 2019
*General
*General
**Fixed an issue where Terry's Super Special Move "Buster Wolf" connects with an opposing fighter, causing both players to be unable to move.
**Fixed an issue where Terry's Super Special Move "Buster Wolf" connects with an opposing fighter, causing both players to be unable to move.


===6.1.1===
===6.1.1===
'''Release date''': January 7, 2020
'''Release Date''': January 7, 2020
*General
*General
**Added support for the upcoming Dark Samus and Richter amiibo figures.
**Added support for the upcoming Dark Samus and Richter amiibo figures.


===7.0.0===
===7.0.0===
'''Release date''': January 28th, 2020 (January 29th in some time zones)
'''Release Date''': January 28th, 2020 (January 29th in some time zones)
*Offline Gameplay
*Offline Gameplay
**The following spirits will appear in the DLC Spirit Board if the player purchased Challenger Pack 5:
**The following spirits will appear in the DLC Spirit Board if the player purchased Challenger Pack 5:
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**Game balance adjustments have been made.
**Game balance adjustments have been made.
**The fighters that had specific adjustments are listed below.
**The fighters that had specific adjustments are listed below.
***Samus, Dark Samus, Captain Falcon, Sheik, Zelda, Dr. Mario, Young Link, Zero Suit Samus, Toon Link, Mii Brawler, Palutena, Duck Hunt, Ryu, Ken, Cloud, Incineroar, Joker.<ref name=Ver7.0.0Details>{{cite|author=Nintendo of America|url=en-americas-support.nintendo.com/app/answers/detail/a_id/48674/~/super-smash-bros.-ultimate-update-ver.-7.0.0---fighter-adjustments|title=''Super Smash Bros. Ultimate'' Update Ver. 7.0.0 - Fighter Adjustments|publisher=Nintendo Support|language=en-us|accessdate=June 25, 2024}}</ref>
***Samus, Dark Samus, Captain Falcon, Sheik, Zelda, Dr. Mario, Young Link, Zero Suit Samus, Toon Link, Mii Brawler, Palutena, Duck Hunt, Ryu, Ken, Cloud, Incineroar, Joker.<ref name=Ver7.0.0Details> Nintendo. [https://en-americas-support.nintendo.com/app/answers/detail/a_id/48674/~/super-smash-bros.-ultimate-update-ver.-7.0.0---fighter-adjustments ''Super Smash Bros. Ultimate'' Update Ver. 7.0.0 - Fighter Adjustments] ''Nintendo'' Support. Retrieved July 12, 2020 (PST).</ref>


===8.0.0===
===8.0.0===
'''Release date''': June 29th, 2020 (June 30th in some time zones)
'''Release Date''': June 29th, 2020 (June 30th in some time zones)
*General
*General
**The following content is now available for purchase:
**The following content is now available for purchase:
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*Online
*Online
**The online user experience has been adjusted.
**The online user experience has been adjusted.
***The tick rate of 1-on-1 battles not involving spectators has been increased from 30Hz to 60Hz, matching the in-game frame rate. This improves responsiveness but decreases stability on low-quality connections.<ref>{{cite|title=Thanks to @Humanbomb & @EmJay10_ we discovered a big change in 8.1! The Tickrate/Hertz in a 1v1 with no spectators has changed to 60 instead of the old 30 packets a second. Lobbies 3+ still run at 30. In theory, quick play and 1v1 lobbies should feel better.|author=Nerf_0|date=August 5, 2020|url=x.com/nerfherder08/status/1291092316573380608|publisher=Twitter|accessdate=June 25, 2024}}</ref>
***The tick rate of 1-on-1 battles not involving spectators has been increased from 30Hz to 60Hz, matching the in-game frame rate. This improves responsiveness but decreases stability on low-quality connections.<ref>"''Thanks to @Humanbomb & @EmJay10_ we discovered a big change in 8.1! The Tickrate/Hertz in a 1v1 with no spectators has changed to 60 instead of the old 30 packets a second. Lobbies 3+ still run at 30. In theory, quick play and 1v1 lobbies should feel better.''". Nerf_0. (2020-08-05). [https://twitter.com/nerfherder08/status/1291092316573380608 Twitter post]. ''Twitter''. Retrieved 2020-10-15.</ref>
***Average input delay of 1-on-1 battles not involving spectators has been reduced from roughly 5 frames to 4 frames.<ref>{{cite|title=スマブラSP ver8.1.0 オンライン遅延検証結果【その1】ver8.1.0のオンライン入力遅延は、オフライン比で +3.98F<br>なお、3月(アプデ前)に測定した結果は +5.07 F(※いずれも4人の平均)よって、「{{lang|ja|今}}回のアプデでオンライン遅延は 約1.1 F 改善された」ことになる。|author=drafix570|date=August 8, 2020|url=x.com/drafix570/status/1292087339317997568|publisher=Twitter|accessdate=June 25, 2024}}</ref>
***Average input delay of 1-on-1 battles not involving spectators has been reduced from roughly 5 frames to 4 frames.<ref>"スマブラSP ver8.1.0 オンライン遅延検証結果【その1】ver8.1.0のオンライン入力遅延は、オフライン比で +3.98F<br>なお、3月(アプデ前)に測定した結果は +5.07 F(※いずれも4人の平均)よって、「今回のアプデでオンライン遅延は 約1.1 F 改善された」ことになる。" drafix570.(2020-08-08). [https://twitter.com/drafix570/status/1292087339317997568 DRAFIX/ドラフィ on Twitter.] ''Twitter''. Retrieved 2020-10-15. </ref>
**The way matching is determined when using Preferred Rules has been adjusted.
**The way matching is determined when using Preferred Rules has been adjusted.
**Following a look at the current number of players eligible for Elite Smash, the threshold for entry has been recalculated to allow more players. Additionally, the way initial values for Global Smash Power are calculated has also been adjusted.
**Following a look at the current number of players eligible for Elite Smash, the threshold for entry has been recalculated to allow more players. Additionally, the way initial values for Global Smash Power are calculated has also been adjusted.
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*Misc
*Misc
**The display for Spring Man on Spring Stadium's billboard now properly shows his "S" logo instead of Springtron's "T" logo.
**The display for Spring Man on Spring Stadium's billboard now properly shows his "S" logo instead of Springtron's "T" logo.
**The render of the Question Mark icon has its black border removed in Battle Arenas.<ref>{{cite|title=Now at first I thought this was placebo but then I went back and took a look and YES! They ACTUALLY CHANGED the render of the Question Mark for random in 8.1.0. Left is pre-patch and right is 8.1.0|author=SmashMarioPro|date=August 5, 2020|url=x.com/SmashMarioPro/status/1291070505529880576|publisher=Twitter|accessdate=June 25, 2024}}</ref>
**The render of the Question Mark icon has its black border removed in Battle Arenas.<ref>"''Now at first I thought this was placebo but then I went back and took a look and YES! They ACTUALLY CHANGED the render of the Question Mark for random in 8.1.0. Left is pre-patch and right is 8.1.0''". SmashMarioPro. (2020-08-05). [https://twitter.com/SmashMarioPro/status/1291070505529880576 SpookMarioPro2000 on Twitter.] ''Twitter''.  Retrieved 2020-10-15.</ref>


===9.0.0===
===9.0.0===
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**Several issues have been fixed to improve the gameplay experience.
**Several issues have been fixed to improve the gameplay experience.
***Fixed an issue where getting hit by a Hammer right before Zoroark's final attack connects would result in a fighter getting stuck in midair. Summoning Zoroark again would proceed to crash the game.
***Fixed an issue where getting hit by a Hammer right before Zoroark's final attack connects would result in a fighter getting stuck in midair. Summoning Zoroark again would proceed to crash the game.
***Fixed an issue where some characters would remain at their T-pose model by performing an attack before Zoroark's Fury Swipes.<ref>{{cite|url=www.youtube.com/watch?v=3bPHalHbcsY&t=829s|timestamp=13:49|title=Can Sephiroth's FAIR Stick onto Steve's BLOCKS? -- Random ''Smash Ultimate'' Facts|author=PKBeats|date=December 20, 2020|accessdate=June 25, 2024|publisher=YouTube|language=en}}</ref>
***Fixed an issue where some characters would remain at their T-pose model by performing an attack before Zoroark's Fury Swipes.<ref>[https://youtu.be/3bPHalHbcsY?t=829 Can Sephiroth's FAIR Stick onto Steve's BLOCKS? -- Random ''Smash Ultimate'' Facts, PKBeats (December 20, 2020)]</ref>
***Fixed an issue where after using Winged Pikmin, trying to attack in midair with a Pikmin would not work.<ref>{{cite|timestamp=01:23|author=Beefy Smash Doods|url=youtu.be/iNxikrqHwO8?t=83|title=''Smash Ultimate'' Patch Notes 10.1.0 - Side by Side Comparison|date=December 23, 2020|publisher=YouTube|accessdate=June 25, 2024}}</ref>
***Fixed an issue where after using Winged Pikmin, trying to attack in midair with a Pikmin would not work.<ref>[https://youtu.be/iNxikrqHwO8?t=83 ''Smash Ultimate'' Patch Notes 10.1.0 - Side by Side Comparison, Beefy Smash Doods (December 23, 2020)]</ref>
*Sephiroth Challenge: A limited-time event from December 17th-22nd where players can fight Sephiroth on Northern Cave in 3 difficulties: Easy, Normal, and Very Hard. Winning this fight will grant the player access to both ahead of the official release date of December 22nd (December 23rd in some time zones).
*Sephiroth Challenge: A limited-time event from December 17th-22nd where players can fight Sephiroth on Northern Cave in 3 difficulties: Easy, Normal, and Very Hard. Winning this fight will grant the player access to both ahead of the official release date of December 22nd (December 23rd in some time zones).
*Misc
*Misc
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{{image|more=yes|section=yes|Sora amiibo, art of amiibo within their respective boxes.}}
{{image|more=yes|section=yes|Sora amiibo, art of amiibo within their respective boxes.}}
{{quote|Have your FP inherit powers from spirits you have.|Text appearing after using amiibo}}
{{quote|Have your FP inherit powers from spirits you have.|Text appearing after using amiibo}}
In addition to all previously released [[amiibo]] relating to the playable characters being usable in ''Super Smash Bros. Ultimate'',<ref name="E32018Direct" /> amiibo for every fighter not in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' (including separate figures for the alternate costume fighter Alex, as well as [[Pokémon Trainer]], [[Squirtle]], [[Ivysaur]], [[Pyra]], and [[Mythra]]) have been released in the ''Super Smash Bros.'' line.<ref>{{cite|author=Nintendo of America|language=en-us|date=November 11, 2018|url=youtu.be/fccgHnBQ0YM|title=''Super Smash Bros. Ultimate'' Direct 11.1.2018|publisher=YouTube|accessdate=June 25, 2024}}</ref> Like in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', amiibo can act as Figure Players (FP) in battle, and amiibo data from the aforementioned games can be transferred to ''Super Smash Bros. Ultimate''.<ref name="E32018Direct" /> [[Spirit (Super Smash Bros. Ultimate)|Spirit]]s can also be used on Figure Players.  
In addition to all previously released [[amiibo]] relating to the playable characters being usable in ''Super Smash Bros. Ultimate'',<ref name="E32018Direct" /> amiibo for every fighter not in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' (including separate figures for the alternate costume fighter Alex, as well as [[Pokémon Trainer]], [[Squirtle]], [[Ivysaur]], [[Pyra]], and [[Mythra]]) have been released in the ''Super Smash Bros.'' line.<ref>Nintendo. (November 11, 2018). [https://youtu.be/fccgHnBQ0YM Super Smash Bros. Ultimate Direct 11.1.2018]. ''YouTube''. Retrieved June 15, 2021.</ref> Like in ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'', amiibo can act as Figure Players (FP) in battle, and amiibo data from the aforementioned games can be transferred to ''Super Smash Bros. Ultimate''.<ref name="E32018Direct" /> [[Spirit (Super Smash Bros. Ultimate)|Spirit]]s can also be used on Figure Players.  


In addition to the fighter amiibo, some other amiibo can summon spirits. For example, if the player uses the [[Boo]] amiibo figure, the Boo spirit can be summoned.
In addition to the fighter amiibo, some other amiibo can summon spirits. For example, if the player uses the [[Boo]] amiibo figure, the Boo spirit can be summoned.
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====December 7, 2018====
====December 7, 2018====
<gallery>
<gallery>
Wolf amiibo.png|[[Wolf O'Donnell|Wolf]]<ref name=Launchamiibo>{{cite|deadlink=y|archive=web.archive.org/web/20190212123411/http://www.amiibo.nintendo.com.au/index.php?c=lineup|title=amiibo|language=en-au|publisher=Nintendo of Australia|accessdate=June 25, 2024}}</ref>
Wolf amiibo.png|[[Wolf O'Donnell|Wolf]]<ref name=Launchamiibo> Nintendo. (2018) [http://amiibo.nintendo.com.au/index.php?c=lineup] Australian amiibo Line-Up website. Retrieved October 18, 2018.</ref>
 
Inkling amiibo (Smash Series).png|[[Inkling]]<ref name="Launchamiibo" />
Nintendo. (2018) [http://amiibo.nintendo.com.au/index.php?c=lineup] Australian amiibo Line-Up website. Retrieved October 18, 2018.</ref>
Ridley amiibo.png|[[Ridley]]<ref name="Launchamiibo" />
Inkling amiibo (Smash Series).png|[[Inkling]]<ref name="Launchamiibo"/>
Ridley amiibo.png|[[Ridley]]<ref name="Launchamiibo"/>
</gallery>
</gallery>


====February 15, 2019====
====February 15, 2019====
<gallery>
<gallery>
Ice Climbers amiibo.png|[[Ice Climbers]]<ref name=amiibolineup>{{cite|url=www.nintendo.com/us/amiibo/line-up|title=amiibo Character List Lineup - amiibo by Nintendo|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref>
Ice Climbers amiibo.png|[[Ice Climbers]]<ref name=amiibolineup> Nintendo. [https://www.nintendo.com/amiibo/line-up] North American amiibo Line-Up website. Retrieved February 13, 2019 (PST).</ref>
King K. Rool amiibo.png|[[King K. Rool]]<ref name="amiibolineup"/>
King K. Rool amiibo.png|[[King K. Rool]]<ref name="amiibolineup" />
Piranha Plant amiibo.png|[[Piranha Plant]]<ref name="amiibolineup"/>
Piranha Plant amiibo.png|[[Piranha Plant]]<ref name="amiibolineup" />
</gallery>
</gallery>


====April 12, 2019====
====April 12, 2019====
<gallery>
<gallery>
Young Link amiibo.png|[[Link|Young Link]]<ref name=AprilTwitteramiibo>{{cite|author=Nintendo of America|date=February 14, 2019|url=x.com/NintendoAmerica/status/1095831220993191936|language=en-us|title=There are even more Super Smash Bros. series #amiibo on the way! Ken, Daisy, and Young Link amiibo will join the fray on 4/12.|publisher=X|accessdate=June 25, 2024}}</ref>
Young Link amiibo.png|[[Young Link]]<ref name=AprilTwitteramiibo> Nintendo of America. (February 14, 2019) [https://twitter.com/NintendoAmerica/status/1095831220993191936?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1095831220993191936&ref_url=https%3A%2F%2Fnintendowire.com%2Fnews%2F2019%2F02%2F13%2Fwave-3-smash-ultimate-amiibo-coming-in-april-wave-4-in-july%2F] ''Twitter'' post. Retrieved February 14, 2019 (PST).</ref>
Daisy amiibo.png|[[Princess Daisy|Daisy]]<ref name="AprilTwitteramiibo" />
Daisy amiibo.png|[[Princess Daisy|Daisy]]<ref name="AprilTwitteramiibo" />
Ken amiibo.png|[[Ken Masters|Ken]]<ref name="AprilTwitteramiibo" />
Ken amiibo.png|[[Ken Masters|Ken]]<ref name="AprilTwitteramiibo" />
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====July 26, 2019====
====July 26, 2019====
<gallery>
<gallery>
Pichu amiibo.png|[[Pichu]]<ref name=UltimateamiiboWave4>{{cite|language=en-us|author=Nintendo of America|date=April 16, 2019|url=x.com/NintendoAmerica/status/1118325971332009985|title=New Super Smash Bros. series #amiibo are on the way! Pichu, Isabelle, and Pokémon Trainer will be available on 7/26.|publisher=X|accessdate=June 25, 2024}}</ref>
Pichu amiibo.png|[[Pichu]]<ref name=UltimateamiiboWave4> Nintendo of America. (April 16, 2019) [https://twitter.com/NintendoAmerica/status/1118325971332009985] ''Twitter'' post. Retrieved April 16, 2019 (PST).</ref>
Pokémon Trainer amiibo.png|[[Pokémon Trainer]]<ref name="UltimateamiiboWave4" />
Pokémon Trainer amiibo.png|[[Pokémon Trainer]]<ref name="UltimateamiiboWave4" />
Isabelle amiibo.png|[[Isabelle]]<ref name="UltimateamiiboWave4" />
Isabelle amiibo.png|[[Isabelle]]<ref name="UltimateamiiboWave4" />
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====September 20, 2019====
====September 20, 2019====
<gallery>
<gallery>
Snake amiibo.png|[[Solid Snake|Snake]]<ref name=amiibo2019>{{cite|date=June 11, 2019|author=@NE_BRIAN|url=nintendoeverything.com/nintendo-provides-release-dates-and-release-windows-for-upcoming-amiibo|title=Nintendo provides release dates and release windows for upcoming amiibo|publisher=Nintendo Everything|language=en|accessdate=June 25, 2024}}</ref>
Snake amiibo.png|[[Solid Snake|Snake]]<ref name=amiibo2019>https://nintendoeverything.com/nintendo-provides-release-dates-and-release-windows-for-upcoming-amiibo/</ref>
Squirtle amiibo.png|[[Squirtle]]<ref name=amiibo2019/>
Squirtle amiibo.png|[[Squirtle]]<ref name=amiibo2019/>
Ivysaur amiibo.png|[[Ivysaur]]<ref name=amiibo2019/>
Ivysaur amiibo.png|[[Ivysaur]]<ref name=amiibo2019/>
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====November 15, 2019====
====November 15, 2019====
<gallery>
<gallery>
Simon amiibo.png|[[Simon Belmont|Simon]]<ref name=nov15>{{cite|url=x.com/AmiiboNews/status/1169663187031154690|title=Update: It looks like Best Buy's sales listings for the Simon Belmont, Chrom, and Incineroar amiibo are pointing to a November 15th release date: <nowiki>https://</nowiki>nintendowire.com/news/2019/09/05/simon-belmont-chrom-and-incineroar-amiibo-coming-november-8th/|author=amiibo News|date=September 5, 2019|publisher=X|accessdate=June 25, 2024}}</ref>
Simon amiibo.png|[[Simon Belmont|Simon]]<ref>https://twitter.com/AmiiboNews/status/1169663187031154690</ref>
Chrom amiibo.png|[[Chrom]]<ref name=nov15/>
Chrom amiibo.png|[[Chrom]]<ref>https://twitter.com/AmiiboNews/status/1169663187031154690</ref>
Incineroar amiibo.png|[[Incineroar]]<ref name=nov15/>
Incineroar amiibo.png|[[Incineroar]]<ref>https://twitter.com/AmiiboNews/status/1169663187031154690</ref>
</gallery>
</gallery>


====January 17, 2020====
====January 17, 2020====
<gallery>
<gallery>
Richter amiibo.png|[[Richter Belmont|Richter]]<ref name=jan17>{{cite|url=x.com/NintendoAmerica/status/1192087002453336065|title=More Super Smash Bros. series #amiibo are on the way! Dark Samus and Richter Belmont amiibo join the battle on 1/17. <nowiki>http://</nowiki>nintendo.com/amiibo/|date=November 6, 2019|publisher=X|language=en-us|accessdate=June 25, 2024}}</ref>
Richter amiibo.png|[[Richter Belmont|Richter]]<ref>https://twitter.com/NintendoAmerica/status/1192087002453336065</ref>
Dark Samus amiibo.png|[[Dark Samus]]<ref name=jan17/>
Dark Samus amiibo.png|[[Dark Samus]]<ref>https://twitter.com/NintendoAmerica/status/1192087002453336065</ref>
</gallery>
</gallery>


====October 2, 2020====
====October 2, 2020====
<gallery>
<gallery>
Joker amiibo.png|[[Joker]]<ref name="oct2">{{cite|url=x.com/NintendoAmerica/status/1283205531226669057|title=Super #SmashBrosUltimate #amiibo for DLC fighters Joker and Hero will be available starting Oct. 2nd!|date=July 14, 2020|publisher=X|language=en|accessdate=June 25, 2024}}</ref>
Joker amiibo.png|[[Joker]]<ref>https://twitter.com/NintendoAmerica/status/1283205531226669057</ref>
Hero amiibo.png|[[Hero]]<ref name="oct2"/>
Hero amiibo.png|[[Hero]]<ref>https://twitter.com/NintendoAmerica/status/1283205531226669057</ref>
</gallery>
</gallery>


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====January 13, 2023====
====January 13, 2023====
<gallery>
<gallery>
Sephiroth amiibo.png|[[Sephiroth]]<ref name=SephAmiibo>{{cite|language=en-us|author=@NintendoAmerica|date=December 14, 2022|url=x.com/NintendoAmerica/status/1603194052689776641|title=Super Smash Bros. #amiibo for DLC fighters Kazuya and Sephiroth will be released on 1/13/23. Plus, look forward to the release of Pyra and Mythra in 2023!|publisher=X|accessdate=December 15, 2022}}</ref>
Sephiroth amiibo.png|[[Sephiroth]]<ref name=SephAmiibo>@NintendoAmerica (December 14, 2022). [https://twitter.com/NintendoAmerica/status/1603194052689776641 "''Super Smash Bros. #amiibo for DLC fighters Kazuya and Sephiroth will be released on 1/13/23. Plus, look forward to the release of Pyra and Mythra in 2023!''"] ''Twitter''. Retrieved December 15, 2022.</ref>
Kazuya amiibo.png|[[Kazuya Mishima|Kazuya]]<ref name=SephAmiibo/>
Kazuya amiibo.png|[[Kazuya Mishima|Kazuya]]<ref name=SephAmiibo/>
</gallery>
</gallery>
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====July 21, 2023====
====July 21, 2023====
<gallery>
<gallery>
Pyra amiibo.png|[[Pyra]]<ref name=AegisAmiibo>{{cite|author=@NintendoAmerica|date=April 19, 2023|url=x.com/NintendoAmerica/status/1648498494133641217|title=The Pyra and Mythra #SmashBros #amiibo will launch as a double pack on 7/21. Each amiibo unlocks a unique Aegis Sword weapon skin that characters using the Swordfighter class can wield in #XenobladeChronicles3.|publisher=X|accessdate=June 25, 2024}}</ref>
Pyra amiibo.png|[[Pyra]]<ref name=AegisAmiibo>@NintendoAmerica (April 19, 2023). [https://twitter.com/NintendoAmerica/status/1648498494133641217 "The Pyra and Mythra #SmashBros #amiibo will launch as a double pack on 7/21. Each amiibo unlocks a unique Aegis Sword weapon skin that characters using the Swordfighter class can wield in #XenobladeChronicles3."] ''Twitter''. Retrieved April 19, 2023.</ref>
Mythra amiibo.png|[[Mythra]]<ref name=AegisAmiibo/>
Mythra amiibo.png|[[Mythra]]<ref name=AegisAmiibo/>
</gallery>
</gallery>
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====February 16, 2024====
====February 16, 2024====
<gallery>
<gallery>
Sora amiibo.png|[[List of fighters debuting in Super Smash Bros. Ultimate#Sora|Sora]]<ref name=Sora>{{cite|author=@NintendoAmerica|date=September 15, 2023|url=x.com/nintendoamerica/status/1702338923966415174|title=Sora from #KingdomHearts will join the Super #SmashBrosUltimate #amiibo line-up in 2024! #NintendoDirect|publisher=X|accessdate=September 15, 2023}}</ref><ref name=SoraDate>{{cite|author=@NintendoAmerica|language=en-us|date=December 7, 2023|url=x.com/NintendoAmerica/status/1732567373536690275|title=The #SmashBros #amiibo of Sora will be released on 2/16/2024! #KingdomHearts|publisher=X|accessdate=December 7, 2023}}</ref>
Sora amiibo.png|[[List of fighters debuting in Super Smash Bros. Ultimate#Sora|Sora]]<ref name=Sora> @NintendoAmerica (September 15, 2023). [https://x.com/nintendoamerica/status/1702338923966415174 "Sora from #KingdomHearts will join the Super #SmashBrosUltimate #amiibo line-up in 2024! #NintendoDirect"] ''X''. Retrieved September 15, 2023.</ref><ref name=SoraDate> @NintendoAmerica (December 7, 2023). [https://twitter.com/NintendoAmerica/status/1732567373536690275 The #SmashBros #amiibo of Sora will be released on 2/16/2024! #KingdomHearts] ''X''. Retrieved December 7, 2023.</ref>
</gallery>
</gallery>


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[[File:SSBU Pro Controller.png|thumb|The ''Super Smash Bros. Ultimate'' Pro Controller]]
[[File:SSBU Pro Controller.png|thumb|The ''Super Smash Bros. Ultimate'' Pro Controller]]
[[File:SSBU Switch bundle.jpg|thumb|left|The North American packaging for the console bundle]]
[[File:SSBU Switch bundle.jpg|thumb|left|The North American packaging for the console bundle]]
A ''Super Smash Bros. Ultimate''-themed Nintendo Switch Pro Controller has been available since launch; it can be purchased individually or as part of a bundle that also includes the game and a black steel case with the flaming ''Super Smash Bros.'' emblem seen in the game's March 2018 teaser.<ref>{{cite|url=smashbros.nintendo.com/buy|title=Super Smash Bros.Ultimate for the Nintendo Switch™ home gaming system – Buy now|publisher=Nintendo of America|language=en-us|accessdate=June 25, 2024}}</ref><ref>{{cite|url=x.com/NintendoAmerica/status/1034425454994833408|title=A #NintendoSwitch Pro Controller featuring the Super #SmashBrosUltimate logo will be released alongside a bundle featuring the new controller, a steel case, and the game when it arrives on 12/7!|date=August 28, 2018|publisher=X|accessdate=June 25, 2024|language=en-us}}</ref> A silver 1.5" coin will also be included in the bundle as a bonus item when purchased at {{wp|Best Buy}}.<ref>{{cite|author=Best Buy|deadlink=y|archive=web.archive.org/web/20180908234053/https://www.bestbuy.com/site/super-smash-bros-ultimate-special-edition-nintendo-switch/6255361.p?skuId=6255361|title=''Super Smash Bros. Ultimate Special Edition'' - Nintendo Switch|publisher=Best Buy|language=en-us|accessdate=June 25, 2024}}</ref>
A ''Super Smash Bros. Ultimate''-themed Nintendo Switch Pro Controller has been available since launch; it can be purchased individually or as part of a bundle that also includes the game and a black steel case with the flaming ''Super Smash Bros.'' emblem seen in the game's March 2018 teaser.<ref>[https://smashbros.nintendo.com/buy/ ''Super Smash Bros. Ultimate'' Buy Page]</ref><ref>[https://twitter.com/NintendoAmerica/status/1034425454994833408 Tweet by Nintendo of America]</ref> A silver 1.5" coin will also be included in the bundle as a bonus item when purchased at {{wp|Best Buy}}.<ref>Best Buy. [https://www.bestbuy.com/site/super-smash-bros-ultimate-special-edition-nintendo-switch/6255361.p?skuId=6255361 ''Super Smash Bros. Ultimate'' Special Edition - Nintendo Switch]. Retrieved September 3, 2018.</ref>


A bundle containing a specially designed [[Nintendo Switch]] console and a download code for the game was released on November 2, 2018, though the download code couldn't be used until the game's release on December 7, 2018. The console features a design of the original eight ''Super Smash Bros.'' series characters on the front of the dock, as well as the ''Super Smash Bros.'' symbol printed across the Joy-Con. A ''Super Smash Bros. Ultimate''-edition [[Nintendo GameCube]] Controller and the GameCube Controller Adapter previously released for ''[[Super Smash Bros. for Wii U]]'' also released on the same day.
A bundle containing a specially designed [[Nintendo Switch]] console and a download code for the game was released on November 2, 2018, though the download code couldn't be used until the game's release on December 7, 2018. The console features a design of the original eight ''Super Smash Bros.'' series characters on the front of the dock, as well as the ''Super Smash Bros.'' symbol printed across the Joy-Con. A ''Super Smash Bros. Ultimate''-edition [[Nintendo GameCube]] Controller and the GameCube Controller Adapter previously released for ''[[Super Smash Bros. for Wii U]]'' also released on the same day.
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===Critical===
===Critical===
''Super Smash Bros. Ultimate'' has received widespread critical acclaim.
''Super Smash Bros. Ultimate'' has received widespread critical acclaim.
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|''An inconsistent online mode and situational downers don't stop Super Smash Bros. Ultimate from shining as a flexible multiplayer game that can be as freewheeling or as firm as you want it to be. Its entertaining single-player content helps keep the game rich with interesting things to do, as well as bolstering its spirit of loving homage to the games that have graced Nintendo consoles. Ultimate's diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.''
|''An inconsistent online mode and situational downers don't stop Super Smash Bros. Ultimate from shining as a flexible multiplayer game that can be as freewheeling or as firm as you want it to be. Its entertaining single-player content helps keep the game rich with interesting things to do, as well as bolstering its spirit of loving homage to the games that have graced Nintendo consoles. Ultimate's diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.''
|-
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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===Sales===
===Sales===
As of September 30th, 2024, the game has sold 35.14 million units worldwide, making it the third best-selling game on the Nintendo Switch (after ''[[Mario Kart 8 Deluxe]]'' and ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'').<ref>Nintendo (November 5, 2024) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Units]. ''Nintendo Japan''. Retrieved November 6, 2024</ref>
As of March 31st 2024, the game has sold 34.22 million units worldwide, making it the third best-selling game on the Nintendo Switch (after ''[[Mario Kart 8 Deluxe]]'' and ''[[nookipedia:Animal Crossing: New Horizons|Animal Crossing: New Horizons]]'').<ref>Nintendo (March 19, 2024) [https://www.nintendo.co.jp/ir/en/finance/software/index.html Top Selling Title Sales Unites]. ''Nintendo Japan''. Retrieved May 7, 2024. [https://web.archive.org/web/20240507064731/https://www.nintendo.co.jp/ir/en/finance/software/index.html Archived] from the original on May 7, 2024.</ref> In addition, the game is also the best-selling fighting game of all time.
In addition, the game is also the best-selling fighting game of all time.


==Pre-release and unused content==
==Pre-release and unused content==
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==References to other games==
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': Donkey Kong and [[Pauline|Lady]] appear as a {{iw|smashwiki|spirit}}. A new medley of songs from this game, "Donkey Kong / Donkey Kong Jr.", is featured.
*''[[Donkey Kong (game)|Donkey Kong]]'': Donkey Kong and [[Pauline|Lady]] appear as a [[Spirit (Super Smash Bros. Ultimate)|spirit]]. A new medley of songs from this game, "Donkey Kong / Donkey Kong Jr.", is featured.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': [[Donkey Kong Jr.]] appears as a [[Spirit (Super Smash Bros. Ultimate)|spirit]] using his artwork from this game. A new medley of songs from this game, "Donkey Kong / Donkey Kong Jr.", is featured.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': [[Donkey Kong Jr.]] appears as a spirit using his artwork from this game. A new medley of songs from this game, "Donkey Kong / Donkey Kong Jr.", is featured.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Sidestepper]] appears as a spirit.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Sidestepper]] appears as a spirit.
*''[[Donkey Kong 3]]'': [[Stanley]] appears as a spirit.
*''[[Donkey Kong 3]]'': [[Stanley]] appears as a spirit.
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*''[[Donkey Kong Country]]'': One of K. Rool's attacks involves throwing his crown as a boomerang, like in this game. A [[Klaptrap]] appears as an [[Assist Trophy]], having the same behavior as in this game. It also appears as a spirit using its artwork from this game. A medley of "Bonus Room Blitz" (the [[Bonus Area]] theme) and "Simian Segue" (the map theme) and an arrangement of "Gang-Plank Galleon" appear in the game. In addition, King K. Rool's gameplay trailer's opening segment features him aboard a ship in a reference to [[Gangplank Galleon]]. [[Winky the Frog]] appears as a spirit, using artwork from this game. "Funky's Fugue" and "Ice Cave Chant" are available as tracks. A recreation of the [[Kongo Jungle]] map appears in World of Light under the name DK Island.
*''[[Donkey Kong Country]]'': One of K. Rool's attacks involves throwing his crown as a boomerang, like in this game. A [[Klaptrap]] appears as an [[Assist Trophy]], having the same behavior as in this game. It also appears as a spirit using its artwork from this game. A medley of "Bonus Room Blitz" (the [[Bonus Area]] theme) and "Simian Segue" (the map theme) and an arrangement of "Gang-Plank Galleon" appear in the game. In addition, King K. Rool's gameplay trailer's opening segment features him aboard a ship in a reference to [[Gangplank Galleon]]. [[Winky the Frog]] appears as a spirit, using artwork from this game. "Funky's Fugue" and "Ice Cave Chant" are available as tracks. A recreation of the [[Kongo Jungle]] map appears in World of Light under the name DK Island.
*''[[Super Mario World 2: Yoshi's Island]]'': Bowser's appearance during his [[Final Smash]] is based on [[Baby Bowser]]'s boss battle.
*''[[Super Mario World 2: Yoshi's Island]]'': Bowser's appearance during his [[Final Smash]] is based on [[Baby Bowser]]'s boss battle.
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': One of K. Rool's attacks involves shooting with the blunderbuss he has in this game, and when he does so he dons a pirate hat like in his appearance as Kaptain K. Rool. [[Rattly the Rattlesnake]], [[Squitter the Spider]], Kaptain K. Rool, and [[Swanky Kong]] appear as spirits, using their artwork from this game. "Crocodile Cacophony" (Kaptain K. Rool's boss battle theme) gets a remix in this game as well. An arrangement of "Snakey Chantey", a song that plays in the level [[Rattle Battle (Donkey Kong Country 2)|Rattle Battle]], is featured as a track. In King K. Rool's announce trailer "The Rivals", Donkey Kong and Diddy Kong when witnessing King K. Rool knock away King Dedede (who had posed as the Kremling leader as a prank) had their eyes comically bulge out far enough to shatter part of the windows of the treehouse in horror, referencing Diddy and Dixie Kong's reactions when about to face a boss in that game (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).
*''[[Donkey Kong Country 2: Diddy's Kong Quest]]'': One of K. Rool's attacks involves shooting with the blunderbuss he has in this game, and when he does so he dons a pirate hat like in his appearance as Kaptain K. Rool. [[Rattly the Rattlesnake]], [[Squitter the Spider]], Kaptain K. Rool, and [[Swanky Kong]] appear as spirits, using their artwork from this game. "Crocodile Cacophony" (Kaptain K. Rool's boss battle theme) gets a remix in this game as well. An arrangement of "Snakey Chantey", a song that plays in the level [[Rattle Battle (Donkey Kong Country 2: Diddy's Kong Quest)|Rattle Battle]], is featured as a track. In King K. Rool's announce trailer "The Rivals", Donkey Kong and Diddy Kong when witnessing King K. Rool knock away King Dedede (who had posed as the Kremling leader as a prank) had their eyes comically bulge out far enough to shatter part of the windows of the treehouse in horror, referencing Diddy and Dixie Kong's reactions when about to face a boss in that game (and to a lesser extent, Donkey Kong's reaction whenever Kaptain K. Rool regains consciousness and starts the next phase of the final boss battle).
*''[[Super Mario RPG: Legend of the Seven Stars]]'': [[Geno]] appears as both a spirit and a smash tag icon. [[Mallow]] also appears as a spirit.
*''[[Super Mario RPG: Legend of the Seven Stars]]'': [[Geno]] appears as both a spirit and a smash tag icon. [[Mallow]] also appears as a spirit.
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': One of K. Rool's attacks involves using his helicopter pack from this game. Artwork of [[Dixie Kong]] and [[Kiddy Kong]] in the [[Hover Craft]] appears as Dixie Kong's enhanced spirit. [[Ellie the Elephant]] appears as a spirit.
*''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'': One of K. Rool's attacks involves using his helicopter pack from this game. Artwork of [[Dixie Kong]] and [[Kiddy Kong]] in the [[Hover Craft]] appears as Dixie Kong's enhanced spirit. [[Ellie the Elephant]] appears as a spirit.
*''[[Yoshi's Story]]'': [[Don Bongo]], [[Pak E. Derm]], the [[Super Happy Tree]], and [[Blargg]] appear as spirits.
*''[[Yoshi's Story]]'': [[Don Bongo]], [[Pak E. Derm]], the [[Super Happy Tree]], and [[Blargg]] appear as spirits.
*[[Mario Golf (Game Boy Color)|''Mario Golf'' (Game Boy Color)]]: [[Kid]] appears as a spirit using his artwork from this game.
*[[Mario Golf (Game Boy Color)|''Mario Golf'' (Game Boy Color)]]: [[Kid]] appears as a spirit using his artwork from this game.
*''[[Donkey Kong 64]]'': One of K. Rool's attacks involves using his boxing gloves from this game, and his Final Smash recreates the [[Game Over]] scene involving the [[Blast-o-Matic]] being fired from [[Crocodile Isle]] at [[Donkey Kong Island]]. [[Tiny Kong]] and [[Lanky Kong]] appear as spirits using their artwork from this game. King K. Rool briefly appears in the ending of Ken Masters and Incineroar's debut trailer "Clash of Flames" as one of Incineroar's intended challengers, indirectly referencing the final boss battle in that game.
*''[[Donkey Kong 64]]'': One of K. Rool's attacks involves using his boxing gloves from this game, and his Final Smash recreates the [[Game Over]] scene involving the [[Blast-o-Matic]] being fired from [[Crocodile Isle (Donkey Kong 64)|Crocodile Isle]] at [[Donkey Kong Island]]. [[Tiny Kong]] and [[Lanky Kong]] appear as spirits using their artwork from this game. King K. Rool briefly appears in the ending of Ken Masters and Incineroar's debut trailer "Clash of Flames" as one of Incineroar's intended challengers, indirectly referencing the final boss battle in that game.
*''[[Paper Mario (series)|Paper Mario]]'' series: Piranha Plant takes on the colors of a [[Putrid Piranha]] for one of its attacks where it spews poison. Additionally, Piranha Plant's black costume resembles the [[Pale Piranha]] and its blue costume resembles the [[Frost Piranha]]. [[Kammy Koopa]] also appears as a spirit.
*''[[Paper Mario (series)|Paper Mario]]'' series: Piranha Plant takes on the colors of a [[Putrid Piranha]] for one of its attacks where it spews poison. Additionally, Piranha Plant's black costume resembles the [[Pale Piranha]] and its blue costume resembles the [[Frost Piranha]]. [[Kammy Koopa]] also appears as a spirit.
*''[[Wario Land 4]]'': [[Princess Shokora]] appears as a spirit.
*''[[Wario Land 4]]'': [[Princess Shokora]] appears as a spirit.
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*''[[Donkey Kong Barrel Blast]]'': [[Kip]] and [[Kalypso]] appear as spirits.
*''[[Donkey Kong Barrel Blast]]'': [[Kip]] and [[Kalypso]] appear as spirits.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': A [[Grand Star]] appears in [[Rosalina]] & Luma's Final Smash. The [[Launch Star]], which is renamed Super Launch Star, appears as an item. The music that plays in the [[Melty Monster Galaxy]] appears as a track. Piranha Plant becomes a [[Prickly Piranha Plant]] when using its forward smash. [[Rock Mario]], [[Lubba]], and the [[Starship Mario]] appear as spirits.
*''[[Super Mario Galaxy]]'' / ''[[Super Mario Galaxy 2]]'': A [[Grand Star]] appears in [[Rosalina]] & Luma's Final Smash. The [[Launch Star]], which is renamed Super Launch Star, appears as an item. The music that plays in the [[Melty Monster Galaxy]] appears as a track. Piranha Plant becomes a [[Prickly Piranha Plant]] when using its forward smash. [[Rock Mario]], [[Lubba]], and the [[Starship Mario]] appear as spirits.
*''[[Super Smash Bros. Brawl]]'': Petey Piranha's appearance in Piranha Plant's Final Smash is derived from his appearance in this game, where he holds cages. [[Galleom]] reappears as a boss in the World of Light: Adventure Mode and Classic Mode, while the {{iw|smashwiki|Ancient Minister}}, the {{iw|smashwiki|Fighting Alloy Team}}, {{iw|smashwiki|Shadow Bug}}, a {{iw|smashwiki|Primid}}, {{iw|smashwiki|Mite}}, {{iw|smashwiki|Bytan}}s, {{iw|smashwiki|Roturret}}, {{iw|smashwiki|Subspace Bomb}}, {{iw|smashwiki|Duon}}, and {{iw|smashwiki|Tabuu}} appear as spirits. As in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', many of the characters' voices, including those of Mario, Luigi, [[Princess Peach|Peach]], Yoshi and Wario, originate from this game.
*''[[Super Smash Bros. Brawl]]'': Petey Piranha's appearance in Piranha Plant's Final Smash is derived from his appearance in this game, where he holds cages. [[Galleom]] reappears as a boss in the World of Light: Adventure Mode and Classic Mode, while the [[R.O.B.#Super Smash Bros. Brawl|Ancient Minister]], the [[Fighting Alloy Team]], [[Shadow Bug]], a [[Subspace Army#Primid|Primid]], [[Subspace Army#Mite|Mite]], [[Subspace Army#Bytans|Bytans]], [[Subspace Army#Roturret|Roturret]], [[smashwiki:Subspace Bomb|Subspace Bomb]], [[Duon]], and [[Tabuu]] appear as spirits. As in ''Super Smash Bros. for Nintendo 3DS'' / ''Wii U'', many of the characters' voices, including those of Mario, Luigi, [[Princess Peach|Peach]], Yoshi and Wario, originate from this game.
*''[[Mario Kart Wii]]'': Waluigi on the [[Standard Bike]], Toad in the [[Cheep Charger]], Koopa Troopa in the [[Standard Kart]], and [[Dry Bowser]] all appear as spirits using their respective artwork from this game. Most of [[Bowser Jr.]] and [[Princess Daisy|Daisy]]'s voice clips are recycled from this game.
*''[[Mario Kart Wii]]'': Waluigi on the [[Standard Bike]], Toad in the [[Cheep Charger]], Koopa Troopa in the [[Standard Kart]], and [[Dry Bowser]] all appear as spirits using their respective artwork from this game. Most of [[Bowser Jr.]] and [[Princess Daisy|Daisy]]'s voice clips are recycled from this game.
*''[[Mario Super Sluggers]]'': Petey Piranha appears as a spirit using artwork from this game.
*''[[Mario Super Sluggers]]'': Petey Piranha appears as a spirit using artwork from this game.
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*''[[Mario Kart 7]]'': One of Daisy's taunts matches the artwork pose she originally had from this game. [[Metal Mario]]'s [[B Dasher]] appears as a spirit. Rosalina's voice clips are taken from this game.
*''[[Mario Kart 7]]'': One of Daisy's taunts matches the artwork pose she originally had from this game. [[Metal Mario]]'s [[B Dasher]] appears as a spirit. Rosalina's voice clips are taken from this game.
*''[[New Super Mario Bros. 2]]'': [[Gold Mario]] appears as a spirit.
*''[[New Super Mario Bros. 2]]'': [[Gold Mario]] appears as a spirit.
*''[[New Super Mario Bros. U]]'': The Koopalings, [[Boo]], and [[Hammer Bro]] appear as spirits using their artwork from this game. [[Nabbit]] appears as a spirit. [[Lemmy]]'s render is based on his artwork from this game.
*''[[New Super Mario Bros. U]]'': The Koopalings, [[Boo]], and [[Hammer Bro]] appear as spirits using their artwork from this game. [[Nabbit]] appears as a spirit. {{Lemmy}}'s render is based on his artwork from this game.
*''[[Paper Mario: Sticker Star]]'': Bowser appears as a spirit using his artwork from this game, which can be obtained by enhancing [[Paper Bowser]]'s spirit.
*''[[Paper Mario: Sticker Star]]'': Bowser appears as a spirit using his artwork from this game, which can be obtained by enhancing [[Paper Bowser]]'s spirit.
*''[[Mario & Luigi: Dream Team]]'': [[Antasma]] and [[Prince Dreambert]] appear as spirits.
*''[[Mario & Luigi: Dream Team]]'': [[Antasma]] and [[Prince Dreambert]] appear as spirits.
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jpn=大乱闘スマッシュブラザーズ SPECIAL
|Jap=大乱闘スマッシュブラザーズ SPECIAL
|JpnR=Dairantō Sumasshu Burazāzu Supesharu
|JapR=Dairantō Sumasshu Burazāzu Supesharu
|JpnM=Great Melee Smash Bros. Special
|JapM=Great Melee Smash Bros. Special
|ChiT=任天堂明星大亂鬥 特別版
|ChiT=任天堂明星大亂鬥 特別版
|ChiTR=Rèntiāntáng Míngxīng Dàluàndòu: Tèbiébǎn
|ChiTR=Rèntiāntáng Míngxīng Dàluàndòu: Tèbiébǎn
Line 2,260: Line 2,278:
|ChiS=任天堂明星大乱斗 特别版
|ChiS=任天堂明星大乱斗 特别版
|ChiSR=Rèntiāntáng Míngxīng Dàluàndòu: Tèbiébǎn
|ChiSR=Rèntiāntáng Míngxīng Dàluàndòu: Tèbiébǎn
|ChiSM=Nintendo Stars Great Melee: Special Edition; the combination of the Japanese title and the [[Super Smash Bros.|Nintendo 64 game]]'s Japanese name (''Nintendo All-Star! Dairantō Smash Bros.'')
|ChiSM=Nintendo Stars Great Melee: Special Edition''; the combination of the Japanese title and [[Super Smash Bros.|the Nintendo 64 game]]'s Japanese name (''Nintendo All-Star! Dairantō Smash Bros.'')
|Kor=슈퍼 스매시브라더스 얼티밋
|Kor=슈퍼 스매시브라더스 얼티밋
|KorR=Syupeo Seumaesi Beuradeoseu Eoltimit
|KorR=Syupeo Seumaesi Beuradeoseu Eoltimit
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}}
}}


==Notes==
==Trivia==
[[File:Super Smash Bros Ultimate Germany boxart.png|thumb|The German game cover]]
[[File:Super Smash Bros Ultimate Germany boxart.png|thumb|The German game cover]]
*On the German cover for the game, [[Yoshi]] was omitted from the boxart to fit the USK rating in the bottom left corner, while [[Pikachu]], who was originally placed below Yoshi, was moved up due to its greater popularity.<ref>{{cite|author=Iggy|date=June 16, 2018|url=nintendosoup.com/yoshi-vanishes-from-super-smash-bros-ultimates-german-box-art|title=Yoshi Vanishes from ''Super Smash Bros. Ultimate''{{'}}s German Box Art|publisher=NintendoSoup|accessdate=June 25, 2024}}</ref>
*On the German cover for the game, [[Yoshi]] was omitted from the boxart to fit the USK rating in the bottom left corner, while [[Pikachu]], who was placed lower than Yoshi, was moved up due to its greater popularity.<ref>Iggy. (June 16, 2018). [https://nintendosoup.com/yoshi-vanishes-from-super-smash-bros-ultimates-german-box-art/ Yoshi Vanishes from ''Super Smash Bros. Ultimate''{{'}}s German Box Art]. ''NintendoSoup''. Retrieved June 16, 2018.</ref>
*[[Luigi]] appears to die during Simon and Richter's reveal trailer, having his soul taken by Death. In response, {{wp|BBC News}} made an [https://www.bbc.com/news/amp/newsbeat-45127783 article] on Luigi's death and fan responses to it.
*Luigi supposedly dies during Simon and Richter's announcement trailer after having his soul taken by Death. In response, BBC News made an [https://www.bbc.com/news/amp/newsbeat-45127783 article] on Luigi's death.
 
==References==
<references/>


==External links==
==External links==
{{NIWA|ARMSWiki=1|Bulbapedia=1|FZeroWiki=1|FireEmblem=1|GoldenSun=1|Icaruspedia=1|Inkipedia=1|KHWiki=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Ultimate|MiiWiki=1|NWiki=1|Nookipedia=1|Pikipedia=1|SmashWiki=1|StarfyWiki=1|StrategyWiki=1|WiKirby=1|WikiBound=1|ZeldaWiki=1}}
{{NIWA|ARMSWiki=1|Bulbapedia=1|FZeroWiki=1|FireEmblem=1|GoldenSun=1|Icaruspedia=1|Inkipedia=1|KHWiki=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Ultimate|NWiki=1|Nookipedia=1|Pikipedia=1|SmashWiki=1|StarfyWiki=1|StrategyWiki=1|WiKirby=1|WikiBound=1|ZeldaWiki=1}}
{{TCRF}}
*[https://www.smashbros.com/ja_JP/index.html Japanese website]
*[https://www.smashbros.com/ja_JP/index.html Japanese website]
*[https://www.smashbros.com/en_US/index.html North American website]
*[https://www.smashbros.com/en_US/index.html North American website]
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*[https://www.smashbros.com/en_GB/index.html European website]
*[https://www.smashbros.com/en_GB/index.html European website]
*[https://www.smashbros.com/en_AU/index.html Australian website]
*[https://www.smashbros.com/en_AU/index.html Australian website]
==References==
<references/>


{{SSBU}}
{{SSBU}}

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