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{{merge from|List of Adventure Mode enemies|proposal=MarioWiki:Proposals/Archive/70#Clarify coverage of the Super Smash Bros. series}}
{{Infobox| title = Super Smash Bros. Melee
{{redirect|Melee|the weapon from [[Mario + Rabbids Kingdom Battle]]|[[List of weapons in Mario + Rabbids Kingdom Battle#Melee|List of weapons in Mario + Rabbids Kingdom Battle § Melee]]}}
| image = [[Image:Super Smash Bros Melee Players Ch.jpg|250px]]
{{game infobox
| developer = [[HAL Labs]]
|image=[[File:SSBM cover art.jpg|250px]]
| publisher = [[Nintendo]]
|developer=[[HAL Laboratory]]
| released = (JP) November 21, 2001<br> (US) December 3, 2001<br> (EU) May 24, 2002<br> (Aus) May 31, 2002
|publisher=[[Nintendo]]
| genre = Fighter
|release='''Original release:'''<br>{{flag list|Japan|November 21, 2001|USA|December 3, 2001|Europe|May 24, 2002|Australia|May 31, 2002|South Korea|2002<ref>http://scanlines16.com/en/collection/smash-brothers-dx-kor/</ref>}} '''[[Player's Choice]]:'''<br>{{flag list|Europe|April 4, 2003|Australia|April 4, 2003|USA|2003}}
| modes = 1-4 players simultaneous
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}}
| ratings = [[ESRB]]: [[Image:ESRB_T.png|12px]]: Teen<br>[[PEGI]]: 3+
|genre=[[Genre#Fighting|Fighting]]
| platforms = [[Nintendo GameCube]]
|modes=1-4 players simultaneous
| media =
|ratings={{ratings|esrb=T|usk=6|acb=g8+|grac=All|classind=14|elspa=11+|pegi=3<!-- The Player's Choice edition was rated by PEGI. -->|sell=all}}
|platforms=[[Nintendo GameCube]]
|format={{format|gcn=1}}
|input={{input|gcn=1}}
|serials={{flag list|Japan|DOL-GALJ-JPN}}
}}
}}
'''''[[smashwiki:Super Smash Bros. Melee|Super Smash Bros. Melee]]''''' is a [[Genre#Fighting|fighting]] game for the [[Nintendo GameCube]]. This is the second installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and is the sequel to ''[[Super Smash Bros.]]'' for the [[Nintendo 64]]. Various characters from [[Nintendo]]'s popular franchises battle on different stages, also taken from the Nintendo franchises. Many major characters of the [[Super Mario (franchise)|''Super Mario'' franchise]] make an appearance. The game's major focus is the multiplayer mode, while still offering a number of single-player modes.
'''''Super Smash Bros. Melee''''' is a fighting game for the [[Nintendo GameCube]]. It is the sequel to ''[[Super Smash Bros.]]'' for the [[Nintendo 64]] and the predecessor to ''[[Super Smash Bros. Brawl]]'' for the [[Wii]]. ''Super Smash Bros. Melee'' is the best selling game for the GameCube. It is a fighting game where various characters from [[Nintendo]]'s popular franchises battle on different courses, also taken from Nintendo franchises. Many of the major characters of the [[Mario (series)|''Mario'' series]] make an apperance. The game has its major focus on the multiplayer mode, while still offering a number of single-player modes.
 
==Gameplay==
==Gameplay==
In ''Super Smash Bros. Melee'', up to four {{iw|smashwiki|fighter}}s battle on a side-view {{iw|smashwiki|stage}} with invisible boundaries on each side. When a player hits these boundaries, the player is {{iw|smashwiki|KO|knocked out}}. ''Super Smash Bros. Melee'' and other games in the series rely on {{iw|smashwiki|damage}} percentage: Whenever a player is hit, they get a certain amount of percent damage. The maximum damage that can be dealt to a player is 999%. The higher the damage percentage is, the easier it is for the player to be knocked out.
In ''Super Smash Bros. Melee'', up to four characters fight on a side-view stage with invisible boundaries on each side. When a player hits these boundaries, he or she is knocked out. Unlike other fighting games, the ''Super Smash Bros.'' series thus does not rely on hit points for each character which have to be brought down to zero, but on damage percentage. Whenever a player is hit, he or she gets a certain amount of percent damage. The maximum damage that can be dealt to a player is 999%. The higher the damage percentage is, the easier can the player be knocked out.
===General actions===
[[File:Mrgamewatchmovea.png|left|thumb|[[Mr. Game & Watch]] uses his {{iw|smashwiki|neutral special move}} to attack Ness.]]
Players move around on the stages using the {{iw|smashwiki|GameCube controller}}'s {{iw|smashwiki|control stick}}, and can jump by pulling it up, or pressing the {{iw|smashwiki|X button|X}} or {{iw|smashwiki|Y button}}s. Characters can jump once, though some can perform a {{iw|smashwiki|double jump}} in the air. By moving the {{button|gcn|Stick}} down, the player can {{iw|smashwiki|Crouching|crouch}} or move a layer down on the stage.


A basic attack is performed with the {{iw|smashwiki|A button}}. When moving the {{button|gcn|Stick}} into a direction, the player can attack upwards and downwards, or to either side. These attacks are usually weak and inflict minimal damage. When the {{button|gcn|A}} button is pressed repeatedly, the character performs a {{iw|smashwiki|natural combo}}, a fast sequence of weak attacks. When the {{button|gcn|Stick}} is titled fast and the {{button|gcn|A}} button is pressed in time, the player can perform a smash attack. These are very powerful, chargeable attacks, which cause a lot of damage.
===General Actions===
[[Image:Mrgamewatchmovea.jpg|left|thumb|The basic A attack.]]
Players move around on the stages using the GameCube Controller's control stick, and can jump by pulling the control stick up or pressing the X or Y button. It is possible to jump again in the air a single time. Some characters also have the ability to multi-jump in the air. By moving the control stick down, the player can crouch or move a layer down on the stage.


===Character special moves===
A basic attack is performed with the A button. When moving the control stick into a direction, the player can attack upwards and downwards or to either side. These attacks are usually weak and do not do very much damage. When the A button is pressed repeatedly, the character performs a standard combo, a fast sequence of weak attacks. When the control stick is titled fast and the A button is pressed in time, the player can perform a [[Smash Attack]]. These are very powerful, chargeable attacks which cause a lot of damage. Each character's moves for the side, up and down Smash Attacks are different.
{{main-wiki|SmashWiki|Special move}}
[[File:SuperJumpPunch.jpg|thumb|Mario using his [[Super Jump Punch]] special move.]]
All characters have their own own set of {{iw|smashwiki|special move}}s, which are performed with the {{button|gcn|B}} button, known as a {{iw|smashwiki|neutral special move}}. Moving the {{button|gcn|Stick}} in a certain direction performs the {{iw|smashwiki|Side special move|side special}}, {{iw|smashwiki|Up special move|up special}}, or {{iw|smashwiki|down special move}} accordingly. The special moves are influenced by the character's individual personality, and have various effects, from doing more damage than with a normal attack, attacking from a distance, or repelling {{iw|smashwiki|projectile}}s. The up special move of most fighters involve moving into the air, making it possible to perform third jump as a {{iw|smashwiki|recovery}} to avoid touching the {{iw|smashwiki|blast line}} and being KO'd.


===Item use===
===Character Special Moves===
{{main-wiki|SmashWiki|Item}}
[[Image:SuperJumpPunch.jpg|thumb|Mario using his [[Super Jump Punch]] special move.]]
[[File:Falcon parasol.jpg|thumb|left|Captain Falcon using a [[Parasol]].]]
Each character has his or her own set of special moves, which are performed with the B button. When moving the control stick in a certain direction, or not moving it at all, a different special move is performed. The special moves are influenced by the character's individual personality, and have various effects, from doing more damage than with a normal attack, attacking from a distance or repelling projectiles. Most characters' Up + B moves involve jumping, which makes it possible to perform a third jump in the air to prevent the character from falling down. The sideways special move was a new addition to the series.
Items have various effects, and some trigger by themselves. They appear on the stage randomly, available for characters to use. Characters next to an item can pick it up by pressing {{button|gcn|A}}. Some items have effects that are activated upon interaction. Other items can be used as weapons, which are usable with the {{button|gcn|A}} button, or can be thrown by pressing it again with either the {{iw|smashwiki|Z button|Z}}, {{iw|smashwiki|L button|L}}, or {{iw|smashwiki|R button}}s. A character can take damage from being hit by an item.
 
===Item Use===
[[Image:Falcon parasol.jpg|thumb|left|[[Captain Falcon]] using a [[Parasol]].]]
Items appear on the stage at random and can be used by the players. Items have various effects, and some trigger by themselves. They can grant the character special abilities for a short time, like becoming invisible, contain a number of items themselves, explode when hitting or can be used as a weapon. When a player is standing next to an item, he or she can use the A button to pick the item up. Some items have effects that are activated when the item is picked up or touched, such as reducing the character's damage percentage or turning the character into a giant version of him- or herself. Other items can be used as weapons. A held weapon can be used with the A button. With the Z button, or L or R in combination with A, the weapon can the thrown away. This thrown item can also hurt other characters when it hits them.


===Shielding===
===Shielding===
[[File:Kirby shield.jpg|thumb|[[Kirby]] using his shield.]]
[[Image:Kirby shield.jpg|thumb|right|[[Kirby]] using his [[Shield]].]]
When pressing the {{button|gcn|L}} or {{button|gcn|R}} triggers, or the {{button|gcn|Z}} button, the character's {{iw|smashwiki|shield}} is activated. These can prevent any kind of attack from a character, except {{iw|smashwiki|grab}}bing, or items. With precise timing, shield can reflect any items thrown and most projectile attacks. More powerful ones such as Samus' fully charged charge shot, however, will merely be absorbed by the shield. Yoshi's shield takes on the form of a [[Yoshi's Egg]], while all other fighters use a bubble-shaped shield. A shield has decreased power every time it is used, and when the shield breaks, the character will be unable to move for a certain period of time. The longer the player waits before using the shield, the stronger it becomes. The thickness of a shield depends on how hard the player presses on the {{button|gcn|L}} or {{button|gcn|R}} triggers, or {{button|gcn|Z}}. Thicker shields have a shorter duration but erode slower from damage, whilst thinner shields erode more from damage but significantly less from time duration. Light characters may even be knocked out by the shield break.
When pressing the L or R triggers, the character's [[shield]] is activated. Shields can be used to prevent any kind of attack from a character or an item, only grabbing cannot be prevented. The shield has the form of a bubble (except for Yoshi, where it is a [[Yoshi Egg]]). The shield's power decreases every time it is used, and when the shield breaks, the character is unable to move for a longer period of time. Light characters may even be knocked out by the shield break. The shield can be moved around somewhat by tilting the stick, or by flicking the stick, roll forwards, backwards, or dodge.


===Grabbing and throwing===
===Grabbing and Throwing===
Players are able to grab other characters and hold them, to hit the character while they are incapable of either protecting themselves or fighting back. A character can be thrown in any direction, or smashed to the ground. Other characters can be damaged when a character is thrown at them. A character can be grabbed by pressing {{button|gcn|Z}}, or {{button|gcn|L}} and {{button|gcn|R}} in combination with {{button|gcn|A}}, if the player is next to them. The grabbed character can be attacked using the {{button|gcn|Z}} or {{button|gcn|A}} buttons, as well as thrown in a direction by tilting the {{button|gcn|Stick}}. It is possible to break free from a grab, unlike in ''Super Smash Bros.'' Players with less damage can escape from a grab more easily.
Players are able to grab other characters and hold them. This allows the player to hit the character while he is not able to protect himself or fight back. The player can also throw the character in any direction, or smash them to the ground. A thrown character can hit other characters and damage them this way, too. When not holding item and standing next to a character, the player can press Z, or L and R in combination with A, to grab the character. The player can now attack the grabbed character by using the Z or A buttons, and can also throw the other character in a direction by tilting the control stick.


===Other actions===
===Other Actions===
In {{iw|smashwiki|Mode#1-P Mode|1-P Mode}}, the player can use the {{button|gcn|C}} to zoom the camera in or out. In {{iw|smashwiki|Versus Mode#In Super Smash Bros. Melee|VS mode}}, it is possible to move {{button|gcn|C}} in any direction, allowing the player to perform uncharged smash attacks easily. A character can {{iw|smashwiki|taunt}} if the player presses {{button|gcn|Padup}}. Some fighters can perform a {{iw|smashwiki|meteor smash}}, which sends opponents falling downwards, and the effectiveness of a meteor smash depends on how strong it is.
In single-player mode, the player can use the C-Stick to zoom the camera in or out. In VS mode, the player can move the C-Stick in any direction, allowing him or her to perform uncharged smash attacks easily. By pressing Up on the D-Pad, the player can use the [[Taunt]].


==Fighting modes==
==Fighting Modes==
{{main-wiki|SmashWiki|Mode}}
[[Image:Coinsmash.jpg|thumb|The Coin Battle mode.]]
{{multiple image
There are four standard fighting modes in ''Super Smash Bros. Melee''. These can be freely chosen in VS mode. The Regular Matches in Single-Player mode only feature Stock matches, but different rules appear in the Event Matches. In all modes, it is possible that there is a tie between one or more players. When this happens,there will be a Sudden Death. It is a quick battle, where each of the players who are tied will fight. They each start with 300% damage, and the last player standing wins. The winner of the Sudden Death wins the entire battle.
|align=right
|direction=vertical
|image1=Multiplayermelee.jpg
|width1=200
|caption1=A basic VS battle.
|image2=Coinsmash.jpg
|width2=200
|footer=The Coin Battle mode.
}}
There are four standard fighting modes in ''Super Smash Bros. Melee''. These can be freely chosen in VS mode. The regular matches in 1-P mode only feature {{iw|smashwiki|Stock}} matches, but the {{iw|smashwiki|event match}}es have different {{iw|smashwiki|rules}}. Any match that ends in a tie between two or more players causes a {{iw|smashwiki|Sudden Death}}, a quick battle where the fighters (at 300% damage each) battle until only one of them remains.


===Time===
===Time===
{{main-wiki|SmashWiki|Time}}
Players gain points by knocking out other players, and lose points by going knocked out. When the time limit has run out, the player with the most points wins. It can be set by the player whether self-destructs cause players to lose 0, 1 or 2 points. A special function that displays the players' points during battle can also be unlocked. This mode is used by default in the VS Mode, though it is rarely used in the Single-Player events.
Players gain points by knocking out other players, and lose points by getting knocked out. When the {{iw|smashwiki|match timer}} runs out, the player with the most points wins. The player can set the option of whether {{iw|smashwiki|self-destruct}}s cause players to lose zero, one, or two points. There is an unlockable function that displays the player's points during battle. Time is used by default in VS but rarely in 1-P Mode.


===Stock===
===Stock===
{{main-wiki|SmashWiki|Stock}}
Players have a set number of lives. They lose lives when they are knocked out. The last player standing wins. Optionally, a time limit can be specified. When the time has run out, the player with the most lives wins. This mode is featured throughout the Classic and All-Star Mode, and there is always a set time limit in these modes.
Players have a set number of lives. A character loses a life whenever they are knocked out. The last player standing wins. Setting a time limit is optional. The player with the most lives by the end is the winner. This mode is featured throughout {{iw|smashwiki|Classic Mode (SSBM)|Classic}} and {{iw|smashwiki|All-Star Mode|All-Star}}, both of which always have a set time limit.


===Coin===
===Coin===
{{iw|smashwiki|Coin Battle}}
Players have to collect [[Smash Coin]]s. Coins appear by hitting an opponent. Up to 999 coins can be collected by a player. When a player gets knocked out, he will lose half of his coins. When the time limit has run out, the player with the most coins wins. This fighting mode is rarely used in the Event Matches of the single-player mode, but is also avaiable in VS matches.
Players have to collect {{iw|smashwiki|Smash Coins and Bills}}, which appear by hitting an opponent. If a player gets knocked out, they will lose half of their coins. The player with the most coins by when times out is the winner. Coin mode is rarely used in the event matches of 1-P Mode, but is also available in VS matches.


===Bonus===
===Bonus===
{{iw|smashwiki|Bonus (mode)}}
Players get points for their fighting style. There are 249 different kinds of bonus points. Bonus points can be simply for knock outs, for jumping a lot, for looking in the same direction all the time, for getting a rare [[Pokémon]] out of a Pokéball, etc. They often have humorous names. When the time limit has run out, the player with the most points wins.
Players get points for their fighting style. There are 249 different kinds of bonus points, listed {{iw|smashwiki|List of bonuses#Super Smash Bros. Melee|here}}. When the time limit has run out, the player with the most points wins. Most bonuses also have humorous names.


==Playable characters==
==Playable Characters==
{{multiple image
[[Image:SSBM.jpg|thumb|All playable characters.]]
|align=right
There are twenty-six playable characters in ''Super Smash Bros. Melee''. Seven of them are from the [[Mario (series)|''Mario'' series]].
|direction=horizontal
|image1=CharacterSelect-SSBMelee.png
|width1=200
|caption1=The complete character select screen roster in Multiplayer mode.
|image2=SSBM.jpg
|width2=200
|caption2=Group art of the full cast, excluding Sheik.
}}
{{main|List of fighters debuting in Super Smash Bros. Melee}}
''Super Smash Bros. Melee'' contains a total of 25 playable {{iw|smashwiki|fighter}}s (26 including {{iw|smashwiki|Zelda (SSBM)|Zelda}}'s alter ego, {{iw|smashwiki|Sheik (SSBM)|Sheik}}); the 12 original characters return for this game, while 13 more have been added. 14 characters (15 including Sheik) are available by default, while 11 more can be unlocked. Seven of the fighters represent the [[Super Mario (franchise)|''Super Mario'' franchise]], being [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], [[Dr. Mario]], [[Yoshi]], and [[Donkey Kong]].


Characters in ''italics'' are newcomers.
Legend:
{{br|right}}
{|cellspacing=0 cellpadding=3 border=1 width=25% style="border-collapse:collapse; font-family:Arial; background:linen; color:black"
===Default characters===
{|class="wikitable"width=100%
!rowspan=2 width=12%|Character
!rowspan=2 width=12%|Series
!rowspan=2 width=50%|Description
!colspan=4 width=25%|Special moves
|-
|-
!Standard
! Special Moves
!Forward
!Up
!Down
|-
|-
|[[File:Ssbmmario.jpg|75px]]<br>{{iw|smashwiki|Mario (SSBM)|Mario}}
| ''B move''
|''{{iw|smashwiki|Mario (universe)|Super Mario}}''
|[[Mario]] is a balanced character with a variety of moves. He attacks quickly but {{iw|smashwiki|jump}}s low and has average {{iw|smashwiki|recovery}}. His backwards {{iw|smashwiki|throw}} can throw almost farther than any other character's throws. His [[Cape]] helps deflect oncoming {{iw|smashwiki|attack}}s and shoots whatever is being shot at him back to his opponent.
|{{iw|smashwiki|Fireball}} ([[Fireball|article]])
|{{iw|smashwiki|Cape}} ([[Cape|article]])
|{{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
|{{iw|smashwiki|Mario Tornado}} ([[Mario Tornado|article]])
|-
|-
|[[File:Ssbmbowser.jpg|75px]]<br>''{{iw|smashwiki|Bowser (SSBM)|Bowser}}''
| ''Smash B move''
|''Super Mario''
|[[Bowser]] is the {{iw|smashwiki|weight|heaviest}} and one of the slowest characters. Bowser has powerful attacks, and he can use his weight to crush whomever he {{iw|smashwiki|grab}}s. Bowser is one of the first villains to be playable in the series. His Fire Breath move burns his enemies down.
|{{iw|smashwiki|Fire Breath}} ([[Fire Breath|article]])
|{{iw|smashwiki|Koopa Klaw}} ([[Koopa Klaw|article]])
|{{iw|smashwiki|Whirling Fortress}} ([[Whirling Fortress|article]])
|{{iw|smashwiki|Bowser Bomb}} ([[Bowser Bomb (move)|article]])
|-
|-
|[[File:Ssbmpeach.jpg|75px]]<br>''{{iw|smashwiki|Peach (SSBM)|Peach}}''
| ''Up & B move''
|''Super Mario''
|[[Princess Peach|Peach]] has a unique {{iw|smashwiki|recovery}} that makes her slowly [[Floating Jump|float]] in the desired direction briefly. For her {{iw|smashwiki|forward smash}}, Peach swings either a golf club, a tennis racket, or a frying pan.
|{{iw|smashwiki|Toad (move)|Toad}} ([[Toad (move)|article]])
|{{iw|smashwiki|Peach Bomber}} ([[Peach Bomber|article]])
|{{iw|smashwiki|Peach Parasol}} ([[Peach Parasol (move)|article]])
|{{iw|smashwiki|Vegetable}} ([[Vegetable (move)|article]])
|-
|-
|[[File:Ssbmyoshi.jpg|75px]]<br>{{iw|smashwiki|Yoshi (SSBM)|Yoshi}}
| ''Down & B move''
|''{{iw|smashwiki|Yoshi (universe)|Yoshi}}''
|}
|[[Yoshi]] is a heavy fighter with average {{iw|smashwiki|Dashing|speed}}, though he is rather weak, unlike other heavyweights. Yoshi uniquely uses a [[Yoshi's Egg]] for {{iw|smashwiki|shield}}ing, but he is also the only fighter who cannot jump out of shielding. Yoshi lacks a third jump, but he can jump very high.
===Default Characters===
|{{iw|smashwiki|Egg Lay}} ([[Egg Lay|article]])
{| align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial"
|{{iw|smashwiki|Egg Roll}} ([[Egg Roll (move)|article]])
|{{iw|smashwiki|Egg Throw}} ([[Egg Throw|article]])
|{{iw|smashwiki|Yoshi Bomb}} ([[Yoshi Bomb|article]])
|-
|-
|[[File:Ssbmdonkeykong.jpg|75px]]<br>{{iw|smashwiki|Donkey Kong (SSBM)|Donkey Kong}}
! width=12% |
|''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}''
! width=12% | Name
|[[Donkey Kong]] is a strong, heavy, and agile character. When grabbing opponents, Donkey Kong can carry them for a short distance before throwing them.
! width=12% | Series
|{{iw|smashwiki|Giant Punch}} ([[Giant Punch|article]])
! width=39% | Description
|{{iw|smashwiki|Headbutt}} ([[Headbutt|article]])
! witdh=25% | Special Moves
|{{iw|smashwiki|Spinning Kong}} ([[Spinning Kong|article]])
|{{iw|smashwiki|Hand Slap}} ([[Hand Slap|article]])
|-
|-
|[[File:Captain Falcon Melee art.jpg|75px]]<br>{{iw|smashwiki|Captain Falcon (SSBM)|Captain Falcon}}
| rowspan=4 |[[Image:Ssbmmario.jpg|75px|center]]
|''{{iw|fzerowiki|F-Zero (series)|F-Zero}}''
! rowspan=4 |[[Mario]]
|[[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]] can {{iw|smashwiki|dashing|run faster}} than any other character. His attacks are quick, and a few are particularly power, particularly his {{iw|smashwiki|Knee Smash}} and {{iw|smashwiki|up smash}}.
| rowspan=4 |''Mario'' series
|{{iw|smashwiki|Falcon Punch}}
| rowspan=4 |Mario is the most balanced character of the game. He has average speed and weight, but above average jumping abilities.
|{{iw|smashwiki|Raptor Boost}}
| [[Fireball]]
|{{iw|smashwiki|Falcon Dive}}
|{{iw|smashwiki|Falcon Kick}}
|-
|-
|[[File:MeleeFox.jpg|75px]]<br>{{iw|smashwiki|Fox}}
| [[Cape]]
|''{{iw|lylatwiki|Star Fox (series)|Star Fox}}''
|[[Fox]] is a fast and strong character. He falls very fast, and his {{iw|smashwiki|List of firearms#Blaster|Blaster}} can {{iw|smashwiki|damage}} enemies without stopping them.
|{{iw|smashwiki|Blaster (Fox)|Blaster}}
|{{iw|smashwiki|Fox Illusion}}
|{{iw|smashwiki|Fire Fox}}
|{{iw|smashwiki|Reflector (Fox)|Reflector}}
|-
|-
|[[File:Ssbmiceclimbers.jpg|75px]]<br>''{{iw|smashwiki|Ice Climbers (SSBM)|Ice Climbers}}''
| [[Super Jump Punch]]
|''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}''
|The [[List of fighters debuting in Super Smash Bros. Melee#Ice Climbers|Ice Climbers]] fight as a pair. The player takes control of a Ice Climber and a {{iw|smashwiki|Artificial intelligence|CPU}} of the partner, who generally follows the player's {{iw|smashwiki|move}}s. By changing colors, the player can choose between controlling Popo or Nana. The Ice Climbers have a {{iw|smashwiki|range|low reach}}. A few of their attacks are powerful, as well as their grab.
|{{iw|smashwiki|Ice Shot}}
|{{iw|smashwiki|Squall Hammer}}
|{{iw|smashwiki|Belay}}
|{{iw|smashwiki|Blizzard}}
|-
|-
|[[File:Ssbmness.jpg|75px]]<br>{{iw|smashwiki|Ness (SSBM)|Ness}}
| [[Mario Tornado]]
|''{{iw|wikibound|EarthBound (series)|EarthBound}}''
|[[List of fighters debuting in Super Smash Bros.#Ness|Ness]] is a slow character who relies on his {{iw|smashwiki|PK|PSI attacks}}. He uses a baseball bat and a yo-yo in his {{iw|smashwiki|smash attack}}s. His recovery uniquely involves directing the ball of lightning to hit himself, catapulting himself towards the stage. He also uses his PSI Magnet to recover damage with certain enemy projectiles.
|{{iw|smashwiki|PK Flash}}
|{{iw|smashwiki|PK Fire}}
|{{iw|smashwiki|PK Thunder}}
|{{iw|smashwiki|PSI Magnet}}
|-
|-
|[[File:Ssbmkirby.jpg|75px]]<br>{{iw|smashwiki|Kirby (SSBM)|Kirby}}
| rowspan=4 |[[Image:Ssbmdonkeykong.jpg|75px|center]]
|''{{iw|wikirby|Kirby (series)|Kirby}}''
! rowspan=4 |[[Donkey Kong]]
|[[Kirby]] is a light and fairly slow character with weak attacks. He can jump in midair five times. Kirby can swallow a fighter to copy their {{iw|smashwiki|neutral special move}}.
| rowspan=4 |''Donkey Kong'' series
|{{iw|smashwiki|Inhale|Swallow}}
| rowspan=4 |Donkey Kong is one of the strongest characters, and has a heavy weight. When he picks up a character, he can carry them for a short distance.
|{{iw|smashwiki|Hammer (move)|Hammer}}
| [[Giant Punch]]
|{{iw|smashwiki|Final Cutter}}
|{{iw|smashwiki|Stone}}
|-
|-
|[[File:MeleeSamus.jpg|75px]]<br>{{iw|smashwiki|Samus}}
| [[Headbutt]]
|''{{iw|metroidwiki|Metroid (series)|Metroid}}''
|[[Samus]] is a heavy character with powerful attacks. Her {{iw|smashwiki|Grapple Beam}} is slow but can grab characters from farther distances. Samus can {{iw|smashwiki|charge}} a shot, which becomes more powerful the longer it is charged.
|{{iw|smashwiki|Charge Shot}}
|{{iw|smashwiki|Missile}}
|{{iw|smashwiki|Screw Attack}}
|{{iw|smashwiki|Bomb (Samus)|Bomb}}
|-
|-
|[[File:Zeldaart.jpg|75px]]<br>''{{iw|smashwiki|Zelda (SSBM)|Zelda}}''
| [[Spinning Kong]]
|''{{iw|zeldawiki|The Legend of Zelda (Series)|The Legend of Zelda}}''
|[[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]] is a slow-moving character. Her attacks are fairly powerful, but the strongest attacks have a weak range. Zelda can transform herself into her alter-ego, {{iw|zeldawiki|Sheik}}.
|{{iw|smashwiki|Nayru's Love}}
|{{iw|smashwiki|Din's Fire}}
|{{iw|smashwiki|Farore's Wind}}
|{{iw|smashwiki|Transform}}
|-
|-
|[[File:MeleeShiek.jpg|75px]]<br>''{{iw|smashwiki|Sheik (SSBM)|Sheik}}''
| [[Hand Slap]]
|''The Legend of Zelda''
|[[List of fighters debuting in Super Smash Bros. Melee#Sheik|Sheik]] is {{iw|zeldawiki|Princess Zelda|Zelda}}'s alter-ego. Sheik moves faster compared to Zelda, attacks {{iw|smashwiki|rapid}}ly and can perform {{iw|smashwiki|combo}}s effectively. Sheik lacks many powerful moves. Zelda can transform into Sheik at any point during the match and vice versa, though the player can be Sheik at the start of the battle by holding down {{button|gcn|A}} on the controller.
|{{iw|smashwiki|Needle Storm}}
|{{iw|smashwiki|Chain}}
|{{iw|smashwiki|Vanish}}
|{{iw|smashwiki|Transform}}
|-
|-
|[[File:MeleeLink.jpg|75px]]<br>{{iw|smashwiki|Link (SSBM)|Link}}
| rowspan=4 |[[Image:MeleeLink.jpg|75px|center]]
|''The Legend of Zelda''
! rowspan=4 |[[Link]]
|[[Link]] is a character of high {{iw|smashwiki|weight}}, medium strength, and slow movement. Many of his attacks involve the use of his {{iw|smashwiki|List of swords#Master Sword|sword}}.
| rowspan=4 |''Legend of Zelda'' series
|{{iw|smashwiki|Hero's Bow|Bow}}
| rowspan=4 |Link is a character with medium weight and strength. However, he is rather slow. He uses his sword to attack.
|{{iw|smashwiki|Boomerang}}
| [[Bow (move)|Bow]]
|{{iw|smashwiki|Spin Attack}}
|{{iw|smashwiki|Bomb (Link)|Bomb}}
|-
|-
|[[File:MeleePikachu.jpg|75px]]<br>{{iw|smashwiki|Pikachu (SSBM)|Pikachu}}
| [[Boomerang (SSB attack)|Boomerang]]
|''{{iw|bulbapedia|Pokémon}}''
|[[List of fighters debuting in Super Smash Bros.#Pikachu|Pikachu]] is fast and light. It uses its {{iw|bulbapedia|Electric (type)|electric}} attacks to damage opponents. Pikachu's {{iw|smashwiki|recovery}} can uniquely be used twice, provided that the second recovery is in a different direction.
|{{iw|smashwiki|Thunder Jolt}}
|{{iw|smashwiki|Skull Bash}}
|{{iw|smashwiki|Quick Attack}}
|{{iw|smashwiki|Thunder (Pokémon)|Thunder}}
|}
 
===Unlockable characters===
{|class="wikitable"width=100%
|-
|-
!rowspan=2 width=12%|Character
| [[Spin Attack (SSB attack)|Spin Attack]]
!rowspan=2 width=12%|Series
!rowspan=2 width=39%|Description
!rowspan=2 width=20%|How to unlock
!colspan=4 width=25%|Special moves
|-
|-
!Standard
| [[Bomb (SSB attack)|Bomb]]
!Forward
!Up
!Down
|-
|-
|[[File:MeleeJigglypuff.jpg|75px]]<br>{{iw|smashwiki|Jigglypuff (SSBM)|Jigglypuff}}
| rowspan=4 |[[Image:MeleeSamus.jpg|75px|center]]
|''{{iw|bulbapedia|Pokémon}}''
! rowspan=4 |[[Samus Aran]]
|[[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]] is {{iw|smashwiki|Weight|light}} and has a few powerful attacks. It can jump five times in mid-air and has faster {{iw|smashwiki|air speed}} than the other characters, whilst having the slowest {{iw|smashwiki|Dashing|movement on ground}}.
| rowspan=4 |''Metroid'' series
|
| rowspan=4 |Samus is a slow and heavy character with powerful attacks. Her Grappling Beam allows her to grab characters from farther away.
*Clear {{iw|smashwiki|Classic Mode (SSBM)|Classic}} or {{iw|smashwiki|Adventure (SSBM)|Adventure}} with any character
| [[Charge Shot]]
*Play 50 {{iw|smashwiki|Versus Mode#In Super Smash Bros. Melee|Melee}} matches
|{{iw|smashwiki|Rollout}}
|{{iw|smashwiki|Pound}}
|{{iw|smashwiki|Sing}}
|{{iw|smashwiki|Rest}}
|-
|-
|[[File:MeleeDr.Mario.jpg|75px]]<br>''{{iw|smashwiki|Dr. Mario (SSBM)|Dr. Mario}}''
| [[Missile]]
|''{{iw|smashwiki|Mario (universe)|Super Mario}}''
|[[Dr. Mario]] is very similar to [[Mario]]. His attacks have different effects (usually {{iw|smashwiki|electric}} instead of {{iw|smashwiki|flame}}) but function like {{iw|smashwiki|Mario (SSBM)|Mario}}'s. Most of Dr. Mario's attacks are stronger than Mario's, though he moves slower.
|
*Clear Classic or Adventure mode with Mario without {{iw|smashwiki|continue}}s
*Play 100 Melee matches
|{{iw|smashwiki|Megavitamins}} ([[Capsule|article]])
|{{iw|smashwiki|Super Sheet}} ([[Super Sheet|article]])
|{{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
|{{iw|smashwiki|Dr. Tornado}} ([[Dr. Tornado|article]])
|-
|-
|[[File:Pichuart.jpg|75px]]<br>''{{iw|smashwiki|Pichu (SSBM)|Pichu}}''
| [[Screw Attack (Move)|Screw Attack]]
|''Pokémon''
|[[List of fighters debuting in Super Smash Bros. Melee#Pichu|Pichu]] has moves that are similar to {{iw|smashwiki|Pikachu (SSBM)|Pikachu}}'s. Pichu is the lighest fighter. Like Pikachu, it moves and attacks quickly. Whenever it uses an electric attack, Pichu will inflict damage to itself.
|
*Complete {{iw|smashwiki|Event 37: Legendary Pokémon}}
*Play 200 Melee matches
|{{iw|smashwiki|Thunder Jolt}}
|{{iw|smashwiki|Skull Bash}}
|{{iw|smashwiki|Agility}}
|{{iw|smashwiki|Thunder (Pokémon)|Thunder}}
|-
|-
|[[File:Falco Melee art.jpg|75px]]<br>''{{iw|smashwiki|Falco (SSBM)|Falco}}''
| [[Bomb (SSB attack)|Bomb]]
|''{{iw|smashwiki|Star Fox (universe)|Star Fox}}''
|[[List of fighters debuting in Super Smash Bros. Melee#Falco|Falco]]'s moves are similar to Fox's. Falco is slower than Fox, though he jumps higher and has a longer {{iw|smashwiki|reach}}. Falco's Blaster fires more slowly, but it can stun enemies.
|
*Clear 100-Man Melee
*Play 300 Melee matches
|{{iw|smashwiki|Blaster (Falco)|Blaster}}
|{{iw|smashwiki|Falco Phantasm}}
|{{iw|smashwiki|Fire Bird}}
|{{iw|smashwiki|Reflector (Falco)|Reflector}}
|-
|-
|[[File:MeleeMarth.jpg|75px]]<br>''{{iw|smashwiki|Marth (SSBM)|Marth}}''
| rowspan=4 |[[Image:Ssbmyoshi.jpg|75px|center]]
|''{{iw|fireemblem|Fire Emblem (series)|Fire Emblem}}''
! rowspan=4 |[[Yoshi]]
|[[List of fighters debuting in Super Smash Bros. Melee#Marth|Marth]] is a fast character with average strength and {{iw|smashwiki|weight}}. He uses a {{iw|smashwiki|List of swords#Falchion|sword}} to attack, and he has one of the longest reaches compared to other fighters. Marth is known for his very good air attacks that can easily string together. Marth's attacks are strongest at the tip of the sword.
| rowspan=4 |''Yoshi'' series
|
| rowspan=4 |Yoshi is a fast and heavy fighter with strong smash attacks. Unlike other fighters, Yoshi's shield is not an energy bubble but a green-spotted Yoshi Egg. He does not have a third jump.
*Use the fourteen default characters in either Classic or Adventure modes, or Vs. Melee matches.
| [[Egg Lay]]
*Play 400 Melee matches
|{{iw|smashwiki|Shield Breaker}}
|{{iw|smashwiki|Dancing Blade}}
|{{iw|smashwiki|Dolphin Slash}}
|{{iw|smashwiki|Counter}}
|-
|-
|[[File:Young Link.jpg|75px]]<br>''{{iw|smashwiki|Young Link (SSBM)|Young Link}}''
| [[Egg Roll (move)|Egg Roll]]
|''The Legend of Zelda''
|[[Link#Super Smash Bros. Melee|Young Link]]'s moves are similar to Link's. Compared to Link, Young Link is weaker, lighter, and he is faster. Young Link has the ability to [[Wall Jump]].
|
*Clear Classic or Adventure mode with ten characters, including Link and Zelda/Sheik
*Play 500 Melee matches
|{{iw|smashwiki|Fire Bow}}
|{{iw|smashwiki|Boomerang}}
|{{iw|smashwiki|Spin Attack}}
|{{iw|smashwiki|Bomb (Link)|Bomb}}
|-
|-
|[[File:GanondorfMelee.jpg|75px]]<br>''{{iw|smashwiki|Ganondorf (SSBM)|Ganondorf}}''
| [[Egg Throw]]
|''The Legend of Zelda''
|[[List of fighters debuting in Super Smash Bros. Melee#Ganondorf|Ganondorf]]'s attacks are similar to {{iw|smashwiki|Captain Falcon (SSBM)|Captain Falcon}}'s. However, Ganondorf is very slow, fairly {{iw|smashwiki|Weight|heavy}}, and his attacks inflict the most {{iw|smashwiki|knockback}}. Ganondorf has a unique special attack when pressing {{button|gcn|A}} and moving {{button|gcn|Stick}} upwards, different from a {{iw|smashwiki|smash attack}}.
|
*Complete {{iw|smashwiki|Event 29: Triforce Gathering}}
*Play 600 Melee matches
|{{iw|smashwiki|Warlock Punch}}
|{{iw|smashwiki|Gerudo Dragon}}
|{{iw|smashwiki|Dark Dive}}
|{{iw|smashwiki|Wizard's Foot}}
|-
|-
|[[File:Mewtwo.jpg|75px]]<br>''{{iw|smashwiki|Mewtwo (SSBM)|Mewtwo}}''
| [[Yoshi Bomb]]
|''Pokémon''
|[[List of fighters debuting in Super Smash Bros. Melee#Mewtwo|Mewtwo]] is a slow character with strong grab and some powerful {{iw|smashwiki|throw}}s. Mewtwo's low weight is attributed to how it hovers above ground.
|
*Play a combined total of 20 hours of Melee matches
*Play 700 Melee matches
|{{iw|smashwiki|Shadow Ball}}
|{{iw|smashwiki|Confusion}}
|{{iw|smashwiki|Teleport}}
|{{iw|smashwiki|Disable}}
|-
|-
|[[File:Ssbmluigi.jpg|75px]]<br>{{iw|smashwiki|Luigi (SSBM)|Luigi}}
| rowspan=4 |[[Image:Ssbmkirby.jpg|75px|center]]
|''Super Mario''
! rowspan=4 |[[Kirby]]
|[[Luigi]] is a character with average weight and speed and strength that is above average. Luigi's moves have many similarities to Mario's. He jumps high, but has slow {{iw|smashwiki|air speed}} and low {{iw|smashwiki|traction}}.
| rowspan=4 |''Kirby'' series
|
| rowspan=4 |Kirby is a light and fast character with weak attacks. He can multi-jump in the air. His special Swallow move allows him to copy other characters' B abilities.  
*Finish the first stage of Adventure mode with ##:#2:## on the timer
| [[Swallow]]
*Play 800 Melee matches
|{{iw|smashwiki|Fireball}} ([[Green Fireball|article]])
|{{iw|smashwiki|Green Missile}} ([[Green Missile|article]])
|{{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
|{{iw|smashwiki|Luigi Cyclone}} ([[Luigi Cyclone|article]])
|-
|-
|[[File:Roy1.jpg|75px]]<br>''{{iw|smashwiki|Roy (SSBM)|Roy}}''
| [[Hammer (Kirby)|Hammer]]
|''Fire Emblem''
|[[List of fighters debuting in Super Smash Bros. Melee#Roy|Roy]] is similar to Marth. Compared to Marth, Roy's attacks are strongest at the base of his sword, and his aerial attacks inflict low damage.
|
*Complete Classic or Adventure mode with Marth without continuing
*Play 900 Melee matches
|{{iw|smashwiki|Flare Blade}}
|{{iw|smashwiki|Double-Edge Dance}}
|{{iw|smashwiki|Blazer}}
|{{iw|smashwiki|Counter}}
|-
|-
|[[File:Mr.GameandWatchart.jpg|75px]]<br>''{{iw|smashwiki|Mr. Game & Watch (SSBM)|Mr. Game & Watch}}''
| [[Final Cutter]]
|{{iw|smashwiki|Game & Watch (universe)|Game & Watch}}
|-
|[[Mr. Game & Watch]]'s speed and strength are average, but his {{iw|smashwiki|weight}} is low due to his 2D appearance.
| [[Stone (move)|Stone]]
|
*Clear Classic, Adventure or Target Smash with every other character
*Play 1,000 Melee matches
|{{iw|smashwiki|Chef}}
|{{iw|smashwiki|Judge}}
|{{iw|smashwiki|Fire}}
|{{iw|smashwiki|Oil Panic}}
|}
 
==Stages==
There are 29 selectable stages in total, eighteen of which are available by default, while the other eleven are unlockable. Three of these stages return from ''[[Super Smash Bros.]]''
===Default stages===
{|class="wikitable sortable"style="text-align:center"
|-
|-
!width=17%|Stage
| rowspan=4 |[[Image:MeleeFox.jpg|75px|center]]
!width=83%|Description
! rowspan=4 |[[Fox McCloud]]
| rowspan=4 |''Star Fox'' series
| rowspan=4 |Fox is a fast and light character with average strength. His Blaster has the unique ability to do damage to an enemy without stopping them.
| [[Blaster (move)|Blaster]]
|-
|-
|[[File:Ssbm-nd-iceclimbersstage.jpg|100px]]<br>{{iw|smashwiki|Icicle Mountain| Infinite Glacier:<br>Icicle Mountain}}
| [[Fox Illusion]]
|align=left|Icicle Mountain is a stage that scrolls up and down at different speeds. It has many different small platforms to jump on, similarly as in ''{{iw|nwiki|Ice Climber}}''.
|-
|-
|[[File:Princess Peach's Castle Melee.png|100px]]<br>{{iw|smashwiki|Princess Peach's Castle|Mushroom Kingdom:<br>Princess Peach's Castle}}
| [[Fire Fox]]
|align=left|[[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]] takes place on the roof of the [[Peach's Castle|castle of the same name]] Some hovering {{iw|smashwiki|platform}}s appear on either side of the small tower. Switches can be activated, making [[? Block]]s appear. A [[Bomber Bill|Banzai Bill]] is sometimes launched into the castle, causing an explosion.
|-
|-
|[[File:Kongo Jungle Melee.png|100px]]<br>{{iw|smashwiki|Kongo Falls|DK Island:<br>Kongo Jungle}}
| [[Reflector]]
|align=left|[[Kongo Falls|Kongo Jungle]] is set on logs over a waterfall. A small platform also appears to the right, and sometimes logs are falling down the waterfall, creating temporary platforms. Below the stage is a [[Barrel Cannon]] which shoots out characters in a random direction when they fall into it.
|-
|-
|[[File:Great Bay Melee.png|100px]]<br>{{iw|smashwiki|Great Bay| Termina:<br>Great Bay}}
| rowspan=4 |[[Image:MeleePikachu.jpg|75px|center]]
|align=left|The Great Bay stage, based on ''{{iw|zeldawiki|The Legend of Zelda: Majora's Mask}}'', has two platforms fixed in the water and a swimming stone. The {{iw|zeldawiki|Giant Turtle}} sometimes rises from the water, and it can be used as an additional platform until sinking back into the water. {{iw|smashwiki|Tingle}} is also seen on the stage with a giant balloon, and is forming another platform.
! rowspan=4 |[[Pikachu]]
| rowspan=4 |''Pokémon'' series
| rowspan=4 |Pikachu is fast and light. It uses its electric attacks to damage other enemies.  
| [[Thunder Jolt]]
|-
|-
|[[File:Yoshi's Story Melee.png|100px]]<br>{{iw|smashwiki|Yoshi's Story|Yoshi's Island:<br>Yoshi's Story}}
| [[Skull Bash]]
|align=left|[[Yoshi's Story (stage)|Yoshi's Story]] features elements of the [[Yoshi's Story|game of the same name]]. [[Yoshi's Island (location)|Yoshi's Island]] is in the center, and three smaller platforms are hovering above it. It also has a cloud moving below it to catch falling characters. [[Fly Guy]]s fly by occasionally, carrying {{iw|smashwiki|Food}}.
|-
|-
|[[File:Fountain of Dreams Melee.png|100px]]<br>{{iw|smashwiki|Fountain of Dreams|Dream Land:<br>Fountain of Dreams}}
| [[Quick Attack]]
|align=left|The Fountain of Dreams stage, from the {{iw|wikirby|Kirby (series)|''Kirby'' series}} has a fountain that forms a big platform in the middle with three smaller hovering platforms above it, with its height varying.
|-
|-
|[[File:Zelda'sCorneria.png|100px]]<br>{{iw|smashwiki|Corneria| Lylat System:<br>Corneria}}
| [[Thunder]]
|align=left|The Corneria stage, from the {{iw|lylatwiki|Star Fox (series)|''Star Fox'' series}}, takes place on the {{iw|smashwiki|Great Fox}}. {{iw|smashwiki|Arwing}}s fly by at certain intervals to shoot at the combatants.
|-
|-
|[[File:Melee Rainbow Cruise.jpg|100px]]<br>{{iw|smashwiki|Rainbow Cruise|Mushroom Kingdom:<br>Rainbow Cruise}}
| rowspan=4 |[[Image:Ssbmness.jpg|75px|center]]
|align=left|[[Rainbow Cruise]] (NTSC)/Rainbow Ride (PAL) is a moving stage with different environments based on [[Rainbow Ride]] from ''[[Super Mario 64]]''. It starts on a floating ship, which falls down after a certain time, and players have to move on over the various platforms.
! rowspan=4 |[[Ness]]
| rowspan=4 |''Earthbound'' series
| rowspan=4 |Ness is a fast and light character. In his Smash Attacks, he uses a homerun bat and a yo-yo. For his recovery move, he has to shoot himself into his rear end to catapult himself upwards.
| [[PK Flash]]
|-
|-
|[[File:Jungle Japes Melee.png|100px]]<br>{{iw|smashwiki|Jungle Japes|DK Island:<br>Jungle Japes}}
| [[PK Fire]]
|align=left|[[Jungle Japes (stage)|Jungle Japes]] is set on a river, with three ledges made of wood with a house and a toilet house found on them. The players fight on these platforms. [[Klaptrap]]s jump out of the water occasionally, damaging fighters on contact.
|-
|-
|[[File:Hyruletemple.jpg|100px]]<br>{{iw|smashwiki|Temple|Hyrule:<br>Temple}}
| [[PK Thunder]]
|align=left|The Temple is the largest stage. It is based mainly on the {{iw|zeldawiki|Palace}}s in ''{{iw|zeldawiki|Zelda II: The Adventure of Link}}''. The stage has several different platforms and a tunnel system.
|-
|-
|[[File:Melee Yoshi's Island.jpg|100px]]<br>{{iw|smashwiki|Yoshi's Island (SSBM)|Yoshi's Island:<br>Yoshi's Island}}
| [[PSI Magnet]]
|align=left|[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] features a setting based on ''{{iw|smashwiki|Super Mario World}}''. The area is enclosed by a slope on the one side and a [[Warp Pipe]] on the other. In the middle, there is a hole with [[Rotating Block]]s above it, and two groups of Rotating Blocks float on the stage to serve as additional platforms.
|-
|-
|[[File:Greengreens.jpg|100px]]<br>{{iw|smashwiki|Green Greens|Dream Land:<br>Green Greens}}
| rowspan=4 |[[Image:Ssbmpicfalcon.gif|75px|center]]
|align=left|Green Greens, a stage from the ''Kirby'' series, consists of three separated grass platforms. {{iw|smashwiki|Whispy Woods}} sometimes tries to blow away the characters, and {{iw|smashwiki|Apple}}s sometimes fall from him. There are {{iw|smashwiki|Block}}s and {{iw|smashwiki|Block#Bomb Blocks|Bomb Block}}s that commonly fall from the sky in between the platforms.
! rowspan=4 |[[Captain Falcon]]
| rowspan=4 |''F-Zero'' series
| rowspan=4 |Captain Falcon is the fastest character in the game. However, he lacks jumping abilities. His attacks are strong.
| [[Falcon Punch]]
|-
|-
|[[File:Venom.jpg|100px]]<br>{{iw|smashwiki|Venom|Lylat System:<br>Venom}}
| [[Raptor Boost]]
|align=left|Venom is similar to Corneria, aside from taking place in the {{iw|lylatwiki|Venom|setting of the same name}} and having the Great Fox face frontward while the characters fight on it.
|-
|-
|[[File:SSBB Brinstar Stage.png|100px]]<br>{{iw|smashwiki|Brinstar|Planet Zebes:<br>Brinstar}}
| [[Falcon Dive]]
|align=left|Brinstar consists of several platforms that are held together by organic material or other objects. These connections can be destroyed, causing some of the platforms to hover in the air. Acid sometimes rises from below, burning the characters on contact but also restoring broken connections.
|-
|-
|[[File:Melee Onett.jpg|100px]]<br>{{iw|smashwiki|Onett|Eagleland:<br>Onett}}
| [[Falcon Kick]]
|align=left|In Onett from ''{{iw|wikibound|EarthBound}}'', the battle takes place on a few houses in the village and a nearby tree. Cars drive by and hit characters when they do not avoid them. There are warning signs announcing the cars. The platforms of the drug store in the middle can collapse, but restore themselves after a certain time.
|-
|-
|[[File:Mute City.jpg|100px]]<br>{{iw|smashwiki|Mute City|F-Zero Grand Prix:<br>Mute City}}
| rowspan=4 |[[Image:Ssbmbowser.jpg|75px|center]]
|align=left|Mute City takes place on a large ''F-Zero'' race track. There is a small platform hovering in the middle, and it goes down at intervals, exposing the road. {{iw|smashwiki|F-Zero Racers}} will sometimes race into the players, but can also be destroyed.
! rowspan=4 |[[Bowser]]
| rowspan=4 |''Mario'' series
| rowspan=4 |Bowser is the heaviest and slowest character, but has powerful attacks and is hard to hit off of the stage. He can use his weight to crush characters he is currently grabbing.
| [[Fire Breath]]
|-
|-
|[[File:Melee Pokemon Stadium.jpg|100px]]<br>{{iw|smashwiki|Pokémon Stadium|Kanto:<br>Pokémon Stadium}}
| [[Koopa Klaw]]
|align=left|The Pokémon Stadium looks like a simple stage with two floating platforms. The stage will change at regular intervals into one of four different terrains: {{iw|bulbapedia|Water (type)|Water}}, {{iw|bulbapedia|Fire (type)|Fire}}, {{iw|bulbapedia|Rock (type)|Rock}}, and {{iw|bulbapedia|Grass (type)|Grass}}, all having different obstacles.
|-
|-
|[[File:SSBM Mushroom Kingdom.png|100px]]<br>{{iw|smashwiki|Mushroom Kingdom (SSBM)|Mushroom<br>Kingdom}}
| [[Whirling Fortress]]
|align=left|The [[Mushroom Kingdom (Super Smash Bros. Melee)|Mushroom Kingdom]] stage features an environment based on ''{{iw|smashwiki|Super Mario Bros.}}'' It has objects like [[Brick Block]]s and [[? Block]]s, which contain items, as well as falling platforms above two gaps.
|}
 
===Unlockable stages===
{|class="wikitable sortable"style="text-align:center"
!width=15%|Image
!width=17%|Stage
!width=18%|How to unlock
!width=50%|Description
|-
|-
|[[File:FlatZone-Melee.png|100px]]
| [[Bowser Bomb (move)|Bowser Bomb]]
|{{iw|smashwiki|Flat Zone|Superflat World:<br>Flat Zone}}
|Clear {{iw|smashwiki|Classic Mode (SSBM)|Classic}}, {{iw|smashwiki|Adventure Mode (SSBM)|Adventure}}, or {{iw|smashwiki|All-Star Mode|All-Star}} with Mr. Game & Watch.
|align=left|The Flat Zone modeled after a {{iw|nwiki|Game & Watch}} system. Wrenches, buckets, and other tools fall from the top occasionally. Oil can spill over the ground and make it hard for characters to move. Some platforms vanish and reappear at different places.
|-
|-
|[[File:Brinstar Depths Melee.png|100px]]
| rowspan=4 |[[Image:Ssbmpeach.jpg|75px|center]]
|{{iw|smashwiki|Brinstar Depths|Planet Zebes:<br>Brinstar Depths}}
! rowspan=4 |[[Princess Peach|Peach]]
|Play 50 {{iw|smashwiki|Versus Mode#In Super Smash Bros. Melee|Melee matches}}
| rowspan=4 |''Mario'' series
|align=left|Unlike Brinstar, this ''{{iw|metroidwiki|Metroid (series)|Metroid}}'' stage features a large round rock platform found inside a spherical cage covered in embedded spikes. There are few floating rocks, which players can jump onto at any time. From time to time, Kraid slashes the large platform which causes it to rotate in any direction, exposing a different side of it.
| rowspan=4 |Peach has a special ability to float above the ground for a short amount of time. In her Smash Attacks, she hits the other player with either a golf club, a tennis racket or a frying pan.  
| [[Toad (SSB attack)|Toad]]
|-
|-
|[[File:Ssbmstagesfourside.jpg|100px]]
| [[Peach Bomber]]
|{{iw|smashwiki|Fourside|Eagleland:<br>Fourside}}
|Play 100 Melee matches
|align=left|This ''{{iw|wikibound|EarthBound (series)|EarthBound}}'' stage takes place high on the skyscrapers of {{iw|wikibound|Fourside}}, with wide gaps appearing between them. There is a {{iw|wikibound|UFO}} that occasionally shows up on the screen and can be used as a platform.
|-
|-
|[[File:Ssbmstagesbigblue.jpg|100px]]
| [[Peach Parasol]]
|{{iw|smashwiki|Big Blue|F-Zero Grand Prix:<br>Big Blue}}
|Play 150 Melee matches
|align=left|Big Blue is a side-scrolling stage that takes place on top of {{iw|smashwiki|F-Zero Racer}}s. Due to the high speed of the vehicles, any fighters that touch the road almost immediately hit the {{iw|smashwiki|blast line}} on the left side, knocking them out.
|-
|-
|[[File:Melee Poke Floats.jpg|100px]]
| [[Vegetable (move)|Vegetable]]
|{{iw|smashwiki|Poké Floats|Kanto Skies:<br>Poké Floats}}
|Play 200 Melee matches
|align=left|Poké Floats takes place on giant floating {{iw|bulbapedia|Pokémon (species)|Pokémon}} balloons in the skies of {{iw|bulbapedia|Kanto}}. Players jump from one balloon by the time the others vanish.
|-
|-
|[[File:SSBM-Mario2.jpg|100px]]
| rowspan=4 |[[Image:Ssbmiceclimbers.jpg|75px|center]]
|{{iw|smashwiki|Mushroom Kingdom II|Mushroom<br>Kingdom II}}
! rowspan=4 |[[Ice Climbers]]
|Obtain the Birdo Trophy
| rowspan=4 |''Ice Climber
|align=left|[[Mushroom Kingdom II]] is based on a setting from ''{{iw|smashwiki|Super Mario Bros. 2}}''. Logs occasionally down the waterfall, creating temporary platforms. A {{iw|smashwiki|Pidgit}} flies in occasionally, creating another platform, and a {{iw|smashwiki|Birdo}} sometimes appears to spit {{iw|smashwiki|egg}}s at the characters.
| rowspan=4 |The Ice Climbers fight in a pair of two. The player only controls one Ice Climber, and a CPU plays his partner, who follows the player's move as far as possible. The Ice Climbers are light, but slow. By changing colors, the player can choose between controlling Popo or Nana.
| [[Ice Shot]]
|-
|-
|[[File:Battlefield-Melee.png|100px]]
| [[Squall Hammer]]
|{{iw|smashwiki|Battlefield (SSBM)|Special Stages:<br>Battlefield}}
|Clear All-Star for the first time
|align=left|Battlefield takes place in space, featuring a big platform and three smaller platforms above it. The only hazards are the gaps on each end of the stage.
|-
|-
|[[File:Final Destination Melee.png|100px]]
| [[Belay]]
|{{iw|smashwiki|Final Destination (SSBM)|Special Stages:<br>Final Destination}}
|Clear {{iw|smashwiki|Event 51: The Showdown}}
|align=left|Final Destination does not have any features. It is where {{iw|smashwiki|Master Hand}} and {{iw|smashwiki|Crazy Hand}} are fought.
|-
|-
|[[File:SSB Dream Land.png|100px]]
| [[Blizzard (SSB attack)|Blizzard]]
|{{iw|smashwiki|Dream Land|Past Stages:<br>Dream Land}}
|Clear {{iw|smashwiki|Target Smash!|Target Test}} with every character
|align=left|Dream Land is a stage returning from ''Super Smash Bros.'' The only feature is {{iw|smashwiki|Whispy Woods}}, who occasionally blows a harsh wind in a random direction.
|-
|-
|[[File:SSBM Yoshi's Island N64.png|100px]]
| rowspan=4 |[[Image:Zeldaart.jpg|75px|center]]
|{{iw|smashwiki|Super Happy Tree|Past Stages:<br>Yoshi's Island}}
! rowspan=4 |[[Zelda]]
|Hit Sandbag at least 1,325 feet (400 meters) in Home-Run Contest
| rowspan=4 |''Legend of Zelda'' series
|align=left|[[Super Happy Tree (stage)|Yoshi's Island]] is a stage returning from ''Super Smash Bros.'' It has a big platform with the [[Super Happy Tree]] in the background, three other smaller floating platforms above, and three temporarily cloud platform at the edges that vanish when stood on for too long.
| rowspan=4 |Zelda is a light, but slow character. Her attacks do much damage, but do not hit the enemy easily. She has the ability to transform herself into Sheik, giving her a wide range of different special moves.
| [[Nayru's Love]]
|-
|-
|[[File:N64 Kongo Jungle Melee.png|100px]]
| [[Din's Fire]]
|{{iw|smashwiki|Kongo Jungle|Past Stages:<br>Kongo Jungle}}
|Clear {{iw|smashwiki|15-Minute Smash|15-Minute Melee}}
|align=left|[[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]] is a stage returning from ''Super Smash Bros.'' It is made out of a large wooden platform with several smaller, sometimes floating ones around it. A [[Barrel Cannon]] is underneath the arena.
|}
 
==Items==
{|class="wikitable sortable"width=100%
!width=12%|Image
!width=12%|Name
!width=12%|Series
!width=64%|Description
|-
|-
|[[File:Trophy116.png|75px]]
| [[Farore's Wind]]
|{{iw|smashwiki|Barrel}}
|''{{iw|smashwiki|Super Smash Bros. (universe)|Super Smash Bros.}}''
|The Barrel contains a single random {{iw|smashwiki|item}}, which can be released by destroying the barrel. When thrown to the ground, the barrel rolls onward to hit players.
|-
|-
|[[File:Trophy113.png|75px]]
| [[Transform]]
|{{iw|smashwiki|Barrel Cannon}}
|''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}''
|The [[Barrel Cannon]] can trap a character inside. The barrel rotates and fires them out at a certain angle, depending on when the player presses a button. The Barrel Cannon vanishes shortly after appearing on the stage.
|-
|-
|[[File:Trophy94.png|75px]]
| rowspan=4 |[[Image:MeleeShiek.jpg|75px|center]]
|{{iw|smashwiki|Beam Sword}}
! rowspan=4 |[[Sheik]]
|''Super Smash Bros.''
| rowspan=4 |''Legend of Zelda'' series
|The Beam Sword can be used to hit other characters. It is powerful, but the hits are rather slow.
| rowspan=4 |Sheik is a form which Zelda can transform into. She is fast and light. Her attacks do not do very much damage, but she can attack much faster than other characters. Zelda can become Sheik at the start of the battle when the player holds down A.
| [[Needle Storm]]
|-
|-
|[[File:Trophy103.png|75px]]
| [[Chain]]
|{{iw|smashwiki|Bob-omb}}
|''{{iw|smashwiki|Mario (universe)|Super Mario}}''
|The [[Bob-omb]] can be thrown at another character to cause an explosion. The Bob-omb walks around after being left on the ground for a few seconds. It explodes either from contact with a character or surface or after a certain amount of time.
|-
|-
|[[File:Trophy111.png|75px]]
| [[Vanish]]
|{{iw|smashwiki|Bunny Hood}}
|''{{iw|smashwiki|The Legend of Zelda (Series)|The Legend of Zelda}}''
|The {{iw|zeldawiki|Bunny Hood}} makes a character {{iw|smashwiki|Dashing|faster}} and capable of {{iw|smashwiki|jump}}ing higher.
|-
|-
|[[File:Trophy117.png|75px]]
| [[Transform]]
|{{iw|smashwiki|Capsule}}
|}
|''Super Smash Bros.''
 
|The Capsule contains one small item. It can be thrown easily and sometimes explodes when hitting the wall or a character.
===Unlockable Characters===
{{spoiler}}
{| align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial"
|-
|-
|[[File:Trophy112.png|75px]]
! width=12% |
|{{iw|smashwiki|Cloaking Device}}
! width=12% | Name
|''{{iw|smashwiki|Perfect Dark (universe)|Perfect Dark}}''
! width=12% | Series
|The Cloaking Device makes the player invisible. They are still damaged regardless of being {{iw|smashwiki|clear}} and harder to hit, but invisible characters do not have increased {{iw|smashwiki|damage}} percentages.
! width=39% | Description
! witdh=25% | Special Moves
|-
|-
|[[File:Trophy115.png|75px]]
| rowspan=4 |[[Image:Ssbmluigi.jpg|75px|center]]
|{{iw|smashwiki|Crate}}
! rowspan=4 |[[Luigi]]
|''Super Smash Bros.''
| rowspan=4 |''Mario'' series
|The Crate contains three different random items. A Crate sometimes explodes when hit.
| rowspan=4 |Luigi is a character with average weight and speed but with above average strength. He has many similarities to Mario in his move set. Despite jumping slower than Mario, he does have the highest triple jump of all.
| [[Fireball]]
|-
|-
|[[File:Trophy118.png|75px]]
| [[Green Missile]]
|{{iw|smashwiki|Egg}}
|''Super Smash Bros.''
|The Egg contains one item, similarly to a Capsule. It can contain either a weapon or Food, depending on the stage. An Egg can also explode.
|-
|-
|[[File:Trophy96.png|75px]]
| [[Super Jump Punch]]
|{{iw|smashwiki|Fan}}
|''Super Smash Bros.''
|The Fan can be used to smack other characters with. The Fan does not inflict much damage per hit.
|-
|-
|[[File:Trophy100.png|75px]]
| [[Luigi Cyclone]]
|{{iw|smashwiki|Flipper}}
|''{{iw|smashwiki|Balloon Fight (universe)|Balloon Fight}}''
|When thrown, the Flipper remains in place, attack others on contact as well as repelling projectiles.
|-
|-
|[[File:Trophy91.png|75px]]
| rowspan=4 |[[Image:MeleeJigglypuff.jpg|75px|center]]
|{{iw|smashwiki|Fire Flower}}
! rowspan=4 |[[Jigglypuff]]
|''Super Mario''
| rowspan=4 |''Pokémon'' series
|The [[Fire Flower]] can shoot a stream of {{iw|smashwiki|Flame|fire}}, similarly to {{iw|smashwiki|Bowser (SSBM)|Bowser}}'s {{iw|smashwiki|Fire Breath}}.
| rowspan=4 |Jigglypuff is weak and light. It has the ability to multi-jump in the air.
| [[Rollout]]
|-
|-
|[[File:Trophy85.png|75px]]
| [[Pound]]
|{{iw|smashwiki|Food}}
|''Super Smash Bros.''
|The player's damage meter is reduced by a small amount, depending on which food they ate.
|-
|-
|[[File:Trophy101.png|75px]]
| [[Sing]]
|{{iw|smashwiki|Freezie}}
|''Super Mario''
|The [[Freezie]] glides along the stage and can fall off edges. It can freeze other players into an ice block on contact, though fiery attacks will return the characters to normal.
|-
|-
|[[File:Trophy98.png|75px]]
| [[Rest]]
|{{iw|smashwiki|Green Shell}}
|''Super Mario''
|When thrown, the [[Green Shell]] slides along the ground, being able to hit multiple characters.
|-
|-
|[[File:Trophy97.png|75px]]
| rowspan=4 |[[Image:Mewtwo.jpg|75px|center]]
|{{iw|smashwiki|Hammer (item)|Hammer}}
! rowspan=4 |[[Mewtwo]]
|''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}''
| rowspan=4 |''Pokémon'' series
|A massive [[hammer]] from ''[[Donkey Kong (game)|Donkey Kong]]'' that can inflict lots of damage unto whomever it hits
| rowspan=4 |Mewtwo is a strong and slow character, but easy to kick off because it is hovering above the ground constantly.
| [[Shadow Ball]]
|-
|-
|[[File:Trophy87.png|75px]]
| [[Confusion]]
|{{iw|smashwiki|Heart Container}}
|''The Legend of Zelda''
|The {{iw|zeldawiki|Heart Container}} reduces the player's damage meter by 100%.
|-
|-
|[[File:Trophy95.png|75px]]
| [[Teleport]]
|{{iw|smashwiki|Home-Run Bat}}
|''Super Smash Bros.''
|Using a Home-Run Bat while performing a {{iw|smashwiki|smash attack}} can instantly knock out whomever it hits. The Home-Run Bat is the item used in {{iw|smashwiki|Home-Run Contest}}.
|-
|-
|[[File:Trophy92.png|75px]]
| [[Disable]]
|{{iw|smashwiki|Lip's Stick}}
|''{{iw|smashwiki|Panel de Pon (universe)|Panel de Pon}}''
|The character hit by Lip's Stick gets a flower on their head, which is doing continuous little damage. The more often a character is hit, the bigger the flower grows, and the more damage it will do.
|-
|-
|[[File:Trophy86.png|75px]]
| rowspan=4 |[[Image:MeleeMarth.jpg|75px|center]]
|{{iw|smashwiki|Maxim Tomato}}
! rowspan=4 |[[Marth]]
|''{{iw|smashwiki|Kirby (universe)|Kirby}}''
| rowspan=4 |''Fire Emblem'' series
|A {{iw|wikirby|Maxim Tomato}} can be picked up to reduce the player's damage meter by 50%.
| rowspan=4 |Marth is a character with average strength and weight, though he is a bit faster than average. He uses a sword to attack.  
| [[Shield Breaker]]
|-
|-
|[[File:Trophy110.png|75px]]
| [[Dancing Blade]]
|{{iw|smashwiki|Metal Box}}
|''Super Mario''
|Hitting a Metal Box gives the player metallic properties, making them heavier. Metallic characters are more resistant to {{iw|smashwiki|knockback}} but are less effective at performing their {{iw|smashwiki|recovery}}.
|-
|-
|[[File:SSBM Motionsensorbomb.png|75px]]
| [[Dolphin Slash]]
|{{iw|smashwiki|Motion-Sensor Bomb}}
|''GoldenEye 007'' / ''Perfect Dark''
|The Motion-Sensor Bomb can be placed on any surface, and it explodes on contact.
|-
|-
|[[File:Trophy102.png|75px]]
| [[Counter]]
|{{iw|smashwiki|Mr. Saturn}}
|''{{iw|smashwiki|EarthBound (universe)|EarthBound}}''
|A {{iw|wikibound|Mr. Saturn}} can be thrown at a character several times, though it does not inflict much damage.
|-
|-
|[[File:Trophy108.png|75px]]
| rowspan=4 |[[Image:Mr.GameandWatchart.jpg|75px|center]]
|{{iw|smashwiki|Parasol}}
! rowspan=4 |[[Mr. Game & Watch]]
|''Kirby''
| rowspan=4 |''Game & Watch series
|The {{iw|wikirby|Parasol}} can hit other characters. A character holding a parasol while falling glides down slowly.
| rowspan=4 |Mr. Game & Watch has average speed, weight and strength, but can be kicked off easier than average characters. His special Judgment attack has an effect at random.
| [[Chef]]
|-
|-
|[[File:Trophy114.png|75px]]
| [[Judgment]]
|{{iw|smashwiki|Party Ball}}
|''Super Smash Bros.''
|When a Party Ball opens, it releases several items, commonly Food or Bob-ombs.
|-
|-
|[[File:Trophy106.png|75px]]
| [[Fire (move)|Fire]]
|{{iw|smashwiki|Poison Mushroom}}
|''Super Mario''
|A [[Poison Mushroom]] shrinks a player temporarily. Any shrunken character is weaker and more vulnerable to being {{iw|smashwiki|KO}}'d, though they are more flexible and evasive.
|-
|-
|[[File:Trophy120.png|75px]]
| [[Oil Panic]]
|{{iw|smashwiki|Poké Ball}}
|''Pokémon''
|When the {{iw|bulbapedia|Poké Ball}} is opened, a [[bulbapedia:Pokémon (species)|Pokémon]] appears. Most Pokémon attack the opponents of its user, though some attack all players within their range.
|-
|-
|[[File:Trophy89.png|75px]]
| rowspan=4 |[[Image:MeleeDr.Mario.jpg|75px|center]]
|{{iw|smashwiki|Ray Gun}}
! rowspan=4 |[[Dr. Mario (character)|Dr. Mario]]
|''Super Smash Bros.''
| rowspan=4 |''Mario'' series
|The Ray Gun can shoot up to 14 laser projectiles.
| rowspan=4 |Dr. Mario is very similar to Mario. His attacks look different, but act the same way as Mario's.  
| [[Megavitamin]]s
|-
|-
|[[File:Trophy99.png|75px]]
| [[Super Sheet]]
|{{iw|smashwiki|Red Shell}}
|''Super Mario''
|The [[Red Shell]] is much like the Green Shell, except it homes in on characters and does not fall off the stage.
|-
|-
|[[File:Trophy109.png|75px]]
| [[Super Jump Punch]]
|{{iw|smashwiki|Screw Attack}}
|''{{iw|smashwiki|Metroid (universe)|Metroid}}''
|If a is holding the {{iw|metroidwiki|Screw Attack}} in their hand, they jump similarly to {{iw|smashwiki|Samus (SSBM)|Samus}}' {{iw|smashwiki|Screw Attack (move)|Screw Attack move}}. Any character hit by a Screw Attack take damages and also performs said type of jump.
|-
|-
|[[File:Trophy107.png|75px]]
| [[Dr. Tornado]]
|{{iw|smashwiki|Super Star|Starman}}
|''Super Mario''
|The [[Super Star|Starman]] grants players temporary {{iw|smashwiki|invincibility}}, protecting them from all forms of damage, hits, and {{iw|smashwiki|grab}}s. The {{iw|smashwiki|blast line}} is the only obstacle that the Starman does not protect against.
|-
|-
|[[File:Trophy93.png|75px]]
| rowspan=4 |[[Image:GanondorfMelee.jpg|75px|center]]
|{{iw|smashwiki|Star Rod}}
! rowspan=4 |[[Ganondorf]]
|''Kirby''
| rowspan=4 |''Legend of Zelda'' series
|The {{iw|wikirby|Star Rod}} can shoot a limited number of star projectiles.
| rowspan=4 |Ganondorf has a moveset similar to Captain Falcon. However, he is not fast, but slow and heavy. He also has a special attack when pressing A and moving the control stick upwards, different from a Smash Attack.
| [[Warlock Punch]]
|-
|-
|[[File:Trophy105.png|75px]]
| [[Gerudo Dragon]]
|{{iw|smashwiki|Super Mushroom}}
|''Super Mario''
|The opposite of a Poison Mushroom, the [[Super Mushroom]] makes the player larger, stronger, and harder to KO. Their large size makes them easier to hit and less flexible.
|-
|-
|[[File:Trophy90.png|75px]]
| [[Dark Dive]]
|{{iw|smashwiki|Super Scope}}
|Super Famicom/SNES peripheral
|The {{iw|nwiki|Super Scope}} shoots out a limited number of small energy balls, or up to three big energy balls if {{iw|smashwiki|charge}}d.
|-
|-
|[[File:Trophy88.png|75px]]
| [[Wizard's Foot]]
|{{iw|smashwiki|Warp Star}}
|''Kirby''
|When picked up, a {{iw|wikirby|Warp Star}} flies a character up into the air and crashes right down, creating an explosion that damages other players. By tilting the {{button|gcn|Stick}} while in the air, the player can take influence on the landing point.
|}
 
===Poké Ball Pokémon===
Like in the previous game, several [[bulbapedia:Pokémon (species)|Pokémon]] can be released from the {{iw|bulbapedia|Poké Ball}} item. This time, they come from the ''Pokémon'' series' [[bulbapedia:Generation I|first]] and [[bulbapedia:Generation II|second]] generations. Each uses a different move from the series. {{iw|bulbapedia|Legendary Pokémon}} appear far less commonly and tend to have more spectacular effects. {{iw|bulbapedia|Mythical Pokémon}} are rarer still, but only give a substantial point bonus rather than attacking.
 
{|class="wikitable"
!width=15%|Pokémon
!width=68%|Description
|-
|-
!colspan=2|Common
| rowspan=4 |[[Image:Falcomeleeduhjerk.PNG|75px|center]]
! rowspan=4 |[[Falco Lombardi]]
| rowspan=4 |''Star Fox'' series
| rowspan=4 |Falco has a moveset similar to Fox. He is not as fast as Fox, but better in jumping. His Blaster also stops enemies, unlike Fox's, although he cannot fire as fast.
| [[Blaster (move)|Blaster]]
|-
|-
|align=center|[[File:Bellossom.png|150px]]<br>[[bulbapedia:Bellossom (Pokémon)|Bellossom]]
| [[Falco Phantasm]]
|A Flower Pokémon, it uses [[Bulbapedia:Sweet Scent (move)|Sweet Scent]] to put nearby opponents to sleep.
|-
|-
|align=center|[[File:Blastoise.png|150px]]<br>[[bulbapedia:Blastoise (Pokémon)|Blastoise]]
| [[Fire Bird]]
|A Shellfish Pokémon, it uses [[Bulbapedia:Hydro Pump (move)|Hydro Pump]] to push opponents with gushes of water; however, this also slowly moves itself backwards.
|-
|-
|align=center|[[File:Chansey.png|150px]]<br>[[bulbapedia:Chansey (Pokémon)|Chansey]]
| [[Reflector]]
|An Egg Pokémon, it uses [[Bulbapedia:Soft-Boiled (move)|Softboiled]]<!--Spelling in the Pokémon series at the time--> to scatter [[egg]]s across the field, which can be eaten to reduce damage or broken to reveal items or explosions.
|-
|-
|align=center|[[File:Charizard.png|150px]]<br>[[bulbapedia:Charizard (Pokémon)|Charizard]]
| rowspan=4 |[[Image:Young_Link.jpg|75px|center]]
|A Flame Pokémon, it uses [[Bulbapedia:Flamethrower (move)|Flamethrower]] to shoot short-range plumes of fire on either side of it back-and-forth.
! rowspan=4 |[[Young Link]]
| rowspan=4 |''Legend of Zelda'' series
| rowspan=4 |Young Link is similar to Link. However, he is considerably weaker, lighter and faster and can [[Wall Jump]].
| [[Fire Bow]]
|-
|-
|align=center|[[File:Chikorita.png|150px]]<br>[[bulbapedia:Chikorita (Pokémon)|Chikorita]]
| [[Boomerang (SSB attack)|Boomerang]]
|A Leaf Pokémon, it uses [[Bulbapedia:Razor Leaf (move)|Razor Leaf]] to launch a series of cutting leaves in a forward horizontal line.
|-
|-
|align=center|[[File:Clefairy.png|150px]]<br>[[bulbapedia:Clefairy (Pokémon)|Clefairy]]
| [[Spin Attack (SSB attack)|Spin Attack]]
|A Fairy Pokémon, it uses [[Bulbapedia:Metronome (move)|Metronome]] to [[Bulbapedia:Explosion (move)|explode]], [[Bulbapedia:Fire Spin (move)|summon fire]], [[Bulbapedia:Gust (move)|summon a whirlwind]], or [[Bulbapedia:Blizzard (move)|summon frosty air]].
|-
|-
|align=center|[[File:Cyndaquil.png|150px]]<br>[[bulbapedia:Cyndaquil (Pokémon)|Cyndaquil]]
| [[Bomb (SSB attack)|Bomb]]
|A Fire Mouse Pokémon, it uses [[Bulbapedia:Flamethrower (move)|Flamethrower]] similar to Charizard, but only in one direction and while airborn. It can be knocked off-stage.
|-
|-
|align=center|[[File:Electrode.png|150px]]<br>[[bulbapedia:Electrode (Pokémon)|Electrode]]
| rowspan=4 |[[Image:Pichuart.jpg|75px|center]]
|A Ball Pokémon that uses [[Bulbapedia:Explosion (move)|Explosion]] to charge itself before blowing up, launching away anyone near it, including the summoner.
! rowspan=4 |[[Pichu]]
| rowspan=4 |''Pokémon'' series
| rowspan=4 |Pichu is similar to Pikachu. It is the lightest character of the game, and considerably fast. Whenever it uses an electric attack, however, it does damage to itself.
| [[Thunder Jolt]]
|-
|-
|align=center|[[File:Goldeen.png|150px]]<br>[[bulbapedia:Goldeen (Pokémon)|Goldeen]]
| [[Skull Bash]]
|A Goldfish Pokémon, it uses [[Bulbapedia:Splash (move)|Splash]] to flop around ineffectually.
|-
|-
|align=center|[[File:Marill.png|150px]]<br>[[bulbapedia:Marill (Pokémon)|Marill]]
| [[Agility]]
|An AquaMouse Pokémon, it uses [[Bulbapedia:Tackle (move)|Tackle]] to run in one direction, plowing through anyone in its way, only turning if it hits a wall.
|-
|-
|align=center|[[File:Porygon2.png|150px]]<br>[[bulbapedia:Porygon2 (Pokémon)|Porygon2]]
| [[Thunder]]
|A Virtual Pokémon, it uses [[Bulbapedia:Tackle (move)|Tackle]] like Marill, but at a much shorter distance and higher speed, which heavily knocks back anyone caught in it.
|-
|-
|align=center|[[File:Scizor.png|150px]]<br>[[bulbapedia:Scizor (Pokémon)|Scizor]]
| rowspan=4 |[[Image:Roy1.jpg|75px|center]]
|A Scissors Pokémon, it uses [[Bulbapedia:Metal Claw (move)|Metal Claw]] to dash forward with its claws out before leaping from the stage, launching opponents it hits upwards.
! rowspan=4 |[[Roy (SSBM)|Roy]]
| rowspan=4 |''Fire Emblem'' series
| rowspan=4 |Roy is similar to Marth. He is not as fast as Marth, but has stronger attacks which involve fire. However, his Flare Blade can backfire when charged to its maximum, doing 10 damage to Roy himself.
| [[Flare Blade]]
|-
|-
|align=center|[[File:Snorlax.png|150px]]<br>[[bulbapedia:Snorlax (Pokémon)|Snorlax]]
| [[Double-Edge Dance]]
|A Sleeping Pokémon, it uses [[Bulbapedia:Body Slam (move)|Body Slam]] to make itself huge and fall through the stage from above where it was called.
|-
|-
|align=center|[[File:Staryu.png|150px]]<br>[[bulbapedia:Staryu (Pokémon)|Staryu]]
| [[Blazer (SSB attack)|Blazer]]
|A StarShape Pokémon, it uses [[Bulbapedia:Swift (move)|Swift]] to fire a horizontal barrage of stars at opponents while following them horizontally. It functionally replaces its evolution [[bulbapedia:Starmie (Pokémon)|Starmie]] from the previous game.
|-
|-
|align=center|[[File:Togepi.png|150px]]<br>[[bulbapedia:Togepi (Pokémon)|Togepi]]
| [[Counter]]
|A Spike Ball Pokémon, it uses [[Bulbapedia:Metronome (move)|Metronome]] to [[Bulbapedia:Night Shade (move)|darken the stage]], [[Bulbapedia:Magnitude (move)|lodge opponents into the ground]], [[Bulbapedia:Sing (move)|put opponents to sleep]], [[Bulbapedia:Ice Beam (move)|freeze opponents]], or [[Bulbapedia:Leech Seed (move)|infect opponents with parasitic flowers]].
|}
{{endspoiler}}
 
==Stages==
There are 29 selectable stages in ''Super Smash Bros. Melee''.
 
===Default Stages===
{| class=sortable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
! width=15% |
! width=17% | Stage
! width=68% | Description
|-
| [[Image:Ssbm-nd-iceclimbersstage.jpg|100px|center]]
| align=center | [[Icicle Mountain|Infinite Glacier: <br> Icicle Mountain]]
| Icicle Mountain is a stage that scrolls up and down at different speeds. It has many different small platforms to jump on, similar to the classical platforming game ''Ice Climber''.
|-
| [[Image:Castle.jpg|100px|center]]
| align=center | [[Princess Peach's Castle|Mushroom Kingdom: <br> Princess Peach's Castle]]
| In this stage, the battle takes place on the roof of Princess Peach's Castle from ''[[Super Mario 64]]''. There are some hovering platforms at either side of the small tower. Switches can be activated, making [[? Block]]s appear. From time to time, a [[Banzai Bill]] is shot into the castle, causing an explosion.
|-
|-
|align=center|[[File:Unown.png|150px]]<br>[[bulbapedia:Unown (Pokémon)|Unown]]
| [[Image:Melee_Kongo_Jungle.jpg|100px|center]]
|A Symbol Pokémon, it uses [[Bulbapedia:Take Down (move)|Take Down]] to fly across the battlefield rapidly with a horde of others. It functionally replaces [[bulbapedia:Beedrill (Pokémon)|Beedrill]] from the previous game.
| align=center | [[Kongo Jungle|DK Island: <br> Kongo Jungle]]
| The Kongo Jungle stage is set on logs over a waterfall. A small platform also appears to the right, and sometimes logs are falling down the waterfall, creating temporary platforms. Below the stage is a [[Barrel Cannon]] which shoots out characters in a random direction when they fall into it.
|-
|-
|align=center|[[File:Venusaur SSBM.png|150px]]<br>[[bulbapedia:Venusaur (Pokémon)|Venusaur]]
| [[Image:Greatbay.jpg|100px|center]]
|A Seed Pokémon, it uses [[Bulbapedia:Earthquake (move)|Earthquake]] to stomp the ground and knock away any opponent near its large body.
| align=center | [[Great Bay|Termina: <br> Great Bay]]
| The Great Bay stage, based on ''The Legend of Zelda: Majora's Mask'', has two platforms which stand fixed in the water, and a swimming stone. Sometimes, a [[Turtle (SSB)|turtle]] rises from the water, creating additional platforms. [[Tingle]] is also seen on the stage with a giant balloon, and is forming another platform.
|-
|-
|align=center|[[File:Weezing.png|150px]]<br>[[bulbapedia:Weezing (Pokémon)|Weezing]]
| [[Image:Meleeyoshi'sstory.jpg|100px|center]]
|A Poison Gas Pokémon, it uses [[Bulbapedia:Smog (move)|Smog]] to emit damaging gas from its body while floating in place. It functionally replaces its pre-evolution [[bulbapedia:Koffing (Pokémon)|Koffing]] from the previous game.
| align=center | [[Yoshi's Story (stage)|Yoshi's Island: <br> Yoshi's Story]]
| Yoshi's Story features elements of the game ''[[Yoshi's Story]]''. In the center is [[Yoshi's Island (place)|Yoshi's Island]], and three smaller platforms are hovering above it. It also has a cloud moving below it to catch falling characters. [[Flying Shy Guy]]s fly by occasionally, carrying Food.
|-
|-
|align=center|[[File:Wobbuffet.png|150px]]<br>[[bulbapedia:Wobbuffet (Pokémon)|Wobbuffet]]
| [[Image:Ssbm-nd-kirbystage1.jpg|100px|center]]
|A Patient Pokémon, it uses [[Bulbapedia:Counter (move)|Counter]] to recoil damage onto anyone who attacks it, including the summoner.
| align=center | [[Fountain of Dreams|Dream Land: <br> Fountain of Dreams]]
| On the Fountain of Dreams stage from the ''Kirby'' series, the fountain itself forms a big platform in the middle with three smaller hovering platforms above it, whose height varies.
|-
|-
!colspan=2|Legendary
| [[Image:Corneria.jpg|100px|center]]
| align=center | [[Corneria|Lylat System: <br> Corneria]]
| In the Corneria stage from the ''Star Fox'' series, the battle is held on the Great Fox, a spaceship. From time to time, Arwings fly by and shoot at the combatants.
|-
|-
|align=center|[[File:Articuno.png|150px]]<br>[[bulbapedia:Articuno (Pokémon)|Articuno]]
| [[Image:Melee_Rainbow_Cruise.jpg|100px|center]]
|A Freeze Pokémon, it uses [[Bulbapedia:Icy Wind (move)|Icy Wind]] to freeze and launch anyone caught in the frosty energy it emits.
| align=center | [[Rainbow Ride#Super Smash Bros. series|Mushroom Kingdom: <br> Rainbow Cruise]]
| Rainbow Cruise is a moving stage with different environments based on [[Rainbow Ride]] from ''[[Super Mario 64]]''. It starts on a floating ship, which falls down after a certain time, and players have to move on over the various platforms.
|-
|-
|align=center|[[File:Entei.png|150px]]<br>[[bulbapedia:Entei (Pokémon)|Entei]]
| [[Image:Melee_Jungle_Japes.jpg|100px|center]]
|A Volcano Pokémon, it uses [[Bulbapedia:Fire Blast (move)|Fire Blast]] to surround itself with an enormous pillar of flame that burns opponents who touch it.
| align=center | [[Jungle Japes|DK Island: <br> Jungle Japes]]
| The Jungle Japes stage from the ''Donkey Kong'' series is set on a river, with three ledges made of wood with a house and a toilet house found on them. The players fight on these platforms. Occasionally, [[Klaptrap|Klap Trap]]s jump out of the water, trying to drag characters downwards into the water.
|-
|-
|align=center|[[File:Ho-oh.png|150px]]<br>[[bulbapedia:Ho-oh (Pokémon)|Ho-oh]]
| [[Image:Hyruletemple.jpg|100px|center]]
|A Rainbow Pokémon, it uses [[Bulbapedia:Sacred Fire (move)|Sacred Fire]] to create a large plume of fire where it flies.
| align=center | [[Temple|Hyrule: <br> Temple]]
| The Temple is the biggest stage of the game, designed after several games from the ''Legend of Zelda'' series. It features many different platforms and a tunnel system. Despite its size, it does not have any side effects.
|-
|-
|align=center|[[File:Lugia Melee.png|150px]]<br>[[bulbapedia:Lugia (Pokémon)|Lugia]]
| [[Image:Melee_Yoshi's_Island.jpg|100px|center]]
|A Diving Pokémon, it uses [[Bulbapedia:Aeroblast (move)|Aeroblast]] to fire a whirlwind-like beam that snakes across the stage.
| align=center | [[Yoshi's Island (place)|Yoshi's Island: <br> Yoshi's Island]]
| The Yoshi's Island stage is set in a scene from ''[[Super Mario World]]''. The area is enclosed by a slope on the one side and a [[Warp Pipe]] on the other. In the middle, there is a hole with [[Turning Block]]s above it. There are also two groups of turning blocks floating on the stage serving as additional platforms.
|-
|-
|align=center|[[File:Moltres.png|150px]]<br>[[bulbapedia:Moltres (Pokémon)|Moltres]]
| [[Image:Greengreens.jpg|100px|center]]
|A Flame Pokémon, it uses [[Bulbapedia:Sky Attack (move)|Sky Attack]] to fly in place, harming anyone that touches its fiery body, before flying away.
| align=center | [[Green Greens|Dream Land: <br> Green Greens]]
| Green Greens from the ''Kirby'' series is consisting of three separated grass platforms. The huge tree, [[Whispy Woods]], blows the characters away. Sometimes, [[apple]]s fall from him. Also, blocks and bomb blocks fall from the sky in between the platforms.
|-
|-
|align=center|[[File:Raikou.png|150px]]<br>[[bulbapedia:Raikou (Pokémon)|Raikou]]
| [[Image:Venom.jpg|100px|center]]
|A Thunder Pokémon, it uses [[Bulbapedia:Spark (move)|Spark]] to surround itself with a pillar of electricity.
| align=center | [[Venom|Lylat System: <br> Venom]]
| Much like Corneria, Venom is featuring the Great Fox flying over the surface. But unlike Corneria, the battle is fought on the Great Fox's four wings, the ship is seen from the front. [[Arwing]]s also appear and shoot at the players.
|-
|-
|align=center|[[File:Suicune.png|150px]]<br>[[bulbapedia:Suicune (Pokémon)|Suicune]]
| [[Image:Brinstar.jpg|100px|center]]
|An Aurora Pokémon, it uses [[Bulbapedia:Blizzard (move)|Blizzard]] to summon a frosty twister around itself.
| align=center | [[Brinstar|Planet Zebes: <br> Brinstar]]
| Brinstar from ''Metroid'' is consisting of several platforms which are held together by organic material or other objects. These connections can be destroyed, causing some of the platforms to hover in the air. Sometimes, acid rises from below burning the characters, but also restoring broken connections.
|-
|-
|align=center|[[File:Zapdos Melee.png|150px]]<br>[[bulbapedia:Zapdos (Pokémon)|Zapdos]]
| [[Image:Melee_Onett.jpg|100px|center]]
|An Electric Pokémon, it uses [[Bulbapedia:Thunder Shock (move)|ThunderShock]]<!--Spelling in the Pokémon series at the time--> to emit a shower of sparks around itself.
| align=center | [[Onett|Eagleland: <br> Onett]]
| In Onett from ''EarthBound'', the battle takes place on a few houses in the village and a nearby tree. Cars drive by and hit characters when they do not avoid them. There are warning signs announcing the cars. The platforms of the drug store in the middle can collapse, but restore themselves after a certain time.
|-
|-
!colspan=2|Mythical
| [[Image:Mute_City.jpg|100px|center]]
| align=center | [[Mute City|F-Zero Grand Prix: <br> Mute City]]
| Mute City takes place on a large F-Zero race track with a small platform hovering in the middle of it. Occasionally, this platform will go down, exposing the road. F-Zero gliders will sometimes race into the players, but can also be destroyed.
|-
|-
|align=center|[[File:Celebi.png|150px]]<br>[[bulbapedia:Celebi (Pokémon)|Celebi]]
| [[Image:Melee_Pokemon_Stadium.jpg|100px|center]]
|A TimeTravel Pokémon, it only begins appearing once everything in the game is unlocked, and even then exceedingly rarely. It does not use any move, but gives a large point bonus if found.
| align=center | [[Pokémon Stadium|Kanto: <br> Pokémon Stadium]]
| The Pokémon Stadium looks like a simple stage with two floating platforms, but every once in a while the stage will change into one of four different terrains: Water, Fire, Rock, and Grass, which all have different features obstacles.
|-
|-
|align=center|[[File:Mew.png|150px]]<br>[[bulbapedia:Mew (Pokémon)|Mew]]
| [[Image:Melee_Mushroom_Kingdom.jpg|100px|center]]
|A New Specie<!--Spelling in the Pokémon series at the time--> Pokémon, it does not use any move, but gives a large point bonus if found.
| align=center | [[Mushroom Kingdom (stage)|Mushroom: <br> Kingdom]]
| The Mushroom Kingdom stage features many objects from classical ''Super Mario Bros.'' games, such as [[Brick Block]]s and [[? Block]]s, which contain items, as well as falling platforms above two gaps.
|}
|}


==1-P Mode==
===Unlockable Stages===
===Classic===
{{spoiler}}
{{main-wiki|SmashWiki|Classic Mode (SSBM)}}}
{| class=sortable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
[[File:ClassicIntro-SSBMelee.png|thumb|[[Mario]] faces [[Kirby]] in stage 1.]]
Classic is based on the {{iw|smashwiki|1P Game}} from the game's predecessor, ''Super Smash Bros.'' Unlike the previous game, the opponents and the stage are chosen at random, but the matches retain a consistent pattern. For setup, the player has to choose the {{iw|smashwiki|difficulty}} (Very Easy, Easy, Normal, Hard, or Very Hard) and their number of {{iw|smashwiki|stock}} (1 - 5). All battles are in stock mode, with the opponents having one life, and a five-minute {{iw|smashwiki|match timer}} that costs the player a stock if it runs out. There are three {{iw|smashwiki|Bonus Stage}}s, where winning is optional. If the players loses all of their stock, they are given the option to {{iw|smashwiki|continue}} to regain all stock, though they lose several points in the process. In any setting except for Very Easy, the player will have to pay coins for the Continue. The players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they dealt. They also get {{iw|smashwiki|List of bonuses#Super Smash Bros. Melee|bonuses}}, just as in the {{iw|smashwiki|Bonus (mode)|Bonus mode}}. The scores are saved separately for each character, and there is also a total score for all characters combined.
{{br}}
{|class=wikitable width=100%
!colspan=2|Classic Mode
|-
|-
!width=15%|Stage 1
! width=15% |
|The player fights a single opponent.
! width=17% | Stage
! width=68% | Description
|-
|-
!Stage 2
| [[Image:FlatZone.jpg|100px|center]]
|A team of the player and an ally fight against a team of two opponents.
| align=center | [[Flat Zone|Superflat World: <br> Flat Zone]]
| The Flat Zone modelled after a [[Game & Watch]] system. From time to time, wrenches, buckets, and other tools fall from the top. Oil can also be spilled over the ground, making it hard for the players to move. Some platforms vanish and appear at different places.
|-
|-
!Bonus Stage 1: {{iw|smashwiki|Target Smash!|Break the Targets!}}
| [[Image:Ssbmstagesbrinstardepths.jpg|100px|center]]
|The player has to hit every {{iw|smashwiki|target}} within two minutes. Each character has their own arena for the target test.
| align=center | [[Brinstar Depths|Planet Zebes: <br> Brinstar Depths]]
| Brinstar Depths from ''Metroid'' features a large rock platform. There are few floating rocks, which players can jump at times. When [[Kraid]] hits it, the large rock is rotating in any direction, exposing a different side of it.
|-
|-
!Stage 4
| [[Image:Ssbmstagesfourside.jpg|100px|center]]
|The player fights a single opponent.
| align=center | [[Fourside|Eagleland: <br> Fourside]]
| This ''EarthBound'' stage is set high on the skyscrapers of Fourside. Players have to be carefully not to fall into the gaps between the buildings. It has a giant [[UFO]] that occasionally shows up on the screen and can be used as a platform.
|-
|-
!Stage 5
| [[Image:Ssbmstagesbigblue.jpg|100px|center]]
|A team of the player and two allies fight a giant opponent.
| align=center | [[Big Blue|F-Zero Grand Prix: <br> Big Blue]]
| Big Blue is side-scrolling, and the fight takes place on top of the F-Zero gliders. Players have to be cautious not to hit the track, as they would stay behind and, because of the high speed of the gliders, would hit the barrier at the left end of the stage, knocking them out. There are also numerous platforms that pass by.
|-
|-
!Bonus Stage 2: {{iw|smashwiki|Snag the Trophies}}
| [[Image:Melee_Poke_Floats.jpg|100px|center]]
|Up to three falling {{iw|smashwiki|Trophy|Trophies}} can be collected by hitting them into their collection spot while they fall.
| align=center | [[Poké Floats|Kanto Skies: <br> Poké Floats]]
| The Poké Floats stage takes place in the skies of Kanto, where giant floating Pokémon balloons are found. To survive on this stage, the player must jump from one Pokémon balloon to the next.
|-
|-
!Stage 7
| [[Image:SSBM-Mario2.jpg|100px|center]]
|The player fights a single opponent. When the player plays on the Hard setting or above, the opponent's {{iw|smashwiki|Artificial intelligence|CPU}} will change. The opponent will always escape to the borders of the stage after hitting the player.
| align=center | [[Mushroom Kingdom II|Mushroom: <br> Kingdom II]]
| Mushroom Kingdom II, actually featuring ''[[Super Mario Bros. 2]]'', has a generic scene from the game with several platforms and a waterfall that forms gorges between them. Occasionally, logs will fall down the waterfall, creating temporary platforms. A [[Pidgit]] will also occasionally fly in, creating another platform, and a [[Birdo]] appears from time to time, spitting Birdo Eggs at the characters.
|-
|-
!Stage 8
| [[Image:MeleeBattlefield.jpg|100px|center]]
|The player has to fight 10 opponents of the same character, all significantly more vulnerable to being {{iw|smashwiki|KO}}'d.
| align=center | [[Battlefield|Special Stages: <br> Battlefield]]
| Battlefield is a floating stage consisting of a big platform in the middle and three smaller platforms hovering above it. The stage does not have any side effects, which allows players to solely concentrate on the fight.
|-
|-
!Bonus Stage 3: {{iw|smashwiki|Race to the Finish (SSBM)|Race to the Finish}}
| [[Image:Ssbmstagesfinaldestination.jpg|100px|center]]
|The player runs along a tunnel with many doors. They can take any available door to complete the level, but the farther the door the player takes from the beginning, the more [[coin]]s they earn. The time the player has for this varies from character to character, but it is usually around 45 seconds; for some examples, Captain Falcon only has 39 seconds, while Ganondorf has 54 seconds.
| align=center | [[Final Destination|Special Stages: <br> Final Destination]]
| Final Destination has absolutely no features, so the combatants are not bothered by the stage in any way.
|-
|-
!Stage 10
| [[Image:Ssbstagesdreamland2.gif|100px|center]]
|The player has to fight one opponent, like in Stages 1 and 4, but the opponent is metal, as if they grabbed a Metal Box. The battle is held on the Battlefield stage.
| align=center | [[Dream Land|Past Stages: <br> Dream Land]]
| The Dream Land is a stage returning from ''Super Smash Bros.'' The only feature is [[Whispy Woods]] who occasionally blows a harsh wind in a random direction.
|-
|-
!Stage 11
| [[Image:Melee_Yoshi's_Island_N64.jpg|100px|center]]
|The player has to fight [[Master Hand]] on the Final Destination stage. Unlike the player, the Master Hand has hit points instead of percentage of damage. The number of hit points varies between the difficulty settings, anywhere from 150 to 360. Additionally, when the player is fighting on the normal or a higher difficulty setting and has finished the other stages of the Classic Mode without using any Continues, [[Crazy Hand]] will appear when Master Hand's HP hits its half. Then the player has to fight both hands at the same time. Crazy Hand starts with the same number of HP as Master Hand did.
| align=center | [[Yoshi's Island (place)|Past Stages: <br> Yoshi's Island]]
| Yoshi's Island is a stage returning from ''Super Smash Bros.'' It is consisting of a big platform with the [[Super Happy Tree]] in the background, three other smaller floating platforms above, and three clouds at the edges of the stage, which vanish when a character stands on them too long.
|-
| [[Image:Melee_Kongo_Jungle_N64.jpg|100px|center]]
| align=center | [[Kongo Jungle|Past Stages: <br> Kongo Jungle]]
| The Kongo Jungle is a stage returning from ''Super Smash Bros.'' The stage is made out of a large wooden platform with several smaller, sometimes floating ones around it. There is also a [[Barrel Cannon]] underneath the arena.
|}
|}
{{endspoiler}}


===Adventure===
==Items==
{{main-wiki|SmashWiki|Adventure Mode (SSBM)}}
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
[[File:AdventureIntro-SSBMelee.png|thumb|The Mushroom Kingdom stage intro]]
|-
Adventure takes place in settings based on the {{iw|smashwiki|universe}}s represented in ''Super Smash Bros. Melee''. It features some side-scrolling stages only available in Adventure. Like Classic mode, the player chooses the {{iw|smashwiki|difficulty}} as well as number of {{iw|smashwiki|stock}} for their {{iw|smashwiki|fighter}}. When the player runs out of stock, they can similarly use a continue to regain their stock, at the cost of coins. Players' scores are saved after every stage. They get awarded points for the time remaining by the end of the battle, as well as for the damage inflicted upon opponents. Bonus points can also be received, and special Bonus points are awarded for fulfilling certain objectives, with the ''Super Mario''-related ones being defeating [[Luigi]], [[Metal Mario]] and Metal Luigi, or [[Giga Bowser]]. The scores are saved separately for each character, as well as a combined total score for every character.
! width=12% |
 
! width=12% | Name
The first two stages pertain to ''[[Super Mario (franchise)|Super Mario]]'', and [[Bowser#Size|Giant Bowser]] is featured as the final boss. In harder difficulty settings, Giant Bowser is fought first, followed by [[Giga Bowser]], an alternate form exclusive to the ''Super Smash Bros.'' series.
! width=12% | Series
{{br}}
! width=64% | Description
{|class=wikitable
|-
!colspan=2|Stage 1: {{iw|smashwiki|Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom}}
| [[Image:Trophy116.PNG|75px|center]]
! [[Barrel]]
| ''Super Smash Bros.'' series
| The Barrel contains a single random item, which can be released by smashing the barrel or throwing it against a wall. When thrown to the ground, it will roll onwards and hit players.
|-
| [[Image:Trophy113.PNG|75px|center]]
! [[Barrel Cannon]]
| ''Donkey Kong'' series
| The Barrel Cannon is used to trap a character inside. Then the barrel rotates, and depending when the trapped character presses a button, he or she will be fired out in a certain angle. However, the Barrel Cannon vanishes quite quickly after appearing on the stage.
|-
| [[Image:Trophy94.PNG|75px|center]]
! [[Beam Sword]]
| ''Super Smash Bros.'' series
| The Beam Sword can be used to hit other characters. It is powerful, but the hits are rather slow.
|-
|-
|width=30%|'''Part 1'''
| [[Image:Trophy103.PNG|75px|center]]
|[[Mushroom Kingdom (Adventure Mode)|Mushroom Kingdom]] is a side-scrolling level based on the overworld settings in ''[[Super Mario Bros.]]'' It features [[Goomba]]s, [[Koopa Troopa]]s, and [[Koopa Paratroopa]]s as enemies, as well as [[Warp Pipe]]s and [[Brick Block]]s. [[Toad (species)|Toads]] and golf courses are seen in the background. There are ten Yoshis to battle towards the end of the stage.
! [[Bob-omb]]
| ''Mario'' series
| The Bob-omb can be thrown at another character to cause an explosion. If left on the ground for a few seconds, it starts walking around. It then explodes after a certain amount of time or if it walks into a character.
|-
|-
|'''Part 2'''
| [[Image:Trophy111.PNG|75px|center]]
|The player has to fight a team of Mario and Peach on Princess Peach's Castle. If players have completed the first part with a 2 in the seconds place (XX:X2:XX) on their time counter, Luigi will kick Mario off the castle, taking his place in the battle instead.
! [[Bunny Hood]]
| ''Legend of Zelda'' series
| The character wearing the Bunny Hood is faster and can jump higher.
|-
|-
!colspan=2|Stage 2: {{iw|smashwiki|Kongo Falls|Kongo Jungle}}
| [[Image:Trophy117.PNG|75px|center]]
! [[Capsule]]
| ''Super Smash Bros.'' series
| The Capsule contains a single random item that is small. It can be easily thrown and sometimes explodes when hitting the wall or a character.
|-
|-
|'''Part 1'''
| [[Image:Trophy112.PNG|75px|center]]
|The first part of [[Kongo Falls|Kongo Jungle]] involves fighting two mini-sized Donkey Kongs.  
! [[Cloaking Device]]
| ''Perfect Dark
| The Cloaking Device makes the player invisible. The player also takes no damage from attacks, but is thrown away by them nevertheless.
|-
|-
|'''Part 2'''
| [[Image:Trophy115.PNG|75px|center]]
|The second part involves fighting a [[Giant Donkey Kong|Giant DK]].
! [[Crate]]
| ''Super Smash Bros.'' series
| The Create contains three different random items. Sometimes, it explodes when hit.
|-
|-
!colspan=2|Stage 3: {{iw|smashwiki|Underground Maze}}
| [[Image:Trophy118.PNG|75px|center]]
! [[Egg]]
| ''Super Smash Bros.'' series
| The Egg contains a single item and is very similar to the Capsule. Whether it is a weapon or Food depends on the current stage.
|-
|-
|'''Part 1'''
| [[Image:Trophy96.PNG|75px|center]]
|The Underground Maze is an underground stage based around {{iw|zeldawiki|The Legend of Zelda (Series)|''The Legend of Zelda'' series}}. There are {{iw|smashwiki|ReDead}}s, {{iw|smashwiki|Like Like}}s, and {{iw|smashwiki|Octorok}}s. The {{iw|smashwiki|Triforce}} is located in one of six random areas, and touching it completes the stage; the five other areas have a {{iw|smashwiki|Master Sword}}, and touching it forces the player to battle a [[Link]] to battle.
! [[Fan]]
| ''Super Smash Bros.'' series
| The Fan is used to smack other characters. It is difficult to escape the Fan's fast hits, though they do no do much damage per hit.
|-
|-
|'''Part 2'''
| [[Image:Trophy100.PNG|75px|center]]
|The second part involves fighting {{iw|smashwiki|Zelda (SSBM)|Zelda}} on top of the {{iw|smashwiki|Temple}}
! [[Flipper]]
|-
| ''Balloon Fight
!colspan=2|Stage 4: {{iw|smashwiki|Brinstar}}
| When thrown, the Flipper stops hovering in the air, creating an obstacle for players. It can also repell projectiles.
|-
|-
|'''Part 1'''
| [[Image:Trophy91.PNG|75px|center]]
|The first part involves fighting {{iw|smashwiki|Samus (SSBM)|Samus}}. Defeating Samus activates a self-destruction mechanism.
! [[Fire Flower]]
| ''Mario'' series
| The Fire Flower is used to shoot fire at other characters. It is not, like in the ''Mario'' series, similar to the Fireball attack, but to Bowser's Fire Breath.
|-
|-
|'''Part 2'''
| [[Image:Trophy85.PNG|75px|center]]
|For the second part, the player is in a small vertically-scrolling level. The goal is to reach the top to evacuate the exploding planet. If time runs out, they lose a stock.
! [[Food]]
| ''Super Smash Bros.'' series
| The player's damage meter is reduced by a small amount. The actual amount varies from food to food.
|-
|-
!colspan=2|Stage 5: {{iw|smashwiki|Green Greens}}
| [[Image:Trophy101.PNG|75px|center]]
! [[Freezie]]
| ''Mario'' series
| The Freezie glides along the stage and can fall off edges. It can be destroyed before it has been picked up. It can be used to freeze other players in an ice block when throwing it at them. Using fiery attacks will make them normal again.
|-
|-
|'''Part 1'''
| [[Image:Trophy98.PNG|75px|center]]
|The first part involves battling {{iw|smashwiki|Kirby (SSBM)|Kirby}}.
! [[Green Shell]]
| ''Mario'' series
| The Green Shell can be thrown, and then slides along the ground, being able to hit multiple characters.
|-
|-
|'''Part 2'''
| [[Image:Trophy97.PNG|75px|center]]
|After Kirby is defeated, 18 weaker Kirbys appear, each having copied abilities from other fighters, and all of them have to be defeated.
! [[Hammer]]
| ''Mario'' series
| A massive hammer from ''[[Donkey Kong (arcade game)|Donkey Kong]]''. If picked up, it can do great damage, but the player cannot double jump, nor can he or she drop the item. The head may fall off and be picked up and thrown.
|-
|-
|'''Part 3'''
| [[Image:Trophy87.PNG|75px|center]]
|Optionally, a Giant Kirby is fought if the Kirby team is defeated in under 30 seconds.
! [[Heart Container]]
| ''Legend of Zelda'' series
| The Heart Container reduces the player's damage meter by 100%.
|-
|-
!colspan=2|Stage 6: {{iw|smashwiki|Corneria}}
| [[Image:Trophy95.PNG|75px|center]]
! [[Home-Run Bat]]
| ''Super Smash Bros.'' series
| When a Smash Attack is performed with a Home-Run Bat, the hit character is knocked out instantly. It is also featured in the [[Home-Run Contest]].
|-
|-
|'''Part 1'''
| [[Image:Trophy92.PNG|75px|center]]
|The first part involves battling {{iw|smashwiki|Fox (SSBM)|Fox}}. No Arwings appear in this segment.
! [[Lip's Stick]]
| ''Panel de Pon
| The character hit by Lip's Stick gets a flower on their head, which is doing continuous little damage. The more often a character is hit, the bigger the flower grows, and the more damage it will do.
|-
|-
|'''Part 2'''
| [[Image:Trophy86.PNG|75px|center]]
|Arwings arrive, with {{iw|lylatwiki|Peppy Hare|Peppy}}, {{iw|lylatwiki|Slippy Toad|Slippy}}, and {{iw|smashwiki|Falco (SSBM)|Falco}} announcing to Fox that they will assist him. Players will then fight Fox again, but more Arwings appear on stage than usual. If Falco is unlocked, he may sometimes be fought instead of Fox.
! [[Maxim Tomato]]
| ''Kirby'' series
| The player's damage meter is reduced by 50%.
|-
|-
!colspan=2|Stage 7: {{iw|smashwiki|Pokémon Stadium}}
| [[Image:Trophy110.PNG|75px|center]]
! [[Metal Box]]
| ''Mario'' series
| Hitting the Metal Box makes the player metal. They weigh a lot and cannot be thrown off the stage easily, but if he or she get thrown off, they cannot jump easily and it is harder to survive for them.
|-
|-
|colspan=2|A team of 12 {{iw|smashwiki|Pokémon}}, mainly {{iw|smashwiki|Pikachu (SSBM)|Pikachus}}, are fought at the Pokémon Stadium, in a match with only {{iw|smashwiki|Poké Ball}}s. The team may also have {{iw|smashwiki|Jigglypuff (SSBM)|Jigglypuff}}s and {{iw|smashwiki|Pichu (SSBM)|Pichus}} if they have been unlocked, each.
| [[Image:Mine.jpg|75px|center]]
! [[Motion-Sensor Bomb]]
| ''GoldenEye 007
| When placed on the ground or on the side of a ledge, the Motion-Sensor Bomb stays on the ground and explodes when someone comes nearby.
|-
|-
!colspan=2|Stage 8: {{iw|smashwiki|F-Zero Grand Prix}}
| [[Image:Trophy102.PNG|75px|center]]
! [[Mr. Saturn]]
| ''Earthbound'' series
| They are used to throw it at other characters. When they are caught by the player again, they do not vanish, and can hit the other character many times.
|-
|-
|'''Part 1'''
| [[Image:Trophy108.PNG|75px|center]]
|The first part has a side-scrolling level taking place on Big Blue - Cylinder from ''F-Zero X'' during a GP race. The {{iw|smashwiki|F-Zero Racer}}s approach at set intervals, forcing players to go on a platform hovering above the track to dodge them.
! [[Parasol]]
| ''Kirby'' series
| The Parasol can be used to hit other characters. When falling, the character holding the parasol glides down slowly.
|-
|-
|'''Part 2'''
| [[Image:Trophy114.PNG|75px|center]]
|The second part involves battling {{iw|smashwiki|Captain Falcon (SSBM)|Captain Falcon}} in {{iw|smashwiki|Mute City}}.
! [[Party Ball]]
| ''Super Smash Bros.'' series
| When the Party Ball opens, items appear at random. There is a high chance that the items will be Food or Bob-ombs.
|-
|-
!colspan=2|Stage 9: {{iw|smashwiki|Onett}}
| [[Image:Poisonmushroommelee.jpg|75px|center]]
! [[Poison Mushroom]]
| ''Mario'' series
| The opposite of Super Mushrooms. The player shrinks in size, gets easier to K.O., gets weaker but runs faster. He or she also gets more flexible and easier to miss.
|-
|-
|colspan=2|Players have to fight three {{iw|smashwiki|Ness (SSBM)|Nesses}} at the Onett stage. {{iw|smashwiki|Mr. Saturn}}s are the only items present in the match.
| [[Image:Trophy120.PNG|75px|center]]
! [[Poké Ball]]
| ''Pokémon'' series
| When the Poké Ball is opened, a [[Pokémon]] appears. The effect of the Pokémon varies, but they mostly involve attacking the players' enemies without hurting their owner. However, some Pokémon hurt all players within their range. See the [[Pokémon#Poké Ball Pokémon in Super Smash Bros. Melee|List of Pokémon in ''Super Smash Bros. Melee'']].
|-
|-
!colspan=2|Stage 10: {{iw|smashwiki|Icicle Mountain}}
| [[Image:Trophy89.PNG|75px|center]]
! [[Ray Gun]]
| ''Super Smash Bros.'' series
| The Ray Gun can shoot out laser beams.
|-
|-
|colspan=2|Taking place on a vertically scrolling stage, Icicle Mountain first involves the goal of reaching a certain height of the level. Many {{iw|smashwiki|Topi}}s, {{iw|smashwiki|Polar Bear}}s, and [[Freezie]]s are encountered along the way. If nearly a minute is left on the {{iw|smashwiki|match timer}}, two pairs of {{iw|smashwiki|Ice Climbers (SSBM)|Ice Climbers}} will appear.
| [[Image:Trophy99.PNG|75px|center]]
! [[Red Shell]]
| ''Mario'' series
| The Red Shell is much like the Green Shell, but does less damage and homes in on characters.
|-
|-
!colspan=2|Stage 11: {{iw|smashwiki|Battlefield (SSBM)|Battlefield}}
| [[Image:Trophy109.PNG|75px|center]]
! [[Screw Attack]]
| ''Metroid'' series
| As long as a character is holding the Screw Attack in their hand, their jump is in the form of Samus's [[Screw Attack (move)|Screw Attack move]]. When another character is hit by it, they also do that jump.
|-
|-
|'''Part 1'''
| [[Image:Trophy107.PNG|75px|center]]
|The first part involves fighting twenty {{iw|smashwiki|Fighting Wire Frames}} in a low-{{iw|smashwiki|gravity}} match.
! [[Star]]man
| ''Mario'' series
| The Starman makes the player invincible for a moment. They do not take damage from their enemies and cannot be hit or grabbed, but they can still fall off the stage and get knocked out this way.
|-
|-
|'''Part 2'''
| [[Image:Trophy93.PNG|75px|center]]
|The second part involves fighting {{iw|smashwiki|Metal Mario}}, as well as Metal Luigi if Luigi had been unlocked beforehand. Defeating [[Metal Mario]] and Metal Luigi awards the player with 8,000 points.
! [[Star Rod]]
| ''Kirby'' series
| When the Star Rod is used, stars come flying out of it, hitting other characters.
|-
|-
!colspan=2|Stage 12: {{iw|smashwiki|Final Destination (SSBM)|Final Destination}}
| [[Image:Trophy105.PNG|75px|center]]
! [[Super Mushroom]]
| ''Mario'' series
| It makes the player double in size, and thus become stronger, harder to K.O., and slower, but easier to hit (due to the size) and less flexible.
|-
|-
|'''Part 1'''
| [[Image:Trophy90.PNG|75px|center]]
|The first play  have to fight [[Bowser#Size|Giant Bowser]] on the Final Destination stage.  On the Very Easy and Easy skill levels, by default, Giant Bowser will be green (or red if the player is already playing as Green Bowser). However, if the difficulty is set to Normal or higher, Giant Bowser, by default, will use his black palette swap instead (back to green if the player is Black Bowser).
! [[Super Scope]]
| [[Super Nintendo Entertainment System|Super Nintendo]] peripheral
| The Super Scope shoots out many small energy balls, or, when charged up, up to three big energy balls.
|-
|-
|'''Part 2'''
| [[Image:Trophy88.PNG|75px|center]]
|If players play on a difficulty setting of Normal or higher, while completing the past stages of the Adventure mode in less than 18 minutes without using a continue and defeating Bowser in less than one minute, they will have to fight [[Giga Bowser]] as well. Unlike with Crazy Hand, players can use a continue against Giga Bowser and still be able to fight him again. Players earn 100000 points for KOing Giga Bowser, and receive the Giga Bowser trophy as well.
! [[Warp Star]]
| ''Kirby'' series
| The character who picks the Warp Star up will fly up into the air, and then crash right back down, causing an explosion that damages other players. By tilting the control stick while in the air, the player can take influence on the landing point.
|}
|}


====Unique non-''Super Mario'' stages====
==Single-Player Mode==
=====Underground Maze=====
===Classic Mode===
{{main-wiki|SmashWiki|Underground Maze}}
The Classic Mode is based on the single-player mode of the game's predecessor. However, it is no longer set what opponents will be fought where. They are chosen randomly. Still, there is a set pattern for the battles. For setup, the player chooses the difficulty (very easy - easy - normal - hard - very hard) and the number of lives (1 - 5) he will have for the whole mode.
[[File:Underground_Maze.png|thumb|Sheik exploring the Underground Maze]]
The '''Underground Maze''' is the third level of Adventure mode in ''Super Smash Bros. Melee''. It is based on ''The Legend of Zelda'' series. The goal of this level is to find the Triforce, hidden in one of five Battlefield-like areas in the maze. The artifact's location is randomly selected each time Adventure mode is played. The level also features {{iw|zeldawiki|ReDead}}s, {{iw|zeldawiki|Octorok}}s, and {{iw|zeldawiki|Like Like}}s as enemies. If the player comes across a battle area without the Triforce, they will have to fight Link and KO him to proceed.  


Once the Underground Maze is completed, the player is sent to the {{iw|smashwiki|Temple}} to battle Princess Zelda.
All battles are in stock mode, with the opponents having one life, and a 3 minutes time limit. The arena is one of the opponent's home arenas. There are also three bonus stages. When failing in one of them, the player does not lose a life for his upcoming battles.


;Names in other languages
When the player runs out of stock lives during the mode's progress, they can use a continue to gain all lives again, but they lose points for that, and at any setting except for Very Easy, they will have to pay coins for the Continue. Those coins are won in any regular battle by performing Smash Attacks, or in the Bonus Stages of the Classic Mode. They can also be used to pay for the Continue in the Adventure and All-Star mode and in the Trophy Lottery mode.
{{foreign names
|Jap=迷宮
|JapR=Meikyū
|JapM=Labyrinth
}}


=====F-Zero Grand Prix=====
{| border=1 cellpadding=3 cellspacing=0 width=100% style="background:ghostwhite; color:black; border-collapse:collapse"
{{main-wiki|smashwiki|F-Zero Grand Prix}}
|-
[[File:SSBM F-Zero Grand Prix.png|thumb|The level F-Zero Grand Prix in ''Super Smash Bros. Melee'']]
! colspan=2 style="background:orange" | <big>Classic Mode</big><br>
The '''F-Zero Grand Prix''' is the eighth stage of Adventure mode in ''Super Smash Bros. Melee''. After defeating the challengers of [[smashwiki:Pokémon Stadium|Pokémon Stadium]], the player will find themselves stampeding across this race track (Big Blue - Cylinder from ''F-Zero X'', specifically) in the Grand Prix, taking place on an F-Zero Grand Prix race. Being a race track, [[F-Zero machine]]s will occasionally zoom through this course, potentially doing severe damage. One several floating platforms can be jumped on to for safety along the way. Somewhere towards the end of the course, the player will use platforms to jump across a large gap in the race track. Since F-Zero machines only hover about a foot over the ground, the hovercars will fly right above the player, rather than under them. After finishing the "race", the player will fight Сaptain Falcon in [[Mute City (Super Smash Bros. Melee)|Mute City]].


F-Zero Grand Prix is the setting for {{iw|smashwiki|Event 33: Lethal Marathon}}.
;Names in other languages
{{foreign names
|Jap=F-ZERO グランプリ
|JapR=F-ZERO Guran Puri
|JapM=F-Zero Grand Prix
}}
===All-Star===
{{main-wiki|SmashWiki|All-Star Mode}}
[[File:AllStarRest-SSBMelee.png|thumb|The rest area]]
All-Star is an unlockable mode. It is unlocked after every {{iw|smashwiki|fighter}} is unlocked. Players have to fight all 25 characters in single-{{iw|smashwiki|stock}} matches. Like the Classic and Adventure modes, the {{iw|smashwiki|difficulty}} setting can be adjusted. The player has only one life for the whole mode. Their {{iw|smashwiki|damage}} percentage does not reset after a battle, but to compensate, the mode has a {{iw|smashwiki|All-Star Rest Area|Rest Area}} that is entered after each battle, and it has up to three {{iw|zeldawiki|Heart Container}}s. If the player is defeated, they can still {{iw|smashwiki|continue}}, but at the cost of points and coins. The first four rounds involve battling a single opponent in their home stage. Rounds five to eight involve fighting two opponents at a time. Rounds nine to twelve involve fighting three opponents. The 13th round involves fighting 25 {{iw|smashwiki|Mr. Game & Watch (SSBM)|Mr. Game & Watches}} in the {{iw|smashwiki|Flat Zone}}, five at a time. The players' scores are saved after every stage. They get awarded points for the damage they dealt. Special Bonus points are awarded for not taking any of the Heart Containers, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined. The stage that is used is depended on what character plays as player 2. The stages go as follows:
{|class=wikitable width=35%
|-
|-
!width=15%|P2 Character!!width=20%|Stage
! width=15% | Stage 1
| The player fights a single opponent.
|-
! Stage 2
| A team of the player and an ally fight against a team of two opponents.
|-
! Bonus Stage 1: [[Break the Targets!]]
| The player has to hit all the [[target]]s within a time limit of 2 minutes. Each character has their own arena for the target test.
|-
! Stage 3
| The player fights a single opponent.
|-
! Stage 4
| A team of the player and two allies fight a single opponent. However, the opponent appears in his or her giant form, just if he or she had a Super Mushroom.
|-
! Bonus Stage 2: [[Collect the Trophies!]]
| The player has to collect the Trophies falling from above. To do this, he has to hit them so that they fall into his collection spot.
|-
! Stage 5
| The player fights a single opponent. When the player plays on the Hard setting or above, the opponent's CPU will be changed. The opponent will always escape to the borders of the stage after hitting the player.
|-
! Stage 6
| The player has to fight 10 opponents, all being the same character. He fights three at a time. When one gets knocked out, another takes its place.
|-
! Bonus Stage 3: [[Race to the Finish!]]
| The player runs along a tunnel with many doors. He can take any available door to complete the level, but the farther the door he takes is from the beginning, the more [[coin]]s he earns. The time he has for this varies from character to character, but it is usually around 45 seconds.
|-
|-
|Mario||Rainbow Cruise
! Stage 7
| The player has to fight an opponent in his metal version. The battle is held on the Battlefield stage.
|-
|-
|Donkey Kong||Kongo Jungle
! Stage 8
| The player has to fight the [[Master Hand]] on the Final Destination stage. Unlike the player, the Master Hand has hit points instead of percentage of damage. The number of hit points varies between the difficulty settings, and are around 300. Additionally, when the player is fighting on the normal or a higher difficulty setting and has finished the other stages of the classic mode in a time lower than 10 minutes, [[Crazy Hand]] will appear when Master Hand's HP hits its half. Then the player has to fight both hands at the same time. Crazy Hand starts with the same number of HP as Master Hand did.
|}
The player's scores are saved after every stage. The player gets awarded points for the time remaining when a battle ends, as well as for the damage he dealt. He also gets Bonus Points, just as in the Bonus mode. In the Bonus Stages, the player gets points for how many targets he has hit, or how far he made it in Race to the Finish!. Special Bonus points are awarded in the end for hitting all targets in the Break the Targets! stage, collecting all trophies in the Collect the Trophies! stage, beating Crazy Hand, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined.
 
===Adventure Mode===
The Adventure Mode is a mode taking place in most of the worlds of the games featured in ''Super Smash Bros. Melee''. It features some special side-scrolling stages only available in adventure mode. As in the Classic Mode, the player chooses the difficulty (very easy - easy - normal - hard - very hard) and the number of lives (1 - 5) he will have for the whole mode.
 
When the player runs out of stock lives during the mode's progress, they can use a continue to gain all lives again, but they lose points for that, and will have to pay coins. Those coins are won in any regular battle by performing Smash Attacks, or in the Bonus Stages of the Classic Mode. They can also be used to pay for the Continue in the Classic and All-Star mode and in the Trophy Lottery mode.
 
{| border=1 cellspacing=0 cellpadding=3 style="color:black;background:ghostwhite; border-collapse:collapse"
|-
|-
|Link||Great Bay
! colspan=2 style="background:orange" | <big>Adventure Mode</big><br>
 
|- style="background:orange"
! width=15% | Stage 1
! [[Mushroom Kingdom]]
|-
|-
|Samus||Brinstar
! Stage 1-1
| This side-scrolling level is completely influenced by the Mushroom Kingdom's appearance in [[Mario (series)|''Mario'' games]]. It features classical Mario enemies, namely [[Goomba]]s, [[Koopa Troopa]]s and [[Paratroopa]]s, as well as [[Warp Pipe]]s and [[Brick Block]]s. [[Toad (species)|Toads]] and golf courses are seen in the background. Near the end of the stage, the player has to battle 10 Yoshis, three at a time.
|-
|-
|Yoshi||Yoshi's Story
! Stage 1-2
| When the player has completed the side-scrolling stage, he gets to Princess Peach's Castle. There, he has to fight Mario and Peach, who are in a team.
{{spoiler}}
When the player has completed the first part of the Mushroom Kingdom stage with a 2 in the seconds place (XX:X2:XX) on his time counter, Luigi will kick Mario off the castle before the battle begins. Then, the player will have to fight Luigi and Peach instead. When the player then completes the rest of the Adventure Mode, he will get to unlock Luigi in the end.
{{endspoiler}}
|- style="background:orange"
! Stage 2
! [[Kongo Jungle]]
|-
|-
|Kirby||Green Greens
! Stage 2-1
| In the first part of the DK stage, the player has to fight two mini-versions of Donkey Kong at the same time. The battle is in the Kongo Jungle stage.
|-
|-
|Fox McCloud||Corneria
! Stage 2-2
| After defeating the mini DKs, the player will fight [[Giant DK]] in the Jungle Japes stage.
|- style="background:orange"
! Stage 3
! [[Temple|Hyrule]]
|-
|-
|Pikachu||Pokémon Stadium
! Stage 3-1
| This side-scrolling level takes place in the [[Underground Maze]]. The player has to fight [[ReDead]]s and other enemies from the ''Legend of Zelda'' series. There are six special places in the dungeon. One is containing the finish, the Triforce. In the other five places with the Master Sword in the room, Link will appear and battle the player. He has a different color each time.
|-
|-
|Ness||Onett
! Stage 3-2
| When the player has completed the Dungeon, he gets to Hyrule Temple, where he has to fight Princess Zelda.
|- style="background:orange"
! Stage 4
! [[Brinstar]]
|-
|-
|Captain Falcon||Mute City
! Stage 4-1
| In the first part of the stage, the player has to fight Samus in Brinstar. When Samus is defeated, a self-destruction mechanism will be activated.
|-
|-
|Bowser||Yoshi's Island
! Stage 4-2
| The player then gets to a small side-scrolling level, where he has to jump upwards to escape the exploding planet. When he fails to do it in time, he will lose a life.
|- style="background:orange"
! Stage 5
! [[Green Greens]]
|-
|-
|Princess Peach||Princess Peach's Castle
! Stage 5-1
| The player has to fight a single Kirby in the Green Greens stage.
|-
|-
|Ice Climbers||Icicle Mountain
! Stage 5-2
| When it is defeated, a team of 18 Kirbys, all having copied abilities from other characters, will fight the player. He fights three Kirbys at a time.
|-
|-
|Zelda||Temple
! Stage 5-3
| When the player has defeated the Kirby team within 30 seconds, Giant Kirby will appear and also fight him.
|- style="background:orange"
! Stage 6
! [[Corneria]]
|-
|-
|Luigi||Mushroom Kingdom
! Stage 6-1
| The player has to fight Fox on the Corneria stage. In this battle, no Arwings can be seen. In this battle Fox just avoids the player and attacks sometimes.
|-
|-
|Jigglypuff||Poké Floats
! Stage 6-2
| When Fox is defeated, the Arwings will arrive and intervene in the battle on the Star Fox by heavily bombing it. In the meanwhile, the player has to fight Fox again. If Falco is unlocked, he might be there instead of Fox in the second battle.
|- style="background:orange"
! Stage 7
! [[Pokémon Stadium]]
|-
|-
|Mewtwo||Battlefield
! Stage 7-1
| The player has to fight a team of 12 Pokémon in the Pokémon Stadium. The team mainly consists of Pikachus. When they are unlocked, Jigglypuffs and Pichus can also be seen. Additionally, the only item in this battle is the Pokéball.
|- style="background:orange"
! Stage 8
! [[F-Zero Grand Prix]]
|-
|-
|Marth||Fountain of Dreams
! Stage 8-1
| The stage begins with yet another special side-scrolling level. It is a part of the track of a GP race. The player has to complete it by foot. Occasionally, the F-Zero drivers will pass the player. He then has to hide on one of the platforms hovering above the track. Else, he is knocked out by them.
|-
|-
|Mr. Game & Watch||Flat Zone
! Stage 8-2
| After completing the race, the player has to fight Captain Falcon in Mute City.
|- style="background:orange"
! Stage 9
! [[Onett]]
|-
|-
|Dr. Mario||Mushroom Kingdom 2
! Stage 9-1
| The player has to fight three Nesses in the Onett stage. The only item found here is Mr. Saturn.
|- style="background:orange"
! Stage 10
! [[Icicle Mountain]]
|-
|-
|Ganondorf||Brinstar Depths
! Stage 10-1
| As Icicle Mountain is a scrolling stage regularly, is acts like that here, too. In the beginning, the player has to reach a certain height of the level. On his way are a lot of [[Topi]]s, [[Polar Bear]]s and Freezies. When he has reached the certain height, the player will fight two pairs of Ice Climbers at the same time.
|- style="background:orange"
! Stage 11
! [[Battlefield]]
|-
|-
|Falco||Venom
! Stage 11-1
| The player has to fight 20 [[Fighting Wire Frames]], five at a time.
|-
|-
|Young Link||Jungle Japes
! Stage 11-2
| When the player has defeated the Wire Frames, the player has to fight [[Metal Mario]]. When Luigi is unlocked, the player will have to fight [[Metal Luigi]] at the same time as well.
|- style="background:orange"
! Stage 12
! [[Final Destination]]
|-
|-
|Pichu||Fourside
! Stage 12-1
| The player has to fight [[Giant Bowser]] on the Final Destination stage.
|-
|-
|Roy||Final Destination
! Stage 12-2
| When the player plays on a difficulty setting of normal or higher and has completed the past stages of the Adventure Mode in a time lower than 18 minutes, he will have to fight [[Giga Bowser]] as well.
|}
|}
The player's scores are saved after every stage. The player gets awarded points for the time remaining when a battle ends, as well as for the damage he dealt. He also gets Bonus Points, just as in the Bonus mode. Special Bonus points are awarded for collecting a trophy that randomly appears in a stage, fighting Luigi, Giant Kirby, the Metal Bros. or Giga Bowser, as well as beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined.
===All-Star Mode===
The All-Star mode can be unlocked by unlocking all secret characters. Unlike other modes, the player only has one life for the whole mode, and his percentage of damage is ''not'' set back after a battle. However, he can use up to three Heart Containers to restore his health. For setup, the player chooses the difficulty setting (very easy - easy - normal - hard - very hard).
In the All-Star mode, the player has to fight all 25 characters of the game. All battles are in the stock system, with each combatant having one life. When the player is defeated in a battle, they can use a continue to continue playing, but they lose points for that, and will have to pay coins. Those coins are won in any regular battle by performing Smash Attacks, or in the Bonus Stages of the Classic Mode. They can also be used to pay for the Continue in the Classic and Adventure mode and in the Trophy Lottery mode.
In the first four rounds, the player will fight a single opponent in their home stage. In round five to eight, he has to fight two opponents at a time, and in round nine to twelve three opponents. In the 13th round, he has to fight 30 Mr. Game & Watches in the Flat Zone, five at a time. After each battle, he returns to a stage in-between, with his remaining Heart Containers, showing which characters he has already beaten and which he will fight in the next battle. Occasionally, a trophy can be collected here.
The player's scores are saved after every stage. The player gets awarded points for the time remaining when a battle ends, as well as for the damage he dealt. He also gets Bonus Points, just as in the Bonus mode. Special Bonus points are awarded for not taking any of the Heart Containers, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined.


===Event Match===
===Event Match===
{{main-wiki|smashwiki|Event match}}
Event matches are specially designed missions. They have a certain goal to be achieved. All the player can choose is his character, though even that is pre-defined sometimes. Event matches can break the rules of a normal battle in ''Super Smash Bros. Melee''. The following table provides a rules summary of each of the 51 event matches.
{{redirect|Girl Power|the [[Play Nintendo]] gallery also called "Girl power"|[[Nintendo Female Characters List]]}}
 
Event Matches are missions with a certain goal having to be achieved. Several event matches have a predetermined playable character, but a few allow the player to choose theirs. None of the event matches have any recovery items. The following table provides a rules summary of each of the 51 event matches.
{| border=1 cellspacing=0 cellpadding=3 align=center style="text-align:center; border-collapse:collapse" width=100%
{|class=wikitable style="width:100%"
! colspan=5 style="background:black;color:white" | <big>Event matches</big><br>
!width=2%|#
 
!width=20%|Name
|-
!width=15%|Character
! width=2% | # !! width=20% | Name !! width=15% | Character !! width=16% | Stage !! width=47% | Description
!width=16%|Stage
!width=47%|Description
|-
|-
|1||'''{{iw|smashwiki|Event 1: Trouble King|Trouble King}}'''||Mario||Battlefield||It is a stock match against Bowser, with both him and the player having two stock each.
|1 || Trouble King || Mario || Battlefield || The player has to fight Bowser in a simple stock match, each starting with two lives.
|-
|-
|2||'''{{iw|smashwiki|Event 2: Lord of the Jungle|Lord of the Jungle}}'''||Giant DK||Kongo Jungle||It is a stock match against Tiny DK, with both him and the player having two stock each.
|2 || Lord of the Jungle || Giant DK || Kongo Jungle || The player has to fight a Tiny DK in a stock match of two lives each.
|-
|-
|3||'''{{iw|smashwiki|Event 3: Bomb-fest|Bomb-fest}}'''||Selectable||Princess Peach's Castle||It is a stock match against Link and Samus, each having one stock. Link and Samus only use their bomb attacks. The only items are Bob-ombs, Motion Sensor Bombs, and Poké Balls containing Electrodes.<br>Upon winning the event match, the player obtains a trophy of the Motion-Sensor Bomb.
|3 || Bomb-fest || Selectable || Princess Peach's Castle || The player has to fight Link and Samus in a stock match of one life each. Link and Samus only use their bomb attacks. The only items appearing are Bob-ombs, Motion Sensor Bombs, and Pokéballs containing Electrodes.<br>Upon winning the event match, the player obtains a trophy of the Motion Sensor Bomb.
|-
|-
|4||'''{{iw|smashwiki|Event 4: Dino-wrangling|Dino-wrangling}}'''||Selectable||Yoshi's Story||A Super Giant Yoshi is fought a stock match; the player starts with three lives and the Giant Yoshi has only one.
|4 || Dino-wrangling || Selectable || Yoshi's Story || The player has to fight Super Giant Yoshi in a stock match, him-/herself starting with three lives and Giant Yoshi with a single one.
|-
|-
|5||'''{{iw|smashwiki|Event 5: Spare Change|Spare Change}}'''||Ness||Onett||200 coins have to be obtained while fighting Captain Falcon and avoiding being KO'd.
|5 || Spare Change || Ness || Onett || The player has to obtain 200 smash coins before Captain Falcon does so.
|-
|-
|6||'''{{iw|smashwiki|Event 6: Kirbys on Parade|Kirbys on Parade}}'''||Selectable||Fountain of Dreams||It is a stock match against three tiny Kirbys, each having two lives.
|6 || Kirbys on Parade || Selectable || Fountain of Dreams || The player has to fight 3 tiny Kirbys, each having two lives.
|-  
|-  
|7||'''{{iw|smashwiki|Event 7: Pokémon Battle|Pokémon Battle}}'''||Selectable||Pokémon Stadium||It is a stock match against Pikachu, with both it and the player having two stock each. A difference is that regular attacks do not affect Pikachu, and the only way of doing so is using Poké Balls, the only items appearing in the match.
|7 || Pokémon Battle || Selectable || Pokémon Stadium || The player has to fight Pikachu in a stock battle with each having two lives. However, regular attacks to not damage the opponent. The only way of doing so is using Pokéballs, the only items appearing in this Event Match.
|-
|8 || Hot Date on Brinstar || Selectable || Brinstar || The player has to fight Samus in a stock match with each having two lives. The player's character enters battle with 102% of damage, Samus enters it with 130%.
|-
|-
|8||'''{{iw|smashwiki|Event 8: Hot Date on Brinstar|Hot Date on Brinstar}}'''||Selectable||Brinstar||It is a stock match against Samus, with both her and the player having two stock each. The player and Samus begin with 102% and 130% damage, respectively.
|9 || Hide 'n' Sheik || Selectable || Great Bay || The player has to fight two Zeldas, each having a single life. However, if Zelda is in her Zelda form, she will respawn when KOed. The player has to KO her in her Sheik form in order to defeat her.
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|9||'''{{iw|smashwiki|Event 9: Hide 'n' Sheik|Hide 'n' Sheik}}'''||Selectable||Great Bay||The player has to fight two Zeldas, each having a single life, and KO one of them while she is Sheik.
|10 || All-Star Match 1 || Selectable || Yoshi's Island, Jungle Japes, Yoshi's Story, Peach's Castle, Rainbow Cruise || The player, starting with two lives, has to fight Mario, DK, Yoshi, Peach and Bowser in a row, battling each in a different stage.
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|10||'''{{iw|smashwiki|Event 10: All-Star Match 1|All-Star Match 1}}'''||Selectable||Yoshi's Island, Jungle Japes, Yoshi's Story, Peach's Castle, Rainbow Cruise || The player, starting with two lives, has to fight Mario, DK, Yoshi, Peach, and Bowser in a row, battling each in a different stage.
|11 || King of the Mountain || Selectable || Icicle Mountain || The player has to fight two pairs of Ice Climbers. All he has to do is survive in battle for 1 minute.
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|11||'''{{iw|smashwiki|Event 11: King of the Mountain|King of the Mountain}}'''||Selectable||Icicle Mountain||The match involves battling two pairs of Ice Climbers while avoiding being KO'd for one minute.
|12 || Seconds, Anyone? || Selectable || Mute City || The player has to KO Captain Falcon in the short time limit of seven seconds. Both he and the player start with 100% of damage.
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|12||'''{{iw|smashwiki|Event 12: Seconds, Anyone?|Seconds, Anyone?}}'''||Selectable||Mute City||The goal is to KO Captain Falcon within seven seconds. Both the player and Captain Falcon start with 100% damage.
|13 || Yoshi's Egg || Yoshi || Rainbow Cruise || The player has to protect the Yoshi Egg, a special item that can take damage, from the opponents Pikachu, Fox and DK for a time of 55 seconds.
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|13||'''{{iw|smashwiki|Event 13: Yoshi's Egg|Yoshi's Egg}}'''||Yoshi||Rainbow Cruise||The goal is to protect [[Yoshi's Egg]] from Pikachu, Fox, and DK for 55 seconds.
|14 || Trophy Tussle 1 || Selectable || [[Goomba|Goomba Trophy]] || The player has to fight three randomly chosen opponents, each combatant having two lives.<br>Upon winning the event match, the player obtains the Goomba trophy.
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|14||'''{{iw|smashwiki|Event 14: Trophy Tussle 1|Trophy Tussle 1}}'''||Selectable||[[Goomba|Goomba Trophy]]||The goal is to fight three randomly chosen opponents, each having two lives, in a 3-minute match. Winning the match unlocks the Goomba trophy.
|15 || Girl Power || Selectable || Fountain of Dreams || The player has to fight Peach, Zelda and Samus, who are all bigger than the player's own character, with each having two lives.
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|15||'''{{iw|smashwiki|Event 15: Girl Power|Girl Power}}'''||Selectable||Fountain of Dreams||The match involves battling a giant Peach, Zelda, and Samus, each having two lives.
|16 || Kirby's Air-raid || Kirby || Corneria || The player has to KO 10 Kirbys in 38 seconds. The only way to damage them is using the Warp Stars appearing from time to time.
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|16||'''{{iw|smashwiki|Event 16: Kirby's Air-raid|Kirby's Air-raid}}'''||Kirby||Corneria||The goal is to KO 10 Kirbys within 38 seconds using Warp Stars only.
|17 || Bounty Hunters || Samus || Jungle Japes || The player has to KO Bowser before Captain Falcon does the same. However, it is not possible for the player to damage Captain Falcon.
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|17||'''{{iw|smashwiki|Event 17: Bounty Hunters|Bounty Hunters}}'''||Samus||Jungle Japes||The goal is to KO Bowser before Captain Falcon. If Bowser {{iw|smashwiki|self-destruct}}s himself, the player will lose, but not if Captain Falcon does so.
|18 || Link's Adventure || Link || Temple || The player has to fight [[Dark Link]] in a stock match with each having two lives.
|-
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|18||'''{{iw|smashwiki|Event 18: Link's Adventure|Link's Adventure}}'''||Link||Temple||The goal is to fight {{iw|smashwiki|Dark Link}}. Both he and the player each begin with two lives.
|19 || Peach's Peril || Mario || Final Destination || The player has to protect Peach from Bowser for one minute. When Bowser is defeated, he will respawn instantly.
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|19||'''{{iw|smashwiki|Event 19: Peach's Peril|Peach's Peril}}'''||Mario||Final Destination||The goal is to protect Peach from Bowser, who has unlimited stock, for one minute.
|20 || All-Star Match 2 || Selectable || Brinstar, Great Bay, Temple, Mute City, Corneria || The player, starting with two lives, has to fight Samus, Link, Zelda, Captain Falcon and Fox in a row, battling each in a different stage.
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|20||'''{{iw|smashwiki|Event 20: All-Star Match 2|All-Star Match 2}}'''||Selectable||Brinstar, Great Bay, Temple, Mute City, Corneria||The player, starting with two lives, has to fight Samus, Link, Zelda, Captain Falcon, and Fox in a row, battling each in a different stage.
|21 || Ice Breaker || Selectable || Princess Peach's Castle || The player has to fight two pairs of Ice Climbers. The goal is to defeat both Nanas. When a Popo is defeated, the Event Match is failed.
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|21||'''{{iw|smashwiki|Event 21: Ice Breaker|Ice Breaker}}'''||Selectable||Princess Peach's Castle||Two pairs of Ice Climbers are fought. Both Nanas have to be defeated, though the player loses if they KO either Popo.
|22 || Super Mario 128 || Selectable || Mushroom Kingdom II || The player has to fight 128 tiny Marios. Five appear on the stage at a time.
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|22||'''{{iw|smashwiki|Event 22: Super Mario 128|Super Mario 128}}'''||Selectable||Mushroom Kingdom II||The match involves battling 128 tiny Marios, five of whom appear on the stage at a time.
|23 || Slippy's Invention || Selectable || Venom || The player has to fight Fox and Falco, each having two lives, and Falco and Fox being invisible.
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|23||'''{{iw|smashwiki|Event 23: Slippy's Invention|Slippy's Invention}}'''||Selectable||Venom||The match involves battling an invisible Fox and Falco, each having two lives.
|24 || The Yoshi Herd || Selectable || Yoshi's Island || The player has to defeat 30 Yoshis in 2 minutes. The last one of the Yoshis is a Giant Yoshi.
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|24||'''{{iw|smashwiki|Event 24: The Yoshi Herd|The Yoshi Herd}}'''||Selectable||Yoshi's Island||The goal is to defeat 30 Yoshis, the last of which is a Giant Yoshi, within 2 minutes.
|25 || Gargantuans || Giant Bowser || Fourside || The player has to fight Giant DK, each combatant having two lives. Additionally, a tiny Mario and tiny Peach appear on the stage. However, they are defeated by Giant DK seconds after the Event Match begins.
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|25||'''{{iw|smashwiki|Event 25: Gargantuans|Gargantuans}}'''||Giant Bowser||Fourside||The goal is to defeat Giant DK. The player has one life, while DK has two. A tiny Mario and tiny Peach both appear as well, each having one stock, and defeating them is optional.
|26 || Trophy Tussle 2 || Selectable || [[Entei|Entei Trophy]] || The player has to fight three randomly chosen opponents, each combatant having two lives.<br>Upon winning the event match, the player obtains the Entei trophy.
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|26||'''{{iw|smashwiki|Event 26: Trophy Tussle 2|Trophy Tussle 2}}'''||Selectable||[[bulbapedia:Entei (Pokémon)|Entei Trophy]]||The player has to fight in a 3-minute match against three randomly chosen opponents, each combatant having two lives. The Entei trophy is rewarded for winning.
|27 || Cold Armor || Samus || Brinstar Depths || The player has to fight three Metal Samuses, with each combatant having two lives.
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|27||'''{{iw|smashwiki|Event 27: Cold Armor|Cold Armor}}'''||Samus||Brinstar Depths||The match involves fighting three Metal Samuses. The player has only one life, while the opponents each have two lives.
|28 || Puffballs Unite! || Selectable || Green Greens || The player has to defeat 14 Kirbys, each having a different copied character ability. There is a time limit of two minutes.
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|28||'''{{iw|smashwiki|Event 28: Puffballs Unite!|Puffballs Unite!}}'''||Selectable||Green Greens||The goal is to defeat 14 Kirbys, each having a different copied character ability, within two minutes.
|29 || Triforce Gathering || Link || Temple || The player has to fight Ganondorf, and is helped by Zelda. The player and Zelda have one live, Ganondorf has two. If Zelda is defeated, the Event Match is failed.<br>Upon winning the event match, the player gets the possibility to unlock Ganondorf as a playable character by fighting him one-on-one.
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|29||'''{{iw|smashwiki|Event 29: Triforce Gathering|Triforce Gathering}}'''||Link||Temple||The goal is for the player, who is helped by Zelda, to defeat Ganondorf. Both player and Zelda have one life each, and Ganondorf has two. After winning the event match, Ganondorf is fought in a separate match, where defeating Ganondorf unlocks him as a playable character.
|30 || All-Star Match 3 || Selectable || Fountain of Dreams, Pokémon Stadium, Onett, Icicle Mountain || The player, starting with two lives, has to fight Kirby, Pikachu, Ness and the Ice Climbers in a row, battling each in a different stage.
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|30||'''{{iw|smashwiki|Event 30: All-Star Match 3|All-Star Match 3}}'''||Selectable||Fountain of Dreams, Pokémon Stadium, Onett, Icicle Mountain||The player, starting with two lives, has to fight Kirby, Pikachu, Ness, and the Ice Climbers in a row, battling each in a different stage.
|31 || Mario Bros. Madness || Selectable || Mushroom Kingdom || The player has to fight Mario and Luigi in a regular time match. He has to earn more points than the other two in a time of two minutes.
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|31||'''{{iw|smashwiki|Event 31: Mario Bros. Madness|Mario Bros. Madness}}'''||Selectable||Mushroom Kingdom||The match involves battling Mario and Luigi in a time match. The goal is to earn the most points within two minutes.
|32 || Target Aquired || Falco || Corneria || The player has 1 minute to KO Jigglypuff as often as possible. He has to defeat it more often than the Arwings. Jigglypuff starts and reappears each time with 70% damage.
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|32||'''{{iw|smashwiki|Event 32: Target Acquired|Target Acquired}}'''||Falco||Corneria||The player has one minute to KO Jigglypuff as often as possible. The player has to defeat it more often than the Arwings. Jigglypuff starts and reappears each time with 70% damage.
|33 || Lethal Marathon || Captain Falcon || F-Zero Grand Prix (from Adventure mode) || The player has to reach the finish of the stage in a time of 45 seconds. However, the speed of the game is raised by far, making it difficult to control, and the player is KOed instantly when touching the F-Zero racers.
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|33||'''{{iw|smashwiki|Event 33: Lethal Marathon|Lethal Marathon}}'''||Captain Falcon||F-Zero Grand Prix (Adventure)||The goal is to reach the end within 45 seconds. The stage is at twice the speed than in Adventure mode.
|34 || Seven Years || Young Link || Great Bay || The player has to fight Link in a stock match with each having three lives.
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|34||'''{{iw|smashwiki|Event 34: Seven Years|Seven Years}}'''||Young Link||Great Bay||The player has to fight Link in a stock match, with both of them having three lives each.
|35 || Time for a Checkup || Luigi || Yoshi's Story || The player has to defeat Dr. Mario and Peach, who are in a team, which each having a single life.
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|35||'''{{iw|smashwiki|Event 35: Time for a Checkup|Time for a Checkup}}'''||Luigi||Yoshi's Story||The goal is to defeat a team of Dr. Mario and Peach, each having a single life, within two minutes.
|36 || Space Travelers || Ness || Fourside, Battlefield || The player, starting with a single life, has to defeat Samus, Kirby, Fox, Captain Falcon and Falco in a row. The first three are fought on Fourside, the others on the Battlefield stage.
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|36||'''{{iw|smashwiki|Event 36: Space Travelers|Space Travelers}}'''||Ness||Fourside, Battlefield||The goal is to defeat Samus, Kirby, Fox, Captain Falcon, and Falco in a row. The first three are fought on Fourside, and the other two on the Battlefield stage. The player and every opponent have one life each.
|37 || Legendary Pokémon || Selectable || Battlefield || The player, with one life, has to defeat four giant [[Fighting Wire Frames]], as well as Jigglypuff, who all have two lives. The only way doing to is using the Pokéballs around the stage, which all contain powerful legendary Pokémon.<br>Upon winning the event match, the player gets the possibility to unlock Pichu as a playable character.
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|37||'''{{iw|smashwiki|Event 37: Legendary Pokémon|Legendary Pokémon}}'''||Selectable||Battlefield||The goal is for the player, with one life, to defeat four giant Fighting Wire Frames, as well as Jigglypuff, each having two lives. Poké Balls are the only items, and they contain either a {{iw|bulbapedia|Legendary Pokémon}} or a {{iw|smashwiki|Wobbuffet}}. Winning the event match initiates a separate battle with Pichu, where defeating Pichu unlocks it as a playable character.
|38 || Super Mario Bros. 2 || Selectable || Mushroom Kingdom II || The player has to fight Mario, Luigi and Peach in a stock battle, with each having two lives.
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|38||'''{{iw|smashwiki|Event 38: Super Mario Bros. 2|Super Mario Bros. 2}}'''||Selectable||Mushroom Kingdom II||The match involves fighting Mario, Luigi, and Peach in a stock battle, with each having two lives.
|39 || Jigglypuff Live! || Jigglypuff || Pokémon Stadium || The player has to fight three Jigglypuffs, with each combatant having two lives.
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|39||'''{{iw|smashwiki|Event 39: Jigglypuff Live!|Jigglypuff Live!}}'''||Jigglypuff||Pokémon Stadium||The match involves fighting three Jigglypuffs, each having three lives.
|40 || All-Star Match 4 || Selectable || Temple, Mushroom Kingdom II, Poké Floats, Final Destination, Flat Zone || The player, starting with two lives, has to fight Marth, Luigi, Jigglpuff, Mewtwo and Mr. Game & Watch in a row, battling each in a different stage.
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|40||'''{{iw|smashwiki|Event 40: All-Star Match 4|All-Star Match 4}}'''||Selectable||Temple, Mushroom Kingdom II, Poké Floats, Final Destination, Flat Zone||The player, starting with two lives, has to fight Marth, Luigi, Jigglypuff, Mewtwo, and Mr. Game & Watch in a row, battling each in a different stage.
|41 || En Garde! || Marth || Temple || The player has to fight Link in a stock match with each having two lives.
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|41||'''{{iw|smashwiki|Event 41: En Garde!|En Garde!}}'''||Marth||Temple||The player has to fight Link in a stock match, with both of them start with two lives each.
|42 || Trouble King 2 || Luigi || Poké Floats || The player has to fight Super Giant Bowser in a stock match, with each having two lives.
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|42||'''{{iw|smashwiki|Event 42: Trouble King 2|Trouble King 2}}'''||Luigi||Poké Floats||A Giant Bowser is fought in a stock match, with both him and the player having two lives. Bowser is given a huge {{iw|smashwiki|handicap}}, which allows him to quickly KO the player.
|43 || Birds of Prey || Fox || Big Blue || The player has to fight Captain Falcon and Falco, who are in a team, in a stock match, with each combatant having two lives.
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|43||'''{{iw|smashwiki|Event 43: Birds of Prey|Birds of Prey}}'''||Fox||Big Blue||The match involves battling a team of Captain Falcon and Falco, each having two lives.
|44 || Mewtwo Strikes! || Selectable || Battlefield || The player has to fight Zelda in a stock battle. After a time of 15 seconds, Mewtwo appears and fights on Zelda's side. The player's goal is to KO Mewtwo. KOing Zelda will cause the Event Match to fail.
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|44||'''{{iw|smashwiki|Event 44: Mewtwo Strikes!|Mewtwo Strikes!}}'''||Selectable||Battlefield||The match involves battling Zelda in a stock battle. After a time of 15 seconds, Mewtwo appears and has to be defeated, whilst defeating Zelda causes the player to lose.
|45 || Game & Watch Forever! || Mr. Game & Watch || Flat Zone || The player, starting with three lives, has to fight 25 Mr. Game & Watches. Five of them are on the stage at a time.<br>Upon winning the event match, the player obtains the Game & Watch trophy.
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|45||'''{{iw|smashwiki|Event 45: Game & Watch Forever!|Game & Watch Forever!}}'''||Mr. Game & Watch||Flat Zone||The goal is to defeat 25 Mr. Game & Watches, three of which appear on stage at a given time. The player starts with three stock. Winning the event match unlocks the Game & Watch trophy.
|46 || Fire Emblem Pride || Selectable || Temple || The player has to fight Marth and Roy, who are in a team, in a stock match, with each having three lives.
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|46||'''{{iw|smashwiki|Event 46: Fire Emblem Pride|Fire Emblem Pride}}'''||Selectable||Temple||It is a stock match against Marth and Roy, who are on a team, each having three lives.
|47 || Trophy Tussle 3 || Selectable || [[Majora's Mask|Majora's Mask Trophy]] || The player has to fight three randomly chosen opponents, each combatant having two lives.<br>Upon winning the event match, the player obtains the Majora's Mask trophy.
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|47||'''{{iw|smashwiki|Event 47: Trophy Tussle 3|Trophy Tussle 3}}'''||Selectable||Majora's Mask Trophy||It is a 3-minute match against three randomly chosen opponents, each combatant having two lives. Completing the event match unlocks the Majora's Mask trophy.
|48 || Pikachu and Pichu || Selectable || Dream Land (Past Stage) || The player, starting with two lives, has to defeat the two Pichus. They are defended by a Pikachu which respawns when defeated.
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|48||'''{{iw|smashwiki|Event 48: Pikachu and Pichu|Pikachu and Pichu}}'''||Selectable||Dream Land (Past Stage)||The goal is for the player, starting with two lives, to defeat two Pichus. They are defended by a Pikachu which respawns when defeated.
|49 || All-Star Match Deluxe || Selectable || Mushroom Kingdom, Venom, Pokémon Stadium, Great Bay, Temple, Final Destination || The player, starting with two lives, has to fight Dr. Mario, Falco, Pichu, Young Link, Roy and Ganondorf in a row, battling each in a different stage.
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|49||'''{{iw|smashwiki|Event 49: All-Star Match Deluxe|All-Star Match Deluxe}}'''||Selectable||Mushroom Kingdom, Venom, Pokémon Stadium, Great Bay, Temple, Final Destination||The player, starting with two lives, has to fight Dr. Mario, Falco, Pichu, Young Link, Roy, and Ganondorf in a row, battling each in a different stage.
|50 || Final Destination Match || Selectable || Final Destination || The player, having a single life, has to battle Master Hand and Crazy Hand at the same time, each having 300 HP.
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|50||'''{{iw|smashwiki|Event 50: Final Destination Match|Final Destination Match}}'''||Selectable||Final Destination||The match involves the player, who has one life only, battling {{iw|smashwiki|Master Hand}} and {{iw|smashwiki|Crazy Hand}}, each having 300 HP.
|51 || The Showdown || Selectable || Final Destination || The player has to fight Mewtwo, Ganondorf and [[Giga Bowser]] in a stock match, with each combatant having three lives.<br>Upon winning the event match, the player unlocks Final Destination as a selectable stage for the VS mode, as well as the Final Destination trophy.
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|51||'''{{iw|smashwiki|Event 51; The Showdown|The Showdown}}'''||Selectable||Final Destination||The match involves battling [[Giga Bowser]], [[Ganondorf]], and [[Mewtwo]], each having three lives. Winning the match unlocks both the Final Destination stage and trophy.
|}
|}
More event matches can be unlocked by winning a certain number of the previous ones and unlocking additional characters.
 
{|class="wikitable"style="width:100%"
To unlock more event matches, the player has to win a certain number of the previous ones, and sometimes unlock additional characters.
{| border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse"
|-
|-
!Events #
! Events #
!Unlocked by
! Unlocked By
|-
|-
|11 - 15||Winning at least 6 of the event matches #1 - 10
| 11 - 15 || Winning at least 6 of the event machtes #1 - 10
|-
|-
|16 - 20||Winning at least 10 of the event matches #1 - 15
| 16 - 20 || Winning at least 10 of the event matches #1 - 15
|-
|-
|21 - 25||Winning at least 16 of the event matches #1 - 20
| 21 - 25 || Winning at least 16 of the event matches #1 - 20
|-
|-
|26 - 29||Winning at least 22 of the event matches #1 - 25
| 26 - 29 || Winning at least 22 of the event matches #1 - 25
|-
|-
|30||Winning at least 27 of the event matches #1 - 29
| 30 || Winning at least 27 of the event matches #1 - 29
|-
|-
|31 - 39||Complete 27 out of the 30 events and unlock [[smashwiki:Jigglypuff (SSBM)|Jigglypuff]], [[Luigi]], [[Dr. Mario]], [[smashwiki:Young Link (SSBM)|Young Link]], and [[smashwiki:Falco (SSBM)|Falco]].
| 31 - 39 || Unlocking Luigi, Falco, Dr. Mario, Jigglypuff and Young Link, and winning all of the event matches #1 - 30
|-
|-
|40 - 50||Complete 27 of the first 39 events and unlock all the rest of unlockable characters (including: [[smashwiki:Marth (SSBM)|Marth]], [[smashwiki:Roy (SSBM)|Roy]], [[smashwiki:Ganondorf (SSBM)|Ganondorf]], [[smashwiki:Pichu (SSBM)|Pichu]], [[smashwiki:Mewtwo (SSBM)|Mewtwo]], and [[smashwiki:Mr. Game & Watch (SSBM)|Mr. Game & Watch]]).
| 40 - 50 || Unlocking all unlockable characters
|-
|-
|51||Winning all event matches #1 - 50
| 51 || Winning all event matches #1 - 50
|}
|}
By playing in event matches, the player's record for each event is saved. Most events are stock matches, and in those the time the player needs to clear the event is saved as a record. For the few events in the Time setting, e. g. Event #31: Mario Bros. Madness and #32: Target Acquired, the number of KOs the player achieves is stored instead.
By playing in event matches, the player's record for each event is saved. Most events are stock matches, and in those the time the player needs to clear the event is saved as a record. For the few events in the Time setting, e. g. Event #31: Mario Bros. Madness and #32: Target Aquired, the number of KOs the player achieves is stored instead.


===Stadium===
===Stadium===
{{main-wiki|SmashWiki|Stadium}}
In the Stadium, special mini-games are available. Each mini-game opens the way to unlock one of the Past Stages from the original ''Super Smash Bros.''
In the Stadium, special minigames are available. Each minigame opens the way to unlock one of the Past Stages from the original ''Super Smash Bros.''


*'''[[smashwiki:Target Smash!|Target Test]]''': Here the player can play the [[Break the Targets!]] test, as it appears in Classic mode, separately. There is no time limit in this mode, unlike in Classic mode.
*'''Target Test''': Here the player can play the [[Break the Targets!]] test, as it appears in Classic mode, separately. There is no time limit in this mode, as compared to the one in Classic mode.
*'''[[smashwiki:Home-Run Contest|Home-Run Contest]]''': The goal of the Home-Run Contest is to throw the [[Sandbag]] as far as possible. The player gets a [[Home-Run Bat]] to do this. The player has ten seconds to damage the Sandbag before hitting it, so that it will fly farther away.
*'''[[Home-Run Contest]]''': The goal of the Home-Run Contest is to throw the [[Sandbag]] as far as possible. The player gets a [[Home-Run Bat]] to do this. He has a limited amout of time to damage the Sandbag before hitting it, so that it will fly farther away.
*'''[[smashwiki:Multi-Man Smash|Multi-Man Melee]]''': In this special mode the goal is to fight [[Fighting Wire Frames]].
*'''[[Multi-Man Melee]]''': In this special mode the goal is to fight [[Fighting Wire Frames]].
*'''[[smashwiki:10-Man Smash|10-Man Melee]]''': The player has to KO 10 Wire Frames in the fastest time possible.
**'''10-Man Melee''': The player has to fight 10 Wire Frames in the fastest time possible.
*'''[[smashwiki:100-Man Smash|100-Man Melee]]''': The player has to KO 100 Wire Frames in the fastest time possible. When winning, the player can unlock [[Falco Lombardi]].
**'''100-Man Melee''': The player has to fight 100 Wire Frames in the fastest time possible. When winning, he can unlock [[Falco]].
*'''[[smashwiki:3-Minute Smash|3-Minute Melee]]''': The player has 3 minutes to KO as many Wire Frames as possible.
**'''3-Minute Melee''': The player has 3 minutes to kick out as many Wire Frames as possible.
*'''[[smashwiki:15-Minute Smash|15-Minute Melee]]''': The player has 15 minutes to KO as many Wire Frames as possible. When winning, the player can unlock the Past [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]] stage.
**'''15-Minute Melee''': The player has 15 minutes to kick out as many Wire Frames as possible. When winning, he can unlock the Past [[Kongo Jungle]] stage.
*'''[[smashwiki:Endless Smash|Endless Melee]]''': The player has an unlimited amount of time to KO as many Wire Frames as possible.
**'''Endless Melee''': The player has an unlimited amount of time to kick out as many Wire Frames as possible.
*'''[[smashwiki:Cruel mode|Cruel Melee]]''': As in ''Endless Melee'', there is an unlimited amount of time. However, there are no items, the Wire Frames are harder to KO, and the player can get KO'd easily at low damage percentages.
**'''Cruel Melee''': As in ''Endless Melee'', there is an unlimited amount of time. However, the Wire Frames are a lot harder to beat and there are no items.


===Training===
===Training Mode===
{{main-wiki|SmashWiki|Training Mode}}
The player can practice here. There are no rules such as Stock or Time, and the opponent can be controlled either by the Training menu, and set to actions such as walking and standing, or by a human player. Items can be created to practice with them specially. When the player performs standard combos here, the maximun number of combos is saved for each playable character, and the player can unlock several Trophies when getting a high number of them.
The player can practice here. There are no rules such as Stock or Time, and the opponent can be controlled either by the Training menu, and set to actions such as walking and standing, or by a human player. Items can be created to practice with them specially. When the player performs standard combos here, the maximum number of combos is saved for each playable character, and the player can unlock several Trophies when getting a high number of them.


==VS. Mode==
==VS Mode==
{{main-wiki|SmashWiki|Versus Mode}}
===Melee===
===Melee===
[[File:MarioJump-SSBMelee.png|thumb|[[Mario]] in midjump]]
[[Image:Multiplayermelee.jpg|thumb|Four fighters in Melee mode.]]
Melee mode allows players to set up the battles entirely for themselves. They can freely choose their characters, the stage, and have a variety of modes to play in. When using names, records are saved for the Melee mode which can be viewed in the Data menu. Up to four players can join the fight, either human or CPU-controlled players. It is possible to only let CPU players fight against each other.
Melee mode allows the player to set up the battles entirely for themselves. They can freely choose their characters, the stage and have a variety of modes to play in. When using names, records are saved for the Melee mode which can be viewed in the Data menu. Up to four players can join the fight, either human or CPU-controlled players. It is possible to only let CPU players fight against each other.
 
Players choose their characters from the selection screen, and human players can set names for their characters to be displayed above the characters' heads during battle, and also recognizing the battle for their individual Melee Records rating. Multiple players can choose the same character to play as, and the characters then come in alternate outfits for each player. Each character has at least three alternate outfits for the team color red, blue, and green, but there can be up to six different costumes. Some costumes feature gimmicks; for example, one of Peach's costumes looks like [[Princess Daisy|Daisy]], and Mario has an outfit in [[Wario]]'s colors. When the same characters are on a team, they appear in different shadings.


The CPU levels range from 1 to 9, with 9 being the most advanced AI. An optional handicap mode also ranges from 1 to 9. The handicap determines how fast a character is knocked out by other fighters, items, and the stage environment. When characters have a high handicap, they are more resistant to stage hazards, and can easily KO opponents with lower handicaps. Whereas, for the low handicapped characters, they can be sent flying (even get KO'd) pretty easily by stage hazards, and will have a very hard time KOing higher handicapped players. If the handicap is set to "Auto", all players will start with a handicap of 5. With the "Auto" handicap setting, the winner of the next match will get their handicap lowered, while the loser will get their handicap heightened. On a side note, unlike in ''Super Smash Bros.'', CPU players can have their handicaps adjusted in this game.
Players chose their characters from the selection screen and human players can set names for their characters to be displayed above the characters' heads during battle, and also recognizing the battle for their individual Melee Records rating. It should be noted that multiple players can choose the same character to play as, and the characters then come in alternate outfits for each player. Each character has at least three alternate outfits for the team color red, blue and green, but there can be up to six different costumes. Some costumes feature gimmicks; for example, one of Peach's costumes looks like [[Princess Daisy|Daisy]], and Mario has an outfit in [[Wario]]'s colors. When the same characters are on a team, they appear in different shadings.


[[File:SSBM Camera Mode.png|thumb|left|The character selection screen in the camera mode (see [[#Special Melee|Special Melee]]).]]
The CPU levels range from 1 to 9, with 9 being the most advanced AI. An optional handicap mode also ranges from 1 to 9. The handicap determines how fast a character is knocked out. The average handicap is 5. The higher the handicap, the harder the character flies of the screen, the lower, the easier. When set to Auto mode, the handicap decreases after the match's end for the match's winner and increases for the loser.
In the optional team battle mode, players can set up to three teams. The characters in the team work together and win or lose the match together. In Coin, Bonus, and Time mode, the points of each team are added and compared. In Stock mode, after a player of the team has been defeated, they can press {{button|gcn|Start}} to rejoin the battle, but takes away a life from one of their teammates. Optionally, the Friendly Fire option can be set, which makes it possible for teammates to (accidentally) hurt each other with their attacks.


The battle mode can be set to Time, Stock, Coin, and Bonus. For Time, Coin, and Bonus, the time limit can be set, and is 2 minutes by default. It can range from 1 minute to 99 minutes, or no time limit at all. The default Stock level is 3, the maximum number of lives is 99. Optionally, a time limit can be set for the Stock mode too. After it has run out, the player with the most lives remaining wins. For the Time mode, it can be determined how many points a player loses when doing a self-destruct. It can either be 1 (default), 2, or 0 points.
[[Image:Ssbcamerac1.jpg|left|thumb|The character selection screen in the camera mode (see [[#Special Melee|Special Melee]]).]]
In the optional team battle mode, players can set up  to three teams. The characters in the team work together and win or lose the match together. In Coin, Bonus and Time mode, the points of each team are added and compared. In Stock mode, after a player of the team has been defeated, he or she can press Start to rejoin the battle, but taking away a life from one of their teammates. Optionally, the Friendly Fire option can be set, which makes it possible for teammates to accidently hurt each other with their attacks.


A special score display can be unlocked by reaching a total of 5000 KOs in VS mode. It displays the players' current score in Time Mode during the battle, which they would only know after the battle's end otherwise. Another optional setting is the Damage ratio, ranging from 0.5 to 2, default being 1. The higher it is, the faster do all players fly from the screen when hit by stage hazards or other fighters. Lastly, it can be decided whether players are allowed to pause the battle by hitting Start. Turning this off also prevents players from resetting the battle while it is paused by pressing {{button|gcn|L}}+{{button|gcn|R}}+{{button|gcn|A}}+{{button|gcn|Start}}.
The battle mode can be set to Time, Stock, Coin and Bonus. For Time, Coin and Bonus, the time limit can be set, and is 2 minutes by default. It can range from 1 minute to 99 minutes, or no time limit at all. The default Stock level is 3, the maximum number of lives is 99. Optionally, a time limit can be set for the Stock mode, too. After it has run out, the player with the most lives remaining wins. For the Time mode, it can be determined how many points a player loses when doing a self-destruct. It can either be 1 (default), 2 or 0 points.


On the Item Switch, the player can turn off specific items, change the chance of items appearing, or turn off items entirely. It can also be set which player is to select a stage for the next battle. By default, everyone can move the cursor and select a stage. It is also possible to allow only the loser of the last match to select, or to let the players select stages in turns, or to make the stage selected by the computer, either in a set order, or completely at random. When players have unlocked all the stages, except for the Past Stages, they can alter the random stage selection to exclude certain stages from the random routine.
A special score display can be unlocked by reaching a total of 5000 KOs in VS mode. It displays the players' current score in Time Mode during the battle, which they would only know after the battle's end otherwise. Another optional setting is the Damage ratio, ranging from 0.5 to 2, default being 1. The higher it is, the faster do all players fly from the screen when hit. Lastly, it can be decided whether players are allowed to pause the battle by hitting Start. Turning this off also prevents players from resetting the battle while it is paused by pressing L+R+A+Start.


After all preferences have been set, the players get onto the stage selection screen, which once again allows players to choose a random stage to play on. When all competing human players hold {{button|gcn|L}}+{{button|gcn|R}} when a stage is selected, the stage's alternate music track will play during battle, if it is available. When players are playing as Zelda and hold {{button|gcn|A}} after a stage has been selected, they will start the battle as Sheik.
On the item switch, the player can turn off specific items, change the chance of items appearing, or turn off items entirely. It can also be set which player is to select a stage for the next battle. By default, everyone can move the cursor and select a stage. It is also possible to allow only the loser of the last match to select, or to let the players select stages in turns, or to make the stage selected by the computer, either in a set order, or completely at random. When the player has unlocked all stages except for the Past Stages, he can alter the random stage selection to exclude certain stages from the random routine.


The pre-match countdown from 3 by the announcer, cheering for characters by the crowd, and unique on-screen appearances for each playable fighter are absent. Instead, the announcer says, "Ready... Go!" at the start of a match, and when the match ends in a tie, the announcer says, "Sudden Death... Go!" at the start of a sudden death match, and all fighters share the same animation of a trophy coming to life. In Time matches, the announcer counts down from 5 during the last five seconds before shouting, "Time!"
After all preferences have been set, the players get onto the stage selection screen, which once again allows players to choose a random stage to play on. When all competing human players hold L+R when a stage is selected, the stage's alternate music track will play during battle, if it is available. When a player is playing as Zelda and holding A after a stage has been selected, he or she will start the battle as Sheik.


As the battle ends, the players get to the battle results screen, where they can view their KO scores, a list of their bonus points, and special statistics about their movements. These lists are available in all the VS Game Modes, except for Camera Mode and Stamina Mode.
As the battle ends, the players get to the battle results screen, where they can view their KO scores, a list of their bonus points and special statistics about their movements. These lists are available regardless of the mode played in battle.


===Tournament Melee===
===Tournament Mode===
{{main-wiki|SmashWiki|Tournament Mode (SSBM)}}
'''Tournament''': In this mode, played as a single-elimination tournament, the winner of a battle passes on to the next round CPU-only matches can be skipped. The number of combatants per battle ranges from 2 to 4. The number of entrants is selected and can be up to 64. It is selected how many humans are among the competing players. The stage selection mode is selected; "Single Random" chooses a stage at random on that every match of the tournament is played, "Always Different" chooses a new random stage for each battle, "Choose First" lets the player select the stage for the tournament in the beginning and "Choose All" lets the player choose a new stage for each match of the tournament. The level of additional computer opponents can be set from 1 to 9, applied to all, or to a random value applied to each CPU player. The rules settings for the battles have the same choices as the VS mode. Each player chooses their character and the tournament begins.
'''Tournament''': In this mode, played as a single-elimination tournament, the winner of a battle passes on to the next round CPU-only matches can be skipped. The number of combatants per battle ranges from 2 to 4. The number of entrants is selected and can be up to 64. It is selected how many humans are among the competing players. The stage selection mode is selected; "Single Random" chooses a stage at random on that every match of the tournament is played, "Always Different" chooses a new random stage for each battle, "Choose First" lets the player select the stage for the tournament in the beginning and "Choose All" lets the player choose a new stage for each match of the tournament. The level of additional computer opponents can be set from 1 to 9, applied to all, or to a random value applied to each CPU player. The rules settings for the battles have the same choices as the VS mode. Each player chooses their character and the tournament begins.


'''Winner out/Loser out''': This mode is for human players only. A number of players fight against each other. The winner or the loser of the match, depending on the setting, gives his controller to the next player waiting for his turn to come. This continues endlessly, until the mode is canceled. Players are free to change their characters while the tournament is ongoing. When they hold down {{button|gcn|L}} and {{button|gcn|R}}, their character image changes to a [[bulbapedia:Ditto (Pokémon)|Ditto]], the placeholder for a random character. Here, too, the number of combatants per battle ranges from 2 to 4, and the number of entrants can be up to 64. The stage selection mode has the same options as in the regular tournament.
'''Winner out/Loser out''': This mode is for human players only. A number of players fight against each other. The winner or the loser of the match, depending on the setting, gives his controller to the next player waiting for his turn to come. This continues endlessly, until the mode is cancelled. Players are free to change their characters while the tournament is ongoing. When they hold down L and R, their character image changes to a [[Pokémon|Ditto]], the placeholder for a random character. Here, too, the number of combatants per battle ranges from 2 to 4, and the number of entrants can be up to 64. The stage selection mode has the same options as in the regular tournament.


===Special Melee===
===Special Melee===
{{main-wiki|SmashWiki|Special Smash}}
This mode offers a couple of different rules settings for the Melee mode.
This mode offers a couple of different rules settings for the Melee mode. Any records (such as amount of KOs) are not counted.
 
{|class="wikitable"style="text-align:center"
{| border="1" cellspacing=0 cellpadding=3 align="center" style="text-align:center;border-collapse:collapse" width=99%
!colspan=2 style="font-size:120%" align=center|Special Melee modes
! colspan=2 style="background:orange" align=center | <big><span style="color:#FFFFFF;">Special Melee modes</span></big><br>
|-
|-
!width=20%|Name
! width=20% | Name !! width=80% | Description
!width=80%|Description
|-
|-
|Camera Mode||In this mode, the players can take screenshots. These screenshots are saved on the memory card. The number of blocks a screenshot takes is defined by how many objects are visible on it.
| Camera Mode || In this mode, the players can take screenshots. These screenshots are saved on the memory card. The number of blocks a screenshot takes is defined by how many objects are visible on it.
|-
|-
|Stamina Mode||As it is seen at the Master Hand in Classic mode, players have 150 HP instead of percentage of damage. The player gets KO'd if their HP hits 0. The amount of HP the players start with, however, cannot be changed.
| Stamina Mode || As it is seen at the Master Hand in Classic mode, players have 150 HP instead of percentage of damage. When a player's HP hits 0, he dies. The amount of HP the players start with, however, cannot be changed.
|-
|-
|Super Sudden Death||All players start with 300% damage. This will cause them to be knocked out almost instantly when hit by a strong attack.
| Super Sudden Death || All players start with 300% damage. This will cause them to be knocked out instantly when hit.
|-
|-
|Giant Melee||All players are giant, as if they had taken Super Mushrooms. Handicaps do not work properly for this game mode.
| Giant Melee || All players are giant, as if they had taken Super Mushrooms.
|-
|-
|Tiny Melee||All players are tiny, as if they had taken Poison Mushrooms. Handicaps do not work properly for this game mode.
| Tiny Melee || All players are tiny, as if they had taken Poison Mushrooms.
|-
|-
|Invisible Melee||All players are invisible, as if they had Cloaking Devices.
| Invisible Melee || All players are invisible, as if they had Cloaking Devices.
|-
|-
|Fixed Camera Mode||The camera is zoomed out as far as possible, showing the whole stage, and does not move during the battle.
| Fixed Camera Mode || The camera is zoomed out as far as possible, showing the whole stage. It does not move in the battle. This may cause that players do not see their characters.
|-
|-
|Single-Button Mode||Only the {{button|gcn|Stick}} and the {{button|gcn|A}} button work in this mode, allowing only basic attacks. This mode is designed for beginners, but it renders the {{button|gcn|Y}} and {{button|gcn|X}} buttons useless. The {{button|gcn|C}} can still be used.
| Single-Button Mode || Only the control stick and the A button work in this mode, allowing only basic attacks. This mode is designed for beginners.
|-
|-
|Lightning Melee||In this mode, the game plays a lot faster, making it hard for players to execute and react on attacks.
| Lightning Melee || In this mode, the game plays a lot faster, making it hard for players to react on attacks.
|-
|-
|Slo-Mo Melee||The opposite of Lightning Melee. The game is a lot slower, making it easier to execute and react on attacks.
| Slo-Mo Melee || The opposite of Lightning Melee. The game is a lot slower, making it easier to react on attacks.
|}
|}


==Trophies==
==Trophies==
{{Main|List of trophies in Super Smash Bros. Melee}}
{{Main|Trophy}}
[[File:TrophyGallery.png|thumb|upright=1.1|Viewing a trophy]]
Trophies can be collected in single-player mode, won in the special lottery mode, or acquired on special events, such as playing a certain number of matches in VS mode. There are 290 trophies in the game (293 in the Japanese version), with an enormous percentage being Marioverse characters, items, locations, and concept. Each of the playable characters has three trophies, and two of them explain their ''Super Smash Bros. Melee'' background. They can be collected by completing the Adventure or All-Star mode with them.
[[Trophy (Super Smash Bros. series)|Trophies]] can be collected in 1-P Mode, won in the {{iw|smashwiki|Lottery}}, or acquired on special events, such as playing a certain number of matches in VS mode. There are 290 trophies in the game (293 in the Japanese version, 292 in the PAL version), with several of them representing the ''Super Mario'' franchise. Each of the playable characters have three trophies: One explains the character's backstory in the game they originated from, and is collected by completing Classic mode, while other two explain their background in the game itself. These trophies can be collected by completing the Adventure and All-Star mode with them, or by completing a sufficient amount of VS mode matches with the respective character.  
{{br}}


==Unlockable features==
==Unlockable Features==
Unlocking a secret character always involves fulfilling a certain criteria and then defeating them in a single-{{iw|smashwiki|stock}}. All unlockable characters have a unique method of being unlocked, or alternately from playing a certain number of matches in the VS mode.
When unlocking any of the secret characters, the player first has to beat them in a stock battle with one life each. When the player loses, several characters will appear again after the player has played the next VS match. Other characters require the player to achieve the task again. In addition to their special method of unlocking, all characters can alternately be unlocked by playing a certain number of matches in the VS mode.
{|class="wikitable sortable"style="text-align:center"
{| class=sortable border=1 cellspacing=0 cellpadding=3 align=center style="text-align:center; border-collapse:collapse"
|-
!Character
!Character
!First unlock method
!First unlock method
!Number of VS matches
!# of VS matches
|-
|-
|Jigglypuff
|Jigglypuff
|Completing Classic or Adventure with any character.
|Completing the Classic Mode with any character
|50
|50
|-
|-
|Dr. Mario
|Dr. Mario
|Completing Classic or Adventure with Mario without using a continue.
|Completing the Classic Mode with Mario
|100
|100
|-
|-
|Pichu
|Pichu
|Beating Event Match #37  
|Beating Event Match #37 or completing the Classic Mode with Mewtwo
|200
|200
|-
|-
Line 1,244: Line 1,141:
|-
|-
|Marth
|Marth
|Completing or failing Classic or Adventure mode with all default characters or playing as every default character in VS. Mode.
|Completing the Classic Mode with all default characters or playing as every default character in Vs. Mode.
|400
|400
|-
|-
|Young Link
|Young Link
|Completing Classic or Adventure with ten different characters.
|Completing the Classic Mode with 10 different characters
|500
|500
|-
|-
Line 1,256: Line 1,153:
|-
|-
|Mewtwo
|Mewtwo
|Playing in VS. Mode for 20 hours with one controller, ten hours with two controllers, six hours with three controllers or four hours with four controllers.
|Playing in the VS mode for 20 hours with one controller, 10 hours with two controllers, 7 hours with three controllers or 5 hours with four controllers
|700
|700
|-
|-
|Luigi
|Luigi
|Finishing the first stage of Adventure with a XX:X2:XX on the countdown timer, then defeating Luigi in the battle on Princess Peach's Castle, and then fighting him again after completing Adventure.
|Finishing the first stage of the Adventure Mode with a XX:X2:XX on the countdown timer, then defeating Luigi in the battle on Princess Peach's Castle, and fighting Luigi at the end of the Adventure Mode again
|800
|800
|-
|-
|Roy
|Roy
|Completing Classic or Adventure with Marth without using a continue.
|Completing the Classic Mode with Marth
|900
|900
|-
|-
|Mr. Game & Watch
|Mr. Game & Watch
|Completing Classic, Adventure, or Break the Targets with all other 24 characters.
|Completing the Classic Mode with all other 24 characters
|1000
|1000
|-
|}
|}
There is only one method to unlock the stages, and the player does not have to unlock them by an additional battle like the characters.
There is only one method to unlock the stages, and the player does not have to unlock them by an additional battle like the characters.
{|class="wikitable sortable"style="text-align:center"
{| class=sortable border=1 cellspacing=0 cellpadding=3 align=center style="text-align:center; border-collapse:collapse"
!Stage
!Stage
!How to unlock
!How to unlock
|-
|-
|Battlefield
|Battefield
|Beating the All-Star mode
|Beating the All-Star mode
|-
|-
Line 1,304: Line 1,203:
|-
|-
|Mushroom Kingdom II
|Mushroom Kingdom II
|Getting the Birdo or Pidgit Trophies.
|Getting the Birdo Trophy
|-
|-
|Yoshi's Island
|Yoshi's Island
|Getting the Sandbag over the 400 meter/1,325 feet mark at the Home-Run Contest.
|Getting the Sandbag over the 400 meter/1,325 feet mark at the Homerun Contest.
|}
|}


==Soundtrack==
==Soundtrack (Media)==
Each stage has a track from the game it is from, and some stages also have alternate music tracks which are not necessarily from the game the stage is from. The alternate music is heard more rarely than the regular one. However, the player can force the game to play a stage's alternate music by holding {{button|gcn|L}} or {{button|gcn|R}} when selecting a stage on the stage selection screen.  If more than one player is playing, however, every player has to do this action to get the alternate music.
Each stage has a track from the game it is from, and some stages also have alternate music tracks which are not necessarily from the game the stage is from. The alternate music is heard more rarely than the regular one. However, the player can force the game to play a stage's alternate music by holding the L and R triggers when selecting a stage on the stage selection screen.


When all stages are unlocked, the player gains access to the Sound Test, where the player can play all music tracks and voices from the game, and might occasionally hear an alternate music track in the menu. Also, if the player uses sound test and then opens the trophy gallery, whichever song was played last in sound test is played in the trophy gallery. However, the music has to loop, or else it will not be played in the trophy gallery.
When all stages are unlocked, the player gains access to the Sound Test, where he can play all music tracks and voices from the game, and might occasionally hear an alternate music track in the menu.


An orchestrated version of the game's soundtrack was released as a special CD known as [[Super Smash Bros. Melee: Smashing...Live!]].
An orchestrated version of the game's soundtrack was released as a special CD known as [[Super Smash Bros. Melee: Smashing...Live!]].


==Critical reception==
{{media
Like its predecessor, ''Super Smash Bros. Melee'' received very positive reviews from most critics. The game came in sixth for two [http://www.gamefaqs.com/ GameFAQs] events: the Best...Game...Ever contest and as a poll for the 100 best games ever. [[Nintendo Power]] named ''Super Smash Bros. Melee'' the 16th best game ever to appear on a Nintendo console, and "Game of the Year" in 2001. [http://www.ign.com IGN] gave ''Super Smash Bros. Melee'' a rating of 9.6 out of 10, and ranked it as the 3rd best Nintendo GameCube game, out of all GameCube games released to date. Electronic Gaming Monthly gave the game a 9.5 out of 10, and it was ranked 92nd on the Electronic Gaming Monthly's "Top 200 Games of Their Time" list. In fact, it was ranked as the 3rd best Video Game of all time during the 2001 Penny Arcade Award Ceremony.
|type1=Audio
|name1=MeleePeachCastle
|description1=Peach's ending music, based on the original Super Mario Bros. theme.
|length1=2:29
|type2=Audio
|name2=MeleeMario3
|description2=Mario's ending music based on Super Mario Bros. 3 overworld theme.
|length2=3:14
|type3=Audio
|name3=MeleeDocTheme
|description3=Dr. Mario's ending music, based on Dr. Mario "Fever" theme.
|length3=2:23
|type4=Audio
|name4=MeleeRainbowCruise
|description4=The music used for the Rainbow Cruise stage that originally came from ''[[Super Mario 64]]''.
|length4=2:46
}}


It was praised for its increased number of modes and characters, as well as improved graphics. The inclusion of the Adventure mode and Event Match was highly complimented. Overall, the game's critical reception was very positive, and the game still continues to be a gamer favorite, being frequently played at tournaments alongside more traditional fighting games such as ''[[:Category:Street Fighter series|Street Fighter]]''.
==Critical Reception==
{|class="wikitable reviews"
''Super Smash Bros. Melee'' received very positive reviews from most critics. The game came in sixth for two [http://www.gamefaqs.com/ GameFAQs] events: the Best...Game...Ever contest and as a poll for the 100 best games ever. [[Nintendo Power]] named ''Super Smash Bros. Melee'' the 16th best game ever to appear on a Nintendo console, and "Game of the Year" in 2001. [http://www.ign.com IGN] gave ''Super Smash Bros. Melee'' a rating of 9.6 out of 10, and ranked it as the 3rd best Nintendo GameCube game, out of all GameCube games released to date. Electronic Gaming Monthly gave the game a 9.5 out of 10, and it was ranked 92nd on the Electronic Gaming Monthly's "Top 200 Games of Their Time" list. In fact, it was ranked as the 3rd best Video Game of all time during the 2001 Penny Arcade Award Ceremony.
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
 
|-style="background-color:#E6E6E6"
It was praised for its increased number of modes and characters, as well as improved graphics. The inclusion of the Adventure Mode and Event Match was highly complimented. Overall, the game's critical reception was very positive, and the game still continues to be a gamer favorite.
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo GameCube]]
|Tom "Mugwum" Bramwell,<br>[https://web.archive.org/web/20020604032523/https://www.eurogamer.net/content/r_ssbm_gc Eurogamer]
|10/10
|''Overall it's an exotic cocktail of entertainment for Nintendo fans, who will slurp up every last drop, and if you want to talk about longevity, I've had this game on import for about six months and I still haven't finished it. People talk about killer apps and games that sell systems, and if you can put aside any preconceptions of this as a kiddie title or a game for beat 'em up virgins only, then you will have one of the finest videogames ever to issue forth from the caring hands of a developer. One to be remembered, and definitely one to own.''
|-
|Nintendo GameCube
|Bryn "hardcore_pawn" Williams,<br>[https://web.archive.org/web/20020209221933/http://www.gamespy.com/reviews/december01/ssbmgc/ Gamespy]
|9/10
|''here is no doubt that Super Smash Bros. Melee is one the top games on the GameCube and will be a huge hit this Christmas. But does it really do that much more than the original [[Nintendo 64|N64]] [[Super Smash Bros.|title]]? In terms of design, control and gameplay, it doesn't. Instead, Super Smash Bros. Melee adds, adds and adds some more fun to the already superb original game. The extra attention to detail, characters, sights and sounds are a Nintendo enthusiasts' wet dream. Be assured that all those people you call friends that stare at the TV screen in total disbelief and utter confusion at the carnage they are witnessing will soon be sniffing around that spare joypad, wondering how they can get in on the action. HAL and Nintendo have done a stellar job at bringing a massive amount of in-depth fun to the GameCube. This is one game you won't put down until every technique, option and secret has been revealed.''
|-
|Nintendo GameCube
|Miguel Lopez,<br>[https://web.archive.org/web/20011217165244/https://www.gamespot.com/gamespot/stories/reviews/0,10867,2829090,00.html/ GameSpot]
|8.9/10
|''Super Smash Bros. Melee has clearly been designed to appeal, foremost, to Nintendo's die-hard fans. Those who are familiar with the company's long and illustrious history will no doubt enjoy the game much more than the casual passerby. Judged on its own merits, though, Nintendo's spastic tribute to itself stands quite strong as one of the most engaging multiplayer games available for any console platform. Nintendo's last console was especially strong in the multiplayer department, and, if games like Melee are any indication, the GameCube seems like it will be too. Super Smash Bros. Melee is simply a huge game that, while best enjoyed in the company of others, will also keep the lone, die-hard fan busy for a good, long while.''
|-
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|{{nw|Platform / Score}}
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/gamecube/super-smash-bros-melee 92]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/gamecube/516492-super-smash-bros-melee/index.html 90.52%]
|}
===Sales===
''Super Smash Bros. Melee'' is the best-selling game for the [[Nintendo GameCube]], selling about 7.09 million copies worldwide, as of December 31, 2009.


==Media==
{{staff}}
{{main|List of Super Smash Bros. Melee media}}
{{media table
|file1=SSBM Menu.oga
|title1=Menu theme
|description1=Theme that plays in the menu of the game.
|length1=0:30
|file2=SSBM Princess Peach's Castle.oga
|title2=Princess Peach's Castle
|length2=0:30
|file3=SSBM Rainbow Cruise.oga
|title3=Rainbow Cruise
|length3=0:30
}}


==Staff==
===Voice Actors===
{{main|List of Super Smash Bros. Melee staff}}
{| border=1 cellspacing=0 cellpadding=3 style="text-align:center; border-collapse:collapse"
===Voice actors===
{|class="wikitable sortable"style="text-align:center"
!Characters
!Voice actor
|-
|-
|Mario, Luigi, Dr. Mario
! Character(s)
|[[Charles Martinet]]
! Voice Actor
|-
|-
|Princess Peach
| [[Mario]], [[Luigi]], [[Dr. Mario (character)|Dr. Mario]]
|[[Jen Taylor]]
| [[Charles Martinet]]
|-
|-
|Link
| [[Princess Peach|Peach]]
|{{wp|Nobuyuki Hiyama}}
| [[Jen Taylor]]
|-
|-
|Kirby, Ness
| [[Link]]
|{{wp|Makiko Ohmoto}}
| [[Wikipedia:Nobuyuki Hayami|Nobuyuki Hayami]]
|-
|-
|Yoshi
| [[Kirby]], [[Ness]]
|[[Kazumi Totaka]]
| [[Wikipedia:Makiko Ohmoto|Makiko Ohmoto]]
|-
|-
|Fox McCloud
| [[Yoshi]]
|{{wp|Shinobu Satouchi}}
| [[Kazumi Totaka]]
|-
|-
|Fox McCloud (cutscene)
| [[Fox McCloud]]
|{{wp|Steve Malpass}}
| [[Wikipedia:Shinobu Satouchi|Shinobu Satouchi]]
|-
|-
|Pikachu
| [[Fox McCloud]] (cutscene)
|{{wp|Ikue Ōtani|Ikue Ohtani}}
| [[Wikipedia:Steve Malpass|Steve Malpass]]
|-
|-
|Captain Falcon
| [[Pikachu]]
|{{wp|Ryo Horikawa}}
| [[Wikipedia:Ikue Ohtani|Ikue Ohtani]]
|-
|-
|Jigglypuff (English)
| [[Captain Falcon]]
|{{wp|Rachael Lillis}}
| [[Wikipedia:Ryo Horikawa|Ryo Horikawa]]
|-
|-
|Jigglypuff (Japanese)
| [[Jigglypuff]]
|{{wp|Mika Kanai}}
| [[Wikipedia:Rachael Lillis|Rachael Lillis]]
|-
|-
|Jigglypuff (French)
| [[Jigglypuff|Purin]]
|Guylaine Gibert
| [[Wikipedia:Mika Kanai|Mika Kanai]]
|-
|-
|Jigglypuff (German)
| [[Donkey Kong]], [[Ganondorf]]
|Mara Winzer
| [[Wikipedia:Takashi Nagasako|Takashi Nagasako]]
|-
|-
|Ganondorf
| [[Popo]], [[Nana]]
|[[Takashi Nagasako]]
| [[Wikipedia:Sanae Kobayashi|Sanae Kobayashi]]
|-
|-
|Popo, Nana
| [[Zelda]], [[Sheik]]
|{{wp|Sanae Kobayashi}}
| [[Wikipedia:Jun Mizusawa|Jun Mizusawa]]
|-
|-
|Zelda, Sheik
| [[Young Link]]
|{{wp|Jun Mizusawa}}
| [[Wikipedia:Fujiko Takimoto|Fujiko Takimoto]]
|-
|-
|Young Link
| [[Falco Lombardi]]
|{{wp|Fujiko Takimoto}}
| [[Wikipedia:Hisao Egawa|Hisao Egawa]]
|-
|-
|Falco Lombardi
| [[Falco Lombardi]] (cutscene)
|{{wp|Hisao Egawa}}
| [[Wikipedia:Ben Cullum|Ben Cullum]]
|-
|-
|Falco Lombardi (cutscene)
| [[Pichu]]
|{{wp|Ben Cullum}}
| [[Wikipedia:Satomi Koorogi|Satomi Koorogi]]
|-
|-
|Pichu
| [[Mewtwo]]
|{{wp|Satomi Koorogi}}
| [[Wikipedia:Masachika Ichimura|Masachika Ichimura]]
|-
|-
|Mewtwo
| [[Marth]]
|{{wp|Masachika Ichimura}}
| [[Wikipedia:Hikaru Midorikawa|Hikaru Midorikawa]]
|-
|-
|Marth
| [[Roy]]
|{{wp|Hikaru Midorikawa}}
| [[Wikipedia:Jun Fukuyama|Jun Fukuyama]]
|-
|Roy
|{{wp|Jun Fukuyama}}
|-
|-
|Announcer, Master Hand, Crazy Hand
| Announcer
|Dean Harrington
| Dean Harrington
|}
|}
==Pre-release and unused content==
{{main|List of Super Smash Bros. Melee pre-release and unused content}}
Through the use of an Action Replay, many unused/unfinished stages can be found. The first is a large, gray stage with the background appearing to be some kind of pub. The music is the same as used on [[Fox|Fox McCloud]] and [[Falco Lombardi]]'s stage [[Corneria]]. This is assumed to be a test stage because of its name, which on the debug menu is TEST. There are three other stages, "AKANEIA" (a possible predecessor to [[Castle Siege]] from ''[[Super Smash Bros. Brawl]]'', a home world for ''Fire Emblem''), "10-2", and "Dummy", which all crash the game when loaded. The last stage is named IceTop, which simply loads Icicle Mountain except without music.
==Glitches==
{{main|List of Super Smash Bros. Melee glitches}}
===Ice Climbers freeze===
To perform this glitch, the player should select the [[List of fighters debuting in Super Smash Bros. Melee#Ice Climbers|Ice Climbers]], and while wall walking up to the opponent, have the partner grab the opponent. Right as the opponent is grabbed, the main Ice Climber needs to perform Side+B, resulting in the opponent being frozen in place. They can be unfrozen by using a Screw Attack. This does not seem to cause any damage to the disc.
===Infinite Super Scope===
There is an in-game glitch to get an infinite [[Super Scope]] that will never run out of bullets. It is obtained by shooting fifteen small shots then two charged shots and during charging of the third shot the player must get hit, that will result in an infinite Super Scope. If the player throws the scope, it will disappear.
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'' - [[Donkey Kong]]'s red costume is a reference to his original sprite from this game. The [[Hammer]] returns as an item in this game. [[Mario]]'s blue costume resembles his original sprite from this game.
*''[[Mario Bros. (game)|Mario Bros.]]'' - Mario's blue-hatted costume resembles his artwork and arcade sprites from this game. A [[Freezie]] appears in this game as an item and a collectible trophy. Mario's green costume resembles [[Luigi]]'s artwork from this game.
*''[[Wrecking Crew]]'' - Mario's white and black costume is based on [[Foreman Spike]]'s outfit. [[Eggplant Man]] appears as a trophy. Luigi's red and pink costume is based off his colors in this game.
*''[[Super Mario Bros.]]'' - The stage [[Mushroom Kingdom (Super Smash Bros. Melee)|Mushroom Kingdom]] is based on levels from ''Super Mario Bros.'' Many enemies appear in ''Super Smash Bros. Melee''{{'}}s Mushroom Kingdom in Adventure mode, as well as trophies. One of Luigi's alternate colorations is based off of his colors in this game, including having yellow skin. One of [[Princess Peach|Peach]]'s alternate colorations is based off of her colors in this game. One of [[Bowser]]'s alternate colorations is based off his appearance from the international cover of this game.
*''[[Super Mario Bros.: The Lost Levels]]'' - The [[Poison Mushroom]] makes its first ''Smash Bros.'' appearance as an item in this game.
*''[[Super Mario Bros. 2]]'' - The stage [[Mushroom Kingdom II]] is based on [[Subcon]], the setting of ''Super Mario Bros. 2''. [[Birdo]] and [[Pidgit]] appear as stage elements, as well as trophies. Peach's down special move, [[Vegetable (move)|Vegetable]], originated from this game, as well as her ability to float.
*''[[Super Mario Land]]'' - Peach's yellow costume is based off of [[Princess Daisy]]. Princess Daisy also appears as a trophy.
*''[[Super Mario Bros. 3]]'' - The alternate music for [[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] is an arrangement of the overworld theme and the theme for [[Grass Land]]. [[Raccoon Mario]] appears in the form of a collectible trophy. Bowser's down special move, [[Bowser Bomb (move)|Bowser Bomb]], is based on the ground pound-type move he uses in this game.
*''[[Dr. Mario (game)|Dr. Mario]]'' - [[Dr. Mario]] appears in this game as a playable character. His standard special move, [[Capsule|Megavitamin]], originated from this game. [[Virus]]es appear as a collectible trophy.
*''[[Super Mario World]]'' - The stage Yoshi's Island is based on the [[Yoshi's Island (location)#Super Mario World|Yoshi's Island]] levels from this game. [[Bomber Bill|Banzai Bill]] and [[Fishin' Lakitu]] appear as background elements. The Banzai Bill appears as a trophy. Mario's side special move is the [[Cape]], which he could use to reflect projectiles. His and Luigi's down special move, [[Mario Tornado]] and [[Luigi Cyclone]], are reminiscent of the [[Spin Jump]] from this game. The [[Koopa Clown Car]] appears as a trophy. Also, a trophy of Mario riding [[Yoshi]] is collectible in the Japanese version of the game.
*''[[Super Mario Land 2: 6 Golden Coins]]'' - Mario's yellow and purple costume is based off of [[Wario]]. Wario also appears as a trophy.
*''[[Super Mario World 2: Yoshi's Island]]'' - Many of Yoshi's moves come from this game. His second jump is the [[Flutter Jump]], a technique that originated in this game. [[Baby Mario]] and [[Baby Bowser]] appear as trophies.
*[[Mario Kart (series)|''Mario Kart'' series]] - A [[kart|racing kart]] appears in the form of a trophy.
*''[[Donkey Kong Country]]'' - Donkey Kong's down special move, [[Hand Slap]], originated from this game. Some of Donkey Kong's animations are references to animations he performs in ''Donkey Kong Country''. Also, Donkey Kong's victory theme is an orchestration of the tune that plays when he wins in a [[Bonus Area]] or defeats a boss. [[Kongo Falls|Kongo Jungle]], a stage based on the first area of ''Donkey Kong Country'', appears. [[Klaptrap]]s appear on the Kongo Jungle and [[Jungle Japes (stage)|Jungle Japes]] stages, and as a trophy. A [[Barrel Cannon]] is used as an item in this game, as well as a stage element on the Kongo Jungle stage and a trophy. [[King K. Rool]] appears in the form of a trophy.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - Peach cycles through a [[Frying Pan|frying pan]] in her forward smash, a weapon she first uses in this game. Her neutral attack is based on her [[Super Slap]] move in this game. Bowser's side tilt is reminiscent of the second hit of his [[Drill Claw]] move, and his side special, [[Koopa Klaw]], is reminiscent of the first hit of his Drill Claw move.
*''[[Super Mario 64]]'' - Many of Mario's moves, animations, and voice clips are recycled in ''Super Smash Bros. Melee''. Luigi has the same moves and voice clips as Mario in ''Super Mario 64'', but his voice clips are higher-pitched versions of Mario's from ''Super Mario 64''. [[Metal Mario]] returns as an opponent in Adventure mode. Metal Mario also appears as a trophy. The [[Cap Block|Metal Box]] returns in this game as an item and in the form of a collectible trophy, and [[Peach's Castle]] appears as a [[Princess Peach's Castle (Super Smash Bros. Melee)|stage]]. Princess Peach's Castle also appears as a trophy. [[Rainbow Cruise]] appears as a stage, which is based on the [[Rainbow Ride]] course from this game. One of [[Kirby]]'s [[wikirby:Stone|Stone]] forms is based on the Thwomp design first used in this game. One of Princess Peach's [[smashwiki:File:Peach-Victory2-SSBM.gif|victory poses]] has her ending in a pose similar to how she appears on her castle's [[Media:Peach's Castle 64.png| stained glass portrait]] in this game.
*''[[Yoshi's Story]]'' - The stage [[Super Happy Tree (stage)|Yoshi's Island]] returns from the original ''[[Super Smash Bros.]]'', which is based on ''Yoshi's Story'' that features the [[Super Happy Tree]] and other characters in the background. There is another stage based on ''Yoshi's Story'', which is [[Yoshi's Story (stage)|also named after it]]. [[Fly Guy|Flying Shy Guy]], [[Pak E. Derm]], and [[Raphael the Raven]] appear as trophies. Yoshi's voice clips are derived from this game. Also, Yoshi's victory theme is an arrangement of the main theme of ''Yoshi's Story''. The various colors of Yoshi, including respective shoe colors, originate from this game.
*[[Mario Golf (series)|''Mario Golf'' series]] - Peach cycles through a golf club in her forward smash. [[Plum]], a character who appeared in the first ''[[Mario Golf (Nintendo 64)|Mario Golf]]'' game, appears as a trophy.
*''[[Donkey Kong 64]]'' - The music for Kongo Jungle is an arrangement of the [[DK Rap]]. [[Jungle Japes (stage)|Jungle Japes]], a stage based on [[Jungle Japes|the area of the same name]], is playable in ''Super Smash Bros. Melee''.
*[[Mario Tennis (series)|''Mario Tennis'' series]] - Peach cycles through a tennis racket in her forward smash. [[Waluigi]], who debuted in the first ''[[Mario Tennis (N64)|Mario Tennis]]'' game, appears as a trophy.
*''[[Luigi's Mansion]]'' - A trophy of Luigi holding the [[Poltergust 3000]] is collectible.
==References in later media==
*''[[Paper Mario: The Thousand-Year Door]]'' - In the Spanish version of the original game, [[Rawk Hawk]] in his debut when taunting his opponents upon losing specifically references ''Melee'' when telling them they are better off playing that for "fighting" (in every other version, he simply says they are better off playing video games without specifying any specific games).
*''[[Donkey Konga]]'': The opening theme from ''Super Smash Bros. Melee'' reappears as a track in the PAL version of this game.
*''[[Super Smash Bros. Brawl]]'' - One of the names that appears when the player presses the "Random Name" button when naming their custom stage is "Melee". ''Super Smash Bros. Melee''{{'}}s opening theme and menu theme have been arranged for this game. The original menu theme also directly reappears in this game, along with the [[Final Destination]], [[Battlefield]], [[Giga Bowser]], and [[Fighting Wire Frames|Multi-Man Melee]] 1 themes.
*''[[Super Mario 3D World]]'' - There is a [[Mystery House]] known as [[Mystery House Melee]], where the objective is to fight several enemies in a row.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': An arrangement of ''Super Smash Bros. Melee''{{'}}s Battlefield theme appears in both games on the Final Destination stage. The Multi-Man Melee 2, [[Metal Mario]]/Luigi battle, and [[Trophy (Super Smash Bros. series)|trophy]] menu themes also appear in the latter game alongside previous arrangements from ''Super Smash Bros. Brawl''.
*''[[Super Smash Bros. Ultimate]]'' - Luigi is seen doing the Green Missile in this game's {{file link|Super Smash Bros. Ultimate - panoramic.png|panorama group artwork}}, which is also what he did in {{file link|SSBM.jpg|''Melee''{{'}}s group artwork}}. [[Yoshi]]'s new [[Final Smash]] is a reference to his appearance in ''Super Smash Bros. Melee''{{'}}s opening. [[Giga Bowser]] returns as a boss in Classic Mode and Adventure Mode: World of Light.
*''[[The Super Mario Bros. Movie]]'' - Bowser's back-up plan upon Peach rejecting him is to launch an explosive [[Bomber Bill]] onto the roof of her castle, like the [[Princess Peach's Castle (Super Smash Bros. Melee)|stage]] from this game.
==Gallery==
{{main-gallery}}
<gallery>
Mario SSBM art.png|[[Mario]]
Donkey Kong Artwork - Super Smash Bros. Melee.jpg|[[Donkey Kong]]
Link SSBM art.png|[[Link]]
Ice climbers.jpg|[[Ice Climbers]]
Princess Peach's Castle Melee.png|[[Princess Peach's Castle (Super Smash Bros. Melee)|Princess Peach's Castle]]
SSBM.png|The game's logo.
SSBM Logo J.png|The Japanese game's logo.
</gallery>
==Names in other languages==
{{foreign names
|Jap={{ruby|大|だい}}{{ruby|乱|らん}}{{ruby|闘|とう}}スマッシュブラザーズ{{ruby|DX|デラックス}}
|JapR=Dairantō Sumasshu Burazāzu Derakkusu
|JapM=Great Fray Smash Bros. Deluxe
|Kor=대난투 스매시브라더스 DX
|KorR=Daenantu Seumaesi Beuradeoseu DX
|KorM=Great Fray Smash Bros. Deluxe
}}


==Trivia==
==Trivia==
{{NIWA|Bulbapedia=1|FZeroWiki=1|FireEmblem=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Melee|NWiki=1|Nookipedia=1|Pikipedia=1|SmashWiki=1|StrategyWiki=1|WiKirby=1|WikiBound=1|ZeldaWiki=1}}
*Using an Action Replay code, it is possible to access the debug menu. There, characters such as Master Hand or Giga Bowser can be used (while using Master Hand or Crazy Hand it is not possible to move on side scrolling areas, to be defeated and to be P1 or P2). It is also possible to play in side scrolling levels, the health regain area in all-star mode, and a test level.
*In Classic Mode, for some unknown reason, the player never fights against [[Ganondorf]] or [[Roy (Fire Emblem)|Roy]]. Ganondorf appears only as a teammate in Classic Mode, while Roy never appears at all as a CPU player. In addition, Zelda is never a teammate for the player in that game mode. Also, the player only fights [[Mr. Game & Watch]] in the multi-man battle.
*[[Masahiro Sakurai]], the game's lead designer, had originally wanted [[Solid Snake]] to appear in ''Super Smash Bros. Melee'', but did not have enough time to put him in in, as the game was so near production. [[Lucas]], from ''Mother 3'' (''Earthbound 64'') at that time, was supposed to replace [[Ness]] as a playable character, but Ness was kept in, due to the mass delay of ''Mother 3'', which was then transferred to the [[GameBoy Advance]]. [[Marth]] and [[Roy]] were meant to be in the Japanese version only, due to ''Fire Emblem'' being Japan-only. However, they were kept in the English version, which made American fans interested in ''Fire Emblem'', thus, bringing the series to the Western World. [[Meta Knight]], Balloon Fighter, Mach Rider, [[Wolf O'Donnell]], and [[King Dedede]]{{Fact}} were originally going to be in the game, but were removed. Meta Knight, King Dedede, and Wolf became playable in its sequel, ''Super Smash Bros. Brawl''.
*''Super Smash Bros. Melee'' is not only the first in its franchise to be Teen-rated, but it's also the first time that any of those Nintendo characters that appear in-game, with the exception of ''[[:Category:Fire Emblem series|Fire Emblem]]'' characters, appeared in a game rated Teen or a foreign equivalent.
*There were three versions of this game released in the NTSC format. The first version was 1.0 NTSC DOL-GALE 0-00, which was the original version with the words "Nintendo's best in 4-player action" labeled on the front. The second version was 1.1 NTSC DOL-GALE 0-01, which was the [[Player's Choice]] version. The last version was 1.2 NTSC DOL-GALE 0-02, which had the words "Best Seller" labeled on the front. While the first two had the original "Official Nintendo Seal of Quality" labeled on the boxes and the discs, the last version had Nintendo's revised "[[Official Nintendo Seal]]" on the box due to the patch being released after December of 2003. Despite this, the seal on the updated disc still says "Official Nintendo Seal of Quality". The instruction booklet was additionally not revised for the last version, retaining the original seal on the copyright page. Each newer version had different patches and gameplay improvements.
*This is the first GameCube game appearance for all of the playable characters excluding Mario, Luigi, and Bowser, whose first appearance in a GameCube game was ''[[Luigi's Mansion]]''.
**However, Mario and Bowser were not playable on the GameCube until this game, making Luigi the only playable character in ''Super Smash Bros. Melee'' to be playable in a previous GameCube game, as ''Luigi's Mansion'' was released before ''Melee''.


==References==
==External links==
<references/>
*[http://www.smashwiki.com/ SmashWiki - a wiki dedicated to Super Smash Bros.]


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