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{{ | {{Infobox| title = Super Smash Bros. Brawl | ||
|image=[[ | | image = [[Image:SSBB_Cover.jpeg|240px]] | ||
|developer=[[Sora Ltd. | | developer = [[Sora Ltd.]] | ||
|publisher=[[Nintendo]] | | publisher = [[Nintendo]] | ||
| | | | released = (JP) January 31, 2008 <br> (US) March 9, 2008 <br> (EU) TBA 2008 <br> (Aus) TBA 2008 | ||
| genre = Fighting | |||
|genre= | | modes = Single player, 1-4 players simultaneous, multiplayer online | ||
|modes=Single player, | | ratings = [[ESRB]]: T (Teen) | ||
|ratings= | | platforms = [[Wii]] | ||
|platforms=[[Wii]] | | media = Wii Double-Layer Disk<ref name="disk">[http://www.nintendo.co.jp/wii/rsbj/info.html Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese)], published 2008-2-1.</ref> | ||
| | | input = [[Wii Remote]], [[Nunchuk Attachment]], [[Wii Classic Controller]], [[Nintendo GameCube Controller]] | ||
|input= | |||
}} | }} | ||
'''''Super Smash Bros. Brawl''''' is a | |||
'''''Super Smash Bros. Brawl''''' is a fighting game for the [[Wii]]. It is the third game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], preceded by ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. The game was designed by [[Masahiro Sakurai]], who also created the last two ''Super Smash Bros.'' games, and developed by a team especially created for it. | |||
After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008 it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (in Japanese)], published 2008-1-15.</ref> and March 9, 2008 for North America<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!! - American English Edition], published 2008-1-15.</ref>. | |||
Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts<ref>[http://www.smashbros.com/jp/smashbrosx_notice.pdf Document on the Japanese Smash Bros. DOJO!! explaining the Error '''(PDF)'''], accessed 2008-1-4.</ref>, though players are able to close it and play the game as usual. Nintendo has now started a replacement program<ref name="disk"/>. The game requires 128 blocks of memory at the very least<ref>"Also, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havoc engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, ect to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!" - [http://www.brawlcentral.com/news.php?y=2008&m=1 Brawl Central News Archive], accessed 2008-2-4.</ref>. | |||
==Story== | |||
{{spoiler}} | |||
[[Image:Brawl_Adventure_Logo.jpg|thumb|left|''The Subspace Emissary'' Logo.]] | |||
The "Subspace Emissary" is the adventure and story mode of ''Super Smash Bros. Brawl''. The main antagonists are the [[Subspace Army]], which is led by the [[Ancient Minister]]. | |||
At the beginning of the story, [[Zelda]] and [[Princess Peach|Peach]] watch trophies of [[Mario]] and [[Kirby]] fall into the [[Midair Stadium]] and transform into their living counterparts. They proceed to do battle, while [[Pit]] watches from [[Skyworld]], cheering them both on. After his defeat, Mario or Kirby is transformed into a [[Trophy]], which the other revives into his living counterpart. However, [[Meta Knight]]'s ship, the [[Halberd|Battleship Halberd]], flies over the main stadium. It releases purple spores into the arena, called [[Shadow Bug]]s, which then takes the form of a group of strange robotic-looking creatures, called the [[Primid]]. Zelda and Peach run to assist Mario and Kirby, and all four of them battle against the Primid. The [[Ancient Minister]] then arrives on his floating platform, and drops down a [[Subspace Bomb]], which is soon activated by two [[R.O.B.]]s. The bomb then shows a detonation timer, indicating that it will explode in three minutes. | |||
Mario hurries to deactivate it, but is bombed out of the stadium by a giant cannonball. Kirby ponders about who shot Mario out of the stadium, then realize that Peach and Zelda have been entrapped by cages held by [[Petey Piranha]]. Petey Piranha proceeds to attack Kirby, attacking Kirby by swinging the cages at him. He attacks and dodges them, weakening the cages with his attacks. Kirby eventually defeats Petey Piranha, causing him to explode and burn to the ground. Kirby manages to rescue one of the princesses, while the other is flung away on the other side of the arena. Suddenly, coming out of nowhere, [[Wario]] drops in, weilding an unusual machine. He notices Kirby and the rescued princess, but then turns around to the unrescued princess. | |||
He points his machine at her, and fires it. A black arrow is fired from the device's nozzle and strikes the unrescued princess, who is then transformed into a trophy, which Wario promptly carries away. Kirby and the rescued princess begins to pursue him, but Kirby notices that the Subspace Bomb's timer is almost out. The bomb explodes, sucking the stadium into [[Subspace (SSB)|Subspace]]. Kirby and the rescued princess escapes the stadium on a [[Warp Star]]. | |||
[[Image:Brawl_DKStory.jpg|thumb|Enemies stealing [[Donkey Kong]]'s [[Banana Hoard]].]] | |||
Meanwhile, in [[Skyworld]], Pit gazes at the stadium, and notices the devastating effects of the Subspace Bomb. He is then called forth by the goddess, [[Palutena]], who gives him the Bow of Palutena and the Angel Ring. She sends Pit on a mission to save the world from the Subspace Army, and assist the others who are trying to save it. Pit then hurries off to the edge of Skyworld, and flies down to the world, to assist in saving it from the Subspace Army. The Halberd appears over the area where Pit landed, creating more Primids. He defeats various Subspace enemies, until he eventually reaches a platform. Looking across the sea of clouds, he sees the trophy of Mario. Hopping over to a platform concealed by the clouds, he turns Mario into a living being again. Once Mario recalls the events that have previously happened to him, the two understand that they are working towards the same goal, and head off. | |||
Elsewhere, in an island jungle, a [[Hammer Bro.]] and a [[Goomba]] pile [[Donkey Kong]]'s [[Banana Hoard]] onto a hovercraft, which they proceed to drive away. Upon battling several of the [[Koopa Troop]]'s minions (even smashing a [[Koopa Troopa]] into the ground, similar to ''[[Donkey Kong Jungle Beat]]''), Donkey Kong readies to follow the Hammer Bro. and the Goomba, and get his treasured Banana Hoard back. The Goomba jumps down from the pile onto two cannons, which fires three Bullet Bills towards him. Out from the foliage behind, [[Diddy Kong]] appears, with his Peanut Popguns, and intercepts them all. Both Donkey Kong and Diddy Kong set off after the Banana Hoard thieves. Upon finding it, they are encountered by Bowser, who wields the same device held by Wario. Bowser proceeds to turn Donkey Kong into a trophy, doing so just as Donkey Kong punches Diddy into the sky, saving him from the dark cannon. | |||
Meanwhile, Kirby and the rescued princess, still on the warp star, are chased by the Halberd. They are knocked of their warp star, forcing the to land on the ship. They spot an [[Arwing]] coming from the distants. It swiftly dodges the beams that are fired at it from the Halberd, until a claw-like device is projected from the ship, slamming into the Arwing. The Arwing falls in downward angle, knocking Kirby and the rescued princess off the surface of the Halberd. Kirby and the rescued princess climb down from the skies to the ground below. Apparently, the Arwing is knocked out of the skies by the Halberd, and lands on [[Donkey Kong Island]]. | |||
Meanwhile, Diddy Kong swings through the jungle. When he reaches a pond, he notices the damaged Arwing near the lake. As he heads towards it, [[Rayquaza]] emerges from the lake, and sets the Arwing aflame with a Dragon Pulse attack. As Diddy stares in fear and awe, Rayquaza quickly snatches him up and flies back into the lake. [[Fox McCloud]] ejectes from the destroyed Arwing, and uses his [[Fox Illusion]] to swift pass the dragon's hand, causing it to release Diddy. As Rayquaza uses another Dragon Pulse, Fox uses his [[Reflector]], which deflects the attack back at Rayquaza, causing it to retreat back into the lake, though it recuperates and a battle ensues. Following Rayquaza's defeat, Diddy begins explaining his dilemma to Fox. Fox simply ignores Diddy and walks away. Diddy tries explaining again, and Fox, again, walks away. Diddy becomes angery, and drags Fox along with him to help find Donkey Kong. Deeper in the jungle, they battle against Bowser. After defeating him, his trophy disolves into shadow bugs. It turns out that that Bowser was a fake, set up as a trap by the real Bowser. Bowser attemped to turn Diddy and Fox into trophies with his dark cannon. Diddy, desiring to avenge Donkey, steps up to fight Bowser, but Fox quickly grabs him and carries him away into the jungle, as Bowser laughs. | |||
Meanwhile, [[Lucas]] is walking through [[The Ruined Zoo]]. Close to tears, he is attacked by [[Primid]]s and a living statue of [[Porky Minch]]. Lucas is chased throughout the zoo by the statue. After being chased, he trips over a piece of fallen debris. Suddenly, [[Ness]] appears and attacks the statue with his [[PK Thunder]], then destroys it with his [[PK Flash]]. Unfortunately though, Porky himself appears in his spider mech and attacks the boys, but they worked together and defeat him. Afterwards, Wario appears on a large hill and repeatedly tries to attack Ness with his dark cannon. He fails to hit Ness, who dodges every shot, then he turns and aim for Lucas. Ness pushes Lucas out of the way, just as the shot was about to hit him. Ness his transformed turn into a trophy. Wario jumps down from the hill and confiscates Ness's trophy. Lucas runs away terrified as Wario cackles in the rain. Fortunately, he runs into the [[Pokémon Trainer]]. Both are attacked by more Primids. Pokémon Trainer's throws out his only Pokémon, Squirtle, to join Lucas and they destroy the team of Primids. The Trainer begains to leaves afterwords. Lucas then reflects on his recent misfortune and runs after him. | |||
The ruins of a recent battle are shown. Two R.O.B.s open a subspace bomb in the area and it goes off, destroying the area. [[Marth]] looks at the explosion from far away, and looks down from the castle top he is on, and sees a team of Primids, whom he defeats. After he gets close to the Subspace Explosion, he looks up into the sky and sees [[Meta Knight]] coming out of the sky. They start battling thinking they are enemies, but they are interrupted by more Primids. After Marth and Meta Knight both start attacking the Primids they realize they're on the same team. They decide to team up. After defeating the Primids, they catch up to the Ancient Minister, who is carrying a Subspace Bomb. They try to destroy it. The Ancient Minister dodges Marth's [[Dolphin Slash]], and shoots Meta Knight's wings, setting them on fire. Out of nowhere, [[Ike]] comes and destroys the bomb with Ragnell, his sword, using [[Aether]]. The Ancient Minister retreats and the trio of swordsman move on to catch him. Unfortunately, they are too late when they reached the end of a cliff, and can move no further. | |||
In another area, a team of [[Waddle Dee]]s come from behind [[Luigi]], who is scared to death. By Luigi's surprise, [[King Dedede]] suddenly appears and with his hammer, attacks him. He launches him into the sky, turning him into a trophy. Dedede retreats as Wario comes by with a trophy carrier containing Ness and either Peach or Zelda. Wario notices the Luigi trophy and springs on it, but it was a trap as the Waddle Dees attack him. Dedede takes all three trophies as Wario looks up, dazed and confused, and angrily yells at the disappearing car. | |||
In a deep forest, [[Link]] is traveling, intent on getting something with [[Navi]] by his side. He walks up to a stone with the Master Sword sticking out, and with the Triforce symbol on his hand, pulls it out. As he leaves, he passes by a sleeping [[Yoshi]] on a stump. Link stops in his tracks, and sees the Halberd flying overhead. He gets his sword ready while a confused Yoshi joins him. After passing through the forest, they look up at the leaving Halberd. | |||
On a floating island base, [[Zero Suit Samus]] is breaking in. She loads her gun and runs through the base. She ends up in a testing room, with [[Pikachu]] being tested. Pikachu is getting shocked painfully, but Samus destroys the testing tube Pikachu is in. Unfortunately, this sets off an alarm, and a team of R.O.B.s attack them. They pass through them, and end up in a surveillance room. Samus then sees what she was looking for, her [[Power Suit]]. | |||
Meanwhile, Kirby and the rescued princess are in a long field. Suddenly King Dedede drives by and Kirby runs after him, leaving the princess alone. [[Bowser]] then sneaks up from behind the princess and turns her into a trophy, which is subsequently cloned by a giant clone of Bowser. Mario/Link and Pit/Yoshi run by her without noticing. The Peach/Zelda clone attempts to turn them into a trophy, but the gun is cut in half by Link/Pit and Mario/Yoshi. They defeat her, and her clone turns back into a trophy, desolves into shadowbugs, then disappears. Mario/Link was watching the entire thing and attempts to punch/slash Link/Mario. Link/Mario manages to dodge it, and the two teams battle each other. The losing teammates are turned into trophies, which are grabbed by an arm from King Dedede's car as he's speeding away. Fortunately, Kirby breaks the arm and turns Link/Mario and Yoshi/Pit back to normal. King Dedede retreats while Mario, Link, Kirby, Yoshi, and Pit pursue him. | |||
In a control room, [[Ganondorf]] orders Bowser to track down Dedede, and gives him his location. Lucas and Pokémon Trainer are by a tall anticline, and see [[Charizard]] flying into a cave. They follow Charizard through the ruins of a temple, where Wario appears. Lucas remembers who he is, and they attack. After Wario is turned into a trophy, Lucas remembers Ness again and wonders where his trophy is. He and Pokémon Trainer hear a growl within the mountain and continue the search for Charizard. | |||
Meanwhile, King Dedede is in his castle, looking at his trophies of the princess, Luigi, and Ness. He puts a timed badge, with his face on it, on all of them, until Bowser attacks the castle with his minions and takes the princess's trophy. Link, Mario, Yoshi, Pit, and Kirby enter King Dedede's castle and notice a hole in the wall, which they enter. They chase Bowser all the way out of the castle and to a cliff. Mario attempts to attack Bowser, but he uses Peach as a shield and is forced to stand down. Pit shoots an arrow at Bowser which he dodges, falling off of the cliff while Peach/Zelda loses her badge. Bowser ends up in his [[Koopa Clown Car]], and flies away with her to the Halberd. Kirby looks at the fallen badge, confused. Meanwhile, the Ancient Minister plants a bomb at King Dedede's castle, which explodes and sends it to Subspace. Ganondorf is watching on a monitor, and [[Master Hand]] appears on it, seeming to order Ganondorf to do something. Ganondorf complies, and bows down. | |||
Meanwhile, the Pokémon Trainer, Lucas, and Squirtle fight through a cave. They find a trophy of [[Ivysaur]], which the Pokémon Trainer retrieves into a Poke ball. They continue to fight through the cave, until they find Charizard. They fight Charizard, and Pokémon Trainer captures Charizard with his Poke ball. The two eventually end up in a tower. | |||
Meanwhile, the trio of swordsmen find a seemingly inactive tank, which then activates and reveals a huge mech called [[Galleom]]. They fight and, after the robot is defeated, it jumps off a cliff and fall through the stone ground below, as Ike, Marth and Meta Knight are only able to look on. As it turns out, Lucas and the Pokémon Trainer had wound up in the chamber in which Galleom lands, damaged. They prepare to fight, but Galleom snatches them with only its right hand (rendering the Trainer unconscious in the process), and reveals itself to be a huge, walking Subspace Bomb, much to Lucas' horror. Galleom then flies up and, when it is ready to detonate, Lucas uses his PK Thunder to sever its hand, making them fall as Galleom detonates up above. When Lucas thinks he will get his last breath, holding the Pokémon Trainer closely, Meta Knight swoops and saves them in the nick of time, as Subspace sucks in everything, including Wario's trophy. | |||
While they are fighting, two R.O.B.s activate a Subspace bomb. Pit and Mario start attacking the R.O.B.s but are grabbed by two other R.O.B.s and taken away. The Ancient Minister watches sadly as the R.O.B.s wave at him as he leaves. The bomb explodes, however Mario hops on Yoshi and everyone else hops on Kirby's Warp Star and they all leave the area. | |||
Fox fight through the jungle island with Diddy Kong. Eventually, they see Bowser. Bowser shoots Diddy and attempts to shoot Fox. However, soon, [[Falco Lombardi|Falco]] arrives and shoots Bowser with his Arwing. He successfully destroys Bowser's trophy gun, but then the Shadow Bugs transform Diddy Kong's trophy into a giant evil Diddy. Bowser flies away in his Koopa Clown Car. After defeating giant Diddy, Falco leaves. However, Diddy Kong stops him and tries to tell them that Donkey Kong is kidnapped. Falco however, turns around before Diddy Kong can explain and starts to leave. Diddy Kong gets mad, grabs Falco and drags him while Fox follows them. The three continue through the jungle. They see a ship with Donkey Kong's trophy chained up. Falco then calls the [[Great Fox]] and the three hop in. | |||
Meanwhile, Pikachu and Zero Suit Samus go through a warehouse like place to find her Power Suit. Two Samus clones are there to battle them. After they defeat them, an alarm goes off and R.O.B's come from everywhere. Samus put on her Power Suit and shoots them all. They continue along, however soon, [[Ridley]] flies by, grabbing Samus and begin scraping her against a wall. Pikachu eletrocutes Ridley, forcing him to let go of Samus who falls on the ground weakened, however she manages to get up. They fight Ridley, defeating him. They end up outside seeing two R.O.B.s carrying a Subspace Bomb. | |||
A group of [[Pikmin]] start to attack a giant R.O.B. elsewhere. The R.O.B. simply rises its arms and spins around knocking them all off and killing most of them. [[Captain Olimar]] is shocked and scared, however his Red Pikmin informs him of a new visitor. The [[Blue Falcon]] speeds through the forest. [[Captain Falcon]] jumps out of the car, and [[Falcon Punch|Falcon Punches]] the robot. It flies away, but he also accidentally kills many of the Pikmin during the process. The two decide to team up and they run along some old ruins fighting the Subspace Army. They notice an Arwing and the ship carrying with Donkey Kong. Falco drops Diddy out of his Arwing, and with his Peanut Popguns, shoots the ship holding Donkey Kong. Captain Falcon and Captain Olimar run to assist. Diddy brings Donkey Kong back to life and they are attacked by Primids. The ship enters a cave area as Falco flies away. | |||
Meanwhile, the Halberd is engaged in a laser duel with the Great Fox, while Marth, Meta-Knight, Lucas, the Pokémon Trainer, and Ike are watching. Meta-Knight flies up the mountain and sees the [[Ice Climbers]] on their way to the ships already. Meta-Knight flies ahead of them and the Ice Climbers follow. The two become a team and the Ice Climbers and Meta Knight climb the mountain together. After their team reaches the top of the mountain, they see [[Lucario]]. He jumps down and challenges Meta-Knight to a fight. After the fight the loser is turned into a trophy. The winner then turns the loser back to his normal state. Lucario and Meta-Knight look at each other but shake hands instead of fighting. Suddenly the Halberd pushes the Great Fox into the peak of the mountain and cause an avalanche. The Ice Climbers fall down the mountain while Lucario and Meta Knight avoid the avalanche and climb aboard the Halberd. Shadow Bugs swarm around the Ice Climbers, Marth, Ike, Lucas, and the Pokémon Trainer and summon more Primid. Mario, Pit, Link, Yoshi, and Kirby arrive at the scene and assist the others. | |||
Meanwhile aboard the Halberd, [[Solid Snake]] comes out from underneath his cardboard box and ventures the ship. Then he hears someone coming and he hides under his box. Meta Knight and Lucario pass by and Lucario senses the aura of Snake. After Lucario uncovers Snake and stops Meta Knight and Snake from fighting each other, he senses danger and the three venture further through the Halberd. They eventually reach a room with Peach's trophy and Zelda's trophy in cages. Shadow Bugs surround the trophies and generate an Evil Peach and an Evil Zelda. The three battle the evil princesses, break the cages, and turn the real princesses back to life. Snake makes a gesture before he, Lucario, and Meta Knight leave the room, telling the princess to stay in the room. Zelda transforms into [[Sheik]], and Peach giggles as the two leave the room and venture to the deck of the Halberd. | |||
In the sky, Fox's Arwing is hit and its wing is damaged and he still attempts to take down the Halberd. He attempts on shooting the Halberd but almost hits Peach. Sheik jumps onto the Arwing and forces Fox out of the Arwing. Shiek and Fox begin to battle on deck, but then Peach offers Fox some tea. As Sheik sips her cup of tea, Fox accepts the offer. Meanwhile, Lucario, Meta Knight, and Solid Snake reach the control room and discover that the Halberd is controlled by a squad of [[Mr. Game & Watch]]es. Snake knocks the Mr. Game and Watches out the window and onto the deck nearby Fox, Peach, and Zelda. The Mr. Game and Watches turn into Shadow Bugs and transform into a twin robot named [[Duon]]. Lucario and Snake assist Fox, Peach, and Zelda and Falco ejects from his Arwing to also help take down Duon. When Duon is defeated, It reveals Mr. Game & Watch's trophy. Fox points his [[Blaster (move)|Blaster]] at the trophy while Peach brings Mr. Game & Watch to life. Mr. Game & Watch bows in thanks and Peach gives him her Parasol. Mr. Game and Watch plays with it and Peach giggles at this. As he is harmless, the party lets him join the team. In the control room, Meta Knight takes the steering wheel and flies out of the dark clouds. | |||
The alarm goes off in the island base as Samus and Pikachu run through the corridors. The two break through a wall and enter a huge room full of Subspace Bombs, R.O.B.s, and the Ancient Minister himself. Samus and Pikachu are ready to attack, but the Ancient Minister puts his head down and the two feel pity for him. Just then, Donkey Kong, Diddy Kong, Captain Olimar, and Captain Falcon burst through another door and stand alongside Samus and Pikachu. Then Ganondorf appears as a hologram and sees the intruders. He orders the R.OB.s to activate all the Subspace Bombs. However, the Ancient Minister refuses to let them do that. So Ganondorf takes control the R.O.B.s and orders them to do what they are suppose to do. The Ancient Minister tackles two R.O.B.s away from the Subspace Bombs and Ganondorf angrily forces the R.O.B.s to shoot the Ancient Minister before activating all of the Subspace Bombs. The Ancient Minister sadly stands there in his burning clothes while the gang tries to detach the R.O.B.s from the Subspace Bombs. Ganondorf laughs and logs out after ordering a flock of [[Auroro]]s to stop the gang from exiting the island. The Ancient Minister looks up and shoots some of the Auroros down with his laser. | |||
Then his clothes burn off and he turns out to also be an [[R.O.B.]], too. Donkey Kong, Diddy, Samus, Pikachu, Olimar, and Captain Falcon help the R.O.B. defeat the Subspace soldiers. Since they can't detach the R.O.B.s from the Subspace Bombs, they begin to leave. Diddy tries to get the R.O.B. to help, but he's to sadden after mind linking with two R.O.B.s. Captain Falcon calls his ship by pressing some buttons on his gloves and calls his party. Donkey Kong carries R.O.B. (the Ancient Minister) with them after he refuses to leave. They all jump into a tube and Captain Falcon summons his [[Falcon Flyer]] to carry them out of the base. However, [[Ridley|Meta Ridley]] chases after them in a tunnel and the gang has to stop him from delaying their getaway. Meta Ridley is eventually defeated and they escape before the massive explosion occurs. Meanwhile, Mario, Link, Pit, Yoshi, Kirby, Lucas, the Pokémon Trainer, the Ice Climbers, Marth, and Ike watch the gigantic explosion. Then they see the Halberd and the Falcon Flyer fly toward them and land in front of them. So they all climb aboard the ships and head for Subspace. | |||
Suddenly a gigantic battleship comes out of Subspace and shoot towards the horizon, bring another area into Subspace. Ganondorf and Bowser are aboard and control the cannon. Suddenly, Ganondorf stares into the distance and see the Halberd approaching. The two aim the cannon at the Halberd and after many shots they finally destroy the Halberd. Although it seems like this is over, The Falcon Flyer, the Arwing, the Hocotate Ship, and Samus' Spacecraft fly out of the explosion. Now frustrated, the two aim all their cannons at the ships. Out of nowhere, Kirby, riding his [[Dragoon]], flies right through the battleship, thus destroying it. Ganondorf and Bowser retreat into [[Subspace (SSB)|Subspace]] with the entire gang following them into Subspace. | |||
[[Ganondorf]] and [[Bowser]] are walking through a Subspace region when Ganondorf fires the gun turns Bowser into a trophy. He walks to the edge of a cliff and Master Hand. Ganondorf bows down but looks up again. Master Hand has puppet strings leading back to [[Tabuu]]. Ganondorf jumps at Tabuu who easily repels him back into Master Hand, severing the strings. [[Ganondorf]] is turned into a trophy, but Master Hand uses his freedom to attack Tabuu. He is repelled back to the cliff where he lies, defeated. The heroes show up to see Master Hand fallen. They look up at Tabuu. His wings emerge and in one blast, he turns everyone into trophies. A cluster of balls of light form and rest at the end of a pathway. | |||
Elsewhere, in [[King Dedede's Castle]] in Subspace, the Dedede badges awaken Ness and Luigi. They revive King Dedede and the three of them start a Subspace level where they must collect the trophies of their fallen comrades. At the end, they find the Bowser trophy which King Dedede brings back to life. Bowser then challenges Dedede to a fight. Bowser is turned back into a trophy which King Dedede then revives. It looks like Bowser is going to try to fight again, but Dedede flicks Bowser in the nose. Bowser concedes defeat and joins the party. After finding Ganondorf's trophy, Bowser attacks it several times in anger. Link and Zelda then arrive and revive Ganondorf. | |||
Kirby is revived by the Dedede badge that he has [[swallow]]ed much earlier back when King Dedede's Castle was sent to Subspace. Kirby goes to revive the rest of the trophies. King Dedede is on his way up to Tabuu when he is attacked by Wario. Wario starts laughing at him but Luigi and Ness come and help King Dedede back up. Wario is shocked to see the three as a team. The three point to Tabuu and Wario picks his nose while thinking. He gets on his [[Wario Bike]] and goes up to Tabuu. King Dedede, Luigi and Ness follow. Soon, the whole party arrives at [[The Great Maze]] where they must go through all the parts of the [[World of Trophies|Super Smash Bros. World]] and defeat all the bosses and "dark" enemies. After defeating all bosses and "dark" characters they all finally reaches Tabuu. Tabuu is about to attack the whole gang again and turn them all into trophies, but [[Sonic the Hedgehog|Sonic]] comes in and attacks Tabuu twice, breaking his wings. Sonic then spins around and smiles, waving his finger in the air. | |||
Tabuu then attacks the whole party but soon Tabuu is defeated. Tabuu yells in pain as all the worlds that were brought into Subspace are brought back. The last area to be brought back is the [[Final Destination]]. All the characters are returned back to the regular Smash World and the [[player]] then sees the Final Destination at sunset. The credits pass while it shows a few pictures of the various cut-scenes in the game. THE END then appears on the screen. | |||
===Classic Bosses=== | |||
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial" | |||
|- | |||
! width=15% | | |||
! width=17% | Boss | |||
! width=68% | Description | |||
|- | |||
| [[Image:MasterHandBrawl.jpg|140px|center]] | |||
| align=center | [[Master Hand]] | |||
| The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of them. | |||
|- | |||
| [[Image:CrazyHandBrawl.jpg|140px|center]] | |||
| align=center | [[Crazy Hand]] | |||
| While Master Hand is the "manifestation of creative spirit", the left hand, Crazy Hand is the "manifestation of destructive spirit". In Classic Mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above, and the player must have arrived at the final stage in 9 minutes or less. | |||
|} | |||
===Subspace Bosses=== | |||
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial" | |||
|- | |||
! width=15% | Image | |||
! width=17% | Boss | |||
! width=68% | Description | |||
|- | |||
| [[Image:PeteyInBrawl.jpg|140px|center]] | |||
| align=center | [[Petey Piranha]] | |||
| Petey Piranha captures Peach and Zelda within cages as the Subspace Army assaults the Arena, and the player has to fight him as Kirby, being able to rescue only one of the princesses. Petey actually uses the cages to attack the player. When one of the cages is attacked, its life decreases. The princess within the cage to lose all of its health and break first is the one the player ends up saving. After this is accomplished, Petey is defeated and burns to the ground. In his second battle, Petey's cages are empty and the player must break at least one cage. | |||
|- | |||
| [[Image:Rayquaza.jpg|140px|center]] | |||
| align=center | [[Rayquaza]] | |||
| After Fox's Arwing crashes into the Jungle, Rayquaza emerges from a nearby lake and destroys what is left of the ship. Having watched this take place, Diddy Kong is captured by Rayquaza. Fox is ejected from the Arwing at the last second and rescues Diddy. A battle with Rayquaza commences. Rayquaza uses attacks such as Hyper Beam during the battle, often flying on and off the screen during its mad rushes, and falls to the ground in defeat after it has lost all of its health. | |||
|- | |||
| [[Image:The_Pig_King_Statue.jpg|140px|center]] | |||
| align=center | [[The Pig King Statue]] | |||
| The Pig King Statue is a gigantic statue from the MOTHER series. It has been described as virtually impossible to hit. [[Lucas]] must run from him, dodging his blows, as they can result in one-hit KO's. After running for a certain amount of time, [[Ness]] appears, and saves Lucas, only to end up encountering Porky Minch in the Spider Mech. | |||
|- | |||
| [[Image:Porky.jpg|center|140px]] | |||
| align=center | [[Porky Minch]] | |||
| Ness and Lucas fight Porky in his Spider Mech from ''Mother 3'' after Ness defeats a large mechanical statue of Porky. During the battle, Porky Minch uses the machine's robotic legs to attack either Lucas or Ness. Other, more powerful attacks he uses include a very accurate laser beam and a wave of his flaming minions. The machine flips upside-down and squirms after Porky Minch's life bar has been completely depleted. | |||
|- | |||
| [[Image:Galleom.jpg|center|140px]] | |||
| align=center | [[Galleom]] | |||
| A large Subspace Army mech, Galleom is fought in two phases. During the first phase, he is fought by [[Marth]], [[Ike]], and [[Meta Knight]]. After he is defeated, he falls down into the ruins, crashing through the floor to confront [[Lucas]] and the [[Pokémon Trainer]]. After being defeated, Galleom activates the Subspace Bomb within its head and attempts to take them with it; however, the two are rescued just in time by Meta Knight after Lucas uses [[PK Thunder]] to free themselves and fall. | |||
|- | |||
| [[Image:Ridley2.jpg|center|140px]] | |||
| align=center | [[Ridley]] | |||
| [[Samus Aran|Samus]]'s nemesis from the ''[[:Category:Metroid Series|Metroid series]]'' appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform. | |||
|- | |||
| [[Image:Duon.jpg|center|140px]] | |||
| align=center | [[Duon]] | |||
| The second of the two Subspace Army mechs. After the [[Mr. Game & Watch]]es are tossed out of the control room of the [[Halberd|Battleship Halberd]], they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as [[Fox McCloud|Fox]], [[Princess Peach|Peach]], [[Zelda]], [[Lucario]], [[Solid Snake]], and [[Falco Lombardi|Falco]]. When it is defeated, it reforms back into a single Mr. Game & Watch, which joins the effort to defeat the Subspace Army. | |||
|- | |||
| [[Image:Meta_Ridley2.jpg|140px|center]] | |||
| align=center | [[Ridley|Meta Ridley]] | |||
| Ridley makes a return appearance in his cybernetically enhanced form from ''Metroid Prime'', this time challenging Samus, Pikachu, Captain Falcon, Captain Olimar, R.O.B., Diddy Kong, and Donkey Kong. He chases after the group as they escape the floating island in Captain Falcon's ship. His attacks include fireballs, rushing at the player, and influencing the ship in various ways, such as forcing it downward and making it rock back and forth. | |||
|- | |||
| [[image:Tabuu.jpg|140px|center]] | |||
| align=center | [[Tabuu]] | |||
| Tabuu is the true villain of ''The Subspace Emissary''. He was controlling [[Master Hand]] and turns all fighters into trophies, but thanks to a time artifact made by King Dedede, some survive and he is then weakened by Sonic and destroyed by everyone. | |||
|} | |||
==Enemies== | |||
*[[Goomba]] | |||
*[[Giant Goomba]] | |||
*[[Koopa Troopa]] (Green & Red) | |||
*[[Koopa Paratroopa]] (Green & Red) | |||
*[[Hammer Bro.]] | |||
*[[Bullet Bill]] | |||
*[[Primid]] | |||
*Boom Primid | |||
*Big Primid | |||
*Sword Primid | |||
*Scope Primid | |||
*Metal Primid | |||
*Fire Primid | |||
*Glire | |||
*Glice | |||
*Glunder | |||
*Poppant | |||
*Bytan | |||
*Roader | |||
*Bombed | |||
*Greap | |||
*Bucculus | |||
*Towtow | |||
*Floow | |||
*Auroros | |||
*Buckot | |||
*Jyk | |||
*Gamyga | |||
*Feyesh | |||
*Trowlon | |||
*Roturret | |||
*Spaak | |||
*Puppit | |||
*Shaydas | |||
*Mites | |||
*Shellpod | |||
*Shellpod (No Armor) | |||
*Nagagog | |||
*Cymul | |||
*Ticken | |||
*Armight | |||
*Borboras | |||
*Autolance | |||
*Armank | |||
*R.O.B. Sentry | |||
*R.O.B. Launcher | |||
*R.O.B. Blaster | |||
*Mizzo | |||
==Gameplay== | ==Gameplay== | ||
[[ | A new battle mechanic is the [[Final Smash]], that is triggered by collecting a [[Smash Ball]]. Also, players are able to walk and jump while using projectile-shooting items, like the [[Super Scope]]. | ||
Also, certain characters can crawl. These characters are: [[Bowser]], [[Diddy Kong]], [[Ivysaur]], [[Lucario]], [[Luigi]], [[Pikachu]], [[Sheik]], [[Solid Snake]], [[Squirtle]], [[Wario]], [[Yoshi]] and [[Zero Suit Samus]]. | |||
Additionally, a new technique called the [[Footstool Jump]] is in the game. It allows players to jump on an opposing player's head, and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[Tether Recovery]] is a returning tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a [[Plasma Whip]] or a [[Hookshot]]. [[Gliding]] is also a technique in this game, available only to characters with wings. When used, players are able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the Button Combination used. | |||
Another feature not present in the past two games is [[Slipping]]. Any character can slip. The feature has no upside for the player that slips, only creating their opponents a chance to batter them. Players can slip when trying to run suddenly, going down slopes, or even slipping on a [[Banana|Banana Peel]]. | |||
The game also features three different [[Taunt]]s for each character, while the past games only featured one taunt. Snake is the only character that all three taunts are identical. | |||
The game can be controlled with one of the four controlling methods: | |||
{| align=center border=1 cellspaing=0 cellpadding=3 style="border-collapse:collapse; textalign:center" | |||
|- | |||
|[[Image:DefaultWiiRemote.jpg|260px]] | |||
|[[Image:DefaultNunchuk.jpg|260px]] | |||
|- | |||
! [[Wii Remote]] (turned on its side) | |||
! [[Wii Remote]] + [[Nunchuk Attachment]] | |||
|- | |||
|[[Image:DefaultClassic.jpg|260px]] | |||
|[[Image:DefaultGameCube.jpg|260px]] | |||
|- | |||
! [[Wii Classic Controller]] | |||
! [[Nintendo GameCube Controller]] | |||
|} | |||
There are a few differences between the controller methods. The Wii Remote + Nunchuk Attachment has a special feature, the Shake Smash, allowing the player to execute Smash Attacks into the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment and the GameCube controller also have a function which disables the jump by tapping the control stick upwards. This makes it easier to execute attack moves upwards, but forces the player to use different buttons for jumping (C or D-Pad Up on the Nunchuk, or X/Y on the Classic and GameCube controller). | |||
The execution of standard combos has been made easier; For many characters, the A button does no longer have to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ. | |||
The | Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take them to a friend's and play with one's own button configuration there. The [[Player]] is able to insert names, up to five letters, as in ''Super Smash Bros. Melee''. While previosly names were only a gimmick, they now also save the player's controlling options to avoid having to select the control method again each time. | ||
==Modes== | |||
===Solo=== | |||
====[[Super Smash Bros. Brawl#Story|Subspace Emissary]]==== | |||
[[Image:Subspace_Emissary_Map.jpg|thumb|left|200px|The World Map of the Subspace Emissary.]] | |||
The Subspace Emissary makes use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character cannot follow the scroll and becomes off-screen, he or she is automatically warped back to the main hero. Also, by pressing the Start or Plus Button, Player 2 can always warp to wherever Player 1 is. This, however, does not work during boss battles in the Emissary. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over. In single player, teams are still available. However, the second character is a CPU, and if the main character is defeated, the player takes control of the second player, until it, too, is defeated. | |||
The player is able to use [[Sticker]] power-ups for the mode. The stickers are arranging on the character's [[Trophy Stand]] and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player dies and get a [[Game Over]], he or she will lose half of their stickers. | |||
All unlockable characters can be unlocked by playing ''Subspace Emissary'' mode. The Adventure mode comes in the difficulty settings ''Easy'', ''Normal'', ''Hard'', ''Very Hard'', and ''Intense'', which can be selected on the World Map. | |||
[[Image:Brawl_Classic_Mode.jpg|thumb|[[Link]] acting as the first opponent.]] | |||
====Classic Mode==== | |||
Classic Mode returns from ''Super Smash Bros. Melee'', acting the exact same way. Players pick a character, and then continue through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant opponent, or the player having to fight a [[Metal Box|metal]] version of another player. A small heart will appear next to a teammate's logo. When a level is finished, the score will be added up, and coins will be earned. These can be used in the Coin Launcher. Clearing it will give the player a trophy of the character clearing it. <ref> When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. it must be cleared twice. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with Pokémon trainer to obtain all the trophies clearing it rewards the player only with the trophies for The Trainer and the Pokémon in use when it was cleared. </ref> | |||
====All-Star Mode==== | |||
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes will appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer will use each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a a trophy of the current charcter preforming their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters will be rewarded. <ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.</ref> The order of the fights are also the order the games came out. | |||
=====All-Star Matches===== | |||
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=80% align=center | |||
|- | |||
!# | |||
!Series | |||
!Opposing characters | |||
!Stage | |||
|- | |||
![[Image:AllStarMatch1.jpg|150px]] | |||
!Game & Watch | |||
|[[Mr. Game & Watch]] | |||
|[[Flat Zone 2]] | |||
|- | |||
![[Image:AllStarMatch2.jpg|150px]] | |||
!Mario Bros. | |||
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]] | |||
|[[Mushroomy Kingdom]], [[Delfino Plaza]], [[Mario Circuit]], [[Luigi's Mansion (place)|Luigi's Mansion]] | |||
|- | |||
![[Image:AllStarMatch3.jpg|150px]] | |||
!Donkey Kong | |||
|[[Donkey Kong]], [[Diddy Kong]] | |||
|[[75m]], [[Rumble Falls]] | |||
|- | |||
![[Image:AllStarMatch4.jpg|150px]] | |||
!Ice Climber | |||
|[[Ice Climbers]] | |||
|[[Summit]] | |||
|- | |||
![[Image:AllStarMatch5.jpg|150px]] | |||
!R.O.B. | |||
|[[R.O.B.]] | |||
|[[Mario Bros. (stage)|Mario Bros.]] | |||
|- | |||
![[Image:AllStarMatch6.jpg|150px]] | |||
!The Legend of Zelda | |||
|[[Link]], [[Toon Link]], [[Zelda]]/[[Sheik]], [[Ganondorf]] | |||
|[[Bridge of Eldin]], [[Pirate Ship (SSBB)|Pirate Ship]] | |||
|- | |||
![[Image:AllStarMatch7.jpg|150px]] | |||
!Metroid | |||
|[[Samus Aran]]/[[Zero Suit Samus]] | |||
|[[Frigate Orpheon]]/[[Norfair]] | |||
|- | |||
![[Image:AllStarMatch8.jpg|150px]] | |||
!Kid Icarus | |||
|[[Pit]] | |||
|[[Skyworld]] | |||
|- | |||
![[Image:AllStarMatch9.jpg|150px]] | |||
!Metal Gear | |||
|[[Solid Snake]] | |||
|[[Shadow Moses Island]] | |||
|- | |||
![[Image:AllStarMatch10.jpg|150px]] | |||
!EarthBound | |||
|[[Ness]], [[Lucas]] | |||
|[[New Pork City]] | |||
|- | |||
![[Image:AllStarMatch11.jpg|150px]] | |||
!Fire Emblem | |||
|[[Marth]], [[Ike]] | |||
|[[Castle Siege]] | |||
|- | |||
![[Image:AllStarMatch12.jpg|150px]] | |||
!Yoshi | |||
|[[Yoshi]] | |||
|[[Yoshi's Island (place)|Yoshi's Island]] | |||
|- | |||
![[Image:AllStarMatch13.jpg|150px]] | |||
!F-Zero | |||
|[[Captain Falcon]] | |||
|[[Port Town Aero Dive]] | |||
|- | |||
![[Image:AllStarMatch14.jpg|150px]] | |||
!Sonic the Hedgehog | |||
|[[Sonic the Hedgehog]] | |||
|[[Green Hill Zone]] | |||
|- | |||
![[Image:AllStarMatch15.jpg|150px]] | |||
!Kirby's Dream Land | |||
|[[Kirby]], [[Meta Knight]], [[King Dedede]] | |||
|[[Halberd|Battleship Halberd]] | |||
|- | |||
![[Image:AllStarMatch16.jpg|150px]] | |||
!Star Fox | |||
|[[Fox McCloud|Fox]], [[Falco Lombardi|Falco]], [[Wolf O'Donnell|Wolf]] | |||
|[[Lylat Cruise]] | |||
|- | |||
![[Image:AllStarMatch17.jpg|150px]] | |||
!WarioWare, Inc. | |||
|[[Wario]] | |||
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] | |||
|- | |||
![[Image:AllStarMatch18.jpg|150px]] | |||
!Pokémon | |||
|[[Pikachu]], [[Pokémon Trainer]], [[Lucario]], [[Jigglypuff]] | |||
|[[Pokémon Stadium 2]], [[Spear Pillar]] | |||
|- | |||
![[Image:AllStarMatch19.jpg|150px]] | |||
!Pikmin | |||
|[[Captain Olimar]] | |||
|[[Distant Planet]] | |||
|} | |||
====Events==== | |||
''Events'' are an updated version of ''Super Smash Bros. Melee''<nowiki>'</nowiki>s Event Matches. They are pre-defined missions to be solved by the player. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy – Normal – Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are: | |||
=====Single Player Mode===== | |||
== | {| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | ||
|- | |||
| | !# | ||
| | !Event | ||
| | !Player's character | ||
| | !Description | ||
| | !Stage | ||
| | |- | ||
| | ![[Image:Event01.jpg]] | ||
| | !Two Trouble Kings | ||
|[[Mario]] | |||
|Now there are two greedy kings? Having a buddy doesn't change the nature. (Mario fights against Bowser and King Dedede on Delfino Plaza.) | |||
'' | |[[Delfino Plaza]] | ||
|- | |||
![[Image:Event02.jpg]] | |||
!Landmaster Ignition | |||
|[[Fox McCloud]] | |||
|Slippy! Send me a Landmaster! Show Star Fox's Final Smash! (Fox must KO his enemies with the Landmaster.) | |||
|[[Corneria]] | |||
|- | |||
![[Image:Event03.jpg]] | |||
!Pink Ball Repulsion | |||
|[[Meta Knight]] | |||
|Kirby must not board the Halberd! Repel him so his plans don't succeed! (Meta Knight has to defeat Kirby before he reach the Battleship Halberd ((1:24)).) | |||
|[[Halberd]] | |||
|- | |||
![[Image:Event04.jpg]] | |||
!Cleaning House in Skyworld | |||
|[[Pit]] | |||
|Destroy all the breakable terrain to remodel Skyworld. (Pit has to destroy all platforms in the Skyworld, Wario is his enemy.) | |||
|[[Skyworld]] | |||
|- | |||
![[Image:Event05.jpg]] | |||
!Become the Champion! | |||
|[[Pokémon Trainer]] | |||
|KO Pokémon Trainer. | |||
|[[Pokémon Stadium 2]] | |||
|- | |||
![[Image:Event06.jpg]] | |||
!Super Bowser Bros. | |||
|[[Bowser]] | |||
|Make it to the end of Mushroomy Kingdom 1-1, without being KO'd. | |||
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]] | |||
|- | |||
![[Image:Event07.jpg]] | |||
!Diddy Kong Panic | |||
|[[Donkey Kong]] | |||
|KO the 15 Diddy Kongs. | |||
|[[Mario Circuit]] | |||
|- | |||
![[Image:Event08.jpg]] | |||
!Go! Triple Finish! | |||
|[[Pikachu]] | |||
|KO Squirtle, Ivysaur, and Charizard. | |||
|[[Pokémon Stadium 2]] | |||
|- | |||
![[Image:Event09.jpg]] | |||
!The Monster beneath the Earth | |||
|[[Ike]] | |||
|KO two Diddy Kongs; if the player reaches the dungeon below, they'll end up having to fight a Giant DK. | |||
|[[Castle Siege]] | |||
|- | |||
![[Image:Event10.jpg]] | |||
!All-Star Battle Regulars | |||
|Choose | |||
|KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu. | |||
|[[Final Destination]] | |||
|- | |||
![[Image:Event11.jpg]] | |||
!Yoshi's Rainbow | |||
|[[Ice Climbers]] | |||
|KO the red, pink, yellow, green, sky blue, and blue Yoshi in that order. | |||
|[[Rainbow Cruise]] | |||
|- | |||
![[Image:Event12.jpg]] | |||
!Sleeping in the Eggs | |||
|[[Yoshi]] | |||
|Capture Kirby and Pikachu in Yoshi's eggs. | |||
|[[Yoshi's Island (place)|Yoshi's Island]] | |||
|- | |||
![[Image:Event13.jpg]] | |||
!Dragoon Strike | |||
|[[Kirby]] | |||
|KO three Warios with Dragoon. | |||
|[[Halberd]] | |||
|- | |||
![[Image:Event14.jpg]] | |||
!Sproutage of the Flower Pikmin | |||
|[[Captain Olimar|Pikmin & Olimar]] | |||
|Protect all 6 Pikmin until their flowers bloom. | |||
|[[Distant Planet]] | |||
|- | |||
![[Image:Event15.jpg]] | |||
!Hammer of the King | |||
|[[King Dedede]] | |||
|Alongside two Dededes, KO a Giant Metal Dedede. | |||
|[[Smashville]] | |||
|- | |||
![[Image:Event16.jpg]] | |||
!Power suit ON! | |||
|[[Zero Suit Samus]] | |||
|Get the Smash Ball and use Zero Suit Samus' Final Smash. | |||
|[[Frigate Orpheon]] | |||
|- | |||
![[Image:Event17.jpg]] | |||
!Super Waterfall Climb | |||
|[[Zelda]] | |||
|Make it to the top of the stage. | |||
|[[Rumble Falls]] | |||
|- | |||
![[Image:Event18.jpg]] | |||
!Dark Link Duel | |||
|[[Link]] | |||
|KO Dark Link in a stamina match. | |||
|[[Bridge of Eldin]] | |||
|- | |||
![[Image:Event19.jpg]] | |||
!Wario Bros. | |||
|[[Wario]] | |||
|KO Mario and Luigi. | |||
|[[Mario Bros._(stage)|Mario Bros.]] | |||
|- | |||
![[Image:Event20.jpg]] | |||
!All Star Battle Brawl 1 | |||
|Choose | |||
|KO some of the Brawl newcomers: Wario, Meta Knight, Pit, Zero Suit Samus, Pikmin and Olimar, Lucas, Diddy, Pokémon Trainer. | |||
|[[Battlefield]] | |||
|- | |||
![[Image:Event21.jpg]] | |||
!Visit to Onett | |||
|[[Lucas]] | |||
|KO Ness. | |||
|[[Onett]] | |||
|- | |||
![[Image:Event22.jpg]] | |||
!Monkeys Unite | |||
|[[Diddy Kong]] | |||
|KO Sheik and Lucario alongside DK. | |||
|[[Rumble Falls]] | |||
|- | |||
![[Image:Event23.jpg]] | |||
!Molten Norfair | |||
|[[Samus Aran|Samus]] | |||
|Enter the capsule before Samus' enemies do when the lava approaches. | |||
|[[Norfair]] | |||
|- | |||
![[Image:Event24.jpg]] | |||
!Come On! Blue Falcon! | |||
|[[Captain Falcon]] | |||
|KO Falcon's enemies with his FS. | |||
|[[Port Town Aero Dive]] | |||
|- | |||
![[Image:Event25.jpg]] | |||
!The Aura is with Me | |||
|[[Lucario]] | |||
|KO Ness and Sheik; Lucario starts with 182% damage. | |||
|[[Spear Pillar]] | |||
|- | |||
![[Image:Event26.jpg]] | |||
!The Slow and Easy Life | |||
|[[Ness]] | |||
|KO all the Tiny Olimars. | |||
|[[Smashville]] | |||
|- | |||
![[Image:Event27.jpg]] | |||
!Three-Beast Carnage | |||
|[[R.O.B.]] | |||
|KO Giant Bowser, Giant DK, and Giant Charizard. | |||
|[[New Pork City]] | |||
|- | |||
![[Image:Event28.jpg]] | |||
!Flower Blooms in the Echoes | |||
|[[Princess Peach|Peach]] | |||
|Hit all the leaves on the tree on the right until they turn red. | |||
|[[Hanenbow]] | |||
|- | |||
![[Image:Event29.jpg]] | |||
!All Star Semifinal Regulars | |||
|Choose | |||
|KO the original four unlockable characters: Luigi, Captain Falcon, Ness, and Jigglypuff. | |||
|[[Yoshi's Island (place)|Yoshi's Island]] | |||
|- | |||
![[Image:Event30.jpg]] | |||
!Sonic Boom | |||
|[[Sonic the Hedgehog|Sonic]] | |||
|KO all 15 Sonics. | |||
|[[Green Hill Zone]] | |||
|- | |||
![[Image:Event31.jpg]] | |||
!The Ultimate Bodyguard | |||
|[[Marth]] | |||
|Protect Zelda until she transforms. | |||
|[[Castle Siege]] | |||
|- | |||
![[Image:Event32.jpg]] | |||
!Bird in Darkest Night | |||
|[[Falco Lombardi|Falco]] | |||
|KO Mr. Game & Watch. | |||
|[[Brinstar]] | |||
|- | |||
![[Image:Event33.jpg]] | |||
!Advent of the Evil King | |||
|[[Ganondorf]] | |||
|KO Link, Zelda, and Pit. | |||
|[[Temple]] | |||
|- | |||
![[Image:Event34.jpg]] | |||
!All Star Battle Melee | |||
|Choose | |||
|KO the eight Melee veterans: Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, Ganondorf. | |||
|[[Pokémon Stadium]] | |||
|- | |||
![[Image:Event35.jpg]] | |||
!The Visitor to Flat Zone | |||
|[[Mr. Game & Watch]] | |||
|KO Peach, Jigglypuff, and Toon Link. | |||
|[[Flat Zone 2]] | |||
|- | |||
![[Image:Event36.jpg]] | |||
!High-Tech Special Forces | |||
|[[Solid Snake]] | |||
|KO Samus, C. Falcon, and Wolf. | |||
|[[Shadow Moses Island]] | |||
|- | |||
![[Image:Event37.jpg]] | |||
!The Pirate Airship | |||
|[[Toon Link]] | |||
|KO the two Yoshis when the ship is in the sky. | |||
|[[Pirate Ship (SSBB)|Pirate Ship]] | |||
|- | |||
![[Image:Event38.jpg]] | |||
!The Wolf Hunts the Fox | |||
|[[Wolf O'Donnell|Wolf]] | |||
|KO Fox and Falco. | |||
|[[Lylat Cruise]] | |||
|- | |||
![[Image:Event39.jpg]] | |||
!All Star Battle Brawl 2 | |||
|Choose | |||
|KO the rest of the Brawl newcomers: Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, Wolf. | |||
|[[Skyworld]] | |||
|- | |||
![[Image:Event40.jpg]] | |||
!The Final Battle | |||
|Choose | |||
|KO Bowser, Dedede, and Ganondorf. | |||
|[[Final Destination]] | |||
|- | |||
![[Image:Event41.jpg]] | |||
!The FINAL, Final Battle | |||
|Choose | |||
|KO Snake, Sonic, and Giant Mario. | |||
|[[Final Destination]] | |||
|} | |||
=====Co-Op Mode===== | |||
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | |||
!# | |||
!Event | |||
!Player's character | |||
!Description | |||
!Stage | |||
|- | |||
![[Image:Event01.jpg]] | |||
!Two Trouble Kings | |||
|[[Mario]] and [[Kirby]] | |||
|Mario and Kirby fights against Bowser and King Dedede on Delfino Plaza. | |||
|[[Delfino Plaza]] | |||
|- | |||
![[Image:Co02.jpg]] | |||
!Master the Pokémon Tag Battle! | |||
|[[Pokémon Trainer]] and [[Pikachu]] | |||
|KO Pokémon Trainer's Pokémon and Pikachu. | |||
|[[Pokémon Stadium 2]] | |||
|- | |||
![[Image:Co03.jpg]] | |||
!Fastest, Shortest Sudden Death | |||
|[[Yoshi]] and [[King Dedede]] | |||
|Survive 10 seconds with 300% damage. | |||
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] | |||
|- | |||
![[Image:Co04.jpg]] | |||
!The DK Tag Calamity | |||
|[[Donkey Kong]] and [[Diddy Kong]] | |||
|The player starts out with the Lightning effect; KO all enemies. | |||
|[[Mario Circuit]] | |||
|- | |||
!5 | |||
!The Yoshi Team of 50 | |||
|[[Meta Knight]] and [[Pit]] | |||
|KO all 50 Yoshis in under one lap. | |||
|[[Rainbow Cruise]] | |||
|- | |||
!6 | |||
!Unwanted Suitors | |||
|[[Zelda]] and [[Zero Suit Samus]] | |||
|KO the invisible enemies. | |||
|[[Port Town Aero Dive]] | |||
|- | |- | ||
! | !7 | ||
!Battle of the Dark Sides | |||
|[[Link]] and [[Samus Aran|Samus]] | |||
|KO Dark Link and Dark Samus; the players have 200 HP stamina. | |||
|[[Bridge of Eldin]] | |||
|- | |- | ||
!8 | |||
|[[ | !All MINE! | ||
|[[Wario]] and [[Bowser]] | |||
|Collect 2,000 Gold together. | |||
|[[Skyworld]] | |||
|- | |- | ||
|[[ | !9 | ||
| | !Those that Wait in Onett | ||
|[[Lucas]] and [[Ness]] | |||
|KO Luigi and Yoshi. | |||
|[[Onett]] | |||
|- | |- | ||
|[[ | !10 | ||
| | !The R.O.B.s of Tomorrow | ||
| | |[[Lucario]] and [[Ice Climbers]] | ||
|Take turns KOing the ROBs. | |||
|[[Summit]] | |||
|- | |- | ||
|[[ | !11 | ||
| | !The Great Remodeling Battle | ||
| | |[[Luigi]] and [[Princess Peach|Peach]] | ||
|Get 300 Gold without damaging the mansion. | |||
|[[Luigi's Mansion (place)|Luigi's Mansion]] | |||
|- | |- | ||
|[[ | !12 | ||
| | !Come Back, Falcon Flyer! | ||
| | |[[Captain Falcon]] and [[Captain Olimar|Pikmin & Olimar]] | ||
|KO two Samus in 30 seconds. | |||
|[[Big Blue]] | |||
|- | |- | ||
|[[ | !13 | ||
| | !Blades of the Quick and Mighty | ||
| | |[[Marth]] and [[Ike]] | ||
|Take turns KOing enemies = Link, Meta Knight, Ganondorf. | |||
|[[Big Blue]] | |||
|- | |- | ||
!14 | |||
!The Dark Guardians | |||
| | |[[Ganondorf]] and [[Wolf O'Donnell|Wolf]] | ||
|Take turns KOing enemies = Giant Charizard, DK. | |||
|[[New Pork City]] | |||
|- | |- | ||
|[[ | !15 | ||
| | !Four Swords Brawl | ||
| | |[[Toon Link]] and [[Toon Link]] | ||
|Collect 500 Gold before their foes do. | |||
|[[Pirate Ship (SSBB)|Pirate Ship]] | |||
|- | |- | ||
|[[ | !16 | ||
| | !Jigglypuff's Great Comeback | ||
|[[Jigglypuff]] and [[Mr. Game & Watch]] | |||
|KO Jigglypuff as it gets bigger and bigger. | |||
|[[Castle Siege]] | |||
|- | |- | ||
|[[ | !17 | ||
| | !Sonic and Mario | ||
| | |[[Sonic the Hedgehog|Sonic]] and [[Mario]] | ||
|Take turns KOing enemies = Two Marios. | |||
|[[Green Hill Zone]] | |||
|- | |- | ||
|[[ | !18 | ||
| | !The New Weapon of Shadow Moses | ||
| | |[[Solid Snake]] and [[R.O.B.]] | ||
|KO two ROBs. | |||
|[[Shadow Moses Island]] | |||
|- | |- | ||
|[[ | !19 | ||
| | !Shadow of Andross | ||
| | |[[Fox McCloud|Fox]] and [[Falco Lombardi|Falco]] | ||
|Avoid Andross's attacks and KO Wolf. | |||
|[[Lylat Cruise]] | |||
|- | |- | ||
| | !20 | ||
!The Final Battle for Two | |||
| | |Any and Any | ||
|Take turns KOing enemies = Wario, King Dedede, Wolf, Meta Knight, Ganondorf, Bowser. | |||
|[[Final Destination]] | |||
|- | |- | ||
|[[ | !21 | ||
!The True All-Star Battle | |||
| | |Any and Any | ||
|Take turns battling the entire roster. | |||
''' | |[[Battlefield]] | ||
|} | |||
====Stadium==== | |||
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode. | |||
[[Image:sandybrawlbag.jpg|thumb|Mario along with Sandbag and a [[Home-Run Bat]]]] | |||
=====Home-Run Contest===== | |||
The [[Home-Run Contest]] returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[Sandbag]] off the platform. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the ''With Friends'' mode. | |||
=====Target Smash!!===== | |||
Also available in the Stadium mode is ''[[Break the Targets!|Target Smash!!]]'', a slightly altered mode of the ''Target Test'' from the previous games. There are five different levels that all characters can play on, and the replays can be sent to other players via the Wi-Fi Connection. It is also possible to play ''Target Smash!!'' with two players simultaneously. | |||
=====Multi-Man Brawl===== | |||
[[Image:Multimanselection.jpg|thumb|left|145px|Selection Screen.]] | |||
Another returning feature is the [[Multi-Man Brawl]], known as Multi-Man Melee in the previous game. In this mode, players fight the enormous [[Fighting Alloy Team]]. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode. | |||
New additions to the mode include its inclusion in two-player mode, whereas in ''Melee'' the mode was strictly single player. The [[Fighting Wire Frame]]s have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. They each have their own unique fighting styles. | |||
=====Boss Battle Mode===== | |||
This mode is similar to All-star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-star, however, enemies are in random order(except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Also, like All-Star mode, Boss Battle Mode can be played with two players simultaneously. If done so, there will be five Heart Containers total at the healing area. | |||
====Training==== | |||
The ''Training'' mode returns from ''Super Smash Bros. Melee''. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion. | |||
===Group=== | |||
====Brawl==== | |||
[[Image:Brawl_Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]] | |||
Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a [[Warp Pipe]]. These entrances were present in the original ''Super Smash Bros.'', but not in ''Super Smash Bros. Melee''., for unknown reasons. | |||
As in the last two games, ''Super Smash Bros. Brawl'' also has ''Handicaps'' to help beginners in battles. However, this time, handicaps do not make a player weaker the more times he/she is knocked out, but instead, change a players starting damage percentage. For example, one player can start at 0% of damage, but the other starts at 50%, even after he/she has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics. | |||
For characters with distinct forms, the character selection screen allows the player to choose with which to start, by clicking the name. This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match. | |||
[[Image:BrawlBunnyHood.jpg|thumb|The "Bunny Brawl" setting.]] | |||
====Special Brawl==== | |||
A new feature is the ''Special Brawl''. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle , as seen in previous with the Special Melee modes in ''Super Smash Bros. Melee''. | |||
====Rotation==== | |||
The ''Rotation'' mode is an enhanced version of the ''Winner Out/Loser Out'' Tournament modes of ''Super Smash Bros. Melee''. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between ''Winner Out'' and ''Loser Out'', where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. It remains unconfirmed whether players will be able to change their characters while the mode is ongoing, as it was the case in ''Super Smash Bros. Melee''. | |||
''' | ====Tourney==== | ||
The ''Tourney Mode'' from ''Super Smash Bros. Melee'' (then "Tournament Mode") is in ''Brawl'', acting the exact same way as it did in ''Super Smash Bros. Melee''. Players are able to brawl in a tourney, that can have up to 32 players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from 64 to 32, nothing has been changed from the ''Super Smash Bros. Melee'' version. | |||
''' | ===Nintendo Wi-Fi Connection=== | ||
[[Image:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]] | |||
Nintendo Wi-Fi Connection is a new feature in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged]]'', the game tends to slow down and fail more often, the further away the players are from each other. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are ''With Friends'' and ''With Anyone''. | |||
'''{ | When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons, or [[Mii]]s. In this mode, players are able to send messages to each other in-game, using the [[Taunt]] command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The [[Super Smash Bros. Brawl#Stadium|Home-run Contest]] and [[Super Smash Bros. Brawl#Stadium|Multi-Man Brawl]] are also playable in this mode. | ||
[[Image:Multimenbrawl.jpg|thumb|The ''With Friends'' mode selection screen.]] | |||
When brawling in the ''With Anyone'' setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the ''With Anyone'' mode. There are several modes in the ''With Anyone'' setting. In the ''Basic Brawl'', players play against each other without teams. However, the rules are set to 2-Minute Brawl, and the item switches can not be altered either, unlike ''With Friends''. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over his or her character. Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the ''Basic Brawl'' setting if one is not wanting to get the unlockable characters spoiled. A different mode in the ''With Anyone'' setting is the ''Team Brawl''. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players can choose to be spectators of the battle, and even bet coins on who will win. | |||
===Stage Builder=== | |||
[[Image:Stage_Builder.jpg|thumb|left|200px|The Stage Builder in action.]] | |||
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but can also be sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo will send a selected stage to every player with Wi-Fi and ''Super Smash Bros. Brawl'', so they can try out the stages that other people have made. The stage gets removed after a day has passed, and a new one is brought in the next day. This allows players to make and try out new stages for themselves every day. | |||
[[Image:CoinLauncher.jpg|thumb|Screen shot of the Coin Launcher in use.]] | |||
===Coin Launcher=== | |||
The ''Coin Launcher'' is a mini-game available in the ''Vault'', replacing the ''Lottery mode'' from ''Super Smash Bros. Melee''. In this game, the player can use the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's ''Spectator Mode'', to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots with the coins the player has collected. By hitting the targets on the screen with coins, they can win various collectibles. Enemies also appear and if one of their rockets hits the Coin Launcher, the player will lose coins. There is also a green gauge on the screen which allows the player to rapid-fire coins for a short time when it is filled. | |||
===Various Features=== | |||
Another inclusion is a feature called ''My Music''. Instead of restricting each stage to one music track, with some having an alternate music track, people can now choose which music track they want to play on the stage. For example, on the [[Delfino Plaza]] stage, players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the Ending/Title Screen of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect a [[CD]], which randomly appears across the entire game, in any of the numerous modes of play. | |||
[[Trophy|Trophies]] return in ''Super Smash Bros. Brawl''. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in ''Melee''. Another new feature is that many trophies can be placed together on the same spot, making dioramas. There are also more backgrounds that can add to this new feature. | |||
Throughout the game, players can find [[Sticker|Stickers]], which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album and can be used to decorate a screen in the Sticker Center. They can also be used to power up characters in the Subspace Emissary. | |||
[[Image:BrawlChallenges.jpg|thumb|The Challenges screen.]] | |||
All three kinds of collectibles in ''Super Smash Bros. Brawl'', trophies, stickers and CDs can be alternately won in the Challenges mode. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which he can use to automatically get any window of his or her choice open, getting the item inside. However, not all windows can be destroyed with a hammer. Objectives related to the Boss Battles mode cannot be opened. | |||
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to ''Super Smash Bros. Melee'', there is thus no special camera mode needed. The screenshots are either saved on the Wii's internal memory or an SD card. | |||
In the ''Masterpieces'' mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are: | |||
*''[[Super Mario Bros.]]'' | |||
*''Ice Climber'' | |||
*''The Legend of Zelda'' (NES) | |||
*''Kid Icarus'' | |||
*''Kirby's Adventure'' | |||
*''Fire Emblem''<ref name="jp">[http://www.smashbros.com/jp/gamemode/various/various23.html "Masterpieces" on the Smash Bros. DOJO!! - Japanese Edition], accessed 2008-1-25.</ref> (Japanese version only) | |||
*''Super Metroid'' | |||
*''Earthbound''<ref name="jp"/> (Japanese version only) | |||
*''Star Fox 64'' | |||
Some must be unlocked. These games include: | |||
*''[[Donkey Kong (arcade game)|Donkey Kong]]'' (Play for 10 hours or more total.) | |||
*''[[Super Mario World]]'' (Play on Yoshi's Island (Melee) 3 times.) | |||
*''[[Super Mario Bros. 2]]'' (Play as Peach and win 5 matches in VS Mode.) | |||
*''The Legend of Zelda: Ocarina of Time'' (Play as Toon Link 10 times in VS Mode.) | |||
*''F-Zero'' (Get Captain Falcon to join the party in The Subspace Emissary.) | |||
All titles have a restricted time they can be played in. However, some, like ''Super Metroid'', come with save data. | |||
==Playable Characters== | |||
With 35 playable characters, ''Super Smash Bros. Brawl'' has 10 more characters than the previous installment. 21 characters are available from the start, while the other 14 need to be unlocked. Their Special Moves and Final Smash are listed on the right-side column. | |||
===Default Characters=== | |||
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial" | |||
|- | |||
! width=12% | | |||
! width=15% | Name | |||
! width=40% | Description | |||
! witdh=25% colspan=2| Special Moves | |||
|- | |||
| rowspan=5 |[[Image:BrawlMario.jpg|120px|center]] | |||
! rowspan=5 |[[Mario]] [[Image:Mario_Bros._Emblem.gif|20px]] | |||
| rowspan=5 |Mario is the most balanced of characters. He has an average strength and speed; he also has very good jumping abilities. | |||
| Standard || [[Fireball]] | |||
|- | |||
| Side || [[Cape]] | |||
|- | |||
| Up || [[Super Jump Punch]] | |||
|- | |||
| Down || [[F.L.U.D.D.]] | |||
|- | |||
| Final Smash || [[Mario Finale]] | |||
|- | |||
| rowspan=5 |[[Image:571px-Brawlink.jpg|120px|center]] | |||
! rowspan=5 |[[Link]] [[Image:Legend_of_Zelda_Emblem.gif|20px]] | |||
| rowspan=5 |Link reappears as one of the heavier fighters with a slow movement, but still has a strong attack strength, and a large arsenal of projectiles. | |||
| Standard || [[Bow (move)|Hero's Bow]] | |||
|- | |||
| Side || [[Gale Boomerang]] | |||
|- | |||
| Up || [[Spin Attack (SSB attack)|Spin Attack]] | |||
|- | |||
| Down || [[Bomb (SSB attack)|Bomb]] | |||
|- | |||
| Final Smash || [[Triforce Slash]] | |||
|- | |||
| rowspan=5 |[[Image:Brawlrkirby.jpg|120px|center]] | |||
! rowspan=5 |[[Kirby]] [[Image:Kirby_Emblem.gif|20px]] | |||
| rowspan=5 |Kirby is back as a light-weight. He has retained his copy-cat style, and his multiple jumping. | |||
| Standard || [[Inhale]] | |||
|- | |||
| Side || [[Hammer (Kirby)|Hammer]] | |||
|- | |||
| Up || [[Final Cutter]] | |||
|- | |||
| Down || [[Stone (move)|Stone]] | |||
|- | |||
| Final Smash || [[Cook Kirby]] | |||
|- | |||
| rowspan=5 |[[Image:Brawlpikachu.jpg|120px|center]] | |||
! rowspan=5 |[[Pikachu]] [[Image:Pokémon_Emblem.gif|20px]] | |||
| rowspan=5 |Pikachu is an all-around character, but is still technical due to its quick speed and strong attacks. | |||
| Standard || [[Thunder Jolt]] | |||
|- | |||
| Side || [[Skull Bash]] | |||
|- | |||
| Up || [[Quick Attack]] | |||
|- | |||
| Down || [[Thunder]] | |||
|- | |||
| Final Smash || [[Volt Tackle]] | |||
|- | |||
| rowspan=5 |[[Image:Foxsmnas.jpg|120px|center]] | |||
! rowspan=5 |[[Fox McCloud|Fox]] [[Image:Star_Fox_Emblem.gif|20px]] | |||
| rowspan=5 | Fox is quite fast, but his attacks are not as strong. He can use his Blaster to do damage to enemies without making them flinch. | |||
| Standard || [[Blaster (move)|Blaster]] | |||
|- | |||
| Side || [[Fox Illusion]] | |||
|- | |||
| Up || [[Fire Fox]] | |||
|- | |||
| Down || [[Reflector]] | |||
|- | |||
| Final Smash || [[Landmaster]] | |||
|- | |||
| rowspan=5 |[[Image:Brawlrsamus.jpg|120px|center]] | |||
! rowspan=5 |[[Samus Aran|Samus]] [[Image:Metroid_Emblem.gif|20px]] | |||
| rowspan=5 |Like Link, Samus has a slow pace and a heavy center of gravity along with powerful attacks. After using her Zero Laser, she becomes Zero Suit Samus. | |||
| Standard || [[Charge Shot]] | |||
|- | |||
| Side || [[Missile]] | |||
|- | |||
| Up || [[Screw Attack (move)|Screw Attack]] | |||
|- | |||
| Down || [[Bomb (SSB attack)|Bomb]] | |||
|- | |||
| Final Smash || [[Zero Laser]] | |||
|- | |||
| rowspan=5 |[[Image:Brawl_ZeroSuitSamus.jpg|120px|center]] | |||
! rowspan=5 |[[Zero Suit Samus]] [[Image:Metroid_Emblem.gif|20px]] | |||
| rowspan=5 |Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus. | |||
| Standard || [[Paralyzer]] | |||
|- | |||
| Side || [[Plasma Whip]] | |||
|- | |||
| Up || [[Plasma Wire]] | |||
|- | |||
| Down || [[Flip Jump]] | |||
|- | |||
| Final Smash || [[Power Suit Samus]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlZelda.jpg|120px|center]] | |||
! rowspan=5 |[[Zelda]] [[Image:Legend_of_Zelda_Emblem.gif|20px]] | |||
| rowspan=5 |Light-weight yet slow, Zelda uses magical attacks that are hard to control, but do much damage when used successfully. | |||
| Standard || [[Nayru's Love]] | |||
|- | |||
| Side || [[Din's Fire]] | |||
|- | |||
| Up || [[Farore's Wind]] | |||
|- | |||
| Down || [[Transform]] | |||
|- | |||
| Final Smash || [[Light Arrow]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlSheik.jpg|120px|center]] | |||
! rowspan=5 |[[Sheik]] [[Image:Legend_of_Zelda_Emblem.gif|20px]] | |||
| rowspan=5 |Sheik returns as [[Zelda|Zelda's]] transformation after she uses [[Transform]]. Sheik specializes in swift movement, and powerful attacks, when compared with her counterpart. | |||
| Standard || [[Needle Storm]] | |||
|- | |||
| Side || [[Chain]] | |||
|- | |||
| Up || [[Vanish]] | |||
|- | |||
| Down || [[Transform]] | |||
|- | |||
| Final Smash || [[Light Arrow]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlBowser.jpg|120px|center]] | |||
! rowspan=5 |[[Bowser]] [[Image:Mario_Bros._Emblem.gif|20px]] | |||
| rowspan=5 |Bowser is both the heaviest and the slowest character; this is probably due to his immense attack strength and big size. | |||
| Standard || [[Fire Breath]] | |||
|- | |||
| Side || [[Flying Slam]] | |||
|- | |||
| Up || [[Whirling Fortress]] | |||
|- | |||
| Down || [[Bowser Bomb (move)|Bowser Bomb]] | |||
|- | |||
| Final Smash || [[Giga Bowser Transformation]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlDK.JPG|120px|center]] | |||
! rowspan=5 |[[Donkey Kong]] [[Image:Donkey_Kong_Emblem.gif|20px]] | |||
| rowspan=5 |Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. | |||
| Standard || [[Giant Punch]] | |||
|- | |||
| Side || [[Headbutt]] | |||
|- | |||
| Up || [[Spinning Kong]] | |||
|- | |||
| Down || [[Hand Slap]] | |||
|- | |||
| Final Smash || [[Konga Beat]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlYoshi.PNG|120px|center]] | |||
! rowspan=5 |[[Yoshi]] [[Image:Yoshi_Emblem.gif|20px]] | |||
| rowspan=5 |Yoshi is an agility based character with strong smash attacks, and a decently heavy weight. | |||
| Standard || [[Egg Lay]] | |||
|- | |||
| Side || [[Egg Roll]] | |||
|- | |||
| Up || [[Egg Throw]] | |||
|- | |||
| Down || [[Yoshi Bomb]] | |||
|- | |||
| Final Smash || [[Super Dragon]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlPeach.jpg|120px|center]] | |||
! rowspan=5 |[[Princess Peach|Peach]] [[Image:Mario_Bros._Emblem.gif|20px]] | |||
| rowspan=5 |Peach returns with a new outfit design based on her more recent appearances. Peach retains her floating ability and her attacks from ''Melee''. | |||
| Standard || [[Toad (SSB attack)|Toad]] | |||
|- | |||
| Side || [[Peach Bomber]] | |||
|- | |||
| Up || [[Peach Parasol]] | |||
|- | |||
| Down || [[Vegetable (move)|Vegetable]] | |||
|- | |||
| Final Smash || [[Peach Blossom]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlIceClimbers.jpg|120px|center]] | |||
! rowspan=5 |[[Ice Climbers]] [[Image:Ice_Climber_Emblem.gif|20px]] | |||
| rowspan=5 |The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other. | |||
| Standard || [[Ice Shot]] | |||
|- | |||
| Side || [[Squall Hammer]] | |||
|- | |||
| Up || [[Belay]] | |||
|- | |||
| Down || [[Blizzard (SSB attack)|Blizzard]] | |||
|- | |||
| Final Smash || [[Iceberg]] | |||
|- | |||
| rowspan=5 |[[Image:Pitart.jpg|120px|center]] | |||
! rowspan=5 |[[Pit]] [[Image:Kid_Icarus_Emblem.gif|20px]] | |||
| rowspan=5 |Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. | |||
| Standard || [[Palutena Arrow]] | |||
|- | |||
| Side || [[Angel Ring]] | |||
|- | |||
| Up || [[Wings of Icarus]] | |||
|- | |||
| Down || [[Mirror Shield]] | |||
|- | |||
| Final Smash || [[Palutena's Army]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlWario.jpg|120px|center]] | |||
! rowspan=5 |[[Wario]] [[Image:Wario_Emblem.gif|20px]] | |||
| rowspan=5 |Wario has many obscure attacks. He can attack by biting opponents with an added damage of his breathe odor. He also has his overalls as an alternate attire. | |||
| Standard || [[Chomp (SSB attack)|Chomp]] | |||
|- | |||
| Side || [[Wario Bike]] | |||
|- | |||
| Up || [[Corkscrew]] | |||
|- | |||
| Down || [[Wario Waft]] | |||
|- | |||
| Final Smash || [[Wario-Man]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlIke.jpg|120px|center]] | |||
! rowspan=5 |[[Ike]] [[Image:Fire_Emblem_Emblem.gif|20px]] | |||
| rowspan=5 |Ike uses Ragnell, a two-handed sword in battle, which he, despite this, can even hold in only one hand. | |||
| Standard || [[Eruption]] | |||
|- | |||
| Side || [[Quick Draw (move)|Quick Draw]] | |||
|- | |||
| Up || [[Aether]] | |||
|- | |||
| Down || [[Counter]] | |||
|- | |||
| Final Smash || [[Great Aether]] | |||
|- | |||
| rowspan=14 |[[Image:BrawlPokemonTrainer.jpg|120px|center]] | |||
[[Image:BrawlSquirtle.jpg|120px|center]] | |||
[[Image:BrawlIvysaur.png|120px|center]] | |||
[[Image:BrawlCharizard.jpg|120px|center]] | |||
! rowspan=14 |[[Pokémon Trainer]] [[Image:Pokémon_Emblem.gif|20px]] | |||
| rowspan=14 |The Pokémon Trainer uses [[Squirtle]], [[Ivysaur]] and [[Charizard]] to fight for him, rather than actually fight by himself. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash. | |||
| Down || [[Pokémon Change]] | |||
|- | |||
| Final Smash || [[Triple Finish]] | |||
|- | |||
! colspan=2 | [[Squirtle]] | |||
|- | |||
| Standard || [[Water Gun]] | |||
|- | |||
| Side || [[Withdraw]] | |||
|- | |||
| Up || [[Waterfall]] | |||
|- | |||
! colspan=2 | [[Ivysaur]] | |||
|- | |||
| Standard || [[Bullet Seed]] | |||
|- | |||
| Side || [[Razor Leaf]] | |||
|- | |||
| Up || [[Vine Whip]] | |||
|- | |||
! colspan=2 | [[Charizard]] | |||
|- | |||
| Standard || [[Flamethrower (SSB attack)|Flamethrower]] | |||
|- | |||
| Side || [[Rock Smash]] | |||
|- | |||
| Up || [[Fly (SSB Attack)|Fly]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlDiddyKong.jpg|120px|center]] | |||
! rowspan=5 |[[Diddy Kong]] [[Image:Donkey_Kong_Emblem.gif|20px]] | |||
| rowspan=5 |Diddy Kong is fast, light, and abundant in unique attacks. | |||
| Standard || [[Peanut Popgun]] | |||
|- | |||
| Side || [[Monkey Flip]] | |||
|- | |||
| Up || [[Rocketbarrel Boost]] | |||
|- | |||
| Down || [[Banana Peel (SSB Attack)|Banana Peel]] | |||
|- | |||
| Final Smash || [[Rocketbarrel Barrage]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlMetaKnight.jpg|120px|center]] | |||
! rowspan=5 |[[Meta Knight]] [[Image:Kirby_Emblem.gif|20px]] | |||
| rowspan=5 |Meta Knight can multi-jump in the air and float for a short time. He has a very fast combo attack. | |||
| Standard || [[Mach Tornado]] | |||
|- | |||
| Side || [[Drill Rush]] | |||
|- | |||
| Up || [[Shuttle Loop]] | |||
|- | |||
| Down || [[Dimensional Cape]] | |||
|- | |||
| Final Smash || [[Galaxia Darkness]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlLucas.jpg|120px|center]] | |||
! rowspan=5 |[[Lucas]] [[Image:Earthbound_Emblem.gif|20px]] | |||
| rowspan=5 |A PK user, Lucas has a Special Moveset similar to that of [[Ness]], and a unique Normal Moveset. | |||
| Standard || [[PK Freeze]] | |||
|- | |||
| Side || [[PK Fire]] | |||
|- | |||
| Up || [[PK Thunder]] | |||
|- | |||
| Down || [[PSI Magnet]] | |||
|- | |||
| Final Smash || [[PK Starstorm]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlKingDedede.jpg|120px|center]] | |||
! rowspan=5 |[[King Dedede]] [[Image:Kirby_Emblem.gif|20px]] | |||
| rowspan=5 |Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and rely on [[Waddle Dee]]s to damage his opponents. | |||
| Standard || [[Inhale]] | |||
|- | |- | ||
| | | Side || [[Waddle Dee Toss]] | ||
|- | |- | ||
| | | Up || [[Super Dedede Jump]] | ||
|- | |- | ||
| | | Down || [[Jet Hammer]] | ||
|- | |- | ||
| | | Final Smash || [[Waddle Dee Army]] | ||
|- | |- | ||
|[[ | | rowspan=5 |[[Image:BrawlOlimar.jpg|120px|center]] | ||
| | ! rowspan=5 |[[Captain Olimar|Olimar]] [[Image:Pikmin_Emblem.gif|20px]] | ||
| | | rowspan=5 |Captain Olimar of the ''Pikmin'' series enters with the handicap of being nearly helpless without the [[Pikmin]]. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though not as effective. | ||
| Standard || [[Pikmin Pluck]] | |||
|- | |- | ||
| | | Side || [[Pikmin Throw]] | ||
|- | |- | ||
| | | Up || [[Pikmin Chain]] | ||
|- | |- | ||
| | | Down || [[Pikmin Order]] | ||
|- | |- | ||
| | | Final Smash || [[End of Day]] | ||
|} | |} | ||
{{spoiler}} | |||
===Unlockable Characters=== | |||
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met. | |||
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial" | |||
|- | |||
! width=12% | | |||
! width=15% | Name | |||
! width=40% | Description | |||
! witdh=25% | Special Moves | |||
|- | |||
| rowspan=5 |[[Image:BrawlNess.jpg|120px|center]] | |||
! rowspan=5 |[[Ness]] [[Image:Earthbound_Emblem.gif|20px]] | |||
| rowspan=5 |Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to [[Lucas]], but differs slightly. He is unlocked by: | |||
*Playing 5 VS. Matches | |||
*Reflecting 10 projectiles | |||
*Being met in the Subspace Emissary. | |||
| Standard || [[PK Flash]] | |||
|- | |||
| Side || [[PK Fire]] | |||
|- | |||
| Up || [[PK Thunder]] | |||
|- | |||
| Down || [[PSI Magnet]] | |||
|- | |||
| Final Smash || [[PK Starstorm]] | |||
|- | |||
| rowspan=5 |[[Image:MarthBrawl.jpg|120px|center]] | |||
! rowspan=5 |[[Marth]] [[Image:Fire_Emblem_Emblem.gif|20px]] | |||
| rowspan=5 |Marth chooses speed over raw power, specializing in strategic defensive play. Marth is unlocked by: | |||
*Playing 10 VS. Matches | |||
*Completing Classic Mode | |||
*Being met in the Subspace Emissary. | |||
| Standard || [[Shield Breaker]] | |||
|- | |||
| Side || [[Dancing Blade]] | |||
|- | |||
| Up || [[Dolphin Slash]] | |||
|- | |||
| Down || [[Counter]] | |||
|- | |||
| Final Smash || [[Critical Hit]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlLuigi.jpg|120px|center]] | |||
! rowspan=5 |[[Luigi]] [[Image:Mario_Bros._Emblem.gif|20px]] | |||
| rowspan=5 |Luigi returns with a somewhat similar moveset to Mario. Luigi is faster and can jump higher than Mario, but he has worse traction. Luigi is unlocked by: | |||
*Playing 22 VS. Matches | |||
*Completing Classic Mode with no continues | |||
*Meeting Luigi in The Subspace Emissary. | |||
| Standard || [[Fireball]] | |||
|- | |||
| Side || [[Super Jump Punch]] | |||
|- | |||
| Up || [[Green Missile]] | |||
|- | |||
| Down || [[Luigi Cyclone]] | |||
|- | |||
| Final Smash || [[Negative Zone]] | |||
|- | |||
| rowspan=5 |[[Image:Falco_Lombardi_Brawl.jpg|130px|center]] | |||
! rowspan=5 |[[Falco Lombardi|Falco]] [[Image:Star_Fox_Emblem.gif|20px]] | |||
| rowspan=5 |Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[Special Moves|move set]] of [[Fox McCloud|Fox]], but several differences. He has the best initial jump of any character, and is very good at aerial combat. Falco is unlocked by: | |||
*Play 50 VS. matches | |||
*Complete the 100-Man Brawl, | |||
*Meet Falco in The Subspace Emissary. | |||
| Standard || [[Blaster]] | |||
|- | |||
| Side || [[Falco Phantasm]] | |||
|- | |||
| Up || [[Fire Bird]] | |||
|- | |||
| Down || [[Reflector]] | |||
|- | |||
| Final Smash || [[Landmaster]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlCaptainFalcon.jpg|130px|center]] | |||
! rowspan=5 |[[Captain Falcon]] [[Image:F-Zero_Emblem.gif|20px]] | |||
| rowspan=5 |Captain Falcon returns as the second fastest player in the game. Using speedy combo attacks, and good escape tactics, Captain Falcon proves as a tricky player to fight. One can unlock him by: | |||
*Playing 70 VS. Matches | |||
*Beat Classic Mode in less than 12 minutes on Normal difficulty or higher | |||
*Meeting him in the Subspace Emissary | |||
| Standard || [[Falcon Punch]] | |||
|- | |||
| Side || [[Raptor Boost]] | |||
|- | |||
| Up || [[Falcon Dive]] | |||
|- | |||
| Down || [[Falcon Kick]] | |||
|- | |||
| Final Smash || [[Blue Falcon]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlLucario.jpg|130px|center]] | |||
! rowspan=5 |[[Lucario]] [[Image:Pokémon_Emblem.gif|20px]] | |||
| rowspan=5 | Lucario appears as a speedy and agile character, using the power of Aura for most of his attacks. His power increases the more damage he's taken, maxing out at 200%. He can be unlocked by: | |||
*Playing 100 Vs. matches | |||
*Beating all difficulty levels on [[Target Smash!!]] (1 or 2 player mode) | |||
*Meeting Lucario in The Subspace Emissary. | |||
| Standard || [[Aura Sphere]] | |||
|- | |||
| Side || [[Force Palm]] | |||
|- | |||
| Up || [[ExtremeSpeed]] | |||
|- | |||
| Down || [[Counter|Double Team]] | |||
|- | |||
| Final Smash || [[Aura Storm]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlSolidSnake.jpg|120px|center]] | |||
! rowspan=5 |[[Solid Snake|Snake]] [[Image:Metal_Gear_Emblem.gif|20px]] | |||
| rowspan=5 |Snake uses a variety of explosives and weapons in battle, as well as a rifle. He can be unlocked by, | |||
*Playing 15 VS. Matches on [[Shadow Moses Island]] | |||
*Playing 140 VS. Matches | |||
*By being met in The Subspace Emissary. | |||
| Standard || [[Hand Grenade]] | |||
|- | |||
| Side || [[Remote Controlled Missile]] | |||
|- | |||
| Up || [[Cypher]] | |||
|- | |||
| Down || [[C4]] | |||
|- | |||
| Final Smash || [[Grenade Launcher]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlROB.jpg|130px|center]] | |||
! rowspan=5 |[[R.O.B.]] [[Image:ROB_Emblem.gif|20px]] | |||
| rowspan=5 |R.O.B. focuses on a wide range of moves that have different attributes, some being speedy, some being powerful, some being very helpful for recovery. He can be unlocked by: | |||
*Playing 160 Vs. matches | |||
*Collecting at least 250 trophies | |||
*Meeting R.O.B. in The Subspace Emissary. | |||
| Standard || [[Robo Beam]] | |||
|- | |||
| Side || [[Arm Rotor]] | |||
|- | |||
| Up || [[Robo Burner]] | |||
|- | |||
| Down || [[Gyro]] | |||
|- | |||
| Final Smash || [[Diffusion Beam]] | |||
|- | |||
| rowspan=5 |[[Image:GanondorfBrawl.jpg|130px|center]] | |||
! rowspan=5 |[[Ganondorf]] [[Image:Legend_of_Zelda_Emblem.gif|20px]] | |||
| rowspan=5 |Ganondorf returns with a style which is described as "weighted". He is unlocked by: | |||
*Beating classic mode with Link or Zelda on Hard difficulty or higher, | |||
*Playing 200 matches, | |||
*Getting him to join the party in The Subspace Emissary. | |||
| Standard || [[Warlock Punch]] | |||
|- | |||
| Side || [[Flame Choke]] | |||
|- | |||
| Up || [[Dark Dive]] | |||
|- | |||
| Down || [[Wizard's Foot]] | |||
|- | |||
| Final Smash || [[Beast Ganon]] | |||
|- | |||
| rowspan=5 |[[Image:GameandWatch.jpg|130px|center]] | |||
! rowspan=5 |[[Mr. Game & Watch]] [[Image:BrawlGandW.gif|20px]] | |||
| rowspan=5 |Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to old [[Game & Watch]] titles. Mr. Game & Watch is unlocked by: | |||
*Playing 250 VS. Matches | |||
*Clearing Target Smash with 30 characters on any difficulty level, | |||
*Meet Mr. Game & Watch in The Subspace Emissary | |||
| Standard || [[Chef]] | |||
|- | |||
| Side || [[Judge]] | |||
|- | |||
| Up || [[Fire (move)|Fire]] | |||
|- | |||
| Down || [[Oil Panic]] | |||
|- | |||
| Final Smash || [[Octopus (Final Smash)|Octopus]] | |||
|- | |||
| rowspan=5 |[[Image:BrawlSonic.jpg|120px|center]] | |||
! rowspan=5 |[[Sonic the Hedgehog|Sonic]] [[Image:Sonic_Emblem.gif|20px]] | |||
| rowspan=5 |Sonic enters the brawl with extremely fast movement, and many of his ball spin techniques. Sonic is unlocked by one of three methods. | |||
*Complete the Subspace Emissary | |||
*Complete Classic Mode with 10 characters | |||
*Play 300 VS. Matches. | |||
| Standard || [[Homing Attack]] | |||
|- | |||
| Side || [[Spin Dash]] | |||
|- | |||
| Up || [[Spring Jump (SSB attack)|Spring Jump]] | |||
|- | |||
| Down || [[Spin Charge]] | |||
|- | |||
| Final Smash || [[Super Sonic]] | |||
|- | |||
|- | |||
|- | |- | ||
|- | |- | ||
|[[ | | rowspan=5 |[[Image:Jigglypuff in Brawl.jpg|130px|center]] | ||
| | ! rowspan=5 |[[Jigglypuff]] [[Image:Pokémon_Emblem.gif|20px]] | ||
| rowspan=5 | | |||
*Play | Jigglypuff returns as her normal light-weighted self. To unlock her: | ||
* | *Beat 20 or more events after completing the Subspace Emessinary. | ||
*Play 350 VS. matches. | |||
| | *Go to [[The Swamp]] level in the second area after the Giant Diddy Kong Battle and enter the new door that appears, then defeat her afterwards. | ||
| Standard || [[Rollout]] | |||
|- | |- | ||
| | | Side || [[Sing]] | ||
|- | |- | ||
| | | Up || [[Pound]] | ||
|- | |- | ||
| | | Down || [[Rest]] | ||
|- | |- | ||
|[[ | | Final Smash || [[Puff Up]] | ||
| | |- | ||
| rowspan=5 |[[Image:Brawl Toon Link.jpg|120px|center]] | |||
* | ! rowspan=5 |[[Toon Link]] [[Image:Legend_of_Zelda_Emblem.gif|20px]] | ||
| rowspan=5 |Toon Link is almost exactly like [[Link]] but more quick and cel-shaded.Toon Link can be unlocked by: | |||
* | *Going to [[The Forest]] level in the first door in the air after the player beats The Subspace Emissary; | ||
| | *After clearing The Subspace Emissary, clear Classic mode with any character; | ||
*Playing 400 VS. matches. | |||
| Standard || [[Hero's Bow]] | |||
|- | |||
| Side || [[Boomerang (SSB attack)|Boomerang]] | |||
|- | |- | ||
| | | Up || [[Spin Attack (SSB attack)|Spin Attack]] | ||
| | |||
|- | |- | ||
| | | Down || [[Bomb (SSB attack)|Bomb]] | ||
|- | |- | ||
| | | Final Smash || [[Triforce Slash]] | ||
|- | |- | ||
|[[ | | rowspan=5 |[[image:Wolf_Brawl_Art.jpg|130px|center]] | ||
! rowspan=5 |[[Wolf O'Donnell|Wolf]] [[image:Star_Fox_Emblem.gif|20px]] | |||
| rowspan=5 |Wolf O' Donnell is a balanced character with excellent speed and power like [[Fox]], but more powerful. To Unlock him: | |||
*Play | *In the stage [[The Ruins]] , the player must skip the first door he/she passes when being lowered into the pit. Instead, enter the second door at the bottom. Then, defeat him afterwards. | ||
* | *Play 450 VS matches. Then, defeat him afterwards. | ||
*With Boss Mode unlocked, finish Boss Mode as Fox or Falco. | |||
| | | Standard || [[Blaster (move)|Blaster]] | ||
|- | |- | ||
| | | Side || [[Wolf Flash]] | ||
|- | |- | ||
| | | Up || [[Fire Wolf]] | ||
|- | |- | ||
| | | Down || [[Reflector]] | ||
|- | |- | ||
| | | Final Smash || [[Landmaster]] | ||
|} | |} | ||
{{endspoiler}} | |||
Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game. | |||
==Stages== | ==Stages== | ||
There are 41 total stages in ''Super Smash Bros. Brawl''. | There are 41 total stages in ''Super Smash Bros. Brawl''. Some stages are returning from ''Super Smash Bros. Melee''. | ||
===Default | |||
{|class= | ===Default Stages=== | ||
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial" | |||
|- | |- | ||
!width=15%| | ! width=15% | | ||
!width=17%|Stage | ! width=17% | Stage | ||
!width=40%|Description | ! width=40% | Description | ||
!width=28%|Songs | ! width=28% | Songs | ||
|- | |- | ||
|[[ | | [[Image:Battlefield_SSBB.jpg|100px|center]] | ||
|align=center| | | align=center | [[Battlefield|Super Smash Bros. Brawl: Battlefield]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| | | Returning from ''Super Smash Bros. Melee'', the stage is now set in a green landscape and features different daytimes. | ||
| | | | ||
*Battlefield | *Battlefield | ||
*[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)] | *[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)] | ||
Line 493: | Line 1,441: | ||
*Multi-Man Melee 1 (Melee) | *Multi-Man Melee 1 (Melee) | ||
|- | |- | ||
|[[ | | [[Image:BrawlFinalDestination.jpg|100px|center]] | ||
|align=center| | | align=center | [[Final Destination|Super Smash Bros. Brawl: Final Destination]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| | | A completely flat stage, which does not take any influence on the battle. | ||
| | | | ||
*Final Destination | *Final Destination | ||
*Credits (Super Smash Bros.) | *Credits (Super Smash Bros.) | ||
Line 503: | Line 1,451: | ||
*Giga Bowser | *Giga Bowser | ||
|- | |- | ||
|[[ | | [[Image:Delfino_Plaza_Stage.jpg|100px|center]] | ||
|align=center| | | align=center | [[Delfino Plaza|Super Mario Sunshine: Delfino Plaza]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
|[[ | | A moving stage, comparable to [[Mute City]] from ''Super Smash Bros. Melee''. It features a flying moving platform that takes the characters to various locations in Delfino Plaza. | ||
| | | | ||
*Delfino Plaza | *Delfino Plaza | ||
*Title / Ending ([[Super Mario World]]) | *Title / Ending ([[Super Mario World]]) | ||
*Main Theme ([[New Super Mario Bros.]]) | *Main Theme ([[New Super Mario Bros.]]) | ||
*Ricco Harbor | *Ricco Harbor | ||
*Main Theme (Super Mario 64) | *Main Theme (Super Mario 64) | ||
|- | |- | ||
|[[ | | [[Image:Mushroomy_Kingdom.jpg|100px|center]] | ||
| | | align=center | [[Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| | | Based on the original ''[[Super Mario Bros.]]'', the stage is an exact replica of World 1-1 of the said game, with the stage scrolling by. Occasionally, World 1-2 will load instead of World 1-1. | ||
|Ground: | | Ground: | ||
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)] | *[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)] | ||
*Gritzy Desert | *Gritzy Desert | ||
*Ground Theme 2 (Super Mario Bros.) | *Ground Theme 2 (Super Mario Bros.) | ||
Underground: | |||
*Underground Theme ([[Super Mario Bros.]]) | *Underground Theme ([[Super Mario Bros.]]) | ||
*Underwater Theme (Super Mario Bros.) | *Underwater Theme (Super Mario Bros.) | ||
*Underground Theme (Super Mario Land) | *Underground Theme (Super Mario Land) | ||
|- | |- | ||
|[[ | | [[Image:Mariocircuit.jpg|100px|center]] | ||
|align=center| | | align=center | [[Mario Circuit|Mario Kart: Mario Circuit]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| | | The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level). | ||
| | | | ||
*Mario Circuit | *Mario Circuit | ||
*Luigi Circuit | *Luigi Circuit | ||
*Waluigi Pinball | *Waluigi Pinball | ||
*Rainbow Road | *Rainbow Road | ||
*Mario Tennis / Mario Golf | *Mario Tennis / Mario Golf | ||
*Excite Truck | *Excite Truck | ||
*Title (3D Hot Rally) | *Title (3D Hot Rally) | ||
|- | |- | ||
|[[ | | [[Image:Rumble_Falls_Stage.jpg|100px|center]] | ||
|align=center| | | align=center | [[Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls]] [[Image:Donkey_Kong_Emblem.gif|20px]] | ||
|[[ | | A Donkey Kong stage similar to [[Icicle Mountain]]. It has numerous obstacles, switches and ladders on the way up. | ||
| | | | ||
*Jungle Level Ver.2 | *Jungle Level Ver.2 | ||
*Jungle Level | *Jungle Level | ||
Line 551: | Line 1,497: | ||
*[[Bramble Blast]] | *[[Bramble Blast]] | ||
|- | |- | ||
|[[ | | [[Image:Bridge_of_Eldin.jpg|100px|center]] | ||
|align=center| | | align=center | [[Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin]] [[Image:Legend_of_Zelda_Emblem.gif|20px]] | ||
|A flat stage | | A flat stage. [[King Bulblin and Lord Bullbo]] occasionally destroys the bridge, forcing the battle to not be fought in the middle of the stage. | ||
| | | | ||
*Main Theme (The Legend of Zelda) | *Main Theme (The Legend of Zelda) | ||
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley] | *[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley] | ||
Line 565: | Line 1,511: | ||
*Midna's Lament | *Midna's Lament | ||
|- | |- | ||
|[[ | | [[Image:Norfair.jpg|100px|center]] | ||
|align=center| | | align=center | [[Norfair|Metroid: Norfair]] [[Image:Metroid_Emblem.gif|20px]] | ||
| | | A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs. | ||
| | | | ||
*Main Theme (Metroid) | *Main Theme (Metroid) | ||
*Ending (Metroid) | *Ending (Metroid) | ||
Line 577: | Line 1,523: | ||
*Norfair | *Norfair | ||
|- | |- | ||
|[[ | | [[Image:Frigate_Orpheon.jpg|100px|center]] | ||
|align=center| | | align=center | [[Frigate Orpheon|Metroid Prime: Frigate Orpheon]] [[Image:Metroid_Emblem.gif|20px]] | ||
|Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on | | From the game, ''Metroid Prime'', Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. | ||
| | | | ||
*Vs. Ridley | *Vs. Ridley | ||
*Opening / Menu (Metroid Prime) | *Opening / Menu (Metroid Prime) | ||
Line 588: | Line 1,534: | ||
*Vs. Parasite Queen | *Vs. Parasite Queen | ||
|- | |- | ||
|[[ | | [[Image:Yoshi'sIslandStage1.jpg|100px|center]] | ||
|align=center| | | align=center | [[Yoshi's Island (place)|Yoshi's Island: Yoshi's Island]] [[Image:Yoshi_Emblem.gif|20px]] | ||
| | | Yoshi's Island is based on its appearance in ''[[Super Mario World 2: Yoshi's Island]]''. It changes seasons as the Brawl progresses. | ||
| | | | ||
*Obstacle Course | *Obstacle Course | ||
*[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)] | *[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)] | ||
Line 598: | Line 1,544: | ||
*Wildlands | *Wildlands | ||
|- | |- | ||
|[[ | | [[Image:BattleshipHalberd.jpg|100px|center]] | ||
|align=center| | | align=center | [[Halberd|Kirby: Halberd]] [[Image:Kirby_Emblem.gif|20px]] <br> | ||
|Takes place on a [[Battlefield]]-like platform | | Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players. | ||
| | | | ||
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge] | *[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge] | ||
*Gourmet Race | *Gourmet Race | ||
Line 615: | Line 1,561: | ||
*O² Battle | *O² Battle | ||
|- | |- | ||
|[[ | | [[Image:Brawl_Stages_-_Lylat_Cruise_Ship.jpg|100px|center]] | ||
|align=center| | | align=center | [[Lylat Cruise|Star Fox: Lylat Cruise]] [[Image:Star_Fox_Emblem.gif|20px]] | ||
|A stage that moves through | | A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]]. | ||
| | | | ||
*[http://www.smashbros.com/en_us/music/music05.html Space Armada] | *[http://www.smashbros.com/en_us/music/music05.html Space Armada] | ||
*Main Theme (Star Fox) | *Main Theme (Star Fox) | ||
Line 630: | Line 1,576: | ||
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)] | *[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)] | ||
|- | |- | ||
|[[ | | [[Image:Pokemon_Stadium_2.jpg|100px|center]] | ||
|align=center| | | align=center | [[Pokémon Stadium 2|Pokémon: Pokémon Stadium 2]] [[Image:Pokémon_Emblem.gif|20px]] <br> | ||
| | | An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying. | ||
| | | | ||
*Pokémon Main Theme (Red/Blue/Yellow) | *Pokémon Main Theme (Red/Blue/Yellow) | ||
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution] | *[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution] | ||
Line 640: | Line 1,586: | ||
*Road to Viridian City (From Pallet Town / Pewter City) | *Road to Viridian City (From Pallet Town / Pewter City) | ||
|- | |- | ||
|[[ | | [[Image:Port_Town.jpg|100px|center]] | ||
|align=center| | | align=center | [[Port Town Aero Dive|F-Zero: Port Town Aero Dive]] [[Image:F-Zero_Emblem.gif|20px]] | ||
| | | Similar to [[Mute City]] from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion. | ||
| | | | ||
*Mute City | *Mute City | ||
*Fire Field | *Fire Field | ||
Line 657: | Line 1,603: | ||
*Shotgun Kiss | *Shotgun Kiss | ||
|- | |- | ||
|[[ | | [[Image:CastleSiege.jpg|100px|center]] | ||
|align=center| | | align=center | [[Castle Siege|Fire Emblem: Castle Siege]] [[Image:Fire_Emblem_Emblem.gif|20px]] | ||
| | | Taking place on a castle, this stage encorporates elements of various ''Fire Emblem'' games. | ||
| | | | ||
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme] | *[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme] | ||
*With Mila's Divine Protection (Celica Map 1) | *With Mila's Divine Protection (Celica Map 1) | ||
Line 674: | Line 1,620: | ||
*Victory Is Near | *Victory Is Near | ||
|- | |- | ||
|[[ | | [[Image:WarioWare.jpg|100px|center]] | ||
|align=center| | | align=center | [[WarioWare, Inc. (stage)|WarioWare: WarioWare, INC.]][[Image:Wario_Emblem.gif|20px]] | ||
| | | The players are sent through random [[Microgame]]s. Players start on a simplistic stage, with a few platforms. | ||
| | | | ||
*WarioWare, Inc. | *WarioWare, Inc. | ||
*WarioWare, Inc. Medley | *WarioWare, Inc. Medley | ||
Line 687: | Line 1,633: | ||
*Mike's Song (JP) | *Mike's Song (JP) | ||
|- | |- | ||
|[[ | | [[Image:Distant_Planet.jpg|100px|center]] | ||
|align=center| | | align=center | [[Distant Planet|Pikmin: Distant Planet]] [[Image:Pikmin_Emblem.gif|20px]] | ||
| | | A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player. | ||
| | | | ||
*Main Theme (Pikmin) | *Main Theme (Pikmin) | ||
*World Map (Pikmin 2) | *World Map (Pikmin 2) | ||
Line 701: | Line 1,647: | ||
*Title (Big Brain Academy) | *Title (Big Brain Academy) | ||
|- | |- | ||
|[[ | | [[Image:Brawl_Stages_-_Smashville.jpg|100px|center]] | ||
|align=center| | | align=center | [[Smashville|Animal Crossing Wild World: Smashville]] [[Image:Animal_Crossing_Emblem.gif|20px]] | ||
| | | The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M. | ||
| | | | ||
*Title (Animal Crossing) | *Title (Animal Crossing) | ||
*[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!] | *[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!] | ||
Line 711: | Line 1,657: | ||
*2:00 am. | *2:00 am. | ||
|- | |- | ||
|[[ | | [[Image:New_Pork_City.jpg|100px|center]] | ||
|align=center| | | align=center | [[New Pork City|EarthBound: New Pork City]] [[Image:Earthbound_Emblem.gif|20px]] | ||
| | | A stage comparable to [[Temple]] from ''Super Smash Bros. Melee''; it is a very large and spacy stage. The [[Ultimate Chimera]] may appear, and will damage any player it hits, and will instantly KO any player it chomps on. | ||
| | | | ||
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme] | *[http://www.smashbros.com/en_us/music/music18.html Porky's Theme] | ||
*Unfounded Revenge / Smashing Song of Praise | *Unfounded Revenge / Smashing Song of Praise | ||
Line 722: | Line 1,668: | ||
*Snowman | *Snowman | ||
|- | |- | ||
|[[ | | [[Image:The_Summit.jpg|100px|center]] | ||
|align=center| | | align=center | [[Summit|Ice Climber: Summit]] [[Image:Ice_Climber_Emblem.gif|20px]] | ||
|A stage that takes place on a glacier. The | | A stage that takes place on a moving glacier. The ice stage moves around constantly. | ||
| | | | ||
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber] | *[http://www.smashbros.com/en_us/music/music17.html Ice Climber] | ||
*Balloon Trip | *Balloon Trip | ||
Line 732: | Line 1,678: | ||
*[[Icicle Mountain]] (Melee) | *[[Icicle Mountain]] (Melee) | ||
|- | |- | ||
|[[ | | [[Image:Stage08_070725a-l.jpg|100px|center]] | ||
|align=center| | | align=center | [[Skyworld|Kid Icarus: Skyworld]] [[Image:Kid_Icarus_Emblem.gif|20px]] | ||
| | | Pit's homeland. It consists of several breakable platforms. | ||
| | | | ||
*[http://www.smashbros.com/en_us/music/music06.html Underworld] | *[http://www.smashbros.com/en_us/music/music06.html Underworld] | ||
*Skyworld | *Skyworld | ||
Line 741: | Line 1,687: | ||
*Title (Kid Icarus) | *Title (Kid Icarus) | ||
|- | |- | ||
|[[ | | [[Image:PictoChat.jpg|100px|center]] | ||
|align=center| | | align=center | [[PictoChat|PictoChat: PictoChat]] [[Image:Nintendo_DS_Emblem.gif|20px]] | ||
| | | Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage. | ||
| | | | ||
*PictoChat | *PictoChat | ||
*Mii Channel | *Mii Channel | ||
Line 755: | Line 1,701: | ||
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi] | *[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi] | ||
|- | |- | ||
|[[ | | [[Image:Shadow_Moses_Island.jpg|100px|center]] | ||
|align=center| | | align=center | [[Shadow Moses Island|Metal Gear Solid: Shadow Moses Island]] [[Image:Metal_Gear_Emblem.gif|20px]] | ||
| | | A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a [[Metal Gear]] will attack the players. | ||
| | | | ||
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version] | *[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version] | ||
*Encounter | *Encounter | ||
Line 769: | Line 1,715: | ||
*Calling to the Night | *Calling to the Night | ||
|- | |- | ||
|[[ | | [[Image:BrawlTemple.jpg|100px|center]] | ||
|align=center| | | align=center | [[Temple|The Legend of Zelda: Temple]] [[Image:Legend_of_Zelda_Emblem.gif|20px]] | ||
| | | Coming back from ''[[Super Smash Bros. Melee]]'', the Temple is exactly the same as it was in the previous game, with a remix of the old background music. | ||
| | | | ||
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple] | *[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple] | ||
*Temple (Melee) | *Temple (Melee) | ||
|- | |- | ||
|[[ | | [[Image:Yoshi's_Island_Brawl.jpg|100px|center]] | ||
|align=center| | | align=center | [[Yoshi's Island (place)|Super Mario World: Yoshi's Island]] [[Image:Yoshi_Emblem.gif|20px]] | ||
|[[ | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | ||
| | | | ||
*Yoshi's Island (Melee) | *Yoshi's Island (Melee) | ||
*Super Mario Bros. 3 (Melee) | *Super Mario Bros. 3 (Melee) | ||
|- | |- | ||
|[[ | | [[Image:Onett_Brawl.jpg|100px|center]] | ||
|align=center| | | align=center | [[Onett|EarthBound: Onett]] [[Image:Earthbound_Emblem.gif|20px]] | ||
| | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | ||
| | | | ||
*Mother (Melee) | *Mother (Melee) | ||
*Mother 2 (Melee) | *Mother 2 (Melee) | ||
|- | |- | ||
|[[ | | [[Image:Corneria_Brawl.jpg|100px|center]] | ||
|align=center|[[ | | align=center | [[Corneria|Star Fox: Corneria]] [[Image:Star_Fox_Emblem.gif|20px]] | ||
| | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | ||
| | | | ||
*Corneria (Melee) | *Corneria (Melee) | ||
*Venom (Melee) | *Venom (Melee) | ||
|- | |- | ||
|[[ | | [[Image:Rainbow_Ride_Brawl.jpg|100px|center]] | ||
|align=center|[[Rainbow Cruise|Super Mario 64: Rainbow Cruise]][[ | | align=center | [[Rainbow Cruise|Super Mario 64: Rainbow Cruise]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | ||
| | | | ||
*Rainbow Cruise (Melee) | *Rainbow Cruise (Melee) | ||
*Princess Peach's Castle (Melee) | *Princess Peach's Castle (Melee) | ||
|- | |- | ||
|[[ | | [[Image:Brinstar_Brawl.jpg|100px|center]] | ||
|align=center|[[ | | align=center | [[Brinstar|Metroid: Brinstar]] [[Image:Metroid_Emblem.gif|20px]] | ||
| | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | ||
| | | | ||
*Brinstar (Melee) | *Brinstar (Melee) | ||
*Brinstar Depths (Melee) | *Brinstar Depths (Melee) | ||
|} | |} | ||
===Unlockable | {{spoiler}} | ||
{|class= | |||
===Unlockable Stages=== | |||
In addition to the above stages, there are several stages that must be unlocked to play on. | |||
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial" | |||
|- | |- | ||
!width=15%| | ! width=15% | | ||
!width=17%|Stage | ! width=17% | Stage | ||
!width=40%|Description | ! width=40% | Description | ||
!width=28%|Songs | ! width=28% | Songs | ||
|- | |- | ||
|[[ | | [[Image:LMansionBrawl.jpg|100px|center]] | ||
|align=center| | | align=center | [[Luigi's Mansion (place)|Luigi's Mansion: Luigi's Mansion]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
|[[ | | A stage based on the game ''[[Luigi's Mansion]]''. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi. | ||
This stage | | | ||
| | |||
*Luigi's Mansion Theme | *Luigi's Mansion Theme | ||
*Tetris: Type A | *Tetris: Type A | ||
Line 831: | Line 1,779: | ||
*Castle / Boss Fortress (Super Mario World / SMB 3) | *Castle / Boss Fortress (Super Mario World / SMB 3) | ||
|- | |- | ||
|[[ | | [[Image:Pirate ship.jpg|100px|center]] | ||
|align=center|[[ | | align=center | [[Pirate Ship (SSBB)|The Legend of Zelda: The Wind Waker: Pirate Ship]] [[Image:Legend_of_Zelda_Emblem.gif|20px]] | ||
| | | A ship on the ocean of ''The Legend of Zelda: The Wind Waker'', Toon Link's Stage. The stage is unlocked once [[Toon Link]] has been unlocked. | ||
The stage is unlocked | | | ||
| | |||
*Great Sea | *Great Sea | ||
*Dragon Roost Island | *Dragon Roost Island | ||
Line 846: | Line 1,793: | ||
*Village of the Blue Maiden | *Village of the Blue Maiden | ||
|- | |- | ||
|[[ | | [[Image:Spear_Pillar.jpg|100px|center]] | ||
|align=center| | | align=center | [[Spear Pillar|Pokémon: Spear Pillar]] [[Image:Pokémon_Emblem.gif|20px]] | ||
|The stage takes place at the top of | | The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. [[Palkia]] appears and does Spacial Rend, doing damage. [[Dialga]] appears as well, most likely to use Roar of Time, along with [[Cresselia]]. It is unlocked by beating event #25. | ||
| | |||
| | |||
*Dialga / Palkia Battle at Spear Pillar! | *Dialga / Palkia Battle at Spear Pillar! | ||
*Victory Road | *Victory Road | ||
Line 857: | Line 1,803: | ||
*Route 209 | *Route 209 | ||
|- | |- | ||
|[[ | | [[Image:75m.jpg|100px|center]] | ||
|align=center| | | align=center | [[75m|Donkey Kong: 75m]] [[Image:Donkey_Kong_Emblem.gif|20px]] <br> | ||
| | | A stage based on the third stage of ''[[Donkey Kong (game)|Donkey Kong]]''. This stage is unlocked by playing 20 VS. Matches as [[Donkey Kong]]. | ||
| | |||
| | |||
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong] | *[http://www.smashbros.com/en_us/music/music15.html Donkey Kong] | ||
*Opening (Donkey Kong) | *Opening (Donkey Kong) | ||
*25m BGM | *25m BGM | ||
|- | |- | ||
|[[ | | [[Image:MBBrawl.jpg|100px|center]] | ||
|align=center| | | align=center | [[Mario Bros. (stage)|Mario Bros.: Mario Bros.]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| | | A stage resembling the [[Mario Bros. (game)|Mario Bros.: Mario Bros.]] game. This stage is unlocked by beating Event Match #19. | ||
| | |||
| | |||
*Mario Bros. | *Mario Bros. | ||
*Famicom Medley | *Famicom Medley | ||
Line 877: | Line 1,821: | ||
*Douchuumen (Nazo no Murasamejo) | *Douchuumen (Nazo no Murasamejo) | ||
|- | |- | ||
|[[ | | [[Image:Flatzone2.jpg|100px|center]] | ||
|align=center| | | align=center | [[Flat Zone 2|Game & Watch: Flat Zone 2]] [[Image:BrawlGandW.gif|20px]] | ||
|An enhanced version of | | An enhanced version of [[Flat Zone]], with references to [[Game & Watch]] games, which are ''Fire'', ''Chef'', ''Oil Panic'' and ''Lion''. It is unlocked by unlocking Mr. Game and Watch. | ||
| | |||
| | |||
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2] | *[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2] | ||
*Flat Zone (Melee) | *Flat Zone (Melee) | ||
*Chill (Dr. Mario) | *Chill (Dr. Mario) | ||
|- | |- | ||
|[[ | |[[Image:Electroplankton.jpg|100px|center]] | ||
|align=center| | | align=center | [[Hanenbow|Electroplankton: Hanenbow]] [[Image:Electroplankton_Emblem.gif|20px]] | ||
|A leafy stage | | A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes". | ||
The stage is unlocked after | | | ||
| | |||
None | None | ||
|- | |- | ||
|[[ | | [[Image:SSBB Green Hill Zone.jpg|100px|center]] | ||
|align=center| | | align=center | [[Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]] [[Image:Sonic_Emblem.gif|20px]] | ||
| | | Inspired by ''[[wikipedia:Sonic the Hedgehog (video game)|Sonic the Hedgehog's]]'' first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked. | ||
The stage is unlocked | | | ||
| | |||
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone] | *[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone] | ||
*Sonic Boom | *Sonic Boom | ||
Line 911: | Line 1,852: | ||
*HIS WORLD (Instrumental) | *HIS WORLD (Instrumental) | ||
|- | |- | ||
|[[ | | [[Image:Jungle_Japes.jpg|100px|center]] | ||
|align=center| | | align=center | [[Jungle Japes|Donkey Kong Country: Jungle Japes]] [[Image:Donkey_Kong_Emblem.gif|20px]] | ||
| | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. The stage is unlocked by playing in Melee stages 10 times. | ||
The stage is unlocked by playing in | | | ||
| | |||
*Jungle Japes (Melee) | *Jungle Japes (Melee) | ||
*Kongo Jungle (Melee) | *Kongo Jungle (Melee) | ||
|- | |- | ||
|[[ | | [[Image:Green_Greens.jpg|100px|center]] | ||
|align=center| | | align=center | [[Green Greens|Kirby: Green Greens]] [[Image:Kirby_Emblem.gif|20px]] | ||
| | | An exact replica from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 20 matches as [[Kirby]]. | ||
| | |||
| | |||
*Green Greens (Melee) | *Green Greens (Melee) | ||
*Fountain of Dreams (Melee) | *Fountain of Dreams (Melee) | ||
|- | |- | ||
|[[ | | [[Image:Big_Blue.jpg|100px|center]] | ||
|align=center|[[ | | align=center | [[Big Blue|F-Zero: Big Blue]] [[Image:F-Zero_Emblem.gif|20px]] | ||
| | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 10 matches as Captain Falcon. | ||
It is unlocked by playing 10 matches as Captain Falcon. | | | ||
| | |||
*Big Blue (Melee) | *Big Blue (Melee) | ||
*Mute City (Melee) | *Mute City (Melee) | ||
|- | |- | ||
|[[ | | [[Image:Pokemon_Stadium.jpg|100px|center]] | ||
|align=center|[[ | | align=center | [[Pokémon Stadium|Pokémon: Pokémon Stadium]] [[Image:Pokémon_Emblem.gif|20px]] <br> | ||
| | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 10 matches on Pokémon Stadium 2. | ||
It is unlocked by playing 10 matches on Pokémon Stadium 2. | | | ||
| | |||
*Pokémon Stadium (Melee) | *Pokémon Stadium (Melee) | ||
*Battle Theme (Melee) | *Battle Theme (Melee) | ||
*Poké Floats (Melee) | *Poké Floats (Melee) | ||
|- | |||
|} | |} | ||
{{endspoiler}} | |||
==Items== | ==Items== | ||
{|class= | {| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial" | ||
|- | |- | ||
| | ! width=1% | | ||
| | ! width=17% | Item | ||
! width=68% | Description | |||
| | |||
|- | |- | ||
|[[ | | [[Image:Assist Trophy.jpg|center|50px]] | ||
| | | align=center | [[Assist Trophy]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| Comparable to the Poké Ball, makes a character appear with a random effect. See the [[Assist Trophy#List of Assist Characters|Assist Trophy page]] for a list of Assist characters. | |||
| | |||
|- | |- | ||
|[[ | | [[Image:Banana_Peel.jpg|center|50px]] | ||
| | | align=center | [[Banana|Banana Peel]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| Can be dropped on the stage. Other characters will trip over it and fall, causing damage to them. | |||
| | |||
|- | |- | ||
|[[ | | [[Image:BrawlBarrels.jpg|center|50px]] | ||
| | | align=center | [[Barrel]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| These bear a resemblance to crates but can tip over and roll. Barrels are pretty sturdy and can be a bit tough to crack open neatly. If hit by a rolling one, the player will recieve damage. | |||
| | |||
|- | |- | ||
|[[ | | [[Image:BrawlBeamSword.jpg|center|50px]] | ||
| | | align=center | [[Beam Sword]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| Grabing one of these and the user sideways attacks will all change to use the Beam Sword. The stronger the attack, the longer the beam of the sword will be. | |||
| | |||
|- | |- | ||
|[[ | | [[Image:BrawlBob-Omb.jpg|center|50px]] | ||
| | | align=center | [[Bob-omb]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| A simple and powerful bomb. The power of this thing earns top marks. If the player leave it alone it will get up and walk around on its own. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves. | |||
|The player | |||
|- | |- | ||
|[[ | | [[Image:BrawlBumper.jpg|center|50px]] | ||
| | | align=center | [[Bumper (item)|Bumper]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| Lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d. | |||
|- | |- | ||
|[[ | | [[Image:BrawlBunnyHoodArtwork.jpg|center|50px]] | ||
| | | align=center | [[Bunny Hood]] [[Image:Legend_of_Zelda_Emblem.gif|20px]] | ||
| The Bunny Hood provides a substantial boost to the user's running speed and jumping power. | |||
|The | |||
|- | |- | ||
|[[ | | [[Image:BrawlCapsule.jpg|center|50px]] | ||
| | | align=center | [[Capsule]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| Break open these little capsules to find items. They’re also effective as a throwing item. Capsules will explode on occasion. | |||
| | |||
|- | |- | ||
|[[ | | [[Image:BrawlCDArtwork.jpg|center|50px]] | ||
| | | align=center | [[CD]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| CDs add a single song to the song collection. CDs will stop appearing once the player has unlocked every song in the game. | |||
| | |||
|- | |- | ||
|[[ | | [[Image:Cracker_Launcher.jpg|center|50px]] | ||
| | | align=center | [[Cracker Launcher]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| Shoots out fireworks. Players can aim with it. | |||
| | |||
|- | |- | ||
|[[ | | [[Image:BrawlCrates.jpg|center|50px]] | ||
| | | align=center | [[Crate]] and [[Sliding Box]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away. | |||
| | |||
|- | |- | ||
|[[ | | [[Image:BrawlDekuNut.jpg|center|50px]] | ||
| | | align=center | [[Deku Nut]] [[Image:Legend_of_Zelda_Emblem.gif|20px]] | ||
| Peg the area near an enemy with one of these makes them dizzy. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance. | |||
| | |||
|- | |- | ||
|[[ | | [[Image:BrawlDragoonArtwork.jpg|center|50px]] | ||
| | | align=center | [[Dragoon]] [[Image:Kirby_Emblem.gif|20px]] | ||
| When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair. | |||
|- | |- | ||
| | | [[Image:Item15 080305 08-l.jpg|center|50px]] | ||
| | | align=center | [[Blast Box]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| | | If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away. | ||
|- | |- | ||
| | | [[Image:BrawlFan.jpg|center|50px]] | ||
| | | align=center | [[Fan]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| | | This item doesn’t pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl. | ||
|- | |- | ||
| | | [[Image:BrawlFireFlowerArtwork.jpg|center|50px]] | ||
| | | align=center | [[Fire Flower]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| | | The Fire Flower is a shooting item that spouts a torrent of fire over a short distance. | ||
|- | |- | ||
| | | [[Image:BrawlFood.jpg|center|50px]] | ||
|[[ | | align=center | [[Food]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| | | Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a separately designated amount of health. | ||
|- | |- | ||
| | | [[Image:Franklin_Badge.jpg|center|50px]] | ||
| | | align=center | [[Franklin Badge]] [[Image:Earthbound_Emblem.gif|20px]] | ||
| | | Deflects any energy-based projectile back at the opponent. | ||
|- | |- | ||
| | | [[Image:BrawlFreezieArtwork.jpg|center|50px]] | ||
|[[ | | align=center | [[Freezie]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| | | This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them. | ||
|- | |- | ||
| | | [[Image:BrawlGoldenHammerArtwork.jpg|center|50px]] | ||
| | | align=center | [[Golden Hammer]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| | | Acts like the [[Hammer]], only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head. | ||
|- | |- | ||
| | | [[Image:Gooey_Bomb.jpg|center|50px]] | ||
| | | align=center | [[Gooey Bomb]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| | | Can be attached to the ground or a character and explodes after a few seconds. | ||
|- | |- | ||
| | | [[Image:BrawlGreenShell.jpg|center|50px]] | ||
| | | align=center | [[Green Shell]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| | | Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells. | ||
|- | |- | ||
| | | [[Image:BrawlHammer.jpg|center|50px]] | ||
| | | align=center | [[Hammer]] [[Image:Donkey_Kong_Emblem.gif|20px]] | ||
| | | Seizing this item makes unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will pop right off. | ||
|- | |- | ||
| | | [[Image:BrawlHeartContainer.jpg|center|50px]] | ||
| | | align=center | [[Heart Container]] [[Image:Legend_of_Zelda_Emblem.gif|20px]] | ||
| | | Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear. | ||
|- | |- | ||
| | | [[Image:BrawlHome-RunBat.jpg|center|50px]] | ||
| | | align=center | [[Home-Run Bat]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| Performing a side smash while holding this item to make a home-run-sized swing at the opponent that sends him or her soaring. It’s strong when thrown too. | |||
|- | |- | ||
| | | [[Image:BrawlHothead.jpg|center|50px]] | ||
|[[ | | align=center | [[Hothead]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| | | Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger. | ||
|- | |- | ||
| | | [[Image:BrawlKey.jpg|center|50px]] | ||
| | | align=center | [[Key]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| | | This item will open locked doors the players encounter within [[The Subspace Emissary]]. If the player loses a key he or she is were holding on the way to the door, the player might return to where the player originally found it. It packs a real punch when thrown. | ||
|- | |- | ||
| | | [[Image:BrawlLip'sStick.jpg|center|50px]] | ||
| | | align=center | [[Lip's Stick]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| | | Hiting an enemy with this or throw it to make a flower bloom on the opponent’s head. While the flower is on his or her head, the opponent will slowly accumulate damage. The more the user beat the foe with Lip’s Stick, the bigger the flower on his or her head will grow. | ||
|- | |- | ||
| | | [[Image:BrawlLightning.jpg|center|50px]] | ||
| | | align=center | [[Thunderbolt|Lightning]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| | | Touching one of these and all of the user opponents will shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user character will shrink. | ||
|- | |- | ||
| | | [[Image:BrawlMaximTomato.jpg|center|50px]] | ||
| | | align=center | [[Maxim Tomato]] [[Image:Kirby_Emblem.gif|20px]] | ||
| | | These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points. | ||
|- | |- | ||
| | | [[Image:BrawlMetalBoxArtwork.jpg|center|50px]] | ||
|[[ | | align=center | [[Metal Box]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| | | Turn the user in metal and gain no-flinch resistance to lighter attacks. The user falls fast when it's of the stage. | ||
|- | |- | ||
| | | [[Image:BrawlMotion-SensorBomb.jpg|center|50px]] | ||
| | | align=center | [[Motion-Sensor Bomb]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| | | Seting one of these on the floor or wall and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so it's betteer setting they as a trap. | ||
|- | |- | ||
| | | [[Image:BrawlMr.Saturn.jpg|center|50px]] | ||
| | | align=center | [[Mr. Saturn]] [[Image:Earthbound_Emblem.gif|20px]] | ||
| | | A relatively weak item that can be thrown at opponents multiple times. | ||
|- | |- | ||
| | | [[Image:Orangecube.jpg|center|50px]] | ||
| | | align=center | [[Orange Cube]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| | | This item gives valuable items and will not reappear once the player gets them. It also helps increasing the clear percentage. They only appear in [[The Subspace Emissary]] | ||
|- | |- | ||
| | | [[Image:BrawlPartyBallArtwork.jpg|center|50px]] | ||
| | | align=center | [[Party Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| | | When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs sometimes. | ||
|- | |- | ||
| | | [[Image:BrawlPellet.jpg|center|50px]] | ||
| | | align=center | [[Pellet]] [[Image:Pikmin_Emblem.gif|20px]] | ||
| | | Throwing item found on Distant Planet. | ||
|- | |- | ||
| | | [[Image:PitfallArt.jpg|center|50px]] | ||
| | | align=center | [[Pitfall]] [[Image:Animal_Crossing_Emblem.gif|20px]] | ||
| | | Can be set on the ground. Other characters fall straight through the ground when walking over it. | ||
|- | |- | ||
| | |[[Image:BrawlPoisonMushroom.jpg|center|50px]] | ||
| | | align=center | [[Poison Mushroom]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| | | Picking one up makes the consumer to shrink in size; the user's blows will do less damage, and the user flies further when hit. | ||
|- | |- | ||
| | | [[Image:SSBBPokeball.jpg|center|50px]] | ||
| | | align=center | [[Poké Ball]] [[Image:Pokémon_Emblem.gif|20px]] | ||
| | | Throw a Poké Ball to summon a Pokémon that will assist the user in fighting a opponent. | ||
|- | |- | ||
| | | [[Image:BrawlRayGun.jpg|center|50px]] | ||
| | | align=center | [[Ray Gun]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| | | The Ray Gun is a beam gun that lets the user fires fast moving blasts. It comes loaded with 16 shots. When the user have exhausted him or her rounds, shooting items remain useful since the user can throw them at the opponent to score a smash attack. | ||
|- | |- | ||
| | | [[Image:BrawlSandbagArtwork.jpg|center|50px]] | ||
| | | align=center | [[Sandbag]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| | | Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry. | ||
|- | |- | ||
| | | [[Image:BrawlScrewAttack.jpg|center|50px]] | ||
| | | align=center | [[Screw Attack]] [[Image:Metroid_Emblem.gif|20px]] | ||
| | | While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user stills be able to attack as normal during the Screw Attack, which means the user’ve got the potential to create chains of attacks in some unexpected combinations. | ||
|- | |- | ||
| | | [[Image:Smash Ball.jpg|center|50px]] | ||
| | | align=center | [[Smash Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| | | Attacking one of these until it breaks gives the ability to use a [[Final Smash]]. | ||
|- | |- | ||
| | | [[Image:Smoke_Ball.jpg|center|50px]] | ||
| | | align=center | [[Smoke Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| Emits a large cloud of colorful smoke. Doesn't do any damage. | |||
| | |||
[[ | |||
|- | |- | ||
| | |[[Image:Smart_Bomb_Artwork.jpg|center|50px]] | ||
| | | align=center | [[Smart Bomb (SSB item)|Smart Bomb]] [[Image:Star Fox Emblem.gif|20px]] | ||
| A bomb that explodes when thrown, destroying anything in its reach. May occasionally fail. | |||
|- | |- | ||
| | |[[Image:BrawlSoccerBall.jpg|center|50px]] | ||
| | | align=center | [[Soccer Ball]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| No one can pick up this item but when someone hit the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in. | |||
|- | |- | ||
| | | [[Image:BrawlSpring.jpg|center|50px]] | ||
| | | align=center | [[Spring]] [[Image:Donkey_Kong_Emblem.gif|20px]] | ||
| Hoping on a Spring makes the user performs an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways. | |||
|- | |- | ||
| | | [[Image:BrawlStockBall.jpg|center|50px]] | ||
| | | align=center | [[Stock Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| In [[The Subspace Emissary]], Stock Balls increase the number of lives the player have left. There’s no downside to picking these up. | |||
|- | |- | ||
| | | [[Image:BrawlSuperMushroomArtwork.jpg|center|50px]] | ||
| | | align=center | [[Super Mushroom]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| Pick one of these up to grow huge. In this enhanced form, the user won’t fly as far when hit and are capable of dealing harder-hitting blows than usual. | |||
|- | |- | ||
| | | [[Image:BrawlSuperScope.jpg|center|50px]] | ||
| | | align=center | [[Super Scope]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| This beam gun let’s the user choose between attacking with rapid-fire and charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts. | |||
|- | |- | ||
| | | [[Image:Superspicy_Curry.jpg|center|50px]] | ||
| | | align=center | [[Superspicy Curry]] [[Image:Kirby_Emblem.gif|20px]] | ||
| Eating one of these and the flames just won’t stop. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk. | |||
|- | |- | ||
| | |[[Image:BrawlStarman.jpg|center|50px]] | ||
| | | align=center | [[Star|Starman]] [[Image:Mario_Bros._Emblem.gif|20px]] | ||
| Just touching one of these and the user gain temporary invincibility. The effect lasts 10 seconds. | |||
|- | |- | ||
| | |[[Image:BrawlStarRod.jpg|center|50px]] | ||
| | | align=center | [[Star Rod]] [[Image:Kirby_Emblem.gif|20px]] | ||
| Performs a strong side attack or side smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways. | |||
|- | |- | ||
| | | [[Image:Team_Healer_Artwork.jpg|center|50px]] | ||
| align=center | [[Team Healer]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | |||
| Only usable in Team battles, can recover a teammates health if tossed to them. | |||
|- | |- | ||
| | | [[Image:BrawlTimer.jpg|center|50px]] | ||
| | | align=center | [[Timer]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| Picking up this item makes slow down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down everyone. | |||
|- | |- | ||
| | | [[Image:TrophyBase.jpg|center|50px]] | ||
| | | align=center | [[Trophy Stand]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| This item turns enemies into trophies in [[The Subspace Emissary]]. Holding off on throwing the base at an enemy until it’s been sufficiently weakened makes the enemy turn into a [[trophy]]. | |||
|- | |- | ||
| | | Image Needed | ||
| | | align=center | [[Wario Bike|Bike Pieces]] [[Image:Wario_Emblem.gif|20px]] | ||
| If the Wario Bike is dismantled, pieces can be thrown at others. | |||
|- | |- | ||
| | | [[Image:BrawlUnira.jpg|center|50px]] | ||
| | | align=center | [[Unira]] [[Image:Super_Smash_Bros._Emblem.gif|20px]] | ||
| Throwing an Unira into the ground or attack it cause its spikes to extend and damage opponents who bump into it. Attack the Unira again to make its spikes retract. | |||
|- | |- | ||
|[[ | | [[Image:stage16_071031a-l.jpg|center|50px]] | ||
| | | align=center | [[Vegetable|Vegetables]] [[Image:Ice_Climber_Emblem.gif|20px]] | ||
| | | Heals the player. Appears only on the [[Summit]] stage. | ||
|- | |- | ||
|[[ | | [[Image:BrawlWarpStar.jpg|center|50px]] | ||
| | | align=center | [[Warp Star]] [[Image:Kirby_Emblem.gif|20px]] | ||
|The | | The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick. | ||
|} | |} | ||
=== | ===[[Assist Trophy#List_of_Assist_Characters|Assist Trophy characters]]=== | ||
[[image:Samurai_Goro_3.jpg|thumb|Samurai Goroh.]] | |||
*Andross - ''Star Fox series | |||
*Barbara Bat - ''Daigasso! Band Brothers | |||
*Devil/Demon - ''Devil World | |||
*Dr. Wright - ''Sim City for SNES | |||
*Excitebike - ''Excitebike series | |||
*Gray Fox - ''Metal Gear Solid series | |||
*[[Hammer Bro.]] - ''Mario series | |||
*Helirin - ''Kururin series | |||
*Infantry and Tanks - ''Nintendo Wars series | |||
*Isaac - ''Golden Sun series | |||
*Jeff - ''Mother series | |||
*Drill Dozer and Jill - ''Drill Dozer | |||
*[[Kat and Ana]] - ''WarioWare series | |||
*Knuckle Joe - ''Kirby series | |||
*[[Lakitu]] and [[Spiny|Spinies]] - ''Mario series | |||
*Little Mac - ''Punch Out series | |||
*Lyn - ''Fire Emblem series | |||
*Metroid - ''Metroid series | |||
*Mr. Resetti - ''Animal Crossing series | |||
*Nintendog - ''Nintendogs series | |||
*Ray Mk. II - ''Custom Robo series | |||
*Saki Amamiya - ''Sin and Punishment | |||
*Samurai Goroh - ''F-Zero series | |||
*[[Shadow the Hedgehog]] - ''Sonic the Hedgehog series | |||
*[[Stafy]] - ''Densetsu no Stafy series | |||
*[[Tingle]] - ''Legend of Zelda series | |||
*[[Waluigi]] - ''Mario series | |||
===[[Pokémon#Poké Ball Pokémon in Super Smash Bros. Brawl|Poké Ball Pokémon]]=== | |||
[[Image:BrawlGroudon.jpg|thumb|Groudon.]] | |||
*Bellossom | |||
*Bonsly | |||
*Celebi | |||
*Chikorita | |||
*Deoxys | |||
*Electrode | |||
*Gardevoir | |||
*Goldeen | |||
*Groudon | |||
*Gulpin | |||
*Ho-Oh | |||
*Kyogre | |||
*Lugia | |||
*Manaphy | |||
*Meowth | |||
*Metagross | |||
*Mew | |||
*Moltres | |||
*Munchlax | |||
*Onix | |||
*Piplup | |||
*Snorlax | |||
*Staryu | |||
*Suicune | |||
*Togepi | |||
*Torchic | |||
*Wobbuffet | |||
*Latios and Latias | |||
*Weavile | |||
===== | ==Music== | ||
{|class= | ===Music Staff=== | ||
The following is a sortable chart of the composers, arrangers, lyricists, and vocalists who contributed to the musical score of ''Super Smash Bros. Brawl''. | |||
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial" | |||
|- | |- | ||
| | ! width=25% | Name | ||
| | ! width=25% | Company* | ||
| | ! width=25% | Works** | ||
| | ! width=25% | "Song(s)" (Role) | ||
|- | |- | ||
|[[ | | align=center| Akihiro Honda | ||
| | | align=center| [[wikipedia:Konami|Konami Digital Entertainment Co., Ltd.]] | ||
|[[ | | align=center| ''[[wikipedia:Metal Gear Solid 4: Guns Of the Patriots| Metal Gear Solid 4: Guns Of the Patriots]]<br>[[wikipedia:Metal Gear Solid: Portable Ops| Metal Gear Solid: Portable Ops]]'' | ||
| align=center| "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Arrangement Supervisor) | |||
|- | |- | ||
| | | align=center| Akito Nakatsuka | ||
| | | align=center| n/a | ||
| | | align=center| n/a | ||
| | | align=center| "Zelda II: Adventure of Link: Great Temple/Temple" (Composition Supervisor)<br>"Ice Climber" (Composition Supervisor) | ||
|- | |- | ||
| | | align=center| Arata Iiyoshi | ||
| | | align=center| n/a | ||
| | | align=center| ''[[wikipedia:Pokémon Mystery Dungeon| Pokémon Mystery Dungeon]]<br>[[wikipedia:beatmania II DX|beatmania II DX]]'' | ||
| | | align=center| | ||
|- | |- | ||
|[[ | | align=center| [[Asuka Ohta]] | ||
| | | align=center| [[Nintendo]] | ||
|[[ | | align=center| ''[[New Super Mario Bros.]]<br>[[Yoshi Touch & Go]]'' | ||
|[[ | | align=center| | ||
|- | |- | ||
|[[ | | align=center| [[James Cowan|Cowan, James]] (non-Japanese versions only) | ||
| | | align=center| n/a | ||
| | | align=center| n/a | ||
| | | align=center| "WarioWare: Ashley's Theme" (Vocals – "Ashley's Creepy Crew" Male) | ||
|- | |- | ||
| | | align=center| Hajime Hirasawa | ||
| | | align=center| n/a | ||
| | | align=center| n/a | ||
| | | align=center| "Star Fox: Space Armada" (Composition Supervisor) | ||
|- | |- | ||
|[[ | | align=center| Hajime Wakai | ||
| | | align=center| [[Nintendo]] | ||
|[[ | | align=center| ''[[wikipedia:Pikmin (series)|Pikmin series]]<br>[[wikipedia:Star Fox (series)|Star Fox series]]'' | ||
| | | align=center| "Pikmin: World Map" (Composition Supervisor) | ||
|- | |- | ||
|[[ | | align=center| [[Hirokazu Ando]] | ||
| | | align=center| n/a | ||
| | | align=center| n/a | ||
| align=center| "Menu 1: Super Smash Bros. Melee" (Composition Supervisor) | |||
|- | |- | ||
== | | align=center| [[Hirokazu Tanaka]] (also billed as Hirokazu Tanaka. Ex) | ||
| align=center| n/a | |||
| align=center| ''[[wikipedia:Metroid|Metroid]]<br>[[Dr. Mario (game)|Dr. Mario]]'' | |||
| align=center| "Kid Icarus: The Underworld" (Composition Supervisor)<br>“Donkey Kong” (Arrangement Supervisor) | |||
= | |||
|- | |- | ||
| | | align=center| Jun Fukuda | ||
|[[ | | align=center| ''[[wikipedia:Grasshopper Manufacture|grasshopper manufacture inc.]]'' | ||
| | | align=center| ''[[wikipedia:Killer7|killer7]]''<br>''[[wikipedia:Contact (video game)|contact]]'' | ||
|[[ | | align=center| "Kirby: Meta Knight's Revenge" (Composition Supervisor) | ||
|- | |- | ||
| | | align=center| Jun Senoue | ||
|[[ | | align=center| [[SEGA]] | ||
| | | align=center| ''[[wikipedia:Sonic Adventure|Sonic Adventure'' series]]<br>''[[wikipedia:Sonic Heroes|Sonic Heroes]]'' | ||
|[[ | | align=center| "Sonic the Hedgehog: Angel Island Zone" (Arrangement Supervisor) | ||
| | |||
|- | |- | ||
| | | align=center| Junichi Masuda | ||
| | | align=center| n/a | ||
| | | align=center| n/a | ||
| | | align=center| "Pokémon: Pokémon Stadium/Evolution" (Composition Supervisor) | ||
|- | |- | ||
| | | align=center| [[Kazumi Totaka]] | ||
|[[ | | align=center| [[Nintendo]] | ||
| | | align=center| [[wikipedia:Animal Crossing (series)|''Animal Crossing'' series]]<br>[[Yoshi (series)|''Yoshi'' series]] | ||
|[[ | | align=center| "Yoshi's Story: Ending" (Composition Supervisor)<br>"X: Tunnel Scene" (Composition Supervisor)<br>"Animal Crossing: The Roost" (Arrangement Supervisor) | ||
|'' | |||
|- | |- | ||
| | | align=center| Keigo Ozaki | ||
|[[ | | align=center| [[wikipedia:Game Arts|GAME ARTS Co., Ltd.]] | ||
| | | align=center| ''[[wikipedia:Project Sylpheed|PROJECT SYLPHEED]]'' | ||
|[[ | | align=center| "Animal Crossing: Go K.K. Rider!" (Arrangement Supervisor) | ||
| | |||
|- | |- | ||
| | | align=center| Ken Nishikiori | ||
| | | align=center| n/a | ||
|Super | | align=center| n/a | ||
| align=center| "Super Smash Bros. Brawl: Main Theme" (Tenor)<br>“Fire Emblem: Fire Emblem Theme” (Tenor) | |||
|- | |- | ||
| | | align=center| Kenichi Okuma | ||
| | | align=center| n/a | ||
| | | align=center| ''Melty Lancer'' series<br>''[[wikipedia:Welcome to Pia Carrot#Welcome to Pia Carrot 3|Welcome to Pia Carrot!! 3]]'' | ||
|[[ | | align=center| "Pokémon: Pokémon Stadium/Evolution" (Arrangement Supervisor) | ||
| | |||
|- | |- | ||
| | | align=center| Kenji Ito | ||
|[[ | | align=center| n/a | ||
| align=center| ''[[wikipedia: Romancing SaGa|ROMANCING SAGA series]]<br>[[wikipedia:Culdcept Saga|CULDCEPT SAGA]]'' | |||
| align=center| "Star Fox: Space Armada" (Arrangement Supervisor) | |||
| | |||
|- | |- | ||
| | | align=center| Kenji Yamamoto | ||
|[[ | | align=center| [[Nintendo]] | ||
| | | align=center| ''[[wikipedia:Super Metroid|Super Metroid]]''<br>[[wikipedia:Metroid Prime|''Metroid Prime'' series]] | ||
|[[ | | align=center| | ||
|'' | |||
| | |||
|- | |- | ||
| | | align=center| Kentaro Ishizaka | ||
|[[ | | align=center| [[HAL Laboratory, Inc.]] | ||
| | | align=center| n/a | ||
| align=center| | |||
| | |||
| | |||
|- | |- | ||
| | | align=center| Koji Hayama | ||
| align=center| n/a | |||
| align=center| ''[[wikipedia:Cho Aniki|Cho Aniki]] <br> [[wikipedia:Ape Escape 2|Ape Escape 2]]'' | |||
| align=center| | |||
| | |||
| | |||
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| | |||
| | |||
|- | |- | ||
| | | align=center| [[Koji Kondo]] | ||
|[[ | | align=center| [[Nintendo]] | ||
| | | align=center| [[Mario (series)| ''Super Mario Bros.'' series]]<br>[[wikipedia:The Legend of Zelda (series)| ''The Legend of Zelda'' series]] | ||
|[[ | | align=center| "The Legend of Zelda: Ocarina of Time Medley" (Composition Supervisor)<br>"Super Mario Bros.: Ground Theme" (Composition Supervisor, Arrangement Supervisor) | ||
|- | |- | ||
| | | align=center| [[Terry Lauber|Lauber, Terry]] (non-Japanese versions only) | ||
|[[ | | align=center| n/a | ||
| | | align=center| n/a | ||
| | | align=center| "WarioWare: Ashley's Theme" (Vocals – “Ashley's Creepy Crew” Female) | ||
|'' | |||
|- | |- | ||
| | | align=center| Masaaki Iwasaki | ||
|[[ | | align=center| n/a | ||
| align=center| ''[[wikipedia:Mother 3|MOTHER3]]<br>[[wikipedia:Chelnov|Chelnov (Genesis)]]'' | |||
| align=center| | |||
| | |||
|- | |- | ||
| | | align=center| Masafumi Takada | ||
|[[ | | align=center| [[wikipedia:Grasshopper Manufacture|grasshopper manufacture inc.]] | ||
| | | align=center| ''[[wikipedia:killer7|killer7]]<br>[[wikipedia:God Hand|GOD HAND]]'' | ||
|[[ | | align=center| "Yoshi's Story: Ending" (Arrangement Supervisor) | ||
|'' | |||
|- | |- | ||
| | | align=center| [[Masahiro Sakurai]] | ||
|[[ | | align=center| [[wikipedia:Sora Ltd.|Sora Ltd.]] | ||
| | | align=center| [[wikipedia:Kirby (series)|''Kirby'' series]]<br>[[Super Smash Bros. (series)|''Super Smash Bros.'' series]] | ||
|[[ | | align=center| "Super Smash Bros. Brawl: Main Theme" (Lyrics Supervisor)<br>“Fire Emblem: Fire Emblem Theme” (Lyrics Supervisor) | ||
|'' | |||
|- | |- | ||
| | | align=center| [[Masahiro Tajima]] | ||
|[[ | | align=center| n/a | ||
| | | align=center| n/a | ||
| | | align=center| "WarioWare: Ashley's Theme" (Composition Supervisor) | ||
| | |||
|- | |- | ||
| | | align=center| Masato Kouda | ||
|[[ | | align=center| n/a | ||
| align=center| ''[[wikipedia:Monster Hunter|Monster Hunter]]<br>[[wikipedia:Devil May Cry|Devil May Cry]]'' | |||
| align=center| | |||
| | |||
|- | |- | ||
| | | align=center| [http://www.myspace.com/emmcintosh McIntosh, Emily] (non-Japanese versions only) | ||
|[ | | align=center| n/a | ||
| | | align=center| n/a | ||
| | | align=center| "WarioWare: Ashley's Theme" (Vocals – "Ashley") | ||
|' | |||
|- | |- | ||
| | | align=center| Michiko Naruke | ||
| | | align=center| n/a | ||
| | | align=center| [[wikipedia:Wild Arms (series)|''Wild Arms'' series]] | ||
| | | align=center| "The Legend of Zelda: Ocarina of Time Medley" (Arrangement Supervisor) | ||
|'' | |||
| | |||
|- | |- | ||
| | | align=center| Minako Hamano | ||
|[[ | | align=center| [[Nintendo]] | ||
| | | align=center| ''[[wikipedia:Metroid Fusion|Metroid Fusion]]'' | ||
|[[ | | align=center| "Metroid: Boss Battle Music (Ridley Fight) " (Composition Supervisor) | ||
| | |||
|- | |- | ||
| | | align=center| [[Motoi Sakuraba]] | ||
|[[ | | align=center| n/a | ||
| | | align=center| [[wikipedia:Golden Sun|''Golden Sun'' series]]<br>[[Mario Golf (series)|''Mario Golf'' series]]<br>[[Mario Tennis (series)|''Mario Tennis'' series]] | ||
|[[ | | align=center| "Menu 1: Super Smash Bros. Melee" (Arrangement Supervisor) | ||
|'' | |||
| | |||
|- | |- | ||
| | | align=center| Nobuko Toda | ||
| | | align=center| n/a | ||
| | | align=center| n/a | ||
| | | align=center| "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Composition Supervisor) | ||
|- | |- | ||
| | | align=center| [[Nobuo Uematsu]] | ||
|[[ | | align=center| n/a | ||
| | | align=center| [[wikipedia:Final Fantasy|''Final Fantasy'' series]] | ||
|[[ | | align=center| "Super Smash Bros. Brawl: Main Theme" (Composition Supervisor) | ||
| | |||
|- | |- | ||
| | | align=center| Noriyuki Iwadare | ||
|[[ | | align=center| n/a | ||
| | | align=center| [[wikipedia:Grandia series|''GRANDIA'' series]] | ||
| align=center| "Kirby: Meta Knight's Revenge" (Arrangement Supervisor) | |||
| | |||
|- | |- | ||
| | | align=center| Oriko Takahashi | ||
| | | align=center| n/a | ||
| | | align=center| n/a | ||
| | | align=center| "Super Smash Bros. Brawl: Main Theme" (Soprano)<br>““Fire Emblem: Fire Emblem Theme” (Soprano) | ||
|- | |- | ||
| | | align=center| [[Ryoji Yoshitomi]] | ||
|[[ | | align=center| [[Nintendo]] | ||
| | | align=center| ''[[WarioWare, Inc.: Mega Microgame$!]]'' | ||
|[[ | | align=center| | ||
|'' | |||
| | |||
|- | |- | ||
| | | align=center| SASAKITOMOKO Tokyo and Heidi Choir (Japanese version only) | ||
| | | align=center| n/a | ||
| | | align=center| n/a | ||
| | | align=center| "Made in Wario: Ashley Theme" (Vocals) | ||
|- | |- | ||
| | | align=center| Seiji Momoi | ||
| | | align=center| n/a | ||
| | | align=center| ''[[wikipedia:Meteos|METEOS]]<br>The Glory of Hercules III – The Silence of Gods'' | ||
|[[ | | align=center| | ||
| | |||
|- | |- | ||
| | | align=center| Shogo Sakai | ||
|[[ | | align=center| [[HAL Laboratory, Inc.]] | ||
| | | align=center| ''[[Super Smash Bros. Melee]]<br>[[wikipedia:Mother 3|MOTHER3]]'' | ||
| | | align=center| "Super Smash Bros. Brawl: Main Theme" (Arrangement Supervisor) <br>"Kid Icarus: The Underworld" (Arrangement Supervisor)<br>"Fire Emblem: Fire Emblem Theme" (Arrangement Supervisor)<br>"Zelda II: Adventure of Link: Great Temple/Temple" (Arrangement Supervisor) <br>"Mother: Porky's Theme" (Composition Supervisor, Arrangement Supervisor) | ||
|'' | |||
|- | |- | ||
| | | align=center| Shota Kageyama | ||
| | | align=center| n/a | ||
| align=center| ''[[wikipedia:Luminous Arc|Luminous Arc]]'' | |||
| | | align=center| | ||
|'' | |||
|- | |- | ||
| | | align=center| Taizo Takemoto | ||
| align=center| n/a | |||
| | | align=center| n/a | ||
| | | align=center| "Super Smash Bros. Brawl: Main Theme" (Conductor)<br>"Fire Emblem: Fire Emblem Theme" (Director) | ||
| | |||
| | |||
| | |||
= | |||
|- | |- | ||
| | | align=center| Takahiro Nishi | ||
|[[ | | align=center| [[wikipedia:Game Arts|GAME ARTS Co.,Ltd.]] | ||
| | | align=center| [[wikipedia:Grandia series|''GRANDIA'' series]]<br>''[[wikipedia:Project Sylpheed|PROJECT SYLPHEED]]'' | ||
|[[ | | align=center| | ||
| | |||
|- | |- | ||
| | | align=center| Tomoko Sasaki | ||
|[ | | align=center| [http://www.tokioheidi.com TOKIOHEIDI] | ||
| | | align=center| ''[[wikipedia:Nights into Dreams...|NiGHTS into Dreams…]]'' | ||
|[[ | | align=center| "WarioWare: Ashley's Theme" (Arrangement Supervisor) | ||
| | |||
|- | |- | ||
| | | align=center| Taru Yamashita | ||
| | | align=center| n/a | ||
| | | align=center| n/a | ||
| | | align=center| "Super Smash Bros. Brawl: Main Theme" (Lyrics Translation)<br>"Fire Emblem: Fire Emblem Theme" (Translation Supervisor) | ||
| | |||
|- | |- | ||
| | | align=center| Toru Minegishi | ||
|[[ | | align=center| [[Nintendo]] | ||
| | | align=center| ''[[wikipedia:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]'' | ||
|[[ | | align=center| "Animal Crossing: Go K.K. Rider!" (Composition Supervisor) | ||
| | |||
|- | |- | ||
| | | align=center| Toshiyuki Sudo | ||
|[[ | | align=center| [[Nintendo]] | ||
| | | align=center| ''[[Wii#Wii_Channels|Everybody Votes Channel]]'' | ||
|[[ | | align=center| "Ice Climber" (Arrangement Supervisor) | ||
| | |||
|- | |- | ||
| | | align=center| Tsukasa Masuko | ||
| | | align=center| n/a | ||
| | | align=center| ''[[wikipedia:Star Force|Star Force]]<br>[[wikipedia:Magical Starsign|Magical Starsign]]'' | ||
|[[ | | align=center| | ||
| | |||
|- | |- | ||
| | | align=center| Yasufami Fukuda | ||
| | | align=center| n/a | ||
| | | align=center| ''Kamaitachi no Yoru 2'' | ||
| align=center| | |||
|'' | |||
| | |||
|- | |- | ||
| | | align=center| Yasunori Mitsuda | ||
| | | align=center| PROCYON STUDIO CO., LTD. | ||
| | | align=center| ''[[wikipedia:Chrono Trigger|CHRONO TRIGGER]]<br>[[wikipedia:Xenogears|XENOGEARS]]'' | ||
|[[ | | align=center| "Pikmin: World Map" (Arrangement Supervisor) | ||
| | |||
|- | |- | ||
| | | align=center| Yoko Shimomura | ||
| | | align=center| n/a | ||
| | | align=center| ''[[wikipedia:Kingdom Hearts (series)|Kingdom Hearts series]]'' | ||
|[[ | | align=center| | ||
| | |||
|- | |- | ||
| | | align=center| Yuka Tsujiyoko | ||
| | | align=center| n/a | ||
| | | align=center| [[wikipedia:Fire Emblem|''Fire Emblem'' series]] | ||
|[[ | | align=center| "Fire Emblem: Fire Emblem Theme" (Composition Supervisor) | ||
|'' | |||
| | |||
|- | |- | ||
| | | align=center| [[Yukio Kaneoka]] | ||
|[[ | | align=center| n/a | ||
| | | align=center| n/a | ||
| | | align=center| "Donkey Kong" (Composition Supervisor) | ||
| | |||
| | |||
|- | |- | ||
| | | align=center| Yusuke Takahama | ||
|[[ | | align=center| TARGET ENTERTAINMENT INC. | ||
| | | align=center| [[wikipedia:Digital Pinball: Necronomicon|''Digital Pinball'' series]] | ||
| | | align=center| "Metroid: Boss Battle Music (Ridley Fight) " (Arrangement Supervisor)<br>"X: Tunnel Scene" (Arrangement Supervisor) | ||
|- | |- | ||
| | | align=center| Yutaka Iraha | ||
|[[ | | align=center| [[wikipedia:Game Arts|GAME ARTS Co.,Ltd.]] | ||
| | | align=center| [[wikipedia:Silpheed|''SILPHEED'' series]] | ||
|[[ | | align=center| | ||
|'' | |||
| | |||
|- | |- | ||
| | | align=center| Yuzo Koshiro | ||
|[[ | | align=center| [[wikipedia:Ancient (company)|ANCIENT]] | ||
| | | align=center| ''[[wikipedia:ActRaiser|ActRaiser]]<br>[[wikipedia:Streets of Rage|Streets of Rage]]'' | ||
|[[ | | align=center| | ||
| | |||
|- | |- | ||
|} | |} | ||
<nowiki>*The company information refers to the company the person was an employee of during the development of </nowiki>''Super Smash Bros. Brawl''.<br><nowiki> | |||
**The video game titles shown are those which Masahiro Sakurai published on the game's official website or mentioned during interviews.</nowiki> | |||
* | |||
* | |||
=== | ===Tracks=== | ||
{{main | {{main|List of Songs in Super Smash Bros. Brawl}} | ||
==== | ==Critical Reception== | ||
The game was already reviewed by the Japanese Famitsu magazine before the actual release. In the review, ''Super Smash Bros. Brawl'' received a score of 40/40. The magazine praised the game's lengthy single player mode as well as the "surprising" Final Smash moves. However, the magazine's independent judgement was questioned<ref>[http://blog.wired.com/games/2008/01/smash-bros-gets.html Smash Bros. Gets Perfect Score From Famitsu - Wired Blog Network], published 2008-1-16.</ref>. ''Nintendo Power'' also gave ''Brawl'' a perfect score. It noted the unique dynamics of each character, and that the stages were less "gimmicky" than those in ''Melee''. | |||
The | |||
==Media== | ==Media== | ||
{{ | {{media-single | ||
| type1 = Audio | |||
| name1 = BrawlMainTheme | |||
| description1 = {{Image:BrawlMainTheme.ogg}} | |||
| length1 = 2:02 | |||
}} | }} | ||
==References== | ==References== | ||
<references/> | <references/> | ||
==External Links== | |||
*[http://www.smashbros.com/ Smash Bros Dojo - The official Super Smash Bros. Brawl website] | |||
*[http://www.smashwiki.com/ SmashWiki - a wiki dedicated to Super Smash Bros.] | |||
{{SSB Games}} | |||
{{Wii}} | |||
[[Category: Wii Games]] | |||
[[Category: Crossover Games]] | |||
[[Category:Crossover | |||