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{{ | {{Infobox | ||
|image=[[File:SSBB Cover.jpeg|250px]] | |image=[[File:SSBB Cover.jpeg|250px]] | ||
|developer= | |developer=Game Arts<ref name="noe">[http://kotaku.com/347656/super-secret-super-smash-bros-brawl-developer-revealed Super Smash Bros. Brawl at kotaku], accessed 2008-05-17.</ref> | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |released={{releasedate|Japan|January 24, 2008|USA|March 9, 2008|Australia|June 26, 2008|Europe|June 27, 2008|South Korea|April 29, 2010}} | ||
|genre=[[Super Smash Bros. (series)|Fighting]] | |||
|genre=[[ | |modes=Single player, 1-4 players simultaneous, multiplayer online | ||
|modes=Single player, | |ratings={{ratings|acp=pg|cero=a|esrb=t|pegi=12|usk=12|acb=pg}} | ||
|ratings={{ratings|acp=pg|cero=a|esrb=t|pegi=12|usk=12|acb=pg | |||
|platforms=[[Wii]] | |platforms=[[Wii]] | ||
| | |media={{container|wiidual=1}}<ref name="disk">[http://www.nintendo.co.jp/wii/rsbj/info.html Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese)], published 2008-2-1.</ref> | ||
|input={{input|wmsideways=1|nunchuk=1|classic=1|wiigcn=1}} | |input={{input|wmsideways=1|nunchuk=1|classic=1|wiigcn=1}} | ||
}} | }} | ||
'''''Super Smash Bros. Brawl''''' is a | '''''Super Smash Bros. Brawl''''' is a fighting game for the [[Wii]], and the third game in the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''. It was designed by [[Masahiro Sakurai]], who also made the preceeding ''Super Smash Bros.'' games, and developed by a team especially created for it. The game uses a game engine called Havok that mainly focuses on the game physics. This engine was provided by an Irish company of the same name.<ref>[http://gonintendo.com/?p=34360 Super Smash Bros. Brawl: Havok engine confirmed - GoNintendo], published 1/28/2008.</ref> | ||
After a planned release date of December 3, [[List of Mario games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of Mario games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However on January 15, 2008, it was then delayed to January 24, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (Japanese)], published 1/15/2008.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!! - American English Edition], published 1/15/2008.</ref> It was released in Australia on June 26, 2008 and in Europe on June 27, 2008<ref>[http://uk.ign.com/games/super-smash-bros-brawl/wii-748545 Super Smash Bros. Brawl - IGN UK]</ref>. | |||
Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts,<ref>[http://www.smashbros.com/jp/smashbrosx_notice.pdf Document on the Japanese Smash Bros. DOJO!! explaining the Error '''(PDF format)'''], accessed 1/4/2008.</ref> though players are able to close it and play the game as normal. There has been a replacement program.<ref name="disk"/> The game requires 128 blocks of Wii internal memory to save game data<ref>"Also, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havok engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, etc. to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!" - [http://www.brawlcentral.com/news.php?y=2008&m=1 Brawl Central News Archive], accessed 2/4/2008.</ref> and it cannot be copied. However even though players are not able to transfer their data onto another Wii, players can still send replays, snapshots, and custom stages onto other Wii systems. | |||
==Gameplay== | ==Gameplay== | ||
A new battle mechanic is the [[Final Smash]] that was originally supposed to be featured in the first game of the series, but scrapped for technical reasons, which can be used only by collecting a [[Smash Ball]]. Players are now able to walk and jump while using projectile-shooting items, like the [[Super Scope]], where in ''Melee'' wasn't possible. | |||
As a new feature in the game, certain characters can crawl. Such characters are [[Bowser]], [[Diddy Kong]], [[Ivysaur]], [[Lucario]], [[Luigi]], [[Pikachu]], [[Sheik]], [[Solid Snake]], [[Squirtle]], [[Wario]], [[Yoshi]], and [[Zero Suit Samus]]. | |||
A new technique called the [[Footstool Jump]] is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[Tether Recovery]] is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a [[Plasma Whip]] or a [[Link#Hookshot/Clawshot|Link's Hookshot]]. [[Gliding]] is also a technique in this game, available only to winged characters. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is pointed in. | |||
Another feature not present in the past two games is [[Pratfall|slipping]]. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to the players when they get up. Players can slip when trying to run suddenly, go down slopes, turn around or walking on a [[Banana|Banana Peel]]. | |||
The game also features three different [[Taunt]]s for each character, while the past games only feature one taunt. Snake is the only character that has all identical taunts. | |||
The game can be controlled with one of the four controlling methods: | |||
{|align=center border=1 cellspaing=0 cellpadding=3 style="border-collapse:collapse; textalign:center" | |||
|- | |||
|[[File:DefaultWiiRemote.jpg|260px]] | |||
|[[File:DefaultNunchuk.jpg|260px]] | |||
|- | |||
![[Wii Remote]] (Sideways) | |||
![[Wii Remote]] + [[Nunchuk Attachment]] | |||
|- | |||
|[[File:DefaultClassic.jpg|260px]] | |||
|[[File:DefaultGameCube.jpg|260px]] | |||
|- | |||
![[Wii Classic Controller]] | |||
![[Nintendo GameCube Controller]] | |||
|} | |||
There are a few differences between the controller methods. The Wii Remote and the Nunchuk Attachment has a special feature, the Shake Smash, allowing the players to execute Smash Attacks in the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment, and the GameCube controller also have a function which disables the jump by tapping the control stick upwards. | |||
The execution of standard combos has been made simpler; for many characters, the attack button no longer has to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ. | |||
Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take it to a friend's and play with one's own button configuration there. The Players are able to insert names with up to five letters, as in ''Super Smash Bros. Melee''. In the previous game, names are only a gimmick. In this game, they now also save the players' controlling options to avoid having to select the control method each time. | |||
==Playable characters== | ==Playable characters== | ||
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|align=left | |align=left | ||
|direction=horizontal | |direction=horizontal | ||
|image1= | |image1=CharacterSelect-SSBBrawl.png | ||
|width1=200 | |width1=200 | ||
|caption1=The character select screen, with all characters unlocked. | |caption1=The character select screen, with all characters unlocked. | ||
|image2=SSBBfullcast.png | |image2=SSBBfullcast.png | ||
|width2=200 | |width2=200 | ||
|caption2=The entire cast | |caption2=The entire cast, as it appears in the opening. | ||
}} | }} | ||
With thirty-five playable characters (thirty-nine, if [[Sheik]], [[Zero Suit Samus]], and the [[Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted), ''Super Smash Bros. Brawl'' has ten more characters than the previous installment. Twenty-one characters are available directly from the start, while the other fourteen need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game, which are [[Pichu]], [[Dr. Mario]], [[Mewtwo]], [[Young Link]], and [[Roy (Super Smash Bros. Melee)|Roy]]. Additionally, ''Super Smash Bros. Brawl'' is the first game in the series to feature third-party characters as playable characters; [[Sonic the Hedgehog|Sonic]] and [[Solid Snake]]. The Special Moves and Final Smash for each character are listed on the right-side column. | |||
{{br}} | {{br}} | ||
===Default characters=== | ===Default characters=== | ||
{| | {|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial" | ||
|- | |- | ||
!width=12%| | !width=12%| | ||
!width=15%|Name | |||
!width=40%|Description | !width=40%|Description | ||
!width=25%|Special | !width=25% colspan=2|Special Moves | ||
|- | |||
!rowspan=5|[[File:BrawlMario.png|120px]] | |||
!rowspan=5|[[Mario]] [[File:Mario_Emblem.png|20px]] | |||
|rowspan=5|Mario has always been a balanced character. His strength is mid-tier, and he has medium weight and speed. He is one of the most popular characters in the video game franchise. Unlike [[Luigi]], he can wall jump. | |||
|Standard || [[Fireball]] | |||
|- | |||
|Side || [[Mario#Cape|Cape]] | |||
|- | |||
|Up || [[Mario#Super Jump Punch|Super Jump Punch]] | |||
|- | |||
|Down || [[Mario#F.L.U.D.D.|F.L.U.D.D.]] | |||
|- | |||
|Final Smash || [[Mario#Mario Finale|Mario Finale]] | |||
|- | |||
!rowspan=5|[[File:SSBBLink.jpg|120px]] | |||
!rowspan=5|[[Link]] [[File:Zelda_Emblem.png|20px]] | |||
|rowspan=5|For Link's stature, his power is a little low for the middle-heavy weight that he is. He is also slightly sluggish, but his shield is able to block projectiles. He is a master of many different weapons. | |||
|Standard || [[Link#Hero's Bow|Hero's Bow]] | |||
|- | |||
|Side || [[Link#Gale Boomerang|Gale Boomerang]] | |||
|- | |||
|Up || [[Link#Spin Attack|Spin Attack]] | |||
|- | |||
|Down || [[Link#Bomb|Bomb]] | |||
|- | |||
|Final Smash || [[Link#Triforce_Slash|Triforce Slash]] | |||
|- | |||
!rowspan=5|[[File:BrawlKirby.jpg|120px]] | |||
!rowspan=5|[[Kirby]] [[File:Kirby_Emblem.png|20px]] | |||
|rowspan=5|Kirby is one of the odd characters. He may be one of the lightest characters in the game, but he is one of the stronger characters. His running speed is good, but his attacks will slow him down. | |||
|Standard || [[Kirby#Inhale|Inhale]] | |||
|- | |||
|Side || [[Kirby#Hammer|Hammer]] | |||
|- | |||
|Up || [[Kirby#Final Cutter|Final Cutter]] | |||
|- | |||
|Down || [[Kirby#Stone|Stone]] | |||
|- | |||
|Final Smash || [[Kirby#Cook Kirby|Cook Kirby]] | |||
|- | |||
!rowspan=5|[[File:BrawlPikachu.png|120px]] | |||
!rowspan=5|[[Pikachu]] [[File:Pokemon_Emblem.png|20px]] | |||
|rowspan=5|Pikachu may be one of the light characters, but he does have good attacks, and he's one of the faster characters in the game. He also has great recovery. | |||
|Standard || [[Pikachu#Thunder Jolt|Thunder Jolt]] | |||
|- | |||
|Side || [[Pikachu#Skull Bash|Skull Bash]] | |||
|- | |||
|Up || [[Pikachu#Quick Attack|Quick Attack]] | |||
|- | |||
|Down || [[Pikachu#Thunder|Thunder]] | |||
|- | |||
|Final Smash || [[Pikachu#Volt Tackle|Volt Tackle]] | |||
|- | |||
!rowspan=5|[[File:BrawlFox.jpg|120px]] | |||
!rowspan=5|[[Fox McCloud|Fox]] [[File:StarFox_Emblem.png|20px]] | |||
|rowspan=5|Fox is a very fast character in attack speed and running speed, and he has average strength. On the downside, he is very light, though he falls fast. | |||
|Standard || [[Fox McCloud#Blaster|Blaster]] | |||
|- | |||
|Side || [[Fox McCloud#Fox Illusion|Fox Illusion]] | |||
|- | |||
|Up || [[Fox McCloud#Fire Fox|Fire Fox]] | |||
|- | |||
|Down || [[Fox McCloud#Reflector|Reflector]] | |||
|- | |||
|Final Smash || [[Fox McCloud#Landmaster|Landmaster]] | |||
|- | |||
!rowspan=5|[[File:BrawlSamus.jpg|120px]] | |||
!rowspan=5|[[Samus Aran|Samus]] [[File:Metroid_Emblem.png|20px]] | |||
|rowspan=5|Samus has a relatively slow pace, and she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus. | |||
|Standard || [[Samus Aran#Charge Shot|Charge Shot]] | |||
|- | |||
|Side || [[Samus Aran#Missile|Missile]] | |||
|- | |||
|Up || [[Samus Aran#Screw Attack|Screw Attack]] | |||
|- | |||
|Down || [[Samus Aran#Bomb|Bomb]] | |||
|- | |||
|Final Smash || [[Samus Aran#Zero Laser|Zero Laser]] | |||
|- | |||
!rowspan=5|[[File:SSBBZeroSuitSamus.png|120px]] | |||
!rowspan=5|[[Zero Suit Samus]] [[File:Metroid_Emblem.png|20px]] | |||
|rowspan=5|Zero Suit Samus enters the battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus. | |||
|Standard || [[Zero Suit Samus#Paralyzer|Paralyzer]] | |||
|- | |||
|Side || [[Zero Suit Samus#Plasma Whip|Plasma Whip]] | |||
|- | |||
|Up || [[Zero Suit Samus#Plasma Wire|Plasma Wire]] | |||
|- | |||
|Down || [[Zero Suit Samus#Flip Jump|Flip Jump]] | |||
|- | |||
|Final Smash || [[Zero Suit Samus#Power Suit Samus|Power Suit Samus]] | |||
|- | |||
!rowspan=5|[[File:BrawlZelda.jpg|120px]] | |||
!rowspan=5|[[Zelda]] [[File:Zelda_Emblem.png|20px]] | |||
|rowspan=5|Zelda is a light-weight, and is fairly slow. Zelda uses magical attacks that are hard to control, but can pack a punch when used successfully. If these attacks are not controlled, she will be weak in battle. | |||
|Standard || [[Zelda#Nayru's Love|Nayru's Love]] | |||
|- | |||
|Side || [[Zelda#Din's Fire|Din's Fire]] | |||
|- | |||
|Up || [[Zelda#Farore's Wind|Farore's Wind]] | |||
|- | |||
|Down || [[Zelda#Transform|Transform]] | |||
|- | |||
|Final Smash || [[Zelda#Light Arrow|Light Arrow]] | |||
|- | |||
!rowspan=5|[[File:BrawlSheik.jpg|120px]] | |||
!rowspan=5|[[Sheik]] [[File:Zelda_Emblem.png|20px]] | |||
|rowspan=5|Sheik returns as [[Zelda]]'s transformation after she uses [[Zelda#Transform|Transform]]. Contrary to her counterpart Zelda, Sheik specializes in swift movement, not power. | |||
|Standard || [[Shiek#Needle Storm|Needle Storm]] | |||
|- | |||
|Side || [[Shiek#Chain|Chain]] | |||
|- | |- | ||
| | |Up || [[Shiek#Vanish|Vanish]] | ||
|- | |- | ||
| | |Down || [[Sheik#Transform|Transform]] | ||
|- | |- | ||
| | |Final Smash || [[Sheik#Light Arrow|Light Arrow]] | ||
|- | |- | ||
|[[File: | !rowspan=5|[[File:BrawlBowser.jpg|120px]] | ||
| | !rowspan=5|[[Bowser]] [[File:Mario_Emblem.png|20px]] | ||
| | |rowspan=5|Bowser is the heaviest and largest character. He also has very powerful though slow attacks. Strangely, even though he still moves slowly, Bowser moves at a faster speed in this game, compared to in ''Melee''. | ||
|Standard || [[Bowser#Fire Breath|Fire Breath]] | |||
|- | |- | ||
| | |Side || [[Bowser#Flying Slam|Flying Slam]] | ||
|- | |- | ||
| | |Up || [[Bowser#Whirling Fortress|Whirling Fortress]] | ||
|- | |- | ||
| | |Down || [[Bowser#Bowser Bomb|Bowser Bomb]] | ||
|- | |- | ||
| | |Final Smash || [[Bowser#Giga Bowser|Giga Bowser]] | ||
|- | |- | ||
|[[File: | !rowspan=5|[[File:BrawlDK.jpg|120px]] | ||
| | !rowspan=5|[[Donkey Kong]] [[File:DK_Emblem.png|20px]] | ||
| | |rowspan=5|Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. He has powerful attacks and surprisingly good speed for a heavyweight. | ||
|Standard || [[Donkey Kong#Giant Punch|Giant Punch]] | |||
|- | |- | ||
| | |Side || [[Donkey Kong#Headbutt|Headbutt]] | ||
|- | |- | ||
| | |Up || [[Donkey Kong#Spinning Kong|Spinning Kong]] | ||
|- | |- | ||
| | |Down || [[Donkey Kong#Hand Slap|Hand Slap]] | ||
|- | |- | ||
| | |Final Smash || [[Donkey Kong#Konga Beat|Konga Beat]] | ||
|- | |- | ||
|[[File: | !rowspan=5|[[File:BrawlYoshi.png|120px]] | ||
| | !rowspan=5|[[Yoshi]] [[File:Yoshi_Emblem.png|20px]] | ||
| | |rowspan=5|Yoshi is a fast and unusually heavy character. On the downside, his strength is rather weak with only average attack speed. His Egg Throw can act like a third jump in this game. | ||
|Standard || [[Yoshi#Egg Lay|Egg Lay]] | |||
|- | |||
|Side || [[Yoshi#Egg Roll|Egg Roll]] | |||
|- | |||
|Up || [[Yoshi#Egg Throw|Egg Throw]] | |||
|- | |||
|Down || [[Yoshi#Yoshi Bomb|Yoshi Bomb]] | |||
|- | |||
|Final Smash || [[Yoshi#Super Dragon|Super Dragon]] | |||
|- | |||
!rowspan=5|[[File:BrawlPeach.jpg|120px]] | |||
!rowspan=5|[[Princess Peach|Peach]] [[File:Mario_Emblem.png|20px]] | |||
|rowspan=5|Peach returns with a new outfit design based on her more recent appearances. She's got excellent aerial techniques, a good horizontal recovery, and high priority attacks. However, she is light and one of the weaker characters. | |||
|Standard || [[Princess Peach#Toad|Toad]] | |||
|- | |||
|Side || [[Princess Peach#Peach Bomber|Peach Bomber]] | |||
|- | |||
|Up || [[Princess Peach#Peach Parasol|Peach Parasol]] | |||
|- | |||
|Down || [[Princess Peach#Vegetable|Vegetable]] | |||
|- | |||
|Final Smash || [[Princess Peach#Peach Blossom|Peach Blossom]] | |||
|- | |||
!rowspan=5|[[File:BrawlIceClimbers.jpg|120px]] | |||
!rowspan=5|[[Ice Climbers]] [[File:IceClimbers_Emblem.png|20px]] | |||
|rowspan=5|The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls Popo, while a CPU controls Nana. They may have a good attack range, but their normal attacks are weak, and they are rather light. | |||
|Standard || [[Ice Climbers#Ice Shot|Ice Shot]] | |||
|- | |||
|Side || [[Ice Climbers#Squall Hammer|Squall Hammer]] | |||
|- | |||
|Up || [[Ice Climbers#Belay|Belay]] | |||
|- | |||
|Down || [[Ice Climbers#Blizzard|Blizzard]] | |||
|- | |||
|Final Smash || [[Ice Climbers#Iceberg|Iceberg]] | |||
|- | |||
!rowspan=5|[[File:BrawlPit.jpg|120px]] | |||
!rowspan=5|[[Pit]] [[File:KidIcarus_Emblem.png|20px]] | |||
|rowspan=5|Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. He attacks with very fast slash moves in the air and on the ground. He may have a good projectile and good weight, but he is somewhat weak. | |||
|Standard || [[Pit#Palutena Arrow|Palutena Arrow]] | |||
|- | |||
|Side || [[Pit#Angel Ring|Angel Ring]] | |||
|- | |||
|Up || [[Pit#Wings of Icarus|Wings of Icarus]] | |||
|- | |||
|Down || [[Pit#Mirror Shield|Mirror Shield]] | |||
|- | |||
|Final Smash || [[Pit#Palutena's Army|Palutena's Army]] | |||
|- | |||
!rowspan=5|[[File:BrawlWario.jpg|120px]] | |||
!rowspan=5|[[Wario]] [[File:Wario_Emblem.png|20px]] | |||
|rowspan=5|Wario is a very strange character. He is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. He also has his overalls as an alternate attire. For a heavyweight, he only has average strength (similar to Yoshi). | |||
|Standard || [[Wario#Chomp|Chomp]] | |||
|- | |||
|Side || [[Wario Bike]] | |||
|- | |||
|Up || [[Wario#Corkscrew|Corkscrew]] | |||
|- | |||
|Down || [[Wario#Wario Waft|Wario Waft]] | |||
|- | |||
|Final Smash || [[Wario-Man]] | |||
|- | |||
!rowspan=5|[[File:BrawlIke.jpg|120px]] | |||
!rowspan=5|[[Ike]] [[File:FireEmblem_Emblem.png|20px]] | |||
|rowspan=5|Ike uses his two-handed blade, Ragnell, in battle. He can wield this sword with only one hand, despite the sword's weight. His attacks are some of the strongest and longest ranged in the game, but they are also very slow. He is also slow himself. | |||
|Standard || [[Eruption]] | |||
|- | |||
|Side || [[Ike#Quick Draw|Quick Draw]] | |||
|- | |||
|Up || [[Ike#Aether|Aether]] | |||
|- | |||
|Down || [[Ike#Counter|Counter]] | |||
|- | |||
|Final Smash || [[Ike#Great Aether|Great Aether]] | |||
|- | |||
!rowspan=14|[[File:BrawlPokemonTrainer.jpg|120px]] | |||
!rowspan=14|[[Pokémon Trainer]] [[File:Pokemon_Emblem.png|20px]] | |||
|rowspan=14|The Pokémon Trainer uses [[Squirtle]], [[Ivysaur]], and [[Charizard]] to fight for him, rather than actually fight by himself. He mainly stands on the stage, but he occasionally stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash. | |||
|Down || [[Pokémon Trainer#Pokémon Change]] | |||
|- | |||
|Final Smash || [[Pokémon Trainer#Triple Finish|Triple Finish]] | |||
|- | |||
!colspan=2 | [[Squirtle]] | |||
|- | |||
|Standard || [[Squirtle#Water Gun|Water Gun]] | |||
|- | |||
|Side || [[Squirtle#Withdraw|Withdraw]] | |||
|- | |||
|Up || [[Squirtle#Waterfall|Waterfall]] | |||
|- | |||
!colspan=2 | [[Ivysaur]] | |||
|- | |||
|Standard || [[Ivysaur#Bullet Seed|Bullet Seed]] | |||
|- | |||
|Side || [[Ivysaur#Razor Leaf|Razor Leaf]] | |||
|- | |||
|Up || [[Ivysaur#Vine Whip|Vine Whip]] | |||
|- | |||
!colspan=2 | [[Charizard]] | |||
|- | |||
|Standard || [[Charizard#Flamethrower|Flamethrower]] | |||
|- | |||
|Side || [[Charizard#Rock Smash|Rock Smash]] | |||
|- | |||
|Up || [[Charizard#Fly|Fly]] | |||
|- | |||
!rowspan=5|[[File:BrawlDiddyKong.jpg|120px]] | |||
!rowspan=5|[[Diddy Kong]] [[File:DK_Emblem.png|20px]] | |||
|rowspan=5|Diddy Kong is fast, light, and abundant in unique attacks. However, he is one of the weaker characters. | |||
|Standard || [[Diddy Kong#Peanut Popgun|Peanut Popgun]] | |||
|- | |||
|Side || [[Diddy Kong#Monkey Flip|Monkey Flip]] | |||
|- | |||
|Up || [[Diddy Kong#Rocketbarrel Boost|Rocketbarrel Boost]] | |||
|- | |||
|Down || [[Diddy Kong#Banana Peel|Banana Peel]] | |||
|- | |||
|Final Smash || [[Diddy Kong#Rocketbarrel Barrage|Rocketbarrel Barrage]] | |||
|- | |||
!rowspan=5|[[File:BrawlMetaKnight.jpg|120px]] | |||
!rowspan=5|[[Meta Knight]] [[File:Kirby_Emblem.png|20px]] | |||
|rowspan=5|Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard attack ({{button|wii|A}}), can render foes helpless for a short while. On the negative side, he is light and lacking in power. | |||
|Standard || [[Meta Knight#Mach Tornado|Mach Tornado]] | |||
|- | |||
|Side || [[Meta Knight#Drill Rush|Drill Rush]] | |||
|- | |||
|Up || [[Meta Knight#Shuttle Loop|Shuttle Loop]] | |||
|- | |||
|Down || [[Meta Knight#Dimensional Cape|Dimensional Cape]] | |||
|- | |||
|Final Smash || [[Meta Knight#Galaxia Darkness|Galaxia Darkness]] | |||
|- | |||
!rowspan=5|[[File:BrawlLucas.jpg|120px]] | |||
!rowspan=5|[[Lucas]] [[File:EarthBound_Emblem.png|20px]] | |||
|rowspan=5|A PK user, Lucas has a Special Moveset similar to that of [[Ness]], and a unique Normal Moveset. He is on the stronger side, despite being small. | |||
|Standard || [[Lucas#PK Freeze|PK Freeze]] | |||
|- | |||
|Side || [[Lucas#PK Fire|PK Fire]] | |||
|- | |||
|Up || [[Lucas#PK Thunder|PK Thunder]] | |||
|- | |||
|Down || [[Lucas#PSI Magnet|PSI Magnet]] | |||
|- | |||
|Final Smash || [[Lucas#PK Starstorm|PK Starstorm]] | |||
|- | |||
!rowspan=5|[[File:BrawlKingDedede.jpg|120px]] | |||
!rowspan=5|[[King Dedede]] [[File:Kirby_Emblem.png|20px]] | |||
|rowspan=5|King Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and relies on [[Waddle Dee]]s, [[Waddle Doo]]s or Gordos to damage his opponents from afar. Although he can inhale his foes like [[Kirby]], he does not get their abilities. Like most heavyweights, Dedede is very strong and very big. Additionally, he has a long reach, which makes his grab game quite lethal. | |||
|Standard || [[King Dedede#Inhale|Inhale]] | |||
|- | |||
|Side || [[King Dedede#Waddle Dee Toss|Waddle Dee Toss]] | |||
|- | |- | ||
| | |Up || [[King Dedede#Super Dedede Junp|Super Dedede Jump]] | ||
|- | |- | ||
| | |Down || [[King Dedede#Jet Hammer|Jet Hammer]] | ||
|- | |- | ||
| | |Final Smash || [[King Dedede#Waddle Dee Army|Waddle Dee Army]] | ||
|- | |- | ||
|[[File: | !rowspan=5|[[File:BrawlOlimar.jpg|120px]] | ||
| | !rowspan=5|[[Captain Olimar|Olimar]] [[File:Pikmin_Emblem.png|20px]] | ||
|rowspan=5|Captain Olimar from the ''Pikmin'' series enters with the handicap of being nearly helpless without the [[Pikmin]]. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though only with certain attacks. When he attacks with the Pikmin, they each have different effects: | |||
* | *Blue: strength and resistance to water | ||
* | *Red: fire | ||
* | *Yellow: electricity | ||
* | *Purple: high strength | ||
*White: dark | |||
|Standard || [[Captain Olimar#Pikmin Pluck|Pikmin Pluck]] | |||
|- | |- | ||
| | |Side || [[Captain Olimar#Pikmin Throw|Pikmin Throw]] | ||
|- | |- | ||
| | |Up || [[Captain Olimar#Pikmin Chain|Pikmin Chain]] | ||
|- | |- | ||
| | |Down || [[Captain Olimar#Pikmin Order|Pikmin Order]] | ||
| | |||
|- | |- | ||
| | |Final Smash || [[Captain Olimar#End of Day|End of Day]] | ||
|- | |- | ||
|} | |} | ||
===Unlockable characters=== | ===Unlockable characters=== | ||
{| | In addition to the characters listed above, the following characters can be unlocked when certain requirements are met. | ||
!width= | |||
!width=40%|Description | {|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial" | ||
! | |- | ||
! | !width=12%| | ||
!width=15%| Name | |||
!width=40%| Description | |||
!witdh=25% colspan=2| Special Moves | |||
|- | |||
!rowspan=5|[[File:BrawlNess.jpg|120px]] | |||
!rowspan=5|[[Ness]] [[File:EarthBound_Emblem.png|20px]] | |||
|rowspan=5|Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to [[Lucas]], but differs slightly. Despite being slightly light, he has adequate strength. He can be unlocked by: | |||
*Playing 5 VS. Matches | |||
*Reflecting 10 projectiles | |||
*Completing Subspace Part 1 (Stage 29) in Subspace Emissary | |||
|Standard || [[Ness#PK Flash|PK Flash]] | |||
|- | |||
|Side || [[Ness#PK Fire|PK Fire]] | |||
|- | |||
|Up || [[Ness#PK Thunder|PK Thunder]] | |||
|- | |||
|Down || [[Ness#PSI Magnet|PSI Magnet]] | |||
|- | |||
|Final Smash || [[Ness#PK Starstorm|PK Starstorm]] | |||
|- | |||
!rowspan=5|[[File:BrawlMarth.jpg|120px]] | |||
!rowspan=5|[[Marth]] [[File:FireEmblem_Emblem.png|20px]] | |||
|rowspan=5|Marth chooses speed over raw power, specializing in strategic offensive and defensive play. Like in ''Melee'', his sword does more damage at the tip of the blade, but his grab range is much shorter. Marth can be unlocked by: | |||
*Playing 10 VS. Matches | |||
*Completing Classic Mode | |||
*Completing The Battlefield Fortress (Stage 8) in Subspace Emissary | |||
|Standard || [[Marth#Shield Breaker|Shield Breaker]] | |||
|- | |||
|Side || [[Marth#Dancing Blade|Dancing Blade]] | |||
|- | |||
|Up || [[Marth#Dolphin Slash|Dolphin Slash]] | |||
|- | |||
|Down || [[Marth#Counter|Counter]] | |||
|- | |||
|Final Smash || [[Marth#Critical Hit|Critical Hit]] | |||
|- | |||
!rowspan=5|[[File:BrawlLuigi.png|120px]] | |||
!rowspan=5|[[Luigi]] [[File:Mario_Emblem.png|20px]] | |||
|rowspan=5|Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario, and is slightly slower, but his attack strength is unusually high. Luigi can be unlocked by: | |||
*Playing 22 VS. Matches | |||
*Completing Classic Mode with no continues | |||
*Completing Subspace Part 1 (Stage 29) in Subspace Emissary | |||
|Standard || [[Luigi#Fireball|Fireball]] | |||
|- | |||
|Side || [[Luigi#Green Missile|Green Missile]] | |||
|- | |||
|Up || [[Luigi#Super Jump Punch|Super Jump Punch]] | |||
|- | |||
|Down || [[Luigi#Luigi Cyclone|Luigi Cyclone]] | |||
|- | |||
|Final Smash || [[Luigi#Negative Zone|Negative Zone]] | |||
|- | |||
!rowspan=5|[[File:BrawlFalco.jpg|130px]] | |||
!rowspan=5|[[Falco Lombardi|Falco]] [[File:StarFox_Emblem.png|20px]] | |||
|rowspan=5|Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[Special Moves|move set]] of [[Fox McCloud|Fox]] such as the Final Smash, but several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light. Falco is unlocked by: | |||
*Playing 50 VS. matches | |||
*Completing the 100-Man Brawl | |||
*Completing The Swamp (Stage 18) in Subspace Emissary | |||
|Standard || [[Falco Lombardi#Blaster|Blaster]] | |||
|- | |||
|Side || [[Falco Lombardi#Falco Phantasm|Falco Phantasm]] | |||
|- | |||
|Up || [[Falco Lombardi#Fire Bird|Fire Bird]] | |||
|- | |||
|Down || [[Falco Lombardi#Reflector|Reflector]] | |||
|- | |||
|Final Smash || [[Falco Lombardi#Final Smash: Landmaster|Landmaster]] | |||
|- | |||
!rowspan=5|[[File:BrawlCaptainFalcon.jpg|130px]] | |||
!rowspan=5|[[Captain Falcon]] [[File:F-Zero_Emblem.png|20px]] | |||
|rowspan=5|Captain Falcon returns as the second fastest runner in the game (the first being Sonic). His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged. Captain Falcon can be unlocked by: | |||
*Playing 70 VS. Matches | |||
*Beat Classic Mode in less than 12 minutes on Normal difficulty or higher | |||
*Complete Outside the Ancient Ruins (Stage 20) in Subspace Emissary | |||
|Standard || [[Captain Falcon#Falcon Punch|Falcon Punch]] | |||
|- | |||
|Side || [[Captain Falcon#Raptor Boost|Raptor Boost]] | |||
|- | |||
|Up || [[Captain Falcon#Falcon Drive|Falcon Dive]] | |||
|- | |||
|Down || [[Captain Falcon#Falcon Kick|Falcon Kick]] | |||
|- | |||
|Final Smash || [[Captain Falcon#Blue Falcon|Blue Falcon]] | |||
|- | |||
!rowspan=5|[[File:BrawlLucario.jpg|130px]] | |||
!rowspan=5|[[Lucario]] [[File:Pokemon_Emblem.png|20px]] | |||
|rowspan=5|Unlike most Pokémon in the ''Smash Bros.'' series, Lucario is one of the few Pokémon characters to have an actual gender. Lucario has average speed, and has good range, but normally doesn't have much power. However, his power increases as he takes damage, maxing out at 182%. He uses his aura for most attacks. Lucario can be unlocked by: | |||
*Playing 100 VS. Matches | |||
*Beating all difficulty levels on [[Target Smash!!]] (1 or 2 player mode) | |||
*Complete The Glacial Peak (Stage 21) in Subspace Emissary | |||
|Standard || [[Lucario#Aura Sphere|Aura Sphere]] | |||
|- | |||
|Side || [[Lucario#Force Palm|Force Palm]] | |||
|- | |||
|Up || [[Lucario#ExtremeSpeed|ExtremeSpeed]] | |||
|- | |||
|Down || [[Lucario#Double Team|Double Team]] | |||
|- | |||
|Final Smash || [[Lucario#Aura Storm|Aura Storm]] | |||
|- | |||
!rowspan=5|[[File:BrawlROB.jpg|130px]] | |||
!rowspan=5|[[R.O.B.]] [[File:ROB_Emblem.png|20px]] | |||
|rowspan=5|R.O.B. is a heavyweight, and, despite being heavy, it is also rather weak and a bit fast. R.O.B. can be unlocked by: | |||
*Playing 160 VS. Matches | |||
*Gathering at least 250 trophies | |||
*Complete The Subspace Bomb Factory (Stage 28) in Subspace Emissary | |||
|Standard || [[R.O.B.#Robo Beam|Robo Beam]] | |||
|- | |||
|Side || [[R.O.B.#Arm Rotor|Arm Rotor]] | |||
|- | |||
|Up || [[R.O.B.#Robo Burner|Robo Burner]] | |||
|- | |||
|Down || [[R.O.B.#Gyro|Gyro]] | |||
|- | |||
|Final Smash || [[R.O.B.#Diffusion Beam|Diffusion Beam]] | |||
|- | |||
!rowspan=5|[[File:BrawlGanondorf.jpg|130px]] | |||
!rowspan=5|[[Ganondorf]] [[File:Zelda_Emblem.png|20px]] | |||
|rowspan=5|Ganondorf returns with extremely powerful, yet extremely slow attacks (comparable to Ike). He is also very heavy and large. Unfortunately, his movement is very sluggish, making him slower than even Bowser. Ganondorf can be unlocked by: | |||
*Beating Classic Mode with Link or Zelda on Hard difficulty or higher | |||
*Playing 200 matches | |||
*Complete Subspace Part 2 (Stage 30) in Subspace Emissary | |||
|Standard || [[Ganondorf#Warlock Punch|Warlock Punch]] | |||
|- | |||
|Side || [[Ganondorf#Flame Choke|Flame Choke]] | |||
|- | |||
|Up || [[Ganondorf#Dark Dive|Dark Dive]] | |||
|- | |||
|Down || [[Ganondorf#Wizard's Foot|Wizard's Foot]] | |||
|- | |||
|Final Smash || [[Ganondorf#Beast Ganon|Beast Ganon]] | |||
|- | |||
!rowspan=5|[[File:GameandWatch.jpg|130px]] | |||
!rowspan=5|[[Mr. Game & Watch]] [[File:Game&Watch Emblem.png|20px]] | |||
|rowspan=5|Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to the [[Game & Watch]] titles. He has good offense due his fast, powerful attacks, but poor defense due his light weight. Mr. Game & Watch can be unlocked by: | |||
*Playing 250 VS. Matches | |||
*Clearing Target Smash with 30 characters on any difficulty level | |||
*Complete Battleship Halberd Bridge (Stage 25) in Subspace Emissary | |||
|Standard || [[Mr. Game & Watch#Chef|Chef]] | |||
|- | |||
|Side || [[Mr. Game & Watch#Judge|Judge]] | |||
|- | |||
|Up || [[Mr. Game & Watch#Fire|Fire]] | |||
|- | |||
|Down || [[Mr. Game & Watch#Oil Panic|Oil Panic]] | |||
|- | |||
|Final Smash || [[Mr. Game & Watch#Octopus|Octopus]] | |||
|- | |||
!rowspan=5|[[File:BrawlJigglypuff.jpg|130px]] | |||
!rowspan=5|[[Jigglypuff]] [[File:Pokemon_Emblem.png|20px]] | |||
|rowspan=5|Jigglypuff is a character of extremes. It has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. It also, despite being light, has quite good strength. It has a moveset that is quite similar to Kirby's, with the exception of the special moves. Jigglypuff can be unlocked by: | |||
*Beat 20 or more events after completing the Subspace Emissary | |||
*Play 350 VS. Matches | |||
*Complete the Story in Subspace Emissary, go to The Swamp (Stage 18) and enter a hidden door. Then defeat her in a 1 by 1 Brawl Match on Pokémon Stadium 2 | |||
|Standard || [[Jigglypuff#Rollout|Rollout]] | |||
|- | |||
|Side || [[Jigglypuff#Pound|Pound]] | |||
|- | |||
|Up || [[Jigglypuff#Sing|Sing]] | |||
|- | |||
|Down || [[Jigglypuff#Rest|Rest]] | |||
|- | |||
|Final Smash || [[Jigglypuff#Puff Up|Puff Up]] | |||
|- | |||
!rowspan=5|[[File:BrawlToonLink.jpg|120px]] | |||
!rowspan=5|[[Toon Link]] [[File:Zelda_Emblem.png|20px]] | |||
|rowspan=5|Toon Link is almost exactly like [[Link]], but quicker, floatier, and more cel-shaded. Toon Link can be unlocked by: | |||
*After completing the Story in Subspace Emissary, go to The Forest (Stage 9) and enter the hidden door. Then defeat him in a 1 by 1 Brawl Match on Pirate Ship | |||
*After clearing the Subspace Emissary, clear Classic mode with any character | |||
*Playing 400 VS. matches | |||
|Standard || [[Toon Link#Hero's Bow|Hero's Bow]] | |||
|- | |||
|Side || [[Toon Link#Boomerang|Boomerang]] | |||
|- | |||
|Up || [[Toon Link#Spin Attack|Spin Attack]] | |||
|- | |||
|Down || [[Toon Link#Bomb|Bomb]] | |||
|- | |||
|Final Smash || [[Toon_Link#Triforce_Slash|Triforce Slash]] | |||
|- | |||
!rowspan=5|[[File:BrawlWolf.jpg|130px]] | |||
!rowspan=5|[[Wolf O'Donnell|Wolf]] [[File:StarFox_Emblem.png|20px]] | |||
|rowspan=5|Wolf O'Donnell is on the heavier side, and his speed is at an average level. His attack power is also decent. However, Wolf's recovery moves are unsafe, due to their poor accuracy. Wolf can be unlocked by: | |||
*After completing the Story in Subspace Emissary, go to The Ruins (Stage 14) and enter the hidden door. Then defeat him in a 1 by 1 Brawl Match on Lylat Cruise | |||
*Play 450 VS matches | |||
*With Boss Battles unlocked, finish Boss Battles as Fox or Falco | |||
|Standard || [[Wolf O'Donnell#Claw Blaster|Claw Blaster]] | |||
|- | |- | ||
| | |Side || [[Wolf O'Donnell#Wolf Flash|Wolf Flash]] | ||
|- | |- | ||
| | |Up || [[Wolf O'Donnell# Fire Wolf|Fire Wolf]] | ||
|- | |- | ||
| | |Down || [[Wolf O'Donnell#Reflector|Reflector]] | ||
|- | |- | ||
| | |Final Smash || [[Wolf O'Donnell#Final Smash: Landmaster|Landmaster]] | ||
|- | |- | ||
|[[File: | !rowspan=5|[[File:BrawlSolidSnake.jpg|120px]] | ||
| | !rowspan=5|[[Solid Snake|Snake]] [[File:MetalGear_Emblem.png|20px]] | ||
|rowspan=5|Snake uses a variety of explosives and weapons in battle, as well as a rifle. He is surprisingly very heavy, and his attacks are quite strong. Snake can be unlocked by: | |||
* | *Playing 15 VS. Matches on [[Shadow Moses Island]] | ||
* | *Playing 130 VS. Matches | ||
*Complete | *Complete Battleship Halberd Interior (Stage 23) in Subspace Emissary | ||
| | |Standard || [[Solid Snake#Hand Grenade|Hand Grenade]] | ||
|- | |- | ||
| | |Side || [[Solid Snake#Remote Controlled Missile|Remote Controlled Missile]] | ||
|- | |- | ||
| | |Up || [[Solid Snake#Cypher|Cypher]] | ||
| | |||
|- | |- | ||
| | |Down || [[Solid Snake#C4|C4]] | ||
|- | |- | ||
| | |Final Smash || [[Solid Snake#Grenade Launcher|Grenade Launcher]] | ||
|- | |- | ||
|[[File: | !rowspan=5|[[File:BrawlSonic.jpg|120px]] | ||
| | !rowspan=5|[[Sonic the Hedgehog|Sonic]] [[File:Sonic Emblem.png|20px]] | ||
|rowspan=5|Sonic is the fastest character in the game; even faster than Captain Falcon. He also has decent strength, and is a middle-weight. Sonic can be unlocked by: | |||
*Complete the Story in Subspace Emissary/Defeat Tabuu/Complete The Great Maze (Stage 31) in Subspace Emissary | |||
*Complete Classic Mode with 10 characters | |||
*Complete | *Play VS. Matches for 10 hours | ||
*Play 300 VS. Matches | |||
* | |Standard || [[Sonic the Hedgehog#Homing Attack|Homing Attack]] | ||
* | |||
* | |||
|- | |- | ||
| | |Side || [[Sonic the Hedgehog#Spin Dash|Spin Dash]] | ||
|- | |- | ||
| | |Up || [[Sonic the Hedgehog#Spring Jump|Spring Jump]] | ||
|- | |- | ||
| | |Down || [[Sonic the Hedgehog#Spin Charge|Spin Charge]] | ||
|- | |- | ||
| | |Final Smash || [[Sonic the Hedgehog#Super Sonic|Super Sonic]] | ||
|} | |} | ||
Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game. | |||
==Stages== | ==Stages== | ||
There are | There are forty-one total stages in ''Super Smash Bros. Brawl''. Ten of those stages are returning stages from ''Super Smash Bros. Melee''. | ||
===Default stages=== | ===Default stages=== | ||
{|class= | {| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial" | ||
|- | |- | ||
!width=15%| | ! width=15% | | ||
!width=17%|Stage | ! width=17% | Stage | ||
!width=40%|Description | ! width=40% | Description | ||
!width=28%|Songs | ! width=28% | Songs | ||
|- | |- | ||
! [[File:SSBB_Battlefield_Stage.png|150px]] | |||
|align=center| | | align=center | [[Battlefield|Super Smash Bros. Brawl: Battlefield]] [[Image:SmashBros Emblem.png|20px]] | ||
| | | Returning from ''Super Smash Bros. Melee'', the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage. | ||
| | | | ||
*Battlefield | *Battlefield | ||
*[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)] | *[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)] | ||
Line 493: | Line 656: | ||
*Multi-Man Melee 1 (Melee) | *Multi-Man Melee 1 (Melee) | ||
|- | |- | ||
! [[File:SSBB_Final Destination_Stage.png|150px]] | |||
|align=center| | | align=center | [[Final Destination|Super Smash Bros. Brawl: Final Destination]] [[Image:SmashBros_Emblem.png|20px]] | ||
| | | A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destination. | ||
| | | | ||
*Final Destination | *Final Destination | ||
*Credits (Super Smash Bros.) | *Credits (Super Smash Bros.) | ||
Line 503: | Line 666: | ||
*Giga Bowser | *Giga Bowser | ||
|- | |- | ||
! [[File:SSBB Delfino Plaza_Stage.png|150px]] | |||
|align=center| | | align=center | [[Delfino Plaza|Super Mario Sunshine: Delfino Plaza]] [[Image:Mario_Emblem.png|20px]] | ||
|[[ | | A moving stage, comparable to [[Mute City]] from ''Super Smash Bros. Melee''. It features a flying moving platform that takes the characters to various locations in Delfino Plaza. | ||
| | | | ||
*Delfino Plaza ([[Super Mario Sunshine]]) | *Delfino Plaza ([[Super Mario Sunshine]]) | ||
*Title / Ending ([[Super Mario World]]) | *Title / Ending ([[Super Mario World]]) | ||
Line 513: | Line 676: | ||
*Main Theme (Super Mario 64) | *Main Theme (Super Mario 64) | ||
|- | |- | ||
! [[File:SSBB_Mushroomy Kingdom_Stage.png|150px]] | |||
|rowspan=2 align=center| | | rowspan=2 align=center | [[Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom]] [[Image:Mario__Emblem.png|20px]] | ||
|rowspan=2| | | rowspan=2 |Based from the original ''[[Super Mario Bros.]]''. The stage has blocks arranged in the same formation as level 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also similarly arranged. | ||
|Ground: | | Ground: | ||
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)] | *[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)] | ||
*Gritzy Desert ([[Mario & Luigi: Partners in Time]]) | *Gritzy Desert ([[Mario & Luigi: Partners in Time]]) | ||
*Ground Theme 2 (Super Mario Bros.) | *Ground Theme 2 (Super Mario Bros.) | ||
|- | |- | ||
![[File:SSBB_Mushroomy Kingdom_Stage 2.png|150px]] | |||
|Underground: | |Underground: | ||
*Underground Theme ([[Super Mario Bros.]]) | *Underground Theme ([[Super Mario Bros.]]) | ||
Line 527: | Line 690: | ||
*Underground Theme (Super Mario Land) | *Underground Theme (Super Mario Land) | ||
|- | |- | ||
! [[Image:SSBB Mario Circuit Stage.png|150px]] | |||
|align=center| | | align=center | [[Mario Circuit (stage)|Mario Kart: Mario Circuit]] [[Image:Mario__Emblem.png|20px]] | ||
| | | The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level). | ||
| | | | ||
*Mario Circuit (''[[Super Mario Kart]]'') | *Mario Circuit (''[[Super Mario Kart]]'') | ||
*Luigi Circuit (''[[Mario Kart 64]]'') | *Luigi Circuit (''[[Mario Kart 64]]'') | ||
Line 539: | Line 702: | ||
*Title (3D Hot Rally) | *Title (3D Hot Rally) | ||
|- | |- | ||
! [[Image:SSBB Rumble_Falls_Stage.png|150px]] | |||
|align=center| | | align=center | [[Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls]] [[Image:DK_Emblem.png|20px]] | ||
|[[ | | A Donkey Kong stage similar to [[Icicle Mountain]]. It has numerous obstacles, switches and ladders on the way up. | ||
| | | | ||
*Jungle Level Ver.2 | *Jungle Level Ver.2 | ||
*Jungle Level | *Jungle Level | ||
Line 551: | Line 714: | ||
*[[Bramble Blast]] | *[[Bramble Blast]] | ||
|- | |- | ||
! [[Image:SSBB Bridge_of_Eldin Stage.png|150px]] | |||
|align=center| | | align=center | [[Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin]] [[Image:Zelda_Emblem.png|20px]] | ||
|A flat stage | | A flat stage. [[King Bulblin and Lord Bullbo]] occasionally destroy the bridge, forcing the battle to not be fought in the middle of the stage. | ||
| | | | ||
*Main Theme (The Legend of Zelda) | *Main Theme (The Legend of Zelda) | ||
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley] | *[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley] | ||
Line 565: | Line 728: | ||
*Midna's Lament | *Midna's Lament | ||
|- | |- | ||
! [[Image:SSBB Norfair Stage.png|150px]] | |||
|align=center| | | align=center | [[Norfair|Metroid: Norfair]] [[Image:Metroid_Emblem.png|20px]] | ||
| | | A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs. | ||
| | | | ||
*Main Theme (Metroid) | *Main Theme (Metroid) | ||
*Ending (Metroid) | *Ending (Metroid) | ||
Line 577: | Line 740: | ||
*Norfair | *Norfair | ||
|- | |- | ||
! [[Image:SSBB Frigate_Orpheon Stage.png|150px]] | |||
|align=center| | | align=center | [[Frigate Orpheon|Metroid Prime: Frigate Orpheon]] [[Image:Metroid_Emblem.png|20px]] | ||
|Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on | | From the game, ''Metroid Prime'', Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. | ||
| | | | ||
*Vs. Ridley | *Vs. Ridley | ||
*Opening / Menu (Metroid Prime) | *Opening / Menu (Metroid Prime) | ||
Line 588: | Line 751: | ||
*Vs. Parasite Queen | *Vs. Parasite Queen | ||
|- | |- | ||
! [[Image:SSBB Yoshi's Island Stage.png|150px]] | |||
|align=center| | | align=center | [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island: Yoshi's Island]] [[Image:Yoshi_Emblem.png|20px]] | ||
| | | Yoshi's Island is based on its appearance in ''[[Yoshi's Island DS]]''. It changes seasons as the Brawl progresses. | ||
| | | | ||
*Obstacle Course | *Obstacle Course | ||
*[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)] | *[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)] | ||
Line 598: | Line 761: | ||
*Wildlands | *Wildlands | ||
|- | |- | ||
! [[Image:SSBB Halberd Stage.png|150px]] | |||
|align=center| | | align=center | [[Halberd|Kirby: Halberd]] [[Image:Kirby_Emblem.png|20px]] <br> | ||
|Takes place on a [[Battlefield]]-like platform | | Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players. | ||
| | | | ||
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge] | *[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge] | ||
*Gourmet Race | *Gourmet Race | ||
Line 615: | Line 778: | ||
*O² Battle | *O² Battle | ||
|- | |- | ||
! [[Image:SSBB Lylat_Cruise Stage.png|150px]] | |||
|align=center| | | align=center | [[Lylat Cruise|Star Fox: Lylat Cruise]] [[Image:StarFox_Emblem.png|20px]] | ||
|A stage that moves through | | A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]]. | ||
| | | | ||
*[http://www.smashbros.com/en_us/music/music05.html Space Armada] | *[http://www.smashbros.com/en_us/music/music05.html Space Armada] | ||
*Main Theme (Star Fox) | *Main Theme (Star Fox) | ||
Line 630: | Line 793: | ||
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)] | *[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)] | ||
|- | |- | ||
! [[Image:SSBB Pokémon_Stadium_2 Stage.png|150px]] | |||
|align=center| | | align=center | [[Pokémon Stadium 2|Pokémon: Pokémon Stadium 2]] [[Image:Pokemon_Emblem.png|20px]] <br> | ||
| | | An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying. | ||
| | | | ||
*Pokémon Main Theme (Red/Blue/Yellow) | *Pokémon Main Theme (Red/Blue/Yellow) | ||
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution] | *[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution] | ||
Line 640: | Line 803: | ||
*Road to Viridian City (From Pallet Town / Pewter City) | *Road to Viridian City (From Pallet Town / Pewter City) | ||
|- | |- | ||
! [[Image:SSBB Port_Town Aero Dive Stage.png|150px]] | |||
|align=center| | | align=center | [[Port Town Aero Dive|F-Zero: Port Town Aero Dive]] [[Image:F-Zero_Emblem.png|20px]] | ||
| | | Similar to [[Mute City]] from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion. | ||
| | | | ||
*Mute City | *Mute City | ||
*Fire Field | *Fire Field | ||
Line 657: | Line 820: | ||
*Shotgun Kiss | *Shotgun Kiss | ||
|- | |- | ||
! [[Image:SSBB Castle Siege Stage.png|150px]] | |||
|align=center| | | align=center | [[Castle Siege|Fire Emblem: Castle Siege]] [[Image:FireEmblem_Emblem.png|20px]] | ||
| | | Taking place on a castle, this stage encorporates elements of various ''Fire Emblem'' games. | ||
| | | | ||
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme] | *[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme] | ||
*With Mila's Divine Protection (Celica Map 1) | *With Mila's Divine Protection (Celica Map 1) | ||
Line 674: | Line 837: | ||
*Victory Is Near | *Victory Is Near | ||
|- | |- | ||
! [[Image:SSBB WarioWare, Inc. Stage.png|150px]] | |||
|align=center| | | align=center | [[WarioWare, Inc. (stage)|WarioWare: WarioWare, Inc.]][[Image:Wario_Emblem.png|20px]] | ||
| | | The players are sent through random [[Microgame]]s. Players start on a simplistic stage, with a few platforms. | ||
| | | | ||
*WarioWare, Inc. | *WarioWare, Inc. | ||
*WarioWare, Inc. Medley | *WarioWare, Inc. Medley | ||
Line 687: | Line 850: | ||
*Mike's Song (JP) | *Mike's Song (JP) | ||
|- | |- | ||
! [[Image:SSBB Distant_Planet Stage.png|150px]] | |||
|align=center| | | align=center | [[Distant Planet|Pikmin: Distant Planet]] [[Image:Pikmin_Emblem.png|20px]] | ||
| | | A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player. | ||
| | | | ||
*Main Theme (Pikmin) | *Main Theme (Pikmin) | ||
*World Map (Pikmin 2) | *World Map (Pikmin 2) | ||
Line 701: | Line 864: | ||
*Title (Big Brain Academy) | *Title (Big Brain Academy) | ||
|- | |- | ||
! [[Image:SSBB Smashville Stage.png|150px]] | |||
|align=center| | | align=center | [[Smashville|Animal Crossing: Wild World: Smashville]] [[Image:AnimalCrossing_Emblem.png|20px]] | ||
| | | The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M. | ||
| | | | ||
*Title (Animal Crossing) | *Title (Animal Crossing) | ||
*[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!] | *[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!] | ||
Line 711: | Line 874: | ||
*2:00 am. | *2:00 am. | ||
|- | |- | ||
! [[Image:SSBB New_Pork_City Stage.png|150px]] | |||
|align=center| | | align=center | [[New Pork City|EarthBound: New Pork City]] [[Image:EarthBound_Emblem.png|20px]] | ||
| | | A stage comparable to [[Temple]] from ''Super Smash Bros. Melee''; it is a very large and spacy stage. The [[Ultimate Chimera]] may appear, and will damage any player it hits, and will instantly KO any player it chomps on. | ||
| | | | ||
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme] | *[http://www.smashbros.com/en_us/music/music18.html Porky's Theme] | ||
*Unfounded Revenge / Smashing Song of Praise | *Unfounded Revenge / Smashing Song of Praise | ||
Line 722: | Line 885: | ||
*Snowman | *Snowman | ||
|- | |- | ||
! [[Image:SSBB_Summit Stage.png|150px]] | |||
|align=center| | | align=center | [[Summit|Ice Climber: Summit]] [[Image:IceClimbers_Emblem.png|20px]] | ||
|A stage that takes place on a glacier. The | | A stage that takes place on a moving glacier. The ice stage moves around constantly. | ||
| | | | ||
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber] | *[http://www.smashbros.com/en_us/music/music17.html Ice Climber] | ||
*Balloon Trip | *Balloon Trip | ||
Line 732: | Line 895: | ||
*[[Icicle Mountain]] (Melee) | *[[Icicle Mountain]] (Melee) | ||
|- | |- | ||
! [[Image:SSBB Skyworld Stage.png|150px]] | |||
|align=center| | | align=center | [[Skyworld|Kid Icarus: Skyworld]] [[Image:KidIcarus_Emblem.png|20px]] | ||
| | | Pit's homeland. It consists of several breakable platforms. | ||
| | | | ||
*[http://www.smashbros.com/en_us/music/music06.html Underworld] | *[http://www.smashbros.com/en_us/music/music06.html Underworld] | ||
*Skyworld | *Skyworld | ||
Line 741: | Line 904: | ||
*Title (Kid Icarus) | *Title (Kid Icarus) | ||
|- | |- | ||
! [[Image:SSBB PictoChat Stage.png|150px]] | |||
|align=center| | | align=center | [[PictoChat|Nintendo DS: PictoChat]] [[Image:NintendoDS_Emblem.png|20px]] | ||
| | | Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage. | ||
| | | | ||
*PictoChat | *PictoChat | ||
*Mii Channel | *Mii Channel | ||
Line 755: | Line 918: | ||
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi] | *[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi] | ||
|- | |- | ||
! [[Image:SSBB Shadow_Moses_Island Stage.png|150px]] | |||
|align=center| | | align=center | [[Shadow Moses Island|Metal Gear Solid: Shadow Moses Island]] [[Image:MetalGear_Emblem.png|20px]] | ||
| | | A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a [[Metal Gear]] will appear in the background. | ||
| | | | ||
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version] | *[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version] | ||
*Encounter | *Encounter | ||
Line 769: | Line 932: | ||
*Calling to the Night | *Calling to the Night | ||
|- | |- | ||
! [[Image:SSBB Temple Stage.png|150px]] | |||
|align=center| | | align=center | [[Temple|The Legend of Zelda: Hyrule Temple]] [[Image:Zelda_Emblem.png|20px]] | ||
| | | Coming back from ''[[Super Smash Bros. Melee]]'', the Temple is exactly the same as it was in the previous game, with a remix of the old background music. | ||
| | | | ||
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple] | *[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple] | ||
*Temple (Melee) | *Temple (Melee) | ||
|- | |- | ||
! [[Image:SSBB Yoshi's Island_Melee Stage.png|150px]] | |||
|align=center| | | align=center | [[Yoshi's Island (Super Smash Bros. Melee)|Super Mario World: Yoshi's Island]] [[Image:Yoshi_Emblem.png|20px]] | ||
|[[ | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | ||
| | | | ||
*Yoshi's Island (Melee) | *Yoshi's Island (Melee) | ||
*Super Mario Bros. 3 (Melee) | *Super Mario Bros. 3 (Melee) | ||
|- | |- | ||
! [[Image:SSBB Onett_Stage.png|150px]] | |||
|align=center| | | align=center | [[Onett|EarthBound: Onett]] [[Image:EarthBound_Emblem.png|20px]] | ||
| | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | ||
| | | | ||
*Mother (Melee) | *Mother (Melee) | ||
*Mother 2 (Melee) | *Mother 2 (Melee) | ||
|- | |- | ||
! [[Image:SSBB Corneria_Stage.png|150px]] | |||
|align=center|[[ | | align=center | [[Corneria|Star Fox: Corneria]] [[Image:StarFox_Emblem.png|20px]] | ||
| | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | ||
| | | | ||
*Corneria (Melee) | *Corneria (Melee) | ||
*Venom (Melee) | *Venom (Melee) | ||
|- | |- | ||
! [[Image:SSBB Rainbow_Ride_Stage.png|150px]] | |||
|align=center|[[Rainbow Cruise|Super Mario 64: Rainbow Cruise]][[ | | align=center | [[Rainbow Cruise|Super Mario 64: Rainbow Cruise]] [[Image:Mario_Emblem.png|20px]] | ||
| | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | ||
| | | | ||
*Rainbow Cruise (Melee) | *Rainbow Cruise (Melee) | ||
*Princess Peach's Castle (Melee) | *Princess Peach's Castle (Melee) | ||
|- | |- | ||
! [[Image:SSBB Brinstar_Stage.png|150px]] | |||
|align=center|[[ | | align=center | [[Brinstar|Metroid: Brinstar]] [[Image:Metroid_Emblem.png|20px]] | ||
| | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. | ||
| | | | ||
*Brinstar (Melee) | *Brinstar (Melee) | ||
*Brinstar Depths (Melee) | *Brinstar Depths (Melee) | ||
Line 813: | Line 976: | ||
===Unlockable stages=== | ===Unlockable stages=== | ||
{|class= | In addition to the above stages, there are several stages that must be unlocked to play on. | ||
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial" | |||
|- | |- | ||
!width=15%| | ! width=15% | | ||
!width=17%|Stage | ! width=17% | Stage | ||
!width=40%|Description | ! width=40% | Description | ||
!width=28%|Songs | ! width=28% | Songs | ||
|- | |- | ||
! [[File:SSBB Luigi's Mansion Stage.png|150px]] | |||
|align=center| | | align=center | [[Luigi's Mansion (place)|Luigi's Mansion: Luigi's Mansion]] [[Image:Mario_Emblem.png|20px]] | ||
|[[ | | A stage based on the game ''[[Luigi's Mansion]]''. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi. | ||
This stage | | | ||
| | |||
*Luigi's Mansion Theme | *Luigi's Mansion Theme | ||
*Tetris: Type A | *Tetris: Type A | ||
Line 831: | Line 994: | ||
*Castle / Boss Fortress (Super Mario World / SMB 3) | *Castle / Boss Fortress (Super Mario World / SMB 3) | ||
|- | |- | ||
! [[Image:SSBB Pirate Ship Stage.png|150px]] | |||
|align=center|[[ | | align=center | [[Pirate Ship (stage)|The Legend of Zelda: The Wind Waker: Pirate Ship]] [[Image:Zelda_Emblem.png|20px]] | ||
| | | A ship on the ocean of ''The Legend of Zelda: The Wind Waker'', Toon Link's Stage. The stage is unlocked once [[Toon Link]] has been unlocked. | ||
The stage is unlocked | | | ||
| | |||
*Great Sea | *Great Sea | ||
*Dragon Roost Island | *Dragon Roost Island | ||
Line 846: | Line 1,008: | ||
*Village of the Blue Maiden | *Village of the Blue Maiden | ||
|- | |- | ||
! [[Image:SSBB Spear_Pillar Stage.png|150px]] | |||
|align=center| | | align=center | [[Spear Pillar|Pokémon: Spear Pillar]] [[Image:Pokemon_Emblem.png|20px]] | ||
|The stage takes place at the top of | | The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. [[Palkia]] appears and does Spacial Rend, doing damage. [[Dialga]] appears as well, to use Roar of Time, along with [[Cresselia]], using Psycho Cutter. It is unlocked by beating event #25. | ||
| | |||
| | |||
*Dialga / Palkia Battle at Spear Pillar! | *Dialga / Palkia Battle at Spear Pillar! | ||
*Victory Road | *Victory Road | ||
Line 857: | Line 1,018: | ||
*Route 209 | *Route 209 | ||
|- | |- | ||
! [[Image:SSBB 75m Stage.png|150px]] | |||
|align=center| | | align=center | [[75m|Donkey Kong: 75m]] [[Image:DK_Emblem.png|20px]] <br> | ||
| | | A stage based on the third stage of ''[[Donkey Kong (game)|Donkey Kong]]''. This stage is unlocked by playing 20 VS. Matches as [[Donkey Kong]]. | ||
| | |||
| | |||
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong] | *[http://www.smashbros.com/en_us/music/music15.html Donkey Kong] | ||
*Opening (Donkey Kong) | *Opening (Donkey Kong) | ||
*25m BGM | *25m BGM | ||
|- | |- | ||
! [[Image:SSBB Mario Bros. Stage.png|150px]] | |||
|align=center| | | align=center | [[Mario Bros. (stage)|Mario Bros.: Mario Bros.]] [[Image:Mario_Emblem.png|20px]] | ||
| | | A stage resembling the [[Mario Bros. (game)|Mario Bros.: Mario Bros.]] game. This stage is unlocked by beating Event Match #19. | ||
| | |||
| | |||
*Mario Bros. | *Mario Bros. | ||
*Famicom Medley | *Famicom Medley | ||
Line 877: | Line 1,036: | ||
*Douchuumen (Nazo no Murasamejo) | *Douchuumen (Nazo no Murasamejo) | ||
|- | |- | ||
! [[Image:SSBB Flat Zone 2 Stage.png|150px]] | |||
|align=center| | | align=center | [[Flat Zone 2|Game & Watch: Flat Zone 2]] [[Image:Game&Watch Emblem.png|20px]] | ||
|An enhanced version of | | An enhanced version of [[Flat Zone]], with references to [[Game & Watch]] games, which are ''Fire'', ''Chef'', ''Oil Panic'' and ''Lion''. It is unlocked by unlocking Mr. Game and Watch, and is located in Superflat World. | ||
| | |||
| | |||
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2] | *[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2] | ||
*Flat Zone (Melee) | *Flat Zone (Melee) | ||
*Chill (Dr. Mario) | *Chill (Dr. Mario) | ||
|- | |- | ||
! [[Image:SSBB Hanenbow Stage.png|150px]] | |||
|align=center| | | align=center | [[Hanenbow|Electroplankton: Hanenbow]] [[Image:Electroplankton_Emblem.png|20px]] | ||
|A leafy stage | | A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes". | ||
The stage is unlocked after | | | ||
| | |||
None | None | ||
|- | |- | ||
! [[File:SSBB Green Hill Zone Stage.png|150px]] | |||
|align=center| | | align=center | [[Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]] [[Image:Sonic_Emblem.png|20px]] | ||
| | | Inspired by ''[[wikipedia:Sonic the Hedgehog (video game)|Sonic the Hedgehog's]]'' first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked. | ||
The stage is unlocked | | | ||
| | |||
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone] | *[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone] | ||
*Sonic Boom | *Sonic Boom | ||
Line 911: | Line 1,067: | ||
*HIS WORLD (Instrumental) | *HIS WORLD (Instrumental) | ||
|- | |- | ||
! [[Image:SSBB Jungle_Japes Stage.png|150px]] | |||
|align=center| | | align=center | [[Jungle Japes (stage)|Donkey Kong Country: Jungle Japes]] [[Image:DK_Emblem.png|20px]] | ||
| | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. The stage is unlocked by playing in ''Melee'' stages 10 times. | ||
The stage is unlocked by playing in ''Melee'' stages | | | ||
| | |||
*Jungle Japes (Melee) | *Jungle Japes (Melee) | ||
*Kongo Jungle (Melee) | *Kongo Jungle (Melee) | ||
|- | |- | ||
! [[Image:SSBB Green_Greens Stage.png|150px]] | |||
|align=center| | | align=center | [[Green Greens|Kirby's Dream Land: Green Greens]] [[Image:Kirby_Emblem.png|20px]] | ||
| | | An exact replica from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 20 matches as [[Kirby]]. | ||
| | |||
| | |||
*Green Greens (Melee) | *Green Greens (Melee) | ||
*Fountain of Dreams (Melee) | *Fountain of Dreams (Melee) | ||
|- | |- | ||
! [[Image:SSBB Big_Blue Stage.png|150px]] | |||
|align=center|[[ | | align=center | [[Big Blue|F-Zero: Big Blue]] [[Image:F-Zero_Emblem.png|20px]] | ||
| | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 10 matches as Captain Falcon. | ||
It is unlocked by playing 10 matches as Captain Falcon. | | | ||
| | |||
*Big Blue (Melee) | *Big Blue (Melee) | ||
*Mute City (Melee) | *Mute City (Melee) | ||
|- | |- | ||
! [[Image:SSBB Pokémon_Stadium Stage.png|150px]] | |||
|align=center|[[ | | align=center | [[Pokémon Stadium|Pokémon: Pokémon Stadium]] [[Image:Pokemon_Emblem.png|20px]] <br> | ||
| | | An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 10 matches on Pokémon Stadium 2. | ||
It is unlocked by playing 10 matches on Pokémon Stadium 2. | | | ||
| | |||
*Pokémon Stadium (Melee) | *Pokémon Stadium (Melee) | ||
*Battle Theme (Melee) | *Battle Theme (Melee) | ||
*Poké Floats (Melee) | *Poké Floats (Melee) | ||
|- | |||
|} | |} | ||
==Items== | ==Items== | ||
{|class=" | Items randomly appear on any stage in the game, and in standard Brawl mode, the player can choose to ban certain items from appearing or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as [[Banana Peel]]s on Donkey Kong stages, [[Poké Ball]]s on Pokémon stages, etc. | ||
! | |||
!Name | {|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial" | ||
|- | |||
!Description | ! width=50px | | ||
! width=150px | Item Name | |||
! Description | |||
|- | |- | ||
|[[File:Assist Trophy.jpg|50px]] | |[[File:Assist Trophy.jpg|50px]] | ||
| | |[[Assist Trophy]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|Comparable to a Poké Ball, this summons a random character to help the character who used it. | |||
| | |||
|- | |- | ||
![[File:Banana_Peel.jpg|50px]] | |||
| | |[[Banana|Banana Peel]] [[File:Mario_Emblem.png|35px]] | ||
|align=left|Can be dropped on the stage. If other characters touch it, the character will trip over it and fall. | |||
| | |||
|- | |- | ||
![[File:BrawlBarrels.jpg|50px]] | |||
| | |[[Barrel]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage. | |||
| | |||
|- | |- | ||
![[File:BrawlBeamSword.jpg|50px]] | |||
| | |[[Beam Sword]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a Smash Attack is charged, the longer the beam of the sword extends. | |||
| | |||
|- | |- | ||
![[File:Brawl_Attacks_-_Wario_-_Wario_Chopper.jpg|50px]] | |||
| | |[[Wario Bike|Bike Pieces]] [[File:Wario_Emblem.png|20px]] | ||
|align=left|If Wario's bike is dismantled, the pieces can be thrown at others. | |||
| | |||
|- | |- | ||
![[File:BrawlBob-Omb.jpg|50px]] | |||
| | |[[Bob-omb]] [[File:Mario_Emblem.png|35px]] | ||
|align=left|A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves. | |||
| | |||
|- | |- | ||
![[File:BrawlBumper.jpg|50px]] | |||
| | |[[Bumper (Super Smash Bros.)|Bumper]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d. | |||
| | |||
|- | |- | ||
![[File:BrawlBunnyHoodArtwork.jpg|50px]] | |||
| | |[[Bunny Hood]] [[File:Zelda_Emblem.png|20px]] | ||
|align=left|The Bunny Hood provides a substantial boost to the user's running speed and jumping height. | |||
| | |||
|- | |- | ||
![[File:BrawlCapsule.jpg|50px]] | |||
| | | [[Capsule (Super Smash Bros.)|Capsule]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion. | |||
| | |||
|- | |- | ||
![[File:BrawlCDArtwork.jpg|50px]] | |||
| | |[[CD]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game. | |||
| | |||
|- | |- | ||
![[File:Cracker_Launcher.jpg|50px]] | |||
| | |[[Cracker Launcher]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|Shoots out fireworks. Players can adjust the aim. | |||
| | |||
|- | |- | ||
![[File:BrawlCrates.jpg|50px]] | |||
| | |[[Crate]] and [[Rolling Crate]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away. | |||
| | |||
|- | |- | ||
![[File:BrawlDekuNut.jpg|50px]] | |||
| | |[[Deku Nut]] [[File:Zelda_Emblem.png|20px]] | ||
|align=left|Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance. | |||
| | |||
|- | |- | ||
![[File:BrawlDragoonArtwork.jpg|50px]] | |||
| | |[[Dragoon]] [[File:Kirby_Emblem.png|20px]] | ||
|align=left|When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair. | |||
| | |||
|- | |- | ||
![[File:Item15 080305 08-l.jpg|50px]] | |||
| | |[[Blast Box]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away. | |||
| | |||
|- | |- | ||
![[File:BrawlFan.jpg|50px]] | |||
| | |[[Fan]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|This item doesn’t pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl. | |||
| | |||
|- | |- | ||
![[File:BrawlFireFlowerArtwork.jpg|50px]] | |||
| | |[[Fire Flower]] [[File:Mario_Emblem.png|35px]] | ||
|align=left|The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames. | |||
|The | |||
|- | |- | ||
![[File:BrawlFood.jpg|50px]] | |||
| | |[[Food]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health. | |||
| | |||
|- | |- | ||
![[File:Franklin_Badge.jpg|50px]] | |||
| | |[[Franklin Badge]] [[File:EarthBound_Emblem.png|20px]] | ||
|align=left|Deflects any energy-based projectile back at the opponent with double power. | |||
| | |||
|- | |- | ||
![[File:BrawlFreezieArtwork.jpg|50px]] | |||
| | |[[Freezie]] [[File:Mario_Emblem.png|35px]] | ||
|align=left|This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them. | |||
| | |||
|- | |- | ||
![[File:BrawlGoldenHammerArtwork.jpg|50px]] | |||
| | |[[Golden Hammer]] [[File:Mario_Emblem.png|35px]] | ||
|align=left|Acts like the [[Hammer]], only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head. | |||
| | |||
|- | |- | ||
![[File:Gooey_Bomb.jpg|50px]] | |||
| | |[[Gooey Bomb]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|Can be attached to the ground or a character and explodes after a few seconds. | |||
| | |||
|- | |- | ||
![[File:BrawlGreenShell.jpg|50px]] | |||
| | |[[Green Shell]] [[File:Mario_Emblem.png|35px]] | ||
|align=left|Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells. | |||
| | |||
|- | |- | ||
![[File:BrawlHammer.jpg|50px]] | |||
| | |[[Hammer]] [[File:DK_Emblem.png|20px]] | ||
|align=left|Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off. | |||
| | |||
|- | |- | ||
![[File:BrawlHeartContainer.jpg|50px]] | |||
| | |[[Heart Container]] [[File:Zelda_Emblem.png|20px]] | ||
|align=left|Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear. | |||
| | |||
|- | |- | ||
![[File:BrawlHome-RunBat.jpg|50px]] | |||
| | |[[Home-Run Bat]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends them soaring. It’s strong when thrown too. | |||
| | |||
|- | |- | ||
![[File:BrawlHothead.jpg|50px]] | |||
| | |[[Hothead]] [[File:Mario_Emblem.png|35px]] | ||
|align=left|Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger. | |||
| | |||
|- | |- | ||
![[File:SSBB - Key Artwork.png|50px]] | |||
| | |[[Key]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|This item will open locked doors the players encounter within [[The Subspace Emissary]]. If the player loses a key he or she is were holding on the way to the door, the player must return to where it was originally found. | |||
| | |||
|- | |- | ||
![[File:BrawlLip'sStick.jpg|50px]] | |||
| | |[[Lip's Stick]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|Hitting an enemy with this or throwing it caused a flower to bloom on the opponent’s head. While the flower is on his or her head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on his or her head will grow. The flower can be removed from the player's head by shaking the control stick back and forth. | |||
|Hitting an enemy with | |||
|- | |- | ||
![[File:BrawlLightning.jpg|50px]] | |||
| | |[[Thunderbolt (item)|Lightning]] [[File:Mario_Emblem.png|35px]] | ||
|align=left|Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink. | |||
| | |||
|- | |- | ||
![[File:BrawlMaximTomato.jpg|50px]] | |||
| | |[[Maxim Tomato]] [[File:Kirby_Emblem.png|20px]] | ||
|align=left|These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points. | |||
| | |||
|- | |- | ||
![[File:BrawlMetalBoxArtwork.jpg|50px]] | |||
| | |[[Metal Box]] [[File:Mario_Emblem.png|35px]] | ||
|align=left|Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping. | |||
| | |||
|- | |- | ||
![[File:BrawlMotion-SensorBomb.jpg|50px]] | |||
| | |[[Motion-Sensor Bomb]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise. | |||
| | |||
|- | |- | ||
![[File:BrawlMr.Saturn.jpg|50px]] | |||
| | |[[Mr. Saturn]] [[File:EarthBound_Emblem.png|20px]] | ||
|align=left|A relatively weak item that can be thrown at opponents multiple times. Also a good shield breaker. | |||
| | |||
|- | |- | ||
![[File:Orangecube.jpg|50px]] | |||
| | |[[Orange Cube]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in [[The Subspace Emissary]]. | |||
| | |||
|- | |- | ||
![[File:BrawlPartyBallArtwork.jpg|50px]] | |||
| | |[[Party Ball]] [[File:SmashBros Emblem.png|20px]] | ||
|align=left|When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion. | |||
|When hit, Party Balls float up and | |||
|- | |- | ||
![[File:BrawlPellet.jpg|50px]] | |||
| | |[[Pellet]] [[File:Pikmin_Emblem.png|20px]] | ||
|align=left|A throwing item found only on the [[Distant Planet]] stage. Throwing one at an Onion will release some items. | |||
| | |||
|- | |- | ||
![[File:PitfallArt.jpg|50px]] | |||
| | |[[Pitfall]] [[File:AnimalCrossing_Emblem.png|20px]] | ||
|align=left|Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it. | |||
| | |||
|- | |- | ||
|[[File: | |[[File:BrawlPoisonMushroom.jpg|50px]] | ||
| | |[[Poison Mushroom]] [[File:Mario_Emblem.png|35px]] | ||
|align=left|Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit. | |||
| | |||
|- | |- | ||
![[File:SSBBPokeball.jpg|50px]] | |||
| | |[[Poké Ball]] [[File:Pokemon_Emblem.png|20px]] | ||
|align=left|Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user. | |||
| | |||
|- | |- | ||
![[File:Zero Suit Samus.jpg|50px]] | |||
| | |[[Power Suit|Power Suit Pieces]] [[File:Metroid_Emblem.png|20px]] | ||
|align=left|After Samus sheds her armour during her Final Smash, [[Zero Laser]], the pieces can picked up and thrown at opponents. | |||
| | |||
|- | |- | ||
![[File:BrawlRayGun.jpg|50px]] | |||
| | |[[Ray Gun]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, it can still be useful since the user can throw the gun at the opponent to score a Smash attack. | |||
| | |||
|- | |- | ||
![[File:BrawlSandbagArtwork.jpg|50px]] | |||
| | |[[Sandbag]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry. | |||
|Sandbag | |||
|- | |- | ||
![[File:BrawlScrewAttack.jpg|50px]] | |||
| | |[[Screw Attack]] [[File:Metroid_Emblem.png|20px]] | ||
|align=left|While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack. | |||
|While | |||
|- | |- | ||
![[File:Smash Ball.jpg|50px]] | |||
| | |[[Smash Ball]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|Attacking one of these until it breaks gives the ability to use a [[Final Smash]]. | |||
| | |||
|- | |- | ||
![[File:Smoke_Ball.jpg|50px]] | |||
| | |[[Smoke Ball]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits. | |||
| | |||
|- | |- | ||
|[[File: | |[[File:Smart_Bomb_Artwork.jpg|50px]] | ||
| | |[[Smart Bomb (Super Smash Bros. Brawl item)|Smart Bomb]] [[File:StarFox Emblem.png|20px]] | ||
|align=left|A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail. | |||
|A | |||
|- | |- | ||
|[[File: | |[[File:BrawlSoccerBall.jpg|50px]] | ||
| | |[[Soccer Ball]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in. | |||
| | |||
|- | |- | ||
![[File:BrawlSpring.jpg|50px]] | |||
| | |[[Spring]] [[File:DK_Emblem.png|20px]] | ||
|align=left|Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways. | |||
| | |||
|- | |- | ||
![[File:BrawlStockBall.jpg|50px]] | |||
| | |[[Stock Ball]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|In [[The Subspace Emissary]], Stock Balls increase the number of lives the player have left. | |||
| | |||
|- | |- | ||
![[File:BrawlSuperMushroomArtwork.jpg|50px]] | |||
| | |[[Super Mushroom]] [[File:Mario_Emblem.png|35px]] | ||
|align=left|Touch one of these to grow huge. In this enhanced form, the user won’t fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike. | |||
| | |||
|- | |- | ||
![[File:BrawlSuperScope.jpg|50px]] | |||
| | |[[Super Scope]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts. | |||
| | |||
|- | |- | ||
![[File:Superspicy_Curry.jpg|50px]] | |||
| | |[[Superspicy Curry]] [[File:Kirby_Emblem.png|20px]] | ||
|align=left|Eat one of these and the player starts spewing flames from his or her mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk. | |||
|The | |||
|- | |- | ||
|[[File: | |[[File:BrawlStarman.jpg|50px]] | ||
| | |[[Star|Starman]] [[File:Mario_Emblem.png|35px]] | ||
|align=left|Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds. | |||
| | |||
|- | |- | ||
|[[File: | |[[File:BrawlStarRod.jpg|50px]] | ||
| | |[[Star Rod (Super Smash Bros.)|Star Rod]] [[File:Kirby_Emblem.png|20px]] | ||
|align=left|Perform a strong side attack or side Smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways. | |||
| | |||
|- | |- | ||
![[File:Team_Healer_Artwork.jpg|50px]] | |||
| | |[[Team Healer]] [[File:SmashBros Emblem.png|20px]] | ||
|align=left|Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them. | |||
| | |||
|- | |- | ||
![[File:BrawlTimer.jpg|50px]] | |||
| | |[[Timer (Super Smash Bros. Brawl)|Timer]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down time for the entire stage and everyone. | |||
| | |||
|- | |- | ||
![[File:TrophyBase.jpg|50px]] | |||
| | |[[Trophy Stand]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|This item turns enemies into trophies in [[The Subspace Emissary]]. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy. | |||
| | |||
|- | |- | ||
![[File:BrawlUnira.jpg|50px]] | |||
| | |[[Unira]] [[File:SmashBros_Emblem.png|20px]] | ||
|align=left|Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract. | |||
| | |||
|- | |- | ||
![[File:The_Summit.jpg|50px]] | |||
| | |[[Vegetable]]s [[File:IceClimbers_Emblem.png|20px]] | ||
|align=left|Heals the player. Appears only on the [[Summit]] stage. | |||
| | |||
|- | |- | ||
![[File:BrawlWarpStar.jpg|50px]] | |||
| | |[[Warp Star]] [[File:Kirby_Emblem.png|20px]] | ||
|align=left|The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick. | |||
| | |||
|} | |} | ||
===Assist Trophy characters=== | ===[[Assist Trophy#List_of_Assist_Characters|Assist Trophy characters]]=== | ||
[[File: | [[File:Samurai_Goro_3.jpg|thumb|The Assist Trophy [[smashwiki:Samurai Goroh|Samurai Goroh]].]] | ||
{ | {| | ||
*[[ | | | ||
*[[smashwiki:Barbara|Barbara]] – ''Daigasso! Band Brothers | * [[lylatwiki:Andross|Andross]] – ''[[lylatwiki:Star Fox (series)|Star Fox'' series]] | ||
*[[smashwiki:Devil|Devil]] – ''Devil World | * [[smashwiki:Barbara|Barbara Bat]] – ''Daigasso! Band Brothers | ||
*[[smashwiki:Dr. Wright|Dr. Wright]] – ''Sim City'' for SNES | * [[smashwiki:Devil|Devil]] – ''Devil World | ||
*[[smashwiki:Excitebike| | * [[smashwiki:Dr. Wright|Dr. Wright]] – ''Sim City'' for SNES | ||
*[[smashwiki:Gray Fox|Gray Fox]] – ''Metal Gear Solid'' series | * [[smashwiki:Excitebike|Excitebike]] – ''Excitebike'' series | ||
*[[Hammer Bro]] – '' | * [[smashwiki:Gray Fox|Gray Fox]] – ''Metal Gear Solid'' series | ||
*[[smashwiki:Helirin|Helirin]] – ''Kururin'' series | * [[Hammer Bro.]] – ''Mario'' series | ||
*[[ | * [[smashwiki:Helirin|Helirin]] – ''Kururin'' series | ||
*[[ | * [[warswiki:Infantry (unit)|Infantry]] and [[warswiki:Tank|Tanks]] – ''[[warswiki:Advance Wars (series)|Nintendo Wars'' series]] | ||
*[[ | * [[goldensun:Isaac|Isaac]] – ''[[goldensun:Golden Sun (series)|Golden Sun'' series]] | ||
*[[smashwiki:Jill|Jill]] – ''Drill Dozer | * [[wikibound:Jeff|Jeff]] – ''[[wikibound:Mother (series)|Mother'' series]] | ||
*[[Kat | * [[smashwiki:Jill|Drill Dozer and Jill]] – ''Drill Dozer | ||
*[[ | * [[Kat and Ana]] – ''WarioWare'' series | ||
*[[Lakitu]] | * [[wikirby:Knuckle Joe|Knuckle Joe]] – ''[[wikirby:Kirby (series)|Kirby'' series]] | ||
*[[ | | style=vertical-align:top | | ||
*[[ | * [[Lakitu]] and [[Spiny|Spinies]] – ''Mario'' series | ||
*[[ | * [[Little Mac]] – ''Punch Out!!'' series | ||
*[[Mr. Resetti]] – [[nookipedia:Animal Crossing (series)| | * [[fireemblem:Lyn|Lyn]] – ''[[fireemblem:Fire Emblem (series)|Fire Emblem'' series]] | ||
*[[ | * [[metroidwiki:Metroid (species)|Metroid]] – ''[[metroidwiki:Metroid (series)|Metroid'' series]] | ||
*[[smashwiki:Ray | * [[nookipedia:Mr. Resetti|Mr. Resetti]] – ''[[nookipedia:Animal Crossing (series)|Animal Crossing'' series]] | ||
*[[smashwiki:Saki Amamiya|Saki]] – ''Sin and Punishment'' series | * [[Nintendog]] – ''Nintendogs'' series | ||
*[[smashwiki:Samurai Goroh|Samurai Goroh]] – ''F | * [[smashwiki:Ray MK III|Ray Mk. II]] – ''Custom Robo'' series | ||
*[[Shadow | * [[smashwiki:Saki Amamiya|Saki Amamiya]] – ''Sin and Punishment'' series | ||
*[[ | * [[smashwiki:Samurai Goroh|Samurai Goroh]] – ''F–Zero'' series | ||
*[[ | * [[Shadow the Hedgehog]] – ''Sonic the Hedgehog'' series | ||
*[[Waluigi]] – '' | * [[Starfy]] – ''[[starfywiki:The Legendary Starfy (series)|Densetsu no Stafy'' series]] | ||
} | * [[zeldawiki:Tingle|Tingle]] – ''[[zeldawiki:The Legend of Zelda (series)|Legend of Zelda'' series]] | ||
* [[Waluigi]] – ''Mario'' series | |||
|} | |||
{ | ===[[Pokémon#Poké Ball Pokémon in Super Smash Bros. Brawl|Poké Ball Pokémon]]=== | ||
*[[bulbapedia:Bellossom | [[File:BrawlGroudon.jpg|thumb|The Poké Ball Pokémon [[bulbapedia:Groudon|Groudon]].]] | ||
*[[bulbapedia:Bonsly | {| | ||
*[[bulbapedia:Celebi | | | ||
*[[bulbapedia:Chikorita | *[[bulbapedia:Bellossom|Bellossom]] | ||
*[[bulbapedia:Deoxys | *[[bulbapedia:Bonsly|Bonsly]] | ||
*[[bulbapedia:Electrode | *[[bulbapedia:Celebi|Celebi]] | ||
*[[bulbapedia:Gardevoir | *[[bulbapedia:Chikorita|Chikorita]] | ||
*[[bulbapedia:Goldeen | *[[bulbapedia:Deoxys|Deoxys]] | ||
*[[bulbapedia:Groudon | *[[bulbapedia:Electrode|Electrode]] | ||
*[[bulbapedia:Gulpin | | | ||
*[[bulbapedia:Ho-Oh | *[[bulbapedia:Gardevoir|Gardevoir]] | ||
*[[bulbapedia:Kyogre | *[[bulbapedia:Goldeen|Goldeen]] | ||
*[[bulbapedia:Latias | *[[bulbapedia:Groudon|Groudon]] | ||
*[[bulbapedia:Lugia | *[[bulbapedia:Gulpin|Gulpin]] | ||
*[[bulbapedia:Manaphy | *[[bulbapedia:Ho-Oh|Ho-Oh]] | ||
*[[bulbapedia:Meowth | *[[bulbapedia:Kyogre|Kyrogre]] | ||
*[[bulbapedia:Metagross | | | ||
*[[bulbapedia:Mew | *[[bulbapedia:Latias|Latias]] and [[bulbapedia:Latios|Latios]] | ||
*[[bulbapedia:Moltres | *[[bulbapedia:Lugia|Lugia]] | ||
*[[bulbapedia:Munchlax | *[[bulbapedia:Manaphy|Manaphy]] | ||
*[[bulbapedia:Piplup | *[[bulbapedia:Meowth|Meowth]] | ||
*[[bulbapedia:Snorlax | *[[bulbapedia:Metagross|Metagross]] | ||
*[[bulbapedia:Staryu | *[[bulbapedia:Mew|Mew]] | ||
*[[bulbapedia:Suicune | | | ||
*[[bulbapedia:Togepi | *[[bulbapedia:Moltres|Moltres]] | ||
*[[bulbapedia:Torchic | *[[bulbapedia:Munchlax|Munchlax]] | ||
*[[bulbapedia:Wobbuffet | *[[bulbapedia:Piplup|Piplup]] | ||
*[[bulbapedia:Weavile | *[[bulbapedia:Snorlax|Snorlax]] | ||
*[[bulbapedia:Jirachi | *[[bulbapedia:Staryu|Staryu]] | ||
*[[bulbapedia:Suicune|Suicune]] | |||
| style=vertical-align:top | | |||
*[[bulbapedia:Togepi|Togepi]] | |||
*[[bulbapedia:Torchic|Torchic]] | |||
*[[bulbapedia:Wobbuffet|Wobbuffet]] | |||
*[[bulbapedia:Weavile|Weaville]] | |||
*[[bulbapedia:Jirachi|Jirachi]] | |||
|} | |||
==Game modes== | ==Game modes== | ||
===Solo=== | ===Solo=== | ||
==== | ====Subspace Emissary==== | ||
[[File:Subspace_Emissary_Map.jpg|thumb|200px|The World Map of '''the Subspace Emissary'''.]] | |||
[[File: | '''The Subspace Emissary''' is a game mode available in ''Super Smash Bros. Brawl''. It serves as the equivalent to Adventure Mode of ''[[Super Smash Bros. Melee]]'', but with a much more complex plot and more gameplay time. Subspace Emissary is set in the [[World of Trophies]]. There are five difficulties to choose from; Easy, Medium, Hard, Very Hard, and Intense. The player has a choice to save game process after completing each level. | ||
''' | |||
The Subspace Emissary makes use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character cannot follow the scroll and becomes off-screen, he or she is automatically warped back to the main hero. Also, by pressing the Start or Plus Button, Player 2 can always warp to wherever Player 1 is. This, however, does not work during boss battles in the Emissary. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over. In single player, teams are still available. However, the second character is akin to an extra life, and if the main character is defeated, the player takes control of the second character, until it, too, is defeated. | |||
The player is able to use [[Sticker (Super Smash Bros. Brawl)|Sticker]] power-ups for the mode. The stickers are arranging on the character's [[Trophy Stand]] and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player loses all of their lives, they can be asked to continue but stickers and enemy turned trophies will be cut in half, if they decide to quit, they will get a [[Game Over]] and lose half of their stickers but they may keep the trophies. | |||
All unlockable characters can be unlocked by playing Subspace Emissary mode, but three of them can only be unlocked after the mode has been completed, and which then they must be beaten. | |||
{| | =====Levels===== | ||
{|border=1 cellpadding=3 style=border-collapse:collapse | |||
! | !Level | ||
!Characters | !Characters | ||
|- | |- | ||
|1 | |1. [[Midair Stadium]] | ||
|Mario, Kirby, Peach, Zelda (Characters Who Join: Kirby, Peach/Zelda) | |||
|Mario, Kirby, Peach, Zelda | |||
|- | |- | ||
|2 | |2. [[Skyworld]] | ||
|Mario, Pit (Characters Who Join: Mario, Pit) | |||
|Mario, Pit ( | |||
|- | |- | ||
|3 | |3. [[Sea of Clouds]] | ||
|Kirby and Peach/Zelda | |||
|Kirby and Peach/Zelda | |||
|- | |- | ||
|4 | |4. [[The Jungle]] | ||
|Diddy Kong, Donkey Kong (Characters Who Join: Diddy Kong) | |||
|Diddy Kong, Donkey Kong ( | |||
|- | |- | ||
|5 | |5. [[The Plain]] | ||
|Mario, Pit | |Mario, Pit | ||
|- | |- | ||
|6 | |6. [[The Lake]] | ||
|Diddy Kong, Fox (Characters Who Join: Fox) | |||
|Diddy Kong, Fox ( | |||
|- | |- | ||
|7 | |7. [[The Ruined Zoo]] | ||
|Lucas, Ness, Pokémon Trainer (Characters Who Join: Lucas, Pokémon Trainer) | |||
|Lucas, Ness, Pokémon Trainer ( | |||
|- | |- | ||
|8 | |8. [[The Battlefield Fortress]] | ||
|Marth, Meta Knight, Ike (Characters Who Join: Marth, Meta Knight, Ike) | |||
|Marth, Meta Knight, Ike ( | |||
|- | |- | ||
|9 | |9. [[The Forest]] | ||
|Link, Yoshi (Characters Who Join: Link, Yoshi) | |||
|Link, Yoshi ( | |||
|- | |- | ||
|10 | |10. [[The Research Facility]] Part 1 | ||
|Zero Suit Samus, Pikachu (Characters Who Join: Zero Suit Samus, Pikachu) | |||
|Zero Suit Samus, Pikachu ( | |||
|- | |- | ||
|11 | |11. [[The Lake Shore]] | ||
|Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda Leaves) | |||
|Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda | |||
|- | |- | ||
|12 | |12. [[The Path to the Ruins]] | ||
|Lucas, Pokémon Trainer | |Lucas, Pokémon Trainer | ||
|- | |- | ||
|13 | |13. [[The Cave]] | ||
|Mario, Pit, Link, Yoshi, Kirby | |Mario, Pit, Link, Yoshi, Kirby | ||
|- | |- | ||
|14 | |14. [[The Ruins]] | ||
|Lucas, Pokémon Trainer | |Lucas, Pokémon Trainer | ||
|- | |- | ||
|15 | |15. [[The Wilds]] Part 1 | ||
|Marth, Meta Knight, Ike | |Marth, Meta Knight, Ike | ||
|- | |- | ||
|16 | |16. [[The Ruined Hall]] | ||
|Lucas, Pokémon Trainer | |Lucas, Pokémon Trainer | ||
|- | |- | ||
|17 | |17. [[The Wilds]] Part 2 | ||
|Mario, Pit, Link, Yoshi, Kirby | |Mario, Pit, Link, Yoshi, Kirby | ||
|- | |- | ||
|18 | |18. [[The Swamp]] | ||
|Diddy Kong, Fox, Falco (Characters Who Join: Falco) | |||
|Diddy Kong, Fox, Falco ( | |||
|- | |- | ||
|19 | |19. [[The Research Facility]] Part 2 | ||
|Zero Suit Samus, Samus, Pikachu (Charcters Who Join: Samus) (Zero Suit Samus Leaves) | |||
|Zero Suit Samus, Samus, Pikachu ( | |||
|- | |- | ||
|20 | |20. [[Outside the Ancient Ruins]] | ||
|Donkey Kong, Diddy Kong, Olimar, Captain Falcon (Characters Who Join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave) | |||
|Donkey Kong, Diddy Kong, Olimar, Captain Falcon ( | |||
|- | |- | ||
|21 | |21. [[The Glacial Peak]] | ||
|Meta Knight, Ice Climbers, Lucario (Characters Who Join: Ice Climbers, Lucario) | |||
|Meta Knight, Ice Climbers, Lucario ( | |||
|- | |- | ||
|22 | |22. [[The Canyon]] | ||
|Mario, Pit, Link, Yoshi, Kirby | |Mario, Pit, Link, Yoshi, Kirby | ||
|- | |- | ||
|23 | |23. [[Battleship Halberd Interior]] | ||
|Snake, Meta Knight, Lucario (Characters Who Join: Snake) | |||
|Snake, Meta Knight, Lucario ( | |||
|- | |- | ||
|24 | |24. [[Battleship Halberd Exterior]] | ||
|Peach, Zelda/Sheik (Characters Who Join: Peach, Zelda/Shiek) | |||
|Peach, Zelda/Sheik ( | |||
|- | |- | ||
|25 | |25. [[Battleship Halberd Bridge]] | ||
|Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (Characters Who Join: Mr. Game & Watch) | |||
|Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake ( | |||
|- | |- | ||
|26 | |26. [[The Subspace Bomb Factory]] Part 1 | ||
|Samus, Pikachu | |Samus, Pikachu | ||
|- | |- | ||
|27 | |27. [[The Subspace Bomb Factory]] Part 2 | ||
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu (Characters Who Join: R.O.B.) | |||
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu | |- | ||
|28. [[Entrance to Subspace]] | |||
|All previously used (Except Ness and Zero Suit Samus), Mr. Game & Watch (Everyone Leaves) | |||
|- | |- | ||
| | |29. [[Subspace (SSB)|Subspace]] Part 1 | ||
| | |Luigi, Ness, King Dedede (Characters Who Join: Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede) | ||
| | |||
|- | |- | ||
| | |30. [[Subspace (SSB)|Subspace]] Part 2 | ||
|Kirby (Characters Who Join: Anyone Saved from Supspace, Ganondorf if Link and Zelda are Saved, Wario if trophy is saved) | |||
| | |||
|- | |- | ||
| | |31. [[The Great Maze]] | ||
| | |Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (Characters Who Join: Sonic) | ||
|- | |- | ||
|} | |} | ||
=====Plot===== | |||
[[File:Brawl_Adventure_Logo.jpg|thumb|left]] | |||
The "Subspace Emissary" is the adventure and story mode of ''Super Smash Bros. Brawl''. The main antagonists are the [[Subspace Army]], which is led by the [[Ancient Minister]]. | |||
[[File:Zelda_1.jpg|thumb|200px|Mario, Peach, Zelda, and Kirby prepare for battle.]] | |||
At the beginning of the story, [[Zelda]] and [[Princess Peach|Peach]] watch trophies of [[Mario]] and [[Kirby]] fall into the [[Midair Stadium]] and transform into their living counterparts. They proceed to do battle, while [[Pit]] watches from [[Skyworld]], cheering them both on. After his defeat, Mario or Kirby is transformed into a [[Trophy]], which the other revives into his living counterpart. However, [[Meta Knight]]'s ship, the [[Halberd|Battleship Halberd]], flies over the main stadium. It releases purple spores into the arena, called [[Shadow Bug]]s, which then form a group of strange robotic-looking creatures, called the [[Primid]]. Zelda and Peach run to assist Mario and Kirby, and all four of them battle against the Primids. The [[Ancient Minister]] then arrives on his floating platform, and drops down a [[Subspace Bomb]], which is soon activated by two [[R.O.B.]]s. The bomb then shows a detonation timer, indicating that it will explode in three minutes. | |||
Mario hurries to deactivate it, but is blasted out of the stadium by a giant cannonball. Kirby ponders about who shot Mario out of the stadium, then realizes that Peach and Zelda have been entrapped by cages held by [[Petey Piranha]]. Petey Piranha proceeds to attack Kirby by swinging the cages at him. Kirby dodges and attacks the cages, thus weakening and eventually destroying one of them. Defeated, Petey Piranha explodes and burns to the ground, flinging the princess Kirby did not free to the other side of the arena. Suddenly, coming out of nowhere, [[Wario]] drops in wielding a dark cannon. He notices Kirby and the rescued princess, but then turns his attention to the unrescued princess. | |||
He points his cannon at her, and fires it. A black arrow is fired from the cannon's nozzle and strikes the unrescued princess, who is then transformed into a trophy and carried away by Wario. Kirby and the rescued princess begin to pursue him, but Kirby notices that the Subspace Bomb's timer is almost out. The bomb explodes, taking the stadium into [[Subspace (SSB)|Subspace]], fortunately Kirby and the rescued princess escape on a [[Warp Star]]. | |||
[[File:SSBB SE 4.png|thumb|200px|left|Enemies stealing [[Donkey Kong]]'s [[Banana Hoard]].]] | |||
Meanwhile, in [[Skyworld]], Pit gazes at the disappearing stadium and the devastating effects of the Subspace Bomb. He is then called forth by the goddess [[Palutena]], who gives him the Bow of Palutena and the Angel Ring. She sends Pit on a mission to save the world from the Subspace Army, and assist the others who are trying to save it. Pit then hurries off to the edge of Skyworld, and flies down to the world below to assist in saving it from the Subspace Army. The Halberd appears over the area where Pit landed, releasing Primids. Pit then splits his bow into dual swords and defeats various Subspace enemies, eventually reaches a platform. Looking across the sea of clouds, he sees Mario's trophy. Hopping over to a platform concealed by the clouds, he revives Mario. Once Mario recalls the events in the arena the two come to an understanding that they are working towards the same goal, and head off. | |||
Elsewhere, in an island jungle, a [[Hammer Bro.]] and a [[Goomba]] pile [[Donkey Kong]]'s [[Banana Hoard]] onto a [[Cargo]], which they proceed to carrier off. Upon battling several of the [[Koopa Troop]]'s minions (even smashing a [[Koopa Troopa]] into the ground, similar to ''[[Donkey Kong Jungle Beat]]''), Donkey Kong readies to follow the Hammer Bro. and the Goomba and get his treasured Banana Hoard back. The Goomba jumps down from the pile onto two cannons, which fire three Bullet Bills towards DK. Out from the foliage behind, [[Diddy Kong]] appears and with his Peanut Popguns in hand, intercepts them all. Both Donkey Kong and Diddy Kong set off after the Banana Hoard thieves. Upon finding it, they are attacked by Bowser, who wields the same device held by Wario. Bowser aims the dark cannon at Diddy, but Donkey Kong punches Diddy into the sky and out of the way of the oncoming black arrow, which turns the big ape himself into a trophy. | |||
Meanwhile, Kirby and the rescued princess are being chased by the Halberd which then knocks them off their warp star, forcing them to land on the ship. They spot an [[Arwing]] coming from the distance. It swiftly dodges the beams fired by the Halberd, but is hit by a claw-like device that is projected from the ship. The Arwing is knocked out of the sky, blowing Kirby and the rescued princess off the Halberd before proceeding to crash on [[Donkey Kong Island]]. | |||
[[File:DiddyRayquaza.png|thumb|200px|right|[[Diddy Kong|Diddy]] gets attacked by [[Rayquaza]].]] | |||
Meanwhile, Diddy Kong is swinging through the jungle looking for Donkey Kong. When he reaches a large pond, he notices the damaged Arwing near the lake. As he heads towards it, [[Rayquaza]] emerges from the lake and sets the Arwing aflame with a Dragon Pulse attack. As Diddy stares in fear and awe, Rayquaza quickly snatches him up and flies back into the lake. [[Fox McCloud]] ejects himself from the destroyed Arwing, and uses his [[Fox Illusion]] to swift pass the dragon's hand, forcing it to release Diddy. As Rayquaza uses another Dragon Pulse, Fox uses his [[Fox McCloud#Reflector|Reflector]], which deflects the attack back at Rayquaza, causing it to retreat back into the lake, though it recuperates and a battle ensues. Following Rayquaza's defeat, Diddy begins explaining his dilemma to Fox. Fox simply ignores Diddy and walks away. Diddy tries explaining again, and Fox, again, walks away. Diddy becomes angry and physically drags Fox along with him to help find Donkey Kong. Deeper in the jungle, they battle against Bowser; but his defeated trophy disolves into shadow bugs. It turns out that the Bowser they fought was a fake, set up as a trap by the real Bowser, who attempts to turn Diddy and Fox into trophies with his dark cannon. Diddy, desiring to avenge Donkey, steps up to fight Bowser, but Fox quickly grabs him and carries him away into the jungle, as Bowser laughs. Meanwhile on the Plain, Mario and Pit chase the Ancient Minister and attempt to attack him but misses twice. Pit wonders where the Ancient Minister is going. | |||
[[File:WarioNessTrophy.png|thumb|200px|left|[[Wario]] gets hold of [[Ness]] in his trophy form.]] | |||
Meanwhile, [[Lucas]] is walking through [[The Ruined Zoo]]. On the verge of tears, while all alone, he is attacked by [[Primid]]s, and [[the Pig King Statue]], a living statue of [[Porky]], appears. Lucas is pursued throughout the zoo by the giant statue, whose intent is to kill Lucas. Lucas soon gets his foot snagged on an unearthed root, and desperately tries to free himself as the statue approaches. Realizing he cannot escape, he covers his eyes, being certain of impending doom. Suddenly [[Ness]] appears and blasts the statue with his [[Ness#PK Thunder|PK Thunder]] and destroys it with his [[PK Flash]]. Unfortunately, Porky himself appears out of the statue in his spider mech and attacks the boys. Both Ness and Lucas work together and defeat him. Afterwards, Wario appears on a large hill and repeatedly tries to attack Ness with his dark cannon. He fails to hit Ness, who dodges every shot, then he turns and aim for the unaware Lucas. Ness pushes Lucas out of the way of the beam, thus getting himself transformed into a statue which Wario then seizes. Lucas flees aghast as Wario cackles in the rain. Fortunately, the rain stops a bit after, and he bumps into the [[Pokémon Trainer]], and the duo are attacked by more Primids. The Pokémon Trainer lets out his Pokémon, Squirtle, to join Lucas and they destroy the squad of Primids. The Trainer begins to leaves afterwards, and after a moment of reflection over his recent misfortunes, Lucas storms close behind. | |||
The carnage of a recent battle are shown. Under the Ancient Minister's supervision, two R.O.B.s open a subspace bomb, depleting the area. [[Marth]] looks at the explosion a distance away, before setting his sights to a mob of Primids approaching the castle he is standing upon. Marth proceeds to battle the Primids, eliminating them all. After he gets close to the Subspace Explosion he glances to the sky and sees [[Meta Knight]] zooming at him. Meta Knight attacks, and they start battling, thinking they are enemies. Their skirmish is interrupted by more Primids. After Marth and Meta Knight both begin killing the Primids, they realize they're fighting a common enemy. They decide to team up to fight the subspace army. After defeating the Primids, they catch up to the Ancient Minister, who is carrying a Subspace Bomb, and attempt to intervene. The Ancient Minister dodges Marth's [[Dolphin Slash]], and shoots Meta Knight's wings, setting them on fire, forcing him to transform them back into his cape. Out of nowhere, [[Ike]] comes and destroys the bomb with his [[Great Aether]]. The Ancient Minister retreats and the trio of swordsmen move on to catch him, only halting when they reach the side of a cliff and can move no further. | |||
[[File:WarioLuigiTrophy.png|thumb|200px|right|Wario prepares to steal the Luigi trophy, unaware of Dedede's trap.]] | |||
In another area, two [[Waddle Dee]]s approach [[Luigi]], who is frightened by them. To Luigi's surprise, [[King Dedede]] suddenly appears and attacks him with his [[Jet Hammer]]. He launches Luigi into the sky, turning him into a trophy. King Dedede retreats, leaving Luigi's trophy as bait for Wario, who is approaching in his trophy carrier containing Ness and the unrescued princess. Wario notices the Luigi trophy and goes to get it, although gets swarmed by Waddle Dees in the process as King Dedede steals the carrier, taking all three trophies with him. Wario looks up, dazed and confused, and angrily yells at the disappearing carrier. | |||
Deep in a forest, [[Link]] is seen traveling, intent on finding something with his fairy, Navi, by his side. He walks up to a stone containing the Master Sword. With the Triforce symbol appearing on his left hand, Link pulls the sword out. As he leaves, he passes by a sleeping [[Yoshi]] on a stump and the Halberd flying overhead. Link stops and looks up at the [[Shadow Bug]]s before getting his sword ready for battle while a confused and newly awaken Yoshi joins him. After passing through the forest, they proceed to follow the departing Halberd. Meanwhile on the Halberd, [[Solid Snake|a man]] is making plans inside a box. | |||
Meanwhile, on a floating island base, [[Zero Suit Samus]] is breaking in. As she emerges from the vent she was in, a glimpse of [[Solid Snake]]'s hiding box is shown, which later on starts another story. Samus loads her gun and travels through the base, ending up in a room where [[Pikachu]] is trapped inside a tube. The machine sucks out Pikachu's electricity, painfully shocking the Pokémon in the process. Zero Suit Samus, seeing Pikachu in pain, destroys the tube with her [[Plasma Whip]]. Unfortunately, this sets off an alarm, and they have to fight their way through a hoard of attacking R.O.B.s. Zero Suit Samus and Pikachu then enter a surveillance room with lots of monitors showing various places in the research facility. On one of the many monitors Zero Suit Samus sees what she was looking for: her [[Power Suit]]. | |||
{{multiple image | |||
|align=left | |||
|direction=vertical | |||
|footer=[[Pit]] and [[Mario]] after defeating [[Link]] and [[Yoshi]] (top), and vice versa (bottom). | |||
|width=200 | |||
|image1=MarioPitLinkTrophy.png | |||
|alt1=Pit/Mario defeat Link/Yoshi | |||
|image2=LinkYoshiMarioTrophy.png | |||
|alt2=Link/Yoshi defeat Pit/Mario | |||
}} | |||
At the same time, Kirby and the rescued princess are seen on a long field. Suddenly King Dedede drives by and Kirby runs after him, leaving the princess alone. [[Bowser]] then sneaks up from behind the princess and turns her into a trophy, which is subsequently cloned by a mass of Shadow Bugs, turning her into False Peach/Zelda. Mario/Link and Pit/Yoshi run by her without noticing. The Peach/Zelda clone attempts to turn them into trophies, but the gun is cut in half by Pit/Link. Mario/Link and Pit/Yoshi proceed to battle against the clone. They defeat the cloned princess, with the clone transforming into a trophy, then desolving into Shadow Bugs. Mario/Link are running, when he stop to see the clone princess trophy desolving. Thinking this was the real princess, Mario/Link rushes to Link/Mario and attempts to attack. Mario/Link manages to dodge the attack, and Pit and Yoshi join in to battle each other. The losing team are turned into trophies. Afterwards, Mario/Link spots the unrescued princess in the carrier. King Dedede proceeds to capture the losing team trophies by grabbing them with an arm from the carrier as he's speeding away. Fortunately, Kirby cuts the arm with his [[Final Cutter]], and turns Mario/Link and Pit/Yoshi back to normal. King Dedede makes a U-turn and heads for the heroes. After being revived, Link/Pit hit King Dedede's carrier, slowing it down as Mario, Link, Kirby, Yoshi, and Pit pursue him. | |||
[[File:LucasTrainerCharizard.png|thumb|200px|[[Lucas]] and the [[Pokémon Trainer]] find [[Charizard]].]] | |||
In a control room, [[Ganondorf]] gives orders to Bowser to track down King Dedede, and gives him his location. Lucas and Pokémon Trainer are by a tall anticline, and see [[Charizard]] flying into a cave. They follow Charizard through the ruins of a temple, where Wario appears. Lucas remembers what he did to Ness, and he and Pokémon Trainer battle and defeat Wario, turning him into a trophy. Lucas looks around and wonders where Ness' trophy is. He and Pokémon Trainer hear a growl within the mountain and continue the search for Charizard. | |||
Meanwhile, King Dedede is in his castle, looking at his trophies of the princess, Luigi, and Ness. He puts a timed badge, bearing an image of his face on it, on all of them, until Bowser attacks the castle with his minions and takes the princess's trophy. Link, Mario, Yoshi, Pit, and Kirby enter King Dedede's castle and notice a hole in the wall, which they enter. They chase Bowser all the way out of the castle and to a cliff. Mario attempts to attack Bowser, but he uses Peach/Zelda as a shield and Mario is forced to stand down. Pit shoots an arrow at Bowser which he dodges, falling off of the cliff while Peach/Zelda loses her badge. Bowser ends up in his [[Koopa Clown Car]], and flies away with her to the Halberd. Kirby looks at the fallen badge, confused. Meanwhile, the Ancient Minister plants a bomb at King Dedede's castle, which explodes and sends it to Subspace. Ganondorf is watching on a monitor, and [[Master Hand]] appears on it, seeming to order Ganondorf to do something. Ganondorf complies, and bows down. | |||
Meanwhile, Pokémon Trainer, Lucas, and Squirtle fight through a cave. They find a trophy of [[Ivysaur]], which Pokémon Trainer retrieves into a Pokéball. They continue to fight through the cave, until they find Charizard. They fight Charizard, and Pokémon Trainer captures Charizard with his Pokéball. The two eventually end up in a tower. | |||
[[File:LucasTrainerGalleom.png|thumb|left|Lucas and the Pokémon Trainer encounter [[Galleom]].]] | |||
Meanwhile, the trio of swordsmen find a seemingly inactive tank, which then activates and reveals a huge mech called [[Galleom]]. They fight and, after the robot is defeated, it jumps off a cliff and falls through the stone ground below, as Ike, Marth and Meta Knight are only able to look on. As it turns out, Lucas and the Pokémon Trainer had wound up in the chamber in which Galleom lands, damaged. They prepare to fight, but Galleom snatches them with only its right hand (rendering the Trainer unconscious in the process), and reveals itself to be a huge, walking Subspace Bomb, much to Lucas' horror. Galleom then flies up and when it is ready to detonate, Lucas uses his PK Thunder to sever its hand, making them fall as Galleom detonates up above. When Lucas thinks he will get his last breath, holding the Pokémon Trainer closely, Meta Knight swoops in and saves them in the nick of time, as Subspace sucks in everything, including Wario's trophy. | |||
[[File:SubspaceBombEscape.png|thumb|200px|right|Mario, Yoshi, Kirby, Pit, and Link flee from the Subspace Bomb explosion.]] | |||
The Ancient Minister watches the explosion, and starts thinking about the Bombs, and the R.O.B's that have sacrificed themselves to detonate it. He turns to go, but is stopped by Mario and company. They proceed to chase him as he fires lasers at them. While they are fighting, two R.O.B.s activate a Subspace bomb. Pit and Mario start attacking the R.O.B.s but are grabbed by two other R.O.B.s and taken away. The Ancient Minister watches sadly as the R.O.B.s wave at him as he leaves. The bomb explodes, however Mario hops on Yoshi and everyone else hops on Kirby's Warp Star and they all leave the area. It is revealed at this point that the impact of the explosion overwhelms the bystanding R.O.B.s and destroys them. | |||
[[File:FalseDiddy.png|thumb|200px|left|[[Diddy Kong]], [[Fox McCloud|Fox]], and [[Falco Lombardi|Falco]] face a giant false Diddy Kong.]] | |||
Fox fights through the jungle island with Diddy Kong, eventually seeing Bowser who shoots Diddy and attempts to do the same to Fox. Fortunately, [[Falco Lombardi|Falco]] arrives and shoots Bowser with his Arwing. He successfully destroys Bowser's trophy gun, but the Shadow Bugs transform Diddy Kong's trophy into a giant evil false Diddy while Bowser flies away in his Koopa Clown Car. After defeating giant Diddy, Falco leaves. However, Diddy Kong stops him and tries to tell them that Donkey Kong is kidnapped. Falco turns around before Diddy Kong can explain and starts to leave. Diddy Kong gets mad, grabs Falco and drags him along with Fox following behind. The three continue through the jungle and see a [[Smash Skiff|ship]] with Donkey Kong's trophy chained up. It flys over a waterfall and appraches the floating island, but Falco calls the [[Great Fox]] and the three hop in to pursue the ship. | |||
[[File:SamusPikachuRidley.png|thumb|200px|[[Samus Aran|Samus]] and [[Pikachu]] battle [[Ridley]].]] | |||
Meanwhile, Pikachu and Zero Suit Samus go through a warehouse-like place to find her Power Suit. Two Samus clones are there to battle them. After they defeat them, an alarm goes off and R.O.B.s come from everywhere. Samus puts on her Power Suit and shoots them all. They soon enter a large spacious chamber where [[Ridley]] appears, grabs Samus and begins scraping her against a wall. Pikachu electrocutes Ridley, forcing him to let go of Samus who falls on the ground weakened, but able to fight and help Pikachu defeat the monster. They end up outside and see two R.O.B.s carrying a Subspace Bomb. | |||
Elsewhere, a group of [[Pikmin]] start to attack a giant R.O.B. which simply rises its arms and spins around knocking them all off and kills most of them. [[Captain Olimar]] is shocked and scared, however his Red Pikmin informs him of a new visitor. The [[Blue Falcon]] speeds through the forest. [[Captain Falcon]] jumps out of the car, and [[Falcon Punch|Falcon Punches]] the robot, sending it flying away. Landing after his attack, captain Falcon accidentally kills many of the Pikmin, but teams up with Olimar, regardless; and the pair run along some old ruins fighting the Subspace Army. They notice an Arwing attacking the ship carrying Donkey Kong: Falco drops Diddy out of his Arwing, and with his Peanut Popguns, the monkey shoots the ship holding Donkey Kong. Captain Falcon and Captain Olimar run to assist. Diddy brings Donkey Kong back to life and they are attacked by Primids. The ship enters a cave area as Falco flies away. | |||
[[File:LucarioMetaKnightIceClimbers.png|thumb|200px|left|[[Meta Knight]] faces off against [[Lucario]].]] | |||
Meanwhile, the Halberd is engaged in a laser duel with the Great Fox, while Marth, Meta Knight, Lucas, Pokémon Trainer, and Ike are watching. Meta Knight flies up the mountain and sees the [[Ice Climbers]] on their way to the ships already. Meta Knight flies ahead of them and the Ice Climbers follow. The two become a team and the Ice Climbers and Meta Knight climb the mountain together. After their team reaches the top of the mountain, they see [[Lucario]]. He jumps down and challenges Meta Knight to a fight. After the fight, the loser is turned into a trophy. The winner then turns the loser back to his normal state. Lucario and Meta Knight look at each other, but shake hands instead of fighting. Suddenly the Halberd pushes the Great Fox (which it had captured) into the peak of the mountain, causing an avalanche. The Ice Climbers fall down the mountain while Lucario and Meta Knight avoid the avalanche and climb aboard the Halberd. Shadow Bugs swarm around the Ice Climbers, Marth, Ike, Lucas, and Pokémon Trainer and summon more Primids. Mario, Pit, Link, Yoshi, and Kirby arrive at the scene and assist the others. | |||
Meanwhile aboard the Halberd, [[Solid Snake]] comes out from underneath his cardboard box and ventures the ship. Then he hears someone coming and he hides under his box. Meta Knight and Lucario pass by, but Lucario senses the aura of Snake. After Lucario uncovers Snake and stops Meta Knight and Snake from fighting each other, he senses Primids behind them with aura, but they are soon defeated, and the three venture further through the Halberd. They eventually reach a room with Peach and Zelda's trophies in cages. Shadow Bugs surround the trophies and generate False Peach and False Zelda. The three battle the evil princesses, break the cages, and turn the real princesses back to life. Snake makes a gesture before he, Lucario, and Meta Knight leave the room, telling the princess to stay in the room. Zelda transforms into [[Sheik]], and Peach giggles as the two leave the room and venture to the deck of the Halberd once Snake and the others were gone. | |||
[[File:FalseGameWatch.png|thumb|200px|False [[Mr. Game & Watch]]es control the Halberd.]] | |||
In the sky, Fox's Arwing is hit, damaging its wing as he attempts to take down the Halberd. One of his shots almost hits Peach, causing Sheik to jump onto the Arwing and force Fox to eject. Sheik and Fox begin to battle on deck, but then Peach offers Fox some tea. As Sheik sips her cup of tea, Fox accepts the offer. Meanwhile, Lucario, Meta Knight, and Solid Snake reach the control room and discover that the Halberd is controlled by a squad of [[Mr. Game & Watch]]es. Snake knocks the Mr. Game and Watches out the window and onto the deck nearby Fox, Peach, and Sheik. The Mr. Game and Watches turn into Shadow Bugs and transform into a twin robot named [[Duon]]. Lucario and Snake assist Fox, Peach, and Sheik, while Falco ejects from his Arwing to also help take down Duon. When Duon is defeated, it reveals Mr. Game & Watch's trophy. Fox points his [[Fox McCloud#Blaster|Blaster]] at the trophy while Peach brings Mr. Game & Watch to life. Mr. Game & Watch bows in thanks and Peach gives him her Parasol. Mr. Game and Watch plays with it and Peach giggles at this. As he is harmless, the party lets him join their ranks. In the control room, Meta Knight takes the steering wheel and flies his ship out of the dark clouds. | |||
[[File:MinisterDepressed.png|thumb|200px|left|The [[Ancient Minister]] refuses to fight.]] | |||
The alarm goes off in the island base as Samus and Pikachu run through the corridors. The two break through a wall and enter a huge room full of Subspace Bombs, R.O.B.s, and the Ancient Minister himself. Samus and Pikachu are ready to attack, but the Ancient Minister puts his head down and the two feel pity for him. Just then, Donkey Kong, Diddy Kong, Captain Olimar, and Captain Falcon burst through another door and stand alongside Samus and Pikachu. Then Ganondorf appears as a hologram and sees the intruders. He orders the R.O.B.s to activate all the Subspace Bombs. The Ancient Minister refuses to let them do that, so Ganondorf takes control the R.O.B.s himself and orders them to obey him. The Ancient Minister tackles two R.O.B.s away from the Subspace Bombs and Ganondorf angrily forces the R.O.B.s to shoot the Ancient Minister before activating all of the Subspace Bombs. The Ancient Minister sadly stands there in his burning clothes while the gang tries to detach the R.O.B.s from the Subspace Bombs. Ganondorf laughs and his hologram disappears, after ordering a flock of Auroros to stop the gang from exiting the island. The Ancient Minister looks up and shoots some of the Auroros down with his laser. | |||
After the Ancient Minister fired beams at the Auroros, his clothes burn off and it is revealed that he is also a [[R.O.B.]] himself. This may explain why the Ancient Minister felt sadness at having to sacrifice R.O.B.s, as they are his own kind. Donkey Kong, Diddy Kong, Samus, Pikachu, Olimar, and Captain Falcon help the R.O.B. defeat the Subspace soldiers. Since they cannot detach the R.O.B.s from the Subspace Bombs, they begin to leave. Diddy tries to get the R.O.B. to help, but he's too saddened after mind linking with two R.O.B.s. Captain Falcon calls his ship by pressing some buttons on his gloves and calls his party. Donkey Kong carries R.O.B. (the Ancient Minister) with them after he refuses to leave. They all jump into a tube and Captain Falcon summons his [[Falcon Flyer]] to carry them out of the base. However, [[Ridley|Meta Ridley]] chases after them in a tunnel and the gang has to stop him from delaying their getaway. Meta Ridley is eventually defeated and they escape before the massive explosion occurs. Meanwhile, Mario, Link, Pit, Yoshi, Kirby, Lucas, Pokémon Trainer, the Ice Climbers, Marth, and Ike watch the gigantic explosion. Then they see the Halberd and the Falcon Flyer fly toward them and land in front of them. So they all climb aboard the ships and head for Subspace. | |||
[[File:GanondorfBowserGunship.png|thumb|200px|[[Ganondorf]] and [[Bowser]] on board the [[Subspace Gunship]].]] | |||
Suddenly a gigantic battleship comes out of Subspace and shoots towards the horizon, bringing another area into Subspace. Ganondorf and Bowser are aboard and control the cannon. Suddenly, Ganondorf stares into the distance and sees the Halberd approaching. The two aim the cannon at the Halberd and after a shot that went through the middle of the Halberd, it is brought down. Although it seems like this is over, The Falcon Flyer, the Arwing, Olimar's Hocotate Ship, and Samus' Spacecraft fly out of the explosion. Now frustrated, the two aim all their cannons at the ships. Out of nowhere, Kirby, riding his [[Dragoon]], flies right through the battleship, thus destroying it. Ganondorf and Bowser retreat into [[Subspace (Super Smash Bros. Brawl)|Subspace]], followed by the entire gang. | |||
[[Ganondorf]] and [[Bowser]] are walking through a Subspace region when Ganondorf stops behind Bowser and fires the gun at him, turning Bowser into a trophy. He walks to the edge of a cliff and bows to Master Hand, before looking up and realizing that his leader has puppet strings leading back to [[Tabuu]]. Ganondorf jumps at Tabuu who easily repels him back into Master Hand, severing the strings. [[Ganondorf]] is turned into a trophy, but Master Hand uses his freedom to attack Tabuu, who blasts him back to the cliff where he lies, defeated. The heroes show up to see Master Hand fallen. They look up at Tabuu. His wings emerge and in one blast, he turns everyone into trophies. A cluster of balls of light form around him and he rests at the end of a pathway leading out from the cliff. | |||
[[File:LuigiNessBadges.png|thumb|200px|left|[[Luigi]] and [[Ness]] get revived by [[King Dedede]]'s badges.]] | |||
Elsewhere, in [[King Dedede's Castle]] in Subspace, the timed Dedede badges luckily awaken Ness and Luigi. They revive King Dedede and the three of them start a Subspace level where they must collect the trophies of all their fallen comrades. At the end, they find the Bowser trophy which King Dedede brings back to life. Bowser then challenges Dedede to a fight which he loses, turning back into a trophy which King Dedede then revives. It looks like Bowser is going to try to fight again, but Dedede flicks Bowser in the nose, forcing him to see reason and join the party. After finding Ganondorf's trophy, Bowser attacks it several times in anger. Link and Zelda then arrive and revive Ganondorf. | |||
[[File:KirbyBadge.png|thumb|200px|Kirby after spitting out one of King Dedede's badges which he had swallowed earlier.]] | |||
Kirby is revived by the Dedede badge that he had swallowed much earlier back when King Dedede's Castle was sent to Subspace. Kirby goes to revive the rest of the trophies. Kirby and King Dedede unites after Bowser attempts to attack Kirby after seeing Ganondorf's Trophy. King Dedede is on his way up to Tabuu when he is attacked by Wario. Wario starts laughing at him but Luigi and Ness come and help King Dedede back up. Wario is shocked to see the three as a team. The three point to Tabuu and Wario picks his nose while thinking. He gets on his [[Wario Bike]] and goes up to Tabuu, while King Dedede, Luigi and Ness follow. Soon, the whole party arrives at [[The Great Maze]] where they must go through all the parts of the [[World of Super Smash Bros.|Super Smash Bros. World]] and defeat all the bosses and "dark" characters. After defeating all bosses and "dark" characters, they finally reach Tabuu. Tabuu is about to attack the whole gang again and turn them all into trophies, but [[Sonic the Hedgehog|Sonic]] comes in and attacks Tabuu twice, breaking his wings. Sonic then spins around and smiles, waving his finger in the air. | |||
Tabuu then attacks the whole party but is defeated, yelling in pain as all the worlds that were brought into Subspace are brought back. The last area to be brought back is the [[Final Destination]]. All the characters are returned back to the regular Smash World and the player then sees the Final Destination at sunset. The credits pass while it shows a few pictures of the various cut-scenes in the game. | |||
=====Bosses===== | |||
{|class=sortable cellpadding=3 border=1 style=border-collapse:collapse;width:100% | |||
!width=15%|Image | |||
!width=17%|Boss | |||
!width=68%|Description | |||
|- | |||
![[File:SSBB-Petey Piranha Art.png|140x140px]] | |||
|align=center|[[Petey Piranha]] | |||
|Petey Piranha captures Peach and Zelda within cages as the Subspace Army assaults the Arena, and the player has to fight him as Kirby, being able to rescue only one of the princesses. Petey actually uses the cages to attack the player. When one of the cages is attacked, its life decreases. When Petey is attacked, the HP for both of the cages' decrease. The princess within the cage to lose all of its health and break first is the one the player ends up saving. After this is accomplished, Petey is defeated and burns to the ground. In his second battle, Petey's cages are empty and the player must break at least one cage to defeat him. | |||
|- | |||
![[File:SSBB-Rayquaza Art2.png|140x140px]] | |||
|align=center|[[Rayquaza]] | |||
|After Fox's Arwing crashes into the Jungle, Rayquaza emerges from a nearby lake and destroys what is left of the ship. Having watched this take place, Diddy Kong is captured by Rayquaza. Fox is ejected from the Arwing at the last second and rescues Diddy. A battle with Rayquaza commences. Rayquaza uses attacks such as Hyper Beam during the battle, often flying on and off the screen during its mad rushes, and falls to the ground in defeat after it has lost all of its health. | |||
|- | |||
![[File:SSBB-Porky Statue Art.png|140x140px]] | |||
|align=center|[[Porky Statue]] | |||
|The Pig King Statue is a gigantic statue from ''MOTHER 3''. It has been described as virtually impossible to hit. [[Lucas]] must run from him, dodging his blows, as they can result in one-hit KO's. After running for a certain amount of time, [[Ness]] appears, and saves Lucas, only to end up encountering Porky in the Spider Mech. | |||
|- | |||
![[File:SSBB-Porky Art.png|140x140px]] | |||
|align=center|[[Porky]] | |||
|Ness and Lucas fight Porky in his Spider Mech from ''Mother 3'' after Ness defeats a large statue of Porky. During the battle, Porky Minch uses the machine's robotic legs to attack either Lucas or Ness. Other, more powerful attacks he uses include a very accurate laser beam and a wave of his mechanical robots (based on himself). The machine flips upside-down and squirms after Porky's life bar has been completely depleted. | |||
|- | |||
![[File:SSBB-Galleom Art.png|140x140px]] | |||
|align=center|[[Galleom]] | |||
|A large Subspace Army mech, Galleom is fought in two phases. During the first phase, he is fought by [[Marth]], [[Ike]], and [[Meta Knight]]. After he is defeated, he falls down into the ruins, crashing through the floor to confront [[Lucas]] and the [[Pokémon Trainer]]. After being defeated, Galleom activates the Subspace Bomb within its head and attempts to take them with it; however, the two are rescued just in time by Meta Knight after Lucas uses [[Lucas#PK Thunder|PK Thunder]] to free themselves and fall. | |||
|- | |||
![[File:SSBB-Ridley Art.png|140x140px]] | |||
|align=center|[[Ridley]] | |||
|[[Samus Aran|Samus]]'s nemesis from the [[:Category:Metroid Series|''Metroid'' series]] appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform. | |||
|- | |||
![[File:SSBB-Duon Art.png|140x140px]] | |||
|align=center|[[Duon]] | |||
|The second of the two Subspace Army mechs. After the [[Mr. Game & Watch]]es are tossed out of the control room of the [[Halberd|Battleship Halberd]], they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as [[Fox McCloud|Fox]], [[Princess Peach|Peach]], [[Zelda]], [[Lucario]], [[Solid Snake]], and [[Falco Lombardi|Falco]]. When it is defeated, it reforms into Mr. Game & Watch, who joins the effort to defeat the Subspace Army. | |||
|- | |||
![[File:SSBB-Meta Ridley Art.png|140x140px]] | |||
|align=center|[[Ridley|Meta Ridley]] | |||
|Ridley makes a return appearance in his cybernetically enhanced form from ''Metroid Prime'', this time challenging Samus, Pikachu, Captain Falcon, Captain Olimar, R.O.B., Diddy Kong, and Donkey Kong. He chases after the group as they escape the floating island in Captain Falcon's ship. His attacks include fireballs, rushing at the player, and influencing the ship in various ways, such as forcing it downward and making it rock back and forth. | |||
|- | |||
![[File:SSBB-Tabuu Profile.png|140x140px]] | |||
|align=center|[[Tabuu]] | |||
|Tabuu is the true villain of The Subspace Emissary. He was controlling [[Master Hand]] and [[Crazy Hand]] and he was the one turning all fighters into trophies, but thanks to a time artifact made by King Dedede, some survive and he is then weakened by Sonic and destroyed by everyone. | |||
|} | |||
=====Enemies===== | |||
{{main|Subspace Army}} | |||
====Classic mode==== | ====Classic mode==== | ||
[[File:Brawl_Classic_Mode.jpg|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]] | |||
[[File: | Classic mode returns from ''Super Smash Bros. Melee'', acting the exact same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant version of an opponent, or the player fighting a [[Metal Box|metal]] version of another player. A small heart appears next to a teammate's logo in the matches with allies. When a level is finished, the score is added up, and coins are earned. These can be used in the Coin Launcher. Clearing this mode will give the player a trophy of the character used to complete it. <ref>When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.</ref> | ||
{|border=1 cellpadding=3 cellspacing=0 width=100% style="background:ghostwhite; color:black; border-collapse:collapse" | |||
|- | |||
{| | !colspan=2 style="background:orange"|<big>Classic Mode</big><br> | ||
!colspan=2|Classic Mode | |||
|- | |- | ||
|Stage 1 | !|Stage 1 | ||
| | |Legend of Zelda Series. (Link, Toon Link, Zelda, Sheik or Ganondorf) | ||
|- | |- | ||
!Stage 2 | |||
| | |Yoshi or Donkey Kong Series. (Yoshi or Donkey Kong & Diddy Kong) | ||
|- | |- | ||
!Stage 3 | |||
|Pokémon Series. (Pokémon Trainer, Pikachu, Jigglypuff or Lucario) | |||
|- | |- | ||
!Stage 4 | |||
|Fire Emblem or Earthbound Series. (Marth & Ike or Ness & Lucas) | |||
|- | |- | ||
!Bonus Stage 1 | |||
| | |Break the Targets! (The Target Smash!! level of current difficulty) | ||
|- | |- | ||
!Stage 5 | |||
|Kirby Series. (Kirby, Meta Knight or King Dedede) | |||
|- | |- | ||
!Stage 6 | |||
|Metroid or Pikmin Series. (Olimar, Samus or Zero Suit Samus) | |||
|- | |- | ||
!Stage 7 | |||
|Star Fox or F-Zero Series. (Fox, Falco, Wolf or Captain Falcon) | |||
|- | |- | ||
!Stage 8 | |||
|Mario Series. (Mario, Peach, Luigi or Bowser) | |||
|- | |- | ||
!Stage 9 | |||
|Robot, Kid Icarus, Ice Climber or Game & Watch Series. (R.O.B, Pit, Ice Climbers, or Mr. Game & Watch) | |||
|- | |- | ||
!Stage 10 | |||
| | |WarioWare, Metal Gear Solid or Sonic the Hedgehog Series. (Wario, Snake or Sonic) | ||
|- | |- | ||
!Bonus Stage 2 | |||
|Target Smash! | |Break the Targets! (Target Smash!! level one difficulty higher than current difficulty) | ||
|- | |- | ||
!Stage 11 | |||
| | |The player has to fight three random characters. | ||
|- | |- | ||
!Final Stage | |||
| | |The player has to fight Master Hand. If it is completed on Hard or higher, within nine minutes, and with no continues, Crazy Hand will appear too. | ||
|} | |} | ||
<br> | |||
=====Bosses===== | =====Bosses===== | ||
{|class=" | {|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial" | ||
! | |- | ||
! width=15% | | |||
! width=17% |Boss | |||
! width=68% |Description | |||
|- | |- | ||
![[File:MasterHandBrawl.jpg|140px]] | |||
| | | align=center | [[Master Hand]] | ||
|The final boss of Classic | | The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it. | ||
|- | |- | ||
![[File:CrazyHandBrawl.jpg|140px]] | |||
| | | align=center | [[Crazy Hand]] | ||
| | | While Master Hand is the "manifestation of creative spirit", the left hand, Crazy Hand is the "manifestation of destructive spirit". In Classic mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must have arrived at the final stage in nine minutes or less. However, if the player loses against the two hands when fighting them, Crazy Hand will not appear to assist Master Hand. | ||
|} | |} | ||
====All-Star mode==== | ====All-Star mode==== | ||
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a a trophy of the current charcter preforming their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.<ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.</ref> The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level. | |||
All-Star mode returns from '' | |||
=====All-Star matches===== | =====All-Star matches===== | ||
{| | {| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=80% align=center | ||
|- | |||
!# | !# | ||
!Series | !Series | ||
Line 1,544: | Line 1,752: | ||
!Stages | !Stages | ||
|- | |- | ||
![[File:AllStarMatch1.jpg|150px]] | |||
!Game & Watch | |||
|[[Mr. Game & Watch]] | |[[Mr. Game & Watch]] | ||
|[[ | |[[Flat Zone 2]] | ||
|- | |- | ||
![[File:AllStarMatch2.jpg|150px]] | |||
!Super Mario | |||
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]] | |[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]] | ||
|[[Mushroomy Kingdom]]/[[ | |[[Mushroomy Kingdom]]/[[Delfino Plaza]]/[[Mario Circuit]]/[[Luigi's Mansion (place)|Luigi's Mansion]] | ||
|- | |- | ||
![[File:AllStarMatch3.jpg|150px]] | |||
!Donkey Kong | |||
|[[Donkey Kong]], [[Diddy Kong]] | |[[Donkey Kong]], [[Diddy Kong]] | ||
|[[ | |[[75m]]/[[Rumble Falls]] | ||
|- | |- | ||
![[File:AllStarMatch4.jpg|150px]] | |||
!Ice Climbers | |||
|[[ | |[[Ice Climbers]] | ||
|[[Summit]] | |[[Summit]] | ||
|- | |- | ||
![[File:AllStarMatch5.jpg|150px]] | |||
!R.O.B. | |||
|[[R.O.B.]] | |[[R.O.B.]] | ||
|[[Mario Bros. (stage)|Mario Bros.]] | |[[Mario Bros. (stage)|Mario Bros.]] | ||
|- | |- | ||
![[File:AllStarMatch6.jpg|150px]] | |||
!Legend of Zelda | |||
|[[Link]], [[ | |[[Link]], [[Toon Link]], [[Zelda]]/[[Sheik]], [[Ganondorf]] | ||
|[[ | |[[Bridge of Eldin]]/[[Pirate Ship (stage)|Pirate Ship]] | ||
|- | |- | ||
![[File:AllStarMatch7.jpg|150px]] | |||
!Metroid | |||
|[[ | |[[Samus Aran]]/[[Zero Suit Samus]] | ||
|[[ | |[[Frigate Orpheon]]/[[Norfair]] | ||
|- | |- | ||
![[File:AllStarMatch8.jpg|150px]] | |||
!Kid Icarus | |||
|[[ | |[[Pit]] | ||
|[[ | |[[Skyworld]] | ||
|- | |- | ||
![[File:AllStarMatch9.jpg|150px]] | |||
!Metal Gear Solid | |||
|[[ | |[[Solid Snake]] | ||
|[[ | |[[Shadow Moses Island]] | ||
|- | |- | ||
![[File:AllStarMatch10.jpg|150px]] | |||
!EarthBound | |||
|[[ | |[[Ness]], [[Lucas]] | ||
|[[ | |[[New Pork City]] | ||
|- | |- | ||
![[File:AllStarMatch11.jpg|150px]] | |||
!Fire Emblem | |||
|[[ | |[[Marth]], [[Ike]] | ||
|[[ | |[[Castle Siege]] | ||
|- | |- | ||
![[File:AllStarMatch12.jpg|150px]] | |||
!Yoshi's Island | |||
|[[Yoshi]] | |[[Yoshi]] | ||
|[[Yoshi's Island ( | |[[Yoshi's Island (place)|Yoshi's Island]] | ||
|- | |- | ||
![[File:AllStarMatch13.jpg|150px]] | |||
!F-Zero | |||
|[[ | |[[Captain Falcon]] | ||
|[[ | |[[Port Town Aero Dive]] | ||
|- | |- | ||
![[File:AllStarMatch14.jpg|150px]] | |||
!Sonic the Hedgehog | |||
|[[ | |[[Sonic the Hedgehog]] | ||
|[[ | |[[Green Hill Zone]] | ||
|- | |- | ||
![[File:AllStarMatch15.jpg|150px]] | |||
!Kirby | |||
|[[ | |[[Kirby]], [[Meta Knight]], [[King Dedede]] | ||
|[[ | |[[Halberd]] | ||
|- | |- | ||
![[File:AllStarMatch16.jpg|150px]] | |||
!Star Fox | |||
|[[ | |[[Fox McCloud|Fox]], [[Falco Lombardi|Falco]], [[Wolf O'Donnell|Wolf]] | ||
|[[ | |[[Lylat Cruise]] | ||
|- | |- | ||
![[File:AllStarMatch17.jpg|150px]] | |||
!WarioWare | |||
|[[Wario]] | |[[Wario]] | ||
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] | |[[WarioWare, Inc. (stage)|WarioWare, Inc.]] | ||
|- | |- | ||
![[File:AllStarMatch18.jpg|150px]] | |||
!Pokémon | |||
|[[ | |[[Pikachu]], [[Pokémon Trainer]], [[Lucario]], [[Jigglypuff]] | ||
|[[ | |[[Pokémon Stadium 2]]/[[Spear Pillar]] | ||
|- | |- | ||
![[File:AllStarMatch19.jpg|150px]] | |||
!Pikmin | |||
|[[ | |[[Olimar]] | ||
|[[ | |[[Distant Planet]] | ||
|} | |} | ||
====Events==== | ====Events==== | ||
Events are an updated version of ''Super Smash Bros. Melee''{{'}}s Event Matches. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy - Normal - Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are: | |||
Events | {{br}} | ||
=====Single-player mode===== | =====Single-player mode===== | ||
{| | {|border=1 cellspacing=1 cellpadding=3 style="border-collapse:collapse" | ||
|- | |||
!# | !# | ||
!Preview | !Preview | ||
!Event | !Event | ||
! | !Player's Character | ||
!In-game | !''In-game Description'' (Objective) | ||
!Stage | !Stage | ||
|- | |- | ||
!1 | |||
![[File:Events01.png|85px]] | |||
!Two Trouble Kings | |||
|[[Mario]] | |[[Mario]] | ||
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (Mario must defeat Bowser and King Dedede.) | |''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (Mario must defeat Bowser and King Dedede.) | ||
|[[ | |[[Delfino Plaza]] | ||
|- | |- | ||
!2 | |||
![[File:Events02.png|85px]] | |||
!Landmaster Ignition | |||
|[[ | |[[Fox McCloud]] | ||
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.) | |''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.) | ||
|[[ | |[[Corneria]] | ||
|- | |- | ||
!3 | |||
![[File:Events03.png|85px]] | |||
!Pink Ball Repulsion | |||
|[[ | |[[Meta Knight]] | ||
|''Kirby must not board the Halberd! Repel him so the plans can succeed!'' (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).) | |''Kirby must not board the Halberd! Repel him so the plans can succeed!'' (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).) | ||
|[[ | |[[Halberd]] | ||
|- | |- | ||
!4 | |||
![[File:Events04.png|85px]] | |||
!Cleaning House in Skyworld | |||
|[[ | |[[Pit]] | ||
|''Destroy all the breakable terrain to remodel Skyworld!'' (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.) | |''Destroy all the breakable terrain to remodel Skyworld!'' (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.) | ||
|[[ | |[[Skyworld]] | ||
|- | |- | ||
!5 | |||
![[File:Events05.png|85px]] | |||
!Become the Champion! | |||
|[[ | |[[Pokémon Trainer]] | ||
|''The final Pokémon-tournament challenge. Do your Pokémon match up?!'' (Player must defeat all 3 of the rival Trainer's Pokémon.) | |''The final Pokémon-tournament challenge. Do your Pokémon match up?!'' (Player must defeat all 3 of the rival Trainer's Pokémon.) | ||
|[[ | |[[Pokémon Stadium 2]] | ||
|- | |- | ||
!6 | |||
![[File:Events06.png|85px]] | |||
!Super Bowser Bros. | |||
|[[Bowser]] | |[[Bowser]] | ||
|''Want to see what it's like to be Mario? Survive as you race to the flag!'' (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.) | |''Want to see what it's like to be Mario? Survive as you race to the flag!'' (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.) | ||
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]] | |[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]] | ||
|- | |- | ||
!7 | |||
![[File:Events07.png|85px]] | |||
!Diddy Kong Panic | |||
|[[Donkey Kong]] | |[[Donkey Kong]] | ||
|''So many angry little Diddy Kongs. Did they lose a race or something?'' (KO the 15 Diddy Kongs.) | |''So many angry little Diddy Kongs. Did they lose a race or something?'' (KO the 15 Diddy Kongs.) | ||
|[[ | |[[Mario Circuit]] | ||
|- | |- | ||
!8 | |||
![[File:Events08.png|85px]] | |||
!Go! Triple Finish! | |||
|[[ | |[[Pikachu]] | ||
|'' | |''SQUIRTLE, IVYSAUR and CHARIZARD appear all at once in a Pokémon battle royale!'' (KO Squirtle, Ivysaur, and Charizard.) | ||
|[[ | |[[Pokémon Stadium 2]] | ||
|- | |- | ||
!9 | |||
![[File:Events09.png|85px]] | |||
!The Monster Beneath the Earth | |||
|[[ | |[[Ike]] | ||
|''A fearsome beast awaits in the dungeon. Pray you settle things before you see it.'' (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.) | |''A fearsome beast awaits in the dungeon. Pray you settle things before you see it.'' (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.) | ||
|[[ | |[[Castle Siege]] | ||
|- | |- | ||
!10 | |||
![[File:Events10.png|85px]] | |||
!All-Star Battle Regulars | |||
|Choose | |Choose | ||
|''The Smash Bros. perfect-attendance crew! Fight the eight regulars in order!'' (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.) | |''The Smash Bros. perfect-attendance crew! Fight the eight regulars in order!'' (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.) | ||
|[[ | |[[Final Destination]] | ||
|- | |- | ||
!11 | |||
![[File:Events11.png|85px]] | |||
!Yoshi's Rainbow | |||
|[[ | |[[Ice Climbers]] | ||
|''Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue.'' (KO the Yoshis in that particular order.) | |''Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue.'' (KO the Yoshis in that particular order.) | ||
|[[Rainbow Cruise]] | |[[Rainbow Cruise]] | ||
|- | |- | ||
!12 | |||
![[File:Events12.png|85px]] | |||
!Sleeping in the Eggs | |||
|[[Yoshi]] | |[[Yoshi]] | ||
|''These two can't seem to settle down. Maybe they will if you put them in eggs.'' (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.) | |''These two can't seem to settle down. Maybe they will if you put them in eggs.'' (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.) | ||
|[[Yoshi's Island ( | |[[Yoshi's Island (place)|Yoshi's Island]] | ||
|- | |- | ||
!13 | |||
![[File:Events13.png|85px]] | |||
!Dragoon Strike | |||
|[[ | |[[Kirby]] | ||
|''Reunite the three parts of the Dragoon! Aim well to launch your enemies!'' (KO three Warios with the Dragoon.) | |''Reunite the three parts of the Dragoon! Aim well to launch your enemies!'' (KO three Warios with the Dragoon.) | ||
|[[ | |[[Halberd]] | ||
|- | |- | ||
!14 | |||
![[File:Events14.png|85px]] | |||
!Sproutage of the Flower Pikmin | |||
|[[ | |[[Captain Olimar|Pikmin & Olimar]] | ||
|''In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers!'' (Self-explanatory) | |''In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers!'' (Self-explanatory) | ||
|[[ | |[[Distant Planet]] | ||
|- | |- | ||
!15 | |||
![[File:Events15.png|85px]] | |||
!Hammer of the King | |||
|[[ | |[[King Dedede]] | ||
|''We are the three Dededes! It's King Dedede times three!'' (With the help of two ally Dededes, KO a Giant Metal Dedede.) | |''We are the three Dededes! It's King Dedede times three!'' (With the help of two ally Dededes, KO a Giant Metal Dedede.) | ||
|[[ | |[[Smashville]] | ||
|- | |- | ||
!16 | |||
![[File:Events16.png|85px]] | |||
!Power Suit ON! | |||
|[[ | |[[Zero Suit Samus]] | ||
|''Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it.'' (Get the Smash Ball and use the Final Smash.) | |''Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it.'' (Get the Smash Ball and use the Final Smash.) | ||
|[[ | |[[Frigate Orpheon]] | ||
|- | |- | ||
!17 | |||
![[File:Events17.png|85px]] | |||
!Super Waterfall Climb | |||
|[[ | |[[Zelda]] | ||
|''I want to climb a waterfall at high speed. Why? Because it's there.'' (Make it to the top of the stage.) | |''I want to climb a waterfall at high speed. Why? Because it's there.'' (Make it to the top of the stage.) | ||
|[[ | |[[Rumble Falls]] | ||
|- | |- | ||
!18 | |||
![[File:Events18.png|85px]] | |||
!Dark Link Duel | |||
|[[Link]] | |[[Link]] | ||
|''A predestined battle with Dark Link. Nowhere to run, but no one in the way.'' (KO Dark Link in a match with hitpoints instead of damage percentages.) | |''A predestined battle with Dark Link. Nowhere to run, but no one in the way.'' (KO Dark Link in a match with hitpoints instead of damage percentages.) | ||
|[[ | |[[Bridge of Eldin]] | ||
|- | |- | ||
!19 | |||
![[File:Events19.png|85px]] | |||
!Wario Bros. | |||
|[[Wario]] | |[[Wario]] | ||
|''I came to find the Mario Bros.' roots. What's this giant stage?'' (KO Mario and Luigi.) | |''I came to find the Mario Bros.' roots. What's this giant stage?'' (KO Mario and Luigi.) | ||
|[[Mario Bros. (stage)|Mario Bros.]] | |[[Mario Bros._(stage)|Mario Bros.]] | ||
|- | |- | ||
!20 | |||
![[File:Events20.png|85px]] | |||
!All-Star Battle x 1 | |||
|Choose | |Choose | ||
|''Challengers approaching! Fight eight Brawl newcomers in all!'' (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.) | |''Challengers approaching! Fight eight Brawl newcomers in all!'' (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.) | ||
|[[Battlefield]] | |[[Battlefield]] | ||
|- | |- | ||
!21 | |||
![[File:Events21.png|85px]] | |||
!Visit to Onett | |||
|[[ | |[[Lucas]] | ||
|''In the legendary boy's town, even one as timid as I could become a warrior.'' (KO Ness.) | |''In the legendary boy's town, even one as timid as I could become a warrior.'' (KO Ness.) | ||
|[[ | |[[Onett]] | ||
|- | |- | ||
!22 | |||
![[File:Events22.png|85px]] | |||
!Monkeys Unite | |||
|[[Diddy Kong]] | |[[Diddy Kong]] | ||
|''Donkey Kong is under attack! Defeat his opponent!'' (KO Sheik and Lucario, with Giant Donkey Kong as an ally.) | |''Donkey Kong is under attack! Defeat his opponent!'' (KO Sheik and Lucario, with Giant Donkey Kong as an ally.) | ||
|[[ | |[[Rumble Falls]] | ||
|- | |- | ||
!23 | |||
![[File:Events23.png|85px]] | |||
!Molten Norfair | |||
|[[ | |[[Samus Aran|Samus]] | ||
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.) | |''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.) | ||
|[[ | |[[Norfair]] | ||
|- | |- | ||
!24 | |||
![[File:Events24.png|85px]] | |||
!Come On! Blue Falcon! | |||
|[[ | |[[Captain Falcon]] | ||
|''Dawdle too much and the race will end! Ride the Blue Falcon to victory!'' (KO the two R.O.B.s with the Final Smash within one lap.) | |''Dawdle too much and the race will end! Ride the Blue Falcon to victory!'' (KO the two R.O.B.s with the Final Smash within one lap.) | ||
|[[ | |[[Port Town Aero Dive]] | ||
|- | |- | ||
!25 | |||
![[File:Events25.png|85px]] | |||
!The Aura is with Me | |||
|[[ | |[[Lucario]] | ||
|''When pushed to the limit, his power grows! Fight as | |''When pushed to the limit, his power grows! Fight as LUCARIO at lethal damage!'' (KO Ness and Sheik; Lucario starts with 182% damage.) | ||
|[[ | |[[Spear Pillar]] | ||
|- | |- | ||
!26 | |||
![[File:Events26.png|85px]] | |||
!The Slow and Easy Life | |||
|[[ | |[[Ness]] | ||
|''You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way...'' (KO three Tiny Olimars.) | |''You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way...'' (KO three Tiny Olimars.) | ||
|[[ | |[[Smashville]] | ||
|- | |- | ||
!27 | |||
![[File:Events27.png|85px]] | |||
!Three-Beast Carnage | |||
|[[R.O.B.]] | |[[R.O.B.]] | ||
|''Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B.'' (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.) | |''Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B.'' (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.) | ||
|[[ | |[[New Pork City]] | ||
|- | |- | ||
!28 | |||
![[File:Events28.png|85px]] | |||
!Flower Blooms in the Echoes | |||
|[[Princess Peach|Peach]] | |[[Princess Peach|Peach]] | ||
|''Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!'' (Hit all the leaves on the tree on the right, until they are all red at the same time.) | |''Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!'' (Hit all the leaves on the tree on the right, until they are all red at the same time.) | ||
|[[ | |[[Hanenbow]] | ||
|- | |- | ||
!29 | |||
![[File:Events29.png|85px]] | |||
!All-Star Semifinal Regulars | |||
|Choose | |Choose | ||
|''Four hidden characters from the past game! They're secret perfect attendees.'' (KO Luigi, Captain Falcon, Ness, and Jigglypuff.) | |''Four hidden characters from the past game! They're secret perfect attendees.'' (KO Luigi, Captain Falcon, Ness, and Jigglypuff.) | ||
|[[Yoshi's Island ( | |[[Yoshi's Island (place)|Yoshi's Island]] | ||
|- | |- | ||
!30 | |||
![[File:Events30.png|85px]] | |||
!Sonic Boom | |||
|[[Sonic]] | |[[Sonic the Hedgehog|Sonic]] | ||
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.) | |''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.) | ||
|[[ | |[[Green Hill Zone]] | ||
|- | |- | ||
!31 | |||
![[File:Events31.png|85px]] | |||
!The Ultimate Bodyguard | |||
|[[ | |[[Marth]] | ||
|''Ganondorfs attack Zelda as she focuses! Protect her at all costs!'' (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.) | |''Ganondorfs attack Zelda as she focuses! Protect her at all costs!'' (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.) | ||
|[[ | |[[Castle Siege]] | ||
|- | |- | ||
!32 | |||
![[File:Events32.png|85px]] | |||
!Bird in Darkest Night | |||
|[[ | |[[Falco Lombardi|Falco]] | ||
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].) | |''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].) | ||
|[[ | |[[Brinstar]] | ||
|- | |- | ||
!33 | |||
![[File:Events33.png|85px]] | |||
!Advent of the Evil King | |||
|[[ | |[[Ganondorf]] | ||
|''The king of evil wants the Triforce, but the fated pair have help from above.'' (KO Link, Zelda, and Pit.) | |''The king of evil wants the Triforce, but the fated pair have help from above.'' (KO Link, Zelda, and Pit.) | ||
|[[ | |[[Temple]] | ||
|- | |- | ||
!34 | |||
![[File:Events34.png|85px]] | |||
!All-Star Battle Melee | |||
|Choose | |Choose | ||
|''It's the eight challengers from Melee! What's different between then and now?'' (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.) | |''It's the eight challengers from Melee! What's different between then and now?'' (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.) | ||
|[[ | |[[Pokémon Stadium]] | ||
|- | |- | ||
!35 | |||
![[File:Events35.png|85px]] | |||
!The Visitor to Flat Zone | |||
|[[ | |[[Mr. Game & Watch]] | ||
|''Can anyone move well in this flat world? Maybe an ally?! Maybe not...'' (KO Peach, Jigglypuff, and Toon Link.) | |''Can anyone move well in this flat world? Maybe an ally?! Maybe not...'' (KO Peach, Jigglypuff, and Toon Link.) | ||
|[[ | |[[Flat Zone 2]] | ||
|- | |- | ||
!36 | |||
![[File:Events36.png|85px]] | |||
!High-Tech Special Forces | |||
|[[ | |[[Solid Snake]] | ||
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.) | |''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.) | ||
|[[ | |[[Shadow Moses Island]] | ||
|- | |- | ||
!37 | |||
![[File:Events37.png|85px]] | |||
!The Pirate Airship | |||
|[[ | |[[Toon Link]] | ||
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.) | |''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.) | ||
|[[ | |[[Pirate Ship (stage)|Pirate Ship]] | ||
|- | |- | ||
!38 | |||
![[File:Events38.png|85px]] | |||
!The Wolf Hunts the Fox | |||
|[[ | |[[Wolf O'Donnell|Wolf]] | ||
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.) | |''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.) | ||
|[[ | |[[Lylat Cruise]] | ||
|- | |- | ||
!39 | |||
![[File:Events39.png|85px]] | |||
!All-Star Battle x 2 | |||
|Choose | |Choose | ||
|''It's even more new Brawl challengers! There's a total of eight. Defeat them all.'' (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.) | |''It's even more new Brawl challengers! There's a total of eight. Defeat them all.'' (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.) | ||
|[[ | |[[Skyworld]] | ||
|- | |- | ||
!40 | |||
![[File:Events40.png|85px]] | |||
!The Final Battle | |||
|Choose | |Choose | ||
|''Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses!'' (KO Bowser, King Dedede, and Ganondorf.) | |''Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses!'' (KO Bowser, King Dedede, and Ganondorf.) | ||
|[[ | |[[Final Destination]] | ||
|- | |- | ||
!41 | |||
![[File:Events41.png|85px]] | |||
!The FINAL, Final Battle | |||
|Choose | |Choose | ||
|''It's the REAL final battle!'' (KO Snake, Sonic, and Giant Mario.) | |''It's the REAL final battle!'' (KO Snake, Sonic, and Giant Mario.) | ||
|Final Destination | |[[Final Destination]] | ||
|} | |} | ||
=====Co-Op mode===== | =====Co-Op mode===== | ||
This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode). | This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode). | ||
{| | |||
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" | |||
!# | !# | ||
!Preview | !Preview | ||
!Event | !Event | ||
! | !Player's Characters | ||
!In-game | !''In-game Description'' (Objective) | ||
!Stage | !Stage | ||
|- | |- | ||
!1 | |||
![[File:Events01.png|85px]] | |||
!Two Trouble Kings | |||
|[[Mario]] and [[Kirby]] | |[[Mario]] and [[Kirby]] | ||
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (KO Bowser and King Dedede.) | |''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (KO Bowser and King Dedede.) | ||
|[[ | |[[Delfino Plaza]] | ||
|- | |- | ||
!2 | |||
![[File:C-02.png|85px]] | |||
!Master the Pokémon Tag Battle | |||
|[[ | |[[Pokémon Trainer]] and [[Pikachu]] | ||
|''The Pokémon tournament's final challenge. Your rivals have the same Pokémon!'' (KO rival Pokémon Trainer and Pikachu.) | |''The Pokémon tournament's final challenge. Your rivals have the same Pokémon!'' (KO rival Pokémon Trainer, and Pikachu.) | ||
|[[ | |[[Pokémon Stadium 2]] | ||
|- | |- | ||
!3 | |||
![[File:C-03.png|85px]] | |||
!Fastest, Shortest, Sudden Death | |||
|[[Yoshi]] and [[ | |[[Yoshi]] and [[King Dedede]] | ||
|''Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live!'' (Survive 10 seconds at 300% damage.) | |''Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live!'' (Survive 10 seconds at 300% damage.) | ||
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] | |[[WarioWare, Inc. (stage)|WarioWare, Inc.]] | ||
|- | |- | ||
!4 | |||
![[File:C-04.png|85px]] | |||
!The DK Tag Calamity | |||
|[[Donkey Kong]] and [[Diddy Kong]] | |[[Donkey Kong]] and [[Diddy Kong]] | ||
|''DK and Diddy got tiny! Use lightning to help deal the final blow!'' (Defeat all enemies while many Lightning Bolt items appear.) | |''DK and Diddy got tiny! Use lightning to help deal the final blow!'' (Defeat all enemies while many Lightning Bolt items appear.) | ||
|[[ | |[[Mario Circuit]] | ||
|- | |- | ||
!5 | |||
![[File:C-05.png|85px]] | |||
!The Yoshi Team of 50 | |||
|[[ | |[[Meta Knight]] and [[Pit]] | ||
|''It's a mountain of Yoshis! Take care of them all before completing one lap.'' (KO all 50 Yoshis in under one lap.) | |''It's a mountain of Yoshis! Take care of them all before completing one lap.'' (KO all 50 Yoshis in under one lap.) | ||
|[[Rainbow Cruise]] | |[[Rainbow Cruise]] | ||
|- | |- | ||
!6 | |||
![[File:Event6.PNG|85px]] | |||
!Unwanted Suitors | |||
|[[ | |[[Zelda]] and [[Zero Suit Samus]] | ||
|''What do these guys want, anyway? Chase 'em off, will ya?'' (KO the invisible enemies.) | |''What do these guys want, anyway? Chase 'em off, will ya?'' (KO the invisible enemies.) | ||
|[[ | |[[Port Town Aero Dive]] | ||
|- | |- | ||
!7 | |||
![[File:Event7.PNG|80px]] | |||
!Battle of the Dark Sides | |||
|[[Link]] and [[ | |[[Link]] and [[Samus Aran|Samus]] | ||
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.) | |''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.) | ||
|[[ | |[[Bridge of Eldin]] | ||
|- | |- | ||
!8 | |||
![[File:Event8.PNG|85px]] | |||
!All MINE! | |||
|[[Wario]] and [[Bowser]] | |[[Wario]] and [[Bowser]] | ||
|''Money! Money makes the world go 'round! Gather 2,000 coins and eat something good.'' (Gather 2,000 coins.) | |''Money! Money makes the world go 'round! Gather 2,000 coins and eat something good.'' (Gather 2,000 coins.) | ||
|[[ | |[[Skyworld]] | ||
|- | |- | ||
!9 | |||
![[File:Event9.PNG|85px]] | |||
!Those Who Wait in Onett | |||
|[[Lucas]] and [[Ness]] | |[[Lucas]] and [[Ness]] | ||
|''A green combo has descended on Onett. And they don't seem to be leaving.'' (KO Luigi and Yoshi.) | |''A green combo has descended on Onett. And they don't seem to be leaving.'' (KO Luigi and Yoshi.) | ||
|[[ | |[[Onett]] | ||
|- | |- | ||
!10 | |||
![[File:Event10.PNG|85px]] | |||
!The R.O.B.'s of Tomorrow | |||
|[[ | |[[Lucario]] and [[Ice Climbers]] | ||
|''It's normally a pretty small robot... Is this even possible?'' (Take turns KOing the R.O.B.s, which are of varying sizes.) | |''It's normally a pretty small robot... Is this even possible?'' (Take turns KOing the R.O.B.s, which are of varying sizes.) | ||
|[[ | |[[Summit]] | ||
|- | |- | ||
!11 | |||
![[File:Event11.PNG|85px]] | |||
!The Great Remodeling Battle | |||
|[[Luigi]] and [[Princess Peach|Peach]] | |[[Luigi]] and [[Princess Peach|Peach]] | ||
|''Finally time for that remodel! Nab 300 coins without damaging the house.'' (Get 300 coins without damaging the mansion.) | |''Finally time for that remodel! Nab 300 coins without damaging the house.'' (Get 300 coins without damaging the mansion.) | ||
|[[Luigi's Mansion ( | |[[Luigi's Mansion (place)|Luigi's Mansion]] | ||
|- | |- | ||
!12 | |||
![[File:Event12.PNG|85px]] | |||
!Come Back, Falcon Flyer! | |||
|[[ | |[[Captain Falcon]] and [[Captain Olimar|Pikmin & Olimar]] | ||
|''Land the final blow before the Falcon Flyer leaves... in about thirty seconds!'' (KO two | |''Land the final blow before the Falcon Flyer leaves... in about thirty seconds!'' (KO two Samus' in 30 seconds.) | ||
|[[ | |[[Big Blue]] | ||
|- | |- | ||
!13 | |||
![[File:Event13.PNG|85px]] | |||
!Blades of the Quick and Mighty | |||
|[[ | |[[Marth]] and [[Ike]] | ||
|''Two blades of vastly different styles. Combine them to grasp their true worth.'' (KO Link, Meta Knight, and Ganondorf.) | |''Two blades of vastly different styles. Combine them to grasp their true worth.'' (KO Link, Meta Knight, and Ganondorf.) | ||
|[[ | |[[Temple]] | ||
|- | |- | ||
!14 | |||
![[File:Event14.PNG|85px]] | |||
!The Dark Guardians | |||
|[[ | |[[Ganondorf]] and [[Wolf O'Donnell|Wolf]] | ||
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.) | |''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.) | ||
|[[ | |[[New Pork City]] | ||
|- | |- | ||
!15 | |||
![[File:Event15.PNG|85px]] | |||
!Four Swords Brawl | |||
|Both play as [[ | |Both play as [[Toon Link]] | ||
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.) | |''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.) | ||
|[[ | |[[Pirate Ship (stage)|Pirate Ship]] | ||
|- | |- | ||
!16 | |||
![[File:Co16.png|85px]] | |||
!JIGGLYPUFF's Great Comeback | |||
|[[ | |[[Jigglypuff]] and [[Mr. Game & Watch]] | ||
|'' | |''JIGGLYPUFF may be feeble at first, but if you can just hand on, then surely...'' (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.) | ||
|[[ | |[[Castle Siege]] | ||
|- | |- | ||
!17 | |||
![[File:Co17.png|85px]] | |||
!Sonic and Mario | |||
|[[Sonic]] and [[Mario]] | |[[Sonic the Hedgehog|Sonic]] and [[Mario]] | ||
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.) | |''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.) | ||
|[[ | |[[Green Hill Zone]] | ||
|- | |- | ||
!18 | |||
![[File:Co18.png|85px]] | |||
!The New Weapon of Shadow Moses | |||
|[[ | |[[Solid Snake]] and [[R.O.B.]] | ||
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.) | |''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.) | ||
|[[ | |[[Shadow Moses Island]] | ||
|- | |- | ||
!19 | |||
![[File:Co19.png|85px]] | |||
!Shadow of Andross | |||
|[[ | |[[Fox McCloud|Fox]] and [[Falco Lombardi|Falco]] | ||
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.) | |''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.) | ||
|[[ | |[[Lylat Cruise]] | ||
|- | |- | ||
!20 | |||
![[File:Co20.png|85px]] | |||
!The Final Battle for Two | |||
|Choose any Character | |Choose any Character | ||
|''A fierce battle with nasty rivals! You can't lose now!'' (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf | |''A fierce battle with nasty rivals! You can't lose now!'' (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf and Bowser.) | ||
|[[ | |[[Final Destination]] | ||
|- | |- | ||
!21 | |||
![[File:Co21.png|85px]] | |||
!The True All-Star Battle | |||
|Choose any Character | |Choose any Character | ||
|''Fight everyone without any breaks! It's endless, but a suitable final battle.'' (KO every | |''Fight everyone without any breaks! It's endless, but a suitable final battle.'' (KO every single character.) | ||
|[[ | |[[Battlefield]] | ||
|} | |} | ||
====Stadium==== | ====Stadium==== | ||
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode. | |||
[[File:sandybrawlbag.jpg|thumb|Mario with Sandbag and a [[Home-Run Bat]]]] | |||
=====Home-Run Contest===== | |||
The [[Home-Run Contest]] returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[Sandbag]] off the platform. However, the shield shatters if it is knocked around by the Sandbag too much. The shield disappears when the ten seconds are up. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can punch Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the ''With Friends'' mode. | |||
=====Target Smash!!===== | |||
Also available in the Stadium mode is ''[[Break the Targets!|Target Smash!!]]'', a slightly altered mode of the ''Target Test'' from the previous games. There are five different levels that all characters can play on, and the replays can be sent to other players via the Wi-Fi Connection. It is also possible to play ''Target Smash!!'' with two players simultaneously. | |||
=====Multi-Man Brawl===== | |||
[[File:Multimanselection.jpg|thumb|left|145px|The Selection Screen for Multi-Man Brawl.]] | |||
| | Another returning feature is the [[Multi-Man Brawl]], known as Multi-Man Melee in the previous game. In this mode, players fight the enormous [[Fighting Alloy Team]]. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode. | ||
New additions to the mode include its inclusion in two-player mode, whereas in ''Melee'' the mode was strictly single player. The [[Fighting Wire Frames]] have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. All alloys resemble and act like a certain character. Red Alloys act like Captain Falcon, Blue Alloys act like Zelda, Yellow Alloys act like Mario, and Green Alloys act like Kirby. | |||
There are a variety of modes in Multi-Man Melee/Brawl: | |||
*'''10-Man Brawl''' - KO 10 enemies. | |||
*''' | *'''100-Man Brawl''' - KO 100 enemies. | ||
*''' | *'''3-Minute Brawl''' - Fight for 3 minutes. | ||
*''' | *'''15-Minute Brawl''' - Fight for 15 minutes. | ||
*''' | *'''Endless Brawl''' - Fight until the player gets KO'd. | ||
*''' | *'''Cruel Brawl''' - Fight until the player gets KO'd. | ||
*''' | |||
Additionally in Cruel Melee/Brawl the Fighting Alloy/Wire Frames are stronger, and are capable of making one hit KOs. Also, there are no items that appear, making it very tough. Managing to defeat 10 Fighting Wire Frames in ''Melee'' earns the player a bonus message congratulating them for defeating 10 (or more) Fighting Wire Frames in Cruel Melee. | |||
=====Boss Battle Mode===== | |||
This mode is similar to All-star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-star, however, enemies are in random order (except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict. | |||
It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Crazy Hand does not have to be fought to unlock the game mode. Also, like All-Star mode, Boss Battle Mode can be played with two players simultaneously. If done so, there will be five Heart Containers total at the healing area. | |||
====Training==== | ====Training==== | ||
The ''Training'' mode returns from ''Super Smash Bros. Melee''. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion. | |||
===Group=== | ===Group=== | ||
====Brawl==== | ====Brawl==== | ||
[[File:Brawl_Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]] | |||
[[File: | [[File:965231-super smash bros brawl 20071207055708769 super.jpg|thumb|Four characters (Mario, Snake, [[Light Blue Yoshi]] and Zelda) begin their battle in Skyworld.]] | ||
[[File: | Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, while the announcer is counting down, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a [[Warp Pipe]]. These entrances were present in the original ''Super Smash Bros.'', but not in ''Super Smash Bros. Melee'', for unknown reasons. | ||
As in the last two games, ''Super Smash Bros. Brawl'' has ''Handicaps'' to help beginners in battles. However, this time, handicaps do not affect the player's attack strength and knockback resistance, but instead, changes a player's starting damage percentage. The handicap can be from 0% to 300%. For example, one player can start at 0% damage, but the other starts at 50%, even after that player has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics. | |||
For characters with multiple forms, the character selection screen allows the player to choose which character they will start with, by clicking the alternate form (i.e. [[Sheik]]). This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match. | |||
====Rules==== | ====Rules==== | ||
This feature allows the player to control a wide variety of settings for Group mode. These settings don't affect any other mode. | |||
This feature allows the player to control a wide variety of settings for Group mode. | |||
*Time: | =====Rules===== | ||
*Stock: | Choose the type of match. | ||
*Coin: | *Time: In these matches, fighters will score a point for each KO and lose a point for each fall or self-destruct. The fighter with the most points when time runs out wins the match. If there is a tie, the game will go into sudden death mode. In this situation, there is no time limit but each fighter has only a single life and starts with 300% damage. The last one standing wins. | ||
*Stock: Each fighter has a set number of lives. They lose one each time they fall off the stage. When a fighter loses their last life, they obviously do not reappear. The last fighter standing wins. | |||
*Coin: Fighters collect coins to increase their score, which is displayed above their damage gauge. Bronze coins are worth 1 point, silver coins are worth 3 points, and gold coins are worth 6. There are also bills. Coins are created when a fighter receives damage. The value of the coins corresponds to the strength of the attack. However, these coins are not subtracted from the victim's score. Fighters have unlimited lives, but their score is cut in half when they fall off the stage (100 if they have 200 coins or more). Whoever has the highest score when time runs out wins the match. | |||
=====Time===== | |||
If the player chooses Time or Coin in the above rules, they can set how long the match will be. | |||
* The player can choose from 1 to 99 minutes at one minute intervals. | |||
* The player can also choose infinity, meaning the match will last forever and no one can win. The player will have to eventually quit the match. However, this setting is useful for certain [[Challenges (Super Smash Bros. Brawl)|challenges]] such as 2,000 KOs or 5,000 coins. | |||
=====Stock===== | |||
If the player chooses Stock above, they can set how many lives each fighter will have: from 1 to 99. | |||
=====Handicap===== | |||
Fighters can start matches with automatic damage. When they fall off the stage, they will also start with this set amount of damage. | |||
*Off: By default, everyone starts with 0 damage. | |||
*On: On the Fighter select screen, the player can set how much damage each fighter individually will start with; from 0 to 300 at intervals of ten. | |||
*Auto: 10 damage is added for each consecutive win but the handicap is reduced to 0 when a player loses. Here is an example: For the first match everyone will start with 0. But for the second match, the winner of the first will start with 10 damage. If they win again, they will start the third match with 20 damage, and so on. But if they lose, they will start the third match with 0 damage and the winner of the second will start with 10. | |||
=====Damage Ratio===== | |||
This number multiplies the knockback of any attack. It can be set from 0.5 to 2.0 at intervals of 0.1 By default, of course, it is set at 1.0. | |||
=====Stage Choice===== | |||
Sets how players will choose stages. | |||
*Choose: Any player can pick any stage in between matches. | |||
*Random: Stages are picked randomly without the player even going to the stage selection menu. | |||
*Turns: First Player 1 picks the stage, then Player 2, and so on. | |||
*Ordered: The first match is on a random stage, but the second is on the stage after the first on the stage menu. Once again, the player bypasses this menu. | |||
*Loser's Pick: The loser of the last match picks the stage. | |||
=====Item Switch===== | |||
This brings the player to a menu where they can set the rate of items appearing: None, Low, Medium, or High. They can also toggle whether or not each item individually will appear (excluding stickers and CDs). | |||
=====More Rules===== | |||
This option is unlocked by scoring a total of 200 KOs in Group mode. It brings the player to another menu like the first where they can set more rules. These are listed below. | |||
=====Stock Time Limit===== | |||
Sets time limit for a stock match. | |||
*Infinity: By default there is no timer in stock matches. The only way to win is by taking away all of the oppenents lives. | |||
*The player can also put a limit on stock matches from 1 to 99 minutes at one minute intervals. When time runs out, the fighter with the most lives wins. If there is a tie, they will go into sudden death mode. | |||
=====Team Attack===== | |||
*Off: By default, members of the same team in a Team Battle cannot cause each other to take damage or flinch from direct attacks or projectiles. However, if one member places a [[Motion-Sensor Bomb]], anyone can detonate it (including the fighter who placed it). | |||
*On: Members of the same team can deal damage and knockback to each other as if they were opponents. | |||
=====Pause===== | |||
*On: By default, any player can pause and enter picture mode during gameplay. | |||
*Off: The battle is continuous; no pausing at all. Best for tourneys. | |||
=====Score Display===== | |||
For Time brawls. Scores are always displayed in Coin battles. | |||
*Off: By default, players cannot see their scores. However, a "+1" or "-1" is displayed on the characters' icons whenever a KO is scored or someone falls off the stage, respectively. | |||
*On: Players can see their total score on their icons above their damage gauge. The scoring animations described above still appear. | |||
=====Damage Gauge===== | |||
*On: By default, each player can see their damage total next to their fighter's icon. | |||
*Off: For a tenser battle, players do not know how much damage anyone has. | |||
=====Random Stage Switch===== | |||
This option brings the player to another menu and is unlocked when all the stages are unlocked. Players can toggle whether or not individual stages appear when the Stage Choice is set to Random or when they choose Random from the Stage menu. Custom Stages cannot be toggled individually; either any of them can appear randomly or none. | |||
====Special Brawl==== | ====Special Brawl==== | ||
[[File:BrawlBunnyHood.jpg|thumb|The "Bunny Brawl" setting.]] | |||
[[File: | A new feature is the ''Special Brawl''. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle, as seen in previous with the Special Melee modes in ''Super Smash Bros. Melee''. | ||
Special Brawl | |||
Records involving Special Brawl are not saved. Also, in Stamina Mode, unlike in ''Super Smash Bros. Melee'', players can choose how much HP they'll start with; from 1 HP, all the way up to 300 HP. | |||
====Rotation==== | ====Rotation==== | ||
The ''Rotation'' mode is an enhanced version of the ''Winner Out/Loser Out'' Tournament modes of ''Super Smash Bros. Melee''. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between ''Winner Out'' and ''Loser Out'', where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. Players can change their character in the middle of the Rotation Mode, like in ''Super Smash Bros. Melee''. | |||
Rotation is | |||
====Tourney==== | ====Tourney==== | ||
The ''Tourney Mode'' from ''Super Smash Bros. Melee'' (then "Tournament Mode") is in ''Brawl'', acting the exact same way as it did in ''Super Smash Bros. Melee''. Players are able to brawl in a tourney, that can have up to thirty-two players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from sixty-four to thirty-two and letting players put in more characters on stage than controllers (such as four characters when there are only 2 controllers connected), nothing has changed compared to ''Melee''. | |||
===Nintendo Wi-Fi Connection=== | ===Nintendo Wi-Fi Connection=== | ||
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]] | [[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]] | ||
Nintendo Wi-Fi Connection is a new feature in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged]]'', the game tends to slow down and fail when the players are playing far away. The further away the players are from each other, the more the problem worsens. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are ''With Friends'' and ''With Anyone''. | |||
When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons, or [[Mii]]s. In this mode, players are able to send messages to each other in-game, using the [[Taunt]] command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The [[#Stadium|Home-run Contest]] and [[#Stadium|Multi-Man Brawl]] are also playable in this mode. | |||
The With Friends mode | [[File:Multimenbrawl.jpg|thumb|The ''With Friends'' mode selection screen.]] | ||
When brawling in the ''With Anyone'' setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the ''With Anyone'' mode. There are several modes in the ''With Anyone'' setting. In the ''Basic Brawl'', players play against each other without teams. However, the rules are set to 2-Minute Brawl and cannot be changed. However, players can individually change their item settings. The game will randomly use the item setting of one of the combatants. If there are less than four players, there will be CPU enemies present to make there be four characters. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over their character. | |||
Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the ''Basic Brawl'' setting if one is not wanting to get the unlockable characters spoiled. A different mode in the ''With Anyone'' setting is the ''Team Brawl''. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players can choose to be spectators of the battle, and even bet coins on who will win. | |||
===Vault=== | ===Vault=== | ||
Here, various content can be found, such as things the player unlocked and content that is just fun to look at. | |||
====Trophies & | ====Trophies & Stickers==== | ||
=====Trophies===== | =====Trophies===== | ||
[[Trophy|Trophies]] return in ''Super Smash Bros. Brawl''. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in ''Melee''. When a trophy is selected, a description of the character or object portrayed will be displayed. There are a total of 544 different trophies to collect. In the Subspace Emissary if the finds a Trophy Stand and throws it at an enemy it turns it into a trophy. | |||
=====Trophy Hoard===== | |||
Another new feature is that many trophies can be placed together on the same spot, making dioramas. There are also more backgrounds that can add to this new feature. | |||
=====Stickers===== | =====Stickers===== | ||
[[Sticker (Super Smash Bros. Brawl)|Stickers]] are pieces of 2D game artwork | Throughout the game, players can find [[Sticker (Super Smash Bros. Brawl)|Stickers]], which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album. They can be used to power up characters in the Subspace Emissary. Stickers however have one use and once used, the player cannot acquire them back unless they happen to collect the same kind of sticker again. | ||
=====Sticker Center===== | |||
Similar to the Trophy Hoard, stickers can be used to decorate a screen. Different backgrounds can be selected, and pictures can be taken. | |||
=====Coin Launcher===== | =====Coin Launcher===== | ||
[[File:CoinLauncher.jpg|thumb|Screen shot of the Coin Launcher in use.]] | |||
[[File:CoinLauncher.jpg|thumb| | The ''Coin Launcher'' is a mini-game available in the ''Vault'', replacing the ''Lottery mode'' from ''Super Smash Bros. Melee''. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's ''Spectator Mode'', to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with two to four coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes two hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses ten coins, and a special green gauge decreases. This gauge, located on the bottom left corner of the screen, if filled up completely, allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects. | ||
The | |||
====Stage Builder==== | ====Stage Builder==== | ||
[[File:Stage_Builder.jpg|thumb|left|200px|The Stage Builder in action.]] | |||
[[File: | [[File:CustomStage-Brawl.png|thumb|250px|right|[[Mario]] and [[Luigi]], battle on a stage, made by the Stage Builder.]] | ||
[[File:CustomStage-Brawl.png|thumb|250px|[[Mario]] and [[Luigi]] battle on a stage, made by the Stage Builder.]] | Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. | ||
After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but cannot ever be played on using the Wi-Fi connection. At one point, it could have been sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo would send a selected stage to every player with Wi-Fi and ''Super Smash Bros. Brawl'', so they could try out the stages that other people have made. The stage got removed after a day had passed, and a new one was brought in the next day. This allowed players to make and try out new stages for themselves every day. However, this ability to send vault data to Nintendo was discontinued. | |||
====Challenges==== | ====Challenges==== | ||
{{main|Challenges (Super Smash Bros. Brawl)}} | {{main|Challenges (Super Smash Bros. Brawl)}} | ||
[[File:BrawlChallenges.jpg|thumb|The Challenges screen.]] | [[File:BrawlChallenges.jpg|thumb|The Challenges screen.]] | ||
All three kinds of collectibles in ''Super Smash Bros. Brawl'' - trophies, stickers and CDs - can be alternatively won in the Challenges mode. Stages, Masterpieces, and Stage Builder parts can also be unlocked. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which they can use to automatically get any window of his or her choice open, getting the item inside. However, not all windows can be destroyed with a hammer; objectives related to the Boss Battles mode cannot be opened. There's a total of 128 objectives in the Challenges Mode. | |||
====Album==== | ====Album==== | ||
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to ''Super Smash Bros. Melee'', there is no special camera mode needed. The screenshots can be either saved on the Wii's internal memory or an SD card. | |||
====Replays==== | ====Replays==== | ||
A new feature in ''Super Smash Bros. Brawl'' is Replays. This can be used on a single Brawl in Group Mode, Target Smash!!, Home-run Contest, and Multi-man Brawl. They can be recorded by pressing Z after the brawl or the challenge has ended. The maximum time for a replay to be recorded is three minutes. They can later be accessed and replayed from the Vault, or be sent to an SD Card. Players could also submit Target Smash!! and Home-run Contest records to Nintendo, via WiiConnect24. However, the service was discontinued after June 30th, 2009.<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!!] notice</ref> | |||
Replays | |||
====Masterpieces==== | ====Masterpieces==== | ||
In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are: | |||
*''[[Super Mario Bros.]]'' (1:00) | |||
*''Ice Climber'' (0:40) | |||
*''The Legend of Zelda'' (NES) (2:00) | |||
*''Kid Icarus'' (1:00) | |||
*''Kirby's Adventure'' (2:00) | |||
*''Fire Emblem''<ref name="jp">[http://www.smashbros.com/jp/gamemode/various/various23.html "Masterpieces" on the Smash Bros. DOJO!! - Japanese Edition], accessed 2008-1-25.</ref> (Japanese version only) (3:00) | |||
*''Super Metroid'' (3:00) | |||
*''EarthBound''<ref name="jp"/> (Japanese version only) (5:00) | |||
*''Star Fox 64'' (3:00) | |||
Some must be unlocked. These games include: | |||
*''[[Donkey Kong (game)|Donkey Kong]]'' (0:30) (Play for 10 hours or more total.) | |||
*''[[Super Mario World]]'' (2:00) (Play on Yoshi's Island (Melee) three times.) | |||
*''[[Super Mario Bros. 2]]'' (1:30) (Play as Peach and win five matches in VS Mode.) | |||
*''The Legend of Zelda: Ocarina of Time'' (5:00) (Play as Toon Link ten times in VS Mode.) | |||
*''F-Zero'' (0:45) (Get Captain Falcon to join the party in The Subspace Emissary.) | |||
All titles have a restricted time they can be played in. However, some, like ''Super Metroid'', come with save data. | |||
====Chronicle==== | ====Chronicle==== | ||
Here, the player can view a list of many video game titles that have been released by Nintendo and when they were released. The titles are sorted and separated by which system they were for (e.g. [[Game & Watch]], [[Game Boy Advance]], [[Wii]]). More titles are added as [[Trophy|trophies]] and [[Sticker (Super Smash Bros. Brawl)|Sticker]]s from those games are collected. | |||
===Options=== | ===Options=== | ||
Players can toggle with various settings and features. | |||
====Screen==== | |||
Players can adjust the display of the screen by choosing either the standard 4:3, or the widescreen 16:9 option. | |||
====Deflicker==== | |||
This tool merely changes the appearance of the in-game graphics. The options are... | |||
*ON: Make graphics a little smoother, but a bit blurrier. | |||
*OFF: Make graphics a little sharper, but a bit more jagged. | |||
====Rumble==== | |||
Players can set their controllers so that their rumble feature is active or inactive. They can also change the rumble settings for their names, which have higher priority than the in-game settings. The Wii Classic Controller does not have a rumble feature, so the rumble feature is always inactive with that controller. | |||
====Controls==== | |||
Players can set up their personal control schemes for their names; in other words, they can toggle which button does what. They can also test out their control changes at any time. | |||
====Sound==== | |||
Players can adjust the Music/Sound effect balance with this option. They can also have quick access to the Sound Test from here. | |||
====My Music==== | ====My Music==== | ||
[[File:Mymusic.jpg|thumb|right|My Music for Delfino Plaza.]] | |||
[[File: | Rather than restricting each stage to one music track, stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the [[Delfino Plaza]] stage (image shown on the right), players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the title/ending theme of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect [[CD]]s, which randomly appear across the entire game, in many of the numerous modes of play. They can also be earned by completing challenges and certain game modes. After all music tracks have been collected, the CD will appear no more. | ||
====Erase Data==== | |||
This option enables players to erase any data that's been saved. The choices include... | |||
*P1 High Score: This deletes all high score data from Solo Mode. This has the side effect of making almost all Solo game modes be incomplete. | |||
*Brawl Records: This deletes all Group mode data, along with all the names that have been created. | |||
*Adventure: This deletes all the save files that have been made in the Subspace Emissary. | |||
*Vault Data: This deletes contents that are stored in the Vault. | |||
*Erase All: This option deletes everything. | |||
Erased data can not be recovered, so players need to be extremely careful when handling this option. | |||
===Data=== | ===Data=== | ||
A variety of content is stored here. | |||
A variety of | |||
====Records==== | |||
Various records of gameplay are recorded here. | |||
=====Group Records===== | |||
This section of Gameplay records has 4 different pages. The first page is a chart showing the total number of KO's each fighter has performed on each fighter. The second page shows the top 5 fighters for each of sevaral stats, such as KO's, falls, self-destructs, victories, losses, peak damage, walking distance, swim time, drownings, etc. The third page lists all the same stats for each individual character. The fourth and final page similarly lists all the same stats for each name; as well as the fighter used most, second-most, and least. | |||
=====Brawl Records===== | |||
This is a list of various records of gameplay; including total time playing this game, matches played, total damage, trophy count, fighter most used, etc. | |||
=====Notices===== | |||
This is where Notices are recorded. Notices are special messages that congratulate the player and appear when certain accomplishments are done, such as unlocking important things and clearing game modes for the first time. They are saved in the order that they appeared, and the game records exactly when Notices were received, to the very second. | |||
====Movies==== | |||
When cutscenes are viewed in Adventure Mode: The Subspace Emissary, they can viewed again here. There are also five pre-installed videos: a How to Play video, the E3 trailer, another introductory video, and videos that each focus on a new third-party characrer. | |||
====Sound Test==== | |||
Songs and sound effects in the game can be listened to here. Some songs need to be unlocked by completing challenges or picking up CD's. The game that each song originated from is displayed when the song is selected. | |||
==Staff== | ==Staff== | ||
[[File:GroupSSBB.jpg|thumb|Group artwork used on the | [[File:GroupSSBB.jpg|thumb|Group artwork used on the boxart.]] | ||
{{main|List of Super Smash Bros. Brawl staff}} | {{main|List of Super Smash Bros. Brawl staff}} | ||
== | ===Director=== | ||
{{main|List of Super Smash Bros. Brawl | |||
<gallery> | *Masahiro Sakurai | ||
MetaBeta.jpg|Meta Knight's damaged mask after prolonged damage. | |||
BetaEye.jpg|Captain Falcon's broken visor after prolonged damage. | ===Planning & Level Design=== | ||
</gallery> | |||
*Kazuhiro Irie | |||
*Kenichi Niwano | |||
*Masaya Kuninaga | |||
*Yoshiyasu Okawara | |||
*Takeshi Suzuki | |||
*Shintaro Kataoka | |||
*Miki Yakabe | |||
*Masayuki Tada | |||
*Takeshi Suganuma | |||
*Kunihiko Nakata | |||
*Norihiko Yonesaka | |||
*Kou Arai | |||
*Daisuke Shimizu | |||
==Beta elements== | |||
{{main|List of Super Smash Bros. Brawl beta elements}} | |||
<center><gallery> | |||
File:MetaBeta.jpg|Meta Knight's damaged mask after prolonged damage. | |||
File:BetaEye.jpg|Captain Falcon's broken visor after prolonged damage. | |||
</gallery></center> | |||
Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face. | Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face. | ||
==Glitches== | ==Glitches== | ||
{{main|List of Super Smash Bros. Brawl | {{main|List of glitches in Super Smash Bros. Brawl}} | ||
===Play as | ===Play as a giant Jigglypuff=== | ||
First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the final smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger. | |||
<center><gallery> | |||
File:Giant_Jiggly_Puff.PNG|Giant Jigglypuff in action. | |||
File:Giant Jigglypuff Biggest.PNG|Jigglypuff at about its biggest. | |||
</gallery></center> | |||
== | ==Music== | ||
{{main|List of Songs in Super Smash Bros. Brawl}} | |||
== | === ''Mario'' series === | ||
== | *A01 - Ground Theme - ''[[Super Mario Bros.]]'' (CS: [[Koji Kondo]], AS: Koji Kondo) | ||
*A02 - [[Media:Undergroundbrawl.OGG|Underground Theme]] - ''Super Mario Bros.'' (CS: Koji Kondo, AS: Kentaro Ishizaka) | |||
'' | *A03 - Underwater Theme - ''Super Mario Bros.'' (AS: Shogo Sakai) | ||
*A04 - Underground Theme - ''[[Super Mario Land]]'' (A: Koji Hayama) | |||
*A05 - Airship Theme - ''[[Super Mario Bros. 3]]'' (A: Motoi Sakuraba) | |||
*A06 - [[Media:SSBB SMWCastleSMB3Boss.ogg|Castle / Boss Fortress]] - ''[[Super Mario World]]'' / ''Super Mario Bros. 3'' (AS: Yusuke Takahama) | |||
*A07 - Title / Ending - ''Super Mario World'' (AS: Shota Kageyama) | |||
*A08 - Main Theme - ''[[New Super Mario Bros.]]'' (AS: Shogo Sakai) | |||
*A09 - Luigi's Mansion Theme - ''[[Luigi's Mansion]]'' (AS: Shogo Sakai) | |||
*A10 - Gritzy Desert - ''[[Mario & Luigi: Partners in Time]]'' (AS: [[Yoko Shimomura]]) | |||
*A13 - Delfino Plaza [Original] - ''[[Super Mario Sunshine]]'' | |||
*A14 - Ricco Harbor [Original] - ''Super Mario Sunshine'' | |||
*A15 - Main Theme [Original] - ''[[Super Mario 64]]'' | |||
*A16 - Ground Theme 2 - ''Super Mario Bros.'' (A: Masaaki Iwasaki) | |||
*A17 - [[Media:SSBB MarioBros.ogg|Mario Bros.]] - ''[[Mario Bros. (game)|Mario Bros.]]'' (AS: Shogo Sakai) | |||
*A20 - Mario Circuit - ''[[Super Mario Kart]]'' (AS: Yusuke Takahama) | |||
*A21 - Luigi Circuit - ''[[Mario Kart 64]]'' (AS: Yasufumi Fukuda) | |||
*A22 - Waluigi Pinball - ''[[Mario Kart DS]]'' (AS: Kentaro Ishizaka) | |||
*A23 - Rainbow Road [Original] - ''[[Mario Kart: Double Dash!!]]'' | |||
== | ==Gallery== | ||
{{morepic}} | |||
<center><gallery> | |||
File:Super Smash Bros. Brawl Title Screen.png|North American title screen | |||
<gallery> | File:Samurai Goro 3.jpg|Samurai Goroh | ||
File:MarioSonic.jpg|Mario and Sonic | |||
Mario - | File:SSBB-Peach Luigi Taunt.jpg|Peach and Luigi [[taunt]]ing | ||
</gallery> | File:SubspaceIntro-Mario.png|Mario | ||
File:SubspaceIntro-Kirby.png|Kirby | |||
</gallery></center> | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{Foreignname | ||
|Jap=大乱闘スマッシュブラザーズX | |Jap=大乱闘スマッシュブラザーズX | ||
|JapR=Dairantō Sumasshu Burazāzu | |JapR=Dairantō Sumasshu Burazāzu Ekkusu | ||
|JapM=Great | |JapM=Great Melee Smash Brothers X | ||
| | |Spa=Super Smash Bros. Brawl | ||
| | |SpaM=- | ||
|Ita=Super Smash Bros. Brawl | |||
| | |ItaM=- | ||
| | |Ger=Super Smash Bros. Brawl | ||
| | |GerM=- | ||
| | |Spa=Super Smash Bros. Brawl | ||
|SpaM=- | |||
|Fra=Super Smash Bros. Brawl | |||
| | |Kor=대난투 스매시 브라더스 X | ||
| | |KorR=Daenantu Seumaesi Beuladeoseu X | ||
| | |KorM=Great Melee Smash Brothers X | ||
|Kor=대난투 | |Chi=任天堂明星大亂鬥X | ||
|KorR=Daenantu Seumaesi | |ChiR=Rèntiāntáng Míngxīng Dàluàndòu X | ||
|KorM=Great | |ChiM=Nintendo' Stars: Great Battle X | ||
| | |FraM=-}} | ||
}} | |||
==References== | ==References== | ||
Line 2,443: | Line 2,669: | ||
==External links== | ==External links== | ||
{{NIWA | {{NIWA|NWiki=1|SmashWiki=1|Bulbapedia=1}} | ||
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!] | |||
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!! | |||
{{BoxTop}} | |||
{{SSBB}} | {{SSBB}} | ||
{{ | {{Spinoffs}} | ||
{{Wii}} | {{Wii}} | ||
{{WiFi}} | |||
[[de:Super Smash Bros. Brawl]] | [[de:Super Smash Bros. Brawl]] | ||
[[it:Super Smash Bros. Brawl]] | [[it:Super Smash Bros. Brawl]] | ||
[[Category:Super Smash Bros. Brawl|*]] | [[Category:Super Smash Bros. Brawl|*]] | ||
[[Category:Games]] | [[Category:Games]] | ||
[[Category:Crossover | [[Category:Super Smash Bros. Series]] | ||
[[Category:Wii | [[Category:Crossover Games]] | ||
[[Category:Games with | [[Category:Wii Games]] | ||
[[Category:Games with Wi-Fi Connection]] | |||
[[Category:2008 games]] | [[Category:2008 games]] | ||
[[Category:2010 games]] | [[Category:2010 games]] | ||