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{{italic title}}
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{{FA}}
{{FA}}
{{game infobox
{{Infobox
|image=[[File:SSBB Cover.jpeg|250px]]
|image=[[File:SSBB Cover.jpeg|250px]]
|developer=[[Sora Ltd.]]<br>[[HAL Laboratory]]<br>[[Game Arts]]<br>Monolith Soft<br>[[Paon DP|Paon]]<br>[[Intelligent Systems]]
|developer=[[Sora Ltd.]]<br>[[HAL Laboratory]]<br>[[Game Arts]]<br>Monolith Soft<br>[[Paon]]<br>[[Intelligent Systems]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|January 31, 2008|HK|January 31, 2008|USA|March 9, 2008|Mexico|March 9, 2008<ref>{{cite|title=''Club Nintendo'' (MX) issue 197|page=60}}</ref>|Australia|June 26, 2008|Europe|June 27, 2008|ROC|July 12, 2008|South Africa|August 21, 2008<ref>{{cite|url=www.nintendo.com/en-za/Games/Wii/Super-Smash-Bros-Brawl-283366.html|title=Super Smash Bros. Brawl|publisher=Nintendo of South Africa|language=en-gb|accessdate=October 21, 2024}}</ref>|South Korea|April 29, 2010}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{flag list|Europe|October 18, 2013|Australia|November 7, 2013|South Korea|November 6, 2014}}
|released='''Original release'''<br>{{releasedate|Japan|January 31, 2008|USA|March 9, 2008|Australia|June 26, 2008|Europe|June 27, 2008|South Korea|April 29, 2010}} '''[[Nintendo Selects]]'''<br>{{releasedate|Europe|October 18, 2013|Australia|November 7, 2013|South Korea|November 6, 2014}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|genre=[[Super Smash Bros. (series)|Fighting]]
|genre=[[Genre#Fighting|Fighting]]
|modes=Single player, 1-4 players simultaneous, multiplayer online
|modes=Single player, 1-4 players simultaneous, multiplayer online
|ratings={{ratings|acp=pg|cero=a|esrb=t|pegi=12|usk=12|acb=pg|classind=10|grac=all}}
|ratings={{ratings|acp=pg|cero=a|esrb=t|pegi=12|usk=12|acb=pg}}
|platforms=[[Wii]]
|platforms=[[Wii]]
|format={{format|wiidual=1}}<ref name="disk">{{cite|deadlink=y|archive=web.archive.org/web/20080204084347/http://www.nintendo.co.jp/wii/rsbj/info.html|title=Wii専用ソフト「大乱闘スマッシュブラザーズX」のディスクが読み取れない症状についてのお知らせ|lanugage=ja|publisher=Nintendo.co.jp|author=Nintendo|accessdate=October 21, 2024}}</ref>
|media={{container|wiidual=1}}<ref name="disk">[http://www.nintendo.co.jp/wii/rsbj/info.html Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese)], published 2008-2-1.</ref>
|input={{input|wmsideways=1|nunchuk=1|classic=1|wiigcn=1}}
|input={{input|wmsideways=1|nunchuk=1|classic=1|wiigcn=1}}
|serials={{flag list|Japan|RVL-RSBJ-JPN}}
}}
}}
'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting|fighting]] game for the [[Wii]]. It is the third game within the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], following after ''[[Super Smash Bros. Melee]]''. The game was designed by [[Masahiro Sakurai]] and developed by a team that was specifically created for it.{{ref needed}} The game engine is titled Havok, provided by the Irish company of the same name, and it focuses mainly on the game physics.<ref>{{cite|url=gonintendo.com/?p=34360|author=rawmeatcowboy|date=January 28, 2008|language=en|title=''Super Smash Bros. Brawl'': Havok engine confirmed|publisher=GoNintendo|accessdate=October 21, 2024}}</ref> After a planned release date of December 3, [[List of games by date#2007|2007]] in North America, all regions had their release dates pushed back.{{ref needed}} It was then slated for release on February 10, [[List of games by date#2008|2008]] in North America, and January 24, 2008 for Japan.{{ref needed}} However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>{{cite|url=www.nintendo.co.jp/corporate/release/2008/080115.html|title=ニュースリリース : 2008年1月15日|publisher=Nintendo.co.jp|author=Nintendo|language=ja|accessdate=October 21, 2024|date=January 15, 2008}}</ref> and March 9, 2008 for North America.<ref>{{cite|url=www.smashbros.com/wii/en_us/index.html|title=Smash Bros. DOJO!!|language=en-us|publisher=Nintendo of America|accessdate=October 21, 2024}}</ref> It was released in Oceania on June 26, 2008 and in Europe on June 27, 2008.<ref>{{cite|url=www.smashbros.com/wii/en_uk/index.html|language=en-gb|title=Smash Bros. DOJO!!|publisher=Nintendo of Europe|accessdate=October 21, 2024}}</ref>
'''''Super Smash Bros. Brawl''''' is a fighting / beat 'em up game for the [[Wii]]. This is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and the follow-up to ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]]. It was designed by [[Masahiro Sakurai]], who also made the preceding ''Super Smash Bros.'' games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name.<ref>[http://gonintendo.com/?p=34360 Super Smash Bros. Brawl: Havok engine confirmed - GoNintendo], published 1/28/2008.</ref> After a planned release date of December 3, [[List of Mario games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of Mario games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (Japanese)], published 1/15/2008.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!! - American English Edition], published 1/15/2008.</ref> It was released in Australia on June 26, 2008 and in Europe on June 27, 2008<ref>[http://uk.ign.com/games/super-smash-bros-brawl/wii-748545 Super Smash Bros. Brawl - IGN UK]</ref>.
 
Nintendo announced on February 26, 2014 that the [[Nintendo Wi-Fi Connection]] would cease on May 20th, 2014, making it no longer available to play this game online.<ref>http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/</ref>


==Gameplay==
==Gameplay==
[[File:SSBB Group artwork 2.jpg|thumb|Mario battling fellow Nintendo protagonists Link, Samus, and Pit]]
''Super Smash Bros. Brawl'' shares the same basic controls as its predecessors. Players attack their opponent to increase the opponent's percentage. The higher the percentage, the faster players will be sent flying. The objective is to knock opponents off the blast line to score a KO. Again, this game employs simple button inputs to perform various moves. {{button|A}} performs basic moves on the ground or in midair while {{button|B}} has the character perform special moves. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover.
The basic controls are essentially the same as in the previous two games. {{iw|smashwiki|Fighter}}s have to attack their opponents to increase their {{iw|smashwiki|damage|percentage}}. The amount of damage affects how far the players can be knocked back. The objective is to knock opponents off the {{iw|smashwiki|blast line}} to score a {{iw|smashwiki|KO}}. The {{button|A}} involves basic moves while the {{button|B}} has the character perform {{iw|smashwiki|special move}}s. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover. Most attacks can be blocked by {{iw|smashwiki|shield}}ing, though it shrinks the longer from either the player holding the button or the shield blocking attacks. If the shield is too small, the player is vulnerable to {{iw|smashwiki|shield stab}}s. If the shield breaks, the player is temporarily stunned. {{iw|smashwiki|Grab}}bing allows the player to either pummel the opponent with the attack button or throw them with {{button|Stick}}. An opponent can be released from a grab by moving the {{iw|smashwiki|control stick}} and mashing buttons, though opponents at higher percentages struggle to release more. Characters can use one of three [[taunt]]s, two more than in previous games. The {{iw|smashwiki|tether recovery}} allows fighters to grab onto ledges using chain-like items, such as a {{iw|smashwiki|Plasma Whip}} or a {{iw|smashwiki|Hookshot}}. Even {{iw|smashwiki|Natural combo}}s are simpler, since holding it down is enough for the character to start a combo attack.
 
Another basic, yet vital move players can do is to shield, which blocks most attacks. The shield shrinks the longer the player holds the button or if the shield blocks attacks. If the shield is too small, the player is vulnerable to attacks. If the shield breaks, the player is momentarily stunned. Grabs can also circumvent the shield. Once the player has grabbed an opponent, he or she can either pummel the opponent with the attack button or throw the opponent with {{button|Stick}}. Opponents can break free of grabs by moving the control stick and mashing buttons, but the higher the percentage, the longer it takes for opponents to be released.
 
A new battle mechanic is the [[Final Smash]] that was originally intended to be featured in the first game of the series, but was scrapped for technical reasons, which can be used only by collecting a [[Smash Ball]]. Players are now able to walk and jump while using projectile-shooting items, like the [[Super Scope]], where in ''Melee'', this wasn't possible.
 
As a new feature in the game, certain characters can crawl. Such characters are [[Bowser]], [[Diddy Kong]], [[Ivysaur]], [[Lucario]], [[Luigi]], [[Pikachu]], [[Sheik]], [[Solid Snake]], [[Squirtle]], [[Wario]], [[Yoshi]], and [[Zero Suit Samus]].


The game introduces a variety of moves and abilities. There is {{iw|smashwiki|Footstool Jump}} technique, reminiscent of the different varieties of [[jump]]ing within the [[Super Mario (franchise)|''Super Mario'' franchise]], and it allows fighters to {{iw|smashwiki|jump}} onto another fighter up to five times and spring up by pressing the jump button at the right time. Another added technique is {{iw|smashwiki|Glide|gliding}}, available only to winged characters, as well as {{iw|smashwiki|crawl}}ing for certain fighters. Gliding fighters can direct themselves upwards or downwards, depending on which direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is held. All fighters can {{iw|smashwiki|slip}}, which has no benefit besides the {{iw|smashwiki|invincibility}} frames given to them while getting up. Slipping occurs when players either try to run suddenly, go down slopes, turn around, or walk on a [[Banana Peel]]. Players are now able to walk and jump while using projectile-shooting items.
A new technique called the [[Footstool Jump]] is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[Tether Recovery]] is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a [[Plasma Whip]] or a [[Link#Hookshot/Clawshot|Link's Hookshot]]. [[Gliding]] is also a technique in this game, available only to winged characters. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is pointed in.  


The most major addition is the [[Final Smash]], a powerful special move involving either a strong attack, character transformation, or {{iw|smashwiki|stage hazard}} that most likely results in an opponent being KO'd.
Another feature not present in the past two games is [[Pratfall|slipping]]. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to them when they get up. Players can slip when trying to run suddenly, go down slopes, turn around or walking on a [[Banana|Banana Peel]].
 
The game also features three different [[Taunt]]s for each character, while the past games only feature one taunt. Snake is the only character that has all identical taunts.
 
The game can be controlled with one of the four controlling methods:
{|align=center border=1 cellspaing=0 cellpadding=3 style="border-collapse:collapse; textalign:center"
|-
|[[File:DefaultWiiRemote.jpg|260px]]
|[[File:DefaultNunchuk.jpg|260px]]
|-
![[Wii Remote]] (Sideways)
![[Wii Remote]] + [[Nunchuk Attachment]]
|-
|[[File:DefaultClassic.jpg|260px]]
|[[File:DefaultGameCube.jpg|260px]]
|-
![[Wii Classic Controller]]
![[Nintendo GameCube Controller]]
|}


Like previous games, {{iw|smashwiki|item}}s appear randomly. In {{iw|smashwiki|Versus Mode|Brawl mode}} only, the player can set certain items to not appear and adjust how commonly each type of item appears. Items are more common on stages representing the same franchise, such as [[Super Mushroom]]s in ''[[Super Mario (franchise)|Super Mario]]'' stages.
There are a few differences between the controller methods. The Wii Remote and the Nunchuk Attachment has a special feature, the Shake Smash, allowing the players to execute Smash Attacks in the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment, and the GameCube controller also have a function which disables the jump by tapping the control stick upwards.


Players can make customizable button configurations and save them on the Wii Remote's internal memory. They can insert {{iw|smashwiki|name}}s with up to five letters, as in ''Super Smash Bros. Melee'', though names can now have custom button configurations applied to them by default. If the player is using a {{iw|nwiki|Nintendo GameCube Controller}} or a {{iw|nwiki|Classic Controller}}, tilting {{button|gcn|C}} or {{button|wii|CCStickR}} while on the main menu will change the camera angle. There are four controller options, listed below with their default control configurations:
The execution of standard combos has been made simpler; for many characters, the attack button no longer has to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.


<gallery>
Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take it to a friend's and play with one's own button configuration there. The Players are able to insert names with up to five letters, as in ''Super Smash Bros. Melee''. In the previous game, names are only a gimmick. In this game, they now also save the players' controlling options to avoid having to select the control method each time.
Default Wii Remote Brawl.png|[[Wii#Wii Remote|Wii Remote]] (Sideways)
Default Nunchuk Brawl.png|[[Wii#Wii Remote|Wii Remote]] + [[Wii#Nunchuk|Nunchuk Attachment]]
Default Classic Controller Brawl.png|[[Wii#Classic Controller|Wii Classic Controller]]
Default GameCube Controller Brawl.png|[[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]
</gallery>


==Playable characters==
==Playable characters==
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|align=left
|align=left
|direction=horizontal
|direction=horizontal
|image1=Character Select Brawl complete.png
|image1=CharacterSelect-SSBBrawl.png
|width1=200
|width1=200
|caption1=The character select screen, with all characters unlocked.
|caption1=The character select screen, with all characters unlocked.
|image2=SSBBfullcast.png
|image2=SSBBfullcast.png
|width2=200
|width2=200
|caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
|caption2=The entire cast, as it appears in the opening.
}}
}}
{{main|List of fighters debuting in Super Smash Bros. Brawl}}
With 35 playable characters (39, if [[Sheik]], [[Zero Suit Samus]], and the [[Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted), ''Super Smash Bros. Brawl'' has 10 more characters than the previous installment. 21 characters are available directly from the start, while the other 14 need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game, which are [[Pichu]], [[Dr. Mario]], [[Mewtwo]], [[Young Link]], and [[Roy (Fire Emblem)|Roy]]. Additionally, ''Super Smash Bros. Brawl'' is the first game in the series to feature third-party characters as playable characters, in this case being [[Sonic the Hedgehog|Sonic]] and [[Solid Snake]]. The Special Moves and Final Smash for each character are listed on the right-side column.
Super Smash Bros. Brawl'' has 35 playable characters (39, if {{iw|smashwiki|Sheik (SSBB)|Sheik}}, {{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}, and the {{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}'s three {{iw|bulbapedia|Pokémon}} are counted, each), ten more than in ''Super Smash Bros. Melee''. 21 characters (25 if counting the four aforementioned characters) are playable directly from the start, while the other fourteen have to be {{iw|smashwiki|Unlockable character|unlocked}} to become playable; as new characters are unlocked, they can be seen amongst the fighters in the opening scene. Only five fighters from the previous game were not added to the roster: {{iw|smashwiki|Roy (SSBM)|Roy}}, {{iw|smashwiki|Dr. Mario (SSBM)|Dr. Mario}}, {{iw|smashwiki|Young Link (SSBM)|Young Link}}, {{iw|smashwiki|Pichu (SSBM)|Pichu}}, and {{iw|smashwiki|Mewtwo (SSBM)|Mewtwo}}. The game adds fifteen {{iw|smashwiki|Fighter#Newcomers and veterans|newcomers}} (18 counting Zero Suit Samus and the Pokémon Trainer's Pokémon). ''Super Smash Bros. Brawl'' is the first game with fighters from third-party franchises, particularly {{iw|smashwiki|Sonic (SSBB)|Sonic}} and {{iw|smashwiki|Snake (SSBB)|Snake}}.


Of the roster, eight characters are from the [[Super Mario (franchise)|''Super Mario'' franchise]]: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
Of the roster, 8 characters are from the Mario universe: [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
{{br}}
{{br}}
===Default characters===
===Default characters===
{|class=wikitable width=100%
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
!width=12%|Character
!width=12%|
!width=15%|Name
!width=40%|Description
!width=40%|Description
!width=25%|Special moves
!width=25% colspan=2|Special Moves
|-
!rowspan=5|[[File:BrawlMario.png|120px]]
!rowspan=5|[[Mario]] [[File:Mario_Emblem.png|30px]]
|rowspan=5|Mario is the most balanced character in the game. He has medium weight, speed, and strong attacks. Unlike [[Luigi]], he can wall jump. As a balanced character, he is armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and even a meteor smash. His F.L.U.D.D., which can be charged up and aimed, pushes opponents and items away (it replaces his [[Mario Tornado]], although he uses the Mario Tornado for his down aerial attack) while his Super Jump Punch provides a small midair jump, mainly for recovery.
 
For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally. Opponents that are trapped in this fire ball may be damaged and even pushed to get KO'd.
|Standard || [[Fireball]]
|-
|Side || [[Mario#Cape|Cape]]
|-
|Up || [[Mario#Super Jump Punch|Super Jump Punch]]
|-
|Down || [[Mario#F.L.U.D.D.|F.L.U.D.D.]]
|-
|Final Smash || [[Mario#Mario Finale|Mario Finale]]
|-
!rowspan=5|[[File:BrawlDK.jpg|120px]]
!rowspan=5|[[Donkey Kong]] [[File:DK_Emblem.png|30px]]
|rowspan=5|Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to grab enemies and then carry them. He has surprisingly good speed for a heavyweight.
|Standard || [[Donkey Kong#Giant Punch|Giant Punch]]
|-
|Side || [[Donkey Kong#Headbutt|Headbutt]]
|-
|Up || [[Donkey Kong#Spinning Kong|Spinning Kong]]
|-
|Down || [[Donkey Kong#Hand Slap|Hand Slap]]
|-
|Final Smash || [[Donkey Kong#Konga Beat|Konga Beat]]
|-
!rowspan=5|[[File:BrawlLink.jpg|120px]]
!rowspan=5|[[Link]] [[File:Zelda_Emblem.png|30px]]
|rowspan=5|Link has moderate strength, but is slightly sluggish. Link uses numerous types of weapons while fighting, such as bombs and boomerangs. His bombs affect both himself, teammates, and opponents. His boomerang not only damages and pushes foes, but can also move items. His bow, which can be charged, is another projectile. His spin attack, which can be charged if Link is on the ground, provides an additional jump necessary for recovery. Link also uses a Claw Shot for his grab, giving him extended reach, and he can use it even to grab ledges. Link also has a functional shield that can block projectiles.
 
If Link initiates his Final Smash close enough to an opponent, he slashes the opponent several times before a final hit that knocks away the opponent.
|Standard || [[Link#Hero's Bow|Hero's Bow]]
|-
|Side || [[Link#Gale Boomerang|Gale Boomerang]]
|-
|Up || [[Link#Spin Attack|Spin Attack]]
|-
|Down || [[Link#Bomb|Bomb]]
|-
|Final Smash || [[Link#Triforce_Slash|Triforce Slash]]
|-
!rowspan=5|[[File:BrawlSamus.jpg|120px]]
!rowspan=5|[[Samus Aran|Samus]] [[File:Metroid_Emblem.png|30px]]
|rowspan=5|Samus has a relatively slow pace, and she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus.
|Standard || [[Samus Aran#Charge Shot|Charge Shot]]
|-
|Side || [[Samus Aran#Missile|Missile]]
|-
|Up || [[Samus Aran#Screw Attack|Screw Attack]]
|-
|Down || [[Samus Aran#Bomb|Bomb]]
|-
|Final Smash || [[Samus Aran#Zero Laser|Zero Laser]]
|-
!rowspan=5|[[File:BrawlYoshi.png|120px]]
!rowspan=5|[[Yoshi]] [[File:Yoshi_Emblem.png|30px]]
|rowspan=5|Yoshi is a fast and unusually heavy character. However, he is rather weak, and has an average attack speed. His Egg Throw can be used as a third jump.
|Standard || [[Yoshi#Egg Lay|Egg Lay]]
|-
|Side || [[Yoshi#Egg Roll|Egg Roll]]
|-
|Up || [[Yoshi#Egg Throw|Egg Throw]]
|-
|Down || [[Yoshi#Yoshi Bomb|Yoshi Bomb]]
|-
|Final Smash || [[Yoshi#Super Dragon|Super Dragon]]
|-
!rowspan=5|[[File:BrawlKirby.jpg|120px]]
!rowspan=5|[[Kirby]] [[File:Kirby_Emblem.png|30px]]
|rowspan=5|Kirby is one of the lightest characters in the game. Added with that is his many jumps, making recovery for him easier than most characters. Since he is light, however, he can be knocked away easily. Kirby can copy his opponents' standard special move with Inhale or spit them out. His Hammer, a strong move, behaves differently depending if Kirby is mid air or on the ground. Kirby's Stone slams on opponents from above while giving Kirby temporary protection from most attacks. Finally, his Final Cutter sends him up while he slashes down. Not only this is a recovery move, but if Kirby lands, it can create a fast shockwave that is a projectile.
 
Once Kirby uses his Final Smash, any nearby opponents may be drawn inside Kirby's pot, take some damage, and be knocked out.
|Standard || [[Kirby#Inhale|Inhale]]
|-
|Side || [[Kirby#Hammer|Hammer]]
|-
|Up || [[Kirby#Final Cutter|Final Cutter]]
|-
|Down || [[Kirby#Stone|Stone]]
|-
|Final Smash || [[Kirby#Cook Kirby|Cook Kirby]]
|-
!rowspan=5|[[File:BrawlFox.jpg|120px]]
!rowspan=5|[[Fox McCloud|Fox]] [[File:StarFox_Emblem.png|30px]]
|rowspan=5|Fox is a very fast character in regards to both attack speed and running speed, though he has average strength. He has high falling speed, although he is slightly lighter than average. Fox's Blaster is a quick laser that inflicts damage, but no flinching. The Fox Illusion, which strikes horizontally, can surprise opponents. His Reflector reflects most projectiles, and if it is used close enough to opponents, it knocks them away. His Fire Fox, an additional jump, can be aimed at any direction.
 
Fox enters his Landmaster when he uses his Final Smash. The Landmaster can move, flip, shoot, and fly, all that can damage and K.O. opponents.
|Standard || [[Fox McCloud#Blaster|Blaster]]
|-
|Side || [[Fox McCloud#Fox Illusion|Fox Illusion]]
|-
|Up || [[Fox McCloud#Fire Fox|Fire Fox]]
|-
|Down || [[Fox McCloud#Reflector|Reflector]]
|-
|Final Smash || [[Fox McCloud#Landmaster|Landmaster]]
|-
!rowspan=5|[[File:BrawlPikachu.png|120px]]
!rowspan=5|[[Pikachu]] [[File:Pokemon_Emblem.png|30px]]
|rowspan=5|Pikachu is one of the lighter characters. He can be knocked away, and has weak attacks, but he is also one of the faster characters in the game. He has Thunder Jolt as a projectile that moves along the surface of the stage. Pikachu's Skull Bash can be charged to ram into opponents or be used as another jump. His Thunder attacks opponents directly above him. His Up Special, Quick Attack, is a quick, two-jump move used for recovery. The Pikachu in ''Brawl'' is implied to be male, as he lacks the heart shaped indent in his tail that famale Pikachu have.
 
Pikachu's Final Smash, Volt Tackle, is fast and powerful, but difficult to control.
|Standard || [[Pikachu#Thunder Jolt|Thunder Jolt]]
|-
|Side || [[Pikachu#Skull Bash|Skull Bash]]
|-
|Up || [[Pikachu#Quick Attack|Quick Attack]]
|-
|Down || [[Pikachu#Thunder|Thunder]]
|-
|Final Smash || [[Pikachu#Volt Tackle|Volt Tackle]]
|-
!rowspan=5|[[File:BrawlBowser.jpg|120px]]
!rowspan=5|[[Bowser]] [[File:Mario_Emblem.png|30px]]
|rowspan=5|Bowser is the heaviest and largest character. He also has very powerful, though rather slow, attacks. However, he moves at a faster speed in this game compared to his speed in ''Super Smash Bros. Melee''.
|Standard || [[Bowser#Fire Breath|Fire Breath]]
|-
|Side || [[Bowser#Flying Slam|Flying Slam]]
|-
|-
|[[File:BrawlMario.png|120px]]<br>{{iw|smashwiki|Mario (SSBB)|Mario}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|Up || [[Bowser#Whirling Fortress|Whirling Fortress]]
|[[Mario]] is a balanced character armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and [[F.L.U.D.D.]], which can spray water at targets. Mario is one of the characters who can [[Wall Jump|wall jump]]. For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally.
|<nowiki/>
*Standard: {{iw|smashwiki|Fireball}} ([[Fireball|article]])
*Side: {{iw|smashwiki|Cape}} ([[Cape|article]])
*Up: {{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
*Down: {{iw|smashwiki|F.L.U.D.D.}} ([[F.L.U.D.D.|article]])
*Final Smash: {{iw|smashwiki|Mario Finale}} ([[Mario Finale|article]])
|-
|-
|[[File:BrawlDK.jpg|120px]]<br>{{iw|smashwiki|Donkey Kong (SSBB)|Donkey Kong}}[[File:DK Emblem.png|30px|class=invert-dark]]
|Down || [[Bowser#Bowser Bomb|Bowser Bomb]]
|Donkey Kong is {{iw|smashwiki|Weight|heavy}} and strong. He can not only grab enemies but also carry them. His speed is high compared to other heavy characters, but his {{iw|smashwiki|recovery}} lacks vertical distance.
|<nowiki/>
*Standard: {{iw|smashwiki|Giant Punch}} ([[Giant Punch|article]])
*Side: {{iw|smashwiki|Headbutt}} ([[Headbutt|article]])
*Up: {{iw|smashwiki|Spinning Kong}} ([[Spinning Kong|article]])
*Down: {{iw|smashwiki|Hand Slap}} ([[Hand Slap|article]])
*Final Smash: {{iw|smashwiki|Konga Beat}} ([[Konga Beat|article]])
|-
|-
|[[File:BrawlLink.jpg|120px]]<br>{{iw|smashwiki|Link (SSBB)|Link}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Final Smash || [[Bowser#Giga Bowser|Giga Bowser]]
|{{iw|zeldawiki|Link}} is a moderate fighter who uses various equipment while fighting. His {{iw|zeldawiki|Bomb}}s affect himself and opponents alike. His {{iw|zeldawiki|Boomerang}} can damage and push opponents, as well as move items. Link's {{iw|zeldawiki|Bow}} can shoot {{iw|zeldawiki|Arrow}}s. Link's {{iw|zeldawiki|Spin Attack}} counts as an extra jump for recovering, though he can still use it on the ground. Link's {{iw|zeldawiki|Claw Shot}} has a reach capable of grabbing opponents and ledges. Link can block projectiles using his own {{iw|zeldawiki|shield}}. Link uses his Final Smash to slash the opponent next to him several times, and lastly one powerful slash.
|<nowiki/>
*Standard: {{iw|smashwiki|Hero's Bow}}
*Side: {{iw|smashwiki|Gale Boomerang}}
*Up: {{iw|smashwiki|Spin Attack}}
*Down: {{iw|smashwiki|Bomb (Link)|Bomb}}
*Final Smash: {{iw|smashwiki|Triforce Slash}}
|-
|-
|[[File:BrawlSamus.jpg|120px]]<br>{{iw|smashwiki|Samus (SSBB)|Samus}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
!rowspan=5|[[File:BrawlPeach.jpg|120px]]
|{{iw|metroidwiki|Samus}} has great projectiles, is {{iw|smashwiki|Weight|heavy}}, and falls at a {{iw|smashwiki|Falling speed|floaty}} speed. After using her Final Smash, Samus loses her suit, becoming Zero Suit Samus.  
!rowspan=5|[[Princess Peach|Peach]] [[File:Mario_Emblem.png|30px]]
|<nowiki/>
|rowspan=5|Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, a good horizontal recovery, and high priority attacks, though she is light and one of the weaker characters.  
*Standard: {{iw|smashwiki|Charge Shot}}
|Standard || [[Princess Peach#Toad|Toad]]
*Side: {{iw|smashwiki|Missile}}
*Up: {{iw|smashwiki|Screw Attack}}
*Down: {{iw|smashwiki|Bomb (Samus)|Bomb}}
*Final Smash: {{iw|smashwiki|Zero Laser}}
|-
|-
|[[File:BrawlZeroSuitSamus.png|120px]]<br>{{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}[[File:Metroid Emblem.png|30px|class=invert-dark]] (newcomer)
|Side || [[Princess Peach#Peach Bomber|Peach Bomber]]
|{{iw|metroidwiki|Zero Suit Samus}} is lighter and faster than when wearing a suit, although her attacks are weaker. Zero Suit Samus has no actual Final Smash other than transforming back into Samus.
|<nowiki/>
*Standard: {{iw|smashwiki|Paralyzer}}
*Side: {{iw|smashwiki|Plasma Whip}}
*Up: {{iw|smashwiki|Plasma Wire}}
*Down: {{iw|smashwiki|Flip Jump}}
*Final Smash: {{iw|smashwiki|Power Suit Samus}}
|-
|-
|[[File:BrawlKirby.jpg|120px]]<br>{{iw|smashwiki|Kirby (SSBB)|Kirby}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|Up || [[Princess Peach#Peach Parasol|Peach Parasol]]
|{{iw|wikirby|Kirby}} is one of the lightest fighters, but this makes him vulnerable to being knocked away. Kirby can float upward multiple times for his recovery. He can {{iw|wikirby|inhale}} an opponent and copy their {{iw|smashwiki|standard special move}} or spit them out. Kirby can use his {{iw|wikirby|Hammer}} not only on the ground but also in midair. Kirby can become a {{iw|wikirby|Stone}} to slam onto opponents, also giving him temporary protection from most attacks. With {{iw|wikirby|Final Cutter}}, Kirby takes out his {{iw|wikirby|sword}} and slashes upward then down, also forming a fast shockwave if it lands on the ground.
|<nowiki/>
*Standard: {{iw|smashwiki:Inhale (Kirby)|Inhale}}
*Side: {{iw|smashwiki:Hammer (move)|Hammer}}
*Up: {{iw|smashwiki:Final Cutter}}
*Down: {{iw|smashwiki:Stone}}
*Final Smash: {{iw|smashwiki:Cook Kirby}}
|-
|-
|[[File:BrawlFox.jpg|120px]]<br>{{iw|smashwiki|Fox (SSBB)|Fox}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
|Down || [[Princess Peach#Vegetable|Vegetable]]
|{{iw|lylatwiki|Fox McCloud|Fox}} is very fast at attacking and running. He has high {{iw|smashwiki|falling speed}}. Fox can use his {{iw|lylatwiki|Blaster}} to shoot quick lasers. The Fox Illusion does an immediate horizontal strike. Fox's Reflector can deflect most projectiles and even opponents if they are close enough. Fox can use Fire Fox to perform a fiery charge in any direction. For his Final Smash, Fox uses his {{iw|lylatwiki|Landmaster}}.
|<nowiki/>
*Standard: [[smashwiki:Blaster (Fox)|Blaster]]
*Side: [[smashwiki:Fox Illusion|Fox Illusion]]
*Up: [[smashwiki:Fire Fox|Fire Fox]]
*Down: [[smashwiki:Reflector (Fox)|Reflector]]
*Final Smash: [[smashwiki:Landmaster|Landmaster]]
|-
|-
|[[File:BrawlPikachu.png|120px]]<br>{{iw|smashwiki|Pikachu (SSBB)|Pikachu}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|Final Smash || [[Princess Peach#Peach Blossom|Peach Blossom]]
|{{iw|bulbapedia|Pikachu (Pokémon)|Pikachu}} has fast movements but weak attacks. Pikachu can create small, damaging sparks of electricity that move around the stage. Pikachu's {{iw|bulbapedia|Skull Bash (move)|Skull Bash}} can be charged to ram into opponents or be used as another jump. Its {{iw|bulbapedia|Thunder (move)|Thunder}} attacks opponents directly above it. Pikachu's {{iw|bulbapedia|Quick Attack (move)|Quick Attack}} involves performing two quick jumps as a {{iw|smashwiki|recovery}}. His Final Smash is {{iw|bulbapedia|Volt Tackle (move)|Volt Tackle}}, causing Pikachu to move around in a large, purple electrical ball, though with little control.
|<nowiki/>
*Standard: {{iw|smashwiki|Thunder Jolt}}
*Side: {{iw|smashwiki|Skull Bash}}
*Up: {{iw|smashwiki|Quick Attack}}
*Down: {{iw|smashwiki|Thunder (Pokémon)|Thunder}}
*Final Smash: {{iw|smashwiki|Volt Tackle}}
|-
|-
|[[File:BrawlDiddyKong.jpg|120px]]<br>{{iw|smashwiki|Diddy Kong (SSBB)|Diddy Kong}}[[File:DK Emblem.png|30px|class=invert-dark]] (newcomer)
!rowspan=5|[[File:BrawlZelda.jpg|120px]]
|[[Diddy Kong]] is both light and agile. He can use the Peanut Popgun as a weapon and his rocketbarrel to launch upward, like in ''[[Donkey Kong 64]]''. Diddy has the ability to latch on opponents, either to attack or jump off of them. Diddy can use banana peels on his own. Diddy's Final Smash involves using both his Rocketbarrel and Peanut Popgun to shoot several peanuts below rapidly.
!rowspan=5|[[Princess Zelda|Zelda]] [[File:Zelda_Emblem.png|30px]]
|<nowiki/>
|rowspan=5|Zelda is a light-weight, though is fairly slow. Zelda uses magical attacks that are hard to control but are powerful if they hit. If these attacks aren't used properly, she will be very weak
*Standard: {{iw|smashwiki|Peanut Popgun}} ([[Popgun#Peanut Popgun|article]])
|Standard || [[Princess Zelda#Nayru's Love|Nayru's Love]]
*Side: {{iw|smashwiki|Monkey Flip}} ([[Monkey Flip|article]])
*Up: {{iw|smashwiki|Rocketbarrel Boost}} ([[Rocketbarrel Boost|article]])
*Down: {{iw|smashwiki|Banana Peel}} ([[Banana Peel (move)|article]]
*Final Smash: {{iw|smashwiki|Rocketbarrel Barrage}} ([[Rocketbarrel Barrage|article]])
|-
|-
|[[File:BrawlZelda.jpg|120px]]<br>{{iw|smashwiki|Zelda (SSBB)|Zelda}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Side || [[Princess Zelda#Din's Fire|Din's Fire]]
|{{iw|zeldawiki|Princess Zelda|Zelda}} is light and fairly slow. Her attacks are powerful {{iw|smashwiki|Magic (type|magic}}, but there is little control while using them.
|<nowiki/>
*Standard: {{iw|smashwiki|Nayru's Love}}
*Side: {{iw|smashwiki|Din's Fire}}
*Up: {{iw|smashwiki|Farore's Wind}}
*Down: {{iw|smashwiki|Transform}}
*Final Smash: {{iw|smashwiki|Light Arrow}}
|-
|-
|[[File:Sheik Brawl art.png|120px]]<br>{{iw|smashwiki|Sheik (SSBB)|Sheik}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Up || [[Princess Zelda#Farore's Wind|Farore's Wind]]
|{{iw|zeldawiki|Sheik}} is whom Zelda becomes when using Transform. Sheik is a lot faster but has weaker moves than Zelda.
|<nowiki/>
*Standard: {{iw|smashwiki|Needle Storm}}
*Side: {{iw|smashwiki|Chain}}
*Up: {{iw|smashwiki|Vanish}}
*Down: {{iw|smashwiki|Transform}}
*Final Smash: {{iw|smashwiki|Light Arrow}}
|-
|-
|[[File:BrawlPit.jpg|120px]]<br>{{iw|smashwiki|Pit (SSBB)|Pit}}[[File:KidIcarus Emblem.png|30px|class=invert-dark]] (newcomer)
|Down || [[Princess Zelda#Transform|Transform]]
|{{iw|icaruspedia|Pit}} uses a bow, which can uniquely be divided into two usable blades. Pit can use very fast slashes. Pit's wings allow him to fly around for a period of time, also giving him longer recovery time.
|<nowiki/>
*Standard: {{iw|smashwiki|Palutena Bow}}
*Side: {{iw|smashwiki|Angel Ring}}
*Up: {{iw|smashwiki|Wings of Icarus}}
*Down: {{iw|smashwiki|Mirror Shield}}
*Final Smash: {{iw|smashwiki|Palutena's Army}}
|-
|-
|[[File:BrawlMetaKnight.jpg|120px]]<br>{{iw|smashwiki|Meta Knight (SSBB)|Meta Knight}}[[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
|Final Smash || [[Princess Zelda#Light Arrow|Light Arrow]]
|{{iw|wikirby|Meta Knight}} can fly around briefly and has a very fast combo attack. He can spin around while bearing a tornado-like shape. However, Meta Knight is light and lacking in power.
|<nowiki/>
*Standard: {{iw|smashwiki|Mach Tornado}}
*Side: {{iw|smashwiki|Drill Rush}}
*Up: {{iw|smashwiki|Shuttle Loop}}
*Down: {{iw|smashwiki|Dimensional Cape}}
*Final Smash: {{iw|smashwiki|Galaxia Darkness}}
|-
|-
|[[File:BrawlPokemonTrainer.jpg|120px]]<br>{{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}[[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
!rowspan=5|[[File:BrawlSheik.jpg|120px]]
|{{iw|bulbapedia|Pokémon Trainer (Super Smash Bros.)|Pokémon Trainer}} uses three {{iw|bulbapedia|Pokémon}} to fight on his behalf: {{iw|bulbapedia|Squirtle (Pokémon)|Squirtle}}, {{iw|bulbapedia|Ivysaur (Pokémon)|Ivysaur}}, and {{iw|bulbapedia|Charizard (Pokémon)|Charizard}}. The Pokémon Trainer cannot do much other than switch out the Pokémon in battle.
!rowspan=5|[[Sheik]] [[File:Zelda_Emblem.png|30px]]
|<nowiki/>
|rowspan=5|Sheik returns as [[Zelda]]'s transformation after she uses [[Zelda#Transform|Transform]]. While Zelda predominantly focuses on strength, Sheik utilizes speed.
{{columns|count=2|
|Standard || [[Shiek#Needle Storm|Needle Storm]]
'''Pokémon Trainer'''
|-
*Down: {{iw|smashwiki|Pokémon Change}}
|Side || [[Sheik#Chain|Chain]]
*Final Smash: {{iw|smashwiki|Triple Finish}}
|-
|Up || [[Sheik#Vanish|Vanish]]
|-
|Down || [[Sheik#Transform|Transform]]
|-
|Final Smash || [[Sheik#Light Arrow|Light Arrow]]
|-
!rowspan=5|[[File:BrawlIceClimbers.jpg|120px]]
!rowspan=5|[[Ice Climbers]] [[File:IceClimbers_Emblem.png|30px]]
|rowspan=5|The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls Popo, while a CPU controls Nana. They have a good attack range, but their normal attacks are weak, and they are rather light.
|Standard || [[Ice Climbers#Ice Shot|Ice Shot]]
|-
|Side || [[Ice Climbers#Squall Hammer|Squall Hammer]]
|-
|Up || [[Ice Climbers#Belay|Belay]]
|-
|Down || [[Ice Climbers#Blizzard|Blizzard]]
|-
|Final Smash || [[Ice Climbers#Iceberg|Iceberg]]
|-
!rowspan=5|[[File:BrawlPit.jpg|120px]]
!rowspan=5|[[Pit]] [[File:KidIcarus_Emblem.png|30px]] (newcomer)
|rowspan=5|Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for close-range battles. He attacks with very fast slash moves in the air and on the ground. He has a good projectile and good weight, though he is somewhat weak.
|Standard || [[Pit#Palutena Arrow|Palutena Arrow]]
|-
|Side || [[Pit#Angel Ring|Angel Ring]]
|-
|Up || [[Pit#Wings of Icarus|Wings of Icarus]]
|-
|Down || [[Pit#Mirror Shield|Mirror Shield]]
|-
|Final Smash || [[Pit#Palutena's Army|Palutena's Army]]
|-
!rowspan=5|[[File:BrawlWario.jpg|120px]]
!rowspan=5|[[Wario]] [[File:Wario_Emblem.png|30px]] (newcomer)
|rowspan=5|He is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. Both his outfit from the [[WarioWare]] series and the standard [[Wario (series)|Wario]] series are available, each with their own set of colors. Though he is a heavyweight, he has average strength. His Chomp snares any opponent into his mouth. His Wario Waft, depending on when the last time it is used, can be a potent attack and even an additional jump. Wario can also use his Wario Bike to ram into opponents or as an additional jump, but he cannot have more than one bike at a time.


'''{{iw|smashwiki|Squirtle (SSBB)|Squirtle}}'''
Wario-Man, Wario's Final Smash, is essentially an upgraded form of Wario. Wario-Man has greater movement and much stronger attacks.
*Standard: {{iw|smashwiki|Water Gun}}
|Standard || [[Wario#Chomp|Chomp]]
*Side: {{iw|smashwiki|Withdraw}}
|-
*Up: {{iw|smashwiki|Waterfall}}
|Side || [[Wario Bike]]
|-
|Up || [[Wario#Corkscrew|Corkscrew]]
|-
|Down || [[Wario#Wario Waft|Wario Waft]]
|-
|Final Smash || [[Wario-Man]]
|-
!rowspan=5|[[File:BrawlZeroSuitSamus.png|120px]]
!rowspan=5|[[Zero Suit Samus]] [[File:Metroid_Emblem.png|30px]] (newcomer)
|rowspan=5|After Samus uses her Zero Laser, her suit is removed and she becomes Zero Suit Samus. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus.
|Standard || [[Zero Suit Samus#Paralyzer|Paralyzer]]
|-
|Side || [[Zero Suit Samus#Plasma Whip|Plasma Whip]]
|-
|Up || [[Zero Suit Samus#Plasma Wire|Plasma Wire]]
|-
|Down || [[Zero Suit Samus#Flip Jump|Flip Jump]]
|-
|Final Smash || [[Zero Suit Samus#Power Suit Samus|Power Suit Samus]]
|-
!rowspan=5|[[File:BrawlIke.jpg|120px]]
!rowspan=5|[[Ike]] [[File:FireEmblem_Emblem.png|30px]] (newcomer)
|rowspan=5|Ike uses his two-handed blade, Ragnell, in battle. His attacks are some of the strongest and longest-ranged in the game, but they are also very slow. Ike himself has a rather slow running speed as well.
|Standard || [[Eruption]]
|-
|Side || [[Ike#Quick Draw|Quick Draw]]
|-
|Up || [[Ike#Aether|Aether]]
|-
|Down || [[Ike#Counter|Counter]]
|-
|Final Smash || [[Ike#Great Aether|Great Aether]]
|-
!rowspan=14|[[File:BrawlPokemonTrainer.jpg|120px]]
!rowspan=14|[[Pokémon Trainer]] [[File:Pokemon_Emblem.png|30px]] (newcomer)
|rowspan=14|The Pokémon Trainer uses [[Squirtle]], [[Ivysaur]], and [[Charizard]] to fight for him, rather than actually fight himself. He mainly stands on the stage, but he occasionally stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, which gives the opportunity for eleven different moves (including the Final Smash).
|Down || [[Pokémon Trainer#Pokémon Change|Pokémon Change]]
|-
|Final Smash || [[Pokémon Trainer#Triple Finish|Triple Finish]]
|-
!colspan=2 | [[Squirtle]]
|-
|Standard || [[Squirtle#Water Gun|Water Gun]]
|-
|Side || [[Squirtle#Withdraw|Withdraw]]
|-
|Up || [[Squirtle#Waterfall|Waterfall]]
|-
!colspan=2 | [[Ivysaur]]
|-
|Standard || [[Ivysaur#Bullet Seed|Bullet Seed]]
|-
|Side || [[Ivysaur#Razor Leaf|Razor Leaf]]
|-
|Up || [[Ivysaur#Vine Whip|Vine Whip]]
|-
!colspan=2 | [[Charizard]]
|-
|Standard || [[Charizard#Flamethrower|Flamethrower]]
|-
|Side || [[Charizard#Rock Smash|Rock Smash]]
|-
|Up || [[Charizard#Fly|Fly]]
|-
!rowspan=5|[[File:BrawlDiddyKong.jpg|120px]]
!rowspan=5|[[Diddy Kong]] [[File:DK_Emblem.png|30px]] (newcomer)
|rowspan=5|Diddy Kong is mobile, light, and has a variety of attacks, such as the [[Popgun#Peanut Popgun|Peanut Popgun]] from ''[[Donkey Kong 64]]''. He can use the Monkey Flip to latch on opponents, an attack, or as another jump. Diddy Kong can also spawn a banana peel, which can be used as any other item. Diddy Kong's Rocketbarrel Boost is another jump, but can be charged to provide additional height.


'''{{iw|smashwiki|Ivysaur (SSBB)|Ivysaur}}'''
When Diddy Kong uses his Final Smash, he rides in his Rocketbarrel and shoots peanuts rapidly.
*Standard: {{iw|smashwiki|Bullet Seed}}
|Standard || [[Diddy Kong#Peanut Popgun|Peanut Popgun]]
*Side: {{iw|smashwiki|Razor Leaf}}
|-
*Up: {{iw|smashwiki|Vine Whip}}
|Side || [[Diddy Kong#Monkey Flip|Monkey Flip]]
|-
|Up || [[Diddy Kong#Rocketbarrel Boost|Rocketbarrel Boost]]
|-
|Down || [[Diddy Kong#Banana Peel|Banana Peel]]
|-
|Final Smash || [[Diddy Kong#Rocketbarrel Barrage|Rocketbarrel Barrage]]
|-
!rowspan=5|[[File:BrawlMetaKnight.jpg|120px]]
!rowspan=5|[[Meta Knight]] [[File:Kirby_Emblem.png|30px]] (newcomer)
|rowspan=5|Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard {{button|wii|A}} attack can render foes helpless for a short while. However, he is light and lacking in power.
|Standard || [[Meta Knight#Mach Tornado|Mach Tornado]]
|-
|Side || [[Meta Knight#Drill Rush|Drill Rush]]
|-
|Up || [[Meta Knight#Shuttle Loop|Shuttle Loop]]
|-
|Down || [[Meta Knight#Dimensional Cape|Dimensional Cape]]
|-
|Final Smash || [[Meta Knight#Galaxia Darkness|Galaxia Darkness]]
|-
!rowspan=5|[[File:BrawlLucas.jpg|120px]]
!rowspan=5|[[Lucas]] [[File:EarthBound_Emblem.png|30px]] (newcomer)
|rowspan=5|Lucas has a special moveset similar to that of [[Ness]], and a unique normal moveset. For instance, his up smash is slow, but powerful. Lucas uses PK Freeze, which moves quickly, to freeze opponents temporarily. His PK Fire explodes on contact. Lucas's PSI Magnet, which Lucas deploys in front of him, absorbs projectiles and heal him. Lucas's PK Thunder is an electric projectile that can be controlled, and if it touches Lucas, Lucas is propelled for some distance. This can be used as another jump.


'''{{iw|smashwiki|Charizard (SSBB)|Charizard}}'''
When Lucas uses his PK Starstorm, several fireballs rain in a fan formation, hurting players that touch them.
*Standard: {{iw|smashwiki|Flamethrower}}
|Standard || [[Lucas#PK Freeze|PK Freeze]]
*Side: {{iw|smashwiki|Rock Smash}}
|-
*Up: {{iw|smashwiki|Fly}}
|Side || [[Lucas#PK Fire|PK Fire]]
}}
|-
|Up || [[Lucas#PK Thunder|PK Thunder]]
|-
|Down || [[Lucas#PSI Magnet|PSI Magnet]]
|-
|Final Smash || [[Lucas#PK Starstorm|PK Starstorm]]
|-
!rowspan=5|[[File:BrawlKingDedede.jpg|120px]]
!rowspan=5|[[King Dedede]] [[File:Kirby_Emblem.png|30px]] (newcomer)
|rowspan=5|King Dedede is a heavy character, similar to Bowser and Donkey Kong. He often uses his hammer in attacks, and relies on [[Waddle Dee]]s, [[Waddle Doo]]s or Gordos to damage his opponents from afar. He can inhale his foes like [[Kirby]], though he does not gain their abilities. Like most heavyweights, Dedede is very strong and very big. Additionally, he has a long reach, which makes his grab very practical to use.
|Standard || [[King Dedede#Inhale|Inhale]]
|-
|Side || [[King Dedede#Waddle Dee Toss|Waddle Dee Toss]]
|-
|-
|[[File:BrawlIke.jpg|120px]]<br>{{iw|smashwiki|Ike (SSBB)|Ike}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]] (newcomer)
|Up || [[King Dedede#Super Dedede Junp|Super Dedede Jump]]
|{{iw|fireemblem|Ike}} uses a {{iw|fireemblem|Ragnell|two-handed blade}} in battle. He has some of the strongest and longest-ranged attacks, but they are very slow. Ike has a relatively slow speed in general.
|<nowiki/>
*Standard: {{iw|smashwiki|Eruption}}
*Side: {{iw|smashwiki|Quick Draw}}
*Up: {{iw|smashwiki|Aether}}
*Down: {{iw|smashwiki|Counter}}
*Final Smash: {{iw|smashwiki|Great Aether}}
|-
|-
|[[File:BrawlPeach.jpg|120px]]<br>{{iw|smashwiki|Peach (SSBB)|Peach}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|Down || [[King Dedede#Jet Hammer|Jet Hammer]]
|[[Princess Peach]] specializes in aerial techniques, has a good horizontal recovery, and her attacks have high {{iw|smashwiki|priority}}. However, Peach is vulnerable to {{iw|smashwiki|knockback}} and lacks strength.
|<nowiki/>
*Standard: {{iw|smashwiki|Toad (move)|Toad}} ([[Toad (move)|article]])
*Side: {{iw|smashwiki|Peach Bomber}} ([[Peach Bomber|article]])
*Up: {{iw|smashwiki|Peach Parasol}} ([[Peach Parasol (move)|article]])
*Down: {{iw|smashwiki|Vegetable}} ([[Vegetable (move)|article]])
*Final Smash: {{iw|smashwiki|Peach Blossom}} ([[Peach Blossom|article]])
|-
|-
|[[File:BrawlYoshi.png|120px]]<br>{{iw|smashwiki|Yoshi (SSBB)|Yoshi}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
|Final Smash || [[King Dedede#Waddle Dee Army|Waddle Dee Army]]
|[[Yoshi]] is both fast and heavy, although he is weak. Yoshi's Egg Throw can be used as a third jump, unlike before.
|<nowiki/>
*Standard: {{iw|smashwiki|Egg Lay}} ([[Egg Lay|article]])
*Side: {{iw|smashwiki|Egg Roll}} ([[Egg Roll (move)|article]])
*Up: {{iw|smashwiki|Egg Throw}} ([[Egg Throw|article]])
*Down: {{iw|smashwiki|Yoshi Bomb}} ([[Yoshi Bomb|article]])
*Final Smash: {{iw|smashwiki|Super Dragon}} ([[Super Dragon|article]])
|-
|-
|[[File:BrawlIceClimbers.jpg|120px]]<br>{{iw|smashwiki|Ice Climbers (SSBB)|Ice Climbers}}[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
!rowspan=5|[[File:BrawlOlimar.jpg|120px]]
|The Ice Climber duo, Popo and Nana, are controlled by the player and the {{iw|smashwiki|Artificial intelligence|CPU}}, respectively, or the inverse with certain {{iw|smashwiki|alternate costume|costumes}}. They have a good {{iw|smashwiki|range}}, but their normal attacks are weak, and they are rather light.
!rowspan=5|[[Captain Olimar|Olimar]] [[File:Pikmin_Emblem.png|30px]] (newcomer)
|<nowiki/>
|rowspan=5|Captain Olimar from the ''Pikmin'' series relies largely on using the [[Pikmin]] for combat. Pikmin must be plucked from the ground (using his standard special move) in order for Olimar to use them. If Olimar doesn't have Pikmin, he will only be able to use a certain range of attacks. When he attacks with the Pikmin, they each have different effects:
*Standard: {{iw|smashwiki|Ice Shot}}
*Blue: strength and resistance to water
*Side: {{iw|smashwiki|Squall Hammer}}
*Red: fire
*Up: {{iw|smashwiki|Belay}}
*Yellow: electricity
*Down: {{iw|smashwiki|Blizzard}}
*Purple: high strength
*Final Smash: {{iw|smashwiki|Iceberg}}
*White: dark
|Standard || [[Captain Olimar#Pikmin Pluck|Pikmin Pluck]]
|-
|-
|[[File:BrawlKingDedede.jpg|120px]]<br>{{iw|smashwiki|King Dedede (SSBB)|King Dedede}}[[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
|Side || [[Captain Olimar#Pikmin Throw|Pikmin Throw]]
|{{iw|wikirby|King Dedede}} is a heavy character who uses his large hammer for close-range attacks, but he relies on {{iw|wikirby|Waddle Dee}}s, {{iw|wikirby|Waddle Doo}}s, or {{iw|wikirby|Gordo}}s to damage distant opponents. King Dedede can inhale opponents and spit them back out. He has a long reach but very low speed and mobility.
|<nowiki/>
*Standard: {{iw|smashwiki|Inhale (King Dedede)|Inhale}}
*Side: {{iw|smashwiki|Waddle Dee Toss}}
*Up: {{iw|smashwiki|Super Dedede Jump}}
*Down: {{iw|smashwiki|Jet Hammer}}
*Final Smash: {{iw|smashwiki|Waddle Dee Army}}
|-
|-
|[[File:BrawlBowser.jpg|120px]]<br>{{iw|smashwiki|Bowser (SSBB)|Bowser}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|Up || [[Captain Olimar#Pikmin Chain|Pikmin Chain]]
|[[Bowser]] is both heavier and larger than any other fighter. His attacks are powerful but slow to use. Bowser's {{iw|smashwiki|speed}} is slightly higher than in ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
*Standard: {{iw|smashwiki|Fire Breath}} ([[Fire Breath|article]])
*Side: {{iw|smashwiki|Flying Slam}} ([[Flying Slam|article]])
*Up: {{iw|smashwiki|Whirling Fortress}} ([[Whirling Fortress|article]])
*Down: {{iw|smashwiki|Bowser Bomb}} ([[Bowser Bomb (move)|article]])
*Final Smash: {{iw|smashwiki|Giga Bowser (Final Smash)|Giga Bowser}} ([[Giga Bowser|article]])
|-
|-
|[[File:BrawlWario.jpg|120px]]<br>{{iw|smashwiki|Wario (SSBB)|Wario}}[[File:Wario Emblem.png|30px|class=invert-dark]] (newcomer)
|Down || [[Captain Olimar#Pikmin Order|Pikmin Order]]
|[[Wario]] is a small heavyweight skilled in aerial and recovery moves. His range is poor, and his attacks are somewhat slow. Despite being a heavyweight, Wario has average strength. Either his ''[[WarioWare (series)|WarioWare]]'' series and usual outfit can be worn, each with color varieties of their own. Wario's Chomp involves him biting an opponent while keeping them trapped in his mouth. The potency of his Wario Waft depends on when it was last used, to the point of also functioning like an added jump. Wario can drive on his Wario Bike and ram into opponents with it. Wario's Final Smash transforms him into his superhero form, [[Wario-Man]], who has greater movement and much stronger attacks.
|<nowiki/>
*Standard: {{iw|smashwiki|Chomp}} ([[Chomp (Super Smash Bros. series)|article]])
*Side: {{iw|smashwiki|Wario Bike}} ([[Wario Bike#Super Smash Bros. series|article]])
*Up: {{iw|smashwiki|Corkscrew}} ([[Corkscrew (Super Smash Bros. series)|article]])
*Down: {{iw|smashwiki|Wario Waft}} ([[Wario Waft|article]])
*Final Smash: {{iw|smashwiki|Wario-Man}} ([[Wario-Man|article]])
|-
|-
|[[File:BrawlOlimar.jpg|120px]]<br>{{iw|smashwiki|Olimar (SSBB)|Olimar}}[[File:Pikmin Emblem.png|30px|class=invert-dark]] (newcomer)
|Final Smash || [[Captain Olimar#End of Day|End of Day]]
|{{iw|pikipedia|Olimar}} relies largely on {{iw|pikipedia|Pikmin family|Pikmin}} while battling, but Olimar has to {{iw|pikipedia|pluck}} them from the ground before he can use them. Each Pikmin has their own properties: {{iw|pikipedia|Blue Pikmin}} are resistant to {{iw|smashwiki|Water (type)|water}}; {{iw|pikipedia|Red Pikmin|Red}} to {{iw|smashwiki|flame|fire}}; {{iw|pikipedia|Yellow Pikmin|Yellow}} to {{iw|smashwiki|electric}}ity; {{iw|pikipedia|White Pikmin|White}} to {{iw|smashwiki|darkness}}; and {{iw|pikipedia|Purple Pikmin}} are strong.
|<nowiki/>
*Standard: {{iw|smashwiki|Pikmin Pluck}}
*Side: {{iw|smashwiki|Pikmin Throw}}
*Up: {{iw|smashwiki|Pikmin Chain}}
*Down: {{iw|smashwiki|Pikmin Order}}
*Final Smash: {{iw|smashwiki|End of Day}}
|-
|-
|[[File:BrawlLucas.jpg|120px]]<br>{{iw|smashwiki|Lucas (SSBB)|Lucas}}[[File:EarthBound Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|wikibound|Lucas}}' special moves are based around {{iw|wikibound|PSI}} attacks, much like Ness's. Lucas' {{iw|wikibound|PK Freeze}} can freeze opponents temporarily. His {{iw|wikibound|PK Fire}} explodes on contact. Lucas's {{iw|wikibound|PSI Magnet}} absorbs projectiles and heals him. Lucas's {{iw|wikibound|PK Thunder}} unleashes a controllable electric projectile, but it can hit Lucas to propel him upward as a recovery. Lucas can use PK Starstorm to unleash several fireballs rain in a fan formation, hurting players that touch them.
|<nowiki/>
*Standard: {{iw|smashwiki|PK Freeze}}
*Side: {{iw|smashwiki|PK Fire}}
*Up: {{iw|smashwiki|PK Thunder}}
*Down: {{iw|smashwiki|PSI Magnet}}
*Final Smash: {{iw|smashwiki|PK Starstorm}}
|}
|}


===Unlockable characters===
===Unlockable characters===
{|class="wikitable"width=100%
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.
!width=10%|Character
 
!width=40%|Description
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
!width=30%|How to unlock
|-
!witdh=20%|Special moves
!width=12%|
!width=15%| Name
!width=40%| Description
!witdh=25% colspan=2| Special Moves
|-
!rowspan=5|[[File:BrawlNess.jpg|120px]]
!rowspan=5|[[Ness]] [[File:EarthBound_Emblem.png|30px]]
|rowspan=5|Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to [[Lucas]], but differs slightly. Despite being slightly light, he has adequate strength. He can be unlocked by:
*Playing 5 VS. Matches
*Reflecting 10 projectiles
*Completing Subspace Part 1 (Stage 29) in Subspace Emissary
|Standard || [[Ness#PK Flash|PK Flash]]
|-
|Side || [[Ness#PK Fire|PK Fire]]
|-
|Up || [[Ness#PK Thunder|PK Thunder]]
|-
|Down || [[Ness#PSI Magnet|PSI Magnet]]
|-
|Final Smash || [[Ness#PK Starstorm|PK Starstorm]]
|-
!rowspan=5|[[File:BrawlMarth.jpg|120px]]
!rowspan=5|[[Marth]] [[File:FireEmblem_Emblem.png|30px]]
|rowspan=5|Marth is a quick, but slightly weak, character, and relies on strategic offensive and defensive play. Like in ''Melee'', his sword does more damage at the tip of the blade, but his grab range is much shorter. Marth can be unlocked by:
*Playing 10 VS. Matches
*Completing Classic Mode
*Completing The Battlefield Fortress (Stage 8) in Subspace Emissary
|Standard || [[Marth#Shield Breaker|Shield Breaker]]
|-
|Side || [[Marth#Dancing Blade|Dancing Blade]]
|-
|Up || [[Marth#Dolphin Slash|Dolphin Slash]]
|-
|Down || [[Marth#Counter|Counter]]
|-
|Final Smash || [[Marth#Critical Hit|Critical Hit]]
|-
!rowspan=5|[[File:BrawlLuigi.png|120px]]
!rowspan=5|[[Luigi]] [[File:Mario_Emblem.png|30px]]
|rowspan=5|Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario, slightly faster, and his attack strength is unusually high. Luigi can be unlocked by:
*Playing 22 VS. Matches
*Completing Classic Mode with no continues
*Completing Subspace Part 1 (Stage 29) in Subspace Emissary
|Standard || [[Luigi#Fireball|Fireball]]
|-
|Side || [[Luigi#Green Missile|Green Missile]]
|-
|Up || [[Luigi#Super Jump Punch|Super Jump Punch]]
|-
|Down || [[Luigi#Luigi Cyclone|Luigi Cyclone]]
|-
|Final Smash || [[Luigi#Negative Zone|Negative Zone]]
|-
!rowspan=5|[[File:BrawlFalco.jpg|130px]]
!rowspan=5|[[Falco Lombardi|Falco]] [[File:StarFox_Emblem.png|30px]]
|rowspan=5|Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[Special Moves|move set]] of [[Fox McCloud|Fox]] such as the Final Smash, but several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light. Falco is unlocked by:
*Playing 50 VS. matches
*Completing the 100-Man Brawl
*Completing The Swamp (Stage 18) in Subspace Emissary
|Standard || [[Falco Lombardi#Blaster|Blaster]]
|-
|Side || [[Falco Lombardi#Falco Phantasm|Falco Phantasm]]
|-
|Up || [[Falco Lombardi#Fire Bird|Fire Bird]]
|-
|Down || [[Falco Lombardi#Reflector|Reflector]]
|-
|Final Smash || [[Falco Lombardi#Final Smash: Landmaster|Landmaster]]
|-
!rowspan=5|[[File:BrawlCaptainFalcon.jpg|130px]]
!rowspan=5|[[Captain Falcon]] [[File:F-Zero_Emblem.png|30px]]
|rowspan=5|Captain Falcon returns as the second fastest runner in the game. His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged. Captain Falcon can be unlocked by:
*Playing 70 VS. Matches
*Beat Classic Mode in less than 12 minutes on Normal difficulty or higher
*Completing Outside the Ancient Ruins (Stage 20) in Subspace Emissary
|Standard || [[Captain Falcon#Falcon Punch|Falcon Punch]]
|-
|Side || [[Captain Falcon#Raptor Boost|Raptor Boost]]
|-
|Up || [[Captain Falcon#Falcon Drive|Falcon Dive]]
|-
|Down || [[Captain Falcon#Falcon Kick|Falcon Kick]]
|-
|Final Smash || [[Captain Falcon#Blue Falcon|Blue Falcon]]
|-
!rowspan=5|[[File:BrawlLucario.jpg|130px]]
!rowspan=5|[[Lucario]] [[File:Pokemon_Emblem.png|30px]] (newcomer)
|rowspan=5|Lucario has average speed and good range, but normally doesn't have much power. However, his power increases as he takes damage, maxing out at 170%. He uses his aura for most attacks. Lucario can be unlocked by:
*Playing 100 VS. Matches
*Beating all difficulty levels on [[Target Smash!!]] (1 or 2 player mode)
*Completing The Glacial Peak (Stage 21) in Subspace Emissary
|Standard || [[Lucario#Aura Sphere|Aura Sphere]]
|-
|Side || [[Lucario#Force Palm|Force Palm]]
|-
|Up || [[Lucario#ExtremeSpeed|ExtremeSpeed]]
|-
|Down || [[Lucario#Double Team|Double Team]]
|-
|Final Smash || [[Lucario#Aura Storm|Aura Storm]]
|-
!rowspan=5|[[File:BrawlSolidSnake.jpg|120px]]
!rowspan=5|[[Solid Snake|Snake]] [[File:MetalGear_Emblem.png|30px]] (newcomer)
|rowspan=5|Snake, one of two third-party characters, uses a variety of explosives and weapons in battle, as well as a rifle. He is a heavyweight character and has powerful attacks. Snake can be unlocked by:
*Playing 15 VS. Matches on [[Shadow Moses Island]]
*Playing 130 VS. Matches
*Completing Battleship Halberd Interior (Stage 23) in Subspace Emissary
|Standard || [[Solid Snake#Hand Grenade|Hand Grenade]]
|-
|Side || [[Solid Snake#Remote Controlled Missile|Remote Controlled Missile]]
|-
|Up || [[Solid Snake#Cypher|Cypher]]
|-
|Down || [[Solid Snake#C4|C4]]
|-
|Final Smash || [[Solid Snake#Grenade Launcher|Grenade Launcher]]
|-
!rowspan=5|[[File:BrawlROB.jpg|130px]]
!rowspan=5|[[R.O.B.]] [[File:ROB_Emblem.png|30px]] (newcomer)
|rowspan=5|R.O.B. is a heavyweight, and, despite being heavy, it is also rather weak and a bit fast. R.O.B. can be unlocked by:
*Playing 160 VS. Matches
*Gathering at least 250 trophies
*Completing The Subspace Bomb Factory (Stage 28) in Subspace Emissary
|Standard || [[R.O.B.#Robo Beam|Robo Beam]]
|-
|Side || [[R.O.B.#Arm Rotor|Arm Rotor]]
|-
|Up || [[R.O.B.#Robo Burner|Robo Burner]]
|-
|Down || [[R.O.B.#Gyro|Gyro]]
|-
|Final Smash || [[R.O.B.#Diffusion Beam|Diffusion Beam]]
|-
!rowspan=5|[[File:BrawlGanondorf.jpg|130px]]
!rowspan=5|[[Ganondorf]] [[File:Zelda_Emblem.png|30px]]
|rowspan=5|Ganondorf returns with extremely powerful, yet extremely slow attacks. He is also very heavy and large. However, his movement is very sluggish, making him one of the slowest characters. Ganondorf can be unlocked by:
*Beating Classic Mode with Link or Zelda on Hard difficulty or higher
*Playing 200 matches
*Rescuing Zelda and Link in Subspace Part 2 (Stage 30) in Subspace Emissary
|Standard || [[Ganondorf#Warlock Punch|Warlock Punch]]
|-
|Side || [[Ganondorf#Flame Choke|Flame Choke]]
|-
|Up || [[Ganondorf#Dark Dive|Dark Dive]]
|-
|Down || [[Ganondorf#Wizard's Foot|Wizard's Foot]]
|-
|Final Smash || [[Ganondorf#Beast Ganon|Beast Ganon]]
|-
!rowspan=5|[[File:GameandWatch.jpg|130px]]
!rowspan=5|[[Mr. Game & Watch]] [[File:Game&Watch Emblem.png|30px]]
|rowspan=5|Mr. Game & Watch has a completely 2-D physical appearance, with his moves being references to the [[Game & Watch]] titles. He has good offense, due his fast and powerful attacks, but poor defense, due his light weight. Mr. Game & Watch can be unlocked by:
*Playing 250 VS. Matches
*Clearing Target Smash with 30 characters on any difficulty level
*Completing Battleship Halberd Bridge (Stage 25) in Subspace Emissary
|Standard || [[Mr. Game & Watch#Chef|Chef]]
|-
|Side || [[Mr. Game & Watch#Judge|Judge]]
|-
|Up || [[Mr. Game & Watch#Fire|Fire]]
|-
|Down || [[Mr. Game & Watch#Oil Panic|Oil Panic]]
|-
|Final Smash || [[Mr. Game & Watch#Octopus|Octopus]]
|-
!rowspan=5|[[File:BrawlSonic.jpg|120px]]
!rowspan=5|[[Sonic the Hedgehog|Sonic]] [[File:Sonic Emblem.png|30px]] (newcomer)
|rowspan=5|Sonic, one of two third-party characters, is the fastest character in the game, outspeeding everyone else. He also has decent strength, and is a middle-weight. Sonic can be unlocked by:
*Completing the Story in Subspace Emissary/Defeat Tabuu/Complete The Great Maze (Stage 31) in Subspace Emissary
*Completing Classic Mode with 10 characters
*Play VS. Matches for 10 hours
*Play 300 VS. Matches
|Standard || [[Sonic the Hedgehog#Homing Attack|Homing Attack]]
|-
|Side || [[Sonic the Hedgehog#Spin Dash|Spin Dash]]
|-
|Up || [[Sonic the Hedgehog#Spring Jump|Spring Jump]]
|-
|Down || [[Sonic the Hedgehog#Spin Charge|Spin Charge]]
|-
|Final Smash || [[Sonic the Hedgehog#Super Sonic|Super Sonic]]
|-
!rowspan=5|[[File:BrawlJigglypuff.jpg|130px]]
!rowspan=5|[[Jigglypuff]] [[File:Pokemon_Emblem.png|30px]]
|rowspan=5|Jigglypuff has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. Despite being light, it also has quite good strength. It has a moveset that is quite similar to Kirby's, with the exception of the special moves. Jigglypuff can be unlocked by:
*Beat 20 or more events after completing the Subspace Emissary
*Play 350 VS. Matches
*Completing the Story in Subspace Emissary, going to The Swamp (Stage 18), and entering a hidden door. Then defeating it in a 1 Stock Brawl Match on Pokémon Stadium 2.
|Standard || [[Jigglypuff#Rollout|Rollout]]
|-
|-
|[[File:Ness Brawl art.png|120px]]<br>{{iw|smashwiki|Ness (SSBB)|Ness}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|Side || [[Jigglypuff#Pound|Pound]]
|{{iw|wikibound|Ness}} has a similar yet distinct moveset from Lucas's. He is light but remains decently strong.
|<nowiki/>
*Play five {{iw|smashwiki|Versus Mode|Brawl matches}}
*Reflect ten projectiles
*Complete {{iw|smashwiki|Subspace (Part I)}} in {{iw|smashwiki|Adventure Mode: The Subspace Emissary|The Subspace Emissary}}
|<nowiki/>
*Standard: {{iw|smashwiki|PK Flash}}
*Side: {{iw|smashwiki|PK Fire}}
*Up: {{iw|smashwiki|PK Thunder}}
*Down: {{iw|smashwiki|PSI Magnet}}
*Final Smash: {{iw|smashwiki|PK Starstorm}}
|-
|-
|[[File:Marth Brawl art.png|120px]]<br>{{iw|smashwiki|Marth (SSBB)|Marth}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|Up || [[Jigglypuff#Sing|Sing]]
|{{iw|fireemblem|Marth}} is quick yet slightly weak. His attacks are more damaging from the tip of his sword, but his grab range is much shorter than in ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
*Play 10 Brawl matches
*Complete {{iw|smashwiki|Classic Mode (SSBB)|Classic Mode}}
*Complete {{iw|smashwiki|The Battlefield Fortress}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Shield Breaker}}
*Side: {{iw|smashwiki|Dancing Blade}}
*Up: {{iw|smashwiki|Dolphin Slash}}
*Down: {{iw|smashwiki|Counter}}
*Final Smash: {{iw|smashwiki|Critical Hit}}
|-
|-
|[[File:BrawlLuigi.png|120px]]<br>{{iw|smashwiki|Luigi (SSBB)|Luigi}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|Down || [[Jigglypuff#Rest|Rest]]
|[[Luigi]] is similar to Mario, but compared to him, Luigi can jump higher, move faster, and has higher strength. Luigi cannot wall jump, unlike Mario.
|<nowiki/>
*Play 22 Brawl matches
*Complete Classic Mode without using a {{iw|smashwiki|continue}}
*Complete Subspace (Part I) in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Fireball}} ([[Green Fireball|article]])
*Side: {{iw|smashwiki|Green Missile}} ([[Green Missile|article]])
*Up: {{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
*Down: {{iw|smashwiki|Luigi Cyclone}} ([[Luigi Cyclone|article]])
*Final Smash: {{iw|smashwiki|Negative Zone}} ([[Negative Zone|article]])
|-
|-
|[[File:BrawlFalco.jpg|130px]]<br>{{iw|smashwiki|Falco (SSBB)|Falco}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
|Final Smash || [[Jigglypuff#Puff Up|Puff Up]]
|{{iw|lylatwiki|Falco Lombardi|Falco}} controls similarly to Fox, but his moves have different properties. Falco has the highest initial jump of any character, and he is skilled with aerial moves.
|<nowiki/>
*Play 50 Brawl matches
*Complete 100-Man Brawl
*Complete {{iw|smashwiki|The Swamp}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Blaster (Falco)|Blaster}}
*Side: {{iw|smashwiki|Falco Phantasm}}
*Up: {{iw|smashwiki|Fire Bird}}
*Down: {{iw|smashwiki|Reflector (Falco)|Reflector}}
*Final Smash: {{iw|smashwiki|Landmaster}}
|-
|-
|[[File:BrawlCaptainFalcon.jpg|130px]]<br>{{iw|smashwiki|Captain Falcon (SSBB)|Captain Falcon}}[[File:F-Zero Emblem.png|30px|class=invert-dark]]  
!rowspan=5|[[File:BrawlToonLink.jpg|120px]]
|{{iw|fzerowiki|Captain Falcon}} moves very fast, and he is the second fastest fighter overall. His moves inflict strong knockback and damage, but they are slow and short-ranged.
!rowspan=5|[[Toon Link]] [[File:Zelda_Emblem.png|30px]] (newcomer)
|<nowiki/>
|rowspan=5|Toon Link is almost exactly like [[Link]], but is quicker and floatier. Toon Link can be unlocked by:
*Play 70 Brawl matches
*After completing the Story in Subspace Emissary, going to The Forest (Stage 9) and entering the hidden door. Then defeating him in a 1 Stock Brawl Match on Pirate Ship.
*Clear Classic Mode in less than 12 minutes on Normal {{iw|smashwiki|difficulty}} or higher
*After clearing the Subspace Emissary, clear Classic mode with any character
*Complete {{iw|smashwiki|Outside the Ancient Ruins}} in The Subspace Emissary
*Playing 400 VS. matches
|<nowiki/>
|Standard || [[Toon Link#Hero's Bow|Hero's Bow]]
*Standard: {{iw|smashwiki|Falcon Punch}}
*Side: {{iw|smashwiki|Raptor Boost}}
*Up: {{iw|smashwiki|Falcon Dive}}
*Down: {{iw|smashwiki|Falcon Kick}}
*Final Smash: {{iw|smashwiki|Blue Falcon}}
|-
|-
|[[File:BrawlLucario.jpg|130px]]<br>[[smashwiki:Lucario (SSBB)|Lucario]][[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
|Side || [[Toon Link#Boomerang|Boomerang]]
|{{iw|bulbapedia|Lucario (Pokémon)|Lucario}} uses aura in most of his attacks, and he excels in speed. Lucario uses attacks that have good range. Lucario's attacks are stronger the more he is damaged.
|
*Play 100 Brawl matches
*Clear every stage in {{iw|smashwiki|Target Smash!}}
*Complete {{iw|smashwiki|The Glacial Peak}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Aura Sphere}}
*Side: {{iw|smashwiki|Force Palm}}
*Up: {{iw|smashwiki|Extreme Speed|ExtremeSpeed}}
*Down: {{iw|smashwiki|Double Team}}
*Final Smash: {{iw|smashwiki|Aura Storm}}
|-
|-
|[[File:BrawlSolidSnake.jpg|120px]]<br>{{iw|smashwiki|Snake (SSBB)|Snake}}[[File:MetalGear Emblem.png|30px|class=invert-dark]] (newcomer)
|Up || [[Toon Link#Spin Attack|Spin Attack]]
|Snake uses a variety of explosives and weapons in battle. He is one of the heavier and stronger characters, but he lacks vertical jumping distance and has slow air speed.
|
*Play 15 Brawl matches on [[smashwiki:Shadow Moses Island|Shadow Moses Island]]
*Play 130 Brawl matches
*Complete {{iw|smashwiki|Battleship Halberd Interior}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Hand Grenade}}
*Side: {{iw|smashwiki|Remote Controlled Missile}}
*Up: {{iw|smashwiki|Cypher}}
*Down: {{iw|smashwiki|C4}}
*Final Smash: {{iw|smashwiki|Grenade Launcher}}
|-
|-
|[[File:BrawlROB.jpg|130px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert-dark]] (newcomer)
|Down || [[Toon Link#Bomb|Bomb]]
|R.O.B. is a heavy fighter, although he is still weak and is faster than most other heavy characters.
|<nowiki/>
*Play 160 Brawl matches
*Collect 250 unique trophies
*Complete {{iw|smashwiki|The Subspace Bomb Factory}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Robo Beam}}
*Side: {{iw|smashwiki|Arm Rotor}}
*Up: {{iw|smashwiki|Robo Burner}}
*Down: {{iw|smashwiki|Gyro}}
*Final Smash: {{iw|smashwiki|Diffusion Beam}}
|-
|-
|[[File:Ganondorf Brawl art.png|130px]]<br>{{iw|smashwiki|Ganondorf (SSBB)|Ganondorf}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Final Smash || [[Toon_Link#Triforce_Slash|Triforce Slash]]
|{{iw|zeldawiki|Ganondorf}} is a heavy character whose attacks are very powerful. However, Ganondorf is one of the slowest characters.
|
*Clear Classic Mode with Link or Zelda on Hard difficulty or higher
*Play 200 Brawl matches
*Rescue Zelda and Link in {{iw|smashwiki|Subspace (Part II)}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Warlock Punch}}
*Side: {{iw|smashwiki|Flame Choke}}
*Up: {{iw|smashwiki|Dark Dive}}
*Down: {{iw|smashwiki|Wizard's Foot}}
*Final Smash: {{iw|smashwiki|Beast Ganon}}
|-
|-
|[[File:BrawlMrGameAndWatch.png|130px]]<br>{{iw|smashwiki|Mr. Game & Watch (SSBB)|Mr. Game & Watch}}[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
!rowspan=5|[[File:BrawlWolf.jpg|130px]]
|[[Mr. Game & Watch]] uses moves that reference the {{iw|nwiki|Game & Watch}} games. He can use fast and powerful attacks, though he is vulnerable to {{iw|smashwiki|knockback}}.
!rowspan=5|[[Wolf O'Donnell|Wolf]] [[File:StarFox_Emblem.png|30px]] (newcomer)
|
|rowspan=5|Wolf O'Donnell is one of the heavier characters, and he has both an average speed and an average attack power. However, due to their poor accuracy, Wolf's recovery moves are rather poor. Wolf can be unlocked by:
*Play 250 Brawl matches
*After completing the Story in Subspace Emissary, going to The Ruins (Stage 14) and entering the hidden door. Then defeating him in a 1 Stock Brawl Match on Lylat Cruise.
*Clear Target Smash! with 30 {{iw|smashwiki|fighter}}s on any difficulty level
*Play 450 VS matches
*Complete {{iw|smashwiki|Battleship Halberd Bridge}} in The Subspace Emissary
*With Boss Battles unlocked, finishing Boss Battles as Fox or Falco
|<nowiki/>
|Standard || [[Wolf O'Donnell#Claw Blaster|Claw Blaster]]
*Standard: {{iw|smashwiki|Chef}}
*Side: {{iw|smashwiki|Judge}}
*Up: {{iw|smashwiki|Fire}}
*Down: {{iw|smashwiki|Oil Panic}}
*Final Smash: {{iw|smashwiki|Octopus}}
|-
|-
|[[File:BrawlSonic.jpg|120px]]<br>{{iw|smashwiki|Sonic (SSBB)|Sonic}}[[File:Sonic Emblem.png|30px|class=invert-dark]] (newcomer)
|Side || [[Wolf O'Donnell#Wolf Flash|Wolf Flash]]
|[[Sonic]] is noted for being faster than any of the other characters.
|<nowiki/>
*Complete {{iw|smashwiki|The Great Maze}} in The Subspace Emissary
*Complete Classic Mode with ten fighters
*Play a combined total of ten hours of Brawl matches.
*Play 300 Brawl matches
|<nowiki/>
*Standard: {{iw|smashwiki|Homing Attack}}
*Side: {{iw|smashwiki|Spin Dash}}
*Up: {{iw|smashwiki|Spring Jump}}
*Down: {{iw|smashwiki|Spin Charge}}
*Final Smash: {{iw|smashwiki|Super Sonic}}
|-
|-
|[[File:Jigglypuff Brawl art.png|130px]]<br>{{iw|smashwiki|Jigglypuff (SSBB)|Jigglypuff}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|Up || [[Wolf O'Donnell# Fire Wolf|Fire Wolf]]
|{{iw|bulbapedia|Jigglypuff (Pokémon)|Jigglypuff}} is lighter than any of the other fighters. It has the slowest fall speed, the second fastest {{iw|smashwiki|air speed}}, and the slowest dash speed.
|<nowiki/>
*Beat 20 or more events after completing The Subspace Emissary
*Play 350 Brawl matches
*After clearing The Subspace Emissary, enter a hidden {{iw|smashwiki|door}} in {{iw|smashwiki|The Swamp}} and defeat it in a one-{{iw|smashwiki|stock}} match on {{iw|smashwiki|Pokémon Stadium 2}}
|<nowiki/>
*Standard: [[Jigglypuff#Rollout|Rollout]]
*Side: [[Jigglypuff#Pound|Pound]]
*Up: [[Jigglypuff#Sing|Sing]]
*Down: [[Jigglypuff#Rest|Rest]]
*Final Smash: [[Jigglypuff#Puff Up|Puff Up]]
|-
|-
|[[File:Toon Link Brawl art.png|120px]]<br>{{iw|smashwiki|Toon Link (SSBB)|Toon Link}}[[File:Zelda_Emblem.png|30px|class=invert-dark]] (newcomer)
|Down || [[Wolf O'Donnell#Reflector|Reflector]]
|{{iw|zeldawiki|Toon Link}} is almost exactly like [[Link]], but is quicker and floatier.
|<nowiki/>
*After clearing The Subspace Emissary, enter a hidden door in {{iw|smashwiki|The Forest}} and defeat him in a one-stock match on {{iw|smashwiki|Pirate Ship}}
*Clear Classic Mode with any character once the The Subspace Emissary has already been completed
*Play 400 Brawl matches
|<nowiki/>
*Standard: {{iw|smashwiki|Hero's Bow}}
*Side: {{iw|smashwiki|Boomerang}}
*Up: {{iw|smashwiki|Spin Attack}}
*Down: {{iw|smashwiki|Bomb (Link)|Bomb}}
*Final Smash: {{iw|smashwiki|Triforce Slash}}
|-
|-
|[[File:Wolf Brawl art.png|130px]]<br>{{iw|smashwiki|Wolf (SSBB)|Wolf}}[[File:StarFox Emblem.png|30px|class=invert-dark]] (newcomer)
|Final Smash || [[Wolf O'Donnell#Final Smash: Landmaster|Landmaster]]
|{{iw|lylatwiki|Wolf O'Donnell|Wolf}} is one of the heavier characters, yet his speed and attacks are both average. His moves are similar to the other two ''{{iw|lylatwiki|Star Fox (series)|Star Fox}}'' fighters. Wolf lacks accuracy when using his {{iw|smashwiki|recovery}}.
|<nowiki/>
*After clearing The Subspace Emissary, enter a hidden door in {{iw|smashwiki|The Ruins}} and defeat Wolf in a one-stock match on {{iw|smashwiki|Lylat Cruise}}
*Play 450 Brawl matches
*Clear {{iw|smashwiki|Boss Battles}} as Fox or Falco
|<nowiki/>
*Standard: {{iw|smashwiki|Blaster (Wolf)|Blaster}}
*Side: {{iw|smashwiki|Wolf Flash}}
*Up: {{iw|smashwiki|Fire Wolf}}
*Down: {{iw|smashwiki|Reflector (Wolf)|Reflector}}
*Final Smash: {{iw|smashwiki|Landmaster}}
|}
|}
Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.


==Stages==
==Stages==
There are 41 total stages in ''Super Smash Bros. Brawl''. 10 of these stages are returning stages from ''Super Smash Bros. Melee''.
There are 41 total stages in ''Super Smash Bros. Brawl''. 10 of these stages are returning stages from ''Super Smash Bros. Melee''.
===Default stages===
===Default stages===
{|class="wikitable sortable" width=100%
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
!width=15%|Image
! width=15% |
!width=17%|Stage
! width=17% | Stage
!width=40%|Description
! width=40% | Description
!width=28%|Songs
! width=28% | Songs
|-
|-
|[[File:SSBB Battlefield Stage.png|150px]]
! [[File:SSBB_Battlefield_Stage.png|150px]]
|align=center|{{iw|smashwiki|Battlefield (SSBB)|Super Smash Bros. Brawl: Battlefield}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
| align=center | [[Battlefield|Super Smash Bros. Brawl: Battlefield]] [[Image:SmashBros Emblem.png|30px]]
|This iteration of Battlefield takes place on a green landscape at different times of day. It is intended to be the most basic stage and lacks any {{iw|smashwiki|stage hazard}}s.
| Returning from ''Super Smash Bros. Melee'', the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage. A basic stage, it contains no stage hazards.
|<nowiki/>
|
*Battlefield
*Battlefield
*[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)]
*[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)]
Line 493: Line 677:
*Multi-Man Melee 1 (Melee)
*Multi-Man Melee 1 (Melee)
|-
|-
|[[File:SSBB Final Destination Stage.png|150px]]
! [[File:SSBB_Final Destination_Stage.png|150px]]
|align=center|{{iw|smashwiki|Final Destination (SSBB)|Super Smash Bros. Brawl: Final Destination}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
| align=center | [[Final Destination|Super Smash Bros. Brawl: Final Destination]] [[Image:SmashBros_Emblem.png|30px]]
|This stage features a wide, flat platform in space, and there are no features besides a dynamically changing background.
| A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destination.
|<nowiki/>
|
*Final Destination
*Final Destination
*Credits (Super Smash Bros.)
*Credits (Super Smash Bros.)
Line 503: Line 687:
*Giga Bowser
*Giga Bowser
|-
|-
|[[File:SSBB Delfino Plaza Stage.png|150px]]
! [[File:SSBB Delfino Plaza_Stage.png|150px]]
|align=center|{{iw|smashwiki|Delfino Plaza|Super Mario Sunshine: Delfino Plaza}}[[File:Mario Emblem.png|30px|class=invert-dark]]
| align=center | [[Delfino Plaza (stage)|Super Mario Sunshine: Delfino Plaza]] [[Image:Mario_Emblem.png|30px]]
|[[Delfino Plaza (stage)|Delfino Plaza]] is a moving stage with a series of platforms that carry characters to different areas of the location, comparable to {{iw|smashwiki|Mute City}}. There is interactable water in some of the segments.
| A moving stage, comparable to [[Mute City (Super Smash Bros. Melee)|Mute City]] from ''Super Smash Bros. Melee''. It features a flying moving platform that takes the characters to various locations in Delfino Plaza. The platforms change according to where the moving stage lands. The stage has also water where fighters can float on.
|<nowiki/>
|
*Delfino Plaza ([[Super Mario Sunshine]])
*Delfino Plaza ([[Super Mario Sunshine]])
*Title / Ending ([[Super Mario World]])
*Title / Ending ([[Super Mario World]])
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*Main Theme (Super Mario 64)
*Main Theme (Super Mario 64)
|-
|-
|[[File:SSBB Mushroomy Kingdom Stage.png|150px]]
! [[File:SSBB_Mushroomy Kingdom_Stage.png|150px]]
|rowspan=2 align=center|{{iw|smashwiki|Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom}}[[File:Mario Emblem.png|30px|class=invert-dark]]
| rowspan=2 align=center | [[Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom]] [[Image:Mario__Emblem.png|30px]]
|rowspan=2|[[Mushroomy Kingdom]] is an autoscrolling stage with the exact layout of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''[[Super Mario Bros.]]'', although [[World 1-2 (Super Mario Bros.)|World 1-2]] is sometimes used instead. {{iw|smashwiki|block}}s can be hit to spawn its, like in the {{iw|smashwiki|Super Mario Bros.|origin game}}. There are several [[pit]]s that {{iw|smashwiki|KO}} anyone who falls down them. There are a number of [[pipe]]s to jump over along the way.
| rowspan=2 |Based from the original ''[[Super Mario Bros.]]''. The stage has blocks arranged in the same formation as level 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also similarly arranged. It is a moving stage. Despite this, the screen is fairly small, making it easy to Star KO. Players can attack or jump under blocks to destroy them or spawn items, much as in the game. There are several pits that lead to being KO'd and several pipes that serve simply as obstacles.
|Ground:
| Ground:
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)]
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)]
*Gritzy Desert ([[Mario & Luigi: Partners in Time]])
*Gritzy Desert ([[Mario & Luigi: Partners in Time]])
*Ground Theme 2 (Super Mario Bros.)
*Ground Theme 2 (Super Mario Bros.)
|-
|-
|[[File:SSBB Mushroomy Kingdom Stage 2.png|150px]]
![[File:SSBB_Mushroomy Kingdom_Stage 2.png|150px]]
|Underground:
|Underground:
*Underground Theme ([[Super Mario Bros.]])
*Underground Theme ([[Super Mario Bros.]])
Line 527: Line 711:
*Underground Theme (Super Mario Land)
*Underground Theme (Super Mario Land)
|-
|-
|[[File:SSBB Mario Circuit Stage.png|150px]]
! [[Image:SSBB Mario Circuit Stage.png|150px]]
|align=center|{{iw|smashwiki|Figure-8 Circuit|Mario Kart: Mario Circuit}}[[File:Mario Emblem.png|30px|class=invert-dark]]
| align=center | [[Mario Circuit (Super Smash Bros. Brawl)|Mario Kart: Mario Circuit]] [[Image:Mario__Emblem.png|30px]]
|[[Figure-8 Circuit (stage)|Mario Circuit]] takes place on the intersection of the [[Figure-8 Circuit]] stage of the [[Mario Kart (series)|''Mario Kart'' series]]. The obstacles are {{iw|smashwiki|Shy Guy}}s that drive in from either behind or when driving from the side across the bridge.
| The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level). These Shy Guys can be KO'd temporarily if the player attacks at the right time.
|<nowiki/>
|
*Mario Circuit (''[[Super Mario Kart]]'')
*Mario Circuit (''[[Super Mario Kart]]'')
*Luigi Circuit (''[[Mario Kart 64]]'')
*Luigi Circuit (''[[Mario Kart 64]]'')
Line 539: Line 723:
*Title (3D Hot Rally)
*Title (3D Hot Rally)
|-
|-
|[[File:SSBB Rumble Falls Stage.png|150px]]
! [[Image:SSBB Rumble_Falls_Stage.png|150px]]
|align=center|{{iw|smashwiki|Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls}}[[File:DK Emblem.png|30px|class=invert-dark]]
| align=center | [[Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls]] [[Image:DK_Emblem.png|30px]]
|[[Rumble Falls]] is a stage that autoscrolls vertically at a slow speed before looping eventually, much like {{iw|smashwiki|Icicle Mountain}}. Besides using platforms, there are usable switches and {{iw|smashwiki|ladder}}s, as well as highly damaging thorns. There are times when the stage speeds up, but gives notice of this, unlike Icicle Mountain.
| A Donkey Kong stage similar to [[Icicle Mountain]]. It has numerous obstacles, switches and ladders on the way up. It scrolls automatically up. Some obstacles include thorns that inflict high knockback. Occasionally, the stage can also speed up, making it more difficult for fighters to keep up. The stage eventually loops to the beginning.
|<nowiki/>
|
*Jungle Level Ver.2
*Jungle Level Ver.2
*Jungle Level
*Jungle Level
Line 551: Line 735:
*[[Bramble Blast]]
*[[Bramble Blast]]
|-
|-
|[[File:SSBB Bridge of Eldin Stage.png|150px]]
! [[Image:SSBB Bridge_of_Eldin Stage.png|150px]]
|align=center|{{iw|smashwiki|Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
| align=center | [[Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin]] [[Image:Zelda_Emblem.png|30px]]
|A flat stage where the {{iw|smashwiki|blast line}}s can be walked off from the sides. {{iw|smashwiki|King Bulblin & Lord Bullbo}} destroy the bridge sometimes, creating a gap preventing fighters from accessing the middle part of the stage. After a while, a {{iw|zeldawiki|Portal (Object)|Portal}} arrives to fix the bridge.
| A flat stage with walk-off blast lines. [[King Bulblin and Lord Bullbo]], occasionally destroy the bridge, forcing the battle to not be fought in the middle of the stage. Several Bulbins, which can be defeated, accompany King Bulbin and Lord Bullbo. After some time, however, a portal restores the bridge to normal.
|<nowiki/>
|
*Main Theme (The Legend of Zelda)
*Main Theme (The Legend of Zelda)
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley]
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley]
Line 565: Line 749:
*Midna's Lament
*Midna's Lament
|-
|-
|[[File:SSBB Norfair Stage.png|150px]]
! [[Image:SSBB Norfair Stage.png|150px]]
|align=center|{{iw|smashwiki|Norfair|Metroid: Norfair}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
| align=center | [[Norfair|Metroid: Norfair]] [[Image:Metroid_Emblem.png|30px]]
|This is a stage taking place in {{iw|metroidwiki|Planet Zebes}}. There are a few types of lava obstacles, including rising lava, lava falls appearing from the left or right, lava spurts, and a giant lava wave. When the giant wave approaches, players are forced to enter a capsule or jump high enough to dodge it.
| A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava occasionally rises from the bottom of the stage, but lava falls can creep into the sides of stage. Lava spurts can also affect some parts of the stage. When a giant lava wave approaches the stage, players must enter a capsule or be high enough to dodge it.
|<nowiki/>
|
*Main Theme (Metroid)
*Main Theme (Metroid)
*Ending (Metroid)
*Ending (Metroid)
Line 577: Line 761:
*Norfair
*Norfair
|-
|-
|[[File:SSBB Frigate Orpheon Stage.png|150px]]
! [[Image:SSBB Frigate_Orpheon Stage.png|150px]]
|align=center|{{iw|smashwiki|Frigate Orpheon|Metroid Prime: Frigate Orpheon}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
| align=center | [[Frigate Orpheon|Metroid Prime: Frigate Orpheon]] [[Image:Metroid_Emblem.png|30px]]
|Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. Moving platforms can appear on the sides temporarily. A power outage may occur, darkening the stage.
| From the game, ''Metroid Prime'', Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. There are temporary, moving platforms on the sides of the stage that can assist the player. Occasionally, the stage has a power shortage, making it dark, but this is purely aesthetics.
|<nowiki/>
|
*Vs. Ridley
*Vs. Ridley
*Opening / Menu (Metroid Prime)
*Opening / Menu (Metroid Prime)
Line 588: Line 772:
*Vs. Parasite Queen
*Vs. Parasite Queen
|-
|-
|[[File:SSBB Yoshi's Island Stage.png|150px]]
! [[Image:SSBB Yoshi's Island Stage.png|150px]]
|align=center|{{iw|smashwiki|Yoshi's Island (SSBB)|Yoshi's Island: Yoshi's Island}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
| align=center | [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island: Yoshi's Island]] [[Image:Yoshi_Emblem.png|30px]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] changes seasons as the fight progresses. There are several [[Fly Guy]]s that hold items, and they can be knocked away. A [[Blarggwich]] can appear on the side of the stage briefly to be used as a platform.
| Yoshi's Island is based on its appearance in ''[[Yoshi's Island DS]]''. It changes seasons as the fight progresses. Several [[Fly Guy]]s, which can be knocked away, hold items that can help the player. A [[Blarggwich]] appears occasionally to assist knocked-off players.
|<nowiki/>
|
*Obstacle Course
*Obstacle Course
*[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)]
*[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)]
Line 598: Line 782:
*Wildlands
*Wildlands
|-
|-
|[[File:SSBB Halberd Stage.png|150px]]
! [[Image:SSBB Halberd Stage.png|150px]]
|align=center|{{iw|smashwiki|Halberd|Kirby: Halberd}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
| align=center | [[Halberd|Kirby: Halberd]] [[Image:Kirby_Emblem.png|30px]] <br>
|Takes place on a [[Battlefield]]-like platform that lands on the {{iw|wikirby|Halberd}} itself. On the ship is a laser cannon that can target fighters and shoot them, as well as a giant arm that targets a fighter. The platform rises and leaves the Halberd, restarting the loop.
| Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself. On the Halberd, a laser cannon can target one player and then shoot. A giant arm can also attempt to attack one player; it warns of its attack by swinging several times. Then, the main platform rises and leaves the Halberd, restarting the loop.
|<nowiki/>
|
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge]
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge]
*Gourmet Race
*Gourmet Race
Line 615: Line 799:
*O² Battle
*O² Battle
|-
|-
|[[File:SSBB Lylat Cruise Stage.png|150px]]
! [[Image:SSBB Lylat_Cruise Stage.png|150px]]
|align=center|{{iw|smashwiki|Lylat Cruise|Star Fox: Lylat Cruise}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
| align=center | [[Lylat Cruise|Star Fox: Lylat Cruise]] [[Image:StarFox_Emblem.png|30px]]
|A stage that moves through various settings of the {{iw|lylatwiki|Lylat System}}. Besides different visuals, Lylat Cruise is essentially the same as the game's Final Destination.
| A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]]. The stage goes through various settings, including a laser battle, although the stage has no gimmicks that can affect gameplay directly.
|<nowiki/>
|
*[http://www.smashbros.com/en_us/music/music05.html Space Armada]
*[http://www.smashbros.com/en_us/music/music05.html Space Armada]
*Main Theme (Star Fox)
*Main Theme (Star Fox)
Line 630: Line 814:
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
|-
|-
|[[File:SSBB Pokémon Stadium 2 Stage.png|150px]]
! [[Image:SSBB Pokémon_Stadium_2 Stage.png|150px]]
|align=center|{{iw|smashwiki|Pokémon Stadium 2|Pokémon: Pokémon Stadium 2}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
| align=center | [[Pokémon Stadium 2|Pokémon: Pokémon Stadium 2]] [[Image:Pokemon_Emblem.png|30px]] <br>
|Taking place in a ''{{iw|bulbapedia|Pokémon}}''-themed stadium, the stage changes temporarily into one of four terrains as time passes: {{iw|bulbapedia|Ice (type)|Ice}}, {{iw|bulbapedia|Electric (type)|Electric}}, {{iw|smashwiki|Ground (type)|Ground}}, and {{iw|bulbapedia|Flying (type)|Flying}}. Each of the terrains have a different layout.
| An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes temporarily into one of four terrains as time passes: Ice, Electric, Ground, and Flying. Ice makes the ground slippery, electric has conveyor belts, ground is basic, while flying makes players floaty. All terrains have different layout.
|<nowiki/>
|
*Pokémon Main Theme (Red/Blue/Yellow)
*Pokémon Main Theme (Red/Blue/Yellow)
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution]
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution]
Line 640: Line 824:
*Road to Viridian City (From Pallet Town / Pewter City)
*Road to Viridian City (From Pallet Town / Pewter City)
|-
|-
|[[File:SSBB Port Town Aero Dive Stage.png|150px]]
! [[Image:SSBB Port_Town Aero Dive Stage.png|150px]]
|align=center|{{iw|smashwiki|Port Town Aero Dive|F-Zero: Port Town Aero Dive}}[[File:F-Zero Emblem.png|30px|class=invert-dark]]
| align=center | [[Port Town Aero Dive|F-Zero: Port Town Aero Dive]] [[Image:F-Zero_Emblem.png|30px]]
|The stage takes place on platforms hovering along a race course, stopping on occasion. {{iw|fzerowiki|Machine}}s may zoom on the stage to hit fighters, dealing high {{iw|smashwiki|knockback}}.
| Similar to Mute City from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion. Fast-moving F-Zero racers may enter into the scene, depending on where the platform has landed, and plow into characters for high knockback. Unlike in Mute City, these racers cannot be destroyed.
|<nowiki/>
|
*Mute City
*Mute City
*Fire Field
*Fire Field
Line 657: Line 841:
*Shotgun Kiss
*Shotgun Kiss
|-
|-
|[[File:SSBB Castle Siege Stage.png|150px]]
! [[Image:SSBB Castle Siege Stage.png|150px]]
|align=center|{{iw|smashwiki|Castle Siege|Fire Emblem: Castle Siege}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
| align=center | [[Castle Siege|Fire Emblem: Castle Siege]] [[Image:FireEmblem_Emblem.png|30px]]
|The stage takes place around an unnamed castle. It goes through three different layouts before restarting. The second layout features destructible statues that hold platforms. A fight occurs in the background, but it does not affect the match.
| Taking place on an unidentified castle, the stage changes layout eventually. The stage goes through three different layouts before restarting. In the second layout, there are destructible statues that hold platforms. Otherwise, the stage has no hazards.
|<nowiki/>
|
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme]
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme]
*With Mila's Divine Protection (Celica Map 1)
*With Mila's Divine Protection (Celica Map 1)
Line 674: Line 858:
*Victory Is Near
*Victory Is Near
|-
|-
|[[File:SSBB WarioWare, Inc. Stage.png|150px]]
! [[Image:SSBB WarioWare, Inc. Stage.png|150px]]
|align=center|{{iw|smashwiki|WarioWare, Inc.|WarioWare: WarioWare, Inc.}}[[File:Wario Emblem.png|30px|class=invert-dark]]
| align=center | [[WarioWare, Inc. (stage)|WarioWare: WarioWare, Inc.]][[Image:Wario_Emblem.png|30px]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] has the fighters play through various [[microgame]], which is where the {{iw|smashwiki|stage hazard}}s are featured. Any players who clear a microgame successfully receive a reward, which can be temporary {{iw|smashwiki|invincibility}} or {{iw|smashwiki|Super Mushroom|growth}}, or having health restored. The intermission area between microgames has a few platforms, but they disappear while a microgame is being played.
| The players are sent through random [[Microgame]]s. If players complete a certain task (such as hitting all party poppers), they are rewarded with invincibility, health regeneration, or a Super Mushroom effect. There is no penalty for failing. Players start on a simplistic stage, with a few platforms, although the platforms disappear. All stage hazards are found in the Microgames.
|<nowiki/>
|
*WarioWare, Inc.
*WarioWare, Inc.
*WarioWare, Inc. Medley
*WarioWare, Inc. Medley
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*Mike's Song (JP)
*Mike's Song (JP)
|-
|-
|[[File:SSBB Distant Planet Stage.png|150px]]
! [[Image:SSBB Distant_Planet Stage.png|150px]]
|align=center|{{iw|smashwiki|Distant Planet|Pikmin: Distant Planet}}[[File:Pikmin Emblem.png|30px|class=invert-dark]]
| align=center | [[Distant Planet|Pikmin: Distant Planet]] [[Image:Pikmin_Emblem.png|30px]]
|Fighters battle in an area around forest vegetation. A {{iw|pikipedia|Bulborb}} can enter and leave the right side, KO'ing fighters if it manages to eat them, although the Bulborb can be stood on. Rainfall occurs intermittently, making the left slope too slippery to use. There are red, yellow, and blue {{iw|pikipedia|Pellet Posy|Pellet Posies}} that release {{iw|pikipedia|Pellet}}s when hit. There are {{iw|pikipedia|Onion}}s where Pellets of the same color can be thrown into to produce the number of items stated on the pellet.
| A stage set on branches and vines, the stage is mostly neutral. A Bulborb can enter and leave in the right part of the stage, serving as a platform. It can, however, open its mouth and KO any fighter that comes close. Rain can also fall, making the left slope slippery and hardly useable. Finally, red, yellow, and blue Pellet Posies grow in the stage. Attacking these flowers release Pellets, making them able to be picked up and thrown. Throwing these pellets at a corresponding Onion can make the Onion release items, depending on the number shown on the pellet.
|<nowiki/>
|  
*Main Theme (Pikmin)
*Main Theme (Pikmin)
*World Map (Pikmin 2)
*World Map (Pikmin 2)
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*Title (Big Brain Academy)
*Title (Big Brain Academy)
|-
|-
|[[File:SSBB Smashville Stage.png|150px]]
! [[Image:SSBB Smashville Stage.png|150px]]
|align=center|{{iw|smashwiki|Smashville|Animal Crossing: Wild World: Smashville}}[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
| align=center | [[Smashville|Animal Crossing: Wild World: Smashville]] [[Image:AnimalCrossing_Emblem.png|30px]]
|A stage without any hazards and a low moving platform on the top. Balloons with {{iw|smashwiki|food}} appear sometimes. The events and time of day corresponds to the [[Wii]]'s internal clock, such as how {{iw|nookipedia|K.K. Slider}} does live performances on Saturdays at 8 P.M.
| This is a mostly neutral stage with a low moving platform on the top. Balloons appear occasionally holding food that can heal the player. The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
|<nowiki/>
|
*Title (Animal Crossing)
*Title (Animal Crossing)
*[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!]
*[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!]
Line 711: Line 895:
*2:00 am.
*2:00 am.
|-
|-
|[[File:SSBB New Pork City Stage.png|150px]]
! [[Image:SSBB New_Pork_City Stage.png|150px]]
|align=center|{{iw|smashwiki|New Pork City|EarthBound: New Pork City}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
| align=center | [[New Pork City|EarthBound: New Pork City]] [[Image:EarthBound_Emblem.png|30px]]
|New Pork City is a very large and wide open stage, similarly to {{iw|smashwiki|Temple}}. Its platforms are mostly stationary, with one platform swinging and a hovering car moving throughout the stage. The {{iw|smashwiki|Ultimate Chimera}} may appear, and it deals very high damage and knockback on fighters on contact.
| A stage comparable to and based roughly on [[Temple]] from ''Super Smash Bros. Melee'', New Pork City is a very large and spacy stage, with mostly stationary platforms. One platform swings while the other, a hovering car, moves throughout the stage. The [[Ultimate Chimera]] may appear and inflict extremely high knockback on players it damages.
|<nowiki/>
|  
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme]
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme]
*Unfounded Revenge / Smashing Song of Praise
*Unfounded Revenge / Smashing Song of Praise
Line 722: Line 906:
*Snowman
*Snowman
|-
|-
|[[File:SSBB Summit Stage.png|150px]]
! [[Image:SSBB_Summit Stage.png|150px]]
|align=center|{{iw|smashwiki|Summit|Ice Climber: Summit}}[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
| align=center | [[Summit|Ice Climber: Summit]] [[Image:IceClimbers_Emblem.png|30px]]
|A stage that takes place on a glacier. The only hazard at first is an icicle falling from the bottom of the stage. However, the glacier eventually detaches and travels down the water for a while before stopping, followed by the water level rising back. A {{iw|smashwiki|fish}} can appear unexpectedly to eat nearby fighters, KO'ing them.
| A stage that takes place on a glacier. Initially, the only hazard is a single falling icicle on the bottom. Platforms can also collapse or realign themselves. Once the glacier detaches, however, characters become floaty. Once the glacier stops on the water, the water levels rise. A fish, meanwhile, can eat fighters or damage them with its body. Eventually, the glacier rises and restarts the loop.
|<nowiki/>
|
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
*Balloon Trip
*Balloon Trip
Line 732: Line 916:
*[[Icicle Mountain]] (Melee)
*[[Icicle Mountain]] (Melee)
|-
|-
|[[File:SSBB Skyworld Stage.png|150px]]
! [[Image:SSBB Skyworld Stage.png|150px]]
|align=center|{{iw|smashwiki|Skyworld|Kid Icarus: Skyworld}}[[File:KidIcarus Emblem.png|30px|class=invert-dark]]
| align=center | [[Skyworld|Kid Icarus: Skyworld]] [[Image:KidIcarus_Emblem.png|30px]]
|Skyworld has several breakable platforms atop cloud platforms. The breakable platforms are not {{iw|smashwiki|Platform#Semisoft platforms|semisoft platforms}}, but players can destroy them to make the cloud platforms accessible. A small platform sometimes hovers in the lower area of the stage.  
| Skyworld consists of several breakable platforms overlapping cloud platforms. These breakable platforms serve merely as ceilings and impassable platforms. Once they are broken, players can jump through the cloud platforms. Occasionally, in the low part of the stage a small platform hovers, assisting any players.  
|<nowiki/>
|
*[http://www.smashbros.com/en_us/music/music06.html Underworld]
*[http://www.smashbros.com/en_us/music/music06.html Underworld]
*Skyworld
*Skyworld
Line 741: Line 925:
*Title (Kid Icarus)
*Title (Kid Icarus)
|-
|-
|[[File:SSBB PictoChat Stage.png|150px]]
! [[Image:SSBB PictoChat Stage.png|150px]]
|align=center|{{iw|smashwiki|PictoChat|Nintendo DS: PictoChat}}[[File:NintendoDS Emblem.png|30px|class=invert-dark]]
| align=center | [[PictoChat|Nintendo DS: PictoChat]] [[Image:NintendoDS_Emblem.png|30px]]
|Takes place in a setting themed after the {{iw|nwiki|PictoChat|Nintendo DS application}}. Several types of sketches appear and vanish, including ladders, platforms, and hazards.
| Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Several sketches can appear and disappear. These sketches can be platforms, hazards, ladders, or obstacles.
|<nowiki/>
|
*PictoChat
*PictoChat
*Mii Channel
*Mii Channel
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*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
|-
|-
|[[File:SSBB Shadow Moses Island Stage.png|150px]]
! [[Image:SSBB Shadow_Moses_Island Stage.png|150px]]
|align=center|{{iw|smashwiki|Shadow Moses Island|Metal Gear Solid: Shadow Moses Island}}[[File:MetalGear Emblem.png|30px|class=invert-dark]]
| align=center | [[Shadow Moses Island|Metal Gear Solid: Shadow Moses Island]] [[Image:MetalGear_Emblem.png|30px]]
|Takes place just outside a helipad with walls that are breakable yet still regenerative. A Metal Gear sometimes appears in the background.
| A stage that takes place just outside a helipad. The walls on the sides can be broken (they eventually respawn), and sometimes, near the end of a match, a [[Metal Gear]] will appear in the background.
|<nowiki/>
|
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version]
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version]
*Encounter
*Encounter
Line 769: Line 953:
*Calling to the Night
*Calling to the Night
|-
|-
|[[File:SSBB Temple Stage.png|150px]]
! [[Image:SSBB Temple Stage.png|150px]]
|align=center|{{iw|smashwiki|Temple|The Legend of Zelda: Hyrule Temple}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
| align=center | [[Temple|The Legend of Zelda: Hyrule Temple]] [[Image:Zelda_Emblem.png|30px]]
|A large and wide stage returning from ''[[Super Smash Bros. Melee]]'', the Temple is same as before, with a cover of the old background music plus additional ones, including the original track.
| Return from ''[[Super Smash Bros. Melee]]'', the Temple is same as it was in the previous game, with a cover of the old background music plus additional ones, including the original track.
|<nowiki/>
|
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple]
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple]
*Temple (Melee)
*Temple (Melee)
|-
|-
|[[File:SSBB Yoshi's Island Melee Stage.png|150px]]
! [[Image:SSBB Yoshi's Island_Melee Stage.png|150px]]
|align=center|{{iw|smashwiki|Yoshi's Island (SSBM)|Super Mario World: Yoshi's Island}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
| align=center | [[Yoshi's Island (Super Smash Bros. Melee)|Super Mario World: Yoshi's Island]] [[Image:Yoshi_Emblem.png|30px]]
|[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] is another stage returning from ''Super Smash Bros. Melee''. The main gimmick is the [[Rotating Block]]s.
| A replica of the stage from ''[[Super Smash Bros. Melee]]''. Stage gimmicks such as the [[Turning Block]]s are still present.
|<nowiki/>
|
*Yoshi's Island (Melee)
*Yoshi's Island (Melee)
*Super Mario Bros. 3 (Melee)
*Super Mario Bros. 3 (Melee)
|-
|-
|[[File:SSBB Onett Stage.png|150px]]
! [[Image:SSBB Onett_Stage.png|150px]]
|align=center|{{iw|smashwiki|Onett|EarthBound: Onett}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
| align=center | [[Onett|EarthBound: Onett]] [[Image:EarthBound_Emblem.png|30px]]
|A stage from ''Super Smash Bros. Melee'' with cars as the stage hazards and collapsible platforms attached to the middle building.
| A replica of the stage from ''[[Super Smash Bros. Melee]]''. Cars serve as stage hazards while the middle building has collapsible platforms.
|<nowiki/>
|  
*Mother (Melee)
*Mother (Melee)
*Mother 2 (Melee)
*Mother 2 (Melee)
|-
|-
|[[File:SSBB Corneria Stage.png|150px]]
! [[Image:SSBB Corneria_Stage.png|150px]]
|align=center|[[smashwiki:Corneria|Star Fox: Corneria]][[File:StarFox Emblem.png|30px|class=invert-dark]]
| align=center | [[Corneria|Star Fox: Corneria]] [[Image:StarFox_Emblem.png|30px]]
|A stage from ''Super Smash Bros. Melee'' set on the {{iw|lylatwiki|Great Fox}}. {{iw|lylatwiki|Arwing}}s and {{iw|lylatwiki|Wolfen}}s are the main stage hazards, but they are also makeshift platforms. The laser cannons from the Great Fox can damage fighters near it.
| A replica of the stage from ''[[Super Smash Bros. Melee]]''. The Arwings and Wolfens are stage hazards and platforms while the Great Fox's laser canons can damage characters.
|<nowiki/>
|  
*Corneria (Melee)
*Corneria (Melee)
*Venom (Melee)
*Venom (Melee)
|-
|-
|[[File:SSBB Rainbow Ride Stage.png|150px]]
! [[Image:SSBB Rainbow_Ride_Stage.png|150px]]
|align=center|[[Rainbow Cruise|Super Mario 64: Rainbow Cruise]][[File:Mario Emblem.png|30px|class=invert-dark]]
| align=center | [[Rainbow Cruise|Super Mario 64: Rainbow Cruise]] [[Image:Mario_Emblem.png|30px]]
|A scrolling stage from ''Super Smash Bros. Melee'' where players ride on the [[Rainbow Cruiser]] and [[magic carpet]]s while encounter falling blocks, and other platforms themed after ''[[Super Mario 64]]''
| A replica of the stage from ''[[Super Smash Bros. Melee]]''. It is a scrolling stage, with carpets, falling blocks, and various other platforms.
|<nowiki/>
|  
*Rainbow Cruise (Melee)
*Rainbow Cruise (Melee)
*Princess Peach's Castle (Melee)
*Princess Peach's Castle (Melee)
|-
|-
|[[File:SSBB Brinstar Stage.png|150px]]
! [[Image:SSBB Brinstar_Stage.png|150px]]
|align=center|[[smashwiki:Brinstar|Metroid: Brinstar]][[File:Metroid Emblem.png|30px|class=invert-dark]]
| align=center | [[Brinstar|Metroid: Brinstar]] [[Image:Metroid_Emblem.png|30px]]
|A stage from ''Super Smash Bros. Melee'' where acid rises in a set pattern.
| A replica of the stage from ''[[Super Smash Bros. Melee]]''. Harmful lava rises in a set pattern while parts of the stage are breakable.
|<nowiki/>
|  
*Brinstar (Melee)
*Brinstar (Melee)
*Brinstar Depths (Melee)
*Brinstar Depths (Melee)
Line 813: Line 997:


===Unlockable stages===
===Unlockable stages===
{|class="wikitable sortable" width=100%
In addition to the above stages, there are several stages that must be unlocked to play on.
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
!width=15%|Image
! width=15% |
!width=17%|Stage
! width=17% | Stage
!width=40%|Description
! width=40% | Description
!width=28%|Songs
! width=28% | Songs
|-
|-
|[[File:SSBB Luigi's Mansion Stage.png|150px]]
! [[File:SSBB Luigi's Mansion Stage.png|150px]]
|align=center|{{iw|smashwiki|Luigi's Mansion|Luigi's Mansion: Luigi's Mansion}}[[File:Mario Emblem.png|30px|class=invert-dark]]
| align=center | [[Luigi's Mansion (stage)|Luigi's Mansion: Luigi's Mansion]] [[Image:Mario_Emblem.png|30px]]
|[[Luigi's Mansion (stage)|Luigi's Mansion]] takes place at its namesake haunted mansion. The roof is held up by four poles that can be attacked, causing the mansion to collapse and then rebuild itself a while later.
| A stage based on the game ''[[Luigi's Mansion]]''. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however.
This stage is unlocked by playing 3 {{iw|smashwiki|Versus Mode|matches}} as Luigi.
This stage can be unlocked by playing 3 matches as Luigi.
|<nowiki/>
|
*Luigi's Mansion Theme
*Luigi's Mansion Theme
*Tetris: Type A
*Tetris: Type A
Line 831: Line 1,016:
*Castle / Boss Fortress (Super Mario World / SMB 3)
*Castle / Boss Fortress (Super Mario World / SMB 3)
|-
|-
|[[File:SSBB Pirate Ship Stage.png|150px]]
! [[Image:SSBB Pirate Ship Stage.png|150px]]
|align=center|[[smashwiki:Pirate Ship|The Legend of Zelda: The Wind Waker: Pirate Ship]][[File:Zelda Emblem.png|30px|class=invert-dark]]
| align=center | [[Pirate Ship (stage)|The Legend of Zelda: The Wind Waker: Pirate Ship]] [[Image:Zelda_Emblem.png|30px]]
|Players ride on a ship voyaging through the {{iw|zeldawiki|Great Sea}} from {{iw|zeldawiki|The Legend of Zelda (Series)|''The Legend of Zelda'' series}}. Stage hazards include cannons firing at the ship, a rock that the ship crashes into, and a whirlwind that sends the ship flying. The {{iw|zeldawiki|King of Red Lions}} sometimes appears to follow the ship, and players can use it as a platform.
| A ship on the ocean of ''The Legend of Zelda: The Wind Waker'', Toon Link's Stage. Various events can occur. Cannons can fire at the ship, harming nearby fighters. The ships can also hit a rock and stop temporarily, having the rock serve as a platform. Finally, the ship can run into a whirlwind, sending it flying. The constant stage hazard is the ship itself; if the ship runs into a swimming player, the player may get K.O.'d. Also, a catapult-like lever on the ship can send players flying. Occasionally, King Red, a platform, follows the ship.
The stage is unlocked alongside {{iw|smashwiki|Toon Link (SSBB)|Toon Link}}.
The stage is unlocked once [[Toon Link]] has been unlocked.
|<nowiki/>
|
*Great Sea
*Great Sea
*Dragon Roost Island
*Dragon Roost Island
Line 846: Line 1,031:
*Village of the Blue Maiden
*Village of the Blue Maiden
|-
|-
|[[File:SSBB Spear Pillar Stage.png|150px]]
! [[Image:SSBB Spear_Pillar Stage.png|150px]]
|align=center|{{iw|smashwiki|Spear Pillar|Pokémon: Spear Pillar}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
| align=center | [[Spear Pillar|Pokémon: Spear Pillar]] [[Image:Pokemon_Emblem.png|30px]]
|The stage takes place at the top of {{iw|bulbapedia|Spear Pillar}}. A few {{iw|bulbapedia|Legendary Pokémon}} are the stage hazards. [[bulbapedia:Palkia (Pokémon)|Palkia]] can reverse the screen and tilt it upside-down. [[bulbapedia:Dialga (Pokémon)|Dialga]] can alter the speed of the battle. [[bulbapedia:Cresselia (Pokémon)|Cresselia]] hurls a spinning light beam, damaging any fighters. Both Palkia and Dialga can generate giant beams capable of removing parts of the stage.
| The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. [[Palkia]] can also reverse the screen and tilt the screen upside-down. [[Dialga]] appears as well, changing the speed of each fight or entering the fight and damaging nearby fighters with its body. Both Palkia and Dialga can create damaging beams and remove certain parts of the stage. [[Cresselia]], when it appears, hurls a spinning light beam, damaging any fighters.
The stage is unlocked by winning {{iw|smashwiki|Event 25: The Aura Is With Me}}.
It is unlocked by beating event #25.
|<nowiki/>
|
*Dialga / Palkia Battle at Spear Pillar!
*Dialga / Palkia Battle at Spear Pillar!
*Victory Road
*Victory Road
Line 857: Line 1,042:
*Route 209
*Route 209
|-
|-
|[[File:SSBB 75m Stage.png|150px]]
! [[Image:SSBB 75m Stage.png|150px]]
|align=center|{{iw|smashwiki|75m|Donkey Kong: 75 m}}[[File:DK Emblem.png|30px|class=invert-dark]]
| align=center | [[75m (Super Smash Bros. Brawl)|Donkey Kong: 75m]] [[Image:DK_Emblem.png|30px]] <br>
|[[75 m (stage)|75 m]] takes place in the [[75m|third stage]] of ''[[Donkey Kong (game)|Donkey Kong]]''. The only hazard not from the ''Donkey Kong'' iteration is [[Donkey Kong]] himself, who appears out of the background after an audio cue plays, alerting of it. While Donkey Kong is active, bouncing [[jack]]s appear to harm the player.
| A stage based on the third stage of ''[[Donkey Kong (game)|Donkey Kong]]''. Constant stage hazards are the fire, and ladders can be climbed. An audio cue alerts when Donkey Kong will be active. Once he is active, Donkey Kong himself can harm players while he can send bouncing springs to harm the player. Objects can be collected for points, although they serve no other purpose.
The stage is unlocked after platying twenty matches as {{iw|smashwiki|Donkey Kong (SSBB)|Donkey Kong}}.
This stage is unlocked by playing 20 VS. Matches as [[Donkey Kong]].
|<nowiki/>
|
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong]
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong]
*Opening (Donkey Kong)
*Opening (Donkey Kong)
*25m BGM
*25m BGM
|-
|-
|[[File:SSBB Mario Bros. Stage.png|150px]]
! [[Image:SSBB Mario Bros. Stage.png|150px]]
|align=center|{{iw|smashwiki|Mario Bros.|Mario Bros.: Mario Bros.}}[[File:Mario Emblem.png|30px|class=invert-dark]]
| align=center | [[Mario Bros. (stage)|Mario Bros.: Mario Bros.]] [[Image:Mario_Emblem.png|30px]]
|The stage is set in the location within the ''[[Mario Bros. (game)|Mario Bros.]]'' game. [[Shellcreeper]]s and [[Sidestepper]]s are the stage hazards, though fighters can immobilize the enemies to pick them up and throw them. However, any immobilized enemy gets up eventually, changes color, and moves even faster than before.
| A stage resembling the [[Mario Bros. (game)|Mario Bros.: Mario Bros.]] game. Shellcreepers and Sidesteppers appear as hazards in this stage. If they temporarily immobilized by attacks or when a fighter hits them by jumping underneath, they can be picked up and thrown as weapons. If the enemies are left immobilized for a while, they eventually get up and move faster than normal, changing colors.
The stage is unlocked by winning {{iw|smashwiki|Event 19: Wario Bros.}}
This stage is unlocked by beating Event Match #19.
|<nowiki/>
|
*Mario Bros.
*Mario Bros.
*Famicom Medley
*Famicom Medley
Line 877: Line 1,062:
*Douchuumen (Nazo no Murasamejo)
*Douchuumen (Nazo no Murasamejo)
|-
|-
|[[File:SSBB Flat Zone 2 Stage.png|150px]]
! [[Image:SSBB Flat Zone 2 Stage.png|150px]]
|align=center|{{iw|smashwiki|Flat Zone 2|Game & Watch: Flat Zone 2}}[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
| align=center | [[Flat Zone 2|Game & Watch: Flat Zone 2]] [[Image:Game&Watch Emblem.png|30px]]
|An enhanced version of {{iw|smashwiki|Flat Zone}} that has scenes based on the {{iw|nwiki|Game & Watch}} titles ''{{iw|nwiki|Fire}}'', ''{{iw|nwiki|Chef}}'', ''{{iw|nwiki|Oil Panic}}'', and ''{{iw|nwiki|Lion}}''. Each scene barring ''Fire'' has its own stage hazards. A figure with a bell appears whenever the scene is about to change.
| An enhanced version of [[Flat Zone]], with references to [[Game & Watch]] games, which are ''Fire'', ''Chef'', ''Oil Panic'' and ''Lion''. Each scene from ''Chef'', ''Oil Panic'', and ''Lion'' has its own stage hazards (such as the people from Oil Panic damaging fighters if they are attacked) and platforms while ''Fire'' has various objects including a figure that removes items and a trampoline. A figure with a bell signifies a change of scene.
The stage is unlocked alongside Mr. Game & Watch.
It is unlocked by unlocking Mr. Game and Watch.
|<nowiki/>
|
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2]
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2]
*Flat Zone (Melee)
*Flat Zone (Melee)
*Chill (Dr. Mario)
*Chill (Dr. Mario)
|-
|-
|[[File:SSBB Hanenbow Stage.png|150px]]
! [[Image:SSBB Hanenbow Stage.png|150px]]
|align=center|{{iw|smashwiki|Hanenbow|Electroplankton: Hanenbow}}[[File:Electroplankton Emblem.png|30px|class=invert-dark]]
| align=center | [[Hanenbow|Electroplankton: Hanenbow]] [[Image:Electroplankton_Emblem.png|30px]]
|A leafy stage where Hanenbows fly around, hurting players on contact. Leaves tilt when attacked and change from green to red depending on the amount of damage inflicted. There is a swimmable pool of water at the bottom.
| A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. Leaves, when they are attacked, tilt and change from green to red depending on how much they are attacked.
The stage is unlocked after winning {{iw|smashwiki|Event 28: Flower Blooms in the Echoes}}.
The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".
|<nowiki/>
|
None
None
|-
|-
|[[File:SSBB Green Hill Zone Stage.png|150px]]
! [[File:SSBB Green Hill Zone Stage.png|150px]]
|align=center|{{iw|smashwiki|Green Hill Zone|Sonic the Hedgehog: Green Hill Zone}}[[File:Sonic Emblem.png|30px|class=invert-dark]]
| align=center | [[Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]] [[Image:Sonic_Emblem.png|30px]]
|The stage is based on the first stage of ''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}''. It has a breakable sloping dip that can break off in parts from damage, resulting in holes, until it regenerates eventually.
| Inspired by ''[[wikipedia:Sonic the Hedgehog (video game)|Sonic the Hedgehog's]]'' first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. A checkpoint also spawns. If it is hit, it spins, hitting other players.  
The stage is unlocked alongside {{iw|smashwiki|Sonic (SSBB)|Sonic}}.
The stage is automatically unlocked once Sonic himself is unlocked.
|<nowiki/>
|
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone]
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone]
*Sonic Boom
*Sonic Boom
Line 911: Line 1,096:
*HIS WORLD (Instrumental)
*HIS WORLD (Instrumental)
|-
|-
|[[File:SSBB Jungle Japes Stage.png|150px]]
! [[Image:SSBB Jungle_Japes Stage.png|150px]]
|align=center|{{iw|smashwiki|Jungle Japes|Donkey Kong Country: Jungle Japes}}[[File:DK Emblem.png|30px|class=invert-dark]]
| align=center | [[Jungle Japes (stage)|Donkey Kong Country: Jungle Japes]] [[Image:DK_Emblem.png|30px]]
|[[Jungle Japes (stage)|Jungle Japes]] is a stage from ''Super Smash Bros. Melee'' with obstacles that include rapid downstream water and [[Klaptrap]]s.
| A replica of the stage from ''[[Super Smash Bros. Melee]]''. Fast moving water and Klaptraps are stage hazards.
The stage is unlocked by playing in ''Melee'' stages ten times.
The stage is unlocked by playing in ''Melee'' stages 10 times.
|<nowiki/>
|
*Jungle Japes (Melee)
*Jungle Japes (Melee)
*Kongo Jungle (Melee)
*Kongo Jungle (Melee)
|-
|-
|[[File:SSBB Green Greens Stage.png|150px]]
! [[Image:SSBB Green_Greens Stage.png|150px]]
|align=center|{{iw|smashwiki|Green Greens|Kirby's Dream Land: Green Greens}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
| align=center | [[Green Greens|Kirby's Dream Land: Green Greens]] [[Image:Kirby_Emblem.png|30px]]
|A stage from ''Super Smash Bros. Melee'' featuring {{iw|wikirby|Whispy Woods}}, who blows strong wind that can push fighters. There are also {{iw|wikirby|block}}s functioning as platforms and obstacles, as well as {{iw|wikirby|Bomb Block}}s that can damage players and destroy items.
| A replica from ''[[Super Smash Bros. Melee]]''. Whispy Woods blows in one direction, pushing fighters, while destructible blocks serve as platforms and obstacles. Bomb blocks can damage players and destroy items.
The stage is unlocked after playing twenty matches as {{iw|smashwiki|Kirby (SSBB)|Kirby}}.
The stage is unlocked by playing 20 matches as [[Kirby]].
|<nowiki/>
|
*Green Greens (Melee)
*Green Greens (Melee)
*Fountain of Dreams (Melee)
*Fountain of Dreams (Melee)
|-
|-
|[[File:SSBB Big Blue Stage.png|150px]]
! [[Image:SSBB Big_Blue Stage.png|150px]]
|align=center|[[smashwiki:Big Blue|F-Zero: Big Blue]][[File:F-Zero Emblem.png|30px|class=invert-dark]]
| align=center | [[Big Blue|F-Zero: Big Blue]] [[Image:F-Zero_Emblem.png|30px]]
|A stage from ''Super Smash Bros. Melee'' set on a platform moving fast along a race course with several {{iw|fzerowiki|machine}}s. Floating platforms commonly enter and exit the scene. Standing on the road quickly forces players towards the {{iw|smashwiki|blast line}}.
| A replica of the stage from ''[[Super Smash Bros. Melee]]''. The ground, to give the illusion that the platforms are fast-moving, can send players off-screen quickly. F-Zero racers, including the Falcon Flyer, and various floating platforms enter and exit the scene.
It is unlocked by playing 10 matches as Captain Falcon.   
It is unlocked by playing 10 matches as Captain Falcon.   
|<nowiki/>
|
*Big Blue (Melee)
*Big Blue (Melee)
*Mute City (Melee)
*Mute City (Melee)
|-
|-
|[[File:SSBB Pokémon Stadium Stage.png|150px]]
! [[Image:SSBB Pokémon_Stadium Stage.png|150px]]
|align=center|[[smashwiki:Pokémon Stadium|Pokémon: Pokémon Stadium]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
| align=center | [[Pokémon Stadium|Pokémon: Pokémon Stadium]] [[Image:Pokemon_Emblem.png|30px]] <br>
|A stage from ''Super Smash Bros. Melee'' that is similar to the succeeding Pokémon Stadium 2, but the four different layouts are based around {{iw|bulbapedia|Grass (type)|Grass}}, {{iw|bulbapedia|Fire (type)|Fire}}, {{iw|bulbapedia|Water (type)|Water}}, and {{iw|bulbapedia|Rock (type)|Rock}}.
| A replica of the stage from ''[[Super Smash Bros. Melee]]''. As in Pokémon Stadium 2, the stage changes temporarily to four different layouts: Grass, Fire, Water, and Rock.
It is unlocked by playing 10 matches on Pokémon Stadium 2.  
It is unlocked by playing 10 matches on Pokémon Stadium 2.  
|<nowiki/>
|
*Pokémon Stadium (Melee)
*Pokémon Stadium (Melee)
*Battle Theme (Melee)
*Battle Theme (Melee)
*Poké Floats (Melee)
*Poké Floats (Melee)
|-
|}
|}


==Items==
==Items==
{|class="wikitable"
Items randomly appear on any stage in the game, and in standard Brawl mode, the player can choose to ban certain items from appearing or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as [[Banana Peel]]s on Donkey Kong stages, [[Poké Ball]]s on Pokémon stages, etc.
!Image
 
!Name
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
!Series
|-
!Description
! width=50px |
! width=150px | Item Name
! Description
|-
|-
|[[File:Assist Trophy.jpg|50px]]
|[[File:Assist Trophy.jpg|50px]]
|{{iw|smashwiki|Assist Trophy}}
|[[Assist Trophy]] [[File:SmashBros_Emblem.png|30px]]
|''{{iw|smashwiki|Super Smash Bros. (universe)|Super Smash Bros.}}''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Comparable to a Poké Ball, this summons a random character to help the character who used it.
|A random character appears from the [[Assist Trophy]] to briefly assist whoever picked it up.
|-
|-
|[[File:Banana_Peel.jpg|50px]]
![[File:Banana_Peel.jpg|50px]]
|{{iw|smashwiki|Banana Peel}}
|[[Banana|Banana Peel]] [[File:DK_Emblem.png|35px]]
|''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}''[[File:DK Emblem.png|35px|class=invert-dark]]
|align=left|Can be dropped on the stage. If other characters touch it, the character will trip over it and fall.
|[[Banana Peel]]s can be dropped on the stage, and any {{iw|smashwiki|fighter}}s who run on Banana Peels {{iw|smashwiki|trip}} and fall, taking a bit of damage.
|-
|-
|[[File:Barrel Brawl artwork.jpg|50px]]
![[File:BrawlBarrels.jpg|50px]]
|{{iw|smashwiki|Barrel}}
|[[Barrel]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage.
|[[Barrel]]s are similar to crates, except they can tip over and roll. Players receive damage when hit by a rolling crate.
|-
|-
|[[File:Beam Sword Brawl artwork.png|50px]]
![[File:BrawlBeamSword.jpg|50px]]
|{{iw|smashwiki|Beam Sword}}
|[[Beam Sword]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a Smash Attack is charged, the longer the beam of the sword extends.
|A Beam Sword can be carried by a fighter. Its blade has good {{iw|smashwiki|reach}}, but it improves more the longer the player charges a {{iw|smashwiki|smash attack}}.
|-
|-
|[[File:Wario Bike Brawl screenshot.jpg|50px]]
![[File:Brawl_Attacks_-_Wario_-_Wario_Chopper.jpg|50px]]
|{{iw|smashwiki|Wario Bike|Bike Pieces}}
|[[Wario Bike|Bike Pieces]] [[File:Wario_Emblem.png|30px]]
|''{{iw|smashwiki|Wario (universe)|Wario}}''[[File:Wario Emblem.png|30px|class=invert-dark]]
|align=left|If Wario's bike is dismantled, the pieces can be thrown at others.
|The [[Wario Bike]] can break into pieces, which players can pick up and throw.
|-
|-
|[[File:Blast Box Brawl artwork.png|50px]]
![[File:BrawlBob-Omb.jpg|50px]]
|{{iw|smashwiki|Blast Box}}
|[[Bob-omb]] [[File:Mario_Emblem.png|35px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
|An explosive crate that explodes when hit by a strong attack or a {{iw|smashwiki|Flame|fire}}-based one.
|-
|-
|[[File:Bob-omb Brawl artwork.png|50px]]
![[File:BrawlBumper.jpg|50px]]
|{{iw|smashwiki|Bob-omb}}
|[[Bumper (item)|Bumper]] [[File:SmashBros_Emblem.png|30px]]
|''{{iw|smashwiki|Mario (universe)|Super Mario}}''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
|If a [[Bob-omb]] is left alone for a while, it will get up and walk around on its own. If thrown at an opponent, the Bob-omb explodes, causing major {{iw|smashwiki|knockback}}. During a {{iw|smashwiki|Sudden Death}}, several Bob-ombs fall from the sky if enough time has passed.
|-
|-
|[[File:BrawlBumper.jpg|50px]]
![[File:BrawlBunnyHoodArtwork.jpg|50px]]
|{{iw|smashwiki|Bumper}}
|[[Bunny Hood]] [[File:Zelda_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
|A Bumper either lies on the ground or stays in midair after being thrown. Bumpers inflict high knockback to players who touch it.  
|-
|-
|[[File:Bunny Hood Brawl artwork.png|50px]]
![[File:BrawlCapsule.jpg|50px]]
|{{iw|smashwiki|Bunny Hood}}
| [[Capsule (Super Smash Bros.)|Capsule]] [[File:SmashBros_Emblem.png|30px]]
|''{{iw|smashwiki|The Legend of Zelda (universe)|The Legend of Zelda}}''[[File:Zelda Emblem.png|30px|class=invert-dark]]
|align=left|Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
|The {{iw|zeldawiki|Bunny Hood}} provides a substantial boost to the user's running speed and jumping height.
|-
|-
|[[File:Capsule Brawl artwork.png|50px]]
![[File:BrawlCDArtwork.jpg|50px]]
|{{iw|smashwiki|Capsule}}
|[[CD]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game.
|They are small containers that can be picked up and thrown, revealing items, but may sometimes explode instead.
|-
|-
|[[File:BrawlCDArtwork.jpg|50px]]
![[File:Cracker_Launcher.jpg|50px]]
|{{iw|smashwiki|CD}}
|[[Cracker Launcher]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Shoots out fireworks. Players can adjust the aim.
|Picking up a CD unlocks a random song. CDs no longer appear once every song is unlocked.
|-
|-
|[[File:Cracker Launcher.jpg|50px]]
![[File:BrawlCrates.jpg|50px]]
|{{iw|smashwiki|Cracker Launcher}}
|[[Crate]] and [[Rolling Crate]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
|A weapon that shoots fireworks and has an adjustable aim.
|-
|-
|[[File:Crate Brawl artwork.jpg|50px]]
![[File:BrawlDekuNut.jpg|50px]]
|{{iw|smashwiki|Crate}} and {{iw|smashwiki|Rolling Crate}}
|[[Deku Nut]] [[File:Zelda_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
|Players can damage Crates or simply throw one to break the Crate open and reveal the item contained. Crates appear in three designs, depending on the stage. Rolling Crates have dollies underneath them, and attacking these crates sends them rolling away.
|-
|-
|[[File:Deku Nut Brawl artwork.png|50px]]
![[File:BrawlDragoonArtwork.jpg|50px]]
|{{iw|smashwiki|Deku Nut}}
|[[Dragoon]] [[File:Kirby_Emblem.png|30px]]
|''The Legend of Zelda''[[File:Zelda Emblem.png|30px|class=invert-dark]]
|align=left|When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair.
|A {{iw|zeldawiki|Deku Nut}} can be thrown near an enemy to create a flash that stuns foes temporarily. The Deku Nut inflicts a lot of knockback if used on an opponent in midair.
|-
|-
|[[File:BrawlDragoonArtwork.jpg|50px]]
![[File:Blast Box.jpg|50px]]
|{{iw|smashwiki|Dragoon}}
|[[Blast Box]] [[File:SmashBros_Emblem.png|30px]]
|''{{iw|smashwiki|Kirby (universe)|Kirby}}''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
|A {{iw|wikirby|Dragoon}} comes in three parts, and when a player collects each one, they can aim the crosshair and launch the Dragoon at other players.
|-
|-
|[[File:Fan Brawl artwork.png|50px]]
![[File:BrawlFan.jpg|50px]]
|{{iw|smashwiki|Fan}}
|[[Fan]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|This item doesn’t pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
|A Fan can whack opponents repeatedly, even breaking their {{iw|smashwiki|shield}}s.
|-
|-
|[[File:Fire Flower Brawl artwork.png|50px]]
![[File:BrawlFireFlowerArtwork.jpg|50px]]
|{{iw|smashwiki|Fire Flower}}
|[[Fire Flower]] [[File:Mario_Emblem.png|35px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames.
|The [[Fire Flower]] can unleash a limited short stream of fire.
|-
|-
|[[File:Food Brawl artwork.png|50px]]
![[File:BrawlFood.jpg|50px]]
|{{iw|smashwiki|Food}}
|[[Food]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health.
|Players can eat food items to restore damage received. There are 28 types of food, each restoring a different amount of health.
|-
|-
|[[File:Franklin Badge.jpg|50px]]
![[File:Franklin_Badge.jpg|50px]]
|{{iw|smashwiki|Franlin Badge}}
|[[Franklin Badge]] [[File:EarthBound_Emblem.png|30px]]
|''{{iw|smashwiki|EarthBound (universe)|EarthBound}}''[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|align=left|Deflects any energy-based projectile back at the opponent with double power.
|The {{iw|wikibound|Franlin Badge}} deflects an opponent's energy-based projectile back at the them, inflicting twice the damage output.
|-
|-
|[[File:Freezie Brawl artwork.png|50px]]
![[File:BrawlFreezieArtwork.jpg|50px]]
|{{iw|smashwiki|Freezie}}
|[[Freezie]] [[File:Mario_Emblem.png|35px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
|A [[Freezie]] slides along the ground slowly, and throwing it at a target traps them in ice temporarily.
|-
|-
|[[File:BrawlGoldenHammerArtwork.jpg|50px]]
![[File:BrawlGoldenHammerArtwork.jpg|50px]]
|{{iw|smashwiki|Golden Hammer}}
|[[Golden Hammer]] [[File:Mario_Emblem.png|35px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Acts like the [[Hammer]], only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
|A stronger variation of the Hammer that outputs more damage and gives the player the ability to float in mid-air, if the button is tapped rapidly. The item is sometimes a dud, the Golden Squeaky Hammer, which cannot damage opponents, similarly to if a Hammer has no head.
|-
|-
|[[File:Gooey Bomb.jpg|50px]]
![[File:Gooey_Bomb.jpg|50px]]
|{{iw|smashwiki|Gooey Bomb}}
|[[Gooey Bomb]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Can be attached to the ground or a character and explodes after a few seconds.
|A sticky explosive that can attach to either the ground or a player and explode after a few seconds.
|-
|-
|[[File:Green Shell Brawl artwork.png|50px]]
![[File:BrawlGreenShell.jpg|50px]]
|{{iw|smashwiki|Green Shell}}
|[[Green Shell]] [[File:Mario_Emblem.png|35px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
|A [[Green Shell]] can be thrown, jumped on, or hit to slide along the ground. Green Shells can begin to move the opposite direction if they either bump into a wall or are hit by an attack.
|-
|-
|[[File:Hammer Brawl artwork.png|50px]]
![[File:BrawlHammer.jpg|50px]]
|{{iw|smashwiki|Hammer}}
|[[Hammer]] [[File:DK_Emblem.png|30px]]
|''Donkey Kong''[[File:DK Emblem.png|30px|class=invert-dark]]
|align=left|Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off.
|The player swings a [[Hammer]] up and down rapidly. The Hammer inflicts a lot of damage, but the player cannot perform midair jumps nor special moves while using the item. The head of the hammer may sometimes fall off, making the item useless.
|-
|-
|[[File:Heart Container Brawl artwork.png|50px]]
![[File:BrawlHeartContainer.jpg|50px]]
|{{iw|smashwiki|Heart Container}}
|[[Heart Container]] [[File:Zelda_Emblem.png|30px]]
|''The Legend of Zelda''[[File:Zelda Emblem.png|30px|class=invert-dark]]
|align=left|Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
|Reduces a players damage percentage by up to 100 percent.
|-
|-
|[[File:Home-Run Bat Brawl artwork.png|50px]]
![[File:BrawlHome-RunBat.jpg|50px]]
|{{iw|smashwiki|Home-Run Bat}}
|[[Home-Run Bat]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends them soaring. It’s strong when thrown too.
|If the player charges a Home-Run Bat before swinging and hitting an opponent, this almost guarantees the target witll be {{iw|smashwiki|KO}}'d.
|-
|-
|[[File:Hothead Brawl artwork.png|50px]]
![[File:BrawlHothead.jpg|50px]]
|{{iw|smashwiki|Hothead}}
|[[Hothead]] [[File:Mario_Emblem.png|35px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
|[[Hothead]]s slide across the ground, damaging the opponents of whoever threw it. A Hothead grows even bigger if hit with {{iw|smashwiki|Flame|fire}} or {{iw|smashwiki|electric}}-based attacks.
|-
|-
|[[File:SSBB - Key Artwork.png|50px]]
![[File:SSBB - Key Artwork.png|50px]]
|{{iw|smashwiki|Key}}
|[[Key]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|This item will open locked doors the players encounter within [[The Subspace Emissary]]. If the player loses a key he or she is were holding on the way to the door, the player must return to where it was originally found.
|Single-use items in The Subspace Emissary that can open a locked door. If lost, a key spawns back in its original location.
|-
|-
|[[File:Lips Stick Brawl artwork.png|50px]]
![[File:BrawlLip'sStick.jpg|50px]]
|{{iw|smashwiki|Lip's Stick}}
|[[Lip's Stick]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Hitting an enemy with this or throwing it caused a flower to bloom on the opponent’s head. While the flower is on his or her head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on his or her head will grow. The flower can be removed from the player's head by shaking the control stick back and forth.
|Hitting an enemy with a Lip's Stick or throwing it causes a flower to bloom on the opponent's head, making them slowly accumulate damage. More hits from a Lip's Stick increases the size of the flower on their head. Shaking the {{iw|smashwiki|control stick}} back and forth removes the flower from the player's head.
|-
|-
|[[File:Lightning Brawl artwork.png|50px]]
![[File:BrawlLightning.jpg|50px]]
|{{iw|smashwiki|Lightning}}
|[[Lightning]] [[File:Mario_Emblem.png|35px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink. However it can rarely make people grow (bigger than a Super Mushroom's effects), therefore dealing an insane amount of damage and harder to knock opponents off the stage.  
|A Lightning shrinks every opponent briefly, but may sometimes have the opposite effect of shrinking only the player. On rare occasions, a Lightning can make fighters become giant temporarily.
|-
|-
|[[File:Maxim Tomato Brawl artwork.png|50px]]
![[File:BrawlMaximTomato.jpg|50px]]
|{{iw|smashwiki|Maxim Tomato}}
|[[Maxim Tomato]] [[File:Kirby_Emblem.png|30px]]
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
|[[Maxim Tomato]]es can be eaten to restore up to 50 percent of damage, making them half as effective as Heart Containers.
|-
|-
|[[File:Metal Box Brawl artwork.png|50px]]
![[File:BrawlMetalBoxArtwork.jpg|50px]]
|{{iw|smashwiki|Metal Box}}
|[[Metal Box]] [[File:Mario_Emblem.png|35px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping.
|Makes the user become metal temporarily, granting complete resistance to {{iw|smashwiki|flinch}}ing from lighter attacks while also causing them to fall faster.
|-
|-
|[[File:BrawlMotion-SensorBomb.jpg|50px]]
![[File:BrawlMotion-SensorBomb.jpg|50px]]
|{{iw|smashwiki|Motion-Sensor Bomb}}
|[[Motion-Sensor Bomb]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise.
|Small explosives that can be hidden on a surface, detonating when they detect the next nearby object.
|-
|-
|[[File:Mr Saturn Brawl artwork.png|50px]]
![[File:BrawlMr.Saturn.jpg|50px]]
|{{iw|smashwiki|Mr. Saturn}}
|[[Mr. Saturn]] [[File:EarthBound_Emblem.png|30px]]
|''EarthBound''[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|align=left|A relatively weak item that can be thrown at opponents multiple times. Also a good shield breaker.
|{{iw|wikibound|Mr. Saturn}} is a throwable item with a low damage output.
|-
|-
|[[File:Orangecube.jpg|50px]]
![[File:Orangecube.jpg|50px]]
|{{iw|smashwiki|Cube#Orange cubes|Orange cube}}
|[[Orange Cube]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in [[The Subspace Emissary]].
|Exclusive to The Subspace Emissary, orange cubes drop valuable items, adding to the game's completion, and do not reappear after their items are collected.
|-
|-
|[[File:Party Ball Brawl artwork.png|50px]]
![[File:BrawlPartyBallArtwork.jpg|50px]]
|{{iw|smashwiki|Party Ball}}
|[[Party Ball]] [[File:SmashBros Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion.
|When hit, Party Balls float up and then open, causing several items to fall out, but sometimes only [[Bob-omb]]s.
|-
|-
|[[File:Pikmin items Brawl.png|50px]]
![[File:BrawlPellet.jpg|50px]]
|{{iw|smashwiki|Pellet}}
|[[Pellet]] [[File:Pikmin_Emblem.png|30px]]
|''{{iw|smashwiki|Pikmin (universe)|Pikmin}}''[[File:Pikmin Emblem.png|30px|class=invert-dark]]
|align=left|A throwing item found only on the [[Distant Planet]] stage. Throwing one at an Onion will release some items.
|Exclusive to the {{iw|smashwiki|Distant Planet}} stage, Pellets appear in red, blue, and yellow varieties, and can be thrown into an {{iw|pikipedia|Onion}} of the same color to release items.
|-
|-
|[[File:PitfallArt.jpg|50px]]
![[File:PitfallArt.jpg|50px]]
|{{iw|smashwiki|Pitfall}}
|[[Pitfall]] [[File:AnimalCrossing_Emblem.png|30px]]
|''{{iw|smashwiki|Animal Crossing (universe)|Animal Crossing}}''[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|align=left|Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it.
|{{iw|nookipedia|Pitfall seed|Pitfall}}s can be placed in the ground, trapping opponents, including if the item hits them directly.
|-
|-
|[[File:Poison Mushroom Brawl artwork.png|50px]]
|[[File:BrawlPoisonMushroom.jpg|50px]]
|{{iw|smashwiki|Poison Mushroom}}
|[[Poison Mushroom]] [[File:Mario_Emblem.png|35px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit.
|A [[Poison Mushroom]] shrinks the player temporarily, leaving them more vulnerable to KOs.
|-
|-
|[[File:SSBBPokeball.jpg|50px]]
![[File:SSBBPokeball.jpg|50px]]
|{{iw|smashwiki|Poké Ball}}
|[[Poké Ball]] [[File:Pokemon_Emblem.png|30px]]
|''{{iw|smashwiki|Pokémon (universe)|Pokémon}}''[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|align=left|Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user.
|A {{iw|bulbapedia|Poké Ball}} can be thrown on the ground to spawn a random {{iw|bulbapedia|Pokémon}} to assist the user.
|-
|-
|[[File:ZSS After Zero Laser Brawl.png|50px]]
![[File:Zero Suit Samus.jpg|50px]]
|{{iw|smashwiki|Power Suit Piece}}s
|[[Power Suit|Power Suit Pieces]] [[File:Metroid_Emblem.png|30px]]
|{{iw|smashwiki|Metroid (universe)|Metroid}}''[[File:Metroid Emblem.png|30px|class=invert-dark]]
|align=left|After Samus sheds her armour during her Final Smash, [[Zero Laser]], the pieces can picked up and thrown at opponents.
|The remnants of Samus' destroyed suit after she uses her Final Smash, {{iw|smashwiki|Zero Laser}}. Power Suit Pieces can be picked up and thrown at opponents.
|-
|-
|[[File:Ray Gun Brawl artwork.png|50px]]
![[File:BrawlRayGun.jpg|50px]]
|{{iw|smashwiki|Ray Gun}}
|[[Ray Gun]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, it can still be useful since the user can throw the gun at the opponent to score a Smash attack.
|A beam gun that shoots up to sixteen fast-moving blasts.
|-
|-
|[[File:Sandbag Brawl artwork.png|50px]]
![[File:BrawlSandbagArtwork.jpg|50px]]
|{{iw|smashwiki|Sandbag}}
|[[Sandbag]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
|Sandbag can be beaten to drop items, to an extent, and becomes easier to launch as it takes increased damage.
|-
|-
|[[File:Screw Attack Brawl artwork.png|50px]]
![[File:BrawlScrewAttack.jpg|50px]]
|{{iw|smashwiki|Screw Attack}}
|[[Screw Attack]] [[File:Metroid_Emblem.png|30px]]
|''Metroid''[[File:Metroid Emblem.png|30px|class=invert-dark]]
|align=left|While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack.
|While a {{iw|metroidwiki|Screw Attack}} is worn, the ability is added to the user's standard and midair jumps.
|-
|-
|[[File:Smash Ball.jpg|50px]]
![[File:Smash Ball.jpg|50px]]
|{{iw|smashwiki|Smash Ball}}
|[[Smash Ball]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Attacking one of these until it breaks gives the ability to use a [[Final Smash]].  
|Can be attacked repeatedly until breaking and allowing the user to perform their [[Final Smash]].  
|-
|-
|[[File:Smoke Ball.jpg|50px]]
![[File:Smoke_Ball.jpg|50px]]
|{{iw|smashwiki|Smoke Ball}}
|[[Smoke Ball]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits.
|A Smoke Ball emits a large cloud of colorful smoke, obscuring the view, and it can stick to a player.
|-
|-
|[[File:Smart Bomb Artwork.jpg|50px]]
|[[File:Smart_Bomb_Artwork.jpg|50px]]
|{{iw|smashwiki|Smart Bomb}}
|[[Smart Bomb]] [[File:StarFox Emblem.png|30px]]
|''{{iw|smashwiki|Star Fox (universe)|Star Fox}}''[[File:StarFox Emblem.png|30px|class=invert-dark]]
|align=left|A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
|A {{iw|lylatwiki|Smart Bomb}} explodes with a large blast radius when thrown, but there there is still the possibility of it failing.
|-
|-
|[[File:Soccer Ball Brawl artwork.png|50px]]
|[[File:BrawlSoccerBall.jpg|50px]]
|{{iw|smashwiki|Soccer Ball}}
|[[Soccer Ball]] [[File:Mario_Emblem.png|35px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
|A Soccer Ball cannot be picked up, but when it is hit with a strong attack, the Soccer Ball flies off, engulfed in flames. The angle of the attack determines which direction the Soccer Ball travels in.
|-
|-
|[[File:Spring Brawl artwork.png|50px]]
![[File:BrawlSpring.jpg|50px]]
|{{iw|smashwiki|Spring}}
|[[Spring]] [[File:DK_Emblem.png|30px]]
|''Donkey Kong''[[File:DK Emblem.png|30px|class=invert-dark]]
|align=left|Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
|A player can bounce on a [[Spring]] to perform an extra high jump. A Spring sometimes falls to the side, bouncing players similarly to a Bumper.
|-
|-
|[[File:Stock Ball Brawl artwork.png|50px]]
![[File:BrawlStockBall.jpg|50px]]
|{{iw|smashwiki|Stock Ball}}
|[[Stock Ball]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|In [[The Subspace Emissary]], Stock Balls increase the number of lives the player have left.
|Collecting one in The Subspace Emissary gives the player another {{iw|smashwiki|stock}}
|-
|-
|[[File:Super Mushroom Brawl artwork.png|50px]]
![[File:BrawlSuperMushroomArtwork.jpg|50px]]
|{{iw|smashwiki|Super Mushroom}}
|[[Super Mushroom]] [[File:Mario_Emblem.png|35px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Touch one of these to grow huge. In this enhanced form, the user won’t fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
|A Super Mushroom grows the player temporarily, the opposite of the [[Poison Mushroom]] does.
|-
|-
|[[File:Super Scope Brawl artwork.png|50px]]
![[File:BrawlSuperScope.jpg|50px]]
|{{iw|smashwiki|Super Scope}}
|[[Super Scope]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
|A beam gun that can use up to 48 rapid-fire shots or three fully charged blasts.
|-
|-
|[[File:Superspicy Curry.jpg|50px]]
![[File:Superspicy_Curry.jpg|50px]]
|{{iw|smashwiki|Superspicy Curry}}
|[[Superspicy Curry]] [[File:Kirby_Emblem.png|30px]]
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|Eat one of these and the player starts spewing flames from his or her mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
|The player can eat a {{iw|wikirby|Superspicy Curry}} to start spewing {{iw|smashwiki|flame}}s temporarily, but they cannot while while its effects are active.
|-
|-
|[[File:Super Star Brawl artwork.png|50px]]
|[[File:BrawlStarman.jpg|50px]]
|{{iw|smashwiki|Super Star|Starman}}
|[[Star|Starman]] [[File:Mario_Emblem.png|35px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds.  
|Touching a [[Super Star|Starman]] grants temporary {{iw|smashwiki|invincibility}} for roughly ten seconds.
|-
|-
|[[File:Star Rod Brawl artwork.png|50px]]
|[[File:BrawlStarRod.jpg|50px]]
|{{iw|smashwiki|Star Rod}}
|[[Star Rod (Kirby)|Star Rod]] [[File:Kirby_Emblem.png|30px]]
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|Perform a strong side attack or side Smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.  
|The {{iw|wikirby|Star Rod}} can be swung to shoot out a star-shaped projectile, and charged to unleash even stronger ones. Throwing a Star Rod at an opponent launches them sideways.  
|-
|-
|[[File:Team Healer Artwork.jpg|50px]]
![[File:Team_Healer_Artwork.jpg|50px]]
|{{iw|smashwiki|Team Healer}}
|[[Team Healer]] [[File:SmashBros Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them.
|Usable only in {{iw|smashwiki|Team Battle}}s, a Team Healer can be thrown at a teammate to restore their health, but for opponents, it may either damage or heal them.
|-
|-
|[[File:Timer Brawl artwork.png|50px]]
![[File:BrawlTimer.jpg|50px]]
|{{iw|smashwiki|Timer}}
|[[Timer (item)|Timer]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down time for the entire stage and everyone.
|A Timer can be picked up to slow the flow of time for certain players, usually opponents only, but it can sometimes slow only the user or every player.
|-
|-
|[[File:TrophyBase.jpg|50px]]
![[File:TrophyBase.jpg|50px]]
|{{iw|smashwiki|Trophy Stand}}
|[[Trophy Stand]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|This item turns enemies into trophies in [[The Subspace Emissary]]. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy.
|Exclusive to The Subspace Emissary, a Trophy Stand can be thrown at at enemy to turn it into a {{iw|smashwiki|trophy}}, though stronger enemies have to be weakened sufficiently before they can become a trophy.
|-
|-
|[[File:Unira Brawl artwork.png|50px]]
![[File:BrawlUnira.jpg|50px]]
|{{iw|smashwiki|Unira}}
|[[Unira]] [[File:SmashBros_Emblem.png|30px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract.
|When thrown to the ground or attacked, a Unira's spikes extend, damaging players who touch it. When attacked again, the Unira retracts its spikes.
|-
|-
|[[File:The Summit.jpg|50px]]
![[File:The_Summit.jpg|50px]]
|{{iw|smashwiki|Food|Vegetables}}
|[[Vegetable]]s [[File:IceClimbers_Emblem.png|30px]]
|''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}''[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|align=left|Heals the player. Appears only on the [[Summit]] stage.
|A type of Food appearing only in the {{iw|smashwiki|Summit}}
|-
|-
|[[File:Warp Star Brawl artwork.png|50px]]
![[File:BrawlWarpStar.jpg|50px]]
|{{iw|smashwiki|Warp Star}}
|[[Warp Star]] [[File:Kirby_Emblem.png|30px]]
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.
|With a {{iw|wikirby|Warp Star}}, the user launches above before slamming down near the opponent, damaging them, though the {{iw|smashwiki|control stick}} has some control over where the Warp Star lands.
|}
|}


===Assist Trophy characters===
===[[Assist Trophy#List_of_Assist_Characters|Assist Trophy characters]]===
[[File:Samurai Goroh Brawl.png|thumb|{{iw|smashwiki|Samurai Goroh}}, an Assist Trophy character]]
[[File:Samurai_Goro_3.jpg|thumb|The Assist Trophy [[smashwiki:Samurai Goroh|Samurai Goroh]].]]
{{columns|count=3|
{|
*[[smashwiki:Andross|Andross]] &ndash; [[lylatwiki:Star Fox (series)|''Star Fox'' series]]
|
*[[smashwiki:Barbara|Barbara]] &ndash; ''Daigasso! Band Brothers
* [[Andross]] &ndash; ''[[lylatwiki:Star Fox (series)|Star Fox'' series]]
*[[smashwiki:Devil|Devil]] &ndash; ''Devil World
* [[Barbara|Barbara Bat]] &ndash; ''Daigasso! Band Brothers
*[[smashwiki:Dr. Wright|Dr. Wright]] &ndash; ''Sim City'' for SNES
* [[Devil]] &ndash; ''Devil World
*[[smashwiki:Excitebike|Excitebikes]] &ndash; ''Excitebike'' series
* [[Dr. Wright]] &ndash; ''Sim City'' for SNES
*[[smashwiki:Gray Fox|Gray Fox]] &ndash; ''Metal Gear Solid'' series
* [[Excitebike]] &ndash; ''Excitebike'' series
*[[Hammer Bro]] &ndash; ''Super Mario'' franchise
* [[Gray Fox]] &ndash; ''Metal Gear Solid'' series
*[[smashwiki:Helirin|Helirin]] &ndash; ''Kururin'' series
* [[Hammer Bro]] &ndash; ''Mario'' series
*[[smashwiki:Infantry & Tanks|Infantry & Tanks]] &ndash; [[warswiki:Advance Wars (series)|''Famicom''/''Advance Wars'' series]]
* [[Helirin]] &ndash; ''Kururin'' series
*[[smashwiki:Isaac|Isaac]] &ndash; [[goldensun:Golden Sun (series)|''Golden Sun'' series]]
* [[Infantry]] and [[warswiki:Tank|Tanks]] &ndash; ''[[warswiki:Advance Wars (series)|Nintendo Wars'' series]]
*[[smashwiki:Jeff|Jeff]] &ndash; [[wikibound:EarthBound (series)|''EarthBound'' (''Mother'') series]]
* [[Isaac]] &ndash; ''[[goldensun:Golden Sun (series)|Golden Sun'' series]]
*[[smashwiki:Jill|Jill]] &ndash; ''Drill Dozer''
* [[Jeff]] &ndash; ''[[wikibound:Mother (series)|Mother'' series]]
*[[Kat & Ana]] &ndash; [[WarioWare (series)|''WarioWare'' series]]
* [[Drill Dozer and Jill]] &ndash; ''Drill Dozer
*[[smashwiki:Knuckle Joe|Knuckle Joe]] &ndash; [[wikirby:Kirby (series)|''Kirby'' series]]
* [[Kat and Ana]] &ndash; ''WarioWare'' series
*[[Lakitu]] & [[Spiny|Spinies]] &ndash; ''Super Mario'' franchise
* [[Knuckle Joe]] &ndash; ''[[wikirby:Kirby (series)|Kirby'' series]]
*[[smashwiki:Little Mac|Little Mac]] &ndash; ''Punch-Out!!'' series
|  style=vertical-align:top |
*[[smashwiki:Lyn|Lyn]] &ndash; [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]
* [[Lakitu]] and [[Spiny|Spinies]] &ndash; ''Mario'' series
*[[smashwiki:Metroid (creature)|Metroid]] &ndash; [[metroidwiki:Metroid (series)|''Metroid'' series]]
* [[Little Mac]] &ndash; ''Punch Out!!'' series
*[[Mr. Resetti]] &ndash; [[nookipedia:Animal Crossing (series)|''Animal Crossing'' series]]
* [[Lyn]] &ndash; ''[[fireemblem:Fire Emblem (series)|Fire Emblem'' series]]
*[[smashwiki:Nintendog|Nintendog]] &ndash; ''Nintendogs'' series
* [[Metroid]] &ndash; ''[[metroidwiki:Metroid (series)|Metroid'' series]]
*[[smashwiki:Ray Mk III|Ray Mk III]] &ndash; ''Custom Robo'' series
* [[Mr. Resetti]] &ndash; ''[[nookipedia:Animal Crossing (series)|Animal Crossing'' series]]
*[[smashwiki:Saki Amamiya|Saki]] &ndash; ''Sin and Punishment'' series
* [[Nintendog]] &ndash; ''Nintendogs'' series
*[[smashwiki:Samurai Goroh|Samurai Goroh]] &ndash; ''F-Zero'' series
* [[Ray Mk. II]] &ndash; ''Custom Robo'' series
*[[Shadow (character)|Shadow]] &ndash; ''Sonic the Hedgehog'' series
* [[Saki Amamiya]] &ndash; ''Sin and Punishment'' series
*[[smashwiki:Starfy|Stafy]] &ndash; [[starfywiki:The Legendary Starfy (series)|''Densetsu no Stafy'' series]]
* [[Samurai Goroh]] &ndash; ''F&ndash;Zero'' series
*[[smashwiki:Tingle|Tingle]] &ndash; [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]
* [[Shadow the Hedgehog]] &ndash; ''Sonic the Hedgehog'' series
*[[Waluigi]] &ndash; ''Super Mario'' franchise
* [[Starfy]] &ndash; ''[[starfywiki:The Legendary Starfy (series)|Densetsu no Stafy'' series]]
}}
* [[Tingle]] &ndash; ''[[zeldawiki:The Legend of Zelda (series)|Legend of Zelda'' series]]
{{br}}
* [[Waluigi]] &ndash; ''Mario'' series
===Poké Ball Pokémon===
|}
[[File:Groudon Brawl.png|thumb|Groudon, one of the Poké Ball Pokémon]]


{{columns|
===[[Pokémon#Poké Ball Pokémon in Super Smash Bros. Brawl|Poké Ball Pokémon]]===
*[[bulbapedia:Bellossom (Pokémon)|Bellossom]]
[[File:BrawlGroudon.jpg|thumb|The Poké Ball Pokémon [[bulbapedia:Groudon|Groudon]].]]
*[[bulbapedia:Bonsly (Pokémon)|Bonsly]]
{|
*[[bulbapedia:Celebi (Pokémon)|Celebi]]
|
*[[bulbapedia:Chikorita (Pokémon)|Chikorita]]
*[[bulbapedia:Bellossom|Bellossom]]
*[[bulbapedia:Deoxys (Pokémon)|Deoxys]]
*[[bulbapedia:Bonsly|Bonsly]]
*[[bulbapedia:Electrode (Pokémon)|Electrode]]
*[[bulbapedia:Celebi|Celebi]]
*[[bulbapedia:Gardevoir (Pokémon)|Gardevoir]]
*[[bulbapedia:Chikorita|Chikorita]]
*[[bulbapedia:Goldeen (Pokémon)|Goldeen]]
*[[bulbapedia:Deoxys|Deoxys]]
*[[bulbapedia:Groudon (Pokémon)|Groudon]]
*[[bulbapedia:Electrode|Electrode]]
*[[bulbapedia:Gulpin (Pokémon)|Gulpin]]
|
*[[bulbapedia:Ho-Oh (Pokémon)|Ho-Oh]]
*[[bulbapedia:Gardevoir|Gardevoir]]
*[[bulbapedia:Kyogre (Pokémon)|Kyogre]]
*[[bulbapedia:Goldeen|Goldeen]]
*[[bulbapedia:Latias (Pokémon)|Latias]] and [[bulbapedia:Latios (Pokémon)|Latios]]
*[[bulbapedia:Groudon|Groudon]]
*[[bulbapedia:Lugia (Pokémon)|Lugia]]
*[[bulbapedia:Gulpin|Gulpin]]
*[[bulbapedia:Manaphy (Pokémon)|Manaphy]]
*[[bulbapedia:Ho-Oh|Ho-Oh]]
*[[bulbapedia:Meowth (Pokémon)|Meowth]]
*[[bulbapedia:Kyogre|Kyrogre]]
*[[bulbapedia:Metagross (Pokémon)|Metagross]]
|
*[[bulbapedia:Mew (Pokémon)|Mew]]
*[[bulbapedia:Latias|Latias]] and [[bulbapedia:Latios|Latios]]
*[[bulbapedia:Moltres (Pokémon)|Moltres]]
*[[bulbapedia:Lugia|Lugia]]
*[[bulbapedia:Munchlax (Pokémon)|Munchlax]]
*[[bulbapedia:Manaphy|Manaphy]]
*[[bulbapedia:Piplup (Pokémon)|Piplup]]
*[[bulbapedia:Meowth|Meowth]]
*[[bulbapedia:Snorlax (Pokémon)|Snorlax]]
*[[bulbapedia:Metagross|Metagross]]
*[[bulbapedia:Staryu (Pokémon)|Staryu]]
*[[bulbapedia:Mew|Mew]]
*[[bulbapedia:Suicune (Pokémon)|Suicune]]
|
*[[bulbapedia:Togepi (Pokémon)|Togepi]]
*[[bulbapedia:Moltres|Moltres]]
*[[bulbapedia:Torchic (Pokémon)|Torchic]]
*[[bulbapedia:Munchlax|Munchlax]]
*[[bulbapedia:Wobbuffet (Pokémon)|Wobbuffet]]
*[[bulbapedia:Piplup|Piplup]]
*[[bulbapedia:Weavile (Pokémon)|Weavile]]
*[[bulbapedia:Snorlax|Snorlax]]
*[[bulbapedia:Jirachi (Pokémon)|Jirachi]]
*[[bulbapedia:Staryu|Staryu]]
*[[bulbapedia:Entei (Pokémon)|Entei]]
*[[bulbapedia:Suicune|Suicune]]
}}
| style=vertical-align:top |
*[[bulbapedia:Togepi|Togepi]]
*[[bulbapedia:Torchic|Torchic]]
*[[bulbapedia:Wobbuffet|Wobbuffet]]
*[[bulbapedia:Weavile|Weaville]]
*[[bulbapedia:Jirachi|Jirachi]]
*[[bulbapedia:Entei|Entei]]
|}


==Game modes==
==Game modes==
===Solo===
===Solo===
====The Subspace Emissary====
====Subspace Emissary====
{{main|Adventure Mode: The Subspace Emissary}}
[[File:Subspace_Emissary_Map.jpg|thumb|200px|The World Map of '''the Subspace Emissary'''.]]
[[File:Subspace Emissary Brawl map.png|thumb|200px|The map of the Subspace Emissary]]
'''The Subspace Emissary''' is the equivalent to Adventure Mode of ''[[Super Smash Bros. Melee]]'', but with a much more complex plot and more gameplay time. Subspace Emissary is set in the [[World of Trophies]]. There are five difficulties to choose from: Easy, Medium, Hard, Very Hard, and Intense. The player has a choice to save game progress after completing each level.
'''{{iw|smashwiki|Adventure Mode: The Subspace Emissary}}''' is the game's adventure mode. Taking place in the {{iw|smashwiki|World of Trophies}}, The Subspace Emissary has a full-length plot and several stages, being more advanced than its {{iw|smashwiki|Adventure Mode (SSBM)|equivalent}} from ''[[Super Smash Bros. Melee]]''. The main map shows the world map and which places can be entered, and when the player selects a stage, they can choose which characters in their team to use, with the number of options increasing as the storyline progresses. The player can use {{iw|smashwiki|sticker}}s, each granting a certain effect such as resistance or an increases statistic.


The mode features the following stages:
The Subspace Emissary uses a team system. Two players can play in the Subspace Emissary at one time, with second player being an optional supporting character. Due to the camera following the main character, if the second character cannot follow the scroll and becomes off-screen, he or she is automatically warped. If Player 1 is defeated, and Player 2 is not, the game will still be over. Also, by pressing the Start or Plus Button, Player 2 can always warp to wherever Player 1 is. This, however, does not work during boss battles in the Emissary. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. In single player, teams are still available. However, the second character is akin to an extra life, and if the main character is defeated, the player takes control of the second character, until it, too, is defeated.


{|class=wikitable
The player is able to use [[Sticker (Super Smash Bros. Brawl)|Sticker]] power-ups for the mode. The stickers are arranging on the character's [[Trophy Stand]] and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player loses all of their lives, they can be asked to continue but stickers and enemy turned trophies will be cut in half, if they decide to quit, they will get a [[Game Over]] and lose half of their stickers but they may keep the trophies.
!#
 
!Stage
All unlockable characters can be unlocked by playing Subspace Emissary mode, but three of them can only be unlocked after the mode has been completed, and which then they must be beaten.
 
=====Levels=====
{|border=1 cellpadding=3 style=border-collapse:collapse
!Level
!Characters
!Characters
|-
|-
|1
|1. [[Midair Stadium]]
|{{iw|smashwiki|Midair Stadium}}
|Mario, Kirby, Peach, Zelda/Sheik (Characters Who Join: Kirby, Peach/Zelda/Sheik) (Sheik only available via Transform)  
|Mario, Kirby, Peach, Zelda/Sheik (characters who join: Kirby, Peach/Zelda)
|-
|-
|2
|2. [[Skyworld]]
|{{iw|smashwiki|Skyworld (SSE)|Skyworld}}
|Mario, Pit (Characters Who Join: Mario, Pit)
|Mario, Pit (characters who join: Mario, Pit)
|-
|-
|3
|3. [[Sea of Clouds]]
|{{iw|smashwiki|Sea of Clouds}}
|Kirby and Peach/Zelda/Sheik (Sheik only available via Transform)
|Kirby and Peach/Zelda
|-
|-
|4
|4. [[The Jungle]]
|[[The Jungle]]
|Diddy Kong, Donkey Kong (Characters Who Join: Diddy Kong)
|Diddy Kong, Donkey Kong (characters who join: Diddy Kong)
|-
|-
|5
|5. [[The Plain]]
|{{iw|smashwiki|The Plain}}
|Mario, Pit  
|Mario, Pit  
|-
|-
|6
|6. [[The Lake]]
|[[The Lake]]
|Diddy Kong, Fox (Characters Who Join: Fox)
|Diddy Kong, Fox (characters who join: Fox)
|-
|-
|7
|7. [[The Ruined Zoo]]
|{{iw|smashwiki|The Ruined Zoo}}
|Lucas, Ness, Pokémon Trainer (Characters Who Join: Lucas, Pokémon Trainer)
|Lucas, Ness, Pokémon Trainer (characters who join: Lucas, Pokémon Trainer)
|-
|-
|8
|8. [[The Battlefield Fortress]]
|{{iw|smashwiki|The Battlefield Fortress}}
|Marth, Meta Knight, Ike (Characters Who Join: Marth, Meta Knight, Ike)
|Marth, Meta Knight, Ike (characters who join: Marth, Meta Knight, Ike)
|-
|-
|9
|9. [[The Forest]]
|{{iw|smashwiki|The Forest}}
|Link, Yoshi (Characters Who Join: Link, Yoshi)
|Link, Yoshi (characters who join: Link, Yoshi)
|-
|-
|10
|10. [[The Research Facility]] Part 1
|{{iw|smashwiki|The Research Facility (Part I)}}
|Zero Suit Samus, Pikachu (Characters Who Join: Zero Suit Samus, Pikachu)
|Zero Suit Samus, Pikachu (characters who join: Zero Suit Samus, Pikachu)
|-
|-
|11
|11. [[The Lake Shore]]
|{{iw|smashwiki|The Lake Shore}}
|Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda Leaves)
|Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda leaves)
|-
|-
|12
|12. [[The Path to the Ruins]]
|{{iw|smashwiki|The Path to the Ruins}}
|Lucas, Pokémon Trainer  
|Lucas, Pokémon Trainer  
|-
|-
|13
|13. [[The Cave]]
|[[The Cave]]
|Mario, Pit, Link, Yoshi, Kirby  
|Mario, Pit, Link, Yoshi, Kirby  
|-
|-
|14
|14. [[The Ruins]]
|{{iw|smashwiki|The Ruins}}
|Lucas, Pokémon Trainer  
|Lucas, Pokémon Trainer  
|-
|-
|15
|15. [[The Wilds]] Part 1
|{{iw|smashwiki|The Wilds (Part I)}}
|Marth, Meta Knight, Ike  
|Marth, Meta Knight, Ike  
|-
|-
|16
|16. [[The Ruined Hall]]
|{{iw|smashwiki|The Ruined Hall}}
|Lucas, Pokémon Trainer  
|Lucas, Pokémon Trainer  
|-
|-
|17
|17. [[The Wilds]] Part 2
|{{iw|smashwiki|The Wilds (Part II)}}
|Mario, Pit, Link, Yoshi, Kirby  
|Mario, Pit, Link, Yoshi, Kirby  
|-
|-
|18
|18. [[The Swamp]]
|[[The Swamp]]
|Diddy Kong, Fox, Falco (Characters Who Join: Falco)
|Diddy Kong, Fox, Falco (characters who join: Falco)
|-
|-
|19
|19. [[The Research Facility]] Part 2
|{{iw|smashwiki|The Research Facility (Part II)}}
|Zero Suit Samus, Samus, Pikachu (Charcters Who Join: Samus) (Zero Suit Samus can still be selected by selecting Samus & pressing the switch form button)
|Zero Suit Samus, Samus, Pikachu (characters who join: Samus) (Zero Suit Samus remains selectable by choosing Samus and pressing the switch form button)
|-
|-
|20
|20. [[Outside the Ancient Ruins]]
|{{iw|smashwiki|Outside the Ancient Ruins}}
|Donkey Kong, Diddy Kong, Olimar, Captain Falcon (Characters Who Join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
|Donkey Kong, Diddy Kong, Olimar, Captain Falcon (characters who join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
|-
|-
|21
|21. [[The Glacial Peak]]
|{{iw|smashwiki|The Glacial Peak}}
|Meta Knight, Ice Climbers, Lucario (Characters Who Join: Ice Climbers, Lucario)
|Meta Knight, Ice Climbers, Lucario (characters who join: Ice Climbers, Lucario)
|-
|-
|22
|22. [[The Canyon]]
|{{iw|smashwiki|The Canyon}}
|Mario, Pit, Link, Yoshi, Kirby  
|Mario, Pit, Link, Yoshi, Kirby  
|-
|-
|23
|23. [[Battleship Halberd Interior]]
|{{iw|smashwiki|Battleship Halberd Interior}}
|Snake, Meta Knight, Lucario (Characters Who Join: Snake)
|Snake, Meta Knight, Lucario (characters who join: Snake)
|-
|-
|24
|24. [[Battleship Halberd Exterior]]
|{{iw|smashwiki|Battleship Halberd Exterior}}
|Peach, Zelda/Sheik (Characters Who Join: Peach, Zelda/Sheik) (Zelda only available via Transform)
|Peach, Zelda/Sheik (characters who join: Peach, Zelda/Sheik) (Zelda only available via Transform)
|-
|-
|25
|25. [[Battleship Halberd Bridge]]
|{{iw|smashwiki|Battleship Halberd Bridge}}
|Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (Characters Who Join: Mr. Game & Watch) )  (Zelda only available via Transform)
|Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (characters who join: Mr. Game & Watch)
|-
|-
|26
|26. [[The Subspace Bomb Factory]] Part 1
|{{iw|smashwiki|The Subspace Bomb Factory (Part I)}}
|Samus, Pikachu  
|Samus, Pikachu  
|-
|-
|27
|27. [[The Subspace Bomb Factory]] Part 2
|{{iw|smashwiki|The Subspace Bomb Factory (Part II)}}
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu, Zero Suit Samus (Meta Ridley battle only) (Characters Who Join: R.O.B.)
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu, Zero Suit Samus ({{iw|metroidwiki|Meta Ridley}} battle only) (characters who join: R.O.B.)
|-
|28. [[Entrance to Subspace]]
|All previously used (Except Ness), Mr. Game & Watch (Everyone Leaves)
|-
|-
|28
|29. [[Subspace (SSB)|Subspace]] Part 1
|{{iw|smashwiki|Entrance to Subspace}}
|Luigi, Ness, King Dedede (Characters Who Join: Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede)
|All previously used (except Ness), Mr. Game & Watch (everyone leaves)
|-
|-
|29
|30. [[Subspace (SSB)|Subspace]] Part 2
|{{iw|smashwiki|Subspace (Part I)}}
|Kirby (Characters Who Join: Anyone Saved from Subspace, Ganondorf if Link and Zelda are Saved, Wario if trophy is saved)
|Luigi, Ness, King Dedede (characters who join: anyone saved from Subspace, Luigi, Ness, Bowser, King Dedede)
|-
|-
|30
|31. [[The Great Maze]]
|{{iw|smashwiki|Subspace (Part II)}}
|Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (Characters Who Join: Sonic)
|Kirby (characters who join: Any rescued characters, Ganondorf if Link and Zelda are saved, Wario if trophy is saved)
|-
|-
|31
|{{iw|smashwiki|The Great Maze}}
|Any characters rescued from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (characters who join: Sonic)
|}
|}
=====Plot=====
[[File:Brawl_Adventure_Logo.jpg|thumb|left]]
The "Subspace Emissary" is the adventure and story mode of ''Super Smash Bros. Brawl'', taking place in the [[World of Trophies]], where being defeated in battle turns a character into a trophy. The story begins with the [[Subspace Army]], riding the [[Halberd]], interrupting a fight between Mario and Kirby, while Peach and Zelda watch from the stands. The mysterious [[Ancient Minister]] deploys a Subspace Bomb controlled by two [[R.O.B.]]s, and while Mario tries to intercept it, he is knocked away by Petey Piranha, who has captured both princesses. Kirby defeats Petey and rescues one princess, while [[Wario]] steals the other, and after they all leave, the bomb detonates and the arena is consumed by Subspace.
[[File:Zelda 1.jpg|thumb]]
Fox attempts to fight the Halberd in his Arwing but is struck down by the larger vessel and crashes in a jungle, where he joins forces with Diddy, who has been separated from Donkey Kong earlier by Bowser. They are joined by Falco and eventually Captain Falcon and Olimar, and together they save Donkey Kong from the Subspace Army, at which point Fox and Falco leave to resume their battle with the Halberd, now assisted by their carrier ship, the Great Fox.
Elsewhere, King Dedede captures Luigi and uses him as bait for Wario, stealing his transport and all his trophies (including Luigi himself) when he is distracted. Wario is then defeated by Lucas and Pokémon Trainer in retaliation for capturing Ness earlier. After Pokémon Trainer catches Charizard, he and Lucas meet up with Marth, Meta Knight and Ike, who has already joined forces against the Subspace Army. They witness the Halberd battling the Great Fox, prompting Meta Knight to scale the cliffs in an attempt to reclaim his ship. On the way up, he is joined by the Ice Climbers and on the summit he teams with Lucario after an initial duel. The Ice Climbers fall when the Halberd smashes the tethered Great Fox against the mountain, but Meta Knight and Lucario take the opportunity to board the ship.
[[File:SubspaceBombEscape.png|thumb|left]]
Meanwhile, Pit finds and revives Mario, while Link and Yoshi join forces against the Subspace Army. When Kirby wanders off, the second princess is captured by Bowser, who makes a clone of her. If the clone is of Peach, it attacks and is defeated by Link, which is witnessed by Mario, who retaliates; if the clone is of Zelda, it is defeated by Mario and Link attacks him instead. Either way, the combatants realize the misunderstanding when Dedede drives by with the other princess statue, spurring them to team up against their common enemy. They tail him back to his castle but are unable to stop Bowser from crashing in and taking the princess, leaving behind a badge that King Dedede had put on his three stolen statues. The heroes then meet up with the Ice Climbers, Lucas, Pokémon Trainer, Marth and Ike.
[[File:MinisterDepressed.png|thumb]]
While all that is happening, Zero Suit Samus infiltrates the Subspace Army's base on the floating Isle of the Ancients, rescues Pikachu, recovers her Power Suit and battles Ridley. She and Pikachu make their way to the Subspace Bomb depot at the same time as Diddy, Donkey Kong, Captain Falcon and Olimar, who has ridden an enemy barge to the island. They are confronted by the Ancient Minister, but after sacrificing so many R.O.B.s to detonate numerous Subspace Bombs by that point, he is unwilling to fight the Smashers. His commander Ganondorf then takes control of the robots and they shoot the Ancient Minister, burning away his clothes to reveal that he is also an R.O.B. The controlled robots all activate bombs, and unable to stop them, the heroes flee on the Falcon Flyer.
Back on the Halberd, Meta Knight and Lucario team up with Snake, free the captured princesses and kick a crew of Mr. Game & Watch clones out of the cockpit. Peach and Zelda (in her Sheik disguise) make their way onto the deck as Fox and Falco attack in their Arwings, and when the exchange of shots nearly hurts Peach, Sheik retaliates and forces Fox to eject from his Arwing. Peach diffuses the tense situation by offering both Sheik and Fox tea, however, and along with Snake, Lucario and Falco, the trio defeat the Duon robot that forms from the Mr. Game & Watch clones, freeing the real Mr. Game & Watch. Meta Knight then takes the helm and flies the Halberd to shore at the same time as the Falcon Flyer lands, uniting the three groups of combatants.
[[File:GanondorfBowserGunship.png|thumb]]
Ganondorf and Bowser use the massive sphere of Subspace that had engulfed the Isle of the Ancients to bring a giant gunship into the World of Trophies and use it to fire larger Subspace blasts. The Halberd attacks and is destroyed, but this was cover to allow a group of the Smashers' smaller ships to get in close, destroy the gunship and infiltrate Subspace. The villains retreat, but Ganondorf betrays Bowser, transforming him into a trophy as he alone visits Master Hand, only to find he has been under the control of Tabuu all along. Tabuu immediately defeats Master Hand and transforms Ganondorf and all the protagonists into trophies.
King Dedede's badges, however, revive Ness, Luigi and Kirby, who has eaten the dropped one, and they rescue everyone else, both allies and former enemies. Banded together against Tabuu, the group head through [[The Great Maze]], defeating all the bosses and dark versions of themselves. Once they reach Tabuu, [[Sonic]] arrives and destroys his wings, preventing him from transforming the group back into trophies again, and together, the Smashers defeat Tabuu and restore the World of Trophies.
=====Bosses=====
{|class=sortable cellpadding=3 border=1 style=border-collapse:collapse;width:100%
!width=15%|Image
!width=17%|Boss
!width=68%|Description
|-
![[File:SSBB-Petey Piranha Art.png|140x140px]]
|align=center|[[Petey Piranha]] [[File:Mario Emblem.png|30px]]
|Petey Piranha captures Peach and Zelda within cages as the Subspace Army assaults the Arena, and the player has to fight him as Kirby, being able to rescue only one of the princesses. Petey actually uses the cages to attack the player. When one of the cages is attacked, its life decreases. When Petey is attacked, the HP for both of the cages' decrease. The princess within the cage to lose all of its health and break first is the one the player ends up saving. After this is accomplished, Petey is defeated and burns to the ground. In his second battle, Petey's cages are empty and the player must break at least one cage to defeat him.
|-
![[File:SSBB-Rayquaza Art2.png|140x140px]]
|align=center|[[Rayquaza]] [[File:Pokemon Emblem.png|30px]]
|After Fox's Arwing crashes into the Jungle, Rayquaza emerges from a nearby lake and destroys what is left of the ship. Having watched this take place, Diddy Kong is captured by Rayquaza. Fox is ejected from the Arwing at the last second and rescues Diddy. A battle with Rayquaza commences. Rayquaza uses attacks such as Hyper Beam during the battle, often flying on and off the screen during its mad rushes, and falls to the ground in defeat after it has lost all of its health.
|-
![[File:SSBB-Porky Statue Art.png|140x140px]]
|align=center|[[Porky Statue]] [[File:EarthBound Emblem.png|30px]]
|The Pig King Statue is a gigantic statue from ''MOTHER 3''. It has been described as virtually impossible to hit. [[Lucas]] must run from him, dodging his blows, as they can result in one-hit KO's. After running for a certain amount of time, [[Ness]] appears, and saves Lucas, only to end up encountering Porky in the Spider Mech.
|-
![[File:SSBB-Porky Art.png|140x140px]]
|align=center|[[Porky]] [[File:EarthBound Emblem.png|30px]]
|Ness and Lucas fight Porky in his Spider Mech from ''Mother 3'' after Ness defeats a large statue of Porky. During the battle, Porky Minch uses the machine's robotic legs to attack either Lucas or Ness. Other, more powerful attacks he uses include a very accurate laser beam and a wave of his mechanical robots (based on himself). The machine flips upside-down and squirms after Porky's life bar has been completely depleted.
|-
![[File:SSBB-Galleom Art.png|140x140px]]
|align=center|[[Galleom]] [[File:SmashBros Emblem.png|30px]]
|A large Subspace Army mech, Galleom is fought in two phases. During the first phase, he is fought by [[Marth]], [[Ike]], and [[Meta Knight]]. After he is defeated, he falls down into the ruins, crashing through the floor to confront [[Lucas]] and the [[Pokémon Trainer]]. After being defeated, Galleom activates the Subspace Bomb within its head and attempts to take them with it; however, the two are rescued just in time by Meta Knight after Lucas uses [[Lucas#PK Thunder|PK Thunder]] to free themselves and fall.
|-
![[File:SSBB-Ridley Art.png|140x140px]]
|align=center|[[Ridley]] [[File:Metroid Emblem.png|30px]]
|[[Samus Aran|Samus]]'s nemesis from the [[:Category:Metroid Series|''Metroid'' series]] appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform.
|-
![[File:SSBB-Duon Art.png|140x140px]]
|align=center|[[Duon]] [[File:SmashBros Emblem.png|30px]]
|The second of the two Subspace Army mechs. After the [[Mr. Game & Watch]]es are tossed out of the control room of the [[Halberd|Battleship Halberd]], they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as [[Fox McCloud|Fox]], [[Princess Peach|Peach]], [[Zelda]], [[Lucario]], [[Solid Snake]], and [[Falco Lombardi|Falco]]. When it is defeated, it reforms into Mr. Game & Watch, who joins the effort to defeat the Subspace Army.
|-
![[File:SSBB-Meta Ridley Art.png|140x140px]]
|align=center|[[Meta Ridley]] [[File:Metroid Emblem.png|30px]]
|Ridley makes a return appearance in his cybernetically enhanced form from ''Metroid Prime'', this time challenging Samus, Pikachu, Captain Falcon, Captain Olimar, R.O.B., Diddy Kong, and Donkey Kong. He chases after the group as they escape the floating island in Captain Falcon's ship. His attacks include fireballs, rushing at the player, and influencing the ship in various ways, such as forcing it downward and making it rock back and forth.
|-
![[File:SSBB-Tabuu Profile.png|140x140px]]
|align=center|[[Tabuu]] [[File:SmashBros Emblem.png|30px]]
|Tabuu is the true villain of The Subspace Emissary. He was controlling [[Master Hand]] and [[Crazy Hand]] and he was the one turning all fighters into trophies, but thanks to a time artifact made by King Dedede, some survive and he is then weakened by Sonic and destroyed by everyone.
|}
=====Enemies=====
{{main|Subspace Army}}
=====Names in other languages=====
{{foreignname
|Jap=アドベンチャーモード ~亜空の使者~
|JapR=Adobenchā Mōdo ~Akū no Shisha~
|JapM=Adventure Mode ~The Subspace's Messenger~
|Spa=
|SpaM=
|SpaA=Modo Aventura: el Misionero del Subespacio
|SpaAM=Adventure Mode: the Subspace's Missionary<br>(Name of the Latin Spanish language section in the instruction booklet of the game's American version.)
|SpaE=Modo Aventura: el Emisario Subespacial
|SpaEM=
|Fra=
|FraM=
|FraA=
|FraAM=
|FraE=Mode Aventure: l'Émissaire Subspatial
|FraEM=
|Dut=
|DutM=
|Ger=Abenteuer-Modus: Der Subraum-Emissär
|GerM=
|Ita=Modalità Avventura: l'Emissario del Subspazio
|ItaM=
|Por=
|PorM=
|Rus=
|RusR=
|RusM=
|Kor=어드벤처 모드:아공의 사자
|KorR=Eodeubencheo Modeu: Agong-ui Saja
|KorM=Adventure Mode: The Subspace's Messenger
|Chi=
|ChiR=
|ChiM=
|Rom=
|RomM=
}}


====Classic mode====
====Classic mode====
{{main-wiki|SmashWiki|Classic Mode (SSBB)}}
[[File:Brawl_Classic_Mode.jpg|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]]
[[File:Classic Mode Brawl.png|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]]
Classic mode returns from ''Super Smash Bros. Melee'', acting the same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a [[Metal Box|metal]] version of another player. A small heart appears next to a teammate's logo in the matches with allies. When a level is finished, the score is added up, and coins are earned. These can be used in the Coin Launcher. Clearing this mode will give the player a trophy of the character used to complete it. <ref>When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.</ref>
When starting Classic mode, the player chooses a character before going through a series of battles against other fighters. Players go through stages in a certain order, such as a ''[[Super Mario (franchise)|Super Mario]]'' stage always being the eighth one. A few of the matches have certain conditions set, like in the mode's {{iw|smashwiki|Classic Mode (SSBM)|previous iteration}} in ''Super Smash Bros. Melee''. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a {{iw|smashwiki|Metal Box|metal}} version of another player. A small heart appears next to a teammate's logo in matches with allies. When a level is finished, the score is added up, and the player earns coins, which can be used in the {{iw|smashwiki|Coin Launcher}}.


Clearing this mode will give the player a trophy of the character used to complete it. When finishing it as Zelda or Sheik, the player can only get the trophy of her current form, like with Samus and Zero Suit Samus. For Pokémon Trainer, Classic Mode must be completed three separate times, each with one of his Pokémon, as clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.
{|border=1 cellpadding=3 cellspacing=0 width=100% style="background:ghostwhite; color:black; border-collapse:collapse"
 
|-
{|class="wikitable"width=100%
!colspan=2 style="background:orange"|<big>Classic Mode</big><br>
!colspan=2|Classic Mode
|-
|-
|Stage 1
!|Stage 1
|''{{iw|smashwiki|The Legend of Zelda (universe)|The Legend of Zelda}}'' ({{iw|smashwiki|Link (SSBB)|Link}}, {{iw|smashwiki|Toon Link (SSBB)|Toon Link}}, {{iw|smashwiki|Zelda (SSBB)|Zelda}}, {{iw|smashwiki|Sheik (SSBB)|Sheik}}, or {{iw|smashwiki|Ganondorf (SSBB)|Ganondorf}})
|Legend of Zelda Series. (Link, Toon Link, Zelda, Sheik or Ganondorf)
|-
|-
|Stage 2  
!Stage 2  
|''{{iw|smashwiki|Yoshi (universe)|Yoshi}}'' ([[Yoshi]]) or ''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}'' ([[Donkey Kong]] and [[Diddy Kong]])
|Yoshi or Donkey Kong Series. (Yoshi or Donkey Kong & Diddy Kong)
|-
|-
|Stage 3
!Stage 3
|''{{iw|smashwiki|Pokémon (universe)|Pokémon}}'' ({{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}, {{iw|smashwiki|Pikachu (SSBB)|Pikachu}}, {{iw|smashwiki|Jigglypuff (SSBB)|Jigglypuff}}, or {{iw|smashwiki|Lucario (SSBB)|Lucario}})
|Pokémon Series. (Pokémon Trainer, Pikachu, Jigglypuff or Lucario)
|-
|-
|Stage 4
!Stage 4
|''{{iw|smashwiki|Fire Emblem (universe)|Fire Emblem}}'' ({{iw|smashwiki|Marth (SSBB)|Marth}} or {{iw|smashwiki|Ike (SSBB)|Ike}}) or ''{{iw|smashwiki|EarthBound (universe)|EarthBound}}'' ({{iw|smashwiki|Ness (SSBB)|Ness}} or {{iw|smashwiki|Lucas (SSBB)|Lucas}})
|Fire Emblem or EarthBound Series. (Marth & Ike or Ness & Lucas)
|-
|-
|Bonus Stage 1
!Bonus Stage 1
|{{iw|smashwiki|Target Smash!}} (level corresponds to current {{iw|smashwiki|difficulty}})
|Break the Targets! (The Target Smash!! level of current difficulty)
|-
|-
|Stage 5
!Stage 5
|''{{iw|smashwiki|Kirby (universe)|Kirby}}'' ({{iw|smashwiki|Kirby (SSBB)|Kirby}}, {{iw|smashwiki|Meta Knight (SSBB)|Meta Knight}}, or {{iw|smashwiki|King Dedede (SSBB)|King Dedede}})
|Kirby Series. (Kirby, Meta Knight or King Dedede)
|-
|-
|Stage 6
!Stage 6
|''{{iw|smashwiki|Metroid (universe)|Metroid}}'' ({{iw|smashwiki|Samus (SSBB)|Samus}} or {{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}) or ''{{iw|smashwiki|Pikmin (universe)|Pikmin}}'' ({{iw|smashwiki|Olimar (SSBB)|Olimar}})
|Metroid or Pikmin Series. (Olimar, Samus or Zero Suit Samus)
|-
|-
|Stage 7
!Stage 7
|''{{iw|smashwiki|Star Fox (universe)|Star Fox}}'' ({{iw|smashwiki|Fox (SSBB)|Fox}}, {{iw|smashwiki|Falco (SSBB)|Falco}}, and {{iw|smashwiki|Wolf (SSBB)|Wolf}}) or ''{{iw|smashwiki|F-Zero (universe)|F-Zero}}'' ({{iw|smashwiki|Captain Falcon (SSBB)|Captain Falcon}})
|Star Fox or F-Zero Series. (Fox, Falco, Wolf or Captain Falcon)
|-
|-
|Stage 8
!Stage 8
|''{{iw|smashwiki|Mario (universe)|Super Mario}}'' ([[Mario]], [[Princess Peach|Peach]], [[Luigi]], or [[Bowser]])
|Mario Series. (Mario, Peach, Luigi or Bowser)
|-
|-
|Stage 9
!Stage 9
|{{iw|smashwiki|R.O.B. (universe)|Robot}} ({{iw|smashwiki|R.O.B. (SSBB)|R.O.B.}}), ''{{iw|smashwiki|Kid Icarus (universe)|Kid Icarus}}'' ({{iw|smashwiki|Pit}}), ''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}'' ({{iw|smashwiki|Ice Climbers (SSBB)|Ice Climbers}}), or {{iw|smashwiki|Game & Watch (universe)|Game & Watch}} ({{iw|smashwiki|Mr. Game & Watch (SSBB)|Mr. Game & Watch}})
|Robot, Kid Icarus, Ice Climber or Game & Watch Series. (R.O.B, Pit, Ice Climbers, or Mr. Game & Watch)
|-
|-
|Stage 10
!Stage 10
|''{{iw|smashwiki|Wario (universe)|Wario}}'' ([[Wario]]), ''{{iw|smashwiki|Metal Gear (universe)|Metal Gear}}'' ({{iw|smashwiki|Snake (SSBB)|Snake}}), or ''{{iw|smashwiki|Sonic the Hedgehog (universe)|Sonic the Hedgehog}}'' ({{iw|smashwiki|Sonic (SSBB)|Sonic}})
|WarioWare, Metal Gear Solid or Sonic the Hedgehog Series. (Wario, Snake or Sonic)
|-
|-
|Bonus Stage 2
!Bonus Stage 2
|Target Smash! (difficulty level is at one level higher than the current difficulty)
|Break the Targets! (Target Smash!! level one difficulty higher than current difficulty)
|-
|-
|Stage 11
!Stage 11
|Three random opponents
|The player has to fight three random characters.
|-
|-
|Final Stage
!Final Stage
|A boss fight against {{iw|smashwiki|Master Hand}} as well as {{iw|smashwiki|Crazy Hand}} under certain conditions
|The player has to fight Master Hand. If it is completed on Hard or higher, within nine minutes, and with no continues, Crazy Hand will appear too.
|}
|}
 
<br>
=====Bosses=====
=====Bosses=====
{|class="wikitable"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
!Image!!Name!!Description
|-
! width=15% |
! width=17% |Boss
! width=68% |Description
|-
|-
|[[File:BrawlMasterHand.png|140px]]
![[File:MasterHandBrawl.jpg|140px]]
|{{iw|smashwiki|Master Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
| align=center | [[Master Hand]] [[File:SmashBros Emblem.png|30px]]
|The final boss of Classic Mode, Master Hand is a mysterious gloved right hand, vaguely referred to as the "manifestation of creative spirit."
| The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it.
|[[File:BrawlCrazyHand.png|140px]]
|-
|-
|{{iw|smashwiki|Crazy Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
![[File:CrazyHandBrawl.jpg|140px]]
|The left-handed counterpart of Master Hand described as the "manifestation of destructive spirit." Crazy Hand appears in the battle alongside Master Hand under certain conditions: arriving at the final stage on Hard difficulty or higher with no {{iw|smashwiki|continue}}s and in under nine minutes. If the player loses against both Master Hand and Crazy Hand, the latter will not assist Master Hand.
| align=center | [[Crazy Hand]] [[File:SmashBros Emblem.png|30px]]
| While Master Hand is the "manifestation of creative spirit", the left hand: Crazy Hand, is the "manifestation of destructive spirit". In Classic mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must arrive at the final stage in nine minutes or less. However, if the player loses against the two hands when fighting them, Crazy Hand will not appear to assist Master Hand.
|}
|}
Sometimes both Hands will appear at one time.


====All-Star mode====
====All-Star mode====
{{main-wiki|SmashWiki|All-Star Mode}}
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a a trophy of the current character performing their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.<ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.</ref> The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.
All-Star mode returns from ''Super Smash Bros. Melee''. It is an unlockable mode that becomes available once all {{iw|smashwiki|fighter}}s have been unlocked. In addition to single player, the mode supports two players, unlike before, and opponents are sorted by series (and the chronology of their game releases) instead of at random. No more than two foes appear during a battle, excluding the ''{{iw|bulbapedia|Pokémon}}'' stage, because the Pokémon Trainer uses each Pokémon separately.
 
If All-Star is beaten in {{iw|smashwiki|Co-op mode}}, the Final Smash trophies of both characters are unlocked. Similarly to Classic, finishing the mode with Zelda/Sheik or Samus/Zero Suit Samus does not also unlock the trophy of the other form, requiring the mode to be cleared twice. Unlike Classic mode, Pokémon Trainer has only one trophy unlocked for All-Star mode.


=====All-Star matches=====
=====All-Star matches=====
{|class="wikitable"width=80% align=center
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=80% align=center
|-
!#
!#
!Series
!Series
Line 1,544: Line 1,756:
!Stages
!Stages
|-
|-
|[[File:AllStarMatch1.jpg|150px]]
![[File:AllStarMatch1.jpg|150px]]
|Game & Watch
!Game & Watch
|[[Mr. Game & Watch]]
|[[Mr. Game & Watch]]
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|[[Flat Zone 2]]
|-
|-
|[[File:AllStarMatch2.jpg|150px]]
![[File:AllStarMatch2.jpg|150px]]
|Super Mario
!Super Mario
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]]
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]]
|[[Mushroomy Kingdom]]/[[Delfino Plaza (stage)|Delfino Plaza]]/[[Figure-8 Circuit (stage)|Mario Circuit]]/[[Luigi's Mansion (stage)|Luigi's Mansion]]
|[[Mushroomy Kingdom]]/[[Delfino Plaza (stage)|Delfino Plaza]]/[[Mario Circuit (Super Smash Bros. Brawl)|Mario Circuit]]/[[Luigi's Mansion (stage)|Luigi's Mansion]]
|-
|-
|[[File:AllStarMatch3.jpg|150px]]
![[File:AllStarMatch3.jpg|150px]]
|Donkey Kong
!Donkey Kong
|[[Donkey Kong]], [[Diddy Kong]]
|[[Donkey Kong]], [[Diddy Kong]]
|[[75 m (stage)|75 m]]/[[Rumble Falls (stage)|Rumble Falls]]
|[[75m]]/[[Rumble Falls]]
|-
|-
|[[File:AllStarMatch4.jpg|150px]]
![[File:AllStarMatch4.jpg|150px]]
|Ice Climbers
!Ice Climbers
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|[[Ice Climbers]]
|[[Summit]]
|[[Summit]]
|-
|-
|[[File:AllStarMatch5.jpg|150px]]
![[File:AllStarMatch5.jpg|150px]]
|R.O.B.
!R.O.B.
|[[R.O.B.]]
|[[R.O.B.]]
|[[Mario Bros. (stage)|Mario Bros.]]
|[[Mario Bros. (stage)|Mario Bros.]]
|-
|-
|[[File:AllStarMatch6.jpg|150px]]
![[File:AllStarMatch6.jpg|150px]]
|Legend of Zelda
!Legend of Zelda
|[[Link]], [[Link|Toon Link]], [[smashwiki:Zelda (SSBB)|Zelda]]/[[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|[[Link]], [[Toon Link]], [[Zelda]]/[[Sheik]], [[Ganondorf]]
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]/[[smashwiki:Pirate Ship|Pirate Ship]]
|[[Bridge of Eldin]]/[[Pirate Ship (stage)|Pirate Ship]]
|-
|-
|[[File:AllStarMatch7.jpg|150px]]
![[File:AllStarMatch7.jpg|150px]]
|Metroid
!Metroid
|[[smashwiki:Samus (SSBB)|Samus]]/[[smashwiki:Zero Suit Samus|Zero Suit Samus]]
|[[Samus Aran]]/[[Zero Suit Samus]]
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]/[[smashwiki:Norfair|Norfair]]
|[[Frigate Orpheon]]/[[Norfair]]
|-
|-
|[[File:AllStarMatch8.jpg|150px]]
![[File:AllStarMatch8.jpg|150px]]
|Kid Icarus
!Kid Icarus
|[[smashwiki:Pit (SSBB)|Pit]]
|[[Pit]]
|[[smashwiki:Skyworld|Skyworld]]
|[[Skyworld]]
|-
|-
|[[File:AllStarMatch9.jpg|150px]]
![[File:AllStarMatch9.jpg|150px]]
|Metal Gear Solid
!Metal Gear Solid
|[[smashwiki:Snake (SSBB)|Snake]]
|[[Solid Snake]]
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|[[Shadow Moses Island]]
|-
|-
|[[File:AllStarMatch10.jpg|150px]]
![[File:AllStarMatch10.jpg|150px]]
|EarthBound
!EarthBound
|[[smashwiki:Ness (SSBB)|Ness]], [[smashwiki:Lucas (SSBB)|Lucas]]
|[[Ness]], [[Lucas]]
|[[smashwiki:New Pork City|New Pork City]]
|[[New Pork City]]
|-
|-
|[[File:AllStarMatch11.jpg|150px]]
![[File:AllStarMatch11.jpg|150px]]
|Fire Emblem
!Fire Emblem
|[[smashwiki:Marth (SSBB)|Marth]], [[smashwiki:Ike (SSBB)|Ike]]
|[[Marth]], [[Ike]]
|[[smashwiki:Castle Siege|Castle Siege]]
|[[Castle Siege]]
|-
|-
|[[File:AllStarMatch12.jpg|150px]]
![[File:AllStarMatch12.jpg|150px]]
|Yoshi's Island
!Yoshi's Island
|[[Yoshi]]
|[[Yoshi]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
|[[File:AllStarMatch13.jpg|150px]]
![[File:AllStarMatch13.jpg|150px]]
|F-Zero
!F-Zero
|[[smashwiki:Captain Falcon (SSBB)|Captain Falcon]]
|[[Captain Falcon]]
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|[[Port Town Aero Dive]]
|-
|-
|[[File:AllStarMatch14.jpg|150px]]
![[File:AllStarMatch14.jpg|150px]]
|Sonic the Hedgehog
!Sonic the Hedgehog
|[[smashwiki:Sonic (SSBB)|Sonic]]
|[[Sonic the Hedgehog]]
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|[[Green Hill Zone]]
|-
|-
|[[File:AllStarMatch15.jpg|150px]]
![[File:AllStarMatch15.jpg|150px]]
|Kirby
!Kirby
|[[smashwiki:Kirby (SSBB)|Kirby]], [[smashwiki:Meta Knight (SSBB)|Meta Knight]], [[smashwiki:King Dedede (SSBB)|King Dedede]]
|[[Kirby]], [[Meta Knight]], [[King Dedede]]
|[[smashwiki:Halberd|Halberd]]
|[[Halberd]]
|-
|-
|[[File:AllStarMatch16.jpg|150px]]
![[File:AllStarMatch16.jpg|150px]]
|Star Fox
!Star Fox
|[[smashwiki:Fox (SSBB)|Fox]], [[smashwiki:Falco (SSBB)|Falco]], [[smashwiki:Wolf (SSBB)|Wolf]]
|[[Fox McCloud|Fox]], [[Falco Lombardi|Falco]], [[Wolf O'Donnell|Wolf]]
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|[[Lylat Cruise]]
|-
|-
|[[File:AllStarMatch17.jpg|150px]]
![[File:AllStarMatch17.jpg|150px]]
|WarioWare
!WarioWare
|[[Wario]]
|[[Wario]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|-
|[[File:AllStarMatch18.jpg|150px]]
![[File:AllStarMatch18.jpg|150px]]
|Pokémon
!Pokémon
|[[smashwiki:Pikachu (SSBB)|Pikachu]], [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]], [[smashwiki:Lucario (SSBB)|Lucario]], [[smashwiki:Jigglypuff (SSBB)|Jigglypuff]]
|[[Pikachu]], [[Pokémon Trainer]], [[Lucario]], [[Jigglypuff]]
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]/[[smashwiki:Spear Pillar|Spear Pillar]]
|[[Pokémon Stadium 2]]/[[Spear Pillar]]
|-
|-
|[[File:AllStarMatch19.jpg|150px]]
![[File:AllStarMatch19.jpg|150px]]
|Pikmin
!Pikmin
|[[smashwiki:Olimar (SSBB)|Olimar]]
|[[Olimar]]
|[[smashwiki:Distant Planet|Distant Planet]]
|[[Distant Planet]]
|}
|}


====Events====
====Events====
{{main-wiki|SmashWiki|Event match}}
Events are an updated version of ''Super Smash Bros. Melee''{{'}}s Event Matches. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy - Normal - Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:
Events return from ''Super Smash Bros. Melee'', and they are battles with predefined objectives, many of which involve defeating a certain opponent. From the menu, each event is represented by a small preview screenshot, and every event has a selectable difficulty setting (Easy, Normal, or Hard). Several events are also available in two-player co-op mode. The events include:
{{br}}
 
=====Single-player mode=====
=====Single-player mode=====
{|class="wikitable"
{|border=1 cellspacing=1 cellpadding=3 style="border-collapse:collapse"
|-
!#
!#
!Preview
!Preview
!Event
!Event
!Playable characters
!Player's Character
!In-game description (objective)
!''In-game Description'' (Objective)
!Stage
!Stage
|-
|-
|1
!1
|[[File:Events01.png|85px]]
![[File:Events01.png|85px]]
|Two Trouble Kings
!Two Trouble Kings
|[[Mario]]
|[[Mario]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (Mario must defeat Bowser and King Dedede.)
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (Mario must defeat Bowser and King Dedede.)
|[[Delfino Plaza (stage)|Delfino Plaza]]
|[[Delfino Plaza (stage)|Delfino Plaza]]
|-
|-
|2
!2
|[[File:Events02.png|85px]]
![[File:Events02.png|85px]]
|Landmaster Ignition
!Landmaster Ignition
|[[smashwiki:Fox (SSBB)|Fox]]
|[[Fox McCloud]]
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|[[smashwiki:Corneria|Corneria]]
|[[Corneria]]
|-
|-
|3
!3
|[[File:Events03.png|85px]]
![[File:Events03.png|85px]]
|Pink Ball Repulsion
!Pink Ball Repulsion
|[[smashwiki:Meta Knight|Meta Knight]]
|[[Meta Knight]]
|''Kirby must not board the Halberd! Repel him so the plans can succeed!'' (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).)
|''Kirby must not board the Halberd! Repel him so the plans can succeed!'' (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).)
|[[smashwiki:Halberd|Halberd]]
|[[Halberd]]
|-
|-
|4
!4
|[[File:Events04.png|85px]]
![[File:Events04.png|85px]]
|Cleaning House in Skyworld
!Cleaning House in Skyworld
|[[smashwiki:Pit (SSBB)|Pit]]
|[[Pit]]
|''Destroy all the breakable terrain to remodel Skyworld!'' (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.)
|''Destroy all the breakable terrain to remodel Skyworld!'' (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.)
|[[smashwiki:Skyworld|Skyworld]]
|[[Skyworld]]
|-
|-
|5
!5
|[[File:Events05.png|85px]]
![[File:Events05.png|85px]]
|Become the Champion!
!Become the Champion!
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]
|[[Pokémon Trainer]]
|''The final Pokémon-tournament challenge. Do your Pokémon match up?!'' (Player must defeat all 3 of the rival Trainer's Pokémon.)
|''The final Pokémon-tournament challenge. Do your Pokémon match up?!'' (Player must defeat all 3 of the rival Trainer's Pokémon.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
|-
|-
|6
!6
|[[File:Events06.png|85px]]
![[File:Events06.png|85px]]
|Super Bowser Bros.
!Super Bowser Bros.
|[[Bowser]]
|[[Bowser]]
|''Want to see what it's like to be Mario? Survive as you race to the flag!'' (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.)
|''Want to see what it's like to be Mario? Survive as you race to the flag!'' (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.)
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]]
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]]
|-
|-
|7
!7
|[[File:Events07.png|85px]]
![[File:Events07.png|85px]]
|Diddy Kong Panic
!Diddy Kong Panic
|[[Donkey Kong]]
|[[Donkey Kong]]
|''So many angry little Diddy Kongs. Did they lose a race or something?'' (KO the 15 Diddy Kongs.)
|''So many angry little Diddy Kongs. Did they lose a race or something?'' (KO the 15 Diddy Kongs.)
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|[[Mario Circuit (Super Smash Bros. Brawl)|Mario Circuit]]
|-
|-
|8
!8
|[[File:Events08.png|85px]]
![[File:Events08.png|85px]]
|Go! Triple Finish!
!Go! Triple Finish!
|[[smashwiki:Pikachu (SSBB)|Pikachu]]
|[[Pikachu]]
|''Squirtle, Ivysaur and Charizard appear all at once in a Pokémon battle royale!'' (KO Squirtle, Ivysaur, and Charizard.)
|''SQUIRTLE, IVYSAUR and CHARIZARD appear all at once in a Pokémon battle royale!'' (KO Squirtle, Ivysaur, and Charizard.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
|-
|-
|9
!9
|[[File:Events09.png|85px]]
![[File:Events09.png|85px]]
|The Monster Beneath the Earth
!The Monster Beneath the Earth
|[[smashwiki:Ike (SSBB)|Ike]]
|[[Ike]]
|''A fearsome beast awaits in the dungeon. Pray you settle things before you see it.'' (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.)
|''A fearsome beast awaits in the dungeon. Pray you settle things before you see it.'' (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.)
|[[smashwiki:Castle Siege|Castle Siege]]
|[[Castle Siege]]
|-
|-
|10
!10
|[[File:Events10.png|85px]]
![[File:Events10.png|85px]]
|All-Star Battle Regulars
!All-Star Battle Regulars
|Choose
|Choose
|''The Smash Bros. perfect-attendance crew! Fight the eight regulars in order!'' (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.)
|''The Smash Bros. perfect-attendance crew! Fight the eight regulars in order!'' (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|[[Final Destination]]
|-
|-
|11
!11
|[[File:Events11.png|85px]]
![[File:Events11.png|85px]]
|Yoshi's Rainbow
!Yoshi's Rainbow
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|[[Ice Climbers]]
|''Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue.'' (KO the Yoshis in that particular order.)
|''Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue.'' (KO the Yoshis in that particular order.)
|[[Rainbow Cruise]]
|[[Rainbow Cruise]]
|-
|-
|12
!12
|[[File:Events12.png|85px]]
![[File:Events12.png|85px]]
|Sleeping in the Eggs
!Sleeping in the Eggs
|[[Yoshi]]
|[[Yoshi]]
|''These two can't seem to settle down. Maybe they will if you put them in eggs.'' (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.)
|''These two can't seem to settle down. Maybe they will if you put them in eggs.'' (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.)
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
|13
!13
|[[File:Events13.png|85px]]
![[File:Events13.png|85px]]
|Dragoon Strike
!Dragoon Strike
|[[smashwiki:Kirby (SSBB)|Kirby]]
|[[Kirby]]
|''Reunite the three parts of the Dragoon! Aim well to launch your enemies!'' (KO three Warios with the Dragoon.)
|''Reunite the three parts of the Dragoon! Aim well to launch your enemies!'' (KO three Warios with the Dragoon.)
|[[smashwiki:Halberd|Halberd]]
|[[Halberd]]
|-
|-
|14
!14
|[[File:Events14.png|85px]]
![[File:Events14.png|85px]]
|Sproutage of the Flower Pikmin
!Sproutage of the Flower Pikmin
|[[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|[[Captain Olimar|Pikmin & Olimar]]
|''In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers!'' (Self-explanatory)
|''In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers!'' (Self-explanatory)
|[[smashwiki:Distant Planet|Distant Planet]]
|[[Distant Planet]]
|-
|-
|15
!15
|[[File:Events15.png|85px]]
![[File:Events15.png|85px]]
|Hammer of the King
!Hammer of the King
|[[smashwiki:King Dedede (SSBB)|King Dedede]]
|[[King Dedede]]
|''We are the three Dededes! It's King Dedede times three!'' (With the help of two ally Dededes, KO a Giant Metal Dedede.)
|''We are the three Dededes! It's King Dedede times three!'' (With the help of two ally Dededes, KO a Giant Metal Dedede.)
|[[smashwiki:Smashville|Smashville]]
|[[Smashville]]
|-
|-
|16
!16
|[[File:Events16.png|85px]]
![[File:Events16.png|85px]]
|Power Suit ON!
!Power Suit ON!
|[[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|[[Zero Suit Samus]]
|''Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it.'' (Get the Smash Ball and use the Final Smash.)
|''Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it.'' (Get the Smash Ball and use the Final Smash.)
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]
|[[Frigate Orpheon]]
|-
|-
|17
!17
|[[File:Events17.png|85px]]
![[File:Events17.png|85px]]
|Super Waterfall Climb
!Super Waterfall Climb
|[[smashwiki:Zelda (SSBB)|Zelda]]
|[[Zelda]]
|''I want to climb a waterfall at high speed. Why? Because it's there.'' (Make it to the top of the stage.)
|''I want to climb a waterfall at high speed. Why? Because it's there.'' (Make it to the top of the stage.)
|[[Rumble Falls (stage)|Rumble Falls]]
|[[Rumble Falls]]
|-
|-
|18
!18
|[[File:Events18.png|85px]]
![[File:Events18.png|85px]]
|Dark Link Duel
!Dark Link Duel
|[[Link]]
|[[Link]]
|''A predestined battle with Dark Link. Nowhere to run, but no one in the way.'' (KO Dark Link in a match with hitpoints instead of damage percentages.)
|''A predestined battle with Dark Link. Nowhere to run, but no one in the way.'' (KO Dark Link in a match with hitpoints instead of damage percentages.)
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|[[Bridge of Eldin]]
|-
|-
|19
!19
|[[File:Events19.png|85px]]
![[File:Events19.png|85px]]
|Wario Bros.
!Wario Bros.
|[[Wario]]
|[[Wario]]
|''I came to find the Mario Bros.' roots. What's this giant stage?'' (KO Mario and Luigi.)
|''I came to find the Mario Bros.' roots. What's this giant stage?'' (KO Mario and Luigi.)
|[[Mario Bros. (stage)|Mario Bros.]]
|[[Mario Bros._(stage)|Mario Bros.]]
|-
|-
|20
!20
|[[File:Events20.png|85px]]
![[File:Events20.png|85px]]
|All-Star Battle x 1
!All-Star Battle x 1
|Choose
|Choose
|''Challengers approaching! Fight eight Brawl newcomers in all!'' (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.)
|''Challengers approaching! Fight eight Brawl newcomers in all!'' (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.)
|[[Battlefield]]
|[[Battlefield]]
|-
|-
|21
!21
|[[File:Events21.png|85px]]
![[File:Events21.png|85px]]
|Visit to Onett
!Visit to Onett
|[[smashwiki:Lucas (SSBB)|Lucas]]
|[[Lucas]]
|''In the legendary boy's town, even one as timid as I could become a warrior.'' (KO Ness.)
|''In the legendary boy's town, even one as timid as I could become a warrior.'' (KO Ness.)
|[[smashwiki:Onett|Onett]]
|[[Onett]]
|-
|-
|22
!22
|[[File:Events22.png|85px]]
![[File:Events22.png|85px]]
|Monkeys Unite
!Monkeys Unite
|[[Diddy Kong]]
|[[Diddy Kong]]
|''Donkey Kong is under attack! Defeat his opponent!'' (KO Sheik and Lucario, with Giant Donkey Kong as an ally.)
|''Donkey Kong is under attack! Defeat his opponent!'' (KO Sheik and Lucario, with Giant Donkey Kong as an ally.)
|[[Rumble Falls (stage)|Rumble Falls]]
|[[Rumble Falls]]
|-
|-
|23
!23
|[[File:Events23.png|85px]]
![[File:Events23.png|85px]]
|Molten Norfair
!Molten Norfair
|[[smashwiki:Samus (SSBB)|Samus]]
|[[Samus Aran|Samus]]
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|[[smashwiki:Norfair|Norfair]]
|[[Norfair]]
|-
|-
|24
!24
|[[File:Events24.png|85px]]
![[File:Events24.png|85px]]
|Come On! Blue Falcon!
!Come On! Blue Falcon!
|[[smashwiki:Captain Falcon|Captain Falcon]]
|[[Captain Falcon]]
|''Dawdle too much and the race will end! Ride the Blue Falcon to victory!'' (KO the two R.O.B.s with the Final Smash within one lap.)
|''Dawdle too much and the race will end! Ride the Blue Falcon to victory!'' (KO the two R.O.B.s with the Final Smash within one lap.)
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|[[Port Town Aero Dive]]
|-
|-
|25
!25
|[[File:Events25.png|85px]]
![[File:Events25.png|85px]]
|The Aura is with Me
!The Aura is with Me
|[[smashwiki:Lucario (SSBB)|Lucario]]
|[[Lucario]]
|''When pushed to the limit, his power grows! Fight as Lucario at lethal damage!'' (KO Ness and Sheik; Lucario starts with 182% damage.)
|''When pushed to the limit, his power grows! Fight as LUCARIO at lethal damage!'' (KO Ness and Sheik; Lucario starts with 182% damage.)
|[[smashwiki:Spear Pillar|Spear Pillar]]
|[[Spear Pillar]]
|-
|-
|26
!26
|[[File:Events26.png|85px]]
![[File:Events26.png|85px]]
|The Slow and Easy Life
!The Slow and Easy Life
|[[smashwiki:Ness (SSBB)|Ness]]
|[[Ness]]
|''You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way...'' (KO three Tiny Olimars.)
|''You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way...'' (KO three Tiny Olimars.)
|[[smashwiki:Smashville|Smashville]]
|[[Smashville]]
|-
|-
|27
!27
|[[File:Events27.png|85px]]
![[File:Events27.png|85px]]
|Three-Beast Carnage
!Three-Beast Carnage
|[[R.O.B.]]
|[[R.O.B.]]
|''Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B.'' (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.)
|''Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B.'' (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.)
|[[smashwiki:New Pork City|New Pork City]]
|[[New Pork City]]
|-
|-
|28
!28
|[[File:Events28.png|85px]]
![[File:Events28.png|85px]]
|Flower Blooms in the Echoes
!Flower Blooms in the Echoes
|[[Princess Peach|Peach]]
|[[Princess Peach|Peach]]
|''Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!'' (Hit all the leaves on the tree on the right, until they are all red at the same time.)
|''Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!'' (Hit all the leaves on the tree on the right, until they are all red at the same time.)
|[[smashwiki:Hanenbow|Hanenbow]]
|[[Hanenbow]]
|-
|-
|29
!29
|[[File:Events29.png|85px]]
![[File:Events29.png|85px]]
|All-Star Semifinal Regulars
!All-Star Semifinal Regulars
|Choose
|Choose
|''Four hidden characters from the past game! They're secret perfect attendees.'' (KO Luigi, Captain Falcon, Ness, and Jigglypuff.)
|''Four hidden characters from the past game! They're secret perfect attendees.'' (KO Luigi, Captain Falcon, Ness, and Jigglypuff.)
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
|30
!30
|[[File:Events30.png|85px]]
![[File:Events30.png|85px]]
|Sonic Boom
!Sonic Boom
|[[Sonic]]
|[[Sonic the Hedgehog|Sonic]]
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|[[Green Hill Zone]]
|-
|-
|31
!31
|[[File:Events31.png|85px]]
![[File:Events31.png|85px]]
|The Ultimate Bodyguard
!The Ultimate Bodyguard
|[[smashwiki:Marth (SSBB)|Marth]]
|[[Marth]]
|''Ganondorfs attack Zelda as she focuses! Protect her at all costs!'' (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.)
|''Ganondorfs attack Zelda as she focuses! Protect her at all costs!'' (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.)
|[[smashwiki:Castle Siege|Castle Siege]]
|[[Castle Siege]]
|-
|-
|32
!32
|[[File:Events32.png|85px]]
![[File:Events32.png|85px]]
|Bird in Darkest Night
!Bird in Darkest Night
|[[smashwiki:Falco (SSBB)|Falco]]
|[[Falco Lombardi|Falco]]
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|[[smashwiki:Brinstar|Brinstar]]
|[[Brinstar]]
|-
|-
|33
!33
|[[File:Events33.png|85px]]
![[File:Events33.png|85px]]
|Advent of the Evil King
!Advent of the Evil King
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|[[Ganondorf]]
|''The king of evil wants the Triforce, but the fated pair have help from above.'' (KO Link, Zelda, and Pit.)
|''The king of evil wants the Triforce, but the fated pair have help from above.'' (KO Link, Zelda, and Pit.)
|[[smashwiki:Temple|Temple]]
|[[Temple]]
|-
|-
|34
!34
|[[File:Events34.png|85px]]
![[File:Events34.png|85px]]
|All-Star Battle Melee
!All-Star Battle Melee
|Choose
|Choose
|''It's the eight challengers from Melee! What's different between then and now?'' (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.)
|''It's the eight challengers from Melee! What's different between then and now?'' (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.)
|[[smashwiki:Pokémon Stadium|Pokémon Stadium]]
|[[Pokémon Stadium]]
|-
|-
|35
!35
|[[File:Events35.png|85px]]
![[File:Events35.png|85px]]
|The Visitor to Flat Zone
!The Visitor to Flat Zone
|[[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|[[Mr. Game & Watch]]
|''Can anyone move well in this flat world? Maybe an ally?! Maybe not...'' (KO Peach, Jigglypuff, and Toon Link.)
|''Can anyone move well in this flat world? Maybe an ally?! Maybe not...'' (KO Peach, Jigglypuff, and Toon Link.)
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|[[Flat Zone 2]]
|-
|-
|36
!36
|[[File:Events36.png|85px]]
![[File:Events36.png|85px]]
|High-Tech Special Forces
!High-Tech Special Forces
|[[smashwiki:Snake (SSBB)|Snake]]
|[[Solid Snake]]
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|[[Shadow Moses Island]]
|-
|-
|37
!37
|[[File:Events37.png|85px]]
![[File:Events37.png|85px]]
|The Pirate Airship
!The Pirate Airship
|[[Link|Toon Link]]
|[[Toon Link]]
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.)
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.)
|[[smashwiki:Pirate Ship|Pirate Ship]]
|[[Pirate Ship (stage)|Pirate Ship]]
|-
|-
|38
!38
|[[File:Events38.png|85px]]
![[File:Events38.png|85px]]
|The Wolf Hunts the Fox
!The Wolf Hunts the Fox
|[[smashwiki:Wolf (SSBB)|Wolf]]
|[[Wolf O'Donnell|Wolf]]
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|[[Lylat Cruise]]
|-
|-
|39
!39
|[[File:Events39.png|85px]]
![[File:Events39.png|85px]]
|All-Star Battle x 2
!All-Star Battle x 2
|Choose
|Choose
|''It's even more new Brawl challengers! There's a total of eight. Defeat them all.'' (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.)
|''It's even more new Brawl challengers! There's a total of eight. Defeat them all.'' (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.)
|[[smashwiki:Skyworld|Skyworld]]
|[[Skyworld]]
|-
|-
|40
!40
|[[File:Events40.png|85px]]
![[File:Events40.png|85px]]
|The Final Battle
!The Final Battle
|Choose
|Choose
|''Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses!'' (KO Bowser, King Dedede, and Ganondorf.)
|''Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses!'' (KO Bowser, King Dedede, and Ganondorf.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|[[Final Destination]]
|-
|-
|41
!41
|[[File:Events41.png|85px]]
![[File:Events41.png|85px]]
|The FINAL, Final Battle
!The FINAL, Final Battle
|Choose
|Choose
|''It's the REAL final battle!'' (KO Snake, Sonic, and Giant Mario.)
|''It's the REAL final battle!'' (KO Snake, Sonic, and Giant Mario.)
|Final Destination
|[[Final Destination]]
|}
|}


=====Co-Op mode=====
=====Co-Op mode=====
This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).
This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).  
{|class="wikitable"
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!#
!#
!Preview
!Preview
!Event
!Event
!Playable characters
!Player's Characters
!In-game Description (objective)
!''In-game Description'' (Objective)
!Stage
!Stage
|-
|-
|1
!1
|[[File:Events01.png|85px]]
![[File:Events01.png|85px]]
|Two Trouble Kings
!Two Trouble Kings
|[[Mario]] and [[Kirby]]
|[[Mario]] and [[Kirby]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (KO Bowser and King Dedede.)
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (KO Bowser and King Dedede.)
|[[Delfino Plaza (stage)|Delfino Plaza]]
|[[Delfino Plaza (stage)|Delfino Plaza]]
|-
|-
|2
!2
|[[File:C-02.png|85px]]
![[File:C-02.png|85px]]
|Master the Pokémon Tag Battle
!Master the Pokémon Tag Battle
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]] and [[smashwiki:Pikachu (SSBB)|Pikachu]]
|[[Pokémon Trainer]] and [[Pikachu]]
|''The Pokémon tournament's final challenge. Your rivals have the same Pokémon!'' (KO rival Pokémon Trainer and Pikachu.)
|''The Pokémon tournament's final challenge. Your rivals have the same Pokémon!'' (KO rival Pokémon Trainer and Pikachu.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
|-
|-
|3
!3
|[[File:C-03.png|85px]]
![[File:C-03.png|85px]]
|Fastest, Shortest, Sudden Death
!Fastest, Shortest, Sudden Death
|[[Yoshi]] and [[smashwiki:King Dedede (SSBB)|King Dedede]]
|[[Yoshi]] and [[King Dedede]]
|''Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live!'' (Survive 10 seconds at 300% damage.)
|''Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live!'' (Survive 10 seconds at 300% damage.)
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|-
|4
!4
|[[File:C-04.png|85px]]
![[File:C-04.png|85px]]
|The DK Tag Calamity
!The DK Tag Calamity
|[[Donkey Kong]] and [[Diddy Kong]]
|[[Donkey Kong]] and [[Diddy Kong]]
|''DK and Diddy got tiny! Use lightning to help deal the final blow!'' (Defeat all enemies while many Lightning Bolt items appear.)
|''DK and Diddy got tiny! Use lightning to help deal the final blow!'' (Defeat all enemies while many Lightning Bolt items appear.)
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|[[Mario Circuit (Super Smash Bros. Brawl)|Mario Circuit]]
|-
|-
|5
!5
|[[File:C-05.png|85px]]
![[File:C-05.png|85px]]
|The Yoshi Team of 50
!The Yoshi Team of 50
|[[smashwiki:Meta Knight (SSBB)|Meta Knight]] and [[smashwiki:Pit (SSBB)|Pit]]
|[[Meta Knight]] and [[Pit]]
|''It's a mountain of Yoshis! Take care of them all before completing one lap.'' (KO all 50 Yoshis in under one lap.)
|''It's a mountain of Yoshis! Take care of them all before completing one lap.'' (KO all 50 Yoshis in under one lap.)
|[[Rainbow Cruise]]
|[[Rainbow Cruise]]
|-
|-
|6
!6
|[[File:Event6.PNG|85px]]
![[File:Event6.PNG|85px]]
|Unwanted Suitors
!Unwanted Suitors
|[[smashwiki:Zelda (SSBB)|Zelda]] and [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|[[Zelda]] and [[Zero Suit Samus]]
|''What do these guys want, anyway? Chase 'em off, will ya?'' (KO the invisible enemies.)
|''What do these guys want, anyway? Chase 'em off, will ya?'' (KO the invisible enemies.)
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|[[Port Town Aero Dive]]
|-
|-
|7
!7
|[[File:Event7.PNG|80px]]
![[File:Event7.PNG|80px]]
|Battle of the Dark Sides
!Battle of the Dark Sides
|[[Link]] and [[smashwiki:Samus (SSBB)|Samus]]
|[[Link]] and [[Samus Aran|Samus]]
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|[[Bridge of Eldin]]
|-
|-
|8
!8
|[[File:Event8.PNG|85px]]
![[File:Event8.PNG|85px]]
|All MINE!
!All MINE!
|[[Wario]] and [[Bowser]]
|[[Wario]] and [[Bowser]]
|''Money! Money makes the world go 'round! Gather 2,000 coins and eat something good.'' (Gather 2,000 coins.)
|''Money! Money makes the world go 'round! Gather 2,000 coins and eat something good.'' (Gather 2,000 coins.)
|[[smashwiki:Skyworld|Skyworld]]
|[[Skyworld]]
|-
|-
|9
!9
|[[File:Event9.PNG|85px]]
![[File:Event9.PNG|85px]]
|Those Who Wait in Onett
!Those Who Wait in Onett
|[[Lucas]] and [[Ness]]
|[[Lucas]] and [[Ness]]
|''A green combo has descended on Onett. And they don't seem to be leaving.'' (KO Luigi and Yoshi.)
|''A green combo has descended on Onett. And they don't seem to be leaving.'' (KO Luigi and Yoshi.)
|[[smashwiki:Onett|Onett]]
|[[Onett]]
|-
|-
|10
!10
|[[File:Event10.PNG|85px]]
![[File:Event10.PNG|85px]]
|The R.O.B.'s of Tomorrow
!The R.O.B.'s of Tomorrow
|[[smashwiki:Lucario (SSBB)|Lucario]] and [[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|[[Lucario]] and [[Ice Climbers]]
|''It's normally a pretty small robot... Is this even possible?'' (Take turns KOing the R.O.B.s, which are of varying sizes.)
|''It's normally a pretty small robot... Is this even possible?'' (Take turns KOing the R.O.B.s, which are of varying sizes.)
|[[smashwiki:Summit|Summit]]
|[[Summit]]
|-
|-
|11
!11
|[[File:Event11.PNG|85px]]
![[File:Event11.PNG|85px]]
|The Great Remodeling Battle
!The Great Remodeling Battle
|[[Luigi]] and [[Princess Peach|Peach]]
|[[Luigi]] and [[Princess Peach|Peach]]
|''Finally time for that remodel! Nab 300 coins without damaging the house.'' (Get 300 coins without damaging the mansion.)
|''Finally time for that remodel! Nab 300 coins without damaging the house.'' (Get 300 coins without damaging the mansion.)
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|-
|-
|12
!12
|[[File:Events24.png|85px]]
![[File:Event12.PNG|85px]]
|Come Back, Falcon Flyer!
!Come Back, Falcon Flyer!
|[[smashwiki:Captain Falcon (SSBB)]] and [[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|[[Captain Falcon]] and [[Captain Olimar|Pikmin & Olimar]]
|''Land the final blow before the Falcon Flyer leaves... in about thirty seconds!'' (KO two Samuses in 30 seconds.)
|''Land the final blow before the Falcon Flyer leaves... in about thirty seconds!'' (KO two Samuses in 30 seconds.)
|[[smashwiki:Big Blue|Big Blue]]
|[[Big Blue]]
|-
|-
|13
!13
|[[File:Event13.PNG|85px]]
![[File:Event13.PNG|85px]]
|Blades of the Quick and Mighty
!Blades of the Quick and Mighty
|[[smashwiki:Marth (SSBB)|Marth]] and [[smashwiki:Ike (SSBB)|Ike]]
|[[Marth]] and [[Ike]]
|''Two blades of vastly different styles. Combine them to grasp their true worth.'' (KO Link, Meta Knight, and Ganondorf.)
|''Two blades of vastly different styles. Combine them to grasp their true worth.'' (KO Link, Meta Knight, and Ganondorf.)
|[[smashwiki:Temple|Temple]]
|[[Temple]]
|-
|-
|14
!14
|[[File:Event14.PNG|85px]]
![[File:Event14.PNG|85px]]
|The Dark Guardians
!The Dark Guardians
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]] and [[smashwiki:Wolf (SSBB)|Wolf]]
|[[Ganondorf]] and [[Wolf O'Donnell|Wolf]]
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|[[smashwiki:New Pork City|New Pork City]]
|[[New Pork City]]
|-
|-
|15
!15
|[[File:Event15.PNG|85px]]
![[File:Event15.PNG|85px]]
|Four Swords Brawl
!Four Swords Brawl
|Both play as [[Link|Toon Link]]
|Both play as [[Toon Link]]
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.)
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.)
|[[smashwiki:Pirate Ship|Pirate Ship]]
|[[Pirate Ship (stage)|Pirate Ship]]
|-
|-
|16
!16
|[[File:Co16.png|85px]]
![[File:Co16.png|85px]]
|Jigglypuff's Great Comeback
!JIGGLYPUFF's Great Comeback
|[[smashwiki:Jigglypuff (SSBB)|Jigglypuff]] and [[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|[[Jigglypuff]] and [[Mr. Game & Watch]]
|''Jigglypuff may be feeble at first, but if you can just hand on, then surely...'' (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.)
|''JIGGLYPUFF may be feeble at first, but if you can just hand on, then surely...'' (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.)
|[[smashwiki:Castle Siege|Castle Siege]]
|[[Castle Siege]]
|-
|-
|17
!17
|[[File:Co17.png|85px]]
![[File:Co17.png|85px]]
|Sonic and Mario
!Sonic and Mario
|[[Sonic]] and [[Mario]]
|[[Sonic the Hedgehog|Sonic]] and [[Mario]]
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|[[Green Hill Zone]]
|-
|-
|18
!18
|[[File:Co18.png|85px]]
![[File:Co18.png|85px]]
|The New Weapon of Shadow Moses
!The New Weapon of Shadow Moses
|[[smashwiki:Snake (SSBB)|Snake]] and [[R.O.B.]]
|[[Solid Snake]] and [[R.O.B.]]
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|[[Shadow Moses Island]]
|-
|-
|19
!19
|[[File:Co19.png|85px]]
![[File:Co19.png|85px]]
|Shadow of Andross
!Shadow of Andross
|[[smashwiki:Fox (SSBB)|Fox]] and [[smashwiki:Falco (SSBB)|Falco]]
|[[Fox McCloud|Fox]] and [[Falco Lombardi|Falco]]
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|[[Lylat Cruise]]
|-
|-
|20
!20
|[[File:Co20.png|85px]]
![[File:Co20.png|85px]]
|The Final Battle for Two
!The Final Battle for Two
|Choose any Character
|Choose any Character
|''A fierce battle with nasty rivals! You can't lose now!'' (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf, and Bowser.)
|''A fierce battle with nasty rivals! You can't lose now!'' (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf, and Bowser.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|[[Final Destination]]
|-
|-
|21
!21
|[[File:Co21.png|85px]]
![[File:Co21.png|85px]]
|The True All-Star Battle
!The True All-Star Battle
|Choose any Character
|Choose any Character
|''Fight everyone without any breaks! It's endless, but a suitable final battle.'' (KO every playable character.)
|''Fight everyone without any breaks! It's endless, but a suitable final battle.'' (KO every playable character.)
|[[smashwiki:Battlefield (SSBB)|Battlefield]]
|[[Battlefield]]
|}
|}


====Stadium====
====Stadium====
{{main-wiki|SmashWiki|Stadium}}
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode.
Various minigames are playable in the {{iw|smashwiki|Stadium}}, most of which return from ''[[Super Smash Bros. Melee]]''.
[[File:sandybrawlbag.jpg|thumb|Mario with Sandbag and a [[Home-Run Bat]]]]


{|class=wikitable
=====Home-Run Contest=====
!Image!!Mode!!Description
The [[Home-Run Contest]] returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[Sandbag]] off the platform. However, the shield shatters if it is knocked around by the Sandbag too much. The shield disappears when the ten seconds are up. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can punch Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the ''With Friends'' mode.
|-
 
|[[File:Break the Targets Brawl panorama.png|150px]]
=====Target Smash!!=====
|{{iw|smashwiki|Target Smash!}}
Also available in the Stadium mode is ''[[Break the Targets!|Target Smash!!]]'', a slightly altered mode of the ''Target Test'' from the previous games. There are five different levels that all characters can play on, and the replays can be sent to other players via the Wi-Fi Connection. It is also possible to play ''Target Smash!!'' with two players simultaneously.
|[[Break the Targets!|Target Smash!!]] is a slightly altered mode of the Target Test from previous entries. It has five different levels to play on. It was possible to send {{iw|smashwiki|replay}}s to other players via [[Nintendo Wi-Fi Connection]] before the service discontinued.
 
|-
=====Multi-Man Brawl=====
|[[File:Home-Run Contest Mario Brawl.png|150px]]
[[File:Multimanselection.jpg|thumb|145px|The Selection Screen for Multi-Man Brawl.]]
|{{iw|smashwiki|Home-Run Contest}}
Another returning feature is the [[Multi-Man Brawl]], known as Multi-Man Melee in the previous game. In this mode, players fight the enormous [[Fighting Alloy Team]]. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.
|Another returning mode is [[Home-Run Contest]]. During countdown, the platform is surrounded by a shield, preventing the {{iw|smashwiki|Sandbag}} from falling off, although hitting the shield enough breaks it. After ten seconds, the shield disappears, which is when to swing the {{iw|smashwiki|Home-Run Bat}} to launch the Sandbag. The mode supports two players, either as co-op or alternating play. Before Nintendo Wi-Fi Connection was discontinued, both two-player modes were playable under {{iw|smashwiki|With Friends}}.
 
|-
New additions to the mode include its inclusion in two-player mode, whereas in ''Melee'' the mode was strictly single player. The [[Fighting Wire Frames]] have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. All alloys resemble and act like a certain character. Red Alloys act like Captain Falcon, Blue Alloys act like Zelda, Yellow Alloys act like Mario, and Green Alloys act like Kirby.
|[[File:Multi-Man Brawl options.png|150px]]
 
|{{iw|smashwiki|Multi-Man Smash|Multi-Man Brawl}}
There are a variety of modes in Multi-Man /Brawl:
|Returning from ''Super Smash Bros. Melee'' (where it is titled Multi-Man Melee), players have to fight the {{iw|smashwiki|Fighting Alloy Team}}. The mode now supports not only single player but also co-op play with two players. Objectives include defeating a certain number of them, fighting them off for a set period of time, or an endless high-score match until the player gets KO'd. Various rewards from the challenges section are obtained in this mode. The following modes appear:
 
{{columns|count=2|
*'''10-Man Brawl''' - KO 10 enemies.
*'''{{iw|smashwiki|10-Man Smash|10-Man Brawl}}''' - KO 10 enemies
*'''100-Man Brawl''' - KO 100 enemies.
*'''{{iw|smashwiki|100-Man Smash|100-Man Brawl}}''' - KO 100 enemies
*'''3-Minute Brawl''' - Fight for 3 minutes.
*'''{{iw|smashwiki|3-Minute Smash|3-Minute Brawl}}''' - Fight for 3 minutes
*'''15-Minute Brawl''' - Fight for 15 minutes.
*'''{{iw|smashwiki|15-Minute Smash|15-Minute Brawl}}''' - Fight for 15 minutes
*'''Endless Brawl''' - Fight until the player gets KO'd.
*'''{{iw|smashwiki|Endless Smash|Endless Brawl}}''' - Fight until being KO'd
*'''Cruel Brawl''' - Fight until the player gets KO'd.
*'''{{iw|smashwiki|Cruel mode|Cruel Brawl}}''' - Fight until being KO'd
 
}}
Additionally in Cruel Brawl the Fighting Alloys are stronger, and are capable of making one hit KOs, while no items appear.
|-
 
|[[File:No image.png|100px]]
=====Boss Battle Mode=====
|{{iw|smashwiki|Boss Battles}}
This mode is similar to All-star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-star, however, enemies are in random order (except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict.
|Boss Battles is the only Stadium mode original to ''Super Smash Bros. Brawl''. It is a variation of All-Star mode that involves fighting every boss from The Subspace Emissary and Classic Mode, both having to be completed before the mode becomes playable. Boss Battles can be played in single-player or in two-player co-op mode. The bosses are fought in no particular order, except the final boss, {{iw|smashwiki|Tabuu}}. There is a {{iw|smashwiki|All-Star Rest Area|rest area}} with three {{iw|smashwiki|Heart Container}}s. The player has only one {{iw|smashwiki|stock}}. When the player clears the mode, their high score is ranked by how long it took to complete, but if not, it is measured the number of bosses defeated. Players can choose one of the five {{iw|smashwiki|difficulty}} levels: Easy, Normal, Hard, Very Hard, or Intense. Each difficulty increases the speed of the bosses and how damaging their moves are.
 
|}
It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Crazy Hand does not have to be fought to unlock the game mode. Also, like All-Star mode, Boss Battle Mode can be played with two players simultaneously. If done so, there will be five Heart Containers total at the healing area.


====Training====
====Training====
{{main-wiki|SmashWiki|Training Mode}}
The ''Training'' mode returns from ''Super Smash Bros. Melee''. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.
Training is a returning mode in which the player can learn basic controls or experiment with certain functions and items. One to three {{iw|smashwiki|Artificial intelligence|CPU}}-controlled {{iw|smashwiki|fighter}}s can be fought, but there is the option for them to be motionless. Any item can be spawned, which includes the {{iw|smashwiki|Smash Ball}} for practicing the character's {{iw|smashwiki|Final Smash}}. The hit damage of the CPU can be predefined. The player can set the mode in either slow or quick motion.


===Group===
===Group===
====Brawl====
====Brawl====
{{main-wiki|SmashWiki|Versus Mode}}
[[File:Brawl_Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
[[File:Brawl Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
[[File:965231-super smash bros brawl 20071207055708769 super.jpg|thumb|Four characters (Mario, Snake, [[Light Blue Yoshi]] and Zelda) begin their battle in Skyworld.]]
[[File:Skyworld 4P match Brawl.png|thumb|Four characters (Donkey Kong, Pit, Falco, Snake) begin their battle in Skyworld.]]
Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, while the announcer is counting down, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a [[Warp Pipe]]. These entrances were present in the original ''Super Smash Bros.'', but not in ''Super Smash Bros. Melee'', for unknown reasons.
This is the game's iteration of Versus Mode, in which 2-4 players or computers may battle. Players can select their characters (and optionally an {{iw|smashwiki|alternate costume}}), and select the {{iw|smashwiki|stage}} to play on. When selecting a fighter with more than one form on the character select screen, the player can choose which form to begin with by clicking the other form, such as {{iw|smashwiki|Sheik (SSBB)|Sheik}} for {{iw|smashwiki|Zelda (SSBB)|Zelda}}. When starting a battle, as the {{iw|smashwiki|announcer}} counts down, each fighter appears onscreen with their own {{iw|smashwiki|On-screen appearance|animation}}, such as [[Mario]] emerging from a [[Warp Pipe]]. A {{iw|smashwiki|handicap}} can be set anywhere from 0% {{iw|smashwiki|damage}} to 300%, and the handicap has no effect the player's attack strength and {{iw|smashwiki|knockback}} resistance, unlike ''Super Smash Bros. Melee''. Even if a player with a handicap is KO'd, they return onscreen with the same handicap percentage of damage.
 
{{br|left}}
As in the last two games, ''Super Smash Bros. Brawl'' has ''Handicaps'' to help beginners in battles. However, this time, handicaps do not affect the player's attack strength and knockback resistance, but instead, changes a player's starting damage percentage. The handicap can be from 0% to 300%. For example, one player can start at 0% damage, but the other starts at 50%, even after that player has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.
 
For characters with multiple forms, the character selection screen allows the player to choose which character they will start with, by clicking the alternate form (i.e. [[Sheik]]). This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.
 
====Rules====
====Rules====
{{main-wiki|SmashWiki|Rules}}
This feature allows the player to control a wide variety of settings for Group mode. These settings do not affect any other mode. These three settings are the most basic rules players can change:
This feature allows the player to control a wide variety of settings for Group mode. The three most basic rules include:


*Time: Fighters score a point for each KO and lose a point whenever they cross a {{iw|smashwiki|blast line}}. When time runs out, the fighter with the most points is determined the winner, though if there is a tie, the match will go into {{iw|smashwiki|Sudden Death}}, where each fighter has only one {{iw|smashwiki|stock}} and begins at 300% damage. The last one standing wins.
=====Default Rules=====
*Stock: Players have a set number of lives and lose one if they cross the blast line. When a player loses all lives, they do not return. A stock battle can be won by whoever is the last player remaining.
*Time: In these matches, fighters will score a point for each KO and lose a point for each fall or self-destruct. The fighter with the most points when time runs out wins the match. If there is a tie, the match will go into [[Sudden Death]]. In this situation, there is no time limit but each fighter has only a single life and starts with 300% damage. The last one standing wins.
*Coin: A timed match where fighters collect {{iw|smashwiki|Smash Coins and Bills}} for points: Bronze coins are worth one point; silver coins are worth three; gold coins are worth six; and bills are worth ten. Coins and bills spawn whenever a fighter takes damage, and the value of the coins depends on how hard the player had been hit. When fighters fall of the stage, they lose half their points, but if they had 200 or more points, it always reduces to 100. When the timer ends, the person with the most coins wins, though if both end with the same number of coins, a Sudden Death occurs.  
*Stock: Each fighter has a set number of lives. They lose one each time they fall off the stage. When a fighter loses their last life, they obviously do not reappear. The last fighter standing wins.
*Coin: Fighters collect [[Smash Coins]] to increase their score, which is displayed above their damage gauge. Bronze coins are worth one point, silver coins are worth three points, and gold coins are worth six. There are also bills. Coins are created when a fighter receives damage. The value of the coins corresponds to the strength of the attack. However, these coins are not subtracted from the victim's score. Fighters have unlimited lives, but their score is cut in half when they fall off the stage (100 if they have 200 coins or more). Whoever has the highest score when time runs out wins the match.


Players can adjust not only the {{iw|smashwiki|handicap}}, but also the {{iw|smashwiki|damage ratio}}, which affects how far a damaged player is launched. The damage ratio is at 1.0 by default, but it can be adjusted to anywhere between 0.5 to 2.0. Players can also determine how the stages are selected, which is by choosing it themselves before each round, but there is a setting to make the loser of the previous battle pick the stage instead. It is possible to determine which items appear and at what frequency.
Players can also set handicap and damage ratio. With handicap, fighters can start matches and respawn with automatic damage. Damage ratio adjusts the total knockback. It can be set from 0.5 to 2.0 at intervals of 0.1. By default, it is set at 1.0. The higher the number, the higher the knockback. Players can also determine what chooses stages. They can freely choose the stage, for instance, or have the loser of the match pick the stage. Players also have the ability to determine which items appear and how often.


More rules can be unlocked once at least 200 KOs have been done in Group mode: adjusting the time limit for a stock match; the ability to attack teammates; the inability to {{iw|smashwiki|pause}}; displaying the score; and hiding damage percentages. When every stage is unlocked, the player can have the game select a random stage for them to play on.
=====More Rules=====
These additional rules can be unlocked by players score 200 KOs in Group mode. Players can set time limit for a stock match, turn on team attack, turn off pausing, enable score display, or hide percentages. When all stages are unlocked, players can adjust which stage is allowed to be selected at random.


====Special Brawl====
====Special Brawl====
{{main-wiki|SmashWiki|Special Smash}}
[[File:BrawlBunnyHood.jpg|thumb|The "Bunny Brawl" setting.]]
[[File:Bunny Brawl option.png|thumb|The "Bunny Brawl" setting.]]
A new feature is the ''Special Brawl''. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle, as seen in previous with the Special Melee modes in ''Super Smash Bros. Melee''.
Special Brawl allows for certain customizations before starting a battle. Players can attach items, set stats, and add appearance differences to every player from the start, without having to collect the items themselves. Unlike the Special Melee modes of ''Super Smash Bros. Melee'', the player can use more than one option in Special Brawl. For stamina battles, the player can decide to start anywhere from 1 HP to 300 HP.
 
Records involving Special Brawl are not saved. Also, in Stamina Mode, unlike in ''Super Smash Bros. Melee'', players can choose how much HP they'll start with; from 1 HP, all the way up to 300 HP.


====Rotation====
====Rotation====
{{main-wiki|SmashWiki|Rotation}}
The ''Rotation'' mode is an enhanced version of the ''Winner Out/Loser Out'' Tournament modes of ''Super Smash Bros. Melee''. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between ''Winner Out'' and ''Loser Out'', where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. Players can change their character in the middle of the Rotation Mode, like in ''Super Smash Bros. Melee''.
Rotation is a multiplayer mode that expands upon the Winner Out/Loser Out Tournament modes of ''Super Smash Bros. Melee''. Up to sixteen players can play on the same system, with the controller being passed after each battle. Players can optionally use their {{iw|smashwiki|name}} and personal controller configuration. The option between Winner Out and Loser Out is still retained, where the controller is given over to the next player after winning or losing, respectively. Players can pause to move themselves at the end of a queue. It remains possible to change one's character in the middle of the mode, like in ''Super Smash Bros. Melee''.


====Tourney====
====Tourney====
{{main-wiki|SmashWiki|Tourney (SSBB)}}
The ''Tourney Mode'' from ''Super Smash Bros. Melee'' (then "Tournament Mode") is in ''Super Smash Bros. Brawl'', acting the exact same way as it did in ''Super Smash Bros. Melee''. Players are able to brawl in a tourney, that can have up to thirty-two players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from sixty-four to thirty-two and letting players put in more characters on stage than controllers (such as four characters when there are only 2 controllers connected), nothing has changed compared to ''Super Smash Bros. Melee''.
The Tourney mode is the same as the Tournament Mode from ''Super Smash Bros. Melee''. Several players compete in the tourney, each fighting to compete in the championship and win. It is possible to play with friends, or battle CPU characters. Besides decreasing the number of players from 64 to 32 and allowing for more fighters to appear on stage than controllers, little of the mode has changed from ''Super Smash Bros. Melee''.


===Nintendo Wi-Fi Connection===
===Nintendo Wi-Fi Connection===
{{main-wiki|Smashwiki|Nintendo Wi-Fi Connection}}
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
In the mode, players from different parts of the world could compete in a match in either {{iw|smashwiki|With Friends}} or {{iw|smashwiki|With Anyone}}. The farther apart they were, the slower the connection was. This mode became unavailable as of May 20, 2014, when Nintendo Wi-Fi Connection shut down.
Nintendo Wi-Fi Connection is a new feature in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged]]'', the game tends to slow down and fail when the players are playing far away. The further away the players are from each other, the more the problem worsens. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are ''With Friends'' and ''With Anyone''.


The With Friends mode was restricted only to players who had each other's {{iw|smashwiki|friend code}}. Players could choose an emblem, either of the {{iw|smashwiki|Universe|represented series}}, the characters' icons, or [[Mii]]s. Players could use [[taunt]]s to send across one of four messages by pressing up, left, right, or down on the {{button|wii|Pad}}. The {{iw|smashwiki|Home-Run Contest}} and {{iw|smashwiki|Multi-Man Smash|Multi-Man Brawl}} were both also available.
When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons, or [[Mii]]s. In this mode, players are able to send messages to each other in-game, using the [[Taunt]] command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The [[#Stadium|Home-run Contest]] and [[#Stadium|Multi-Man Brawl]] are also playable in this mode.


[[File:Multimenbrawl.jpg|thumb|The With Friends mode selection screen]]
[[File:Multimenbrawl.jpg|thumb|The ''With Friends'' mode selection screen.]]
The With Anyone setting was self-explanatory, though players could not send messages nor see the name or details of their opponent. It was not possible to record the results of a battle, unlike in With Friends. In Basic Brawl, players fought in a free for all with two-minute matches. The only setting that could be changed was which items would appear in battle, and the game would select either of the player's preferences. If fewer than four players were present, a {{iw|smashwiki|Artificial intelligence|CPU}} filled in for any missing fighter, including those who disconnected during a battle. In Team Brawl, either while the game was loading or players were waiting for opponents, they could practice by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players had the choice to spectate the battle and even bet coins on the winner of a match.
When brawling in the ''With Anyone'' setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the ''With Anyone'' mode. There are several modes in the ''With Anyone'' setting. In the ''Basic Brawl'', players play against each other without teams. However, the rules are set to 2-Minute Brawl and cannot be changed. However, players can individually change their item settings. The game will randomly use the item setting of one of the combatants. If there are less than four players, there will be CPU enemies present to make there be four characters. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over their character.
 
Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the ''Basic Brawl'' setting if one is not wanting to get the unlockable characters spoiled. A different mode in the ''With Anyone'' setting is the ''Team Brawl''. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players can choose to be spectators of the battle, and even bet coins on who will win.


===Vault===
===Vault===
{{main-wiki|SmashWiki|Vault}}
Here, various content can be found, such as content that is received when players achieve certain tasks.
The Vault features a variety of obtainable items.
 
====Trophies & stickers====
====Trophies & stickers====
=====Trophies=====
=====Trophies=====
{{main|List of trophies in Super Smash Bros. Brawl}}
{{main|List of trophies in Super Smash Bros. Brawl}}
A different set of [[Trophy (Super Smash Bros. series)|trophies]] appear in ''Super Smash Bros. Brawl'' than in ''Super Smash Bros. Melee''. When a trophy is selected, a description of the character or object portrayed will be displayed, just like in the previous game. There are a total of 544 different trophies to collect. Many trophies can be placed as a part of dioramas, and there are more backgrounds to add to the feature.
[[Trophy|Trophies]] return in ''Super Smash Bros. Brawl''. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when players select a trophy. They can also be displayed the same way they were in ''Super Smash Bros. Melee''. When a trophy is selected, a description of the character or object portrayed will be displayed. There are a total of 544 different trophies to collect. In the Subspace Emissary if the finds a Trophy Stand and throws it at an enemy it turns it into a trophy. Many trophies can be placed as a part of dioramas. There are also more backgrounds that can add to this new feature.


=====Stickers=====
=====Stickers=====
[[Sticker (Super Smash Bros. Brawl)|Stickers]] are pieces of 2D game artwork that appear during a stage at random. They are single-use items that power up a {{iw|smashwiki|fighter}} in The Subspace Emissary. Unlike trophies, it is possible to obtain more than one sticker of the same type. Any collected stickers are stored in an album, and similarly to trophies, they can decorate a screen using different backgrounds.
Throughout the game, players can find [[Sticker (Super Smash Bros. Brawl)|Stickers]], which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album. They can be used to power up characters in the Subspace Emissary. Stickers however have one use and once used, the player cannot acquire them back unless they happen to collect the same kind of sticker again.
 
Similar to the Trophy Hoard, stickers can be used to decorate a screen. Different backgrounds can be selected, and pictures can be taken.


=====Coin Launcher=====
=====Coin Launcher=====
{{main-wiki|SmashWiki|Coin Launcher}}
[[File:CoinLauncher.jpg|thumb|Screen shot of the Coin Launcher in use.]]
[[File:CoinLauncher.jpg|thumb|The Coin Launcher mode]]
The ''Coin Launcher'' is a mini-game available in the ''Vault'', replacing the ''Lottery mode'' from ''Super Smash Bros. Melee''. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's ''Spectator Mode'', to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with two to four coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes two hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses ten coins, and a special green gauge decreases. This gauge, located on the bottom left corner of the screen, if filled up completely, allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects.
The de facto successor of the {{iw|smashwiki|Lottery}} from ''Super Smash Bros. Melee'', Coin Launcher involves using coins to obtain various trophies and stickers. The player controls the Coin Launcher, a cannon that shoots any collected coins. A few types of several moving objects show up regularly, and each type travels across the screen in a different formation and direction. Often, if every enemy has been shot in a particular group formation, the player will receive a sticker. Trophies move across the screen in a predetermined manner. A trophy can be collected upon hitting it with two or four coins. The main hazards are missiles, which are aimed towards the Coin Launcher, with each one taking two hits to destroy. Missiles move at varying speeds, and they sometimes show up in groups. The player loses ten coins any time a missile hits the Coin Launcher. A green gauge on the bottom left of the screen can be filled up completely to allow the player to rapid-fire coins for a short time. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects, but decreases when hit by a missile.
 
{{br|left}}
====Stage Builder====
====Stage Builder====
{{main-wiki|SmashWiki|Stage Builder}}
[[File:Stage_Builder.jpg|thumb|left|200px|The Stage Builder in action.]]
[[File:Stage Builder Brawl.png|thumb|left|200px|The Stage Builder in action.]]
[[File:CustomStage-Brawl.png|thumb|250px|right|[[Mario]] and [[Luigi]] battle on a stage, made by the Stage Builder.]]
[[File:CustomStage-Brawl.png|thumb|250px|[[Mario]] and [[Luigi]] battle on a stage, made by the Stage Builder.]]
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage.
Stage Builder allows for the creation of custom {{iw|smashwiki|stage}}s. Players have to first choose the size of the stage, decide on the backdrop, and the background music. After doing so, the player can begin to add pieces to the stage, including platforms, ladders, and spikes. Pieces can be flipped, resized, zoomed, have their palettes swapped, or be erased. Once a fraction of the stage has been built, the player has the option of trying it out before saving. Once the stage is completed, the player can choose a name and comment, or change the background music. It was possible to send the custom stage to other players via Nintendo Wi-Fi Connection. It also used to be possible to send the stage to Nintendo using the "Submit" option on the Stage Builder screen, and every day through Nintendo Wi-Fi Connection, Nintendo would switch between a custom stage for players to try out.
 
{{br|left}}
After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but cannot ever be played on using the Wi-Fi connection. At one point, it could have been sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo would send a selected stage to every player with Wi-Fi and ''Super Smash Bros. Brawl'', so they could try out the stages that other people have made. The stage was removed after a day had passed, and a new one was brought in the next day. This allowed players to make and try out new stages for themselves every day. However, this ability to send vault data to Nintendo was discontinued.
 
====Challenges====
====Challenges====
{{main|Challenges (Super Smash Bros. Brawl)}}
{{main|Challenges (Super Smash Bros. Brawl)}}
[[File:BrawlChallenges.jpg|thumb|The Challenges screen.]]
[[File:BrawlChallenges.jpg|thumb|The Challenges screen.]]
Challenges consists of 128 specific objectives that the player can fulfill to unlock trophies, stages, CDs, stickers, Stage Builder parts, and Masterpieces. Each of the unfinished challenges are locked behind a closed window. When the player unlocks an item by winning a challenge, any unobtained items to the left and right of it on the menu appears in a red silhouette, and their method of unlocking is displayed. [[Golden Hammer]]s could be won and used once on a window of the player's choice (excluding those involving boss battles), allowing the player to get the reward immediately without fulfilling the objective.
All three kinds of collectibles in ''Super Smash Bros. Brawl'' - trophies, stickers and CDs - can be alternatively won in the Challenges mode. Stages, Masterpieces, and Stage Builder parts can also be unlocked. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which they can use to automatically get any window of his or her choice open, getting the item inside. However, not all windows can be destroyed with a hammer; objectives related to the Boss Battles mode cannot be opened. There's a total of 128 objectives in the Challenges Mode.


====Album====
====Album====
{{main-wiki|SmashWiki|Album}}
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to ''Super Smash Bros. Melee'', there is no special camera mode needed. The screenshots can be either saved on the Wii's internal memory or an SD card.
Screenshots can be taken by the player while pausing the game and saved either on the Wii's internal memory or an SD card. The feature was upgraded over the special camera mode from ''Super Smash Bros. Melee''.


====Replays====
====Replays====
{{main-wiki|SmashWiki|Replays}}
A new feature in ''Super Smash Bros. Brawl'' is Replays. This can be used on a single Brawl in Group Mode, Target Smash!!, Home-run Contest, and Multi-man Brawl. They can be recorded by pressing Z after the brawl or the challenge has ended. The maximum time for a replay to be recorded is three minutes. They can later be accessed and replayed from the Vault, or be sent to an SD Card. Players could also submit Target Smash!! and Home-run Contest records to Nintendo, via WiiConnect24. However, the service was discontinued after June 30th, 2009.<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!!] notice</ref>
Replays allow players to rewatch a recorded battle. They are usable in a single Brawl in Group Mode, Target Smash!!, Home-Run Contest, or Multi-Man Brawl. A replay can be recorded by pressing the Z button within three minutes after the match or challenge has ended. Replays are saved to either the Vault or on an SD card directly. Target Smash!! and Home-Run Contest records could be submitted to Nintendo prior to June 30, 2009.


====Masterpieces====
====Masterpieces====
{{main-wiki|SmashWiki|Masterpieces}}
In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are the following:
[[File:Ssbbmasterpiece.png|thumb|150px|The Masterpiece selection screen in ''Super Smash Bros. Brawl'']]
 
The player can try out certain classical [[Nintendo]] games for a limited amount of time. The available demos are the following:
*''[[Super Mario Bros.]]'' (1:00)
{|class="wikitable"style="text-align:center"
*''Ice Climber'' (0:40)
!Game!!Time!!Description
*''The Legend of Zelda'' (NES) (2:00)
|-
*''Kid Icarus'' (1:00)
|[[File:SMB Masterpiece in Brawl.jpg|100px]]<br>''[[Super Mario Bros.]]''
*''Kirby's Adventure'' (2:00)
|1:00
*''Fire Emblem: Mystery of the Emblem''<ref name="jp">[http://www.smashbros.com/jp/gamemode/various/various23.html "Masterpieces" on the Smash Bros. DOJO!! - Japanese Edition], accessed 2008-1-25.</ref> (Japanese version only) (3:00)
|The player can only play in [[World 1-1 (Super Mario Bros.)|World 1-1]] and, if the player is fast enough, [[World 1-2 (Super Mario Bros.)|1-2]].
*''Super Metroid'' (3:00)
|-
*''EarthBound''<ref name="jp"/> (Japanese version only) (5:00)
|[[File:Ssbbmasterpiece-iceclimber.jpg|100px]]<br>''{{iw|nwiki|Ice Climber}}''
*''Star Fox 64'' (3:00)
|0:40
 
|The player starts off on Stage 2 rather than from the beginning of the game.
Some must be unlocked. These games include the following:
|-
|[[File:Ssbbmasterpiece-tloz.jpg|100px]]<br>''{{iw|zeldawiki|The Legend of Zelda}}'' (NES)
|2:00
|Gameplay starts in {{iw|zeldawiki|Hyrule}} immediately instead of from the file selection screen.
|-
|[[File:Ssbbmasterpiece-kidicarus.jpg|100px]]<br>''{{iw|icaruspedia|Kid Icarus}}''
|1:30
|Only the first section of the {{iw|icaruspedia|Underworld}} stage is playable.
|-
|[[File:Ssbbmasterpiece-kirbyadv.jpg|100px]]<br>''[[wikirby:Kirby's Adventure|Kirby's Adventure]]''
|2:00
|The player begins directly from the {{iw|wikirby|Vegetable Valley - Stage 1|first stage}} of [[wikirby:Vegetable Valley|Vegetable Valley]].
|-
|[[File:Ssbbmasterpiece-fireemblem3.jpg|100px]]<br>''{{iw|fireemblem|Fire Emblem: Mystery of the Emblem}}''<ref name="jp">{{cite|url=www.smashbros.com/wii/jp/gamemode/various/various23.html|title=スマブラ拳!!|publisher=Nintendo|language=ja|accessdate=October 21, 2024}}</ref> (Japanese version only)
|3:00
|
|-
|[[File:Ssbbmasterpiece-smetroid.jpg|100px]]<br>''{{iw|metroidwiki|Super Metroid}}''
|3:00
|There are two predetermined save files. The first file (Samus A) leads to the start, where Samus fights {{iw|metroidwiki|Ridley}} for the first time in {{iw|metroidwiki|Ceres Space Colony|Ceres Station}}. The second file (Samus B) leads to a save point in the depths of {{iw|smashwiki|Norfair}}, where Ridley is battled a second time.
|-
|[[File:Ssbbmasterpiece-mother2.jpg|100px]]<br>''[[wikibound:EarthBound|EarthBound]]''<ref name="jp"/> (Japanese version only)
|5:00
|
|-
|[[File:Ssbbmasterpiece-starfox64.jpg|100px]]<br>''[[lylatwiki:Star Fox 64|Star Fox 64]]''
|3:00
|
|}


Some of the Masterpieces are unlockable:
*''[[Donkey Kong (game)|Donkey Kong]]'' (0:30) (Play for 10 hours or more total.)
*''[[Super Mario World]]'' (2:00) (Play on Yoshi's Island (Melee) three times.)
*''[[Super Mario Bros. 2]]'' (1:30) (Play as Peach and win five matches in VS Mode.)
*''The Legend of Zelda: Ocarina of Time'' (5:00) (Play as Toon Link ten times in VS Mode.)
*''F-Zero'' (0:45) (Get Captain Falcon to join the party in The Subspace Emissary.)


{|class="wikitable"style="text-align:center"
All titles have a restricted time they can be played in. However, some, like ''Super Metroid'', come with save data.
!Game!!Time!!Description!!Unlock
|-
|[[File:Ssbbmasterpiece-donkeykong.jpg|100px]]<br>''[[Donkey Kong (game)|Donkey Kong]]''
|0:30
|Gameplay starts on [[75m]]
|Play for 10 hours or more total.
|-
|[[File:Ssbbmasterpiece-smw.jpg|100px]]<br>''[[Super Mario World]]''
|2:00
|The only playable level is [[Yoshi's Island 2]]
|Play on Yoshi's Island (Melee) three times.
|-
|[[File:Ssbbmasterpiece-smb2.jpg|100px]]<br>''[[Super Mario Bros. 2]]''
|1:30
|It is only possible to play as [[Princess Peach|Princess Toadstool]] in [[World 1-1 (Super Mario Bros. 2)|World 1-1]].
|Play as Peach and win five matches in VS Mode.
|-
|[[File:Ssbbmasterpiece-tlozoot.jpg|100px]]<br>''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''
|5:00
|There are two save files, each showing different aspects of the game. If Save File 1 is selected, the player will be {{iw|zeldawiki|Link|Young Link}} and begin in {{iw|zeldawiki|Kokiri Forest}}. If Save File 2 is chosen, the player starts as adult {{iw|zeldawiki|Link}} within the {{iw|zeldawiki|Temple of Time}}.
|Play as Toon Link ten times in VS Mode.
|-
|[[File:Ssbbmasterpiece-fzero.jpg|100px]]<br>''{{iw|fzerowiki|F-Zero}}''
|0:40
|The only course available is {{iw|fzerowiki|Mute City}}
|Get Captain Falcon to join the party in The Subspace Emissary.
|}


====Chronicle====
====Chronicle====
{{main-wiki|SmashWiki|Chronicle}}
Here, the player can view a list of many video game titles that have been released by Nintendo and when they were released. The titles are sorted and separated by which system they were for (e.g. [[Game & Watch]], [[Game Boy Advance]], [[Wii]]). More titles are added as [[Trophy|trophies]] and [[Sticker (Super Smash Bros. Brawl)|Sticker]]s from those games are collected.
The player can look at a list of various video games from [[Nintendo]] as well as their release dates. The titles are organized by which systems they were released for. More titles are added to the Chronicle as more [[Trophy (Super Smash Bros. series)|trophies]] and [[Sticker (Super Smash Bros. Brawl)|Sticker]]s are collected from their games.


===Options===
===Options===
{{main-wiki|SmashWiki|Options}}
Players can toggle with various settings and features. For instance, they can adjust the aspect ratio of their screen, or set the graphics appearance. They can also adjust the rumble feature and set control schemes to save on names. They can also adjust the music and sound effect volume while having quick access to the Sound Test. Finally, players can erase certain records of their data or erase everything.
Various settings can be changed, including the {{wp|Aspect ratio (image)|aspect ratio}}, the graphics, the rumble feature, set control schemes to assign to {{iw|smashwiki|name}}s, and adjust the music and sound effect volume while having quick access to the {{iw|smashwiki|Sound Test}}. Lastly, there is the option to erase all data or of certain records only.


====My Music====
====My Music====
{{main-wiki|SmashWiki|My Music}}
[[File:Mymusic.jpg|thumb|right|My Music for Delfino Plaza.]]
[[File:My Music Brawl.png|thumb|My Music for Delfino Plaza.]]
Rather than restricting each stage to one music track, as in the previous games stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the [[Delfino Plaza (stage)|Delfino Plaza]] stage (image shown on the right), players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the title/ending theme of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect [[CD]]s, which randomly appear across the entire game, in many of the numerous modes of play. They can also be earned by completing challenges and certain game modes. After all music tracks have been collected, the CD will appear no more.
Every stage has a selection of music tracks originating usually from the {{iw|smashwiki|universe|game series}}, and players can choose which music track to play on a stage using the My Music mode. It is not possible to play every existing track on any of the stages. The player can adjust how like a song is to play on a stage. More tracks become available as more {{iw|smashwiki|CD}}s are collected.


===Data===
===Data===
{{main-wiki|SmashWiki|Data}}
A variety of content is stored here including records from group matches. This section of Gameplay records has 4 different pages. The first page is a chart showing the total number of KO's each fighter has performed on each fighter. The second page shows the top 5 fighters for each of sevaral stats, such as KO's, falls, self-destructs, victories, losses, peak damage, walking distance, swim time, drownings, etc. The third page lists all the same stats for each individual character. The fourth and final page similarly lists all the same stats for each name; as well as the fighter used most, second-most, and least.
A variety of random content can be looked at from the Data section. There are four-page records of group matches: The first page is a chart showing the number of KOs fighters have performed on each other; the second page shows the top five fighters for each of several stats, such as {{iw|smashwiki|KO}}'s, falls, {{iw|smashwiki|self-destruct}}s, victories, losses, peak damage, walking distance, the time spent swimming, and more; the third page lists all the same stats for every fighter; and the fourth and final page similarly lists all the same stats for each name, including their first, second, and least commonly used fighters. Players can also view miscellaneous gameplay sections, such as the total time played, the number of matches played, the commonly used fighter, and number of trophies collected. {{iw|smashwiki|Milestone|Notices}} are also saved in the order in which they had been shown. Any cutscenes from The Subspace Emissary that have been played at least once can be rewatched from {{iw|smashwiki|Movies}}, as well as five other pre-rendered videos: {{iw|smashwiki|How to Play (SSBB)|How to Play}}, the {{iw|smashwiki|E3|E3 2006 trailer}}, another introductory video, and a video on the two third-party fighters each, {{iw|smashwiki|Sonic (SSBB)|Sonic}} and {{iw|smashwiki|Snake (SSBB)|Snake}}. From the {{iw|smashwiki|Sound Test}}, the player can hear different sound effects and listen to various songs, each showing which game they are from when selected.
 
Players can view also various gameplay records of gameplay; including, but not limited to total time playing this game, matches played, total damage, trophy count, and fighter most used. Notices, special messages that congratulate the player and appear when certain accomplishments are done, such as unlocking important things and clearing game modes for the first time, are saved in the order that they appeared.
 
When cutscenes are viewed in The Subspace Emissary, they can viewed again. There are also five pre-installed videos: a How to Play video, the E3 trailer, another introductory video, and videos that each focus on a new third-party characrer. Songs and sound effects in the game also can be listened to here. Some songs need to be unlocked by completing challenges or picking up CD's. The game that each song originated from is displayed when the song is selected.


==Staff==
==Staff==
[[File:GroupSSBB.jpg|thumb|Group artwork used on the box art.]]
[[File:GroupSSBB.jpg|thumb|Group artwork used on the boxart.]]
{{main|List of Super Smash Bros. Brawl staff}}
{{main|List of Super Smash Bros. Brawl staff}}
[[Masahiro Sakurai]], the creator of the ''Kirby'' and the ''Super Smash Bros.'' series, was the game director, being heavily involved in its production. The game also uses the Havok game engine, a trait shared by various other non-Nintendo games, making it the first ''Super Smash Bros.'' game and the only Nintendo game to do so. Other companies have been involved in ''Super Smash Bros. Brawl'''s development, especially for its extensive soundtrack, including [[Camelot Software Planning|Camelot Co., Ltd.]], [[Namco Bandai Games|Namco Bandai Games Inc.]], and Monolith Software Inc.
 
[[Masahiro Sakurai]], the creator of the ''Kirby'' and the ''Super Smash Bros.'' series, is heavily involved during this production, being the director. Masahiro Sakurai is also a former member of the HAL Laboratory game company, and he is now part of the [[Sora]] company. The game also uses the Havok game engine, a trait shared by various other non-Nintendo games, making it the first ''Super Smash Bros.'' game and the only Nintendo game to do so. Other companies have been involved in ''Super Smash Bros. Brawl'''s development, especially for its extensive soundtrack, including [[Camelot Software Planning|Camelot Co., Ltd.]], [[Namco Bandai Games|Namco Bandai Games Inc.]], and Monolith Software Inc.


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Smash Bros. Brawl pre-release and unused content}}
{{main|List of Super Smash Bros. Brawl pre-release and unused content}}
<gallery>
<center><gallery>
MetaBeta.jpg|Meta Knight's damaged mask after prolonged damage.
File:MetaBeta.jpg|Meta Knight's damaged mask after prolonged damage.
BetaEye.jpg|Captain Falcon's broken visor after prolonged damage.
File:BetaEye.jpg|Captain Falcon's broken visor after prolonged damage.
</gallery>
</gallery></center>
 
Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face.
Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face.


==Glitches==
==Glitches==
{{main|List of Super Smash Bros. Brawl glitches}}
{{main|List of glitches in Super Smash Bros. Brawl}}
===Infinite lightning glitch===
First, the player must choose Zelda/Sheik. The other player must use a lightning bolt to make them either shrink or grow. Once the player has changed size, they must use their Down+B special move to transform to Sheik/Zelda. The player can transform back to who they were before; this is optional. By doing this very simple glitch, Zelda/Sheik will stay at their size forever. However, this glitch will only keep working until Zelda/Sheik is affected by another size-changing item.


This glitch will work with any mode, any color, any size (Mini or Mega Brawl) and any rule. As long as items are turned on and lightning bolts are able to spawn.
===Play as a giant Jigglypuff===
 
===Play as Giant Jigglypuff===
First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.
First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.
<gallery>
Giant Jiggly Puff.PNG|Giant Jigglypuff in action.
Giant Jigglypuff Biggest.PNG|Jigglypuff about its biggest.
</gallery>


==Media==
<center><gallery>
{{main-media}}
File:Giant_Jiggly_Puff.PNG|Giant Jigglypuff in action.
{{media table
File:Giant Jigglypuff Biggest.PNG|Jigglypuff at about its biggest.
|file1=SSBB Ground Theme SMB.oga
</gallery></center>
|title1=Ground Theme (Super Mario Bros.)
|length1=0:30
}}


==References to other games==
===Infinite lightning glitch===
*''[[Donkey Kong (game)|Donkey Kong]]'': [[75m]] appears as a [[75 m (stage)|stage]], where [[Donkey Kong]] in his original sprite form appears as a major stage hazard; [[25m]]'s theme appears as a song in this stage. [[Mario]]'s red-and-blue costume also originates from this game. One of [[Wario]]'s alternate costumes is based on Mario's original outfit from this game. One of [[Princess Peach|Peach's]] alternate costumes is based on [[Pauline]]'s artwork from this game.
First, the player must choose Zelda/Shiek. The other player must use a lightning bolt to make you either shrink or grow. Once the player has changed size, they must use their Down+B special move to transform to Shiek/Zelda. The player can transform back to who they were before; this is optional. By doing this very simple glitch, Zelda/Shiek will stay at their size forever. However this glitch will only keep working until Zelda/Shiek is affected by another size-changing item.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': When [[Diddy Kong]], [[Fox]], and [[Falco]] arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's (or, technically, Cranky Kong's) captive status in the game, particularly the [[Chain Scene|final stage]] of the game.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Mario Bros. (stage)|A stage]] based off this game appears, complete with the [[POW Block]] in the center and obstacles such as [[Shellcreeper]]s and [[Sidestepper]]s. The ''Mario Bros.'' title theme is arranged for this stage. Two of Wario's alternate costumes is based on Mario's outfit and [[Luigi]]'s outfit on the Japanese cover.
*''[[Wrecking Crew]]'': The [[Golden Hammer]] appears as an item. One of Luigi's alternate costumes is based on his in-game sprite. One of Wario's alternate costumes is based on Foreman Spike.
*''[[Super Mario Bros.]]'': [[Mushroomy Kingdom]] appears as a stage, taking the forms of [[World 1-1 (Super Mario Bros.)|World 1-1]] and [[World 1-2 (Super Mario Bros.)|World 1-2]] from the said game. The ground, underground, and underwater themes from this game are rearranged.
*''[[Super Mario Bros. 3]]'': The [[Airship]] theme from this game is rearranged; additionally, the middle portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" is an arrangement of the boss battle theme. [[Ludwig]]'s artwork from this game appears as a sticker. The {{file link|SSBB Piranhas decorating Petey's cages.png|bottom rims}} of [[Petey Piranha]]'s cages are decorated with sprites of the Piranha Plant family from the enhanced versions of this game.
*''[[Super Mario Land]]'': An arrangement of this game's dungeon theme appears as a song in the World 1-2 portion of Mushroomy Kingdom.
*''[[Super Mario World]]'': On the [[Delfino Plaza (stage)|Delfino Plaza]] stage, a medley of the title and ending themes from this game appears as a song. The beginning and ending portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" are an arrangement of the [[Castle]] theme from this game.
*[[Mario Kart (series)|''Mario Kart'' series]]: A [[Figure-8 Circuit (stage)|stage]] based off of [[Figure-8 Circuit]] from ''[[Mario Kart DS]]'' appears, while several music pieces across the ''Mario Kart'' games are rearranged. [[Shy Guy]]s appear as racers / stage hazards, with a lone one previously appearing as a playable racer in ''Mario Kart DS''.
*''[[Wario Land: Super Mario Land 3]]'': The [[Dash Attack]] appears as Wario's forward smash, while his down throw somewhat resembles his [[Ground Pound]]. One of Wario's alternate costumes is based on his in-game sprite.
*[[Donkey Kong Country (series)|''Donkey Kong Country'' series]]: Songs from the [[Donkey Kong Country|first]] [[Donkey Kong Country 2: Diddy's Kong Quest|two]] games have been rearranged or directly ported in ''Super Smash Bros. Brawl''. Diddy Kong's moveset is inspired from these games, including his signature cartwheel which appears as his dash attack.
*''[[Super Mario 64]]'': The main theme from this game is directly ported, and appears as a song on Delfino Plaza. One of Princess Peach's [[smashwiki:File:Peach-VictoryUp-SSBB.gif|victory poses]] has her ending in a pose similar to how she appears on her castle's [[Media:Peach's Castle 64.png| stained glass portrait]] in this game.
*''[[Donkey Kong 64]]'': The [[Popgun|Peanut Popgun]] and [[Rocket Barrel]] appear as Diddy Kong's standard and [[Rocketbarrel Boost|up]] specials; both moves are combined for Diddy's [[Final Smash]], [[Rocketbarrel Barrage]].
*''[[Luigi's Mansion]]'': [[Luigi's Mansion (location)|Luigi's Mansion]] appears as a [[Luigi's Mansion (stage)|stage]]. An arrangement of the main theme for the game plays as one of the songs on said stage.
*''[[Super Mario Sunshine]]'': [[Delfino Plaza]] appears as a stage, with songs directly ported from ''Super Mario Sunshine''. [[F.L.U.D.D.]] appears as Mario's new down special.
*[[WarioWare (series)|''WarioWare'' series]]: A [[WarioWare, Inc. (stage)|stage]] based off the ''WarioWare'' games appears, featuring snippets of various [[microgame]]s. Several songs from the ''WarioWare'' games are featured, including [[Ashley's Theme|Ashley's Song]] and [[Mona Pizza|Mona Pizza's Song]]. Additionally, the [[Wario Bike]] is featured as Wario's side special, while [[Wario-Man]] appears as his Final Smash.
*''[[Wario World]]'': The [[Wild Swing Ding]] appears as Wario's forward throw.
*''[[Donkey Kong Jungle Beat]]'': [[Rumble Falls]] appears as a [[Rumble Falls (stage)|stage]]. The song "Battle for Storm Hill" is directly ported from this game.
*''[[Mario & Luigi: Partners in Time]]'': An arrangement of [[Gritzy Desert]]'s theme is featured as a song in Mushroomy Kingdom.
*''[[New Super Mario Bros.]]'': An arrangement of the game's ground theme appears as a song in Delfino Plaza.


==References in later games==
This glitch will work with any mode, any colour, any size (Mini or Mega Brawl) and any rule. As long as items are turned on and lightning bolts are able to spawn.
*''[[Super Mario 3D World]]'': One of the [[Mystery House]]s is known as [[Mystery House Brawl]], which is found in World Mushroom.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': A handful of enemies originating from the Subspace Emissary return in the former game's Smash Run mode, while many arrangements of ''Super Smash Bros. Brawl''{{'}}s theme song reappear in both games.
*''[[Super Smash Bros. Ultimate]]'': When Petey Piranha appears in [[Piranha Plant]]'s [[Final Smash]] in this game, he uses his appearance from ''Super Smash Bros. Brawl'' and holds cages. A [[smashwiki:Primid|Primid]], [[Shadow Bug]], the [[smashwiki:Ancient Minister|Ancient Minister]], the [[smashwiki:Fighting Alloy Team|Fighting Alloy Team]], [[smashwiki:Duon|Duon]], and [[smashwiki:Tabuu|Tabuu]] also make appearances as [[Spirit (Super Smash Bros. Ultimate)|spirits]], while [[smashwiki:Galleom|Galleom]] reprises his role as a boss in the World of Light Adventure Mode.


==Promotion==
==Music==
===Smash Bros. DOJO!!===
{{main|List of Super Smash Bros. Brawl music}}
{{main-wiki|SmashWiki|Smash Bros. DOJO!! (SSBB)}}
'''Smash Bros. DOJO!!''' is the game's official website, which provided constant public updates on the game for almost one year prior to its release. It was maintained by Masahiro Sakurai, who updated it one to three times every week day at 15:00 EDT. The website reported on new characters, items, stages, and game modes, and has official movies and music from the game. Its first post, which explains the basics of ''Super Smash Bros.'' games, was published on May 22, 2007.<ref>{{cite|date=May 22, 2007|url=www.smashbros.com/wii/en_us/howto/basic/basic01.html|title=The Basic Rules|publisher=smashbros.com|language=en|accessdate=October 18, 2024|archive=web.archive.org/web/20130703054337/http://www.smashbros.com/wii/en_us/howto/basic/basic01.html}}</ref><ref>{{cite|date=May 22, 2007|url=www.smashbros.com/jp/howto/basic/basic01.html|title=基本的なルール|publisher=smashbros.com|language=ja|accessdate=October 18, 2024|archive=web.archive.org/web/20090822071407/http://www.smashbros.com/jp/howto/basic/basic01.html|deadlink=y}}</ref>


==Reception==
=== ''Mario'' series ===
''Super Smash Bros. Brawl'' received critical acclaim from most publications; receiving praise for its amount of play modes and its extensive soundtrack. Many songs in the game would be reused in future ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' installments. As of March 31, 2020, the game sold 13.32 million units worldwide.<ref>{{cite|url=www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information > Financial Data - Nintendo|author=Nintendo|publisher=Nintendo.co.jp|language=en|accessdate=October 21, 2024}}</ref>
*A01 - Ground Theme - ''[[Super Mario Bros.]]'' (CS: [[Koji Kondo]], AS: Koji Kondo)
{| class="wikitable reviews"
*A02 - [[Media:Undergroundbrawl.OGG|Underground Theme]] - ''Super Mario Bros.'' (CS: Koji Kondo, AS: Kentaro Ishizaka)
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
*A03 - Underwater Theme - ''Super Mario Bros.'' (AS: Shogo Sakai)
|-style="background-color:#E6E6E6"
*A04 - Underground Theme - ''[[Super Mario Land]]'' (A: Koji Hayama)
|Release
*A05 - Airship Theme - ''[[Super Mario Bros. 3]]'' (A: Motoi Sakuraba)
|Reviewer, Publication
*A06 - [[Media:SSBB SMWCastleSMB3Boss.ogg|Castle / Boss Fortress]] - ''[[Super Mario World]]'' / ''Super Mario Bros. 3'' (AS: Yusuke Takahama)
|Score
*A07 - Title / Ending - ''Super Mario World'' (AS: Shota Kageyama)
|Comment
*A08 - Main Theme - ''[[New Super Mario Bros.]]'' (AS: Shogo Sakai)
|-
*A09 - Luigi's Mansion Theme - ''[[Luigi's Mansion]]'' (AS: Shogo Sakai)
|[[Wii]]
*A10 - Gritzy Desert - ''[[Mario & Luigi: Partners in Time]]'' (AS: [[Yoko Shimomura]])
|Aaron Linde, [https://www.destructoid.com/destructoid-review-super-smash-bros-brawl-74217.phtml Destructoid]
*A13 - Delfino Plaza [Original] - ''[[Super Mario Sunshine]]''
|9.5/10
*A14 - Ricco Harbor [Original] - ''Super Mario Sunshine''
|align="left"|"''In Brawl, Nintendo has handily produced one of the most compelling, rich and densely-packed experiences available on any console. A must-buy for Wii owners and a compelling lure for those who have yet to adopt the system, Super Smash Bros. Brawl is one of Nintendo's finest efforts yet.''"
*A15 - Main Theme [Original] - ''[[Super Mario 64]]''
|-
*A16 - Ground Theme 2 - ''Super Mario Bros.'' (A: Masaaki Iwasaki)
|Wii
*A17 - [[Media:SSBB MarioBros.ogg|Mario Bros.]] - ''[[Mario Bros. (game)|Mario Bros.]]'' (AS: Shogo Sakai)
|James Temperton, [http://www.cubed3.com/review/627/1/super-smash-bros-brawl-wii.html Cubed3]
*A20 - Mario Circuit - ''[[Super Mario Kart]]'' (AS: Yusuke Takahama)
|9/10
*A21 - Luigi Circuit - ''[[Mario Kart 64]]'' (AS: Yasufumi Fukuda)
|align="left"|"''We not going to score it a perfect ten as we managed to spend a good few paragraphs nit picking out things we don't like, that's not to say this game isn't totally brilliant. Its a bit like a total snob going to a really good restaurant and complaining that the sauce drizzled delicately over the perfectly cooked pork joint is just a bit too tangy and making a scene about it. We're the snobs, Brawl is the pork and oh so very slightly erroneous sauce. What's great about this game is the way in which anyone can enjoy it. Single player, multiplayer, online multiplayer, sitting-around-looking-at-trophies player, this game has it all. Epic, beautiful and quite wonderfully Nintendo in its almost sexual brilliance. Arousing stuff.''"
*A22 - Waluigi Pinball - ''[[Mario Kart DS]]'' (AS: Kentaro Ishizaka)
|-
*A23 - Rainbow Road [Original] - ''[[Mario Kart: Double Dash!!]]''
|Wii
|Tom Bramwell, [https://www.eurogamer.net/articles/super-smash-bros-brawl-review Eurogamer]
|9/10
|align="left"|"''However, control and structural quirks will struggle to compromise your long-term entertainment - and Brawl really does offer that. It's consistently satisfying over long periods, fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home using the Internet. Really the only reason you wouldn't feel that way would be if you didn't stick with it past the dizzying first quarter of an hour, or if you don't like Nintendo characters - and if you don't in either case then you probably aren't reading this anyway, and the prospect of Triforce-smashing your friends to death won't mean anything. Otherwise, persist, and enrich yourself, and wonder where on earth it all goes next.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/wii/super-smash-bros-brawl 93]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/wii/928518-super-smash-bros-brawl/index.html 92.84%]
|}
{{br}}


==Gallery==
==Gallery==
{{main-gallery}}
{{morepic}}
<gallery>
 
SSBB Logo - Jap.png|Logo
<center><gallery>
Mario - Super Smash Bros. Brawl (alt).png|[[Mario]]
File:Super Smash Bros. Brawl Title Screen.png|North American title screen
</gallery>
File:Samurai Goro 3.jpg|Samurai Goroh
File:MarioSonic.jpg|Mario and Sonic
File:SSBB-Peach Luigi Taunt.jpg|Peach and Luigi [[taunt]]ing
File:SubspaceIntro-Mario.png|Mario
File:SubspaceIntro-Kirby.png|Kirby
</gallery></center>
 
==Trivia==
*If the player is using a [[Nintendo GameCube]] controller or a [[Wii#Classic Controller|Classic Controller]], tilting {{button|gcn|C}} or {{button|wii|CCStickR}} while on the main menu will slightly change the camera angle.


==Names in other languages==
==Names in other languages==
{{foreign names
{{Foreignname
|Jap=大乱闘スマッシュブラザーズX
|Jap=大乱闘スマッシュブラザーズ<span class=エックスexplain title="">X</span>
|JapR=Dairantō Sumasshu Burazāzu X
|JapR=Dairantō Sumasshu Burazāzu Ekkusu
|JapM=Great Brawl Smash Bros. X
|JapM=Great Melee Smash Brothers X
|ChiS=群星劲爆大乱斗X
|Spa=Super Smash Bros. Brawl
|ChiSR=Qúnxīng Jìngbào Dàluàndòu X
|SpaM=-
|ChiSM=All-Stars Exciting Great Melee X
|Ita=Super Smash Bros. Brawl
|ChiSC=<ref>{{cite|author=chinesenintendo|date=March 9, 2018|url=x.com/chinesenintendo/status/971937010733563904|title=Post|publisher=Twitter|accessdate=August 4, 2018|archive=web.archive.org/web/20230518015034/https://twitter.com/chinesenintendo/status/971937010733563904}}</ref>
|ItaM=-
|ChiSN=unused
|Ger=Super Smash Bros. Brawl
|ChiT=任天堂明星大亂鬥X
|GerM=-
|ChiTR=Rèntiāntáng Míngxīng Dàluàndòu X
|Spa=Super Smash Bros. Brawl
|ChiTM=Nintendo Stars: Great Melee X
|SpaM=-
|ChiTC=<ref>{{cite|url=www.nintendo.tw/wii/wii_software.htm|title=Wii遊戲軟體|publisher=nintendo.tw|language=zh-hant|accessdate=October 18, 2024|archive=web.archive.org/web/20130122210132/http://www.nintendo.tw/wii/wii_software.htm|deadlink=y}}</ref>
|Fra=Super Smash Bros. Brawl
|Fre=''Super Smash Bros. Brawl''
|FraM=-
|Ger=''Super Smash Bros. Brawl''
|Kor=대난투 스매시 브라더스 <span class=엣쿠스explain title="">X</span>
|Ita=''Super Smash Bros. Brawl''
|KorR=Daenantu Seumaesi Beuradeoseu Eskuseu
|Kor=대난투 스매시브라더스 <span class=엣쿠스explain title="">X</span>
|KorM=Great Melee Smash Brothers X
|KorR=Daenantu Seumaesi-Beuradeoseu X
|Chi=任天堂明星大亂鬥X
|KorM=Great Brawl Smash Bros. X
|ChiR=Rèntiāntáng Míngxīng Dàluàndòu X
|Spa=''Super Smash Bros. Brawl''
|ChiM=Nintendo' Stars: Great Melee X}}
}}


==References==
==References==
Line 2,443: Line 2,564:


==External links==
==External links==
{{NIWA|Bulbapedia=1|FireEmblem=1|FZeroWiki=1|GoldenSun=1|Icaruspedia=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Brawl|NWiki=1|Nookipedia=1|Pikipedia=1|StarfyWiki=1|StrategyWiki=1|SmashWiki=1|WikiBound=1|WiKirby=1|ZeldaWiki=1}}
{{NIWA|NWiki=1|SmashWiki=1|Bulbapedia=1|FireEmblem=1}}
{{TCRF}}
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!]
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!] ([https://web.archive.org/web/20230407162505/https://www.smashbros.com/wii/en_us/index.html Archive])
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf North American manual]


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