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{{FA}}
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{{game infobox
{{Infobox
|image=[[File:SSBB Cover.jpeg|250px]]
|image=[[File:SSBB Cover.jpeg|250px]]
|developer=[[Sora Ltd.]]<br>[[HAL Laboratory]]<br>[[Game Arts]]<br>Monolith Soft<br>[[Paon DP|Paon]]<br>[[Intelligent Systems]]
|developer=Game Arts<ref name="noe">[http://kotaku.com/347656/super-secret-super-smash-bros-brawl-developer-revealed Super Smash Bros. Brawl at kotaku], accessed 2008-05-17.</ref>
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Original release:'''<br>{{flag list|Japan|January 31, 2008|HK|January 31, 2008|USA|March 9, 2008|Mexico|March 9, 2008<ref>{{cite|title=''Club Nintendo'' (MX) issue 197|page=60}}</ref>|Australia|June 26, 2008|Europe|June 27, 2008|ROC|July 12, 2008|South Africa|August 21, 2008<ref>{{cite|url=www.nintendo.com/en-za/Games/Wii/Super-Smash-Bros-Brawl-283366.html|title=Super Smash Bros. Brawl|publisher=Nintendo of South Africa|language=en-gb|accessdate=October 21, 2024}}</ref>|South Korea|April 29, 2010}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{flag list|Europe|October 18, 2013|Australia|November 7, 2013|South Korea|November 6, 2014}}
|released={{releasedate|Japan|January 24, 2008|USA|March 9, 2008|Australia|June 26, 2008|Europe|June 27, 2008|South Korea|April 29, 2010}}
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
|genre=[[Super Smash Bros. (series)|Fighting]]
|genre=[[Genre#Fighting|Fighting]]
|modes=Single player, 1-4 players simultaneous, multiplayer online
|modes=Single player, 1-4 players simultaneous, multiplayer online
|ratings={{ratings|acp=pg|cero=a|esrb=t|pegi=12|usk=12|acb=pg|classind=10|grac=all}}
|ratings={{ratings|acp=pg|cero=a|esrb=t|pegi=12|usk=12|acb=pg}}
|platforms=[[Wii]]
|platforms=[[Wii]]
|format={{format|wiidual=1}}<ref name="disk">{{cite|deadlink=y|archive=web.archive.org/web/20080204084347/http://www.nintendo.co.jp/wii/rsbj/info.html|title=Wii専用ソフト「大乱闘スマッシュブラザーズX」のディスクが読み取れない症状についてのお知らせ|lanugage=ja|publisher=Nintendo.co.jp|author=Nintendo|accessdate=October 21, 2024}}</ref>
|media={{container|wiidual=1}}<ref name="disk">[http://www.nintendo.co.jp/wii/rsbj/info.html Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese)], published 2008-2-1.</ref>
|input={{input|wmsideways=1|nunchuk=1|classic=1|wiigcn=1}}
|input={{input|wmsideways=1|nunchuk=1|classic=1|wiigcn=1}}
|serials={{flag list|Japan|RVL-RSBJ-JPN}}
}}
}}
'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting|fighting]] game for the [[Wii]]. It is the third game within the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], following after ''[[Super Smash Bros. Melee]]''. The game was designed by [[Masahiro Sakurai]] and developed by a team that was specifically created for it.{{ref needed}} The game engine is titled Havok, provided by the Irish company of the same name, and it focuses mainly on the game physics.<ref>{{cite|url=gonintendo.com/?p=34360|author=rawmeatcowboy|date=January 28, 2008|language=en|title=''Super Smash Bros. Brawl'': Havok engine confirmed|publisher=GoNintendo|accessdate=October 21, 2024}}</ref> After a planned release date of December 3, [[List of games by date#2007|2007]] in North America, all regions had their release dates pushed back.{{ref needed}} It was then slated for release on February 10, [[List of games by date#2008|2008]] in North America, and January 24, 2008 for Japan.{{ref needed}} However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>{{cite|url=www.nintendo.co.jp/corporate/release/2008/080115.html|title=ニュースリリース : 2008年1月15日|publisher=Nintendo.co.jp|author=Nintendo|language=ja|accessdate=October 21, 2024|date=January 15, 2008}}</ref> and March 9, 2008 for North America.<ref>{{cite|url=www.smashbros.com/wii/en_us/index.html|title=Smash Bros. DOJO!!|language=en-us|publisher=Nintendo of America|accessdate=October 21, 2024}}</ref> It was released in Oceania on June 26, 2008 and in Europe on June 27, 2008.<ref>{{cite|url=www.smashbros.com/wii/en_uk/index.html|language=en-gb|title=Smash Bros. DOJO!!|publisher=Nintendo of Europe|accessdate=October 21, 2024}}</ref>
'''''Super Smash Bros. Brawl''''' is a fighting game for the [[Wii]], and the third game in the ''[[Super Smash Bros. (series)|Super Smash Bros. series]]''. It was designed by [[Masahiro Sakurai]], who also made the preceeding ''Super Smash Bros.'' games, and developed by a team especially created for it. The game uses a game engine called Havok that mainly focuses on the game physics. This engine was provided by an Irish company of the same name.<ref>[http://gonintendo.com/?p=34360 Super Smash Bros. Brawl: Havok engine confirmed - GoNintendo], published 1/28/2008.</ref>
 
After a planned release date of December 3, [[List of Mario games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of Mario games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However on January 15, 2008, it was then delayed to January 24, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (Japanese)], published 1/15/2008.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!! - American English Edition], published 1/15/2008.</ref> It was released in Australia on June 26, 2008 and in Europe on June 27, 2008<ref>[http://uk.ign.com/games/super-smash-bros-brawl/wii-748545 Super Smash Bros. Brawl - IGN UK]</ref>.
 
Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts,<ref>[http://www.smashbros.com/jp/smashbrosx_notice.pdf Document on the Japanese Smash Bros. DOJO!! explaining the Error '''(PDF format)'''], accessed 1/4/2008.</ref> though players are able to close it and play the game as normal. There has been a replacement program.<ref name="disk"/> The game requires 128 blocks of Wii internal memory to save game data<ref>"Also, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havok engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, etc. to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!" - [http://www.brawlcentral.com/news.php?y=2008&m=1 Brawl Central News Archive], accessed 2/4/2008.</ref> and it cannot be copied. However even though players are not able to transfer their data onto another Wii, players can still send replays, snapshots, and custom stages onto other Wii systems.


==Gameplay==
==Gameplay==
[[File:SSBB Group artwork 2.jpg|thumb|Mario battling fellow Nintendo protagonists Link, Samus, and Pit]]
A new battle mechanic is the [[Final Smash]] that was originally supposed to be featured in the first game of the series, but scrapped for technical reasons, which can be used only by collecting a [[Smash Ball]]. Players are now able to walk and jump while using projectile-shooting items, like the [[Super Scope]], where in ''Melee'' wasn't possible.  
The basic controls are essentially the same as in the previous two games. {{iw|smashwiki|Fighter}}s have to attack their opponents to increase their {{iw|smashwiki|damage|percentage}}. The amount of damage affects how far the players can be knocked back. The objective is to knock opponents off the {{iw|smashwiki|blast line}} to score a {{iw|smashwiki|KO}}. The {{button|A}} involves basic moves while the {{button|B}} has the character perform {{iw|smashwiki|special move}}s. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover. Most attacks can be blocked by {{iw|smashwiki|shield}}ing, though it shrinks the longer from either the player holding the button or the shield blocking attacks. If the shield is too small, the player is vulnerable to {{iw|smashwiki|shield stab}}s. If the shield breaks, the player is temporarily stunned. {{iw|smashwiki|Grab}}bing allows the player to either pummel the opponent with the attack button or throw them with {{button|Stick}}. An opponent can be released from a grab by moving the {{iw|smashwiki|control stick}} and mashing buttons, though opponents at higher percentages struggle to release more. Characters can use one of three [[taunt]]s, two more than in previous games. The {{iw|smashwiki|tether recovery}} allows fighters to grab onto ledges using chain-like items, such as a {{iw|smashwiki|Plasma Whip}} or a {{iw|smashwiki|Hookshot}}. Even {{iw|smashwiki|Natural combo}}s are simpler, since holding it down is enough for the character to start a combo attack.


The game introduces a variety of moves and abilities. There is {{iw|smashwiki|Footstool Jump}} technique, reminiscent of the different varieties of [[jump]]ing within the [[Super Mario (franchise)|''Super Mario'' franchise]], and it allows fighters to {{iw|smashwiki|jump}} onto another fighter up to five times and spring up by pressing the jump button at the right time. Another added technique is {{iw|smashwiki|Glide|gliding}}, available only to winged characters, as well as {{iw|smashwiki|crawl}}ing for certain fighters. Gliding fighters can direct themselves upwards or downwards, depending on which direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is held. All fighters can {{iw|smashwiki|slip}}, which has no benefit besides the {{iw|smashwiki|invincibility}} frames given to them while getting up. Slipping occurs when players either try to run suddenly, go down slopes, turn around, or walk on a [[Banana Peel]]. Players are now able to walk and jump while using projectile-shooting items.
As a new feature in the game, certain characters can crawl. Such characters are [[Bowser]], [[Diddy Kong]], [[Ivysaur]], [[Lucario]], [[Luigi]], [[Pikachu]], [[Sheik]], [[Solid Snake]], [[Squirtle]], [[Wario]], [[Yoshi]], and [[Wii Fit Trainer]].


The most major addition is the [[Final Smash]], a powerful special move involving either a strong attack, character transformation, or {{iw|smashwiki|stage hazard}} that most likely results in an opponent being KO'd.
A new technique called the [[Footstool Jump]] is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[Tether Recovery]] is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a [[Plasma Whip]] or a [[Link#Hookshot/Clawshot|Link's Hookshot]]. [[Gliding]] is also a technique in this game, available only to winged characters. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is pointed in.  


Like previous games, {{iw|smashwiki|item}}s appear randomly. In {{iw|smashwiki|Versus Mode|Brawl mode}} only, the player can set certain items to not appear and adjust how commonly each type of item appears. Items are more common on stages representing the same franchise, such as [[Super Mushroom]]s in ''[[Super Mario (franchise)|Super Mario]]'' stages.
Another feature not present in the past two games is [[Pratfall|slipping]]. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to the players when they get up. Players can slip when trying to run suddenly, go down slopes, turn around or walking on a [[Banana|Banana Peel]].


Players can make customizable button configurations and save them on the Wii Remote's internal memory. They can insert {{iw|smashwiki|name}}s with up to five letters, as in ''Super Smash Bros. Melee'', though names can now have custom button configurations applied to them by default. If the player is using a {{iw|nwiki|Nintendo GameCube Controller}} or a {{iw|nwiki|Classic Controller}}, tilting {{button|gcn|C}} or {{button|wii|CCStickR}} while on the main menu will change the camera angle. There are four controller options, listed below with their default control configurations:
The game also features three different [[Taunt]]s for each character, while the past games only feature one taunt. Snake is the only character that has all identical taunts.  


<gallery>
The game can be controlled with one of the four controlling methods:
Default Wii Remote Brawl.png|[[Wii#Wii Remote|Wii Remote]] (Sideways)
{|align=center border=1 cellspaing=0 cellpadding=3 style="border-collapse:collapse; textalign:center"
Default Nunchuk Brawl.png|[[Wii#Wii Remote|Wii Remote]] + [[Wii#Nunchuk|Nunchuk Attachment]]
|-
Default Classic Controller Brawl.png|[[Wii#Classic Controller|Wii Classic Controller]]
|[[File:DefaultWiiRemote.jpg|260px]]
Default GameCube Controller Brawl.png|[[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]
|[[File:DefaultNunchuk.jpg|260px]]
</gallery>
|-
![[Wii Remote]] (Sideways)
![[Wii Remote]] + [[Nunchuk Attachment]]
|-
|[[File:DefaultClassic.jpg|260px]]
|[[File:DefaultGameCube.jpg|260px]]
|-
![[Wii Classic Controller]]
![[Nintendo GameCube Controller]]
|}
 
There are a few differences between the controller methods. The Wii Remote and the Nunchuk Attachment has a special feature, the Shake Smash, allowing the players to execute Smash Attacks in the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment, and the GameCube controller also have a function which disables the jump by tapping the control stick upwards.
 
The execution of standard combos has been made simpler; for many characters, the attack button no longer has to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.
 
Players are able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take it to a friend's and play with one's own button configuration there. The Players are able to insert names with up to five letters, as in ''Super Smash Bros. Melee''. In the previous game, names are only a gimmick. In this game, they now also save the players' controlling options to avoid having to select the control method each time.


==Playable characters==
==Playable characters==
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|align=left
|align=left
|direction=horizontal
|direction=horizontal
|image1=Character Select Brawl complete.png
|image1=CharacterSelect-SSBBrawl.png
|width1=200
|width1=200
|caption1=The character select screen, with all characters unlocked.
|caption1=The character select screen, with all characters unlocked.
|image2=SSBBfullcast.png
|image2=SSBBfullcast.png
|width2=200
|width2=200
|caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
|caption2=The entire cast, as it appears in the opening.
}}
}}
{{main|List of fighters debuting in Super Smash Bros. Brawl}}
With thirty-five playable characters (thirty-nine, if [[Sheik]], [[Wii Fit Trainer]], and the [[Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted), ''Super Smash Bros. Brawl'' has ten more characters than the previous installment. Twenty-one characters are available directly from the start, while the other fourteen need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game, which are [[Pichu]], [[Dr. Mario]], [[Mewtwo]], [[Young Link]], and [[Roy (Super Smash Bros. Melee)|Roy]]. Additionally, ''Super Smash Bros. Brawl'' is the first game in the series to feature third-party characters as playable characters; [[Sonic the Hedgehog|Sonic]] and [[Solid Snake]]. The Special Moves and Final Smash for each character are listed on the right-side column.  
Super Smash Bros. Brawl'' has 35 playable characters (39, if {{iw|smashwiki|Sheik (SSBB)|Sheik}}, {{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}, and the {{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}'s three {{iw|bulbapedia|Pokémon}} are counted, each), ten more than in ''Super Smash Bros. Melee''. 21 characters (25 if counting the four aforementioned characters) are playable directly from the start, while the other fourteen have to be {{iw|smashwiki|Unlockable character|unlocked}} to become playable; as new characters are unlocked, they can be seen amongst the fighters in the opening scene. Only five fighters from the previous game were not added to the roster: {{iw|smashwiki|Roy (SSBM)|Roy}}, {{iw|smashwiki|Dr. Mario (SSBM)|Dr. Mario}}, {{iw|smashwiki|Young Link (SSBM)|Young Link}}, {{iw|smashwiki|Pichu (SSBM)|Pichu}}, and {{iw|smashwiki|Mewtwo (SSBM)|Mewtwo}}. The game adds fifteen {{iw|smashwiki|Fighter#Newcomers and veterans|newcomers}} (18 counting Zero Suit Samus and the Pokémon Trainer's Pokémon). ''Super Smash Bros. Brawl'' is the first game with fighters from third-party franchises, particularly {{iw|smashwiki|Sonic (SSBB)|Sonic}} and {{iw|smashwiki|Snake (SSBB)|Snake}}.
 
Of the roster, eight characters are from the [[Super Mario (franchise)|''Super Mario'' franchise]]: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
{{br}}
{{br}}
===Default characters===
===Default characters===
{|class=wikitable width=100%
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
!width=12%|Character
!width=12%|
!width=15%|Name
!width=40%|Description
!width=40%|Description
!width=25%|Special moves
!width=25% colspan=2|Special Moves
|-
!rowspan=5|[[File:BrawlMario.png|120px]]
!rowspan=5|[[Mario]] [[File:Mario_Emblem.png|20px]]
|rowspan=5|Mario has always been a balanced character. His strength is mid-tier, and he has medium weight and speed. He is one of the most popular characters in the video game franchise. Unlike [[Luigi]], he can wall jump.
|Standard || [[Fireball]]
|-
|Side || [[Mario#Cape|Cape]]
|-
|Up || [[Mario#Super Jump Punch|Super Jump Punch]]
|-
|Down || [[Mario#F.L.U.D.D.|F.L.U.D.D.]]
|-
|Final Smash || [[Mario#Mario Finale|Mario Finale]]
|-
!rowspan=5|[[File:SSBBLink.jpg|120px]]
!rowspan=5|[[Link]] [[File:Zelda_Emblem.png|20px]]
|rowspan=5|For Link's stature, his power is a little low for the middle-heavy weight that he is. He is also slightly sluggish, but his shield is able to block projectiles. He is a master of many different weapons.
|Standard || [[Link#Hero's Bow|Hero's Bow]]
|-
|Side || [[Link#Gale Boomerang|Gale Boomerang]]
|-
|Up || [[Link#Spin Attack|Spin Attack]]
|-
|Down || [[Link#Bomb|Bomb]]
|-
|Final Smash || [[Link#Triforce_Slash|Triforce Slash]]
|-
!rowspan=5|[[File:BrawlKirby.jpg|120px]]
!rowspan=5|[[Kirby]] [[File:Kirby_Emblem.png|20px]]
|rowspan=5|Kirby is one of the odd characters. He may be one of the lightest characters in the game, but he is one of the stronger characters. His running speed is good, but his attacks will slow him down.
|Standard || [[Kirby#Inhale|Inhale]]
|-
|Side || [[Kirby#Hammer|Hammer]]
|-
|Up || [[Kirby#Final Cutter|Final Cutter]]
|-
|Down || [[Kirby#Stone|Stone]]
|-
|Final Smash || [[Kirby#Cook Kirby|Cook Kirby]]
|-
!rowspan=5|[[File:BrawlPikachu.png|120px]]
!rowspan=5|[[Pikachu]] [[File:Pokemon_Emblem.png|20px]]
|rowspan=5|Pikachu may be one of the light characters, but it does have good attacks, and he's one of the faster characters in the game. He also has great recovery.
|Standard || [[Pikachu#Thunder Jolt|Thunder Jolt]]
|-
|Side || [[Pikachu#Skull Bash|Skull Bash]]
|-
|Up || [[Pikachu#Quick Attack|Quick Attack]]
|-
|Down || [[Pikachu#Thunder|Thunder]]
|-
|Final Smash || [[Pikachu#Volt Tackle|Volt Tackle]]
|-
!rowspan=5|[[File:BrawlFox.jpg|120px]]
!rowspan=5|[[Fox McCloud|Fox]] [[File:StarFox_Emblem.png|20px]]
|rowspan=5|Fox is a very fast character in attack speed and running speed, and he has average strength. On the downside, he is very light, though he falls fast.
|Standard || [[Fox McCloud#Blaster|Blaster]]
|-
|Side || [[Fox McCloud#Fox Illusion|Fox Illusion]]
|-
|Up || [[Fox McCloud#Fire Fox|Fire Fox]]
|-
|Down || [[Fox McCloud#Reflector|Reflector]]
|-
|Final Smash || [[Fox McCloud#Landmaster|Landmaster]]
|-
!rowspan=5|[[File:BrawlSamus.jpg|120px]]
!rowspan=5|[[Samus Aran|Samus]] [[File:Metroid_Emblem.png|20px]]
|rowspan=5|Samus has a relatively slow pace, and she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Wii Fit Trainer.
|Standard || [[Samus Aran#Charge Shot|Charge Shot]]
|-
|Side || [[Samus Aran#Missile|Missile]]
|-
|Up || [[Samus Aran#Screw Attack|Screw Attack]]
|-
|Down || [[Samus Aran#Bomb|Bomb]]
|-
|Final Smash || [[Samus Aran#Zero Laser|Zero Laser]]
|-
!rowspan=5|[[File:SSB4 - Wii Fit Trainer Artwork.png|120px]]
!rowspan=5|[[Wii Fit Trainer]] [[File:Wii Fit series icon.png|20px]]
|rowspan=5|Wii Fit Trainer enters the battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus.
|Standard || [[Wii Fit Trainer#Paralyzer|Paralyzer]]
|-
|Side || [[Wii Fit Trainer#Plasma Whip|Plasma Whip]]
|-
|Up || [[Wii Fit Trainer#Plasma Wire|Plasma Wire]]
|-
|Down || [[Wii Fit Trainer#Flip Jump|Flip Jump]]
|-
|Final Smash || [[Wii Fit Trainer#Power Suit Samus|Power Suit Samus]]
|-
!rowspan=5|[[File:BrawlZelda.jpg|120px]]
!rowspan=5|[[Zelda]] [[File:Zelda_Emblem.png|20px]]
|rowspan=5|Zelda is a light-weight, and is fairly slow. Zelda uses magical attacks that are hard to control, but can pack a punch when used successfully. If these attacks are not controlled, she will be weak in battle.
|Standard || [[Zelda#Nayru's Love|Nayru's Love]]
|-
|Side || [[Zelda#Din's Fire|Din's Fire]]
|-
|Up || [[Zelda#Farore's Wind|Farore's Wind]]
|-
|Down || [[Zelda#Transform|Transform]]
|-
|Final Smash || [[Zelda#Light Arrow|Light Arrow]]
|-
!rowspan=5|[[File:BrawlSheik.jpg|120px]]
!rowspan=5|[[Sheik]] [[File:Zelda_Emblem.png|20px]]
|rowspan=5|Sheik returns as [[Zelda]]'s transformation after she uses [[Zelda#Transform|Transform]]. Contrary to her counterpart Zelda, Sheik specializes in swift movement, not power.
|Standard || [[Shiek#Needle Storm|Needle Storm]]
|-
|Side || [[Shiek#Chain|Chain]]
|-
|-
|[[File:BrawlMario.png|120px]]<br>{{iw|smashwiki|Mario (SSBB)|Mario}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|Up || [[Shiek#Vanish|Vanish]]
|[[Mario]] is a balanced character armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and [[F.L.U.D.D.]], which can spray water at targets. Mario is one of the characters who can [[Wall Jump|wall jump]]. For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally.
|<nowiki/>
*Standard: {{iw|smashwiki|Fireball}} ([[Fireball|article]])
*Side: {{iw|smashwiki|Cape}} ([[Cape|article]])
*Up: {{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
*Down: {{iw|smashwiki|F.L.U.D.D.}} ([[F.L.U.D.D.|article]])
*Final Smash: {{iw|smashwiki|Mario Finale}} ([[Mario Finale|article]])
|-
|-
|[[File:BrawlDK.jpg|120px]]<br>{{iw|smashwiki|Donkey Kong (SSBB)|Donkey Kong}}[[File:DK Emblem.png|30px|class=invert-dark]]
|Down || [[Sheik#Transform|Transform]]
|Donkey Kong is {{iw|smashwiki|Weight|heavy}} and strong. He can not only grab enemies but also carry them. His speed is high compared to other heavy characters, but his {{iw|smashwiki|recovery}} lacks vertical distance.
|<nowiki/>
*Standard: {{iw|smashwiki|Giant Punch}} ([[Giant Punch|article]])
*Side: {{iw|smashwiki|Headbutt}} ([[Headbutt|article]])
*Up: {{iw|smashwiki|Spinning Kong}} ([[Spinning Kong|article]])
*Down: {{iw|smashwiki|Hand Slap}} ([[Hand Slap|article]])
*Final Smash: {{iw|smashwiki|Konga Beat}} ([[Konga Beat|article]])
|-
|-
|[[File:BrawlLink.jpg|120px]]<br>{{iw|smashwiki|Link (SSBB)|Link}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Final Smash || [[Sheik#Light Arrow|Light Arrow]]
|{{iw|zeldawiki|Link}} is a moderate fighter who uses various equipment while fighting. His {{iw|zeldawiki|Bomb}}s affect himself and opponents alike. His {{iw|zeldawiki|Boomerang}} can damage and push opponents, as well as move items. Link's {{iw|zeldawiki|Bow}} can shoot {{iw|zeldawiki|Arrow}}s. Link's {{iw|zeldawiki|Spin Attack}} counts as an extra jump for recovering, though he can still use it on the ground. Link's {{iw|zeldawiki|Claw Shot}} has a reach capable of grabbing opponents and ledges. Link can block projectiles using his own {{iw|zeldawiki|shield}}. Link uses his Final Smash to slash the opponent next to him several times, and lastly one powerful slash.
|<nowiki/>
*Standard: {{iw|smashwiki|Hero's Bow}}
*Side: {{iw|smashwiki|Gale Boomerang}}
*Up: {{iw|smashwiki|Spin Attack}}
*Down: {{iw|smashwiki|Bomb (Link)|Bomb}}
*Final Smash: {{iw|smashwiki|Triforce Slash}}
|-
|-
|[[File:BrawlSamus.jpg|120px]]<br>{{iw|smashwiki|Samus (SSBB)|Samus}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
!rowspan=5|[[File:BrawlBowser.jpg|120px]]
|{{iw|metroidwiki|Samus}} has great projectiles, is {{iw|smashwiki|Weight|heavy}}, and falls at a {{iw|smashwiki|Falling speed|floaty}} speed. After using her Final Smash, Samus loses her suit, becoming Zero Suit Samus.  
!rowspan=5|[[Bowser]] [[File:Mario_Emblem.png|20px]]  
|<nowiki/>
|rowspan=5|Bowser is the heaviest and largest character. He also has very powerful though slow attacks. Strangely, even though he still moves slowly, Bowser moves at a faster speed in this game, compared to in ''Melee''.
*Standard: {{iw|smashwiki|Charge Shot}}
|Standard || [[Bowser#Fire Breath|Fire Breath]]
*Side: {{iw|smashwiki|Missile}}
*Up: {{iw|smashwiki|Screw Attack}}
*Down: {{iw|smashwiki|Bomb (Samus)|Bomb}}
*Final Smash: {{iw|smashwiki|Zero Laser}}
|-
|-
|[[File:BrawlZeroSuitSamus.png|120px]]<br>{{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}[[File:Metroid Emblem.png|30px|class=invert-dark]] (newcomer)
|Side || [[Bowser#Flying Slam|Flying Slam]]
|{{iw|metroidwiki|Zero Suit Samus}} is lighter and faster than when wearing a suit, although her attacks are weaker. Zero Suit Samus has no actual Final Smash other than transforming back into Samus.
|<nowiki/>
*Standard: {{iw|smashwiki|Paralyzer}}
*Side: {{iw|smashwiki|Plasma Whip}}
*Up: {{iw|smashwiki|Plasma Wire}}
*Down: {{iw|smashwiki|Flip Jump}}
*Final Smash: {{iw|smashwiki|Power Suit Samus}}
|-
|-
|[[File:BrawlKirby.jpg|120px]]<br>{{iw|smashwiki|Kirby (SSBB)|Kirby}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
|Up || [[Bowser#Whirling Fortress|Whirling Fortress]]
|{{iw|wikirby|Kirby}} is one of the lightest fighters, but this makes him vulnerable to being knocked away. Kirby can float upward multiple times for his recovery. He can {{iw|wikirby|inhale}} an opponent and copy their {{iw|smashwiki|standard special move}} or spit them out. Kirby can use his {{iw|wikirby|Hammer}} not only on the ground but also in midair. Kirby can become a {{iw|wikirby|Stone}} to slam onto opponents, also giving him temporary protection from most attacks. With {{iw|wikirby|Final Cutter}}, Kirby takes out his {{iw|wikirby|sword}} and slashes upward then down, also forming a fast shockwave if it lands on the ground.
|<nowiki/>
*Standard: {{iw|smashwiki:Inhale (Kirby)|Inhale}}
*Side: {{iw|smashwiki:Hammer (move)|Hammer}}
*Up: {{iw|smashwiki:Final Cutter}}
*Down: {{iw|smashwiki:Stone}}
*Final Smash: {{iw|smashwiki:Cook Kirby}}
|-
|-
|[[File:BrawlFox.jpg|120px]]<br>{{iw|smashwiki|Fox (SSBB)|Fox}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
|Down || [[Bowser#Bowser Bomb|Bowser Bomb]]
|{{iw|lylatwiki|Fox McCloud|Fox}} is very fast at attacking and running. He has high {{iw|smashwiki|falling speed}}. Fox can use his {{iw|lylatwiki|Blaster}} to shoot quick lasers. The Fox Illusion does an immediate horizontal strike. Fox's Reflector can deflect most projectiles and even opponents if they are close enough. Fox can use Fire Fox to perform a fiery charge in any direction. For his Final Smash, Fox uses his {{iw|lylatwiki|Landmaster}}.
|<nowiki/>
*Standard: [[smashwiki:Blaster (Fox)|Blaster]]
*Side: [[smashwiki:Fox Illusion|Fox Illusion]]
*Up: [[smashwiki:Fire Fox|Fire Fox]]
*Down: [[smashwiki:Reflector (Fox)|Reflector]]
*Final Smash: [[smashwiki:Landmaster|Landmaster]]
|-
|-
|[[File:BrawlPikachu.png|120px]]<br>{{iw|smashwiki|Pikachu (SSBB)|Pikachu}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|Final Smash || [[Bowser#Giga Bowser|Giga Bowser]]
|{{iw|bulbapedia|Pikachu (Pokémon)|Pikachu}} has fast movements but weak attacks. Pikachu can create small, damaging sparks of electricity that move around the stage. Pikachu's {{iw|bulbapedia|Skull Bash (move)|Skull Bash}} can be charged to ram into opponents or be used as another jump. Its {{iw|bulbapedia|Thunder (move)|Thunder}} attacks opponents directly above it. Pikachu's {{iw|bulbapedia|Quick Attack (move)|Quick Attack}} involves performing two quick jumps as a {{iw|smashwiki|recovery}}. His Final Smash is {{iw|bulbapedia|Volt Tackle (move)|Volt Tackle}}, causing Pikachu to move around in a large, purple electrical ball, though with little control.
|<nowiki/>
*Standard: {{iw|smashwiki|Thunder Jolt}}
*Side: {{iw|smashwiki|Skull Bash}}
*Up: {{iw|smashwiki|Quick Attack}}
*Down: {{iw|smashwiki|Thunder (Pokémon)|Thunder}}
*Final Smash: {{iw|smashwiki|Volt Tackle}}
|-
|-
|[[File:BrawlDiddyKong.jpg|120px]]<br>{{iw|smashwiki|Diddy Kong (SSBB)|Diddy Kong}}[[File:DK Emblem.png|30px|class=invert-dark]] (newcomer)
!rowspan=5|[[File:BrawlDK.jpg|120px]]
|[[Diddy Kong]] is both light and agile. He can use the Peanut Popgun as a weapon and his rocketbarrel to launch upward, like in ''[[Donkey Kong 64]]''. Diddy has the ability to latch on opponents, either to attack or jump off of them. Diddy can use banana peels on his own. Diddy's Final Smash involves using both his Rocketbarrel and Peanut Popgun to shoot several peanuts below rapidly.
!rowspan=5|[[Donkey Kong]] [[File:DK_Emblem.png|20px]]
|<nowiki/>
|rowspan=5|Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance. He has powerful attacks and surprisingly good speed for a heavyweight.
*Standard: {{iw|smashwiki|Peanut Popgun}} ([[Popgun#Peanut Popgun|article]])
|Standard || [[Donkey Kong#Giant Punch|Giant Punch]]
*Side: {{iw|smashwiki|Monkey Flip}} ([[Monkey Flip|article]])
*Up: {{iw|smashwiki|Rocketbarrel Boost}} ([[Rocketbarrel Boost|article]])
*Down: {{iw|smashwiki|Banana Peel}} ([[Banana Peel (move)|article]]
*Final Smash: {{iw|smashwiki|Rocketbarrel Barrage}} ([[Rocketbarrel Barrage|article]])
|-
|-
|[[File:BrawlZelda.jpg|120px]]<br>{{iw|smashwiki|Zelda (SSBB)|Zelda}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Side || [[Donkey Kong#Headbutt|Headbutt]]
|{{iw|zeldawiki|Princess Zelda|Zelda}} is light and fairly slow. Her attacks are powerful {{iw|smashwiki|Magic (type|magic}}, but there is little control while using them.
|<nowiki/>
*Standard: {{iw|smashwiki|Nayru's Love}}
*Side: {{iw|smashwiki|Din's Fire}}
*Up: {{iw|smashwiki|Farore's Wind}}
*Down: {{iw|smashwiki|Transform}}
*Final Smash: {{iw|smashwiki|Light Arrow}}
|-
|-
|[[File:Sheik Brawl art.png|120px]]<br>{{iw|smashwiki|Sheik (SSBB)|Sheik}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Up || [[Donkey Kong#Spinning Kong|Spinning Kong]]
|{{iw|zeldawiki|Sheik}} is whom Zelda becomes when using Transform. Sheik is a lot faster but has weaker moves than Zelda.
|<nowiki/>
*Standard: {{iw|smashwiki|Needle Storm}}
*Side: {{iw|smashwiki|Chain}}
*Up: {{iw|smashwiki|Vanish}}
*Down: {{iw|smashwiki|Transform}}
*Final Smash: {{iw|smashwiki|Light Arrow}}
|-
|-
|[[File:BrawlPit.jpg|120px]]<br>{{iw|smashwiki|Pit (SSBB)|Pit}}[[File:KidIcarus Emblem.png|30px|class=invert-dark]] (newcomer)
|Down || [[Donkey Kong#Hand Slap|Hand Slap]]
|{{iw|icaruspedia|Pit}} uses a bow, which can uniquely be divided into two usable blades. Pit can use very fast slashes. Pit's wings allow him to fly around for a period of time, also giving him longer recovery time.
|<nowiki/>
*Standard: {{iw|smashwiki|Palutena Bow}}
*Side: {{iw|smashwiki|Angel Ring}}
*Up: {{iw|smashwiki|Wings of Icarus}}
*Down: {{iw|smashwiki|Mirror Shield}}
*Final Smash: {{iw|smashwiki|Palutena's Army}}
|-
|-
|[[File:BrawlMetaKnight.jpg|120px]]<br>{{iw|smashwiki|Meta Knight (SSBB)|Meta Knight}}[[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
|Final Smash || [[Donkey Kong#Konga Beat|Konga Beat]]
|{{iw|wikirby|Meta Knight}} can fly around briefly and has a very fast combo attack. He can spin around while bearing a tornado-like shape. However, Meta Knight is light and lacking in power.
|<nowiki/>
*Standard: {{iw|smashwiki|Mach Tornado}}
*Side: {{iw|smashwiki|Drill Rush}}
*Up: {{iw|smashwiki|Shuttle Loop}}
*Down: {{iw|smashwiki|Dimensional Cape}}
*Final Smash: {{iw|smashwiki|Galaxia Darkness}}
|-
|-
|[[File:BrawlPokemonTrainer.jpg|120px]]<br>{{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}[[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
!rowspan=5|[[File:BrawlYoshi.png|120px]]
|{{iw|bulbapedia|Pokémon Trainer (Super Smash Bros.)|Pokémon Trainer}} uses three {{iw|bulbapedia|Pokémon}} to fight on his behalf: {{iw|bulbapedia|Squirtle (Pokémon)|Squirtle}}, {{iw|bulbapedia|Ivysaur (Pokémon)|Ivysaur}}, and {{iw|bulbapedia|Charizard (Pokémon)|Charizard}}. The Pokémon Trainer cannot do much other than switch out the Pokémon in battle.
!rowspan=5|[[Yoshi]] [[File:Yoshi_Emblem.png|20px]]
|<nowiki/>
|rowspan=5|Yoshi is a fast and unusually heavy character. On the downside, his strength is rather weak with only average attack speed. His Egg Throw can act like a third jump in this game.
{{columns|count=2|
|Standard || [[Yoshi#Egg Lay|Egg Lay]]
'''Pokémon Trainer'''
|-
*Down: {{iw|smashwiki|Pokémon Change}}
|Side || [[Yoshi#Egg Roll|Egg Roll]]
*Final Smash: {{iw|smashwiki|Triple Finish}}
|-
 
|Up || [[Yoshi#Egg Throw|Egg Throw]]
'''{{iw|smashwiki|Squirtle (SSBB)|Squirtle}}'''
|-
*Standard: {{iw|smashwiki|Water Gun}}
|Down || [[Yoshi#Yoshi Bomb|Yoshi Bomb]]
*Side: {{iw|smashwiki|Withdraw}}
|-
*Up: {{iw|smashwiki|Waterfall}}
|Final Smash || [[Yoshi#Super Dragon|Super Dragon]]
 
|-
'''{{iw|smashwiki|Ivysaur (SSBB)|Ivysaur}}'''
!rowspan=5|[[File:BrawlPeach.jpg|120px]]
*Standard: {{iw|smashwiki|Bullet Seed}}
!rowspan=5|[[Princess Peach|Peach]] [[File:Mario_Emblem.png|20px]]
*Side: {{iw|smashwiki|Razor Leaf}}
|rowspan=5|Peach returns with a new outfit design based on her more recent appearances. She's got excellent aerial techniques, a good horizontal recovery, and high priority attacks. However, she is light and one of the weaker characters.
*Up: {{iw|smashwiki|Vine Whip}}
|Standard || [[Princess Peach#Toad|Toad]]
 
|-
'''{{iw|smashwiki|Charizard (SSBB)|Charizard}}'''
|Side || [[Princess Peach#Peach Bomber|Peach Bomber]]
*Standard: {{iw|smashwiki|Flamethrower}}
|-
*Side: {{iw|smashwiki|Rock Smash}}
|Up || [[Princess Peach#Peach Parasol|Peach Parasol]]
*Up: {{iw|smashwiki|Fly}}
|-
}}
|Down || [[Princess Peach#Vegetable|Vegetable]]
|-
|Final Smash || [[Princess Peach#Peach Blossom|Peach Blossom]]
|-
!rowspan=5|[[File:BrawlIceClimbers.jpg|120px]]
!rowspan=5|[[Ice Climbers]] [[File:IceClimbers_Emblem.png|20px]]
|rowspan=5|The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls Popo, while a CPU controls Nana. They may have a good attack range, but their normal attacks are weak, and they are rather light.
|Standard || [[Ice Climbers#Ice Shot|Ice Shot]]
|-
|Side || [[Ice Climbers#Squall Hammer|Squall Hammer]]
|-
|Up || [[Ice Climbers#Belay|Belay]]
|-
|Down || [[Ice Climbers#Blizzard|Blizzard]]
|-
|Final Smash || [[Ice Climbers#Iceberg|Iceberg]]
|-
!rowspan=5|[[File:BrawlPit.jpg|120px]]
!rowspan=5|[[Pit]] [[File:KidIcarus_Emblem.png|20px]]
|rowspan=5|Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles. He attacks with very fast slash moves in the air and on the ground. He may have a good projectile and good weight, but he is somewhat weak.
|Standard || [[Pit#Palutena Arrow|Palutena Arrow]]
|-
|Side || [[Pit#Angel Ring|Angel Ring]]
|-
|Up || [[Pit#Wings of Icarus|Wings of Icarus]]
|-
|Down || [[Pit#Mirror Shield|Mirror Shield]]
|-
|Final Smash || [[Pit#Palutena's Army|Palutena's Army]]
|-
!rowspan=5|[[File:BrawlWario.jpg|120px]]
!rowspan=5|[[Wario]] [[File:Wario_Emblem.png|20px]]
|rowspan=5|Wario is a very strange character. He is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. He also has his overalls as an alternate attire. For a heavyweight, he only has average strength (similar to Yoshi).
|Standard || [[Wario#Chomp|Chomp]]
|-
|Side || [[Wario Bike]]
|-
|Up || [[Wario#Corkscrew|Corkscrew]]
|-
|Down || [[Wario#Wario Waft|Wario Waft]]
|-
|Final Smash || [[Wario-Man]]
|-
!rowspan=5|[[File:BrawlIke.jpg|120px]]
!rowspan=5|[[Ike]] [[File:FireEmblem_Emblem.png|20px]]
|rowspan=5|Ike uses his two-handed blade, Ragnell, in battle. He can wield this sword with only one hand, despite the sword's weight. His attacks are some of the strongest and longest ranged in the game, but they are also very slow. He is also slow himself.
|Standard || [[Eruption]]
|-
|Side || [[Ike#Quick Draw|Quick Draw]]
|-
|Up || [[Ike#Aether|Aether]]
|-
|Down || [[Ike#Counter|Counter]]
|-
|Final Smash || [[Ike#Great Aether|Great Aether]]
|-
!rowspan=14|[[File:BrawlPokemonTrainer.jpg|120px]]
!rowspan=14|[[Pokémon Trainer]] [[File:Pokemon_Emblem.png|20px]]
|rowspan=14|The Pokémon Trainer uses [[Squirtle]], [[Ivysaur]], and [[Charizard]] to fight for him, rather than actually fight by himself. He mainly stands on the stage, but he occasionally stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash.
|Down || [[Pokémon Trainer#Pokémon Change]]
|-
|Final Smash || [[Pokémon Trainer#Triple Finish|Triple Finish]]
|-
!colspan=2 | [[Squirtle]]
|-
|Standard || [[Squirtle#Water Gun|Water Gun]]
|-
|Side || [[Squirtle#Withdraw|Withdraw]]
|-
|Up || [[Squirtle#Waterfall|Waterfall]]
|-
!colspan=2 | [[Ivysaur]]
|-
|Standard || [[Ivysaur#Bullet Seed|Bullet Seed]]
|-
|Side || [[Ivysaur#Razor Leaf|Razor Leaf]]
|-
|Up || [[Ivysaur#Vine Whip|Vine Whip]]
|-
!colspan=2 | [[Charizard]]
|-
|Standard || [[Charizard#Flamethrower|Flamethrower]]
|-
|Side || [[Charizard#Rock Smash|Rock Smash]]
|-
|Up || [[Charizard#Fly|Fly]]
|-
!rowspan=5|[[File:BrawlDiddyKong.jpg|120px]]
!rowspan=5|[[Diddy Kong]] [[File:DK_Emblem.png|20px]]
|rowspan=5|Diddy Kong is fast, light, and abundant in unique attacks. However, he is one of the weaker characters.
|Standard || [[Diddy Kong#Peanut Popgun|Peanut Popgun]]
|-
|Side || [[Diddy Kong#Monkey Flip|Monkey Flip]]
|-
|Up || [[Diddy Kong#Rocketbarrel Boost|Rocketbarrel Boost]]
|-
|Down || [[Diddy Kong#Banana Peel|Banana Peel]]
|-
|Final Smash || [[Diddy Kong#Rocketbarrel Barrage|Rocketbarrel Barrage]]
|-
!rowspan=5|[[File:BrawlMetaKnight.jpg|120px]]
!rowspan=5|[[Meta Knight]] [[File:Kirby_Emblem.png|20px]]
|rowspan=5|Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard attack ({{button|wii|A}}), can render foes helpless for a short while. On the negative side, he is light and lacking in power.
|Standard || [[Meta Knight#Mach Tornado|Mach Tornado]]
|-
|Side || [[Meta Knight#Drill Rush|Drill Rush]]
|-
|Up || [[Meta Knight#Shuttle Loop|Shuttle Loop]]
|-
|Down || [[Meta Knight#Dimensional Cape|Dimensional Cape]]
|-
|Final Smash || [[Meta Knight#Galaxia Darkness|Galaxia Darkness]]
|-
!rowspan=5|[[File:BrawlLucas.jpg|120px]]
!rowspan=5|[[Lucas]] [[File:EarthBound_Emblem.png|20px]]
|rowspan=5|A PK user, Lucas has a Special Moveset similar to that of [[Ness]], and a unique Normal Moveset. He is on the stronger side, despite being small.
|Standard || [[Lucas#PK Freeze|PK Freeze]]
|-
|Side || [[Lucas#PK Fire|PK Fire]]
|-
|Up || [[Lucas#PK Thunder|PK Thunder]]
|-
|Down || [[Lucas#PSI Magnet|PSI Magnet]]
|-
|Final Smash || [[Lucas#PK Starstorm|PK Starstorm]]
|-
!rowspan=5|[[File:BrawlKingDedede.jpg|120px]]
!rowspan=5|[[King Dedede]] [[File:Kirby_Emblem.png|20px]]
|rowspan=5|King Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and relies on [[Waddle Dee]]s, [[Waddle Doo]]s or Gordos to damage his opponents from afar. Although he can inhale his foes like [[Kirby]], he does not get their abilities. Like most heavyweights, Dedede is very strong and very big. Additionally, he has a long reach, which makes his grab game quite lethal.
|Standard || [[King Dedede#Inhale|Inhale]]
|-
|Side || [[King Dedede#Waddle Dee Toss|Waddle Dee Toss]]
|-
|-
|[[File:BrawlIke.jpg|120px]]<br>{{iw|smashwiki|Ike (SSBB)|Ike}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]] (newcomer)
|Up || [[King Dedede#Super Dedede Junp|Super Dedede Jump]]
|{{iw|fireemblem|Ike}} uses a {{iw|fireemblem|Ragnell|two-handed blade}} in battle. He has some of the strongest and longest-ranged attacks, but they are very slow. Ike has a relatively slow speed in general.
|<nowiki/>
*Standard: {{iw|smashwiki|Eruption}}
*Side: {{iw|smashwiki|Quick Draw}}
*Up: {{iw|smashwiki|Aether}}
*Down: {{iw|smashwiki|Counter}}
*Final Smash: {{iw|smashwiki|Great Aether}}
|-
|-
|[[File:BrawlPeach.jpg|120px]]<br>{{iw|smashwiki|Peach (SSBB)|Peach}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|Down || [[King Dedede#Jet Hammer|Jet Hammer]]
|[[Princess Peach]] specializes in aerial techniques, has a good horizontal recovery, and her attacks have high {{iw|smashwiki|priority}}. However, Peach is vulnerable to {{iw|smashwiki|knockback}} and lacks strength.
|<nowiki/>
*Standard: {{iw|smashwiki|Toad (move)|Toad}} ([[Toad (move)|article]])
*Side: {{iw|smashwiki|Peach Bomber}} ([[Peach Bomber|article]])
*Up: {{iw|smashwiki|Peach Parasol}} ([[Peach Parasol (move)|article]])
*Down: {{iw|smashwiki|Vegetable}} ([[Vegetable (move)|article]])
*Final Smash: {{iw|smashwiki|Peach Blossom}} ([[Peach Blossom|article]])
|-
|-
|[[File:BrawlYoshi.png|120px]]<br>{{iw|smashwiki|Yoshi (SSBB)|Yoshi}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
|Final Smash || [[King Dedede#Waddle Dee Army|Waddle Dee Army]]
|[[Yoshi]] is both fast and heavy, although he is weak. Yoshi's Egg Throw can be used as a third jump, unlike before.
|<nowiki/>
*Standard: {{iw|smashwiki|Egg Lay}} ([[Egg Lay|article]])
*Side: {{iw|smashwiki|Egg Roll}} ([[Egg Roll (move)|article]])
*Up: {{iw|smashwiki|Egg Throw}} ([[Egg Throw|article]])
*Down: {{iw|smashwiki|Yoshi Bomb}} ([[Yoshi Bomb|article]])
*Final Smash: {{iw|smashwiki|Super Dragon}} ([[Super Dragon|article]])
|-
|-
|[[File:BrawlIceClimbers.jpg|120px]]<br>{{iw|smashwiki|Ice Climbers (SSBB)|Ice Climbers}}[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
!rowspan=5|[[File:BrawlOlimar.jpg|120px]]
|The Ice Climber duo, Popo and Nana, are controlled by the player and the {{iw|smashwiki|Artificial intelligence|CPU}}, respectively, or the inverse with certain {{iw|smashwiki|alternate costume|costumes}}. They have a good {{iw|smashwiki|range}}, but their normal attacks are weak, and they are rather light.
!rowspan=5|[[Captain Olimar|Olimar]] [[File:Pikmin_Emblem.png|20px]]
|<nowiki/>
|rowspan=5|Captain Olimar from the ''Pikmin'' series enters with the handicap of being nearly helpless without the [[Pikmin]]. Pikmin must be plucked from the ground, using his standard special move, in order to attack with Olimar. Olimar can still attack without any Pikmin, though only with certain attacks. When he attacks with the Pikmin, they each have different effects:
*Standard: {{iw|smashwiki|Ice Shot}}
*Blue: strength and resistance to water
*Side: {{iw|smashwiki|Squall Hammer}}
*Red: fire
*Up: {{iw|smashwiki|Belay}}
*Yellow: electricity
*Down: {{iw|smashwiki|Blizzard}}
*Purple: high strength
*Final Smash: {{iw|smashwiki|Iceberg}}
*White: dark
|Standard || [[Captain Olimar#Pikmin Pluck|Pikmin Pluck]]
|-
|-
|[[File:BrawlKingDedede.jpg|120px]]<br>{{iw|smashwiki|King Dedede (SSBB)|King Dedede}}[[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
|Side || [[Captain Olimar#Pikmin Throw|Pikmin Throw]]
|{{iw|wikirby|King Dedede}} is a heavy character who uses his large hammer for close-range attacks, but he relies on {{iw|wikirby|Waddle Dee}}s, {{iw|wikirby|Waddle Doo}}s, or {{iw|wikirby|Gordo}}s to damage distant opponents. King Dedede can inhale opponents and spit them back out. He has a long reach but very low speed and mobility.
|<nowiki/>
*Standard: {{iw|smashwiki|Inhale (King Dedede)|Inhale}}
*Side: {{iw|smashwiki|Waddle Dee Toss}}
*Up: {{iw|smashwiki|Super Dedede Jump}}
*Down: {{iw|smashwiki|Jet Hammer}}
*Final Smash: {{iw|smashwiki|Waddle Dee Army}}
|-
|-
|[[File:BrawlBowser.jpg|120px]]<br>{{iw|smashwiki|Bowser (SSBB)|Bowser}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|Up || [[Captain Olimar#Pikmin Chain|Pikmin Chain]]
|[[Bowser]] is both heavier and larger than any other fighter. His attacks are powerful but slow to use. Bowser's {{iw|smashwiki|speed}} is slightly higher than in ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
*Standard: {{iw|smashwiki|Fire Breath}} ([[Fire Breath|article]])
*Side: {{iw|smashwiki|Flying Slam}} ([[Flying Slam|article]])
*Up: {{iw|smashwiki|Whirling Fortress}} ([[Whirling Fortress|article]])
*Down: {{iw|smashwiki|Bowser Bomb}} ([[Bowser Bomb (move)|article]])
*Final Smash: {{iw|smashwiki|Giga Bowser (Final Smash)|Giga Bowser}} ([[Giga Bowser|article]])
|-
|-
|[[File:BrawlWario.jpg|120px]]<br>{{iw|smashwiki|Wario (SSBB)|Wario}}[[File:Wario Emblem.png|30px|class=invert-dark]] (newcomer)
|Down || [[Captain Olimar#Pikmin Order|Pikmin Order]]
|[[Wario]] is a small heavyweight skilled in aerial and recovery moves. His range is poor, and his attacks are somewhat slow. Despite being a heavyweight, Wario has average strength. Either his ''[[WarioWare (series)|WarioWare]]'' series and usual outfit can be worn, each with color varieties of their own. Wario's Chomp involves him biting an opponent while keeping them trapped in his mouth. The potency of his Wario Waft depends on when it was last used, to the point of also functioning like an added jump. Wario can drive on his Wario Bike and ram into opponents with it. Wario's Final Smash transforms him into his superhero form, [[Wario-Man]], who has greater movement and much stronger attacks.
|<nowiki/>
*Standard: {{iw|smashwiki|Chomp}} ([[Chomp (Super Smash Bros. series)|article]])
*Side: {{iw|smashwiki|Wario Bike}} ([[Wario Bike#Super Smash Bros. series|article]])
*Up: {{iw|smashwiki|Corkscrew}} ([[Corkscrew (Super Smash Bros. series)|article]])
*Down: {{iw|smashwiki|Wario Waft}} ([[Wario Waft|article]])
*Final Smash: {{iw|smashwiki|Wario-Man}} ([[Wario-Man|article]])
|-
|-
|[[File:BrawlOlimar.jpg|120px]]<br>{{iw|smashwiki|Olimar (SSBB)|Olimar}}[[File:Pikmin Emblem.png|30px|class=invert-dark]] (newcomer)
|Final Smash || [[Captain Olimar#End of Day|End of Day]]
|{{iw|pikipedia|Olimar}} relies largely on {{iw|pikipedia|Pikmin family|Pikmin}} while battling, but Olimar has to {{iw|pikipedia|pluck}} them from the ground before he can use them. Each Pikmin has their own properties: {{iw|pikipedia|Blue Pikmin}} are resistant to {{iw|smashwiki|Water (type)|water}}; {{iw|pikipedia|Red Pikmin|Red}} to {{iw|smashwiki|flame|fire}}; {{iw|pikipedia|Yellow Pikmin|Yellow}} to {{iw|smashwiki|electric}}ity; {{iw|pikipedia|White Pikmin|White}} to {{iw|smashwiki|darkness}}; and {{iw|pikipedia|Purple Pikmin}} are strong.
|<nowiki/>
*Standard: {{iw|smashwiki|Pikmin Pluck}}
*Side: {{iw|smashwiki|Pikmin Throw}}
*Up: {{iw|smashwiki|Pikmin Chain}}
*Down: {{iw|smashwiki|Pikmin Order}}
*Final Smash: {{iw|smashwiki|End of Day}}
|-
|-
|[[File:BrawlLucas.jpg|120px]]<br>{{iw|smashwiki|Lucas (SSBB)|Lucas}}[[File:EarthBound Emblem.png|30px|class=invert-dark]] (newcomer)
|{{iw|wikibound|Lucas}}' special moves are based around {{iw|wikibound|PSI}} attacks, much like Ness's. Lucas' {{iw|wikibound|PK Freeze}} can freeze opponents temporarily. His {{iw|wikibound|PK Fire}} explodes on contact. Lucas's {{iw|wikibound|PSI Magnet}} absorbs projectiles and heals him. Lucas's {{iw|wikibound|PK Thunder}} unleashes a controllable electric projectile, but it can hit Lucas to propel him upward as a recovery. Lucas can use PK Starstorm to unleash several fireballs rain in a fan formation, hurting players that touch them.
|<nowiki/>
*Standard: {{iw|smashwiki|PK Freeze}}
*Side: {{iw|smashwiki|PK Fire}}
*Up: {{iw|smashwiki|PK Thunder}}
*Down: {{iw|smashwiki|PSI Magnet}}
*Final Smash: {{iw|smashwiki|PK Starstorm}}
|}
|}


===Unlockable characters===
===Unlockable characters===
{|class="wikitable"width=100%
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.
!width=10%|Character
 
!width=40%|Description
{|align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
!width=30%|How to unlock
|-
!witdh=20%|Special moves
!width=12%|
!width=15%| Name
!width=40%| Description
!witdh=25% colspan=2| Special Moves
|-
!rowspan=5|[[File:BrawlNess.jpg|120px]]
!rowspan=5|[[Ness]] [[File:EarthBound_Emblem.png|20px]]
|rowspan=5|Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to [[Lucas]], but differs slightly. Despite being slightly light, he has adequate strength. He can be unlocked by:
*Playing 5 VS. Matches
*Reflecting 10 projectiles
*Completing Subspace Part 1 (Stage 29) in Subspace Emissary
|Standard || [[Ness#PK Flash|PK Flash]]
|-
|Side || [[Ness#PK Fire|PK Fire]]
|-
|Up || [[Ness#PK Thunder|PK Thunder]]
|-
|Down || [[Ness#PSI Magnet|PSI Magnet]]
|-
|Final Smash || [[Ness#PK Starstorm|PK Starstorm]]
|-
!rowspan=5|[[File:BrawlMarth.jpg|120px]]
!rowspan=5|[[Marth]] [[File:FireEmblem_Emblem.png|20px]]
|rowspan=5|Marth chooses speed over raw power, specializing in strategic offensive and defensive play. Like in ''Melee'', his sword does more damage at the tip of the blade, but his grab range is much shorter. Marth can be unlocked by:
*Playing 10 VS. Matches
*Completing Classic Mode
*Completing The Battlefield Fortress (Stage 8) in Subspace Emissary
|Standard || [[Marth#Shield Breaker|Shield Breaker]]
|-
|Side || [[Marth#Dancing Blade|Dancing Blade]]
|-
|Up || [[Marth#Dolphin Slash|Dolphin Slash]]
|-
|Down || [[Marth#Counter|Counter]]
|-
|Final Smash || [[Marth#Critical Hit|Critical Hit]]
|-
!rowspan=5|[[File:BrawlLuigi.png|120px]]
!rowspan=5|[[Luigi]] [[File:Mario_Emblem.png|20px]]
|rowspan=5|Luigi returns with a somewhat similar moveset to Mario. Luigi can jump higher than Mario, and is slightly slower, but his attack strength is unusually high. Luigi can be unlocked by:
*Playing 22 VS. Matches
*Completing Classic Mode with no continues
*Completing Subspace Part 1 (Stage 29) in Subspace Emissary
|Standard || [[Luigi#Fireball|Fireball]]
|-
|Side || [[Luigi#Green Missile|Green Missile]]
|-
|Up || [[Luigi#Super Jump Punch|Super Jump Punch]]
|-
|Down || [[Luigi#Luigi Cyclone|Luigi Cyclone]]
|-
|Final Smash || [[Luigi#Negative Zone|Negative Zone]]
|-
!rowspan=5|[[File:BrawlFalco.jpg|130px]]
!rowspan=5|[[Falco Lombardi|Falco]] [[File:StarFox_Emblem.png|20px]]
|rowspan=5|Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[Special Moves|move set]] of [[Fox McCloud|Fox]] such as the Final Smash, but several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light. Falco is unlocked by:
*Playing 50 VS. matches
*Completing the 100-Man Brawl
*Completing The Swamp (Stage 18) in Subspace Emissary
|Standard || [[Falco Lombardi#Blaster|Blaster]]
|-
|Side || [[Falco Lombardi#Falco Phantasm|Falco Phantasm]]
|-
|Up || [[Falco Lombardi#Fire Bird|Fire Bird]]
|-
|Down || [[Falco Lombardi#Reflector|Reflector]]
|-
|Final Smash || [[Falco Lombardi#Final Smash: Landmaster|Landmaster]]
|-
!rowspan=5|[[File:BrawlCaptainFalcon.jpg|130px]]
!rowspan=5|[[Captain Falcon]] [[File:F-Zero_Emblem.png|20px]]
|rowspan=5|Captain Falcon returns as the second fastest runner in the game (the first being Sonic). His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged. Captain Falcon can be unlocked by:
*Playing 70 VS. Matches
*Beat Classic Mode in less than 12 minutes on Normal difficulty or higher
*Complete Outside the Ancient Ruins (Stage 20) in Subspace Emissary
|Standard || [[Captain Falcon#Falcon Punch|Falcon Punch]]
|-
|Side || [[Captain Falcon#Raptor Boost|Raptor Boost]]
|-
|Up || [[Captain Falcon#Falcon Drive|Falcon Dive]]
|-
|Down || [[Captain Falcon#Falcon Kick|Falcon Kick]]
|-
|Final Smash || [[Captain Falcon#Blue Falcon|Blue Falcon]]
|-
!rowspan=5|[[File:BrawlLucario.jpg|130px]]
!rowspan=5|[[Lucario]] [[File:Pokemon_Emblem.png|20px]]
|rowspan=5|Unlike most Pokémon in the ''Smash Bros.'' series, Lucario is one of the few Pokémon characters to have an actual gender. Lucario has average speed, and has good range, but normally doesn't have much power. However, his power increases as he takes damage, maxing out at 182%. He uses his aura for most attacks. Lucario can be unlocked by:
*Playing 100 VS. Matches
*Beating all difficulty levels on [[Target Smash!!]] (1 or 2 player mode)
*Complete The Glacial Peak (Stage 21) in Subspace Emissary
|Standard || [[Lucario#Aura Sphere|Aura Sphere]]
|-
|Side || [[Lucario#Force Palm|Force Palm]]
|-
|Up || [[Lucario#ExtremeSpeed|ExtremeSpeed]]
|-
|Down || [[Lucario#Double Team|Double Team]]
|-
|Final Smash || [[Lucario#Aura Storm|Aura Storm]]
|-
!rowspan=5|[[File:BrawlROB.jpg|130px]]
!rowspan=5|[[R.O.B.]] [[File:ROB_Emblem.png|20px]]
|rowspan=5|R.O.B. is a heavyweight, and despite being heavy, it is also rather weak and a bit fast. R.O.B. can be unlocked by:
*Playing 160 VS. Matches
*Gathering at least 250 trophies
*Complete The Subspace Bomb Factory (Stage 28) in Subspace Emissary
|Standard || [[R.O.B.#Robo Beam|Robo Beam]]
|-
|Side || [[R.O.B.#Arm Rotor|Arm Rotor]]
|-
|Up || [[R.O.B.#Robo Burner|Robo Burner]]
|-
|Down || [[R.O.B.#Gyro|Gyro]]
|-
|Final Smash || [[R.O.B.#Diffusion Beam|Diffusion Beam]]
|-
!rowspan=5|[[File:BrawlGanondorf.jpg|130px]]
!rowspan=5|[[Ganondorf]] [[File:Zelda_Emblem.png|20px]]
|rowspan=5|Ganondorf returns with extremely powerful, yet extremely slow attacks (comparable to Ike). He is also very heavy and large. Unfortunately, his movement is very sluggish, making him slower than even Bowser. Ganondorf can be unlocked by:
*Beating Classic Mode with Link or Zelda on Hard difficulty or higher
*Playing 200 matches
*Complete Subspace Part 2 (Stage 30) in Subspace Emissary
|Standard || [[Ganondorf#Warlock Punch|Warlock Punch]]
|-
|Side || [[Ganondorf#Flame Choke|Flame Choke]]
|-
|Up || [[Ganondorf#Dark Dive|Dark Dive]]
|-
|Down || [[Ganondorf#Wizard's Foot|Wizard's Foot]]
|-
|Final Smash || [[Ganondorf#Beast Ganon|Beast Ganon]]
|-
!rowspan=5|[[File:GameandWatch.jpg|130px]]
!rowspan=5|[[Mr. Game & Watch]] [[File:Game&Watch Emblem.png|20px]]
|rowspan=5|Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to the [[Game & Watch]] titles. He has good offense due his fast, powerful attacks, but poor defense due his light weight. Mr. Game & Watch can be unlocked by:
*Playing 250 VS. Matches
*Clearing Target Smash with 30 characters on any difficulty level
*Complete Battleship Halberd Bridge (Stage 25) in Subspace Emissary
|Standard || [[Mr. Game & Watch#Chef|Chef]]
|-
|Side || [[Mr. Game & Watch#Judge|Judge]]
|-
|Up || [[Mr. Game & Watch#Fire|Fire]]
|-
|Down || [[Mr. Game & Watch#Oil Panic|Oil Panic]]
|-
|Final Smash || [[Mr. Game & Watch#Octopus|Octopus]]
|-
!rowspan=5|[[File:BrawlJigglypuff.jpg|130px]]
!rowspan=5|[[Jigglypuff]] [[File:Pokemon_Emblem.png|20px]]
|rowspan=5|Jigglypuff is a character of extremes. It has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. It also, despite being light, has quite good strength. It has a moveset that is quite similar to Kirby's, with the exception of the special moves. Jigglypuff can be unlocked by:
*Beat 20 or more events after completing the Subspace Emissary
*Play 350 VS. Matches
*Complete the Story in Subspace Emissary, go to The Swamp (Stage 18) and enter a hidden door. Then defeat her in a 1 by 1 Brawl Match on Pokémon Stadium 2
|Standard || [[Jigglypuff#Rollout|Rollout]]
|-
|Side || [[Jigglypuff#Pound|Pound]]
|-
|Up || [[Jigglypuff#Sing|Sing]]
|-
|Down || [[Jigglypuff#Rest|Rest]]
|-
|Final Smash || [[Jigglypuff#Puff Up|Puff Up]]
|-
!rowspan=5|[[File:BrawlToonLink.jpg|120px]]
!rowspan=5|[[Toon Link]] [[File:Zelda_Emblem.png|20px]]
|rowspan=5|Toon Link is almost exactly like [[Link]], but quicker, floatier, and more cel-shaded. Toon Link can be unlocked by:
*After completing the Story in Subspace Emissary, go to The Forest (Stage 9) and enter the hidden door. Then defeat him in a 1 by 1 Brawl Match on Pirate Ship
*After clearing the Subspace Emissary, clear Classic mode with any character
*Playing 400 VS. matches
|Standard || [[Toon Link#Hero's Bow]]
|-
|Side || [[Toon Link#Boomerang|Boomerang]]
|-
|Up || [[Toon Link#Spin Attack|Spin Attack]]
|-
|Down || [[Toon Link#Bomb|Bomb]]
|-
|Final Smash || [[Toon_Link#Triforce_Slash|Triforce Slash]]
|-
!rowspan=5|[[File:BrawlWolf.jpg|130px]]
!rowspan=5|[[Wolf O'Donnell|Wolf]] [[File:StarFox_Emblem.png|20px]]
|rowspan=5|Wolf O'Donnell is on the heavier side, and his speed is at an average level. His attack power is also a bit decent. However, Wolf's recovery moves are unsafe, due to their poor accuracy. Wolf can be unlocked by:
*After completing the Story in Subspace Emissary, go to The Ruins (Stage 14) and enter the hidden door. Then defeat him in a 1 by 1 Brawl Match on Lylat Cruise
*Play 450 VS matches
*With Boss Battles unlocked, finish Boss Battles as Fox or Falco
|Standard || [[Wolf O'Donnell#Claw Blaster|Claw Blaster]]
|-
|-
|[[File:Ness Brawl art.png|120px]]<br>{{iw|smashwiki|Ness (SSBB)|Ness}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|Side || [[Wolf O'Donnell#Wolf Flash|Wolf Flash]]
|{{iw|wikibound|Ness}} has a similar yet distinct moveset from Lucas's. He is light but remains decently strong.
|<nowiki/>
*Play five {{iw|smashwiki|Versus Mode|Brawl matches}}
*Reflect ten projectiles
*Complete {{iw|smashwiki|Subspace (Part I)}} in {{iw|smashwiki|Adventure Mode: The Subspace Emissary|The Subspace Emissary}}
|<nowiki/>
*Standard: {{iw|smashwiki|PK Flash}}
*Side: {{iw|smashwiki|PK Fire}}
*Up: {{iw|smashwiki|PK Thunder}}
*Down: {{iw|smashwiki|PSI Magnet}}
*Final Smash: {{iw|smashwiki|PK Starstorm}}
|-
|-
|[[File:Marth Brawl art.png|120px]]<br>{{iw|smashwiki|Marth (SSBB)|Marth}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
|Up || [[Wolf O'Donnell# Fire Wolf|Fire Wolf]]
|{{iw|fireemblem|Marth}} is quick yet slightly weak. His attacks are more damaging from the tip of his sword, but his grab range is much shorter than in ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
*Play 10 Brawl matches
*Complete {{iw|smashwiki|Classic Mode (SSBB)|Classic Mode}}
*Complete {{iw|smashwiki|The Battlefield Fortress}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Shield Breaker}}
*Side: {{iw|smashwiki|Dancing Blade}}
*Up: {{iw|smashwiki|Dolphin Slash}}
*Down: {{iw|smashwiki|Counter}}
*Final Smash: {{iw|smashwiki|Critical Hit}}
|-
|-
|[[File:BrawlLuigi.png|120px]]<br>{{iw|smashwiki|Luigi (SSBB)|Luigi}}[[File:Mario Emblem.png|30px|class=invert-dark]]
|Down || [[Wolf O'Donnell#Reflector|Reflector]]
|[[Luigi]] is similar to Mario, but compared to him, Luigi can jump higher, move faster, and has higher strength. Luigi cannot wall jump, unlike Mario.
|<nowiki/>
*Play 22 Brawl matches
*Complete Classic Mode without using a {{iw|smashwiki|continue}}
*Complete Subspace (Part I) in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Fireball}} ([[Green Fireball|article]])
*Side: {{iw|smashwiki|Green Missile}} ([[Green Missile|article]])
*Up: {{iw|smashwiki|Super Jump Punch}} ([[Super Jump Punch|article]])
*Down: {{iw|smashwiki|Luigi Cyclone}} ([[Luigi Cyclone|article]])
*Final Smash: {{iw|smashwiki|Negative Zone}} ([[Negative Zone|article]])
|-
|-
|[[File:BrawlFalco.jpg|130px]]<br>{{iw|smashwiki|Falco (SSBB)|Falco}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
|Final Smash || [[Wolf O'Donnell#Final Smash: Landmaster|Landmaster]]
|{{iw|lylatwiki|Falco Lombardi|Falco}} controls similarly to Fox, but his moves have different properties. Falco has the highest initial jump of any character, and he is skilled with aerial moves.
|<nowiki/>
*Play 50 Brawl matches
*Complete 100-Man Brawl
*Complete {{iw|smashwiki|The Swamp}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Blaster (Falco)|Blaster}}
*Side: {{iw|smashwiki|Falco Phantasm}}
*Up: {{iw|smashwiki|Fire Bird}}
*Down: {{iw|smashwiki|Reflector (Falco)|Reflector}}
*Final Smash: {{iw|smashwiki|Landmaster}}
|-
|-
|[[File:BrawlCaptainFalcon.jpg|130px]]<br>{{iw|smashwiki|Captain Falcon (SSBB)|Captain Falcon}}[[File:F-Zero Emblem.png|30px|class=invert-dark]]  
!rowspan=5|[[File:BrawlSolidSnake.jpg|120px]]
|{{iw|fzerowiki|Captain Falcon}} moves very fast, and he is the second fastest fighter overall. His moves inflict strong knockback and damage, but they are slow and short-ranged.
!rowspan=5|[[Solid Snake|Snake]] [[File:MetalGear_Emblem.png|20px]]
|<nowiki/>
|rowspan=5|Snake uses a variety of explosives and weapons in battle, as well as a rifle. He is surprisingly very heavy, and his attacks are quite strong. Snake can be unlocked by:
*Play 70 Brawl matches
*Playing 15 VS. Matches on [[Shadow Moses Island]]
*Clear Classic Mode in less than 12 minutes on Normal {{iw|smashwiki|difficulty}} or higher
*Playing 130 VS. Matches
*Complete {{iw|smashwiki|Outside the Ancient Ruins}} in The Subspace Emissary
*Complete Battleship Halberd Interior (Stage 23) in Subspace Emissary
|<nowiki/>
|Standard || [[Solid Snake#Hand Grenade|Hand Grenade]]
*Standard: {{iw|smashwiki|Falcon Punch}}
*Side: {{iw|smashwiki|Raptor Boost}}
*Up: {{iw|smashwiki|Falcon Dive}}
*Down: {{iw|smashwiki|Falcon Kick}}
*Final Smash: {{iw|smashwiki|Blue Falcon}}
|-
|-
|[[File:BrawlLucario.jpg|130px]]<br>[[smashwiki:Lucario (SSBB)|Lucario]][[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
|Side || [[Solid Snake#Remote Controlled Missile|Remote Controlled Missile]]
|{{iw|bulbapedia|Lucario (Pokémon)|Lucario}} uses aura in most of his attacks, and he excels in speed. Lucario uses attacks that have good range. Lucario's attacks are stronger the more he is damaged.
|
*Play 100 Brawl matches
*Clear every stage in {{iw|smashwiki|Target Smash!}}
*Complete {{iw|smashwiki|The Glacial Peak}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Aura Sphere}}
*Side: {{iw|smashwiki|Force Palm}}
*Up: {{iw|smashwiki|Extreme Speed|ExtremeSpeed}}
*Down: {{iw|smashwiki|Double Team}}
*Final Smash: {{iw|smashwiki|Aura Storm}}
|-
|-
|[[File:BrawlSolidSnake.jpg|120px]]<br>{{iw|smashwiki|Snake (SSBB)|Snake}}[[File:MetalGear Emblem.png|30px|class=invert-dark]] (newcomer)
|Up || [[Solid Snake#Cypher|Cypher]]
|Snake uses a variety of explosives and weapons in battle. He is one of the heavier and stronger characters, but he lacks vertical jumping distance and has slow air speed.
|
*Play 15 Brawl matches on [[smashwiki:Shadow Moses Island|Shadow Moses Island]]  
*Play 130 Brawl matches
*Complete {{iw|smashwiki|Battleship Halberd Interior}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Hand Grenade}}
*Side: {{iw|smashwiki|Remote Controlled Missile}}
*Up: {{iw|smashwiki|Cypher}}
*Down: {{iw|smashwiki|C4}}
*Final Smash: {{iw|smashwiki|Grenade Launcher}}
|-
|-
|[[File:BrawlROB.jpg|130px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert-dark]] (newcomer)
|Down || [[Solid Snake#C4|C4]]
|R.O.B. is a heavy fighter, although he is still weak and is faster than most other heavy characters.
|<nowiki/>
*Play 160 Brawl matches
*Collect 250 unique trophies
*Complete {{iw|smashwiki|The Subspace Bomb Factory}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Robo Beam}}
*Side: {{iw|smashwiki|Arm Rotor}}
*Up: {{iw|smashwiki|Robo Burner}}
*Down: {{iw|smashwiki|Gyro}}
*Final Smash: {{iw|smashwiki|Diffusion Beam}}
|-
|-
|[[File:Ganondorf Brawl art.png|130px]]<br>{{iw|smashwiki|Ganondorf (SSBB)|Ganondorf}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
|Final Smash || [[Solid Snake#Grenade Launcher|Grenade Launcher]]
|{{iw|zeldawiki|Ganondorf}} is a heavy character whose attacks are very powerful. However, Ganondorf is one of the slowest characters.
|
*Clear Classic Mode with Link or Zelda on Hard difficulty or higher
*Play 200 Brawl matches
*Rescue Zelda and Link in {{iw|smashwiki|Subspace (Part II)}} in The Subspace Emissary
|<nowiki/>
*Standard: {{iw|smashwiki|Warlock Punch}}
*Side: {{iw|smashwiki|Flame Choke}}
*Up: {{iw|smashwiki|Dark Dive}}
*Down: {{iw|smashwiki|Wizard's Foot}}
*Final Smash: {{iw|smashwiki|Beast Ganon}}
|-
|-
|[[File:BrawlMrGameAndWatch.png|130px]]<br>{{iw|smashwiki|Mr. Game & Watch (SSBB)|Mr. Game & Watch}}[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
!rowspan=5|[[File:BrawlSonic.jpg|120px]]
|[[Mr. Game & Watch]] uses moves that reference the {{iw|nwiki|Game & Watch}} games. He can use fast and powerful attacks, though he is vulnerable to {{iw|smashwiki|knockback}}.
!rowspan=5|[[Sonic the Hedgehog|Sonic]] [[File:Sonic Emblem.png|20px]]
|
|rowspan=5|Sonic is the fastest character in the game; even faster than Captain Falcon. He also has a decent strength, and is a middle-weight. Sonic can be unlocked by:
*Play 250 Brawl matches
*Complete the Story in Subspace Emissary/Defeat Tabuu/Complete The Great Maze (Stage 31) in Subspace Emissary
*Clear Target Smash! with 30 {{iw|smashwiki|fighter}}s on any difficulty level
*Complete Classic Mode with 10 characters
*Complete {{iw|smashwiki|Battleship Halberd Bridge}} in The Subspace Emissary
*Play VS. Matches for 10 hours
|<nowiki/>
*Play 300 VS. Matches
*Standard: {{iw|smashwiki|Chef}}
|Standard || [[Sonic the Hedgehog#Homing Attack|Homing Attack]]
*Side: {{iw|smashwiki|Judge}}
*Up: {{iw|smashwiki|Fire}}
*Down: {{iw|smashwiki|Oil Panic}}
*Final Smash: {{iw|smashwiki|Octopus}}
|-
|-
|[[File:BrawlSonic.jpg|120px]]<br>{{iw|smashwiki|Sonic (SSBB)|Sonic}}[[File:Sonic Emblem.png|30px|class=invert-dark]] (newcomer)
|Side || [[Sonic the Hedgehog#Spin Dash|Spin Dash]]
|[[Sonic]] is noted for being faster than any of the other characters.
|<nowiki/>
*Complete {{iw|smashwiki|The Great Maze}} in The Subspace Emissary
*Complete Classic Mode with ten fighters
*Play a combined total of ten hours of Brawl matches.
*Play 300 Brawl matches
|<nowiki/>
*Standard: {{iw|smashwiki|Homing Attack}}
*Side: {{iw|smashwiki|Spin Dash}}
*Up: {{iw|smashwiki|Spring Jump}}
*Down: {{iw|smashwiki|Spin Charge}}
*Final Smash: {{iw|smashwiki|Super Sonic}}
|-
|-
|[[File:Jigglypuff Brawl art.png|130px]]<br>{{iw|smashwiki|Jigglypuff (SSBB)|Jigglypuff}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|Up || [[Sonic the Hedgehog#Spring Jump|Spring Jump]]
|{{iw|bulbapedia|Jigglypuff (Pokémon)|Jigglypuff}} is lighter than any of the other fighters. It has the slowest fall speed, the second fastest {{iw|smashwiki|air speed}}, and the slowest dash speed.
|<nowiki/>
*Beat 20 or more events after completing The Subspace Emissary
*Play 350 Brawl matches
*After clearing The Subspace Emissary, enter a hidden {{iw|smashwiki|door}} in {{iw|smashwiki|The Swamp}} and defeat it in a one-{{iw|smashwiki|stock}} match on {{iw|smashwiki|Pokémon Stadium 2}}
|<nowiki/>
*Standard: [[Jigglypuff#Rollout|Rollout]]
*Side: [[Jigglypuff#Pound|Pound]]
*Up: [[Jigglypuff#Sing|Sing]]
*Down: [[Jigglypuff#Rest|Rest]]
*Final Smash: [[Jigglypuff#Puff Up|Puff Up]]
|-
|-
|[[File:Toon Link Brawl art.png|120px]]<br>{{iw|smashwiki|Toon Link (SSBB)|Toon Link}}[[File:Zelda_Emblem.png|30px|class=invert-dark]] (newcomer)
|Down || [[Sonic the Hedgehog#Spin Charge|Spin Charge]]
|{{iw|zeldawiki|Toon Link}} is almost exactly like [[Link]], but is quicker and floatier.
|<nowiki/>
*After clearing The Subspace Emissary, enter a hidden door in {{iw|smashwiki|The Forest}} and defeat him in a one-stock match on {{iw|smashwiki|Pirate Ship}}
*Clear Classic Mode with any character once the The Subspace Emissary has already been completed
*Play 400 Brawl matches
|<nowiki/>
*Standard: {{iw|smashwiki|Hero's Bow}}
*Side: {{iw|smashwiki|Boomerang}}
*Up: {{iw|smashwiki|Spin Attack}}
*Down: {{iw|smashwiki|Bomb (Link)|Bomb}}
*Final Smash: {{iw|smashwiki|Triforce Slash}}
|-
|-
|[[File:Wolf Brawl art.png|130px]]<br>{{iw|smashwiki|Wolf (SSBB)|Wolf}}[[File:StarFox Emblem.png|30px|class=invert-dark]] (newcomer)
|Final Smash || [[Sonic the Hedgehog#Super Sonic|Super Sonic]]
|{{iw|lylatwiki|Wolf O'Donnell|Wolf}} is one of the heavier characters, yet his speed and attacks are both average. His moves are similar to the other two ''{{iw|lylatwiki|Star Fox (series)|Star Fox}}'' fighters. Wolf lacks accuracy when using his {{iw|smashwiki|recovery}}.
|<nowiki/>
*After clearing The Subspace Emissary, enter a hidden door in {{iw|smashwiki|The Ruins}} and defeat Wolf in a one-stock match on {{iw|smashwiki|Lylat Cruise}}
*Play 450 Brawl matches
*Clear {{iw|smashwiki|Boss Battles}} as Fox or Falco
|<nowiki/>
*Standard: {{iw|smashwiki|Blaster (Wolf)|Blaster}}
*Side: {{iw|smashwiki|Wolf Flash}}
*Up: {{iw|smashwiki|Fire Wolf}}
*Down: {{iw|smashwiki|Reflector (Wolf)|Reflector}}
*Final Smash: {{iw|smashwiki|Landmaster}}
|}
|}
Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.


==Stages==
==Stages==
There are 41 total stages in ''Super Smash Bros. Brawl''. 10 of these stages are returning stages from ''Super Smash Bros. Melee''.
There are forty-one total stages in ''Super Smash Bros. Brawl''. Ten of those stages are returning stages from ''Super Smash Bros. Melee''.
 
===Default stages===
===Default stages===
{|class="wikitable sortable" width=100%
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
!width=15%|Image
! width=15% |
!width=17%|Stage
! width=17% | Stage
!width=40%|Description
! width=40% | Description
!width=28%|Songs
! width=28% | Songs
|-
|-
|[[File:SSBB Battlefield Stage.png|150px]]
! [[File:SSBB_Battlefield_Stage.png|150px]]
|align=center|{{iw|smashwiki|Battlefield (SSBB)|Super Smash Bros. Brawl: Battlefield}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
| align=center | [[Battlefield|Super Smash Bros. Brawl: Battlefield]] [[Image:SmashBros Emblem.png|20px]]
|This iteration of Battlefield takes place on a green landscape at different times of day. It is intended to be the most basic stage and lacks any {{iw|smashwiki|stage hazard}}s.
| Returning from ''Super Smash Bros. Melee'', the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage.
|<nowiki/>
|
*Battlefield
*Battlefield
*[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)]
*[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)]
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*Multi-Man Melee 1 (Melee)
*Multi-Man Melee 1 (Melee)
|-
|-
|[[File:SSBB Final Destination Stage.png|150px]]
! [[File:SSBB_Final Destination_Stage.png|150px]]
|align=center|{{iw|smashwiki|Final Destination (SSBB)|Super Smash Bros. Brawl: Final Destination}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
| align=center | [[Final Destination|Super Smash Bros. Brawl: Final Destination]] [[Image:SmashBros_Emblem.png|20px]]
|This stage features a wide, flat platform in space, and there are no features besides a dynamically changing background.
| A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destiantion.
|<nowiki/>
|
*Final Destination
*Final Destination
*Credits (Super Smash Bros.)
*Credits (Super Smash Bros.)
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*Giga Bowser
*Giga Bowser
|-
|-
|[[File:SSBB Delfino Plaza Stage.png|150px]]
! [[File:SSBB Delfino Plaza_Stage.png|150px]]
|align=center|{{iw|smashwiki|Delfino Plaza|Super Mario Sunshine: Delfino Plaza}}[[File:Mario Emblem.png|30px|class=invert-dark]]
| align=center | [[Delfino Plaza|Super Mario Sunshine: Delfino Plaza]] [[Image:Mario_Emblem.png|20px]]
|[[Delfino Plaza (stage)|Delfino Plaza]] is a moving stage with a series of platforms that carry characters to different areas of the location, comparable to {{iw|smashwiki|Mute City}}. There is interactable water in some of the segments.
| A moving stage, comparable to [[Mute City]] from ''Super Smash Bros. Melee''. It features a flying moving platform that takes the characters to various locations in Delfino Plaza.
|<nowiki/>
|
*Delfino Plaza ([[Super Mario Sunshine]])
*Delfino Plaza ([[Super Mario Sunshine]])
*Title / Ending ([[Super Mario World]])
*Title / Ending ([[Super Mario World]])
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*Main Theme (Super Mario 64)
*Main Theme (Super Mario 64)
|-
|-
|[[File:SSBB Mushroomy Kingdom Stage.png|150px]]
! [[File:SSBB_Mushroomy Kingdom_Stage.png|150px]]
|rowspan=2 align=center|{{iw|smashwiki|Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom}}[[File:Mario Emblem.png|30px|class=invert-dark]]
| rowspan=2 align=center | [[Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom]] [[Image:Mario__Emblem.png|20px]]
|rowspan=2|[[Mushroomy Kingdom]] is an autoscrolling stage with the exact layout of [[World 1-1 (Super Mario Bros.)|World 1-1]] from ''[[Super Mario Bros.]]'', although [[World 1-2 (Super Mario Bros.)|World 1-2]] is sometimes used instead. {{iw|smashwiki|block}}s can be hit to spawn its, like in the {{iw|smashwiki|Super Mario Bros.|origin game}}. There are several [[pit]]s that {{iw|smashwiki|KO}} anyone who falls down them. There are a number of [[pipe]]s to jump over along the way.
| rowspan=2 |Based from the original ''[[Super Mario Bros.]]''. The stage has blocks arranged in the same formation as level 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also samely arranged.
|Ground:
| Ground:
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)]
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)]
*Gritzy Desert ([[Mario & Luigi: Partners in Time]])
*Gritzy Desert ([[Mario & Luigi: Partners in Time]])
*Ground Theme 2 (Super Mario Bros.)
*Ground Theme 2 (Super Mario Bros.)
|-
|-
|[[File:SSBB Mushroomy Kingdom Stage 2.png|150px]]
![[File:SSBB_Mushroomy Kingdom_Stage 2.png|150px]]
|Underground:
|Underground:
*Underground Theme ([[Super Mario Bros.]])
*Underground Theme ([[Super Mario Bros.]])
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*Underground Theme (Super Mario Land)
*Underground Theme (Super Mario Land)
|-
|-
|[[File:SSBB Mario Circuit Stage.png|150px]]
! [[Image:SSBB Mario Circuit Stage.png|150px]]
|align=center|{{iw|smashwiki|Figure-8 Circuit|Mario Kart: Mario Circuit}}[[File:Mario Emblem.png|30px|class=invert-dark]]
| align=center | [[Mario Circuit (stage)|Mario Kart: Mario Circuit]] [[Image:Mario__Emblem.png|20px]]
|[[Figure-8 Circuit (stage)|Mario Circuit]] takes place on the intersection of the [[Figure-8 Circuit]] stage of the [[Mario Kart (series)|''Mario Kart'' series]]. The obstacles are {{iw|smashwiki|Shy Guy}}s that drive in from either behind or when driving from the side across the bridge.
| The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level).
|<nowiki/>
|
*Mario Circuit (''[[Super Mario Kart]]'')
*Mario Circuit (''[[Super Mario Kart]]'')
*Luigi Circuit (''[[Mario Kart 64]]'')
*Luigi Circuit (''[[Mario Kart 64]]'')
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*Title (3D Hot Rally)
*Title (3D Hot Rally)
|-
|-
|[[File:SSBB Rumble Falls Stage.png|150px]]
! [[Image:SSBB Rumble_Falls_Stage.png|150px]]
|align=center|{{iw|smashwiki|Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls}}[[File:DK Emblem.png|30px|class=invert-dark]]
| align=center | [[Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls]] [[Image:DK_Emblem.png|20px]]
|[[Rumble Falls]] is a stage that autoscrolls vertically at a slow speed before looping eventually, much like {{iw|smashwiki|Icicle Mountain}}. Besides using platforms, there are usable switches and {{iw|smashwiki|ladder}}s, as well as highly damaging thorns. There are times when the stage speeds up, but gives notice of this, unlike Icicle Mountain.
| A Donkey Kong stage similar to [[Icicle Mountain]]. It has numerous obstacles, switches and ladders on the way up.
|<nowiki/>
|
*Jungle Level Ver.2
*Jungle Level Ver.2
*Jungle Level
*Jungle Level
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*[[Bramble Blast]]
*[[Bramble Blast]]
|-
|-
|[[File:SSBB Bridge of Eldin Stage.png|150px]]
! [[Image:SSBB Bridge_of_Eldin Stage.png|150px]]
|align=center|{{iw|smashwiki|Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
| align=center | [[Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin]] [[Image:Zelda_Emblem.png|20px]]
|A flat stage where the {{iw|smashwiki|blast line}}s can be walked off from the sides. {{iw|smashwiki|King Bulblin & Lord Bullbo}} destroy the bridge sometimes, creating a gap preventing fighters from accessing the middle part of the stage. After a while, a {{iw|zeldawiki|Portal (Object)|Portal}} arrives to fix the bridge.
| A flat stage. [[King Bulblin and Lord Bullbo]] occasionally destroy the bridge, forcing the battle to not be fought in the middle of the stage.
|<nowiki/>
|
*Main Theme (The Legend of Zelda)
*Main Theme (The Legend of Zelda)
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley]
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley]
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*Midna's Lament
*Midna's Lament
|-
|-
|[[File:SSBB Norfair Stage.png|150px]]
! [[Image:SSBB Norfair Stage.png|150px]]
|align=center|{{iw|smashwiki|Norfair|Metroid: Norfair}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
| align=center | [[Norfair|Metroid: Norfair]] [[Image:Metroid_Emblem.png|20px]]
|This is a stage taking place in {{iw|metroidwiki|Planet Zebes}}. There are a few types of lava obstacles, including rising lava, lava falls appearing from the left or right, lava spurts, and a giant lava wave. When the giant wave approaches, players are forced to enter a capsule or jump high enough to dodge it.
| A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava occasionally rises from the bottom of the stage, as well as from the sides, and even from the back of the stage. Players must enter a capsule when the latter occurs.
|<nowiki/>
|
*Main Theme (Metroid)
*Main Theme (Metroid)
*Ending (Metroid)
*Ending (Metroid)
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*Norfair
*Norfair
|-
|-
|[[File:SSBB Frigate Orpheon Stage.png|150px]]
! [[Image:SSBB Frigate_Orpheon Stage.png|150px]]
|align=center|{{iw|smashwiki|Frigate Orpheon|Metroid Prime: Frigate Orpheon}}[[File:Metroid Emblem.png|30px|class=invert-dark]]
| align=center | [[Frigate Orpheon|Metroid Prime: Frigate Orpheon]] [[Image:Metroid_Emblem.png|20px]]
|Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. Moving platforms can appear on the sides temporarily. A power outage may occur, darkening the stage.
| From the game, ''Metroid Prime'', Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on.
|<nowiki/>
|
*Vs. Ridley
*Vs. Ridley
*Opening / Menu (Metroid Prime)
*Opening / Menu (Metroid Prime)
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*Vs. Parasite Queen
*Vs. Parasite Queen
|-
|-
|[[File:SSBB Yoshi's Island Stage.png|150px]]
! [[Image:SSBB Yoshi's Island Stage.png|150px]]
|align=center|{{iw|smashwiki|Yoshi's Island (SSBB)|Yoshi's Island: Yoshi's Island}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
| align=center | [[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island: Yoshi's Island]] [[Image:Yoshi_Emblem.png|20px]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]] changes seasons as the fight progresses. There are several [[Fly Guy]]s that hold items, and they can be knocked away. A [[Blarggwich]] can appear on the side of the stage briefly to be used as a platform.
| Yoshi's Island is based on its appearance in ''[[Yoshi's Island DS]]''. It changes seasons as the Brawl progresses.
|<nowiki/>
|
*Obstacle Course
*Obstacle Course
*[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)]
*[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)]
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*Wildlands
*Wildlands
|-
|-
|[[File:SSBB Halberd Stage.png|150px]]
! [[Image:SSBB Halberd Stage.png|150px]]
|align=center|{{iw|smashwiki|Halberd|Kirby: Halberd}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
| align=center | [[Halberd|Kirby: Halberd]] [[Image:Kirby_Emblem.png|20px]] <br>
|Takes place on a [[Battlefield]]-like platform that lands on the {{iw|wikirby|Halberd}} itself. On the ship is a laser cannon that can target fighters and shoot them, as well as a giant arm that targets a fighter. The platform rises and leaves the Halberd, restarting the loop.
| Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players.
|<nowiki/>
|
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge]
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge]
*Gourmet Race
*Gourmet Race
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*O² Battle
*O² Battle
|-
|-
|[[File:SSBB Lylat Cruise Stage.png|150px]]
! [[Image:SSBB Lylat_Cruise Stage.png|150px]]
|align=center|{{iw|smashwiki|Lylat Cruise|Star Fox: Lylat Cruise}}[[File:StarFox Emblem.png|30px|class=invert-dark]]
| align=center | [[Lylat Cruise|Star Fox: Lylat Cruise]] [[Image:StarFox_Emblem.png|20px]]
|A stage that moves through various settings of the {{iw|lylatwiki|Lylat System}}. Besides different visuals, Lylat Cruise is essentially the same as the game's Final Destination.
| A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]].
|<nowiki/>
|
*[http://www.smashbros.com/en_us/music/music05.html Space Armada]
*[http://www.smashbros.com/en_us/music/music05.html Space Armada]
*Main Theme (Star Fox)
*Main Theme (Star Fox)
Line 630: Line 793:
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
|-
|-
|[[File:SSBB Pokémon Stadium 2 Stage.png|150px]]
! [[Image:SSBB Pokémon_Stadium_2 Stage.png|150px]]
|align=center|{{iw|smashwiki|Pokémon Stadium 2|Pokémon: Pokémon Stadium 2}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
| align=center | [[Pokémon Stadium 2|Pokémon: Pokémon Stadium 2]] [[Image:Pokemon_Emblem.png|20px]] <br>
|Taking place in a ''{{iw|bulbapedia|Pokémon}}''-themed stadium, the stage changes temporarily into one of four terrains as time passes: {{iw|bulbapedia|Ice (type)|Ice}}, {{iw|bulbapedia|Electric (type)|Electric}}, {{iw|smashwiki|Ground (type)|Ground}}, and {{iw|bulbapedia|Flying (type)|Flying}}. Each of the terrains have a different layout.
| An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying.
|<nowiki/>
|
*Pokémon Main Theme (Red/Blue/Yellow)
*Pokémon Main Theme (Red/Blue/Yellow)
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution]
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution]
Line 640: Line 803:
*Road to Viridian City (From Pallet Town / Pewter City)
*Road to Viridian City (From Pallet Town / Pewter City)
|-
|-
|[[File:SSBB Port Town Aero Dive Stage.png|150px]]
! [[Image:SSBB Port_Town Aero Dive Stage.png|150px]]
|align=center|{{iw|smashwiki|Port Town Aero Dive|F-Zero: Port Town Aero Dive}}[[File:F-Zero Emblem.png|30px|class=invert-dark]]
| align=center | [[Port Town Aero Dive|F-Zero: Port Town Aero Dive]] [[Image:F-Zero_Emblem.png|20px]]
|The stage takes place on platforms hovering along a race course, stopping on occasion. {{iw|fzerowiki|Machine}}s may zoom on the stage to hit fighters, dealing high {{iw|smashwiki|knockback}}.
| Similar to [[Mute City]] from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion.
|<nowiki/>
|
*Mute City
*Mute City
*Fire Field
*Fire Field
Line 657: Line 820:
*Shotgun Kiss
*Shotgun Kiss
|-
|-
|[[File:SSBB Castle Siege Stage.png|150px]]
! [[Image:SSBB Castle Siege Stage.png|150px]]
|align=center|{{iw|smashwiki|Castle Siege|Fire Emblem: Castle Siege}}[[File:FireEmblem Emblem.png|30px|class=invert-dark]]
| align=center | [[Castle Siege|Fire Emblem: Castle Siege]] [[Image:FireEmblem_Emblem.png|20px]]
|The stage takes place around an unnamed castle. It goes through three different layouts before restarting. The second layout features destructible statues that hold platforms. A fight occurs in the background, but it does not affect the match.
| Taking place on a castle, this stage encorporates elements of various ''Fire Emblem'' games.
|<nowiki/>
|
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme]
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme]
*With Mila's Divine Protection (Celica Map 1)
*With Mila's Divine Protection (Celica Map 1)
Line 674: Line 837:
*Victory Is Near
*Victory Is Near
|-
|-
|[[File:SSBB WarioWare, Inc. Stage.png|150px]]
! [[Image:SSBB WarioWare, Inc. Stage.png|150px]]
|align=center|{{iw|smashwiki|WarioWare, Inc.|WarioWare: WarioWare, Inc.}}[[File:Wario Emblem.png|30px|class=invert-dark]]
| align=center | [[WarioWare, Inc. (stage)|WarioWare: WarioWare, Inc.]][[Image:Wario_Emblem.png|20px]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]] has the fighters play through various [[microgame]], which is where the {{iw|smashwiki|stage hazard}}s are featured. Any players who clear a microgame successfully receive a reward, which can be temporary {{iw|smashwiki|invincibility}} or {{iw|smashwiki|Super Mushroom|growth}}, or having health restored. The intermission area between microgames has a few platforms, but they disappear while a microgame is being played.
| The players are sent through random [[Microgame]]s. Players start on a simplistic stage, with a few platforms.
|<nowiki/>
|
*WarioWare, Inc.
*WarioWare, Inc.
*WarioWare, Inc. Medley
*WarioWare, Inc. Medley
Line 687: Line 850:
*Mike's Song (JP)
*Mike's Song (JP)
|-
|-
|[[File:SSBB Distant Planet Stage.png|150px]]
! [[Image:SSBB Distant_Planet Stage.png|150px]]
|align=center|{{iw|smashwiki|Distant Planet|Pikmin: Distant Planet}}[[File:Pikmin Emblem.png|30px|class=invert-dark]]
| align=center | [[Distant Planet|Pikmin: Distant Planet]] [[Image:Pikmin_Emblem.png|20px]]
|Fighters battle in an area around forest vegetation. A {{iw|pikipedia|Bulborb}} can enter and leave the right side, KO'ing fighters if it manages to eat them, although the Bulborb can be stood on. Rainfall occurs intermittently, making the left slope too slippery to use. There are red, yellow, and blue {{iw|pikipedia|Pellet Posy|Pellet Posies}} that release {{iw|pikipedia|Pellet}}s when hit. There are {{iw|pikipedia|Onion}}s where Pellets of the same color can be thrown into to produce the number of items stated on the pellet.
| A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player.
|<nowiki/>
|  
*Main Theme (Pikmin)
*Main Theme (Pikmin)
*World Map (Pikmin 2)
*World Map (Pikmin 2)
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*Title (Big Brain Academy)
*Title (Big Brain Academy)
|-
|-
|[[File:SSBB Smashville Stage.png|150px]]
! [[Image:SSBB Smashville Stage.png|150px]]
|align=center|{{iw|smashwiki|Smashville|Animal Crossing: Wild World: Smashville}}[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
| align=center | [[Smashville|Animal Crossing: Wild World: Smashville]] [[Image:AnimalCrossing_Emblem.png|20px]]
|A stage without any hazards and a low moving platform on the top. Balloons with {{iw|smashwiki|food}} appear sometimes. The events and time of day corresponds to the [[Wii]]'s internal clock, such as how {{iw|nookipedia|K.K. Slider}} does live performances on Saturdays at 8 P.M.
| The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
|<nowiki/>
|
*Title (Animal Crossing)
*Title (Animal Crossing)
*[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!]
*[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!]
Line 711: Line 874:
*2:00 am.
*2:00 am.
|-
|-
|[[File:SSBB New Pork City Stage.png|150px]]
! [[Image:SSBB New_Pork_City Stage.png|150px]]
|align=center|{{iw|smashwiki|New Pork City|EarthBound: New Pork City}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
| align=center | [[New Pork City|EarthBound: New Pork City]] [[Image:EarthBound_Emblem.png|20px]]
|New Pork City is a very large and wide open stage, similarly to {{iw|smashwiki|Temple}}. Its platforms are mostly stationary, with one platform swinging and a hovering car moving throughout the stage. The {{iw|smashwiki|Ultimate Chimera}} may appear, and it deals very high damage and knockback on fighters on contact.
| A stage comparable to [[Temple]] from ''Super Smash Bros. Melee''; it is a very large and spacy stage. The [[Ultimate Chimera]] may appear, and will damage any player it hits, and will instantly KO any player it chomps on.
|<nowiki/>
|  
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme]
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme]
*Unfounded Revenge / Smashing Song of Praise
*Unfounded Revenge / Smashing Song of Praise
Line 722: Line 885:
*Snowman
*Snowman
|-
|-
|[[File:SSBB Summit Stage.png|150px]]
! [[Image:SSBB_Summit Stage.png|150px]]
|align=center|{{iw|smashwiki|Summit|Ice Climber: Summit}}[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
| align=center | [[Summit|Ice Climber: Summit]] [[Image:IceClimbers_Emblem.png|20px]]
|A stage that takes place on a glacier. The only hazard at first is an icicle falling from the bottom of the stage. However, the glacier eventually detaches and travels down the water for a while before stopping, followed by the water level rising back. A {{iw|smashwiki|fish}} can appear unexpectedly to eat nearby fighters, KO'ing them.
| A stage that takes place on a moving glacier. The ice stage moves around constantly.
|<nowiki/>
|
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
*Balloon Trip
*Balloon Trip
Line 732: Line 895:
*[[Icicle Mountain]] (Melee)
*[[Icicle Mountain]] (Melee)
|-
|-
|[[File:SSBB Skyworld Stage.png|150px]]
! [[Image:SSBB Skyworld Stage.png|150px]]
|align=center|{{iw|smashwiki|Skyworld|Kid Icarus: Skyworld}}[[File:KidIcarus Emblem.png|30px|class=invert-dark]]
| align=center | [[Skyworld|Kid Icarus: Skyworld]] [[Image:KidIcarus_Emblem.png|20px]]
|Skyworld has several breakable platforms atop cloud platforms. The breakable platforms are not {{iw|smashwiki|Platform#Semisoft platforms|semisoft platforms}}, but players can destroy them to make the cloud platforms accessible. A small platform sometimes hovers in the lower area of the stage.  
| Pit's homeland. It consists of several breakable platforms.
|<nowiki/>
|
*[http://www.smashbros.com/en_us/music/music06.html Underworld]
*[http://www.smashbros.com/en_us/music/music06.html Underworld]
*Skyworld
*Skyworld
Line 741: Line 904:
*Title (Kid Icarus)
*Title (Kid Icarus)
|-
|-
|[[File:SSBB PictoChat Stage.png|150px]]
! [[Image:SSBB PictoChat Stage.png|150px]]
|align=center|{{iw|smashwiki|PictoChat|Nintendo DS: PictoChat}}[[File:NintendoDS Emblem.png|30px|class=invert-dark]]
| align=center | [[PictoChat|Nintendo DS: PictoChat]] [[Image:NintendoDS_Emblem.png|20px]]
|Takes place in a setting themed after the {{iw|nwiki|PictoChat|Nintendo DS application}}. Several types of sketches appear and vanish, including ladders, platforms, and hazards.
| Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Random sketches appear on the stage, acting as added gimmicks on the stage.
|<nowiki/>
|
*PictoChat
*PictoChat
*Mii Channel
*Mii Channel
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*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
|-
|-
|[[File:SSBB Shadow Moses Island Stage.png|150px]]
! [[Image:SSBB Shadow_Moses_Island Stage.png|150px]]
|align=center|{{iw|smashwiki|Shadow Moses Island|Metal Gear Solid: Shadow Moses Island}}[[File:MetalGear Emblem.png|30px|class=invert-dark]]
| align=center | [[Shadow Moses Island|Metal Gear Solid: Shadow Moses Island]] [[Image:MetalGear_Emblem.png|20px]]
|Takes place just outside a helipad with walls that are breakable yet still regenerative. A Metal Gear sometimes appears in the background.
| A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a [[Metal Gear]] will appear in the background.
|<nowiki/>
|
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version]
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version]
*Encounter
*Encounter
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*Calling to the Night
*Calling to the Night
|-
|-
|[[File:SSBB Temple Stage.png|150px]]
! [[Image:SSBB Temple Stage.png|150px]]
|align=center|{{iw|smashwiki|Temple|The Legend of Zelda: Hyrule Temple}}[[File:Zelda Emblem.png|30px|class=invert-dark]]
| align=center | [[Temple|The Legend of Zelda: Hyrule Temple]] [[Image:Zelda_Emblem.png|20px]]
|A large and wide stage returning from ''[[Super Smash Bros. Melee]]'', the Temple is same as before, with a cover of the old background music plus additional ones, including the original track.
| Coming back from ''[[Super Smash Bros. Melee]]'', the Temple is exactly the same as it was in the previous game, with a remix of the old background music.
|<nowiki/>
|
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple]
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple]
*Temple (Melee)
*Temple (Melee)
|-
|-
|[[File:SSBB Yoshi's Island Melee Stage.png|150px]]
! [[Image:SSBB Yoshi's Island_Melee Stage.png|150px]]
|align=center|{{iw|smashwiki|Yoshi's Island (SSBM)|Super Mario World: Yoshi's Island}}[[File:Yoshi Emblem.png|30px|class=invert-dark]]
| align=center | [[Yoshi's Island (Super Smash Bros. Melee)|Super Mario World: Yoshi's Island]] [[Image:Yoshi_Emblem.png|20px]]
|[[Yoshi's Island (Super Smash Bros. Melee)|Yoshi's Island]] is another stage returning from ''Super Smash Bros. Melee''. The main gimmick is the [[Rotating Block]]s.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
|
*Yoshi's Island (Melee)
*Yoshi's Island (Melee)
*Super Mario Bros. 3 (Melee)
*Super Mario Bros. 3 (Melee)
|-
|-
|[[File:SSBB Onett Stage.png|150px]]
! [[Image:SSBB Onett_Stage.png|150px]]
|align=center|{{iw|smashwiki|Onett|EarthBound: Onett}}[[File:EarthBound Emblem.png|30px|class=invert-dark]]
| align=center | [[Onett|EarthBound: Onett]] [[Image:EarthBound_Emblem.png|20px]]
|A stage from ''Super Smash Bros. Melee'' with cars as the stage hazards and collapsible platforms attached to the middle building.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
|  
*Mother (Melee)
*Mother (Melee)
*Mother 2 (Melee)
*Mother 2 (Melee)
|-
|-
|[[File:SSBB Corneria Stage.png|150px]]
! [[Image:SSBB Corneria_Stage.png|150px]]
|align=center|[[smashwiki:Corneria|Star Fox: Corneria]][[File:StarFox Emblem.png|30px|class=invert-dark]]
| align=center | [[Corneria|Star Fox: Corneria]] [[Image:StarFox_Emblem.png|20px]]
|A stage from ''Super Smash Bros. Melee'' set on the {{iw|lylatwiki|Great Fox}}. {{iw|lylatwiki|Arwing}}s and {{iw|lylatwiki|Wolfen}}s are the main stage hazards, but they are also makeshift platforms. The laser cannons from the Great Fox can damage fighters near it.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
|  
*Corneria (Melee)
*Corneria (Melee)
*Venom (Melee)
*Venom (Melee)
|-
|-
|[[File:SSBB Rainbow Ride Stage.png|150px]]
! [[Image:SSBB Rainbow_Ride_Stage.png|150px]]
|align=center|[[Rainbow Cruise|Super Mario 64: Rainbow Cruise]][[File:Mario Emblem.png|30px|class=invert-dark]]
| align=center | [[Rainbow Cruise|Super Mario 64: Rainbow Cruise]] [[Image:Mario_Emblem.png|20px]]
|A scrolling stage from ''Super Smash Bros. Melee'' where players ride on the [[Rainbow Cruiser]] and [[magic carpet]]s while encounter falling blocks, and other platforms themed after ''[[Super Mario 64]]''  
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
|  
*Rainbow Cruise (Melee)
*Rainbow Cruise (Melee)
*Princess Peach's Castle (Melee)
*Princess Peach's Castle (Melee)
|-
|-
|[[File:SSBB Brinstar Stage.png|150px]]
! [[Image:SSBB Brinstar_Stage.png|150px]]
|align=center|[[smashwiki:Brinstar|Metroid: Brinstar]][[File:Metroid Emblem.png|30px|class=invert-dark]]
| align=center | [[Brinstar|Metroid: Brinstar]] [[Image:Metroid_Emblem.png|20px]]
|A stage from ''Super Smash Bros. Melee'' where acid rises in a set pattern.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|<nowiki/>
|  
*Brinstar (Melee)
*Brinstar (Melee)
*Brinstar Depths (Melee)
*Brinstar Depths (Melee)
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===Unlockable stages===
===Unlockable stages===
{|class="wikitable sortable" width=100%
In addition to the above stages, there are several stages that must be unlocked to play on.
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
!width=15%|Image
! width=15% |
!width=17%|Stage
! width=17% | Stage
!width=40%|Description
! width=40% | Description
!width=28%|Songs
! width=28% | Songs
|-
|-
|[[File:SSBB Luigi's Mansion Stage.png|150px]]
! [[File:SSBB Luigi's Mansion Stage.png|150px]]
|align=center|{{iw|smashwiki|Luigi's Mansion|Luigi's Mansion: Luigi's Mansion}}[[File:Mario Emblem.png|30px|class=invert-dark]]
| align=center | [[Luigi's Mansion (place)|Luigi's Mansion: Luigi's Mansion]] [[Image:Mario_Emblem.png|20px]]
|[[Luigi's Mansion (stage)|Luigi's Mansion]] takes place at its namesake haunted mansion. The roof is held up by four poles that can be attacked, causing the mansion to collapse and then rebuild itself a while later.
| A stage based on the game ''[[Luigi's Mansion]]''. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi.
This stage is unlocked by playing 3 {{iw|smashwiki|Versus Mode|matches}} as Luigi.
|
|<nowiki/>
*Luigi's Mansion Theme
*Luigi's Mansion Theme
*Tetris: Type A
*Tetris: Type A
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*Castle / Boss Fortress (Super Mario World / SMB 3)
*Castle / Boss Fortress (Super Mario World / SMB 3)
|-
|-
|[[File:SSBB Pirate Ship Stage.png|150px]]
! [[Image:SSBB Pirate Ship Stage.png|150px]]
|align=center|[[smashwiki:Pirate Ship|The Legend of Zelda: The Wind Waker: Pirate Ship]][[File:Zelda Emblem.png|30px|class=invert-dark]]
| align=center | [[Pirate Ship (stage)|The Legend of Zelda: The Wind Waker: Pirate Ship]] [[Image:Zelda_Emblem.png|20px]]
|Players ride on a ship voyaging through the {{iw|zeldawiki|Great Sea}} from {{iw|zeldawiki|The Legend of Zelda (Series)|''The Legend of Zelda'' series}}. Stage hazards include cannons firing at the ship, a rock that the ship crashes into, and a whirlwind that sends the ship flying. The {{iw|zeldawiki|King of Red Lions}} sometimes appears to follow the ship, and players can use it as a platform.
| A ship on the ocean of ''The Legend of Zelda: The Wind Waker'', Toon Link's Stage. The stage is unlocked once [[Toon Link]] has been unlocked.
The stage is unlocked alongside {{iw|smashwiki|Toon Link (SSBB)|Toon Link}}.
|
|<nowiki/>
*Great Sea
*Great Sea
*Dragon Roost Island
*Dragon Roost Island
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*Village of the Blue Maiden
*Village of the Blue Maiden
|-
|-
|[[File:SSBB Spear Pillar Stage.png|150px]]
! [[Image:SSBB Spear_Pillar Stage.png|150px]]
|align=center|{{iw|smashwiki|Spear Pillar|Pokémon: Spear Pillar}}[[File:Pokemon Emblem.png|30px|class=invert-dark]]
| align=center | [[Spear Pillar|Pokémon: Spear Pillar]] [[Image:Pokemon_Emblem.png|20px]]
|The stage takes place at the top of {{iw|bulbapedia|Spear Pillar}}. A few {{iw|bulbapedia|Legendary Pokémon}} are the stage hazards. [[bulbapedia:Palkia (Pokémon)|Palkia]] can reverse the screen and tilt it upside-down. [[bulbapedia:Dialga (Pokémon)|Dialga]] can alter the speed of the battle. [[bulbapedia:Cresselia (Pokémon)|Cresselia]] hurls a spinning light beam, damaging any fighters. Both Palkia and Dialga can generate giant beams capable of removing parts of the stage.
| The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. [[Palkia]] appears and does Spacial Rend, doing damage. [[Dialga]] appears as well, to use Roar of Time, along with [[Cresselia]], using Psycho Cutter. It is unlocked by beating event #25.
The stage is unlocked by winning {{iw|smashwiki|Event 25: The Aura Is With Me}}.
|
|<nowiki/>
*Dialga / Palkia Battle at Spear Pillar!
*Dialga / Palkia Battle at Spear Pillar!
*Victory Road
*Victory Road
Line 857: Line 1,018:
*Route 209
*Route 209
|-
|-
|[[File:SSBB 75m Stage.png|150px]]
! [[Image:SSBB 75m Stage.png|150px]]
|align=center|{{iw|smashwiki|75m|Donkey Kong: 75 m}}[[File:DK Emblem.png|30px|class=invert-dark]]
| align=center | [[75m|Donkey Kong: 75m]] [[Image:DK_Emblem.png|20px]] <br>
|[[75 m (stage)|75 m]] takes place in the [[75m|third stage]] of ''[[Donkey Kong (game)|Donkey Kong]]''. The only hazard not from the ''Donkey Kong'' iteration is [[Donkey Kong]] himself, who appears out of the background after an audio cue plays, alerting of it. While Donkey Kong is active, bouncing [[jack]]s appear to harm the player.
| A stage based on the third stage of ''[[Donkey Kong (game)|Donkey Kong]]''. This stage is unlocked by playing 20 VS. Matches as [[Donkey Kong]].
The stage is unlocked after platying twenty matches as {{iw|smashwiki|Donkey Kong (SSBB)|Donkey Kong}}.
|
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong]
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong]
*Opening (Donkey Kong)
*Opening (Donkey Kong)
*25m BGM
*25m BGM
|-
|-
|[[File:SSBB Mario Bros. Stage.png|150px]]
! [[Image:SSBB Mario Bros. Stage.png|150px]]
|align=center|{{iw|smashwiki|Mario Bros.|Mario Bros.: Mario Bros.}}[[File:Mario Emblem.png|30px|class=invert-dark]]
| align=center | [[Mario Bros. (stage)|Mario Bros.: Mario Bros.]] [[Image:Mario_Emblem.png|20px]]
|The stage is set in the location within the ''[[Mario Bros. (game)|Mario Bros.]]'' game. [[Shellcreeper]]s and [[Sidestepper]]s are the stage hazards, though fighters can immobilize the enemies to pick them up and throw them. However, any immobilized enemy gets up eventually, changes color, and moves even faster than before.
| A stage resembling the [[Mario Bros. (game)|Mario Bros.: Mario Bros.]] game. This stage is unlocked by beating Event Match #19.
The stage is unlocked by winning {{iw|smashwiki|Event 19: Wario Bros.}}
|
|<nowiki/>
*Mario Bros.
*Mario Bros.
*Famicom Medley
*Famicom Medley
Line 877: Line 1,036:
*Douchuumen (Nazo no Murasamejo)
*Douchuumen (Nazo no Murasamejo)
|-
|-
|[[File:SSBB Flat Zone 2 Stage.png|150px]]
! [[Image:SSBB Flat Zone 2 Stage.png|150px]]
|align=center|{{iw|smashwiki|Flat Zone 2|Game & Watch: Flat Zone 2}}[[File:Game&Watch Emblem.png|30px|class=invert-dark]]
| align=center | [[Flat Zone 2|Game & Watch: Flat Zone 2]] [[Image:Game&Watch Emblem.png|20px]]
|An enhanced version of {{iw|smashwiki|Flat Zone}} that has scenes based on the {{iw|nwiki|Game & Watch}} titles ''{{iw|nwiki|Fire}}'', ''{{iw|nwiki|Chef}}'', ''{{iw|nwiki|Oil Panic}}'', and ''{{iw|nwiki|Lion}}''. Each scene barring ''Fire'' has its own stage hazards. A figure with a bell appears whenever the scene is about to change.
| An enhanced version of [[Flat Zone]], with references to [[Game & Watch]] games, which are ''Fire'', ''Chef'', ''Oil Panic'' and ''Lion''. It is unlocked by unlocking Mr. Game and Watch, and is located in Superflat World.
The stage is unlocked alongside Mr. Game & Watch.
|
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2]
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2]
*Flat Zone (Melee)
*Flat Zone (Melee)
*Chill (Dr. Mario)
*Chill (Dr. Mario)
|-
|-
|[[File:SSBB Hanenbow Stage.png|150px]]
! [[Image:SSBB Hanenbow Stage.png|150px]]
|align=center|{{iw|smashwiki|Hanenbow|Electroplankton: Hanenbow}}[[File:Electroplankton Emblem.png|30px|class=invert-dark]]
| align=center | [[Hanenbow|Electroplankton: Hanenbow]] [[Image:Electroplankton_Emblem.png|20px]]
|A leafy stage where Hanenbows fly around, hurting players on contact. Leaves tilt when attacked and change from green to red depending on the amount of damage inflicted. There is a swimmable pool of water at the bottom.
| A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".
The stage is unlocked after winning {{iw|smashwiki|Event 28: Flower Blooms in the Echoes}}.
|
|<nowiki/>
None
None
|-
|-
|[[File:SSBB Green Hill Zone Stage.png|150px]]
! [[File:SSBB Green Hill Zone Stage.png|150px]]
|align=center|{{iw|smashwiki|Green Hill Zone|Sonic the Hedgehog: Green Hill Zone}}[[File:Sonic Emblem.png|30px|class=invert-dark]]
| align=center | [[Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]] [[Image:Sonic_Emblem.png|20px]]
|The stage is based on the first stage of ''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}''. It has a breakable sloping dip that can break off in parts from damage, resulting in holes, until it regenerates eventually.
| Inspired by ''[[wikipedia:Sonic the Hedgehog (video game)|Sonic the Hedgehog's]]'' first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. The stage is automatically unlocked once Sonic is unlocked.
The stage is unlocked alongside {{iw|smashwiki|Sonic (SSBB)|Sonic}}.
|
|<nowiki/>
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone]
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone]
*Sonic Boom
*Sonic Boom
Line 911: Line 1,067:
*HIS WORLD (Instrumental)
*HIS WORLD (Instrumental)
|-
|-
|[[File:SSBB Jungle Japes Stage.png|150px]]
! [[Image:SSBB Jungle_Japes Stage.png|150px]]
|align=center|{{iw|smashwiki|Jungle Japes|Donkey Kong Country: Jungle Japes}}[[File:DK Emblem.png|30px|class=invert-dark]]
| align=center | [[Jungle Japes (stage)|Donkey Kong Country: Jungle Japes]] [[Image:DK_Emblem.png|20px]]
|[[Jungle Japes (stage)|Jungle Japes]] is a stage from ''Super Smash Bros. Melee'' with obstacles that include rapid downstream water and [[Klaptrap]]s.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. The stage is unlocked by playing in ''Melee'' stages 10 times.
The stage is unlocked by playing in ''Melee'' stages ten times.
|
|<nowiki/>
*Jungle Japes (Melee)
*Jungle Japes (Melee)
*Kongo Jungle (Melee)
*Kongo Jungle (Melee)
|-
|-
|[[File:SSBB Green Greens Stage.png|150px]]
! [[Image:SSBB Green_Greens Stage.png|150px]]
|align=center|{{iw|smashwiki|Green Greens|Kirby's Dream Land: Green Greens}}[[File:Kirby Emblem.png|30px|class=invert-dark]]
| align=center | [[Green Greens|Kirby's Dream Land: Green Greens]] [[Image:Kirby_Emblem.png|20px]]
|A stage from ''Super Smash Bros. Melee'' featuring {{iw|wikirby|Whispy Woods}}, who blows strong wind that can push fighters. There are also {{iw|wikirby|block}}s functioning as platforms and obstacles, as well as {{iw|wikirby|Bomb Block}}s that can damage players and destroy items.
| An exact replica from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 20 matches as [[Kirby]].
The stage is unlocked after playing twenty matches as {{iw|smashwiki|Kirby (SSBB)|Kirby}}.
|
|<nowiki/>
*Green Greens (Melee)
*Green Greens (Melee)
*Fountain of Dreams (Melee)
*Fountain of Dreams (Melee)
|-
|-
|[[File:SSBB Big Blue Stage.png|150px]]
! [[Image:SSBB Big_Blue Stage.png|150px]]
|align=center|[[smashwiki:Big Blue|F-Zero: Big Blue]][[File:F-Zero Emblem.png|30px|class=invert-dark]]
| align=center | [[Big Blue|F-Zero: Big Blue]] [[Image:F-Zero_Emblem.png|20px]]
|A stage from ''Super Smash Bros. Melee'' set on a platform moving fast along a race course with several {{iw|fzerowiki|machine}}s. Floating platforms commonly enter and exit the scene. Standing on the road quickly forces players towards the {{iw|smashwiki|blast line}}.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 10 matches as Captain Falcon.   
It is unlocked by playing 10 matches as Captain Falcon.   
|
|<nowiki/>
*Big Blue (Melee)
*Big Blue (Melee)
*Mute City (Melee)
*Mute City (Melee)
|-
|-
|[[File:SSBB Pokémon Stadium Stage.png|150px]]
! [[Image:SSBB Pokémon_Stadium Stage.png|150px]]
|align=center|[[smashwiki:Pokémon Stadium|Pokémon: Pokémon Stadium]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
| align=center | [[Pokémon Stadium|Pokémon: Pokémon Stadium]] [[Image:Pokemon_Emblem.png|20px]] <br>
|A stage from ''Super Smash Bros. Melee'' that is similar to the succeeding Pokémon Stadium 2, but the four different layouts are based around {{iw|bulbapedia|Grass (type)|Grass}}, {{iw|bulbapedia|Fire (type)|Fire}}, {{iw|bulbapedia|Water (type)|Water}}, and {{iw|bulbapedia|Rock (type)|Rock}}.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 10 matches on Pokémon Stadium 2.  
It is unlocked by playing 10 matches on Pokémon Stadium 2.  
|
|<nowiki/>
*Pokémon Stadium (Melee)
*Pokémon Stadium (Melee)
*Battle Theme (Melee)
*Battle Theme (Melee)
*Poké Floats (Melee)
*Poké Floats (Melee)
|-
|}
|}


==Items==
==Items==
{|class="wikitable"
Items randomly appear on any stage in the game, and in standard Brawl mode, the player can choose to ban certain items from appearing or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as [[Banana Peel]]s on Donkey Kong stages, [[Poké Ball]]s on Pokémon stages, etc.
!Image
 
!Name
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="text-align:center; border-collapse:collapse; font-family:Arial"
!Series
|-
!Description
! width=50px |
! width=150px | Item Name
! Description
|-
|-
|[[File:Assist Trophy.jpg|50px]]
|[[File:Assist Trophy.jpg|50px]]
|{{iw|smashwiki|Assist Trophy}}
|[[Assist Trophy]] [[File:SmashBros_Emblem.png|20px]]
|''{{iw|smashwiki|Super Smash Bros. (universe)|Super Smash Bros.}}''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Comparable to a Poké Ball, this summons a random character to help the character who used it.
|A random character appears from the [[Assist Trophy]] to briefly assist whoever picked it up.
|-
|-
|[[File:Banana_Peel.jpg|50px]]
![[File:Banana_Peel.jpg|50px]]
|{{iw|smashwiki|Banana Peel}}
|[[Banana|Banana Peel]] [[File:Mario_Emblem.png|20px]]
|''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}''[[File:DK Emblem.png|35px|class=invert-dark]]
|align=left|Can be dropped on the stage. If other characters touch it, the character will trip over it and fall.
|[[Banana Peel]]s can be dropped on the stage, and any {{iw|smashwiki|fighter}}s who run on Banana Peels {{iw|smashwiki|trip}} and fall, taking a bit of damage.
|-
|-
|[[File:Barrel Brawl artwork.jpg|50px]]
![[File:BrawlBarrels.jpg|50px]]
|{{iw|smashwiki|Barrel}}
|[[Barrel]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage.
|[[Barrel]]s are similar to crates, except they can tip over and roll. Players receive damage when hit by a rolling crate.
|-
|-
|[[File:Beam Sword Brawl artwork.png|50px]]
![[File:BrawlBeamSword.jpg|50px]]
|{{iw|smashwiki|Beam Sword}}
|[[Beam Sword]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a Smash Attack is charged, the longer the beam of the sword extends.
|A Beam Sword can be carried by a fighter. Its blade has good {{iw|smashwiki|reach}}, but it improves more the longer the player charges a {{iw|smashwiki|smash attack}}.
|-
|-
|[[File:Wario Bike Brawl screenshot.jpg|50px]]
![[File:Brawl_Attacks_-_Wario_-_Wario_Chopper.jpg|50px]]
|{{iw|smashwiki|Wario Bike|Bike Pieces}}
|[[Wario Bike|Bike Pieces]] [[File:Wario_Emblem.png|20px]]
|''{{iw|smashwiki|Wario (universe)|Wario}}''[[File:Wario Emblem.png|30px|class=invert-dark]]
|align=left|If Wario's bike is dismantled, the pieces can be thrown at others.
|The [[Wario Bike]] can break into pieces, which players can pick up and throw.
|-
|-
|[[File:Blast Box Brawl artwork.png|50px]]
![[File:BrawlBob-Omb.jpg|50px]]
|{{iw|smashwiki|Blast Box}}
|[[Bob-omb]] [[File:Mario_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
|An explosive crate that explodes when hit by a strong attack or a {{iw|smashwiki|Flame|fire}}-based one.
|-
|-
|[[File:Bob-omb Brawl artwork.png|50px]]
![[File:BrawlBumper.jpg|50px]]
|{{iw|smashwiki|Bob-omb}}
|[[Bumper (Super Smash Bros.)|Bumper]] [[File:SmashBros_Emblem.png|20px]]
|''{{iw|smashwiki|Mario (universe)|Super Mario}}''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
|If a [[Bob-omb]] is left alone for a while, it will get up and walk around on its own. If thrown at an opponent, the Bob-omb explodes, causing major {{iw|smashwiki|knockback}}. During a {{iw|smashwiki|Sudden Death}}, several Bob-ombs fall from the sky if enough time has passed.
|-
|-
|[[File:BrawlBumper.jpg|50px]]
![[File:BrawlBunnyHoodArtwork.jpg|50px]]
|{{iw|smashwiki|Bumper}}
|[[Bunny Hood]] [[File:Zelda_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
|A Bumper either lies on the ground or stays in midair after being thrown. Bumpers inflict high knockback to players who touch it.  
|-
|-
|[[File:Bunny Hood Brawl artwork.png|50px]]
![[File:BrawlCapsule.jpg|50px]]
|{{iw|smashwiki|Bunny Hood}}
| [[Capsule (Super Smash Bros.)|Capsule]] [[File:SmashBros_Emblem.png|20px]]
|''{{iw|smashwiki|The Legend of Zelda (universe)|The Legend of Zelda}}''[[File:Zelda Emblem.png|30px|class=invert-dark]]
|align=left|Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
|The {{iw|zeldawiki|Bunny Hood}} provides a substantial boost to the user's running speed and jumping height.
|-
|-
|[[File:Capsule Brawl artwork.png|50px]]
![[File:BrawlCDArtwork.jpg|50px]]
|{{iw|smashwiki|Capsule}}
|[[CD]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game.
|They are small containers that can be picked up and thrown, revealing items, but may sometimes explode instead.
|-
|-
|[[File:BrawlCDArtwork.jpg|50px]]
![[File:Cracker_Launcher.jpg|50px]]
|{{iw|smashwiki|CD}}
|[[Cracker Launcher]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Shoots out fireworks. Players can adjust the aim.
|Picking up a CD unlocks a random song. CDs no longer appear once every song is unlocked.
|-
|-
|[[File:Cracker Launcher.jpg|50px]]
![[File:BrawlCrates.jpg|50px]]
|{{iw|smashwiki|Cracker Launcher}}
|[[Crate]] and [[Rolling Crate]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
|A weapon that shoots fireworks and has an adjustable aim.
|-
|-
|[[File:Crate Brawl artwork.jpg|50px]]
![[File:BrawlDekuNut.jpg|50px]]
|{{iw|smashwiki|Crate}} and {{iw|smashwiki|Rolling Crate}}
|[[Deku Nut]] [[File:Zelda_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
|Players can damage Crates or simply throw one to break the Crate open and reveal the item contained. Crates appear in three designs, depending on the stage. Rolling Crates have dollies underneath them, and attacking these crates sends them rolling away.
|-
|-
|[[File:Deku Nut Brawl artwork.png|50px]]
![[File:BrawlDragoonArtwork.jpg|50px]]
|{{iw|smashwiki|Deku Nut}}
|[[Dragoon]] [[File:Kirby_Emblem.png|20px]]
|''The Legend of Zelda''[[File:Zelda Emblem.png|30px|class=invert-dark]]
|align=left|When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair.
|A {{iw|zeldawiki|Deku Nut}} can be thrown near an enemy to create a flash that stuns foes temporarily. The Deku Nut inflicts a lot of knockback if used on an opponent in midair.
|-
|-
|[[File:BrawlDragoonArtwork.jpg|50px]]
![[File:Item15 080305 08-l.jpg|50px]]
|{{iw|smashwiki|Dragoon}}
|[[Blast Box]] [[File:SmashBros_Emblem.png|20px]]
|''{{iw|smashwiki|Kirby (universe)|Kirby}}''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
|A {{iw|wikirby|Dragoon}} comes in three parts, and when a player collects each one, they can aim the crosshair and launch the Dragoon at other players.
|-
|-
|[[File:Fan Brawl artwork.png|50px]]
![[File:BrawlFan.jpg|50px]]
|{{iw|smashwiki|Fan}}
|[[Fan]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|This item doesn’t pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
|A Fan can whack opponents repeatedly, even breaking their {{iw|smashwiki|shield}}s.
|-
|-
|[[File:Fire Flower Brawl artwork.png|50px]]
![[File:BrawlFireFlowerArtwork.jpg|50px]]
|{{iw|smashwiki|Fire Flower}}
|[[Fire Flower]] [[File:Mario_Emblem.png|20px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames.
|The [[Fire Flower]] can unleash a limited short stream of fire.
|-
|-
|[[File:Food Brawl artwork.png|50px]]
![[File:BrawlFood.jpg|50px]]
|{{iw|smashwiki|Food}}
|[[Food]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health.
|Players can eat food items to restore damage received. There are 28 types of food, each restoring a different amount of health.
|-
|-
|[[File:Franklin Badge.jpg|50px]]
![[File:Franklin_Badge.jpg|50px]]
|{{iw|smashwiki|Franlin Badge}}
|[[Franklin Badge]] [[File:EarthBound_Emblem.png|20px]]
|''{{iw|smashwiki|EarthBound (universe)|EarthBound}}''[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|align=left|Deflects any energy-based projectile back at the opponent with double power.
|The {{iw|wikibound|Franlin Badge}} deflects an opponent's energy-based projectile back at the them, inflicting twice the damage output.
|-
|-
|[[File:Freezie Brawl artwork.png|50px]]
![[File:BrawlFreezieArtwork.jpg|50px]]
|{{iw|smashwiki|Freezie}}
|[[Freezie]] [[File:Mario_Emblem.png|20px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
|A [[Freezie]] slides along the ground slowly, and throwing it at a target traps them in ice temporarily.
|-
|-
|[[File:BrawlGoldenHammerArtwork.jpg|50px]]
![[File:BrawlGoldenHammerArtwork.jpg|50px]]
|{{iw|smashwiki|Golden Hammer}}
|[[Golden Hammer]] [[File:Mario_Emblem.png|20px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Acts like the [[Hammer]], only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
|A stronger variation of the Hammer that outputs more damage and gives the player the ability to float in mid-air, if the button is tapped rapidly. The item is sometimes a dud, the Golden Squeaky Hammer, which cannot damage opponents, similarly to if a Hammer has no head.
|-
|-
|[[File:Gooey Bomb.jpg|50px]]
![[File:Gooey_Bomb.jpg|50px]]
|{{iw|smashwiki|Gooey Bomb}}
|[[Gooey Bomb]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Can be attached to the ground or a character and explodes after a few seconds.
|A sticky explosive that can attach to either the ground or a player and explode after a few seconds.
|-
|-
|[[File:Green Shell Brawl artwork.png|50px]]
![[File:BrawlGreenShell.jpg|50px]]
|{{iw|smashwiki|Green Shell}}
|[[Green Shell]] [[File:Mario_Emblem.png|20px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
|A [[Green Shell]] can be thrown, jumped on, or hit to slide along the ground. Green Shells can begin to move the opposite direction if they either bump into a wall or are hit by an attack.
|-
|-
|[[File:Hammer Brawl artwork.png|50px]]
![[File:BrawlHammer.jpg|50px]]
|{{iw|smashwiki|Hammer}}
|[[Hammer]] [[File:DK_Emblem.png|20px]]
|''Donkey Kong''[[File:DK Emblem.png|30px|class=invert-dark]]
|align=left|Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off.
|The player swings a [[Hammer]] up and down rapidly. The Hammer inflicts a lot of damage, but the player cannot perform midair jumps nor special moves while using the item. The head of the hammer may sometimes fall off, making the item useless.
|-
|-
|[[File:Heart Container Brawl artwork.png|50px]]
![[File:BrawlHeartContainer.jpg|50px]]
|{{iw|smashwiki|Heart Container}}
|[[Heart Container]] [[File:Zelda_Emblem.png|20px]]
|''The Legend of Zelda''[[File:Zelda Emblem.png|30px|class=invert-dark]]
|align=left|Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
|Reduces a players damage percentage by up to 100 percent.
|-
|-
|[[File:Home-Run Bat Brawl artwork.png|50px]]
![[File:BrawlHome-RunBat.jpg|50px]]
|{{iw|smashwiki|Home-Run Bat}}
|[[Home-Run Bat]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends them soaring. It’s strong when thrown too.
|If the player charges a Home-Run Bat before swinging and hitting an opponent, this almost guarantees the target witll be {{iw|smashwiki|KO}}'d.
|-
|-
|[[File:Hothead Brawl artwork.png|50px]]
![[File:BrawlHothead.jpg|50px]]
|{{iw|smashwiki|Hothead}}
|[[Hothead]] [[File:Mario_Emblem.png|20px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
|[[Hothead]]s slide across the ground, damaging the opponents of whoever threw it. A Hothead grows even bigger if hit with {{iw|smashwiki|Flame|fire}} or {{iw|smashwiki|electric}}-based attacks.
|-
|-
|[[File:SSBB - Key Artwork.png|50px]]
![[File:SSBB - Key Artwork.png|50px]]
|{{iw|smashwiki|Key}}
|[[Key]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|This item will open locked doors the players encounter within [[The Subspace Emissary]]. If the player loses a key he or she is were holding on the way to the door, the player must return to where it was originally found.
|Single-use items in The Subspace Emissary that can open a locked door. If lost, a key spawns back in its original location.
|-
|-
|[[File:Lips Stick Brawl artwork.png|50px]]
![[File:BrawlLip'sStick.jpg|50px]]
|{{iw|smashwiki|Lip's Stick}}
|[[Lip's Stick]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Hitting an enemy with this or throwing it caused a flower to bloom on the opponent’s head. While the flower is on his or her head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on his or her head will grow. The flower can be removed from the player's head by shaking the control stick back and forth.
|Hitting an enemy with a Lip's Stick or throwing it causes a flower to bloom on the opponent's head, making them slowly accumulate damage. More hits from a Lip's Stick increases the size of the flower on their head. Shaking the {{iw|smashwiki|control stick}} back and forth removes the flower from the player's head.
|-
|-
|[[File:Lightning Brawl artwork.png|50px]]
![[File:BrawlLightning.jpg|50px]]
|{{iw|smashwiki|Lightning}}
|[[Thunderbolt (item)|Lightning]] [[File:Mario_Emblem.png|20px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink.
|A Lightning shrinks every opponent briefly, but may sometimes have the opposite effect of shrinking only the player. On rare occasions, a Lightning can make fighters become giant temporarily.
|-
|-
|[[File:Maxim Tomato Brawl artwork.png|50px]]
![[File:BrawlMaximTomato.jpg|50px]]
|{{iw|smashwiki|Maxim Tomato}}
|[[Maxim Tomato]] [[File:Kirby_Emblem.png|20px]]
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
|[[Maxim Tomato]]es can be eaten to restore up to 50 percent of damage, making them half as effective as Heart Containers.
|-
|-
|[[File:Metal Box Brawl artwork.png|50px]]
![[File:BrawlMetalBoxArtwork.jpg|50px]]
|{{iw|smashwiki|Metal Box}}
|[[Metal Box]] [[File:Mario_Emblem.png|20px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping.
|Makes the user become metal temporarily, granting complete resistance to {{iw|smashwiki|flinch}}ing from lighter attacks while also causing them to fall faster.
|-
|-
|[[File:BrawlMotion-SensorBomb.jpg|50px]]
![[File:BrawlMotion-SensorBomb.jpg|50px]]
|{{iw|smashwiki|Motion-Sensor Bomb}}
|[[Motion-Sensor Bomb]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise.
|Small explosives that can be hidden on a surface, detonating when they detect the next nearby object.
|-
|-
|[[File:Mr Saturn Brawl artwork.png|50px]]
![[File:BrawlMr.Saturn.jpg|50px]]
|{{iw|smashwiki|Mr. Saturn}}
|[[Mr. Saturn]] [[File:EarthBound_Emblem.png|20px]]
|''EarthBound''[[File:EarthBound Emblem.png|30px|class=invert-dark]]
|align=left|A relatively weak item that can be thrown at opponents multiple times. Also a good shield breaker.
|{{iw|wikibound|Mr. Saturn}} is a throwable item with a low damage output.
|-
|-
|[[File:Orangecube.jpg|50px]]
![[File:Orangecube.jpg|50px]]
|{{iw|smashwiki|Cube#Orange cubes|Orange cube}}
|[[Orange Cube]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in [[The Subspace Emissary]].
|Exclusive to The Subspace Emissary, orange cubes drop valuable items, adding to the game's completion, and do not reappear after their items are collected.
|-
|-
|[[File:Party Ball Brawl artwork.png|50px]]
![[File:BrawlPartyBallArtwork.jpg|50px]]
|{{iw|smashwiki|Party Ball}}
|[[Party Ball]] [[File:SmashBros Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion.
|When hit, Party Balls float up and then open, causing several items to fall out, but sometimes only [[Bob-omb]]s.
|-
|-
|[[File:Pikmin items Brawl.png|50px]]
![[File:BrawlPellet.jpg|50px]]
|{{iw|smashwiki|Pellet}}
|[[Pellet]] [[File:Pikmin_Emblem.png|20px]]
|''{{iw|smashwiki|Pikmin (universe)|Pikmin}}''[[File:Pikmin Emblem.png|30px|class=invert-dark]]
|align=left|A throwing item found only on the [[Distant Planet]] stage. Throwing one at an Onion will release some items.
|Exclusive to the {{iw|smashwiki|Distant Planet}} stage, Pellets appear in red, blue, and yellow varieties, and can be thrown into an {{iw|pikipedia|Onion}} of the same color to release items.
|-
|-
|[[File:PitfallArt.jpg|50px]]
![[File:PitfallArt.jpg|50px]]
|{{iw|smashwiki|Pitfall}}
|[[Pitfall]] [[File:AnimalCrossing_Emblem.png|20px]]
|''{{iw|smashwiki|Animal Crossing (universe)|Animal Crossing}}''[[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|align=left|Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it.
|{{iw|nookipedia|Pitfall seed|Pitfall}}s can be placed in the ground, trapping opponents, including if the item hits them directly.
|-
|-
|[[File:Poison Mushroom Brawl artwork.png|50px]]
|[[File:BrawlPoisonMushroom.jpg|50px]]
|{{iw|smashwiki|Poison Mushroom}}
|[[Poison Mushroom]] [[File:Mario_Emblem.png|20px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit.
|A [[Poison Mushroom]] shrinks the player temporarily, leaving them more vulnerable to KOs.
|-
|-
|[[File:SSBBPokeball.jpg|50px]]
![[File:SSBBPokeball.jpg|50px]]
|{{iw|smashwiki|Poké Ball}}
|[[Poké Ball]] [[File:Pokemon_Emblem.png|20px]]
|''{{iw|smashwiki|Pokémon (universe)|Pokémon}}''[[File:Pokemon Emblem.png|30px|class=invert-dark]]
|align=left|Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user.
|A {{iw|bulbapedia|Poké Ball}} can be thrown on the ground to spawn a random {{iw|bulbapedia|Pokémon}} to assist the user.
|-
|-
|[[File:ZSS After Zero Laser Brawl.png|50px]]
![[File:Zero Suit Samus.jpg|50px]]
|{{iw|smashwiki|Power Suit Piece}}s
|[[Power Suit|Power Suit Pieces]] [[File:Metroid_Emblem.png|20px]]
|{{iw|smashwiki|Metroid (universe)|Metroid}}''[[File:Metroid Emblem.png|30px|class=invert-dark]]
|align=left|After Samus sheds her armour during her Final Smash, [[Zero Laser]], the pieces can picked up and thrown at opponents.
|The remnants of Samus' destroyed suit after she uses her Final Smash, {{iw|smashwiki|Zero Laser}}. Power Suit Pieces can be picked up and thrown at opponents.
|-
|-
|[[File:Ray Gun Brawl artwork.png|50px]]
![[File:BrawlRayGun.jpg|50px]]
|{{iw|smashwiki|Ray Gun}}
|[[Ray Gun]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, it can still be useful since the user can throw the gun at the opponent to score a Smash attack.
|A beam gun that shoots up to sixteen fast-moving blasts.
|-
|-
|[[File:Sandbag Brawl artwork.png|50px]]
![[File:BrawlSandbagArtwork.jpg|50px]]
|{{iw|smashwiki|Sandbag}}
|[[Sandbag]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
|Sandbag can be beaten to drop items, to an extent, and becomes easier to launch as it takes increased damage.
|-
|-
|[[File:Screw Attack Brawl artwork.png|50px]]
![[File:BrawlScrewAttack.jpg|50px]]
|{{iw|smashwiki|Screw Attack}}
|[[Screw Attack]] [[File:Metroid_Emblem.png|20px]]
|''Metroid''[[File:Metroid Emblem.png|30px|class=invert-dark]]
|align=left|While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack.
|While a {{iw|metroidwiki|Screw Attack}} is worn, the ability is added to the user's standard and midair jumps.
|-
|-
|[[File:Smash Ball.jpg|50px]]
![[File:Smash Ball.jpg|50px]]
|{{iw|smashwiki|Smash Ball}}
|[[Smash Ball]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Attacking one of these until it breaks gives the ability to use a [[Final Smash]].  
|Can be attacked repeatedly until breaking and allowing the user to perform their [[Final Smash]].  
|-
|-
|[[File:Smoke Ball.jpg|50px]]
![[File:Smoke_Ball.jpg|50px]]
|{{iw|smashwiki|Smoke Ball}}
|[[Smoke Ball]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits.
|A Smoke Ball emits a large cloud of colorful smoke, obscuring the view, and it can stick to a player.
|-
|-
|[[File:Smart Bomb Artwork.jpg|50px]]
|[[File:Smart_Bomb_Artwork.jpg|50px]]
|{{iw|smashwiki|Smart Bomb}}
|[[Smart Bomb (Super Smash Bros. Brawl item)|Smart Bomb]] [[File:StarFox Emblem.png|20px]]
|''{{iw|smashwiki|Star Fox (universe)|Star Fox}}''[[File:StarFox Emblem.png|30px|class=invert-dark]]
|align=left|A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
|A {{iw|lylatwiki|Smart Bomb}} explodes with a large blast radius when thrown, but there there is still the possibility of it failing.
|-
|-
|[[File:Soccer Ball Brawl artwork.png|50px]]
|[[File:BrawlSoccerBall.jpg|50px]]
|{{iw|smashwiki|Soccer Ball}}
|[[Soccer Ball]] [[File:SmashBros_Emblem.png|20px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
|A Soccer Ball cannot be picked up, but when it is hit with a strong attack, the Soccer Ball flies off, engulfed in flames. The angle of the attack determines which direction the Soccer Ball travels in.
|-
|-
|[[File:Spring Brawl artwork.png|50px]]
![[File:BrawlSpring.jpg|50px]]
|{{iw|smashwiki|Spring}}
|[[Spring]] [[File:DK_Emblem.png|20px]]
|''Donkey Kong''[[File:DK Emblem.png|30px|class=invert-dark]]
|align=left|Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
|A player can bounce on a [[Spring]] to perform an extra high jump. A Spring sometimes falls to the side, bouncing players similarly to a Bumper.
|-
|-
|[[File:Stock Ball Brawl artwork.png|50px]]
![[File:BrawlStockBall.jpg|50px]]
|{{iw|smashwiki|Stock Ball}}
|[[Stock Ball]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|In [[The Subspace Emissary]], Stock Balls increase the number of lives the player have left.
|Collecting one in The Subspace Emissary gives the player another {{iw|smashwiki|stock}}
|-
|-
|[[File:Super Mushroom Brawl artwork.png|50px]]
![[File:BrawlSuperMushroomArtwork.jpg|50px]]
|{{iw|smashwiki|Super Mushroom}}
|[[Super Mushroom]] [[File:Mario_Emblem.png|20px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Touch one of these to grow huge. In this enhanced form, the user won’t fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
|A Super Mushroom grows the player temporarily, the opposite of the [[Poison Mushroom]] does.
|-
|-
|[[File:Super Scope Brawl artwork.png|50px]]
![[File:BrawlSuperScope.jpg|50px]]
|{{iw|smashwiki|Super Scope}}
|[[Super Scope]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
|A beam gun that can use up to 48 rapid-fire shots or three fully charged blasts.
|-
|-
|[[File:Superspicy Curry.jpg|50px]]
![[File:Superspicy_Curry.jpg|50px]]
|{{iw|smashwiki|Superspicy Curry}}
|[[Superspicy Curry]] [[File:Kirby_Emblem.png|20px]]
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|Eat one of these and the player starts spewing flames from his or her mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
|The player can eat a {{iw|wikirby|Superspicy Curry}} to start spewing {{iw|smashwiki|flame}}s temporarily, but they cannot while while its effects are active.
|-
|-
|[[File:Super Star Brawl artwork.png|50px]]
|[[File:BrawlStarman.jpg|50px]]
|{{iw|smashwiki|Super Star|Starman}}
|[[Star|Starman]] [[File:Mario_Emblem.png|20px]]
|''Super Mario''[[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds.  
|Touching a [[Super Star|Starman]] grants temporary {{iw|smashwiki|invincibility}} for roughly ten seconds.
|-
|-
|[[File:Star Rod Brawl artwork.png|50px]]
|[[File:BrawlStarRod.jpg|50px]]
|{{iw|smashwiki|Star Rod}}
|[[Star Rod (Super Smash Bros.)|Star Rod]] [[File:Kirby_Emblem.png|20px]]
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|Perform a strong side attack or side Smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.  
|The {{iw|wikirby|Star Rod}} can be swung to shoot out a star-shaped projectile, and charged to unleash even stronger ones. Throwing a Star Rod at an opponent launches them sideways.  
|-
|-
|[[File:Team Healer Artwork.jpg|50px]]
![[File:Team_Healer_Artwork.jpg|50px]]
|{{iw|smashwiki|Team Healer}}
|[[Team Healer]] [[File:SmashBros Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them.
|Usable only in {{iw|smashwiki|Team Battle}}s, a Team Healer can be thrown at a teammate to restore their health, but for opponents, it may either damage or heal them.
|-
|-
|[[File:Timer Brawl artwork.png|50px]]
![[File:BrawlTimer.jpg|50px]]
|{{iw|smashwiki|Timer}}
|[[Timer (Super Smash Bros. Brawl)|Timer]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down time for the entire stage and everyone.
|A Timer can be picked up to slow the flow of time for certain players, usually opponents only, but it can sometimes slow only the user or every player.
|-
|-
|[[File:TrophyBase.jpg|50px]]
![[File:TrophyBase.jpg|50px]]
|{{iw|smashwiki|Trophy Stand}}
|[[Trophy Stand]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|This item turns enemies into trophies in [[The Subspace Emissary]]. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy.
|Exclusive to The Subspace Emissary, a Trophy Stand can be thrown at at enemy to turn it into a {{iw|smashwiki|trophy}}, though stronger enemies have to be weakened sufficiently before they can become a trophy.
|-
|-
|[[File:Unira Brawl artwork.png|50px]]
![[File:BrawlUnira.jpg|50px]]
|{{iw|smashwiki|Unira}}
|[[Unira]] [[File:SmashBros_Emblem.png|20px]]
|''Super Smash Bros.''[[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract.
|When thrown to the ground or attacked, a Unira's spikes extend, damaging players who touch it. When attacked again, the Unira retracts its spikes.
|-
|-
|[[File:The Summit.jpg|50px]]
![[File:The_Summit.jpg|50px]]
|{{iw|smashwiki|Food|Vegetables}}
|[[Vegetable]]s [[File:IceClimbers_Emblem.png|20px]]
|''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}''[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|align=left|Heals the player. Appears only on the [[Summit]] stage.
|A type of Food appearing only in the {{iw|smashwiki|Summit}}
|-
|-
|[[File:Warp Star Brawl artwork.png|50px]]
![[File:BrawlWarpStar.jpg|50px]]
|{{iw|smashwiki|Warp Star}}
|[[Warp Star]] [[File:Kirby_Emblem.png|20px]]
|''Kirby''[[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.
|With a {{iw|wikirby|Warp Star}}, the user launches above before slamming down near the opponent, damaging them, though the {{iw|smashwiki|control stick}} has some control over where the Warp Star lands.
|}
|}


===Assist Trophy characters===
===[[Assist Trophy#List_of_Assist_Characters|Assist Trophy characters]]===
[[File:Samurai Goroh Brawl.png|thumb|{{iw|smashwiki|Samurai Goroh}}, an Assist Trophy character]]
[[File:Samurai_Goro_3.jpg|thumb|The Assist Trophy [[smashwiki:Samurai Goroh|Samurai Goroh]].]]
{{columns|count=3|
{|
*[[smashwiki:Andross|Andross]] &ndash; [[lylatwiki:Star Fox (series)|''Star Fox'' series]]
|
*[[smashwiki:Barbara|Barbara]] &ndash; ''Daigasso! Band Brothers
* [[lylatwiki:Andross|Andross]] &ndash; ''[[lylatwiki:Star Fox (series)|Star Fox'' series]]
*[[smashwiki:Devil|Devil]] &ndash; ''Devil World
* [[smashwiki:Barbara|Barbara Bat]] &ndash; ''Daigasso! Band Brothers
*[[smashwiki:Dr. Wright|Dr. Wright]] &ndash; ''Sim City'' for SNES
* [[smashwiki:Devil|Devil]] &ndash; ''Devil World
*[[smashwiki:Excitebike|Excitebikes]] &ndash; ''Excitebike'' series
* [[smashwiki:Dr. Wright|Dr. Wright]] &ndash; ''Sim City'' for SNES
*[[smashwiki:Gray Fox|Gray Fox]] &ndash; ''Metal Gear Solid'' series
* [[smashwiki:Excitebike|Excitebike]] &ndash; ''Excitebike'' series
*[[Hammer Bro]] &ndash; ''Super Mario'' franchise
* [[smashwiki:Gray Fox|Gray Fox]] &ndash; ''Metal Gear Solid'' series
*[[smashwiki:Helirin|Helirin]] &ndash; ''Kururin'' series
* [[Hammer Bro.]] &ndash; ''Mario'' series
*[[smashwiki:Infantry & Tanks|Infantry & Tanks]] &ndash; [[warswiki:Advance Wars (series)|''Famicom''/''Advance Wars'' series]]
* [[smashwiki:Helirin|Helirin]] &ndash; ''Kururin'' series
*[[smashwiki:Isaac|Isaac]] &ndash; [[goldensun:Golden Sun (series)|''Golden Sun'' series]]
* [[warswiki:Infantry (unit)|Infantry]] and [[warswiki:Tank|Tanks]] &ndash; ''[[warswiki:Advance Wars (series)|Nintendo Wars'' series]]
*[[smashwiki:Jeff|Jeff]] &ndash; [[wikibound:EarthBound (series)|''EarthBound'' (''Mother'') series]]
* [[goldensun:Isaac|Isaac]] &ndash; ''[[goldensun:Golden Sun (series)|Golden Sun'' series]]
*[[smashwiki:Jill|Jill]] &ndash; ''Drill Dozer''
* [[wikibound:Jeff|Jeff]] &ndash; ''[[wikibound:Mother (series)|Mother'' series]]
*[[Kat & Ana]] &ndash; [[WarioWare (series)|''WarioWare'' series]]
* [[smashwiki:Jill|Drill Dozer and Jill]] &ndash; ''Drill Dozer
*[[smashwiki:Knuckle Joe|Knuckle Joe]] &ndash; [[wikirby:Kirby (series)|''Kirby'' series]]
* [[Kat and Ana]] &ndash; ''WarioWare'' series
*[[Lakitu]] & [[Spiny|Spinies]] &ndash; ''Super Mario'' franchise
* [[wikirby:Knuckle Joe|Knuckle Joe]] &ndash; ''[[wikirby:Kirby (series)|Kirby'' series]]
*[[smashwiki:Little Mac|Little Mac]] &ndash; ''Punch-Out!!'' series
|  style=vertical-align:top |
*[[smashwiki:Lyn|Lyn]] &ndash; [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]
* [[Lakitu]] and [[Spiny|Spinies]] &ndash; ''Mario'' series
*[[smashwiki:Metroid (creature)|Metroid]] &ndash; [[metroidwiki:Metroid (series)|''Metroid'' series]]
* [[Little Mac]] &ndash; ''Punch Out!!'' series
*[[Mr. Resetti]] &ndash; [[nookipedia:Animal Crossing (series)|''Animal Crossing'' series]]
* [[fireemblem:Lyn|Lyn]] &ndash; ''[[fireemblem:Fire Emblem (series)|Fire Emblem'' series]]
*[[smashwiki:Nintendog|Nintendog]] &ndash; ''Nintendogs'' series
* [[metroidwiki:Metroid (species)|Metroid]] &ndash; ''[[metroidwiki:Metroid (series)|Metroid'' series]]
*[[smashwiki:Ray Mk III|Ray Mk III]] &ndash; ''Custom Robo'' series
* [[nookipedia:Mr. Resetti|Mr. Resetti]] &ndash; ''[[nookipedia:Animal Crossing (series)|Animal Crossing'' series]]
*[[smashwiki:Saki Amamiya|Saki]] &ndash; ''Sin and Punishment'' series
* [[Nintendog]] &ndash; ''Nintendogs'' series
*[[smashwiki:Samurai Goroh|Samurai Goroh]] &ndash; ''F-Zero'' series
* [[smashwiki:Ray MK III|Ray Mk. II]] &ndash; ''Custom Robo'' series
*[[Shadow (character)|Shadow]] &ndash; ''Sonic the Hedgehog'' series
* [[smashwiki:Saki Amamiya|Saki Amamiya]] &ndash; ''Sin and Punishment'' series
*[[smashwiki:Starfy|Stafy]] &ndash; [[starfywiki:The Legendary Starfy (series)|''Densetsu no Stafy'' series]]
* [[smashwiki:Samurai Goroh|Samurai Goroh]] &ndash; ''F&ndash;Zero'' series
*[[smashwiki:Tingle|Tingle]] &ndash; [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]
* [[Shadow the Hedgehog]] &ndash; ''Sonic the Hedgehog'' series
*[[Waluigi]] &ndash; ''Super Mario'' franchise
* [[Starfy|Stafy]] &ndash; ''[[starfywiki:The Legendary Starfy (series)|Densetsu no Stafy'' series]]
}}
* [[zeldawiki:Tingle|Tingle]] &ndash; ''[[zeldawiki:The Legend of Zelda (series)|Legend of Zelda'' series]]
{{br}}
* [[Waluigi]] &ndash; ''Mario'' series
===Poké Ball Pokémon===
|}
[[File:Groudon Brawl.png|thumb|Groudon, one of the Poké Ball Pokémon]]


{{columns|
===[[Pokémon#Poké Ball Pokémon in Super Smash Bros. Brawl|Poké Ball Pokémon]]===
*[[bulbapedia:Bellossom (Pokémon)|Bellossom]]
[[File:BrawlGroudon.jpg|thumb|The Poké Ball Pokémon [[bulbapedia:Groudon|Groudon]].]]
*[[bulbapedia:Bonsly (Pokémon)|Bonsly]]
{|
*[[bulbapedia:Celebi (Pokémon)|Celebi]]
|
*[[bulbapedia:Chikorita (Pokémon)|Chikorita]]
*[[bulbapedia:Bellossom|Bellossom]]
*[[bulbapedia:Deoxys (Pokémon)|Deoxys]]
*[[bulbapedia:Bonsly|Bonsly]]
*[[bulbapedia:Electrode (Pokémon)|Electrode]]
*[[bulbapedia:Celebi|Celebi]]
*[[bulbapedia:Gardevoir (Pokémon)|Gardevoir]]
*[[bulbapedia:Chikorita|Chikorita]]
*[[bulbapedia:Goldeen (Pokémon)|Goldeen]]
*[[bulbapedia:Deoxys|Deoxys]]
*[[bulbapedia:Groudon (Pokémon)|Groudon]]
*[[bulbapedia:Electrode|Electrode]]
*[[bulbapedia:Gulpin (Pokémon)|Gulpin]]
|
*[[bulbapedia:Ho-Oh (Pokémon)|Ho-Oh]]
*[[bulbapedia:Gardevoir|Gardevoir]]
*[[bulbapedia:Kyogre (Pokémon)|Kyogre]]
*[[bulbapedia:Goldeen|Goldeen]]
*[[bulbapedia:Latias (Pokémon)|Latias]] and [[bulbapedia:Latios (Pokémon)|Latios]]
*[[bulbapedia:Groudon|Groudon]]
*[[bulbapedia:Lugia (Pokémon)|Lugia]]
*[[bulbapedia:Gulpin|Gulpin]]
*[[bulbapedia:Manaphy (Pokémon)|Manaphy]]
*[[bulbapedia:Ho-Oh|Ho-Oh]]
*[[bulbapedia:Meowth (Pokémon)|Meowth]]
*[[bulbapedia:Kyogre|Kyrogre]]
*[[bulbapedia:Metagross (Pokémon)|Metagross]]
|
*[[bulbapedia:Mew (Pokémon)|Mew]]
*[[bulbapedia:Latias|Latias]] and [[bulbapedia:Latios|Latios]]
*[[bulbapedia:Moltres (Pokémon)|Moltres]]
*[[bulbapedia:Lugia|Lugia]]
*[[bulbapedia:Munchlax (Pokémon)|Munchlax]]
*[[bulbapedia:Manaphy|Manaphy]]
*[[bulbapedia:Piplup (Pokémon)|Piplup]]
*[[bulbapedia:Meowth|Meowth]]
*[[bulbapedia:Snorlax (Pokémon)|Snorlax]]
*[[bulbapedia:Metagross|Metagross]]
*[[bulbapedia:Staryu (Pokémon)|Staryu]]
*[[bulbapedia:Mew|Mew]]
*[[bulbapedia:Suicune (Pokémon)|Suicune]]
|
*[[bulbapedia:Togepi (Pokémon)|Togepi]]
*[[bulbapedia:Moltres|Moltres]]
*[[bulbapedia:Torchic (Pokémon)|Torchic]]
*[[bulbapedia:Munchlax|Munchlax]]
*[[bulbapedia:Wobbuffet (Pokémon)|Wobbuffet]]
*[[bulbapedia:Piplup|Piplup]]
*[[bulbapedia:Weavile (Pokémon)|Weavile]]
*[[bulbapedia:Snorlax|Snorlax]]
*[[bulbapedia:Jirachi (Pokémon)|Jirachi]]
*[[bulbapedia:Staryu|Staryu]]
*[[bulbapedia:Entei (Pokémon)|Entei]]
*[[bulbapedia:Suicune|Suicune]]
}}
| style=vertical-align:top |
*[[bulbapedia:Togepi|Togepi]]
*[[bulbapedia:Torchic|Torchic]]
*[[bulbapedia:Wobbuffet|Wobbuffet]]
*[[bulbapedia:Weavile|Weaville]]
*[[bulbapedia:Jirachi|Jirachi]]
|}


==Game modes==
==Game modes==
===Solo===
===Solo===
====The Subspace Emissary====
====Subspace Emissary====
{{main|Adventure Mode: The Subspace Emissary}}
[[File:Subspace_Emissary_Map.jpg|thumb|200px|The World Map of '''the Subspace Emissary'''.]]
[[File:Subspace Emissary Brawl map.png|thumb|200px|The map of the Subspace Emissary]]
'''The Subspace Emissary''' is a game mode available in ''Super Smash Bros. Brawl''. It serves as the equivalent to Adventure Mode of ''[[Super Smash Bros. Melee]]'', but with a much more complex plot and more gameplay time. Subspace Emissary is set in the [[World of Trophies]]. There are five difficulties to choose from; Easy, Medium, Hard, Very Hard, and Intense. The player has a choice to save game process after completing each level.
'''{{iw|smashwiki|Adventure Mode: The Subspace Emissary}}''' is the game's adventure mode. Taking place in the {{iw|smashwiki|World of Trophies}}, The Subspace Emissary has a full-length plot and several stages, being more advanced than its {{iw|smashwiki|Adventure Mode (SSBM)|equivalent}} from ''[[Super Smash Bros. Melee]]''. The main map shows the world map and which places can be entered, and when the player selects a stage, they can choose which characters in their team to use, with the number of options increasing as the storyline progresses. The player can use {{iw|smashwiki|sticker}}s, each granting a certain effect such as resistance or an increases statistic.
 
The Subspace Emissary makes use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character cannot follow the scroll and becomes off-screen, he or she is automatically warped back to the main hero. Also, by pressing the Start or Plus Button, Player 2 can always warp to wherever Player 1 is. This, however, does not work during boss battles in the Emissary. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over. In single player, teams are still available. However, the second character is akin to an extra life, and if the main character is defeated, the player takes control of the second character, until it, too, is defeated.
 
The player is able to use [[Sticker (Super Smash Bros. Brawl)|Sticker]] power-ups for the mode. The stickers are arranging on the character's [[Trophy Stand]] and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player loses all of their lives, they can be asked to continue but stickers and enemy turned trophies will be cut in half, if they decide to quit, they will get a [[Game Over]] and lose half of their stickers but they may keep the trophies.


The mode features the following stages:
All unlockable characters can be unlocked by playing Subspace Emissary mode, but three of them can only be unlocked after the mode has been completed, and which then they must be beaten.


{|class=wikitable
=====Levels=====
!#
{|border=1 cellpadding=3 style=border-collapse:collapse
!Stage
!Level
!Characters
!Characters
|-
|-
|1
|1. [[Midair Stadium]]
|{{iw|smashwiki|Midair Stadium}}
|Mario, Kirby, Peach, Zelda (Characters Who Join: Kirby, Peach/Zelda)
|Mario, Kirby, Peach, Zelda/Sheik (characters who join: Kirby, Peach/Zelda)
|-
|-
|2
|2. [[Skyworld]]
|{{iw|smashwiki|Skyworld (SSE)|Skyworld}}
|Mario, Pit (Characters Who Join: Mario, Pit)
|Mario, Pit (characters who join: Mario, Pit)
|-
|-
|3
|3. [[Sea of Clouds]]
|{{iw|smashwiki|Sea of Clouds}}
|Kirby and Peach/Zelda  
|Kirby and Peach/Zelda
|-
|-
|4
|4. [[The Jungle]]
|[[The Jungle]]
|Diddy Kong, Donkey Kong (Characters Who Join: Diddy Kong)
|Diddy Kong, Donkey Kong (characters who join: Diddy Kong)
|-
|-
|5
|5. [[The Plain]]
|{{iw|smashwiki|The Plain}}
|Mario, Pit  
|Mario, Pit  
|-
|-
|6
|6. [[The Lake]]
|[[The Lake]]
|Diddy Kong, Fox (Characters Who Join: Fox)
|Diddy Kong, Fox (characters who join: Fox)
|-
|-
|7
|7. [[The Ruined Zoo]]
|{{iw|smashwiki|The Ruined Zoo}}
|Lucas, Ness, Pokémon Trainer (Characters Who Join: Lucas, Pokémon Trainer)
|Lucas, Ness, Pokémon Trainer (characters who join: Lucas, Pokémon Trainer)
|-
|-
|8
|8. [[The Battlefield Fortress]]
|{{iw|smashwiki|The Battlefield Fortress}}
|Marth, Meta Knight, Ike (Characters Who Join: Marth, Meta Knight, Ike)
|Marth, Meta Knight, Ike (characters who join: Marth, Meta Knight, Ike)
|-
|-
|9
|9. [[The Forest]]
|{{iw|smashwiki|The Forest}}
|Link, Yoshi (Characters Who Join: Link, Yoshi)
|Link, Yoshi (characters who join: Link, Yoshi)
|-
|-
|10
|10. [[The Research Facility]] Part 1
|{{iw|smashwiki|The Research Facility (Part I)}}
|Zero Suit Samus, Pikachu (Characters Who Join: Zero Suit Samus, Pikachu)
|Zero Suit Samus, Pikachu (characters who join: Zero Suit Samus, Pikachu)
|-
|-
|11
|11. [[The Lake Shore]]
|{{iw|smashwiki|The Lake Shore}}
|Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda Leaves)
|Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda leaves)
|-
|-
|12
|12. [[The Path to the Ruins]]
|{{iw|smashwiki|The Path to the Ruins}}
|Lucas, Pokémon Trainer  
|Lucas, Pokémon Trainer  
|-
|-
|13
|13. [[The Cave]]
|[[The Cave]]
|Mario, Pit, Link, Yoshi, Kirby  
|Mario, Pit, Link, Yoshi, Kirby  
|-
|-
|14
|14. [[The Ruins]]
|{{iw|smashwiki|The Ruins}}
|Lucas, Pokémon Trainer  
|Lucas, Pokémon Trainer  
|-
|-
|15
|15. [[The Wilds]] Part 1
|{{iw|smashwiki|The Wilds (Part I)}}
|Marth, Meta Knight, Ike  
|Marth, Meta Knight, Ike  
|-
|-
|16
|16. [[The Ruined Hall]]
|{{iw|smashwiki|The Ruined Hall}}
|Lucas, Pokémon Trainer  
|Lucas, Pokémon Trainer  
|-
|-
|17
|17. [[The Wilds]] Part 2
|{{iw|smashwiki|The Wilds (Part II)}}
|Mario, Pit, Link, Yoshi, Kirby  
|Mario, Pit, Link, Yoshi, Kirby  
|-
|-
|18
|18. [[The Swamp]]
|[[The Swamp]]
|Diddy Kong, Fox, Falco (Characters Who Join: Falco)
|Diddy Kong, Fox, Falco (characters who join: Falco)
|-
|-
|19
|19. [[The Research Facility]] Part 2
|{{iw|smashwiki|The Research Facility (Part II)}}
|Zero Suit Samus, Samus, Pikachu (Charcters Who Join: Samus) (Zero Suit Samus Leaves)
|Zero Suit Samus, Samus, Pikachu (characters who join: Samus) (Zero Suit Samus remains selectable by choosing Samus and pressing the switch form button)
|-
|-
|20
|20. [[Outside the Ancient Ruins]]
|{{iw|smashwiki|Outside the Ancient Ruins}}
|Donkey Kong, Diddy Kong, Olimar, Captain Falcon (Characters Who Join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
|Donkey Kong, Diddy Kong, Olimar, Captain Falcon (characters who join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
|-
|-
|21
|21. [[The Glacial Peak]]
|{{iw|smashwiki|The Glacial Peak}}
|Meta Knight, Ice Climbers, Lucario (Characters Who Join: Ice Climbers, Lucario)
|Meta Knight, Ice Climbers, Lucario (characters who join: Ice Climbers, Lucario)
|-
|-
|22
|22. [[The Canyon]]
|{{iw|smashwiki|The Canyon}}
|Mario, Pit, Link, Yoshi, Kirby  
|Mario, Pit, Link, Yoshi, Kirby  
|-
|-
|23
|23. [[Battleship Halberd Interior]]
|{{iw|smashwiki|Battleship Halberd Interior}}
|Snake, Meta Knight, Lucario (Characters Who Join: Snake)
|Snake, Meta Knight, Lucario (characters who join: Snake)
|-
|-
|24
|24. [[Battleship Halberd Exterior]]
|{{iw|smashwiki|Battleship Halberd Exterior}}
|Peach, Zelda/Sheik (Characters Who Join: Peach, Zelda/Shiek)  
|Peach, Zelda/Sheik (characters who join: Peach, Zelda/Sheik) (Zelda only available via Transform)
|-
|-
|25
|25. [[Battleship Halberd Bridge]]
|{{iw|smashwiki|Battleship Halberd Bridge}}
|Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (Characters Who Join: Mr. Game & Watch)
|Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (characters who join: Mr. Game & Watch)
|-
|-
|26
|26. [[The Subspace Bomb Factory]] Part 1
|{{iw|smashwiki|The Subspace Bomb Factory (Part I)}}
|Samus, Pikachu  
|Samus, Pikachu  
|-
|-
|27
|27. [[The Subspace Bomb Factory]] Part 2
|{{iw|smashwiki|The Subspace Bomb Factory (Part II)}}
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu (Characters Who Join: R.O.B.)
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu, Zero Suit Samus ({{iw|metroidwiki|Meta Ridley}} battle only) (characters who join: R.O.B.)
|-
|28. [[Entrance to Subspace]]
|All previously used (Except Ness and Zero Suit Samus), Mr. Game & Watch (Everyone Leaves)
|-
|-
|28
|29. [[Subspace (SSB)|Subspace]] Part 1
|{{iw|smashwiki|Entrance to Subspace}}
|Luigi, Ness, King Dedede (Characters Who Join: Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede)
|All previously used (except Ness), Mr. Game & Watch (everyone leaves)
|-
|-
|29
|30. [[Subspace (SSB)|Subspace]] Part 2
|{{iw|smashwiki|Subspace (Part I)}}
|Kirby (Characters Who Join: Anyone Saved from Supspace, Ganondorf if Link and Zelda are Saved, Wario if trophy is saved)
|Luigi, Ness, King Dedede (characters who join: anyone saved from Subspace, Luigi, Ness, Bowser, King Dedede)
|-
|-
|30
|31. [[The Great Maze]]
|{{iw|smashwiki|Subspace (Part II)}}
|Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (Characters Who Join: Sonic)
|Kirby (characters who join: Any rescued characters, Ganondorf if Link and Zelda are saved, Wario if trophy is saved)
|-
|-
|31
|{{iw|smashwiki|The Great Maze}}
|Any characters rescued from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (characters who join: Sonic)
|}
|}
=====Plot=====
[[File:Brawl_Adventure_Logo.jpg|thumb|left]]
The "Subspace Emissary" is the adventure and story mode of ''Super Smash Bros. Brawl''. The main antagonists are the [[Subspace Army]], which is led by the [[Ancient Minister]].
[[File:Zelda_1.jpg|thumb|200px|Mario, Peach, Zelda, and Kirby prepare for battle.]]
At the beginning of the story, [[Zelda]] and [[Princess Peach|Peach]] watch trophies of [[Mario]] and [[Kirby]] fall into the [[Midair Stadium]] and transform into their living counterparts. They proceed to do battle, while [[Pit]] watches from [[Skyworld]], cheering them both on. After his defeat, Mario or Kirby is transformed into a [[Trophy]], which the other revives into his living counterpart. However, [[Meta Knight]]'s ship, the [[Halberd|Battleship Halberd]], flies over the main stadium. It releases purple spores into the arena, called [[Shadow Bug]]s, which then form a group of strange robotic-looking creatures, called the [[Primid]]. Zelda and Peach run to assist Mario and Kirby, and all four of them battle against the Primids. The [[Ancient Minister]] then arrives on his floating platform, and drops down a [[Subspace Bomb]], which is soon activated by two [[R.O.B.]]s. The bomb then shows a detonation timer, indicating that it will explode in three minutes.
Mario hurries to deactivate it, but is blasted out of the stadium by a giant cannonball. Kirby ponders about who shot Mario out of the stadium, then realizes that Peach and Zelda have been entrapped by cages held by [[Petey Piranha]]. Petey Piranha proceeds to attack Kirby by swinging the cages at him. Kirby dodges and attacks the cages, thus weakening and eventually destroying one of them. Defeated, Petey Piranha explodes and burns to the ground, flinging the princess Kirby did not free to the other side of the arena. Suddenly, coming out of nowhere, [[Wario]] drops in wielding a dark cannon. He notices Kirby and the rescued princess, but then turns his attention to the unrescued princess.
He points his cannon at her, and fires it. A black arrow is fired from the cannon's nozzle and strikes the unrescued princess, who is then transformed into a trophy and carried away by Wario. Kirby and the rescued princess begin to pursue him, but Kirby notices that the Subspace Bomb's timer is almost out. The bomb explodes, taking the stadium into [[Subspace (SSB)|Subspace]], fortunately Kirby and the rescued princess escape on a [[Warp Star]].
[[File:SSBB SE 4.png|thumb|200px|left|Enemies stealing [[Donkey Kong]]'s [[Banana Hoard]].]]
Meanwhile, in [[Skyworld]], Pit gazes at the disappearing stadium and the devastating effects of the Subspace Bomb. He is then called forth by the goddess [[Palutena]], who gives him the Bow of Palutena and the Angel Ring. She sends Pit on a mission to save the world from the Subspace Army, and assist the others who are trying to save it. Pit then hurries off to the edge of Skyworld, and flies down to the world below to assist in saving it from the Subspace Army. The Halberd appears over the area where Pit landed, releasing Primids. Pit then splits his bow into dual swords and defeats various Subspace enemies, eventually reaches a platform. Looking across the sea of clouds, he sees Mario's trophy. Hopping over to a platform concealed by the clouds, he revives Mario. Once Mario recalls the events in the arena the two come to an understanding that they are working towards the same goal, and head off.
Elsewhere, in an island jungle, a [[Hammer Bro.]] and a [[Goomba]] pile [[Donkey Kong]]'s [[Banana Hoard]] onto a [[Cargo]], which they proceed to carrier off. Upon battling several of the [[Koopa Troop]]'s minions (even smashing a [[Koopa Troopa]] into the ground, similar to ''[[Donkey Kong Jungle Beat]]''), Donkey Kong readies to follow the Hammer Bro. and the Goomba and get his treasured Banana Hoard back. The Goomba jumps down from the pile onto two cannons, which fire three Bullet Bills towards DK. Out from the foliage behind, [[Diddy Kong]] appears and with his Peanut Popguns in hand, intercepts them all. Both Donkey Kong and Diddy Kong set off after the Banana Hoard thieves. Upon finding it, they are attacked by Bowser, who wields the same device held by Wario. Bowser aims the dark cannon at Diddy, but Donkey Kong punches Diddy into the sky and out of the way of the oncoming black arrow, which turns the big ape himself into a trophy.
Meanwhile, Kirby and the rescued princess are being chased by the Halberd which then knocks them off their warp star, forcing them to land on the ship. They spot an [[Arwing]] coming from the distance. It swiftly dodges the beams fired by the Halberd, but is hit by a claw-like device that is projected from the ship. The Arwing is knocked out of the sky, blowing Kirby and the rescued princess off the Halberd before proceeding to crash on [[Donkey Kong Island]].
[[File:DiddyRayquaza.png|thumb|200px|right|[[Diddy Kong|Diddy]] gets attacked by [[Rayquaza]].]]
Meanwhile, Diddy Kong is swinging through the jungle looking for Donkey Kong. When he reaches a large pond, he notices the damaged Arwing near the lake. As he heads towards it, [[Rayquaza]] emerges from the lake and sets the Arwing aflame with a Dragon Pulse attack. As Diddy stares in fear and awe, Rayquaza quickly snatches him up and flies back into the lake. [[Fox McCloud]] ejects himself from the destroyed Arwing, and uses his [[Fox Illusion]] to swift pass the dragon's hand, forcing it to release Diddy. As Rayquaza uses another Dragon Pulse, Fox uses his [[Fox McCloud#Reflector|Reflector]], which deflects the attack back at Rayquaza, causing it to retreat back into the lake, though it recuperates and a battle ensues. Following Rayquaza's defeat, Diddy begins explaining his dilemma to Fox. Fox simply ignores Diddy and walks away. Diddy tries explaining again, and Fox, again, walks away. Diddy becomes angry and physically drags Fox along with him to help find Donkey Kong. Deeper in the jungle, they battle against Bowser; but his defeated trophy disolves into shadow bugs. It turns out that the Bowser they fought was a fake, set up as a trap by the real Bowser, who attempts to turn Diddy and Fox into trophies with his dark cannon. Diddy, desiring to avenge Donkey, steps up to fight Bowser, but Fox quickly grabs him and carries him away into the jungle, as Bowser laughs. Meanwhile on the Plain, Mario and Pit chase the Ancient Minister and attempt to attack him but misses twice. Pit wonders where the Ancient Minister is going.
[[File:WarioNessTrophy.png|thumb|200px|left|[[Wario]] gets hold of [[Ness]] in his trophy form.]]
Meanwhile, [[Lucas]] is walking through [[The Ruined Zoo]]. On the verge of tears, while all alone, he is attacked by [[Primid]]s, and [[the Pig King Statue]], a living statue of [[Porky]], appears. Lucas is pursued throughout the zoo by the giant statue, whose intent is to kill Lucas. Lucas soon gets his foot snagged on an unearthed root, and desperately tries to free himself as the statue approaches. Realizing he cannot escape, he covers his eyes, being certain of impending doom. Suddenly [[Ness]] appears and blasts the statue with his [[Ness#PK Thunder|PK Thunder]] and destroys it with his [[PK Flash]]. Unfortunately, Porky himself appears out of the statue in his spider mech and attacks the boys. Both Ness and Lucas work together and defeat him. Afterwards, Wario appears on a large hill and repeatedly tries to attack Ness with his dark cannon. He fails to hit Ness, who dodges every shot, then he turns and aim for the unaware Lucas. Ness pushes Lucas out of the way of the beam, thus getting himself transformed into a statue which Wario then seizes. Lucas flees aghast as Wario cackles in the rain. Fortunately, the rain stops a bit after, and he bumps into the [[Pokémon Trainer]], and the duo are attacked by more Primids. The Pokémon Trainer lets out his Pokémon, Squirtle, to join Lucas and they destroy the squad of Primids. The Trainer begins to leaves afterwards, and after a moment of reflection over his recent misfortunes, Lucas storms close behind.
The carnage of a recent battle are shown. Under the Ancient Minister's supervision, two R.O.B.s open a subspace bomb, depleting the area. [[Marth]] looks at the explosion a distance away, before setting his sights to a mob of Primids approaching the castle he is standing upon. Marth proceeds to battle the Primids, eliminating them all. After he gets close to the Subspace Explosion he glances to the sky and sees [[Meta Knight]] zooming at him. Meta Knight attacks, and they start battling, thinking they are enemies. Their skirmish is interrupted by more Primids. After Marth and Meta Knight both begin killing the Primids, they realize they're fighting a common enemy. They decide to team up to fight the subspace army. After defeating the Primids, they catch up to the Ancient Minister, who is carrying a Subspace Bomb, and attempt to intervene. The Ancient Minister dodges Marth's [[Dolphin Slash]], and shoots Meta Knight's wings, setting them on fire, forcing him to transform them back into his cape. Out of nowhere, [[Ike]] comes and destroys the bomb with his [[Great Aether]]. The Ancient Minister retreats and the trio of swordsmen move on to catch him, only halting when they reach the side of a cliff and can move no further.
[[File:WarioLuigiTrophy.png|thumb|200px|right|Wario prepares to steal the Luigi trophy, unaware of Dedede's trap.]]
In another area, two [[Waddle Dee]]s approach [[Luigi]], who is frightened by them. To Luigi's surprise, [[King Dedede]] suddenly appears and attacks him with his [[Jet Hammer]]. He launches Luigi into the sky, turning him into a trophy. King Dedede retreats, leaving Luigi's trophy as bait for Wario, who is approaching in his trophy carrier containing Ness and the unrescued princess. Wario notices the Luigi trophy and goes to get it, although gets swarmed by Waddle Dees in the process as King Dedede steals the carrier, taking all three trophies with him. Wario looks up, dazed and confused, and angrily yells at the disappearing carrier.
Deep in a forest, [[Link]] is seen traveling, intent on finding something with his fairy, Navi, by his side. He walks up to a stone containing the Master Sword. With the Triforce symbol appearing on his left hand, Link pulls the sword out. As he leaves, he passes by a sleeping [[Yoshi]] on a stump and the Halberd flying overhead. Link stops and looks up at the [[Shadow Bug]]s before getting his sword ready for battle while a confused and newly awaken Yoshi joins him. After passing through the forest, they proceed to follow the departing Halberd. Meanwhile on the Halberd, [[Solid Snake|a man]] is making plans inside a box.
Meanwhile, on a floating island base, [[Zero Suit Samus]] is breaking in. As she emerges from the vent she was in, a glimpse of [[Solid Snake]]'s hiding box is shown, which later on starts another story. Samus loads her gun and travels through the base, ending up in a room where [[Pikachu]] is trapped inside a tube. The machine sucks out Pikachu's electricity, painfully shocking the Pokémon in the process. Zero Suit Samus, seeing Pikachu in pain, destroys the tube with her [[Plasma Whip]]. Unfortunately, this sets off an alarm, and they have to fight their way through a hoard of attacking R.O.B.s. Zero Suit Samus and Pikachu then enter a surveillance room with lots of monitors showing various places in the research facility. On one of the many monitors Zero Suit Samus sees what she was looking for: her [[Power Suit]].
{{multiple image
|align=left
|direction=vertical
|footer=[[Pit]] and [[Mario]] after defeating [[Link]] and [[Yoshi]] (top), and vice versa (bottom).
|width=200
|image1=MarioPitLinkTrophy.png
|alt1=Pit/Mario defeat Link/Yoshi
|image2=LinkYoshiMarioTrophy.png
|alt2=Link/Yoshi defeat Pit/Mario
}}
At the same time, Kirby and the rescued princess are seen on a long field. Suddenly King Dedede drives by and Kirby runs after him, leaving the princess alone. [[Bowser]] then sneaks up from behind the princess and turns her into a trophy, which is subsequently cloned by a mass of Shadow Bugs, turning her into False Peach/Zelda. Mario/Link and Pit/Yoshi run by her without noticing. The Peach/Zelda clone attempts to turn them into trophies, but the gun is cut in half by Pit/Link. Mario/Link and Pit/Yoshi proceed to battle against the clone. They defeat the cloned princess, with the clone transforming into a trophy, then desolving into Shadow Bugs. Mario/Link are running, when he stop to see the clone princess trophy desolving. Thinking this was the real princess, Mario/Link rushes to Link/Mario and attempts to attack. Mario/Link manages to dodge the attack, and Pit and Yoshi join in to battle each other. The losing team are turned into trophies. Afterwards, Mario/Link spots the unrescued princess in the carrier. King Dedede proceeds to capture the losing team trophies by grabbing them with an arm from the carrier as he's speeding away. Fortunately, Kirby cuts the arm with his [[Final Cutter]], and turns Mario/Link and Pit/Yoshi back to normal. King Dedede makes a U-turn and heads for the heroes. After being revived, Link/Pit hit King Dedede's carrier, slowing it down as Mario, Link, Kirby, Yoshi, and Pit pursue him.
[[File:LucasTrainerCharizard.png|thumb|200px|[[Lucas]] and the [[Pokémon Trainer]] find [[Charizard]].]]
In a control room, [[Ganondorf]] gives orders to Bowser to track down King Dedede, and gives him his location. Lucas and Pokémon Trainer are by a tall anticline, and see [[Charizard]] flying into a cave. They follow Charizard through the ruins of a temple, where Wario appears. Lucas remembers what he did to Ness, and he and Pokémon Trainer battle and defeat Wario, turning him into a trophy. Lucas looks around and wonders where Ness' trophy is. He and Pokémon Trainer hear a growl within the mountain and continue the search for Charizard.
Meanwhile, King Dedede is in his castle, looking at his trophies of the princess, Luigi, and Ness. He puts a timed badge, bearing an image of his face on it, on all of them, until Bowser attacks the castle with his minions and takes the princess's trophy. Link, Mario, Yoshi, Pit, and Kirby enter King Dedede's castle and notice a hole in the wall, which they enter. They chase Bowser all the way out of the castle and to a cliff. Mario attempts to attack Bowser, but he uses Peach/Zelda as a shield and Mario is forced to stand down. Pit shoots an arrow at Bowser which he dodges, falling off of the cliff while Peach/Zelda loses her badge. Bowser ends up in his [[Koopa Clown Car]], and flies away with her to the Halberd. Kirby looks at the fallen badge, confused. Meanwhile, the Ancient Minister plants a bomb at King Dedede's castle, which explodes and sends it to Subspace. Ganondorf is watching on a monitor, and [[Master Hand]] appears on it, seeming to order Ganondorf to do something. Ganondorf complies, and bows down.
Meanwhile, Pokémon Trainer, Lucas, and Squirtle fight through a cave. They find a trophy of [[Ivysaur]], which Pokémon Trainer retrieves into a Pokéball. They continue to fight through the cave, until they find Charizard. They fight Charizard, and Pokémon Trainer captures Charizard with his Pokéball. The two eventually end up in a tower.
[[File:LucasTrainerGalleom.png|thumb|left|Lucas and the Pokémon Trainer encounter [[Galleom]].]]
Meanwhile, the trio of swordsmen find a seemingly inactive tank, which then activates and reveals a huge mech called [[Galleom]]. They fight and, after the robot is defeated, it jumps off a cliff and falls through the stone ground below, as Ike, Marth and Meta Knight are only able to look on. As it turns out, Lucas and the Pokémon Trainer had wound up in the chamber in which Galleom lands, damaged. They prepare to fight, but Galleom snatches them with only its right hand (rendering the Trainer unconscious in the process), and reveals itself to be a huge, walking Subspace Bomb, much to Lucas' horror. Galleom then flies up and when it is ready to detonate, Lucas uses his PK Thunder to sever its hand, making them fall as Galleom detonates up above. When Lucas thinks he will get his last breath, holding the Pokémon Trainer closely, Meta Knight swoops in and saves them in the nick of time, as Subspace sucks in everything, including Wario's trophy.
[[File:SubspaceBombEscape.png|thumb|200px|right|Mario, Yoshi, Kirby, Pit, and Link flee from the Subspace Bomb explosion.]]
The Ancient Minister watches the explosion, and starts thinking about the Bombs, and the R.O.B's that have sacrificed themselves to detonate it. He turns to go, but is stopped by Mario and company. They proceed to chase him as he fires lasers at them. While they are fighting, two R.O.B.s activate a Subspace bomb. Pit and Mario start attacking the R.O.B.s but are grabbed by two other R.O.B.s and taken away. The Ancient Minister watches sadly as the R.O.B.s wave at him as he leaves. The bomb explodes, however Mario hops on Yoshi and everyone else hops on Kirby's Warp Star and they all leave the area. It is revealed at this point that the impact of the explosion overwhelms the bystanding R.O.B.s and destroys them.
[[File:FalseDiddy.png|thumb|200px|left|[[Diddy Kong]], [[Fox McCloud|Fox]], and [[Falco Lombardi|Falco]] face a giant false Diddy Kong.]]
Fox fights through the jungle island with Diddy Kong, eventually seeing Bowser who shoots Diddy and attempts to do the same to Fox. Fortunately, [[Falco Lombardi|Falco]] arrives and shoots Bowser with his Arwing. He successfully destroys Bowser's trophy gun, but the Shadow Bugs transform Diddy Kong's trophy into a giant evil false Diddy while Bowser flies away in his Koopa Clown Car. After defeating giant Diddy, Falco leaves. However, Diddy Kong stops him and tries to tell them that Donkey Kong is kidnapped. Falco turns around before Diddy Kong can explain and starts to leave. Diddy Kong gets mad, grabs Falco and drags him along with Fox following behind. The three continue through the jungle and see a [[Smash Skiff|ship]] with Donkey Kong's trophy chained up. It flys over a waterfall and appraches the floating island, but Falco calls the [[Great Fox]] and the three hop in to pursue the ship.
[[File:SamusPikachuRidley.png|thumb|200px|[[Samus Aran|Samus]] and [[Pikachu]] battle [[Ridley]].]]
Meanwhile, Pikachu and Zero Suit Samus go through a warehouse-like place to find her Power Suit. Two Samus clones are there to battle them. After they defeat them, an alarm goes off and R.O.B.s come from everywhere. Samus puts on her Power Suit and shoots them all. They soon enter a large spacious chamber where [[Ridley]] appears, grabs Samus and begins scraping her against a wall. Pikachu electrocutes Ridley, forcing him to let go of Samus who falls on the ground weakened, but able to fight and help Pikachu defeat the monster. They end up outside and see two R.O.B.s carrying a Subspace Bomb.
Elsewhere, a group of [[Pikmin]] start to attack a giant R.O.B. which simply rises its arms and spins around knocking them all off and kills most of them. [[Captain Olimar]] is shocked and scared, however his Red Pikmin informs him of a new visitor. The [[Blue Falcon]] speeds through the forest. [[Captain Falcon]] jumps out of the car, and [[Falcon Punch|Falcon Punches]] the robot, sending it flying away. Landing after his attack, captain Falcon accidentally kills many of the Pikmin, but teams up with Olimar, regardless; and the pair run along some old ruins fighting the Subspace Army. They notice an Arwing attacking the ship carrying Donkey Kong: Falco drops Diddy out of his Arwing, and with his Peanut Popguns, the monkey shoots the ship holding Donkey Kong. Captain Falcon and Captain Olimar run to assist. Diddy brings Donkey Kong back to life and they are attacked by Primids. The ship enters a cave area as Falco flies away.
[[File:LucarioMetaKnightIceClimbers.png|thumb|200px|left|[[Meta Knight]] faces off against [[Lucario]].]]
Meanwhile, the Halberd is engaged in a laser duel with the Great Fox, while Marth, Meta Knight, Lucas, Pokémon Trainer, and Ike are watching. Meta Knight flies up the mountain and sees the [[Ice Climbers]] on their way to the ships already. Meta Knight flies ahead of them and the Ice Climbers follow. The two become a team and the Ice Climbers and Meta Knight climb the mountain together. After their team reaches the top of the mountain, they see [[Lucario]]. He jumps down and challenges Meta Knight to a fight. After the fight, the loser is turned into a trophy. The winner then turns the loser back to his normal state. Lucario and Meta Knight look at each other, but shake hands instead of fighting. Suddenly the Halberd pushes the Great Fox (which it had captured) into the peak of the mountain, causing an avalanche. The Ice Climbers fall down the mountain while Lucario and Meta Knight avoid the avalanche and climb aboard the Halberd. Shadow Bugs swarm around the Ice Climbers, Marth, Ike, Lucas, and Pokémon Trainer and summon more Primids. Mario, Pit, Link, Yoshi, and Kirby arrive at the scene and assist the others.
Meanwhile aboard the Halberd, [[Solid Snake]] comes out from underneath his cardboard box and ventures the ship. Then he hears someone coming and he hides under his box. Meta Knight and Lucario pass by, but Lucario senses the aura of Snake. After Lucario uncovers Snake and stops Meta Knight and Snake from fighting each other, he senses Primids behind them with aura, but they are soon defeated, and the three venture further through the Halberd. They eventually reach a room with Peach and Zelda's trophies in cages. Shadow Bugs surround the trophies and generate False Peach and False Zelda. The three battle the evil princesses, break the cages, and turn the real princesses back to life. Snake makes a gesture before he, Lucario, and Meta Knight leave the room, telling the princess to stay in the room. Zelda transforms into [[Sheik]], and Peach giggles as the two leave the room and venture to the deck of the Halberd once Snake and the others were gone.
[[File:FalseGameWatch.png|thumb|200px|False [[Mr. Game & Watch]]es control the Halberd.]]
In the sky, Fox's Arwing is hit, damaging its wing as he attempts to take down the Halberd. One of his shots almost hits Peach, causing Sheik to jump onto the Arwing and force Fox to eject. Sheik and Fox begin to battle on deck, but then Peach offers Fox some tea. As Sheik sips her cup of tea, Fox accepts the offer. Meanwhile, Lucario, Meta Knight, and Solid Snake reach the control room and discover that the Halberd is controlled by a squad of [[Mr. Game & Watch]]es. Snake knocks the Mr. Game and Watches out the window and onto the deck nearby Fox, Peach, and Sheik. The Mr. Game and Watches turn into Shadow Bugs and transform into a twin robot named [[Duon]]. Lucario and Snake assist Fox, Peach, and Sheik, while Falco ejects from his Arwing to also help take down Duon. When Duon is defeated, it reveals Mr. Game & Watch's trophy. Fox points his [[Fox McCloud#Blaster|Blaster]] at the trophy while Peach brings Mr. Game & Watch to life. Mr. Game & Watch bows in thanks and Peach gives him her Parasol. Mr. Game and Watch plays with it and Peach giggles at this. As he is harmless, the party lets him join their ranks. In the control room, Meta Knight takes the steering wheel and flies his ship out of the dark clouds.
[[File:MinisterDepressed.png|thumb|200px|left|The [[Ancient Minister]] refuses to fight.]]
The alarm goes off in the island base as Samus and Pikachu run through the corridors. The two break through a wall and enter a huge room full of Subspace Bombs, R.O.B.s, and the Ancient Minister himself. Samus and Pikachu are ready to attack, but the Ancient Minister puts his head down and the two feel pity for him. Just then, Donkey Kong, Diddy Kong, Captain Olimar, and Captain Falcon burst through another door and stand alongside Samus and Pikachu. Then Ganondorf appears as a hologram and sees the intruders. He orders the R.O.B.s to activate all the Subspace Bombs. The Ancient Minister refuses to let them do that, so Ganondorf takes control the R.O.B.s himself and orders them to obey him. The Ancient Minister tackles two R.O.B.s away from the Subspace Bombs and Ganondorf angrily forces the R.O.B.s to shoot the Ancient Minister before activating all of the Subspace Bombs. The Ancient Minister sadly stands there in his burning clothes while the gang tries to detach the R.O.B.s from the Subspace Bombs. Ganondorf laughs and his hologram disappears, after ordering a flock of Auroros to stop the gang from exiting the island. The Ancient Minister looks up and shoots some of the Auroros down with his laser.
After the Ancient Minister fired beams at the Auroros, his clothes burn off and it is revealed that he is also a [[R.O.B.]] himself. This may explain why the Ancient Minister felt sadness at having to sacrifice R.O.B.s, as they are his own kind. Donkey Kong, Diddy Kong, Samus, Pikachu, Olimar, and Captain Falcon help the R.O.B. defeat the Subspace soldiers. Since they cannot detach the R.O.B.s from the Subspace Bombs, they begin to leave. Diddy tries to get the R.O.B. to help, but he's too saddened after mind linking with two R.O.B.s. Captain Falcon calls his ship by pressing some buttons on his gloves and calls his party. Donkey Kong carries R.O.B. (the Ancient Minister) with them after he refuses to leave. They all jump into a tube and Captain Falcon summons his [[Falcon Flyer]] to carry them out of the base. However, [[Ridley|Meta Ridley]] chases after them in a tunnel and the gang has to stop him from delaying their getaway. Meta Ridley is eventually defeated and they escape before the massive explosion occurs. Meanwhile, Mario, Link, Pit, Yoshi, Kirby, Lucas, Pokémon Trainer, the Ice Climbers, Marth, and Ike watch the gigantic explosion. Then they see the Halberd and the Falcon Flyer fly toward them and land in front of them. So they all climb aboard the ships and head for Subspace.
[[File:GanondorfBowserGunship.png|thumb|200px|[[Ganondorf]] and [[Bowser]] on board the [[Subspace Gunship]].]]
Suddenly a gigantic battleship comes out of Subspace and shoots towards the horizon, bringing another area into Subspace. Ganondorf and Bowser are aboard and control the cannon. Suddenly, Ganondorf stares into the distance and sees the Halberd approaching. The two aim the cannon at the Halberd and after a shot that went through the middle of the Halberd, it is brought down. Although it seems like this is over, The Falcon Flyer, the Arwing, Olimar's Hocotate Ship, and Samus' Spacecraft fly out of the explosion. Now frustrated, the two aim all their cannons at the ships. Out of nowhere, Kirby, riding his [[Dragoon]], flies right through the battleship, thus destroying it. Ganondorf and Bowser retreat into [[Subspace (Super Smash Bros. Brawl)|Subspace]], followed by the entire gang.
[[Ganondorf]] and [[Bowser]] are walking through a Subspace region when Ganondorf stops behind Bowser and fires the gun at him, turning Bowser into a trophy. He walks to the edge of a cliff and bows to Master Hand, before looking up and realizing that his leader has puppet strings leading back to [[Tabuu]]. Ganondorf jumps at Tabuu who easily repels him back into Master Hand, severing the strings. [[Ganondorf]] is turned into a trophy, but Master Hand uses his freedom to attack Tabuu, who blasts him back to the cliff where he lies, defeated. The heroes show up to see Master Hand fallen. They look up at Tabuu. His wings emerge and in one blast, he turns everyone into trophies. A cluster of balls of light form around him and he rests at the end of a pathway leading out from the cliff.
[[File:LuigiNessBadges.png|thumb|200px|left|[[Luigi]] and [[Ness]] get revived by [[King Dedede]]'s badges.]]
Elsewhere, in [[King Dedede's Castle]] in Subspace, the timed Dedede badges luckily awaken Ness and Luigi. They revive King Dedede and the three of them start a Subspace level where they must collect the trophies of all their fallen comrades. At the end, they find the Bowser trophy which King Dedede brings back to life. Bowser then challenges Dedede to a fight which he loses, turning back into a trophy which King Dedede then revives. It looks like Bowser is going to try to fight again, but Dedede flicks Bowser in the nose, forcing him to see reason and join the party. After finding Ganondorf's trophy, Bowser attacks it several times in anger. Link and Zelda then arrive and revive Ganondorf.
[[File:KirbyBadge.png|thumb|200px|Kirby after spitting out one of King Dedede's badges which he had swallowed earlier.]]
Kirby is revived by the Dedede badge that he had swallowed much earlier back when King Dedede's Castle was sent to Subspace. Kirby goes to revive the rest of the trophies. Kirby and King Dedede unites after Bowser attempts to attack Kirby after seeing Ganondorf's Trophy. King Dedede is on his way up to Tabuu when he is attacked by Wario. Wario starts laughing at him but Luigi and Ness come and help King Dedede back up. Wario is shocked to see the three as a team. The three point to Tabuu and Wario picks his nose while thinking. He gets on his [[Wario Bike]] and goes up to Tabuu, while King Dedede, Luigi and Ness follow. Soon, the whole party arrives at [[The Great Maze]] where they must go through all the parts of the [[World of Super Smash Bros.|Super Smash Bros. World]] and defeat all the bosses and "dark" characters. After defeating all bosses and "dark" characters, they finally reach Tabuu. Tabuu is about to attack the whole gang again and turn them all into trophies, but [[Sonic the Hedgehog|Sonic]] comes in and attacks Tabuu twice, breaking his wings. Sonic then spins around and smiles, waving his finger in the air.
Tabuu then attacks the whole party but is defeated, yelling in pain as all the worlds that were brought into Subspace are brought back. The last area to be brought back is the [[Final Destination]]. All the characters are returned back to the regular Smash World and the player then sees the Final Destination at sunset. The credits pass while it shows a few pictures of the various cut-scenes in the game.
=====Bosses=====
{|class=sortable cellpadding=3 border=1 style=border-collapse:collapse;width:100%
!width=15%|Image
!width=17%|Boss
!width=68%|Description
|-
![[File:SSBB-Petey Piranha Art.png|140x140px]]
|align=center|[[Petey Piranha]]
|Petey Piranha captures Peach and Zelda within cages as the Subspace Army assaults the Arena, and the player has to fight him as Kirby, being able to rescue only one of the princesses. Petey actually uses the cages to attack the player. When one of the cages is attacked, its life decreases. When Petey is attacked, the HP for both of the cages' decrease. The princess within the cage to lose all of its health and break first is the one the player ends up saving. After this is accomplished, Petey is defeated and burns to the ground. In his second battle, Petey's cages are empty and the player must break at least one cage to defeat him.
|-
![[File:SSBB-Rayquaza Art2.png|140x140px]]
|align=center|[[Rayquaza]]
|After Fox's Arwing crashes into the Jungle, Rayquaza emerges from a nearby lake and destroys what is left of the ship. Having watched this take place, Diddy Kong is captured by Rayquaza. Fox is ejected from the Arwing at the last second and rescues Diddy. A battle with Rayquaza commences. Rayquaza uses attacks such as Hyper Beam during the battle, often flying on and off the screen during its mad rushes, and falls to the ground in defeat after it has lost all of its health.
|-
![[File:SSBB-Porky Statue Art.png|140x140px]]
|align=center|[[Porky Statue]]
|The Pig King Statue is a gigantic statue from ''MOTHER 3''. It has been described as virtually impossible to hit. [[Lucas]] must run from him, dodging his blows, as they can result in one-hit KO's. After running for a certain amount of time, [[Ness]] appears, and saves Lucas, only to end up encountering Porky in the Spider Mech.
|-
![[File:SSBB-Porky Art.png|140x140px]]
|align=center|[[Porky]]
|Ness and Lucas fight Porky in his Spider Mech from ''Mother 3'' after Ness defeats a large statue of Porky. During the battle, Porky Minch uses the machine's robotic legs to attack either Lucas or Ness. Other, more powerful attacks he uses include a very accurate laser beam and a wave of his mechanical robots (based on himself). The machine flips upside-down and squirms after Porky's life bar has been completely depleted.
|-
![[File:SSBB-Galleom Art.png|140x140px]]
|align=center|[[Galleom]]
|A large Subspace Army mech, Galleom is fought in two phases. During the first phase, he is fought by [[Marth]], [[Ike]], and [[Meta Knight]]. After he is defeated, he falls down into the ruins, crashing through the floor to confront [[Lucas]] and the [[Pokémon Trainer]]. After being defeated, Galleom activates the Subspace Bomb within its head and attempts to take them with it; however, the two are rescued just in time by Meta Knight after Lucas uses [[Lucas#PK Thunder|PK Thunder]] to free themselves and fall.
|-
![[File:SSBB-Ridley Art.png|140x140px]]
|align=center|[[Ridley]]
|[[Samus Aran|Samus]]'s nemesis from the [[:Category:Metroid Series|''Metroid'' series]] appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform.
|-
![[File:SSBB-Duon Art.png|140x140px]]
|align=center|[[Duon]]
|The second of the two Subspace Army mechs. After the [[Mr. Game & Watch]]es are tossed out of the control room of the [[Halberd|Battleship Halberd]], they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as [[Fox McCloud|Fox]], [[Princess Peach|Peach]], [[Zelda]], [[Lucario]], [[Solid Snake]], and [[Falco Lombardi|Falco]]. When it is defeated, it reforms into Mr. Game & Watch, who joins the effort to defeat the Subspace Army.
|-
![[File:SSBB-Meta Ridley Art.png|140x140px]]
|align=center|[[Ridley|Meta Ridley]]
|Ridley makes a return appearance in his cybernetically enhanced form from ''Metroid Prime'', this time challenging Samus, Pikachu, Captain Falcon, Captain Olimar, R.O.B., Diddy Kong, and Donkey Kong. He chases after the group as they escape the floating island in Captain Falcon's ship. His attacks include fireballs, rushing at the player, and influencing the ship in various ways, such as forcing it downward and making it rock back and forth.
|-
![[File:SSBB-Tabuu Profile.png|140x140px]]
|align=center|[[Tabuu]]
|Tabuu is the true villain of The Subspace Emissary. He was controlling [[Master Hand]] and [[Crazy Hand]] and he was the one turning all fighters into trophies, but thanks to a time artifact made by King Dedede, some survive and he is then weakened by Sonic and destroyed by everyone.
|}
=====Enemies=====
{{main|Subspace Army}}


====Classic mode====
====Classic mode====
{{main-wiki|SmashWiki|Classic Mode (SSBB)}}
[[File:Brawl_Classic_Mode.jpg|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]]
[[File:Classic Mode Brawl.png|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]]
Classic mode returns from ''Super Smash Bros. Melee'', acting the exact same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant version of an opponent, or the player fighting a [[Metal Box|metal]] version of another player. A small heart appears next to a teammate's logo in the matches with allies. When a level is finished, the score is added up, and coins are earned. These can be used in the Coin Launcher. Clearing this mode will give the player a trophy of the character used to complete it. <ref>When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.</ref>
When starting Classic mode, the player chooses a character before going through a series of battles against other fighters. Players go through stages in a certain order, such as a ''[[Super Mario (franchise)|Super Mario]]'' stage always being the eighth one. A few of the matches have certain conditions set, like in the mode's {{iw|smashwiki|Classic Mode (SSBM)|previous iteration}} in ''Super Smash Bros. Melee''. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a {{iw|smashwiki|Metal Box|metal}} version of another player. A small heart appears next to a teammate's logo in matches with allies. When a level is finished, the score is added up, and the player earns coins, which can be used in the {{iw|smashwiki|Coin Launcher}}.


Clearing this mode will give the player a trophy of the character used to complete it. When finishing it as Zelda or Sheik, the player can only get the trophy of her current form, like with Samus and Zero Suit Samus. For Pokémon Trainer, Classic Mode must be completed three separate times, each with one of his Pokémon, as clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.
{|border=1 cellpadding=3 cellspacing=0 width=100% style="background:ghostwhite; color:black; border-collapse:collapse"
 
|-
{|class="wikitable"width=100%
!colspan=2 style="background:orange"|<big>Classic Mode</big><br>
!colspan=2|Classic Mode
|-
|-
|Stage 1
!|Stage 1
|''{{iw|smashwiki|The Legend of Zelda (universe)|The Legend of Zelda}}'' ({{iw|smashwiki|Link (SSBB)|Link}}, {{iw|smashwiki|Toon Link (SSBB)|Toon Link}}, {{iw|smashwiki|Zelda (SSBB)|Zelda}}, {{iw|smashwiki|Sheik (SSBB)|Sheik}}, or {{iw|smashwiki|Ganondorf (SSBB)|Ganondorf}})
|Legend of Zelda Series. (Link, Toon Link, Zelda, Sheik or Ganondorf)
|-
|-
|Stage 2  
!Stage 2  
|''{{iw|smashwiki|Yoshi (universe)|Yoshi}}'' ([[Yoshi]]) or ''{{iw|smashwiki|Donkey Kong (universe)|Donkey Kong}}'' ([[Donkey Kong]] and [[Diddy Kong]])
|Yoshi or Donkey Kong Series. (Yoshi, Donkey Kong or Diddy Kong)
|-
|-
|Stage 3
!Stage 3
|''{{iw|smashwiki|Pokémon (universe)|Pokémon}}'' ({{iw|smashwiki|Pokémon Trainer (SSBB)|Pokémon Trainer}}, {{iw|smashwiki|Pikachu (SSBB)|Pikachu}}, {{iw|smashwiki|Jigglypuff (SSBB)|Jigglypuff}}, or {{iw|smashwiki|Lucario (SSBB)|Lucario}})
|Pokémon Series. (Pokémon Trainer, Pikachu, Jigglypuff or Lucario)
|-
|-
|Stage 4
!Stage 4
|''{{iw|smashwiki|Fire Emblem (universe)|Fire Emblem}}'' ({{iw|smashwiki|Marth (SSBB)|Marth}} or {{iw|smashwiki|Ike (SSBB)|Ike}}) or ''{{iw|smashwiki|EarthBound (universe)|EarthBound}}'' ({{iw|smashwiki|Ness (SSBB)|Ness}} or {{iw|smashwiki|Lucas (SSBB)|Lucas}})
|Fire Emblem or Earthbound Series. (Marth, Ike, Ness or Lucas)
|-
|-
|Bonus Stage 1
!Bonus Stage 1
|{{iw|smashwiki|Target Smash!}} (level corresponds to current {{iw|smashwiki|difficulty}})
|Break the Targets! (The Target Smash!! level of current difficulty)
|-
|-
|Stage 5
!Stage 5
|''{{iw|smashwiki|Kirby (universe)|Kirby}}'' ({{iw|smashwiki|Kirby (SSBB)|Kirby}}, {{iw|smashwiki|Meta Knight (SSBB)|Meta Knight}}, or {{iw|smashwiki|King Dedede (SSBB)|King Dedede}})
|Kirby Series. (Kirby, Meta Knight or King Dedede)
|-
|-
|Stage 6
!Stage 6
|''{{iw|smashwiki|Metroid (universe)|Metroid}}'' ({{iw|smashwiki|Samus (SSBB)|Samus}} or {{iw|smashwiki|Zero Suit Samus (SSBB)|Zero Suit Samus}}) or ''{{iw|smashwiki|Pikmin (universe)|Pikmin}}'' ({{iw|smashwiki|Olimar (SSBB)|Olimar}})
|Metroid or Pikmin Series. (Olimar, Samus or Zero Suit Samus)
|-
|-
|Stage 7
!Stage 7
|''{{iw|smashwiki|Star Fox (universe)|Star Fox}}'' ({{iw|smashwiki|Fox (SSBB)|Fox}}, {{iw|smashwiki|Falco (SSBB)|Falco}}, and {{iw|smashwiki|Wolf (SSBB)|Wolf}}) or ''{{iw|smashwiki|F-Zero (universe)|F-Zero}}'' ({{iw|smashwiki|Captain Falcon (SSBB)|Captain Falcon}})
|Star Fox or F-Zero Series. (Fox, Falco, Wolf or Captain Falcon)
|-
|-
|Stage 8
!Stage 8
|''{{iw|smashwiki|Mario (universe)|Super Mario}}'' ([[Mario]], [[Princess Peach|Peach]], [[Luigi]], or [[Bowser]])
|Mario Series. (Mario, Peach, Luigi or Bowser)
|-
|-
|Stage 9
!Stage 9
|{{iw|smashwiki|R.O.B. (universe)|Robot}} ({{iw|smashwiki|R.O.B. (SSBB)|R.O.B.}}), ''{{iw|smashwiki|Kid Icarus (universe)|Kid Icarus}}'' ({{iw|smashwiki|Pit}}), ''{{iw|smashwiki|Ice Climber (universe)|Ice Climber}}'' ({{iw|smashwiki|Ice Climbers (SSBB)|Ice Climbers}}), or {{iw|smashwiki|Game & Watch (universe)|Game & Watch}} ({{iw|smashwiki|Mr. Game & Watch (SSBB)|Mr. Game & Watch}})
|Robot, Kid Icarus, Ice Climber or Game & Watch Series. (R.O.B, Pit, Ice Climbers, or Mr. Game & Watch)
|-
|-
|Stage 10
!Stage 10
|''{{iw|smashwiki|Wario (universe)|Wario}}'' ([[Wario]]), ''{{iw|smashwiki|Metal Gear (universe)|Metal Gear}}'' ({{iw|smashwiki|Snake (SSBB)|Snake}}), or ''{{iw|smashwiki|Sonic the Hedgehog (universe)|Sonic the Hedgehog}}'' ({{iw|smashwiki|Sonic (SSBB)|Sonic}})
|WarioWare, Metal Gear Solid or Sonic the Hedgehog Series. (Wario, Snake or Sonic)
|-
|-
|Bonus Stage 2
!Bonus Stage 2
|Target Smash! (difficulty level is at one level higher than the current difficulty)
|Break the Targets! (Target Smash!! level one difficulty higher than current difficulty)
|-
|-
|Stage 11
!Stage 11
|Three random opponents
|The player has to fight three random characters.
|-
|-
|Final Stage
!Final Stage
|A boss fight against {{iw|smashwiki|Master Hand}} as well as {{iw|smashwiki|Crazy Hand}} under certain conditions
|The player has to fight Master Hand. If it is completed on Hard or higher, within nine minutes, and with no continues, Crazy Hand will appear too.
|}
|}
 
<br>
=====Bosses=====
=====Bosses=====
{|class="wikitable"
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
!Image!!Name!!Description
|-
! width=15% |
! width=17% |Boss
! width=68% |Description
|-
|-
|[[File:BrawlMasterHand.png|140px]]
![[File:MasterHandBrawl.jpg|140px]]
|{{iw|smashwiki|Master Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
| align=center | [[Master Hand]]
|The final boss of Classic Mode, Master Hand is a mysterious gloved right hand, vaguely referred to as the "manifestation of creative spirit."
| The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it.
|[[File:BrawlCrazyHand.png|140px]]
|-
|-
|{{iw|smashwiki|Crazy Hand}}[[File:SmashBros Emblem.png|30px|class=invert-dark]]
![[File:CrazyHandBrawl.jpg|140px]]
|The left-handed counterpart of Master Hand described as the "manifestation of destructive spirit." Crazy Hand appears in the battle alongside Master Hand under certain conditions: arriving at the final stage on Hard difficulty or higher with no {{iw|smashwiki|continue}}s and in under nine minutes. If the player loses against both Master Hand and Crazy Hand, the latter will not assist Master Hand.
| align=center | [[Crazy Hand]]
| While Master Hand is the "manifestation of creative spirit", the left hand, Crazy Hand is the "manifestation of destructive spirit". In Classic mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must have arrived at the final stage in nine minutes or less. However, if the player loses against the two hands when fighting them, Crazy Hand will not appear to assist Master Hand.
|}
|}


====All-Star mode====
====All-Star mode====
{{main-wiki|SmashWiki|All-Star Mode}}
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a a trophy of the current charcter preforming their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.<ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.</ref> The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.
All-Star mode returns from ''Super Smash Bros. Melee''. It is an unlockable mode that becomes available once all {{iw|smashwiki|fighter}}s have been unlocked. In addition to single player, the mode supports two players, unlike before, and opponents are sorted by series (and the chronology of their game releases) instead of at random. No more than two foes appear during a battle, excluding the ''{{iw|bulbapedia|Pokémon}}'' stage, because the Pokémon Trainer uses each Pokémon separately.
 
If All-Star is beaten in {{iw|smashwiki|Co-op mode}}, the Final Smash trophies of both characters are unlocked. Similarly to Classic, finishing the mode with Zelda/Sheik or Samus/Zero Suit Samus does not also unlock the trophy of the other form, requiring the mode to be cleared twice. Unlike Classic mode, Pokémon Trainer has only one trophy unlocked for All-Star mode.


=====All-Star matches=====
=====All-Star matches=====
{|class="wikitable"width=80% align=center
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse" width=80% align=center
|-
!#
!#
!Series
!Series
Line 1,544: Line 1,752:
!Stages
!Stages
|-
|-
|[[File:AllStarMatch1.jpg|150px]]
![[File:AllStarMatch1.jpg|150px]]
|Game & Watch
!Game & Watch
|[[Mr. Game & Watch]]
|[[Mr. Game & Watch]]
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|[[Flat Zone 2]]
|-
|-
|[[File:AllStarMatch2.jpg|150px]]
![[File:AllStarMatch2.jpg|150px]]
|Super Mario
!Super Mario
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]]
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]]
|[[Mushroomy Kingdom]]/[[Delfino Plaza (stage)|Delfino Plaza]]/[[Figure-8 Circuit (stage)|Mario Circuit]]/[[Luigi's Mansion (stage)|Luigi's Mansion]]
|[[Mushroomy Kingdom]]/[[Delfino Plaza]]/[[Mario Circuit]]/[[Luigi's Mansion (place)|Luigi's Mansion]]
|-
|-
|[[File:AllStarMatch3.jpg|150px]]
![[File:AllStarMatch3.jpg|150px]]
|Donkey Kong
!Donkey Kong
|[[Donkey Kong]], [[Diddy Kong]]
|[[Donkey Kong]], [[Diddy Kong]]
|[[75 m (stage)|75 m]]/[[Rumble Falls (stage)|Rumble Falls]]
|[[75m]]/[[Rumble Falls]]
|-
|-
|[[File:AllStarMatch4.jpg|150px]]
![[File:AllStarMatch4.jpg|150px]]
|Ice Climbers
!Ice Climbers
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|[[Ice Climbers]]
|[[Summit]]
|[[Summit]]
|-
|-
|[[File:AllStarMatch5.jpg|150px]]
![[File:AllStarMatch5.jpg|150px]]
|R.O.B.
!R.O.B.
|[[R.O.B.]]
|[[R.O.B.]]
|[[Mario Bros. (stage)|Mario Bros.]]
|[[Mario Bros. (stage)|Mario Bros.]]
|-
|-
|[[File:AllStarMatch6.jpg|150px]]
![[File:AllStarMatch6.jpg|150px]]
|Legend of Zelda
!Legend of Zelda
|[[Link]], [[Link|Toon Link]], [[smashwiki:Zelda (SSBB)|Zelda]]/[[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|[[Link]], [[Toon Link]], [[Zelda]]/[[Sheik]], [[Ganondorf]]
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]/[[smashwiki:Pirate Ship|Pirate Ship]]
|[[Bridge of Eldin]]/[[Pirate Ship (stage)|Pirate Ship]]
|-
|-
|[[File:AllStarMatch7.jpg|150px]]
![[File:AllStarMatch7.jpg|150px]]
|Metroid
!Metroid
|[[smashwiki:Samus (SSBB)|Samus]]/[[smashwiki:Zero Suit Samus|Zero Suit Samus]]
|[[Samus Aran]]/[[Zero Suit Samus]]
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]/[[smashwiki:Norfair|Norfair]]
|[[Frigate Orpheon]]/[[Norfair]]
|-
|-
|[[File:AllStarMatch8.jpg|150px]]
![[File:AllStarMatch8.jpg|150px]]
|Kid Icarus
!Kid Icarus
|[[smashwiki:Pit (SSBB)|Pit]]
|[[Pit]]
|[[smashwiki:Skyworld|Skyworld]]
|[[Skyworld]]
|-
|-
|[[File:AllStarMatch9.jpg|150px]]
![[File:AllStarMatch9.jpg|150px]]
|Metal Gear Solid
!Metal Gear Solid
|[[smashwiki:Snake (SSBB)|Snake]]
|[[Solid Snake]]
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|[[Shadow Moses Island]]
|-
|-
|[[File:AllStarMatch10.jpg|150px]]
![[File:AllStarMatch10.jpg|150px]]
|EarthBound
!EarthBound
|[[smashwiki:Ness (SSBB)|Ness]], [[smashwiki:Lucas (SSBB)|Lucas]]
|[[Ness]], [[Lucas]]
|[[smashwiki:New Pork City|New Pork City]]
|[[New Pork City]]
|-
|-
|[[File:AllStarMatch11.jpg|150px]]
![[File:AllStarMatch11.jpg|150px]]
|Fire Emblem
!Fire Emblem
|[[smashwiki:Marth (SSBB)|Marth]], [[smashwiki:Ike (SSBB)|Ike]]
|[[Marth]], [[Ike]]
|[[smashwiki:Castle Siege|Castle Siege]]
|[[Castle Siege]]
|-
|-
|[[File:AllStarMatch12.jpg|150px]]
![[File:AllStarMatch12.jpg|150px]]
|Yoshi's Island
!Yoshi's Island
|[[Yoshi]]
|[[Yoshi]]
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|[[Yoshi's Island (place)|Yoshi's Island]]
|-
|-
|[[File:AllStarMatch13.jpg|150px]]
![[File:AllStarMatch13.jpg|150px]]
|F-Zero
!F-Zero
|[[smashwiki:Captain Falcon (SSBB)|Captain Falcon]]
|[[Captain Falcon]]
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|[[Port Town Aero Dive]]
|-
|-
|[[File:AllStarMatch14.jpg|150px]]
![[File:AllStarMatch14.jpg|150px]]
|Sonic the Hedgehog
!Sonic the Hedgehog
|[[smashwiki:Sonic (SSBB)|Sonic]]
|[[Sonic the Hedgehog]]
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|[[Green Hill Zone]]
|-
|-
|[[File:AllStarMatch15.jpg|150px]]
![[File:AllStarMatch15.jpg|150px]]
|Kirby
!Kirby
|[[smashwiki:Kirby (SSBB)|Kirby]], [[smashwiki:Meta Knight (SSBB)|Meta Knight]], [[smashwiki:King Dedede (SSBB)|King Dedede]]
|[[Kirby]], [[Meta Knight]], [[King Dedede]]
|[[smashwiki:Halberd|Halberd]]
|[[Halberd]]
|-
|-
|[[File:AllStarMatch16.jpg|150px]]
![[File:AllStarMatch16.jpg|150px]]
|Star Fox
!Star Fox
|[[smashwiki:Fox (SSBB)|Fox]], [[smashwiki:Falco (SSBB)|Falco]], [[smashwiki:Wolf (SSBB)|Wolf]]
|[[Fox McCloud|Fox]], [[Falco Lombardi|Falco]], [[Wolf O'Donnell|Wolf]]
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|[[Lylat Cruise]]
|-
|-
|[[File:AllStarMatch17.jpg|150px]]
![[File:AllStarMatch17.jpg|150px]]
|WarioWare
!WarioWare
|[[Wario]]
|[[Wario]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|-
|[[File:AllStarMatch18.jpg|150px]]
![[File:AllStarMatch18.jpg|150px]]
|Pokémon
!Pokémon
|[[smashwiki:Pikachu (SSBB)|Pikachu]], [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]], [[smashwiki:Lucario (SSBB)|Lucario]], [[smashwiki:Jigglypuff (SSBB)|Jigglypuff]]
|[[Pikachu]], [[Pokémon Trainer]], [[Lucario]], [[Jigglypuff]]
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]/[[smashwiki:Spear Pillar|Spear Pillar]]
|[[Pokémon Stadium 2]]/[[Spear Pillar]]
|-
|-
|[[File:AllStarMatch19.jpg|150px]]
![[File:AllStarMatch19.jpg|150px]]
|Pikmin
!Pikmin
|[[smashwiki:Olimar (SSBB)|Olimar]]
|[[Olimar]]
|[[smashwiki:Distant Planet|Distant Planet]]
|[[Distant Planet]]
|}
|}


====Events====
====Events====
{{main-wiki|SmashWiki|Event match}}
Events are an updated version of ''Super Smash Bros. Melee''{{'}}s Event Matches. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy - Normal - Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:
Events return from ''Super Smash Bros. Melee'', and they are battles with predefined objectives, many of which involve defeating a certain opponent. From the menu, each event is represented by a small preview screenshot, and every event has a selectable difficulty setting (Easy, Normal, or Hard). Several events are also available in two-player co-op mode. The events include:
{{br}}
 
=====Single-player mode=====
=====Single-player mode=====
{|class="wikitable"
{|border=1 cellspacing=1 cellpadding=3 style="border-collapse:collapse"
|-
!#
!#
!Preview
!Preview
!Event
!Event
!Playable characters
!Player's Character
!In-game description (objective)
!''In-game Description'' (Objective)
!Stage
!Stage
|-
|-
|1
!1
|[[File:Events01.png|85px]]
![[File:Events01.png|85px]]
|Two Trouble Kings
!Two Trouble Kings
|[[Mario]]
|[[Mario]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (Mario must defeat Bowser and King Dedede.)
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (Mario must defeat Bowser and King Dedede.)
|[[Delfino Plaza (stage)|Delfino Plaza]]
|[[Delfino Plaza]]
|-
|-
|2
!2
|[[File:Events02.png|85px]]
![[File:Events02.png|85px]]
|Landmaster Ignition
!Landmaster Ignition
|[[smashwiki:Fox (SSBB)|Fox]]
|[[Fox McCloud]]
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|[[smashwiki:Corneria|Corneria]]
|[[Corneria]]
|-
|-
|3
!3
|[[File:Events03.png|85px]]
![[File:Events03.png|85px]]
|Pink Ball Repulsion
!Pink Ball Repulsion
|[[smashwiki:Meta Knight|Meta Knight]]
|[[Meta Knight]]
|''Kirby must not board the Halberd! Repel him so the plans can succeed!'' (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).)
|''Kirby must not board the Halberd! Repel him so the plans can succeed!'' (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).)
|[[smashwiki:Halberd|Halberd]]
|[[Halberd]]
|-
|-
|4
!4
|[[File:Events04.png|85px]]
![[File:Events04.png|85px]]
|Cleaning House in Skyworld
!Cleaning House in Skyworld
|[[smashwiki:Pit (SSBB)|Pit]]
|[[Pit]]
|''Destroy all the breakable terrain to remodel Skyworld!'' (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.)
|''Destroy all the breakable terrain to remodel Skyworld!'' (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.)
|[[smashwiki:Skyworld|Skyworld]]
|[[Skyworld]]
|-
|-
|5
!5
|[[File:Events05.png|85px]]
![[File:Events05.png|85px]]
|Become the Champion!
!Become the Champion!
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]
|[[Pokémon Trainer]]
|''The final Pokémon-tournament challenge. Do your Pokémon match up?!'' (Player must defeat all 3 of the rival Trainer's Pokémon.)
|''The final Pokémon-tournament challenge. Do your Pokémon match up?!'' (Player must defeat all 3 of the rival Trainer's Pokémon.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
|-
|-
|6
!6
|[[File:Events06.png|85px]]
![[File:Events06.png|85px]]
|Super Bowser Bros.
!Super Bowser Bros.
|[[Bowser]]
|[[Bowser]]
|''Want to see what it's like to be Mario? Survive as you race to the flag!'' (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.)
|''Want to see what it's like to be Mario? Survive as you race to the flag!'' (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.)
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]]
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]]
|-
|-
|7
!7
|[[File:Events07.png|85px]]
![[File:Events07.png|85px]]
|Diddy Kong Panic
!Diddy Kong Panic
|[[Donkey Kong]]
|[[Donkey Kong]]
|''So many angry little Diddy Kongs. Did they lose a race or something?'' (KO the 15 Diddy Kongs.)
|''So many angry little Diddy Kongs. Did they lose a race or something?'' (KO the 15 Diddy Kongs.)
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|[[Mario Circuit]]
|-
|-
|8
!8
|[[File:Events08.png|85px]]
![[File:Events08.png|85px]]
|Go! Triple Finish!
!Go! Triple Finish!
|[[smashwiki:Pikachu (SSBB)|Pikachu]]
|[[Pikachu]]
|''Squirtle, Ivysaur and Charizard appear all at once in a Pokémon battle royale!'' (KO Squirtle, Ivysaur, and Charizard.)
|''SQUIRTLE, IVYSAUR and CHARIZARD appear all at once in a Pokémon battle royale!'' (KO Squirtle, Ivysaur, and Charizard.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
|-
|-
|9
!9
|[[File:Events09.png|85px]]
![[File:Events09.png|85px]]
|The Monster Beneath the Earth
!The Monster Beneath the Earth
|[[smashwiki:Ike (SSBB)|Ike]]
|[[Ike]]
|''A fearsome beast awaits in the dungeon. Pray you settle things before you see it.'' (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.)
|''A fearsome beast awaits in the dungeon. Pray you settle things before you see it.'' (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.)
|[[smashwiki:Castle Siege|Castle Siege]]
|[[Castle Siege]]
|-
|-
|10
!10
|[[File:Events10.png|85px]]
![[File:Events10.png|85px]]
|All-Star Battle Regulars
!All-Star Battle Regulars
|Choose
|Choose
|''The Smash Bros. perfect-attendance crew! Fight the eight regulars in order!'' (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.)
|''The Smash Bros. perfect-attendance crew! Fight the eight regulars in order!'' (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|[[Final Destination]]
|-
|-
|11
!11
|[[File:Events11.png|85px]]
![[File:Events11.png|85px]]
|Yoshi's Rainbow
!Yoshi's Rainbow
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|[[Ice Climbers]]
|''Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue.'' (KO the Yoshis in that particular order.)
|''Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue.'' (KO the Yoshis in that particular order.)
|[[Rainbow Cruise]]
|[[Rainbow Cruise]]
|-
|-
|12
!12
|[[File:Events12.png|85px]]
![[File:Events12.png|85px]]
|Sleeping in the Eggs
!Sleeping in the Eggs
|[[Yoshi]]
|[[Yoshi]]
|''These two can't seem to settle down. Maybe they will if you put them in eggs.'' (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.)
|''These two can't seem to settle down. Maybe they will if you put them in eggs.'' (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.)
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|[[Yoshi's Island (place)|Yoshi's Island]]
|-
|-
|13
!13
|[[File:Events13.png|85px]]
![[File:Events13.png|85px]]
|Dragoon Strike
!Dragoon Strike
|[[smashwiki:Kirby (SSBB)|Kirby]]
|[[Kirby]]
|''Reunite the three parts of the Dragoon! Aim well to launch your enemies!'' (KO three Warios with the Dragoon.)
|''Reunite the three parts of the Dragoon! Aim well to launch your enemies!'' (KO three Warios with the Dragoon.)
|[[smashwiki:Halberd|Halberd]]
|[[Halberd]]
|-
|-
|14
!14
|[[File:Events14.png|85px]]
![[File:Events14.png|85px]]
|Sproutage of the Flower Pikmin
!Sproutage of the Flower Pikmin
|[[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|[[Captain Olimar|Pikmin & Olimar]]
|''In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers!'' (Self-explanatory)
|''In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers!'' (Self-explanatory)
|[[smashwiki:Distant Planet|Distant Planet]]
|[[Distant Planet]]
|-
|-
|15
!15
|[[File:Events15.png|85px]]
![[File:Events15.png|85px]]
|Hammer of the King
!Hammer of the King
|[[smashwiki:King Dedede (SSBB)|King Dedede]]
|[[King Dedede]]
|''We are the three Dededes! It's King Dedede times three!'' (With the help of two ally Dededes, KO a Giant Metal Dedede.)
|''We are the three Dededes! It's King Dedede times three!'' (With the help of two ally Dededes, KO a Giant Metal Dedede.)
|[[smashwiki:Smashville|Smashville]]
|[[Smashville]]
|-
|-
|16
!16
|[[File:Events16.png|85px]]
![[File:Events16.png|85px]]
|Power Suit ON!
!Power Suit ON!
|[[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|[[Zero Suit Samus]]
|''Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it.'' (Get the Smash Ball and use the Final Smash.)
|''Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it.'' (Get the Smash Ball and use the Final Smash.)
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]
|[[Frigate Orpheon]]
|-
|-
|17
!17
|[[File:Events17.png|85px]]
![[File:Events17.png|85px]]
|Super Waterfall Climb
!Super Waterfall Climb
|[[smashwiki:Zelda (SSBB)|Zelda]]
|[[Zelda]]
|''I want to climb a waterfall at high speed. Why? Because it's there.'' (Make it to the top of the stage.)
|''I want to climb a waterfall at high speed. Why? Because it's there.'' (Make it to the top of the stage.)
|[[Rumble Falls (stage)|Rumble Falls]]
|[[Rumble Falls]]
|-
|-
|18
!18
|[[File:Events18.png|85px]]
![[File:Events18.png|85px]]
|Dark Link Duel
!Dark Link Duel
|[[Link]]
|[[Link]]
|''A predestined battle with Dark Link. Nowhere to run, but no one in the way.'' (KO Dark Link in a match with hitpoints instead of damage percentages.)
|''A predestined battle with Dark Link. Nowhere to run, but no one in the way.'' (KO Dark Link in a match with hitpoints instead of damage percentages.)
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|[[Bridge of Eldin]]
|-
|-
|19
!19
|[[File:Events19.png|85px]]
![[File:Events19.png|85px]]
|Wario Bros.
!Wario Bros.
|[[Wario]]
|[[Wario]]
|''I came to find the Mario Bros.' roots. What's this giant stage?'' (KO Mario and Luigi.)
|''I came to find the Mario Bros.' roots. What's this giant stage?'' (KO Mario and Luigi.)
|[[Mario Bros. (stage)|Mario Bros.]]
|[[Mario Bros._(stage)|Mario Bros.]]
|-
|-
|20
!20
|[[File:Events20.png|85px]]
![[File:Events20.png|85px]]
|All-Star Battle x 1
!All-Star Battle x 1
|Choose
|Choose
|''Challengers approaching! Fight eight Brawl newcomers in all!'' (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.)
|''Challengers approaching! Fight eight Brawl newcomers in all!'' (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.)
|[[Battlefield]]
|[[Battlefield]]
|-
|-
|21
!21
|[[File:Events21.png|85px]]
![[File:Events21.png|85px]]
|Visit to Onett
!Visit to Onett
|[[smashwiki:Lucas (SSBB)|Lucas]]
|[[Lucas]]
|''In the legendary boy's town, even one as timid as I could become a warrior.'' (KO Ness.)
|''In the legendary boy's town, even one as timid as I could become a warrior.'' (KO Ness.)
|[[smashwiki:Onett|Onett]]
|[[Onett]]
|-
|-
|22
!22
|[[File:Events22.png|85px]]
![[File:Events22.png|85px]]
|Monkeys Unite
!Monkeys Unite
|[[Diddy Kong]]
|[[Diddy Kong]]
|''Donkey Kong is under attack! Defeat his opponent!'' (KO Sheik and Lucario, with Giant Donkey Kong as an ally.)
|''Donkey Kong is under attack! Defeat his opponent!'' (KO Sheik and Lucario, with Giant Donkey Kong as an ally.)
|[[Rumble Falls (stage)|Rumble Falls]]
|[[Rumble Falls]]
|-
|-
|23
!23
|[[File:Events23.png|85px]]
![[File:Events23.png|85px]]
|Molten Norfair
!Molten Norfair
|[[smashwiki:Samus (SSBB)|Samus]]
|[[Samus Aran|Samus]]
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|[[smashwiki:Norfair|Norfair]]
|[[Norfair]]
|-
|-
|24
!24
|[[File:Events24.png|85px]]
![[File:Events24.png|85px]]
|Come On! Blue Falcon!
!Come On! Blue Falcon!
|[[smashwiki:Captain Falcon|Captain Falcon]]
|[[Captain Falcon]]
|''Dawdle too much and the race will end! Ride the Blue Falcon to victory!'' (KO the two R.O.B.s with the Final Smash within one lap.)
|''Dawdle too much and the race will end! Ride the Blue Falcon to victory!'' (KO the two R.O.B.s with the Final Smash within one lap.)
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|[[Port Town Aero Dive]]
|-
|-
|25
!25
|[[File:Events25.png|85px]]
![[File:Events25.png|85px]]
|The Aura is with Me
!The Aura is with Me
|[[smashwiki:Lucario (SSBB)|Lucario]]
|[[Lucario]]
|''When pushed to the limit, his power grows! Fight as Lucario at lethal damage!'' (KO Ness and Sheik; Lucario starts with 182% damage.)
|''When pushed to the limit, his power grows! Fight as LUCARIO at lethal damage!'' (KO Ness and Sheik; Lucario starts with 182% damage.)
|[[smashwiki:Spear Pillar|Spear Pillar]]
|[[Spear Pillar]]
|-
|-
|26
!26
|[[File:Events26.png|85px]]
![[File:Events26.png|85px]]
|The Slow and Easy Life
!The Slow and Easy Life
|[[smashwiki:Ness (SSBB)|Ness]]
|[[Ness]]
|''You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way...'' (KO three Tiny Olimars.)
|''You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way...'' (KO three Tiny Olimars.)
|[[smashwiki:Smashville|Smashville]]
|[[Smashville]]
|-
|-
|27
!27
|[[File:Events27.png|85px]]
![[File:Events27.png|85px]]
|Three-Beast Carnage
!Three-Beast Carnage
|[[R.O.B.]]
|[[R.O.B.]]
|''Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B.'' (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.)
|''Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B.'' (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.)
|[[smashwiki:New Pork City|New Pork City]]
|[[New Pork City]]
|-
|-
|28
!28
|[[File:Events28.png|85px]]
![[File:Events28.png|85px]]
|Flower Blooms in the Echoes
!Flower Blooms in the Echoes
|[[Princess Peach|Peach]]
|[[Princess Peach|Peach]]
|''Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!'' (Hit all the leaves on the tree on the right, until they are all red at the same time.)
|''Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!'' (Hit all the leaves on the tree on the right, until they are all red at the same time.)
|[[smashwiki:Hanenbow|Hanenbow]]
|[[Hanenbow]]
|-
|-
|29
!29
|[[File:Events29.png|85px]]
![[File:Events29.png|85px]]
|All-Star Semifinal Regulars
!All-Star Semifinal Regulars
|Choose
|Choose
|''Four hidden characters from the past game! They're secret perfect attendees.'' (KO Luigi, Captain Falcon, Ness, and Jigglypuff.)
|''Four hidden characters from the past game! They're secret perfect attendees.'' (KO Luigi, Captain Falcon, Ness, and Jigglypuff.)
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|[[Yoshi's Island (place)|Yoshi's Island]]
|-
|-
|30
!30
|[[File:Events30.png|85px]]
![[File:Events30.png|85px]]
|Sonic Boom
!Sonic Boom
|[[Sonic]]
|[[Sonic the Hedgehog|Sonic]]
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|[[Green Hill Zone]]
|-
|-
|31
!31
|[[File:Events31.png|85px]]
![[File:Events31.png|85px]]
|The Ultimate Bodyguard
!The Ultimate Bodyguard
|[[smashwiki:Marth (SSBB)|Marth]]
|[[Marth]]
|''Ganondorfs attack Zelda as she focuses! Protect her at all costs!'' (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.)
|''Ganondorfs attack Zelda as she focuses! Protect her at all costs!'' (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.)
|[[smashwiki:Castle Siege|Castle Siege]]
|[[Castle Siege]]
|-
|-
|32
!32
|[[File:Events32.png|85px]]
![[File:Events32.png|85px]]
|Bird in Darkest Night
!Bird in Darkest Night
|[[smashwiki:Falco (SSBB)|Falco]]
|[[Falco Lombardi|Falco]]
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|[[smashwiki:Brinstar|Brinstar]]
|[[Brinstar]]
|-
|-
|33
!33
|[[File:Events33.png|85px]]
![[File:Events33.png|85px]]
|Advent of the Evil King
!Advent of the Evil King
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|[[Ganondorf]]
|''The king of evil wants the Triforce, but the fated pair have help from above.'' (KO Link, Zelda, and Pit.)
|''The king of evil wants the Triforce, but the fated pair have help from above.'' (KO Link, Zelda, and Pit.)
|[[smashwiki:Temple|Temple]]
|[[Temple]]
|-
|-
|34
!34
|[[File:Events34.png|85px]]
![[File:Events34.png|85px]]
|All-Star Battle Melee
!All-Star Battle Melee
|Choose
|Choose
|''It's the eight challengers from Melee! What's different between then and now?'' (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.)
|''It's the eight challengers from Melee! What's different between then and now?'' (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.)
|[[smashwiki:Pokémon Stadium|Pokémon Stadium]]
|[[Pokémon Stadium]]
|-
|-
|35
!35
|[[File:Events35.png|85px]]
![[File:Events35.png|85px]]
|The Visitor to Flat Zone
!The Visitor to Flat Zone
|[[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|[[Mr. Game & Watch]]
|''Can anyone move well in this flat world? Maybe an ally?! Maybe not...'' (KO Peach, Jigglypuff, and Toon Link.)
|''Can anyone move well in this flat world? Maybe an ally?! Maybe not...'' (KO Peach, Jigglypuff, and Toon Link.)
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|[[Flat Zone 2]]
|-
|-
|36
!36
|[[File:Events36.png|85px]]
![[File:Events36.png|85px]]
|High-Tech Special Forces
!High-Tech Special Forces
|[[smashwiki:Snake (SSBB)|Snake]]
|[[Solid Snake]]
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|[[Shadow Moses Island]]
|-
|-
|37
!37
|[[File:Events37.png|85px]]
![[File:Events37.png|85px]]
|The Pirate Airship
!The Pirate Airship
|[[Link|Toon Link]]
|[[Toon Link]]
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.)
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.)
|[[smashwiki:Pirate Ship|Pirate Ship]]
|[[Pirate Ship (stage)|Pirate Ship]]
|-
|-
|38
!38
|[[File:Events38.png|85px]]
![[File:Events38.png|85px]]
|The Wolf Hunts the Fox
!The Wolf Hunts the Fox
|[[smashwiki:Wolf (SSBB)|Wolf]]
|[[Wolf O'Donnell|Wolf]]
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|[[Lylat Cruise]]
|-
|-
|39
!39
|[[File:Events39.png|85px]]
![[File:Events39.png|85px]]
|All-Star Battle x 2
!All-Star Battle x 2
|Choose
|Choose
|''It's even more new Brawl challengers! There's a total of eight. Defeat them all.'' (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.)
|''It's even more new Brawl challengers! There's a total of eight. Defeat them all.'' (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.)
|[[smashwiki:Skyworld|Skyworld]]
|[[Skyworld]]
|-
|-
|40
!40
|[[File:Events40.png|85px]]
![[File:Events40.png|85px]]
|The Final Battle
!The Final Battle
|Choose
|Choose
|''Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses!'' (KO Bowser, King Dedede, and Ganondorf.)
|''Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses!'' (KO Bowser, King Dedede, and Ganondorf.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|[[Final Destination]]
|-
|-
|41
!41
|[[File:Events41.png|85px]]
![[File:Events41.png|85px]]
|The FINAL, Final Battle
!The FINAL, Final Battle
|Choose
|Choose
|''It's the REAL final battle!'' (KO Snake, Sonic, and Giant Mario.)
|''It's the REAL final battle!'' (KO Snake, Sonic, and Giant Mario.)
|Final Destination
|[[Final Destination]]
|}
|}


=====Co-Op mode=====
=====Co-Op mode=====
This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).
This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).  
{|class="wikitable"
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!#
!#
!Preview
!Preview
!Event
!Event
!Playable characters
!Player's Characters
!In-game Description (objective)
!''In-game Description'' (Objective)
!Stage
!Stage
|-
|-
|1
!1
|[[File:Events01.png|85px]]
![[File:Events01.png|85px]]
|Two Trouble Kings
!Two Trouble Kings
|[[Mario]] and [[Kirby]]
|[[Mario]] and [[Kirby]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (KO Bowser and King Dedede.)
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (KO Bowser and King Dedede.)
|[[Delfino Plaza (stage)|Delfino Plaza]]
|[[Delfino Plaza]]
|-
|-
|2
!2
|[[File:C-02.png|85px]]
![[File:C-02.png|85px]]
|Master the Pokémon Tag Battle
!Master the Pokémon Tag Battle
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]] and [[smashwiki:Pikachu (SSBB)|Pikachu]]
|[[Pokémon Trainer]] and [[Pikachu]]
|''The Pokémon tournament's final challenge. Your rivals have the same Pokémon!'' (KO rival Pokémon Trainer and Pikachu.)
|''The Pokémon tournament's final challenge. Your rivals have the same Pokémon!'' (KO rival Pokémon Trainer, and Pikachu.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
|-
|-
|3
!3
|[[File:C-03.png|85px]]
![[File:C-03.png|85px]]
|Fastest, Shortest, Sudden Death
!Fastest, Shortest, Sudden Death
|[[Yoshi]] and [[smashwiki:King Dedede (SSBB)|King Dedede]]
|[[Yoshi]] and [[King Dedede]]
|''Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live!'' (Survive 10 seconds at 300% damage.)
|''Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live!'' (Survive 10 seconds at 300% damage.)
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|-
|4
!4
|[[File:C-04.png|85px]]
![[File:C-04.png|85px]]
|The DK Tag Calamity
!The DK Tag Calamity
|[[Donkey Kong]] and [[Diddy Kong]]
|[[Donkey Kong]] and [[Diddy Kong]]
|''DK and Diddy got tiny! Use lightning to help deal the final blow!'' (Defeat all enemies while many Lightning Bolt items appear.)
|''DK and Diddy got tiny! Use lightning to help deal the final blow!'' (Defeat all enemies while many Lightning Bolt items appear.)
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|[[Mario Circuit]]
|-
|-
|5
!5
|[[File:C-05.png|85px]]
![[File:C-05.png|85px]]
|The Yoshi Team of 50
!The Yoshi Team of 50
|[[smashwiki:Meta Knight (SSBB)|Meta Knight]] and [[smashwiki:Pit (SSBB)|Pit]]
|[[Meta Knight]] and [[Pit]]
|''It's a mountain of Yoshis! Take care of them all before completing one lap.'' (KO all 50 Yoshis in under one lap.)
|''It's a mountain of Yoshis! Take care of them all before completing one lap.'' (KO all 50 Yoshis in under one lap.)
|[[Rainbow Cruise]]
|[[Rainbow Cruise]]
|-
|-
|6
!6
|[[File:Event6.PNG|85px]]
![[File:Event6.PNG|85px]]
|Unwanted Suitors
!Unwanted Suitors
|[[smashwiki:Zelda (SSBB)|Zelda]] and [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|[[Zelda]] and [[Zero Suit Samus]]
|''What do these guys want, anyway? Chase 'em off, will ya?'' (KO the invisible enemies.)
|''What do these guys want, anyway? Chase 'em off, will ya?'' (KO the invisible enemies.)
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|[[Port Town Aero Dive]]
|-
|-
|7
!7
|[[File:Event7.PNG|80px]]
![[File:Event7.PNG|80px]]
|Battle of the Dark Sides
!Battle of the Dark Sides
|[[Link]] and [[smashwiki:Samus (SSBB)|Samus]]
|[[Link]] and [[Samus Aran|Samus]]
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|[[Bridge of Eldin]]
|-
|-
|8
!8
|[[File:Event8.PNG|85px]]
![[File:Event8.PNG|85px]]
|All MINE!
!All MINE!
|[[Wario]] and [[Bowser]]
|[[Wario]] and [[Bowser]]
|''Money! Money makes the world go 'round! Gather 2,000 coins and eat something good.'' (Gather 2,000 coins.)
|''Money! Money makes the world go 'round! Gather 2,000 coins and eat something good.'' (Gather 2,000 coins.)
|[[smashwiki:Skyworld|Skyworld]]
|[[Skyworld]]
|-
|-
|9
!9
|[[File:Event9.PNG|85px]]
![[File:Event9.PNG|85px]]
|Those Who Wait in Onett
!Those Who Wait in Onett
|[[Lucas]] and [[Ness]]
|[[Lucas]] and [[Ness]]
|''A green combo has descended on Onett. And they don't seem to be leaving.'' (KO Luigi and Yoshi.)
|''A green combo has descended on Onett. And they don't seem to be leaving.'' (KO Luigi and Yoshi.)
|[[smashwiki:Onett|Onett]]
|[[Onett]]
|-
|-
|10
!10
|[[File:Event10.PNG|85px]]
![[File:Event10.PNG|85px]]
|The R.O.B.'s of Tomorrow
!The R.O.B.'s of Tomorrow
|[[smashwiki:Lucario (SSBB)|Lucario]] and [[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|[[Lucario]] and [[Ice Climbers]]
|''It's normally a pretty small robot... Is this even possible?'' (Take turns KOing the R.O.B.s, which are of varying sizes.)
|''It's normally a pretty small robot... Is this even possible?'' (Take turns KOing the R.O.B.s, which are of varying sizes.)
|[[smashwiki:Summit|Summit]]
|[[Summit]]
|-
|-
|11
!11
|[[File:Event11.PNG|85px]]
![[File:Event11.PNG|85px]]
|The Great Remodeling Battle
!The Great Remodeling Battle
|[[Luigi]] and [[Princess Peach|Peach]]
|[[Luigi]] and [[Princess Peach|Peach]]
|''Finally time for that remodel! Nab 300 coins without damaging the house.'' (Get 300 coins without damaging the mansion.)
|''Finally time for that remodel! Nab 300 coins without damaging the house.'' (Get 300 coins without damaging the mansion.)
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|[[Luigi's Mansion (place)|Luigi's Mansion]]
|-
|-
|12
!12
|[[File:Events24.png|85px]]
![[File:Event12.PNG|85px]]
|Come Back, Falcon Flyer!
!Come Back, Falcon Flyer!
|[[smashwiki:Captain Falcon (SSBB)]] and [[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|[[Captain Falcon]] and [[Captain Olimar|Pikmin & Olimar]]
|''Land the final blow before the Falcon Flyer leaves... in about thirty seconds!'' (KO two Samuses in 30 seconds.)
|''Land the final blow before the Falcon Flyer leaves... in about thirty seconds!'' (KO two Samus' in 30 seconds.)
|[[smashwiki:Big Blue|Big Blue]]
|[[Big Blue]]
|-
|-
|13
!13
|[[File:Event13.PNG|85px]]
![[File:Event13.PNG|85px]]
|Blades of the Quick and Mighty
!Blades of the Quick and Mighty
|[[smashwiki:Marth (SSBB)|Marth]] and [[smashwiki:Ike (SSBB)|Ike]]
|[[Marth]] and [[Ike]]
|''Two blades of vastly different styles. Combine them to grasp their true worth.'' (KO Link, Meta Knight, and Ganondorf.)
|''Two blades of vastly different styles. Combine them to grasp their true worth.'' (KO Link, Meta Knight, and Ganondorf.)
|[[smashwiki:Temple|Temple]]
|[[Temple]]
|-
|-
|14
!14
|[[File:Event14.PNG|85px]]
![[File:Event14.PNG|85px]]
|The Dark Guardians
!The Dark Guardians
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]] and [[smashwiki:Wolf (SSBB)|Wolf]]
|[[Ganondorf]] and [[Wolf O'Donnell|Wolf]]
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|[[smashwiki:New Pork City|New Pork City]]
|[[New Pork City]]
|-
|-
|15
!15
|[[File:Event15.PNG|85px]]
![[File:Event15.PNG|85px]]
|Four Swords Brawl
!Four Swords Brawl
|Both play as [[Link|Toon Link]]
|Both play as [[Toon Link]]
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.)
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.)
|[[smashwiki:Pirate Ship|Pirate Ship]]
|[[Pirate Ship (stage)|Pirate Ship]]
|-
|-
|16
!16
|[[File:Co16.png|85px]]
![[File:Co16.png|85px]]
|Jigglypuff's Great Comeback
!JIGGLYPUFF's Great Comeback
|[[smashwiki:Jigglypuff (SSBB)|Jigglypuff]] and [[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
|[[Jigglypuff]] and [[Mr. Game & Watch]]
|''Jigglypuff may be feeble at first, but if you can just hand on, then surely...'' (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.)
|''JIGGLYPUFF may be feeble at first, but if you can just hand on, then surely...'' (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.)
|[[smashwiki:Castle Siege|Castle Siege]]
|[[Castle Siege]]
|-
|-
|17
!17
|[[File:Co17.png|85px]]
![[File:Co17.png|85px]]
|Sonic and Mario
!Sonic and Mario
|[[Sonic]] and [[Mario]]
|[[Sonic the Hedgehog|Sonic]] and [[Mario]]
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|[[Green Hill Zone]]
|-
|-
|18
!18
|[[File:Co18.png|85px]]
![[File:Co18.png|85px]]
|The New Weapon of Shadow Moses
!The New Weapon of Shadow Moses
|[[smashwiki:Snake (SSBB)|Snake]] and [[R.O.B.]]
|[[Solid Snake]] and [[R.O.B.]]
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|[[Shadow Moses Island]]
|-
|-
|19
!19
|[[File:Co19.png|85px]]
![[File:Co19.png|85px]]
|Shadow of Andross
!Shadow of Andross
|[[smashwiki:Fox (SSBB)|Fox]] and [[smashwiki:Falco (SSBB)|Falco]]
|[[Fox McCloud|Fox]] and [[Falco Lombardi|Falco]]
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|[[Lylat Cruise]]
|-
|-
|20
!20
|[[File:Co20.png|85px]]
![[File:Co20.png|85px]]
|The Final Battle for Two
!The Final Battle for Two
|Choose any Character
|Choose any Character
|''A fierce battle with nasty rivals! You can't lose now!'' (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf, and Bowser.)
|''A fierce battle with nasty rivals! You can't lose now!'' (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf and Bowser.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|[[Final Destination]]
|-
|-
|21
!21
|[[File:Co21.png|85px]]
![[File:Co21.png|85px]]
|The True All-Star Battle
!The True All-Star Battle
|Choose any Character
|Choose any Character
|''Fight everyone without any breaks! It's endless, but a suitable final battle.'' (KO every playable character.)
|''Fight everyone without any breaks! It's endless, but a suitable final battle.'' (KO every single character.)
|[[smashwiki:Battlefield (SSBB)|Battlefield]]
|[[Battlefield]]
|}
|}


====Stadium====
====Stadium====
{{main-wiki|SmashWiki|Stadium}}
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode.
Various minigames are playable in the {{iw|smashwiki|Stadium}}, most of which return from ''[[Super Smash Bros. Melee]]''.
[[File:sandybrawlbag.jpg|thumb|Mario with Sandbag and a [[Home-Run Bat]]]]


{|class=wikitable
=====Home-Run Contest=====
!Image!!Mode!!Description
The [[Home-Run Contest]] returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[Sandbag]] off the platform. However, the shield shatters if it is knocked around by the Sandbag too much. The shield disappears when the ten seconds are up. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can punch Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the ''With Friends'' mode.
|-
 
|[[File:Break the Targets Brawl panorama.png|150px]]
=====Target Smash!!=====
|{{iw|smashwiki|Target Smash!}}
Also available in the Stadium mode is ''[[Break the Targets!|Target Smash!!]]'', a slightly altered mode of the ''Target Test'' from the previous games. There are five different levels that all characters can play on, and the replays can be sent to other players via the Wi-Fi Connection. It is also possible to play ''Target Smash!!'' with two players simultaneously.
|[[Break the Targets!|Target Smash!!]] is a slightly altered mode of the Target Test from previous entries. It has five different levels to play on. It was possible to send {{iw|smashwiki|replay}}s to other players via [[Nintendo Wi-Fi Connection]] before the service discontinued.
 
|-
=====Multi-Man Brawl=====
|[[File:Home-Run Contest Mario Brawl.png|150px]]
[[File:Multimanselection.jpg|thumb|left|145px|The Selection Screen for Multi-Man Brawl.]]
|{{iw|smashwiki|Home-Run Contest}}
Another returning feature is the [[Multi-Man Brawl]], known as Multi-Man Melee in the previous game. In this mode, players fight the enormous [[Fighting Alloy Team]]. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.
|Another returning mode is [[Home-Run Contest]]. During countdown, the platform is surrounded by a shield, preventing the {{iw|smashwiki|Sandbag}} from falling off, although hitting the shield enough breaks it. After ten seconds, the shield disappears, which is when to swing the {{iw|smashwiki|Home-Run Bat}} to launch the Sandbag. The mode supports two players, either as co-op or alternating play. Before Nintendo Wi-Fi Connection was discontinued, both two-player modes were playable under {{iw|smashwiki|With Friends}}.
 
|-
New additions to the mode include its inclusion in two-player mode, whereas in ''Melee'' the mode was strictly single player. The [[Fighting Wire Frames]] have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. All alloys resemble and act like a certain character. Red Alloys act like Captain Falcon, Blue Alloys act like Zelda, Yellow Alloys act like Mario, and Green Alloys act like Kirby.
|[[File:Multi-Man Brawl options.png|150px]]
 
|{{iw|smashwiki|Multi-Man Smash|Multi-Man Brawl}}
There are a variety of modes in Multi-Man Melee/Brawl:
|Returning from ''Super Smash Bros. Melee'' (where it is titled Multi-Man Melee), players have to fight the {{iw|smashwiki|Fighting Alloy Team}}. The mode now supports not only single player but also co-op play with two players. Objectives include defeating a certain number of them, fighting them off for a set period of time, or an endless high-score match until the player gets KO'd. Various rewards from the challenges section are obtained in this mode. The following modes appear:
 
{{columns|count=2|
*'''10-Man Brawl''' - KO 10 enemies.
*'''{{iw|smashwiki|10-Man Smash|10-Man Brawl}}''' - KO 10 enemies
*'''100-Man Brawl''' - KO 100 enemies.
*'''{{iw|smashwiki|100-Man Smash|100-Man Brawl}}''' - KO 100 enemies
*'''3-Minute Brawl''' - Fight for 3 minutes.
*'''{{iw|smashwiki|3-Minute Smash|3-Minute Brawl}}''' - Fight for 3 minutes
*'''15-Minute Brawl''' - Fight for 15 minutes.
*'''{{iw|smashwiki|15-Minute Smash|15-Minute Brawl}}''' - Fight for 15 minutes
*'''Endless Brawl''' - Fight until the player gets KO'd.
*'''{{iw|smashwiki|Endless Smash|Endless Brawl}}''' - Fight until being KO'd
*'''Cruel Brawl''' - Fight until the player gets KO'd.
*'''{{iw|smashwiki|Cruel mode|Cruel Brawl}}''' - Fight until being KO'd
 
}}
Additionally in Cruel Melee/Brawl the Fighting Alloy/Wire Frames are stronger, and are capable of making one hit KOs. Also, there are no items that appear, making it very tough. Managing to defeat 10 Fighting Wire Frames in ''Melee'' earns the player a bonus message congratulating them for defeating 10 (or more) Fighting Wire Frames in Cruel Melee.
|-
 
|[[File:No image.png|100px]]
=====Boss Battle Mode=====
|{{iw|smashwiki|Boss Battles}}
This mode is similar to All-star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-star, however, enemies are in random order (except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict.
|Boss Battles is the only Stadium mode original to ''Super Smash Bros. Brawl''. It is a variation of All-Star mode that involves fighting every boss from The Subspace Emissary and Classic Mode, both having to be completed before the mode becomes playable. Boss Battles can be played in single-player or in two-player co-op mode. The bosses are fought in no particular order, except the final boss, {{iw|smashwiki|Tabuu}}. There is a {{iw|smashwiki|All-Star Rest Area|rest area}} with three {{iw|smashwiki|Heart Container}}s. The player has only one {{iw|smashwiki|stock}}. When the player clears the mode, their high score is ranked by how long it took to complete, but if not, it is measured the number of bosses defeated. Players can choose one of the five {{iw|smashwiki|difficulty}} levels: Easy, Normal, Hard, Very Hard, or Intense. Each difficulty increases the speed of the bosses and how damaging their moves are.
 
|}
It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Crazy Hand does not have to be fought to unlock the game mode. Also, like All-Star mode, Boss Battle Mode can be played with two players simultaneously. If done so, there will be five Heart Containers total at the healing area.


====Training====
====Training====
{{main-wiki|SmashWiki|Training Mode}}
The ''Training'' mode returns from ''Super Smash Bros. Melee''. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.
Training is a returning mode in which the player can learn basic controls or experiment with certain functions and items. One to three {{iw|smashwiki|Artificial intelligence|CPU}}-controlled {{iw|smashwiki|fighter}}s can be fought, but there is the option for them to be motionless. Any item can be spawned, which includes the {{iw|smashwiki|Smash Ball}} for practicing the character's {{iw|smashwiki|Final Smash}}. The hit damage of the CPU can be predefined. The player can set the mode in either slow or quick motion.


===Group===
===Group===
====Brawl====
====Brawl====
{{main-wiki|SmashWiki|Versus Mode}}
[[File:Brawl_Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
[[File:Brawl Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
[[File:965231-super smash bros brawl 20071207055708769 super.jpg|thumb|Four characters (Mario, Snake, [[Light Blue Yoshi]] and Zelda) begin their battle in Skyworld.]]
[[File:Skyworld 4P match Brawl.png|thumb|Four characters (Donkey Kong, Pit, Falco, Snake) begin their battle in Skyworld.]]
Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, while the announcer is counting down, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a [[Warp Pipe]]. These entrances were present in the original ''Super Smash Bros.'', but not in ''Super Smash Bros. Melee'', for unknown reasons.
This is the game's iteration of Versus Mode, in which 2-4 players or computers may battle. Players can select their characters (and optionally an {{iw|smashwiki|alternate costume}}), and select the {{iw|smashwiki|stage}} to play on. When selecting a fighter with more than one form on the character select screen, the player can choose which form to begin with by clicking the other form, such as {{iw|smashwiki|Sheik (SSBB)|Sheik}} for {{iw|smashwiki|Zelda (SSBB)|Zelda}}. When starting a battle, as the {{iw|smashwiki|announcer}} counts down, each fighter appears onscreen with their own {{iw|smashwiki|On-screen appearance|animation}}, such as [[Mario]] emerging from a [[Warp Pipe]]. A {{iw|smashwiki|handicap}} can be set anywhere from 0% {{iw|smashwiki|damage}} to 300%, and the handicap has no effect the player's attack strength and {{iw|smashwiki|knockback}} resistance, unlike ''Super Smash Bros. Melee''. Even if a player with a handicap is KO'd, they return onscreen with the same handicap percentage of damage.
 
{{br|left}}
As in the last two games, ''Super Smash Bros. Brawl'' has ''Handicaps'' to help beginners in battles. However, this time, handicaps do not affect the player's attack strength and knockback resistance, but instead, changes a player's starting damage percentage. The handicap can be from 0% to 300%. For example, one player can start at 0% damage, but the other starts at 50%, even after that player has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.
 
For characters with multiple forms, the character selection screen allows the player to choose which character they will start with, by clicking the alternate form (i.e. [[Sheik]]). This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.
 
====Rules====
====Rules====
{{main-wiki|SmashWiki|Rules}}
This feature allows the player to control a wide variety of settings for Group mode. These settings don't affect any other mode.
This feature allows the player to control a wide variety of settings for Group mode. The three most basic rules include:


*Time: Fighters score a point for each KO and lose a point whenever they cross a {{iw|smashwiki|blast line}}. When time runs out, the fighter with the most points is determined the winner, though if there is a tie, the match will go into {{iw|smashwiki|Sudden Death}}, where each fighter has only one {{iw|smashwiki|stock}} and begins at 300% damage. The last one standing wins.
=====Rules=====
*Stock: Players have a set number of lives and lose one if they cross the blast line. When a player loses all lives, they do not return. A stock battle can be won by whoever is the last player remaining.
Choose the type of match.
*Coin: A timed match where fighters collect {{iw|smashwiki|Smash Coins and Bills}} for points: Bronze coins are worth one point; silver coins are worth three; gold coins are worth six; and bills are worth ten. Coins and bills spawn whenever a fighter takes damage, and the value of the coins depends on how hard the player had been hit. When fighters fall of the stage, they lose half their points, but if they had 200 or more points, it always reduces to 100. When the timer ends, the person with the most coins wins, though if both end with the same number of coins, a Sudden Death occurs.  
*Time: In these matches, fighters will score a point for each KO and lose a point for each fall or self-destruct. The fighter with the most points when time runs out wins the match. If there is a tie, the game will go into sudden death mode. In this situation, there is no time limit but each fighter has only a single life and starts with 300% damage. The last one standing wins.
*Stock: Each fighter has a set number of lives. They lose one each time they fall off the stage. When a fighter loses their last life, they obviously do not reappear. The last fighter standing wins.
*Coin: Fighters collect coins to increase their score, which is displayed above their damage gauge. Bronze coins are worth 1 point, silver coins are worth 3 points, and gold coins are worth 6. There are also bills. Coins are created when a fighter receives damage. The value of the coins corresponds to the strength of the attack. However, these coins are not subtracted from the victim's score. Fighters have unlimited lives, but their score is cut in half when they fall off the stage (100 if they have 200 coins or more). Whoever has the highest score when time runs out wins the match.


Players can adjust not only the {{iw|smashwiki|handicap}}, but also the {{iw|smashwiki|damage ratio}}, which affects how far a damaged player is launched. The damage ratio is at 1.0 by default, but it can be adjusted to anywhere between 0.5 to 2.0. Players can also determine how the stages are selected, which is by choosing it themselves before each round, but there is a setting to make the loser of the previous battle pick the stage instead. It is possible to determine which items appear and at what frequency.
=====Time=====
If the player chooses Time or Coin in the above rules, they can set how long the match will be.
* The player can choose from 1 to 99 minutes at one minute intervals.
* The player can also choose infinity, meaning the match will last forever and no one can win. The player will have to eventually quit the match. However, this setting is useful for certain [[Challenges (Super Smash Bros. Brawl)|challenges]] such as 2,000 KOs or 5,000 coins.


More rules can be unlocked once at least 200 KOs have been done in Group mode: adjusting the time limit for a stock match; the ability to attack teammates; the inability to {{iw|smashwiki|pause}}; displaying the score; and hiding damage percentages. When every stage is unlocked, the player can have the game select a random stage for them to play on.
=====Stock=====
If the player chooses Stock above, they can set how many lives each fighter will have: from 1 to 99.
 
=====Handicap=====
Fighters can start matches with automatic damage. When they fall off the stage, they will also start with this set amount of damage.
*Off: By default, everyone starts with 0 damage.
*On: On the Fighter select screen, the player can set how much damage each fighter individually will start with; from 0 to 300 at intervals of ten.
*Auto: 10 damage is added for each consecutive win but the handicap is reduced to 0 when a player loses. Here is an example: For the first match everyone will start with 0. But for the second match, the winner of the first will start with 10 damage. If they win again, they will start the third match with 20 damage, and so on. But if they lose, they will start the third match with 0 damage and the winner of the second will start with 10.
 
=====Damage Ratio=====
This number multiplies the knockback of any attack. It can be set from 0.5 to 2.0 at intervals of 0.1 By default, of course, it is set at 1.0.
 
=====Stage Choice=====
Sets how players will choose stages.
*Choose: Any player can pick any stage in between matches.
*Random: Stages are picked randomly without the player even going to the stage selection menu.
*Turns: First Player 1 picks the stage, then Player 2, and so on.
*Ordered: The first match is on a random stage, but the second is on the stage after the first on the stage menu. Once again, the player bypasses this menu.
*Loser's Pick: The loser of the last match picks the stage.
 
=====Item Switch=====
This brings the player to a menu where they can set the rate of items appearing: None, Low, Medium, or High. They can also toggle whether or not each item individually will appear (excluding stickers and CDs).
 
=====More Rules=====
This option is unlocked by scoring a total of 200 KOs in Group mode. It brings the player to another menu like the first where they can set more rules. These are listed below.
 
=====Stock Time Limit=====
Sets time limit for a stock match.
*Infinity: By default there is no timer in stock matches. The only way to win is by taking away all of the oppenents lives.
*The player can also put a limit on stock matches from 1 to 99 minutes at one minute intervals. When time runs out, the fighter with the most lives wins. If there is a tie, they will go into sudden death mode.
 
=====Team Attack=====
*Off: By default, members of the same team in a Team Battle cannot cause each other to take damage or flinch from direct attacks or projectiles. However, if one member places a [[Motion-Sensor Bomb]], anyone can detonate it (including the fighter who placed it).
*On: Members of the same team can deal damage and knockback to each other as if they were opponents.
 
=====Pause=====
*On: By default, any player can pause and enter picture mode during gameplay.
*Off: The battle is continuous; no pausing at all. Best for tourneys.
 
=====Score Display=====
For Time brawls. Scores are always displayed in Coin battles.
*Off: By default, players cannot see their scores. However, a "+1" or "-1" is displayed on the characters' icons whenever a KO is scored or someone falls off the stage, respectively.
*On: Players can see their total score on their icons above their damage gauge. The scoring animations described above still appear.
 
=====Damage Gauge=====
*On: By default, each player can see their damage total next to their fighter's icon.
*Off: For a tenser battle, players do not know how much damage anyone has.
 
=====Random Stage Switch=====
This option brings the player to another menu and is unlocked when all the stages are unlocked. Players can toggle whether or not individual stages appear when the Stage Choice is set to Random or when they choose Random from the Stage menu. Custom Stages cannot be toggled individually; either any of them can appear randomly or none.


====Special Brawl====
====Special Brawl====
{{main-wiki|SmashWiki|Special Smash}}
[[File:BrawlBunnyHood.jpg|thumb|The "Bunny Brawl" setting.]]
[[File:Bunny Brawl option.png|thumb|The "Bunny Brawl" setting.]]
A new feature is the ''Special Brawl''. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle, as seen in previous with the Special Melee modes in ''Super Smash Bros. Melee''.
Special Brawl allows for certain customizations before starting a battle. Players can attach items, set stats, and add appearance differences to every player from the start, without having to collect the items themselves. Unlike the Special Melee modes of ''Super Smash Bros. Melee'', the player can use more than one option in Special Brawl. For stamina battles, the player can decide to start anywhere from 1 HP to 300 HP.
 
Records involving Special Brawl are not saved. Also, in Stamina Mode, unlike in ''Super Smash Bros. Melee'', players can choose how much HP they'll start with; from 1 HP, all the way up to 300 HP.


====Rotation====
====Rotation====
{{main-wiki|SmashWiki|Rotation}}
The ''Rotation'' mode is an enhanced version of the ''Winner Out/Loser Out'' Tournament modes of ''Super Smash Bros. Melee''. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between ''Winner Out'' and ''Loser Out'', where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. Players can change their character in the middle of the Rotation Mode, like in ''Super Smash Bros. Melee''.
Rotation is a multiplayer mode that expands upon the Winner Out/Loser Out Tournament modes of ''Super Smash Bros. Melee''. Up to sixteen players can play on the same system, with the controller being passed after each battle. Players can optionally use their {{iw|smashwiki|name}} and personal controller configuration. The option between Winner Out and Loser Out is still retained, where the controller is given over to the next player after winning or losing, respectively. Players can pause to move themselves at the end of a queue. It remains possible to change one's character in the middle of the mode, like in ''Super Smash Bros. Melee''.


====Tourney====
====Tourney====
{{main-wiki|SmashWiki|Tourney (SSBB)}}
The ''Tourney Mode'' from ''Super Smash Bros. Melee'' (then "Tournament Mode") is in ''Brawl'', acting the exact same way as it did in ''Super Smash Bros. Melee''. Players are able to brawl in a tourney, that can have up to thirty-two players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from sixty-four to thirty-two and letting players put in more characters on stage than controllers (such as four characters when there are only 2 controllers connected), nothing has changed compared to ''Melee''.
The Tourney mode is the same as the Tournament Mode from ''Super Smash Bros. Melee''. Several players compete in the tourney, each fighting to compete in the championship and win. It is possible to play with friends, or battle CPU characters. Besides decreasing the number of players from 64 to 32 and allowing for more fighters to appear on stage than controllers, little of the mode has changed from ''Super Smash Bros. Melee''.


===Nintendo Wi-Fi Connection===
===Nintendo Wi-Fi Connection===
{{main-wiki|Smashwiki|Nintendo Wi-Fi Connection}}
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
In the mode, players from different parts of the world could compete in a match in either {{iw|smashwiki|With Friends}} or {{iw|smashwiki|With Anyone}}. The farther apart they were, the slower the connection was. This mode became unavailable as of May 20, 2014, when Nintendo Wi-Fi Connection shut down.
Nintendo Wi-Fi Connection is a new feature in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged]]'', the game tends to slow down and fail when the players are playing far away. The further away the players are from each other, the more the problem worsens. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are ''With Friends'' and ''With Anyone''.
 
When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons, or [[Mii]]s. In this mode, players are able to send messages to each other in-game, using the [[Taunt]] command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The [[#Stadium|Home-run Contest]] and [[#Stadium|Multi-Man Brawl]] are also playable in this mode.


The With Friends mode was restricted only to players who had each other's {{iw|smashwiki|friend code}}. Players could choose an emblem, either of the {{iw|smashwiki|Universe|represented series}}, the characters' icons, or [[Mii]]s. Players could use [[taunt]]s to send across one of four messages by pressing up, left, right, or down on the {{button|wii|Pad}}. The {{iw|smashwiki|Home-Run Contest}} and {{iw|smashwiki|Multi-Man Smash|Multi-Man Brawl}} were both also available.
[[File:Multimenbrawl.jpg|thumb|The ''With Friends'' mode selection screen.]]
When brawling in the ''With Anyone'' setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the ''With Anyone'' mode. There are several modes in the ''With Anyone'' setting. In the ''Basic Brawl'', players play against each other without teams. However, the rules are set to 2-Minute Brawl and cannot be changed. However, players can individually change their item settings. The game will randomly use the item setting of one of the combatants. If there are less than four players, there will be CPU enemies present to make there be four characters. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over their character.


[[File:Multimenbrawl.jpg|thumb|The With Friends mode selection screen]]
Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the ''Basic Brawl'' setting if one is not wanting to get the unlockable characters spoiled. A different mode in the ''With Anyone'' setting is the ''Team Brawl''. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players can choose to be spectators of the battle, and even bet coins on who will win.
The With Anyone setting was self-explanatory, though players could not send messages nor see the name or details of their opponent. It was not possible to record the results of a battle, unlike in With Friends. In Basic Brawl, players fought in a free for all with two-minute matches. The only setting that could be changed was which items would appear in battle, and the game would select either of the player's preferences. If fewer than four players were present, a {{iw|smashwiki|Artificial intelligence|CPU}} filled in for any missing fighter, including those who disconnected during a battle. In Team Brawl, either while the game was loading or players were waiting for opponents, they could practice by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players had the choice to spectate the battle and even bet coins on the winner of a match.


===Vault===
===Vault===
{{main-wiki|SmashWiki|Vault}}
Here, various content can be found, such as things the player unlocked and content that is just fun to look at.
The Vault features a variety of obtainable items.
 
====Trophies & stickers====
====Trophies & Stickers====
 
=====Trophies=====
=====Trophies=====
{{main|List of trophies in Super Smash Bros. Brawl}}
[[Trophy|Trophies]] return in ''Super Smash Bros. Brawl''. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in ''Melee''. When a trophy is selected, a description of the character or object portrayed will be displayed. There are a total of 544 different trophies to collect. In the Subspace Emissary if the finds a Trophy Stand and throws it at an enemy it turns it into a trophy.
A different set of [[Trophy (Super Smash Bros. series)|trophies]] appear in ''Super Smash Bros. Brawl'' than in ''Super Smash Bros. Melee''. When a trophy is selected, a description of the character or object portrayed will be displayed, just like in the previous game. There are a total of 544 different trophies to collect. Many trophies can be placed as a part of dioramas, and there are more backgrounds to add to the feature.
 
=====Trophy Hoard=====
Another new feature is that many trophies can be placed together on the same spot, making dioramas. There are also more backgrounds that can add to this new feature.


=====Stickers=====
=====Stickers=====
[[Sticker (Super Smash Bros. Brawl)|Stickers]] are pieces of 2D game artwork that appear during a stage at random. They are single-use items that power up a {{iw|smashwiki|fighter}} in The Subspace Emissary. Unlike trophies, it is possible to obtain more than one sticker of the same type. Any collected stickers are stored in an album, and similarly to trophies, they can decorate a screen using different backgrounds.
Throughout the game, players can find [[Sticker (Super Smash Bros. Brawl)|Stickers]], which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album. They can be used to power up characters in the Subspace Emissary. Stickers however have one use and once used, the player cannot acquire them back unless they happen to collect the same kind of sticker again.
 
=====Sticker Center=====
Similar to the Trophy Hoard, stickers can be used to decorate a screen. Different backgrounds can be selected, and pictures can be taken.


=====Coin Launcher=====
=====Coin Launcher=====
{{main-wiki|SmashWiki|Coin Launcher}}
[[File:CoinLauncher.jpg|thumb|Screen shot of the Coin Launcher in use.]]
[[File:CoinLauncher.jpg|thumb|The Coin Launcher mode]]
The ''Coin Launcher'' is a mini-game available in the ''Vault'', replacing the ''Lottery mode'' from ''Super Smash Bros. Melee''. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's ''Spectator Mode'', to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with two to four coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes two hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses ten coins, and a special green gauge decreases. This gauge, located on the bottom left corner of the screen, if filled up completely, allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects.
The de facto successor of the {{iw|smashwiki|Lottery}} from ''Super Smash Bros. Melee'', Coin Launcher involves using coins to obtain various trophies and stickers. The player controls the Coin Launcher, a cannon that shoots any collected coins. A few types of several moving objects show up regularly, and each type travels across the screen in a different formation and direction. Often, if every enemy has been shot in a particular group formation, the player will receive a sticker. Trophies move across the screen in a predetermined manner. A trophy can be collected upon hitting it with two or four coins. The main hazards are missiles, which are aimed towards the Coin Launcher, with each one taking two hits to destroy. Missiles move at varying speeds, and they sometimes show up in groups. The player loses ten coins any time a missile hits the Coin Launcher. A green gauge on the bottom left of the screen can be filled up completely to allow the player to rapid-fire coins for a short time. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects, but decreases when hit by a missile.
 
{{br|left}}
====Stage Builder====
====Stage Builder====
{{main-wiki|SmashWiki|Stage Builder}}
[[File:Stage_Builder.jpg|thumb|left|200px|The Stage Builder in action.]]
[[File:Stage Builder Brawl.png|thumb|left|200px|The Stage Builder in action.]]
[[File:CustomStage-Brawl.png|thumb|250px|right|[[Mario]] and [[Luigi]], battle on a stage, made by the Stage Builder.]]
[[File:CustomStage-Brawl.png|thumb|250px|[[Mario]] and [[Luigi]] battle on a stage, made by the Stage Builder.]]
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage.
Stage Builder allows for the creation of custom {{iw|smashwiki|stage}}s. Players have to first choose the size of the stage, decide on the backdrop, and the background music. After doing so, the player can begin to add pieces to the stage, including platforms, ladders, and spikes. Pieces can be flipped, resized, zoomed, have their palettes swapped, or be erased. Once a fraction of the stage has been built, the player has the option of trying it out before saving. Once the stage is completed, the player can choose a name and comment, or change the background music. It was possible to send the custom stage to other players via Nintendo Wi-Fi Connection. It also used to be possible to send the stage to Nintendo using the "Submit" option on the Stage Builder screen, and every day through Nintendo Wi-Fi Connection, Nintendo would switch between a custom stage for players to try out.
 
{{br|left}}
After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but cannot ever be played on using the Wi-Fi connection. At one point, it could have been sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo would send a selected stage to every player with Wi-Fi and ''Super Smash Bros. Brawl'', so they could try out the stages that other people have made. The stage got removed after a day had passed, and a new one was brought in the next day. This allowed players to make and try out new stages for themselves every day. However, this ability to send vault data to Nintendo was discontinued.
 
====Challenges====
====Challenges====
{{main|Challenges (Super Smash Bros. Brawl)}}
{{main|Challenges (Super Smash Bros. Brawl)}}
[[File:BrawlChallenges.jpg|thumb|The Challenges screen.]]
[[File:BrawlChallenges.jpg|thumb|The Challenges screen.]]
Challenges consists of 128 specific objectives that the player can fulfill to unlock trophies, stages, CDs, stickers, Stage Builder parts, and Masterpieces. Each of the unfinished challenges are locked behind a closed window. When the player unlocks an item by winning a challenge, any unobtained items to the left and right of it on the menu appears in a red silhouette, and their method of unlocking is displayed. [[Golden Hammer]]s could be won and used once on a window of the player's choice (excluding those involving boss battles), allowing the player to get the reward immediately without fulfilling the objective.
All three kinds of collectibles in ''Super Smash Bros. Brawl'' - trophies, stickers and CDs - can be alternatively won in the Challenges mode. Stages, Masterpieces, and Stage Builder parts can also be unlocked. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which they can use to automatically get any window of his or her choice open, getting the item inside. However, not all windows can be destroyed with a hammer; objectives related to the Boss Battles mode cannot be opened. There's a total of 128 objectives in the Challenges Mode.


====Album====
====Album====
{{main-wiki|SmashWiki|Album}}
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to ''Super Smash Bros. Melee'', there is no special camera mode needed. The screenshots can be either saved on the Wii's internal memory or an SD card.
Screenshots can be taken by the player while pausing the game and saved either on the Wii's internal memory or an SD card. The feature was upgraded over the special camera mode from ''Super Smash Bros. Melee''.


====Replays====
====Replays====
{{main-wiki|SmashWiki|Replays}}
A new feature in ''Super Smash Bros. Brawl'' is Replays. This can be used on a single Brawl in Group Mode, Target Smash!!, Home-run Contest, and Multi-man Brawl. They can be recorded by pressing Z after the brawl or the challenge has ended. The maximum time for a replay to be recorded is three minutes. They can later be accessed and replayed from the Vault, or be sent to an SD Card. Players could also submit Target Smash!! and Home-run Contest records to Nintendo, via WiiConnect24. However, the service was discontinued after June 30th, 2009.<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!!] notice</ref>
Replays allow players to rewatch a recorded battle. They are usable in a single Brawl in Group Mode, Target Smash!!, Home-Run Contest, or Multi-Man Brawl. A replay can be recorded by pressing the Z button within three minutes after the match or challenge has ended. Replays are saved to either the Vault or on an SD card directly. Target Smash!! and Home-Run Contest records could be submitted to Nintendo prior to June 30, 2009.


====Masterpieces====
====Masterpieces====
{{main-wiki|SmashWiki|Masterpieces}}
In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are:
[[File:Ssbbmasterpiece.png|thumb|150px|The Masterpiece selection screen in ''Super Smash Bros. Brawl'']]
 
The player can try out certain classical [[Nintendo]] games for a limited amount of time. The available demos are the following:
*''[[Super Mario Bros.]]'' (1:00)
{|class="wikitable"style="text-align:center"
*''Ice Climber'' (0:40)
!Game!!Time!!Description
*''The Legend of Zelda'' (NES) (2:00)
|-
*''Kid Icarus'' (1:00)
|[[File:SMB Masterpiece in Brawl.jpg|100px]]<br>''[[Super Mario Bros.]]''
*''Kirby's Adventure'' (2:00)
|1:00
*''Fire Emblem''<ref name="jp">[http://www.smashbros.com/jp/gamemode/various/various23.html "Masterpieces" on the Smash Bros. DOJO!! - Japanese Edition], accessed 2008-1-25.</ref> (Japanese version only) (3:00)
|The player can only play in [[World 1-1 (Super Mario Bros.)|World 1-1]] and, if the player is fast enough, [[World 1-2 (Super Mario Bros.)|1-2]].
*''Super Metroid'' (3:00)
|-
*''EarthBound''<ref name="jp"/> (Japanese version only) (5:00)
|[[File:Ssbbmasterpiece-iceclimber.jpg|100px]]<br>''{{iw|nwiki|Ice Climber}}''
*''Star Fox 64'' (3:00)
|0:40
 
|The player starts off on Stage 2 rather than from the beginning of the game.
Some must be unlocked. These games include:
|-
|[[File:Ssbbmasterpiece-tloz.jpg|100px]]<br>''{{iw|zeldawiki|The Legend of Zelda}}'' (NES)
|2:00
|Gameplay starts in {{iw|zeldawiki|Hyrule}} immediately instead of from the file selection screen.
|-
|[[File:Ssbbmasterpiece-kidicarus.jpg|100px]]<br>''{{iw|icaruspedia|Kid Icarus}}''
|1:30
|Only the first section of the {{iw|icaruspedia|Underworld}} stage is playable.
|-
|[[File:Ssbbmasterpiece-kirbyadv.jpg|100px]]<br>''[[wikirby:Kirby's Adventure|Kirby's Adventure]]''
|2:00
|The player begins directly from the {{iw|wikirby|Vegetable Valley - Stage 1|first stage}} of [[wikirby:Vegetable Valley|Vegetable Valley]].
|-
|[[File:Ssbbmasterpiece-fireemblem3.jpg|100px]]<br>''{{iw|fireemblem|Fire Emblem: Mystery of the Emblem}}''<ref name="jp">{{cite|url=www.smashbros.com/wii/jp/gamemode/various/various23.html|title=スマブラ拳!!|publisher=Nintendo|language=ja|accessdate=October 21, 2024}}</ref> (Japanese version only)
|3:00
|
|-
|[[File:Ssbbmasterpiece-smetroid.jpg|100px]]<br>''{{iw|metroidwiki|Super Metroid}}''
|3:00
|There are two predetermined save files. The first file (Samus A) leads to the start, where Samus fights {{iw|metroidwiki|Ridley}} for the first time in {{iw|metroidwiki|Ceres Space Colony|Ceres Station}}. The second file (Samus B) leads to a save point in the depths of {{iw|smashwiki|Norfair}}, where Ridley is battled a second time.
|-
|[[File:Ssbbmasterpiece-mother2.jpg|100px]]<br>''[[wikibound:EarthBound|EarthBound]]''<ref name="jp"/> (Japanese version only)
|5:00
|
|-
|[[File:Ssbbmasterpiece-starfox64.jpg|100px]]<br>''[[lylatwiki:Star Fox 64|Star Fox 64]]''
|3:00
|
|}


Some of the Masterpieces are unlockable:
*''[[Donkey Kong (game)|Donkey Kong]]'' (0:30) (Play for 10 hours or more total.)
*''[[Super Mario World]]'' (2:00) (Play on Yoshi's Island (Melee) three times.)
*''[[Super Mario Bros. 2]]'' (1:30) (Play as Peach and win five matches in VS Mode.)
*''The Legend of Zelda: Ocarina of Time'' (5:00) (Play as Toon Link ten times in VS Mode.)
*''F-Zero'' (0:45) (Get Captain Falcon to join the party in The Subspace Emissary.)


{|class="wikitable"style="text-align:center"
All titles have a restricted time they can be played in. However, some, like ''Super Metroid'', come with save data.
!Game!!Time!!Description!!Unlock
|-
|[[File:Ssbbmasterpiece-donkeykong.jpg|100px]]<br>''[[Donkey Kong (game)|Donkey Kong]]''
|0:30
|Gameplay starts on [[75m]]
|Play for 10 hours or more total.
|-
|[[File:Ssbbmasterpiece-smw.jpg|100px]]<br>''[[Super Mario World]]''
|2:00
|The only playable level is [[Yoshi's Island 2]]
|Play on Yoshi's Island (Melee) three times.
|-
|[[File:Ssbbmasterpiece-smb2.jpg|100px]]<br>''[[Super Mario Bros. 2]]''
|1:30
|It is only possible to play as [[Princess Peach|Princess Toadstool]] in [[World 1-1 (Super Mario Bros. 2)|World 1-1]].
|Play as Peach and win five matches in VS Mode.
|-
|[[File:Ssbbmasterpiece-tlozoot.jpg|100px]]<br>''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''
|5:00
|There are two save files, each showing different aspects of the game. If Save File 1 is selected, the player will be {{iw|zeldawiki|Link|Young Link}} and begin in {{iw|zeldawiki|Kokiri Forest}}. If Save File 2 is chosen, the player starts as adult {{iw|zeldawiki|Link}} within the {{iw|zeldawiki|Temple of Time}}.
|Play as Toon Link ten times in VS Mode.
|-
|[[File:Ssbbmasterpiece-fzero.jpg|100px]]<br>''{{iw|fzerowiki|F-Zero}}''
|0:40
|The only course available is {{iw|fzerowiki|Mute City}}
|Get Captain Falcon to join the party in The Subspace Emissary.
|}


====Chronicle====
====Chronicle====
{{main-wiki|SmashWiki|Chronicle}}
Here, the player can view a list of many video game titles that have been released by Nintendo and when they were released. The titles are sorted and separated by which system they were for (e.g. [[Game & Watch]], [[Game Boy Advance]], [[Wii]]). More titles are added as [[Trophy|trophies]] and [[Sticker (Super Smash Bros. Brawl)|Sticker]]s from those games are collected.
The player can look at a list of various video games from [[Nintendo]] as well as their release dates. The titles are organized by which systems they were released for. More titles are added to the Chronicle as more [[Trophy (Super Smash Bros. series)|trophies]] and [[Sticker (Super Smash Bros. Brawl)|Sticker]]s are collected from their games.


===Options===
===Options===
{{main-wiki|SmashWiki|Options}}
Players can toggle with various settings and features.
Various settings can be changed, including the {{wp|Aspect ratio (image)|aspect ratio}}, the graphics, the rumble feature, set control schemes to assign to {{iw|smashwiki|name}}s, and adjust the music and sound effect volume while having quick access to the {{iw|smashwiki|Sound Test}}. Lastly, there is the option to erase all data or of certain records only.
====Screen====
Players can adjust the display of the screen by choosing either the standard 4:3, or the widescreen 16:9 option.
 
====Deflicker====
This tool merely changes the appearance of the in-game graphics. The options are...
 
*ON: Make graphics a little smoother, but a bit blurrier.
*OFF: Make graphics a little sharper, but a bit more jagged.
 
====Rumble====
Players can set their controllers so that their rumble feature is active or inactive. They can also change the rumble settings for their names, which have higher priority than the in-game settings. The Wii Classic Controller does not have a rumble feature, so the rumble feature is always inactive with that controller.
 
====Controls====
Players can set up their personal control schemes for their names; in other words, they can toggle which button does what. They can also test out their control changes at any time.
 
====Sound====
Players can adjust the Music/Sound effect balance with this option. They can also have quick access to the Sound Test from here.


====My Music====
====My Music====
{{main-wiki|SmashWiki|My Music}}
[[File:Mymusic.jpg|thumb|right|My Music for Delfino Plaza.]]
[[File:My Music Brawl.png|thumb|My Music for Delfino Plaza.]]
Rather than restricting each stage to one music track, stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the [[Delfino Plaza]] stage (image shown on the right), players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the title/ending theme of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect [[CD]]s, which randomly appear across the entire game, in many of the numerous modes of play. They can also be earned by completing challenges and certain game modes. After all music tracks have been collected, the CD will appear no more.
Every stage has a selection of music tracks originating usually from the {{iw|smashwiki|universe|game series}}, and players can choose which music track to play on a stage using the My Music mode. It is not possible to play every existing track on any of the stages. The player can adjust how like a song is to play on a stage. More tracks become available as more {{iw|smashwiki|CD}}s are collected.
 
====Erase Data====
This option enables players to erase any data that's been saved. The choices include...
 
*P1 High Score: This deletes all high score data from Solo Mode. This has the side effect of making almost all Solo game modes be incomplete.
*Brawl Records: This deletes all Group mode data, along with all the names that have been created.
*Adventure: This deletes all the save files that have been made in the Subspace Emissary.
*Vault Data: This deletes contents that are stored in the Vault.
*Erase All: This option deletes everything.
 
Erased data can not be recovered, so players need to be extremely careful when handling this option.


===Data===
===Data===
{{main-wiki|SmashWiki|Data}}
A variety of content is stored here.
A variety of random content can be looked at from the Data section. There are four-page records of group matches: The first page is a chart showing the number of KOs fighters have performed on each other; the second page shows the top five fighters for each of several stats, such as {{iw|smashwiki|KO}}'s, falls, {{iw|smashwiki|self-destruct}}s, victories, losses, peak damage, walking distance, the time spent swimming, and more; the third page lists all the same stats for every fighter; and the fourth and final page similarly lists all the same stats for each name, including their first, second, and least commonly used fighters. Players can also view miscellaneous gameplay sections, such as the total time played, the number of matches played, the commonly used fighter, and number of trophies collected. {{iw|smashwiki|Milestone|Notices}} are also saved in the order in which they had been shown. Any cutscenes from The Subspace Emissary that have been played at least once can be rewatched from {{iw|smashwiki|Movies}}, as well as five other pre-rendered videos: {{iw|smashwiki|How to Play (SSBB)|How to Play}}, the {{iw|smashwiki|E3|E3 2006 trailer}}, another introductory video, and a video on the two third-party fighters each, {{iw|smashwiki|Sonic (SSBB)|Sonic}} and {{iw|smashwiki|Snake (SSBB)|Snake}}. From the {{iw|smashwiki|Sound Test}}, the player can hear different sound effects and listen to various songs, each showing which game they are from when selected.
 
====Records====
Various records of gameplay are recorded here.
 
=====Group Records=====
This section of Gameplay records has 4 different pages. The first page is a chart showing the total number of KO's each fighter has performed on each fighter. The second page shows the top 5 fighters for each of sevaral stats, such as KO's, falls, self-destructs, victories, losses, peak damage, walking distance, swim time, drownings, etc. The third page lists all the same stats for each individual character. The fourth and final page similarly lists all the same stats for each name; as well as the fighter used most, second-most, and least.
 
=====Brawl Records=====
This is a list of various records of gameplay; including total time playing this game, matches played, total damage, trophy count, fighter most used, etc.
 
=====Notices=====
This is where Notices are recorded. Notices are special messages that congratulate the player and appear when certain accomplishments are done, such as unlocking important things and clearing game modes for the first time. They are saved in the order that they appeared, and the game records exactly when Notices were received, to the very second.
 
====Movies====
When cutscenes are viewed in Adventure Mode: The Subspace Emissary, they can viewed again here. There are also five pre-installed videos: a How to Play video, the E3 trailer, another introductory video, and videos that each focus on a new third-party characrer.
 
====Sound Test====
Songs and sound effects in the game can be listened to here. Some songs need to be unlocked by completing challenges or picking up CD's. The game that each song originated from is displayed when the song is selected.


==Staff==
==Staff==
[[File:GroupSSBB.jpg|thumb|Group artwork used on the box art.]]
[[File:GroupSSBB.jpg|thumb|Group artwork used on the boxart.]]
{{main|List of Super Smash Bros. Brawl staff}}
{{main|List of Super Smash Bros. Brawl staff}}
[[Masahiro Sakurai]], the creator of the ''Kirby'' and the ''Super Smash Bros.'' series, was the game director, being heavily involved in its production. The game also uses the Havok game engine, a trait shared by various other non-Nintendo games, making it the first ''Super Smash Bros.'' game and the only Nintendo game to do so. Other companies have been involved in ''Super Smash Bros. Brawl'''s development, especially for its extensive soundtrack, including [[Camelot Software Planning|Camelot Co., Ltd.]], [[Namco Bandai Games|Namco Bandai Games Inc.]], and Monolith Software Inc.


==Pre-release and unused content==
===Director===
{{main|List of Super Smash Bros. Brawl pre-release and unused content}}
 
<gallery>
*Masahiro Sakurai
MetaBeta.jpg|Meta Knight's damaged mask after prolonged damage.
 
BetaEye.jpg|Captain Falcon's broken visor after prolonged damage.
===Planning & Level Design===
</gallery>
 
*Kazuhiro Irie
*Kenichi Niwano
*Masaya Kuninaga
*Yoshiyasu Okawara
*Takeshi Suzuki
*Shintaro Kataoka
*Miki Yakabe
*Masayuki Tada
*Takeshi Suganuma
*Kunihiko Nakata
*Norihiko Yonesaka
*Kou Arai
*Daisuke Shimizu
 
==Beta elements==
{{main|List of Super Smash Bros. Brawl beta elements}}
<center><gallery>
File:MetaBeta.jpg|Meta Knight's damaged mask after prolonged damage.
File:BetaEye.jpg|Captain Falcon's broken visor after prolonged damage.
</gallery></center>
 
Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face.
Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face.


==Glitches==
==Glitches==
{{main|List of Super Smash Bros. Brawl glitches}}
{{main|List of glitches in Super Smash Bros. Brawl}}
===Infinite lightning glitch===
First, the player must choose Zelda/Sheik. The other player must use a lightning bolt to make them either shrink or grow. Once the player has changed size, they must use their Down+B special move to transform to Sheik/Zelda. The player can transform back to who they were before; this is optional. By doing this very simple glitch, Zelda/Sheik will stay at their size forever. However, this glitch will only keep working until Zelda/Sheik is affected by another size-changing item.
 
This glitch will work with any mode, any color, any size (Mini or Mega Brawl) and any rule. As long as items are turned on and lightning bolts are able to spawn.


===Play as Giant Jigglypuff===
===Play as a giant Jigglypuff===
First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.
<gallery>
Giant Jiggly Puff.PNG|Giant Jigglypuff in action.
Giant Jigglypuff Biggest.PNG|Jigglypuff about its biggest.
</gallery>


==Media==
First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the final smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.
{{main-media}}
{{media table
|file1=SSBB Ground Theme SMB.oga
|title1=Ground Theme (Super Mario Bros.)
|length1=0:30
}}


==References to other games==
<center><gallery>
*''[[Donkey Kong (game)|Donkey Kong]]'': [[75m]] appears as a [[75 m (stage)|stage]], where [[Donkey Kong]] in his original sprite form appears as a major stage hazard; [[25m]]'s theme appears as a song in this stage. [[Mario]]'s red-and-blue costume also originates from this game. One of [[Wario]]'s alternate costumes is based on Mario's original outfit from this game. One of [[Princess Peach|Peach's]] alternate costumes is based on [[Pauline]]'s artwork from this game.
File:Giant_Jiggly_Puff.PNG|Giant Jigglypuff in action.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': When [[Diddy Kong]], [[Fox]], and [[Falco]] arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's (or, technically, Cranky Kong's) captive status in the game, particularly the [[Chain Scene|final stage]] of the game.
File:Giant Jigglypuff Biggest.PNG|Jigglypuff at about its biggest.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Mario Bros. (stage)|A stage]] based off this game appears, complete with the [[POW Block]] in the center and obstacles such as [[Shellcreeper]]s and [[Sidestepper]]s. The ''Mario Bros.'' title theme is arranged for this stage. Two of Wario's alternate costumes is based on Mario's outfit and [[Luigi]]'s outfit on the Japanese cover.
</gallery></center>
*''[[Wrecking Crew]]'': The [[Golden Hammer]] appears as an item. One of Luigi's alternate costumes is based on his in-game sprite. One of Wario's alternate costumes is based on Foreman Spike.
*''[[Super Mario Bros.]]'': [[Mushroomy Kingdom]] appears as a stage, taking the forms of [[World 1-1 (Super Mario Bros.)|World 1-1]] and [[World 1-2 (Super Mario Bros.)|World 1-2]] from the said game. The ground, underground, and underwater themes from this game are rearranged.
*''[[Super Mario Bros. 3]]'': The [[Airship]] theme from this game is rearranged; additionally, the middle portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" is an arrangement of the boss battle theme. [[Ludwig]]'s artwork from this game appears as a sticker. The {{file link|SSBB Piranhas decorating Petey's cages.png|bottom rims}} of [[Petey Piranha]]'s cages are decorated with sprites of the Piranha Plant family from the enhanced versions of this game.
*''[[Super Mario Land]]'': An arrangement of this game's dungeon theme appears as a song in the World 1-2 portion of Mushroomy Kingdom.
*''[[Super Mario World]]'': On the [[Delfino Plaza (stage)|Delfino Plaza]] stage, a medley of the title and ending themes from this game appears as a song. The beginning and ending portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" are an arrangement of the [[Castle]] theme from this game.
*[[Mario Kart (series)|''Mario Kart'' series]]: A [[Figure-8 Circuit (stage)|stage]] based off of [[Figure-8 Circuit]] from ''[[Mario Kart DS]]'' appears, while several music pieces across the ''Mario Kart'' games are rearranged. [[Shy Guy]]s appear as racers / stage hazards, with a lone one previously appearing as a playable racer in ''Mario Kart DS''.
*''[[Wario Land: Super Mario Land 3]]'': The [[Dash Attack]] appears as Wario's forward smash, while his down throw somewhat resembles his [[Ground Pound]]. One of Wario's alternate costumes is based on his in-game sprite.
*[[Donkey Kong Country (series)|''Donkey Kong Country'' series]]: Songs from the [[Donkey Kong Country|first]] [[Donkey Kong Country 2: Diddy's Kong Quest|two]] games have been rearranged or directly ported in ''Super Smash Bros. Brawl''. Diddy Kong's moveset is inspired from these games, including his signature cartwheel which appears as his dash attack.
*''[[Super Mario 64]]'': The main theme from this game is directly ported, and appears as a song on Delfino Plaza. One of Princess Peach's [[smashwiki:File:Peach-VictoryUp-SSBB.gif|victory poses]] has her ending in a pose similar to how she appears on her castle's [[Media:Peach's Castle 64.png| stained glass portrait]] in this game.
*''[[Donkey Kong 64]]'': The [[Popgun|Peanut Popgun]] and [[Rocket Barrel]] appear as Diddy Kong's standard and [[Rocketbarrel Boost|up]] specials; both moves are combined for Diddy's [[Final Smash]], [[Rocketbarrel Barrage]].
*''[[Luigi's Mansion]]'': [[Luigi's Mansion (location)|Luigi's Mansion]] appears as a [[Luigi's Mansion (stage)|stage]]. An arrangement of the main theme for the game plays as one of the songs on said stage.
*''[[Super Mario Sunshine]]'': [[Delfino Plaza]] appears as a stage, with songs directly ported from ''Super Mario Sunshine''. [[F.L.U.D.D.]] appears as Mario's new down special.
*[[WarioWare (series)|''WarioWare'' series]]: A [[WarioWare, Inc. (stage)|stage]] based off the ''WarioWare'' games appears, featuring snippets of various [[microgame]]s. Several songs from the ''WarioWare'' games are featured, including [[Ashley's Theme|Ashley's Song]] and [[Mona Pizza|Mona Pizza's Song]]. Additionally, the [[Wario Bike]] is featured as Wario's side special, while [[Wario-Man]] appears as his Final Smash.
*''[[Wario World]]'': The [[Wild Swing Ding]] appears as Wario's forward throw.
*''[[Donkey Kong Jungle Beat]]'': [[Rumble Falls]] appears as a [[Rumble Falls (stage)|stage]]. The song "Battle for Storm Hill" is directly ported from this game.
*''[[Mario & Luigi: Partners in Time]]'': An arrangement of [[Gritzy Desert]]'s theme is featured as a song in Mushroomy Kingdom.
*''[[New Super Mario Bros.]]'': An arrangement of the game's ground theme appears as a song in Delfino Plaza.


==References in later games==
==Music==
*''[[Super Mario 3D World]]'': One of the [[Mystery House]]s is known as [[Mystery House Brawl]], which is found in World Mushroom.
{{main|List of Songs in Super Smash Bros. Brawl}}
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': A handful of enemies originating from the Subspace Emissary return in the former game's Smash Run mode, while many arrangements of ''Super Smash Bros. Brawl''{{'}}s theme song reappear in both games.
*''[[Super Smash Bros. Ultimate]]'': When Petey Piranha appears in [[Piranha Plant]]'s [[Final Smash]] in this game, he uses his appearance from ''Super Smash Bros. Brawl'' and holds cages. A [[smashwiki:Primid|Primid]], [[Shadow Bug]], the [[smashwiki:Ancient Minister|Ancient Minister]], the [[smashwiki:Fighting Alloy Team|Fighting Alloy Team]], [[smashwiki:Duon|Duon]], and [[smashwiki:Tabuu|Tabuu]] also make appearances as [[Spirit (Super Smash Bros. Ultimate)|spirits]], while [[smashwiki:Galleom|Galleom]] reprises his role as a boss in the World of Light Adventure Mode.


==Promotion==
=== ''Mario'' series ===
===Smash Bros. DOJO!!===
*A01 - Ground Theme - ''[[Super Mario Bros.]]'' (CS: [[Koji Kondo]], AS: Koji Kondo)
{{main-wiki|SmashWiki|Smash Bros. DOJO!! (SSBB)}}
*A02 - [[Media:Undergroundbrawl.OGG|Underground Theme]] - ''Super Mario Bros.'' (CS: Koji Kondo, AS: Kentaro Ishizaka)
'''Smash Bros. DOJO!!''' is the game's official website, which provided constant public updates on the game for almost one year prior to its release. It was maintained by Masahiro Sakurai, who updated it one to three times every week day at 15:00 EDT. The website reported on new characters, items, stages, and game modes, and has official movies and music from the game. Its first post, which explains the basics of ''Super Smash Bros.'' games, was published on May 22, 2007.<ref>{{cite|date=May 22, 2007|url=www.smashbros.com/wii/en_us/howto/basic/basic01.html|title=The Basic Rules|publisher=smashbros.com|language=en|accessdate=October 18, 2024|archive=web.archive.org/web/20130703054337/http://www.smashbros.com/wii/en_us/howto/basic/basic01.html}}</ref><ref>{{cite|date=May 22, 2007|url=www.smashbros.com/jp/howto/basic/basic01.html|title=基本的なルール|publisher=smashbros.com|language=ja|accessdate=October 18, 2024|archive=web.archive.org/web/20090822071407/http://www.smashbros.com/jp/howto/basic/basic01.html|deadlink=y}}</ref>
*A03 - Underwater Theme - ''Super Mario Bros.'' (AS: Shogo Sakai)
*A04 - Underground Theme - ''[[Super Mario Land]]'' (A: Koji Hayama)
*A05 - Airship Theme - ''[[Super Mario Bros. 3]]'' (A: Motoi Sakuraba)
*A06 - [[Media:SSBB SMWCastleSMB3Boss.ogg|Castle / Boss Fortress]] - ''[[Super Mario World]]'' / ''Super Mario Bros. 3'' (AS: Yusuke Takahama)
*A07 - Title / Ending - ''Super Mario World'' (AS: Shota Kageyama)
*A08 - Main Theme - ''[[New Super Mario Bros.]]'' (AS: Shogo Sakai)
*A09 - Luigi's Mansion Theme - ''[[Luigi's Mansion]]'' (AS: Shogo Sakai)
*A10 - Gritzy Desert - ''[[Mario & Luigi: Partners in Time]]'' (AS: [[Yoko Shimomura]])
*A13 - Delfino Plaza [Original] - ''[[Super Mario Sunshine]]''
*A14 - Ricco Harbor [Original] - ''Super Mario Sunshine''
*A15 - Main Theme [Original] - ''[[Super Mario 64]]''
*A16 - Ground Theme 2 - ''Super Mario Bros.'' (A: Masaaki Iwasaki)
*A17 - [[Media:SSBB MarioBros.ogg|Mario Bros.]] - ''[[Mario Bros. (game)|Mario Bros.]]'' (AS: Shogo Sakai)
*A20 - Mario Circuit - ''[[Super Mario Kart]]'' (AS: Yusuke Takahama)
*A21 - Luigi Circuit - ''[[Mario Kart 64]]'' (AS: Yasufumi Fukuda)
*A22 - Waluigi Pinball - ''[[Mario Kart DS]]'' (AS: Kentaro Ishizaka)
*A23 - Rainbow Road [Original] - ''[[Mario Kart: Double Dash!!]]''


==Reception==
==Gallery==
''Super Smash Bros. Brawl'' received critical acclaim from most publications; receiving praise for its amount of play modes and its extensive soundtrack. Many songs in the game would be reused in future ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' installments. As of March 31, 2020, the game sold 13.32 million units worldwide.<ref>{{cite|url=www.nintendo.co.jp/ir/en/finance/software/wii.html|title=IR Information > Financial Data - Nintendo|author=Nintendo|publisher=Nintendo.co.jp|language=en|accessdate=October 21, 2024}}</ref>
{{morepic}}
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Wii]]
|Aaron Linde, [https://www.destructoid.com/destructoid-review-super-smash-bros-brawl-74217.phtml Destructoid]
|9.5/10
|align="left"|"''In Brawl, Nintendo has handily produced one of the most compelling, rich and densely-packed experiences available on any console. A must-buy for Wii owners and a compelling lure for those who have yet to adopt the system, Super Smash Bros. Brawl is one of Nintendo's finest efforts yet.''"
|-
|Wii
|James Temperton, [http://www.cubed3.com/review/627/1/super-smash-bros-brawl-wii.html Cubed3]
|9/10
|align="left"|"''We not going to score it a perfect ten as we managed to spend a good few paragraphs nit picking out things we don't like, that's not to say this game isn't totally brilliant. Its a bit like a total snob going to a really good restaurant and complaining that the sauce drizzled delicately over the perfectly cooked pork joint is just a bit too tangy and making a scene about it. We're the snobs, Brawl is the pork and oh so very slightly erroneous sauce. What's great about this game is the way in which anyone can enjoy it. Single player, multiplayer, online multiplayer, sitting-around-looking-at-trophies player, this game has it all. Epic, beautiful and quite wonderfully Nintendo in its almost sexual brilliance. Arousing stuff.''"
|-
|Wii
|Tom Bramwell, [https://www.eurogamer.net/articles/super-smash-bros-brawl-review Eurogamer]
|9/10
|align="left"|"''However, control and structural quirks will struggle to compromise your long-term entertainment - and Brawl really does offer that. It's consistently satisfying over long periods, fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home using the Internet. Really the only reason you wouldn't feel that way would be if you didn't stick with it past the dizzying first quarter of an hour, or if you don't like Nintendo characters - and if you don't in either case then you probably aren't reading this anyway, and the prospect of Triforce-smashing your friends to death won't mean anything. Otherwise, persist, and enrich yourself, and wonder where on earth it all goes next.''"
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/wii/super-smash-bros-brawl 93]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/wii/928518-super-smash-bros-brawl/index.html 92.84%]
|}
{{br}}


==Gallery==
<center><gallery>
{{main-gallery}}
File:Super Smash Bros. Brawl Title Screen.png|North American title screen
<gallery>
File:Samurai Goro 3.jpg|Samurai Goroh
SSBB Logo - Jap.png|Logo
File:MarioSonic.jpg|Mario and Sonic
Mario - Super Smash Bros. Brawl (alt).png|[[Mario]]
File:SSBB-Peach Luigi Taunt.jpg|Peach and Luigi [[taunt]]ing
</gallery>
File:SubspaceIntro-Mario.png|Mario
File:SubspaceIntro-Kirby.png|Kirby
</gallery></center>


==Names in other languages==
==Names in other languages==
{{foreign names
{{Foreignname
|Jap=大乱闘スマッシュブラザーズX
|Jap=大乱闘スマッシュブラザーズX
|JapR=Dairantō Sumasshu Burazāzu X
|JapR=Dairantō Sumasshu Burazāzu Ekkusu
|JapM=Great Brawl Smash Bros. X
|JapM=Great Melee Smash Brothers X
|ChiS=群星劲爆大乱斗X
|Spa=Super Smash Bros. Brawl
|ChiSR=Qúnxīng Jìngbào Dàluàndòu X
|SpaM=-
|ChiSM=All-Stars Exciting Great Melee X
|Ita=Super Smash Bros. Brawl
|ChiSC=<ref>{{cite|author=chinesenintendo|date=March 9, 2018|url=x.com/chinesenintendo/status/971937010733563904|title=Post|publisher=Twitter|accessdate=August 4, 2018|archive=web.archive.org/web/20230518015034/https://twitter.com/chinesenintendo/status/971937010733563904}}</ref>
|ItaM=-
|ChiSN=unused
|Ger=Super Smash Bros. Brawl
|ChiT=任天堂明星大亂鬥X
|GerM=-
|ChiTR=Rèntiāntáng Míngxīng Dàluàndòu X
|Spa=Super Smash Bros. Brawl
|ChiTM=Nintendo Stars: Great Melee X
|SpaM=-
|ChiTC=<ref>{{cite|url=www.nintendo.tw/wii/wii_software.htm|title=Wii遊戲軟體|publisher=nintendo.tw|language=zh-hant|accessdate=October 18, 2024|archive=web.archive.org/web/20130122210132/http://www.nintendo.tw/wii/wii_software.htm|deadlink=y}}</ref>
|Fra=Super Smash Bros. Brawl
|Fre=''Super Smash Bros. Brawl''
|Kor=대난투 스매시 브라더스
|Ger=''Super Smash Bros. Brawl''
|KorR=Daenantu Seumaesi Beuladeoseu X
|Ita=''Super Smash Bros. Brawl''
|KorM=Great Melee Smash Brothers X
|Kor=대난투 스매시브라더스 <span class=엣쿠스explain title=""></span>
|Chi=任天堂明星大亂鬥X
|KorR=Daenantu Seumaesi-Beuradeoseu X
|ChiR=Rèntiāntáng Míngxīng Dàluàndòu X
|KorM=Great Brawl Smash Bros. X
|ChiM=Nintendo' Stars: Great Battle X
|Spa=''Super Smash Bros. Brawl''
|FraM=-}}
}}


==References==
==References==
Line 2,443: Line 2,669:


==External links==
==External links==
{{NIWA|Bulbapedia=1|FireEmblem=1|FZeroWiki=1|GoldenSun=1|Icaruspedia=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Brawl|NWiki=1|Nookipedia=1|Pikipedia=1|StarfyWiki=1|StrategyWiki=1|SmashWiki=1|WikiBound=1|WiKirby=1|ZeldaWiki=1}}
{{NIWA|NWiki=1|SmashWiki=1|Bulbapedia=1}}
{{TCRF}}
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!]
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!] ([https://web.archive.org/web/20230407162505/https://www.smashbros.com/wii/en_us/index.html Archive])
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf North American manual]


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[[Category:Crossover Games]]
[[Category:Games with Nintendo Wi-Fi Connection]]
[[Category:Wii Games]]
[[Category:Games with Wi-Fi Connection]]
[[Category:2008 games]]
[[Category:2008 games]]
[[Category:2010 games]]
[[Category:2010 games]]
[[Category:Nintendo Selects]]

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