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|format={{format|wiidual=1}}<ref name="disk">[http://www.nintendo.co.jp/wii/rsbj/info.html Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese)], published 2008-2-1.</ref>
|format={{format|wiidual=1}}<ref name="disk">[http://www.nintendo.co.jp/wii/rsbj/info.html Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese)], published 2008-2-1.</ref>
|input={{input|wmsideways=1|nunchuk=1|classic=1|wiigcn=1}}
|input={{input|wmsideways=1|nunchuk=1|classic=1|wiigcn=1}}
|serials={{serials|Japan|RVL-RSBJ-JPN}}
|serials=RVL-RSBJ-JPN (Japan)
}}
}}
'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting|fighting]] game for the [[Wii]]. This is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and the follow-up to ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]]. It was designed by [[Masahiro Sakurai]], who also made the preceding ''Super Smash Bros.'' games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name.<ref>[http://gonintendo.com/?p=34360 ''Super Smash Bros. Brawl'': Havok engine confirmed - GoNintendo], published 1/28/2008.</ref> After a planned release date of December 3, [[List of games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (Japanese)], published 1/15/2008.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html ''Smash Bros.'' DOJO!! - American English Edition], published 1/15/2008.</ref> It was released in Oceania on June 26, 2008 and in Europe on June 27, 2008.<ref>[http://uk.ign.com/games/super-smash-bros-brawl/wii-748545 ''Super Smash Bros. Brawl'' - IGN UK]</ref>
'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting|fighting]] game for the [[Wii]]. This is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and the follow-up to ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]]. It was designed by [[Masahiro Sakurai]], who also made the preceding ''Super Smash Bros.'' games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name.<ref>[http://gonintendo.com/?p=34360 ''Super Smash Bros. Brawl'': Havok engine confirmed - GoNintendo], published 1/28/2008.</ref> After a planned release date of December 3, [[List of games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (Japanese)], published 1/15/2008.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html ''Smash Bros.'' DOJO!! - American English Edition], published 1/15/2008.</ref> It was released in Oceania on June 26, 2008 and in Europe on June 27, 2008.<ref>[http://uk.ign.com/games/super-smash-bros-brawl/wii-748545 ''Super Smash Bros. Brawl'' - IGN UK]</ref>
==Gameplay==
==Gameplay==
''Super Smash Bros. Brawl'' shares the same basic controls as its predecessors. Players attack their opponent to increase the opponent's percentage. The higher the percentage, the faster players will be sent flying. The objective is to knock opponents off the blast line to score a KO. Again, this game employs simple button inputs to perform various moves. {{button|A}} performs basic moves on the ground or in midair while {{button|B}} has the character perform special moves. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover.
''Super Smash Bros. Brawl'' shares the same basic controls as its predecessors. Players attack their opponent to increase the opponent's percentage. The higher the percentage, the faster players will be sent flying. The objective is to knock opponents off the blast line to score a KO. Again, this game employs simple button inputs to perform various moves. {{button|A}} performs basic moves on the ground or in midair while {{button|B}} has the character perform special moves. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover.
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The game can be controlled with one of the four controlling methods:
The game can be controlled with one of the four controlling methods:
{|class="wikitable"style="text-align:center"
{|class="wikitable" style="text-align:center"
|-
|-
|[[File:Default Wii Remote Brawl.png|260px]]
|[[File:Default Wii Remote Brawl.png|260px]]
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|caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
|caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
}}
}}
{{main|List of fighters debuting in Super Smash Bros. Brawl}}
With 35 playable characters (39, if [[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]], and the [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted), ''Super Smash Bros. Brawl'' has 10 more characters than the previous installment. 21 characters (25, if Sheik, Zero Suit Samus, and the Pokémon Trainer's three Pokémon without including Pokémon Trainer are counted) are available directly from the start, while the other 14 need to be unlocked to become playable. Only five of the characters from the previous game aren't playable in this game, which are [[smashwiki:Roy|Roy]], [[Dr. Mario]], [[smashwiki:Young Link|Young Link]], [[smashwiki:Pichu|Pichu]], and [[smashwiki:Mewtwo|Mewtwo]], while 15 brand new characters (18 counting Zero Suit Samus and only the individual Pokémon) have been added. Additionally, ''Super Smash Bros. Brawl'' is the first game in the series to feature third-party characters as playable characters, in this case being [[Sonic]] and [[smashwiki:Snake (SSBB)|Snake]].
With 35 playable characters (39, if [[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]], and the [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted), ''Super Smash Bros. Brawl'' has 10 more characters than the previous installment. 21 characters (25, if Sheik, Zero Suit Samus, and the Pokémon Trainer's three Pokémon without including Pokémon Trainer are counted) are available directly from the start, while the other 14 need to be unlocked to become playable. Only five of the characters from the previous game are not playable in this game, which are [[smashwiki:Roy|Roy]], [[Dr. Mario]], [[Link|Young Link]], [[smashwiki:Pichu|Pichu]], and [[smashwiki:Mewtwo|Mewtwo]], while 15 brand new characters (18 counting Zero Suit Samus and only the individual Pokémon) have been added. Additionally, ''Super Smash Bros. Brawl'' is the first game in the series to feature third-party characters as playable characters, in this case being [[Sonic]] and [[smashwiki:Snake (SSBB)|Snake]].


Of the roster, eight characters are from the [[Super Mario (franchise)|''Super Mario'' franchise]]: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
Of the roster, eight characters are from the [[Super Mario (franchise)|''Super Mario'' franchise]]: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
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|-
|-
|rowspan=5|[[File:Sheik Brawl art.png|120px]]<br>[[smashwiki:Sheik (SSBB)|Sheik]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|rowspan=5|[[File:Sheik Brawl art.png|120px]]<br>[[smashwiki:Sheik (SSBB)|Sheik]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|rowspan=5|Sheik returns as Zelda's transformation after she uses Transform. While Zelda predominantly focuses on strength, Sheik utilizes speed.
|rowspan=5|Sheik returns as Princess Zelda's transformation after she uses Transform. While Zelda predominantly focuses on strength, Sheik utilizes speed.
|Standard||[[smashwiki:Needle Storm|Needle Storm]]
|Standard||[[smashwiki:Needle Storm|Needle Storm]]
|-
|-
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|-
|-
|rowspan=5|[[File:BrawlOlimar.jpg|120px]]<br>[[smashwiki:Olimar (SSBB)|Olimar]][[File:Pikmin Emblem.png|30px|class=invert-dark]] (newcomer)
|rowspan=5|[[File:BrawlOlimar.jpg|120px]]<br>[[smashwiki:Olimar (SSBB)|Olimar]][[File:Pikmin Emblem.png|30px|class=invert-dark]] (newcomer)
|rowspan=5|Captain Olimar from the ''Pikmin'' series relies largely on using the [[Pikmin]] for combat. Pikmin must be plucked from the ground (using his standard special move) in order for Olimar to use them. If Olimar does not have Pikmin, he will only be able to use a certain range of attacks. When he attacks with the Pikmin, they each have different effects:
|rowspan=5|Captain Olimar from the ''Pikmin'' series relies largely on using the [[Pikmin]] for combat. Pikmin must be plucked from the ground (using his standard special move) in order for Olimar to use them. If Olimar doesn't have Pikmin, he will only be able to use a certain range of attacks. When he attacks with the Pikmin, they each have different effects:
*Blue: strength and resistance to water
*Blue: strength and resistance to water
*Red: fire
*Red: fire
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===Unlockable characters===
===Unlockable characters===
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met. Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met. Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.
{|class="wikitable"width=100%
 
{|class="wikitable" width=100%
!width=10%|Character
!width=10%|Character
!width=40%|Description
!width=40%|Description
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|rowspan=5|Ganondorf returns with extremely powerful, yet extremely slow attacks. He is also very heavy and large. However, his movement is very sluggish, making him one of the slowest characters.
|rowspan=5|Ganondorf returns with extremely powerful, yet extremely slow attacks. He is also very heavy and large. However, his movement is very sluggish, making him one of the slowest characters.
|rowspan=5|
|rowspan=5|
*Clear Classic Mode with Link or Zelda on Hard difficulty or higher
*Clear Classic Mode with Link or Princess Zelda on Hard difficulty or higher
*Play 200 Brawl matches
*Play 200 Brawl matches
*Rescue Zelda and Link in Subspace Part 2 (Stage 30) in The Subspace Emissary
*Rescue Princess Zelda and Link in Subspace Part 2 (Stage 30) in The Subspace Emissary
|Standard||[[smashwiki:Warlock Punch|Warlock Punch]]
|Standard||[[smashwiki:Warlock Punch|Warlock Punch]]
|-
|-
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|Final Smash||[[Jigglypuff#Puff Up|Puff Up]]
|Final Smash||[[Jigglypuff#Puff Up|Puff Up]]
|-
|-
|rowspan=5|[[File:Toon Link Brawl art.png|120px]]<br>[[Link|Toon Link]][[File:Zelda_Emblem.png|30px|class=invert-dark]] (newcomer)
|rowspan=5|[[File:Toon Link Brawl art.png|120px]]<br>[[smashwiki:Toon Link (SSBB)|Toon Link]][[File:Zelda_Emblem.png|30px|class=invert-dark]] (newcomer)
|rowspan=5|Toon Link is almost exactly like [[Link]], but is quicker and floatier.
|rowspan=5|Toon Link is almost exactly like [[Link]], but is quicker and floatier.
|rowspan=5|
|rowspan=5|
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|align=center|[[smashwiki:Pirate Ship|The Legend of Zelda: The Wind Waker: Pirate Ship]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|align=center|[[smashwiki:Pirate Ship|The Legend of Zelda: The Wind Waker: Pirate Ship]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|A ship on the ocean of ''The Legend of Zelda: The Wind Waker'', Toon Link's Stage. Various events can occur. Cannons can fire at the ship, harming nearby fighters. The ships can also hit a rock and stop temporarily, having the rock serve as a platform. Finally, the ship can run into a whirlwind, sending it flying. The constant stage hazard is the ship itself; if the ship runs into a swimming player, the player may get K.O.'d. Also, a catapult-like lever on the ship can send players flying. Occasionally, King Red, a platform, follows the ship.
|A ship on the ocean of ''The Legend of Zelda: The Wind Waker'', Toon Link's Stage. Various events can occur. Cannons can fire at the ship, harming nearby fighters. The ships can also hit a rock and stop temporarily, having the rock serve as a platform. Finally, the ship can run into a whirlwind, sending it flying. The constant stage hazard is the ship itself; if the ship runs into a swimming player, the player may get K.O.'d. Also, a catapult-like lever on the ship can send players flying. Occasionally, King Red, a platform, follows the ship.
The stage is unlocked once [[Link|Toon Link]] has been unlocked.
The stage is unlocked once [[Toon Link]] has been unlocked.
|
|
*Great Sea
*Great Sea
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|[[File:Home-Run Bat Brawl artwork.png|50px]]
|[[File:Home-Run Bat Brawl artwork.png|50px]]
|[[smashwiki:Home-Run Bat|Home-Run Bat]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|[[smashwiki:Home-Run Bat|Home-Run Bat]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends them soaring. It is strong when thrown too.
|align=left|Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends them soaring. It's strong when thrown too.
|-
|-
|[[File:Hothead Brawl artwork.png|50px]]
|[[File:Hothead Brawl artwork.png|50px]]
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|[[File:Super Mushroom Brawl artwork.png|50px]]
|[[File:Super Mushroom Brawl artwork.png|50px]]
|[[Super Mushroom]][[File:Mario Emblem.png|35px|class=invert-dark]]
|[[Super Mushroom]][[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Touch one of these to grow huge. In this enhanced form, the user will not fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
|align=left|Touch one of these to grow huge. In this enhanced form, the user won’t fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
|-
|-
|[[File:Super Scope Brawl artwork.png|50px]]
|[[File:Super Scope Brawl artwork.png|50px]]
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=====Bosses=====
=====Bosses=====
{|class="wikitable"style="width:100%"
{|class="wikitable" style="width:100%"
!width=15%|Image
!width=15%|Image
!width=17%|Boss
!width=17%|Boss
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|JapR=Adobenchā mōdo ~Akū no shisha~
|JapR=Adobenchā mōdo ~Akū no shisha~
|JapM=Adventure Mode ~The Messenger from the Subspace~
|JapM=Adventure Mode ~The Messenger from the Subspace~
|SpaA=Modo Aventura: el Misionero del Subespacio
|SpaAM=Adventure Mode: the Subspace's Missionary<br><small>(Name appeared in the instruction booklet's Spanish section during its prime editions. American version only.)</small>
|SpaE=Modo Aventura: el Emisario Subespacial
|SpaEM=Adventure Mode: the Subspace Emissary
|FreE=Mode Aventure: l'Émissaire Subspatial
|FreE=Mode Aventure: l'Émissaire Subspatial
|FreEM=Adventure Mode: The Subspace Emissary
|FreEM=
|Ger=Abenteuer-Modus: Der Subraum-Emissär
|Ger=Abenteuer-Modus: Der Subraum-Emissär
|GerM=Adventure Mode: The Subspace Emissary
|GerM=
|Ita=Modalità Avventura: l'Emissario del Subspazio
|Ita=Modalità Avventura: l'Emissario del Subspazio
|ItaM=Adventure Mode: The Subspace Emissary
|ItaM=
|Kor=어드벤처 모드:아공의 사자
|Kor=어드벤처 모드:아공의 사자
|KorR=Eodeubencheo Modeu: Agong-ui Saja
|KorR=Eodeubencheo Modeu: Agong-ui Saja
|KorM=Adventure Mode: The Subspace's Messenger
|KorM=Adventure Mode: The Subspace's Messenger
|SpaA=Modo Aventura: el Misionero del Subespacio
|SpaAM=Adventure Mode: The Subspace's Missionary<br><small>(Name appeared in the instruction booklet's Spanish section during its prime editions. American version only.)</small>
|SpaE=Modo Aventura: el Emisario Subespacial
|SpaEM=Adventure Mode: The Subspace Emissary
}}
}}


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[[File:Classic Mode Brawl.png|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]]
[[File:Classic Mode Brawl.png|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]]
Classic mode returns from ''Super Smash Bros. Melee'', acting the same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a [[smashwiki:Metal Box|metal]] version of another player. A small heart appears next to a teammate's logo in the matches with allies. When a level is finished, the score is added up, and coins are earned. These can be used in the Coin Launcher. Clearing this mode will give the player a trophy of the character used to complete it.<ref>When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.</ref>
Classic mode returns from ''Super Smash Bros. Melee'', acting the same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a [[smashwiki:Metal Box|metal]] version of another player. A small heart appears next to a teammate's logo in the matches with allies. When a level is finished, the score is added up, and coins are earned. These can be used in the Coin Launcher. Clearing this mode will give the player a trophy of the character used to complete it.<ref>When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.</ref>
{|class="wikitable"width=100%
 
{|class="wikitable" width=100%
!colspan=2|Classic Mode
!colspan=2|Classic Mode
|-
|-
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=====Bosses=====
=====Bosses=====
{|class="wikitable"width=100%
{|class="wikitable" width=100%
!width=15%|Image
!width=15%|Image
!width=17%|Boss
!width=17%|Boss
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{{main-wiki|SmashWiki|All-Star Mode}}
{{main-wiki|SmashWiki|All-Star Mode}}
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a trophy of the current character performing their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.<ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.</ref> The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a trophy of the current character performing their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.<ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.</ref> The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.
=====All-Star matches=====
=====All-Star matches=====
{|class="wikitable"width=80% align=center
{|class="wikitable" width=80% align=center
!#
!#
!Series
!Series
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|[[File:AllStarMatch6.jpg|150px]]
|[[File:AllStarMatch6.jpg|150px]]
|Legend of Zelda
|Legend of Zelda
|[[Link]], [[Link|Toon Link]], [[smashwiki:Zelda (SSBB)|Zelda]]/[[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|[[Link]], [[smashwiki:Toon Link (SSBB)|Toon Link]], [[smashwiki:Zelda (SSBB)|Zelda]]/[[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Ganondorf (SSBB)|Ganondorf]]
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]/[[smashwiki:Pirate Ship|Pirate Ship]]
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]/[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
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{{main-wiki|SmashWiki|Event match}}
{{main-wiki|SmashWiki|Event match}}
Events return from ''Super Smash Bros. Melee''. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy - Normal - Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:
Events return from ''Super Smash Bros. Melee''. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy - Normal - Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:
=====Single-player mode=====
=====Single-player mode=====
{|class="wikitable"
{|class="wikitable"
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|[[File:Events37.png|85px]]
|[[File:Events37.png|85px]]
|The Pirate Airship
|The Pirate Airship
|[[Link|Toon Link]]
|[[smashwiki:Toon Link (SSBB)|Toon Link]]
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.)
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.)
|[[smashwiki:Pirate Ship|Pirate Ship]]
|[[smashwiki:Pirate Ship|Pirate Ship]]
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=====Co-Op mode=====
=====Co-Op mode=====
This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).
This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).
{|class="wikitable"
{|class="wikitable"
!#
!#
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|[[File:Event15.PNG|85px]]
|[[File:Event15.PNG|85px]]
|Four Swords Brawl
|Four Swords Brawl
|Both play as [[Link|Toon Link]]
|Both play as [[smashwiki:Toon Link (SSBB)|Toon Link]]
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.)
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.)
|[[smashwiki:Pirate Ship|Pirate Ship]]
|[[smashwiki:Pirate Ship|Pirate Ship]]
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*'''[[smashwiki:Endless Smash|Endless Brawl]]''' - Fight until the player gets KO'd.
*'''[[smashwiki:Endless Smash|Endless Brawl]]''' - Fight until the player gets KO'd.
*'''[[smashwiki:Cruel mode|Cruel Brawl]]''' - Fight until the player gets KO'd.
*'''[[smashwiki:Cruel mode|Cruel Brawl]]''' - Fight until the player gets KO'd.
Additionally, in Cruel Brawl, the Fighting Alloys are stronger, and are capable of making one hit KOs, while no items appear.
Additionally, in Cruel Brawl, the Fighting Alloys are stronger, and are capable of making one hit KOs, while no items appear.


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[[File:Ssbbmasterpiece.jpg|thumb|150px|The Masterpiece selection screen in ''Super Smash Bros. Brawl'']]
[[File:Ssbbmasterpiece.jpg|thumb|150px|The Masterpiece selection screen in ''Super Smash Bros. Brawl'']]
In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are the following:
In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are the following:
{|class="wikitable"style="text-align:center"
{| class="wikitable" style="text-align:center"
!Game!!Time!!Description
!Game !! Time !! Description
|-
|-
|[[File:SMB Masterpiece in Brawl.jpg|100px]]<br>''[[Super Mario Bros.]]''
|[[File:SMB Masterpiece in Brawl.jpg|100px]]<br>''[[Super Mario Bros.]]''
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|
|
|}
|}
Some must be unlocked. These games include the following:
Some must be unlocked. These games include the following:
{|class="wikitable"style="text-align:center"
{| class="wikitable" style="text-align:center"
!Game!!Time!!Description!!Unlock
!Game !! Time !! Description !! Unlock
|-
|-
|[[File:Ssbbmasterpiece-donkeykong.jpg|100px]]<br>''[[Donkey Kong (game)|Donkey Kong]]''
|[[File:Ssbbmasterpiece-donkeykong.jpg|100px]]<br>''[[Donkey Kong (game)|Donkey Kong]]''
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|[[File:Ssbbmasterpiece-tlozoot.jpg|100px]]<br>''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''
|[[File:Ssbbmasterpiece-tlozoot.jpg|100px]]<br>''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''
|5:00
|5:00
|The player can choose between two different save files which show different aspects of the actual game. If Save File 1 is chosen, the player will be [[Link|Young Link]] and start in his tree house. Outside it, Young Link can walk around Kokiri Forest and talk to the other Kokiris. There are two other areas of interest to visit before the five minute time limit is up as well - these are the Deku Tree and the Lost Woods. If Save File 2 is chosen, the player will play as normal [[Link]]. The player have a much wider world to explore this time, and will start in the Temple of Time after Link has found the Master Sword.
|The player can choose between two different save files which show different aspects of the actual game. If Save File 1 is chosen, the player will be [[Young Link]] and start in his tree house. Outside it, Young Link can walk around Kokiri Forest and talk to the other Kokiris. There are two other areas of interest to visit before the five minute time limit is up as well - these are the Deku Tree and the Lost Woods. If Save File 2 is chosen, the player will play as normal [[Link]]. The player have a much wider world to explore this time, and will start in the Temple of Time after Link has found the Master Sword.
|Play as Toon Link ten times in VS Mode.
|Play as Toon Link ten times in VS Mode.
|-
|-
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|Get Captain Falcon to join the party in The Subspace Emissary.
|Get Captain Falcon to join the party in The Subspace Emissary.
|}
|}
All titles have a restricted time they can be played in. However, some, like ''Super Metroid'', come with save data.
All titles have a restricted time they can be played in. However, some, like ''Super Metroid'', come with save data.


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{{main-wiki|SmashWiki|Options}}
{{main-wiki|SmashWiki|Options}}
Players can toggle with various settings and features. For instance, they can adjust the aspect ratio of their screen, or set the graphics appearance. They can also adjust the rumble feature and set control schemes to save on names. They can also adjust the music and sound effect volume while having quick access to the Sound Test. Finally, players can erase certain records of their data or erase everything.
Players can toggle with various settings and features. For instance, they can adjust the aspect ratio of their screen, or set the graphics appearance. They can also adjust the rumble feature and set control schemes to save on names. They can also adjust the music and sound effect volume while having quick access to the Sound Test. Finally, players can erase certain records of their data or erase everything.
====My Music====
====My Music====
{{main-wiki|SmashWiki|My Music}}
{{main-wiki|SmashWiki|My Music}}
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==External links==
==External links==
{{NIWA|Bulbapedia=1|FireEmblem=1|FZeroWiki=1|GoldenSun=1|Icaruspedia=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Brawl|NWiki=1|Nookipedia=1|Pikipedia=1|StarfyWiki=1|StrategyWiki=1|SmashWiki=1|WikiBound=1|WiKirby=1|ZeldaWiki=1}}
{{NIWA|Bulbapedia=1|FireEmblem=1|FZeroWiki=1|GoldenSun=1|Icaruspedia=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Brawl|NWiki=1|Nookipedia=1|Pikipedia=1|StarfyWiki=1|StrategyWiki=1|SmashWiki=1|WikiBound=1|WiKirby=1|ZeldaWiki=1}}
{{TCRF}}
*{{wp|Super Smash Bros. Brawl|''Super Smash Bros. Brawl'' on Wikipedia}}
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!] ([https://web.archive.org/web/20230407162505/https://www.smashbros.com/wii/en_us/index.html Archive])
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!] ([https://web.archive.org/web/20230407162505/https://www.smashbros.com/wii/en_us/index.html Archive])
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf North American manual]
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf North American manual]

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