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{{game infobox
{{justreleased|date=March 9th, 2008|link=http://www.gamestats.com/objects/748/748545//articles.html|rating=9.6}}
|image=[[File:SSBB Cover.jpeg|250px]]
{{Infobox| title = Super Smash Bros. Brawl
|developer=[[Sora Ltd.]]<br>[[HAL Laboratory]]<br>[[Game Arts]]<br>Monolith Soft<br>[[Paon DP|Paon]]<br>[[Intelligent Systems]]
| image = [[Image:SSBB_Cover.jpeg|240px]]
|publisher=[[Nintendo]]
| developer = Sora
|release='''Original release:'''<br>{{release|Japan|January 31, 2008|HK|January 31, 2008|USA|March 9, 2008|Mexico|March 9, 2008<ref>''Club Nintendo'' (MX) issue 197, page 60.</ref>|Australia|June 26, 2008|Europe|June 27, 2008|ROC|July 12, 2008|South Korea|April 29, 2010}} '''[[Nintendo Selects#Wii|Nintendo Selects]]:'''<br>{{release|Europe|October 18, 2013|Australia|November 7, 2013|South Korea|November 6, 2014}}
| publisher = [[Nintendo]]
|languages={{languages|en_us=y|en_gb=y|es_es=y|fr_fr=y|de=y|it=y|jp=y|kr=y}}
| | released = (JP) January 31, 2008 <br> (US) March 9, 2008 <br> (EU) June 6, 2008<ref>[http://www.nonly.nl/nieuws/4655/Releasedatum_Super_Smash_Bros._Brawl_bekend/ Nintendo Only | Nieuws | Releasedatum Super Smash Bros. Brawl bekend?] (in Dutch), accessed 2008-2-24</ref><ref>[http://www.gamersnet.nl/nieuws/200802/super_smash_bros_brawl_verschijnt_6_juni_in_europa/ Super Smash Bros. Brawl verschijnt 6 juni in Europa - GamersNET.nl] (in Dutch), accessed 2008-2-24</ref><ref>[http://www.wiiz.fr/article.php?a=16500 Actu Wii: Super Smash Bros. Brawl dès le 6…] (in French), accessed 2008-2-24</ref> <br> (Aus) TBA 2008
|genre=[[Genre#Fighting|Fighting]]
| genre = Fighting
|modes=Single player, 1-4 players simultaneous, multiplayer online
| modes = Single player, 1-4 players simultaneous, multiplayer online
|ratings={{ratings|acp=pg|cero=a|esrb=t|pegi=12|usk=12|acb=pg|classind=10|grac=all}}
| ratings = [[ESRB]]: T (Teen)
|platforms=[[Wii]]
| platforms = [[Wii]]
|format={{format|wiidual=1}}<ref name="disk">[http://www.nintendo.co.jp/wii/rsbj/info.html Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese)], published 2008-2-1.</ref>
| media = Wii Double-Layer Disk<ref name="disk">[http://www.nintendo.co.jp/wii/rsbj/info.html Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese)], published 2008-2-1.</ref>
|input={{input|wmsideways=1|nunchuk=1|classic=1|wiigcn=1}}
| input = [[Wii Remote]], [[Nunchuk Attachment]], [[Wii Classic Controller]], [[Nintendo GameCube Controller]]
|serials={{serials|Japan|RVL-RSBJ-JPN}}
}}
}}
'''''Super Smash Bros. Brawl''''' is a [[Genre#Fighting|fighting]] game for the [[Wii]]. This is the third installment in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] and the follow-up to ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]]. It was designed by [[Masahiro Sakurai]], who also made the preceding ''Super Smash Bros.'' games, and developed by a team that was specifically created for it. The game uses a game engine called Havok that mainly focuses on the game physics, which was provided by an Irish company of the same name.<ref>[http://gonintendo.com/?p=34360 ''Super Smash Bros. Brawl'': Havok engine confirmed - GoNintendo], published 1/28/2008.</ref> After a planned release date of December 3, [[List of games by date#2007|2007]] in North America, all regions had their release dates pushed back. It was then slated for release on February 10, [[List of games by date#2008|2008]] in North America, and January 24, 2008 for Japan. However, on January 15, 2008, it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (Japanese)], published 1/15/2008.</ref> and March 9, 2008 for North America.<ref>[http://www.smashbros.com/en_us/index.html ''Smash Bros.'' DOJO!! - American English Edition], published 1/15/2008.</ref> It was released in Oceania on June 26, 2008 and in Europe on June 27, 2008.<ref>[http://uk.ign.com/games/super-smash-bros-brawl/wii-748545 ''Super Smash Bros. Brawl'' - IGN UK]</ref>
==Gameplay==
''Super Smash Bros. Brawl'' shares the same basic controls as its predecessors. Players attack their opponent to increase the opponent's percentage. The higher the percentage, the faster players will be sent flying. The objective is to knock opponents off the blast line to score a KO. Again, this game employs simple button inputs to perform various moves. {{button|A}} performs basic moves on the ground or in midair while {{button|B}} has the character perform special moves. Players can do several moves depending on where {{button|Stick}} is tilted. If players are knocked from the stage, they can use their [[Double Jump (airborne)|midair jump]] and special moves, typically {{button|B}} and tilting up on {{button|Stick}} to recover.


Another basic, yet vital move players can do is to shield, which blocks most attacks. The shield shrinks the longer the player holds the button or if the shield blocks attacks. If the shield is too small, the player is vulnerable to attacks, the process of which is known as shield stabbing. If the shield breaks, the player is momentarily stunned. Grabs can also circumvent the shield. Once the player has grabbed an opponent, she can either pummel the opponent with the attack button or throw the opponent with {{button|Stick}}. Opponents can break free of grabs by moving the control stick and mashing buttons, but the higher the percentage, the longer it takes for opponents to be released.
'''''Super Smash Bros. Brawl''''' is an action game for the [[Wii]]. It is the third game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], preceded by ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. The game was designed by [[Masahiro Sakurai]], who also made the last two ''Super Smash Bros.'' games, and developed by a special team especially created for it.
 
After a planned release date of December 3rd, 2007 in North America, all regions had their release dates pushed back. It was then slated for release on February 10, 2008 in North America, and January 24, 2008 for Japan. However on January 15, 2008 it was then delayed to January 31, 2008 for Japan<ref>[http://www.nintendo.co.jp/corporate/release/2008/080115.html Press Release on the Release Date on the Japanese Official Nintendo Website (in Japanese)], published 2008-1-15.</ref> and March 9, 2008 for North America<ref>[http://www.smashbros.com/en_us/index.html Smash Bros. DOJO!! - American English Edition], published 2008-1-15.</ref>.
 
Following the release of the game in Japan, a bug was discovered in the game which displays an error message every time it starts<ref>[http://www.smashbros.com/jp/smashbrosx_notice.pdf Document on the Japanese Smash Bros. DOJO!! explaining the Error '''(PDF)'''], accessed 2008-1-4.</ref>, though players are able to close it and play the game as usual. Nintendo has now started a replacement program<ref name="disk"/>. The game requires 128 blocks of memory at the very least<ref>"Also, for those of you who haven't seen this already, as previously confirmed, Brawl will be using the Havoc engine and it seems that it will take up 128 blocks of memory to save. Don't forget to add replays, snapshots, stages, ect to that amount since it seems this is only the base amount of memory for records, SSE, and other pre-made features!" - [http://www.brawlcentral.com/news.php?y=2008&m=1 Brawl Central News Archive], accessed 2008-2-4.</ref>.
 
==Story==
{{spoiler}}
[[Image:Brawl_Adventure_Logo.jpg|thumb|left|''The Subspace Emissary'' Logo.]]
The "Subspace Emissary" is the adventure and story mode of ''Super Smash Bros. Brawl''. The main antagonists are the [[Subspace Army]], which is led by the [[Ancient Minister]].
 
At the beginning of the story, [[Zelda]] and [[Princess Peach|Peach]] watch trophies of [[Mario]] and [[Kirby]] fall into the [[Midair Stadium]] and transform into their living counterparts. They proceed to do battle, while [[Pit]] watches from [[Skyworld]], cheering them both on. After his defeat, Mario or Kirby is transformed into a [[Trophy]], which the other revives into his living counterpart. However, [[Meta Knight]]'s ship, the [[Battleship Halberd|Halberd]], flies over the main stadium. It sprays purple spores into the arena, called [[Shadow Bug]]s, which then takes the form of a group of strange robotic-looking creatures, called the [[Primid]]. Zelda and Peach run to assist Mario and Kirby, and all four of them will fight the Primid. The Ancient Minister then arrives on a floating platform, and drops down a [[Subspace Bomb]], which is activated by two [[R.O.B.]]s. The bomb then shows a detonation timer, indicating that it will explode in three minutes.
 
Mario hurries to deactivate it, but is bombed out of the stadium by a giant cannonball. Kirby ponders what to do, and realize that Peach and Zelda have been entrapped by cages held by [[Petey Piranha]]. Petey Piranha proceeds to attack Kirby, by swinging the cages at them. They dodge, and start to weaken the cages with his attacks. Kirby eventually defeats Petey Piranha, causing him to explode. One of the princesses lands next to Kirby, while the other is flung away on the other side of the arena. Suddenly, out of nowhere, [[Wario]] drops in, wielding an unusual machine. He notices Kirby and the rescued princess, but then turns around to the unrescued princess.
 
He points his machine at her, and fires it. A black arrow is fired from the device's nozzle and strikes the unrescued princess, who is then transformed into a Trophy, which Wario promptly carries away.  Kirby and the rescued princess start to pursue him, but Kirby notices that the Subspace Bomb is about to explode. The stadium is then sucked into [[Subspace (SSB)|Subspace]], but Kirby and the rescued princess ride a [[Warp Star]] and escape the stadium.
 
[[Image:Brawl_DKStory.jpg|thumb|Enemies stealing [[Donkey Kong]]'s [[Banana Hoard]].]]
 
Meanwhile, in [[Skyworld]], Pit gazes at the stadium, and notices the devastating effects of the Subspace Bomb. He is then called forth by [[Palutena]], who gives him the Bow of Palutena and the Angel Ring. She sends Pit on a mission to save the world from the Subspace Army, and assist the others who are trying to save it. Pit then hurries off to the edge of Skyworld, and flies down to the world, to assist in saving it from the Subspace Army.  The Halberd appears over the space where Pit landed, creating more Primids. He defeats various Subspace enemies, until he eventually reaches a platform. Looking across the clouds, he sees the trophy of Mario sticking out. Hopping over to a platform concealed by the clouds, he turns Mario into a living being again. Once Mario recalls the events that have previously happened to him, the two understand that they are working towards the same goal, and head off.
 
Elsewhere, in an island jungle, a [[Hammer Bro.]] and a [[Goomba]] pile [[Donkey Kong]]'s [[Banana Hoard]] onto a hovercraft, which they proceed to drive away. Upon battling several of the [[Koopa Troop]]'s minions (even smashing a [[Koopa Troopa]] into the ground, similar to ''[[Donkey Kong: Jungle Beat]]''), Donkey Kong readies to follow the Hammer Bro. and the Goomba, and get his treasured Banana Hoard back. The Goomba jumps down from the pile onto two cannons, which fires three Bullet Bills towards him. Out from the foliage behind, [[Diddy Kong]] appears, with his Peanut Popguns, and intercepts them all. Both Donkey Kong and Diddy Kong set off after the Banana Hoard thieves. Upon finding it, they are encountered by Bowser, who wields the same device held by Wario. Bowser proceeds to turn Donkey Kong into a trophy, doing so just as Donkey Kong punches Diddy into the sky, sending him away.
 
Meanwhile, Kirby and the rescued princess are chased by the Halberd. They are forced to land on it, but an [[Arwing]] appears. It swiftly dodges the beams that are fired at it from the Halberd, until a claw-like device is projected from the Halberd, slamming into the Arwing. The Arwing flies downward in smoke, knocking off Kirby and the rescued princess off the surface of the Halberd on its way. Kirby and the rescued princess climb down from the skies to the ground below. Apparently, the Arwing is knocked out of the skies by the Halberd, and lands on [[Donkey Kong Island]].
 
Meanwhile, Diddy Kong starts to swing through the jungle. When he reaches a pond, he notices a damaged Arwing near the lake. As he heads towards it, [[Rayquaza]] emerges from the lake, and sets the Arwing aflame with a Dragon Pulse. As Diddy stares in fear and awe, Rayquaza quickly snatches him and flies back into the lake. [[Fox McCloud]] is ejected from the destroyed Arwing, and uses [[Fox Illusion]] to swift pass the dragon's hand, causing it to release Diddy. As Rayquaza uses another Dragon Pulse, Fox uses his [[Reflector]], which deflects the attack back at Rayquaza, causing it to retreat back into the lake, though it recuperates and a battle ensues. Following Rayquaza's defeat, Diddy literally drags Fox into his dilemma. Deeper in the jungle, they find a trophy of Bowser, which is quickly swallowed into the ground by some shadowbugs. It turns out that the fake trophy was a trap set by Bowser to try and turn Diddy and Fox into trophies with his gun. Diddy, desiring to avenge Donkey, steps up to fight Bowser, but Fox quickly grabs him and they both run away, as Bowser laughs.
 
Meanwhile, [[Lucas]] is walking through the ruined zoo. Close to tears, he is attacked by [[Primid]]s and a living statue of [[Pokey Minch]]. Lucas is chased by the statue but then trips over a stick. Suddenly, [[Ness]] appears and attacks with his [[PK Thunder]] and destroys the statue with his [[PK Flash]]. Unfortunately though, Pokey himself appears in his spider mech and attacks both of the boys, but they defeat him. Afterwards, Wario appears on a large hill and repeatedly tries to attack Ness with the large black gun. He fails, then aims for Lucas. Ness pushes Lucas out of the way, just as the shot was about to get him. Ness ends up turning into a trophy. Wario jumps down from the hill and confiscates the trophy. Lucas runs away terrified as Wario cackles in the rain. Fortunately, he runs into the [[Pokémon Trainer]]. Both are attacked by more Primids. Pokemon Trainer's only Pokemon, Squirtle, joins Lucas and they destroy the team of Primids. The Trainer leaves, but Lucas reflects on his recent misfortune and runs after him.
 
The ruins of a recent battle are shown. Two R.O.B.s open a subspace bomb in the area and it goes off, destroying the area. [[Marth]] looks at the explosion from far away, and looks down from the castle top he is on, and sees a team of Primids, whom he defeats. After he gets close to the Subspace Explosion, he looks up into the sky and sees [[Meta Knight]] coming out of the sky. They start battling thinking they are enemies, but they are interrupted by more Primids. After Marth and Meta Knight both start attacking the Primids they realize they're on the same team. They decide to team up. After defeating the Primids, they catch up to the Ancient Minister, who is carrying a Subspace Bomb. They try to destroy it. The Ancient Minister dodge Marth's [[Dolphin Slash]], and shoots Meta Knight's wings. Out of nowhere, [[Ike]] comes and destroys the bomb with his [[Great Aether]]. The Ancient Minister retreats and the trio of swordsman move on to catch him. Unfortunately, they are too late when they reached the end of a cliff, and can move no further.
 
In another area, a team of [[Waddle Dee]]s come from behind [[Luigi]], who is scared to death. By Luigi's surprise, [[King Dedede]] suddenly appears and with his hammer, attacks him. He launches him into the sky, turning him into a trophy. Dedede retreats as Wario comes by with a trophy carrier containing Ness and either Peach or Zelda. Wario notices the Luigi trophy and springs on it, but it was a trap as the Waddle Dees attack him. Dedede takes all three trophies as Wario looks up, dazed and confused, and angrily yells at the disappearing car.
 
In a deep forest, [[Link]] is traveling, intent on getting something with [[Navi]] by his side. He walks up to a stone with the Master Sword sticking out, and with the Triforce symbol on his hand, pulls it out. As he leaves, he passes by a sleeping [[Yoshi]] on a stump. Link stops in his tracks, and sees the Halberd flying overhead. He gets his sword ready while a confused Yoshi joins him. After passing through the forest, they look up at the leaving Halberd.
 
On a floating island base, [[Zero Suit Samus]] is breaking in. She loads her gun and runs through the base. She ends up in a testing room, with [[Pikachu]] being tested. Pikachu is getting shocked painfully, but Samus destroys the testing tube Pikachu is in. Unfortunately, this sets off an alarm, and a team of R.O.B.s attack them. They pass through them, and end up in a surveillance room. Samus then sees what she was looking for, her [[Power Suit]].
 
Meanwhile, Kirby and the rescued princess are in a long field. Suddenly King Dedede drives by and Kirby runs after him, leaving the princess alone. [[Bowser]] then sneaks up from behind the princess and turns her into a trophy, which is subsequently cloned by a giant clone of Bowser. Mario/Link and Pit/Yoshi run by her without noticing. The Peach/Zelda clone attempts to turn them into a trophy, but the gun is cut in half by Link/Pit and Mario/Yoshi. They defeat her, and her clone turns back into a trophy, desolves into shadowbugs, then disappears.  Mario/Link was watching the entire thing and attempts to punch/slash Link/Mario. Link/Mario manages to dodge it, and the two teams battle each other. The losing teammates are turned into trophies, which are grabbed by an arm from King Dedede's car as he's speeding away. Fortunately, Kirby breaks the arm and turns Link/Mario and Yoshi/Pit back to normal. King Dedede retreats while Mario, Link, Kirby, Yoshi, and Pit pursue him.
 
In a control room, [[Ganondorf]] orders Bowser to track down Dedede, and gives him his location. Lucas and Pokémon Trainer are by a tall anticline, and see [[Charizard]] flying into a cave.  They follow Charizard through the ruins of a temple, where Wario appears. Lucas remembers who he is, and they attack. After Wario is turned into a trophy, Lucas remembers Ness again and wonders where his trophy is. He and Pokémon Trainer hear a growl within the mountain and continue the search for Charizard.
 
Meanwhile, King Dedede is in his castle, looking at his trophies of the princess, Luigi, and Ness. He puts a timed badge, with his face on it, on all of them, until Bowser attacks the castle with his minions and takes the princess's trophy. Link, Mario, Yoshi, Pit, and Kirby enter King Dedede's castle and notice a hole in the wall, which they enter. They chase Bowser all the way out of the castle and to a cliff. Mario attempts to attack Bowser, but he uses Peach as a shield and is forced to stand down. Pit shoots an arrow at Bowser which he dodges, falling off of the cliff while Peach/Zelda loses her badge. Bowser ends up in his [[Koopa Clown Car]], and flies away with her to the Halberd. Kirby looks at the fallen badge, confused. Meanwhile, the Ancient Minister plants a bomb at King Dedede's castle, which explodes and sends it to Subspace. Ganondorf is watching on a monitor, and [[Master Hand]] appears on it, seeming to order Ganondorf to do something. Ganondorf complies, and bows down.
 
Meanwhile, the Pokémon Trainer, Lucas, and Squirtle fight through a cave. They find a trophy of [[Ivysaur]], which the Pokémon Trainer retrieved into a Poke ball. They continue to fight through the cave, until they find Charizard. They fight Charizard, and Pokemon trainer captures Charizard with his Poke ball. The two eventually end up in a tower.
 
Meanwhile, the trio of swordsmen find a seemingly inactive tank, which then activates and reveals a huge mech called [[Galleom]]. They fight and, after the robot is defeated, it jumps off a cliff and fall through the stone ground below, as Ike, Marth and Meta Knight are only able to look on. As it turns out, Lucas and the Pokémon Trainer had wound up in the chamber in which Galleom lands, damaged. They prepare to fight, but Galleom snatches them with only its right hand (rendering the Trainer unconscious in the process), and reveals itself to be a huge, walking Subspace Bomb, much to Lucas' horror. Galleom then flies up and, when it is ready to detonate, Lucas uses his PK Thunder to sever its hand, making them fall as Galleom detonates up above. When Lucas thinks he will get his last breath, holding the Pokémon Trainer closely, Meta Knight swoops and saves them in the nick of time, as Subspace sucks in everything, including Wario's trophy.
While they are fighting, two R.O.B.s activate a Subspace bomb. Pit and Mario start attacking the R.O.B.s but are grabbed by two other R.O.B.s and taken away. The Ancient Minister watches sadly as the R.O.B.s wave at him as he leaves. The bomb explodes, however Mario hops on Yoshi and everyone else hops on Kirby's Warp Star and they all leave the area.
 
Fox fight through the jungle island with Diddy Kong. Eventually, they see Bowser. Bowser shoots Diddy and attempts to shoot Fox. However, soon, [[Falco Lombardi|Falco]] arrives and shoots Bowser with his Arwing. He successfully destroys Bowser's trophy gun, but then the Shadow Bugs transform Diddy Kong's trophy into a giant evil Diddy. Bowser flies away in his Koopa Clown Car. After defeating giant Diddy, Falco leaves. However, Diddy Kong stops him and tries to tell them that Donkey Kong is kidnapped. Falco however, turns around before Diddy Kong can explain and starts to leave. Diddt Kong gets mad, grabs Falco and drags him while Fox follows them. The three continue through the jungle. They see a ship with Donkey Kong's trophy chained up. Falco then calls the [[Great Fox]] and the three hop in.
 
Meanwhile, Pikachu and Zero Suit Samus go through a warehouse like place to find her Power Suit. Two Samus clones are there to battle them. After they defeat them, an alarm goes off and R.O.B's come from everywhere. Samus put on her Power Suit and shoots them all. They continue along, however soon, [[Ridley]] flies by, grabbing Samus and begin scraping her against a wall. Pikachu [[Thunderbolt]]s Ridley, forcing him to let go of Samus who falls on the ground weakened, however she manages to get up. They fight Ridley, defeating him. They end up outside seeing two R.O.B.s carrying a Subspace Bomb.
 
A group of [[Pikmin]] start to attack a giant R.O.B. elsewhere. The R.O.B. simply rises its arms and spins around knocking them all off and killing most of them. [[Captain Olimar]] is shocked and scared, however his Red Pikmin informs him of a new visitor. The [[Blue Falcon]] speeds through the forest. [[Captain Falcon]] jumps out of the car, and [[Falcon Punch]]es the robot. It explodes but he also accidentally kills many of the Pikmin during the process. The two decide to team up and they run along some old ruins fighting the Subspace Army. They notice an Arwing and the ship carrying with Donkey Kong. Falco drops Diddy out of his Arwing, and with his Peanut Popguns, shoots the ship holding Donkey Kong. Captain Falcon and Captain Olimar run to assist.  Diddy brings Donkey Kong back to life and they are attacked by Primids. The ship enters a cave area as Falco flies away.
 
Meanwhile, the Halberd is engaged in a laser duel with the Great Fox, while Marth, Meta-Knight, Lucas, the Pokemon Trainer, and Ike are watching.  Meta-Knight flies up the mountain and sees the [[Ice Climbers]] on their way to the ships already.  Meta-Knight flies ahead of them and the Ice Climbers follow. The two become a team and the Ice Climbers and Meta Knight climb the mountain together. After their team reaches the top of the mountain, they see [[Lucario]].  He jumps down and challenges Meta-Knight to a fight.  After the fight the loser is turned into a trophy. The winner then turns the loser back to his normal state. Lucario and Meta-Knight look at each other but shake hands instead of fighting. Suddenly the Halberd pushes the Great Fox into the peak of the mountain and cause an avalanche. The Ice Climbers fall down the mountain while Lucario and Meta Knight avoid the avalanche and climb aboard the Halberd. Shadow Bugs swarm around the Ice Climbers, Marth, Ike, Lucas, and the Pokemon Trainer and summon more Primid. Mario, Pit, Link, Yoshi, and Kirby arrive at the scene and assist the others.  


A new battle mechanic is the [[Final Smash]] that was originally intended to be featured in the first game of the series, but was scrapped for technical reasons, which can be used only by collecting a [[smashwiki:Smash Ball|Smash Ball]]. Final Smashes are extremely powerful attacks, character transformations or stage hazards that normally guarantee a KO on the opponent. Players are now able to walk and jump while using projectile-shooting items, like the [[Super Scope]], where in ''Melee'', this wasn't possible.  
Meanwhile aboard the Halberd, [[Solid Snake]] comes out from underneath his cardboard box and ventures the ship. Then he hears someone coming and he hides under his box. Meta Knight and Lucario pass by and Lucario senses the aura of Snake. After Lucario uncovers Snake and stops Meta Knight and Snake from fighting each other, he senses danger and the three venture further through the Halberd. They eventually reach a room with Peach's trophy and Zelda's trophy in cages. Shadow Bugs surround the trophies and generate an Evil Peach and an Evil Zelda. The three battle the evil princesses, break the cages, and turn the real princesses back to life. Snake makes a gesture before he, Lucario, and Meta Knight leave the room, telling the princess to stay in the room. Zelda transforms into [[Sheik]] and Peach giggles as the two leave the room and venture to the deck of the Halberd.  


As a new feature in the game, certain characters can crawl. Such characters are [[Bowser]], [[Diddy Kong]], [[smashwiki:Ivysaur (SSBB)|Ivysaur]], [[smashwiki:Lucario (SSBB)|Lucario]], [[Luigi]], [[smashwiki:Pikachu (SSBB)|Pikachu]], [[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Snake (SSBB)|Snake]], [[smashwiki:Squirtle (SSBB)|Squirtle]], [[Wario]], [[Yoshi]], and [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]].
In the sky, Fox's Arwing is hit and its wing is damaged and he still attempts to take down the Halberd. He attempts on shooting the Halberd but almost hits Peach. Sheik jumps onto the Arwing and forces Fox out of the Arwing. Shiek and Fox begin to battle on deck, but then Peach offers Fox some tea. As Sheik sips her cup of tea, Fox accepts the offer. Meanwhile, Lucario, Meta Knight, and Solid Snake reach the control room and discover that the Halberd is controlled by a squad of [[Mr. Game and Watch]]es. Snake knocks the Mr. Game and Watches out the window and onto the deck nearby Fox, Peach, and Zelda. The Mr. Game and Watches turn into Shadow Bugs and transform into a twin robot named [[Duon]]. Lucario and Snake assist Fox, Peach, and Zelda and Falco ejects from his Arwing to also help take down Duon. When Duon is defeated, It reveals Mr. Game & Watch's trophy. Fox points his [[Blaster]] at the trophy while Peach brings Mr. Game & Watch to life. Mr. Game & Watch bows in thanks and Peach gives him her Parasol. Mr. Game and Watch plays with it and Peach giggles at this. As he is harmless, the party lets him join the team. In the control room, Meta Knight takes the steering wheel and flies out of the dark clouds.


A new technique called the [[smashwiki:Footstool Jump|Footstool Jump]] is introduced. It allows players to jump on an another player's head up to five times and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[smashwiki:tether recovery|tether recovery]] is a returning tactic in the game. It allows players to grab onto ledges using chain-like items, such as a [[smashwiki:Plasma Whip|Plasma Whip]] or a [[smashwiki:Hookshot|Hookshot]]. [[smashwiki:glide|Gliding]] is also a technique in this game, available only to winged characters. When gliding is used, players are able to glide across the stage and be able to control the way they fly. They can direct themselves upwards or downwards, depending on the direction the {{button|gcn|Stick}} or the {{button|wii|Pad}} is pointed in.  
The alarm goes off in the island base as Samus and Pikachu run through the corridors. The two break through a wall and enter a huge room full of Subspace Bombs, R.O.B.s, and the Ancient Minister himself. Samus and Pikachu are ready to attack, but the Ancient Minister puts his head down and the two feel pity for him. Just then, Donkey Kong, Diddy Kong, Captain Olimar, and Captain Falcon burst through another door and stand alongside Samus and Pikachu. Then Ganondorf appears as a hologram and sees the intruders. He orders the R.OB.s to activate all the Subspace Bombs. However, the Ancient Minister refuses to let them do that. So Ganondorf takes control the R.O.B.s and orders them to do what they are suppose to do. The Ancient Minister tackles two R.O.B.s away from the Subspace Bombs and Ganondorf angrily forces the R.O.B.s to shoot the Ancient Minister before activating all of the Subspace Bombs. The Ancient Minister sadly stands there in his burning clothes while the gang tries to detach the R.O.B.s from the Subspace Bombs. Ganondorf laughs and logs out after ordering a flock of [[Auroro]]s to stop the gang from exiting the island. The Ancient Minister looks up and shoots some of the Auroros down with his laser.  


Another feature not present in the past two games is [[Pratfall|slipping]]. Any character can slip. The feature has no upside for the players that slip other than the invincibility frames that are granted to them when they get up. Players can slip when trying to run suddenly, go down slopes, turn around or walking on a [[Banana|Banana Peel]].
Then his clothes burn off and he turns out to also be an [[R.O.B.]], too. Donkey Kong, Diddy, Samus, Pikachu, Olimar, and Captain Falcon help the R.O.B. defeat the Subspace soldiers. Since they can't detach the R.O.B.s from the Subspace Bombs, they begin to leave. Diddy tries to get the R.O.B. to help, but he's to sadden after mind linking with two R.O.B.s. Captain Falcon calls his ship by pressing some buttons on his gloves and calls his party. Donkey Kong carries R.O.B. (the Ancient Minister) with them after he refuses to leave. They all jump into a tube and Captain Falcon summons his [[Falcon Flyer]] to carry them out of the base. However, [[Meta Ridley]] chases after them in a tunnel and the gang has to stop him from delaying their getaway. Meta Ridley is eventually defeated and they escape before the massive explosion occurs. Meanwhile, Mario, Link, Pit, Yoshi, Kirby, Lucas, the Pokemon Trainer, the Ice Climbers, Marth, and Ike watch the gigantic explosion. Then they see the Halberd and the Falcon Flyer fly toward them and land in front of them. So they all climb aboard the ships and head for Subspace.  


The game also features three different [[Taunt]]s for each character, while the past games only feature one taunt. Snake is the only character that has all identical taunts.  
Suddenly a gigantic battleship comes out of Subspace and shoot towards the horizon, bring another area into Subspace. Ganondorf and Bowser are aboard and control the cannon. Suddenly, Ganondorf stares into the distance and see the Halberd approaching. The two aim the cannon at the Halberd and after many shots they finally destroy the Halberd. Although it seems like this is over, The Falcon Flyer, the Arwing, the Hocotate Ship, and Samus' Spacecraft fly out of the explosion. Now frustrated, the two aim all their cannons at the ships. Out of nowhere, Kirby, riding his [[Dragoon]], flies right through the battleship, thus destroying it. Ganondorf and Bowser retreat into [[Subspace (SSB)|Subspace]] with the entire gang following them into Subspace.  


The game can be controlled with one of the four controlling methods:
[[Ganondorf]] and [[Bowser]] are walking through a Subspace region when Ganondorf fires the gun turns Bowser into a trophy.  He walks to the edge of a cliff and Master Hand. Ganondorf bows down but looks up again. Master Hand has puppet strings leading back to [[Tabuu]]. Ganondorf jumps at Tabuu who easily repels him back into Master Hand, severing the strings. [[Ganondorf]] is turned into a trophy, but Master Hand uses his freedom to attack Tabuu.  He is repelled back to the cliff where he lies, defeated. The heroes show up to see Master Hand fallen.  They look up at Tabuu.  His wings emerge and in one blast, he turns everyone into trophies. A cluster of balls of light form and rest at the end of a pathway.
{|class="wikitable"style="text-align:center"
|-
|[[File:Default Wii Remote Brawl.png|260px]]
|[[File:Default Nunchuk Brawl.png|260px]]
|-
![[Wii#Wii Remote|Wii Remote]] (Sideways)
![[Wii#Wii Remote|Wii Remote]] + [[Wii#Nunchuk|Nunchuk Attachment]]
|-
|[[File:Default Classic Controller Brawl.png|260px]]
|[[File:Default GameCube Controller Brawl.png|260px]]
|-
![[Wii#Classic Controller|Wii Classic Controller]]
![[Nintendo GameCube#Nintendo GameCube Controller|Nintendo GameCube Controller]]
|}
There are a few differences between the controller methods. The Wii Remote and the Nunchuk Attachment has a special feature, the Shake Smash, allowing the players to execute smash attacks in the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment, and the GameCube controller also have a function which disables the jump by tapping the control stick upwards.


The execution of standard combos has been made simpler; for many characters, the attack button no longer has to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ.
Elsewhere, in [[King Dedede's Castle]] in Subspace, the Dedede badges awaken Ness and Luigi. They revive King Dedede and the three of them start a Subspace level where they must collect the trophies of their fallen comrades.  At the end, they find the Bowser trophy which King Dedede brings back to life.  Bowser then challenges Dedede to a fight.  Bowser is turned back into a trophy which King Dedede then revives. It looks like Bowser is going to try to fight again, but Dedede flicks Bowser in the nose.  Bowser concedes defeat and joins the party. After finding Ganondorf's trophy, Bowser attacks it several times in anger. Link and Zelda then arrive and revive Ganondorf.


Players can set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take it to a friend's and play with one's own button configuration there. The Players are able to insert names with up to five letters, as in ''Super Smash Bros. Melee''. In the previous game, names are only a gimmick. In this game, they now also save the players' controlling options to avoid having to select the control method each time.
Kirby is revived by the Dedede badge that he has [[swallow]]ed much earlier back when King Dedede's Castle was sent to Subspace. Kirby goes to revive the rest of the trophies. King Dedede is on his way up to Tabuu when he is attacked by Wario. Wario starts laughing at him but Luigi and Ness come and help King Dedede back up. Wario is shocked to see the three as a team. The three point to Tabuu and Wario picks his nose while thinking. He gets on his [[Wario Bike]] and goes up to Tabuu. King Dedede, Luigi and Ness follow. Soon, the whole party arrives at [[The Great Maze]] where they must go through all the parts of the [[Super Smash Bros. World]] and defeat all the bosses and "dark" enemies. After defeating all bosses and "dark" characters they all finally reaches Tabuu. Tabuu is about to attack the whole gang again and turn them all into trophies, but [[Sonic]] comes in and attacks Tabuu twice, breaking his wings. Sonic then spins around and smiles, waving his finger in the air.  


==Playable characters==
Tabuu then attacks the whole party but soon Tabuu is defeated. Tabuu yells in pain as all the worlds that were brought into Subspace are brought back. The last area to be brought back is the [[Final Destination]]. All the characters are returned back to the regular Smash World and the [[player]] then sees the Final Destination at sunset. The credits pass while it shows a few pictures of the various cut-scenes in the game. THE END then appears on the screen.  
{{multiple image
|align=left
|direction=horizontal
|image1=Character Select Brawl complete.png
|width1=200
|caption1=The character select screen, with all characters unlocked.
|image2=SSBBfullcast.png
|width2=200
|caption2=The entire cast (excluding Sheik and Zero Suit Samus), as they appear in the opening.
}}
{{main|List of fighters debuting in Super Smash Bros. Brawl}}
With 35 playable characters (39, if [[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]], and the [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]'s three Pokémon without including Pokémon Trainer are counted), ''Super Smash Bros. Brawl'' has 10 more characters than the previous installment. 21 characters (25, if Sheik, Zero Suit Samus, and the Pokémon Trainer's three Pokémon without including Pokémon Trainer are counted) are available directly from the start, while the other 14 need to be unlocked to become playable. Only five of the characters from the previous game are not playable in this game, which are [[smashwiki:Roy|Roy]], [[Dr. Mario]], [[Link|Young Link]], [[smashwiki:Pichu|Pichu]], and [[smashwiki:Mewtwo|Mewtwo]], while 15 brand new characters (18 counting Zero Suit Samus and only the individual Pokémon) have been added. Additionally, ''Super Smash Bros. Brawl'' is the first game in the series to feature third-party characters as playable characters, in this case being [[Sonic]] and [[smashwiki:Snake (SSBB)|Snake]].


Of the roster, eight characters are from the [[Super Mario (franchise)|''Super Mario'' franchise]]: [[Mario]], [[Luigi]], [[Princess Peach]], [[Bowser]], [[Donkey Kong]], [[Diddy Kong]], [[Yoshi]], and [[Wario]].
{{br}}
===Default characters===
{|class=wikitable width=100%
|-
!width=12%|Character
!width=40%|Description
!width=25% colspan=2|Special Moves
|-
|rowspan=5|[[File:BrawlMario.png|120px]]<br>[[Mario]][[File:Mario Emblem.png|30px|class=invert-dark]]
|rowspan=5|Mario is the most balanced character in the game. He has medium weight, speed, and strong attacks. Unlike [[Luigi]], he can wall jump. As a balanced character, he is armed with a projectile, a fireball, a cape that reflects opposing projectiles and flips opponents, and even a meteor smash. His F.L.U.D.D., which can be charged up and aimed, pushes opponents and items away (it replaces his [[Mario Tornado]], although he uses the Mario Tornado for his down aerial attack) while his Super Jump Punch provides a small midair jump, mainly for recovery.


For his Final Smash, Mario blasts a giant fireball that moves slowly and horizontally. Opponents that are trapped in this fire ball may be damaged and even pushed to get KO'd.
===Classic Bosses===
|Standard||[[Fireball]]
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
|-
|-
|Side||[[Cape]]
! width=15% |
! width=17% | Boss
! width=68% | Description
|-
|-
|Up||[[Super Jump Punch]]
| [[Image:MasterHandBrawl.jpg|140px|center]]
| align=center | [[Master Hand]]
| The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of them.
|-
|-
|Down||[[F.L.U.D.D.]]
| [[Image:CrazyHandBrawl.jpg|140px|center]]
|-
| align=center | [[Crazy Hand]]
|Final Smash||[[Mario Finale]]
| While Master Hand is the "manifestation of creative spirit", the left hand, Crazy Hand is the "manifestation of destructive spirit". Crazy Hand appears only if the player has arrived at the final stage and the difficulty level is set to Hard or above, and the player must have arrived at the final stage in 9 minutes or less.
|-
|}
|rowspan=5|[[File:BrawlDK.jpg|120px]]<br>[[Donkey Kong]][[File:DK Emblem.png|30px|class=invert-dark]]
 
|rowspan=5|Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to grab enemies and then carry them. He has surprisingly good speed for a heavyweight, but his recovery is limited in vertical distance.
===Subspace Bosses===
|Standard||[[Giant Punch]]
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
|-
|-
|Side||[[Headbutt]]
! width=15% |
! width=17% | Boss
! width=68% | Description
|-
|-
|Up||[[Spinning Kong]]
| [[Image:PeteyInBrawl.jpg|140px|center]]
| align=center | [[Petey Piranha]]
| Petey Piranha captures Peach and Zelda within cages as the Subspace Army assaults the Arena, and the player has to fight him as  Kirby, being able to rescue only one of the princesses. Petey actually uses the cages to attack the player. When one of the cages is attacked, its life decreases. The princess within the cage to lose all of its health and break first is the one the player ends up saving. After this is accomplished, Petey is defeated and burns to the ground.
|-
|-
|Down||[[Hand Slap]]
| [[Image:Rayquaza.jpg|140px|center]]
| align=center | [[Rayquaza]]
| After Fox's Arwing crashes into the Jungle, Rayquaza emerges from a nearby lake and destroys what is left of the ship. Having watched this take place, Diddy Kong is captured by Rayquaza. Fox is ejected from the Arwing at the last second and rescues Diddy. A battle with Rayquaza commences. Rayquaza uses attacks such as Hyper Beam during the battle, often flying on and off the screen during its mad rushes, and falls to the ground in defeat after it has lost all of its health.
|-
|-
|Final Smash||[[Konga Beat]]
| [[Image:The_Pig_King_Statue.jpg|140px|center]]
| align=center | [[The Pig King Statue]]
| The Pig King Statue is a gigantic statue from the MOTHER series. It has been described as virtually impossible to hit. [[Lucas]] must run from him, dodging his blows, as they can result in one-hit KO's. After running for a certain amount of time, [[Ness]] appears, and saves Lucas, only to end up encountering Porky.
|-
|-
|rowspan=5|[[File:BrawlLink.jpg|120px]]<br>[[Link]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|rowspan=5|Link has moderate strength and uses numerous types of weapons while fighting, such as bombs and boomerangs. His bombs affect both himself, teammates, and opponents. His boomerang not only damages and pushes foes, but can also move items. His bow, which can be charged, is another projectile. His spin attack, which can be charged if Link is on the ground, provides an additional jump necessary for recovery. Link also uses a Claw Shot for his grab, giving him extended reach, and he can use it even to grab ledges. Link also has a functional shield that can block projectiles. Link's weaknesses lie in his below average speed and poor recovery.


If Link initiates his Final Smash close enough to an opponent, he slashes the opponent several times before a final hit that knocks away the opponent.
| [[Image:Porky.jpg|center|140px]]
|Standard||[[smashwiki:Hero's Bow|Hero's Bow]]
| align=center | [[Porky]]
| Ness and Lucas fight Porky in his Spider Mech from ''Mother 3'' after Ness defeats a large mechanical statue of Pokey. During the battle, Pokey uses the machine's robotic legs to attack either Lucas or Ness. Other, more powerful attacks he uses include a very accurate laser beam and a wave of his flaming minions. The machine flips upside-down and squirms after Porky's life bar has been completely emptied.
|-
|-
|Side||[[smashwiki:Gale Boomerang|Gale Boomerang]]
| [[Image:Galleom.jpg|center|140px]]
| align=center | [[Galleom]]
| A large Subspace Army mech, Galleom is fought in two phases.  During the first phase, he is fought by [[Marth]], [[Ike]], and [[Meta Knight]].  After he is defeated, he falls down into the ruins, crashing through the floor to confront [[Lucas]] and the [[Pokémon Trainer]].  After being defeated, Galleom activates the Subspace Bomb within its head and attempts to take them with it; however, the two are rescued just in time by Meta Knight.
|-
|-
|Up||[[smashwiki:Spin Attack|Spin Attack]]
| [[Image:Ridley2.jpg|center|140px]]
| align=center | [[Ridley]]
| [[Samus]]'s nemesis from the ''[[:Category:Metroid Series|Metroid series]]'' appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground.  Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform.
|-
|-
|Down||[[smashwiki:Bomb (Link)|Bomb]]
| [[Image:Duon.jpg|center|140px]]
| align=center | [[Duon]]
| The second of the two Subspace Army mechs.  After the [[Mr. Game & Watch]]es are tossed out of the control room of the [[Battleship Halberd]], they are converted into Shadow Bugs.  These Shadow Bugs combine to form Duon, fought as [[Fox McCloud|Fox]], [[Princess Peach|Peach]], [[Zelda]], [[Lucario]], [[Solid Snake]], and [[Falco]].  When it is defeated, it reforms back into a single Mr. Game & Watch, which joins the effort to defeat the Subspace Army.
|-
|-
|Final Smash||[[smashwiki:Triforce Slash|Triforce Slash]]
| [[Image:Meta_Ridley2.jpg|140px|center]]
| align=center | [[Ridley|Meta Ridley]]
| Ridley makes a return appearance in his cybernetically enhanced form from ''Metroid Prime'', this time challenging Samus, Pikachu, Captain Falcon, Captain Olimar, R.O.B., Diddy Kong, and Donkey Kong. He chases after the group as they escape the floating island in Captain Falcon's ship.  His attacks include fireballs, rushing at the player, and influencing the ship in various ways, such as forcing it downward and making it rock back and forth.
|-
|-
|rowspan=5|[[File:BrawlSamus.jpg|120px]]<br>[[smashwiki:Samus (SSBB)|Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]]
| [[Image:Brawl_Taboo1.jpg|140px|center]]
|rowspan=5|Samus Aran has a relatively slow pace, and she is also very floaty. She has great projectiles and heavy weight, but she is also unusually weak. After using her Zero Laser, she loses her suit and becomes Zero Suit Samus.  
| align=center | [[Tabuu]]
|Standard||[[smashwiki:Charge Shot|Charge Shot]]
| Tabuu is the true villain of ''The Subspace Emissary''. He was controlling [[Master Hand]] and turns all fighters into trophies, but thanks to a time artifact made by King Dedede, some survive and he is then weakened by Sonic and destroyed by everyone.
|}
All bosses (with the exception of [[Tabuu]] and the pig king statue) reappear a second time during the final level.
 
==Enemies==
*[[Goomba]]
*[[Koopa Troopa]]
*[[Hammer Bros.]]
*[[Primid]]
*Boom Primid
*Big Primid
*Sword Primid
*Scope Primid
*Metal Primid
*Fire Primid
*Glire
*Glice 
*Glunder
*Poppant
*Bytan
*Roader
*Bombed 
*Greap
*Bucculus
*Towtow 
*Floow
*Auroros
*Buckot
*[[Jyk]]
*Gamyga
*[[Feyesh]]
*Trowlon
*Roturret
*Spaak 
*[[Puppit]]
*Shaydas
*Mites 
*Shellpod 
*Shellpod (No Armor)
*Nagagog
*Cymul
*Ticken
*Armight
*Borboras
*Autolance
*Armank
*R.O.B. Sentry
*R.O.B. Launcher
*R.O.B. Blaster 
*Mizzo
 
==Gameplay==
A new battle mechanic is the [[Final Smash]], that is triggered by collecting a [[Smash Ball]]. Another new battle mechanic is that players will be able to walk and jump while using projectile-shooting items, like the [[Super Scope]].
 
Also, certain characters can crawl. These characters are: [[Bowser]], [[Diddy Kong]], [[Ivysaur]], [[Lucario]], [[Luigi]], [[Pikachu]], [[Sheik]], [[Solid Snake]], [[Squirtle]], [[Wario]], [[Yoshi]] and [[Zero Suit Samus]].
 
Additionally, a new technique called the [[Footstool Jump]] is in the game. It allows players to jump on an opposing player's head, and spring up by pressing the jump button at the right time. Players are be able to perform Meteor Smashes by doing this as well. The [[Tether Recovery]] is a new tactic in the game. It allows players to grab onto ledges, using chain-like items, such as a [[Plasma Whip]] or a [[Clawshot]]. [[Gliding]] is also a technique in this game, available only to characters with wings. When used, players are able to glide across the stage, and be able to control the way they fly. They can direct themselves upwards, or downwards, depending on the Button Combination used.  
 
The game also features three different [[Taunt]]s for each character, while the past games only featured one taunt. Snake is the only character that all three taunts are identical.
 
The game is controlled with one of the four controlling methods:
{| align=center border=1 cellspaing=0 cellpadding=3 style="border-collapse:collapse; textalign:center"
|-
|-
|Side||[[smashwiki:Missile|Missile]]
|[[Image:DefaultWiiRemote.jpg|260px]]
|[[Image:DefaultNunchuk.jpg|260px]]
|-
|-
|Up||[[smashwiki:Screw Attack|Screw Attack]]
! [[Wii Remote]] (turned on its side)
|-
! [[Wii Remote]] + [[Nunchuk Attachment]]
|Down||[[smashwiki:Bomb (Samus)|Bomb]]
|-
|-
|Final Smash||[[smashwiki:Zero Laser|Zero Laser]]
|[[Image:DefaultClassic.jpg|260px]]
|[[Image:DefaultGameCube.jpg|260px]]
|-
|-
|rowspan=5|[[File:BrawlZeroSuitSamus.png|120px]]<br>[[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]][[File:Metroid Emblem.png|30px|class=invert-dark]] (newcomer)
! [[Wii Classic Controller]]
|rowspan=5|After Samus uses her Zero Laser, her suit is removed and she becomes Zero Suit Samus. She is lighter and faster than with her Power Suit, but has weaker attacks. Her Final Smash transforms her back into Samus.  
! [[Nintendo GameCube Controller]]
|Standard||[[smashwiki:Paralyzer|Paralyzer]]
|}
|-
There are a few differences between the controller methods. The Nintendo GameCube controller is the only one capable of the rumble effect. The Wii Remote + Nunchuk Attachment has a special feature, the Shake Smash, allowing the player to execute Smash Attacks into the direction they shake the controller to. The Classic Controller, Wii Remote + Nunchuk Attachment and the GameCube controller also have a function which disables the jump by tapping the control stick upwards. This makes it easier to execute attack moves upwards, but forces the player to use different buttons for jumping (C or D-Pad Up on the Nunchuk, or X/Y on the Classic and GameCube controller).
|Side||[[smashwiki:Plasma Whip|Plasma Whip]]
 
|-
The execution of standard combos has been made easier; For certain characters, the A button does no longer have to be hit repeatedly, but it is enough to hold it down for the character to start a combo attack. The effects, however, usually differ slightly.
|Up||[[smashwiki:Plasma Wire|Plasma Wire]]
 
|-
Players will be able to set their own button configuration rather than have to play with the default configuration. The configuration can be saved on the Wii Remote's internal memory, allowing to take them to a friend's and play with one's own button configuration there. People will be able to type in names, like Tom or John, just like in the game. While names were only a gimmick in ''Super Smash Bros. Melee'', they now also save the player's controlling options to avoid selecting the control method again each time.
|Down||[[smashwiki:Flip Jump|Flip Jump]]
 
|-
==Modes==
|Final Smash||[[smashwiki:Power Suit Samus|Power Suit Samus]]
===Solo===
|-
====[[Subspace_Emissary#Story|Subspace Emissary]]====
|rowspan=5|[[File:BrawlKirby.jpg|120px]]<br>[[Kirby]][[File:Kirby Emblem.png|30px|class=invert-dark]]
[[Image:Subspace_Emissary_Map.jpg|thumb|left|200px|The World Map of the Subspace Emissary.]]
|rowspan=5|Kirby is one of the lightest characters in the game. Added with that is his many jumps, making recovery for him easier than most characters. Since he is light, however, he can be knocked away easily. Kirby can copy his opponents' standard special move with Inhale or spit them out. His Hammer, a strong move, behaves differently depending if Kirby is mid air or on the ground. Kirby's Stone slams on opponents from above while giving Kirby temporary protection from most attacks. Finally, his Final Cutter sends him up while he slashes down. Not only is this a recovery move, but if Kirby lands, it can create a fast shockwave that is a projectile.
The Subspace Emissary makes use of a team system. Two players can play in the Subspace Emissary at one time, with the first player being the protagonist, and the second player being an optional supporting character. Due to the camera following the main character, if the second character ends up off screen from the stage scroll, he or she will automatically warp straight back to the main hero. The main screen shows where to go next, and the character selection screen allows the player to choose his or her team. If Player 1 is defeated, and Player 2 is not, the game will still be over.
 
In single player, teams are still available. However, the second character is a CPU, and if the main character is defeated, the player takes control of the second player, until it, too, is defeated. The player is able to use [[Stickers|Sticker]] power-ups for the mode. The stickers are arranging on the character's [[Trophy Stand]] and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player dies and get a [[Game Over]], he or she will lose half of their stickers.
 
All unlockable characters can be unlocked by playing ''Subspace Emissary'' mode. The Adventure mode comes in the difficulty settings ''Easy'', ''Normal'', ''Hard'', ''Very Hard'' and ''Intense'', which can be selected on the World Map.
[[Image:Brawl_Classic_Mode.jpg|thumb|[[Link]] acting as the first opponent.]]
 
====Classic Mode====
Classic Mode returns from ''Super Smash Bros. Melee'', acting the exact same way. Players pick a character, and then continue through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player and two teammates fighting a giant opponent, or the player having to fight a [[Metal Box|metal]] version of another player. A small heart will appear next to a teammate's logo. When a level is finished, the score will be added up, and coins will be earned. These can be used in the Coin Launcher. Clearing it will give the player a trophy of the character clearing it. <ref> When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. it must be cleared twice. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with Pokemon trainer to obtain all the trophies clearing it rewards the player only with the trophies for The Trainer and the Pokemon in use when it was cleared. </ref>
 
====All-Star Mode====
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes will appear at the time. The Pokemon Level has the most enemies as Pokemon Trainer will use each Pokemon separately.  It is unlocked by Beating Subspace Emissary and unlocking all the characters. Beating Rewards the player with a a trophy of the current charcter preforming their Final Smash <ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same Applies to Samus and Zero Suit Samus. All star only needs to be cleared once for Pokemon Trainer, unlike Classic</ref>
 
====Events====
''Events'' are an updated version of ''Super Smash Bros. Melee''<nowiki>'</nowiki>s Event Matches. They are pre-defined missions to be solved by the player. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy &ndash; Normal &ndash; Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:


Once Kirby uses his Final Smash, any nearby opponents may be drawn inside Kirby's pot, take some damage, and be knocked out.
=====Single Player Mode=====
|Standard||[[smashwiki:Inhale (Kirby)|Inhale]]
|-
|Side||[[smashwiki:Hammer (move)|Hammer]]
|-
|Up||[[smashwiki:Final Cutter|Final Cutter]]
|-
|Down||[[smashwiki:Stone|Stone]]
|-
|Final Smash||[[smashwiki:Cook Kirby|Cook Kirby]]
|-
|rowspan=5|[[File:BrawlFox.jpg|120px]]<br>[[Fox]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|rowspan=5|Fox McCloud is a very fast character in regards to both attack speed and running speed, though he has average strength. He has high falling speed, although he is slightly lighter than average. Fox's Blaster is a quick laser that inflicts damage, but no flinching. The Fox Illusion, which strikes horizontally, can surprise opponents. His Reflector reflects most projectiles, and if it is used close enough to opponents, it knocks them away. His Fire Fox, an additional jump, can be aimed at any direction.


Fox enters his Landmaster when he uses his Final Smash. The Landmaster can move, flip, shoot, and fly, all that can damage and K.O. opponents.
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|Standard||[[smashwiki:Blaster (Fox)|Blaster]]
|-
|-
|Side||[[smashwiki:Fox Illusion|Fox Illusion]]
!#
!Event
!Player's character
!Description
!Stage
|-
|-
|Up||[[smashwiki:Fire Fox|Fire Fox]]
![[Image:Event01.jpg]]
!Two Trouble Kings
|[[Mario]]
|Now there are two greedy kings? Having a buddy doesn't change the nature. (Mario fights against Bowser and King Dedede on Delfino Plaza.)
|[[Delfino Plaza]]
|-
|-
|Down||[[smashwiki:Reflector (Fox)|Reflector]]
![[Image:Event02.jpg]]
!Landmaster Ignition
|[[Fox McCloud]]
|Slippy! Send me a Landmaster! Show Star Fox's Final Smash! (Fox must KO his enemies with the Landmaster.)
|[[Corneria]]
|-
|-
|Final Smash||[[smashwiki:Landmaster|Landmaster]]
![[Image:Event03.jpg]]
!Pink Ball Repulsion
|[[Meta Knight]]
|Kirby must not board the Halberd! Repel him so his plans don't succeed! (Meta Knight has to defeat Kirby before he reach the Battleship Halberd ((1:24)).)
|[[Halberd]]
|-
|-
|rowspan=5|[[File:BrawlPikachu.png|120px]]<br>[[Pikachu]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
![[Image:Event04.jpg]]
|rowspan=5|Pikachu is one of the lighter characters. It can be knocked away, and has weak attacks, but it is also one of the faster characters in the game. It has Thunder Jolt as a projectile that moves along the surface of the stage. Pikachu's Skull Bash can be charged to ram into opponents or be used as another jump. Its Thunder attacks opponents directly above it. Its Up Special, Quick Attack, is a quick, two-jump move used for recovery. The Pikachu in ''Brawl'' is implied to be male, as it lacks the heart-shaped indent in its tail that female Pikachu have.
!Cleaning House in Skyworld
 
|[[Pit]]
Pikachu's Final Smash, Volt Tackle, is fast and powerful, but difficult to control.
|Destroy all the breakable terrain to remodel Skyworld. (Pit has to destroy all platforms in the Skyworld, Wario is his enemy.)
|Standard||[[smashwiki:Thunder Jolt|Thunder Jolt]]
|[[Skyworld]]
|-
|-
|Side||[[smashwiki:Skull Bash|Skull Bash]]
![[Image:Event05.jpg]]
!Become the Champion!
|[[Pokémon Trainer]]
|KO Pokémon Trainer.
|[[Pokémon Stadium 2]]
|-
|-
|Up||[[smashwiki:Quick Attack|Quick Attack]]
![[Image:Event06.jpg]]
!Super Bowser Bros.
|[[Bowser]]
|Make it to the end of Mushroomy Kingdom 1-1 before the Marios do.
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]]
|-
|-
|Down||[[smashwiki:Thunder (Pokémon)|Thunder]]
![[Image:Event07.jpg]]
!Diddy Kong Panic
|[[Donkey Kong]]
|KO the 15 Diddy Kongs.
|[[Mario Circuit]]
|-
|-
|Final Smash||[[smashwiki:Volt Tackle|Volt Tackle]]
![[Image:Event08.jpg]]
!Go! Triple Finish!
|[[Pikachu]]
|KO Squirtle, Ivysaur, and Charizard.
|[[Pokemon Stadium 2]]
|-
|-
|rowspan=5|[[File:BrawlDiddyKong.jpg|120px]]<br>[[Diddy Kong]][[File:DK Emblem.png|30px|class=invert-dark]] (newcomer)
![[Image:Event09.jpg]]
|rowspan=5|Diddy Kong is mobile, light, and has a variety of attacks, such as the [[Popgun#Peanut Popgun|Peanut Popgun]] from ''[[Donkey Kong 64]]''. He can use the Monkey Flip to latch on opponents, an attack, or as another jump. Diddy Kong can also spawn a banana peel, which can be used as any other item. Diddy Kong's Rocketbarrel Boost is another jump, but can be charged to provide additional height.
!The Monster beneath the Earth
 
|[[Ike]]
When Diddy Kong uses his Final Smash, he rides in his Rocketbarrel and shoots peanuts rapidly.
|KO two Diddy Kongs; if the player reaches the dungeon below, they'll end up having to fight a Giant DK.
|Standard||[[Popgun|Peanut Popgun]]
|[[Castle Siege]]
|-
|-
|Side||[[Monkey Flip]]
![[Image:Event10.jpg]]
!All-Star Battle Regulars
|Any
|KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.
|[[Final Destination]]
|-
|-
|Up||[[Rocketbarrel Boost]]
![[Image:Event11.jpg]]
!Yoshi's Rainbow
|[[Ice Climbers]]
|KO the red, pink, yellow, green, sky blue, and blue Yoshi in that order.
|[[Rainbow Cruise]]
|-
|-
|Down||[[Banana Peel (move)|Banana Peel]]
![[Image:Event12.jpg]]
!Sleeping in the Eggs
|[[Yoshi]]
|Capture Kirby and Pikachu in Yoshi's eggs.
|[[Yoshi's Island]]
|-
|-
|Final Smash||[[Rocketbarrel Barrage]]
![[Image:Event13.jpg]]
!Dragoon Strike
|[[Kirby]]
|KO three Warios with Dragoon.
|[[Halberd]]
|-
|-
|rowspan=5|[[File:BrawlZelda.jpg|120px]]<br>[[smashwiki:Zelda (SSBB)|Zelda]][[File:Zelda Emblem.png|30px|class=invert-dark]]
![[Image:Event14.jpg]]
|rowspan=5|Princess Zelda is a lightweight, though is fairly slow. She uses magical attacks that are hard to control but are powerful if they hit. If these attacks aren't used properly, she will be very weak.
!Sproutage of the Flower Pikmin
|Standard||[[smashwiki:Nayru's Love|Nayru's Love]]
|[[Pikmin & Olimar]]
|Protect all 6 Pikmin until their flowers bloom.
|[[Distant Planet]]
|-
|-
|Side||[[smashwiki:Din's Fire|Din's Fire]]
![[Image:Event15.jpg]]
!Hammer of the King
|[[King Dedede]]
|Alongside two Dededes, KO a Giant Metal Dedede.
|[[Smashville]]
|-
|-
|Up||[[smashwiki:Farore's Wind|Farore's Wind]]
![[Image:Event16.jpg]]
!Power suit ON!
|[[Zero Suit Samus]]
|Get the Smash Ball and use Zero Suit Samus' Final Smash.
|[[Frigate Orpheon]]
|-
|-
|Down||[[smashwiki:Transform|Transform]]
![[Image:Event17.jpg]]
!Super Waterfall Climb
|[[Zelda]]
|Make it to the top of the stage.
|[[Rumble Falls]]
|-
|-
|Final Smash||[[smashwiki:Light Arrow|Light Arrow]]
![[Image:Event18.jpg]]
!Dark Link Duel
|[[Link]]
|KO Dark Link.
|[[Eldin Bridge]]
|-
|-
|rowspan=5|[[File:Sheik Brawl art.png|120px]]<br>[[smashwiki:Sheik (SSBB)|Sheik]][[File:Zelda Emblem.png|30px|class=invert-dark]]
![[Image:Event19.jpg]]
|rowspan=5|Sheik returns as Zelda's transformation after she uses Transform. While Zelda predominantly focuses on strength, Sheik utilizes speed.
!Wario Bros.
|Standard||[[smashwiki:Needle Storm|Needle Storm]]
|[[Wario]]
|KO Mario and Luigi.
|[[Mario Bros._(stage)|Mario Bros.]]
|-
|-
|Side||[[smashwiki:Chain|Chain]]
![[Image:Event20.jpg]]
!All Star Battle Brawl 1
|Any
|KO some of the Brawl newcomers: Wario, Meta Knight, Pit, Zero Suit Samus, Pikmin and Olimar, Lucas, Diddy, Pokemon Trainer.
|[[Battlefield]]
|-
|-
|Up||[[smashwiki:Vanish|Vanish]]
![[Image:Event21.jpg]]
!Visit to Onett
|[[Lucas]]
|KO Ness.
|[[Onett]]
|-
|-
|Down||[[smashwiki:Transform|Transform]]
![[Image:Event22.jpg]]
!Monkeys Unite
|[[Diddy Kong]]
|KO Sheik and Lucario alongside DK.
|[[Rumble Falls]]
|-
|-
|Final Smash||[[smashwiki:Light Arrow|Light Arrow]]
![[Image:Event23.jpg]]
!Molten Norfair
|[[Samus]]
|Enter the capsule before Samus' enemies do when the lava approaches.
|[[Norfair]]
|-
|-
|rowspan=5|[[File:BrawlPit.jpg|120px]]<br>[[smashwiki:Pit (SSBB)|Pit]][[File:KidIcarus Emblem.png|30px|class=invert-dark]] (newcomer)
![[Image:Event24.jpg]]
|rowspan=5|Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for close-range battles. He attacks with very fast slash moves in the air and on the ground. He has a good projectile and good weight, though he is somewhat weak.
!Come On! Blue Falcon!
|Standard||[[smashwiki:Palutena Bow|Palutena Arrow]]
|[[Captain Falcon]]
|KO Falcon's enemies with his FS.
|[[Port Town Aero Dive]]
|-
|-
|Side||[[smashwiki:Angel Ring|Angel Ring]]
![[Image:Event25.jpg]]
!The Aura is with Me
|[[Lucario]]
|KO Ness and Sheik; Lucario starts with 182% damage.
|[[Mt. Coronet Spear Pillar]]
|-
|-
|Up||[[smashwiki:Wings of Icarus|Wings of Icarus]]
![[Image:Event26.jpg]]
!The Slow and Easy Life
|[[Ness]]
|KO all the Tiny Olimars.
|[[Smashville]]
|-
|-
|Down||[[smashwiki:Mirror Shield|Mirror Shield]]
![[Image:Event27.jpg]]
!Three-Beast Carnage
|[[R.O.B.]]
|KO Giant Bowser, Giant DK, and Giant Charizard.
|[[New Pork City]]
|-
|-
|Final Smash||[[smashwiki:Palutena's Army|Palutena's Army]]
![[Image:Event28.jpg]]
!Flower Blooms in the Echoes
|[[Princess Peach|Peach]]
|Hit all the leaves on the tree in the right to turn them red.
|[[Hanenbow]]
|-
|-
|rowspan=5|[[File:BrawlMetaKnight.jpg|120px]]<br>[[Meta Knight]][[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
![[Image:Event29.jpg]]
|rowspan=5|Meta Knight can multi-jump in the air and glide for a short time. He has a very fast combo attack. His standard {{button|wii|A}} attack can render foes helpless for a short while. However, he is light and lacking in power.  
!All Star Semifinal Regulars
|Standard||[[smashwiki:Mach Tornado|Mach Tornado]]
|Any
|KO the original four unlockable characters: Luigi, Captain Falcon, Ness, and Jigglypuff.
|[[Yoshi's Island]]
|-
|-
|Side||[[smashwiki:Drill Rush|Drill Rush]]
![[Image:Event30.jpg]]
!Sonic Boom
|[[Sonic]]
|KO all 15 Sonics.
|[[Green Hill Zone]]
|-
|-
|Up||[[smashwiki:Shuttle Loop|Shuttle Loop]]
![[Image:Event31.jpg]]
!The Ultimate Bodyguard
|[[Marth]]
|Protect Zelda until she transforms.
|[[Castle Siege]]
|-
|-
|Down||[[smashwiki:Dimensional Cape|Dimensional Cape]]
![[Image:Event32.jpg]]
!Bird in Darkest Night
|[[Falco]]
|KO Mr. Game & Watch.
|[[Lylat Cruise]]
|-
|-
|Final Smash||[[smashwiki:Galaxia Darkness|Galaxia Darkness]]
![[Image:Event33.jpg]]
!Advent of the Evil King
|[[Ganondorf]]
|KO Link, Zelda, and Pit.
|[[Hyrule Temple]]
|-
|-
|rowspan=14|[[File:BrawlPokemonTrainer.jpg|120px]]<br>[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]][[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
![[Image:Event34.jpg]]
|rowspan=14|[[Squirtle]], [[Ivysaur]], and [[Charizard]] fight for the Pokémon Trainer, rather than him actually fighting himself. He mainly stands on the stage, but he occasionally stands on a floating platform in the background on stages with little solid ground. While the Down move is shared, the other special moves are unique to each of the Pokémon, which gives the opportunity for eleven different moves (including the Final Smash).
!All Star Battle Melee
|Down||[[smashwiki:Pokémon Change|Pokémon Change]]
|Any
|KO the eight Melee veterans: Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, Ganondorf.
|[[Pokemon Stadium]]
|-
|-
|Final Smash||[[smashwiki:Triple Finish|Triple Finish]]
![[Image:Event35.jpg]]
!The Visitor to Flat Zone
|[[Mr. Game & Watch]]
|KO Peach, Jigglypuff, and Toon Link.
|[[Flat Zone 2]]
|-
|-
!colspan=2|[[smashwiki:Squirtle (SSBB)|Squirtle]]
![[Image:Event36.jpg]]
!High-Tech Special Forces
|[[Solid Snake]]
|KO Samus, C. Falcon, and Wolf.
|[[Shadow Moses Island]]
|-
|-
|Standard||[[smashwiki:Water Gun|Water Gun]]
![[Image:Event37.jpg]]
!The Pirate Airship
|[[Toon Link]]
|KO the two Yoshis when the ship is in the sky.
|[[Pirate Ship (SSBB)|Pirate Ship]]
|-
|-
|Side||[[smashwiki:Withdraw|Withdraw]]
![[Image:Event38.jpg]]
!The Wolf Hunts the Fox
|[[Wolf]]
|KO Fox and Falco.
|[[Lylat Cruise]]
|-
|-
|Up||[[smashwiki:Waterfall|Waterfall]]
![[Image:Event39.jpg]]
!All Star Battle Brawl 2
|Any
|KO the rest of the Brawl newcomers: Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, Wolf.
|[[Skyworld]]
|-
|-
!colspan=2|[[smashwiki:Ivysaur (SSBB)|Ivysaur]]
![[Image:Event40.jpg]]
!The Final Battle
|Any
|KO Bowser, Dedede, and Ganondorf.
|[[Final Destination]]
|-
|-
|Standard||[[smashwiki:Bullet Seed|Bullet Seed]]
![[Image:Event41.jpg]]
!The FINAL, Final Battle
|Any
|KO Giant Mario, Snake, and Sonic.
|[[Final Destination]]
|}
 
=====Co-Op Mode=====
 
{| border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
!#
!Event
!Player's character
!Description
!Stage
|-
|-
|Side||[[smashwiki:Razor Leaf|Razor Leaf]]
![[Image:Event01.jpg]]
!Two Trouble Kings
|[[Mario]] and [[Kirby]]
|Mario and Kirby fights against Bowser and King Dedede on Delfino Plaza.
|[[Delfino Plaza]]
|-
|-
|Up||[[smashwiki:Vine Whip|Vine Whip]]
![[Image:Co02.jpg]]
!Master the Pokemon Double Battle!
|[[Pokémon Trainer]] and [[Pikachu]]
|KO Pokemon Trainer's Pokemon and Pikachu.
|[[Pokemon Stadium 2]]
|-
|-
!colspan=2|[[smashwiki:Charizard (SSBB)|Charizard]]
![[Image:Co03.jpg]]
!The Quickest, Shortest Sudden Death
|[[Yoshi]] and [[King Dedede]]
|Survive 10 seconds with 300% damage.
|[[WarioWare]]
|-
|-
|Standard||[[smashwiki:Flamethrower|Flamethrower]]
![[Image:Co04.jpg]]
!DK Tag's Calamity
|[[Donkey Kong]] and [[Diddy Kong]]
|The player starts out with the Lightning effect; KO all enemies.
|[[Mario Circuit]]
|-
|-
|Side||[[smashwiki:Rock Smash|Rock Smash]]
!5
!Yoshi Squad 50
|[[Meta Knight]] and [[Pit]]
|KO all 50 Yoshis in under one lap.
|[[Rainbow Cruise]]
|-
|-
|Up||[[smashwiki:Fly|Fly]]
!6
!The Secret Sneaker
|[[Zelda]] and [[Zero Suit Samus]]
|KO the invisible enemies.
|[[Port Town Aero Dive]]
|-
|-
|rowspan=5|[[File:BrawlIke.jpg|120px]]<br>[[smashwiki:Ike (SSBB)|Ike]][[File:FireEmblem Emblem.png|30px|class=invert-dark]] (newcomer)
!7
|rowspan=5|Ike uses his two-handed blade, Ragnell, in battle. His attacks are some of the strongest and longest-ranged in the game, but they are also very slow. Ike himself has a rather slow running speed as well.
!Till Death, Dark Squad
|Standard||[[smashwiki:Eruption|Eruption]]
|[[Link]] and [[Samus Aran|Samus]]
|KO Dark Link and Dark Samus; the players have 200 HP stamina.
|[[Eldin Bridge]]
|-
|-
|Side||[[smashwiki:Quick Draw|Quick Draw]]
!8
!All Mine!
|[[Wario]] and [[Bowser]]
|Collect 2,000 Gold together.
|[[Skyworld]]
|-
|-
|Up||[[smashwiki:Aether|Aether]]
!9
!Those that Stayed in Onett
|[[Lucas]] and [[Ness]]
|KO Luigi and Yoshi.
|[[Onett]]
|-
|-
|Down||[[smashwiki:Counter|Counter]]
!10
!The Cypress ROB
|[[Lucario]] and [[Ice Climbers]]
|Take turns KOing the ROBs.
|[[The Summit]]
|-
|-
|Final Smash||[[smashwiki:Great Aether|Great Aether]]
!11
!Renovation Strategy
|[[Luigi]] and [[Pit]]
|Get 300 Gold without damaging the mansion.
|[[Summit]]
|-
|-
|rowspan=5|[[File:BrawlPeach.jpg|120px]]<br>[[Princess Peach|Peach]][[File:Mario Emblem.png|30px|class=invert-dark]]
!12
|rowspan=5|Princess Peach returns with a new outfit design based on her more recent appearances. She has excellent aerial techniques, a good horizontal recovery, and high priority attacks, though she is light and one of the weaker characters.  
!Come Back! Falcon Flyer
|Standard||[[Toad (move)|Toad]]
|[[Captain Falcon]] and [[Pikmin & Olimar]]
|KO two Samus in 30 seconds.
|[[Big Blue]]
|-
|-
|Side||[[Peach Bomber]]
!13
!A Tender and Tough Blade
|[[Marth]] and [[Ike]]
|Take turns KOing enemies = Link, Meta Knight, Ganondorf.
|[[Big Blue]]
|-
|-
|Up||[[Peach Parasol (move)|Peach Parasol]]
!14
!Guardians of Darkness
|[[Ganondorf]] and [[Wolf O'Donnell|Wolf]]
|Take turns KOing enemies = Giant Charizard, DK.
|[[New Pork City]]
|-
|-
|Down||[[Vegetable (move)|Vegetable]]
!15
!Four Swords Brawl
|[[Toon Link]] and [[Toon Link]]
|Collect 500 Gold before their foes do.
|[[Pirate Ship (SSBB)|Pirate Ship]]
|-
|-
|Final Smash||[[Peach Blossom]]
!16
!Jigglypuff's Big Change
|[[Jigglypuff]] and [[Mr. Game & Watch]]
|KO Jigglypuff as it gets bigger and bigger.
|[[Castle Siege]]
|-
|-
|rowspan=5|[[File:BrawlYoshi.png|120px]]<br>[[Yoshi]][[File:Yoshi Emblem.png|30px|class=invert-dark]]
!17
|rowspan=5|Yoshi is a fast and unusually heavy character. However, he is rather weak, and has an average attack speed. Unlike in previous games, his Egg Throw can be used as a third jump.
!Sonic and Mario
|Standard||[[Egg Lay]]
|[[Sonic]] and [[Mario]]
|Take turns KOing enemies = Two Marios.
|[[Green Hill Zone]]
|-
|-
|Side||[[Egg Roll (move)|Egg Roll]]
!18
!Shadow Moses's New Arsenal
|[[Solid Snake]] and [[R.O.B.]]
|KO two ROBs.
|[[Shadow Moses Island]]
|-
|-
|Up||[[Egg Throw]]
!19
!Andross's Shadow
|[[Fox McCloud|Fox]] and [[Falco Lombardi|Falco]]
|Avoid Andross's attacks and KO Wolf.
|[[Lylat Cruise]]
|-
|-
|Down||[[Yoshi Bomb]]
!20
!Final Showdown Together
|Any and Any
|Take turns KOing enemies = Wario, King Dedede, Wolf, Meta Knight, Ganondorf, Bowser.
|[[Final Destination]]
|-
|-
|Final Smash||[[Super Dragon]]
!21
!The Real All Star Battle
|Any and Any
|Take turns battling the entire roster.
|[[Battlefield]]
|}
 
====Stadium====
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode.
[[Image:sandybrawlbag.jpg|thumb|Mario along with Sandbag and a [[Home-Run Bat]]]]
 
=====Home-Run Contest=====
The [[Home-Run Contest]] returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[Sandbag]] off the platform, or falling from it themselves. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can knock Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the ''With Friends'' mode.
 
=====Target Smash!!=====
Also available in the Stadium mode is the [[Break the Targets!|Target Smash!!]], a slightly altered mode of the ''Target Test'' from the previous games. There are five different stages all characters can play on, and the results can be sent to other players via the Wi-Fi Connection. It is also possible to play the Target Smash!! with two players simultaneously.
 
=====Multi-Man Brawl=====
[[Image:Multimanselection.jpg|thumb|left|145px|Selection Screen.]]
Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game.  In this mode, players fight the enormous [[Fighting Alloy Team]].  Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.
 
New additions to the mode include its inclusion in two-player mode, whereas in ''Melee'' the mode was strictly single player.  The [[Fighting Wire Frame]]s have been replaced by the Alloys.  While there were only two types of Wire Frames, there are four types of Alloys.  Masahiro Sakurai has not yet specified the differences between the fighting styles of the four enemies.
 
=====Boss Battle Mode=====
This mode is similar to All-star mode except all bosses from Subspace Emissary, Master Hand, and Crazy Hand are fought, rather than the playable characters as in All-Star Mode. The player is provided only with three Heart containers that heal 100% of their life, and they only have one Life. Unlike All-star, however, enemies are in a random order and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. The time taken to clear or number of defeated bosses if they lose, is recorded for the high score. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once.
 
====Training====
The ''Training'' mode returns from ''Super Smash Bros. Melee''. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which are controlled by the CPU, which performs actions set by the player, or does not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow motion.
 
===Group===
====Brawl====
[[Image:Brawl_Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
Very similar to previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a [[Warp Pipe]]. These entrances were present in the original ''Super Smash Bros.'', but not in ''Super Smash Bros. Melee''.
 
As in the last two games, ''Super Smash Bros. Brawl'' also has ''Handicaps'' to help beginners in battles. However, this time, handicaps do not make a player weaker the more times he/she is knocked out, but instead, change a players starting damage percentage. For example, one player can start at 0% of damage, but the other starts at 50%, even after he/she has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.
 
For characters with distinct forms, the character selection screen allows the player to choose with which to start. This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.
[[Image:BrawlBunnyHood.jpg|thumb|The "Bunny Brawl" setting.]]
 
====Custom Brawl====
A new feature is the ''Custom Brawl''. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle , as seen in previous with the Special Melee modes in ''Super Smash Bros. Melee''.
 
====Rotation====
The ''Rotation'' mode is an enhanced version of the ''Winner Out/Loser Out'' Tournament modes of ''Super Smash Bros. Melee''. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between ''Winner Out'' and ''Loser Out'', where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i. e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. It remains unconfirmed whether players will be able to change their characters while the mode is ongoing, as it was the case in ''Super Smash Bros. Melee''.
 
====Tourney====
The ''Tourney Mode'' from ''Super Smash Bros. Melee'' (then "Tournament Mode") will be returning, acting the exact same way as it did in ''Super Smash Bros. Melee''. Players are able to brawl in a tourney, that can have up to 32 players, and will have to fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from 64 to 32, nothing appears to have been changed from the ''Super Smash Bros. Melee'' version.
 
===Nintendo Wi-Fi Connection===
[[Image:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
Nintendo Wi-Fi Connection is in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged]]'', the game tends to slow down and fail a lot more the further the players are. So, playing a game from Japan to America will slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are ''With Friends'' and ''With Anyone''.
 
When playing with friends, players use friend codes in order to brawl with each other. They choose an emblem to represent themselves. Emblems can be the games' series emblems, the characters' icons or [[Mii]]s. In this mode, players are able to send messages to each other in-game, using the [[Taunt]] command. Players can send four different kinds of messages, one for each direction: up, down, left, and right. Results are recorded only in this mode. The [[Super Smash Bros. Brawl#Stadium|Homerun Contest]] is also playable in this mode.
 
[[Image:Multimenbrawl.jpg|thumb|The ''With Friends'' mode selection screen.]]
When brawling in the ''With Anyone'' setting, players are unable to send messages to each other in-game, and neither can they see the name or details of their opponent. Also, the results of the battle are not recorded in the ''With Anyone'' mode. There are several modes in the ''With Anyone'' setting. In the ''Basic Brawl'', players play against each other without teams. When a player disconnects from the Wi-Fi connection while battling, a CPU takes over his or her character. Unlockable characters are also available in this setting for a player who has unlocked them. Because of this, Nintendo recommends players not to use the ''Basic Brawl'' setting if one is not wanting to get the unlockable characters spoiled. A different mode in the ''With Anyone'' setting is the ''Team Brawl''. While the game is loading, or while the players are waiting for other opponents, they can practice the game by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players can choose to be spectators of the battle, and even bet coins on who will win.
 
===Stage Builder===
[[Image:Stage_Builder.jpg|thumb|left|200px|The Stage Builder in action.]]
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music that will play on the stage (with only the music tracks found on [[CD]] being playable). Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage. After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but can also be sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo will send a selected stage to every player with Wi-Fi and ''Super Smash Bros. Brawl'', so they can try out the stages that other people have made. The stage gets removed after a day has passed, and a new one is brought in the next day. This allows players to make and try out new stages for themselves every day.
[[Image:CoinLauncher.jpg|thumb|Screen shot of an in session Coin Launcher.]]
 
===Coin Launcher===
The ''Coin Launcher'' is a mini-game available in the ''Vault'', replacing the ''Lottery mode'' from ''Super Smash Bros. Melee''. In this game, the player can use the coins which they have won in the Classic Mode, the Group mode or by betting on the winner in the Wi-Fi connection's ''Spectator Mode'', to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots with the coins the player has collected. By hitting the targets on the screen with coins, they can win various collectibles. Enemies also appear and if one of their rockets hits the Coin Launcher, the player will lose coins. There is also a green gauge on the screen which allows the player to rapid-fire coins for a short time when it is filled.
 
===Various Features===
Another inclusion is a feature called ''My Music''. Instead of restricting each stage to one music track, with some having an alternate music track, people can now choose which music track they want to play on the stage. For example, on the [[Delfino Plaza]] stage, players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the Ending/Title Screen of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect a [[CD]], which randomly appears across the entire game, in any of the numerous modes of play.
 
[[Trophy|Trophies]] are in ''Super Smash Bros. Brawl''. They act the same way, being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when selecting a trophy. They can also be displayed the same way they were in ''Melee''. Another new feature, is that many trophies can be placed together on the same spot, making it seem like a "play". There are also more backgrounds, that can add to this new feature.
 
Throughout the game, players can find Stickers, which show up at random points during Brawls.. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than actual new 3D models. Stickers can stored in an album and can be used to decorate a screen in an extra mode. They can also be used to power up a character.
 
[[Image:BrawlChallenges.jpg|thumb|The Challenges screen.]]
All three kinds of collectibles in ''Super Smash Bros. Brawl'', trophies, stickers and CDs can be alternately won in the Challenges mode. The Challenge mode has many closed doors which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which he can use to automatically get any door of his or her choice open, getting the item inside. However, not all doors can be destroyed with a hammer.
 
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to ''Super Smash Bros. Melee'', there is thus no special camera mode needed. The screenshots are either saved on the Wii's internal memory or an SD card.
 
In the special ''Masterpieces'' mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are:
 
*''[[Super Mario Bros.]]''
*''Ice Climber''
*''The Legend of Zelda'' (NES)
*''Kid Icarus''
*''Kirby's Adventure''
*''Fire Emblem''<ref name="jp">[http://www.smashbros.com/jp/gamemode/various/various23.html "Masterpieces" on the Smash Bros. DOJO!! - Japanese Edition], accessed 2008-1-25.</ref> (Japanese version only)
*''Super Metroid''
*''Earthbound''<ref name="jp"/> (japanese version only)
*''Star Fox 64''
 
Some must be unlocked. These games include:
 
*''[[Donkey Kong]]'' (Play for 10 hours or more total.)
*''[[Super Mario World]]'' (Play on Yoshi's Island (Melee) 3 times.)
*''[[Super Mario Bros. 2]]'' (Play as Peach and win 5 matches in VS Mode.)
*''The Legend of Zelda: Ocarina of Time'' (Play as Toon Link 10 times in VS Mode.)
*''F-Zero'' (Get Captain Falcon to join the party in The Subspace Emissary.)
 
 
Some titles have a restricted time they can be played in, others, like ''Super Metroid'', come with save data.
 
==Playable Characters==
With thirty-five playable characters, ''Super Smash Bros. Brawl'' has ten more characters than the previous installment. Twenty-one characters are available from the start, while the other fourteen need to be unlocked.
 
Legend:
{|cellspacing=0 cellpadding=3 border=1 width=25% style="border-collapse:collapse; font-family:Arial; background:linen; color:black"
|-
|-
|rowspan=5|[[File:BrawlIceClimbers.jpg|120px]]<br>[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]][[File:IceClimbers Emblem.png|30px|class=invert-dark]]
! Special Moves
|rowspan=5|The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls Popo, while a CPU controls Nana, though the reverse is true in some of their palette swaps. They have a good attack range, but their normal attacks are weak, and they are rather light.
|Standard||[[smashwiki:Ice Shot|Ice Shot]]
|-
|-
|Side||[[smashwiki:Squall Hammer|Squall Hammer]]
| ''Standard Special Move
|-
|-
|Up||[[smashwiki:Belay|Belay]]
| ''Side Special Move
|-
|-
|Down||[[smashwiki:Blizzard|Blizzard]]
| ''Up Special Move
|-
|-
|Final Smash||[[smashwiki:Iceberg|Iceberg]]
| ''Down Special Move
|-
|-
|rowspan=5|[[File:BrawlKingDedede.jpg|120px]]<br>[[smashwiki:King Dedede (SSBB)|King Dedede]][[File:Kirby Emblem.png|30px|class=invert-dark]] (newcomer)
| ''Final Smash
|rowspan=5|King Dedede is a heavy character, similar to Bowser and Donkey Kong. He often uses his hammer in attacks, and relies on [[Waddle Dee]]s, [[Waddle Doo]]s, or Gordos to damage his opponents from afar. He can inhale his foes like [[Kirby]], though he does not gain their abilities. Like most heavyweights, Dedede is very strong and very big. Additionally, he has a long reach, which makes his grab very practical to use. However, his speed and mobility are very low.
|}
|Standard||[[smashwiki:Inhale (King Dedede)|Inhale]]
 
===Default Characters===
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
|Side||[[smashwiki:Waddle Dee Toss|Waddle Dee Toss]]
! width=12% |
! width=15% | Name
! width=45% | Description
! witdh=20% | Special Moves
|-
|-
|Up||[[smashwiki:Super Dedede Jump|Super Dedede Jump]]
| rowspan=5 |[[Image:BrawlMario.jpg|120px|center]]
! rowspan=5 |[[Mario]] [[Image:Mario_Bros._Emblem.gif|20px]]
| rowspan=5 |Mario is the most balanced of characters. He has an average strength and speed; he also has very good jumping abilities.
| [[Fireball]]
|-
|-
|Down||[[smashwiki:Jet Hammer|Jet Hammer]]
| [[Cape]]
|-
|-
|Final Smash||[[smashwiki:Waddle Dee Army|Waddle Dee Army]]
| [[Super Jump Punch]]
|-
|-
|rowspan=5|[[File:BrawlBowser.jpg|120px]]<br>[[Bowser]][[File:Mario Emblem.png|30px|class=invert-dark]]
| [[F.L.U.D.D.]]
|rowspan=5|Bowser is the heaviest and largest character. He also has very powerful, though rather slow, attacks. However, he moves at a faster speed in this game compared to his speed in ''Super Smash Bros. Melee''.
|Standard||[[Fire Breath]]
|-
|-
|Side||[[Flying Slam]]
| [[Mario Finale]]
|-
|-
|Up||[[Whirling Fortress]]
| rowspan=5 |[[Image:571px-Brawlink.jpg|120px|center]]
! rowspan=5 |[[Link]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
| rowspan=5 |Link reappears as one of the heavier fighters with a slow movement, but still has a strong attack strength and a large amount of equipment.
| [[Bow (move)|Hero's Bow]]
|-
|-
|Down||[[Bowser Bomb (move)|Bowser Bomb]]
| [[Gale Boomerang]]
|-
|-
|Final Smash||[[Giga Bowser]]
| [[Spin Attack (SSB attack)|Spin Attack]]
|-
|-
|rowspan=5|[[File:BrawlWario.jpg|120px]]<br>[[Wario]][[File:Wario Emblem.png|30px|class=invert-dark]] (newcomer)
| [[Bomb (SSB attack)|Bomb]]
|rowspan=5|Wario is a small heavyweight with great aerial game and recovery, but he has poor range and somewhat slow attacks. Both his outfits from the ''[[WarioWare (series)|WarioWare]]'' series and most other ''[[Super Mario (franchise)|Super Mario]]'' games, each with their own set of colors. Though he is a heavyweight, he has average strength. His Chomp snares any opponent into his mouth. His Wario Waft, depending on when it is last used, can be a potent attack and even an additional jump. Wario can also use his Wario Bike to ram into opponents or as an additional jump, but he cannot have more than one bike at a time.
 
Wario-Man, Wario's Final Smash, is essentially an upgraded form of Wario. Wario-Man has greater movement and much stronger attacks.
|Standard||[[Chomp (Super Smash Bros. series)|Chomp]]
|-
|-
|Side||[[Wario Bike]]
| [[Triforce Slash]]
|-
|-
|Up||[[Corkscrew (Super Smash Bros. series)|Corkscrew]]
| rowspan=5 |[[Image:Brawlrkirby.jpg|120px|center]]
! rowspan=5 |[[Kirby]] [[Image:Kirby_Emblem.gif|20px]]
| rowspan=5 |Kirby is back as a light-weight. He has retained his copy-cat style, and his multiple jumping.
| [[Inhale]]
|-
|-
|Down||[[Wario Waft]]
| [[Hammer (Kirby)|Hammer]]
|-
|-
|Final Smash||[[Wario-Man]]
| [[Final Cutter]]
|-
|-
|rowspan=5|[[File:BrawlOlimar.jpg|120px]]<br>[[smashwiki:Olimar (SSBB)|Olimar]][[File:Pikmin Emblem.png|30px|class=invert-dark]] (newcomer)
| [[Stone (move)|Stone]]
|rowspan=5|Captain Olimar from the ''Pikmin'' series relies largely on using the [[Pikmin]] for combat. Pikmin must be plucked from the ground (using his standard special move) in order for Olimar to use them. If Olimar does not have Pikmin, he will only be able to use a certain range of attacks. When he attacks with the Pikmin, they each have different effects:
*Blue: strength and resistance to water
*Red: fire
*Yellow: electricity
*Purple: high strength
*White: dark
|Standard||[[smashwiki:Pikmin Pluck|Pikmin Pluck]]
|-
|-
|Side||[[smashwiki:Pikmin Throw|Pikmin Throw]]
| [[Cook Kirby]]
|-
|-
|Up||[[smashwiki:Pikmin Chain|Pikmin Chain]]
| rowspan=5 |[[Image:Brawlpikachu.jpg|120px|center]]
! rowspan=5 |[[Pikachu]] [[Image:Pokémon_Emblem.gif|20px]]
| rowspan=5 |Pikachu is an all-around character, but is still technical due to its quick speed and strong attacks.
| [[Thunder Jolt]]
|-
|-
|Down||[[smashwiki:Pikmin Order|Pikmin Order]]
| [[Skull Bash]]
|-
|-
|Final Smash||[[smashwiki:End of Day|End of Day]]
| [[Quick Attack]]
|-
|-
|rowspan=5|[[File:BrawlLucas.jpg|120px]]<br>[[smashwiki:Lucas (SSBB)|Lucas]][[File:EarthBound Emblem.png|30px|class=invert-dark]] (newcomer)
| [[Thunder]]
|rowspan=5|Lucas has a special moveset similar to that of Ness, and a unique normal moveset. For instance, his up smash is slow, but powerful. Lucas uses PK Freeze, which moves quickly, to freeze opponents temporarily. His PK Fire explodes on contact. Lucas's PSI Magnet, which he deploys in front of him, absorbs projectiles and heals him. Lucas's PK Thunder is an electric projectile that can be controlled, and if it touches Lucas, he is propelled for some distance. This can be used as another jump.
 
When Lucas uses his PK Starstorm, several fireballs rain in a fan formation, hurting players that touch them.
|Standard||[[smashwiki:PK Freeze|PK Freeze]]
|-
|-
|Side||[[smashwiki:PK Fire|PK Fire]]
| [[Volt Tackle]]
|-
|-
|Up||[[smashwiki:PK Thunder|PK Thunder]]
| rowspan=5 |[[Image:Foxsmnas.jpg|120px|center]]
! rowspan=5 |[[Fox McCloud|Fox]] [[Image:Star_Fox_Emblem.gif|20px]]
| rowspan=5 | Fox is quite fast, but he has weak attacks. He can use his Blaster to do damage to enemies without stopping them from their actions.
| [[Blaster (move)|Blaster]]
|-
|-
|Down||[[smashwiki:PSI Magnet|PSI Magnet]]
| [[Fox Illusion]]
|-
|-
|Final Smash||[[smashwiki:PK Starstorm|PK Starstorm]]
| [[Fire Fox]]
|}
 
===Unlockable characters===
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met. Additionally, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.
{|class="wikitable"width=100%
!width=10%|Character
!width=40%|Description
!width=30%|How to unlock
!witdh=20% colspan=2|Special moves
|-
|-
|rowspan=5|[[File:Ness Brawl art.png|120px]]<br>[[smashwiki:Ness (SSBB)|Ness]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
| [[Reflector]]
|rowspan=5|Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to that of Lucas, but differs slightly. Despite being slightly light, he has adequate strength.
|rowspan=5|
*Play 5 Brawl matches
*Reflect 10 projectiles
*Complete [[smashwiki:Subspace|Subspace]] Part 1 (Stage 29) in The Subspace Emissary
|Standard||[[smashwiki:PK Flash|PK Flash]]
|-
|-
|Side||[[smashwiki:PK Fire|PK Fire]]
| [[Landmaster]]
|-
|-
|Up||[[smashwiki:PK Thunder|PK Thunder]]
| rowspan=5 |[[Image:Brawlrsamus.jpg|120px|center]]
! rowspan=5 |[[Samus Aran|Samus]] [[Image:Metroid_Emblem.gif|20px]]
| rowspan=5 |Like Link, Samus has a slow pace and a heavy center of gravity along with powerful attacks. After using her Zero Laser, she becomes Zero Suit Samus for the rest of the match.
| [[Charge Shot]]
|-
|-
|Down||[[smashwiki:PSI Magnet|PSI Magnet]]
| [[Missile]]
|-
|-
|Final Smash||[[smashwiki:PK Starstorm|PK Starstorm]]
| [[Screw Attack (move)|Screw Attack]]
|-
|-  
|rowspan=5|[[File:Marth Brawl art.png|120px]]<br>[[smashwiki:Marth (SSBB)|Marth]][[File:FireEmblem Emblem.png|30px|class=invert-dark]]
| [[Bomb (SSB attack)|Bomb]]
|rowspan=5|Marth is a quick, but slightly weak, character, and relies on strategic offensive and defensive play. Like in ''Melee'', his sword does more damage at the tip of the blade, but his grab range is much shorter.
|rowspan=5|
*Play 10 Brawl matches
*Complete Classic Mode
*Complete the [[smashwiki:The Battlefield Fortress|Battlefield Fortress]] (Stage 8) in The Subspace Emissary
|Standard||[[smashwiki:Shield Breaker|Shield Breaker]]
|-
|Side||[[smashwiki:Dancing Blade|Dancing Blade]]
|-
|Up||[[smashwiki:Dolphin Slash|Dolphin Slash]]
|-
|Down||[[smashwiki:Counter|Counter]]
|-
|-
|Final Smash||[[smashwiki:Critical Hit|Critical Hit]]
| [[Zero Laser]]
|-
|-
|rowspan=5|[[File:BrawlLuigi.png|120px]]<br>[[Luigi]][[File:Mario Emblem.png|30px|class=invert-dark]]
| rowspan=5 |[[Image:Brawl_ZeroSuitSamus.jpg|120px|center]]
|rowspan=5|Luigi returns with a somewhat similar moveset to Mario's. Luigi can jump higher than Mario and is slightly faster, and his attack strength is unusually high.
! rowspan=5 |[[Zero Suit Samus]] [[Image:Metroid_Emblem.gif|20px]]
|rowspan=5|
| rowspan=5 |Zero Suit Samus enters battle after Samus uses her Zero Laser. She is lighter and faster than with her Power Suit, but has weaker attacks.
*Play 22 Brawl matches
| [[Paralyzer]]
*Complete Classic Mode without using a continue
*Complete Subspace Part 1 (Stage 29) in The Subspace Emissary
|Standard||[[Green Fireball|Fireball]]
|-
|-
|Side||[[Green Missile]]
| [[Plasma Whip]]
|-
|-
|Up||[[Super Jump Punch]]
| [[Plasma Wire]]
|-
|-
|Down||[[Luigi Cyclone]]
| [[Flip Jump]]
|-
|-
|Final Smash||[[Negative Zone]]
| [[Power Suit Samus]]
|-
|-
|rowspan=5|[[File:BrawlFalco.jpg|130px]]<br>[[smashwiki:Falco (SSBB)|Falco]][[File:StarFox Emblem.png|30px|class=invert-dark]]
| rowspan=5 |[[Image:BrawlZelda.jpg|120px|center]]
|rowspan=5|Falco Lombardi returns in ''Super Smash Bros. Brawl'' with a similar [[list of moves|move set]] to that of Fox such as the Final Smash, but with several differences. He has the highest initial jump of any character, and is very good at aerial combat. However, he is very light.
! rowspan=5 |[[Zelda]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|rowspan=5|
| rowspan=5 |Light-weight yet slow, Zelda uses magical attacks that are hard to control, but do much damage when used successfully.
*Play 50 Brawl matches
| [[Nayru's Love]]
*Complete 100-Man Brawl
*Complete [[smashwiki:The Swamp|The Swamp]] (Stage 18) in The Subspace Emissary
|Standard||[[smashwiki:Blaster (Falco)|Blaster]]
|-
|-
|Side||[[smashwiki:Falco Phantasm|Falco Phantasm]]
| [[Din's Fire]]
|-
|-
|Up||[[smashwiki:Fire Bird|Fire Bird]]
| [[Farore's Wind]]
|-
|-
|Down||[[smashwiki:Reflector (Falco)|Reflector]]
| [[Transform]]
|-
|-
|Final Smash||[[smashwiki:Landmaster|Landmaster]]
| [[Light Arrow]]
|-
|-
|rowspan=5|[[File:BrawlCaptainFalcon.jpg|130px]]<br>[[smashwiki:Captain Falcon (SSBB)|Captain Falcon]][[File:F-Zero Emblem.png|30px|class=invert-dark]]  
| rowspan=5 |[[Image:BrawlSheik.jpg|120px|center]]
|rowspan=5|Captain Falcon returns as the second fastest runner in the game. His attacks are strong in terms of knockback and damage, but they are also slow and short-ranged.
! rowspan=5 |[[Sheik]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|rowspan=5|
| rowspan=5 |Sheik returns as [[Zelda]]'s transformation after she uses [[Transform]]. Sheik specializes in swift movement, and powerful attacks, when compared with her counterpart.
*Play 70 Brawl matches
| [[Needle Storm]]
*Clear Classic Mode in less than 12 minutes on Normal difficulty or higher
*Complete [[Outside the Ancient Ruins]] (Stage 20) in The Subspace Emissary
|Standard||[[smashwiki:Falcon Punch|Falcon Punch]]
|-
|-
|Side||[[smashwiki:Raptor Boost|Raptor Boost]]
| [[Chain]]
|-
|-
|Up||[[smashwiki:Falcon Dive|Falcon Dive]]
| [[Vanish]]
|-
|-
|Down||[[smashwiki:Falcon Kick|Falcon Kick]]
| [[Transform]]
|-
|-
|Final Smash||[[smashwiki:Blue Falcon|Blue Falcon]]
| [[Light Arrow]]
|-
|-
|rowspan=5|[[File:BrawlLucario.jpg|130px]]<br>[[smashwiki:Lucario (SSBB)|Lucario]][[File:Pokemon Emblem.png|30px|class=invert-dark]] (newcomer)
| rowspan=5 |[[Image:BrawlBowser.jpg|120px|center]]
|rowspan=5|Lucario has average speed and good range, but normally does not have much power. However, his power increases as he takes damage, maxing out at 170%. He uses his aura for most attacks.
! rowspan=5 |[[Bowser]] [[Image:Mario_Bros._Emblem.gif|20px]]  
|rowspan=5|
| rowspan=5 |Bowser is both the heaviest and the slowest character; this is probably due to his immense attack strength and big size.
*Play 100 Brawl matches
| [[Fire Breath]]
*Clear every [[Target Smash!!]] stage (1 or 2 player mode)
*Complete [[The Glacial Peak]] (Stage 21) in The Subspace Emissary
|Standard||[[smashwiki:Aura Sphere|Aura Sphere]]
|-
|-
|Side||[[smashwiki:Force Palm|Force Palm]]
| [[Flying Slam]]
|-
|-
|Up||[[smashwiki:Extreme Speed|ExtremeSpeed]]
| [[Whirling Fortress]]
|-
|-
|Down||[[smashwiki:Double Team|Double Team]]
| [[Bowser Bomb (move)|Bowser Bomb]]
|-
|-
|Final Smash||[[smashwiki:Aura Storm|Aura Storm]]
| [[Giga Bowser Transformation]]
|-
|-
|rowspan=5|[[File:BrawlSolidSnake.jpg|120px]]<br>[[smashwiki:Snake (SSBB)|Snake]][[File:MetalGear Emblem.png|30px|class=invert-dark]] (newcomer)
| rowspan=5 |[[Image:BrawlDK.JPG|120px|center]]
|rowspan=5|Solid Snake, one of two third-party characters, uses a variety of explosives and weapons in battle, as well as a rifle. He is a heavyweight character and has powerful attacks. Snake's weaknesses are his poor jump height and slow air speed.
! rowspan=5 |[[Donkey Kong]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|rowspan=5|
| rowspan=5 |Much like Bowser, Donkey Kong is heavy and strong. He has a unique ability which allows him to capture characters with him for a short distance.
*Play 15 Brawl matches on [[smashwiki:Shadow Moses Island|Shadow Moses Island]]
| [[Giant Punch]]
*Play 130 Brawl matches
*Complete [[smashwiki:Battleship Halberd Interior|Battleship Halberd Interior]] (Stage 23) in The Subspace Emissary
|Standard||[[smashwiki:Hand Grenade|Hand Grenade]]
|-
|-
|Side||[[smashwiki:Remote Controlled Missile|Remote Controlled Missile]]
| [[Headbutt]]
|-
|-
|Up||[[smashwiki:Cypher|Cypher]]
| [[Spinning Kong]]
|-
|-
|Down||[[smashwiki:C4|C4]]
| [[Hand Slap]]
|-
|-
|Final Smash||[[smashwiki:Grenade Launcher|Grenade Launcher]]
| [[Konga Beat]]
|-
|-
|rowspan=5|[[File:BrawlROB.jpg|130px]]<br>[[R.O.B.]][[File:ROB Emblem.png|30px|class=invert-dark]] (newcomer)
| rowspan=5 |[[Image:BrawlYoshi.PNG|120px|center]]
|rowspan=5|R.O.B. is a heavyweight, and, despite being heavy, he is also rather weak and a bit fast.
! rowspan=5 |[[Yoshi]] [[Image:Yoshi_Emblem.gif|20px]]
|rowspan=5|
| rowspan=5 |Yoshi is an agility based character with strong smash attacks, and a decently heavy weight.
*Play 160 Brawl matches
| [[Egg Lay]]
*Collect 250 unique trophies
*Complete [[The Subspace Bomb Factory]] (Stage 28) in The Subspace Emissary
|Standard||[[smashwiki:Robo Beam|Robo Beam]]
|-
|-
|Side||[[smashwiki:Arm Rotor|Arm Rotor]]
| [[Egg Roll]]
|-
|-
|Up||[[smashwiki:Robo Burner|Robo Burner]]
| [[Egg Throw]]
|-
|-
|Down||[[smashwiki:Gyro|Gyro]]
| [[Yoshi Bomb]]
|-
|-
|Final Smash||[[smashwiki:Diffusion Beam|Diffusion Beam]]
| [[Super Dragon]]
|-
|-
|rowspan=5|[[File:Ganondorf Brawl art.png|130px]]<br>[[smashwiki:Ganondorf (SSBB)|Ganondorf]][[File:Zelda Emblem.png|30px|class=invert-dark]]
| rowspan=5 |[[Image:BrawlPeach.jpg|120px|center]]
|rowspan=5|Ganondorf returns with extremely powerful, yet extremely slow attacks. He is also very heavy and large. However, his movement is very sluggish, making him one of the slowest characters.
! rowspan=5 |[[Princess Peach|Peach]] [[Image:Mario_Bros._Emblem.gif|20px]]
|rowspan=5|
| rowspan=5 |Peach returns with a new outfit design based on her more recent appearances. Peach retains her floating ability and her attacks from ''Melee''.  
*Clear Classic Mode with Link or Zelda on Hard difficulty or higher
| [[Toad (SSB attack)|Toad]]
*Play 200 Brawl matches
*Rescue Zelda and Link in Subspace Part 2 (Stage 30) in The Subspace Emissary
|Standard||[[smashwiki:Warlock Punch|Warlock Punch]]
|-
|-
|Side||[[smashwiki:Flame Choke|Flame Choke]]
| [[Peach Bomber]]
|-
|-
|Up||[[smashwiki:Dark Dive|Dark Dive]]
| [[Peach Parasol]]
|-
|-
|Down||[[smashwiki:Wizard's Foot|Wizard's Foot]]
| [[Vegetable (move)|Vegetable]]
|-
|-
|Final Smash||[[smashwiki:Beast Ganon|Beast Ganon]]
| [[Peach Blossom]]
|-
|-
|rowspan=5|[[File:BrawlMrGameAndWatch.png|130px]]<br>[[Mr. Game & Watch]][[File:Game&Watch Emblem.png|30px|class=invert-dark]]
| rowspan=5 |[[Image:BrawlIceClimbers.jpg|120px|center]]
|rowspan=5|Mr. Game & Watch has a completely 2D physical appearance, with his moves being references to the [[Game & Watch]] titles. He has good offense, due to his fast and powerful attacks, but poor defense, due to his light weight.
! rowspan=5 |[[Ice Climbers]] [[Image:Ice_Climber_Emblem.gif|20px]]
|rowspan=5|
| rowspan=5 |The Ice Climbers, Popo and Nana, return from ''Super Smash Bros. Melee'', with an updated appearance. Like always, the player controls either Nana or Popo, while a CPU controls the other.
*Play 250 Brawl matches
| [[Ice Shot]]
*Clear Target Smash with 30 characters on any difficulty level
*Complete [[Battleship Halberd Bridge]] (Stage 25) in The Subspace Emissary
|Standard||[[smashwiki:Chef|Chef]]
|-
|-
|Side||[[smashwiki:Judge|Judge]]
| [[Squall Hammer]]
|-
|-
|Up||[[smashwiki:Fire|Fire]]
| [[Belay]]
|-
|-
|Down||[[smashwiki:Oil Panic|Oil Panic]]
| [[Blizzard (SSB attack)|Blizzard]]
|-
|-
|Final Smash||[[smashwiki:Octopus|Octopus]]
| [[Iceberg]]
|-
|-
|rowspan=5|[[File:BrawlSonic.jpg|120px]]<br>[[Sonic]][[File:Sonic Emblem.png|30px|class=invert-dark]] (newcomer)
| rowspan=5 |[[Image:Pitart.jpg|120px|center]]
|rowspan=5|Sonic the Hedgehog, one of two third-party characters, is the fastest character in the game, outspeeding everyone else. He also has decent strength, and is a middle-weight.
! rowspan=5 |[[Pit]] [[Image:Kid_Icarus_Emblem.gif|20px]]
|rowspan=5|
| rowspan=5 |Pit can multi-jump in the air. He uses a bow in battle, which he can break into two blades for brawl battles.
*Complete [[The Great Maze]] (Stage 31) in The Subspace Emissary
| [[Palutena Arrow]]
*Complete Classic Mode with ten characters
*Play a combined total of ten hours of Brawl matches.
*Play 300 Brawl matches
|Standard||[[smashwiki:Homing Attack|Homing Attack]]
|-
|-
|Side||[[smashwiki:Spin Dash|Spin Dash]]
| [[Angel Ring]]
|-
|-
|Up||[[smashwiki:Spring Jump|Spring Jump]]
| [[Wings of Icarus]]
|-
|-
|Down||[[smashwiki:Spin Charge|Spin Charge]]
| [[Mirror Shield]]
|-
|-
|Final Smash||[[smashwiki:Super Sonic|Super Sonic]]
| [[Palutena's Army]]
|-
|-
|rowspan=5|[[File:Jigglypuff Brawl art.png|130px]]<br>[[smashwiki:Jigglypuff (SSBB)|Jigglypuff]][[File:Pokemon Emblem.png|30px|class=invert-dark]]  
| rowspan=5 |[[Image:BrawlWario.jpg|120px|center]]
|rowspan=5|Jigglypuff has the slowest falling speed, the second-fastest air speed, the slowest dash speed, and the lightest weight. Despite being light, it also has quite good strength. It has a moveset that is quite similar to Kirby's, with the exception of the special moves.
! rowspan=5 |[[Wario]] [[Image:Wario_Emblem.gif|20px]]
|rowspan=5|
| rowspan=5 |Wario has many obscure attacks. He can attack by biting opponents with an added damage of his breathe odor. He also has his overalls as an alternate attire.
*Beat 20 or more events after completing The Subspace Emissary
| [[Chomp (SSB attack)|Chomp]]
*Play 350 Brawl matches
*After clearing The Subspace Emissary, go to [[smashwiki:The Swamp|The Swamp]] (Stage 18) and enter a hidden door, then defeat it in a one-stock match on [[Pokémon Stadium 2]]
|Standard||[[Jigglypuff#Rollout|Rollout]]
|-
|-
|Side||[[Jigglypuff#Pound|Pound]]
| [[Wario Bike]]
|-
|-
|Up||[[Jigglypuff#Sing|Sing]]
| [[Corkscrew]]
|-
|-
|Down||[[Jigglypuff#Rest|Rest]]
| [[Wario Waft]]
|-
|-
|Final Smash||[[Jigglypuff#Puff Up|Puff Up]]
| [[Wario-Man]]
|-
|-
|rowspan=5|[[File:Toon Link Brawl art.png|120px]]<br>[[Link|Toon Link]][[File:Zelda_Emblem.png|30px|class=invert-dark]] (newcomer)
| rowspan=5 |[[Image:BrawlIke.jpg|120px|center]]
|rowspan=5|Toon Link is almost exactly like [[Link]], but is quicker and floatier.
! rowspan=5 |[[Ike]] [[Image:Fire_Emblem_Emblem.gif|20px]]
|rowspan=5|
| rowspan=5 |Ike uses Ragnell, a two-handed sword in battle, which he, despite this, can even hold in only one hand.
*After clearing The Subspace Emissary, go to [[smashwiki:The Forest|The Forest]] (Stage 9) and enter a hidden door, then defeat him in a one-stock match on [[Pirate Ship (stage)|Pirate Ship]]
| [[Eruption]]
*After clearing The Subspace Emissary, clear Classic mode with any character
*Play 400 Brawl matches
|Standard||[[smashwiki:Hero's Bow|Hero's Bow]]
|-
|-
|Side||[[smashwiki:Boomerang|Boomerang]]
| [[Quick Draw (move)|Quick Draw]]
|-
|-
|Up||[[smashwiki:Spin Attack|Spin Attack]]
| [[Aether]]
|-
|-
|Down||[[smashwiki:Bomb (Link)|Bomb]]
| [[Counter]]
|-
|-
|Final Smash||[[smashwiki:Triforce Slash|Triforce Slash]]
| [[Great Aether]]
|-
|-
|rowspan=5|[[File:Wolf Brawl art.png|130px]]<br>[[List of fighters debuting in Super Smash Bros. Brawl#Wolf|Wolf]][[File:StarFox Emblem.png|30px|class=invert-dark]] (newcomer)
| rowspan=11 |[[Image:BrawlPokemonTrainer.jpg|120px|center]]
|rowspan=5|Wolf O'Donnell is one of the heavier characters, and he has both an average speed and an average attack power. However, due to their poor accuracy, Wolf's recovery moves are rather poor.
! rowspan=11 |[[Pokémon Trainer]] [[Image:Pokémon_Emblem.gif|20px]]
|rowspan=5|
| rowspan=11 |The Pokémon Trainer uses three Pokémon to fight for him, rather than actually fight by himself. These are [[Squirtle]], [[Ivysaur]] and [[Charizard]]. While the Down move is shared, the other special moves are unique to each of the Pokémon, giving 11 different moves, including the Final Smash.
*After clearing The Subspace Emissary, go to [[smashwiki:The Ruins|The Ruins]] (Stage 14) and enter a hidden door, then defeat him in a one-stock match on [[Lylat Cruise]]
| '''[[Squirtle]]:''' [[Water Gun]]  
*Play 450 Brawl matches
*Clear Boss Battles as Fox or Falco
|Standard||[[smashwiki:Blaster (Wolf)|Blaster]]
|-
|-
|Side||[[smashwiki:Wolf Flash|Wolf Flash]]
| '''[[Ivysaur]]:''' [[Bullet Seed]]
|-
|-
|Up||[[smashwiki:Fire Wolf|Fire Wolf]]
| '''[[Charizard]]:''' [[Flamethrower (SSB attack)|Flamethrower]]
|-
|-
|Down||[[smashwiki:Reflector (Wolf)|Reflector]]
| '''[[Squirtle]]:''' [[Withdraw]]
|-
|-
|Final Smash||[[smashwiki:Landmaster|Landmaster]]
| '''[[Ivysaur]]:''' [[Razor Leaf]]
|}
 
==Stages==
There are 41 total stages in ''Super Smash Bros. Brawl''. 10 of these stages are returning stages from ''Super Smash Bros. Melee''.
===Default stages===
{|class="wikitable sortable" width=100%
|-
|-
!width=15%|Image
| '''[[Charizard]]:''' [[Rock Smash]]
!width=17%|Stage
!width=40%|Description
!width=28%|Songs
|-
|-
|[[File:SSBB Battlefield Stage.png|150px]]
| '''[[Squirtle]]:''' [[Waterfall]]
|align=center|[[smashwiki:Battlefield (SSBB)|Super Smash Bros. Brawl: Battlefield]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Returning from ''Super Smash Bros. Melee'', the stage is now set in a green landscape and features different times of day. A valley can be seen in the background of the stage. A basic stage, it contains no stage hazards.
|
*Battlefield
*[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)]
*Battlefield Ver. 2
*Battlefield (Melee)
*Multi-Man Melee 1 (Melee)
|-
|-
|[[File:SSBB Final Destination Stage.png|150px]]
| '''[[Ivysaur]]:''' [[Vine Whip]]
|align=center|[[smashwiki:Final Destination (SSBB)|Super Smash Bros. Brawl: Final Destination]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|A wide, flat stage, with no gimmicks. Master Hand and Crazy Hand are also fought at Final Destination.
|
*Final Destination
*Credits (Super Smash Bros.)
*Opening (Super Smash Bros. Melee)
*Final Destination (Melee)
*Giga Bowser
|-
|-
|[[File:SSBB Delfino Plaza Stage.png|150px]]
| '''[[Charizard]]:''' [[Fly (SSB Attack)|Fly]]
|align=center|[[Delfino Plaza (stage)|Super Mario Sunshine: Delfino Plaza]][[File:Mario Emblem.png|30px|class=invert-dark]]
|A moving stage, comparable to [[Mute City (Super Smash Bros. Melee)|Mute City]] from ''Super Smash Bros. Melee''. It features a flying moving platform that takes the characters to various locations in Delfino Plaza. The platforms change according to where the moving stage lands. The stage has also water where fighters can float on.
|
*Delfino Plaza ([[Super Mario Sunshine]])
*Title / Ending ([[Super Mario World]])
*Main Theme ([[New Super Mario Bros.]])
*Ricco Harbor (Super Mario Sunshine)
*Main Theme (Super Mario 64)
|-
|-
|[[File:SSBB Mushroomy Kingdom Stage.png|150px]]
| [[Pokémon Change]]  
|rowspan=2 align=center|[[Mushroomy Kingdom|Super Mario Bros.: Mushroomy Kingdom]][[File:Mario Emblem.png|30px|class=invert-dark]]
|rowspan=2|Based from the original ''[[Super Mario Bros.]]'' The stage has blocks arranged in the same formation as World 1-1 from the said game. Occasionally, World 1-2 will load instead of World 1-1. It is also similarly arranged. It is a moving stage. Despite this, the screen is fairly small, making it easy to Star KO. Players can attack or jump under blocks to destroy them or spawn items, much as in the game. There are several pits that lead to being KO'd and several pipes that serve simply as obstacles.
|Ground:
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)]
*Gritzy Desert ([[Mario & Luigi: Partners in Time]])
*Ground Theme 2 (Super Mario Bros.)
|-
|-
|[[File:SSBB Mushroomy Kingdom Stage 2.png|150px]]
| [[Triple Finish]]  
|Underground:
*Underground Theme ([[Super Mario Bros.]])
*Underwater Theme (Super Mario Bros.)
*Underground Theme (Super Mario Land)
|-
|-
|[[File:SSBB Mario Circuit Stage.png|150px]]
| rowspan=5 |[[Image:BrawlDiddyKong.jpg|120px|center]]
|align=center|[[Figure-8 Circuit (stage)|Mario Kart: Mario Circuit]][[File:Mario Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Diddy Kong]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level). These Shy Guys can be KO'd temporarily if the player attacks at the right time.
| rowspan=5 |Diddy Kong is fast, light, and abundant in unique attacks.
|
| [[Peanut Popgun]]
*Mario Circuit (''[[Super Mario Kart]]'')
*Luigi Circuit (''[[Mario Kart 64]]'')
*Waluigi Pinball (''[[Mario Kart DS]]'')
*Rainbow Road (''[[Mario Kart Double Dash!!]]'')
*Mario Tennis / Mario Golf
*Excite Truck
*Title (3D Hot Rally)
|-
|-
|[[File:SSBB Rumble Falls Stage.png|150px]]
| [[Monkey Flip]]
|align=center|[[Rumble Falls (stage)|Donkey Kong Jungle Beat: Rumble Falls]][[File:DK Emblem.png|30px|class=invert-dark]]
|A Donkey Kong stage similar to [[Icicle Mountain]]. It has numerous obstacles, switches and ladders on the way up. It scrolls automatically up. Some obstacles include thorns that inflict high knockback. Occasionally, the stage can also speed up, making it more difficult for fighters to keep up. The stage eventually loops to the beginning.
|
*Jungle Level Ver.2
*Jungle Level
*King K.Rool / Ship Deck 2
*Battle for Storm Hill
*DK Jungle 1 Theme ([[Donkey Kong Barrel Blast]])
*The Map Page / Bonus Level
*[[Bramble Blast]]
|-
|-
|[[File:SSBB Bridge of Eldin Stage.png|150px]]
| [[Rocketbarrel Boost]]
|align=center|[[smashwiki:Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|A flat stage with walk-off blast lines. [[King Bulblin and Lord Bullbo]], occasionally destroy the bridge, forcing the battle to not be fought in the middle of the stage. Several Bulbins, which can be defeated, accompany King Bulbin and Lord Bullbo. After some time, however, a portal restores the bridge to normal.
|
*Main Theme (The Legend of Zelda)
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley]
*The Dark World
*Hyrule Field Theme
*Main Theme (Twilight Princess)
*Title (The Legend of Zelda)
*Hidden Mountain & Forest
*Hidden Village
*Midna's Lament
|-
|-
|[[File:SSBB Norfair Stage.png|150px]]
| [[Banana Peel (SSB Attack)|Banana Peel]]
|align=center|[[smashwiki:Norfair|Metroid: Norfair]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava occasionally rises from the bottom of the stage, but lava falls can creep into the sides of stage. Lava spurts can also affect some parts of the stage. When a giant lava wave approaches the stage, players must enter a capsule or be high enough to dodge it.
|
*Main Theme (Metroid)
*Ending (Metroid)
*Battle Scene / Final Boss (Golden Sun)
*Theme of Samus Aran, Space Warrior
*Marionation Gear
*Ending (Metroid)
*Norfair
|-
|-
|[[File:SSBB Frigate Orpheon Stage.png|150px]]
| [[Rocketbarrel Barrage]]
|align=center|[[smashwiki:Frigate Orpheon|Metroid Prime: Frigate Orpheon]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|From the game, ''Metroid Prime'', Frigate Orpheon occasionally flips around, switching between two groups of platforms to fight on. There are temporary, moving platforms on the sides of the stage that can assist the player. Occasionally, the stage has a power shortage, making it dark, but this is purely aesthetics.
|
*Vs. Ridley
*Opening / Menu (Metroid Prime)
*Sector 1
*Vs. Meta Ridley
*Multiplayer (Metroid Prime 2)
*Vs. Parasite Queen
|-
|-
|[[File:SSBB Yoshi's Island Stage.png|150px]]
| rowspan=5 |[[Image:BrawlMetaKnight.jpg|120px|center]]
|align=center|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island: Yoshi's Island]][[File:Yoshi Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Meta Knight]] [[Image:Kirby_Emblem.gif|20px]]
|Yoshi's Island is based on its appearance in ''[[Yoshi's Island DS]]''. It changes seasons as the fight progresses. Several [[Fly Guy]]s, which can be knocked away, hold items that can help the player. A [[Blarggwich]] appears occasionally to assist knocked-off players.
| rowspan=5 |Meta Knight can multi-jump in the air and float for a short time. He has a very fast combo attack.  
|
| [[Mach Tornado]]
*Obstacle Course
*[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)]
*Yoshi's Island
*Flower Field
*Wildlands
|-
|-
|[[File:SSBB Halberd Stage.png|150px]]
| [[Drill Rush]]
|align=center|[[smashwiki:Halberd|Kirby: Halberd]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself. On the Halberd, a laser cannon can target one player and then shoot. A giant arm can also attempt to attack one player; it warns of its attack by swinging several times. Then, the main platform rises and leaves the Halberd, restarting the loop.
|
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge]
*Gourmet Race
*Butter Building
*Boss Theme Medley
*Checker Knights
*Forest / Nature Area
*Squeak Squad Theme
*The Legendary Air Ride Machine
*King Dedede's Theme
*Frozen Hillside
*Vs. Marx
*O² Battle
|-
|-
|[[File:SSBB Lylat Cruise Stage.png|150px]]
| [[Shuttle Loop]]
|align=center|[[smashwiki:Lylat Cruise|Star Fox: Lylat Cruise]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]]. The stage goes through various settings, including a laser battle, although the stage has no gimmicks that can affect gameplay directly.
|
*[http://www.smashbros.com/en_us/music/music05.html Space Armada]
*Main Theme (Star Fox)
*Corneria
*Main Theme (Star Fox 64)
*Area 6
*Area 6 Ver. 2
*Star Wolf
*Star Wolf (Star Fox: Assault)
*Space Battleground
*[http://www.smashbros.com/en_us/music/music16.html Tunnel Scene (X)]
|-
|-
|[[File:SSBB Pokémon Stadium 2 Stage.png|150px]]
| [[Dimensional Cape]]
|align=center|[[smashwiki:Pokémon Stadium 2|Pokémon: Pokémon Stadium 2]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It changes temporarily into one of four terrains as time passes: Ice, Electric, Ground, and Flying. Ice makes the ground slippery, electric has conveyor belts, ground is basic, while flying makes players floaty. All terrains have different layout.
|
*Pokémon Main Theme (Red/Blue/Yellow)
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution]
*Pokémon Center
*Wild Pokémon Battle! (Ruby / Sapphire)
*Road to Viridian City (From Pallet Town / Pewter City)
|-
|-
|[[File:SSBB Port Town Aero Dive Stage.png|150px]]
| [[Galaxia Darkness]]
|align=center|[[smashwiki:Port Town Aero Dive|F-Zero: Port Town Aero Dive]][[File:F-Zero Emblem.png|30px|class=invert-dark]]
|Similar to Mute City from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion. Fast-moving [[F-Zero machine]]s may enter into the scene, depending on where the platform has landed, and plow into characters for high knockback. Unlike in Mute City, these racers cannot be destroyed.
|
*Mute City
*Fire Field
*Car Select
*Dream Chaser
*White Land
*Planet Colors
*Devil's Call in Your Heart
*Climb Up! And Get The Last Chance!
*Golden Forest (1080°Snowboarding)
*Brain Cleaner
*Mach Rider (Melee)
*Shotgun Kiss
|-
|-
|[[File:SSBB Castle Siege Stage.png|150px]]
| rowspan=5 |[[Image:BrawlLucas.jpg|120px|center]]
|align=center|[[smashwiki:Castle Siege|Fire Emblem: Castle Siege]][[File:FireEmblem Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Lucas]] [[Image:Earthbound_Emblem.gif|20px]]
|Taking place on an unidentified castle, the stage changes layout eventually. The stage goes through three different layouts before restarting. In the second layout, there are destructible statues that hold platforms. Otherwise, the stage has no hazards.
| rowspan=5 |A PK user, Lucas has a Special Moveset similar to that of [[Ness]], and a unique Normal Moveset.
|
| [[PK Freeze]]
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme]
*With Mila's Divine Protection (Celica Map 1)
*Attack
*Preparing to Advance
*Against the Dark Knight
*Crimean Army Sortie
*Fire Emblem (Melee)
*Ike's Theme
*Power-Hungry Fool
*Winning Road - Roy's Hope
*Shadow Dragon Medley
*Victory Is Near
|-
|-
|[[File:SSBB WarioWare, Inc. Stage.png|150px]]
| [[PK Fire]]
|align=center|[[WarioWare, Inc. (stage)|WarioWare: WarioWare, Inc.]][[File:Wario Emblem.png|30px|class=invert-dark]]
|The players are sent through random [[Microgame]]s. If players complete a certain task (such as hitting all party poppers), they are rewarded with invincibility, health regeneration, or a Super Mushroom effect. There is no penalty for failing. Players start on a simplistic stage, with a few platforms, although the platforms disappear. All stage hazards are found in the Microgames.
|
*WarioWare, Inc.
*WarioWare, Inc. Medley
*[http://www.smashbros.com/en_us/music/music12.html Ashley's Song]
*[http://www.smashbros.com/jp/music/music12.html Ashley's Song (JP)]
*Mona Pizza's Song
*Mona Pizza's Song (JP)
*Mike's Song
*Mike's Song (JP)
|-
|-
|[[File:SSBB Distant Planet Stage.png|150px]]
| [[PK Thunder]]
|align=center|[[smashwiki:Distant Planet|Pikmin: Distant Planet]][[File:Pikmin Emblem.png|30px|class=invert-dark]]
|A stage set on branches and vines, the stage is mostly neutral. A Bulborb can enter and leave in the right part of the stage, serving as a platform. It can, however, open its mouth and KO any fighter that comes close. Rain can also fall, making the left slope slippery and hardly usable. Finally, red, yellow, and blue Pellet Posies grow in the stage. Attacking these flowers release Pellets, making them able to be picked up and thrown. Throwing these pellets at a corresponding Onion can make the Onion release items, depending on the number shown on the pellet.
|
*Main Theme (Pikmin)
*World Map (Pikmin 2)
*Stage Clear / Title (Pikmin)
*Forest of Hope
*Ai no Uta
*Ai no Uta (French Version)
*Environmental Noises
*Tane no Uta
*Title (Big Brain Academy)
|-
|-
|[[File:SSBB Smashville Stage.png|150px]]
| [[PSI Magnet]]
|align=center|[[smashwiki:Smashville|Animal Crossing: Wild World: Smashville]][[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|This is a mostly neutral stage with a low moving platform on the top. Balloons appear occasionally holding food that can heal the player. The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
|
*Title (Animal Crossing)
*[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!]
*Town Hall and Tom Nook's Store
*The Roost
*2:00 am.
|-
|-
|[[File:SSBB New Pork City Stage.png|150px]]
| [[PK Starstorm]]
|align=center|[[smashwiki:New Pork City|EarthBound: New Pork City]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
|A stage comparable to and based roughly on [[smashwiki:Temple|Temple]] from ''Super Smash Bros. Melee'', New Pork City is a very large and spacey stage, with mostly stationary platforms. One platform swings while the other, a hovering car, moves throughout the stage. The [[smashwiki:Ultimate Chimera|Ultimate Chimera]] may appear and inflict extremely high knockback on players it damages.
|
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme]
*Unfounded Revenge / Smashing Song of Praise
*Humoresque of a Little Dog
*You Call This a Utopia?!
*Mother 3 Love Theme
*Snowman
|-
|-
|[[File:SSBB Summit Stage.png|150px]]
| rowspan=5 |[[Image:BrawlKingDedede.jpg|120px|center]]
|align=center|[[smashwiki:Summit|Ice Climber: Summit]][[File:IceClimbers Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[King Dedede]] [[Image:Kirby_Emblem.gif|20px]]
|A stage that takes place on a glacier. Initially, the only hazard is a single falling icicle on the bottom. Platforms can also collapse or realign themselves. Once the glacier detaches, however, characters become floaty. Once the glacier stops on the water, the water levels rise. A fish, meanwhile, can eat fighters or damage them with its body. Eventually, the glacier rises and restarts the loop.
| rowspan=5 |Dedede is a heavy character, similar to powerhouses Bowser and Donkey Kong. He often uses his hammer in attacks, and rely on [[Waddle Dee]]s to damage his opponents.
|
| [[Inhale (King Dedede)|Inhale]]
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
*Balloon Trip
*Shin Onigashima
*Clu Clu Land
*[[Icicle Mountain]] (Melee)
|-
|-
|[[File:SSBB Skyworld Stage.png|150px]]
| [[Waddle Dee Toss]]
|align=center|[[smashwiki:Skyworld|Kid Icarus: Skyworld]][[File:KidIcarus Emblem.png|30px|class=invert-dark]]
|Skyworld consists of several breakable platforms overlapping cloud platforms. These breakable platforms serve merely as ceilings and impassable platforms. Once they are broken, players can jump through the cloud platforms. Occasionally, in the low part of the stage a small platform hovers, assisting any players.
|
*[http://www.smashbros.com/en_us/music/music06.html Underworld]
*Skyworld
*Kid Icarus Original Medley
*Title (Kid Icarus)
|-
|-
|[[File:SSBB PictoChat Stage.png|150px]]
| [[Super Dedede Jump]]
|align=center|[[smashwiki:PictoChat|Nintendo DS: PictoChat]][[File:NintendoDS Emblem.png|30px|class=invert-dark]]
|Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Several sketches can appear and disappear. These sketches can be platforms, hazards, ladders, or obstacles.
|
*PictoChat
*Mii Channel
*Wii Shop Channel
*Brain Age: Train Your Brain in Minutes a Day!
*Opening Theme (Wii Sports)
*Charge! (Wii Play)
*Dr. Mario (Melee)
*Lip's Theme (Panel de Pon)
*[http://www.smashbros.com/jp/characters/kirby.html#3rd Shaberu! DS Cooking Navi]
|-
|-
|[[File:SSBB Shadow Moses Island Stage.png|150px]]
| [[Jet Hammer]]
|align=center|[[smashwiki:Shadow Moses Island|Metal Gear Solid: Shadow Moses Island]][[File:MetalGear Emblem.png|30px|class=invert-dark]]
|A stage that takes place just outside a helipad. The walls on the sides can be broken (they eventually respawn), and sometimes, near the end of a match, a Metal Gear will appear in the background.
|
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version]
*Encounter
*Theme of Tara
*Battle in the Base
*Yell "Dead Cell"
*Cavern
*Snake Eater (Instrumental)
*Theme of Solid Snake
*Calling to the Night
|-
|-
|[[File:SSBB Temple Stage.png|150px]]
| [[Waddle Dee Army]]
|align=center|[[smashwiki:Temple|The Legend of Zelda: Hyrule Temple]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|Return from ''[[Super Smash Bros. Melee]]'', the Temple is same as it was in the previous game, with a cover of the old background music plus additional ones, including the original track.
|
*[http://www.smashbros.com/en_us/stages/stage18.html Great Temple/Temple]
*Temple (Melee)
|-
|-
|[[File:SSBB Yoshi's Island Melee Stage.png|150px]]
| rowspan=5 |[[Image:BrawlOlimar.jpg|120px|center]]
|align=center|[[Yoshi's Island (Super Smash Bros. Melee)|Super Mario World: Yoshi's Island]][[File:Yoshi Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Captain Olimar|Olimar]] [[Image:Pikmin_Emblem.gif|20px]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Stage gimmicks such as the [[Rotating Block]]s are still present.
| rowspan=5 |Captain Olimar of the ''Pikmin'' series enters with the handicap of being helpless without the [[Pikmin]]. Pikmin must be plucked from the ground in order to attack with Olimar.
|
| [[Pikmin Pluck]]
*Yoshi's Island (Melee)
*Super Mario Bros. 3 (Melee)
|-
|-
|[[File:SSBB Onett Stage.png|150px]]
| [[Pikmin Throw]]
|align=center|[[smashwiki:Onett|EarthBound: Onett]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Cars serve as stage hazards while the middle building has collapsible platforms.
|
*Mother (Melee)
*Mother 2 (Melee)
|-
|-
|[[File:SSBB Corneria Stage.png|150px]]
| [[Pikmin Chain]]
|align=center|[[smashwiki:Corneria|Star Fox: Corneria]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. The Arwings and Wolfens are stage hazards and platforms while the Great Fox's laser canons can damage characters.
|
*Corneria (Melee)
*Venom (Melee)
|-
|-
|[[File:SSBB Rainbow Ride Stage.png|150px]]
| [[Pikmin Order]]
|align=center|[[Rainbow Cruise|Super Mario 64: Rainbow Cruise]][[File:Mario Emblem.png|30px|class=invert-dark]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. It is a scrolling stage, with carpets, falling blocks, and various other platforms.
|
*Rainbow Cruise (Melee)
*Princess Peach's Castle (Melee)
|-
|-
|[[File:SSBB Brinstar Stage.png|150px]]
| [[End of Day]]
|align=center|[[smashwiki:Brinstar|Metroid: Brinstar]][[File:Metroid Emblem.png|30px|class=invert-dark]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Harmful lava rises in a set pattern while parts of the stage are breakable.
|
*Brinstar (Melee)
*Brinstar Depths (Melee)
|}
|}
{{spoiler}}


===Unlockable stages===
===Unlockable Characters===
In addition to the above stages, there are several stages that must be unlocked to play on.
 
{|class="wikitable sortable" width=100%
In addition to the characters listed above, the following characters can be unlocked when certain requirements are met.
 
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
!width=15%|Image
! width=12% |
!width=17%|Stage
! width=14% | Name
!width=40%|Description
! width=45% | Description
!width=28%|Songs
! witdh=20% | Special Moves
|-
|-
|[[File:SSBB Luigi's Mansion Stage.png|150px]]
| rowspan=5 |[[Image:BrawlSolidSnake.jpg|120px|center]]
|align=center|[[Luigi's Mansion (stage)|Luigi's Mansion: Luigi's Mansion]][[File:Mario Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Solid Snake]] [[Image:Metal_Gear_Emblem.gif|20px]]
|A stage based on the game ''[[Luigi's Mansion]]''. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however.
| rowspan=5 |Snake uses a variety of explosives and weapons in battle, as well as a rifle. He is unlocked by playing 15 VS. Matches on [[Shadow Moses Island]], Playing 140 VS. Matches or by being met in The Subspace Emissary.
This stage can be unlocked by playing 3 matches as Luigi.
| [[Hand Grenade]]
|
*Luigi's Mansion Theme
*Tetris: Type A
*Tetris: Type B
*Airship Theme (Super Mario Bros. 3)
*Castle / Boss Fortress (Super Mario World / SMB 3)
|-
|-
|[[File:SSBB Pirate Ship Stage.png|150px]]
| [[Remote Controlled Missile]]
|align=center|[[smashwiki:Pirate Ship|The Legend of Zelda: The Wind Waker: Pirate Ship]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|A ship on the ocean of ''The Legend of Zelda: The Wind Waker'', Toon Link's Stage. Various events can occur. Cannons can fire at the ship, harming nearby fighters. The ships can also hit a rock and stop temporarily, having the rock serve as a platform. Finally, the ship can run into a whirlwind, sending it flying. The constant stage hazard is the ship itself; if the ship runs into a swimming player, the player may get K.O.'d. Also, a catapult-like lever on the ship can send players flying. Occasionally, King Red, a platform, follows the ship.
The stage is unlocked once [[Link|Toon Link]] has been unlocked.
|
*Great Sea
*Dragon Roost Island
*Molgera Battle
*Gerudo Valley
*Tal Tal Heights
*Song of Storms
*Termina Field
*Link's Awakening / Oracles Overworld
*Village of the Blue Maiden
|-
|-
|[[File:SSBB Spear Pillar Stage.png|150px]]
| [[Cypher]]
|align=center|[[smashwiki:Spear Pillar|Pokémon: Spear Pillar]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. [[bulbapedia:Palkia (Pokémon)|Palkia]] can also reverse the screen and tilt the screen upside-down. [[bulbapedia:Dialga (Pokémon)|Dialga]] appears as well, changing the speed of each fight or entering the fight and damaging nearby fighters with its body. Both Palkia and Dialga can create damaging beams and remove certain parts of the stage. [[bulbapedia:Cresselia (Pokémon)|Cresselia]], when it appears, hurls a spinning light beam, damaging any fighters.
It is unlocked by beating event #25.
|
*Dialga / Palkia Battle at Spear Pillar!
*Victory Road
*Team Galactic Battle!
*Wild Pokémon Battle! (Diamond / Pearl)
*Route 209
|-
|-
|[[File:SSBB 75m Stage.png|150px]]
| [[C4]]
|align=center|[[75 m (stage)|Donkey Kong: 75 m]][[File:DK Emblem.png|30px|class=invert-dark]]
|A stage based on the third stage of ''[[Donkey Kong (game)|Donkey Kong]]''. Constant stage hazards are the fire, and ladders can be climbed. An audio cue alerts when Donkey Kong will be active. Once he is active, Donkey Kong himself can harm players while he can send bouncing [[jack]]s to harm the player. Objects can be collected for points, although they serve no other purpose.
This stage is unlocked by playing 20 VS. Matches as [[Donkey Kong]].
|
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong]
*Opening (Donkey Kong)
*25m BGM
|-
|-
|[[File:SSBB Mario Bros. Stage.png|150px]]
| [[Grenade Launcher]]
|align=center|[[Mario Bros. (stage)|Mario Bros.: Mario Bros.]][[File:Mario Emblem.png|30px|class=invert-dark]]
|A stage resembling the ''[[Mario Bros. (game)|Mario Bros.]]'' game. Shellcreepers and Sidesteppers appear as hazards in this stage. If they temporarily immobilized by attacks or when a fighter hits them by jumping underneath, they can be picked up and thrown as weapons. If the enemies are left immobilized for a while, they eventually get up and move faster than normal, changing colors.
This stage is unlocked by beating Event Match #19.
|
*Mario Bros.
*Famicom Medley
*Gyromite
*Power-Up Music
*Douchuumen (Nazo no Murasamejo)
|-
|-
|[[File:SSBB Flat Zone 2 Stage.png|150px]]
| rowspan=5 |[[Image:BrawlSonic.jpg|120px|center]]
|align=center|[[smashwiki:Flat Zone 2|Game & Watch: Flat Zone 2]][[File:Game&Watch Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Sonic the Hedgehog]] [[Image:Sonic_Emblem.gif|20px]]
|An enhanced version of [[Flat Zone]], with references to [[Game & Watch]] games, which are ''Fire'', ''Chef'', ''Oil Panic'', and ''Lion''. Each scene from ''Chef'', ''Oil Panic'', and ''Lion'' has its own stage hazards (such as the people from Oil Panic damaging fighters if they are attacked) and platforms while ''Fire'' has various objects including a figure that removes items and a trampoline. A figure with a bell signifies a change of scene.
| rowspan=5 |Sonic enters the brawl with extremely fast movement, and many of his ball spin techniques. Sonic is unlocked by one of three methods. The player can either complete the Subspace Emissary, complete Classic Mode with 10 characters, or play 300 VS. Matches.
It is unlocked by unlocking Mr. Game and Watch.
|[[Homing Attack]]
|
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2]
*Flat Zone (Melee)
*Chill (Dr. Mario)
|-
|-
|[[File:SSBB Hanenbow Stage.png|150px]]
| [[Spin Dash]]
|align=center|[[smashwiki:Hanenbow|Electroplankton: Hanenbow]][[File:Electroplankton Emblem.png|30px|class=invert-dark]]
|A leafy stage, with water at the bottom. There are Hanenbows (species of Electroplankton) that fly around the stage and can knock players. Leaves, when they are attacked, tilt and change from green to red depending on how much they are attacked.
The stage is unlocked after completing the event match #28, "Flowers Bloom in The Echoes".
|
None
|-
|-
|[[File:SSBB Green Hill Zone Stage.png|150px]]
| [[Spring Jump (SSB attack)|Spring Jump]]
|align=center|[[smashwiki:Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]][[File:Sonic Emblem.png|30px|class=invert-dark]]
|Inspired by first level of ''{{wp|Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog}}'', this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates. A [[checkpoint]] also spawns. If it is hit, it spins, hitting other players.
The stage is automatically unlocked once Sonic himself is unlocked.
|
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone]
*Sonic Boom
*Live & Learn
*Sonic Heroes
*Seven Rings in Hand
*Green Hill Zone
*Super Sonic Racing
*Scrap Brain Zone
*Emerald Hill Zone
*Open Your Heart
*Right There, Ride On
*HIS WORLD (Instrumental)
|-
|-
|[[File:SSBB Jungle Japes Stage.png|150px]]
| [[Spin Charge]]
|align=center|[[Jungle Japes (stage)|Donkey Kong Country: Jungle Japes]][[File:DK Emblem.png|30px|class=invert-dark]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. Fast moving water and Klaptraps are stage hazards.
The stage is unlocked by playing in ''Melee'' stages 10 times.
|
*Jungle Japes (Melee)
*Kongo Jungle (Melee)
|-
|-
|[[File:SSBB Green Greens Stage.png|150px]]
| [[Super Sonic]]
|align=center|[[smashwiki:Green Greens|Kirby's Dream Land: Green Greens]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|A replica from ''[[Super Smash Bros. Melee]]''. Whispy Woods blows in one direction, pushing fighters, while destructible blocks serve as platforms and obstacles. Bomb blocks can damage players and destroy items.
The stage is unlocked by playing 20 matches as [[Kirby]].
|
*Green Greens (Melee)
*Fountain of Dreams (Melee)
|-
|-
|[[File:SSBB Big Blue Stage.png|150px]]
| rowspan=5 |[[Image:BrawlNess.jpg|120px|center]]
|align=center|[[smashwiki:Big Blue|F-Zero: Big Blue]][[File:F-Zero Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Ness]] [[Image:Earthbound_Emblem.gif|20px]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. The ground, to give the illusion that the platforms are fast-moving, can send players off-screen quickly. F-Zero machines, including the Falcon Flyer, and various floating platforms enter and exit the scene.
| rowspan=5 |Ness appears in ''Super Smash Bros. Brawl'' as an unlockable character. His moveset is similar to [[Lucas]], but differs slightly. He is unlocked by playing 5 VS. Matches, reflecting 10 projectiles, or being met in the Subspace Emissary.
It is unlocked by playing 10 matches as Captain Falcon.
| [[PK Flash]]
|
*Big Blue (Melee)
*Mute City (Melee)
|-
|-
|[[File:SSBB Pokémon Stadium Stage.png|150px]]
| [[PK Fire]]
|align=center|[[smashwiki:Pokémon Stadium|Pokémon: Pokémon Stadium]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|A replica of the stage from ''[[Super Smash Bros. Melee]]''. As in Pokémon Stadium 2, the stage changes temporarily to four different layouts: Grass, Fire, Water, and Rock.
It is unlocked by playing 10 matches on Pokémon Stadium 2.
|
*Pokémon Stadium (Melee)
*Battle Theme (Melee)
*Poké Floats (Melee)
|}
 
==Items==
Items randomly appear on any stage in the game, and in standard Brawl mode, the player can choose to ban certain items from appearing or increase/decrease the frequency of items appearing. In Classic and All Star mode, these options cannot be modified. Certain items from particular game series appear more frequently than they would on other stages, such as [[Banana Peel]]s on ''Donkey Kong'' stages.
 
{|class="wikitable sortable" width=100% style="text-align:center"
!width=50px|Image
!width=150px|Name
!Description
|-
|-
|[[File:Assist Trophy.jpg|50px]]
| [[PK Thunder]]
|[[Assist Trophy]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Comparable to a Poké Ball, this summons a random character to help the character who used it.
|-
|-
|[[File:Banana_Peel.jpg|50px]]
| [[PSI Magnet]]
|[[Banana|Banana Peel]][[File:DK Emblem.png|35px|class=invert-dark]]
|align=left|Can be dropped on the stage. If other characters touch it, the character will trip over it and fall.
|-
|-
|[[File:Barrel Brawl artwork.jpg|50px]]
| [[PK Starstorm]]
|[[Barrel]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|These bear a resemblance to crates but can tip over and roll. If hit by a rolling one, the player will receive damage.
|-
|-
|[[File:Beam Sword Brawl artwork.png|50px]]
| rowspan=5 |[[Image:MarthBrawl.jpg|120px|center]]
|[[smashwiki:Beam Sword|Beam Sword]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Marth]] [[Image:Fire_Emblem_Emblem.gif|20px]]
|align=left|An item to be held, allowing the user to perform long-distance sideways attacks with the Sword. The more a smash attack is charged, the longer the beam of the sword extends.
| rowspan=5 |Marth chooses speed over raw power, specializing in strategic defensive play. Marth is unlocked by playing 10 VS. Matches, by completing Classic Mode, or being met in the Subspace Emissary.
| [[Shield Breaker]]
|-
|-
|[[File:Wario Bike Brawl screenshot.jpg|50px]]
| [[Dancing Blade]]
|[[Wario Bike|Bike Pieces]][[File:Wario Emblem.png|30px|class=invert-dark]]
|align=left|If Wario's bike is dismantled, the pieces can be thrown at others.
|-
|-
|[[File:Blast Box Brawl artwork.png|50px]]
| [[Dolphin Slash]]
|[[smashwiki:Blast Box|Blast Box]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|If hit with a strong attack or fire-based attack, the Blast Box will explode, causing anything in the area to be blown away.
|-
|-
|[[File:Bob-omb Brawl artwork.png|50px]]
| [[Counter]]
|[[Bob-omb]][[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|A simple and powerful bomb. If it is left untouched for a little while, it will get up and walk around on its own. If one is thrown directly at an opponent, it explodes and causes a huge amount of knockback. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
|-
|-
|[[File:BrawlBumper.jpg|50px]]
| [[Critical Hit]]
|[[smashwiki:Bumper|Bumper]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|When thrown, it lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
|-
|-
|[[File:Bunny Hood Brawl artwork.png|50px]]
| rowspan=5 |[[Image:BrawlLuigi.jpg|120px|center]]
|[[smashwiki:Bunny Hood|Bunny Hood]][[File:Zelda Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Luigi]] [[Image:Mario_Bros._Emblem.gif|20px]]
|align=left|The Bunny Hood provides a substantial boost to the user's running speed and jumping height.
| rowspan=5 |Luigi returns with a somewhat similar moveset to Mario. Luigi is faster and can jump higher than Mario, but he has worse traction. Luigi is unlocked by playing 22 VS. Matches, by completing Classic Mode with no continues, or meeting Luigi in The Subspace Emissary.
| [[Fireball]]
|-
|-
|[[File:Capsule Brawl artwork.png|50px]]
| [[Super Jump Punch]]
|[[smashwiki:Capsule|Capsule]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Break open these little capsules to find items. They are also effective as a throwing item. Capsules will explode on occasion.
|-
|-
|[[File:BrawlCDArtwork.jpg|50px]]
| [[Green Missile]]
|[[smashwiki:CD|CD]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|CDs add a single, random song to the player's collection when picked up. CDs will stop appearing once the player has unlocked every song in the game.
|-
|-
|[[File:Cracker Launcher.jpg|50px]]
| [[Luigi Cyclone]]
|[[smashwiki:Cracker Launcher|Cracker Launcher]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Shoots out fireworks. Players can adjust the aim.
|-
|-
|[[File:Crate Brawl artwork.jpg|50px]]
| [[Negative Zone]]
|[[smashwiki:Crate|Crate]] and [[smashwiki:Rolling Crate|Rolling Crate]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
|-
|-
|[[File:Deku Nut Brawl artwork.png|50px]]
| rowspan=5 |[[Image:Falco_Lombardi_Brawl.jpg|130px|center]]
|[[smashwiki:Deku Nut|Deku Nut]][[File:Zelda Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Falco Lombardi|Falco]] [[Image:Star_Fox_Emblem.gif|20px]]
|align=left|Throwing one of these near an enemy with creates a flash that stuns foes temporarily. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
| rowspan=5 |Falco Lombardi returns in  ''Super Smash Bros. Brawl'' with a similiar [[Special Moves|move set]] of [[Fox McCloud|Fox]], but several differences. He has the best initial jump of any character, and is very good at aerial combat. To unlock Falco, one must play 50 VS. matches, complete the 100-Man Brawl, or meet Falco in The Subspace Emissary.
| [[Blaster]]
|-
|-
|[[File:BrawlDragoonArtwork.jpg|50px]]
| [[Falco Phantasm]]
|[[smashwiki:Dragoon|Dragoon]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|When a player manages to collect all three parts of it, they can ram into the stage, knocking out all players within the crosshair.
|-
|-
|[[File:Fan Brawl artwork.png|50px]]
| [[Fire Bird]]
|[[smashwiki:Fan|Fan]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|This item does not pack much of a punch but is easy to score rapid multiple combos; it can also be used to break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
|-
|-
|[[File:Fire Flower Brawl artwork.png|50px]]
| [[Reflector]]
|[[Fire Flower]][[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|The Fire Flower is a shooting item that spouts a torrent of fire over a short distance, eventually running out of flames.
|-
|-
|[[File:Food Brawl artwork.png|50px]]
| [[Landmaster]]
|[[Food]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Food items restore the consumer's damage. There are essentially 28 different types of food. Each item restores a different amount of health.
|-
|-
|[[File:Franklin Badge.jpg|50px]]
| rowspan=5 |[[Image:BrawlCaptainFalcon.jpg|130px|center]]
|[[smashwiki:Franlin Badge|Franklin Badge]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Captain Falcon]] [[Image:F-Zero_Emblem.gif|20px]]  
|align=left|Deflects any energy-based projectile back at the opponent with double power.
| rowspan=5 |Captain Falcon returns as the second fastest player in the game. Using speedy combo attacks, and good escape tactics, Captain Falcon proves as a tricky player to fight. To unlock him, one must play 70 VS. Matches, beat Classic Mode in less than 12 minutes on Normal difficulty or higher, or meet Captain Falcon in The Subspace Emissary.
| [[Falcon Punch]]
|-
|-
|[[File:Freezie Brawl artwork.png|50px]]
| [[Falcon Dive]]
|[[Freezie]][[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
|-
|-
|[[File:BrawlGoldenHammerArtwork.jpg|50px]]
| [[Raptor Boost]]
|[[Golden Hammer]][[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Acts like the [[Hammer]], only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
|-
|-
|[[File:Gooey Bomb.jpg|50px]]
| [[Falcon Kick]]
|[[smashwiki:Gooey Bomb|Gooey Bomb]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Can be attached to the ground or a character and explodes after a few seconds.
|-
|-
|[[File:Green Shell Brawl artwork.png|50px]]
| [[Blue Falcon]]
|[[Green Shell]][[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
|-
|-
|[[File:Hammer Brawl artwork.png|50px]]
| rowspan=5 |[[Image:BrawlLucario.jpg|130px|center]]
|[[Hammer]][[File:DK Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Lucario]] [[Image:Pokémon_Emblem.gif|20px]]  
|align=left|Seizing this item makes the user unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will fall right off.
| rowspan=5 | Lucario appears as a speedy and agile character, using the power of Aura for most of his attacks. His power increases the more damage he's taken, maxing out at 200%. He can be unlocked by playing 100 Vs. matches, beating all difficulty levels on [[Target Smash!!]] (1 or 2 player mode), or by meeting Lucario in The Subspace Emissary.
| [[Aura Sphere]]
|-
|-
|[[File:Heart Container Brawl artwork.png|50px]]
| [[Force Palm]]
|[[smashwiki:Heart Container|Heart Container]][[File:Zelda Emblem.png|30px|class=invert-dark]]
|align=left|Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
|-
|-
|[[File:Home-Run Bat Brawl artwork.png|50px]]
| [[ExtremeSpeed]]
|[[smashwiki:Home-Run Bat|Home-Run Bat]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Performing a Side Smash while holding this item to make a home-run-sized swing at the opponent that sends them soaring. It is strong when thrown too.
|-
|-
|[[File:Hothead Brawl artwork.png|50px]]
| [[Counter|Double Team]]
|[[Hothead]][[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
|-
|-
|[[File:SSBB - Key Artwork.png|50px]]
| [[Aura Storm]]
|[[smashwiki:Key|Key]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|This item will open locked doors the players encounter within [[The Subspace Emissary]]. If the player loses a key they were holding on the way to the door, they must return to where it was originally found.
|-
|-
|[[File:Lips Stick Brawl artwork.png|50px]]
| rowspan=5 |[[Image:BrawlROB.jpg|130px|center]]
|[[smashwiki:Lip's Stick|Lip's Stick]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[R.O.B.]] [[Image:ROB_Emblem.gif|20px]]
|align=left|Hitting an enemy with this or throwing it caused a flower to bloom on the opponent's head. While the flower is on their head, the opponent will slowly accumulate damage. The more the user beats the foe with Lip’s Stick, the bigger the flower on their head will grow. The flower can be removed from the player's head by shaking the control stick back and forth.
| rowspan=5 |R.O.B. focuses on a wide range of moves that have different attributes, some being speedy, some being powerful, some being very helpful for recovery. He can be unlocked by playing 160 Vs. matches, collecting at least 250 trophies or by meeting R.O.B. in The Subspace Emissary.
| [[Robo Beam]]
|-
|-
|[[File:Lightning Brawl artwork.png|50px]]
| [[Arm Rotor]]
|[[Lightning]][[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Touching one of these makes all of the user's opponents shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user will shrink. However it can rarely make people grow (bigger than a Super Mushroom's effects), therefore dealing an insane amount of damage and harder to knock opponents off the stage.
|-
|-
|[[File:Maxim Tomato Brawl artwork.png|50px]]
| [[Robo Burner]]
|[[smashwiki:Maxim Tomato|Maxim Tomato]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces the consumer's damage by 50 percentage points.
|-
|-
|[[File:Metal Box Brawl artwork.png|50px]]
| [[Gyro]]
|[[smashwiki:Metal Box|Metal Box]][[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Turns the user into metal form, giving complete resistance to flinching from lighter attacks. The user falls faster after jumping.
|-
|-
|[[File:BrawlMotion-SensorBomb.jpg|50px]]
| [[Diffusion Beam]]
|[[smashwiki:Motion-Sensor Bomb|Motion-Sensor Bomb]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Set one of these on a floor or wall, and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so they can catch opponents by surprise.
|-
|-
|[[File:Mr Saturn Brawl artwork.png|50px]]
| rowspan=5 |[[Image:GameandWatch.jpg|130px|center]]
|[[smashwiki:Mr. Saturn|Mr. Saturn]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Mr. Game & Watch]] [[Image:BrawlGandW.gif|20px]]
|align=left|A relatively weak item that can be thrown at opponents multiple times. Also a good shield breaker.
| rowspan=5 |Mr. Game & Watch appears in a completely 2-D physical appearance, with his moves being references to old [[Game & Watch]] titles. Mr. Game & Watch is unlocked by playing 250 VS. Matches, clearing Target Smash with 30 characters on any difficulty level, or meet Mr. Game & Watch in The Subspace Emissary.
| [[Chef]]
|-
|-
|[[File:Orangecube.jpg|50px]]
| [[Judge]]
|[[smashwiki:Cube#Orange cubes|Orange cube]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|This item gives valuable items and will not reappear once the player gets them. It also helps by increasing the clear percentage. They only appear in [[The Subspace Emissary]].
|-
|-
|[[File:Party Ball Brawl artwork.png|50px]]
| [[Fire (move)|Fire]]
|[[smashwiki:Party Ball|Party Ball]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs on occasion.
|-
|-
|[[File:Pikmin items Brawl.png|50px]]
| [[Oil Panic]]
|[[smashwiki:Pellet|Pellet]][[File:Pikmin Emblem.png|30px|class=invert-dark]]
|align=left|A throwing item found only on the [[smashwiki:Distant Planet|Distant Planet]] stage. Throwing one at an Onion will release some items.
|-
|-
|[[File:PitfallArt.jpg|50px]]
| [[Octopus (Final Smash)|Octopus]]
|[[smashwiki:Pitfall|Pitfall]][[File:AnimalCrossing Emblem.png|30px|class=invert-dark]]
|align=left|Can be set on the ground. Other characters fall straight into a pit when walking over it, or if hit directly with it.
|-
|-
|[[File:Poison Mushroom Brawl artwork.png|50px]]
| rowspan=5 |[[Image:GanondorfBrawl.jpg|130px|center]]
|[[Poison Mushroom]][[File:Mario Emblem.png|35px|class=invert-dark]]
! rowspan=5 |[[Ganondorf]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|align=left|Touching one makes the consumer shrink in size; the user's blows will do less damage, and the user flies further when hit.
| rowspan=5 |Ganondorf returns with a style which is described as "weighted". He is unlocked by beating classic mode with Link or Zelda on Hard difficulty or higher, playing 200 matches, or getting him to join the party in The Subspace Emissary.  
| [[Warlock Punch]]
|-
|-
|[[File:SSBBPokeball.jpg|50px]]
| [[Flame Choke]]
|[[smashwiki:Poké Ball|Poké Ball]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
|align=left|Throw a Poké Ball to summon a randomly selected Pokémon that will assist the user.
|-
|-
|[[File:ZSS After Zero Laser Brawl.png|50px]]
| [[Dark Dive]]
|Power Suit Pieces[[File:Metroid Emblem.png|30px|class=invert-dark]]
|align=left|After Samus sheds her armor during her Final Smash, [[smashwiki:Zero Laser|Zero Laser]], the pieces can picked up and thrown at opponents.
|-
|-
|[[File:Ray Gun Brawl artwork.png|50px]]
| [[Wizard's Foot]]
|[[smashwiki:Ray Gun|Ray Gun]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|The Ray Gun is a beam gun that lets the user fire fast-moving blasts. It comes loaded with 16 shots. When the user has exhausted the ammo, they can then throw the gun at the opponent.
|-
|-
|[[File:Sandbag Brawl artwork.png|50px]]
| [[Beast Ganon]]
|[[smashwiki:Sandbag|Sandbag]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
|-
|-
|[[File:Screw Attack Brawl artwork.png|50px]]
| rowspan=5 |[[Image:Jigglypuff in Brawl.jpg|130px|center]]
|[[smashwiki:Screw Attack|Screw Attack]][[File:Metroid Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Jigglypuff]] [[Image:Pokémon_Emblem.gif|20px]]  
|align=left|While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user is still able to attack as normal when capable of using the Screw Attack.
| rowspan=5 |
|-
Defeat Tabuu, go to The Swamp level in the second area after the Giant Diddy Kong Battle and enter the new door that appears, then defeat it afterwards. You can also play 350 VS. matches.
|[[File:Smash Ball.jpg|50px]]
 
|[[smashwiki:Smash Ball|Smash Ball]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
| [[Rollout]]
|align=left|Attacking one of these until it breaks gives the ability to use a [[Final Smash]].
|-
|[[File:Smoke Ball.jpg|50px]]
|[[smashwiki:Smoke Ball|Smoke Ball]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Emits a large cloud of colorful smoke. Doesn't do any damage, but sticks to anyone it hits.
|-
|[[File:Smart Bomb Artwork.jpg|50px]]
|[[smashwiki:Smart Bomb|Smart Bomb]][[File:StarFox Emblem.png|30px|class=invert-dark]]
|align=left|A bomb that explodes with a large blast radius when thrown, destroying anything in its reach. May occasionally fail.
|-
|-
|[[File:Soccer Ball Brawl artwork.png|50px]]
| [[Sing]]
|[[Soccer Ball]][[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|No one can pick up this item, but when a player hits the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
|-
|-
|[[File:Spring Brawl artwork.png|50px]]
| [[Pound]]
|[[Spring]][[File:DK Emblem.png|30px|class=invert-dark]]
|align=left|Hoping on a Spring makes the user perform an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
|-
|-
|[[File:Stock Ball Brawl artwork.png|50px]]
| [[Rest]]
|[[smashwiki:Stock Ball|Stock Ball]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|In The Subspace Emissary, Stock Balls increase the number of lives the player have left.
|-
|-
|[[File:Super Mushroom Brawl artwork.png|50px]]
| [[Puff Up]]
|[[Super Mushroom]][[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Touch one of these to grow huge. In this enhanced form, the user will not fly as far when hit and is capable of dealing harder-hitting blows than usual. However, they become easier to strike.
|-
|-
|[[File:Super Scope Brawl artwork.png|50px]]
| rowspan=5 |[[image:Brawl_Wolf22.jpg|130px|center]]
|[[Super Scope]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Wolf O'Donnell|Wolf]] [[image:Star_Fox_Emblem.gif|20px]]
|align=left|This beam gun lets the user choose between attacking with rapid-fire or charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
| rowspan=5 |1. In the stage "Iseki" (Ruins) skip the first door you pass when being lowered in to the pit. Instead enter the second door at the bottom. Then, defeat him afterwards. <br> 2. Play 450 VS matches. Then, defeat him afterwards. <br> 3. With Boss Mode unlocked, finish Boss Mode as Fox. {{refneeded}}
| [[Blaster (move)|Blaster]]{{refneeded}}
|-
|-
|[[File:Superspicy Curry.jpg|50px]]
| [[Wolf Illusion]]
|[[smashwiki:Superspicy Curry|Superspicy Curry]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|Eat one of these and the player starts spewing flames from their mouth. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
|-
|-
|[[File:Super Star Brawl artwork.png|50px]]
| [[Booster (SSB Attack)|Booster]]
|[[Super Star|Starman]][[File:Mario Emblem.png|35px|class=invert-dark]]
|align=left|Just touching one of these gives the user temporary invincibility. The effect lasts 10 seconds.
|-
|-
|[[File:Star Rod Brawl artwork.png|50px]]
| [[Reflector]]
|[[smashwiki:Star Rod|Star Rod]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|Perform a strong side attack or side smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.
|-
|-
|[[File:Team Healer Artwork.jpg|50px]]
| [[Wolfen Landmaster]]
|[[smashwiki:Team Healer|Team Healer]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Only usable in Team battles, can recover a teammate's health if tossed at them. If thrown at opponents, it may hurt or heal them.
|-
|-
|[[File:Timer Brawl artwork.png|50px]]
| rowspan=5 |[[Image:Brawl Toon Link.jpg|120px|center]]
|[[smashwiki:Timer|Timer]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
! rowspan=5 |[[Toon Link]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|align=left|Picking up this item slows down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down time for the entire stage and everyone.
| rowspan=5 |Toon Link can be found in "The Forest" level in the first door in the air after the player beats The Subspace Emissary, or beat classic mode on hard with Link.  He can also be unlocked by playing 400 VS. matches.
| [[Hero's Bow]]
|-
|-
|[[File:TrophyBase.jpg|50px]]
| [[Boomerang]]
|[[smashwiki:Trophy Stand|Trophy Stand]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|This item turns enemies into trophies in [[The Subspace Emissary]]. Stronger enemies must be sufficiently weakened to be successfully turned into a trophy.
|-
|-
|[[File:Unira Brawl artwork.png|50px]]
| [[Spin Attack]]
|[[smashwiki:Unira|Unira]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|align=left|Throwing a Unira into the ground or attacking it causes its spikes to extend, damaging opponents who bump into it. Attacking the Unira again make its spikes retract.
|-
|-
|[[File:The Summit.jpg|50px]]
| [[Bomb]]
|[[smashwiki:Food|Vegetable]]s[[File:IceClimbers Emblem.png|30px|class=invert-dark]]
|align=left|Heals the player. Appears only on the [[Summit]] stage.
|-
|-
|[[File:Warp Star Brawl artwork.png|50px]]
| [[Triforce Slash]]
|[[smashwiki:Warp Star|Warp Star]][[File:Kirby Emblem.png|30px|class=invert-dark]]
|align=left|The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.
|}
|}
{{endspoiler}}


===Assist Trophy characters===
Additionaly, as new characters are unlocked, they are added to the group of fighters at the beginning intro of the game.
[[File:Samurai Goroh Brawl.png|thumb|The Assist Trophy [[smashwiki:Samurai Goroh|Samurai Goroh]].]]
{|
|
*[[smashwiki:Andross|Andross]] &ndash; [[lylatwiki:Star Fox (series)|''Star Fox'' series]]
*[[smashwiki:Barbara|Barbara]] &ndash; ''Daigasso! Band Brothers
*[[smashwiki:Devil|Devil]] &ndash; ''Devil World
*[[smashwiki:Dr. Wright|Dr. Wright]] &ndash; ''Sim City'' for SNES
*[[smashwiki:Excitebike|Excitebikes]] &ndash; ''Excitebike'' series
*[[smashwiki:Gray Fox|Gray Fox]] &ndash; ''Metal Gear Solid'' series
*[[Hammer Bro]] &ndash; ''Super Mario'' franchise
*[[smashwiki:Helirin|Helirin]] &ndash; ''Kururin'' series
*[[smashwiki:Infantry & Tanks|Infantry & Tanks]] &ndash; [[warswiki:Advance Wars (series)|''Famicom''/''Advance Wars'' series]]
*[[smashwiki:Isaac|Isaac]] &ndash; [[goldensun:Golden Sun (series)|''Golden Sun'' series]]
*[[smashwiki:Jeff|Jeff]] &ndash; [[wikibound:EarthBound (series)|''EarthBound'' (''Mother'') series]]
*[[smashwiki:Jill|Jill]] &ndash; ''Drill Dozer''
*[[Kat & Ana]] &ndash; [[WarioWare (series)|''WarioWare'' series]]
*[[smashwiki:Knuckle Joe|Knuckle Joe]] &ndash; [[wikirby:Kirby (series)|''Kirby'' series]]
|style=vertical-align:top|
*[[Lakitu]] & [[Spiny|Spinies]] &ndash; ''Super Mario'' franchise
*[[smashwiki:Little Mac|Little Mac]] &ndash; ''Punch-Out!!'' series
*[[smashwiki:Lyn|Lyn]] &ndash; [[fireemblem:Fire Emblem (series)|''Fire Emblem'' series]]
*[[smashwiki:Metroid (creature)|Metroid]] &ndash; [[metroidwiki:Metroid (series)|''Metroid'' series]]
*[[Mr. Resetti]] &ndash; [[nookipedia:Animal Crossing (series)|''Animal Crossing'' series]]
*[[smashwiki:Nintendog|Nintendog]] &ndash; ''Nintendogs'' series
*[[smashwiki:Ray Mk III|Ray Mk III]] &ndash; ''Custom Robo'' series
*[[smashwiki:Saki Amamiya|Saki]] &ndash; ''Sin and Punishment'' series
*[[smashwiki:Samurai Goroh|Samurai Goroh]] &ndash; ''F-Zero'' series
*[[Shadow (character)|Shadow]] &ndash; ''Sonic the Hedgehog'' series
*[[smashwiki:Starfy|Stafy]] &ndash; [[starfywiki:The Legendary Starfy (series)|''Densetsu no Stafy'' series]]
*[[smashwiki:Tingle|Tingle]] &ndash; [[zeldawiki:The Legend of Zelda (Series)|''The Legend of Zelda'' series]]
*[[Waluigi]] &ndash; ''Super Mario'' franchise
|}


===Poké Ball Pokémon===
[[File:Groudon Brawl.png|thumb|Groudon, one of the Poké Ball Pokémon]]


{{columns|
*[[bulbapedia:Bellossom (Pokémon)|Bellossom]]
*[[bulbapedia:Bonsly (Pokémon)|Bonsly]]
*[[bulbapedia:Celebi (Pokémon)|Celebi]]
*[[bulbapedia:Chikorita (Pokémon)|Chikorita]]
*[[bulbapedia:Deoxys (Pokémon)|Deoxys]]
*[[bulbapedia:Electrode (Pokémon)|Electrode]]
*[[bulbapedia:Gardevoir (Pokémon)|Gardevoir]]
*[[bulbapedia:Goldeen (Pokémon)|Goldeen]]
*[[bulbapedia:Groudon (Pokémon)|Groudon]]
*[[bulbapedia:Gulpin (Pokémon)|Gulpin]]
*[[bulbapedia:Ho-Oh (Pokémon)|Ho-Oh]]
*[[bulbapedia:Kyogre (Pokémon)|Kyogre]]
*[[bulbapedia:Latias (Pokémon)|Latias]] and [[bulbapedia:Latios (Pokémon)|Latios]]
*[[bulbapedia:Lugia (Pokémon)|Lugia]]
*[[bulbapedia:Manaphy (Pokémon)|Manaphy]]
*[[bulbapedia:Meowth (Pokémon)|Meowth]]
*[[bulbapedia:Metagross (Pokémon)|Metagross]]
*[[bulbapedia:Mew (Pokémon)|Mew]]
*[[bulbapedia:Moltres (Pokémon)|Moltres]]
*[[bulbapedia:Munchlax (Pokémon)|Munchlax]]
*[[bulbapedia:Piplup (Pokémon)|Piplup]]
*[[bulbapedia:Snorlax (Pokémon)|Snorlax]]
*[[bulbapedia:Staryu (Pokémon)|Staryu]]
*[[bulbapedia:Suicune (Pokémon)|Suicune]]
*[[bulbapedia:Togepi (Pokémon)|Togepi]]
*[[bulbapedia:Torchic (Pokémon)|Torchic]]
*[[bulbapedia:Wobbuffet (Pokémon)|Wobbuffet]]
*[[bulbapedia:Weavile (Pokémon)|Weavile]]
*[[bulbapedia:Jirachi (Pokémon)|Jirachi]]
*[[bulbapedia:Entei (Pokémon)|Entei]]
}}


==Game modes==
==Stages==
===Solo===
There is a large variety of stages in ''Super Smash Bros. Brawl''. Some stages are returning from ''Super Smash Bros. Melee''.
====The Subspace Emissary====
{{main-wiki|SmashWiki|Adventure Mode: The Subspace Emissary}}
[[File:Subspace Emissary Brawl map.png|thumb|200px|The World Map of the Subspace Emissary]]
'''The Subspace Emissary''' is the equivalent to Adventure Mode of ''[[Super Smash Bros. Melee]]'', but with a much more complex plot and more gameplay time. Subspace Emissary is set in the [[World of Trophies]]. There are five difficulties to choose from: Easy, Medium, Hard, Very Hard, and Intense. The player has a choice to save game progress after completing each level.


The Subspace Emissary uses a team system. Two players can play in the Subspace Emissary at one time, with second player being an optional supporting character. Due to the camera following the main character, if the second character cannot follow the scroll and becomes off-screen, they are automatically warped. If Player 1 is defeated, and Player 2 is not, the game will still be over. Also, by pressing the Start or Plus Button, Player 2 can always warp to wherever Player 1 is. This, however, does not work during boss battles in the Emissary. The main screen shows where to go next, and the character selection screen allows the player to choose their team. In single player, teams are still available. However, the second character is akin to an extra life, and if the main character is defeated, the player takes control of the second character, until it, too, is defeated.
===Starter Stages===


The player is able to use [[Sticker (Super Smash Bros. Brawl)|Sticker]] power-ups for the mode. The stickers are arranging on the character's [[smashwiki:Trophy Stand|Trophy Stand]] and give bonuses on Launch Power, Launch Resistance, and powers and resistances to several attacks like Arm, Weapon, Slash, Electric and Flame. The effects vary from sticker to sticker. When the player loses all of their lives, they can be asked to continue but stickers and enemy turned trophies will be cut in half, if they decide to quit, they will get a [[Game Over]] and lose half of their stickers, but they may keep the trophies.
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
 
All unlockable characters can be unlocked by playing Subspace Emissary mode, but three of them can only be unlocked after the mode has been completed, and which then they must be beaten.
=====Levels=====
{|class=wikitable
!Level
!Characters
|-
|-
|1. [[smashwiki:Midair Stadium|Midair Stadium]]
! width=15% |
|Mario, Kirby, Peach, Zelda/Sheik (characters who join: Kirby, Peach/Zelda/Sheik) (Sheik only available via Transform)
! width=17% | Stage
! width=40% | Description
! width=28% | Songs
|-
|-
|2. [[smashwiki:Skyworld (SSE)|Skyworld]]
| [[Image:Battlefield_SSBB.jpg|100px|center]]
|Mario, Pit (characters who join: Mario, Pit)
| align=center | [[Battlefield|Super Smash Bros. Brawl: Battlefield]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
| Returning from ''Super Smash Bros. Melee'', the stage will now be set in a green landscape and feature different daytimes.
|
*Battlefield
*[http://www.smashbros.com/en_us/music/music01.html Menu (Super Smash Bros. Melee)]
*Battlefield Ver. 2
*Battlefield (Melee)
|-
|-
|3. [[smashwiki:Sea of Clouds|Sea of Clouds]]
| [[Image:BattleshipHalberd.jpg|100px|center]]
|Kirby and Peach/Zelda/Sheik (Sheik only available via Transform)
| align=center | [[Halberd|Kirby: Halberd]] [[Image:Kirby_Emblem.gif|20px]] <br>
| Meta Knight's ship. Takes place on a [[Battlefield]]-like platform, then lands on the Halberd itself, which has a double-barreled battery in the background, which attacks the players.
|
*[http://www.smashbros.com/en_us/music/music14.html Meta Knight’s Revenge]
*Gourmet Race
*Butter Building
*Boss Theme Medley
*Checker Knights
*Forest / Nature Area
*The Legendary Air Ride Machine
*King Dedede's Theme
*Frozen Hillside
|-
|-
|4. [[smashwiki:The Jungle|The Jungle]]
| [[Image:Bridge_of_Eldin.jpg|100px|center]]
|Diddy Kong, Donkey Kong (characters who join: Diddy Kong)
| align=center | [[Bridge of Eldin|The Legend of Zelda: Twilight Princess: Bridge of Eldin]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
| A flat stage. [[King Bulblin and Lord Bullbo]] will occasionally destroy the bridge, halting the battle for a while.
|
*Main Theme (The Legend of Zelda)
*[http://www.smashbros.com/en_us/music/music04.html Ocarina of Time Medley]
*The Dark World
*Hyrule Field Theme
*Main Theme (Twilight Princess)
*Title (The Legend of Zelda)
*Hidden Mountain & Forest
|-
|-
|5. [[smashwiki:The Plain|The Plain]]
| [[Image:Brinstar_Brawl.jpg|100px|center]]
|Mario, Pit
| align=center | [[Brinstar|Metroid: Brinstar]] [[Image:Metroid_Emblem.gif|20px]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|
*Brinstar (Melee)
*Brinstar Depths (Melee)
|-
|-
|6. [[smashwiki:The Lake|The Lake]]
| [[Image:CastleSiege.jpg|100px|center]]
|Diddy Kong, Fox (characters who join: Fox)
| align=center | [[Castle Siege|Fire Emblem: Castle Siege]] [[Image:Fire_Emblem_Emblem.gif|20px]]
| Taking place on a castle, this stage encorporates elements of various ''Fire Emblem'' games.
|
*[http://www.smashbros.com/en_us/music/music13.html Fire Emblem Theme]
*With Mila's Divine Protection (Celica Map 1)
*Attack
*Preparing to Advance
*Against the Dark Knight
*Crimean Army Sortie
*Fire Emblem (Melee)
*Ike's Theme
*Power-Hungry Fool
|-
|-
|7. [[smashwiki:The Ruined Zoo|The Ruined Zoo]]
| [[Image:Corneria_Brawl.jpg|100px|center]]
|Lucas, Ness, Pokémon Trainer (characters who join: Lucas, Pokémon Trainer)
| align=center | [[Corneria|Star Fox: Corneria]] [[Image:Star_Fox_Emblem.gif|20px]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|  
*Corneria (Melee)
*Venom (Melee)
|-
|-
|8. [[smashwiki:The Battlefield Fortress|The Battlefield Fortress]]
| [[Image:Delfino_Plaza_Stage.jpg|100px|center]]
|Marth, Meta Knight, Ike (characters who join: Marth, Meta Knight, Ike)
| align=center | [[Delfino Plaza|Super Mario Sunshine: Delfino Plaza]] [[Image:Mario_Bros._Emblem.gif|20px]]
| A moving stage, comparable to [[Mute City]] from ''Super Smash Bros. Melee''. It will feature a flying moving platform that takes the characters to various locations in Delfino Plaza.
|
*Delfino Plaza
*Title / Ending ([[Super Mario World]])
*Main Theme ([[New Super Mario Bros.]])
|-
|-
|9. [[smashwiki:The Forest|The Forest]]
| [[Image:Distant_Planet.jpg|100px|center]]
|Link, Yoshi (characters who join: Link, Yoshi)
| align=center | [[Distant Planet|Pikmin: Distant Planet]] [[Image:Pikmin_Emblem.gif|20px]]
| A stage set on branches and vines, it is filled with many gimmicks that can either assist or hinder the player.
|
*Main Theme (Pikmin)
*World Map (Pikmin 2)
*Stage Clear / Title (Pikmin)
*Forest of Hope
*Ai no Uta
*Environmental Noises
*Title (Big Brain Academy)
|-
|-
|10. [[smashwiki:The Research Facility (Part I)|The Research Facility]] Part 1
| [[Image:BrawlFinalDestination.jpg|100px|center]]
|Zero Suit Samus, Pikachu (characters who join: Zero Suit Samus, Pikachu)
| align=center | [[Final Destination|Super Smash Bros. Brawl: Final Destination]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
| A completely flat stage, which does not take any influence on the battle.
|
*Final Destination
*Credits (Super Smash Bros.)
*Giga Bowser
|-
|-
|11. [[smashwiki:The Lake Shore|The Lake Shore]]
| [[Image:Frigate_Orpheon.jpg|100px|center]]
|Mario, Pit, Link, Yoshi, Kirby (Peach/Zelda Leaves)
| align=center | [[Frigate Orpheon|Metroid Prime: Firgate Orpheon]] [[Image:Metroid_Emblem.gif|20px]]
| From the game, ''Metroid Prime'', Frigate Orpheon will ocassionally flip around, switching between two groups of platforms to fight on.
|
*Vs. Ridley
*Opening / Menu (Metroid Prime)
*Sector 1
*Vs. Meta Ridley
*Multiplayer (Metroid Prime 2)
*Vs. Parasite Queen
|-
|-
|12. [[smashwiki:The Path to the Ruins|The Path to the Ruins]]
| [[Image:Brawl_Stages_-_Lylat_Cruise_Ship.jpg|100px|center]]
|Lucas, Pokémon Trainer
| align=center | [[Lylat Cruise|Star Fox: Lylat Cruise]] [[Image:Star_Fox_Emblem.gif|20px]]
| A stage that moves through the Lylat System. Very similar to [[Corneria]] and [[Venom]].
|
*[http://www.smashbros.com/en_us/music/music05.html Space Armada]
*Main Theme (Star Fox)
*Main Theme (Star Fox 64)
*Area 6
*Star Wolf
*Space Battleground
|-
|-
|13. [[smashwiki:The Cave|The Cave]]
| [[Image:Mariocircuit.jpg|100px|center]]
|Mario, Pit, Link, Yoshi, Kirby
| align=center | [[Mario Circuit|Mario Kart: Mario Circuit]] [[Image:Mario_Bros._Emblem.gif|20px]]
| The stage takes place on a figure-8 circuit's intersection, with [[Shy Guy]]s driving in from behind (hits the lower level) or the sides (hits the upper level).
|
*Mario Circuit
*Luigi Circuit
*Waluigi Pinball
*Rainbow Road
*Mario Tennis / Mario Golf
*Excite Truck
|-
|-
|14. [[smashwiki:The Ruins|The Ruins]]
| [[Image:Mushroomy_Kingdom.jpg|100px|center]]
|Lucas, Pokémon Trainer
| align=center | [[Mushroomy Kingdom|Super Mario Bros: Mushroomy Kingdom]] [[Image:Mario_Bros._Emblem.gif|20px]]
| Based on the original ''[[Super Mario Bros.]]'', the stage is an exact replica of World 1-1 of the said game, with the stage scrolling by. Occasionally, World 1-2 will load instead of World 1-1.
| Ground:
*[http://www.smashbros.com/en_us/music/music21.html Ground Theme (Super Mario Bros.)]
*Gritzy Desert
Underground:
*Underground Theme ([[Super Mario Bros.]])
|-
|-
|15. [[smashwiki:The Wilds (Part I)|The Wilds]] Part 1
| [[Image:New_Pork_City.jpg|100px|center]]
|Marth, Meta Knight, Ike
| align=center | [[New Pork City|EarthBound: New Pork City]] [[Image:Earthbound_Emblem.gif|20px]]
| A stage comparable to [[Temple]] from ''Super Smash Bros. Melee''; it is a very large and spacy stage. The [[Ultimate Chimera]] may appear, and will damage any player it hits, and will instantly KO any player it chomps on.
|
*[http://www.smashbros.com/en_us/music/music18.html Porky's Theme]
*Unfounded Revenge / Smashing Song of Praise
*Humoresque of a Little Dog
*Mother 3 Love Theme
*Snowman
|-
|-
|16. [[smashwiki:The Ruined Hall|The Ruined Hall]]
| [[Image:Norfair.jpg|100px|center]]
|Lucas, Pokémon Trainer
| align=center | [[Norfair|Metroid: Norfair]] [[Image:Metroid_Emblem.gif|20px]]
| A stage that takes place inside [[Planet Zebes]], similar to [[Brinstar Depths]] from ''Super Smash Bros. Melee''. Lava will occasionally rise from the bottom of the stage, as well as from the sides, and even from the back of the stage.
|
*Main Theme (Metroid)
*Theme of Samus Aran, Space Warrior
*Marionation Gear
*Ending (Metroid)
*Norfair
|-
|-
|17. [[smashwiki:The Wilds (Part II)|The Wilds]] Part 2
| [[Image:Onett_Brawl.jpg|100px|center]]
|Mario, Pit, Link, Yoshi, Kirby
| align=center | [[Onett|EarthBound: Onett]] [[Image:Earthbound_Emblem.gif|20px]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|
*Mother (Melee)
|-
|-
|18. [[smashwiki:The Swamp|The Swamp]]
| [[Image:PictoChat.jpg|100px|center]]
|Diddy Kong, Fox, Falco (characters who join: Falco)
| align=center | [[PictoChat|PictoChat: PictoChat]] [[Image:Nintendo_DS_Emblem.gif|20px]]
| Comparable to [[Flat Zone]] from ''Super Smash Bros. Melee''; as it is done in a typical black and white setting. Random sketches will appear on the stage, acting as added gimmicks on the stage.
|
*PictoChat
*Mii Channel
*Wii Shop Channel
*Brain Age: Train Your Brain in Minutes a Day!
*Opening Theme (Wii Sports)
*Dr. Mario (Melee)
*[http://www.smashbros.com/jp/characters/kirby.html#3rd It Talks! Cooking Navi]<ref>[http://us.wii.com/iwata_asks/ssbb/vol6_page3.jsp Iwata Asks: Super Smash Bros. Brawl]</ref>
|-
|-
|19. [[smashwiki:The Research Facility (Part II)|The Research Facility]] Part 2
| [[Image:Pokemon_Stadium_2.jpg|100px|center]]
|Zero Suit Samus, Samus, Pikachu (characters who join: Samus) (Zero Suit Samus can still be selected by selecting Samus & pressing the switch form button)
| align=center | [[Pokémon Stadium 2|Pokémon: Pokémon Stadium 2]] [[Image:Pokémon_Emblem.gif|20px]] <br>
| An exact copy of the Pokémon Stadium from ''Super Smash Bros. Melee'' (which has fall through platforms). This stage is now upgraded to look like Pokémon Stadium 2, the game. It will change into one of four terrains as time passes. They are Ice, Electric, Ground, and Flying.
|
*Pokémon Main Theme (Red/Blue/Yellow)
*[http://www.smashbros.com/en_us/music/music09.html Pokémon Gym / Evolution]
*Wild Pokémon Battle! (Ruby / Sapphire)
*Road to Viridian City (From Pallet Town / Pewter City)
|-
|-
|20. [[smashwiki:Outside the Ancient Ruins|Outside the Ancient Ruins]]
| [[Image:Port_Town.jpg|100px|center]]
|Donkey Kong, Diddy Kong, Olimar, Captain Falcon (characters who join: Donkey Kong, Olimar, Captain Falcon) (Fox and Falco Leave)
| align=center | [[Port Town Aero Dive|F-Zero: Port Town Aero Dive]] [[Image:F-Zero_Emblem.gif|20px]]
| Similar to [[Mute City]] from ''[[Super Smash Bros. Melee]]'', the stage takes place on a group of platforms that hover along a race track, stopping on occasion.
|
*Mute City
*White Land
*Devil's Call in Your Heart
*Climb Up! And Get The Last Chance!
*Brain Cleaner
*Shotgun Kiss
|-
|-
|21. [[smashwiki:The Glacial Peak|The Glacial Peak]]
| [[Image:Rainbow_Ride_Brawl.jpg|100px|center]]
|Meta Knight, Ice Climbers, Lucario (characters who join: Ice Climbers, Lucario)
| align=center | [[Rainbow Cruise|Super Mario 64: Rainbow Cruise]] [[Image:Mario_Bros._Emblem.gif|20px]]
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|  
*Rainbow Cruise (Melee)
|-
|-
|22. [[smashwiki:The Canyon|The Canyon]]
| [[Image:Rumble_Falls_Stage.jpg|100px|center]]
|Mario, Pit, Link, Yoshi, Kirby
| align=center | [[Rumble Falls|Donkey Kong Jungle Beat: Rumble Falls]] [[Image:Donkey_Kong_Emblem.gif|20px]]
| A Donkey Kong stage similar to [[Icicle Mountain]]. It will have ladders to climb upwards.
|
*Jungle Level Ver.2
*Jungle Level
*Bramble Level Theme
*King K.Rool / Ship Deck 2
*Battle for Storm Hill
*DK Jungle 1 Theme ([[Donkey Kong Barrel Blast]])
*The Map Page / Bonus Level
*[[Bramble Blast]]
|-
|-
|23. [[smashwiki:Battleship Halberd Interior|Battleship Halberd Interior]]
| [[Image:Shadow_Moses_Island.jpg|100px|center]]
|Snake, Meta Knight, Lucario (characters who join: Snake)
| align=center | [[Shadow Moses Island|Metal Gear Solid: Shadow Moses Island]] [[Image:Metal_Gear_Emblem.gif|20px]]
| A stage that takes place just outside a helipad. The walls on the sides can be broken, and sometimes, a [[Metal Gear]] will attack the players.
|
*[http://www.smashbros.com/en_us/music/music11.html MGS4 [Theme of Love] Smash Bros. Brawl Version]
*Encounter
*Theme of Tara
*Battle in the Base
*Yell "Dead Cell"
*Cavern
*Snake Eater (Instrumental)
|-
|-
|24. [[smashwiki:Battleship Halberd Exterior|Battleship Halberd Exterior]]
| [[Image:Stage08_070725a-l.jpg|100px|center]]
|Peach, Zelda/Sheik (characters who join: Peach, Zelda/Sheik) (Zelda only available via Transform)
| align=center | [[Skyworld|Kid Icarus: Skyworld]] [[Image:Kid_Icarus_Emblem.gif|20px]]
| Pit's homeland. It consists of several breakable platforms.
|
*[http://www.smashbros.com/en_us/music/music06.html Underworld]
*Skyworld
*Kid Icarus Original Medley
*Title (Kid Icarus)
|-
|-
|25. [[smashwiki:Battleship Halberd Bridge|Battleship Halberd Bridge]]
| [[Image:Brawl_Stages_-_Smashville.jpg|100px|center]]
|Fox, Falco, Lucario, Peach, Zelda/Sheik, Snake (characters who join: Mr. Game & Watch)  (Zelda only available via Transform)
| align=center | [[Smashville|Animal Crossing Wild World: Smashville]] [[Image:Animal_Crossing_Emblem.gif|20px]]
| The stage's date time is based on the Wii's internal clock. K.K. Slider makes live performances Saturdays on 8 P.M.
|
*Title (Animal Crossing)
*[http://www.smashbros.com/en_us/music/music07.html Go K.K. Rider!]
*Town Hall and Tom Nook's Store
*The Roost
|-
|-
|26. [[smashwiki:The Subspace Bomb Factory (Part I)|The Subspace Bomb Factory]] Part 1
| [[Image:BrawlTemple.jpg|100px|center]]
|Samus, Pikachu
| align=center | [[Temple|The Legend of Zelda: Temple]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
| Coming back from ''[[Super Smash Bros. Melee]]'', the Temple is exactly the same as it was in the previous game, with a remix of the old background music.
|
*[http://www.smashbros.com/en_us/stages/stage18.html Temple (Melee)]
|-
|-
|27. [[smashwiki:The Subspace Bomb Factory (Part II)|The Subspace Bomb Factory]] Part 2
| [[Image:The_Summit.jpg|100px|center]]
|Donkey Kong, Diddy Kong, Captain Falcon, Olimar, R.O.B., Samus, Pikachu, Zero Suit Samus (Meta Ridley battle only) (characters who join: R.O.B.)
| align=center | [[Summit|Ice Climber: Summit]] [[Image:Ice_Climber_Emblem.gif|20px]]
| A stage that takes place on a moving chunk of ice. The ice stage moves around constantly.
|
*[http://www.smashbros.com/en_us/music/music17.html Ice Climber]
*Balloon Trip
*Shin Onigashima
*[[Icicle Mountain]] (Melee)
|-
|-
|28. [[smashwiki:Entrance to Subspace|Entrance to Subspace]]
| [[Image:WarioWare.jpg|100px|center]]
|All previously used (Except Ness), Mr. Game & Watch (Everyone Leaves)
| align=center | [[WarioWare (stage)|WarioWare: WarioWare, INC.]][[Image:Wario_Emblem.gif|20px]]
| The players are sent through random [[Microgame]]s. Occasionally, they reach a simplistic setting, with a few platforms.
|
*WarioWare, Inc.
*WarioWare, Inc. Medley
*[http://www.smashbros.com/en_us/music/music12.html Ashley's Song]
*[http://www.smashbros.com/jp/music/music12.html Ashley's Song (JP)]
*Mona Pizza's Song
*Mona Pizza's Song (JP)
*Mike's Song
*Mike's Song (JP)
|-
|-
|29. [[smashwiki:Subspace (Part I)|Subspace]] Part 1
| [[Image:Yoshi'sIslandStage1.jpg|100px|center]]
|Luigi, Ness, King Dedede (characters who join: Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede)
| align=center | [[Yoshi's Island (place)|Yoshi's Island: Yoshi's Island]] [[Image:Yoshi_Emblem.gif|20px]]
| Yoshi's Island is based on its appearance in ''[[Super Mario World 2: Yoshi's Island]]''. It will change seasons.
|
*Obstacle Course
*[http://www.smashbros.com/en_us/music/music02.html Ending (Yoshi's Story)]
*Yoshi's Island
*Wildlands
|-
|-
|30. [[smashwiki:Subspace (Part II)|Subspace]] Part 2
| [[Image:Yoshi's_Island_Brawl.jpg|100px|center]]
|Kirby (characters who join: Anyone Saved from Subspace, Ganondorf if Link and Zelda are Saved, Wario if trophy is saved)
| align=center | [[Yoshi's Island (place)|Super Mario World: Yoshi's Island]] [[Image:Yoshi_Emblem.gif|20px]]
|-
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''.
|31. [[smashwiki:The Great Maze|The Great Maze]]
|
|Anyone Saved from Subspace, Luigi, Ness, Bowser, King Dedede, Kirby, Sonic (characters who join: Sonic)
*Yoshi's Island (Melee)
*Super Mario Bros. 3 (Melee)
|}
|}


=====Plot=====
{{spoiler}}
[[File:Brawl Adventure_Logo.jpg|thumb|left]]
{{main-wiki|SmashWiki|Plot summary of The Subspace Emissary}}
"The Subspace Emissary" is the adventure and story mode of ''Super Smash Bros. Brawl'', taking place in the [[smashwiki:World of Trophies|World of Trophies]], where being defeated in battle turns a character into a trophy. The story begins with the [[smashwiki:Subspace Army|Subspace Army]], riding the [[smashwiki:Halberd|Halberd]], interrupting a fight between Mario and Kirby, while Peach and Zelda watch from the stands. The mysterious [[smashwiki:Ancient Minister|Ancient Minister]] deploys a Subspace Bomb controlled by two [[R.O.B.]]s, and while Mario tries to intercept it, he is knocked away by Petey Piranha, who has captured both princesses. Kirby defeats Petey and rescues one princess, while [[Wario]] steals the other, and after they all leave, the bomb detonates and the arena is consumed by Subspace.


[[File:Zelda 1.jpg|thumb|Mario, Kirby, Peach, and Zelda prepare to fight off the Subspace Army.]]
===Unlockable Stages===
[[File:WarioPeachTrophy.png|thumb|left|Peach turned into a trophy by Wario]]
In addition to the above stages, there are several stages that must be unlocked to play on.
Fox attempts to fight the Halberd in his Arwing but is struck down by the larger vessel and crashes in a jungle, where he joins forces with Diddy, who has been separated from Donkey Kong earlier by Bowser. They are joined by Falco and eventually Captain Falcon and Olimar, and together they save Donkey Kong from the Subspace Army, at which point Fox and Falco leave to resume their battle with the Halberd, now assisted by their carrier ship, the Great Fox.
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
 
|-
Elsewhere, King Dedede captures Luigi and uses him as bait for Wario, stealing his transport and all his trophies (including Luigi himself) when he is distracted. Wario is then defeated by Lucas and Pokémon Trainer in retaliation for capturing Ness earlier. After Pokémon Trainer catches Charizard, he and Lucas meet up with Marth, Meta Knight and Ike, who has already joined forces against the Subspace Army. They witness the Halberd battling the Great Fox, prompting Meta Knight to scale the cliffs in an attempt to reclaim his ship. On the way up, he is joined by the Ice Climbers and on the summit he teams with Lucario after an initial duel. The Ice Climbers fall when the Halberd smashes the tethered Great Fox against the mountain, but Meta Knight and Lucario take the opportunity to board the ship.
! width=15% |
 
! width=17% | Stage
[[File:SubspaceBombEscape.png|thumb|Mario, Yoshi, Kirby, Link, and Pit escape from a Subspace Bomb.]]
! width=40% | Description
Meanwhile, Pit finds and revives Mario, while Link and Yoshi join forces against the Subspace Army. When Kirby wanders off, the second princess is captured by Bowser, who makes a clone of her. If the clone is of Peach, it attacks and is defeated by Link, which is witnessed by Mario, who retaliates; if the clone is of Zelda, it is defeated by Mario and Link attacks him instead. Either way, the combatants realize the misunderstanding when Dedede drives by with the other princess statue, spurring them to team up against their common enemy. They tail him back to his castle but are unable to stop Bowser from crashing in and taking the princess, leaving behind a badge that King Dedede had put on his three stolen statues. The heroes then meet up with the Ice Climbers, Lucas, Pokémon Trainer, Marth, and Ike.
! width=28% | Songs
 
|-
[[File:MinisterDepressed.png|thumb|left|The Ancient Minister reflects on his actions.]]
| [[Image:MBBrawl.jpg|100px|center]]
While all that is happening, Zero Suit Samus infiltrates the Subspace Army's base on the floating Isle of the Ancients, rescues Pikachu, recovers her Power Suit and battles Ridley. She and Pikachu make their way to the Subspace Bomb depot at the same time as Diddy, Donkey Kong, Captain Falcon, and Olimar, who has ridden an enemy barge to the island. They are confronted by the Ancient Minister, but after sacrificing so many R.O.B.s to detonate numerous Subspace Bombs by that point, he is unwilling to fight the Smashers. His commander Ganondorf then takes control of the robots and they shoot the Ancient Minister, burning away his clothes to reveal that he is also an R.O.B. The controlled robots all activate bombs, and unable to stop them, the heroes flee on the Falcon Flyer.
| align=center | [[Mario Bros. (stage)|Mario Bros.: Mario Bros.]] [[Image:Mario_Bros._Emblem.gif|20px]]
 
| A stage resembling the [[Mario Bros. (game)|Mario Bros.: Mario Bros.]] game. This stage is unlocked by beating Event Match #19.
Back on the Halberd, Meta Knight and Lucario team up with Snake, free the captured princesses and kick a crew of Mr. Game & Watch clones out of the cockpit. Peach and Zelda (in her Sheik disguise) make their way onto the deck as Fox and Falco attack in their Arwings, and when the exchange of shots nearly hurts Peach, Sheik retaliates and forces Fox to eject from his Arwing. Peach diffuses the tense situation by offering both Sheik and Fox tea, however, and along with Snake, Lucario and Falco, the trio defeat the Duon robot that forms from the Mr. Game & Watch clones, freeing the real Mr. Game & Watch. Meta Knight then takes the helm and flies the Halberd to shore at the same time as the Falcon Flyer lands, uniting the three groups of combatants.
|
 
*Mario Bros.
[[File:GanondorfBowserGunship.png|thumb|Bowser and Ganondorf attack the heroes before going into Subspace.]]
*Famicom Medley
Ganondorf and Bowser use the massive sphere of Subspace that had engulfed the Isle of the Ancients to bring a giant gunship into the World of Trophies and use it to fire larger Subspace blasts. The Halberd attacks and is destroyed, but this was cover to allow a group of the Smashers' smaller ships to get in close and infiltrate Subspace. Kirby also destroys the gunship with the [[smashwiki:Dragoon|Dragoon]]. The villains retreat, but Ganondorf betrays Bowser, transforming him into a trophy as he alone visits Master Hand, only to find he has been under the control of Tabuu all along. Tabuu immediately defeats Master Hand and transforms Ganondorf and all the protagonists into trophies.
*Gyromite
 
*Power-Up Music
King Dedede's badges, however, revive Ness, Luigi, and Kirby, who has eaten the dropped one, and they rescue everyone else, both allies and former enemies. Banded together against Tabuu, the group head through [[The Great Maze]], defeating all the bosses and dark versions of themselves. Once they reach Tabuu, [[Sonic]] arrives and destroys his wings, preventing him from transforming the group back into trophies again, and together, the Smashers defeat Tabuu and restore the World of Trophies.
|-
| [[Image:SSBB Green Hill Zone.jpg|100px|center]]
| align=center | [[Green Hill Zone|Sonic the Hedgehog: Green Hill Zone]] [[Image:Sonic_Emblem.gif|20px]]
| Inspired by ''[[wikipedia:Sonic the Hedgehog (video game)|Sonic the Hedgehog's]]'' first level, this course features a gentle, sloping dip. As the dip takes damage from fighter attacks, parts of it fall away, creating holes in the course until the stage regenerates.  The stage is automatically unlocked once Sonic is unlocked.
|
*[http://www.smashbros.com/en_us/music/music19.html Angel Island Zone]
*Sonic Boom
*Live & Learn
*Sonic Heroes
*Seven Ring in Hand
*Green Hill Zone
*Super Sonic Racing
*Scrap Brain Zone
*Emerald Hill Zone
|-
| [[Image:LMansionBrawl.jpg|100px|center]]
| align=center | [[Luigi's Mansion (place)|Luigi's Mansion: Luigi's Mansion]] [[Image:Mario_Bros._Emblem.gif|20px]]
| A stage based on the game ''[[Luigi's Mansion]]''. If players attack the four poles suspending the roof, the mansion will collapse. After a certain time, it will rebuild itself, however. This stage can be unlocked by playing 3 matches as Luigi.
|
*Luigi's Mansion Theme
*Tetris: Type A
*Tetris: Type B
*Airship Theme (Super Mario Bros. 3)
*Castle / Boss Fortress (Super Mario World / SMB 3)
|-
| [[Image:75m.jpg|100px|center]]
| align=center | [[75m|Donkey Kong: 75 m]] [[Image:Donkey_Kong_Emblem.gif|20px]] <br>
| A stage based on the third stage of ''[[Donkey Kong (game)|Donkey Kong]]''. This stage is unlocked by playing 20 VS. Matches as [[Donkey Kong]].
|
*[http://www.smashbros.com/en_us/music/music15.html Donkey Kong]


=====Bosses=====
{|class="wikitable"style="width:100%"
!width=15%|Image
!width=17%|Boss
!width=68%|Description
|-
|-
|[[File:SSBB-Petey Piranha Art.png|140x140px]]
| [[Image:Green_Greens.jpg|100px|center]]
|align=center|[[Petey Piranha]][[File:Mario Emblem.png|30px|class=invert-dark]]
| align=center | [[Green Greens|Kirby: Green Greens]] [[Image:Kirby_Emblem.gif|20px]]
|Petey Piranha captures Peach and Zelda within cages as the Subspace Army assaults the Arena, and the player has to fight him as Kirby, being able to rescue only one of the princesses. Petey actually uses the cages to attack the player. When one of the cages is attacked, its life decreases. When Petey is attacked, the HP for both of the cages' decrease. The princess within the cage to lose all of its health and break first is the one the player ends up saving. After this is accomplished, Petey is defeated and burns to the ground. In his second battle, Petey's cages are empty and the player must break at least one cage to defeat him.
| An exact replica from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing 20 matches as [[Kirby]].
|
*Green Greens (Melee)
*Fountain of Dreams (Melee)
|-
|-
|[[File:SSBB-Rayquaza Art2.png|140x140px]]
| [[Image:Pirate ship.jpg|100px|center]]
|align=center|[[smashwiki:Rayquaza|Rayquaza]][[File:Pokemon Emblem.png|30px|class=invert-dark]]
| align=center | [[Pirate Ship (SSBB)|The Legend of Zelda: The Wind Waker: Pirate Ship]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|After Fox's Arwing crashes into the Jungle, Rayquaza emerges from a nearby lake and destroys what is left of the ship. Having watched this take place, Diddy Kong is captured by Rayquaza. Fox is ejected from the Arwing at the last second and rescues Diddy. A battle with Rayquaza commences. Rayquaza uses attacks such as Hyper Beam during the battle, often flying on and off the screen during its mad rushes, and falls to the ground in defeat after it has lost all of its health.
| A ship on the ocean of ''The Legend of Zelda: The Wind Waker'', Toon Link's Stage. The stage is unlocked once you have unlocked [[Toon Link]].
|
*Great Sea
*Dragon Roost Island
*Molgera Boss Battle
*Gerudo Valley
*Song of Storms
*Link's Awakening / Oracles Overworld
*Restored Village of the Blue Maiden
|-
|-
|[[File:SSBB-Porky Statue Art.png|140x140px]]
| [[Image:Jungle_Japes.jpg|100px|center]]
|align=center|[[smashwiki:Porky Statue|Porky Statue]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
| align=center | [[Jungle Japes|Donkey Kong Country: Jungle Japes]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|The Pig King Statue is a gigantic statue from ''MOTHER 3''. It has been described as virtually impossible to hit. [[Lucas]] must run from him, dodging his blows, as they can result in one-hit KO's. After running for a certain amount of time, [[smashwiki:Ness (SSBB)|smashwiki:]] appears, and saves Lucas, only to end up encountering Porky in the Spider Mech.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. The stage is unlocked by playing in Melee stages 10 times.
|
*Jungle Japes (Melee)
*Kongo Jungle (Melee)
|-
|-
|[[File:SSBB-Porky Art.png|140x140px]]
| [[Image:Big_Blue.jpg|100px|center]]
|align=center|[[smashwiki:Porky|Porky]][[File:EarthBound Emblem.png|30px|class=invert-dark]]
| align=center | [[Big Blue|F-Zero: Big Blue]] [[Image:F-Zero_Emblem.gif|20px]]
|Ness and Lucas fight Porky in his Spider Mech from ''Mother 3'' after Ness defeats a large statue of Porky. During the battle, Porky Minch uses the machine's robotic legs to attack either Lucas or Ness. Other, more powerful attacks he uses include a very accurate laser beam and a wave of his mechanical robots (based on himself). The machine flips upside-down and squirms after Porky's life bar has been completely depleted.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing ten matches as Captain Falcon.
|
*Big Blue (Melee)
|-
|-
|[[File:SSBB-Galleom Art.png|140x140px]]
| [[Image:Flatzone2.jpg|100px|center]]
|align=center|[[smashwiki:Galleon|Galleom]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
| align=center | [[Flat Zone 2|Game & Watch: Flat Zone 2]] [[Image:SSBM Game and Watch Emblem.PNG|20px]]
|A large Subspace Army mech, Galleom is fought in two phases. During the first phase, he is fought by [[smashwiki:Marth (SSBB)|Marth]], [[smashwiki:Ike (SSBB)|Ike]], and [[smashwiki:Meta Knight (SSBB)|Meta Knight]]. After he is defeated, he falls down into the ruins, crashing through the floor to confront [[smashwiki:Lucas (SSBB)|Lucas]] and the [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]. After being defeated, Galleom activates the Subspace Bomb within its head and attempts to take them with it; however, the two are rescued just in time by Meta Knight after Lucas uses [[smashwiki:PK Thunder|PK Thunder]] to free themselves and fall.
| An enhanced version of [[Flat Zone]], with references to [[Game & Watch]] games like ''Fire'', ''Chef'', ''Oil Panic'' and ''Lion''. It is unlocked by unlocking Mr. Game and Watch.
|
*[http://www.smashbros.com/en_us/music/music23.html Flat Zone 2]
*Flat Zone (Melee)
|-
|-
|[[File:SSBB-Ridley Art.png|140x140px]]
|[[Image:Electroplankton.jpg|100px|center]]
|align=center|[[smashwiki:Ridley|Ridley]][[File:Metroid Emblem.png|30px|class=invert-dark]]
| align=center | [[Hanenbow|Electroplankton: Hanenbow]]
|[[smashwiki:Samus (SSBB)|Samus]]'s nemesis from the [[metroidwiki:Metroid (series)|''Metroid'' series]] appears as a boss. Like Rayquaza, Ridley often flies on and off the screen during the battle. He has several attacks, including one in which he scrapes his tail against the ground. Many of his other attacks are similar to Master Hand's. After the player depletes his life bar as either Samus or Pikachu, Ridley falls off the platform.
| A leafy stage, with water at the bottom. There are Elektroplankton that fly around the stage and can knock players. The stage is unlocked after completing the event match #28, The Flowers That Bloom on The Note.
|
None
|-
|-
|[[File:SSBB-Duon Art.png|140x140px]]
| [[Image:Pokemon_Stadium.jpg|100px|center]]
|align=center|[[smashwiki:Duon|Duon]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
| align=center | [[Pokémon Stadium|Pokémon: Pokémon Stadium]] [[Image:Pokémon_Emblem.gif|20px]] <br>
|The second of the two Subspace Army mechs. After the [[Mr. Game & Watch]]es are tossed out of the control room of the [[smashwiki:Halberd|Battleship Halberd]], they are converted into Shadow Bugs. These Shadow Bugs combine to form Duon, fought as [[Fox]], [[Princess Peach|Peach]], [[smashwiki:Zelda (SSBB)|Zelda]]/[[smashwiki:Sheik (SSBB)|Sheik]], [[Lucario]], [[Solid Snake|Snake]], and [[Falco]]. When it is defeated, it reforms into Mr. Game & Watch, who joins the effort to defeat the Subspace Army.
| An exact replica of the stage from ''[[Super Smash Bros. Melee]]''. It is unlocked by playing ten matches on Pokémon Stadium 2.  
|
Unknown
|-
|-
|[[File:SSBB-Meta Ridley Art.png|140x140px]]
|  
|align=center|[[smashwiki:Meta Ridley|Meta Ridley]][[File:Metroid Emblem.png|30px|class=invert-dark]]
[[Image:Spear_Pillar.jpg|100px|center]]
|Ridley makes a return appearance in his cybernetically enhanced form from ''Metroid Prime'', this time challenging Samus, Pikachu, Captain Falcon, Olimar, R.O.B., Diddy Kong, and Donkey Kong. He chases after the group as they escape the floating island in Captain Falcon's ship. His attacks include fireballs, rushing at the player, and influencing the ship in various ways, such as forcing it downward and making it rock back and forth.
| align=center | [[Spear Pillar|Pokémon: Spear Pillar]] [[Image:Pokémon_Emblem.gif|20px]]
| The stage takes place at the top of Spear Pillar, located on Mt. Coronet in Pokémon Diamond and Pearl. [[Palkia]] appears and does Spacial Rend, doing damage. [[Dialga]] appears as well, most likely to use Roar of Time, along with [[Cresselia]].  It is unlocked by beating event #25.
|
*Palkia/Dialga Battle
*Team Galactic Grunt Battle
*Elite 4 Building
*Route 209
|-
|-
|[[File:SSBB-Tabuu Profile.png|140x140px]]
 
|align=center|[[smashwiki:Tabuu|Tabuu]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
|Tabuu is the true villain of The Subspace Emissary. He was controlling [[Master Hand]] and was the one turning all fighters into trophies, but thanks to a time artifact made by King Dedede, some survive. Tabuu is then weakened by Sonic and destroyed by everyone.
|}
|}
{{endspoiler}}


=====Enemies=====
{{main|Subspace Army}}
=====Names in other languages=====
{{foreign names
|Jap=アドベンチャーモード ~亜空の使者~
|JapR=Adobenchā mōdo ~Akū no shisha~
|JapM=Adventure Mode ~The Messenger from the Subspace~
|FreE=Mode Aventure: l'Émissaire Subspatial
|FreEM=Adventure Mode: The Subspace Emissary
|Ger=Abenteuer-Modus: Der Subraum-Emissär
|GerM=Adventure Mode: The Subspace Emissary
|Ita=Modalità Avventura: l'Emissario del Subspazio
|ItaM=Adventure Mode: The Subspace Emissary
|Kor=어드벤처 모드:아공의 사자
|KorR=Eodeubencheo Modeu: Agong-ui Saja
|KorM=Adventure Mode: The Subspace's Messenger
|SpaA=Modo Aventura: el Misionero del Subespacio
|SpaAM=Adventure Mode: The Subspace's Missionary<br><small>(Name appeared in the instruction booklet's Spanish section during its prime editions. American version only.)</small>
|SpaE=Modo Aventura: el Emisario Subespacial
|SpaEM=Adventure Mode: The Subspace Emissary
}}


====Classic mode====
==Items==
{{main-wiki|SmashWiki|Classic Mode (SSBB)}}
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
[[File:Classic Mode Brawl.png|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]]
Classic mode returns from ''Super Smash Bros. Melee'', acting the same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a [[smashwiki:Metal Box|metal]] version of another player. A small heart appears next to a teammate's logo in the matches with allies. When a level is finished, the score is added up, and coins are earned. These can be used in the Coin Launcher. Clearing this mode will give the player a trophy of the character used to complete it.<ref>When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.</ref>
{|class="wikitable"width=100%
!colspan=2|Classic Mode
|-
|-
|Stage 1
! width=1% |
|Legend of Zelda Series (Link, Toon Link, Zelda, Sheik or Ganondorf)
! width=17% | Item
! width=68% | Description
|-
|-
|Stage 2
| [[Image:Assist Trophy.jpg|center|50px]]
|Yoshi or Donkey Kong Series (Yoshi or Donkey Kong & Diddy Kong)
| align=center | [[Assist Trophy]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
| Comparable to the Poké Ball, makes a character appear with a random effect. See the [[Assist Trophy#List of Assist Characters|Assist Trophy page]] for a list of Assist characters.
|-
|-
|Stage 3
| [[Image:Banana_Peel.jpg|center|50px]]
|Pokémon Series (Pokémon Trainer, Pikachu, Jigglypuff or Lucario)
| align=center | [[Banana Peel]] [[Image:Donkey_Kong_Emblem.gif|20px]]
| Can be dropped on the stage. Other characters will trip over it and fall, causing damage to them.
|-
|-
|Stage 4
| [[Image:BrawlBarrels.jpg|center|50px]]
|Fire Emblem or EarthBound Series. (Marth & Ike or Ness & Lucas)
| align=center | [[Barrel]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
| These bear a resemblance to crates but can tip over and roll. Barrels are pretty sturdy and can be a bit tough to crack open neatly.
|-
|-
|Bonus Stage 1
| [[Image:BrawlBeamSword.jpg|center|50px]]
|Break the Targets! (The Target Smash!! level of current difficulty)
| align=center | [[Beam Sword]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
| Grabing one of these and the user sideways attacks will all change to use the Beam Sword. The stronger the attack, the longer the beam of the sword will be.
|-
|-
|Stage 5
| [[Image:BrawlBob-Omb.jpg|center|50px]]
|Kirby Series (Kirby, Meta Knight or King Dedede)
| align=center | [[Bob-omb]] [[Image:Mario_Bros._Emblem.gif|20px]]
| A simple and powerful bomb. The power of this thing earns top marks. If the player leave it alone it will get up and walk around on its own. Once enough time has passed in Sudden Death, Bob-ombs start to fall from the sky in droves.
|-
|-
|Stage 6
| [[Image:BrawlBumper.jpg|center|50px]]
|Metroid or Pikmin Series (Olimar, Samus or Zero Suit Samus)
| align=center | [[Bumper (item)|Bumper]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
| Lies on the ground or floats in the air and hits back all characters touching it. Relatively powerful, and players can be K.O.'d.
|-
|-
|Stage 7
| [[Image:BrawlBunnyHoodArtwork.jpg|center|50px]]
|Star Fox or F-Zero Series (Fox, Falco, Wolf or Captain Falcon)
| align=center | [[Bunny Hood]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
| The Bunny Hood provides a substantial boost to the user's running speed and jumping power.
|-
|-
|Stage 8
| [[Image:BrawlCapsule.jpg|center|50px]]
|Mario Series (Mario, Peach, Luigi or Bowser)
| align=center | [[Capsule]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
| Break open these little capsules to find items. They’re also effective as a throwing item. Capsules will explode on occasion.
|-
|-
|Stage 9
| [[Image:BrawlCDArtwork.jpg|center|50px]]
|Robot, Kid Icarus, Ice Climber or Game & Watch Series (R.O.B, Pit, Ice Climbers, or Mr. Game & Watch)
| align=center | [[CD]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
| CDs add a single song to the song collection. CDs will stop appearing once you’ve unlocked every song in the game.
|-
|-
|Stage 10
| [[Image:Cracker_Launcher.jpg|center|50px]]
|WarioWare, Metal Gear Solid or Sonic the Hedgehog Series (Wario, Snake or Sonic)
| align=center | [[Cracker Launcher]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
| Shoots out fireworks. Players can aim with it.
|-
|-
|Bonus Stage 2
| [[Image:BrawlCrates.jpg|center|50px]]
|Break the Targets! (Target Smash!! level one difficulty higher than current difficulty)
| align=center | [[Crate]] and [[Sliding Box]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
| Attack or throw a crate to break it open and gain access to the items inside. There are three designs for crates. Additionally, some crates have dollies underneath them. Attacking these crates sends them rolling away.
|-
|-
|Stage 11
| [[Image:BrawlDekuNut.jpg|center|50px]]
|The player has to fight three random characters.
| align=center | [[Deku Nut]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
| Peg the area near an enemy with one of these makes them dizzy. When the Deku Nut makes contact with an opponent in midair, it can send them quite a distance.
|-
|-
|Final Stage
| [[Image:BrawlDragoonArtwork.jpg|center|50px]]
|The player has to fight Master Hand. If it is completed on Hard or higher, within nine minutes, and with no continues, Crazy Hand will appear too.
| align=center | [[Dragoon]] [[Image:Kirby_Emblem.gif|20px]]
|}
| When a player manages to collect all three parts of it, he or she can ram into the stage, knocking out all players within the crosshair.
 
=====Bosses=====
{|class="wikitable"width=100%
!width=15%|Image
!width=17%|Boss
!width=68%|Description
|-
|-
|[[File:BrawlMasterHand.png|140px]]
| [[Image:Item15 080305 08-l.jpg|center|50px]]
|align=center|[[smashwiki:Master Hand|Master Hand]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
| align=center | [[Blast Box]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|The final boss of Classic mode, the right hand, Master Hand is sometimes referred to as the "manifestation of creative spirit" in the Smash Bros. universe. Master Hand's existence is still a shadowed one, therefore little is known of it.
| Hiting them with a strong attack or fire-based attack to detonate the blast box, causing a huge explosion that blows anything in the area away.
|-
|-
|[[File:BrawlCrazyHand.png|140px]]
| [[Image:BrawlFan.jpg|center|50px]]
|align=center|[[smashwiki:Crazy Hand|Crazy Hand]][[File:SmashBros Emblem.png|30px|class=invert-dark]]
| align=center | [[Fan]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|While Master Hand is the "manifestation of creative spirit", the left hand: Crazy Hand, is the "manifestation of destructive spirit". In Classic mode, Crazy Hand appears only if the player has arrived at the final stage with the difficulty at Hard or above with no continues, and the player must arrive at the final stage in nine minutes or less. However, if the player loses against the two hands when fighting them, Crazy Hand will not appear to assist Master Hand.
| This item doesn’t pack much of a punch but is easy to score rapid multiple hits with—it can also break shields. The Fan has deceptive strength when thrown straight up in the air in modes like Multi-Man Brawl.
|}
Sometimes both Hands will appear at one time.
 
====All-Star mode====
{{main-wiki|SmashWiki|All-Star Mode}}
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a trophy of the current character performing their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.<ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.</ref> The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.
=====All-Star matches=====
{|class="wikitable"width=80% align=center
!#
!Series
!Characters
!Stages
|-
|-
|[[File:AllStarMatch1.jpg|150px]]
| [[Image:BrawlFireFlowerArtwork.jpg|center|50px]]
|Game & Watch
| align=center | [[Fire Flower]] [[Image:Mario_Bros._Emblem.gif|20px]]
|[[Mr. Game & Watch]]
| The Fire Flower is a shooting item that spouts a torrent of fire over a short distance.
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|-
|-
|[[File:AllStarMatch2.jpg|150px]]
| [[Image:BrawlFood.jpg|center|50px]]
|Super Mario
| align=center | [[Food]] [[Image:Kirby_Emblem.gif|20px]]
|[[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Bowser]]
| Scoop food items up to lower your damage percentage. There are essentially 28 different types of food. Each item restores a separately designated amount of health.
|[[Mushroomy Kingdom]]/[[Delfino Plaza (stage)|Delfino Plaza]]/[[Figure-8 Circuit (stage)|Mario Circuit]]/[[Luigi's Mansion (stage)|Luigi's Mansion]]
|-
|-
|[[File:AllStarMatch3.jpg|150px]]
| [[Image:Franklin_Badge.jpg|center|50px]]
|Donkey Kong
| align=center | [[Franklin Badge]] [[Image:Earthbound_Emblem.gif|20px]]
|[[Donkey Kong]], [[Diddy Kong]]
| Deflects any energy-based projectile back at the opponent.
|[[75 m (stage)|75 m]]/[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
|[[File:AllStarMatch4.jpg|150px]]
| [[Image:BrawlFreezieArtwork.jpg|center|50px]]
|Ice Climbers
| align=center | [[Freezie]] [[Image:Mario_Bros._Emblem.gif|20px]]
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
| This icy item slides slowly along the ground. Throwing it at the enemy makes them freeze them in a block of ice, trapping them.
|[[Summit]]
|-
|-
|[[File:AllStarMatch5.jpg|150px]]
| [[Image:BrawlGoldenHammerArtwork.jpg|center|50px]]
|R.O.B.
| align=center | [[Golden Hammer]] [[Image:Mario_Bros._Emblem.gif|20px]]
|[[R.O.B.]]
| Acts like the [[Hammer]], only is much stronger, and allows the player to float in mid-air, if the button is tapped rapidly. Sometimes, the Golden Hammer will be nothing but a Golden Squeaky Hammer, which cannot damage opponents. The Golden Squeaky Hammer is similar to the Hammer losing its head.
|[[Mario Bros. (stage)|Mario Bros.]]
|-
|-
|[[File:AllStarMatch6.jpg|150px]]
| [[Image:Gooey_Bomb.jpg|center|50px]]
|Legend of Zelda
| align=center | [[Gooey Bomb]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|[[Link]], [[Link|Toon Link]], [[smashwiki:Zelda (SSBB)|Zelda]]/[[smashwiki:Sheik (SSBB)|Sheik]], [[smashwiki:Ganondorf (SSBB)|Ganondorf]]
| Can be attached to the ground or a character and explodes after a few seconds.
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]/[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
|[[File:AllStarMatch7.jpg|150px]]
| [[Image:BrawlGreenShell.jpg|center|50px]]
|Metroid
| align=center | [[Green Shell]] [[Image:Mario_Bros._Emblem.gif|20px]]
|[[smashwiki:Samus (SSBB)|Samus]]/[[smashwiki:Zero Suit Samus|Zero Suit Samus]]
| Throw, hit, or jump on this shell to send it sliding along the ground. Green Shells can suddenly reverse the direction they are traveling if they bump into a wall or are hit by an attack, so keep an eye out for returning shells.
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]/[[smashwiki:Norfair|Norfair]]
|-
|-
|[[File:AllStarMatch8.jpg|150px]]
| [[Image:BrawlHammer.jpg|center|50px]]
|Kid Icarus
| align=center | [[Hammer]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|[[smashwiki:Pit (SSBB)|Pit]]
| Seizing this item makes unleash a barrage of hammer swings on a opponent. The attack itself is quite powerful but the user will lose the ability to perform midair jumps and special moves while attacking with it. Sometimes the head of the hammer will pop right off.
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
|[[File:AllStarMatch9.jpg|150px]]
| [[Image:BrawlHeartContainer.jpg|center|50px]]
|Metal Gear Solid
| align=center | [[Heart Container]] [[Image:Legend_of_Zelda_Emblem.gif|20px]]
|[[smashwiki:Snake (SSBB)|Snake]]
| Picking up one of these reduce the damage by 100 percentage points. Heart Containers float slowly to the ground once they appear.
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
|[[File:AllStarMatch10.jpg|150px]]
| [[Image:BrawlHome-RunBat.jpg|center|50px]]
|EarthBound
| align=center | [[Home-Run Bat]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|[[smashwiki:Ness (SSBB)|Ness]], [[smashwiki:Lucas (SSBB)|Lucas]]
| Performing a side smash while holding this item to make a home-run-sized swing at the opponent that sends him or her soaring. It’s strong when thrown too.
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
|[[File:AllStarMatch11.jpg|150px]]
| [[Image:BrawlHothead.jpg|center|50px]]
|Fire Emblem
| align=center | [[Hothead]] [[Image:Mario_Bros._Emblem.gif|20px]]
|[[smashwiki:Marth (SSBB)|Marth]], [[smashwiki:Ike (SSBB)|Ike]]
| Hotheads slide across the ground releasing bursts of sparks and damaging the user opponents. When they are hit with fire or electricity-based attacks, they grow even bigger.
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
|[[File:AllStarMatch12.jpg|150px]]
| [[Image:BrawlKey.jpg|center|50px]]
|Yoshi's Island
| align=center | [[Key]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|[[Yoshi]]
| This item open the locked doors you’ll encounter within [[The Subspace Emissary]]. If the player loses a key he or she is were holding on the way to the door, the player might return to where the player originally found it. It packs a real punch when thrown.
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
|[[File:AllStarMatch13.jpg|150px]]
| [[Image:BrawlLip'sStick.jpg|center|50px]]
|F-Zero
| align=center | [[Lip's Stick]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|[[smashwiki:Captain Falcon (SSBB)|Captain Falcon]]
| Hiting an enemy with this or throw it to make a flower bloom on the opponent’s head. While the flower is on his or her head, the opponent will slowly accumulate damage. The more the user beat the foe with Lip’s Stick, the bigger the flower on his or her head will grow.
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|-
|[[File:AllStarMatch14.jpg|150px]]
| [[Image:BrawlLightning.jpg|center|50px]]
|Sonic the Hedgehog
| align=center | [[Lightning]] [[Image:Mario_Bros._Emblem.gif|20px]]
|[[smashwiki:Sonic (SSBB)|Sonic]]
| Touching one of these and all of the user opponents will shrink. The effect is more dramatic and dangerous than the one brought on by a Poison Mushroom. Sometimes the Lightning will backfire and only the user character will shrink.
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
|[[File:AllStarMatch15.jpg|150px]]
| [[Image:BrawlMaximTomato.jpg|center|50px]]
|Kirby
| align=center | [[Maxim Tomato]] [[Image:Kirby_Emblem.gif|20px]]
|[[smashwiki:Kirby (SSBB)|Kirby]], [[smashwiki:Meta Knight (SSBB)|Meta Knight]], [[smashwiki:King Dedede (SSBB)|King Dedede]]
| These tomatoes are emblazoned with a striking letter "M." Eating one of these reduces your damage by 50 percentage points.
|[[smashwiki:Halberd|Halberd]]
|-
|-
|[[File:AllStarMatch16.jpg|150px]]
| [[Image:BrawlMetalBoxArtwork.jpg|center|50px]]
|Star Fox
| align=center | [[Metal Box]] [[Image:Mario_Bros._Emblem.gif|20px]]
|[[smashwiki:Fox (SSBB)|Fox]], [[smashwiki:Falco (SSBB)|Falco]], [[smashwiki:Wolf (SSBB)|Wolf]]
| Turn the user in metal and gain no-flinch resistance to lighter attacks. The user falls fast when it's of the stage.
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
|[[File:AllStarMatch17.jpg|150px]]
| [[Image:BrawlMotion-SensorBomb.jpg|center|50px]]
|WarioWare
| align=center | [[Motion Sensor Bomb]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|[[Wario]]
| Seting one of these on the floor or wall and it will react to the next moving object in its proximity by detonating. They are small and inconspicuous, so it's betteer setting they as a trap.
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|-
|[[File:AllStarMatch18.jpg|150px]]
| [[Image:BrawlMr.Saturn.jpg|center|50px]]
|Pokémon
| align=center | [[Mr. Saturn]] [[Image:Earthbound_Emblem.gif|20px]]
|[[smashwiki:Pikachu (SSBB)|Pikachu]], [[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]], [[smashwiki:Lucario (SSBB)|Lucario]], [[smashwiki:Jigglypuff (SSBB)|Jigglypuff]]
| A relatively weak item that can be thrown at opponents multiple times.
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]/[[smashwiki:Spear Pillar|Spear Pillar]]
|-
|-
|[[File:AllStarMatch19.jpg|150px]]
| [[Image:Orangecube.jpg|center|50px]]
|Pikmin
| align=center | [[Orange Cube]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|[[smashwiki:Olimar (SSBB)|Olimar]]
| This item gives valuable items and will not reappear once the player gets them. It also helps increasing the clear percentage. They only appear in [[The Subspace Emissary]]
|[[smashwiki:Distant Planet|Distant Planet]]
|}
 
====Events====
{{main-wiki|SmashWiki|Event match}}
Events return from ''Super Smash Bros. Melee''. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy - Normal - Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:
=====Single-player mode=====
{|class="wikitable"
!#
!Preview
!Event
!Playable characters
!In-game description (objective)
!Stage
|-
|-
|1
| [[Image:BrawlPartyBallArtwork.jpg|center|50px]]
|[[File:Events01.png|85px]]
| align=center | [[Party Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|Two Trouble Kings
| When hit, Party Balls float up into the air and split open, raining down a torrent of items. These items are known to drop nothing but Bob-ombs sometimes.
|[[Mario]]
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (Mario must defeat Bowser and King Dedede.)
|[[Delfino Plaza (stage)|Delfino Plaza]]
|-
|-
|2
| Image Needed
|[[File:Events02.png|85px]]
| align=center | [[Pellet]] [[Image:Pikmin_Emblem.gif|20px]]
|Landmaster Ignition
| Throwing item found on the Pikmin Stage.
|[[smashwiki:Fox (SSBB)|Fox]]
|''Slippy! Send me a Landmaster! Show them Star Fox's [[Final Smash]]!'' (Fox must KO Zelda/Sheik and Meta Knight with the Landmaster as many times as possible within a time limit.)
|[[smashwiki:Corneria|Corneria]]
|-
|-
|3
| [[Image:PitfallArt.jpg|center|50px]]
|[[File:Events03.png|85px]]
| align=center | [[Pitfall]] [[Image:Animal_Crossing_Emblem.gif|20px]]
|Pink Ball Repulsion
| Can be set on the ground. Other characters fall straight through the ground when walking over it.
|[[smashwiki:Meta Knight|Meta Knight]]
|''Kirby must not board the Halberd! Repel him so the plans can succeed!'' (Meta Knight has to defeat Kirby before he reaches the Battleship Halberd (1:24).)
|[[smashwiki:Halberd|Halberd]]
|-
|-
|4
|[[Image:BrawlPoisonMushroom.jpg|center|50px]]
|[[File:Events04.png|85px]]
| align=center | [[Poison Mushroom]] [[Image:Mario_Bros._Emblem.gif|20px]]
|Cleaning House in Skyworld
| Picking one up make to shrink in size, the user blows will do less damage, and the user fly further when hit.
|[[smashwiki:Pit (SSBB)|Pit]]
|''Destroy all the breakable terrain to remodel Skyworld!'' (Pit has to destroy all platforms in Skyworld, with Wario trying to fight him.)
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
|5
| [[Image:SSBBPokeball.jpg|center|50px]]
|[[File:Events05.png|85px]]
| align=center | [[Poké Ball]] [[Image:Pokémon_Emblem.gif|20px]]
|Become the Champion!
| Throw a Poké Ball to summon a Pokémon that will assist the user in fighting a opponent.
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]]
|''The final Pokémon-tournament challenge. Do your Pokémon match up?!'' (Player must defeat all 3 of the rival Trainer's Pokémon.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|-
|6
| [[Image:BrawlRayGun.jpg|center|50px]]
|[[File:Events06.png|85px]]
| align=center | [[Ray Gun]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|Super Bowser Bros.
| The Ray Gun is a beam gun that lets the user fires fast moving blasts. It comes loaded with 16 shots. When the user have exhausted him or her rounds, shooting items remain useful since the user can throw them at the opponent to score a smash attack.
|[[Bowser]]
|''Want to see what it's like to be Mario? Survive as you race to the flag!'' (Race 3 Marios to the end of Mushroomy Kingdom 1-1, without being KO'd.)
|[[Mushroomy Kingdom|Mushroomy Kingdom 1-1]]
|-
|-
|7
| [[Image:BrawlSandbagArtwork.jpg|center|50px]]
|[[File:Events07.png|85px]]
| align=center | [[Sandbag]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|Diddy Kong Panic
| Beating Sandbag up make it drop items and food. As Sandbag accumulates damage, it gradually becomes easier to hit far distances. Of course, beat Sandbag too much and its pool of items will run dry.
|[[Donkey Kong]]
|''So many angry little Diddy Kongs. Did they lose a race or something?'' (KO the 15 Diddy Kongs.)
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|-
|-
|8
| [[Image:BrawlScrewAttack.jpg|center|50px]]
|[[File:Events08.png|85px]]
| align=center | [[Screw Attack]] [[Image:Metroid_Emblem.gif|20px]]
|Go! Triple Finish!
| While wearing it, the Screw Attack ability is added to the user's standard and midair jumps. The user stills be able to attack as normal during the Screw Attack, which means the user’ve got the potential to create chains of attacks in some unexpected combinations.
|[[smashwiki:Pikachu (SSBB)|Pikachu]]
|''Squirtle, Ivysaur and Charizard appear all at once in a Pokémon battle royale!'' (KO Squirtle, Ivysaur, and Charizard.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|-
|9
| [[Image:Smash Ball.jpg|center|50px]]
|[[File:Events09.png|85px]]
| align=center | [[Smash Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|The Monster Beneath the Earth
| Attacking one of these until it breaks gives the ability to use a [[Final Smash]].
|[[smashwiki:Ike (SSBB)|Ike]]
|''A fearsome beast awaits in the dungeon. Pray you settle things before you see it.'' (KO two Diddy Kongs; if the player reaches the dungeon below, they will end up having to fight a Giant Donkey Kong.)
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
|10
| [[Image:Smoke_Ball.jpg|center|50px]]
|[[File:Events10.png|85px]]
| align=center | [[Smoke Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|All-Star Battle Regulars
| Emits a large cloud of colorful smoke. Doesn't do any damage.
|Choose
|''The Smash Bros. perfect-attendance crew! Fight the eight regulars in order!'' (KO the 8 series regulars: Mario, DK, Link, Samus, Yoshi, Kirby, Fox, Pikachu.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
|11
|[[Image:Smart_Bomb_Artwork.jpg|center|50px]]
|[[File:Events11.png|85px]]
| align=center | [[Smart Bomb (SSB item)|Smart Bomb]] [[Image:Star Fox Emblem.gif|20px]]
|Yoshi's Rainbow
| A bomb that explodes when thrown, destroying anything in its reach. May occasionally fail.
|[[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
|''Yoshis everywhere! Beat 'em in order: red, pink, yellow, green, pale blue, blue.'' (KO the Yoshis in that particular order.)
|[[Rainbow Cruise]]
|-
|-
|12
|[[Image:BrawlSoccerBall.jpg|center|50px]]
|[[File:Events12.png|85px]]
| align=center | [[Soccer Ball]] [[Image:Mario_Bros._Emblem.gif|20px]]
|Sleeping in the Eggs
| No one can pick up this item but when someone hit the ball with a strong attack, it bursts into flames and flies off into the air, depending on how strong the attack is. The angle of the attack determines the direction the Soccer Ball will fly off in.
|[[Yoshi]]
|''These two can't seem to settle down. Maybe they will if you put them in eggs.'' (Simultaneously capture Kirby and Pikachu in Yoshi's eggs.)
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
|13
| [[Image:BrawlSpring.jpg|center|50px]]
|[[File:Events13.png|85px]]
| align=center | [[Spring]] [[Image:Donkey_Kong_Emblem.gif|20px]]
|Dragoon Strike
| Hoping on a Spring makes the user performs an extra high jump. Every so often a Spring will topple over sideways. When it does so, anyone who makes contact with the fallen Spring will be knocked sideways.
|[[smashwiki:Kirby (SSBB)|Kirby]]
|''Reunite the three parts of the Dragoon! Aim well to launch your enemies!'' (KO three Warios with the Dragoon.)
|[[smashwiki:Halberd|Halberd]]
|-
|-
|14
| [[Image:BrawlStockBall.jpg|center|50px]]
|[[File:Events14.png|85px]]
| align=center | [[Stock Ball]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|Sproutage of the Flower Pikmin
| In [[The Subspace Emissary]], Stock Balls increase the number of lives you have left. There’s no downside to picking these up.
|[[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
|''In time, Pikmin blossom. Guard the six Pikmin until they all bloom into flowers!'' (Self-explanatory)
|[[smashwiki:Distant Planet|Distant Planet]]
|-
|-
|15
| [[Image:BrawlSuperMushroomArtwork.jpg|center|50px]]
|[[File:Events15.png|85px]]
| align=center | [[Super Mushroom]] [[Image:Mario_Bros._Emblem.gif|20px]]
|Hammer of the King
| Pick one of these up to grow huge. In this enhanced form, the user won’t fly as far when hit and are capable of dealing harder-hitting blows than usual.
|[[smashwiki:King Dedede (SSBB)|King Dedede]]
|''We are the three Dededes! It's King Dedede times three!'' (With the help of two ally Dededes, KO a Giant Metal Dedede.)
|[[smashwiki:Smashville|Smashville]]
|-
|-
|16
| [[Image:BrawlSuperScope.jpg|center|50px]]
|[[File:Events16.png|85px]]
| align=center | [[Super Scope]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|Power Suit ON!
| This beam gun let’s the user choose between attacking with rapid-fire and charged shots. The Super Scope holds enough energy for 48 rapid-fire shots, or about three fully charged blasts.
|[[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
|''Quickly! Regain the Power Suit you lost. You'll need a Smash Ball to do it.'' (Get the Smash Ball and use the Final Smash.)
|[[smashwiki:Frigate Orpheon|Frigate Orpheon]]
|-
|-
|17
| [[Image:Superspicy_Curry.jpg|center|50px]]
|[[File:Events17.png|85px]]
| align=center | [[Superspicy Curry]] [[Image:Kirby_Emblem.gif|20px]]
|Super Waterfall Climb
| Eating one of these and the flames just won’t stop. The user can, however, continue to attack as normal. This item also has the side effect of making the user run, even if they try to walk.
|[[smashwiki:Zelda (SSBB)|Zelda]]
|''I want to climb a waterfall at high speed. Why? Because it's there.'' (Make it to the top of the stage.)
|[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
|18
|[[Image:BrawlStarman.jpg|center|50px]]
|[[File:Events18.png|85px]]
| align=center | [[Starman]] [[Image:Mario_Bros._Emblem.gif|20px]]
|Dark Link Duel
| Just touching one of these and the user gain temporary invincibility. The effect lasts 10 seconds.  
|[[Link]]
|''A predestined battle with Dark Link. Nowhere to run, but no one in the way.'' (KO Dark Link in a match with hitpoints instead of damage percentages.)
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|-
|-
|19
|[[Image:BrawlStarRod.jpg|center|50px]]
|[[File:Events19.png|85px]]
| align=center | [[Star Rod]] [[Image:Kirby_Emblem.gif|20px]]
|Wario Bros.
| Performs a strong side attack or side smash attack while holding the Star Rod to swing the rod and simultaneously fire off a star-shaped projectile. When the user throw a Star Rod at the opponent, it sends them rocketing off sideways.  
|[[Wario]]
|''I came to find the Mario Bros.' roots. What's this giant stage?'' (KO Mario and Luigi.)
|[[Mario Bros. (stage)|Mario Bros.]]
|-
|-
|20
| [[Image:Team_Healer_Artwork.jpg|center|50px]]
|[[File:Events20.png|85px]]
| align=center | [[Team Healer]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|All-Star Battle x 1
| Only usable in Team battles, can recover a teammates health if tossed to them.
|Choose
|''Challengers approaching! Fight eight Brawl newcomers in all!'' (KO Wario, Meta Knight, Pit, Zero Suit Samus, Olimar, Lucas, Diddy Kong, and Pokémon Trainer.)
|[[Battlefield]]
|-
|-
|21
| [[Image:BrawlTimer.jpg|center|50px]]
|[[File:Events21.png|85px]]
| align=center | [[Timer]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|Visit to Onett
| Picking up this item makes slow down the flow of time for all other players. Occasionally the Timer will have a different effect and only slow the user down, or it may slow down everyone.
|[[smashwiki:Lucas (SSBB)|Lucas]]
|''In the legendary boy's town, even one as timid as I could become a warrior.'' (KO Ness.)
|[[smashwiki:Onett|Onett]]
|-
|-
|22
| [[Image:TrophyBase.jpg|center|50px]]
|[[File:Events22.png|85px]]
| align=center | [[Trophy Base]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|Monkeys Unite
| This item turns enemies into trophies in [[The Subspace Emissary]]. Holding off on throwing the base at an enemy until it’s been sufficiently weakened, makes the enemy turns into a [[trophy]].
|[[Diddy Kong]]
|''Donkey Kong is under attack! Defeat his opponent!'' (KO Sheik and Lucario, with Giant Donkey Kong as an ally.)
|[[Rumble Falls (stage)|Rumble Falls]]
|-
|-
|23
| [[Image:BrawlUnira.jpg|center|50px]]
|[[File:Events23.png|85px]]
| align=center | [[Unira]] [[Image:Super_Smash_Bros._Emblem.gif|20px]]
|Molten Norfair
| Throwing an Unira into the ground or attack it cause its spikes to extend and damage opponents who bump into it. Attack the Unira again to make its spikes retract.
|[[smashwiki:Samus (SSBB)|Samus]]
|''Get inside the safety capsule before your foes to survive the lava of Norfair.'' (Enter the capsule when the huge wave of lava approaches.)
|[[smashwiki:Norfair|Norfair]]
|-
|-
|24
| [[Image:BrawlWarpStar.jpg|center|50px]]
|[[File:Events24.png|85px]]
| align=center | [[Warp Star]] [[Image:Kirby_Emblem.gif|20px]]
|Come On! Blue Falcon!
| The user takes a ride on a Warp Star to launch a vicious attack from above on the opponent. It can be controlled where the Warp Star falls by using the Control Stick.
|[[smashwiki:Captain Falcon|Captain Falcon]]
|}
|''Dawdle too much and the race will end! Ride the Blue Falcon to victory!'' (KO the two R.O.B.s with the Final Smash within one lap.)
 
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
===[[Assist Trophy|Assist Trophy characters]]===
[[image:Samurai_Goro_3.jpg|thumb|Samurai Goroh.]]
*Infantry and Tanks - ''Nintendo Wars series
*Andross - ''Star Fox series
*Barbara Bat - ''Daigasso! Band Brothers
*Devil/Demon - ''Devil World
*Dr. Wright - ''Sim City for SNES
*Excitebike - ''Excitebike series
*Gray Fox - ''Metal Gear Solid series
*[[Hammer Bro.]] - ''Mario series
*Helirin - ''Kururin series
*Isaac - ''Golden Sun series
*Jeff - ''Mother series
*Drill Dozer and Jill - ''Drill Dozer
*[[Kat and Ana]] - ''WarioWare series
*Knuckle Joe - ''Kirby series
*[[Lakitu]] and [[Spiny|Spinies]] - ''Mario series
*Little Mac - ''Punch Out series
*Lyn - ''Fire Emblem series
*Metroid - ''Metroid series
*Mr. Resetti - ''Animal Crossing series
*Nintendog - ''Nintendogs series
*Ray Mk. II - ''Custom Robo series
*Saki Amamiya - ''Sin and Punishment
*Samurai Goroh - ''F-Zero series
*[[Shadow the Hedgehog]] - ''Sonic the Hedgehog series
*[[Stafy]] - ''Densetsu no Stafy series
*[[Tingle]] - ''Legend of Zelda series
*[[Waluigi]] - ''Mario series
 
===[[Pokémon#Poké Ball Pokémon in Super Smash Bros. Brawl|Poké Ball Pokémon]]===
[[Image:BrawlGroudon.jpg|thumb|Groudon.]]
*Bellossom
*Bonsly
*Celebi
*Chikorita
*Deoxys
*Electrode
*Gardevoir
*Goldeen
*Groudon
*Gulpin
*Ho-Oh
*Kyogre
*Lugia
*Manaphy
*Meowth
*Metagross
*Mew
*Moltres
*Munchlax
*Onix
*Piplup
*Snorlax
*Staryu
*Suicune
*Togepi
*Torchic
*Wobbuffet
*Latios and Latias
*Weavile
 
==Music==
===Music Staff===
The following is a sortable chart of the composers, arrangers, lyricists, and vocalists who contributed to the musical score of ''Super Smash Bros. Brawl''.
{| class=sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
|25
! width=25% | Name
|[[File:Events25.png|85px]]
! width=25% | Company*
|The Aura is with Me
! width=25% | Works**
|[[smashwiki:Lucario (SSBB)|Lucario]]
! width=25% | "Song(s)" (Role)
|''When pushed to the limit, his power grows! Fight as Lucario at lethal damage!'' (KO Ness and Sheik; Lucario starts with 182% damage.)
|[[smashwiki:Spear Pillar|Spear Pillar]]
|-
|-
|26
| align=center| Akihiro Honda
|[[File:Events26.png|85px]]
| align=center| [[wikipedia:Konami|Konami Digital Entertainment Co., Ltd.]]
|The Slow and Easy Life
| align=center| ''[[wikipedia:Metal Gear Solid 4: Guns Of the Patriots| Metal Gear Solid 4: Guns Of the Patriots]]<br>[[wikipedia:Metal Gear Solid: Portable Ops| Metal Gear Solid: Portable Ops]]''
|[[smashwiki:Ness (SSBB)|Ness]]
| align=center| "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Arrangement Supervisor)
|''You want to enjoy K.K. Slider's show. But those guys keep gettin' in the way...'' (KO three Tiny Olimars.)
|[[smashwiki:Smashville|Smashville]]
|-
|-
|27
| align=center| Akito Nakatsuka
|[[File:Events27.png|85px]]
| align=center| n/a
|Three-Beast Carnage
| align=center| n/a
|[[R.O.B.]]
| align=center| "Zelda II: Adventure of Link: Great Temple/Temple" (Composition Supervisor)<br>"Ice Climber" (Composition Supervisor)
|''Three beasts are in the tyrant's town! Facing them is a lone figure...R.O.B.'' (KO Giant Bowser, Giant Donkey Kong, and Giant Charizard.)
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
|28
| align=center| Arata Iiyoshi
|[[File:Events28.png|85px]]
| align=center| n/a
|Flower Blooms in the Echoes
| align=center| ''[[wikipedia:Pokémon Mystery Dungeon| Pokémon Mystery Dungeon]]<br>[[wikipedia:beatmania II DX|beatmania II DX]]''
|[[Princess Peach|Peach]]
| align=center|  
|''Wrapped in sound waves, flowers of joy bloom. Make all the leaves on the right tree red!'' (Hit all the leaves on the tree on the right, until they are all red at the same time.)
|[[smashwiki:Hanenbow|Hanenbow]]
|-
|-
|29
| align=center| [[Asuka Ohta]]
|[[File:Events29.png|85px]]
| align=center| [[Nintendo]]
|All-Star Semifinal Regulars
| align=center| ''[[New Super Mario Bros.]]<br>[[Yoshi Touch & Go]]''
|Choose
| align=center|
|''Four hidden characters from the past game! They're secret perfect attendees.'' (KO Luigi, Captain Falcon, Ness, and Jigglypuff.)
|[[Yoshi's Island (Super Smash Bros. Brawl)|Yoshi's Island]]
|-
|-
|30
| align=center| [[James Cowan|Cowan, James]] (non-Japanese versions only)
|[[File:Events30.png|85px]]
| align=center| n/a
|Sonic Boom
| align=center| n/a
|[[Sonic]]
| align=center| "WarioWare: Ashley's Theme" (Vocals – "Ashley's Creepy Crew" Male)
|''Hey, guys! Is this some kind of joke? Isn't one Sonic enough?'' (KO 15 enemy Sonics.)
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
|31
| align=center| Hajime Hirasawa
|[[File:Events31.png|85px]]
| align=center| n/a
|The Ultimate Bodyguard
| align=center| n/a
|[[smashwiki:Marth (SSBB)|Marth]]
| align=center| "Star Fox: Space Armada" (Composition Supervisor)
|''Ganondorfs attack Zelda as she focuses! Protect her at all costs!'' (Protect Zelda from 2 Ganondorfs until she transforms, then finish the battle.)
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
|32
| align=center| Hajime Wakai
|[[File:Events32.png|85px]]
| align=center| [[Nintendo]]
|Bird in Darkest Night
| align=center| ''[[wikipedia:Pikmin (series)|Pikmin series]]<br>[[wikipedia:Star Fox (series)|Star Fox series]]''
|[[smashwiki:Falco (SSBB)|Falco]]
| align=center| "Pikmin: World Map" (Composition Supervisor)
|''What's happening? It's getting darker! Today's just isn't my lucky day.'' (KO Mr. Game & Watch in a darker version of [[Brinstar]].)
|[[smashwiki:Brinstar|Brinstar]]
|-
|-
|33
| align=center| [[Hirokazu Ando]]
|[[File:Events33.png|85px]]
| align=center| n/a
|Advent of the Evil King
| align=center| n/a
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]]
| align=center| "Menu 1: Super Smash Bros. Melee" (Composition Supervisor)
|''The king of evil wants the Triforce, but the fated pair have help from above.'' (KO Link, Zelda, and Pit.)
|[[smashwiki:Temple|Temple]]
|-
|-
|34
 
|[[File:Events34.png|85px]]
| align=center| [[Hirokazu Tanaka]] (also billed as Hirokazu Tanaka. Ex)
|All-Star Battle Melee
| align=center| n/a
|Choose
| align=center| ''[[wikipedia:Metroid|Metroid]]<br>[[Dr. Mario (game)|Dr. Mario]]''
|''It's the eight challengers from Melee! What's different between then and now?'' (KO Bowser, Peach, Zelda, Ice Climbers, Marth, Mr. Game & Watch, Falco, and Ganondorf.)
| align=center| "Kid Icarus: The Underworld" (Composition Supervisor)<br>“Donkey Kong” (Arrangement Supervisor)
|[[smashwiki:Pokémon Stadium|Pokémon Stadium]]
|-
|-
|35
| align=center| Jun Fukuda
|[[File:Events35.png|85px]]
| align=center| ''[[wikipedia:Grasshopper Manufacture|grasshopper manufacture inc.]]''
|The Visitor to Flat Zone
| align=center| ''[[wikipedia:Killer7|killer7]]''<br>''[[wikipedia:Contact (video game)|contact]]''
|[[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
| align=center| "Kirby: Meta Knight's Revenge" (Composition Supervisor)
|''Can anyone move well in this flat world? Maybe an ally?! Maybe not...'' (KO Peach, Jigglypuff, and Toon Link.)
|[[smashwiki:Flat Zone 2|Flat Zone 2]]
|-
|-
|36
| align=center| Jun Senoue
|[[File:Events36.png|85px]]
| align=center| [[SEGA]]
|High-Tech Special Forces
| align=center| ''[[wikipedia:Sonic Adventure|Sonic Adventure'' series]]<br>''[[wikipedia:Sonic Heroes|Sonic Heroes]]''
|[[smashwiki:Snake (SSBB)|Snake]]
| align=center| "Sonic the Hedgehog: Angel Island Zone" (Arrangement Supervisor)
|''Colonel: Snake. Intel shows FOXHOUND has hired three bounty hunters to kill you.'' (KO Samus, Captain Falcon, and Wolf.)
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
|37
| align=center| Junichi Masuda
|[[File:Events37.png|85px]]
| align=center| n/a
|The Pirate Airship
| align=center| n/a
|[[Link|Toon Link]]
| align=center| "Pokémon: Pokémon Stadium/Evolution" (Composition Supervisor)
|''Your chance comes when the whirlwind lifts the pirate ship. Finish it in the sky!'' (KO the two Yoshis when the ship is in the sky.)
|[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
|38
| align=center| [[Kazumi Totaka]]
|[[File:Events38.png|85px]]
| align=center| [[Nintendo]]
|The Wolf Hunts the Fox
| align=center| [[wikipedia:Animal Crossing (series)|''Animal Crossing'' series]]<br>[[Yoshi (series)|''Yoshi'' series]]
|[[smashwiki:Wolf (SSBB)|Wolf]]
| align=center| "Yoshi's Story: Ending" (Composition Supervisor)<br>"X: Tunnel Scene" (Composition Supervisor)<br>"Animal Crossing: The Roost" (Arrangement Supervisor)
|''Wolf will be the one to finish you! It's Star Fox's final battle.'' (KO Fox and Falco.)
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
|39
| align=center| Keigo Ozaki
|[[File:Events39.png|85px]]
| align=center| [[wikipedia:Game Arts|GAME ARTS Co., Ltd.]]
|All-Star Battle x 2
| align=center| ''[[wikipedia:Project Sylpheed|PROJECT SYLPHEED]]''
|Choose
| align=center| "Animal Crossing: Go K.K. Rider!" (Arrangement Supervisor)
|''It's even more new Brawl challengers! There's a total of eight. Defeat them all.'' (KO King Dedede, Ike, Lucario, R.O.B, Toon Link, Snake, Sonic, and Wolf.)
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
|40
| align=center| Ken Nishikiori
|[[File:Events40.png|85px]]
| align=center| n/a
|The Final Battle
| align=center| n/a
|Choose
| align=center| "Super Smash Bros. Brawl: Main Theme" (Tenor)<br>“Fire Emblem: Fire Emblem Theme” (Tenor)
|''Bowser, King Dedede, and Ganondorf... A battle with the bossiest of bosses!'' (KO Bowser, King Dedede, and Ganondorf.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
|41
| align=center| Kenichi Okuma
|[[File:Events41.png|85px]]
| align=center| n/a
|The FINAL, Final Battle
| align=center| ''Melty Lancer'' series<br>''[[wikipedia:Welcome to Pia Carrot#Welcome to Pia Carrot 3|Welcome to Pia Carrot!! 3]]''
|Choose
| align=center| "Pokémon: Pokémon Stadium/Evolution" (Arrangement Supervisor)
|''It's the REAL final battle!'' (KO Snake, Sonic, and Giant Mario.)
|Final Destination
|}
 
=====Co-Op mode=====
This mode requires two human players, and has different events from the single-player mode (excluding one which was also an event in Single-Player Mode).
{|class="wikitable"
!#
!Preview
!Event
!Playable characters
!In-game Description (objective)
!Stage
|-
|-
|1
| align=center| Kenji Ito
|[[File:Events01.png|85px]]
| align=center| n/a
|Two Trouble Kings
| align=center| ''[[wikipedia: Romancing SaGa|ROMANCING SAGA series]]<br>[[wikipedia:Culdcept Saga|CULDCEPT SAGA]]''
|[[Mario]] and [[Kirby]]
| align=center| "Star Fox: Space Armada" (Arrangement Supervisor)
|''Now there are TWO greedy kings? Having a buddy doesn't change their natures.'' (KO Bowser and King Dedede.)
|[[Delfino Plaza (stage)|Delfino Plaza]]
|-
|-
|2
| align=center| Kenji Yamamoto
|[[File:C-02.png|85px]]
| align=center| [[Nintendo]]
|Master the Pokémon Tag Battle
| align=center| ''[[wikipedia:Super Metroid|Super Metroid]]''<br>[[wikipedia:Metroid Prime|''Metroid Prime'' series]]
|[[smashwiki:Pokémon Trainer (SSBB)|Pokémon Trainer]] and [[smashwiki:Pikachu (SSBB)|Pikachu]]
| align=center|  
|''The Pokémon tournament's final challenge. Your rivals have the same Pokémon!'' (KO rival Pokémon Trainer and Pikachu.)
|[[smashwiki:Pokémon Stadium 2|Pokémon Stadium 2]]
|-
|-
|3
| align=center| Kentaro Ishizaka
|[[File:C-03.png|85px]]
| align=center| [[HAL Laboratory, Inc.]]
|Fastest, Shortest, Sudden Death
| align=center| n/a
|[[Yoshi]] and [[smashwiki:King Dedede (SSBB)|King Dedede]]
| align=center|  
|''Only ten seconds left?! Beat as many foes as you can in Super Sudden Death and live!'' (Survive 10 seconds at 300% damage.)
|[[WarioWare, Inc. (stage)|WarioWare, Inc.]]
|-
|-
|4
| align=center| Koji Hayama
|[[File:C-04.png|85px]]
| align=center| n/a
|The DK Tag Calamity
| align=center| ''[[wikipedia:Cho Aniki|Cho Aniki]] <br> [[wikipedia:Ape Escape 2|Ape Escape 2]]''
|[[Donkey Kong]] and [[Diddy Kong]]
| align=center|  
|''DK and Diddy got tiny! Use lightning to help deal the final blow!'' (Defeat all enemies while many Lightning Bolt items appear.)
|[[Figure-8 Circuit (stage)|Mario Circuit]]
|-
|-
|5
| align=center| [[Koji Kondo]]
|[[File:C-05.png|85px]]
| align=center| [[Nintendo]]
|The Yoshi Team of 50
| align=center| [[Mario (series)| ''Super Mario Bros.'' series]]<br>[[wikipedia:The Legend of Zelda (series)| ''The Legend of Zelda'' series]]
|[[smashwiki:Meta Knight (SSBB)|Meta Knight]] and [[smashwiki:Pit (SSBB)|Pit]]
| align=center| "The Legend of Zelda: Ocarina of Time Medley" (Composition Supervisor)<br>"Super Mario Bros.: Ground Theme" (Composition Supervisor, Arrangement Supervisor)
|''It's a mountain of Yoshis! Take care of them all before completing one lap.'' (KO all 50 Yoshis in under one lap.)
|[[Rainbow Cruise]]
|-
|-
|6
| align=center| [[Terry Lauber|Lauber, Terry]] (non-Japanese versions only)
|[[File:Event6.PNG|85px]]
| align=center| n/a
|Unwanted Suitors
| align=center| n/a
|[[smashwiki:Zelda (SSBB)|Zelda]] and [[smashwiki:Zero Suit Samus (SSBB)|Zero Suit Samus]]
| align=center| "WarioWare: Ashley's Theme" (Vocals – “Ashley's Creepy Crew” Female)
|''What do these guys want, anyway? Chase 'em off, will ya?'' (KO the invisible enemies.)
|[[smashwiki:Port Town Aero Dive|Port Town Aero Dive]]
|-
|-
|7
| align=center| Masaaki Iwasaki
|[[File:Event7.PNG|80px]]
| align=center| n/a
|Battle of the Dark Sides
| align=center| ''[[wikipedia:Mother 3|MOTHER3]]<br>[[wikipedia:Chelnov|Chelnov (Genesis)]]''
|[[Link]] and [[smashwiki:Samus (SSBB)|Samus]]
| align=center|  
|''A predestined battle with their dark sides. Nowhere to run, but no one in the way.'' (KO Dark Link and Dark Samus; all players have 200 HP.)
|[[smashwiki:Bridge of Eldin|Bridge of Eldin]]
|-
|-
|8
| align=center| Masafumi Takada
|[[File:Event8.PNG|85px]]
| align=center| [[wikipedia:Grasshopper Manufacture|grasshopper manufacture inc.]]
|All MINE!
| align=center| ''[[wikipedia:killer7|killer7]]<br>[[wikipedia:God Hand|GOD HAND]]''
|[[Wario]] and [[Bowser]]
| align=center| "Yoshi's Story: Ending" (Arrangement Supervisor)
|''Money! Money makes the world go 'round! Gather 2,000 coins and eat something good.'' (Gather 2,000 coins.)
|[[smashwiki:Skyworld|Skyworld]]
|-
|-
|9
| align=center| [[Masahiro Sakurai]]
|[[File:Event9.PNG|85px]]
| align=center| [[wikipedia:Sora Ltd.|Sora Ltd.]]
|Those Who Wait in Onett
| align=center| [[wikipedia:Kirby (series)|''Kirby'' series]]<br>[[Super Smash Bros. (series)|''Super Smash Bros.'' series]]
|[[Lucas]] and [[Ness]]
| align=center| "Super Smash Bros. Brawl: Main Theme" (Lyrics Supervisor)<br>“Fire Emblem: Fire Emblem Theme” (Lyrics Supervisor)
|''A green combo has descended on Onett. And they don't seem to be leaving.'' (KO Luigi and Yoshi.)
|[[smashwiki:Onett|Onett]]
|-
|-
|10
| align=center| [[Masahiro Tajima]]
|[[File:Event10.PNG|85px]]
| align=center| n/a
|The R.O.B.'s of Tomorrow
| align=center| n/a
|[[smashwiki:Lucario (SSBB)|Lucario]] and [[smashwiki:Ice Climbers (SSBB)|Ice Climbers]]
| align=center| "WarioWare: Ashley's Theme" (Composition Supervisor)
|''It's normally a pretty small robot... Is this even possible?'' (Take turns KOing the R.O.B.s, which are of varying sizes.)
|[[smashwiki:Summit|Summit]]
|-
|-
|11
| align=center| Masato Kouda
|[[File:Event11.PNG|85px]]
| align=center| n/a
|The Great Remodeling Battle
| align=center| ''[[wikipedia:Monster Hunter|Monster Hunter]]<br>[[wikipedia:Devil May Cry|Devil May Cry]]''
|[[Luigi]] and [[Princess Peach|Peach]]
| align=center|  
|''Finally time for that remodel! Nab 300 coins without damaging the house.'' (Get 300 coins without damaging the mansion.)
|[[Luigi's Mansion (stage)|Luigi's Mansion]]
|-
|-
|12
| align=center| [http://www.myspace.com/emmcintosh McIntosh, Emily] (non-Japanese versions only)
|[[File:Events24.png|85px]]
| align=center| n/a
|Come Back, Falcon Flyer!
| align=center| n/a
|[[smashwiki:Captain Falcon (SSBB)]] and [[smashwiki:Olimar (SSBB)|Pikmin & Olimar]]
| align=center| "WarioWare: Ashley's Theme" (Vocals – "Ashley")
|''Land the final blow before the Falcon Flyer leaves... in about thirty seconds!'' (KO two Samuses in 30 seconds.)
|[[smashwiki:Big Blue|Big Blue]]
|-
|-
|13
| align=center| Michiko Naruke
|[[File:Event13.PNG|85px]]
| align=center| n/a
|Blades of the Quick and Mighty
| align=center| [[wikipedia:Wild Arms (series)|''Wild Arms'' series]]
|[[smashwiki:Marth (SSBB)|Marth]] and [[smashwiki:Ike (SSBB)|Ike]]
| align=center| "The Legend of Zelda: Ocarina of Time Medley" (Arrangement Supervisor)
|''Two blades of vastly different styles. Combine them to grasp their true worth.'' (KO Link, Meta Knight, and Ganondorf.)
|[[smashwiki:Temple|Temple]]
|-
|-
|14
| align=center| Minako Hamano
|[[File:Event14.PNG|85px]]
| align=center| [[Nintendo]]
|The Dark Guardians
| align=center| ''[[wikipedia:Metroid Fusion|Metroid Fusion]]''
|[[smashwiki:Ganondorf (SSBB)|Ganondorf]] and [[smashwiki:Wolf (SSBB)|Wolf]]
| align=center| "Metroid: Boss Battle Music (Ridley Fight) " (Composition Supervisor)
|''Two beasts appeared in the tyrant's town! How clever. See if you can't crush them.'' (KO Giant Charizard and Donkey Kong.)
|[[smashwiki:New Pork City|New Pork City]]
|-
|-
|15
| align=center| [[Motoi Sakuraba]]
|[[File:Event15.PNG|85px]]
| align=center| n/a
|Four Swords Brawl
| align=center| [[wikipedia:Golden Sun|''Golden Sun'' series]]<br>[[Mario Golf (series)|''Mario Golf'' series]]<br>[[Mario Tennis (series)|''Mario Tennis'' series]]
|Both play as [[Link|Toon Link]]
| align=center| "Menu 1: Super Smash Bros. Melee" (Arrangement Supervisor)
|''Four chase coins instead of Rupees! The first team to 500 coins wins!'' (Collect 500 coins before the foes do.)
|[[smashwiki:Pirate Ship|Pirate Ship]]
|-
|-
|16
| align=center| Nobuko Toda
|[[File:Co16.png|85px]]
| align=center| n/a
|Jigglypuff's Great Comeback
| align=center| n/a
|[[smashwiki:Jigglypuff (SSBB)|Jigglypuff]] and [[smashwiki:Mr. Game & Watch (SSBB)|Mr. Game & Watch]]
| align=center| "Metal Gear Solid: MGS4 Love Theme (Smash Bros. Brawl Version)" (Composition Supervisor)
|''Jigglypuff may be feeble at first, but if you can just hand on, then surely...'' (KO Lucas and Ness. Jigglypuff starts small - the equivalent of being lightning-struck, then grows to normal size when the stage changes once, then becomes big when it changes again.)
|[[smashwiki:Castle Siege|Castle Siege]]
|-
|-
|17
| align=center| [[Nobuo Uematsu]]
|[[File:Co17.png|85px]]
| align=center| n/a
|Sonic and Mario
| align=center| [[wikipedia:Final Fantasy|''Final Fantasy'' series]]
|[[Sonic]] and [[Mario]]
| align=center| "Super Smash Bros. Brawl: Main Theme" (Composition Supervisor)
|''No problem! It's nothing at all! Only a race can decide the true victors!'' (KO enemies Sonic and Mario.)
|[[smashwiki:Green Hill Zone|Green Hill Zone]]
|-
|-
|18
| align=center| Noriyuki Iwadare
|[[File:Co18.png|85px]]
| align=center| n/a
|The New Weapon of Shadow Moses
| align=center| [[wikipedia:Grandia series|''GRANDIA'' series]]
|[[smashwiki:Snake (SSBB)|Snake]] and [[R.O.B.]]
| align=center| "Kirby: Meta Knight's Revenge" (Arrangement Supervisor)
|''The robotic weapons have been rolled out. Only one of them is an ally...'' (KO two R.O.B.s.)
|[[smashwiki:Shadow Moses Island|Shadow Moses Island]]
|-
|-
|19
| align=center| Oriko Takahashi
|[[File:Co19.png|85px]]
| align=center| n/a
|Shadow of Andross
| align=center| n/a
|[[smashwiki:Fox (SSBB)|Fox]] and [[smashwiki:Falco (SSBB)|Falco]]
| align=center| "Super Smash Bros. Brawl: Main Theme" (Soprano)<br>““Fire Emblem: Fire Emblem Theme” (Soprano)
|''It's a fierce attack by Andross and Wolf. Take them, Team Star Fox!'' (Avoid the attacks of Andross, while attempting to KO Wolf.)
|[[smashwiki:Lylat Cruise|Lylat Cruise]]
|-
|-
|20
| align=center| [[Ryoji Yoshitomi]]
|[[File:Co20.png|85px]]
| align=center| [[Nintendo]]
|The Final Battle for Two
| align=center| ''[[WarioWare, Inc.: Mega Microgame$!]]''
|Choose any Character
| align=center|  
|''A fierce battle with nasty rivals! You can't lose now!'' (KO Wario, King Dedede, Wolf, Meta Knight, Ganondorf, and Bowser.)
|[[smashwiki:Final Destination (SSBB)|Final Destination]]
|-
|-
|21
| align=center| SASAKITOMOKO Tokyo and Heidi Choir (Japanese version only)
|[[File:Co21.png|85px]]
| align=center| n/a
|The True All-Star Battle
| align=center| n/a
|Choose any Character
| align=center| "Made in Wario: Ashley Theme" (Vocals)
|''Fight everyone without any breaks! It's endless, but a suitable final battle.'' (KO every playable character.)
|[[smashwiki:Battlefield (SSBB)|Battlefield]]
|}
 
====Stadium====
{{main-wiki|SmashWiki|Stadium}}
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode.
=====Target Smash!!=====
{{main-wiki|SmashWiki|Target Smash!}}
Also available in the Stadium mode is [[Break the Targets!|Target Smash!!]], a slightly altered mode of the Target Test from the previous games. There are five different levels that all characters can play on, and the replays could be sent to other players via the Wi-Fi Connection before the service discontinued. It is also possible to play Target Smash!! with two players simultaneously.
 
=====Home-Run Contest=====
{{main-wiki|SmashWiki|Home-Run Contest}}
[[File:Home-Run Contest Mario Brawl.png|thumb|Mario with Sandbag and a Home-Run Bat]]
The [[Home-Run Contest]] returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[smashwiki:Sandbag|Sandbag]] off the platform. However, the shield shatters if it is knocked around by the Sandbag too much. The shield disappears when the ten seconds are up. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can punch Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the With Friends mode.
 
=====Multi-Man Brawl=====
{{main-wiki|SmashWiki|Multi-Man Smash}}
[[File:Multi-Man Brawl options.png|thumb|145px|The Selection Screen for Multi-Man Brawl.]]
Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game. In this mode, players fight the enormous [[smashwiki:Fighting Alloy Team|Fighting Alloy Team]]. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless, and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.
 
New additions to the mode include its inclusion in two-player mode, whereas in ''Melee'' the mode was strictly single player. The [[smashwiki:Fighting Wire Frames|Fighting Wire Frames]] have been replaced by the Alloys. While there were only two types of Wire Frames, there are four types of Alloys. All alloys resemble and act like a certain character. Red Alloys act like Captain Falcon, Blue Alloys act like Zelda, Yellow Alloys act like Mario, and Green Alloys act like Kirby.
 
There are a variety of modes in Multi-Man /Brawl:
*'''[[smashwiki:10-Man Smash|10-Man Brawl]]''' - KO 10 enemies.
*'''[[smashwiki:100-Man Smash|100-Man Brawl]]''' - KO 100 enemies.
*'''[[smashwiki:3-Minute Smash|3-Minute Brawl]]''' - Fight for 3 minutes.
*'''[[smashwiki:15-Minute Smash|15-Minute Brawl]]''' - Fight for 15 minutes.
*'''[[smashwiki:Endless Smash|Endless Brawl]]''' - Fight until the player gets KO'd.
*'''[[smashwiki:Cruel mode|Cruel Brawl]]''' - Fight until the player gets KO'd.
Additionally, in Cruel Brawl, the Fighting Alloys are stronger, and are capable of making one hit KOs, while no items appear.
 
=====Boss Battles=====
{{main-wiki|SmashWiki|Boss Battles}}
This mode is similar to All-Star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-Star, however, enemies are in random order (except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict.
 
It is unlocked by clearing Subspace Emissary for the first time, and by defeating Classic Mode at least once. Crazy Hand does not have to be fought to unlock the game mode. Also, like All-Star mode, Boss Battles mode can be played with two players simultaneously. If done so, there will be six Heart Containers total instead of three at the healing area.
 
====Training====
{{main-wiki|SmashWiki|Training Mode}}
The Training mode returns from ''Super Smash Bros. Melee''. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.
 
===Group===
====Brawl====
{{main-wiki|SmashWiki|Versus Mode}}
[[File:Brawl Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
[[File:Skyworld 4P match Brawl.png|thumb|Four characters (Donkey Kong, Pit, Falco, Snake) begin their battle in Skyworld.]]
Very similar to the previous games, in which 2-4 players or computers may battle. The players can select their characters, who also have alternate costumes, and choose the stage to play on. As the battle begins, while the announcer is counting down, each character appears with their specific entrance. For example, Samus comes out of a teleporter and Mario out of a [[Warp Pipe]]. These entrances were present in the original ''Super Smash Bros.'', but not in ''Super Smash Bros. Melee'', for unknown reasons.
 
As in the last two games, ''Super Smash Bros. Brawl'' has handicaps to help beginners in battles. However, this time, handicaps do not affect the player's attack strength and knockback resistance, but instead, changes a player's starting damage percentage. The handicap can be from 0% to 300%. For example, one player can start at 0% damage, but the other starts at 50%, even after that player has been knocked out. This allows players to test their skills, or just to give them a challenge, as well as helping beginners learn the basics.
 
For characters with multiple forms, the character selection screen allows the player to choose which character they will start with, by clicking the alternate form (i.e. [[Sheik]]). This means characters like Zelda can be used to select Sheik. Depending on the choice, that will be the character the player starts as in the beginning of the match.
 
====Rules====
{{main-wiki|SmashWiki|Rules}}
This feature allows the player to control a wide variety of settings for Group mode. These settings do not affect any other mode. These three settings are the most basic rules players can change:
=====Default rules=====
*Time: In these matches, fighters will score a point for each KO and lose a point for each fall or self-destruct. The fighter with the most points when time runs out wins the match. If there is a tie, the match will go into [[Sudden Death]]. In this situation, there is no time limit, but each fighter has only a single life and starts with 300% damage. The last one standing wins.
*Stock: Each fighter has a set number of lives. They lose one each time they fall off the stage. When a fighter loses their last life, they obviously do not reappear. The last fighter standing wins.
*Coin: Fighters collect [[smashwiki:Smash Coins and Bills|Smash Coin]]s to increase their score, which is displayed above their damage gauge. Bronze coins are worth one point, silver coins are worth three points, and gold coins are worth six. There are also bills, which adds ten points to their total. Coins are created when a fighter receives damage. The value of the coins corresponds to the strength of the attack. However, these coins are not subtracted from the victim's score. Fighters have unlimited lives, but their score is cut in half when they fall off the stage (100 if they have 200 coins or more). Whoever has the highest score when time runs out wins the match, but if there is a tie, a Sudden Death match will occur.
Players can also set handicap and damage ratio. With handicap, fighters can start matches and respawn with automatic damage. Damage ratio adjusts the total knockback. It can be set from 0.5 to 2.0 at intervals of 0.1. By default, it is set at 1.0. The higher the number, the higher the knockback. Players can also determine what chooses stages. They can freely choose the stage, for instance, or have the loser of the match pick the stage. Players also have the ability to determine which items appear and how often.
 
=====More rules=====
These additional rules can be unlocked by players score 200 KOs in Group mode. Players can set time limit for a stock match, turn on team attack, turn off pausing, enable score display, or hide percentages. When all stages are unlocked, players can adjust which stage is allowed to be selected at random.
 
====Special Brawl====
{{main-wiki|SmashWiki|Special Smash}}
[[File:Bunny Brawl option.png|thumb|The "Bunny Brawl" setting.]]
A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle, as seen in previous with the Special Melee modes in ''Super Smash Bros. Melee''.
 
Records involving Special Brawl are not saved. Also, in Stamina Mode, unlike in ''Super Smash Bros. Melee'', players can choose how much HP they'll start with; from 1 HP, all the way up to 300 HP.
 
====Rotation====
{{main-wiki|SmashWiki|Rotation}}
The Rotation mode is an enhanced version of the Winner Out/Loser Out Tournament modes of ''Super Smash Bros. Melee''. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between Winner Out and Loser Out, where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i.e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. Players can change their character in the middle of the Rotation Mode, like in ''Super Smash Bros. Melee''.
 
====Tourney====
{{main-wiki|SmashWiki|Tourney (SSBB)}}
The Tourney mode from ''Super Smash Bros. Melee'' (then "Tournament Mode") is in ''Super Smash Bros. Brawl'', acting the exact same way as it did in ''Super Smash Bros. Melee''. Players are able to brawl in a tourney, that can have up to thirty-two players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from sixty-four to thirty-two and letting players put in more characters on stage than controllers (such as four characters when there are only two controllers connected), nothing has changed compared to ''Super Smash Bros. Melee''.
 
===Nintendo Wi-Fi Connection===
[[File:BrawlWi-Fi.jpg|thumb|left|The main Wi-Fi menu.]]
[[Nintendo Wi-Fi Connection]] was a new feature in ''Super Smash Bros. Brawl''. However, similar to what happened with ''[[Mario Strikers Charged]]'', the game tended to slow down and fail when the players were playing far away. The further away the players were from each other, the more the problem worsened. So, playing a game from Japan to America would slow the game down, and cause some problems in the battle. Regardless, the game is still capable of connecting overseas. The two modes are With Friends and With Anyone.
 
When playing with friends, players used friend codes in order to brawl with each other. They could choose an emblem to represent themselves. Emblems could be the games' series emblems, the characters' icons, or [[Mii]]s. In this mode, players were able to send messages to each other in-game, using the [[Taunt]]s. Players could send four different kinds of messages, one for each direction: up, down, left, and right. Results were recorded only in this mode. The [[smashwiki:Home-Run Contest|Home-Run Contest]] and [[smashwiki:Multi-Man Smash|Multi-Man Brawl]] are also playable in this mode.
 
[[File:Multimenbrawl.jpg|thumb|The With Friends mode selection screen.]]
When brawling in the With Anyone setting, players were unable to send messages to each other in-game, and neither could they see the name or details of their opponent. Also, the results of the battle were not recorded in the With Anyone mode. There were several modes in the With Anyone setting. In the Basic Brawl, players played against each other in a free for all. However, the rules were set to 2-Minute Brawl and cannot be changed, but players could individually change their item settings. The game would randomly use the item setting of one of the combatants. If there were less than four players, CPUs would be added to make there be four characters. When a player disconnected from the Wi-Fi connection while battling, a CPU took over their character.
 
Unlockable characters were also available in this setting for a player who has unlocked them. Because of this, Nintendo recommended players not to use the Basic Brawl setting if one did not want to get the unlockable characters spoiled. A different mode in the With Anyone setting was the Team Brawl. While the game was loading, or while the players were waiting for other opponents, they could practice the game by attacking the [[Sandbag]] from ''Super Smash Bros. Melee''. Players could choose to be spectators of the battle, and even bet coins on who will win.
 
The Nintendo Wi-Fi Connection was shut down on May 20, 2014, making it no longer possible to play this game online.
 
===Vault===
{{main-wiki|SmashWiki|Vault}}
Here, various content can be found, such as content that is received when players achieve certain tasks.
====Trophies & stickers====
=====Trophies=====
{{main|List of trophies in Super Smash Bros. Brawl}}
[[Trophy (Super Smash Bros. series)|Trophies]] return in ''Super Smash Bros. Brawl''. They act the same way, some being collected the same way, but there are now new trophies, and they are more easily stored, as an image of the trophy will be seen when players select a trophy. They can also be displayed the same way they were in ''Super Smash Bros. Melee''. When a trophy is selected, a description of the character or object portrayed will be displayed. There are a total of 544 different trophies to collect. In the Subspace Emissary if the finds a Trophy Stand and throws it at an enemy it turns it into a trophy. Many trophies can be placed as a part of dioramas. There are also more backgrounds that can add to this new feature.
 
=====Stickers=====
Throughout the game, players can find [[Sticker (Super Smash Bros. Brawl)|Stickers]], which show up at random points during Brawls. Unlike trophies, however, the items will be much easier to find and are simply pieces of 2D game artwork rather than 3D models. Stickers are stored in an album. They can be used to power up characters in the Subspace Emissary. Stickers however have one use and once used, the player cannot acquire them back unless they happen to collect the same kind of sticker again.
 
Similar to the Trophy Hoard, stickers can be used to decorate a screen. Different backgrounds can be selected, and pictures can be taken.
 
=====Coin Launcher=====
{{main-wiki|SmashWiki|Coin Launcher}}
[[File:CoinLauncher.jpg|thumb|Screen shot of the Coin Launcher in use.]]
The Coin Launcher is a mini-game available in the Vault, replacing the Lottery mode from ''Super Smash Bros. Melee''. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's Spectator Mode, to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with two to four coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes two hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses ten coins, and a special green gauge decreases. This gauge, located on the bottom left corner of the screen, if filled up completely, allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects.
 
====Stage Builder====
{{main-wiki|SmashWiki|Stage Builder}}
[[File:Stage Builder Brawl.png|thumb|left|200px|The Stage Builder in action.]]
[[File:CustomStage-Brawl.png|thumb|250px|[[Mario]] and [[Luigi]] battle on a stage, made by the Stage Builder.]]
Players create custom stages using this mode. When making the stage, players first pick the size of the stage, and then creating a background pattern, as well as the music from the game that will play on the stage. Once done, the player can start adding pieces to the stage, whether it be simple platforms to ladders to spikes. However, each of the four control types have different ways to move the pieces, however, they are all able to flip, resize, zoom, swap palettes and erase pieces of the stage.
 
After building a fraction of the stage, it can be tested out before being saved. This can be done several times, if it is necessary. After the stage is finished, the name and comment can be chosen, as well as an option to change the music of the stage. It can be sent to other players via Wi-Fi Connection, but cannot ever be played on using the Wi-Fi connection. At one point, it could have been sent directly to Nintendo using the "Submit" option on the Stage Builder screen. Every day, Nintendo would send a selected stage to every player with Wi-Fi and ''Super Smash Bros. Brawl'', so they could try out the stages that other people have made. The stage was removed after a day had passed, and a new one was brought in the next day. This allowed players to make and try out new stages for themselves every day. However, this ability to send vault data to Nintendo was discontinued.
 
====Challenges====
{{main|Challenges (Super Smash Bros. Brawl)}}
[[File:BrawlChallenges.jpg|thumb|The Challenges screen.]]
All three kinds of collectibles in ''Super Smash Bros. Brawl'' - trophies, stickers and CDs - can be alternatively won in the Challenges mode. Stages, Masterpieces, and Stage Builder parts can also be unlocked. The Challenge mode has many closed windows which contain the prizes. When the player unlocks an item by winning a challenge, for example playing the Target Smash level 1 with 10 different characters for the Stafy trophy, the collectibles left and right to Stafy's trophy, which are currently not won and invisible, appear in a red silhouette, and their method of unlocking is displayed. The player can also win Golden Hammers, which they can use to automatically get any window of their choice open, getting the item inside. However, not all windows can be destroyed with a hammer; objectives related to the Boss Battles mode cannot be opened. There are a total of 128 objectives in the Challenges Mode.
 
====Album====
{{main-wiki|SmashWiki|Album}}
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to ''Super Smash Bros. Melee'', there is no special camera mode needed. The screenshots can be either saved on the Wii's internal memory or an SD card.
 
====Replays====
{{main-wiki|SmashWiki|Replays}}
A new feature in ''Super Smash Bros. Brawl'' is Replays. This can be used on a single Brawl in Group Mode, Target Smash!!, Home-Run Contest, and Multi-Man Brawl. They can be recorded by pressing Z after the brawl or the challenge has ended. The maximum time for a replay to be recorded is three minutes. They can later be accessed and replayed from the Vault, or be sent to an SD Card. Players could also submit Target Smash!! and Home-Run Contest records to Nintendo, via WiiConnect24. However, the service was discontinued after June 30th, 2009.<ref>[http://www.smashbros.com/en_us/index.html ''Smash Bros.'' DOJO!!] notice</ref>
 
====Masterpieces====
{{main-wiki|SmashWiki|Masterpieces}}
[[File:Ssbbmasterpiece.jpg|thumb|150px|The Masterpiece selection screen in ''Super Smash Bros. Brawl'']]
In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are the following:
{|class="wikitable"style="text-align:center"
!Game!!Time!!Description
|-
|-
|[[File:SMB Masterpiece in Brawl.jpg|100px]]<br>''[[Super Mario Bros.]]''
| align=center| Seiji Momoi
|1:00
| align=center| n/a
|The player can only play in [[World 1-1 (Super Mario Bros.)|World 1-1]] and, if the player is fast enough, [[World 1-2 (Super Mario Bros.)|1-2]].
| align=center| ''[[wikipedia:Meteos|METEOS]]<br>The Glory of Hercules III – The Silence of Gods''
| align=center|  
|-
|-
|[[File:Ssbbmasterpiece-iceclimber.jpg|100px]]<br>''[[nwiki:Ice Climber|Ice Climber]]''
| align=center| Shogo Sakai
|0:40
| align=center| [[HAL Laboratory, Inc.]]
|The player starts off on Stage 2 rather than from the beginning of the game.
| align=center| ''[[Super Smash Bros. Melee]]<br>[[wikipedia:Mother 3|MOTHER3]]''
| align=center| "Super Smash Bros. Brawl: Main Theme" (Arrangement Supervisor) <br>"Kid Icarus: The Underworld" (Arrangement Supervisor)<br>"Fire Emblem: Fire Emblem Theme" (Arrangement Supervisor)<br>"Zelda II: Adventure of Link: Great Temple/Temple" (Arrangement Supervisor) <br>"Mother: Porky's Theme" (Composition Supervisor, Arrangement Supervisor)
|-
|-
|[[File:Ssbbmasterpiece-tloz.jpg|100px]]<br>''[[zeldawiki:The Legend of Zelda|The Legend of Zelda]]'' (NES)
| align=center| Shota Kageyama
|2:00
| align=center| n/a
|The player immediately starts off from the beginning of the game in [[zeldawiki:Hyrule|Hyrule]] instead of from the file selection screen.
| align=center| ''[[wikipedia:Luminous Arc|Luminous Arc]]''
| align=center|  
|-
|-
|[[File:Ssbbmasterpiece-kidicarus.jpg|100px]]<br>''[[icaruspedia:Kid Icarus|Kid Icarus]]''
| align=center| Taizo Takemoto
|1:30
| align=center| n/a
|The player can only play the first section of the [[icaruspedia:Underworld|Underworld]] stage.
| align=center| n/a
| align=center| "Super Smash Bros. Brawl: Main Theme" (Conductor)<br>"Fire Emblem: Fire Emblem Theme" (Director)
|-
|-
|[[File:Ssbbmasterpiece-kirbyadv.jpg|100px]]<br>''[[wikirby:Kirby's Adventure|Kirby's Adventure]]''
| align=center| Takahiro Nishi
|2:00
| align=center| [[wikipedia:Game Arts|GAME ARTS Co.,Ltd.]]
|The player starts off on the first stage of [[wikirby:Vegetable Valley|Vegetable Valley]] without the stage introduction screen.
| align=center| [[wikipedia:Grandia series|''GRANDIA'' series]]<br>''[[wikipedia:Project Sylpheed|PROJECT SYLPHEED]]''
| align=center|  
|-
|-
|[[File:Ssbbmasterpiece-fireemblem3.jpg|100px]]<br>''[[fireemblem:Fire Emblem: Mystery of the Emblem|Fire Emblem: Mystery of the Emblem]]''<ref name="jp">[http://www.smashbros.com/jp/gamemode/various/various23.html "Masterpieces" on the ''Smash Bros.'' DOJO!! - Japanese Edition], accessed 2008-1-25.</ref> (Japanese version only)
| align=center| Tomoko Sasaki
|3:00
| align=center| [http://www.tokioheidi.com TOKIOHEIDI]
|
| align=center| ''[[wikipedia:Nights into Dreams...|NiGHTS into Dreams…]]''
| align=center| "WarioWare: Ashley's Theme" (Arrangement Supervisor)
|-
|-
|[[File:Ssbbmasterpiece-smetroid.jpg|100px]]<br>''[[metroidwiki:Super Metroid|Super Metroid]]''
| align=center| Taru Yamashita
|3:00
| align=center| n/a
|The player can choose between two files, both of which lead to the two fights against [[Ridley]]. Japanese subtitles can be set for American versions of ''Super Smash Bros. Brawl'', whereas German or French subtitles can be set for PAL versions. The first file (Samus A) leads to the beginning of the game, where Samus fights Ridley for the first time in Ceres Station before he flees with the Metroid Hatchling and activates a self-destruct sequence. The second file (Samus B) leads to a save point in the depths of [[Norfair]], where Ridley is battled a second time. Unlike in the first file, it is possible to defeat Ridley.
| align=center| n/a
| align=center| "Super Smash Bros. Brawl: Main Theme" (Lyrics Translation)<br>"Fire Emblem: Fire Emblem Theme" (Translation Supervisor)
|-
|-
|[[File:Ssbbmasterpiece-mother2.jpg|100px]]<br>''[[wikibound:EarthBound|EarthBound]]''<ref name="jp"/> (Japanese version only)
| align=center| Toru Minegishi
|5:00
| align=center| [[Nintendo]]
|
| align=center| ''[[wikipedia:The Legend of Zelda: Twilight Princess|The Legend of Zelda: Twilight Princess]]''
| align=center| "Animal Crossing: Go K.K. Rider!" (Composition Supervisor)
|-
|-
|[[File:Ssbbmasterpiece-starfox64.jpg|100px]]<br>''[[lylatwiki:Star Fox 64|Star Fox 64]]''
| align=center| Toshiyuki Sudo
|3:00
| align=center| [[Nintendo]]
|
| align=center| ''[[Wii#Wii_Channels|Everybody Votes Channel]]''
|}
| align=center| "Ice Climber" (Arrangement Supervisor)
Some must be unlocked. These games include the following:
{|class="wikitable"style="text-align:center"
!Game!!Time!!Description!!Unlock
|-
|-
|[[File:Ssbbmasterpiece-donkeykong.jpg|100px]]<br>''[[Donkey Kong (game)|Donkey Kong]]''
| align=center| Tsukasa Masuko
|0:30
| align=center| n/a
|The player starts on the [[75m]] stage.
| align=center| ''[[wikipedia:Star Force|Star Force]]<br>[[wikipedia:Magical Starsign|Magical Starsign]]''
|Play for 10 hours or more total.
| align=center|
|-
|-
|[[File:Ssbbmasterpiece-smw.jpg|100px]]<br>''[[Super Mario World]]''
| align=center| Yasufami Fukuda
|2:00
| align=center| n/a
|The player can only play in the second level, [[Yoshi's Island 2]], in ''Super Mario World''.
| align=center| ''Kamaitachi no Yoru 2''
|Play on Yoshi's Island (Melee) three times.
| align=center|
|-
|-
|[[File:Ssbbmasterpiece-smb2.jpg|100px]]<br>''[[Super Mario Bros. 2]]''
| align=center| Yasunori Mitsuda
|1:30
| align=center| PROCYON STUDIO CO., LTD.
|The player can only play as [[Princess Peach|Princess Toadstool]] in [[World 1-1 (Super Mario Bros. 2)|World 1-1]].
| align=center| ''[[wikipedia:Chrono Trigger|CHRONO TRIGGER]]<br>[[wikipedia:Xenogears|XENOGEARS]]''
|Play as Peach and win five matches in VS Mode.
| align=center| "Pikmin: World Map" (Arrangement Supervisor)
|-
|-
|[[File:Ssbbmasterpiece-tlozoot.jpg|100px]]<br>''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''
| align=center| Yoko Shimomura
|5:00
| align=center| n/a
|The player can choose between two different save files which show different aspects of the actual game. If Save File 1 is chosen, the player will be [[Link|Young Link]] and start in his tree house. Outside it, Young Link can walk around Kokiri Forest and talk to the other Kokiris. There are two other areas of interest to visit before the five minute time limit is up as well - these are the Deku Tree and the Lost Woods. If Save File 2 is chosen, the player will play as normal [[Link]]. The player have a much wider world to explore this time, and will start in the Temple of Time after Link has found the Master Sword.
| align=center| ''[[wikipedia:Kingdom Hearts (series)|Kingdom Hearts series]]''
|Play as Toon Link ten times in VS Mode.
| align=center|  
|-
|[[File:Ssbbmasterpiece-fzero.jpg|100px]]<br>''[[fzerowiki:F-Zero|F-Zero]]''
|0:40
|The player can only race in the Mute City course.
|Get Captain Falcon to join the party in The Subspace Emissary.
|}
All titles have a restricted time they can be played in. However, some, like ''Super Metroid'', come with save data.
 
====Chronicle====
{{main-wiki|SmashWiki|Chronicle}}
Here, the player can view a list of many video game titles that have been released by Nintendo and when they were released. The titles are sorted and separated by which system they were for (e.g. [[Game & Watch]], [[Game Boy Advance]], [[Wii]]). More titles are added as [[Trophy (Super Smash Bros. series)|trophies]] and [[Sticker (Super Smash Bros. Brawl)|Sticker]]s from those games are collected.
 
===Options===
{{main-wiki|SmashWiki|Options}}
Players can toggle with various settings and features. For instance, they can adjust the aspect ratio of their screen, or set the graphics appearance. They can also adjust the rumble feature and set control schemes to save on names. They can also adjust the music and sound effect volume while having quick access to the Sound Test. Finally, players can erase certain records of their data or erase everything.
====My Music====
{{main-wiki|SmashWiki|My Music}}
[[File:My Music Brawl.png|thumb|My Music for Delfino Plaza.]]
Rather than restricting each stage to one music track, as in the previous games stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the [[Delfino Plaza (stage)|Delfino Plaza]] stage (image shown on the right), players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the title/ending theme of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect [[CD]]s, which randomly appear across the entire game, in many of the numerous modes of play. They can also be earned by completing challenges and certain game modes. After all music tracks have been collected, the CD will appear no more.
 
===Data===
{{main-wiki|SmashWiki|Data}}
A variety of content is stored here including records from group matches. This section of Gameplay records has 4 different pages. The first page is a chart showing the total number of KO's each fighter has performed on each fighter. The second page shows the top 5 fighters for each of several stats, such as KO's, falls, self-destructs, victories, losses, peak damage, walking distance, swim time, drownings, etc. The third page lists all the same stats for each individual character. The fourth and final page similarly lists all the same stats for each name; as well as the fighter used most, second-most, and least.
 
Players can view also various gameplay records of gameplay; including, but not limited to total time playing this game, matches played, total damage, trophy count, and fighter most used. Notices, special messages that congratulate the player and appear when certain accomplishments are done, such as unlocking important things and clearing game modes for the first time, are saved in the order that they appeared.
 
When cutscenes are viewed in The Subspace Emissary, they can viewed again. There are also five pre-installed videos: a How to Play video, the E3 trailer, another introductory video, and videos that each focus on a new third-party character. Songs and sound effects in the game also can be listened to here. Some songs need to be unlocked by completing challenges or picking up CD's. The game that each song originated from is displayed when the song is selected.
 
==Staff==
[[File:GroupSSBB.jpg|thumb|Group artwork used on the box art.]]
{{main|List of Super Smash Bros. Brawl staff}}
[[Masahiro Sakurai]], the creator of the ''Kirby'' and the ''Super Smash Bros.'' series, is heavily involved during this production, being the director. Masahiro Sakurai is also a former member of the HAL Laboratory game company, and he is now part of the [[Sora]] company. The game also uses the Havok game engine, a trait shared by various other non-Nintendo games, making it the first ''Super Smash Bros.'' game and the only Nintendo game to do so. Other companies have been involved in ''Super Smash Bros. Brawl'''s development, especially for its extensive soundtrack, including [[Camelot Software Planning|Camelot Co., Ltd.]], [[Namco Bandai Games|Namco Bandai Games Inc.]], and Monolith Software Inc.
 
==Pre-release and unused content==
{{main|List of Super Smash Bros. Brawl pre-release and unused content}}
<gallery>
MetaBeta.jpg|Meta Knight's damaged mask after prolonged damage.
BetaEye.jpg|Captain Falcon's broken visor after prolonged damage.
</gallery>
Early in development, a damage system would have been implemented that would cause characters to shown signs of visible damage and strain during prolonged battles. Among those found included Meta Knight's mask that would develop large cracks, or Captain Falcon's helmet whose visor would crack to reveal a part of his face.
 
==Glitches==
{{main|List of Super Smash Bros. Brawl glitches}}
===Infinite lightning glitch===
First, the player must choose Zelda/Sheik. The other player must use a lightning bolt to make them either shrink or grow. Once the player has changed size, they must use their Down+B special move to transform to Sheik/Zelda. The player can transform back to who they were before; this is optional. By doing this very simple glitch, Zelda/Sheik will stay at their size forever. However, this glitch will only keep working until Zelda/Sheik is affected by another size-changing item.
 
This glitch will work with any mode, any color, any size (Mini or Mega Brawl) and any rule. As long as items are turned on and lightning bolts are able to spawn.
 
===Play as Giant Jigglypuff===
First, the player must select the Bridge of Eldin stage. The player should also have a Final Smash prepared. King Bulbin will eventually come and destroy part of the bridge with a bomb. Soon after, a portal will restore that part of the bridge. When the matter begins to rebuild the bridge, the player has to use the Final Smash in midair in the gap. Jigglypuff will begin to inflate while the bridge is getting mended. When the bridge is completely fixed, Jigglypuff should bounce up onto the bridge and remain giant. Its attacks are completely the same, only that they have a much longer reach. Its movement seems to have slowed somewhat as well. It also becomes a very easy target and is simple to KO, as the slightest touch of the KO range will take it out. With this glitch activated, having Yoshi perform his Egg Lay attack will make Jigglypuff grow even bigger.
<gallery>
Giant Jiggly Puff.PNG|Giant Jigglypuff in action.
Giant Jigglypuff Biggest.PNG|Jigglypuff about its biggest.
</gallery>
 
==Media==
{{main-media}}
{{media table
|file1=SSBB Ground Theme SMB.oga
|title1=Ground Theme (Super Mario Bros.)
|length1=0:30
}}
 
==References to other games==
*''[[Donkey Kong (game)|Donkey Kong]]'': [[75m]] appears as a [[75 m (stage)|stage]], where [[Donkey Kong]] in his original sprite form appears as a major stage hazard; [[25m]]'s theme appears as a song in this stage. [[Mario]]'s red-and-blue costume also originates from this game. One of [[Wario]]'s alternate costumes is based on Mario's original outfit from this game. One of [[Princess Peach|Peach's]] alternate costumes is based on [[Pauline]]'s artwork from this game.
*''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'': When [[Diddy Kong]], [[Fox]], and [[Falco]] arrive at the barge taking the recently-trophified Donkey Kong to the Ancient Island, Donkey Kong's trophy is shown in chains on the arms and legs, referring to Donkey Kong's (or, technically, Cranky Kong's) captive status in the game, particularly the [[Chain Scene|final stage]] of the game.
*''[[Mario Bros. (game)|Mario Bros.]]'': [[Mario Bros. (stage)|A stage]] based off this game appears, complete with the [[POW Block]] in the center and obstacles such as [[Shellcreeper]]s and [[Sidestepper]]s. The ''Mario Bros.'' title theme is arranged for this stage. Two of Wario's alternate costumes is based on Mario's outfit and [[Luigi]]'s outfit on the Japanese cover.
*''[[Wrecking Crew]]'': The [[Golden Hammer]] appears as an item. One of Luigi's alternate costumes is based on his in-game sprite. One of Wario's alternate costumes is based on Foreman Spike.
*''[[Super Mario Bros.]]'': [[Mushroomy Kingdom]] appears as a stage, taking the forms of [[World 1-1 (Super Mario Bros.)|World 1-1]] and [[World 1-2 (Super Mario Bros.)|World 1-2]] from the said game. The ground, underground, and underwater themes from this game are rearranged.
*''[[Super Mario Bros. 3]]'': The [[Airship]] theme from this game is rearranged; additionally, the middle portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" is an arrangement of the boss battle theme. [[Ludwig von Koopa|Ludwig]]'s artwork from this game appears as a sticker.
*''[[Super Mario Land]]'': An arrangement of this game's dungeon theme appears as a song in the World 1-2 portion of Mushroomy Kingdom.
*''[[Super Mario World]]'': On the [[Delfino Plaza (stage)|Delfino Plaza]] stage, a medley of the title and ending themes from this game appears as a song. The beginning and ending portion of "Castle / Boss Fortress (Super Mario World / SMB 3)" are an arrangement of the [[Castle]] theme from this game.
*[[Mario Kart (series)|''Mario Kart'' series]]: A [[Figure-8 Circuit (stage)|stage]] based off of [[Figure-8 Circuit]] from ''[[Mario Kart DS]]'' appears, while several music pieces across the ''Mario Kart'' games are rearranged. [[Shy Guy]]s appear as racers / stage hazards, with a lone one previously appearing as a playable racer in ''Mario Kart DS''.
*''[[Wario Land: Super Mario Land 3]]'': The [[Dash Attack]] appears as Wario's forward smash, while his down throw somewhat resembles his [[Ground Pound]]. One of Wario's alternate costumes is based on his in-game sprite.
*[[Donkey Kong Country (series)|''Donkey Kong Country'' series]]: Songs from the [[Donkey Kong Country|first]] [[Donkey Kong Country 2: Diddy's Kong Quest|two]] games have been rearranged or directly ported in ''Super Smash Bros. Brawl''. Diddy Kong's moveset is inspired from these games, including his signature cartwheel which appears as his dash attack.
*''[[Super Mario 64]]'': The main theme from this game is directly ported, and appears as a song on Delfino Plaza. One of Princess Peach's [[smashwiki:File:Peach-VictoryUp-SSBB.gif|victory poses]] has her ending in a pose similar to how she appears on her castle's [[Media:Peach's Castle 64.png| stained glass portrait]] in this game.
*''[[Donkey Kong 64]]'': The [[Popgun|Peanut Popgun]] and [[Rocket Barrel]] appear as Diddy Kong's standard and [[Rocketbarrel Boost|up]] specials; both moves are combined for Diddy's [[Final Smash]], [[Rocketbarrel Barrage]].
*''[[Luigi's Mansion]]'': [[Luigi's Mansion (location)|Luigi's Mansion]] appears as a [[Luigi's Mansion (stage)|stage]]. An arrangement of the main theme for the game plays as one of the songs on said stage.
*''[[Super Mario Sunshine]]'': [[Delfino Plaza]] appears as a stage, with songs directly ported from ''Super Mario Sunshine''. [[F.L.U.D.D.]] appears as Mario's new down special.
*[[WarioWare (series)|''WarioWare'' series]]: A [[WarioWare, Inc. (stage)|stage]] based off the ''WarioWare'' games appears, featuring snippets of various [[microgame]]s. Several songs from the ''WarioWare'' games are featured, including [[Ashley's Theme|Ashley's Song]] and [[Mona Pizza|Mona Pizza's Song]]. Additionally, the [[Wario Bike]] is featured as Wario's side special, while [[Wario-Man]] appears as his Final Smash.
*''[[Wario World]]'': The [[Wild Swing Ding]] appears as Wario's forward throw.
*''[[Donkey Kong Jungle Beat]]'': [[Rumble Falls]] appears as a [[Rumble Falls (stage)|stage]]. The song "Battle for Storm Hill" is directly ported from this game.
*''[[Mario & Luigi: Partners in Time]]'': An arrangement of [[Gritzy Desert]]'s theme is featured as a song in Mushroomy Kingdom.
*''[[New Super Mario Bros.]]'': An arrangement of the game's ground theme appears as a song in Delfino Plaza.
 
==References in later games==
*''[[Super Mario 3D World]]'': One of the [[Mystery House]]s is known as [[Mystery House Brawl]], which is found in World Mushroom.
*''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'': A handful of enemies originating from the Subspace Emissary return in the former game's Smash Run mode, while many arrangements of ''Super Smash Bros. Brawl''{{'}}s theme song reappear in both games.
*''[[Super Smash Bros. Ultimate]]'': When Petey Piranha appears in [[Piranha Plant]]'s [[Final Smash]] in this game, he uses his appearance from ''Super Smash Bros. Brawl'' and holds cages. A [[smashwiki:Primid|Primid]], [[Shadow Bug]], the [[smashwiki:Ancient Minister|Ancient Minister]], the [[smashwiki:Fighting Alloy Team|Fighting Alloy Team]], [[smashwiki:Duon|Duon]], and [[smashwiki:Tabuu|Tabuu]] also make appearances as [[Spirit (Super Smash Bros. Ultimate)|spirits]], while [[smashwiki:Galleom|Galleom]] reprises his role as a boss in the World of Light Adventure Mode.
 
==Reception==
''Super Smash Bros. Brawl'' received critical acclaim from most publications; receiving praise for its amount of play modes and its extensive soundtrack. Many songs in the game would be reused in future ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' installments. As of March 31, 2020, the game sold 13.32 million units worldwide.<ref>[https://www.nintendo.co.jp/ir/en/finance/software/wii.html IR Information > Financial Data - Nintendo]</ref>
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|-
|[[Wii]]
| align=center| Yuka Tsujiyoko
|Aaron Linde, [https://www.destructoid.com/destructoid-review-super-smash-bros-brawl-74217.phtml Destructoid]
| align=center| n/a
|9.5/10
| align=center| [[wikipedia:Fire Emblem|''Fire Emblem'' series]]
|align="left"|"''In Brawl, Nintendo has handily produced one of the most compelling, rich and densely-packed experiences available on any console. A must-buy for Wii owners and a compelling lure for those who have yet to adopt the system, Super Smash Bros. Brawl is one of Nintendo's finest efforts yet.''"
| align=center| "Fire Emblem: Fire Emblem Theme" (Composition Supervisor)
|-
|-
|Wii
| align=center| [[Yukio Kaneoka]]
|James Temperton, [http://www.cubed3.com/review/627/1/super-smash-bros-brawl-wii.html Cubed3]
| align=center| n/a
|9/10
| align=center| n/a
|align="left"|"''We not going to score it a perfect ten as we managed to spend a good few paragraphs nit picking out things we don't like, that's not to say this game isn't totally brilliant. Its a bit like a total snob going to a really good restaurant and complaining that the sauce drizzled delicately over the perfectly cooked pork joint is just a bit too tangy and making a scene about it. We're the snobs, Brawl is the pork and oh so very slightly erroneous sauce. What's great about this game is the way in which anyone can enjoy it. Single player, multiplayer, online multiplayer, sitting-around-looking-at-trophies player, this game has it all. Epic, beautiful and quite wonderfully Nintendo in its almost sexual brilliance. Arousing stuff.''"
| align=center| "Donkey Kong" (Composition Supervisor)
|-
|-
|Wii
| align=center| Yusuke Takahama
|Tom Bramwell, [https://www.eurogamer.net/articles/super-smash-bros-brawl-review Eurogamer]
| align=center| TARGET ENTERTAINMENT INC.
|9/10
| align=center| [[wikipedia:Digital Pinball: Necronomicon|''Digital Pinball'' series]]
|align="left"|"''However, control and structural quirks will struggle to compromise your long-term entertainment - and Brawl really does offer that. It's consistently satisfying over long periods, fulfilling its usual role of dominating a willing crowd's evening into the early hours, and now allowing you to sustain that after everyone's gone home using the Internet. Really the only reason you wouldn't feel that way would be if you didn't stick with it past the dizzying first quarter of an hour, or if you don't like Nintendo characters - and if you don't in either case then you probably aren't reading this anyway, and the prospect of Triforce-smashing your friends to death won't mean anything. Otherwise, persist, and enrich yourself, and wonder where on earth it all goes next.''"
| align=center| "Metroid: Boss Battle Music (Ridley Fight) " (Arrangement Supervisor)<br>"X: Tunnel Scene" (Arrangement Supervisor)
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
| align=center| Yutaka Iraha
|-style="background-color:#E6E6E6"
| align=center| [[wikipedia:Game Arts|GAME ARTS Co.,Ltd.]]
|colspan=2|Compiler
| align=center| [[wikipedia:Silpheed|''SILPHEED'' series]]
|colspan=2|Platform / Score
| align=center|  
|-
|-
|colspan=2|Metacritic
| align=center| Yuzo Koshiro
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/wii/super-smash-bros-brawl 93]
| align=center| [[wikipedia:Ancient (company)|ANCIENT]]
| align=center| ''[[wikipedia:ActRaiser|ActRaiser]]<br>[[wikipedia:Streets of Rage|Streets of Rage]]''
| align=center|
|-
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/wii/928518-super-smash-bros-brawl/index.html 92.84%]
|}
|}
{{br}}


==Gallery==
<nowiki>*The company information refers to the company the person was an employee of during the development of </nowiki>''Super Smash Bros. Brawl''.<br><nowiki>
{{main-gallery}}
**The video game titles shown are those which Masahiro Sakurai published on the game's official website or mentioned during interviews.</nowiki>
<gallery>
Mario - Super Smash Bros. Brawl (alt).png|[[Mario]]
Luigi Sprite SSBB.png|[[Luigi]]
BrawlWario alt.png|[[Wario]]
Fox - Super Smash Bros Brawl (alt).png|[[Fox]]
Pikachu - Super Smash Bros Brawl (alt).png|[[Pikachu]]
Ness - Super Smash Bros Brawl (alt).png|[[Ness]]
Samus - Super Smash Bros Brawl (alt).png|[[Samus]]
Sheik - Super Smash Bros Brawl (alt).png|[[Sheik]]
</gallery>


==Names in other languages==
===Tracks===
{{foreign names
{{main|List of Songs in Super Smash Bros. Brawl}}
|Jap=大乱闘スマッシュブラザーズX
 
|JapR=Dairantō Sumasshu Burazāzu X
==Critical Reception==
|JapM=Great Brawl Smash Bros. X
The game was already reviewed by the Japanese Famitsu magazine before the actual release. In the review, ''Super Smash Bros. Brawl'' received a score of 40/40. The magazine praised the game's lengthy single player mode as well as the "surprising" Final Smash moves. However, the magazine's independent judgement was questioned<ref>[http://blog.wired.com/games/2008/01/smash-bros-gets.html Smash Bros. Gets Perfect Score From Famitsu - Wired Blog Network], published 2008-1-16.</ref>. ''Nintendo Power'' also gave ''Brawl'' a perfect score. It noted the unique dynamics of each character, and that the stages were less "gimmicky" than those in ''Melee''.
|Spa=''Super Smash Bros. Brawl''
 
|Fre=''Super Smash Bros. Brawl''
==Media==
|Ger=''Super Smash Bros. Brawl''
{{media-single
|Ita=''Super Smash Bros. Brawl''
| type1        = Audio
|Kor=대난투 스매시브라더스 <span class=엣쿠스explain title="">X</span>
| name1        = BrawlMainTheme
|KorR=Daenantu Seumaesi-Beuradeoseu X
| description1 = {{Image:BrawlMainTheme.ogg}}
|KorM=Great Brawl Smash Bros. X
| length1      = 2:02
|ChiT=任天堂明星大亂鬥X<ref>[https://www.nintendo.tw/wii/wii_software.htm Nintendo Taiwan official website]</ref>
|ChiTR=Rèntiāntáng Míngxīng Dàluàndòu X
|ChiTM=Nintendo Stars: Great Melee X
|ChiS=群星劲爆大乱斗X<ref>https://twitter.com/chinesenintendo/status/971937010733563904</ref> (unused)
|ChiSR=Qúnxīng Jìngbào Dàluàndòu X
|ChiSM=All-Stars Exciting Great Melee X
}}
}}
==Trivia==
*If the player is using a [[Nintendo GameCube]] controller or a [[nwiki:Classic Controller|Classic Controller]], tilting {{button|gcn|C}} or {{button|wii|CCStickR}} while on the main menu will change the camera angle.
*This is the first and so far the only ''Super Smash Bros.'' installment to not feature stages or music stage themes from the original ''[[Super Smash Bros.]]''
*This is one of the few ''Super Mario'' games given a T rating by the ESRB, the others being ''[[Donkey Konga 2]]'' and ''[[Super Smash Bros. Melee]]''.
*''Super Smash Bros. Brawl'' is the first ''Super Smash Bros.'' game not to have the announcer shout the title of the game.
*When not counting sub-universes, this is the only ''Super Smash Bros.'' game not to introduce any ''Super Mario'' newcomers.
*''Super Smash Bros. Brawl'' is the first ''Super Smash Bros.'' game to have Spanish, Italian, and Korean announcers, voiced by Carlos Lobo, Luigi Fantino, and {{wp|Choi Han}}, respectively, with the first two reprising their roles in future games while the Korean announcer is replaced by {{wp|Xander Mobus}}, the announcer in the English and Japanese versions.


==References==
==References==
<references/>
<references/>


==External links==
==External Links==
{{NIWA|Bulbapedia=1|FireEmblem=1|FZeroWiki=1|GoldenSun=1|Icaruspedia=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros. Brawl|NWiki=1|Nookipedia=1|Pikipedia=1|StarfyWiki=1|StrategyWiki=1|SmashWiki=1|WikiBound=1|WiKirby=1|ZeldaWiki=1}}
*[http://www.smashbros.com/ Smash Bros Dojo - The official Super Smash Bros. Brawl website]
{{TCRF}}
*[http://www.smashwiki.com/ SmashWiki - a wiki dedicated to Super Smash Bros.]
*[http://www.smashbros.com/wii/en_us/index.html Smash Bros. DOJO!!] ([https://web.archive.org/web/20230407162505/https://www.smashbros.com/wii/en_us/index.html Archive])
{{SSB Games}}
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Super_Smash_Brawl.pdf North American manual]
{{Wii}}


{{SSBB}}
[[Category: Wii Games]]
{{Super Mario games}}
[[Category: Crossover Games]]
{{Wii}}
[[de:Super Smash Bros. Brawl]]
[[it:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Brawl|*]]
[[Category:Games]]
[[Category:Crossover games]]
[[Category:Wii games]]
[[Category:Games with Nintendo Wi-Fi Connection]]
[[Category:2008 games]]
[[Category:2010 games]]
[[Category:Nintendo Selects]]

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