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===Solo===
===Solo===
====The Subspace Emissary====
====The Subspace Emissary====
{{main-wiki|SmashWiki|Adventure Mode: The Subspace Emissary}}
{{main-external|SmashWiki|Adventure Mode: The Subspace Emissary}}
[[File:Subspace Emissary Brawl map.png|thumb|200px|The World Map of the Subspace Emissary]]
[[File:Subspace Emissary Brawl map.png|thumb|200px|The World Map of the Subspace Emissary]]
'''The Subspace Emissary''' is the equivalent to Adventure Mode of ''[[Super Smash Bros. Melee]]'', but with a much more complex plot and more gameplay time. Subspace Emissary is set in the [[World of Trophies]]. There are five difficulties to choose from: Easy, Medium, Hard, Very Hard, and Intense. The player has a choice to save game progress after completing each level.
'''The Subspace Emissary''' is the equivalent to Adventure Mode of ''[[Super Smash Bros. Melee]]'', but with a much more complex plot and more gameplay time. Subspace Emissary is set in the [[World of Trophies]]. There are five difficulties to choose from: Easy, Medium, Hard, Very Hard, and Intense. The player has a choice to save game progress after completing each level.
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=====Plot=====
=====Plot=====
[[File:Brawl Adventure_Logo.jpg|thumb|left]]
[[File:Brawl Adventure_Logo.jpg|thumb|left]]
{{main-wiki|SmashWiki|Plot summary of The Subspace Emissary}}
{{main-external|SmashWiki|Plot summary of The Subspace Emissary}}
"The Subspace Emissary" is the adventure and story mode of ''Super Smash Bros. Brawl'', taking place in the [[smashwiki:World of Trophies|World of Trophies]], where being defeated in battle turns a character into a trophy. The story begins with the [[smashwiki:Subspace Army|Subspace Army]], riding the [[smashwiki:Halberd|Halberd]], interrupting a fight between Mario and Kirby, while Peach and Zelda watch from the stands. The mysterious [[smashwiki:Ancient Minister|Ancient Minister]] deploys a Subspace Bomb controlled by two [[R.O.B.]]s, and while Mario tries to intercept it, he is knocked away by Petey Piranha, who has captured both princesses. Kirby defeats Petey and rescues one princess, while [[Wario]] steals the other, and after they all leave, the bomb detonates and the arena is consumed by Subspace.
"The Subspace Emissary" is the adventure and story mode of ''Super Smash Bros. Brawl'', taking place in the [[smashwiki:World of Trophies|World of Trophies]], where being defeated in battle turns a character into a trophy. The story begins with the [[smashwiki:Subspace Army|Subspace Army]], riding the [[smashwiki:Halberd|Halberd]], interrupting a fight between Mario and Kirby, while Peach and Zelda watch from the stands. The mysterious [[smashwiki:Ancient Minister|Ancient Minister]] deploys a Subspace Bomb controlled by two [[R.O.B.]]s, and while Mario tries to intercept it, he is knocked away by Petey Piranha, who has captured both princesses. Kirby defeats Petey and rescues one princess, while [[Wario]] steals the other, and after they all leave, the bomb detonates and the arena is consumed by Subspace.


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====Classic mode====
====Classic mode====
{{main-wiki|SmashWiki|Classic Mode (SSBB)}}
{{main-external|SmashWiki|Classic Mode (SSBB)}}
[[File:Classic Mode Brawl.png|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]]
[[File:Classic Mode Brawl.png|thumb|The loading screen before each level of Classic mode, with [[Link]] acting as the first opponent.]]
Classic mode returns from ''Super Smash Bros. Melee'', acting the same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a [[smashwiki:Metal Box|metal]] version of another player. A small heart appears next to a teammate's logo in the matches with allies. When a level is finished, the score is added up, and coins are earned. These can be used in the Coin Launcher. Clearing this mode will give the player a trophy of the character used to complete it.<ref>When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.</ref>
Classic mode returns from ''Super Smash Bros. Melee'', acting the same way. Players pick a character, and then go through a barrage of fights. Each stage appears in a certain order, with a Legend of Zelda stage appearing first, and a Pokémon stage appearing third. Like the last game, certain conditions are set in a few matches. A few examples are the player fighting a giant version of an opponent, either with two allies (only against Giant Yoshi), one ally, or none, or the player fighting a [[smashwiki:Metal Box|metal]] version of another player. A small heart appears next to a teammate's logo in the matches with allies. When a level is finished, the score is added up, and coins are earned. These can be used in the Coin Launcher. Clearing this mode will give the player a trophy of the character used to complete it.<ref>When finishing it as Zelda or Sheik the player can only get the trophy of her current form, unlike in Melee where they received both. The same applies to Samus and Zero Suit Samus. Classic must be cleared three times with the Pokémon Trainer to obtain all the trophies, clearing it only rewards the player with the trophies of the Trainer and the Pokémon in use when it was cleared.</ref>
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====All-Star mode====
====All-Star mode====
{{main-wiki|SmashWiki|All-Star Mode}}
{{main-external|SmashWiki|All-Star Mode}}
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a trophy of the current character performing their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.<ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.</ref> The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.
All-Star mode returns from ''Melee'', while basically the same it has had some slight modifications. It can now be played with two players and opponents are now sorted by Series rather than in a random order. No more than two foes appear at the time. The Pokémon Level has the most enemies as Pokémon Trainer uses each Pokémon separately. It is unlocked by unlocking all the characters. Beating rewards the player with a trophy of the current character performing their Final Smash. Also, if All-Star is beaten with Co-op mode, Final Smash Trophies of both characters are rewarded.<ref>Finishing it as Zelda or Sheik does not give the player the other's trophy, it must be cleared twice. The same applies to Samus and Zero Suit Samus. All-Star only needs to be cleared once for Pokémon Trainer, unlike Classic.</ref> The order of the fights are also the order the games came out. Also, in Co-Op mode, the players must fight two Olimars in the last level.
=====All-Star matches=====
=====All-Star matches=====
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====Events====
====Events====
{{main-wiki|SmashWiki|Event match}}
{{main-external|SmashWiki|Event match}}
Events return from ''Super Smash Bros. Melee''. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy - Normal - Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:
Events return from ''Super Smash Bros. Melee''. They are pre-defined missions to be completed by the player; most of them have the objective of defeating certain opponents. Each event is represented by a small preview screenshot on the event list, and a difficulty (Easy - Normal - Hard) can be selected. Several events are also available in the co-op mode, which allows two players at a time to play. In this mode, they cooperate, thus cannot fight each other. The events are:
=====Single-player mode=====
=====Single-player mode=====
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====Stadium====
====Stadium====
{{main-wiki|SmashWiki|Stadium}}
{{main-external|SmashWiki|Stadium}}
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode.
The Stadium offers several mini-games, as previously in ''Super Smash Bros. Melee'' and one new mode.
=====Target Smash!!=====
=====Target Smash!!=====
{{main-wiki|SmashWiki|Target Smash!}}
{{main-external|SmashWiki|Target Smash!}}
Also available in the Stadium mode is [[Break the Targets!|Target Smash!!]], a slightly altered mode of the Target Test from the previous games. There are five different levels that all characters can play on, and the replays could be sent to other players via the Wi-Fi Connection before the service discontinued. It is also possible to play Target Smash!! with two players simultaneously.
Also available in the Stadium mode is [[Break the Targets!|Target Smash!!]], a slightly altered mode of the Target Test from the previous games. There are five different levels that all characters can play on, and the replays could be sent to other players via the Wi-Fi Connection before the service discontinued. It is also possible to play Target Smash!! with two players simultaneously.


=====Home-Run Contest=====
=====Home-Run Contest=====
{{main-wiki|SmashWiki|Home-Run Contest}}
{{main-external|SmashWiki|Home-Run Contest}}
[[File:Home-Run Contest Mario Brawl.png|thumb|Mario with Sandbag and a Home-Run Bat]]
[[File:Home-Run Contest Mario Brawl.png|thumb|Mario with Sandbag and a Home-Run Bat]]
The [[Home-Run Contest]] returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[smashwiki:Sandbag|Sandbag]] off the platform. However, the shield shatters if it is knocked around by the Sandbag too much. The shield disappears when the ten seconds are up. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can punch Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the With Friends mode.
The [[Home-Run Contest]] returns with quite a few differences. A shield surrounds the platform, preventing players from accidentally pushing [[smashwiki:Sandbag|Sandbag]] off the platform. However, the shield shatters if it is knocked around by the Sandbag too much. The shield disappears when the ten seconds are up. Two players can work together in cooperative play, with the two having to work together in order to set a good record. Two players can also challenge each other in two player alternating play, which features two characters taking turns to see who can punch Sandbag the farthest. Both of these modes can be played in Wi-Fi Connection mode, under the With Friends mode.


=====Multi-Man Brawl=====
=====Multi-Man Brawl=====
{{main-wiki|SmashWiki|Multi-Man Smash}}
{{main-external|SmashWiki|Multi-Man Smash}}
[[File:Multi-Man Brawl options.png|thumb|145px|The Selection Screen for Multi-Man Brawl.]]
[[File:Multi-Man Brawl options.png|thumb|145px|The Selection Screen for Multi-Man Brawl.]]
Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game. In this mode, players fight the enormous [[smashwiki:Fighting Alloy Team|Fighting Alloy Team]]. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless, and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.
Another returning feature is the Multi-Man Brawl, known as Multi-Man Melee in the previous game. In this mode, players fight the enormous [[smashwiki:Fighting Alloy Team|Fighting Alloy Team]]. Objectives include defeating a certain number of Alloys, fighting them off for a set period of time, or fighting endlessly for a high score. 10 Man, 100 Man, 3 Minute, 15 minute, Endless, and Cruel Settings all return. Various rewards from the challenges section are obtained in this mode.
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=====Boss Battles=====
=====Boss Battles=====
{{main-wiki|SmashWiki|Boss Battles}}
{{main-external|SmashWiki|Boss Battles}}
This mode is similar to All-Star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-Star, however, enemies are in random order (except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict.
This mode is similar to All-Star mode, except the player must fight all of the bosses that appear in the game. The player is provided only with three Heart Containers that heal all damage, and they only have one life. Unlike All-Star, however, enemies are in random order (except for the final boss, Tabuu), and there is no option to continue after being defeated; players are instead taken directly back to the Character Select Screen. If the mode is cleared, the time taken is recorded for the high score. If not, the number of bosses defeated will be. Players can set the difficultly level to the same ones as other modes: Easy, Normal, Hard, Very Hard, or Intense. The difficulty levels will affect how fast the bosses will move, along with how much damage their attacks will inflict.


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====Training====
====Training====
{{main-wiki|SmashWiki|Training Mode}}
{{main-external|SmashWiki|Training Mode}}
The Training mode returns from ''Super Smash Bros. Melee''. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.
The Training mode returns from ''Super Smash Bros. Melee''. It allows the player to learn to play the game properly, or to experiment with certain functions and items. The player fights one to three characters, which can be controlled by the CPU, the player, or not move at all. The player can create any item to test it, as well as the Smash Ball to practice Final Smashes. The hit damage of the CPU can be predefined, and the game can be put in slow or quick motion.


===Group===
===Group===
====Brawl====
====Brawl====
{{main-wiki|SmashWiki|Versus Mode}}
{{main-external|SmashWiki|Versus Mode}}
[[File:Brawl Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
[[File:Brawl Brawl.jpg|left|thumb|Choosing alternate characters for the start of a match.]]
[[File:Skyworld 4P match Brawl.png|thumb|Four characters (Donkey Kong, Pit, Falco, Snake) begin their battle in Skyworld.]]
[[File:Skyworld 4P match Brawl.png|thumb|Four characters (Donkey Kong, Pit, Falco, Snake) begin their battle in Skyworld.]]
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====Rules====
====Rules====
{{main-wiki|SmashWiki|Rules}}
{{main-external|SmashWiki|Rules}}
This feature allows the player to control a wide variety of settings for Group mode. These settings do not affect any other mode. These three settings are the most basic rules players can change:
This feature allows the player to control a wide variety of settings for Group mode. These settings do not affect any other mode. These three settings are the most basic rules players can change:
=====Default rules=====
=====Default rules=====
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====Special Brawl====
====Special Brawl====
{{main-wiki|SmashWiki|Special Smash}}
{{main-external|SmashWiki|Special Smash}}
[[File:Bunny Brawl option.png|thumb|The "Bunny Brawl" setting.]]
[[File:Bunny Brawl option.png|thumb|The "Bunny Brawl" setting.]]
A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle, as seen in previous with the Special Melee modes in ''Super Smash Bros. Melee''.
A new feature is the Special Brawl. Using this, players are able to customize the battle themselves. This means they can attach items, set stats, and add appearance differences to all the players, right from the start of the battle, without having to collect the items themselves. The Special Brawl, thus, allows players to try a variety of settings such as Invisible Bunny Brawl, instead of the settings given on a certain type of battle, as seen in previous with the Special Melee modes in ''Super Smash Bros. Melee''.
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====Rotation====
====Rotation====
{{main-wiki|SmashWiki|Rotation}}
{{main-external|SmashWiki|Rotation}}
The Rotation mode is an enhanced version of the Winner Out/Loser Out Tournament modes of ''Super Smash Bros. Melee''. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between Winner Out and Loser Out, where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i.e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. Players can change their character in the middle of the Rotation Mode, like in ''Super Smash Bros. Melee''.
The Rotation mode is an enhanced version of the Winner Out/Loser Out Tournament modes of ''Super Smash Bros. Melee''. It allows more than four players to play at the same system, by passing the controllers on after each battle. Up to sixteen players can be put into the queue, with each given the possibility to use their name and their personal controller configuration. However, this is not required. There is still the option between Winner Out and Loser Out, where the winner or the loser of the match pass the controller on to the next player after the match, respectively. Additionally, players have the option to pause, i.e. moving themselves at the end of the queue. The mode is available when two or more controllers are connected to the Wii. Players can change their character in the middle of the Rotation Mode, like in ''Super Smash Bros. Melee''.


====Tourney====
====Tourney====
{{main-wiki|SmashWiki|Tourney (SSBB)}}
{{main-external|SmashWiki|Tourney (SSBB)}}
The Tourney mode from ''Super Smash Bros. Melee'' (then "Tournament Mode") is in ''Super Smash Bros. Brawl'', acting the exact same way as it did in ''Super Smash Bros. Melee''. Players are able to brawl in a tourney, that can have up to thirty-two players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from sixty-four to thirty-two and letting players put in more characters on stage than controllers (such as four characters when there are only two controllers connected), nothing has changed compared to ''Super Smash Bros. Melee''.
The Tourney mode from ''Super Smash Bros. Melee'' (then "Tournament Mode") is in ''Super Smash Bros. Brawl'', acting the exact same way as it did in ''Super Smash Bros. Melee''. Players are able to brawl in a tourney, that can have up to thirty-two players, and must fight their way to the championship, eventually earning a cup if they win. It is possible to play with friends, or battle CPU characters. Apart from decreasing the total number of players from sixty-four to thirty-two and letting players put in more characters on stage than controllers (such as four characters when there are only two controllers connected), nothing has changed compared to ''Super Smash Bros. Melee''.


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===Vault===
===Vault===
{{main-wiki|SmashWiki|Vault}}
{{main-external|SmashWiki|Vault}}
Here, various content can be found, such as content that is received when players achieve certain tasks.
Here, various content can be found, such as content that is received when players achieve certain tasks.
====Trophies & stickers====
====Trophies & stickers====
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=====Coin Launcher=====
=====Coin Launcher=====
{{main-wiki|SmashWiki|Coin Launcher}}
{{main-external|SmashWiki|Coin Launcher}}
[[File:CoinLauncher.jpg|thumb|Screen shot of the Coin Launcher in use.]]
[[File:CoinLauncher.jpg|thumb|Screen shot of the Coin Launcher in use.]]
The Coin Launcher is a mini-game available in the Vault, replacing the Lottery mode from ''Super Smash Bros. Melee''. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's Spectator Mode, to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with two to four coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes two hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses ten coins, and a special green gauge decreases. This gauge, located on the bottom left corner of the screen, if filled up completely, allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects.
The Coin Launcher is a mini-game available in the Vault, replacing the Lottery mode from ''Super Smash Bros. Melee''. In this game, the player uses the coins which they have won in the Classic Mode, the Subspace Emissary, the Group mode or by betting on the winner in the Wi-Fi connection's Spectator Mode, to get trophies and stickers. The player controls the Coin Launcher, a cannon that shoots the coins the player has collected. Several moving objects appear at regular intervals, of which there are a few different types. Each different type moves in a different formation and direction across the screen. If the player shoots all the enemies in a particular group formation, the player will often gain a sticker as a reward. However, the main aim of this game is to hit the Trophies to win them. These appear quite regularly, and move across the screen in a random path, although these are predetermined. A trophy must be hit with two to four coins to be collected. There are some hazards in this game; mainly the missiles which appear and aim for the Coin Launcher. Each one takes two hits to destroy, but some move much faster than others, and occasionally a large group will appear all at once. If a missile hits the Coin Launcher, the player loses ten coins, and a special green gauge decreases. This gauge, located on the bottom left corner of the screen, if filled up completely, allows the player to rapid-fire coins for a short time when it is filled. It is filled slightly whenever a missile is destroyed, or a certain number of moving objects.


====Stage Builder====
====Stage Builder====
{{main-wiki|SmashWiki|Stage Builder}}
{{main-external|SmashWiki|Stage Builder}}
[[File:Stage Builder Brawl.png|thumb|left|200px|The Stage Builder in action.]]
[[File:Stage Builder Brawl.png|thumb|left|200px|The Stage Builder in action.]]
[[File:CustomStage-Brawl.png|thumb|250px|[[Mario]] and [[Luigi]] battle on a stage, made by the Stage Builder.]]
[[File:CustomStage-Brawl.png|thumb|250px|[[Mario]] and [[Luigi]] battle on a stage, made by the Stage Builder.]]
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====Album====
====Album====
{{main-wiki|SmashWiki|Album}}
{{main-external|SmashWiki|Album}}
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to ''Super Smash Bros. Melee'', there is no special camera mode needed. The screenshots can be either saved on the Wii's internal memory or an SD card.
Throughout the game, the player is able to take screenshots while pausing the game. In contrast to ''Super Smash Bros. Melee'', there is no special camera mode needed. The screenshots can be either saved on the Wii's internal memory or an SD card.


====Replays====
====Replays====
{{main-wiki|SmashWiki|Replays}}
{{main-external|SmashWiki|Replays}}
A new feature in ''Super Smash Bros. Brawl'' is Replays. This can be used on a single Brawl in Group Mode, Target Smash!!, Home-Run Contest, and Multi-Man Brawl. They can be recorded by pressing Z after the brawl or the challenge has ended. The maximum time for a replay to be recorded is three minutes. They can later be accessed and replayed from the Vault, or be sent to an SD Card. Players could also submit Target Smash!! and Home-Run Contest records to Nintendo, via WiiConnect24. However, the service was discontinued after June 30th, 2009.<ref>[http://www.smashbros.com/en_us/index.html ''Smash Bros.'' DOJO!!] notice</ref>
A new feature in ''Super Smash Bros. Brawl'' is Replays. This can be used on a single Brawl in Group Mode, Target Smash!!, Home-Run Contest, and Multi-Man Brawl. They can be recorded by pressing Z after the brawl or the challenge has ended. The maximum time for a replay to be recorded is three minutes. They can later be accessed and replayed from the Vault, or be sent to an SD Card. Players could also submit Target Smash!! and Home-Run Contest records to Nintendo, via WiiConnect24. However, the service was discontinued after June 30th, 2009.<ref>[http://www.smashbros.com/en_us/index.html ''Smash Bros.'' DOJO!!] notice</ref>


====Masterpieces====
====Masterpieces====
{{main-wiki|SmashWiki|Masterpieces}}
{{main-external|SmashWiki|Masterpieces}}
[[File:Ssbbmasterpiece.jpg|thumb|150px|The Masterpiece selection screen in ''Super Smash Bros. Brawl'']]
[[File:Ssbbmasterpiece.jpg|thumb|150px|The Masterpiece selection screen in ''Super Smash Bros. Brawl'']]
In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are the following:
In this mode, the player can play restricted demo versions of classical Nintendo games via the Virtual Console. The player does not have to connect to the Wi-Fi connection for that. The available demos are the following:
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====Chronicle====
====Chronicle====
{{main-wiki|SmashWiki|Chronicle}}
{{main-external|SmashWiki|Chronicle}}
Here, the player can view a list of many video game titles that have been released by Nintendo and when they were released. The titles are sorted and separated by which system they were for (e.g. [[Game & Watch]], [[Game Boy Advance]], [[Wii]]). More titles are added as [[Trophy (Super Smash Bros. series)|trophies]] and [[Sticker (Super Smash Bros. Brawl)|Sticker]]s from those games are collected.
Here, the player can view a list of many video game titles that have been released by Nintendo and when they were released. The titles are sorted and separated by which system they were for (e.g. [[Game & Watch]], [[Game Boy Advance]], [[Wii]]). More titles are added as [[Trophy (Super Smash Bros. series)|trophies]] and [[Sticker (Super Smash Bros. Brawl)|Sticker]]s from those games are collected.


===Options===
===Options===
{{main-wiki|SmashWiki|Options}}
{{main-external|SmashWiki|Options}}
Players can toggle with various settings and features. For instance, they can adjust the aspect ratio of their screen, or set the graphics appearance. They can also adjust the rumble feature and set control schemes to save on names. They can also adjust the music and sound effect volume while having quick access to the Sound Test. Finally, players can erase certain records of their data or erase everything.
Players can toggle with various settings and features. For instance, they can adjust the aspect ratio of their screen, or set the graphics appearance. They can also adjust the rumble feature and set control schemes to save on names. They can also adjust the music and sound effect volume while having quick access to the Sound Test. Finally, players can erase certain records of their data or erase everything.
====My Music====
====My Music====
{{main-wiki|SmashWiki|My Music}}
{{main-external|SmashWiki|My Music}}
[[File:My Music Brawl.png|thumb|My Music for Delfino Plaza.]]
[[File:My Music Brawl.png|thumb|My Music for Delfino Plaza.]]
Rather than restricting each stage to one music track, as in the previous games stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the [[Delfino Plaza (stage)|Delfino Plaza]] stage (image shown on the right), players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the title/ending theme of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect [[CD]]s, which randomly appear across the entire game, in many of the numerous modes of play. They can also be earned by completing challenges and certain game modes. After all music tracks have been collected, the CD will appear no more.
Rather than restricting each stage to one music track, as in the previous games stages have a selection of music tracks usually from the game series the stage is from, and players can choose which music track they want to play on the stage using the My Music mode. For example, on the [[Delfino Plaza (stage)|Delfino Plaza]] stage (image shown on the right), players can choose between the Delfino Plaza theme from ''[[Super Mario Sunshine]]'', the title/ending theme of ''[[Super Mario World]]'', the main theme to ''[[New Super Mario Bros.]]'', and many more. Players can set how commonly the track may appear on the stage. To add more music to the collection, the player must collect [[CD]]s, which randomly appear across the entire game, in many of the numerous modes of play. They can also be earned by completing challenges and certain game modes. After all music tracks have been collected, the CD will appear no more.


===Data===
===Data===
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A variety of content is stored here including records from group matches. This section of Gameplay records has 4 different pages. The first page is a chart showing the total number of KO's each fighter has performed on each fighter. The second page shows the top 5 fighters for each of several stats, such as KO's, falls, self-destructs, victories, losses, peak damage, walking distance, swim time, drownings, etc. The third page lists all the same stats for each individual character. The fourth and final page similarly lists all the same stats for each name; as well as the fighter used most, second-most, and least.
A variety of content is stored here including records from group matches. This section of Gameplay records has 4 different pages. The first page is a chart showing the total number of KO's each fighter has performed on each fighter. The second page shows the top 5 fighters for each of several stats, such as KO's, falls, self-destructs, victories, losses, peak damage, walking distance, swim time, drownings, etc. The third page lists all the same stats for each individual character. The fourth and final page similarly lists all the same stats for each name; as well as the fighter used most, second-most, and least.


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