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{{about|the game Super Smash Bros. for the Nintendo 64|the series as a whole|[[Super Smash Bros. (series)]]|the Adobe Shockwave game|[[Super Smash Bros. (Shockwave game)]]}}
{{Articleabout|the game ''Super Smash Bros.'' for the Nintendo 64|the series as a whole|[[Super Smash Bros. (series)|here]]}}
{{game infobox
{{Infobox
|image=[[File:Super Smash Bros N64 box.png|250px|The '''Super Smash Bros.''' box cover.]]
|image=[[File:SuperSmashBros.JPG|255px|The '''Super Smash Bros.''' box cover.]]
|developer=[[HAL Laboratory]]
|developer=[[HAL Laboratory|HAL Labs]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo 64:'''<br>{{flag list|Japan|January 21, 1999<ref name=SSBB>''Super Smash Bros. Brawl'' {{iw|smashwiki|Chronicle}}</ref>|USA|April 26, 1999<ref name=SSBB/>|Brazil|April 26, 1999<ref>{{cite|url=www.imdb.com/title/tt0201955/releaseinfo?ref_=tt_ql_dt_2|title=''Super Smash Bros.'' (Video Game 1999) - Release info|publisher=IMDb|accessdate=July 5, 2024|language=en}}</ref>|Europe|November 19, 1999|Australia|January 5, 2000|China|November 15, 2005 (iQue Player)<ref>{{cite|deadlink=y|language-zh-hans|archive=web.archive.org/web/20071028192241/http://www.ique.com:80/news/game_news_051101a.htm|publisher=iQue Ltd.|accessdate=July 5, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Japan|January 20, 2009|Europe|June 12, 2009<ref>http://www.nintendo.co.uk/NOE/en_GB/games/vc/super_smash_bros_13832.html{{dead link}}</ref>|Australia|June 12, 2009|USA|December 21, 2009}}
|designer=[[Masahiro Sakurai]]
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y|zh_simp=y}}
|released='''[[Nintendo 64]]:'''<br>{{releasedate|Japan|January 21, 1999|USA|April 26, 1999|Europe|November 19, 1999}}'''[[Virtual Console]]:'''<br>{{releasedate|Japan|January 20, 2009|Europe|June 12, 2009<ref>http://www.nintendo.co.uk/NOE/en_GB/games/vc/super_smash_bros_13832.html</ref>|Australia|June 12, 2009|USA|December 21, 2009}}
|genre=[[Genre#Fighting games|Fighting]]
|genre=Fighting
|modes=1–4 players
|modes=1-4 players
|ratings={{ratings|esrb=E|pegi=7|cero=A|acb=G8+|sell=all|usk=6}}
|ratings={{ratings|esrb=E}}
|platforms=[[Nintendo 64]]<br>[[Virtual Console]] ([[Wii]])
|platforms=[[Nintendo 64]]<br>[[Virtual Console]]
|format={{format|n64=1|iqp=1|wiidl=1}}
|media=128 bit (16 megabyte) cartridge
|input={{input|n64=1|iqp=1|iqm=1|classic=1|wiigcn=1}}
|requirements=
|serials={{flag list|Japan|NUS-NALJ-JPN}}
|input={{input|n64=1|classic=1|wiigcn=1}}
}}
}}
'''''Super Smash Bros.''''' is a [[Genre#Fighting games|fighting game]] and the first installment in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. It was released for the [[Nintendo 64]] in 1999 and created by [[Nintendo]] and [[HAL Laboratory]]. Playing as one of a selection of Nintendo characters, players aim to defeat their opponents by knocking them off the screen. The game also features several Nintendo-themed [[stage]]s and items. Unlike its sequels, ''Super Smash Bros.'' received an "Everyone" rating from the {{iw|wikipedia|Entertainment Software Rating Board}}.
'''''Super Smash Bros.''''' (known in Japan as '''''Nintendo All-Star! Dairantō Smash Brothers''''' ニンテンドーオールスター! 大乱闘スマッシュブラザーズ) (AKA Smash Brothers) is a fighting game for the [[Nintendo 64]] created by [[Nintendo]] and [[HAL Labs|HAL]]. Players must defeat their opponents multiple times in a fighting frenzy of items and power-ups, a health system, and on unique, Nintendo-themed stages.


The ''[[Super Mario (franchise)|Super Mario]]'' franchise is among the Nintendo franchises to be represented in the game by characters, stages, and items.
Although ''Super Smash Bros.'' is not a part of the ''Mario'' franchise, the game is heavily influenced by the [[Mario (series)|''Mario'' series]], more so than any other Nintendo franchise.


==Gameplay==
==Gameplay==
[[File:Saffron Donkey Star.png|thumb|left|[[Donkey Kong]] loses stock to [[Mario]], who has KO'd him and earned a point]]
[[File:Ssbtitle.png|thumb|200px|left|The English game's title screen.]]
Unlike traditional fighting games, ''Super Smash Bros.'' does not involve damaging opponents until they have no health left. Players instead begin at 0% damage, and the percentage rises as they take damage accordingly. The more a player is damaged, the farther they are launched. Players compete to {{iw|smashwiki|KO}} their opponents by knocking them beyond what is known as a {{iw|smashwiki|blast line}}. If a player has not been defeated and can still fight, they return on a platform, which disappears either after a few seconds or when they move off of it themselves. Players are invincible temporarily after they exit the platform.
[[File:Super Smash Bros. 64 (JPN).GIF|thumb|200px|left|The Japanese game's title screen.]]
[[File:Saffron Donkey Star.png|thumb|[[Donkey Kong]] turned into a star, while Mario is awarded a point for his KO and Donkey Kong has lost a point.]]
''Super Smash Bros.'' has a considerably different fighting style than other fighting games such as ''[[wikipedia:Street Fighter|Street Fighter]]'' and ''[[wikipedia:Mortal Kombat|Mortal Kombat]]''. Rather than each player having a life gauge that begins full and gradually decreases with each attack taken, ''Super Smash Bros.'' has a unique system. Players starts at 0% damage and with each hit they take, the percentage rises depending on how powerful the attack is. As players' percentage gets higher, players are blown further away with each attack. The objective of the game is to knock out opponents from the screen so they cannot return to the stage or knocking out opponents so hard, opponents turn into a star. Getting defeated by an opponent is called a "TKO." In time mode, this results in a loss of one point, while in stock mode this counts as a loss of one life. Player regenerate on a descending floating platform at the center of the stage, unless they have no lives left. Players can exit by either moving, jumping, or waiting a few seconds. Players are invincible for a short amount of time after they exit the platform.  


In {{iw|smashwiki|Time}} mode, battles end after a certain amount of time. KOs are counted as a negative point for players that are knocked out of the screen. When the match ends, a player that has the most points is declared the winner. If there is a tie, the match transitions to a {{iw|smashwiki|Sudden Death}}, where the tied players begin at 300% damage, leaving them vulnerable to a {{iw|smashwiki|One-hit KO}}, ending the match instantly. [[Bob-omb]]s start falling on to the stage after a while if the Sudden Death has not concluded.
[[#Items|Items]] are also an important component of the game. Depending on the settings set in the menu, the frequencies and types of items appearing can be altered. Some items are more powerful than others, while some are used to heal the user rather than attack an opponent.  


In {{iw|smashwiki|Stock}} mode, wins are focused on how many [[Extra life|lives]] (or stock) one has left by the end, and each time a player is defeated, they lose one life. Like Time mode, if there is a tie, a Sudden Death match occurs. There is the option to fight in {{iw|smashwiki|Team Battle|teams}}, in which one cannot attack their allies unless {{iw|smashwiki|Team Attack}} is on. If a player defeats their ally with Team Attack on, they earn a point while the ally loses a point. The team with the most KOs wins.
Below are specific rules and differences between the two fighting modes: Time and Stock.
{{br|left}}


===1P Game===
===Time===
{{main-wiki|SmashWiki|1P Game}}
[[File:Hyrule Caslte Battle.png|200px|thumb|left|Three [[Donkey Kong]]s and Mario shown fighting in Time mode, with the timer shown at the upper right of the screen.]]
[[File:SSBClassic.png|thumb|230px|The Stage progression screen for the Final Stage with Fox as the player's character.]]
In Time mode, TKOs count as one negative point for players that are knocked out of the screen. Players that caused them to fall receives one positive point and is recorded as a "KO". If a player accidentally or intentionally falls off the stage without being influenced by other players, or if the player hits a wall before being KO'd, the player loses one point while nobody gains a point. At the end of the time period, a player that has the most points is declared the winner.
Before starting, the player selects a fighter, the difficulty (either Very Easy, Easy, Normal, Hard, or Very Hard), and the number of stock (1 to 5). If a player loses stock in a match, they do not recover it the next round. Every opponent has only one stock. Every stage a five-minute time limit by default, but this can be disabled. When the player completes a stage, they receive [[smashwiki:List of bonuses#Super Smash Bros.|special bonuses]], which serve only for purposes relating to high scores. If the player either loses all stock or time runs out in a stage (except Bonus Stages), they can {{iw|smashwiki|continue}}, which halves their score total, although by quitting, they receive a [[Game Over]].


{|class="wikitable"width=100%
If there is a tie, there is a Sudden Death Match. The two or more players tied have a quick stock battle with one life, both starting with 300% percent damage, which will usually cause an instant KO when hit. Also, after a certain time, Bob-ombs start falling at random places on the stage, making survival more difficult. The winner of the Sudden Death wins the match.
!colspan=2|One-player Game Stages
<br clear=all>
|-
!width=15%|Stage 1
|[[Link]] is fought at {{iw|smashwiki|Hyrule Castle}}.
|-
!Stage 2
|18 [[Yoshi (species)|Yoshi]]s are fought at [[Super Happy Tree (stage)|Yoshi's Island]], three at a time.
|-
!Stage 3
|[[Fox]] is fought in [[Sector Z]].
|-
!Bonus Stage 1
|Set in [[smashwiki:Target Smash!|Break the Targets!]], the goal of the fighter is to break ten {{iw|smashwiki|target}}s within two minutes. If the fighter loses a stock, they fail the challenge
|-
!Stage 4
|[[Mario]] and [[Luigi]] are fought on [[Peach's Castle (Super Smash Bros.)|Peach's Castle]], and a random ally is assigned to the player.
|-
!Stage 5
|[[smashwiki:Pikachu (SSB)|Pikachu]] is fought at [[Saffron City]].
|-
!Stage 6
|A [[Giant Donkey Kong]] is fought at [[Kongo Jungle (Super Smash Bros.)|Congo Jungle]], and two random allies are assigned to the player.
|-
!Bonus Stage 2
|Set in {{iw|smashwiki|Board the Platforms}}, which is similar to Break the Targets! except the fighter tries to get on 10 {{iw|smashwiki|platform}}s within 2 minutes. If they lose a stock, they fail.
|-
!Stage 7
|Eight [[smashwiki:Kirby (SSB)|Kirby]]s are fought in [[Dream Land (Super Smash Bros.)|Dream Land]], two at a time. The first seven each have an {{iw|wikirby|Copy Ability|ability copied}} from the other fighters, while the final Kirby is either the standard Kirby or one with an ability copied from an {{iw|smashwiki|unlockable character}}.
|-
!Stage 8
|[[smashwiki:Samus (SSB)|Samus]] is fought on {{iw|smashwiki|Planet Zebes}}.
|-
!Stage 9
|[[Metal Mario]] is fought on {{iw|smashwiki|Meta Crystal}}.
|-
!Bonus Stage 3
|Set in {{iw|smashwiki|Race to the Finish!}}, the player has one minute to reach the white door at the end, all while avoiding {{iw|smashwiki|Fighting Polygons}}, {{iw|smashwiki|bomb}}s, and bumpers.
|-
!Stage 10
|30 {{iw|smashwiki|Fighting Polygons}} are fought on the [[smashwiki:Duel Zone|Battlefield]] stage, three at a time.
|-
!Final Stage
|{{iw|smashwiki|Master Hand}} is fought at {{iw|smashwiki|Final Destination (SSB)|Final Destination}}.
|}


===Training mode===
===Stock===
{{main-wiki|SmashWiki|Training Mode}}
[[File:SSBStockmatch.png|thumb|A Stock Match with four players and three teams.]]
[[File:SSBTrain.png|thumb|left|230px|The player is controlling [[Mario]] while the CPU, [[Luigi]], is set to "Walk."]]
In stock mode, there is still a point system, but wins are focused on number of lives left. Each player begins with a set amount of [[Extra Life|lives]]. Each time a player is defeated, he or she loses one life. Unlike Time mode, the number of KOs are irrelevant to the results because it is a game of survival unless it is a team match. This also means that matches could theoretically be endless.  
The mode allows the player to practice and simulate battles for improving skills or for beginners to learn controls and moves, so neither a time limit nor stocks are available. The player can set the CPU's actions to either Stand, Walk, Evade, Jump, or Attack. From the pause menu, the player can spawn up to four {{iw|smashwiki|item}}s at once, as well as adjust the speed from normal to either 2/3, 1/2, or 1/4. The {{iw|smashwiki|camera}} can be changed from normal to close-up, which follows the fighters close by. The mode uses a unique backdrop and unique background music.
{{br}}


===Bonus Practice===
If there is a tie, a tiebreaker called a Sudden Death match occurs, where all players begin with 300% damage and one life. The last one standing wins.
[[File:SSBBonus.png|thumb|230px|[[Yoshi]] playing in the Board the Platforms mode of Bonus Practice.]]
====Board the Platforms!====
{{main-wiki|SmashWiki|Board the Platforms!}}
[[File:SSBBonus.png|thumb|Board the Platforms!]]
[[File:1P Bonus Stage2.png|thumb|left|Intro from 1P mode]]
'''Board the Platforms!''' is the second bonus stage of ''[[Super Smash Bros.]]'' and the eighth stage of {{iw|smashwiki|1P Game}}. The {{iw|smashwiki|fighter}} has to board all ten platforms, often requiring the use of {{iw|smashwiki|recovery move}}s. If played in 1P Game, there is a two-minute time limit. The challenge ends if the fighter falls off of the blast line.


The ''Super Mario'' characters and other Nintendo protagonists each have their own stages, including Mario and Donkey Kong's resembling a [[Donkey Kong (game)|construction site]], and Yoshi (and {{iw|smashwiki|Pikachu (SSB)|Pikachu}}'s) resembling a grassy land. Obstacles include bumpers, flippers, and spikes.
Players can fight alone or in teams. Allies usually cannot be hurt by other teammates unless team attack is turned on. Also, if players manage to defeat an ally, they get a point while the ally loses a point, unlike in the succeeding games where both teammates lose a point. If a team wins, players in the team with the most KOs gets the first place honor.


<gallery>
This is the only game that shows who KO'd whom during a stock match.
Bonus1_Luigi.png|Luigi's stage
<br clear=all>
Bonus1_Mario.png|Mario's stage
Bonus1_Donkey Kong.png|Donkey Kong's stage
Bonus1_Link.png|Link's stage
Bonus1_Samus.png|Samus' stage
Bonus1_Captain Falcon.png|Captain Falcon's stage
Bonus1_Ness.png|Ness' stage
Bonus1_Yoshi.png|Yoshi's stage
Bonus1_Kirby.png|Kirby's stage
Bonus1_Fox.png|Fox's stage
Bonus1_Pikachu.png|Pikachu's stage
Bonus1_Jigglypuff.png|Jigglypuff's stage
</gallery>


{{NIWA|SmashWiki=Board the Platforms}}
==Playable Characters==
{{br}}
[[File:SSBdefaultCast.jpg|thumb|The default cast of characters.]]
There are 12 playable characters in ''Super Smash Bros.'' Two are from the [[Mario (series)|''Mario'' series]], one is from the [[Donkey Kong (series)|''Donkey Kong'' series]], one is from ''The Legend of Zelda'' series, one is from the ''Metroid'' series, one is from the ''Kirby'' series, one is from the ''Star Fox'' series, two are from the ''Pokémon'' series, one is from ''F-Zero'', one is from the ''EarthBound'' series and one is from [[Yoshi (series)|''Yoshi'' series]]


====Break the Targets!====
Legend:
{{main-wiki|SmashWiki|Target Smash!}}
{|cellspacing=0 cellpadding=3 border=1 width=25% style="border-collapse:collapse; font-family:Arial; background:linen; color:black"
Like Board the Platforms!, this minigame has a unique stage for each player. The objective in this game is to break ten targets placed throughout the stage by hitting them with an attack. Like Board the Platforms, some targets move, while others are stationary. There are no extra lives, so once a player falls, the trial is a failure, and the player is brought back to the character selection screen.
|-
{{br}}
! Special Moves
 
|-
===Versus mode===
| ''Standard Special Move''
{{main-wiki|SmashWiki|Versus Mode}}
|-
[[File:Super Smash Select.png|thumb|left|230px|The Character Selection screen.]]
| ''Up Special Move''
The primary mode that involves matches between fighters. The player can both choose their fighter and up to three opponents, either {{iw|smashwiki|Artificial intelligence|CPU}}s or human players. The player can switch between a time or stock battle. The player can also adjust the {{iw|smashwiki|alternate costume|costume}} of their fighter. After a certain number of VS. matches, players can choose which items appear randomly. There is the {{iw|smashwiki|handicap}}, which adjusts both the attack power and {{iw|smashwiki|knockback}} resistance of human players, as well as a damage setting to determine how much damage is needed to KO a fighter, anywhere from 50% to 200%. Once the fighters have been selected, the player can select which stage to fight in.
|-
 
| ''Down Special Move''
There are also {{iw|smashwiki|Team Battle}}s, where fighters are in two or three teams, distinguished by color of either red, green, or blue. Teammates share stock, so if a player loses a stock, this affects the team. If a fighter has at least two stock remaining, an eliminated player can borrow one by pressing the {{button|n64|Start}}.
|}
{{br}}
===Default Characters===
 
{| align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial"
===Options===
|-
{{main-wiki|SmashWiki|Options}}
!width=12%| Artwork
The player can adjust a few options, including whether to have the sound mono or stereo, adjusting the screen display, and {{iw|smashwiki|Erase Data|Backup Clear}}, which erases all save data. In European releases, the player can also toggle between English, French, and German as the selected {{iw|smashwiki|language}}.
!width=12%| Name
 
!width=12%| Series
===Data===
!width=39%| Description
{{main-wiki|SmashWiki|Data}}
!witdh=25%| Special Moves
[[File:StarFoxRecords.png|thumb|The VS. record of Fox]]
In the last menu option, the player can view profiles of the fighters. From the VS. Records, the player can see how many KOs, TKOs, and SD's are recorded, as well as press {{button|n64|A}} to see how they are ranked. The player can press the button again to view further details, including the amounts of damage the character inflicted or received, the ratio of KOs to TKOs to a specific fighter, and a percentage of how much the player used that character. Lastly, there is the unlockable {{iw|smashwiki|Sound Test}}, where one can listen to sounds and music from the game, and it can be unlocked by completing {{iw|smashwiki|Target Smash!|Break the Targets}} and {{iw|smashwiki|Board the Platforms}} with all fighters.
 
==Playable characters==
[[File:SSBdefaultCast.jpg|thumb|The default cast of characters.]]
''Super Smash Bros.'' features 12 playable characters across various [[Nintendo]] properties, eight being default and four of them are unlockable. Of the roster, there are four characters from the ''Super Mario'' franchise; [[Mario]], [[Luigi]], [[Donkey Kong]], and [[Yoshi]], although Donkey Kong and Yoshi each have their own logo since they are protagonists within their own games.
===Default characters===
{|class="wikitable"width=100%
|-
|-
!rowspan=2 width=12%|Character
!rowspan=3| [[File:MarioSmash.PNG|75px]]
!rowspan=2 width=12%|Franchise
!rowspan=3| [[Mario]]
!rowspan=2 width=39%|Description
|rowspan=3| ''Mario'' series
!colspan=3 width=25%|Special moves
|rowspan=3| Mario has average speed and weight, but has very good [[jump|jumping]] abilities and strong attacks. His [[Fireball]]s are bouncy, similar to most ''Mario'' games.
|[[Mario#Fireball|Fireball]]
|-
|-
!Standard
|[[Mario#Super Jump Punch|Super Jump Punch]]
!Up
!Down
|-
|-
|[[File:Mario SSB Artwork.png|75px]]<br>{{iw|smashwiki|Mario (SSB)|Mario}}
|[[Super Mario (franchise)|''Super Mario'']]
|[[Mario]] has average speed and weight but is skilled with [[jump]]ing and attacking. He can throw [[fireball]]s, which are bouncy.
|[[Fireball]]
|[[Super Jump Punch]]
|[[Mario Tornado]]
|[[Mario Tornado]]
|-
|-
|[[File:DK SSB Artwork.png|75px]]<br>{{iw|smashwiki|Donkey Kong (SSB)|Donkey Kong}}
!rowspan=3| [[File:DKSmash.PNG|75px]]
|[[Donkey Kong (franchise)|''Donkey Kong'']]
!rowspan=3| [[Donkey Kong]]
|[[Donkey Kong]] is one of the strongest and heaviest {{iw|smashwiki|fighter}}s. He can pick up a fighter and carry them a short distance.
|rowspan=3| ''Donkey Kong'' series
|rowspan=3| Donkey Kong is one of the strongest characters and is a heavy-weight character. When he picks up a character, he can carry them for a short distance. He can also charge up his Giant Punch to make it more powerful.
|[[Giant Punch]]
|[[Giant Punch]]
|-
|[[Spinning Kong]]
|[[Spinning Kong]]
|-
|[[Hand Slap]]
|[[Hand Slap]]
|-
|-
|[[File:Link SSB Artwork.png|75px]]<br>{{iw|smashwiki|Link (SSB)|Link}}
!rowspan=3| [[File:LinkSmash.PNG|75px]]
|''The Legend of Zelda''
!rowspan=3| [[Link]]
|{{iw|zeldawiki|Link}} is an average fighter like Mario, though most of his attacks involve the use of his {{iw|zeldawiki|sword}} or projectiles such as {{iw|zeldawiki|Bomb}}s and a {{iw|zeldawiki|Boomerang}}.
|rowspan=3| ''The Legend of Zelda'' series
|{{iw|smashwiki|Boomerang}}
|rowspan=3| Link is a character with medium weight, strength and speed. Most of his attacks center around his sword, and Link also has a number of projectiles in Bombs and a Boomerang.
|{{iw|smashwiki|Spin Attack}}
|[[Link#Boomerang|Boomerang]]
|{{iw|smashwiki|Bomb (Link)|Bomb}}
|-
|-
|[[File:Samus SSB Artwork.png|75px]]<br>{{iw|smashwiki|Samus (SSB)|Samus}}
|[[Link#Spin Attack|Spin Attack]]
|''Metroid''
|{{iw|metroidwiki|Samus Aran|Samus}} is a slow but powerful fighter. She has a {{iw|metroidwiki|Grapple Beam}} that she uses to grab other fighters, and she can power up her Charge Shot for a stronger attack.
|{{iw|smashwiki|Charge Shot}}
|{{iw|smashwiki|Screw Attack}}
|{{iw|smashwiki|Bomb (Samus)|Bomb}}
|-
|-
|[[File:Yoshi SSB artwork.png|75px]]<br>{{iw|smashwiki|Yoshi (SSB)|Yoshi}}
|[[Link#Bomb|Bomb]]
|[[Yoshi (franchise)|''Yoshi'']]
|[[Yoshi]] is a fast and middleweight fighter. He uniquely uses a [[Yoshi's Egg|Yoshi Egg]] for {{iw|smashwiki|shield}}ing. Yoshi lacks a third jump but is unaffected by {{iw|smashwiki|knockback}}s during his second jump, unlike other fighters.
|[[Egg Lay]]
|[[Egg Throw]]
|[[Yoshi Bomb]]
|-
|-
|[[File:Kirby SSB artwork.png|75px]]<br>{{iw|smashwiki|Kirby (SSB)|Kirby}}
!rowspan=3| [[File:SamushSmash.PNG|75px]]
|''Kirby''
!rowspan=3| [[Samus Aran]]
|{{iw|wikirby|Kirby}} is a light and fast character. His distinct ability is being able to {{iw|wikirby|swallow}} other fighters and copy their abilities. He can also jump several times in midair.
|rowspan=3| ''Metroid'' series
|[[smashwiki:Inhale|Swallow]]
|rowspan=3| Samus is a slow and heavy character with powerful attacks. Her Grappling Beam allows her to grab characters from far away, and she can power up her Charge Shot for a stronger attack.
|[[smashwiki:Final Cutter|Final Cutter]]
|[[Charge Shot]]
|[[smashwiki:Stone|Stone]]
|-
|-
|[[File:Fox SSB artwork.png|75px]]<br>{{iw|smashwiki|Fox (SSB)|Fox}}
|[[Screw Attack (Move)|Screw Attack]]
|''Star Fox''
|{{iw|lylatwiki|Fox McCloud|Fox}} is fast and heavy but has average strength. His Blaster can stun opponents, and his Reflector can reflect projectiles.
|{{iw|smashwiki|Blaster Shot}}
|{{iw|smashwiki|Fire Fox}}
|[[smashwiki:Reflector (Fox)|Reflector]]
|-
|-
|[[File:Pikachu SSB artwork.png|75px]]<br>{{iw|smashwiki|Pikachu (SSB)|Pikachu}}
|[[Samus#Bomb|Bomb]]
|''Pokémon''
|{{iw|bulbapedia|Pikachu (Pokémon)|Pikachu}} is fast, light, but weak. It damages its opponents using {{iw|smashwiki|electric}}-based attacks.
|{{iw|smashwiki|Thunder Jolt}}
|{{iw|smashwiki|Quick Attack}}
|{{iw|smashwiki|Thunder (Pokémon)|Thunder}}
|}
 
===Unlockable characters===
{|class="wikitable"width=100%
!rowspan=2 width=10%|Character
!rowspan=2 width=10%|Franchise
!rowspan=2 width=30%|Description
!rowspan=2 width=10%|How to unlock
!colspan=3 width=40%|Special moves
|-
|-
!Standard
!rowspan=3| [[File:YoshiSmash.PNG|75px]]
!Up
!rowspan=3| [[Yoshi]]
!Down
|rowspan=3| [[Yoshi (series)|''Yoshi'' series]]
|rowspan=3| Yoshi is a fast and middleweight fighter with strong smash attacks. Unlike other fighters, Yoshi's shield is not an energy bubble but a green-spotted [[Yoshi Egg]]. He does not have a third jump, but his second jump gives him a knockback immunity to make up for that.
|[[Egg Lay]]
|-
|-
|[[File:LuigiSmash.PNG|75px]]<br>{{iw|smashwiki|Luigi (SSB)|Luigi}}
|[[Yoshi#Egg Throw|Egg Throw]]
|''Mario''
|[[Luigi]] uses very similar moves as Mario. He uses stronger attacks, but Luigi is both slower and lighter. His fireballs move straight and do not bounce.
|Clear {{iw|smashwiki|Target Smash!|Break the Targets}} with all default fighters
|[[Green Fireball|Fireball]]
|[[Super Jump Punch]]
|[[Luigi Cyclone]]
|-
|-
|[[File:FalcSmash.PNG|75px]]<br>{{iw|smashwiki|Captain Falcon (SSB)|Captain Falcon}}
|[[Yoshi Bomb]]
|''F-Zero''
|{{iw|fzerowiki|Captain Falcon}} is a heavyweight, but he is still the fastest fighter. All of his {{iw|smashwiki|special move}}s have a {{iw|smashwiki|flame}} property.
|Clear {{iw|smashwiki|1-P Game}} in under 20 minutes.
|{{iw|smashwiki|Falcon Punch}}
|{{iw|smashwiki|Falcon Dive}}
|{{iw|smashwiki|Falcon Kick}}
|-
|-
|[[File:NessSmash.PNG|75px]]<br>{{iw|smashwiki|Ness (SSB)|Ness}}
!rowspan=3| [[File:Kirsmashone.PNG|75px]]
|''EarthBound''
!rowspan=3| [[Kirby]]
|{{iw|wikibound|Ness}} is a fast and light character. Ness' basic attacks involve the use of a baseball bat and a yo-yo, and all of his special moves involve the use of {{iw|wikibound|PSI}}.
|rowspan=3| ''Kirby'' series
|Clear 1-P Game on normal {{iw|smashwiki|difficulty}} with 3 stock
|rowspan=3| Kirby is a light, fast character. He can multi-jump in the air and his special Swallow move allows him to copy other characters' abilities.  
|{{iw|smashwiki|PK Fire}}
|[[Kirby#Inhale|Swallow]]
|{{iw|smashwiki|PK Thunder}}
|[[smashwiki:PSI Magnet|Psychic-Magnet]]
|-
|-
|[[File:Jigglypuff SSB artwork.png|75px]]<br>{{iw|smashwiki|Jigglypuff (SSB)|Jigglypuff}}
|[[Final Cutter]]
|''Pokémon''
|{{iw|bulbapedia|Jigglypuff (Pokémon)|Jigglypuff}} is both a weak and light fighter. It can multi-jump in the air just like Kirby. If its shield breaks, Jigglypuff launches upward and usually gets KO'd.
|Clear 1-P Game
|{{iw|smashwiki|Pound}}
|{{iw|smashwiki|Sing}}
|{{iw|smashwiki|Rest}}
|}
 
==Opponents==
===Enemies===
*{{iw|smashwiki|Fighting Polygons}}
*[[Kirby]]s
*[[Yoshi (species)|Yoshis]]
 
===Bosses===
*[[Giant Donkey Kong]]
*[[Metal Mario]]
*{{iw|smashwiki|Master Hand}}
 
==Stages==
===Default stages===
{|class="wikitable sortable"
!width=15%|Image
!width=17%|Stage
!width=17%|Basis
!width=10%|Home stage
!width=58%|Description
|-
![[File:SSB Peach's Castle.png|100px]]
|align=center|{{iw|smashwiki|Peach's Castle}}
|align=center|''[[Super Mario 64]]''
|N/A
|[[Peach's Castle (Super Smash Bros.)|Peach's Castle]] consists of a large platform, two sloped platforms in midair, a moving platform towards the bottom, and two {{iw|smashwiki|Bumper}}s. Luigi's unlock match takes place here.
|-  
|-  
![[File:Congojungle.png|100px]]
|[[Stone (move)|Stone]]
|align=center|{{iw|smashwiki|Kongo Jungle}}
|align=center|''[[Donkey Kong Country]]''
|[[Donkey Kong]]
|[[Kongo Jungle (Super Smash Bros.)|Congo Jungle]] is a stage that slopes in the center and has a [[Barrel Cannon]] below the stage. If players enter the Barrel Cannon, they can launch in the direction it points.
|-
|-
![[File:SSB Hyrule Castle.png|100px]]
!rowspan=3| [[File:FoxSmash.PNG|75px]]
|align=center|{{iw|smashwiki|Hyrule Castle}}
!rowspan=3| [[Fox McCloud]]
|align=center|''{{iw|zeldawiki|The Legend of Zelda: Ocarina of Time}}''
|rowspan=3| ''Star Fox'' series
|[[Link]]
|rowspan=3| Fox is a fast and light character with average strength. His blaster can stun opponents, thus stopping them in their tracks. He can use his Reflector to reflect projectiles, including thrown items.
|Hyrule Castle is a long stage. Its only hazard is {{iw|zeldawiki|whirlwind}}s, which spawns in one of four spots every 30 seconds, and it can launch fighters upward.
|[[Fox McCloud#Blaster|Blaster]]
|-
|-
![[File:SSB Planet Zebes.png|100px]]
|[[Fire Fox]]
|align=center|{{iw|smashwiki|Planet Zebes}}
|align=center|''{{iw|metroidwiki|Super Metroid}}''
|[[Samus]]
|A small stage where the only hazard is damaging acid that rises every 30 seconds. The unlock match against {{iw|smashwiki|Captain Falcon (SSB)|Captain Falcon}} occurs here, as there are no ''F-Zero'' stages.
|-
|-
![[File:SSB Yoshi's Island.png|100px]]
|[[Fox McCloud#Reflector|Reflector]]
|align=center|{{iw|smashwiki|Super Happy Tree}}
|align=center|''[[Yoshi's Story]]''
|[[Yoshi]]
|[[Super Happy Tree (stage)|Yoshi's Island]] is a stage that is slighly sloped on either side, corresponding to the storybook theme of ''[[Yoshi's Story]]''. Three platforms are above the base one, and two of the midair platforms are slanted. There are clouds on the sides of the stage that disappear if stood on for long enough.
|-
|-
![[File:SSB Dream Land.png|100px]]
!rowspan=3| [[File:PIKAsmall.PNG|75px]]
|align=center|{{iw|smashwiki|Dream Land}}
!rowspan=3| [[Pikachu]]
|align=center|''{{iw|wikirby|Kirby's Dream Land 3}}''
|rowspan=3| ''Pokémon'' series
|[[Kirby]]
|rowspan=3| Pikachu is fast and light. It mostly uses its electric attacks to damage other enemies. Pikachu has strong attacks for a lightweight.
|A flat stage where the main obstacle is {{iw|wikirby|Whispy Woods}}, who sometimes blows {{iw|smashwiki|wind}} at fighters. The unlock match against {{iw|smashwiki|Ness (SSB)|Ness}} takes place here, as there are no ''EarthBound'' stages.
|[[Pikachu#Thunder Jolt|Thunder Jolt]]
|-
|-
![[File:SSB Sector Z.png|100px]]
|[[Quick Attack]]
|align=center|{{iw|smashwiki|Sector Z}}
|align=center|''{{iw|lylatwiki|Star Fox 64}}''
|[[Fox]]
|A stage that takes place on the {{iw|lylatwiki|Great Fox}}. The hazard is an {{iw|lylatwiki|Arwing}} that shoots blasts of beams at the players.
|-
|-
![[File:SSB Saffron City.png|100px]]
|[[Pikachu#Thunder|Thunder]]
|align=center|{{iw|smashwiki|Saffron City}}
|align=center|[[bulbapedia:Generation I|''Pokémon Red'', ''Green'', ''Blue'', and ''Yellow'']]
|[[smashwiki:Pikachu (SSB)|Pikachu]] and [[smashwiki:Jigglypuff (SSB)|Jigglypuff]]
|A stage where various [[bulbapedia:Pokémon (species)|Pokémon]] can emerge from the building in the middle, including [[bulbapedia:Butterfree (Pokémon)|Butterfree]], [[bulbapedia:Chansey (Pokémon)|Chansey]], [[bulbapedia:Charmander (Pokémon)|Charmander]], [[bulbapedia:Electrode (Pokémon)|Electrode]], [[bulbapedia:Fearow (Pokémon)|Fearow]], [[bulbapedia:Moltres (Pokémon)|Moltres]], [[bulbapedia:Pidgey (Pokémon)|Pidgey]], [[bulbapedia:Porygon (Pokémon)|Porygon]], or [[bulbapedia:Venusaur (Pokémon)|Venusaur]].
|}
|}


===Unlockable stage===
===Unlockable Characters===
{|class="wikitable sortable"
{| align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial"
!width=15%|Image
!width=17%|Stage
!width=17%|Basis
!width=28%|Description
!width=40%|How to unlock
|-
|-
![[File:SSB Mushroom Kingdom.png|100px]]
! width=10% |
|align=center|[[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]]
! width=10% | Name
|align=center|''[[Super Mario Bros.]]''
! width=10% | Series
|A large stage with gimmicks such as moving platforms and [[Warp Pipe]]s.
! width=35% | Description
|Clear 1-P Game with all default characters, and play each stage in VS Mode.
! width=15% | How to Unlock
|}
! witdh=50% | Special Moves
 
===1P-only stages===
{|class="wikitable sortable"
!width=15%|Image
!width=17%|Stage
!width=17%|Basis
!width=68%|Description
|-
|-
![[File:SSB Meta Crystal.png|100px]]  
! rowspan=3 |[[File:LuigiSmash.PNG|75px]]
|align=center|{{iw|smashwiki|Meta Crystal}}
! rowspan=3 |[[Luigi]]
|align=center|''[[Super Mario 64]]''
| rowspan=3 |''Mario'' series
|[[Meta Crystal]] is a stage where [[Metal Mario]] is fought. The is mostly basic aside from two bumps, and there is a small platform over the rest of the stage
| rowspan=3 |Luigi is a character with average weight and speed but with above average strength. His moves look similar to Mario's but they function very differently. His Super Jump Punch can be very strong if he uses it while adjacent to an opponent, but otherwise it is a very weak attack. His Luigi Cyclone makes opponents fly away. His fireballs float in a straight line instead of bouncing. He also jumps higher than Mario, but he is also slower and lighter than Mario.
| rowspan=3 | Complete the target test with all Default characters
| [[Fireball]]
|-
|-
![[File:SSB Battlefield.png|100px]]
| [[Luigi#Super Jump Punch|Super Jump Punch]]
|align=center|[[smashwiki:Duel Zone|Battlefield]]
|align=center|Original
|The {{iw|smashwiki|Fighting Polygon Team}} is fought here. It is a short, flat stone stage with three small platforms floating in a triangular array.
|-
|-
![[File:LuigiMasterHandFinalDestinationSSB.png|100px]]
| [[Luigi Cyclone]]
|align=center|[[smashwiki:Final Destination (SSB)|Final Destination]]
|align=center|Original
|The stage where {{iw|smashwiki|Master Hand}} is fought. It has only a basic layout.
|}
 
==Items==
{{main-wiki|SmashWiki|Item}}
Items spawn on the {{iw|smashwiki|stage}} at random. Each of them has their own effect. They spawn on stage randomly and disappear after a while. Some items are used for offense, while some are for recovering from {{iw|smashwiki|damage}}. The types of items and how frequently they appear can be adjusted from the settings.
 
{|class="wikitable sortable"style="width:100%"
!width=12%|Image
!width=12%|Name
!width=12%|Series
!width=64%|Description
|-
|[[File:Containers.jpg|75x75px]]
|{{iw|smashwiki|Crate}}, {{iw|smashwiki|Capsule}}, {{iw|smashwiki|Egg}}, and {{iw|smashwiki|Barrel}}
|''Super Smash Bros.'' series
|Crates, Capsules, Eggs, and Barrels are all containers featuring a random item. Crates can be broken open or thrown to the ground. Barrels roll if they hit the ground. Capsules and Eggs are the lightest contains.
|-
|[[File:SSBbob-omb.jpg|75px]]
|{{iw|smashwiki|Bob-omb}}
|''Super Mario'' franchise
|[[Bob-omb]]s can be picked up and thrown, causing them to explode. If left alone for a while, a Bob-omb begins to walk before counting down and eventually exploding once it reaches zero.
|-
|-
|[[File:SSBfireflower.jpg|75x75px]]
! rowspan=3 |[[File:JiggSmash.PNG|75px]]
|{{iw|smashwiki|Fire Flower}}
! rowspan=3 |[[Jigglypuff]]
|''Super Mario'' franchise
| rowspan=3 |''Pokémon'' series
|The [[Fire Flower]] unleashes a stream of fire, which inflicts {{iw|smashwiki|flame}} damage to opponents nearby.
| rowspan=3 |Jigglypuff is weak and light. It has the ability to multi-jump in the air. Its rest attack can be lethal if it uses it adjacent to an opponent. Unlike most characters, it does not have a recovery move, but it can use Pound to gain distance while floating in the air. If its shield breaks, it flies up and gets KO'd.
| rowspan=3 |Complete the 1-Player Game with any character
| [[Pound#Pound|Pound]]
|-
|-
|[[File:SSBgreenshell.jpg|75x75px]]
| [[Sing#Sing|Sing]]
|{{iw|smashwiki|Green Shell}}
|''Super Mario'' franchise
|The [[Green Shell]] can be thrown to slide along the ground, damaging fighters on contact. After a certain number of uses, it disappears.
|-
|-
|[[File:SSBhammer.jpg|75x75px]]
| [[Rest#Rest|Rest]]
|{{iw|smashwiki|Hammer}}
|''Donkey Kong'' series
|A [[Hammer]] is slammed up and down while the user is moving, like in ''[[Donkey Kong (game)|Donkey Kong]]'', and it deals a lot of damage.
|-
|-
|[[File:SSBredshell.jpg|75x75px]]
! rowspan=3 |[[File:NessSmash.PNG|75px]]
|{{iw|smashwiki|Red Shell}}
! rowspan=3 |[[Ness]]
|''Super Mario'' franchise
| rowspan=3 |''EarthBound'' series
|The [[Red Shell]] is a less damaging counterpart of the Green Shell that homes in on players.
| rowspan=3 |Ness is a fast and light character. He uses a homerun bat and a yo-yo for his Smash Attacks. He has to direct a PK thunder into himself in order to utilize his third jump. Ness can use his PSI magnet to convert most projectiles to heal himself.
| rowspan=3 |Play 1-Player Game with any character at normal difficulty with 3 [[Extra Life|lives]] without continuing
| [[Ness#PK Fire|PK Fire]]
|-
|-
|[[File:SSBstarman.jpg|75x75px]]
| [[Ness#PK Thunder|PK Thunder]]
|{{iw|smashwiki|Super Star|Star}}
|''Super Mario'' franchise
|The [[Super Star|Star]] makes the user invincible for several seconds, though they still lose one stock if they fall beyond the blast line.
|-
|-
|[[File:SSBbeamsword.jpg|75x75px]]
| [[Ness#PSI Magnet|PSI Magnet]]
|{{iw|smashwiki|Beam Sword}}
|''Super Smash Bros.'' series
|A powerful sword that can be swung at opponents.
|-
|-
|[[File:SSBhomerunbat.jpg|75px]]
! rowspan=3 |[[File:FalcSmash.PNG|75px]]
|[[smashwiki:Home-Run Bat|Home Run Bat]]
! rowspan=3 |[[Captain Falcon]]
|''Super Smash Bros.'' series
| rowspan=3 |''F-Zero'' series
|If the player charges the Home Run Bat and it manages to hit an opponent, the target is damaged heavily, usually resulting in a {{iw|smashwiki|one-hit KO}}.
| rowspan=3 |Captain Falcon is the fastest character in the game. His special attacks are all fiery, and the Falcon Punch is the strongest one-hit attack of any character.
| rowspan=3 |Complete 1-Player Game in less than 20 minutes
| [[Falcon Punch]]
|-
|-
|[[File:SSBmine.jpg|75px]]
| [[Falcon Dive]]
|[[smashwiki:Motion-Sensor Bomb|Motion Sensor Bomb]]
|''[[nwiki:GoldenEye 007|GoldenEye 007]]''
|The first fighter that approaches a Motion Sensor Bomb placed by another fighter takes damage.
|-
|-
|[[File:SSBbumper.jpg|75px]]
| [[Falcon Kick]]
|{{iw|smashwiki|Bumper}}
|''Super Smash Bros.'' series
|An item that remains in a single spot, and if a fighter touches it, they become pushed in a single direction forcefully.
|-
|[[File:SSBfan.jpg|75px]]
|{{iw|smashwiki|Fan}}
|''Super Smash Bros.'' series
|The item can unleash several quick attacks, each doing little damage.
|-
|[[File:Pokeball.gif|75px]]
|{{iw|smashwiki|Poké Ball}}
|''Pokémon'' series
|After being thrown, a {{iw|bulbapedia|Poké Ball}} reveals a random Pokémon, which uses its move before disappearing. The Pokémon can be either [[bulbapedia:Beedrill (Pokémon)|Beedrill]], [[bulbapedia:Chansey (Pokémon)|Chansey]], [[bulbapedia:Charizard (Pokémon)|Charizard]], [[bulbapedia:Clefairy (Pokémon)|Clefairy]], [[bulbapedia:Goldeen (Pokémon)|Goldeen]], [[bulbapedia:Hitmonlee (Pokémon)|Hitmonlee]], [[bulbapedia:Koffing (Pokémon)|Koffing]], [[bulbapedia:Meowth (Pokémon)|Meowth]], [[bulbapedia:Mew (Pokémon)|Mew]], [[bulbapedia:Onix (Pokémon)|Onix]], [[bulbapedia:Snorlax (Pokémon)|Snorlax]], or [[bulbapedia:Starmie (Pokémon)|Starmie]].
|-
|[[File:SSBstarrod.jpg|75x75px]]
|{{iw|smashwiki|Star Rod}}
|''Kirby'' series
|The {{iw|wikirby|Star Rod}} unleashes a star projectile, which can be even larger if the player charges it before using. The Star Rod has only a limited supply.
|-
|[[File:Maximtomatoart.gif|75x75px]]
|{{iw|smashwiki|Maxim Tomato}}
|''Kirby'' series
|The {{iw|wikirby|Maxim Tomato}} can restore up to 100% damage.
|-
|[[File:SSBheartcontainer.jpg|75x75px]]
|{{iw|smashwiki|Heart Container}}
|''The Legend of Zelda'' series
|The {{iw|zeldawiki|Heart Container}} always reduces the player's damage fully to 0%.
|-
|[[File:SSBraygun.jpg|75x75px]]
|{{iw|smashwiki|Ray Gun}}
|''Super Smash Bros.'' series
|The Ray Gun shoots a laser projectile that can travel a distance.
|}
|}


==Poké Ball Pokémon==
==Non-playable characters==
A number of [[bulbapedia:Generation I|first generation]] [[bulbapedia:Pokémon (species)|Pokémon]] can be released from a [[bulbapedia:Poké Ball|Poké Ball]], each using a {{iw|bulbapedia|move}} after being spawned.
===[[Pokémon]]===
{|class="wikitable sortable"
*[[Pokémon|Beedrill]]
!width=15%|Pokémon
*[[Pokémon|Blastoise]]
!width=68%|Description
*[[Pokémon|Chansey]]
*[[Pokémon|Charizard]]
*[[Pokémon|Clefairy]]
*[[Pokémon|Hitmonlee]]  
*[[Pokémon|Koffing]]
*[[Pokémon|Meowth]]  
*[[Pokémon|Mew]]  
*[[Pokémon|Onix]]
*[[Pokémon|Snorlax]]
*[[Pokémon|Starmie]]
 
===Enemies===
*[[Fighting Polygons]]
*[[Kirby|Kirbys]]
*[[Yoshi (species)|Yoshis]]
 
===Bosses===
*[[Giant Donkey Kong]]
*[[Metal Mario (character)|Metal Mario]]
*[[Master Hand]]
 
==Arenas==
===Default Stages===
{| class=sortable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|-
|-
|align=center|[[File:Beedrill.png]]<br>[[bulbapedia:Beedrill (Pokémon)|Beedrill]]
! width=15% |
|A Poison Bee Pokémon, it summons a swarm of Beedrill to use [[Bulbapedia:Take Down (move)|Take Down]] on opponents.
! width=17% | Stage
! width=68% | Description
|-
|-
|align=center|[[File:Blastoisessb.png]]<br>[[bulbapedia:Blastoise (Pokémon)|Blastoise]]
![[File:SSB Peach's Castle.png|100px]]
|A Shellfish Pokémon, it uses [[Bulbapedia:Hydro Pump (move)|Hydro Pump]] to push opponents with gushes of water; however, this also slowly moves itself backwards.
| align=center | [[Peach's Castle (Super Smash Bros.)|Peach's Castle]]
| A stage with one large platform, two mid-air sloped platforms at the side, and a moving platform towards the bottom. There are two [[Bumper (Super Smash Bros.)|Bumper]]s in the upper right and left-hand corners of the stage.
|-
![[File:SSB Yoshi's Island.png|100px]]
| align=center | [[Yoshi's Island (Super Smash Bros.)|Yoshi's Island]]
| A stage slightly sloped on either side, meant to look like a book. There are also three mid-air platforms, two of which are also slanted. Clouds on the sides of the course can be stood on, but they will disappear if the player stays on the platform for a period of time.
|-
|-
|align=center|[[File:Chanseyssb.png]]<br>[[bulbapedia:Chansey (Pokémon)|Chansey]]
![[File:SSB Kongo Jungle.png|100px]]
|An Egg Pokémon, it uses [[Bulbapedia:Soft-Boiled (move)|Soft-Boiled]] to scatter [[egg]]s across the field, which can be eaten to reduce damage or broken to reveal items or explosions.
| align=center | [[Kongo Jungle]]
| A stage sloped towards the middle, with platforms on either side. There is also a [[Barrel Cannon]] moving side to side at the bottom of the stage. If players are to fall into it, the barrel would start rotating and the players press the A button, they can launch in whichever direction the arrow is pointing.
|-
|-
|align=center|[[File:Charizardssb.png]]<br>[[bulbapedia:Charizard (Pokémon)|Charizard]]
![[File:SSB Sector Z.png|100px]]
|A Flame Pokémon, it uses [[Bulbapedia:Flamethrower (move)|Flamethrower]] to shoot short-range plumes of fire on either side of it back-and-forth.
| align=center | [[Sector Z]]
| A very large stage, set on the [[Great Fox]]. Occasionally, an Arwing enters the screen and fires blasts of beams at the players. The stage is the largest of the game, considering the length of the blast lines.
|-
|-
|align=center|[[File:Clefairyssb.png]]<br>[[bulbapedia:Clefairy (Pokémon)|Clefairy]]
![[File:SSB Dream Land.png|100px]]
|A Fairy Pokémon, it uses [[Bulbapedia:Metronome (move)|Metronome]] to imitate any other available Pokémon's ability.
| align=center | [[Dream Land]]
| A flat no frills stage, with [[Whispy Woods]] at the center. Whispy sometimes blows air that pushes players in the direction he is facing.
|-
|-
|align=center|[[File:Goldeenssb.png]]<br>[[bulbapedia:Goldeen (Pokémon)|Goldeen]]
![[File:SSB Hyrule Castle.png|100px]]
|A Goldfish Pokémon, it uses [[Bulbapedia:Splash (move)|Splash]] to flop around ineffectually.
| align=center | [[Hyrule Castle]]
| A very long stage, and the first stage of the single-player mode. It does not have many gimmicks, except for a whirlwind that appears every 30 seconds. The tornado sends players flying with a percent cost, and it can turn unlucky players into stars depending on the location and percent. The tornadoes appear in 4 places in this stage.
|-
|-
|align=center|[[File:Hitmonlee.png]]<br>[[bulbapedia:Hitmonlee (Pokémon)|Hitmonlee]]
![[File:SSB Planet Zebes.png|100px]]
|A Kicking Pokémon, it uses [[Bulbapedia:Jump Kick (move)|Jump Kick]] to make a single arcing attack towards opponents.
| align=center | [[Planet Zebes]]
| A small stage that is easy to get blasted off of. The only other feature is the acid, that rises up about every 30 seconds. The acid hurts players and knocks the player out of the stage if the percent is high enough. The acid also makes it nearly impossible to score a KO in the bottom part of the stage.
|-
|-
|align=center|[[File:Koffingssb.png]]<br>[[bulbapedia:Koffing (Pokémon)|Koffing]]
![[File:SSB Saffron City.png|100px]]
|A Poison Gas Pokémon, it uses [[Bulbapedia:Poison Gas (move)|Poison Gas]] to surround itself with smog that damages opponents as long as they are caught in it.
| align=center | [[Saffron City]]
| A large stage that features the most gimmicks. It is the home stage of Pikachu and Jigglypuff. Various Pokémon emerge from the building to the right, having effects on gameplay.
|-
|-
|align=center|[[File:Meowth.png]]<br>[[bulbapedia:Meowth (Pokémon)|Meowth]]
|}
|A ScratchCat Pokémon, it uses [[Bulbapedia:Pay Day (move)|Pay Day]] to rapidly fire coins from four directions at once around it.
 
|-
===Unlockable Stage===
|align=center|[[File:Mewssb.png]]<br>[[bulbapedia:Mew (Pokémon)|Mew]]
{| class=sortable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
|A [[bulbapedia:Mythical Pokémon|Mythical]] New Specie Pokémon, it does not use any move, but gives a large point bonus if found.
|-
|-
|align=center|[[File:Onix.png]]<br>[[bulbapedia:Onix (Pokémon)|Onix]]
! width=15% |
|A Rock Snake Pokémon, it uses [[Bulbapedia:Rock Throw (move)|Rock Throw]] to shower the stage from above with boulders.
! width=17% | Stage
! width=28% | Description
! width=40% |How to unlock
|-
|-
|align=center|[[File:Snorlaxssb.png]]<br>[[bulbapedia:Snorlax (Pokémon)|Snorlax]]
![[File:SSB Mushroom Kingdom.png|100px]]
|A Sleeping Pokémon, it uses [[Bulbapedia:Body Slam (move)|Body Slam]] to make itself huge and fall through the stage from above where it was called.
| align=center | [[Mushroom Kingdom (stage)|Mushroom Kingdom]]
|-
| A large stage, featuring some gimmicks, moving platforms, [[Warp Pipe]]s, and others. This stage later reappears modified in the game's sequel, ''[[Super Smash Bros. Melee]]''.
|align=center|[[File:Starmiessb.png]]<br>[[bulbapedia:Starmie (Pokémon)|Starmie]]
|It is unlockable by beating 1-Player mode with the eight original characters, and by playing on each stage in VS. Mode.
|A Mysterious Pokémon, it uses [[Bulbapedia:Swift (move)|Swift]] to line up with an opponent and launch a barrage of stars in a horizontal line from a fixed position.
|}
|}


==Stage gimmicks and hazards==
==Items==
{{image|more=yes|section=y|Many of the sprites are missing}}
There are many items throughout the game that help fire up the battle. All items will disappear after a period of time it is unused or if it is used to a certain extent. The following is a full list of them.
Certain characters and objects appear on the various stages in a capacity that affects gameplay.
 
{|class="wikitable sortable"
{| class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
!width=15%|Entity
!width=68%|Description
|-
|-
|align=center|[[File:SSB Acid.png|100px]]<br>Acid
! width=12% |
|Highly caustic liquid that rises from the pit in Planet Zebes every 30 seconds, often covering platforms. It damages and launches fighters that touch it.
! width=12% | Name
! width=12% | Series
! width=64% | Description
|-
|-
|align=center|{{iw|smashwiki|Arwing}}
! [[File:Containers.jpg|75x75px]]
|The standard ride of the Star Fox team, these occasionally appear in Sector Z, firing their lasers.
! [[Crate]], [[Capsule (Super Smash Brothers)|Capsule]], [[Egg]], and [[Barrel]]
| ''Super Smash Bros.'' series
| The Crate is a wooden box that contains a random item, which can be released by breaking it open or throwing it to the ground. Barrels are similar, but can roll along the ground if hit. Capsules and Eggs are lighter than Crates and Barrels. Sometimes these items will explode.
|-
|-
|align=center|[[File:SSB Barrel Cannon.png]]<br>[[Barrel Cannon]]
![[File:SSBbob-omb.jpg|75px]]
|A floating barrel that rotates when entered and can be launched from by pressing an action button, it swings back and forth under Congo Jungle.
! [[Bob-omb]]
| ''Mario'' series
| When grabbed and thrown at an enemy, this item explodes, but if left alone, it will start walking around until its timer reaches zero...
|-
|-
|align=center|[[Bomb]]
![[File:SSBfireflower.jpg|75x75px]]
|Large, rolling explosives that appear in one section of Race to the Finish.
! [[Fire Flower]]
| ''Mario'' series
| Use the Fire Flower to blast opponents at close range with fiery breath.
|-
|-
|align=center|[[Brick Block]]
![[File:SSBgreenshell.jpg|75x75px]]
|Cubes of bricks found floating in Mushroom Kingdom.
! [[Green Shell]]
| ''Mario'' series
| The Green Shell can be thrown, and then slides along the ground, being able to hit multiple characters. The Green Shell will disappear after being used a certain amount of times.
|-
|-
|align=center|[[File:SSB Bullet Bill model.png|32px]]<br>[[Bullet Bill]]
![[File:SSBhammer.jpg|75x75px]]
|Quick-moving rounds launched by Master Hand as one of his attacks.
! [[Hammer]]
| ''Mario / Donkey Kong'' series
| The hammer enraptures any character that grabs it and sends them into a clobbering frenzy.
|-
|-
|align=center|[[File:SSB Bumper air.png]]<br>{{iw|smashwiki|Bumper}}
![[File:SSBredshell.jpg|75x75px]]
|Automatically deployed versions of the Bumper item appear moving above Peach's Castle.
! [[Red Shell]]
| ''Mario'' series
| Similar to the Green Shell, but does less damage and homes in on characters.  
|-
|-
|align=center|[[File:ChanseySaffron.png]]<br>[[bulbapedia:Chansey (Pokémon)|Chansey]]
![[File:SSBstarman.jpg|75x75px]]
|An Egg Pokémon, Chansey appears from the building in Saffron City to use [[Bulbapedia:Soft-Boiled (move)|Soft-Boiled]], dispensing item-containing or explosive [[egg]]s across the stage.
! [[Star|Starman]]
| ''Mario'' series
| The Starman makes the player invincible for several seconds. Players with this item do not take damage from their enemies and cannot be hit or grabbed. However, they can still fall off the stage and self-destruct.
|-
|-
|align=center|[[File:CharmanderSaffron.png]]<br>[[bulbapedia:Charmander (Pokémon)|Charmander]]
![[File:SSBbeamsword.jpg|75x75px]]
|A Lizard Pokémon, Charmander appears from the building in Saffron City to use [[Bulbapedia:Flamethrower (move)|Flamethrower]], spitting fiery streams from its position.
! [[Beam Sword]]
| ''Super Smash Bros.'' series
| This is a sword of great power.
|-
|-
|align=center|[[Cloud Lift|Cloud]]
![[File:SSBhomerunbat.jpg|75px]]
|Clouds appear to the sides in Yoshi's Island, slowly fading away if stood on.
! [[Home-Run Bat|Home Run Bat]]
| ''EarthBound''
| You can't throw it very far, but if you combine it with a Smash Attack, you just might hit a home run!
|-
|-
|align=center|[[File:SSB Cyclone.png]]<br>[[Tornado|Cyclone]]
![[File:SSBmine.jpg|75px]]
|A small but powerful whirlwind that appears in one of four places on Hyrule Castle every 30 seconds.
! [[Motion-Sensor Bomb|Motion Sensor Bomb]]
| ''GoldenEye 007''
| When thrown, these will activate wherever they land. The first character to approach an active bomb is in for a big surprise!
|-
|-
|align=center|[[File:Electrodessb.png]]<br>[[bulbapedia:Electrode (Pokémon)|Electrode]]
![[File:SSBbumper.jpg|75px]]
|A Ball Pokémon, Electrode appears from the building in Saffron City to use [[Bulbapedia:Explosion (move)|Explosion]], blinking before blowing up and hurting anyone in the blast radius.
! [[Bumper (Super Smash Bros.)|Bumper]]
| ''Super Smash Bros.'' series
| Hit an opponent with this for a little pinball action, but be careful, because the bumper might bump you, too!
|-
|-
|align=center|[[Warp Pipe|Pipe]]
![[File:SSBfan.jpg|75px]]
|A trio of green tubes that can be moved between in Mushroom Kingdom, though they are also the home of Piranha Plant.
! [[Fan]]
| ''Super Smash Bros.'' series
| Because it's light, it's good for quick attacks. But it doesn't do much damage and can't be thrown very far.
|-
|-
|align=center|[[File:SSBPiranhaPlantSprite.png]]<br>[[Piranha Plant]]
![[File:Pokeball.gif|75px]]
|A toothy flower who sometimes sprouts from the pipes in Mushroom Kingdom.
! [[Poké Ball]]
| ''Pokémon'' series
| When thrown, the Poké Ball opens up, and a Pokémon pops out. The Pokémon that appears is random; it performs its special skill and leaves.
|-
|-
|align=center|[[File:PorygonSaffron.png]]<br>[[bulbapedia:Porygon (Pokémon)|Porygon]]
![[File:SSBstarrod.jpg|75x75px]]
|A Virtual Pokémon, Porygon appears from the building in Saffron City to use [[Bulbapedia:Tackle (move)|Tackle]], rushing out at high speed to launch anyone standing nearby.
! [[Star Rod (SSB)|Star Rod]]
| ''Kirby'' series
| When the Star Rod is used, stars come flying out of it, hitting other characters. If used with smash, a large star will fly out. The Star Rod has only a limited amount of large stars it can shoot.
|-
|-
|align=center|[[POW Block]]
![[File:Maximtomatoart.gif|75x75px]]
|A special blue brick in Mushroom Kingdom that launches all opponents that are on the ground when it is hit. It only appears in certain areas.  
! [[Maxim Tomato]]
| ''Kirby'' series
| This tasty veggie recovers up to 100% on the damage meter.
|-
|-
|align=center|[[Scale Lift]]
![[File:SSBheartcontainer.jpg|75x75px]]
|A pair of lifts in Mushroom Kingdom tied together by a rope and pulley. If either lift is pulled high enough to hit the pulley, both lifts fall.  
! [[Heart Container]]
| ''The Legend of Zelda'' series
| The Heart Container fully reduces the player's damage to 0%.
|-
|-
|align=center|[[File:VenusaurSaffron.png]]<br>[[bulbapedia:Venusaur (Pokémon)|Venusaur]]
![[File:SSBRayGun.png|75x75px]]
|A Seed Pokémon, Venusaur appears from the building in Saffron City to use [[Bulbapedia:Razor Leaf (move)|Razor Leaf]], shooting leaves in a straight line in front of it to damage fighters.
! [[Ray Gun]]
| ''Super Smash Bros.'' series
| The Ray Gun can hit enemies from a distance with its long-range laser shot.
|}
 
==Modes==
===Single-Player mode===
====One-player Game====
[[File:SSBClassic.jpg|thumb|230px|The Stage progression screen for the Final Stage with Fox as the player's character.]]
In single-player mode, before a player starts the game, a character, difficulty level, and number of lives is selected. The difficulty levels range from Very Easy, Easy, Normal, Hard, to Very Hard. The number of lives can be set anywhere from one to five lives. The number of lives carries over from the previous match, which means any lost lives are not restored each level. Once the player loses all lives, they can choose to continue, but will have their current score cut in half.  Alternatively, they can quit, which will result in a [[Game Over]].
 
All stages work with the stock system and opponents and allies have one life each. There is a time limit of five minutes per match, but players can choose to disable it.
 
 
{| border=1 cellpadding=3 cellspacing=0 width=100% style="background:ghostwhite; color:black; border-collapse:collapse"
|-
|-
|align=center|[[File:SSB64WhispyWoodsRender.png|64px]]<br>{{iw|smashwiki|Whispy Woods}}
! colspan=2 style="background:orange" | <big>One-player Game Stages</big><br>
|A surly tree in Dream Land who blows powerful gusts to either side for a few moments.
|}


==Stage cameos==
Many other characters appear as mere background cameos in stages relevant to their origin series.
{|class="wikitable sortable"
!width=15%|Entity
!width=68%|Description
|-
|-
|align=center|[[File:SSB Bronto Burt.png]]<br>{{iw|smashwiki|Bronto Burt}}
! width=15% | Stage 1
|Flying creatures and common enemies to Kirby, they appear in Dream Land.
| The player fights [[Link]] at [[Hyrule Castle]].
|-
|-
|align=center|[[File:SSB Butterfree.png]]<br>[[bulbapedia:Butterfree (Pokémon)|Butterfree]]
! Stage 2
|A Butterfly Pokémon, they appear in Saffron City.
| The player fights a team of 18 [[Yoshi (species)|Yoshis]] in [[Yoshi's Island (place)|Yoshi's Island]]. The player fights three Yoshis at a time. When one is defeated, another one will take its place, until all are defeated.
|-
|-
|align=center|[[File:SSBBuzzyBeetleSprite.png]]<br>[[Buzzy Beetle]]
! Stage 3
|A squat, fireproof turtle, one bounces on a spring in Mushroom Kingdom.
| The player fights [[Fox McCloud|Fox]] in [[Sector Z]].
|-
|-
|align=center|[[File:SSB Fearow.png]]<br>[[bulbapedia:Fearow (Pokémon)|Fearow]]
! Bonus Stage 1
|A Beak Pokémon, they appear in Saffron City.
| [[Break the Targets!]] The player has to hit the 10 [[target]]s within a time limit of 2 minutes. Each character has a different arena for his target test. Dying in the target test causes the failure of the test, but not the loss of a life.
|-
|-
|align=center|[[File:SSB Propeller Shy Guy.png]]<br>[[Fly Guy|Flying Shy Guy]]
! Stage 4
|[[Shy Guy]]s with propellers and occasionally a [[melon]], they appear in Yoshi's Island.
| The player fights [[Mario]] and [[Luigi]] on [[Princess Peach's Castle|Peach's Castle]]. The player also gets a randomly chosen ally.
|-
|-
|align=center|[[File:SSB Goonie.png]]<br>[[Goonie]]
! Stage 5
|Large white albatrosses that appear in Yoshi's Island.
| The player fights [[Pikachu]] in [[Saffron City]].
|-
|-
|align=center|[[File:SSB King Dedede.png]]<br>[[wikirby:King Dedede|King Dedede]]
! Stage 6
|A greedy ruler and Kirby's primary rival, he appears in Dream Land.
| The player fights [[Giant Donkey Kong]] in [[Kongo Jungle]]. The player gets two randomly chosen allies.
|-
|-
|align=center|[[File:SSBKoopaTroopa.png]]<br>[[Koopa Troopa]]
! Bonus Stage 2
|A simple turtle who appears in Mushroom Kingdom.
| [[Board the Platforms!]] The player has to land on all 10 platforms within 2 minutes. It is similar to Break the Targets!!; the player can get KO'd and fail the test, but it doesn't constitute towards the loss of a life.
|-
|-
|align=center|[[File:Ssb lakitubro.png]]<br>[[Lakitu Bros.|Lakitu Bro]]
! Stage 7
|A cloud-riding cameraman turtle who appears at Peach's Castle.
| The player fights a team of 8 [[Kirby|Kirbys]] in [[Dream Land]]. Seven of them already have abilities from the other 7 default characters. The last one is either the regular Kirby or one with an ability of one unlockable character. The player fights two at a time.
|-
|-
|align=center|[[File:Tres Mol.png]]<br>[[bulbapedia:Moltres (Pokémon)|Moltres]]
! Stage 8
|A Legendary Flame Pokémon, they appear in Saffron City.
| The player fights [[Samus]] on [[Planet Zebes]].
|-
|-
|align=center|[[File:SSB Necky.png]]<br>[[Necky]]
! Stage 9
|Large vultures that appear in Congo Jungle.
| The player fights [[Metal Mario (character)|Metal Mario]] at [[Metal Mario's stage|his personal stage]].
|-
|-
|align=center|[[File:SSB Pidgey.png]]<br>[[bulbapedia:Pidgey (Pokémon)|Pidgey]]
! Bonus Stage 3
|A Tiny Bird Pokémon, they appear in Saffron City.
| [[Race to the Finish!]] The player has to reach the white door at the end while avoiding three [[Fighting Polygons]], bombs, and bumpers within one minute. Like the two previous bonus stages, failure does not result in the loss of a life.
|-
|-
|align=center|[[File:SSB Ridley.png]]<br>[[metroidwiki:Ridley|Ridley]]
! Stage 10
|A gruesome space pirate and nemesis of Samus, he appears in Planet Zebes.
| The player fights a team of 30 [[Fighting Polygons]] on the [[Battlefield]] stage. The polygons are fought three at a time.
|-
|-
|align=center|[[File:SSB Derelict background 1.png]] [[File:SSB Derelict background 2.png]]<br>Space junk
! Final Stage
|Pieces of derelict machines making up obstacles in the space graveyard of Sector Z.
| The player fights [[Master Hand]]. Unlike the player, the Master Hand does not have a percentage of damage, but 300 hit points. The battle takes place on [[Final Destination]].
|}
|}


==Reception==
====Training Mode====
''Super Smash Bros.'' received mostly positive reviews, with criticism mostly directed towards the game's single-player mode.<ref name=Gamespot>{{cite|url=www.gamespot.com/reviews/super-smash-bros-review/1900-2543713|title=''Super Smash Bros.'' Review|date=February 18, 1999|publisher=GameSpot|language=en|author=Gerstmann, Jeff|accessdate=July 5, 2024}}</ref> GameSpot's former editorial director, Jeff Gerstmann, noted the single-player game "won't exactly last a long time".<ref name=Gamespot/> Instead, he praised the multi-player portion of the game, saying that it is "extremely simple to learn".<ref name=Gamespot/> He also praised the game's music, calling it "amazing". GameCritics.com's Dale Weir described ''Super Smash Bros.'' as "the most original fighting game on the market and possibly the best multiplayer game on any system".<ref>{{cite|deadlink=y|archive=web.archive.org/web/20021023052012/http://www.gamecritics.com/review/smashbros/main.php|title=''Super Smash Bros.'' Review|publisher=GameCritics.com|language=en|accessdate=July 5, 2024}}</ref> There were criticisms, however, such as the game's scoring being difficult to follow. In addition, the single-player mode was criticized for its perceived difficulty and lack of features. It was erroneously defined as a ''Super Mario'' game by GameTrailers when they listed their ten picks of the best ''Super Mario'' games.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070908044704/http://www.gametrailers.com/player/22754.html|title=Top Ten Mario Games|publisher=ScrewAttack|date=July 24, 2007|accessdate=July 5, 2024|language=en}}</ref> It was given an Editors' choice award from IGN.<ref>{{cite|url=www.ign.com/articles/1999/04/28/super-smash-bros|author=Schneider, Peer|date=April 28, 1999|title=''Super Smash Bros.'' N64 Review|publisher=IGN|accessdate=July 5, 2024}}</ref>
[[File:SSBTrain.jpg|thumb|left|230px|The player is controlling [[Mario]] while the CPU, [[Luigi]], is set to "Walk."]]
 
Training mode is, as the name suggests, a mode primarily used to practice and simulate battles for improving skills or for beginners to learn controls and moves. There is no time limit or a set number of lives, and whatever happens in Training mode is not recorded.  
 
There are multiple adjustable factors within this mode that are not available in regular VS. mode. Primarily, the computer player's actions can be set to either Stand, Walk, Evade, Jump, or Attack. In any case, if the computer player is about to get knocked off the stage, they will make an effort to recover. Another ability available from the pause menu is to be able to make any item spawn. Up to four items can be on the stage at once. The speed of the game is also adjustable. Besides normal speed, it can be set to 2/3, 1/2, or 1/4 speed. Lastly, the camera view can also be changed from normal to close-up; close-up view follows the player at a close angle.
 
Unlike ''[[Super Smash Bros. Melee]]'' or ''[[Super Smash Bros. Brawl]]'', the computer player cannot be controlled using a controller, and only one computer player can be present at a time.
<br clear=all>
 
====Bonus Practice====
[[File:SSBBonus.jpg|thumb|230px|[[Yoshi]] playing in the Board the Platforms mode of Bonus Practice.]]
The final mode in single-player mode is Bonus Practice. There are two games, "Board the Platforms" and "Break the Targets." Both games appear as bonus stages in the [[#One-player Game|One-player mode]]. Unlike other modes, if the player waits after selecting a character, the game automatically starts.
 
=====[[Board the Platforms!]]=====
Each character has a unique stage that has ten platforms of various sizes. The objective is to land on each of the ten platforms in the least amount of time possible. Some platforms move while others must be jumped on with the correct timing or the player gets damaged. If the player falls from the stage, it is a Failure, and the player will be sent back to the character selection screen.


In ''[[Nintendo Power]]''{{'}}s review, they praise the game for its lively graphics and sound design and ease of control, but does criticize the game for having repetitive music. Satisfaction has the lower score of 7.3/10 while play control scored the highest at 8.2/10.<ref>{{cite|date=May 1999|publisher=Nintendo of America|language=en-us|title=''Nintendo Power'' volume 120|page=125}}</ref>
=====[[Break the Targets!]]=====
{|class="wikitable reviews"
Similarly to Board the Platforms, Break the Targets has a unique stage for each player. The objective in this game is to break ten targets placed throughout the stage by hitting them with an attack. Like Board the Platforms, some targets move, while others are stationary. There are no extra lives, so once a player falls, the trial is a failure, and the player will be brought back to the character selection screen.  
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
<br clear=all>
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|[[Nintendo 64|N64]]
|''Nintendo Power''
|7.7/10
|'''Levi''' — "''SSB excels as a multiplayer game, offering endless rematches and shouting matches."''<br>'''Armond''' — "''For a "no brain" brawling game the design is fairly innovative.''"<br>'''Jason''' — "''It beats other fighting games with a one-two punch of powerhouse personality."''
|-
|N64
|Peer Schneider, [https://www.ign.com/articles/1999/04/28/super-smash-bros IGN]
|8.5/10
|align="left"|"''I've been playing Smash Bros. since its Japanese release -- and I still love the game. But I have to admit that I spent most of the time playing the multiplayer modes. It's not that the one-player mode is bad -- HAL tried to add a bit of variety by offering bonus stages and team fights, but the order of your opponents never changes and you'll find yourself playing just to get the hidden stuff. But plug in a few more controllers and the game comes to life. The character balance may seem a bit unfair at first (watch out for Kirby and Pikachu), but every fighter has his weaknesses and can be defeated. Well, Jigglypuff is a different story... What a strange character. I sincerely hope Nintendo creates a sequel to this game on its next game console and includes not only the characters from the main game franchises, but also secondary and lesser known ones (Ganondorf, Wario, Toad, Meowth, Pit from Kid Icarus, Banjo-Kazooie -- the list is endless). As it stands, Smash Bros. is an excellent choice for gamers looking for a worthy multiplayer smash 'em-up. Players looking for a Tekken-killer on N64 will have to wait a bit longer.''"
|-
|N64
|Jeff Gerstmann, [https://www.gamespot.com/reviews/super-smash-bros-review/1900-2543713/ GameSpot]
|7.5/10
|align="left"|"''The game is extremely simple to learn and reasonably easy to master. The one-player game won't exactly last a long time, unless you count the time you have to spend unlocking all four of the hidden characters. So, if you've got a crew of friends ready to pick a Nintendo character and throw down, then Super Smash Bros. is definitely worth a purchase.''"
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/nintendo-64/super-smash-bros 79]
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/n64/198854-super-smash-bros/index.html 78.81%]
|}
===Sales===
''Super Smash Bros.'' was commercially successful, and quickly became a [[Player's Choice]] title. ''Super Smash Bros.'' is the fifth best-selling game for the Nintendo 64, selling 5.55 million copies worldwide; 1.97 million copies were sold in Japan,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20071213230402/http://www.the-magicbox.com/topten2.htm|title=Platinum Game Chart, Japanese Console Games Sold Over 1 Million|publisher=The Magic Box|language=en|accessdate=July 5, 2024}}</ref> 2.93 million have been sold in North America,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070106203333/http://www.the-magicbox.com/Chart-USPlatinum.shtml|title=US Platinum Chart Games|publisher=The Magic Box|accessdate=July 5, 2024|language=en}}</ref> and 650,000 have been sold elsewhere, as of December 31, 2009.


==Staff==
===VS. Mode===
{{main|List of Super Smash Bros. staff}}
[[File:Super Smash Select.png|thumb|left|230px|The Character Selection screen.]]
===Director===
In VS. Mode, the player can pick up to four fighters to fight in a battle. A fighter selection screen is seen, and the players are able to pick which fighter he or she wants. The player is also able to set rules for this match, such as in a [[#Time|time match]], the player can pick the amount of time that can be played, and in a [[#Stock|stock match]], the players can pick the amount of the stocks they and the computers have. Also, after playing a certain number of VS. matches, players can choose which items will appear during matches (not in an order, as they are picked randomly). There's also a handicap setting, which allows human players to adjust their attack power and knockback resistance. The damage setting allows players to adjust how quickly fighters can get KO'd at low damage; ranging from a minimum of 50%, to a maximum of 200%.
*Masahiro Sakurai


===Chief Programmer===
The next screen is the stage selection screen, where players pick the stage to play on before the battle starts.
*Yoshiki Suzuki


===Programmers===
Besides the default Free-for-all mode in which players fight each other, there are also team battles. Players can divide into up to three teams and fight against the other team(s). Also, lives are shared, so if one player is eliminated from a team, given that another team mate has 2 or more lives remaining, the eliminated player can recover by borrowing one ally's life by pressing the Start button. Teams are distinguished by costume color of each player, which is either red, green, or blue.
*Kouichi Watanabe
*Yasuyuki Nagashima
*Yoshimi Takahashi
*Katsuhiro Sakoda
*Yoshiya Taniguchi


==Development==
In ''Super Smash Bros.'', VS. Mode is notable for being the only multi-player mode in the game.
''Super Smash Bros.'' was developed by [[HAL Laboratory]], a Nintendo second-party developer, during 1998. It began life as a prototype created by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their spare time entitled 'Kakuto-Gēmu Ryūō' (格闘ゲーム竜王 ?, lit. "Dragon King: The Fighting Game"), and originally featured no Nintendo characters. However, Iwata hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and their idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080409211613/http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp|title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo of America|language=en-us|accessdate=July 5, 2024}}</ref>
<br clear=all>


==Promotion==
===Options===
{{lost|The video has not been archived.|section=y}}
In the options mode, players can adjust a few game settings. They can adjust the sound to be mono or stereo. ''Super Smash Bros.'' is currently the only game in the series where players cannot adjust the music or sound effects volume. The next option is screen adjusting. ''Super Smash Bros.'' is also the only game in the series to have this option. The next option is the backup clear, which removes the game's data, which cannot be restored.
{{main-wiki|SmashWiki|Super Smash Bros. Slamfest '99}}
A promotional event known as "Slamfest '99" was held at the {{wp|MGM Grand Adventures Theme Park}} on April 24th, 1999, organized by Nintendo of America and public relations agency Golin/Harris International, Inc. It consisted in a staged wrestling match between mascots of Mario, Yoshi, Donkey Kong, and Pikachu, the same ones used in one of the game's North American commercials. It was also broadcasted live on the event's website and it could be rewatched for several months after its conclusion using the {{wp|RealPlayer|RealPlayer G2}} application.


==Pre-release and unused content==
===Records===
{{main|List of Super Smash Bros. pre-release and unused content}}
[[File:StarFoxRecords.png|thumb|The VS. record of Fox.]]
[[Bowser]], [[Mewtwo]], and [[King Dedede]] were planned as playable characters, but they were cut.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20140815095908/http://games.yahoo.co.jp/qa/detail?qid=1090755405|title=大乱闘スマッシュブラザーズについて 没キャラとか居るんですか?|publisher=Yahoo!ゲーム|language=ja|accessdate=July 5, 2024}}</ref> [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] initially lacked the sign, bridge and sliding stone block present in the final version.
The last menu, the records shows the profile of each character (and any unlocked characters), which is very similar to trophies in the later game, ''[[Super Smash Bros. Melee]]''. The next part is the VS. Records, where players can see how many KOs, TKOS, and SD's are recorded. By pressing {{button|n64|A}}, the player can see how each character is ranked by KOs, SDs, Win Percentage, etc. By pressing the button again, players can view the character's record in detail, showing how much damage was given or taken and the ratio of KOs to TKOs to a certain character. It also shows the character's share of total playtime by percentage.
<gallery>
SmashBetaPeachCastle.jpg|Early version of Peach's castle.
</gallery>


==Regional differences==
The last of the records is the unlockable Sound Test. Players can hear sounds effects, voices, and/or music from the game. Players can unlock the Sound Test by completing both Break the Targets and Board the Platforms with all characters.
===How to Play===
<br clear=all>
In the Japanese version, the on-screen movements for the "How to Play" tutorial video are less refined than in international versions and are often performed slightly out of sync with the controls shown directly below. International versions made the gameplay sync up more smoothly with the instructions as a result.


Some of the differences in the "How to Play" tutorial video include:
==Reception==
*Luigi does not fast-fall after jumping in the Japanese version.
''Super Smash Bros.'' was commercially successful, and quickly became a [[Player's Choice]] title. In Japan, 1.97&nbsp;million copies were sold, and 2.93&nbsp;million have been sold in the United States as of 2008. <ref>[http://www.the-magicbox.com/Chart-USPlatinum.shtm US Platinum Game Chart]</ref>
*Luigi fights back more in the Japanese version.
*Luigi does not taunt after Mario grabs the ledge in the Japanese version.
*The Fire Flower does not fall off in the Japanese version.
*Luigi hits Mario by throwing the Fire Flower when they are showing off how to use items in the Japanese version.
*Mario and Luigi do not face each other when they are showing off how to jump in the Japanese version.
*Mario and Luigi dash sooner when they are showing off how to move in the Japanese version.
*Luigi techs while Mario is showing off the power moves in the Japanese version.


===Saffron City===
''Super Smash Bros.'' received mostly positive reviews, with criticism mostly directed towards the game's single-player mode. <ref>[http://www.gamespot.com/n64/action/supersmashbros/review.html Gamespot Super Smash Bros. Review]</ref> GameSpot's former editorial director, Jeff Gerstmann, noted the single-player game "won't exactly last a long time". <ref>[http://www.gamespot.com/n64/action/supersmashbros/review.html Gamespot Super Smash Bros. Review]</ref> Instead, he praised the multi-player portion of the game, saying that it is "extremely simple to learn".<ref>[http://www.gamespot.com/n64/action/supersmashbros/review.html Gamespot Super Smash Bros. Review]</ref> He also praised the game's music, calling it "amazing". GameCritics.com's Dale Weir described ''Super Smash Bros.'' as "the most original fighting game on the market and possibly the best multiplayer game on any system"<ref>[http://www.gamecritics.com/review/smashbros/main.php GameCritics.com Super Smash Bros. Review]</ref>. There were criticisms, however, such as the game's scoring being difficult to follow. In addition, the single-player mode was criticized for its perceived difficulty and lack of features. It was deemed one of the ten best Mario games of all time by ScrewAttack from GameTrailers. <ref>[http://www.gametrailers.com/player/22754.html ScrewAttack - Top 10 Mario Games]</ref> It was given an Editors' choice award from IGN. <ref>[http://ign64.ign.com/articles/160/160494p1.html IGN.com - Smash Bros Review Nintendo 64]</ref>
*In the Japanese version, the banner in the stage background which says "Got a Catch 'em All!" is missing the second T and has a space there instead, which was fixed in the international versions. The font also appears to have been rewritten to accommodate this.
*"Silf" on the main building was changed to "Silph".


===Character sizes===
==Development==
*Mario and Luigi were made a little bigger in the international versions, though Metal Mario remained the same height.
''Super Smash Bros.'' was developed by [[HAL Laboratory]], a Nintendo second-party developer, during 1998. It began life as a prototype created by Masahiro Sakurai and Satoru Iwata in their spare time titled 'Kakuto-Gēmu Ryūō' (格闘ゲーム竜王 ?, lit. "Dragon King: The Fighting Game"), and originally featured no Nintendo characters. However, Iwata hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and their idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.<ref>http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Iwata Asks: Super Smash Bros. Brawl</ref>
*Kirby is a little smaller in the international versions.


===1P Game===
==Voice Cast==
*In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
{| border=1 cellspacing=0 cellpadding=3 style="text-align:center; border-collapse:collapse"
*The Japanese version does not have the congratulatory screens shown after completing the mode.
====Point yield====
The point yield for most of the bonuses were altered between the Japanese and international versions.
{|class="wikitable"
!Bonus
!Japanese
!International
|-
|-
!colspan=3|Normal bonuses
!Character(s)
!Voice Actor
|-
|-
|(Time remaining bonus<br>[excludes bonus stages])
|[[Mario]], [[Luigi]]
|(100 per second)
|[[Charles Martinet]]
|(50 per second)
|-
|-
|Booby Trap
|[[Link]]
|8,000
|[[Wikipedia:Nobuyuki Hiyama|Nobuyuki Hiyama]]
|12,000
|-
|-
|Bumper Clear
|[[Kirby]], [[Ness]]
|3,000
|[[Wikipedia:Makiko Ohmoto|Makiko Ohmoto]]
|11,000
|-
|-
|Comet Mystic
|[[Yoshi]]
|7,000
|[[Kazumi Totaka]]
|10,000
|-
|Hawk
|10,000
|18,000
|-
|Heartthrob
|8,000
|17,000
|-
|Heavy Damage
|10,000
|28,000
|-
|Item Strike
|10,000
|20,000
|-
|Item Throw
|10,000
|16,000
|-
|Jackpot
|5,000
|3,330
|-
|Judo Warrior
|4,000
|5,000
|-
|Last Second
|10,000
|8,000
|-
|Lucky 3
|8,000
|9,990
|-
|Mew Catch
|8,000
|15,000
|-
|Mystic
|6,000
|7,000
|-
|No Damage
|10,000
|15,000
|-
|No Item
|5,000
|1,000
|-
|No Miss
|1,500
|5,000
|-
|Pacifist
|30,000
|60,000
|-
|Pokémon Finish
|8,000
|11,000
|-
|Shield Breaker
|5,000
|8,000
|-
|Shooter
|5,000
|12,000
|-
|Smash Mania
|3,000
|3,500
|-
|Smash-less
|3,000
|5,000
|-
|Speedster
|8,000
|10,000
|-
|Star Clear
|8,000
|12,000
|-
|Star Finish
|2,000
|10,000
|-
|Trickster
|8,000
|11,000
|-
|Vegetarian
|5,000
|9,000
|-
!colspan=3|Stage-specific bonuses
|-
|Yoshi Rainbow
|15,000
|50,000
|-
|ARWING Clear
|3,000
|4,000
|-
|Bros. Calamity
|12,000
|25,000
|-
|Good Friend
|5,000
|8,000
|-
|True Friend
|30,000
|25,000
|-
|DK Defender
|7,000
|10,000
|-
|Kirby Ranks
|12,000
|25,000
|-
|Acid Clear
|1,000
|1,500
|-
|No Damage
|10,000
|15,000
|-
|Perfect
|10,000
|30,000
|-
!colspan=3|Completion bonuses
|-
|No Damage Clear
|300,000
|400,000
|-
|-
|No Miss Clear
|[[Fox McCloud]]
|40,000
|[[Wikipedia:Shinobu Satouchi|Shinobu Satouchi]]
|70,000
|-
|Speed Demon
|60,000
|80,000
|-
|Speed King
|20,000
|40,000
|-
|-
|Very Easy Clear
|[[Pikachu]]
|40,000
|[[Wikipedia:Ikue Ohtani|Ikue Ohtani]]
|70,000
|-
|-
|Easy Clear
|[[Captain Falcon]]
|80,000
|[[Wikipedia:Ryo Horikawa|Ryo Horikawa]]
|140,000
|-
|-
|Normal Clear
|[[Jigglypuff]]
|120,000
|[[Wikipedia:Rachael Lillis|Rachael Lillis]] (US)<br />[[Wikipedia:Mika Kanai|Mika Kanai]] (JP)
|210,000
|-
|-
|Hard Clear
|Announcer, [[Master Hand]]
|160,000
|[[Wikipedia:Jeff Manning|Jeff Manning]]
|280,000
|-
|Very Hard Clear
|200,000
|350,000
|}
|}
==List of Bonuses==
:''For a list of this game special bonuses, see [[List of bonuses in Super Smash Bros.|here]].''
''Super Smash Bros''. features many special bonuses the player can receive after completing a certain type of task. Note that unlike ''Super Smash Bros. Melee'', these bonuses cannot be gained in multiplayer matches, only in single-player mode. Bonuses are not required to achieve, but are purely for high-score setting purposes. Earning all bonuses in this game does not earn the player any reward of some sort, and no list is kept in the game when a bonus is achieved.
==Beta Elements==
{{main|List of Super Smash Bros. beta elements}}
[[Princess Peach]], [[Bowser]] and [[Mewtwo]] were originally going to appear, but they were cut. Peach and Bowser were cut due to technical limitations and Mewtwo was cut because of time, all 3 would later be playable in [[Super Smash Bros. Melee]]. [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] initially lacked the sign, bridge and sliding stone block present in the final version.
<center><gallery>
File:SmashBetaPeachCastle.jpg|Early version of Peach's castle.
</gallery></center>


==Glitches==
==Glitches==
{{main|List of Super Smash Bros. glitches}}
{{main|List of glitches in Super Smash Bros.}}
===3D glitch===
==={{conjecturaltext|Black Hole glitch}}===
[[File:Madio close to the screen.png|thumb|Mario much closer to the camera than usual]]
All 4 players must be Link. At hyrule castle (or any place with a straight wall) all four links should walk to the right, fall into the place with the canopy, and run left against the wall so they are inside each other. Then let the game push them all apart. After this, all 4 links must simultaneously throw bombs upwards weakly, quickly. After just a few throws, the bombs will hit each other and continuously stay, trapping the players within.
The player must be Mario or Luigi and go to the Hyrule Castle (or any stage with a straight wall) and keep rolling into it. If the player does it correctly, Mario or Luigi should move toward the screen or away from the screen, giving the game a 3D effect.
 
{{br}}
==={{conjecturaltext|PK thunder freeze glitch}}===
Only 2 players are required for this glitch. One should be Ness, the other should be Fox. Choose a stage with a direct line between Ness and Fox (ideally, Hyrule Castle or Sector Z). PK thunder against Fox's reflector so that the PK thunder is in direct line back to Ness, and quickly bat the PK thunder away. The thunder should have 2 tails, and if it reaches the edge of the screen, the game can't handle it and will freeze.
 


===Black hole===
==Staff==
All four players must be Link. At Hyrule Castle (or any place with a straight wall), all four Links should walk to the right, fall into the place with the canopy, and run left against the wall so they are inside each other. Then let the game push them all apart. After this, all 4 Links must simultaneously throw bombs upwards weakly, quickly. After just a few throws, the bombs hit each other and continuously stay, trapping the players within.
{{main|List of Super Smash Bros. staff}}
===Director===
*Masahiro Sakurai


===PK thunder freeze===
===Chief Programmer===
Only two players are required for this glitch. One should be Ness, and the other should be Fox. Choose a stage with a direct line between Ness and Fox (ideally, Hyrule Castle or Sector Z). PK Thunder against Fox's reflector so that the PK Thunder is in direct line back to Ness, and quickly bat the PK Thunder away. The thunder should have two tails, and if it reaches the edge of the screen, the game cannot handle it and freezes.
*Yoshiki Suzuki
 
===Programmers===
*Kouichi Watanabe
*Yasuyuki Nagashima
*Yoshimi Takahashi
*Katsuhiro Sakoda
*Yoshiya Taniguchi 


==Gallery==
==Gallery==
{{main-gallery|Super Smash Bros.}}
{{morepic|Super Smash Bros.}}
<gallery>
<center><gallery>
Ssbtitle.png|Title screen
File:Ssbmario.jpg|Mario
MarioAlt-SSB64.png|[[Mario]]
File:Ssbdonkeykong.jpg|Donkey Kong
DKAlt-SSB64.png|[[Donkey Kong]]
File:Ssbyoshi.jpg|Yoshi
LinkAlt-SSB64.png|[[Link]]
File:LuigiSmash.PNG|[[Luigi]]
Ssbsamus.jpg|[[Samus]]
File:SSBMario.png|[[Mario]]
YoshiAlt-SSB64.png|[[Yoshi]]
File:SSBYoshi.png|[[Yoshi]]
KirbyAlt-SSB64.png|[[Kirby]]
File:SSBDonkey.png|[[Donkey Kong]]
Ssbfox.jpg|[[Fox]]
File:SSBLuigi.png|[[Luigi]]
Ssbpikachu.jpg|[[Pikachu]]
</gallery></center>
</gallery>


==Media==
==Trivia==
{{media table
*''Super Smash Bros.'' is the only game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] to receive an ESRB rating of '''E''' for Everyone. Its successors are both rated '''T''' for Teen.
|file1=Super Smash Bros Peach's Castle.oga
*When the player chooses a character, the character will do a short animation in the player's box; so far, this is the only game in the series that does this.
|title1=Peach's Castle
* This is the only game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]] where the characters are not trophies. They are dolls and the [[stage]]s are dioramas brought to life by [[Master Hand]].
|length1=0:30
|file2=SSB Congo Jungle Theme.oga
|title2=Congo Jungle
|length2=0:30
|file3=SSB Yoshi's Island Theme.oga
|title3=Yoshi's Island
|length3=0:30
|file4=SSB Star Theme.oga
|title4=Star
|length4=0:18
|file5=Meta Crystal - Super Smash Bros.oga
|title5=Meta Crystal
|length5=0:30
}}


==References to other games==
==Names in Other Languages==
*''[[Donkey Kong (game)|Donkey Kong]]'': One of Mario's alternate costumes is based on his original outfit. Also, one of Donkey Kong's alternate costumes is based on the color scheme of his sprite. In addition, although not in the game itself, the ''Nintendo Power'' ad for the game indirectly alludes to Mario and Donkey Kong's origins as rivals by mentioning off-handedly that Mario and Donkey Kong have not "duked it out" for more than a decade.
{{foreignname
*''[[Mario Bros. (game)|Mario Bros.]]'': One of Mario's alternate costumes is based on the color scheme of Luigi's artwork from this game.
|Jap=ニンテンドウオールスター!大乱闘スマッシュブラザーズ
*''[[Wrecking Crew]]'': One of Mario's alternate costumes is based on Foreman Spike's colors and one of Luigi's alternate costumes is based on the color scheme of his sprite. Also, another of Mario's alternate costumes is based on the outfit from the Spanish box cover.
|JapR=Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu
*''[[Super Mario Bros.]]'': The Mushroom Kingdom stage refers to the original game with a flagpole and a castle. Also, one of Luigi's alternate costumes is based on the color scheme of his sprite and another is based on the flashing animation colors of his sprite.
|JapM=Nintendo All-Star! Great Battle Smash Brothers
*''[[Super Mario World]]'': Luigi's default costume is based on the color scheme of his sprite. Three of Yoshi's alternate costumes are based on the Red, Blue and Yellow Yoshis.
|Spa=
*''[[Mario Kart (series)|Mario Kart]]'' series: Although not in the game itself, the Nintendo Power ad when announcing ''Super Smash Bros'' alludes to both ''Super Mario Kart'' and ''Mario Kart 64'' when stating that Nintendo's famous cast had previously "raced go-karts" when announcing their new role in the fighting ring.
|SpaM=-
*''[[Super Mario Land 2: 6 Golden Coins]]'': One of Mario's alternate costumes is based on the color scheme of [[Wario]].
|Fra=
*[[Donkey Kong (Game Boy)|''Donkey Kong'' (Game Boy)]]: Two of Donkey Kong's alternate costumes are based on the color scheme of his sprites on both the Game Boy and Game Boy Color screens.
|FraM=-
*''[[Donkey Kong Country]]'': The [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]] stage is based on this game. His 1P Mode ending also was taken directly from the stock art for ''Donkey Kong Country''.
|Dut=
*''[[Super Mario World 2: Yoshi's Island]]'': Two of Yoshi's alternate costumes are based on the Cyan and Pink Yoshis.
|DutM=-
*''[[Super Mario 64]]'': Mario and Yoshi's default costumes are based on their in-game models. Mario's moves were taken from ''Super Mario 64''. Although Luigi was absent in ''Super Mario 64'', his moves are identical to Mario's. The [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] stage is based on this game.
|Ger=
*''[[Yoshi's Story]]'': Also, the [[Super Happy Tree (stage)|Yoshi's Island]] stage is based on this game. Yoshi's 1P Mode ending, where Yoshi is trapped between a book, also was a direct reference to the plot of ''Yoshi's Story'' where Baby Bowser cursed Yoshi's Island to become a storybook.
|GerM=-
*''[[Mario Party]]'': Although not in the game itself, the Nintendo Power ad when announcing ''Super Smash Bros.'' alludes to ''Mario Party'' when stating that Nintendo's famous cast had previously "partied heartily" when announcing their new role in the fighting ring.
|Ita=
 
|ItaM=-
==Names in other languages==
|Rom=
{{foreign names
|RomM=-
|Jpn=ニンテンドウオールスター!大乱闘スマッシュブラザーズ
|Rus=
|JpnR=Nintendō Ōru Sutā! Dairantō Sumasshu Burazāzu
|RusM=-
|JpnM=Nintendo All-Star! Great Fray Smash Brothers
|Kor=대난투 스매시브라더스
|Kor=대난투 스매시브라더스
|KorR=Daenantu Seumaesi Beuradeoseu
|KorR=Daenantu Seumaesi Beuladeoseu
|KorM=Great Fray Smash Brothers
|KorM=Great Battle Smash Brothers
|Chi=任天堂明星大亂鬥 (Traditional)<br>任天堂明星大乱斗 (Simplified)
|Chi=任天堂明星大亂鬥
|ChiR=Rèntiāntáng Míngxīng Dàluàndòu
|ChiR=Rèntiāntáng Míngxīng Dàluàndòu
|ChiM=Nintendo Stars: Great Fray
|ChiM=Nintendo' Stars: Smash Bros.
}}
|Por=
 
|PorM=-
===Board the Platforms!===
{{foreign names
|Jpn=台を乗りついでいけ!
|JpnR=Dai o noritsuide ike!
|JpnM=Board the Platforms!
|Fre=Activer les Plates-formes!
|FreM=Activate Platforms!
|Ger=Sprinde auf de Plattformen!
|GerM=Jump onto the Platforms!
|Chi=跳平台!
|ChiR=Tìao Píngtái!
|ChiM=Platform Jumping!
}}
}}


==References==
==References==
{{NIWA|Bulbapedia=1|FZeroWiki=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros.|NWiki=1|SmashWiki=1|StrategyWiki=1|WikiBound=1|WiKirby=1|ZeldaWiki=1}}
{{NIWA|NWiki=1|SmashWiki=1}}
<references/>
<references/>
 
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{{SSB}}
{{SSB}}
{{Super Mario games}}
{{Spinoffs}}
{{N64}}
{{N64}}
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{{VirtualConsole}}
[[Category:Super Smash Bros.|*]]
[[Category:Super Smash Bros.|*]]
[[Category:Games]]
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[[Category:Nintendo 64 games]]
[[Category:Super Smash Bros. Series]]
[[Category:Crossover Games]]
[[Category:Nintendo 64 Games]]
[[Category:1999 games]]
[[Category:1999 games]]
[[Category:2000 games]]
[[Category:2000 games]]
[[Category:2005 games]]
[[Category:2009 games]]
[[Category:Player's Choice]]
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[[Category:HAL Laboratory games]]
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[[it:Super Smash Bros.]]

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