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|developer=[[HAL Laboratory]]
|developer=[[HAL Laboratory]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Nintendo 64:'''<br>{{flag list|Japan|January 21, 1999|USA|April 26, 1999|Brazil|April 26, 1999<ref>{{cite|url=www.imdb.com/title/tt0201955/releaseinfo?ref_=tt_ql_dt_2|title=''Super Smash Bros.'' (Video Game 1999) - Release info|publisher=IMDb|accessdate=July 5, 2024|language=en}}</ref>|Europe|November 19, 1999|Australia|January 5, 2000|China|November 15, 2005 (iQue Player)<ref>{{cite|deadlink=y|language-zh-hans|archive=web.archive.org/web/20071028192241/http://www.ique.com:80/news/game_news_051101a.htm|publisher=iQue Ltd.|accessdate=July 5, 2024}}</ref>}}'''Virtual Console (Wii):'''<br>{{flag list|Japan|January 20, 2009|Europe|June 12, 2009<ref>http://www.nintendo.co.uk/NOE/en_GB/games/vc/super_smash_bros_13832.html{{dead link}}</ref>|Australia|June 12, 2009|USA|December 21, 2009}}
|release='''Nintendo 64:'''<br>{{release|Japan|January 21, 1999|USA|April 26, 1999|Brazil|April 26, 1999<ref>https://www.imdb.com/title/tt0201955/releaseinfo?ref_=tt_ql_dt_2</ref>|Europe|November 19, 1999|Australia|January 5, 2000|China|November 15, 2005 (iQue Player)<ref>http://web.archive.org/web/20071028192241/http://www.ique.com:80/news/game_news_051101a.htm</ref>}}'''Virtual Console (Wii):'''<br>{{release|Japan|January 20, 2009|Europe|June 12, 2009<ref>http://www.nintendo.co.uk/NOE/en_GB/games/vc/super_smash_bros_13832.html</ref>|Australia|June 12, 2009|USA|December 21, 2009}}
|languages={{languages|en_us=y|fr_fr=y|de=y|jp=y|zh_simp=y}}
|languages={{languages|en_us=y|en_gb=y|fr_fr=y|de=y|jp=y|zh_simp=y}}
|genre=[[Genre#Fighting games|Fighting]]
|genre=[[Genre#Fighting|Fighting]]
|modes=1–4 players
|modes=1-4 players
|ratings={{ratings|esrb=E|pegi=7|cero=A|acb=G8+|sell=all|usk=6}}
|ratings={{ratings|esrb=E|pegi=7|cero=A|acb=G8+}}
|platforms=[[Nintendo 64]]<br>[[Virtual Console]] ([[Wii]])
|platforms=[[Nintendo 64]]<br>[[Virtual Console]] ([[Wii]])
|format={{format|n64=1|iqp=1|wiidl=1}}
|media={{media|n64=1|iqp=1|wiidl=1}}
|input={{input|n64=1|iqp=1|iqm=1|classic=1|wiigcn=1}}
|input={{input|n64=1|iqp=1|iqm=1|classic=1|wiigcn=1}}
|serials={{flag list|Japan|NUS-NALJ-JPN}}
}}
}}
'''''Super Smash Bros.''''' is a [[Genre#Fighting games|fighting game]] and the first installment in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. It was released for the [[Nintendo 64]] in 1999 and created by [[Nintendo]] and [[HAL Laboratory]]. Playing as one of a selection of Nintendo characters, players aim to defeat their opponents by knocking them off the screen. The game also features several Nintendo-themed [[stage]]s and items. Unlike its sequels, ''Super Smash Bros.'' received an "Everyone" rating from the {{iw|wikipedia|Entertainment Software Rating Board}}.
'''''Super Smash Bros.''''' is a [[Genre#Fighting|fighting]] game and the first installment in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. It was released for the [[Nintendo 64]] in 1999 and created by [[Nintendo]] and [[HAL Laboratory]]. Players must defeat their opponents multiple times in a fighting frenzy of items and power-ups, a unique health system, and on a variety of Nintendo-themed stages.


The ''[[Super Mario (franchise)|Super Mario]]'' franchise is among the Nintendo franchises to be represented in the game by characters, stages, and items.
Although ''Super Smash Bros.'' is not a part of the ''[[Mario (franchise)|Mario]]'' franchise, the game is heavily influenced by said franchise, more so than any other Nintendo franchise.


==Gameplay==
==Gameplay==
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Below are specific rules and differences between the two fighting modes: Time and Stock.
Below are specific rules and differences between the two fighting modes: Time and Stock.
===Time===
===Time===
In Time mode, KOs count as one negative point for players that are knocked out of the screen. Players that caused them to fall receives one positive point and is recorded as a "KO". If a player accidentally or intentionally falls off the stage without being influenced by other players, or if the player hits a wall before being KO'd, the player loses one point while nobody gains a point. At the end of the time period, a player that has the most points is declared the winner.
In Time mode, KOs count as one negative point for players that are knocked out of the screen. Players that caused them to fall receives one positive point and is recorded as a "KO". If a player accidentally or intentionally falls off the stage without being influenced by other players, or if the player hits a wall before being KO'd, the player loses one point while nobody gains a point. At the end of the time period, a player that has the most points is declared the winner.
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==Playable characters==
==Playable characters==
[[File:SSBdefaultCast.jpg|thumb|The default cast of characters.]]
[[File:SSBdefaultCast.jpg|thumb|The default cast of characters.]]
''Super Smash Bros.'' features 12 playable characters from various Nintendo franchises, eight being default and four of them are unlockable. Of the roster, there are four characters from the ''Super Mario'' franchise; [[Mario]], [[Luigi]], [[Donkey Kong]], and [[Yoshi]], although Donkey Kong and Yoshi each have their own logo since they are protagonists within their own games.
''Super Smash Bros.'' features 12 playable characters from various Nintendo franchises, eight being default and four of them unlockable.
Of the roster, there are four characters from the Mario franchise: [[Mario]], [[Luigi]], [[Donkey Kong]] and [[Yoshi]].
 
Legend:
{|cellspacing=0 cellpadding=3 border=1 width=25% style="border-collapse:collapse; font-family:Arial; background:linen; color:black"
|-
!Special Moves
|-
|''Standard Special Move''
|-
|''Up Special Move''
|-
|''Down Special Move''
|}
{{br}}
 
===Default characters===
===Default characters===
{|class="wikitable"width=100%
{|align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial"
|-
|-
!rowspan=2 width=12%|Character
!width=12%|Character
!rowspan=2 width=12%|Franchise
!width=12%|Franchise
!rowspan=2 width=39%|Description
!width=39%|Description
!colspan=3 width=25%|Special moves
!width=25%|Special Moves
|-
|-
!Standard
!rowspan=3|[[File:Mario SSB Artwork.png|75px]]<br>[[Mario]]
!Up
|rowspan=3|[[Mario (franchise)|''Mario'']]
!Down
|rowspan=3|Mario has average speed and weight, but has very good [[jump|jumping]] abilities and strong attacks. His [[Fireball]]s are bouncy, similar to most ''Mario'' games.
|[[Fireball]]
|-
|-
|[[File:Mario SSB Artwork.png|75px]]<br>[[Mario]]
|[[Super Mario (franchise)|''Super Mario'']]
|Mario has average speed and weight, but has very good [[jump|jumping]] abilities and strong attacks. His [[Fireball]]s are bouncy, similar to most ''Super Mario'' games.
|[[Fireball]]
|[[Super Jump Punch]]
|[[Super Jump Punch]]
|-
|[[Mario Tornado]]
|[[Mario Tornado]]
|-
|-
|[[File:DK SSB Artwork.png|75px]]<br>[[Donkey Kong]]
!rowspan=3|[[File:DK SSB Artwork.png|75px]]<br>[[Donkey Kong]]
|[[Donkey Kong (franchise)|''Donkey Kong'']]
|rowspan=3|[[Donkey Kong (franchise)|''Donkey Kong'']]
|Donkey Kong is one of the strongest characters and is a heavy-weight character. When he picks up a character, he can carry them for a short distance. He can also charge up his Giant Punch to make it more powerful.
|rowspan=3|Donkey Kong is one of the strongest characters and is a heavy-weight character. When he picks up a character, he can carry them for a short distance. He can also charge up his Giant Punch to make it more powerful.
|[[Giant Punch]]
|[[Giant Punch]]
|-
|[[Spinning Kong]]
|[[Spinning Kong]]
|-
|[[Hand Slap]]
|[[Hand Slap]]
|-
|-
|[[File:Link SSB Artwork.png|75px]]<br>[[Link]]
!rowspan=3|[[File:Link SSB Artwork.png|75px]]<br>[[Link]]
|''The Legend of Zelda''
|rowspan=3|''The Legend of Zelda''
|Link is a character with medium weight, strength and speed. Most of his attacks center around his sword, and Link also has a number of projectiles in Bombs and a Boomerang.
|rowspan=3|Link is a character with medium weight, strength and speed. Most of his attacks center around his sword, and Link also has a number of projectiles in Bombs and a Boomerang.
|[[smashwiki:Boomerang|Boomerang]]
|[[Link#Boomerang|Boomerang]]
|[[smashwiki:Spin Attack|Spin Attack]]
|[[smashwiki:Bomb (Link)|Bomb]]
|-
|-
|[[File:Samus SSB Artwork.png|75px]]<br>[[Samus]]
|[[Link#Spin Attack|Spin Attack]]
|''Metroid''
|Samus is a slow and heavy character with powerful attacks. Her Grapple Beam allows her to grab characters from far away, and she can power up her Charge Shot for a stronger attack.
|[[smashwiki:Charge Shot|Charge Shot]]
|[[smashwiki:Screw Attack|Screw Attack]]
|[[smashwiki:Bomb (Samus)|Bomb]]
|-
|-
|[[File:Yoshi SSB artwork.png|75px]]<br>[[Yoshi]]
|[[Link#Bomb|Bomb]]
|[[Yoshi (franchise)|''Yoshi'']]
|-
|Yoshi is a fast and middleweight fighter with strong smash attacks. Unlike other fighters, Yoshi's shield is not an energy bubble but a green-spotted [[Yoshi Egg]]. He does not have a third jump, but his second jump gives him a knockback immunity to make up for that.
!rowspan=3|[[File:Samus SSB Artwork.png|75px]]<br>[[Samus Aran|Samus]]
|rowspan=3|''Metroid''
|rowspan=3|Samus is a slow and heavy character with powerful attacks. Her Grapple Beam allows her to grab characters from far away, and she can power up her Charge Shot for a stronger attack.
|[[Samus Aran#Charge Shot|Charge Shot]]
|-
|[[Samus Aran#Screw Attack|Screw Attack]]
|-
|[[Samus Aran#Bomb|Bomb]]
|-
!rowspan=3|[[File:Yoshi SSB artwork.png|75px]]<br>[[Yoshi]]
|rowspan=3|[[Yoshi (franchise)|''Yoshi'']]
|rowspan=3|Yoshi is a fast and middleweight fighter with strong smash attacks. Unlike other fighters, Yoshi's shield is not an energy bubble but a green-spotted [[Yoshi Egg]]. He does not have a third jump, but his second jump gives him a knockback immunity to make up for that.
|[[Egg Lay]]
|[[Egg Lay]]
|-
|[[Egg Throw]]
|[[Egg Throw]]
|-
|[[Yoshi Bomb]]
|[[Yoshi Bomb]]
|-
|-
|[[File:Kirby SSB artwork.png|75px]]<br>[[Kirby]]
!rowspan=3|[[File:Kirby SSB artwork.png|75px]]<br>[[Kirby]]
|''Kirby''
|rowspan=3|''Kirby''
|Kirby is a light, fast character. He can multi-jump in the air and his special Swallow move allows him to copy other characters' abilities.  
|rowspan=3|Kirby is a light, fast character. He can multi-jump in the air and his special Swallow move allows him to copy other characters' abilities.  
|[[smashwiki:Inhale|Swallow]]
|[[Kirby#Inhale|Swallow]]
|[[smashwiki:Final Cutter|Final Cutter]]
|-
|[[smashwiki:Stone|Stone]]
|[[Kirby#Final Cutter|Final Cutter]]
|-
|[[Kirby#Stone|Stone]]
|-
!rowspan=3|[[File:Fox SSB artwork.png|75px]]<br>[[Fox McCloud|Fox]]
|rowspan=3|''Star Fox''
|rowspan=3|Fox is a fast and light character with average strength. His blaster can stun opponents, thus stopping them in their tracks. He can use his Reflector to reflect projectiles, including thrown items.
|[[Fox McCloud#Blaster|Blaster]]
|-
|[[Fox McCloud#Fire Fox|Fire Fox]]
|-
|[[Fox McCloud#Reflector|Reflector]]
|-
|-
|[[File:Fox SSB artwork.png|75px]]<br>[[Fox]]
!rowspan=3|[[File:Pikachu SSB artwork.png|75px]]<br>[[Pikachu]]
|''Star Fox''
|rowspan=3|''Pokémon''
|Fox is a fast but heavy character with average strength. His blaster can stun opponents, thus stopping them in their tracks. He can use his Reflector to reflect projectiles, including thrown items.
|rowspan=3|Pikachu is fast and light. It mostly uses its electric attacks to damage other enemies. Pikachu has weak attacks as well.
|[[smashwiki:Blaster Shot|Blaster Show]]
|[[Pikachu#Thunder Jolt|Thunder Jolt]]
|[[smashwiki:Fire Fox|Fire Fox]]
|[[smashwiki:Reflector (Fox)|Reflector]]
|-
|-
|[[File:Pikachu SSB artwork.png|75px]]<br>[[smashwiki:Pikachu (SSB)|Pikachu]]
|[[Pikachu#Quick Attack|Quick Attack]]
|''Pokémon''
|-
|Pikachu is fast and light. It mostly uses its electric attacks to damage other enemies. Pikachu has weak attacks as well.
|[[Pikachu#Thunder|Thunder]]
|[[smashwiki:Thunder Jolt|Thunder Jolt]]
|[[smashwiki:Quick Attack|Quick Attack]]
|[[smashwiki:Thunder (Pokémon)|Thunder]]
|}
|}


===Unlockable characters===
===Unlockable characters===
{|class="wikitable"width=100%
{|align=center width=100% cellspacing=0 cellpadding=3 border=1 style="border-collapse:collapse; font-family:Arial"
!rowspan=2 width=10%|Character
!rowspan=2 width=10%|Franchise
!rowspan=2 width=30%|Description
!rowspan=2 width=10%|How to unlock
!colspan=3 width=40%|Special moves
|-
|-
!Standard
!width=10%|Character
!Up
!width=10%|Franchise
!Down
!width=35%|Description
!width=15%|How to Unlock
!width=50%|Special Moves
|-
|-
|[[File:LuigiSmash.PNG|75px]]<br>[[Luigi]]
!rowspan=3|[[File:LuigiSmash.PNG|75px]]<br>[[Luigi]]
|''Mario''
|rowspan=3|''Mario''
|Luigi is a character with average weight and speed but with above average strength. His moves look similar to Mario's, but they function very differently. His Super Jump Punch can be very strong if he uses it while adjacent to an opponent, but otherwise it is a very weak attack. His Luigi Cyclone makes opponents fly away. His fireballs float in a straight line instead of bouncing. He also jumps higher than Mario, but he is also slower and lighter.
|rowspan=3|Luigi is a character with average weight and speed but with above average strength. His moves look similar to Mario's, but they function very differently. His Super Jump Punch can be very strong if he uses it while adjacent to an opponent, but otherwise it is a very weak attack. His Luigi Cyclone makes opponents fly away. His fireballs float in a straight line instead of bouncing. He also jumps higher than Mario, but he is also slower and lighter.
|Clear Break the Targets with all default characters.
|rowspan=3|Clear Break the Targets with all default characters.
|[[Green Fireball|Fireball]]
|[[Green Fireball|Fireball]]
|-
|[[Super Jump Punch]]
|[[Super Jump Punch]]
|-
|[[Luigi Cyclone]]
|[[Luigi Cyclone]]
|-
|-
|[[File:FalcSmash.PNG|75px]]<br>[[smashwiki:Captain Falcon (SSB)|Captain Falcon]]
!rowspan=3|[[File:NessSmash.PNG|75px]]<br>[[Ness]]
|''F-Zero''
|rowspan=3|''EarthBound''
|Captain Falcon is the fastest character in the game. He is a heavyweight fighter, his special attacks are all fiery, and the Falcon Punch is the strongest one-hit attack of any character.
|rowspan=3|Ness is a fast and light character. He uses a homerun bat and a yo-yo for his Smash Attacks. He has to direct a PK thunder into himself in order to utilize his third jump. Ness can use his PSI magnet to absorb most projectiles to heal himself.
|Clear 1-Player Game in under 20 minutes.
|rowspan=3|Clear 1-Player Game without continuing on normal difficulty with 3 [[extra life|lives]].
|[[smashwiki:Falcon Punch|Falcon Punch]]
|[[smashwiki:PK Fire|PK Fire]]
|[[smashwiki:Falcon Dive|Falcon Dive]]
|[[smashwiki:Falcon Kick|Falcon Kick]]
|-
|-
|[[File:NessSmash.PNG|75px]]<br>[[smashwiki:Ness (SSB)|Ness]]
|''EarthBound''
|Ness is a fast and light character. He uses a homerun bat and a yo-yo for his Smash Attacks. He has to direct a PK thunder into himself in order to utilize his third jump. Ness can use his PSI magnet to absorb most projectiles to heal himself.
|Clear 1-Player Game without continuing on normal difficulty with 3 [[extra life|lives]].
|[[smashwiki:PK Fire|PK Fire]]
|[[smashwiki:PK Thunder|PK Thunder]]
|[[smashwiki:PK Thunder|PK Thunder]]
|[[smashwiki:PSI Magnet|Psychic-Magnet]]
|-
|-
|[[File:Jigglypuff SSB artwork.png|75px]]<br>[[smashwiki:Jigglypuff (SSB)|Jigglypuff]]
|[[smashwiki:PSI Magnet|PSI Magnet]]
|''Pokémon''
|-
|Jigglypuff is weak and light. It has the ability to multi-jump in the air. Its rest attack can be lethal if it uses it adjacent to an opponent. Unlike most characters, it does not have a recovery move, but it can use Pound to gain distance while floating in the air. If its shield breaks, it flies up and usually gets KO'd.
!rowspan=3|[[File:FalcSmash.PNG|75px]]<br>[[Captain Falcon]]
|Clear 1-Player Game.
|rowspan=3|''F-Zero''
|[[smashwiki:Pound|Pound]]
|rowspan=3|Captain Falcon is the fastest character in the game. He is a heavyweight fighter, his special attacks are all fiery, and the Falcon Punch is the strongest one-hit attack of any character.
|[[smashwiki:Sing|Sing]]
|rowspan=3|Clear 1-Player Game in under 20 minutes.
|[[smashwiki:Rest|Rest]]
|[[Captain Falcon#Falcon Punch|Falcon Punch]]
|-
|[[Captain Falcon#Falcon Dive|Falcon Dive]]
|-
|[[Captain Falcon#Falcon Kick|Falcon Kick]]
|-
!rowspan=3|[[File:Jigglypuff SSB artwork.png|75px]]<br>[[Jigglypuff]]
|rowspan=3|''Pokémon''
|rowspan=3|Jigglypuff is weak and light. It has the ability to multi-jump in the air. Its rest attack can be lethal if it uses it adjacent to an opponent. Unlike most characters, it does not have a recovery move, but it can use Pound to gain distance while floating in the air. If its shield breaks, it flies up and usually gets KO'd.
|rowspan=3|Clear 1-Player Game.
|[[Jigglypuff#Pound|Pound]]
|-
|[[Jigglypuff#Sing|Sing]]
|-
|[[Jigglypuff#Rest|Rest]]
|}
|}


==Opponents==
==Non-playable characters==
===[[Pokémon]]===
*[[Pokémon|Beedrill]]
*[[Pokémon|Blastoise]]
*[[Pokémon|Chansey]]
*[[Charizard]]
*[[Pokémon|Clefairy]]
*[[Pokémon|Goldeen]]
*[[Pokémon|Hitmonlee]]
*[[Pokémon|Koffing]]
*[[Pokémon|Meowth]]
*[[Pokémon|Mew]]
*[[Pokémon|Onix]]
*[[Pokémon|Snorlax]]
*[[Pokémon|Starmie]]
 
===Enemies===
===Enemies===
*[[smashwiki:Fighting Polygons|Fighting Polygons]]
*[[Fighting Polygons]]
*[[Kirby]]s
*[[Kirby]]s
*[[Yoshi (species)|Yoshis]]
*[[Yoshi (species)|Yoshis]]
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*[[Giant Donkey Kong]]
*[[Giant Donkey Kong]]
*[[Metal Mario]]  
*[[Metal Mario]]  
*[[smashwiki:Master Hand|Master Hand]]
*[[Master Hand]]


==Stages==
==Stages==
===Default stages===
===Default stages===
{|class="wikitable sortable"
{|class=sortable border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
!width=15%|Image
|-
!width=15%|
!width=17%|Stage
!width=17%|Stage
!width=17%|Basis
!width=68%|Description
!width=68%|Description
|-
|-
![[File:SSB Peach's Castle.png|100px]]  
![[File:SSB Peach's Castle.png|100px]]  
|align=center|[[Peach's Castle (Super Smash Bros.)|Peach's Castle]]
|align=center|[[Peach's Castle (Super Smash Bros.)|Peach's Castle]]
|align=center|''[[Super Mario 64]]''
|A stage with one large platform, two mid-air sloped platforms at the side, and a moving platform towards the bottom. There are two bumpers in the upper right and left-hand corners of the stage. The challenger match against [[Luigi]] takes place here.
|A stage with one large platform, two mid-air sloped platforms at the side, and a moving platform towards the bottom. There are two bumpers in the upper right and left-hand corners of the stage. The challenger match against [[Luigi]] takes place here.
|-  
|-  
![[File:Congojungle.png|100px]]
![[File:Congojungle.jpg|100px]]
|align=center|[[Kongo Jungle (Super Smash Bros.)|Congo Jungle]]
|align=center|[[Kongo Jungle (Super Smash Bros.)|Congo Jungle]]
|align=center|''[[Donkey Kong Country]]''
|A stage sloped towards the middle, with platforms on either side. There is also a [[Barrel Cannon]] moving side to side at the bottom of the stage. If players are to fall into it, the barrel would start rotating and the players press the {{button|N64|A}} button, they can launch in whichever direction the arrow is pointing. This stage is the home stage of [[Donkey Kong]].
|A stage sloped towards the middle, with platforms on either side. There is also a [[Barrel Cannon]] moving side to side at the bottom of the stage. If players are to fall into it, the barrel would start rotating and the players press the {{button|N64|A}} button, they can launch in whichever direction the arrow is pointing. This stage is the home stage of [[Donkey Kong]].
|-
|-
![[File:SSB Hyrule Castle.png|100px]]
![[File:SSB Hyrule Castle.png|100px]]
|align=center|[[smashwiki:Hyrule Castle|Hyrule Castle]]
|align=center|[[Hyrule Castle]]
|align=center|''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''
|A very long stage, and the first stage of the single-player mode. It does not have many gimmicks, except for a whirlwind that appears every 30 seconds. The tornado sends players flying with a percent cost, and it can turn unlucky players into stars depending on the location and percent. The tornadoes appear in 4 places in this stage. This stage is the home stage of [[Link]].
|A very long stage, and the first stage of the single-player mode. It does not have many gimmicks, except for a whirlwind that appears every 30 seconds. The tornado sends players flying with a percent cost, and it can turn unlucky players into stars depending on the location and percent. The tornadoes appear in 4 places in this stage. This stage is the home stage of [[Link]].
|-
|-
![[File:SSB Planet Zebes.png|100px]]
![[File:SSB Planet Zebes.png|100px]]
|align=center|[[smashwiki:Planet Zebes|Planet Zebes]]
|align=center|[[Planet Zebes]]
|align=center|''[[metroidwiki:Super Metroid|Super Metroid]]''
|A small stage that is easy to get blasted off of. The only other feature is the acid, that rises up about every 30 seconds. The acid hurts players and knocks the player out of the stage if the percent is high enough. The acid also makes it nearly impossible to score a KO in the bottom part of the stage. This stage is the home stage of [[Samus Aran|Samus]]. Also, the challenger match against [[Captain Falcon]] takes place here, as the game features no stages from the ''F-Zero'' series.
|A small stage that is easy to get blasted off of. The only other feature is the acid, that rises up about every 30 seconds. The acid hurts players and knocks the player out of the stage if the percent is high enough. The acid also makes it nearly impossible to score a KO in the bottom part of the stage. This stage is the home stage of [[Samus]]. Also, the challenger match against [[Captain Falcon]] takes place here, as the game features no stages from the ''F-Zero'' series.
|-
|-
![[File:SSB Yoshi's Island.png|100px]]
![[File:SSB Yoshi's Island.png|100px]]
|align=center|[[Super Happy Tree (stage)|Yoshi's Island]]
|align=center|[[Super Happy Tree (stage)|Yoshi's Island]]
|align=center|''[[Yoshi's Story]]''
|A stage slightly sloped on either side, meant to look like a book. There are also three mid-air platforms, two of which are also slanted. Clouds on the sides of the course can be stood on, but they disappear if the player stays on the platform for a period of time. This stage is the home stage of [[Yoshi]].
|A stage slightly sloped on either side, meant to look like a book. There are also three mid-air platforms, two of which are also slanted. Clouds on the sides of the course can be stood on, but they disappear if the player stays on the platform for a period of time. This stage is the home stage of [[Yoshi]].
|-
|-
![[File:SSB Dream Land.png|100px]]
![[File:SSB Dream Land.png|100px]]
|align=center|[[smashwiki:Dream Land|Dream Land]]
|align=center|[[Dream Land (Super Smash Bros.)|Dream Land]]
|align=center|''[[wikirby:Kirby's Dream Land 3|Kirby's Dream Land 3]]''
|A flat stage, with [[Whispy Woods]] at the center. Whispy sometimes blows air that pushes players in the direction he is facing. This stage is the home stage of [[Kirby]]. Also, the challenger match against Ness takes place here, as the game features no stages from the ''EarthBound'' series.
|A flat stage, with [[Whispy Woods]] at the center. Whispy sometimes blows air that pushes players in the direction he is facing. This stage is the home stage of [[Kirby]]. Also, the challenger match against Ness takes place here, as the game features no stages from the ''EarthBound'' series.
|-
|-
![[File:SSB Sector Z.png|100px]]
![[File:SSB Sector Z.png|100px]]
|align=center|[[smashwiki:Sector Z|Sector Z]]
|align=center|[[Sector Z]]
|align=center|''[[lylatwiki:Star Fox 64|Star Fox 64]]''
|A very large stage, set on the [[Great Fox]]. Occasionally, an Arwing enters the screen and fires blasts of beams at the players. The stage is the largest of the game, considering the length of the blast lines. This stage is the home stage of [[Fox McCloud|Fox]].
|A very large stage, set on the [[Great Fox]]. Occasionally, an Arwing enters the screen and fires blasts of beams at the players. The stage is the largest of the game, considering the length of the blast lines. This stage is the home stage of [[Fox]].
|-
|-
![[File:SSB Saffron City.png|100px]]
![[File:SSB Saffron City.png|100px]]
|align=center|[[smashwiki:Saffron City|Saffron City]]
|align=center|[[Saffron City]]
|align=center|[[bulbapedia:Generation I|''Pokémon Red'', ''Green'', ''Blue'', and ''Yellow'']]
|A large stage that features the most gimmicks. It is the home stage of [[Pikachu]] and [[Jigglypuff]], and the challenger match against Jigglypuff takes place on this stage. Various [[Pokémon]] emerge from the building in the middle, having effects on gameplay.  
|A large stage that features the most gimmicks. It is the home stage of [[smashwiki:Pikachu (SSB)|Pikachu]] and [[smashwiki:Jigglypuff (SSB)|Jigglypuff]], and the challenger match against Jigglypuff takes place on this stage. Various [[bulbapedia:Pokémon (species)|Pokémon]] can emerge from the building in the middle, including [[bulbapedia:Butterfree (Pokémon)|Butterfree]], [[bulbapedia:Chansey (Pokémon)|Chansey]], [[bulbapedia:Charmander (Pokémon)|Charmander]], [[bulbapedia:Electrode (Pokémon)|Electrode]], [[bulbapedia:Fearow (Pokémon)|Fearow]], [[bulbapedia:Moltres (Pokémon)|Moltres]], [[bulbapedia:Pidgey (Pokémon)|Pidgey]], [[bulbapedia:Porygon (Pokémon)|Porygon]], or [[bulbapedia:Venusaur (Pokémon)|Venusaur]].
|}
|}


===Unlockable stage===
===Unlockable stage===
{|class="wikitable sortable"
{|border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse; font-family:Arial"
!width=15%|Image
|-
!width=15%|
!width=17%|Stage
!width=17%|Stage
!width=17%|Basis
!width=28%|Description
!width=28%|Description
!width=40%|How to unlock
!width=40%|How to unlock
Line 234: Line 273:
![[File:SSB Mushroom Kingdom.png|100px]]  
![[File:SSB Mushroom Kingdom.png|100px]]  
|align=center|[[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]]
|align=center|[[Mushroom Kingdom (Super Smash Bros.)|Mushroom Kingdom]]
|align=center|''[[Super Mario Bros.]]''
|A large stage, featuring some gimmicks: moving platforms, [[Warp Pipe]]s, and others.  
|A large stage, featuring some gimmicks: moving platforms, [[Warp Pipe]]s, and others.  
|Clear 1-Player Game with all default characters, and play each stage in VS Mode.
|Clear 1-Player Game with all default characters, and play each stage in VS Mode.
|}
|}


===1P-only stages===
==Items==
{|class="wikitable sortable"
There are many items throughout the game that help fire up the battle. All items disappear after a period of time it is unused or if it is used to a certain extent. The following is a full list of them.
!width=15%|Image
{|class=sortable cellspacing=0 cellpadding=3 border=1 align=center width=100% style="border-collapse:collapse; font-family:Arial"
!width=17%|Stage
!width=17%|Basis
!width=68%|Description
|-
![[File:SSB Meta Crystal.png|100px]]
|align=center|[[Meta Crystal]]
|align=center|''[[Super Mario 64]]''
|A small stage with two small, uneven bumps and small platform over the rest of the stage. It is where [[Metal Mario]] is fought, with him patrolling the stage when not fighting.
|-
![[File:SSB Battlefield.png|100px]]
|align=center|[[smashwiki:Duel Zone|Battlefield]]
|align=center|Original
|A short, flat stone stage with three small platforms floating in a triangular array above. It is where the Fighting Polygon Team is fought.
|-
|-
![[File:LuigiMasterHandFinalDestinationSSB.png|100px]]
!width=12%|
|align=center|[[smashwiki:Final Destination (SSB)|Final Destination]]
|align=center|Original
|A flat and featureless stage where Master Hand is fought.
|}
 
==Items==
There are many items throughout the game that can be used in battle. Items spawn randomly on the stage, and they disappear after being unused for long enough or being used to a certain extent. The following is a list of the game's items.
{|class="wikitable sortable"style="width:100%"
!width=12%|Image
!width=12%|Name
!width=12%|Name
!width=12%|Series
!width=12%|Series
!width=64%|Description
!width=64%|Description
|-
|-
|[[File:Containers.jpg|75x75px]]
![[File:Containers.jpg|75x75px]]
|[[smashwiki:Crate|Crate]], [[smashwiki:Capsule|Capsule]], [[smashwiki:Egg|Egg]], and [[smashwiki:Barrel|Barrel]]
![[Crate]], [[Capsule (Super Smash Bros. series)|Capsule]], [[Egg]], and [[Barrel]]
|''Super Smash Bros.'' series
|''Super Smash Bros.'' series
|The Crate is a wooden box that contains a random item, which can be released by breaking it open or throwing it to the ground. Barrels are similar, but can roll along the ground if hit. Capsules and Eggs are lighter than Crates and Barrels. Sometimes these items explode.
|The Crate is a wooden box that contains a random item, which can be released by breaking it open or throwing it to the ground. Barrels are similar, but can roll along the ground if hit. Capsules and Eggs are lighter than Crates and Barrels. Sometimes these items explode.
|-
|-
|[[File:SSBbob-omb.jpg|75px]]
![[File:SSBbob-omb.jpg|75px]]
|[[Bob-omb]]
![[Bob-omb]]
|''Super Mario'' franchise
|''Mario'' series
|When grabbed and thrown at an enemy, this item explodes, but if left alone, it starts walking around until its timer reaches zero.
|When grabbed and thrown at an enemy, this item explodes, but if left alone, it starts walking around until its timer reaches zero.
|-
|-
|[[File:SSBfireflower.jpg|75x75px]]
![[File:SSBfireflower.jpg|75x75px]]
|[[Fire Flower]]
![[Fire Flower]]
|''Super Mario'' franchise
|''Mario'' series
|The Fire Flower can be used to blast opponents at close range with fire.
|The Fire Flower can be used to blast opponents at close range with fire.
|-
|-
|[[File:SSBgreenshell.jpg|75x75px]]
![[File:SSBgreenshell.jpg|75x75px]]
|[[Green Shell]]
![[Green Shell]]
|''Super Mario'' franchise
|''Mario'' series
|The Green Shell can be thrown, and then slides along the ground, being able to hit multiple characters. The Green Shell disappears after being used a certain amount of times.
|The Green Shell can be thrown, and then slides along the ground, being able to hit multiple characters. The Green Shell disappears after being used a certain amount of times.
|-
|-
|[[File:SSBhammer.jpg|75x75px]]
![[File:SSBhammer.jpg|75x75px]]
|[[Hammer]]
![[Hammer]]
|''Donkey Kong'' series
|''Donkey Kong'' series
|A character that obtains the hammer starts automatically attacking with it (much like the original ''Donkey Kong'' arcade game), causing significant damage to opponents hit.
|A character that obtains the hammer starts automatically attacking with it (much like the original ''Donkey Kong'' arcade game), causing significant damage to opponents hit.
|-
|-
|[[File:SSBredshell.jpg|75x75px]]
![[File:SSBredshell.jpg|75x75px]]
|[[Red Shell]]
![[Red Shell]]
|''Super Mario'' franchise
|''Mario'' series
|Similar to the Green Shell, but does less damage and homes in on characters.  
|Similar to the Green Shell, but does less damage and homes in on characters.  
|-
|-
|[[File:SSBstarman.jpg|75x75px]]
![[File:SSBstarman.jpg|75x75px]]
|[[Super Star|Star]]
![[Super Star|Star]]
|''Super Mario'' franchise
|''Mario'' series
|The Star makes the player invincible for several seconds. Players with this item do not take damage from their enemies and cannot be hit or grabbed. However, they can still fall off the stage and self-destruct.
|The Star makes the player invincible for several seconds. Players with this item do not take damage from their enemies and cannot be hit or grabbed. However, they can still fall off the stage and self-destruct.
|-
|-
|[[File:SSBbeamsword.jpg|75x75px]]
![[File:SSBbeamsword.jpg|75x75px]]
|[[smashwiki:Beam Sword|Beam Sword]]
![[Beam Sword]]
|''Super Smash Bros.'' series
|''Super Smash Bros.'' series
|This is a sword that can be used to attack opponents with greater attack power.
|This is a sword that can be used to attack opponents with greater attack power.
|-
|-
|[[File:SSBhomerunbat.jpg|75px]]
![[File:SSBhomerunbat.jpg|75px]]
|[[smashwiki:Home-Run Bat|Home Run Bat]]
![[Home-Run Bat|Home Run Bat]]
|''Super Smash Bros.'' series
|''Super Smash Bros.'' series
|This item can be very powerful; although it can't be thrown far, the player can use it to attack opponents and inflict a large amount of damage, usually an instant KO.
|This item can be very powerful; although it can't be thrown far, the player can use it to attack opponents and inflict a large amount of damage, usually an instant KO.
|-
|-
|[[File:SSBmine.jpg|75px]]
![[File:SSBmine.jpg|75px]]
|[[smashwiki:Motion-Sensor Bomb|Motion Sensor Bomb]]
![[Motion-Sensor Bomb|Motion Sensor Bomb]]
|''[[nwiki:GoldenEye 007|GoldenEye 007]]''
|''GoldenEye 007''
|When thrown, these activate wherever they land. The first character to approach an active bomb takes damage and is sent flying.
|When thrown, these activate wherever they land. The first character to approach an active bomb takes damage and is sent flying.
|-
|-
|[[File:SSBbumper.jpg|75px]]
![[File:SSBbumper.jpg|75px]]
|[[smashwiki:Bumper|Bumper]]
![[Bumper (Super Smash Bros. series)|Bumper]]
|''Super Smash Bros.'' series
|''Super Smash Bros.'' series
|When thrown, this item remains in the same spot. If any character, including the user, touches it, they take damage, and are pushed in a single direction.
|When thrown, this item remains in the same spot. If any character, including the user, touches it, they take damage, and are pushed in a single direction.
|-
|-
|[[File:SSBfan.jpg|75px]]
![[File:SSBfan.jpg|75px]]
|[[smashwiki:Fan|Fan]]
![[Fan (Super Smash Bros. series)|Fan]]
|''Super Smash Bros.'' series
|''Super Smash Bros.'' series
|Because it is light, this item is good for quick attacks. But it doesn't do much damage and can't be thrown very far.
|Because it is light, this item is good for quick attacks. But it doesn't do much damage and can't be thrown very far.
|-
|-
|[[File:Pokeball.gif|75px]]
![[File:Pokeball.gif|75px]]
|[[smashwiki:Poké Ball|Poké Ball]]
![[Poké Ball]]
|''Pokémon'' series
|''Pokémon'' series
|When thrown, the Poké Ball opens up, and a Pokémon pops out. The Pokémon that appears is random; it performs its special skill and leaves. The Pokémon that appears is either [[bulbapedia:Beedrill (Pokémon)|Beedrill]], [[bulbapedia:Chansey (Pokémon)|Chansey]], [[bulbapedia:Charizard (Pokémon)|Charizard]], [[bulbapedia:Clefairy (Pokémon)|Clefairy]], [[bulbapedia:Goldeen (Pokémon)|Goldeen]], [[bulbapedia:Hitmonlee (Pokémon)|Hitmonlee]], [[bulbapedia:Koffing (Pokémon)|Koffing]], [[bulbapedia:Meowth (Pokémon)|Meowth]], [[bulbapedia:Mew (Pokémon)|Mew]], [[bulbapedia:Onix (Pokémon)|Onix]], [[bulbapedia:Snorlax (Pokémon)|Snorlax]], or [[bulbapedia:Starmie (Pokémon)|Starmie]].
|When thrown, the Poké Ball opens up, and a Pokémon pops out. The Pokémon that appears is random; it performs its special skill and leaves.
|-
|-
|[[File:SSBstarrod.jpg|75x75px]]
![[File:SSBstarrod.jpg|75x75px]]
|[[smashwiki:Star Rod|Star Rod]]
![[Star Rod (Kirby)|Star Rod]]
|''Kirby'' series
|''Kirby'' series
|When the Star Rod is used, stars come flying out of it, hitting other characters. If used with smash, a large star flies out. The Star Rod has only a limited amount of large stars it can shoot.
|When the Star Rod is used, stars come flying out of it, hitting other characters. If used with smash, a large star flies out. The Star Rod has only a limited amount of large stars it can shoot.
|-
|-
|[[File:Maximtomatoart.gif|75x75px]]
![[File:Maximtomatoart.gif|75x75px]]
|[[smashwiki:Maxim Tomato|Maxim Tomato]]
![[Maxim Tomato]]
|''Kirby'' series
|''Kirby'' series
|This is a healing item that restores up to 100% of damage.
|This is a healing item that restores up to 100% of damage.
|-
|-
|[[File:SSBheartcontainer.jpg|75x75px]]
![[File:SSBheartcontainer.jpg|75x75px]]
|[[smashwiki:Heart Container|Heart Container]]
![[Heart Container]]
|''The Legend of Zelda'' series
|''The Legend of Zelda'' series
|The Heart Container fully reduces the player's damage to 0%.
|The Heart Container fully reduces the player's damage to 0%.
|-
|-
|[[File:SSBraygun.jpg|75x75px]]
![[File:SSBraygun.jpg|75x75px]]
|[[smashwiki:Ray Gun|Ray Gun]]
![[Ray Gun]]
|''Super Smash Bros.'' series
|''Super Smash Bros.'' series
|The Ray Gun can hit enemies from a distance with its long-range laser shot.
|The Ray Gun can hit enemies from a distance with its long-range laser shot.
|}
==Poké Ball Pokémon==
A number of [[bulbapedia:Pokémon (species)|Pokémon]] can be released from the [[bulbapedia:Poké Ball|Poké Ball]] item, each coming from the ''Pokémon'' series' [[bulbapedia:Generation I|first generation]]. Each has a different effect, using a move from the series.
{|class="wikitable sortable"
!width=15%|Pokémon
!width=68%|Description
|-
|align=center|[[File:Beedrill.png]]<br>[[bulbapedia:Beedrill (Pokémon)|Beedrill]]
|A Poison Bee Pokémon, it summons a swarm of Beedrill to use [[Bulbapedia:Take Down (move)|Take Down]] on opponents.
|-
|align=center|[[File:Blastoisessb.png]]<br>[[bulbapedia:Blastoise (Pokémon)|Blastoise]]
|A Shellfish Pokémon, it uses [[Bulbapedia:Hydro Pump (move)|Hydro Pump]] to push opponents with gushes of water; however, this also slowly moves itself backwards.
|-
|align=center|[[File:Chanseyssb.png]]<br>[[bulbapedia:Chansey (Pokémon)|Chansey]]
|An Egg Pokémon, it uses [[Bulbapedia:Soft-Boiled (move)|Soft-Boiled]] to scatter [[egg]]s across the field, which can be eaten to reduce damage or broken to reveal items or explosions.
|-
|align=center|[[File:Charizardssb.png]]<br>[[bulbapedia:Charizard (Pokémon)|Charizard]]
|A Flame Pokémon, it uses [[Bulbapedia:Flamethrower (move)|Flamethrower]] to shoot short-range plumes of fire on either side of it back-and-forth.
|-
|align=center|[[File:Clefairyssb.png]]<br>[[bulbapedia:Clefairy (Pokémon)|Clefairy]]
|A Fairy Pokémon, it uses [[Bulbapedia:Metronome (move)|Metronome]] to imitate any other available Pokémon's ability.
|-
|align=center|[[File:Goldeenssb.png]]<br>[[bulbapedia:Goldeen (Pokémon)|Goldeen]]
|A Goldfish Pokémon, it uses [[Bulbapedia:Splash (move)|Splash]] to flop around ineffectually.
|-
|align=center|[[File:Hitmonlee.png]]<br>[[bulbapedia:Hitmonlee (Pokémon)|Hitmonlee]]
|A Kicking Pokémon, it uses [[Bulbapedia:Jump Kick (move)|Jump Kick]] to make a single arcing attack towards opponents.
|-
|align=center|[[File:Koffingssb.png]]<br>[[bulbapedia:Koffing (Pokémon)|Koffing]]
|A Poison Gas Pokémon, it uses [[Bulbapedia:Poison Gas (move)|Poison Gas]] to surround itself with smog that damages opponents as long as they are caught in it.
|-
|align=center|[[File:Meowth.png]]<br>[[bulbapedia:Meowth (Pokémon)|Meowth]]
|A ScratchCat Pokémon, it uses [[Bulbapedia:Pay Day (move)|Pay Day]] to rapidly fire coins from four directions at once around it.
|-
|align=center|[[File:Mewssb.png]]<br>[[bulbapedia:Mew (Pokémon)|Mew]]
|A [[bulbapedia:Mythical Pokémon|Mythical]] New Specie Pokémon, it does not use any move, but gives a large point bonus if found.
|-
|align=center|[[File:Onix.png]]<br>[[bulbapedia:Onix (Pokémon)|Onix]]
|A Rock Snake Pokémon, it uses [[Bulbapedia:Rock Throw (move)|Rock Throw]] to shower the stage from above with boulders.
|-
|align=center|[[File:Snorlaxssb.png]]<br>[[bulbapedia:Snorlax (Pokémon)|Snorlax]]
|A Sleeping Pokémon, it uses [[Bulbapedia:Body Slam (move)|Body Slam]] to make itself huge and fall through the stage from above where it was called.
|-
|align=center|[[File:Starmiessb.png]]<br>[[bulbapedia:Starmie (Pokémon)|Starmie]]
|A Mysterious Pokémon, it uses [[Bulbapedia:Swift (move)|Swift]] to line up with an opponent and launch a barrage of stars in a horizontal line from a fixed position.
|}
==Stage gimmicks and hazards==
{{image|more=yes|section=y|Many of the sprites are missing}}
Certain characters and objects appear on the various stages in a capacity that affects gameplay.
{|class="wikitable sortable"
!width=15%|Entity
!width=68%|Description
|-
|align=center|[[File:SSB Acid.png|100px]]<br>Acid
|Highly caustic liquid that rises from the pit in Planet Zebes every 30 seconds, often covering platforms. It damages and launches fighters that touch it.
|-
|align=center|[[smashwiki:Arwing|Arwing]]
|The standard ride of the Star Fox team, these occasionally appear in Sector Z, firing their lasers.
|-
|align=center|[[File:SSB Barrel Cannon.png]]<br>[[Barrel Cannon]]
|A floating barrel that rotates when entered and can be launched from by pressing an action button, it swings back and forth under Congo Jungle.
|-
|align=center|[[Bomb]]
|Large, rolling explosives that appear in one section of Race to the Finish.
|-
|align=center|[[Brick Block]]
|Cubes of bricks found floating in Mushroom Kingdom.
|-
|align=center|[[File:SSB Bullet Bill model.png|32px]]<br>[[Bullet Bill]]
|Quick-moving rounds launched by Master Hand as one of his attacks.
|-
|align=center|[[File:SSB Bumper air.png]]<br>[[smashwiki:Bumper|Bumper]]
|Automatically deployed versions of the Bumper item appear moving above Peach's Castle.
|-
|align=center|[[File:ChanseySaffron.png]]<br>[[bulbapedia:Chansey (Pokémon)|Chansey]]
|An Egg Pokémon, Chansey appears from the building in Saffron City to use [[Bulbapedia:Soft-Boiled (move)|Soft-Boiled]], dispensing item-containing or explosive [[egg]]s across the stage.
|-
|align=center|[[File:CharmanderSaffron.png]]<br>[[bulbapedia:Charmander (Pokémon)|Charmander]]
|A Lizard Pokémon, Charmander appears from the building in Saffron City to use [[Bulbapedia:Flamethrower (move)|Flamethrower]], spitting fiery streams from its position.
|-
|align=center|[[Cloud Lift|Cloud]]
|Clouds appear to the sides in Yoshi's Island, slowly fading away if stood on.
|-
|align=center|[[File:SSB Cyclone.png]]<br>[[Tornado|Cyclone]]
|A small but powerful whirlwind that appears in one of four places on Hyrule Castle every 30 seconds.
|-
|align=center|[[File:Electrodessb.png]]<br>[[bulbapedia:Electrode (Pokémon)|Electrode]]
|A Ball Pokémon, Electrode appears from the building in Saffron City to use [[Bulbapedia:Explosion (move)|Explosion]], blinking before blowing up and hurting anyone in the blast radius.
|-
|align=center|[[Warp Pipe|Pipe]]
|A trio of green tubes that can be moved between in Mushroom Kingdom, though they are also the home of Piranha Plant.
|-
|align=center|[[File:SSBPiranhaPlantSprite.png]]<br>[[Piranha Plant]]
|A toothy flower who sometimes sprouts from the pipes in Mushroom Kingdom.
|-
|align=center|[[File:PorygonSaffron.png]]<br>[[bulbapedia:Porygon (Pokémon)|Porygon]]
|A Virtual Pokémon, Porygon appears from the building in Saffron City to use [[Bulbapedia:Tackle (move)|Tackle]], rushing out at high speed to launch anyone standing nearby.
|-
|align=center|[[POW Block]]
|A special blue brick in Mushroom Kingdom that launches all opponents that are on the ground when it is hit. It only appears in certain areas.
|-
|align=center|[[Scale Lift]]
|A pair of lifts in Mushroom Kingdom tied together by a rope and pulley. If either lift is pulled high enough to hit the pulley, both lifts fall.
|-
|align=center|[[File:VenusaurSaffron.png]]<br>[[bulbapedia:Venusaur (Pokémon)|Venusaur]]
|A Seed Pokémon, Venusaur appears from the building in Saffron City to use [[Bulbapedia:Razor Leaf (move)|Razor Leaf]], shooting leaves in a straight line in front of it to damage fighters.
|-
|align=center|[[File:SSB64WhispyWoodsRender.png|64px]]<br>[[smashwiki:Whispy Woods|Whispy Woods]]
|A surly tree in Dream Land who blows powerful gusts to either side for a few moments.
|}
==Stage cameos==
Many other characters appear as mere background cameos in stages relevant to their origin series.
{|class="wikitable sortable"
!width=15%|Entity
!width=68%|Description
|-
|align=center|[[File:SSB Bronto Burt.png]]<br>[[smashwiki:Bronto Burt|Bronto Burt]]
|Flying creatures and common enemies to Kirby, they appear in Dream Land.
|-
|align=center|[[File:SSB Butterfree.png]]<br>[[bulbapedia:Butterfree (Pokémon)|Butterfree]]
|A Butterfly Pokémon, they appear in Saffron City.
|-
|align=center|[[File:SSBBuzzyBeetleSprite.png]]<br>[[Buzzy Beetle]]
|A squat, fireproof turtle, one bounces on a spring in Mushroom Kingdom.
|-
|align=center|[[File:SSB Fearow.png]]<br>[[bulbapedia:Fearow (Pokémon)|Fearow]]
|A Beak Pokémon, they appear in Saffron City.
|-
|align=center|[[File:SSB Propeller Shy Guy.png]]<br>[[Fly Guy|Flying Shy Guy]]
|[[Shy Guy]]s with propellers and occasionally a [[melon]], they appear in Yoshi's Island.
|-
|align=center|[[File:SSB Goonie.png]]<br>[[Goonie]]
|Large white albatrosses that appear in Yoshi's Island.
|-
|align=center|[[File:SSB King Dedede.png]]<br>[[wikirby:King Dedede|King Dedede]]
|A greedy ruler and Kirby's primary rival, he appears in Dream Land.
|-
|align=center|[[File:SSBKoopaTroopa.png]]<br>[[Koopa Troopa]]
|A simple turtle who appears in Mushroom Kingdom.
|-
|align=center|[[File:Ssb lakitubro.png]]<br>[[Lakitu Bros.|Lakitu Bro]]
|A cloud-riding cameraman turtle who appears at Peach's Castle.
|-
|align=center|[[File:Tres Mol.png]]<br>[[bulbapedia:Moltres (Pokémon)|Moltres]]
|A Legendary Flame Pokémon, they appear in Saffron City.
|-
|align=center|[[File:SSB Necky.png]]<br>[[Necky]]
|Large vultures that appear in Congo Jungle.
|-
|align=center|[[File:SSB Pidgey.png]]<br>[[bulbapedia:Pidgey (Pokémon)|Pidgey]]
|A Tiny Bird Pokémon, they appear in Saffron City.
|-
|align=center|[[File:SSB Ridley.png]]<br>[[metroidwiki:Ridley|Ridley]]
|A gruesome space pirate and nemesis of Samus, he appears in Planet Zebes.
|-
|align=center|[[File:SSB Derelict background 1.png]] [[File:SSB Derelict background 2.png]]<br>Space junk
|Pieces of derelict machines making up obstacles in the space graveyard of Sector Z.
|}
|}


Line 519: Line 375:
===Single-player mode===
===Single-player mode===
====1P Game====
====1P Game====
{{main-wiki|SmashWiki|1P Game}}
[[File:SSBClassic.png|thumb|230px|The Stage progression screen for the Final Stage with Fox as the player's character.]]
[[File:SSBClassic.png|thumb|230px|The Stage progression screen for the Final Stage with Fox as the player's character.]]
In single-player mode, before a player starts the game, a character, difficulty level, and number of lives is selected. The difficulty levels range from Very Easy, Easy, Normal, Hard, to Very Hard. The number of lives can be set anywhere from one to five lives. The number of lives carries over from the previous match, which means any lost lives are not restored each level. Once the player loses all lives, they can choose to continue, but has their current score cut in half. Alternatively, they can quit, which results in a [[Game Over]].
In single-player mode, before a player starts the game, a character, difficulty level, and number of lives is selected. The difficulty levels range from Very Easy, Easy, Normal, Hard, to Very Hard. The number of lives can be set anywhere from one to five lives. The number of lives carries over from the previous match, which means any lost lives are not restored each level. Once the player loses all lives, they can choose to continue, but has their current score cut in half. Alternatively, they can quit, which results in a [[Game Over]].
Line 526: Line 381:


Upon completing a main stage, the player may be awarded with [[smashwiki:List of bonuses#Super Smash Bros.|special bonuses]] by completing certain tasks. There are a total of 55 bonuses with some only being obtainable on certain stages due to their unique hazards. Bonuses are not required to achieve and are purely for high-score setting purposes. Earning all bonuses in this game does not earn the player any reward of some sort, and no list is kept in the game when a bonus is achieved.
Upon completing a main stage, the player may be awarded with [[smashwiki:List of bonuses#Super Smash Bros.|special bonuses]] by completing certain tasks. There are a total of 55 bonuses with some only being obtainable on certain stages due to their unique hazards. Bonuses are not required to achieve and are purely for high-score setting purposes. Earning all bonuses in this game does not earn the player any reward of some sort, and no list is kept in the game when a bonus is achieved.
{|class="wikitable"width=100%
{|border=1 cellpadding=3 cellspacing=0 width=100% style="background:ghostwhite; color:black; border-collapse:collapse"
!colspan=2|One-player Game Stages
|-
!colspan=2 style="background:orange"|<big>One-player Game Stages</big><br>
|-
|-
!width=15%|Stage 1
!width=15%|Stage 1
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|-
|-
!Stage 3
!Stage 3
|The player fights [[Fox]] in [[Sector Z]].
|The player fights [[Fox McCloud|Fox]] in [[Sector Z]].
|-
|-
!Bonus Stage 1
!Bonus Stage 1
|[[smashwiki:Target Smash!|Break the Targets!]] The player has to hit the 10 [[target]]s within a time limit of 2 minutes. Each character has a different arena for his target test. Getting KO'd in the target test causes the failure of the test, but not the loss of a life.
|[[Break the Targets!]] The player has to hit the 10 [[target]]s within a time limit of 2 minutes. Each character has a different arena for his target test. Getting KO'd in the target test causes the failure of the test, but not the loss of a life.
|-
|-
!Stage 4
!Stage 4
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|-
|-
!Stage 5
!Stage 5
|The player fights [[smashwiki:Pikachu (SSB)|Pikachu]] in [[Saffron City]].
|The player fights [[Pikachu]] in [[Saffron City]].
|-
|-
!Stage 6
!Stage 6
|The player fights a [[Giant Donkey Kong]] in [[Kongo Jungle (Super Smash Bros.)|Congo Jungle]]. The player gets two randomly chosen allies.
|The player fights a [[Giant Donkey Kong]] in [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]]. The player gets two randomly chosen allies.
|-
|-
!Bonus Stage 2
!Bonus Stage 2
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|-
|-
!Stage 7
!Stage 7
|The player fights a team of 8 [[smashwiki:Kirby (SSB)|Kirby]]s in [[Dream Land (Super Smash Bros.)|Dream Land]]. Seven of them already have abilities from the other 7 default characters. The last one is either the regular Kirby or one with an ability of one unlockable character. The player fights two at a time.
|The player fights a team of 8 [[Kirby]]s in [[Dream Land (Super Smash Bros.)|Dream Land]]. Seven of them already have abilities from the other 7 default characters. The last one is either the regular Kirby or one with an ability of one unlockable character. The player fights two at a time.
|-
|-
!Stage 8
!Stage 8
|The player fights [[smashwiki:Samus (SSB)|Samus]] on [[Planet Zebes]].
|The player fights [[Samus Aran|Samus]] on [[Planet Zebes]].
|-
|-
!Stage 9
!Stage 9
|The player fights [[Metal Mario]] at [[smashwiki:Meta Crystal|Meta Crystal]].
|The player fights [[Metal Mario]] at [[Meta Crystal]].
|-
|-
!Bonus Stage 3
!Bonus Stage 3
|[[smashwiki:Race to the Finish!|Race to the Finish!]] The player has to reach the white door at the end while avoiding three [[smashwiki:Fighting Polygons|Fighting Polygons]], bombs, and bumpers within one minute. Like the two previous bonus stages, failure does not result in the loss of a life.
|[[Race to the Finish!]] The player has to reach the white door at the end while avoiding three [[Fighting Polygons]], bombs, and bumpers within one minute. Like the two previous bonus stages, failure does not result in the loss of a life.
|-
|-
!Stage 10
!Stage 10
|The player fights a team of 30 [[smashwiki:Fighting Polygons|Fighting Polygons]] on the [[smashwiki:Duel Zone|Battlefield]] stage. The polygons are fought three at a time.
|The player fights a team of 30 [[Fighting Polygons]] on the [[Battlefield]] stage. The polygons are fought three at a time.
|-
|-
!Final Stage
!Final Stage
|The player fights [[smashwiki:Master Hand|Master Hand]]. Unlike the player, the Master Hand does not have a percentage of damage, but 300 hit points. The battle takes place on [[Final Destination]].
|The player fights [[Master Hand]]. Unlike the player, the Master Hand does not have a percentage of damage, but 300 hit points. The battle takes place on [[Final Destination]].
|}
|}


====Training mode====
====Training mode====
{{main-wiki|SmashWiki|Training Mode}}
[[File:SSBTrain.png|thumb|left|230px|The player is controlling [[Mario]] while the CPU, [[Luigi]], is set to "Walk."]]
[[File:SSBTrain.png|thumb|left|230px|The player is controlling [[Mario]] while the CPU, [[Luigi]], is set to "Walk."]]
Training mode allows players to practice and simulate battles for improving skills or for beginners to learn controls and moves. There is no time limit or a set number of lives, and whatever happens in Training mode is not recorded.  
Training mode is, as the name suggests, a mode primarily used to practice and simulate battles for improving skills or for beginners to learn controls and moves. There is no time limit or a set number of lives, and whatever happens in Training mode is not recorded.  


There are multiple adjustable factors within this mode that are not available in regular VS. mode. Primarily, the computer player's actions can be set to either Stand, Walk, Evade, Jump, or Attack. In any case, if the computer player is about to get knocked off the stage, they make an effort to recover. Another ability available from the pause menu is to be able to make any item spawn. Up to four items can be on the stage at once. The speed of the game is also adjustable. Besides normal speed, it can be set to 2/3, 1/2, or 1/4 speed. Lastly, the camera view can also be changed from normal to close-up; close-up view follows the player at a close angle.
There are multiple adjustable factors within this mode that are not available in regular VS. mode. Primarily, the computer player's actions can be set to either Stand, Walk, Evade, Jump, or Attack. In any case, if the computer player is about to get knocked off the stage, they make an effort to recover. Another ability available from the pause menu is to be able to make any item spawn. Up to four items can be on the stage at once. The speed of the game is also adjustable. Besides normal speed, it can be set to 2/3, 1/2, or 1/4 speed. Lastly, the camera view can also be changed from normal to close-up; close-up view follows the player at a close angle.


Unlike later ''Super Smash Bros.'' games, the computer player cannot be controlled using a controller, and only one computer player can be present at a time. Also, a special backdrop is used, and music unique to the mode plays in place of the usual background music.
Unlike later ''Super Smash Bros.'' games, the computer player cannot be controlled using a controller, and only one computer player can be present at a time.
{{br}}
{{br}}


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[[File:SSBBonus.png|thumb|230px|[[Yoshi]] playing in the Board the Platforms mode of Bonus Practice.]]
[[File:SSBBonus.png|thumb|230px|[[Yoshi]] playing in the Board the Platforms mode of Bonus Practice.]]
The final mode in single-player mode is Bonus Practice. There are two games, "Board the Platforms" and "Break the Targets". Both games appear as bonus stages in the [[#One-player Game|One-player mode]]. Unlike other modes, if the player waits after selecting a character, the game automatically starts.
The final mode in single-player mode is Bonus Practice. There are two games, "Board the Platforms" and "Break the Targets". Both games appear as bonus stages in the [[#One-player Game|One-player mode]]. Unlike other modes, if the player waits after selecting a character, the game automatically starts.
=====Board the Platforms!=====
 
{{main-wiki|SmashWiki|Board the Platforms}}
=====[[Board the Platforms!]]=====
Each character has a unique stage that has ten platforms of various sizes. The objective is to land on each of the ten platforms in the least amount of time possible. Some platforms move while others must be jumped on with the correct timing or the player gets damaged. If the player falls from the stage, it is a Failure, and the player is sent back to the character selection screen.
Each character has a unique stage that has ten platforms of various sizes. The objective is to land on each of the ten platforms in the least amount of time possible. Some platforms move while others must be jumped on with the correct timing or the player gets damaged. If the player falls from the stage, it is a Failure, and the player is sent back to the character selection screen.


=====Break the Targets!=====
=====[[Break the Targets!]]=====
{{main-wiki|SmashWiki|Target Smash!}}
Similarly to Board the Platforms, Break the Targets has a unique stage for each player. The objective in this game is to break ten targets placed throughout the stage by hitting them with an attack. Like Board the Platforms, some targets move, while others are stationary. There are no extra lives, so once a player falls, the trial is a failure, and the player is brought back to the character selection screen.  
Similarly to Board the Platforms, Break the Targets has a unique stage for each player. The objective in this game is to break ten targets placed throughout the stage by hitting them with an attack. Like Board the Platforms, some targets move, while others are stationary. There are no extra lives, so once a player falls, the trial is a failure, and the player is brought back to the character selection screen.  
{{br}}
{{br}}


===Versus mode===
===Versus mode===
{{main-wiki|SmashWiki|Versus Mode}}
[[File:Super Smash Select.png|thumb|left|230px|The Character Selection screen.]]
[[File:Super Smash Select.png|thumb|left|230px|The Character Selection screen.]]
In VS. mode, the game's only multiplayer mode, the player can pick up to four fighters to fight in a battle. A fighter selection screen is seen, and the players are able to pick which fighter they want. They can also select the costume color for each character. The player is also able to set rules for this match; in a [[#Time|time match]], the player can pick the amount of time that can be played, and in a [[#Stock|stock match]], the players can pick the amount of the lives they and the computers have. Also, after playing a certain number of VS. matches, players can choose which items appear during matches (not in an order, as they are picked randomly). There's also a handicap setting, which allows human players to adjust their attack power and knockback resistance. The damage setting allows players to adjust how quickly fighters can get KO'd at low damage; ranging from a minimum of 50%, to a maximum of 200%.
In VS. mode, the player can pick up to four fighters to fight in a battle. A fighter selection screen is seen, and the players are able to pick which fighter they want. They can also select the costume color for each character. The player is also able to set rules for this match; in a [[#Time|time match]], the player can pick the amount of time that can be played, and in a [[#Stock|stock match]], the players can pick the amount of the lives they and the computers have. Also, after playing a certain number of VS. matches, players can choose which items appear during matches (not in an order, as they are picked randomly). There's also a handicap setting, which allows human players to adjust their attack power and knockback resistance. The damage setting allows players to adjust how quickly fighters can get KO'd at low damage; ranging from a minimum of 50%, to a maximum of 200%.


The next screen is the stage selection screen, where players pick the stage to play on before the battle starts.
The next screen is the stage selection screen, where players pick the stage to play on before the battle starts.


Besides the default Free-for-all mode in which players fight each other, there are also team battles. Players can divide into up to three teams and fight against the other team(s). Also, lives are shared, so if one player is eliminated from a team, given that another team mate has 2 or more lives remaining, the eliminated player can recover by borrowing one ally's life by pressing the {{button|n64|Start}}. Teams are distinguished by costume color of each player, which is either red, green, or blue.
Besides the default Free-for-all mode in which players fight each other, there are also team battles. Players can divide into up to three teams and fight against the other team(s). Also, lives are shared, so if one player is eliminated from a team, given that another team mate has 2 or more lives remaining, the eliminated player can recover by borrowing one ally's life by pressing the {{button|n64|Start}}. Teams are distinguished by costume color of each player, which is either red, green, or blue.
In ''Super Smash Bros.'', VS. mode is notably the only multi-player mode in the game.
{{br}}
{{br}}


===Options===
===Options===
{{main-wiki|SmashWiki|Options}}
In the options mode, players can adjust a few game settings. They can adjust the sound to be mono or stereo. ''Super Smash Bros.'' is currently the only game in the series where players cannot adjust the music or sound effects volume. The next option is screen adjusting. ''Super Smash Bros.'' is also the only game in the series to have this option. The next option is the backup clear, which removes the game's data, which cannot be restored. The European version has an additional option for changing the game's language to English, French or German.
In the options mode, players can adjust a few game settings. They can adjust the sound to be mono or stereo. ''Super Smash Bros.'' is currently the only game in the series where players cannot adjust the music or sound effects volume. The next option is screen adjusting. ''Super Smash Bros.'' is also the only game in the series to have this option. The next option is the backup clear, which removes the game's data, which cannot be restored. The European version has an additional option for changing the game's language to English, French or German.


===Data===
===Data===
{{main-wiki|SmashWiki|Data}}
[[File:StarFoxRecords.png|thumb|The VS. record of Fox]]
[[File:StarFoxRecords.png|thumb|The VS. record of Fox]]
The last menu, the records, shows the profile of each character (and any unlocked characters), which is very similar to trophies in later games in the ''Super Smash Bros.'' series. The next part is the VS. Records, where players can see how many KOs, TKOs, and SD's are recorded. By pressing {{button|n64|A}}, the player can see how each character is ranked by KOs, SDs, Win Percentage, etc. By pressing the button again, players can view the character's record in detail, showing how much damage was given or taken and the ratio of KOs to TKOs to a certain character. It also shows the character's share of total playtime by percentage.
The last menu, the records, shows the profile of each character (and any unlocked characters), which is very similar to trophies in later games in the ''Super Smash Bros.'' series. The next part is the VS. Records, where players can see how many KOs, TKOs, and SD's are recorded. By pressing {{button|n64|A}}, the player can see how each character is ranked by KOs, SDs, Win Percentage, etc. By pressing the button again, players can view the character's record in detail, showing how much damage was given or taken and the ratio of KOs to TKOs to a certain character. It also shows the character's share of total playtime by percentage.


The last of the records is the unlockable Sound Test. Players can hear sound effects, voices, and/or music from the game. Players can unlock the Sound Test by completing both Break the Targets and Board the Platforms with all characters.
The last of the records is the unlockable Sound Test. Players can hear sound effects, voices, and/or music from the game. Players can unlock the Sound Test by completing both Break the Targets and Board the Platforms with all characters. {{br}}
{{br}}


==Reception==
==Reception==
''Super Smash Bros.'' received mostly positive reviews, with criticism mostly directed towards the game's single-player mode.<ref name=Gamespot>{{cite|url=www.gamespot.com/reviews/super-smash-bros-review/1900-2543713|title=''Super Smash Bros.'' Review|date=February 18, 1999|publisher=GameSpot|language=en|author=Gerstmann, Jeff|accessdate=July 5, 2024}}</ref> GameSpot's former editorial director, Jeff Gerstmann, noted the single-player game "won't exactly last a long time".<ref name=Gamespot/> Instead, he praised the multi-player portion of the game, saying that it is "extremely simple to learn".<ref name=Gamespot/> He also praised the game's music, calling it "amazing". GameCritics.com's Dale Weir described ''Super Smash Bros.'' as "the most original fighting game on the market and possibly the best multiplayer game on any system".<ref>{{cite|deadlink=y|archive=web.archive.org/web/20021023052012/http://www.gamecritics.com/review/smashbros/main.php|title=''Super Smash Bros.'' Review|publisher=GameCritics.com|language=en|accessdate=July 5, 2024}}</ref> There were criticisms, however, such as the game's scoring being difficult to follow. In addition, the single-player mode was criticized for its perceived difficulty and lack of features. It was erroneously defined as a ''Super Mario'' game by GameTrailers when they listed their ten picks of the best ''Super Mario'' games.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070908044704/http://www.gametrailers.com/player/22754.html|title=Top Ten Mario Games|publisher=ScrewAttack|date=July 24, 2007|accessdate=July 5, 2024|language=en}}</ref> It was given an Editors' choice award from IGN.<ref>{{cite|url=www.ign.com/articles/1999/04/28/super-smash-bros|author=Schneider, Peer|date=April 28, 1999|title=''Super Smash Bros.'' N64 Review|publisher=IGN|accessdate=July 5, 2024}}</ref>
''Super Smash Bros.'' received mostly positive reviews, with criticism mostly directed towards the game's single-player mode.<ref name=Gamespot>[http://www.gamespot.com/n64/action/supersmashbros/review.html Gamespot ''Super Smash Bros.'' Review]</ref> GameSpot's former editorial director, Jeff Gerstmann, noted the single-player game "won't exactly last a long time".<ref name=Gamespot></ref> Instead, he praised the multi-player portion of the game, saying that it is "extremely simple to learn".<ref name=Gamespot></ref> He also praised the game's music, calling it "amazing". GameCritics.com's Dale Weir described ''Super Smash Bros.'' as "the most original fighting game on the market and possibly the best multiplayer game on any system".<ref>[http://www.gamecritics.com/review/smashbros/main.php GameCritics.com ''Super Smash Bros.'' Review]</ref> There were criticisms, however, such as the game's scoring being difficult to follow. In addition, the single-player mode was criticized for its perceived difficulty and lack of features. It was deemed one of the ten best ''Mario'' games of all time by ScrewAttack from GameTrailers.<ref>[http://www.gametrailers.com/player/22754.html ScrewAttack - Top 10 ''Mario'' Games]</ref> It was given an Editors' choice award from IGN.<ref>[http://ign64.ign.com/articles/160/160494p1.html IGN.com - ''Smash Bros'' Review Nintendo 64]</ref>


In ''[[Nintendo Power]]''{{'}}s review, they praise the game for its lively graphics and sound design and ease of control, but does criticize the game for having repetitive music. Satisfaction has the lower score of 7.3/10 while play control scored the highest at 8.2/10.<ref>{{cite|date=May 1999|publisher=Nintendo of America|language=en-us|title=''Nintendo Power'' volume 120|page=125}}</ref>
In ''[[Nintendo Power]]''{{'}}s review, they praise the game for its lively graphics and sound design and ease of control, but does criticize the game for having repetitive music. Satisfaction has the lower score of 7.3/10 while play control scored the highest at 8.2/10.<ref>''Nintendo Power'' magazine volume 120, page 125.</ref>
{|class="wikitable reviews"
{|class="wikitable review_template"style="border: 2px solid black; width:100%; font-size: 100%; text-align:center; margin-bottom: 5px;"cellpadding="4"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''The game is extremely simple to learn and reasonably easy to master. The one-player game won't exactly last a long time, unless you count the time you have to spend unlocking all four of the hidden characters. So, if you've got a crew of friends ready to pick a Nintendo character and throw down, then Super Smash Bros. is definitely worth a purchase.''"
|align="left"|"''The game is extremely simple to learn and reasonably easy to master. The one-player game won't exactly last a long time, unless you count the time you have to spend unlocking all four of the hidden characters. So, if you've got a crew of friends ready to pick a Nintendo character and throw down, then Super Smash Bros. is definitely worth a purchase.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|colspan=2|[https://www.gamerankings.com/n64/198854-super-smash-bros/index.html 78.81%]
|colspan=2|[https://www.gamerankings.com/n64/198854-super-smash-bros/index.html 78.81%]
|}
|}
===Sales===
===Sales===
''Super Smash Bros.'' was commercially successful, and quickly became a [[Player's Choice]] title. ''Super Smash Bros.'' is the fifth best-selling game for the Nintendo 64, selling 5.55 million copies worldwide; 1.97 million copies were sold in Japan,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20071213230402/http://www.the-magicbox.com/topten2.htm|title=Platinum Game Chart, Japanese Console Games Sold Over 1 Million|publisher=The Magic Box|language=en|accessdate=July 5, 2024}}</ref> 2.93 million have been sold in North America,<ref>{{cite|deadlink=y|archive=web.archive.org/web/20070106203333/http://www.the-magicbox.com/Chart-USPlatinum.shtml|title=US Platinum Chart Games|publisher=The Magic Box|accessdate=July 5, 2024|language=en}}</ref> and 650,000 have been sold elsewhere, as of December 31, 2009.
''Super Smash Bros.'' was commercially successful, and quickly became a [[Player's Choice]] title. ''Super Smash Bros.'' is the fifth best-selling game for the Nintendo 64, selling 5.55 million copies worldwide; 1.97 million copies were sold in Japan,<ref>[https://web.archive.org/web/20071213230402/http://www.the-magicbox.com/topten2.htm The Magic Box: Platinum Game Chart, Japanese Console Games Sold Over 1 Million]</ref> 2.93 million have been sold in North America,<ref>[https://web.archive.org/web/20070106203333/http://www.the-magicbox.com/Chart-USPlatinum.shtml The Magic Box - US Platinum Chart Games.]</ref> and 650,000 have been sold elsewhere, as of December 31, 2009.


==Staff==
==Staff==
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==Development==
==Development==
''Super Smash Bros.'' was developed by [[HAL Laboratory]], a Nintendo second-party developer, during 1998. It began life as a prototype created by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their spare time entitled 'Kakuto-Gēmu Ryūō' (格闘ゲーム竜王 ?, lit. "Dragon King: The Fighting Game"), and originally featured no Nintendo characters. However, Iwata hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and their idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20080409211613/http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp|title=Iwata Asks: Super Smash Bros. Brawl|publisher=Nintendo of America|language=en-us|accessdate=July 5, 2024}}</ref>
''Super Smash Bros.'' was developed by [[HAL Laboratory]], a Nintendo second-party developer, during 1998. It began life as a prototype created by [[Masahiro Sakurai]] and [[Satoru Iwata]] in their spare time entitled 'Kakuto-Gēmu Ryūō' (格闘ゲーム竜王 ?, lit. "Dragon King: The Fighting Game"), and originally featured no Nintendo characters. However, Iwata hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and their idea was approved. The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.<ref>http://us.wii.com/iwata_asks/ssbb/vol7_page1.jsp Iwata Asks: Super Smash Bros. Brawl</ref>
 
==Promotion==
{{main-wiki|SmashWiki|Super Smash Bros. Slamfest '99}}
A promotional event known as "Slamfest '99" was held at the {{wp|MGM Grand Adventures Theme Park}} on April 24th, 1999, organized by Nintendo of America and public relations agency Golin/Harris International, Inc. It consisted in a staged wrestling match between mascots of Mario, Yoshi, Donkey Kong, and Pikachu, the same ones used in one of the game's North American commercials. It was also broadcasted live on the event's website and it could be rewatched for several months after its conclusion using the {{wp|RealPlayer|RealPlayer G2}} application.


==Pre-release and unused content==
==Pre-release and unused content==
{{main|List of Super Smash Bros. pre-release and unused content}}
{{main|List of Super Smash Bros. pre-release and unused content}}
[[Bowser]],  [[Mewtwo]], and [[King Dedede]] were planned as playable characters, but they were cut.<ref>{{cite|deadlink=y|archive=web.archive.org/web/20140815095908/http://games.yahoo.co.jp/qa/detail?qid=1090755405|title=大乱闘スマッシュブラザーズについて 没キャラとか居るんですか?|publisher=Yahoo!ゲーム|language=ja|accessdate=July 5, 2024}}</ref> [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] initially lacked the sign, bridge and sliding stone block present in the final version.
[[Bowser]],  [[Mewtwo]], and [[King Dedede]] were planned as playable characters, but they were cut.<ref>http://games.yahoo.co.jp/qa/detail?qid=1090755405</ref> [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] initially lacked the sign, bridge and sliding stone block present in the final version.
<gallery>
<gallery>
SmashBetaPeachCastle.jpg|Early version of Peach's castle.
SmashBetaPeachCastle.jpg|Early version of Peach's castle.
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*In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
*In the Japanese version for Stage 1, on any difficulty settings except for Hard, Link would stand and not attack for a few seconds (excluding floor attacks) if his damage was below 21%. This was changed so that he moves and attacks immediately after the match has started.
*The Japanese version does not have the congratulatory screens shown after completing the mode.
*The Japanese version does not have the congratulatory screens shown after completing the mode.
====Point yield====
====Point yield====
The point yield for most of the bonuses were altered between the Japanese and international versions.
The point yield for most of the bonuses were altered between the Japanese and international versions.
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==Glitches==
==Glitches==
[[File:Madio close to the screen.png|thumb|Mario much closer to the camera than usual]]
{{main|List of Super Smash Bros. glitches}}
{{main|List of Super Smash Bros. glitches}}
===3D glitch===
===3D Glitch===
[[File:Madio close to the screen.png|thumb|Mario much closer to the camera than usual]]
The player must be Mario or Luigi and go to the Hyrule Castle (or any stage with a straight wall) and keep rolling into it. If the player does it correctly, Mario or Luigi should move toward the screen or away from the screen, giving the game a 3D effect.
The player must be Mario or Luigi and go to the Hyrule Castle (or any stage with a straight wall) and keep rolling into it. If the player does it correctly, Mario or Luigi should move toward the screen or away from the screen, giving the game a 3D effect.
{{br}}


===Black hole===
===Black hole glitch===
All four players must be Link. At Hyrule Castle (or any place with a straight wall), all four Links should walk to the right, fall into the place with the canopy, and run left against the wall so they are inside each other. Then let the game push them all apart. After this, all 4 Links must simultaneously throw bombs upwards weakly, quickly. After just a few throws, the bombs hit each other and continuously stay, trapping the players within.
All 4 players must be Link. At Hyrule Castle (or any place with a straight wall), all four Links should walk to the right, fall into the place with the canopy, and run left against the wall so they are inside each other. Then let the game push them all apart. After this, all 4 Links must simultaneously throw bombs upwards weakly, quickly. After just a few throws, the bombs hit each other and continuously stay, trapping the players within.


===PK thunder freeze===
===PK thunder freeze glitch===
Only two players are required for this glitch. One should be Ness, and the other should be Fox. Choose a stage with a direct line between Ness and Fox (ideally, Hyrule Castle or Sector Z). PK Thunder against Fox's reflector so that the PK Thunder is in direct line back to Ness, and quickly bat the PK Thunder away. The thunder should have two tails, and if it reaches the edge of the screen, the game cannot handle it and freezes.
Only two players are required for this glitch. One should be Ness, and the other should be Fox. Choose a stage with a direct line between Ness and Fox (ideally, Hyrule Castle or Sector Z). PK Thunder against Fox's reflector so that the PK Thunder is in direct line back to Ness, and quickly bat the PK Thunder away. The thunder should have two tails, and if it reaches the edge of the screen, the game cannot handle it and freezes.


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DKAlt-SSB64.png|[[Donkey Kong]]
DKAlt-SSB64.png|[[Donkey Kong]]
LinkAlt-SSB64.png|[[Link]]
LinkAlt-SSB64.png|[[Link]]
Ssbsamus.jpg|[[Samus]]
Ssbsamus.jpg|[[Samus Aran|Samus]]
YoshiAlt-SSB64.png|[[Yoshi]]
YoshiAlt-SSB64.png|[[Yoshi]]
KirbyAlt-SSB64.png|[[Kirby]]
KirbyAlt-SSB64.png|[[Kirby]]
Ssbfox.jpg|[[Fox]]
Ssbfox.jpg|[[Fox McCloud|Fox]]
Ssbpikachu.jpg|[[Pikachu]]
Ssbpikachu.jpg|[[Pikachu]]
</gallery>
</gallery>


==Media==
==Media==
{{more media|section=yes}}
{{media table
{{media table
|file1=Super Smash Bros Peach's Castle.oga
|file1=Super Smash Bros Peach's Castle.oga
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*''[[Donkey Kong Country]]'': The [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]] stage is based on this game. His 1P Mode ending also was taken directly from the stock art for ''Donkey Kong Country''.
*''[[Donkey Kong Country]]'': The [[Kongo Jungle (Super Smash Bros.)|Kongo Jungle]] stage is based on this game. His 1P Mode ending also was taken directly from the stock art for ''Donkey Kong Country''.
*''[[Super Mario World 2: Yoshi's Island]]'': Two of Yoshi's alternate costumes are based on the Cyan and Pink Yoshis.
*''[[Super Mario World 2: Yoshi's Island]]'': Two of Yoshi's alternate costumes are based on the Cyan and Pink Yoshis.
*''[[Super Mario 64]]'': Mario and Yoshi's default costumes are based on their in-game models. Mario's moves and voice clips were taken from ''Super Mario 64''. Although Luigi was absent in ''Super Mario 64'', his moves and voice clips are identical to Mario's, but sped up. The [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] stage is based on this game.  
*''[[Super Mario 64]]'': Mario's moves and voice clips were taken from ''Super Mario 64''. Although Luigi was absent in ''Super Mario 64'', his moves and voice clips are identical to Mario's, but sped up. The [[Peach's Castle (Super Smash Bros.)|Peach's Castle]] stage is based on this game.
*''[[Yoshi's Story]]'': Yoshi's voice clips were reused in this game. Also, the [[Super Happy Tree (stage)|Yoshi's Island]] stage is based on this game. Yoshi's 1P Mode ending, where Yoshi is trapped between a book, also was a direct reference to the plot of ''Yoshi's Story'' where Baby Bowser cursed Yoshi's Island to become a storybook.
*''[[Yoshi's Story]]'': Yoshi's voice clips were reused in this game. Also, the [[Super Happy Tree (stage)|Yoshi's Island]] stage is based on this game. Yoshi's 1P Mode ending, where Yoshi is trapped between a book, also was a direct reference to the plot of ''Yoshi's Story'' where Baby Bowser cursed Yoshi's Island to become a storybook.
*''[[Mario Party]]'': Although not in the game itself, the Nintendo Power ad when announcing ''Super Smash Bros.'' alludes to ''Mario Party'' when stating that Nintendo's famous cast had previously "partied heartily" when announcing their new role in the fighting ring.
*''[[Mario Party]]'': Although not in the game itself, the Nintendo Power ad when announcing ''Super Smash Bros.'' alludes to ''Mario Party'' when stating that Nintendo's famous cast had previously "partied heartily" when announcing their new role in the fighting ring.
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|ChiM=Nintendo Stars: Great Fray
|ChiM=Nintendo Stars: Great Fray
}}
}}
==Trivia==
*This is the only [[Wii]] [[Virtual Console#Wii|Virtual Console]] release related to the ''[[Mario (series)|Mario]]'' franchise that has not been re-released on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] service.
*''Super Smash Bros.'' is the only game in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series to receive an ESRB rating of E for Everyone. Its successors are both rated T for Teen while the Nintendo 3DS and Wii U versions (alongside ''Super Smash Bros. Ultimate'') are rated E10+ for Everyone 10+.


==References==
==References==
{{NIWA|Bulbapedia=1|FZeroWiki=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros.|NWiki=1|SmashWiki=1|StrategyWiki=1|WikiBound=1|WiKirby=1|ZeldaWiki=1}}
{{NIWA|FZeroWiki=1|LylatWiki=1|MetroidWiki=Metroid in Super Smash Bros.|NWiki=1|Nookipedia=1|SmashWiki=1|StrategyWiki=1|WiKirby=1|ZeldaWiki=1}}
<references/>
<references/>


{{SSB}}
{{SSB}}
{{Super Mario games}}
{{Mario games}}
{{N64}}
{{N64}}
{{Virtual Console}}
{{Virtual Console}}
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[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:Crossover games]]
[[Category:Crossover games]]
[[Category:HAL Laboratory games]]
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[[de:Super Smash Bros.]]
[[it:Super Smash Bros.]]
[[it:Super Smash Bros.]]

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