Editing Super Princess Peach

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If the player can afford the item with a certain amount of coins, Toad asks the player if they want the item. If the player accepts, the player can trade the coins for the item. If the player rejects, Toad bawls at the player for teasing him. If the player cannot afford the item, Toad states they do not have enough coins.
If the player can afford the item with a certain amount of coins, Toad asks the player if they want the item. If the player accepts, the player can trade the coins for the item. If the player rejects, Toad bawls at the player for teasing him. If the player cannot afford the item, Toad states they do not have enough coins.
{|class="wikitable" style="--bg:#fff6f7;width:76%;text-align:center"
{|class=wikitable width=76% style="text-align:center"
|-style="color:white;background:#ff3eaf"
!width=23%|Name
!width=23%|Name
!width=40%|In-game description
!width=40%|Description
!width=13%|Cost
!width=13%|Cost
!Criteria
!Criteria
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The four vibes are as listed on the following chart:
The four vibes are as listed on the following chart:
{|class="wikitable col3left" style="--bg:#fff6f7;--bg1:#fffef8;width:100%;text-align:center"
{|class="wikitable" width=100%
|-style="color:white;background:#ff3eaf"
!Picture
!Picture
!Name
!Name
Line 252: Line 250:
*[[Dashbrella]]
*[[Dashbrella]]


==Enemies and obstacles==
===Enemies===
===Enemies===
{|class="wikitable col4left sortable" style="--bg:#fff6f7;--bg2:#fffef8;width:100%;text-align:center"
{|class="wikitable"width=100%
|-style="color:white;background:#ff3eaf"
!rowspan=2|No.
!class="unsortable"width=5% rowspan=2|Image
!width=8% rowspan=2|Name
!class="unsortable"rowspan=2|Description
!class="unsortable"colspan=2|Levels
!rowspan=2|Vibes
!rowspan=2|New
|-style="color:white;background:#ff3eaf"
!width=8%|First
!width=8%|Last
|-
|-
|01
!colspan=6|'''Vibeless enemies'''
|[[File:SPPGoomba.png]]
|[[Goomba]]
|The most basic enemy, Goombas simply walk forward most of the time, though they may lunge when near Peach. Unlike most games, jumping on them does not squish them, rather knocking them around. They can be defeated by whacking, eating, or throwing them into another enemy with Perry.
|data-sort-value=11|[[Ladida Plains 1-1]]
|data-sort-value=87|[[Bowser's Villa 8-7]]
|—
|—
|-
|-
|02
!width=8%|Image
|[[File:SPPMadGoomba.png]]
!width=8%|Name
|[[Mad Goomba]]
!width=25%|Glossary entry
|Goombas that can shake the floor to immobilize Peach.
!Description
|data-sort-value=11|[[Ladida Plains 1-1]]
!width=10%|First appearance
|data-sort-value=81|[[Bowser's Villa 8-1]]
!width=10%|Last appearance
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|03
|align="center"|[[File:SPPAmazingFlyinHammerBro.png]]
|[[File:SPPSadGoomba.png]]
|align="center"|[[Amazing Flyin' Hammer Brother|A. F. H. Bro]]
|[[Sad Goomba]]
|'''24:''' "''An annoying foe who throws hammers from a platform.''"
|Goombas that run at breakneck speeds no matter what is in front of them.
|Squat [[Hammer Bro]]s. who swoop back-and-forth riding a winged pair of indestructible blocks, occasionally throwing a hammer to either side.
|data-sort-value=11|[[Ladida Plains 1-1]]
|align="center"|[[Giddy Sky 7-1]]
|data-sort-value=78|[[Giddy Sky 7-8]]
|align="center"|[[Bowser's Villa 8-7]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|04
|align="center"|[[File:SPPBanzaiBill.png]]
|[[File:SPPParagoomba.png]]
|align="center"|[[Bomber Bill|Banzai Bill]]
|[[Paragoomba]]
|'''61:''' "''It's huge! But you can pick it up with the X Button!''"
|Winged Goombas, the brown ones fly for short distances and drop Micro-Goombas. Stomping them makes them lose their wings.
|Giant-sized [[Bullet Bill]]s that, in spite of their size, can be attacked like the normal ones.
|data-sort-value=13|[[Ladida Plains 1-3]]
|align="center"|[[Hoo's Wood 2-4]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|align="center"|[[Giddy Sky 7-5]]
|—
|—
|-
|-
|05
|align="center"|[[File:SPPBigBoo.png]]
|[[File:Sad Paragoomba.png]]
|align="center"|[[Big Boo]]
|[[Sad Paragoomba]]
|'''47:''' "''A giant Boo. Still as shy as ever.''"
|Paragoombas that slowly fly back-and-forth.
|Giant-sized, but identically acting [[Boo]]s that primarily appear as obstacles in cramped parts of [[Shriek Mansion]]. If led into light, they become solid and immobilized on the ground.
|data-sort-value=16|[[Ladida Plains 1-6]]
|align="center"|[[Shriek Mansion 3-3]]
|data-sort-value=78|[[Giddy Sky 7-8]]
|align="center"|[[Bowser's Villa 8-8]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|06
|align="center"|[[File:SPP Big Chain Chomp.gif]]
|[[File:SPPRedParagoomba.png]]
|align="center"|[[Big Chain Chomp]]
|Red Paragoomba
|'''71:''' "''A giant Chain Chomp. Very dangerous!''"
|The Red Paragoombas hop along the ground. Stomping them makes them lose their wings.
|Enormous unchained [[Chain Chomp]]s that bounce along paths or fall into gaps, each in infinite numbers. They are completely invincible.
|data-sort-value=12|[[Ladida Plains 1-2]]
|align="center"|[[Ladida Plains 1-7]]
|data-sort-value=65|[[Gleam Glacier 6-5]]
|align="center"|[[Giddy Sky 7-8]]
|—
|—
|-
|-
|07
|align="center"|[[File:SPP Blindfold Boo.png]]
|[[File:Mad Red Paragoomba.png]]
|align="center"|[[Blindfold Boo]]
|[[M. Red P-Goomba]]
|align="center"|''none''
|Aggressive Paragoombas that leap after Peach and can jump up walls.
|Boos that rush Peach from behind in impenetrable swarms, only stopping when they hit a light beam.
|data-sort-value=38|[[Shriek Mansion 3-8]]
|align="center"|[[Shriek Mansion 3-3]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|align="center"|[[Bowser's Villa 8-8]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|data-sort-value=99|
|align="center"|[[File:SPPBlooper.png]]
|[[File:SPP Goombette.png]]
|align="center"|[[Blooper]]
|[[Mini Goomba|Micro-Goomba]]
|'''42:''' "''A squidlike enemy that moves oddly up and down.''"
|Tiny Goombas dropped from brown Paragoombas, they latch on to Peach to weigh her down, but can be removed by attacking enough.
|Squid that appear in [[Subrella]] segments, bobbing after Peach.
|data-sort-value=13|[[Ladida Plains 1-3]]
|align="center"|[[Hoo's Wood 2-9]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|align="center"|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|08
|align="center"|[[File:SPPBlurp.png]]
|[[File:SPPKoopaTroopa.png]]
|align="center"|[[Blurp]]
|[[Koopa Troopa|Green Koopa]]
|'''40:''' "''Wears goggles and approaches in the water.''"
|Basic enemy turtles that can be knocked out of their shells. The green ones walk off ledges.
|Fish that swim in one direction in Subrella areas.
|data-sort-value=12|[[Ladida Plains 1-2]]
|align="center"|[[Hoo's Wood 2-9]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|align="center"|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|09
|align="center"|[[File:SPPBobomb.png]]
|[[File:Mad Green Koopa.png]]
|align="center"|[[Bob-omb]]
|[[Mad Green Koopa]]
|'''65:''' "''A bomb enemy. Stomp on it and in a bit, it'll explode.''"
|Koopa Troopas that charge at Peach on sight.
|Walking bombs that lose their feet and light their fuses when attacked.
|data-sort-value=14|[[Ladida Plains 1-4]]
|align="center"|[[Ladida Plains 1-4]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|align="center"|[[Bowser's Villa 8-6]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|10
|align="center"|[[File:SPPBoo.png]]
|[[File:SPPRedKoopaTroopa.png]]
|align="center"|[[Boo]]
|Red Koopa
|'''45:''' "''A shy ghost. If you look at it, it will freeze.''"
|The Red Koopa Troopas turn when they reach the edge of platforms.
|Small, round ghosts that only approach Peach when her back is turned.
|data-sort-value=13|[[Ladida Plains 1-3]]
|align="center"|[[Shriek Mansion 3-1]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|align="center"|[[Bowser's Villa 8-6]]
|—
|—
|-
|-
|11
|align="center"|[[File:SPPBulletBill.png]]
|[[File:Gladkoopa.png]]
|align="center"|[[Bullet Bill]]
|[[Glad Red Koopa]]
|'''59:''' "''It's dangerous and looks hard, but try stomping it!''"
|Koopa Troopas that skip as they move.
|Munitions fired from off-screen, Bullet Bills can be defeated by any attack, even jumping.
|data-sort-value=12|[[Ladida Plains 1-2]]
|align="center"|[[Ladida Plains 1-8]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|align="center"|[[Bowser's Villa 8-7]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|12
|align="center"|[[File:SPPCannon.png]]
|[[File:SPPParatroopa.png]]
|align="center"|[[Kaboomba|Cannon]]
|[[Koopa Paratroopa|Green Paratroopa]]
|'''63:''' "''An annoying enemy that attacks with cannonballs.''"
|Winged Koopa Troopas, the green ones usually hop forward. Stomping them removes their wings.
|Walking cannons that weakly shoot cannonballs so heavy they land almost immediately after firing.
|data-sort-value=12|[[Ladida Plains 1-2]]
|align="center"|[[Shriek Mansion 3-8]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|align="center"|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|13
|align="center"|[[File:ChainChompSPP.png]]
|[[File:Mad Green Paratroopa.png]]
|align="center"|[[Chain Chomp]]
|[[Mad G. P-Troopa]]
|'''69:''' "''It's chained because it's dangerous! Be careful!''"
|Paratroopas that patrol a small area in the air, charging when they see Peach.
|Biting iron balls on chains that act as aggressive guard dogs.
|data-sort-value=19|[[Ladida Plains 1-9]]
|align="center"|[[Gleam Glacier 6-2]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|align="center"|[[Giddy Sky 7-3]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|14
|align="center"|[[File:SPPCheepcheep.png]]
|[[File:SPPRedParaT.png]]
|align="center"|[[Cheep Cheep]]
|Red Paratroopa
|'''38:''' "''A blowfish-like creature that lives in the water.''"
|The red Paratroopas fly up and down in the air. Stomping them removes their wings.
|Fish found on the water's surface. Cheep Cheeps often make high leaps.
|data-sort-value=13|[[Ladida Plains 1-3]]
|align="center"|[[Ladida Plains 1-5]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|align="center"|[[Wavy Beach 5-5]]
|—
|—
|-
|-
|15
|align="center"|[[File:Dry Bones SPP.png]]
|[[File:Glad Red Paratroopa.png]]
|align="center"|[[Dry Bones]]
|[[G. R. P-Troopa]]
|'''49:''' "''A skeleton Koopa Troopa. It breaks but reassembles.''"
|Cheerful Paratroopas that fly in Möbius-strip patterns.
|Koopa Troopa skeletons that can throw their own bones and reassemble after being knocked apart by an attack.
|data-sort-value=39|[[Shriek Mansion 3-9]]
|align="center"|[[Shriek Mansion 3-1]]
|data-sort-value=74|[[Giddy Sky 7-4]]
|align="center"|[[Bowser's Villa 8-8]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|data-sort-value=99|
|align="center"|[[File:FangSPP.png]]
|[[File:Green Beach Koopa SPP.png]] [[File:SPP Red Beach Koopa.png]]
|align="center"|[[Fang]]
|[[Unshelled Koopa]]
|'''72:''' "''Attacks from the air.''"
|Koopa Troopas that have been evicted from their shells. This also causes them to lose any vibe abilities.
|Bats that fly around erratically in looping patterns at Peach.
|data-sort-value=12|[[Ladida Plains 1-2]]
|align="center"|[[Shriek Mansion 3-4]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|align="center"|[[Bowser's Villa 8-5]]
|—
|—
|-
|-
|16
|align="center"|[[File:SPP Firewheel.png]]
|[[File:SPPLakitu.png]]
|align="center"|[[Rock (Super Princess Peach)|Rock]]{{derived}}
|[[Lakitu]]
|align="center"|''none''
|Flies around while throwing explosive [[Spiny Egg]]s toward Peach.
|Spinning invincible stone faces surrounded by flames, these enemies bounce diagonally between walls.
|data-sort-value=22|[[Hoo's Wood 2-2]]
|align="center"|[[Fury Volcano 4-3]]
|data-sort-value=75|[[Giddy Sky 7-5]]
|align="center"|[[Fury Volcano 4-5]]
|—
|—
|-
|-
|17
|align="center"|[[File:Fishing Boo SPP.png]]
|[[File:Calm Lakitu.png]]
|align="center"|[[Fishing Boo]]
|[[Calm Lakitu]]
|'''51:''' "''A ghost version of Lakitu. It likes to fish!''"
|Calm Lakitus sleep on their [[Lakitu's Cloud|cloud]]s in the air, completely still. They stir and resume normal behaviors if Peach moves too quickly in their vicinity.
|Fishing ghosts that use a dangerous blue flame as a lure.
|data-sort-value=27|[[Hoo's Wood 2-7]]
|align="center"|[[Shriek Mansion 3-2]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|align="center"|[[Shriek Mansion 3-3]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|18
|align="center"|[[File:SPP Flameface.png]]
|[[File:SPPSpiny.png]]
|align="center"|[[Flaming stone]]{{conjectural}}
|[[Spiny]]
|align="center"|''none''
|Spiked turtles that cannot be safely jumped on, though their shells can be used when flipped.
|A stationary burning head creature in [[Fury Volcano]] that can be melted with Gloom.
|data-sort-value=22|[[Hoo's Wood 2-2]]
|align="center"|[[Fury Volcano 4-2]]
|data-sort-value=75|[[Giddy Sky 7-5]]
|align="center"|[[Fury Volcano 4-5]]
|—
|—
|-
|-
|19
|align="center"|[[File:SPP Freezie.png]]
|[[File:Sad Spiny.png]]
|align="center"|[[Freezie]]
|[[Sad Spiny]]
|align="center"|''none''
|Spinies that run at full speeds oblivious to anything around them.
|Freezies appear as stationary roadblocks in [[Gleam Glacier]], requiring being melted through Rage.
|data-sort-value=17|[[Ladida Plains 1-7]]
|align="center"|[[Gleam Glacier 6-1]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|align="center"|[[Gleam Glacier 6-8]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|20
|align="center"|[[File:SPPGoomba.gif]]
|[[File:SPPMecha-SpikeTop.png]]
|align="center"|[[Goomba]]
|[[Spike Top|Mecha-Spike Top]]
|'''01:''' "''The Mushroom Kingdom's evil traitor is a common sight.''"
|Small, spiked turtles that can climb up walls and across the ceiling.
|The most basic enemy, Goombas simply walk forward most of the time, though they may lunge when near Peach. Unlike most games, jumping on them does not squish them, rather knocking them around. They can be defeated by whacking, eating, or throwing them into another enemy with Perry.
|data-sort-value=51|[[Wavy Beach 5-1]]
|align="center"|[[Ladida Plains 1-1]]
|data-sort-value=83|[[Bowser's Villa 8-3]]
|align="center"|[[Bowser's Villa 8-7]]
|
|—
|-
|21
|[[File:Mad Mecha-Spike Top SPP large spike.png]]
|[[M. M-Spike Top]]
|Mecha-Spike Tops with an extendable spike they can only stretch when stopping.
|data-sort-value=44|[[Fury Volcano 4-4]]
|data-sort-value=87|[[Bowser's Villa 8-7]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|22
|align="center"|[[File:SPPHammerBro.png]]
|[[File:SPPHammerBro.png]]
|align="center"|[[Hammer Bro]]
|[[Hammer Bro]]
|'''22:''' "''A Koopa soldier that throws hammers.''"
|Elite Koopas that jump and throw and endless amount of hammers in a tall arc.
|Elite Koopas that jump and throw and endless amount of hammers in a tall arc.
|data-sort-value=52|[[Wavy Beach 5-2]]
|align="center"|[[Wavy Beach 5-2]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|align="center"|[[Bowser's Villa 8-9]]
|—
|—
|-
|-
|23
|align="center"|[[File:SPP Baby Hoo.png]]
|[[File:Calm Hammer Bro.png]]
|align="center"|{{conjectural|[[Hoolet]]}}
|[[Calm Hammer Bro]]
|align="center"|''none''
|Calm Hammer Bros. sleep standing up. They resume their normal behaviors if Peach moves too quickly around them.
|Owlets that hatch from the eggs released by [[Hoo]]. They waddle and hop.
|data-sort-value=52|[[Wavy Beach 5-2]]
|align="center"|[[Hoo's Wood 2-6]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|align="center"|[[Hoo's Wood 2-6]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|24
|align="center"|[[File:SPPHothead.png]]
|[[File:SPPAmazingFlyinHammerBro.png]]
|align="center"|[[Hothead]]
|[[Amazing Flyin' Hammer Brother|A. F. H. Bro]]
|'''55:''' "''Avoid it as it moves along the terrain.''"
|Squat Hammer Bros. who swoop back-and-forth on a [[Flying Platform]], occasionally throwing a hammer to either side.
|Large, slow versions of [[Li'l Sparky|Lil' Sparkies]].
|data-sort-value=71|[[Giddy Sky 7-1]]
|align="center"|[[Hoo's Wood 2-8]]
|data-sort-value=87|[[Bowser's Villa 8-7]]
|align="center"|[[Bowser's Villa 8-5]]
|—
|—
|-
|-
|25
|align="center"|[[File:SPP Kamek.png]]
|[[File:Calm Amazing Flyin Hammer Bro.png]]
|align="center"|[[Magikoopa|Kamek]]
|[[C. A. F. H. Bro]]
|align="center"|''none''
|These A. F. H. Bros. are asleep and their Flying Platforms are still. If she defeats it before it wakes up or immediately after, their platforms remain stationary.
|Fly from the sides of the screen in the [[Giant Kamek]] fight, occasionally carrying [[Crystal (Super Princess Peach)|crystal]]s.
|data-sort-value=27|[[Hoo's Wood 2-7]]
|align="center"|[[Giddy Sky 7-6]]
|data-sort-value=74|[[Giddy Sky 7-4]]
|align="center"|[[Giddy Sky 7-6]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|data-sort-value=99|
|align="center"|[[File:SPPKoopaTroopa.png]] [[File:SPPRedKoopaTroopa.png]]
|[[File:SPP Kamek.png]]
|align="center"|[[Koopa Troopa]]
|[[Magikoopa|Kamek]]
|'''08:''' "''A Koopa Troopa that attacks head-on.''"<br>'''10:''' "''The weakest of Koopa Troopas. Wanders constantly.''"
|Fly from the sides of the screen in the [[Giant Kamek]] fight, occasionally carrying [[Crystal (Super Princess Peach)|crystal]]s.
|Basic enemy turtles. The green ones walk off ledged and the red ones turn when reaching them. Both types' shells can be knocked around or thrown.
|colspan=2 data-sort-value=76|[[Giddy Sky 7-6]]
|align="center"|[[Ladida Plains 1-2]]<br>(green)<br>[[Ladida Plains 1-3]]<br>(red)
|—
|align="center"|[[Bowser's Villa 8-9]]<br>(green)<br>[[Bowser's Villa 8-5]]<br>(red)
|—
|-
|align="center"|[[File:SPPLakitu.png]]
|align="center"|[[Lakitu]]
|'''16:''' "''An annoying enemy that attacks from his cloud.''"
|Flies around while throwing explosive [[Spiny Egg]]s toward Peach.
|align="center"|[[Hoo's Wood 2-2]]
|align="center"|[[Giddy Sky 7-5]]
|-
|-
|26
|align="center"|[[File:SPPLilSparky.png]]
|[[File:SPPSpike.png]]
|align="center"|[[Li'l Sparky|Lil' Sparky]]
|[[Spike]]
|'''54:''' "''Avoid it as it moves along the terrain.''"
|Squat turtle that regurgitate and throw large spiked balls as they walk.
|Small, quick balls of electrical fires that travel along all edges of platforms.
|data-sort-value=29|[[Hoo's Wood 2-9]]
|align="center"|[[Shriek Mansion 3-3]]
|data-sort-value=43|[[Fury Volcano 4-3]]
|align="center"|[[Bowser's Villa 8-5]]
|—
|—
|-
|-
|27
|align="center"|[[File:SPPMecha-SpikeTop.png]]
|[[File:Mad Spike.png]]
|align="center"|[[Spike Top|Mecha-Spike Top]]
|[[Mad Spike]]
|'''20:''' "''Known for its hard shell and spines. Walks constantly.''"
|Spikes that leap as they move and attack.
|Small, spiked turtles that can climb up walls and across the ceiling.
|data-sort-value=17|[[Ladida Plains 1-7]]
|align="center"|[[Wavy Beach 5-1]]
|data-sort-value=42|[[Fury Volcano 4-2]]
|align="center"|[[Bowser's Villa 8-3]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|28
|align="center"|[[File:SPP Goombette.png]]
|[[File:SPPPirahnaPlant.png]]
|align="center"|[[Mini Goomba|Micro-Goomba]]
|[[Piranha Plant]]
|align="center"|''none''
|Giant immobile plants that capture Peach in their mouths if she comes too close.
|Tiny Goombas dropped from brown [[Paragoomba]]s, they latch on to Peach to weigh her down, but can be removed by attacking enough.
|data-sort-value=14|[[Ladida Plains 1-4]]
|align="center"|[[Ladida Plains 1-3]]
|data-sort-value=77|[[Giddy Sky 7-7]]
|align="center"|[[Giddy Sky 7-3]]
|—
|—
|-
|-
|29
|align="center"|[[File:SPP Mini-Fang Swarm.png]]
|[[File:SPPGladPiranhaPlant.png]]
|align="center"|{{conjectural|[[Mini-Fang Swarm]]}}
|[[Glad P. Plant]]
|align="center"|''none''
|Piranha Plants that can fly and spit arcing fireballs.
|Clouds of tiny Fangs that appear in [[Hoo's Wood]] and can only be passed by dispersing them with Rage.
|data-sort-value=19|[[Ladida Plains 1-9]]
|align="center"|[[Hoo's Wood 2-4]]
|data-sort-value=67|[[Gleam Glacier 6-7]]
|align="center"|[[Hoo's Wood 2-5]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|30
|align="center"|[[File:SPPNipperPlant.png]]
|[[File:SPPNipperPlant.png]]
|align="center"|[[Nipper Plant]]
|[[Nipper Plant]]
|'''30:''' "''A small Piranha Plant. Hops everywhere.''"
|Tint hopping [[Piranha Plant]]s that can be easily defeated.
|Tint hopping [[Piranha Plant]]s that can be easily defeated.
|data-sort-value=14|[[Ladida Plains 1-4]]
|align="center"|[[Ladida Plains 1-4]]
|data-sort-value=55|[[Wavy Beach 5-5]]
|align="center"|[[Wavy Beach 5-5]]
|
|-
|
|align="center"|[[File:SPPParabomb.png]]
|align="center"|[[Parabomb]]
|'''67:''' "''A Bob-omb with a parachute. Stomp on it to blow it up.''"
|Bob-ombs that slowly descend on their parachutes while swaying.
|align="center"|[[Ladida Plains 1-5]]
|align="center"|[[Giddy Sky 7-2]]
|-
|align="center"|[[File:SPPParagoomba.png]] [[File:SPPRedParagoomba.png]]
|align="center"|[[Paragoomba]]
|'''04:''' "''A Goomba who flies. Fights by dropping things on you.''"<br>'''06:''' "''A Goomba who flies. What's next? Flying Cheep Cheeps?''"
|Winged Goombas, the brown ones fly for short distances and drop Micro-Goombas, while the red ones merely hop occasionally. Stomping them makes them lose their wings.
|align="center"|[[Ladida Plains 1-3]]<br>(brown)<br>[[Ladida Plains 1-2]]<br>(red)
|align="center"|[[Giddy Sky 7-3]]<br>(brown)<br>[[Gleam Glacier 6-5]]<br>(red)
|-
|align="center"|[[File:SPPParatroopa.png]] [[File:SPPRedParaT.png]]
|align="center"|[[Koopa Paratroopa|Paratroopa]]
|'''12:''' "''A hopping Koopa Troopa. Still flighty as ever.''"<br>'''14:''' "''A floating Koopa Troopa. Rather weak.''"
|Winged Koopa Troopas, the green ones usually hop forward while the red ones fly up and down. Stomping them removes their wings.
|align="center"|[[Ladida Plains 1-2]]<br>(green)<br>[[Ladida Plains 1-3]]<br>(red)
|align="center"|[[Bowser's Villa 8-9]]<br>(green)<br>[[Bowser's Villa 8-5]]<br>(red)
|-
|align="center"|[[File:SPPPirahnaPlant.png]]
|align="center"|[[Piranha Plant]]
|'''28:''' "''Snaps at everything! Don't just jump onto it!''"
|Giant immobile plants that capture Peach in their mouths if she comes too close.
|align="center"|[[Ladida Plains 1-4]]
|align="center"|[[Giddy Sky 7-7]]
|-
|-
|31
|align="center"|[[File:SPPPodoboo.png]] [[File:SPP Blue Podoboo.png]]
|[[File:Sad Nipper Plant.png]]
|align="center"|[[Lava Bubble|Podoboo]]
|[[Sad N. Plant]]
|'''53:''' "''Avoid this fireball that jumps out of lava!''"
|Nipper Plants that jump in inconsistent, erratic patterns.
|Lava balls that leap upward. The orange ones simply fall back down, but the cyan ones slowly follow her through the air.
|data-sort-value=17|[[Ladida Plains 1-7]]
|align="center"|[[Fury Volcano 4-1]]<br>(orange)<br>[[Bowser's Villa 8-2]]<br>(cyan)
|data-sort-value=55|[[Wavy Beach 5-5]]
|align="center"|[[Bowser's Villa 8-4]]<br>(orange)<br>[[Bowser's Villa 8-8]]<br>(cyan)
|{{icon|SPP-Gloom}}
|-
|{{icon|new}}
|align="center"|[[File:SPPPokey.png]]
|align="center"|[[Pokey]]
|'''36:''' "''A thorny cactuslike foe. Avoid it by jumping.''"
|Three segmented cacti that slowly wiggle around. They can be defeated with the [[Poundbrella]].
|align="center"|[[Wavy Beach 5-2]]
|align="center"|[[Gleam Glacier 6-9]]
|-
|-
|32
|align="center"|[[File:SPPPtooie.png]]
|[[File:SPPPtooie.png]]
|align="center"|[[Ptooie]]
|[[Ptooie]]
|'''32:''' "''Throws balls while walking. A type of Piranha Plant.''"
|Walking Piranha Plants that use their breath to keep a [[Spike Ball|spiked ball]] suspended in the air over them.
|Walking Piranha Plants that use their breath to keep a [[Spike Ball|spiked ball]] suspended in the air over them.
|data-sort-value=18|[[Ladida Plains 1-8]]
|align="center"|[[Ladida Plains 1-8]]
|data-sort-value=53|[[Wavy Beach 5-3]]
|align="center"|[[Wavy Beach 5-3]]
|—
|—
|-
|-
|33
|align="center"|[[File:RavenSPP.png]]
|[[File:Glad Ptooie.png]]
|align="center"|[[Raven (chick)|Raven]]
|[[Glad Ptooie]]
|'''74:''' "''Cute...but still a foe. It moves along the terrain.''"
|Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy.
|Baby birds that walk quickly along floors, walls, and ceilings.
|data-sort-value=24|[[Hoo's Wood 2-4]]
|align="center"|[[Hoo's Wood 2-2]]
|data-sort-value=59|[[Wavy Beach 5-9]]
|align="center"|[[Giddy Sky 7-3]]
|{{icon|SPP-Joy}}
|-
|{{icon|new}}
|align="center"|[[File:RexSPP.png]]
|align="center"|[[Rex]]
|'''76:''' "''A dinosaur-like enemy. Flip it with two stomps.''"
|Flightless dragons that take an extra hit to knock over and move faster between the hits, but otherwise act like most basic enemies.
|align="center"|[[Fury Volcano 4-1]]
|align="center"|[[Wavy Beach 5-8]]
|-
|align="center"|[[File:SPP Rockethands.png]]
|align="center"|{{conjectural|[[Rockethand]]s}}
|align="center"|''none''
|Robotic arms that appear from the edges of the screen in [[Bowser's Villa]] before rocketing together to catch Peach. If they succeed, she can break lose by squirming enough, but otherwise they explode shortly.
|align="center"|[[Bowser's Villa 8-5]]
|align="center"|[[Bowser's Villa 8-7]]
|-
|align="center"|[[File:SPP Sandslab.png]]
|align="center"|[[Sand wall]]{{derived}}
|align="center"|''none''
|A living, but stationary, block of sand in [[Wavy Beach]] that can be defeated by ramming it with Gloom.
|align="center"|[[Wavy Beach 5-1]]
|align="center"|[[Wavy Beach 5-5]]
|-
|align="center"|[[File:SPP Security Thwomp.png|100px]]
|align="center"|[[Mihari]]
|align="center"|''none''
|Massive [[Thwomp]]s in statue galleries of Bowser's Villa that periodically open their eyes to scan for intruders, which they remove on sight. They can be tricked by disguising as the rooms' statues.
|align="center"|[[Bowser's Villa 8-1]]
|align="center"|[[Bowser's Villa 8-9]]
|-
|-
|34
|align="center"|[[File:SPP Smogball.png]]
|[[File:SPPVolcanoPlant.png]]
|align="center"|[[Cloud (Super Princess Peach)|Cloud]]{{derived}}
|[[Volcano Lotus|Volcano Plant]]
|align="center"|''none''
|Fiery flowers that spit four fireballs high, which slowly float downward.
|Stationary yellow clouds that appear in [[Ladida Plains]] and [[Giddy Sky]] and can only be dissipated with Joy.
|data-sort-value=13|[[Ladida Plains 1-3]]
|align="center"|[[Ladida Plains 1-3]]
|data-sort-value=52|[[Wavy Beach 5-2]]
|align="center"|[[Giddy Sky 7-5]]
|—
|—
|-
|-
|35
|align="center"|[[File:SPP Snowman.png]]
|[[File:SPPCalmVolcanoPlant.png]]
|align="center"|[[Snowman]]
|[[C. V. Plant]]
|align="center"|''none''
|While sleeping, these yellow Volcano Plants envelope themselves in their leaves and do not attack. Moving too quickly in their vicinity causes their leaves to unfurl and begin attacking.
|Stationary entities in Gleam Glacier that can be defeated by whacking them repeatedly or with Rage.
|colspan=2 data-sort-value=27|[[Hoo's Wood 2-7]]
|align="center"|[[Gleam Glacier 6-1]]
|{{icon|SPP-Calm}}
|align="center"|[[Gleam Glacier 6-5]]
|{{icon|new}}
|-
|-
|36
|align="center"|[[File:SPPSpike.png]]
|[[File:SPPPokey.png]]
|align="center"|[[Spike]]
|[[Pokey]]
|'''26:''' "''Spits iron balls from its mouth. Jump on it!''"
|Three segmented cacti that slowly wiggle around. They can be defeated with the [[Poundbrella]].
|Squat turtle that regurgitate and throw large spiked balls as they walk.
|data-sort-value=52|[[Wavy Beach 5-2]]
|align="center"|[[Hoo's Wood 2-9]]
|data-sort-value=69|[[Gleam Glacier 6-9]]
|align="center"|[[Fury Volcano 4-3]]
|—
|—
|-
|-
|37
|align="center"|[[File:SPPSpiny.png]]
|[[File:SPP Mad Pokey.png]]
|align="center"|[[Spiny]]
|[[Mad Pokey]]
|'''18:''' "''An annoying enemy whose spikes you can't jump on.''"
|Pokeys that extend from three segments to five.
|Spiked turtles that cannot be safely jumped on, though their shells can be used when flipped.
|data-sort-value=53|[[Wavy Beach 5-3]]
|align="center"|[[Hoo's Wood 2-2]]
|data-sort-value=58|[[Wavy Beach 5-8]]
|align="center"|[[Giddy Sky 7-5]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|38
|align="center"|[[File:SPPstarfish.png]]
|[[File:SPPCheepcheep.png]]
|align="center"|[[Starfish]]  
|[[Cheep Cheep]]
|'''79:''' "''A star-shaped foe rumored to be the prince of a kingdom?''"
|Fish found on the water's surface. Cheep Cheeps often make high leaps.
|A cameo of the eponymous protagonist of ''[[starfywiki:The Legendary Starfy (series)|The Legendary Starfy]]'', the Starfish makes a few scattered appearances with various behaviors.
|data-sort-value=15|[[Ladida Plains 1-5]]
|align="center"|[[Hoo's Wood 2-5]]
|data-sort-value=55|[[Wavy Beach 5-5]]
|align="center"|[[Gleam Glacier 6-4]]
|—
|—
|-
|-
|39
|align="center"|[[File:SPP Thump.png]]
|[[File:Sad Cheep Cheep.png]]
|align="center"|{{conjectural|[[Thump]]}}
|[[Sad Cheep Cheep]]
|align="center"|''none''
|Cheep Cheeps that use their tears to propel higher when jumping.
|Large rocks that must be pounded down from above with Rage.
|data-sort-value=51|[[Wavy Beach 5-1]]
|align="center"|[[Fury Volcano 4-2]]
|data-sort-value=64|[[Gleam Glacier 6-4]]
|align="center"|[[Fury Volcano 4-9]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|40
|align="center"|[[File:SPPThwomp.png]]
|[[File:SPPBlurp.png]]
|align="center"|[[Thwomp]]
|[[Blurp]]
|'''56:''' "''Starts to attack as you move closer. Avoid it!''"
|Fish that swim in one direction in Subrella areas.
|Rocky guards that pound the ground when approached.
|data-sort-value=29|[[Hoo's Wood 2-9]]
|align="center"|[[Ladida Plains 1-9]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|align="center"|[[Bowser's Villa 8-7]]
|—
|—
|-
|-
|41
|align="center"|[[File:SPPTorpedoTed.png]]
|[[File:Mad Blurp.png]]
|align="center"|[[Torpedo Ted]]
|[[Mad Blurp]]
|'''57:''' "''An underwater version of Bullet Bill. Watch out!''"
|Blurps that home in on wherever Peach was when they first catch sight of her.
|Aquatic rounds in Subrella segments that shoot straight forward.
|data-sort-value=19|[[Ladida Plains 1-9]]
|align="center"|[[Wavy Beach 5-5]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|align="center"|[[Bowser's Villa 8-4]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|42
|align="center"|[[File:SPP Torpedo Base.png]]
|[[File:SPPBlooper.png]]
|align="center"|[[Torpedo tube]]
|[[Blooper]]
|align="center"|''none''
|Squid that appear in [[Subrella]] segments, bobbing after Peach.
|Black boxes in Subrella segments that release an endless amount of [[Torpedo Ted]]s and [[G. Torpedo Ted]]s, often with both coming from the same base.
|data-sort-value=29|[[Hoo's Wood 2-9]]
|align="center"|[[Wavy Beach 5-5]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|align="center"|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|43
|align="center"|[[File:Green Beach Koopa SPP.png]] [[File:SPP Red Beach Koopa.png]]
|[[File:Gladblooper.png]]
|align="center"|[[Unshelled Koopa]]
|[[Glad Blooper]]
|align="center"|''none''
|Bloopers that swim in chaotic patterns oblivious to Peach.
|[[Koopa Troopa]]s that have been evicted from their shells. This also causes them to lose any vibe abilities.
|data-sort-value=19|[[Ladida Plains 1-9]]
|align="center"|[[Ladida Plains 1-2]]<br>(green)<br>[[Ladida Plains 1-2]]<br>(red)
|data-sort-value=83|[[Bowser's Villa 8-3]]
|align="center"|[[Bowser's Villa 8-9]]<br>(green)<br>[[Bowser's Villa 8-5]]<br>(red)
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|44
|align="center"|[[File:SPPUrchin.png]]
|[[File:SPPUrchin.png]]
|align="center"|[[Urchin]]
|[[Urchin]]
|'''44:''' "''Meanders through water. Watch those spines!''"
|Invincible sea creatures that move slowly back and forth in Subrella segments.
|Invincible sea creatures that move slowly back and forth in Subrella segments.
|data-sort-value=19|[[Ladida Plains 1-9]]
|align="center"|[[Ladida Plains 1-9]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|align="center"|[[Bowser's Villa 8-4]]
|
|-
|
|align="center"|[[File:SPPVolcanoPlant.png]]
|align="center"|[[Volcano Lotus|Volcano Plant]]
|'''34:''' "''Spits at you from its spot on the ground. Look out!''"
|Fiery flowers that spit four fireballs high, which slowly float downward.
|align="center"|[[Ladida Plains 1-3]]
|align="center"|[[Wavy Beach 5-2]]
|-
|-
|45
|align="center"|[[File:Animated Walruss.gif]]
|[[File:SPPBoo.png]]
|align="center"|[[Walruss]]
|[[Boo]]
|'''78:''' "''Apparently spends time on ice eating snow cones.''"
|Small, round ghosts that only approach Peach when her back is turned.
|Giant residents of Gleam Glacier that leap from the snow, grow even larger, and start flailing in place. They can be defeated with multiple hits from Perry, or with Joy or Rage.
|data-sort-value=31|[[Shriek Mansion 3-1]]
|align="center"|[[Gleam Glacier 6-1]]
|data-sort-value=86|[[Bowser's Villa 8-6]]
|align="center"|[[Gleam Glacier 6-5]]
|
|-
|
|align="center"|[[File:SPP Weighdown.png]]
|align="center"|[[Weighted wisp]]{{conjectural}}
|align="center"|''none''
|Ghostly entities that float in small groups, transparent. If Peach attempts to use Joy near them, they turn solid and swarm her, pulling her down and preventing her from using it as a shortcut.
|align="center"|[[Shriek Mansion 3-3]]
|align="center"|[[Shriek Mansion 3-3]]
|-
!colspan=6 style="background:#F78400;color:white"align=center|[[File:SPP-Joy Heart Sprite.png|26px]] '''Joy enemies''' [[File:SPP-Joy Heart Sprite.png|26px]]
|-
!style="background:#FF9C00;color:white"align=center|Image
!style="background:#FF9C00;color:white"align=center|Name
!style="background:#FF9C00;color:white"align=center|Glossary entry
!style="background:#FF9C00;color:white"align=center|Description
|style="background:#FF9C00;color:white"align=center|First appearance
|style="background:#FF9C00;color:white"align=center|Last appearance
|-
|-
|46
|align="center"|[[File:Glad Red Paratroopa.png]]
|[[File:Mad Boo.png]]
|align="center"|[[G. R. P-Troopa]]
|[[Mad Boo]]
|'''15:''' "''Floats without a care in figure 8s while happy.''"
|Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from.
|Cheerful Paratroopas that fly in 8 or ∞ patterns.
|data-sort-value=35|[[Shriek Mansion 3-5]]
|align="center"|[[Shriek Mansion 3-9]]
|data-sort-value=86|[[Bowser's Villa 8-6]]
|align="center"|[[Giddy Sky 7-4]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|data-sort-value=99|
|align="center"|[[File:SPP GTorpedo.png]]
|[[File:SPP Blindfold Boo.png]]
|align="center"|[[G. Torpedo Ted]]
|[[Blindfold Boo]]
|'''58:''' "''Happily moves through the water as it attacks.''"
|Boos that rush Peach from behind in impenetrable swarms, only stopping when they hit a light beam.
|Torpedo Teds that bob as they move.
|data-sort-value=33|[[Shriek Mansion 3-3]]
|align="center"|[[Wavy Beach 5-5]]
|data-sort-value=88|[[Bowser's Villa 8-8]]
|align="center"|[[Bowser's Villa 8-3]]
|—
|—
|-
|-
|47
|align="center"|[[File:Glad Bob-ombs.png]]
|[[File:SPPBigBoo.png]]
|align="center"|[[Glad Bob-omb]]
|[[Big Boo]]
|'''66:''' "''Skips happily toward you. It explodes, so be careful!''"
|Giant-sized, but identically-acting Boos that primarily appear as obstacles in cramped parts of [[Shriek Mansion]]. If led into light, they become solid and immobilized on the ground.
|Jumpy Bob-ombs with confetti explosions.
|data-sort-value=33|[[Shriek Mansion 3-3]]
|align="center"|[[Fury Volcano 4-2]]
|data-sort-value=88|[[Bowser's Villa 8-8]]
|align="center"|[[Giddy Sky 7-5]]
|—
|—
|-
|-
|48
|align="center"|[[File:Gladblooper.png]]
|[[File:Mad Big Boo.png]]
|align="center"|[[Glad Blooper]]
|[[Mad Big Boo]]
|'''43:''' "''A laid-back enemy that swims happily in the water.''"
|Big Boos that now only attack when faced.
|Bloopers that swim in chaotic patterns oblivious to Peach.
|data-sort-value=35|[[Shriek Mansion 3-5]]
|align="center"|[[Ladida Plains 1-9]]
|data-sort-value=86|[[Bowser's Villa 8-6]]
|align="center"|[[Bowser's Villa 8-3]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|49
|align="center"|[[File:SPP GFang.png]]
|[[File:Dry Bones SPP.png]]
|align="center"|[[Glad Fang]]
|[[Dry Bones]]
|'''73:''' "''Dances happily and attacks!''"
|Koopa Troopa skeletons that can throw their own bones and reassemble after being knocked apart by an attack.
|Fangs that swoop around at random.
|data-sort-value=31|[[Shriek Mansion 3-1]]
|align="center"|[[Ladida Plains 1-7]]
|data-sort-value=88|[[Bowser's Villa 8-8]]
|align="center"|[[Bowser's Villa 8-9]]
|—
|—
|-
|-
|50
|align="center"|[[File:SPPGladPiranhaPlant.png]]
|[[File:Sad Dry Bones.png]]
|align="center"|[[Glad P. Plant]]
|[[Sad Dry Bones]]
|'''29:''' "''Dances around happily and spits fireballs.''"
|Dry Bones that throw bones quickly and erratially.
|Piranha Plants that can fly and spit arcing fireballs.
|data-sort-value=31|[[Shriek Mansion 3-1]]
|align="center"|[[Ladida Plains 1-9]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|align="center"|[[Gleam Glacier 6-7]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|51
|align="center"|[[File:SPP GPara Bomb.png]]
|[[File:Fishing Boo SPP.png]]
|align="center"|[[Glad Parabomb]]
|[[Fishing Boo]]
|'''68:''' "''Gets happy when it loses its parachute. Then it skips.''"
|Fishing ghosts that use a dangerous blue flame as a lure.
|Parabombs that float down waving back-and-forth dramatically.
|data-sort-value=32|[[Shriek Mansion 3-2]]
|align="center"|[[Fury Volcano 4-2]]
|data-sort-value=33|[[Shriek Mansion 3-3]]
|align="center"|[[Giddy Sky 7-5]]
|—
|—
|-
|-
|52
|align="center"|[[File:Glad Ptooie.png]]
|[[File:Calm Fishin' Boo.png]]
|align="center"|[[Glad Ptooie]]
|[[C. Fishing Boo]]
|'''33:''' "''Does a happy dance and throws balls in the air.''"
|These Fishing Boos remain unmoving in the air, sleeping. They walk up and engage in normal means of attack when Peach moves too quickly.
|Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy.
|colspan=2 data-sort-value=35|[[Shriek Mansion 3-5]]
|align="center"|[[Hoo's Wood 2-4]]
|{{icon|SPP-Calm}}
|align="center"|[[Wavy Beach 5-9]]
|{{icon|new}}
|-
|-
|53
|align="center"|[[File:Gladkoopa.png]]
|[[File:SPPPodoboo.png]]
|align="center"|[[Glad Red Koopa]]
|[[Lava Bubble|Podoboo]]
|'''11:''' "''A Koopa Troopa who has learned to jump happily.''"
|Lava balls that leap upward. The orange ones simply fall back down.
|Koopa Troopas that skip as they move.
|data-sort-value=41|[[Fury Volcano 4-1]]
|align="center"|[[Ladida Plains 1-2]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|align="center"|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|data-sort-value=99|
!colspan=6 style="background:#BD0042;color:white"align=center|[[File:SPP-Rage Heart Sprite.png|26px]] '''Rage enemies''' [[File:SPP-Rage Heart Sprite.png|26px]]
|[[File:SPP Blue Podoboo.png]]
|Blue Podoboo
|The blue Podoboos slowly follow Peach through the air.
|data-sort-value=82|[[Bowser's Villa 8-2]]
|data-sort-value=88|[[Bowser's Villa 8-8]]
|—
|—
|-
|-
|54
!style="background:#DE0863;color:white"align=center|Image
|[[File:SPPLilSparky.png]]
!style="background:#DE0863;color:white"align=center|Name
|[[Li'l Sparky|Lil' Sparky]]
!style="background:#DE0863;color:white"align=center|Glossary entry
|Small, quick balls of electrical fires that travel along all edges of platforms.
!style="background:#DE0863;color:white"align=center|Description
|data-sort-value=33|[[Shriek Mansion 3-3]]
|style="background:#DE0863;color:white"align=center|First appearance
|data-sort-value=85|[[Bowser's Villa 8-5]]
|style="background:#DE0863;color:white"align=center|Last appearance
|
|
|-
|-
|55
|align=center|[[File:MadMechaSpikeTop.png]]
|[[File:SPPHothead.png]]
|align=center|[[M. M-Spike Top]]
|[[Hothead]]
|'''21:''' "''A dangerous foe that can stretch its spines.''"
|Large, slow versions of [[Li'l Sparky|Lil' Sparkies]].
|Mecha-Spike Tops with an extendable spike they can only stretch when stopping.
|data-sort-value=28|[[Hoo's Wood 2-8]]
|align=center|[[Fury Volcano 4-4]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|align=center|[[Bowser's Villa 8-7]]
|—
|—
|-
|-
|56
|align=center|[[File:Mad Red Paragoomba.png]]
|[[File:SPPThwomp.png]]
|align=center|[[M. Red P-Goomba]]
|[[Thwomp]]
|'''07:''' "''Can cling to cliffs when angry.''"
|Rocky guards that pound the ground when approached.
|Aggressive Paragoombas that leap after Peach and can jump up walls.
|data-sort-value=19|[[Ladida Plains 1-9]]
|align=center|[[Shriek Mansion 3-8]]
|data-sort-value=87|[[Bowser's Villa 8-7]]
|align=center|[[Bowser's Villa 8-5]]
|—
|—
|-
|-
|data-sort-value=99|
|align=center|[[File:Mad Banzai Bill.gif]]
|[[File:SPP Security Thwomp.png|100x100px]]
|align=center|[[Mad Banzai Bill]]
|[[Mihari]]
|'''62:''' "''A super bullet that attacks angrily at high speed.''"
|Massive Thwomps in statue galleries of Bowser's Villa that periodically open their eyes to scan for intruders, which they remove on sight. They can be tricked by disguising as the rooms' statues.
|High-speed Banzai Bills.
|data-sort-value=81|[[Bowser's Villa 8-1]]
|align=center|[[Ladida Plains 1-8]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|align=center|[[Bowser's Villa 8-9]]
|—
|{{icon|new}}
|-
|-
|57
|align=center|[[File:Mad Big Boo.png]]
|[[File:SPPTorpedoTed.png]]
|align=center|[[Mad Big Boo]]
|[[Torpedo Ted]]
|'''48:''' "''It's not shy anymore! It's angry and enormous!''"
|Aquatic rounds in Subrella segments that shoot straight forward.
|Big Boos that now only attack when faced.
|data-sort-value=55|[[Wavy Beach 5-5]]
|align=center|[[Shriek Mansion 3-5]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|align=center|[[Bowser's Villa 8-6]]
|—
|—
|-
|-
|58
|align=center|[[File:Mad Blurp.png]]
|[[File:SPP GTorpedo.png]]
|align=center|[[Mad Blurp]]
|[[G. Torpedo Ted]]
|'''41:''' "''Quivers with anger as it hunts enemies.''"
|Torpedo Teds that bob as they move.
|Blurps that home in on wherever Peach was when they first catch sight of her.
|data-sort-value=55|[[Wavy Beach 5-5]]
|align=center|[[Ladida Plains 1-9]]
|data-sort-value=83|[[Bowser's Villa 8-3]]
|align=center|[[Bowser's Villa 8-4]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|59
|align=center|[[File:Mad Boo.png]]
|[[File:SPPBulletBill.png]]
|align=center|[[Mad Boo]]
|[[Bullet Bill]]
|'''46:''' "''An angry ghost that will attack you if you look at it!''"
|Munitions fired from off-screen, Bullet Bills can be defeated by any attack, even jumping.
|Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from.
|data-sort-value=18|[[Ladida Plains 1-8]]
|align=center|[[Shriek Mansion 3-5]]
|data-sort-value=87|[[Bowser's Villa 8-7]]
|align=center|[[Bowser's Villa 8-6]]
|—
|—
|-
|-
|60
|align=center|[[File:SPP MBullet.png]]
|[[File:SPP MBullet.png]]
|align=center|[[Mad Bullet Bill]]
|[[Mad Bullet Bill]]
|'''60:''' "''A super foe that attacks at high speed.''"
|Bullet Bills that shoot at intense speeds, covering them with flames.
|Bullet Bills that shoot at intense speeds, covering them with flames.
|data-sort-value=28|[[Hoo's Wood 2-8]]
|align=center|[[Hoo's Wood 2-8]]
|data-sort-value=77|[[Giddy Sky 7-7]]
|align=center|[[Giddy Sky 7-7]]
|{{icon|SPP-Rage}}
|-
|{{icon|new}}
|align=center|[[File:Mad Green Paratroopa.png]]
|align=center|[[Mad G. P-Troopa]]
|'''13:''' "''Floats angrily to and fro. Attacks foes upon sight.''"
|Paratroopas that patrol a small area in the air, charging when they see Peach.
|align=center|[[Ladida Plains 1-9]]
|align=center|[[Bowser's Villa 8-4]]
|-
|align=center|[[File:SPPMadGoomba.png]]
|align=center|[[Mad Goomba]]
|'''02:''' "''Its expression when it causes an earthquake is great.''"
|Goombas that can shake the floor to immobilize Peach.
|align=center|[[Ladida Plains 1-1]]
|align=center|[[Bowser's Villa 8-1]]
|-
|align=center|[[File:Mad Green Koopa.png]]
|align=center|[[Mad Green Koopa]]
|'''09:''' "''Attacks angrily like a spoiled child!''"
|Koopa Troopas that charge at Peach on sight.
|align=center|[[Ladida Plains 1-4]]
|align=center|[[Bowser's Villa 8-4]]
|-
|-
|61
|align=center|[[File:SPP Mad Pokey.png]]
|[[File:SPPBanzaiBill.png]]
|align=center|[[Mad Pokey]]
|[[Bomber Bill|Banzai Bill]]
|'''37:''' "''Will stretch its spine-covered body angrily.''"
|Giant Bullet Bills that, in spite of their size, can be attacked like the normal ones.
|Pokeys that extend from three segments to five.
|data-sort-value=24|[[Hoo's Wood 2-4]]
|align=center|[[Wavy Beach 5-3]]
|data-sort-value=75|[[Giddy Sky 7-5]]
|align=center|[[Wavy Beach 5-8]]
|—
|—
|-
|-
|62
|align=center|[[File:Mad Spike.png]]
|[[File:Mad Banzai Bill.gif]]
|align=center|[[Mad Spike]]
|[[Mad Banzai Bill]]
|'''27:''' "''Jumps angrily and throws iron balls!''"
|High-speed Banzai Bills.
|Spikes that leap as they move and attack.
|data-sort-value=18|[[Ladida Plains 1-8]]
|align=center|[[Ladida Plains 1-7]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|align=center|[[Fury Volcano 4-2]]
|{{icon|SPP-Rage}}
|{{icon|new}}
|-
|-
|63
!colspan=6 style="background:#2142DE;color:white"align=center|[[File:SPP-Gloom Heart Sprite.png|26px]] '''Gloom enemies''' [[File:SPP-Gloom Heart Sprite.png|26px]]
|[[File:SPPCannon.png]]
|[[Kaboomba|Cannon]]
|Walking cannons that weakly shoot cannonballs so heavy they land almost immediately after firing.
|data-sort-value=38|[[Shriek Mansion 3-8]]
|data-sort-value=84|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|64
!style="background:#3163F7;color:white"align=center|Image
|[[File:Calm Cannon.png]]
!style="background:#3163F7;color:white"align=center|Name
|[[Calm Cannon]]
!style="background:#3163F7;color:white"align=center|Glossary entry
|These Cannons are sleeping on the ground when encountered. They do not attack unless awakened.
!style="background:#3163F7;color:white"align=center|Description
|data-sort-value=38|[[Shriek Mansion 3-8]]
|style="background:#3163F7;color:white"align=center|First appearance
|data-sort-value=82|[[Bowser's Villa 8-2]]
|style="background:#3163F7;color:white"align=center|Last appearance
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|65
|align=center|[[File:Sad Cheep Cheep.png]]
|[[File:SPPBobomb.png]]
|align=center|[[Sad Cheep Cheep]]
|[[Bob-omb]]
|'''39:''' "''A high-jumping Cheep Cheep.''"
|Walking bombs that lose their feet and light their fuses when attacked.
|Cheep Cheeps that use their tears to propel higher when jumping.
|data-sort-value=14|[[Ladida Plains 1-4]]
|align=center|[[Wavy Beach 5-1]]
|data-sort-value=86|[[Bowser's Villa 8-6]]
|align=center|[[Gleam Glacier 6-4]]
|—
|—
|-
|-
|66
|align=center|[[File:Sad Dry Bones.png]]
|[[File:Glad Bob-ombs.png]]
|align=center|[[Sad Dry Bones]]
|[[Glad Bob-omb]]
|'''50:''' "''Weeps sadly and throws bones.''"
|Jumpy Bob-ombs with confetti explosions.
|Dry Bones that throw bones quickly and erratially.
|data-sort-value=42|[[Fury Volcano 4-2]]
|align=center|[[Shriek Mansion 3-1]]
|data-sort-value=75|[[Giddy Sky 7-5]]
|align=center|[[Bowser's Villa 8-5]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|67
|align=center|[[File:SPPSadGoomba.png]]
|[[File:SPPParabomb.png]]
|align=center|[[Sad Goomba]]
|[[Parabomb]]
|'''03:''' "''Attacks when it's sad so you feel bad attacking.''"
|Bob-ombs that slowly descend on their parachutes while swaying.
|Goombas that run at breakneck speeds no matter what is in front of them.
|data-sort-value=15|[[Ladida Plains 1-5]]
|align=center|[[Ladida Plains 1-1]]
|data-sort-value=72|[[Giddy Sky 7-2]]
|align=center|[[Giddy Sky 7-8]]
|—
|—
|-
|-
|68
|align=center|[[File:Sad Nipper Plant.png]]
|[[File:SPP GPara Bomb.png]]
|align=center|[[Sad N. Plant]]
|[[Glad Parabomb]]
|'''31:''' "''Attacks foes without a thought since it's so sad.''"
|Parabombs that float down waving back-and-forth dramatically.
|Nipper Plants that jump in inconsistent, erratic patterns.
|data-sort-value=42|[[Fury Volcano 4-2]]
|align=center|[[Ladida Plains 1-7]]
|data-sort-value=75|[[Giddy Sky 7-5]]
|align=center|[[Wavy Beach 5-5]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|69
|align=center|[[File:Sad Paragoomba.png]]
|[[File:ChainChompSPP.png]]
|align=center|[[Sad Paragoomba]]
|[[Chain Chomp]]
|'''05:''' "''Gets in your way by flying back and forth while sad.''"
|Biting iron balls on chains that act as aggressive guard dogs.
|Paragoombas that slowly fly back-and-forth.
|data-sort-value=62|[[Gleam Glacier 6-2]]
|align=center|[[Ladida Plains 1-6]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|align=center|[[Giddy Sky 7-8]]
|—
|—
|-
|-
|70
|align=center|[[File:SPP SRaven.png]]
|[[File:Calm Chain Chomp.png]]
|align=center|[[Sad Raven]]
|[[C. Chain Chomp]]
|'''75:''' "''So sad, it sometimes causes earthquakes.''"
|These Chomps sleep on the ground, unmoving. Peach must move slowly around them to make sure they do not wake up.
|Ravens that sometimes stop to scream and grow briefly, causing tremors.
|data-sort-value=28|[[Hoo's Wood 2-8]]
|align=center|[[Hoo's Wood 2-4]]
|data-sort-value=82|[[Bowser's Villa 8-2]]
|align=center|[[Giddy Sky 7-3]]
|{{icon|SPP-Calm}}
|{{icon|new}}
|-
|-
|71
|align=center|[[File:SPP SRex.png]]
|[[File:BigChainChomp SPP.png]]
|align=center|[[Sad Rex]]
|[[Big Chain Chomp]]
|'''77:''' "''Gets sad and attacks when it sees an enemy.''"
|Enormous unchained [[Chain Chomp]]s that bounce along paths or fall into gaps, each in infinite numbers. They are completely invincible.
|Rexes that hold still until they see Peach, at which point they charge her.
|data-sort-value=17|[[Ladida Plains 1-7]]
|align=center|[[Ladida Plains 1-9]]
|data-sort-value=78|[[Giddy Sky 7-8]]
|align=center|[[Gleam Glacier 6-8]]
|—
|—
|-
|-
|72
|align=center|[[File:Sad Spiny.png]]
|[[File:FangSPP.png]]
|align=center|[[Sad Spiny]]
|[[Fang]]
|'''19:''' "''Speeds back and forth while sad and crying.''"
|Bats that fly around erratically in looping patterns at Peach.
|Spinies that run at full speeds oblivious to anything around them.
|data-sort-value=34|[[Shriek Mansion 3-4]]
|align=center|[[Ladida Plains 1-7]]
|data-sort-value=85|[[Bowser's Villa 8-5]]
|align=center|[[Bowser's Villa 8-4]]
|—
|—
|-
|-
|73
!colspan=6 style="background:#00BD10;color:white"align=center|[[File:SPP-Calm Heart Sprite.png|26px]] '''Calm enemies''' [[File:SPP-Calm Heart Sprite.png|26px]]
|[[File:SPP GFang.png]]
|[[Glad Fang]]
|Fangs that swoop around at random.
|data-sort-value=17|[[Ladida Plains 1-7]]
|data-sort-value=89|[[Bowser's Villa 8-9]]
|{{icon|SPP-Joy}}
|{{icon|new}}
|-
|-
|data-sort-value=99|
!style="background:#31DE00;color:white"align=center|Image
|[[File:SPP Mini-Fang Swarm.png]]
!style="background:#31DE00;color:white"align=center|Name
|[[Mini-Fang Swarm]]<br>{{conjectural}}
!style="background:#31DE00;color:white"align=center|Glossary entry
|Clouds of tiny Fangs that appear in [[Hoo's Wood]] and can only be passed by dispersing them with Rage.
!style="background:#31DE00;color:white"align=center|Description
|data-sort-value=24|[[Hoo's Wood 2-4]]
|style="background:#31DE00;color:white"align=center|First appearance
|data-sort-value=25|[[Hoo's Wood 2-5]]
|style="background:#31DE00;color:white"align=center|Last appearance
|
|{{icon|new}}
|-
|-
|74
|align=center|[[File:Calm Amazing Flyin Hammer Bro.png]]
|[[File:RavenSPP.png]]
|align=center|[[C. A. F. H. Bro]]
|[[Raven (chick)|Raven]]
|'''25:''' "''Attack this sleeping enemy without getting close.''"
|Baby birds that walk quickly along floors, walls, and ceilings.
|rowspan=7|All calm enemies sleep until Peach moves too quickly near them, which wakes them and causes them to act as their normal counterparts.
|data-sort-value=22|[[Hoo's Wood 2-2]]
|align=center|[[Hoo's Wood 2-7]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|align=center|[[Giddy Sky 7-4]]
|—
|—
|-
|-
|75
|align=center|[[File:Calm Chain Chomp.png]]
|[[File:SPP SRaven.png]]
|align=center|[[C. Chain Chomp]]
|[[Sad Raven]]
|'''70:''' "''Annoying if you wake it up. Jump quietly!''"
|Ravens that sometimes stop to scream and grow briefly, causing tremors.
|align=center|[[Hoo's Wood 2-8]]
|data-sort-value=24|[[Hoo's Wood 2-4]]
|align=center|[[Bowser's Villa 8-2]]
|data-sort-value=73|[[Giddy Sky 7-3]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|data-sort-value=99|
|align=center|[[File:Calm Fishin' Boo.png]]
|[[File:SPP Baby Hoo.png]]
|align=center|[[C. Fishing Boo]]
|[[Hoolet]]<br>{{conjectural}}
|'''52:''' "''Walk quietly by when it's sleeping.''"
|Owlets that hatch from the eggs released by [[Hoo]]. They waddle and hop.
|align=center|[[Shriek Mansion 3-5]]
|colspan=2 data-sort-value=26|[[Hoo's Wood 2-6]]
|align=center|[[Shriek Mansion 3-5]]
|—
|{{icon|new}}
|-
|-
|76
|align=center|[[File:SPPCalmVolcanoPlant.png]]
|[[File:RexSPP.png]]
|align=center|[[C. V. Plant]]
|[[Rex]]
|'''35:''' "''Approach quietly while it sleeps and defeat it!''"
|Flightless dragons that take an extra hit to knock over and move faster between the hits, but otherwise act like most basic enemies.
|align=center|[[Hoo's Wood 2-7]]
|data-sort-value=41|[[Fury Volcano 4-1]]
|align=center|[[Hoo's Wood 2-7]]
|data-sort-value=58|[[Wavy Beach 5-8]]
|—
|—
|-
|-
|77
|align=center|[[File:Calm Cannon.png]]
|[[File:SPP SRex.png]]
|align=center|[[Calm Cannon]]
|[[Sad Rex]]
|'''64:''' "''Wipe this foe out as it sleeps calmly.''"
|Rexes that hold still until they see Peach, at which point they charge her.
|align=center|[[Shriek Mansion 3-8]]
|data-sort-value=19|[[Ladida Plains 1-9]]
|align=center|[[Bowser's Villa 8-2]]
|data-sort-value=68|[[Gleam Glacier 6-8]]
|{{icon|SPP-Gloom}}
|{{icon|new}}
|-
|-
|78
|align=center|[[File:Calm Hammer Bro.png]]
|[[File:SPP Sprite Walruss.png]]
|align=center|[[Calm Hammer Bro]]
|[[Walruss]]
|'''23:''' "''Attack this sleeping enemy after quietly approaching!''"
|Giant residents of Gleam Glacier that leap from the snow, grow even larger, and start flailing in place. They can be defeated with multiple hits from Perry, or with Joy or Rage.
|align=center|[[Wavy Beach 5-2]]
|data-sort-value=61|[[Gleam Glacier 6-1]]
|align=center|[[Bowser's Villa 8-9]]
|data-sort-value=65|[[Gleam Glacier 6-5]]
|—
|{{icon|new}}
|-
|-
|79
|align=center|[[File:Calm Lakitu.png]]
|[[File:SPPstarfish.png]]
|align=center|[[Calm Lakitu]]
|[[Starfish]]
|'''17:''' "''Sleeps calmly. Walk softly so as not to wake him.''"
|A rare enemy that exhibits various behaviors. The Starfish is rumored to be the {{iw|starfywiki|Starfy|prince}} of a {{iw|starfywiki|Pufftop|distant land in the sky}}.
|align=center|[[Hoo's Wood 2-7]]
|data-sort-value=25|[[Hoo's Wood 2-5]]
|align=center|[[Giddy Sky 7-3]]
|data-sort-value=64|[[Gleam Glacier 6-4]]
|—
|{{icon|new}}
|}
|}


===Obstacles===
===Obstacles===
{|class="wikitable col3left" style="--bg:#fff6f7;--bg1:#fffef8;width:100%;text-align:center"
{|class="wikitable" style="width:100%"
|-style="color:white;background:#ff3eaf"
!align=center|Image  
!width=5% rowspan=2|Image
!align=center|Name
!width=8% rowspan=2|Name
!align=center|Description
!rowspan=2|Description
!align=center|First appearance
!colspan=2|Levels
!align=center|Last appearance
|-style="color:white;background:#ff3eaf"
!width=8%|First
!width=8%|Last
|-
|-
|[[File:SPP Ball 'N' Chain.png]]
|align="center"|[[File:SPP Ball 'N' Chain.png]]
|[[Spinner|Ball 'n' Chain]]
|align="center"|[[Spinner|Ball 'N' Chain]]
|Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum.
|Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum.
|[[Bowser's Villa 8-1]]
|align="center"|[[Bowser's Villa 8-1]]
|[[Bowser's Villa 8-6]]
|align="center"|[[Bowser's Villa 8-6]]
|-
|[[File:SPP Smogball.png]]
|[[Cloud (Super Princess Peach)|Cloud]]<br>{{derived}}
|Stationary yellow clouds that appear in [[Ladida Plains]] and [[Giddy Sky]] and can only be dissipated with Joy.
|[[Ladida Plains 1-3]]
|[[Giddy Sky 7-5]]
|-
|-
|[[File:SPP Fire Bar.png]]
|align="center"|[[File:SPP Fire Bar.png]]
|[[Fire Bar]]
|align="center"|[[Fire Bar]]
|Lines of fireballs that spin around blocks.
|Lines of fireballs that spin around blocks.
|[[Bowser's Villa 8-1]]
|align="center"|[[Bowser's Villa 8-1]]
|[[Bowser's Villa 8-9]]
|align="center"|[[Bowser's Villa 8-9]]
|-
|-
|[[File:SPP Flamethrower.png]]
|align="center"|[[File:SPP Flamethrower.png]]
|[[Flamethrower]]
|align="center"|[[Flamethrower]]
|Holes in the walls of [[Fury Volcano]] that periodically let flame jets through.
|Holes in the walls of [[Fury Volcano]] that periodically let flame jets through.
|[[Fury Volcano 4-1]]
|align="center"|[[Fury Volcano 4-1]]
|[[Fury Volcano 4-9]]
|align="center"|[[Fury Volcano 4-9]]
|-
|-
|[[File:SPP Flameface.png]]
|align="center"|[[File:SPP Icicle.png]]
|[[Flaming stone]]<br>{{conjectural}}
|align="center"|[[Icicle]]
|A stationary burning head in [[Fury Volcano]] that can be melted with Gloom.
|[[Fury Volcano 4-2]]
|[[Fury Volcano 4-5]]
|-
|[[File:SPP Freezie.png]]
|[[Freezie]]
|Freezies appear as stationary roadblocks in [[Gleam Glacier]], requiring being melted through Rage.
|[[Gleam Glacier 6-1]]
|[[Gleam Glacier 6-8]]
|-
|[[File:SPP Icicle.png]]
|[[Icicle]]
|Falling ice spikes at [[Gleam Glacier]].
|Falling ice spikes at [[Gleam Glacier]].
|[[Gleam Glacier 6-1]]
|align="center"|[[Gleam Glacier 6-1]]
|[[Gleam Glacier 6-5]]
|align="center"|[[Gleam Glacier 6-5]]
|-
|-
|[[File:SPP Firewheel.png]]
|align="center"|[[File:SPP Spike Trap.png]]
|[[Rock (Super Princess Peach)|Rock]]<br>{{derived}}
|align="center"|[[Spike Trap]]
|Spinning invincible stone faces surrounded by flames, these enemies bounce diagonally between walls.
|[[Fury Volcano 4-3]]
|[[Fury Volcano 4-5]]
|-
|[[File:SPP Rockethands.png]]
|[[Rockethand]]s<br>{{conjectural}}
|Robotic arms that appear from the edges of the screen in [[Bowser's Villa]] before rocketing together to catch Peach. If they succeed, she can break lose by squirming enough, but otherwise they explode shortly.
|[[Bowser's Villa 8-5]]
|[[Bowser's Villa 8-7]]
|-
|[[File:SPP Sandslab.png]]
|[[Sand wall]]<br>{{derived}}
|A living, but stationary, block of sand in [[Wavy Beach]] that can be defeated by ramming it with Gloom.
|[[Wavy Beach 5-1]]
|[[Wavy Beach 5-5]]
|-
|[[File:SPP Snowman.png]]
|[[Snowman]]
|Stationary entities in Gleam Glacier that can be defeated by whacking them repeatedly or with Rage.
|[[Gleam Glacier 6-1]]
|[[Gleam Glacier 6-5]]
|-
|[[File:SPP Spike Trap.png]]
|[[Spike Trap|Spikes]]
|Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground.
|Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground.
|[[Ladida Plains 1-3]]
|align="center"|[[Ladida Plains 1-3]]
|[[Gleam Glacier 6-7]]
|align="center"|[[Gleam Glacier 6-7]]
|-
|[[File:SPP Thump.png]]
|[[Thump]]<br>{{conjectural}}
|Large rocks that must be pounded down from above with Rage.
|[[Fury Volcano 4-2]]
|[[Fury Volcano 4-9]]
|-
|[[File:SPP Torpedo Base.png]]
|[[Torpedo tube]]
|Black boxes in Subrella segments that release an endless amount of [[Torpedo Ted]]s and [[G. Torpedo Ted]]s, often with both coming from the same base.
|[[Wavy Beach 5-5]]
|[[Bowser's Villa 8-4]]
|-
|[[File:SPP Weighdown.png]]
|[[Weighted wisp]]<br>{{conjectural}}
|Ghostly entities that float in small groups, transparent. If Peach attempts to use Joy near them, they turn solid and swarm her, pulling her down and preventing her from using it as a shortcut.
|colspan=2|[[Shriek Mansion 3-3]]
|}
|}


===Bosses===
===Bosses===
{|class="wikitable col4left" style="--bg:#fff6f7;--bg2:#fffef8;width:100%;text-align:center"
Upon completion of the main five levels in each of the first seven worlds, Peach is able to proceed to the respective boss area. Each boss uses a vibe ability at some point during the battle; in most cases, this is after three out of five hits, and generally lasts the remainder of the battle. In order to face the final showdown at [[Bowser's Villa]], however, all the Toads prior to this level have to be rescued. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with [[Army Hammer Bro]] and Bowser.
|-style="color:white;background:#ff3eaf"
{|class="wikitable"width=100%
!No.
!width=8%|Image  
!width=5%|Image
!width=8%|Name
!width=8%|Name
!width=5%|Vibe
!width=8%|World
!width=22%|Glossary entry
!Description
!Description
!width=16%|Level
!Vibes
|-
|-
|80
|align="center"|[[File:SPP Petey Piranha.png]]
|[[File:SPP Petey Piranha.png]]
|align="center"|[[Petey Piranha|Boss P. Plant <small>(US)</small><br>Petey Piranha <small>(EU)</small>]]
|[[Petey Piranha|Boss P. Plant]]
|align="center"|[[File:SPP-Rage Heart Sprite.png]]
|A giant Piranha Plant that inhales deeply before spitting out Nipper Plant groups, roars, and swipes up fast shockwaves with his leaf arms. He can be damaged by using Gloom while he inhales, filling his belly with Peach's tears, then jumping on his bellybutton after it distends. Once he uses Rage, he begins leaping around the arena rather than staying in place.
|align="center"|[[Ladida Plains]]
|[[Ladida Plains 1-6]]
|'''80:''' "''A big Piranha Plant. Its belly button is vulnerable?''"
|{{icon|SPP-Rage}}
|A giant Piranha Plant that inhales deeply before spitting out Nipper Plant groups, roars, and swipes up fast shockwaves with his leaf arms. He can be damaged by using Gloom while he inhales, filling his belly with Peach's tears, then jumping on his bellybutton after it distends.
 
Once he uses Rage, he begins leaping around the arena rather than staying in place.
|-
|-
|81
|align="center"|[[File:Hoo SPP.png]]
|[[File:Hoo SPP.png|100x100px]]
|align="center"|[[Hoo]]
|[[Hoo]]
|align="center"|[[File:SPP-Joy Heart Sprite.png]]
|A massive owl who sends trios of eggs slowly down which hatch into [[Hoolet|chicks]] and swoops at Peach, allowing it to be jumped on. When it uses Joy, it uses its eggs to destroy the platform Peach is on, sending her into a freefall as it follows her through the air. It then spawns eggs to orbit around it while moving outward. Peach can raise over it by using joy herself, allowing her to stomp on it.
|align="center"|[[Hoo's Wood]]
|[[Hoo's Wood 2-6]]
|'''81:''' "''The protector of Hoo's Wood. Attacks when threatened.''"
|{{icon|SPP-Joy}}
|A massive owl who sends trios of eggs slowly down which hatch into [[Hoolet|babies]] and swoops at Peach, allowing it to be jumped on.
 
When it uses Joy, it uses its eggs to destroy the platform Peach is on, sending her into a freefall as it follows her through the air. It then spawns eggs to orbit around it while moving outward. Peach can raise over it by using joy herself, allowing her to stomp on it.
|-
|-
|82
|align="center"|[[File:SPP-King Boo Sprite.png]]
|[[File:SPP-King Boo Sprite.png|100x100px]]
|align="center"|[[King Boo]]
|[[King Boo]]
|align="center"|[[File:SPP-Gloom Heart Sprite.png]]
|A huge Boo who follows Peach relentlessly and spawns blue fireballs. He can be damaged by lighting all four torches in the room with Rage, though he puts them out every time he gets hurt. When he uses Gloom, he gains the ability to put out the torches by being near them due to his tears.
|align="center"|[[Shriek Mansion]]
|[[Shriek Mansion 3-6]]
|'''82:''' "''The boss of the Boos. It fears the light!''"
|{{icon|SPP-Gloom}}
|A huge Boo who follows Peach relentlessly and spawns blue fireballs. He can be damaged by lighting all four torches in the room with Rage, though he puts them out every time he gets hurt.
 
When he uses Gloom, he gains the ability to put out the torches by being near them due to his tears.
|-
|-
|83
|align="center"|[[File:SPP-Wiggler Sprite.png]]
|[[File:SPP-Wiggler Sprite.png|100x100px]]
|align="center"|[[Wiggler]]
|[[Wiggler]]
|align="center"|[[File:SPP-Rage Heart Sprite.png]]
|A giant, irritable caterpillar that simply wanders back-and-forth. If it is jumped on, it becomes angry for a brief period, moving faster and causing rocks to fall from above. To damage it, Rage must be used to compress a piston so it shoots up from underneath, flipping Wiggler over, after which she must stomp a flashing segment, after which it rights itself and becomes angry briefly. If she stomps the wrong segment or leaves it flipped too long, it will right itself and become angry with no harm done. Additionally, if it is flipped while angry, it calms down and rights itself. When it uses Rage, it becomes angry and uses its flower to fill the air with [[smoke]], which can be fanned away by spinning with Joy, but will slowly return for the remainder of the fight.
|align="center"|[[Fury Volcano]]
|[[Fury Volcano 4-6]]
|'''83:''' "''Usually quiet, but it gets angry when stepped on!''"
|{{icon|SPP-Rage}}
|A giant, irritable caterpillar that simply wanders back-and-forth. If it is jumped on, it becomes angry for a brief period, moving faster and causing rocks to fall from above. To damage it, Rage must be used to compress a piston so it shoots up from underneath, flipping Wiggler over, after which she must stomp a flashing segment, after which it rights itself and becomes angry briefly. If she stomps the wrong segment or leaves it flipped too long, it will right itself and become angry with no harm done. Additionally, if it is flipped while angry, it calms down and rights itself.
 
When it uses Rage, it becomes angry and uses its flower to fill the air with [[smoke]], which can be fanned away by spinning with Joy, but will slowly return for the remainder of the fight.
|-
|-
|84
|align="center"|[[File:SPP-Gooper Blooper Sprite.png]]
|[[File:SPP-Gooper Blooper Sprite.png|100x100px]]
|align="center"|[[Gooper Blooper]]
|[[Gooper Blooper]]
|align="center"|[[File:SPP-Calm Heart Sprite.png]]
|An enormous Blooper that attacks from the background with his four tentacles, which he uses to try to grab Peach, but become vulnerable if it misses. Each time a tentacle is attacked, he retaliates by shooting several balls of [[goop]], which can be cleared with Gloom, before hiding his mouth. Once all four tentacles are gone, he stops hiding his mouth, allowing him to be damaged when he finishes spitting goop. Once he is hurt, he brings his tentacles back out. When he uses Calm, he falls asleep and blows a bubble. To prevent him from healing damage, the bubble must be quickly popped with repeated attacks.
|align="center"|[[Wavy Beach]]
|[[Wavy Beach 5-6]]
|'''84:''' "''The Blooper boss. It can attack with its tentacles.''"
|{{icon|SPP-Calm}}
|An enormous Blooper that attacks from the background with his four tentacles, which he uses to try to grab Peach, but become vulnerable if it misses. Each time a tentacle is attacked, he retaliates by shooting several balls of [[goop]], which can be cleared with Gloom, before hiding his mouth. Once all four tentacles are gone, he stops hiding his mouth, allowing him to be damaged when he finishes spitting goop. Once he is hurt, he brings his tentacles back out.
 
When he uses Calm, he falls asleep and blows a bubble. To prevent him from healing damage, the bubble must be quickly popped with repeated attacks.
|-
|-
|85
|align="center"|[[File:Blizzaurus.png]]
|[[File:Blizzaurus.png]]
|align="center"|[[Blizzaurus]]
|[[Blizzaurus]]
|align="center"|[[File:SPP-Joy Heart Sprite.png]]
|An icy dragon encased in a ball of ice, Blizzaurus can charge or shoot a freezing ice beam to attack. To damage her, Peach must use Rage to chip away the ice around her, with the damage occurring as soon as the shield shatters. Once she recovers, she brings the shield back. When she uses Joy, she assumes her true form as a sprite and flies high above, still surrounding herself with an ice barrier. She uses her magic to drop massive icicles onto the arena, which can be climbed on to use rage at a height more easily affecting her.
|align="center"|[[Gleam Glacier]]
|[[Gleam Glacier 6-6]]
|'''85:''' "''The dragon of Gleam Glacier. It used to be a sprite.''"
|{{icon|SPP-Joy}}
|An icy dragon encased in a ball of ice, Blizzaurus can charge or shoot a freezing ice beam to attack. To damage her, Peach must use Rage to chip away the ice around her, with the damage occurring as soon as the shield shatters. Once she recovers, she brings the shield back.
 
When she uses Joy, she assumes her true form as a sprite and flies high above, still surrounding herself with an ice barrier. She uses her magic to drop massive icicles onto the arena, which can be climbed on to use rage at a height more easily affecting her.
|-
|-
|86
|align="center"|[[File:Giantkamek.png]]
|[[File:Giantkamek.png]]
|align="center"|[[Giant Kamek]]
|[[Giant Kamek]]
|align="center"|[[File:SPP-Gloom Heart Sprite.png]]
|The boss of the Kameks, Giant Kamek teleports around, using its wand to fire [[spell]]s and occasionally calling several [[Magikoopa|Kamek]]s to fly across the arena. To damage it, Joy must be used near its face, causing its head to spin around and make it dizzy, allowing it to be attacked normally. When it uses Gloom, its actions become more erratic and the cloud platform used to reach it before disappears, necessitating further usage of Joy.
|align="center"|[[Giddy Sky]]
|[[Giddy Sky 7-6]]
|'''86:''' "''A Kamek made huge with magic! It can teleport!''"
|{{icon|SPP-Gloom}}
|The boss of the Kameks, Giant Kamek teleports around, using its wand to fire spells and occasionally calling several Kameks to fly across the arena. To damage it, Joy must be used near its face, causing its head to spin around and make it dizzy, allowing it to be attacked normally.
 
When it uses Gloom, its actions become more erratic and the cloud platform used to reach it before disappears, necessitating further usage of Joy.
|-
|-
|87
|align="center"|[[File:SPP-Army Hammer Bro.png]]
|[[File:SPP-Army Hammer Bro.png]]
|align="center"|[[Army Hammer Bro]]
|[[Army Hammer Bro]]
|align="center"|[[File:SPP-Rage Heart Sprite.png]]
|Bowser's most elite minion in the game, he throws larger hammers than normal Hammer Bros and jumps much further, moving across the battlefield. Army Hammer Bro uses Rage as the fight begins and continues to do so throughout the fight, summoning Hammer Bro minions.
|align="center"|[[Bowser's Villa]]
|[[Bowser's Villa 8-6]]
|'''87:''' "''The Hammer Bros. leader. Stronger than the others?''"
|{{icon|SPP-Rage}}
|Bowser's most elite minion in the game, he throws larger hammers than normal Hammer Bros and jumps much further, moving across the battlefield.
 
Army Hammer Bro uses Rage as the fight begins and continues to do so throughout the fight, summoning Hammer Bro minions.
|-
|-
|88
|align="center"|[[File:SPP-Bowser Sprite.png]]
|[[File:SPP-Bowser Sprite.png]]
|align="center"|[[Bowser]]
|[[Bowser]]
|align="center"|[[File:SPP-Joy Heart Sprite.png|26px]][[File:SPP-Gloom Heart Sprite.png|26px]][[File:SPP-Rage Heart Sprite.png|26px]]
|Bowser charges, throws hammers, and breathes fire. Using the Vibe scepter, he makes use of multiple vibes in battle. When using Joy, he leaps at Peach repeatedly, with each landing creating slow-moving shockwaves in both directions. When using Gloom, he throws six hammers high into the air at once, which descend at a massive size. When using Rage, he becomes more aggressive, making him and his attacks twice as fast.
|align="center"|[[Bowser's Villa]]
|[[Bowser's Villa 8-6]]
|'''88:''' "''Mario's old enemy. Uses the power of Vibe Island...''"
|{{icon|SPP-Joy}}<br>{{icon|SPP-Gloom}}<br>{{icon|SPP-Rage}}
|Bowser charges, throws hammers, and breathes fire. Using the Vibe scepter, he makes use of multiple vibes in battle.
 
When using Joy, he leaps at Peach repeatedly, with each landing creating slow-moving shockwaves in both directions.<br>
When using Gloom, he throws six hammers high into the air at once, which descend at a massive size.<br>
When using Rage, he becomes more aggressive, making him and his attacks twice as fast.
|-
|-
|89
|align="center"|[[File:SPP-Giant Bowser Sprite.png]]
|[[File:SPP-Giant Bowser Sprite.png|100x100px]]
|align="center"|[[Giant Bowser|Bowser 2]]
|[[Giant Bowser|Bowser 2]]
|align="center"|[[File:SPP-Calm Heart Sprite.png]]
|The giant version of Bowser slams his hands down trying to damage Peach, which can also make spiked balls fall from the sky. He breathes fire in singular and larger bursts, or even long streams requiring a large inhale. He is able to summon rings of hammers that scatter across the screen, and can summon Bob-ombs. To damage him, a Bob-omb must be picked up and thrown upwards and, if timed properly, the explosion will hurt his eyes. When he uses Calm (with the use of the Vibe Scepter), he closes his eyes and a translucent Bowser symbol appears. Peach needs to quickly destroy the Bowser symbol by attacking it several times before he can heal.
|align="center"|[[Bowser's Villa]]
|[[Bowser's Villa 8-6]]
|'''89:''' "''He wasn't beaten! Hit his eyes with a Bob-omb!''"
|{{icon|SPP-Calm}}
|The giant version of Bowser slams his hands down trying to damage Peach, which can also make spiked balls fall from the sky. He breathes fire in singular and larger bursts, or even long streams requiring a large inhale. He is able to summon rings of hammers that scatter across the screen, and can summon Bob-ombs. To damage him, a Bob-omb must be picked up and thrown upwards and, if timed properly, the explosion will hurt his eyes.
 
When he uses Calm (with the use of the Vibe Scepter), he closes his eyes and a translucent Bowser symbol appears. Peach needs to quickly destroy the Bowser symbol by attacking it several times before he can heal.
|}
|}


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