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{{italic title}} | {{italic title}} | ||
{{about|the [[Nintendo DS]] game|the form of [[Princess Peach]] seen when playing as her in | {{about|the [[Nintendo DS]] game|the form of [[Princess Peach]] seen when playing as her in [[Super Mario Bros. 2]], [[Super Mario 3D World]], and in post-Fall 2017 versions of [[Super Mario Run]]|[[Super Mario (form)]]}} | ||
{{game infobox | {{game infobox | ||
|image=[[File:Super Princess Peach box art.png|250px]]<br>North American box art | |image=[[File:Super Princess Peach box art.png|250px]]<br>North American box art | ||
|developer=[[TOSE Software Co.]]<br>[[Nintendo SPD Group No.2]] | |developer=[[TOSE Software Co.]]<br>[[Nintendo SPD Group No.2]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
|release={{ | |release={{release|Japan|October 20, 2005|ROC|October 20, 2005|South Korea|November 4, 2005<ref>https://news.mt.co.kr/mtview.php?no=2005103012523719249</ref>|USA|February 27, 2006|Australia|March 30, 2006|Europe|May 26, 2006<ref>[https://www.nintendo.co.uk/Games/Nintendo-DS/Super-Princess-Peach-273201.html ''Super Princess Peach'']. ''Nintendo UK''. Retrieved October 1, 2016.</ref>}} | ||
|languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | |languages={{languages|en_us=y|es_es=y|fr_fr=y|de=y|it=y|jp=y}} | ||
|genre=[[Genre#Platform|Platformer]] | |genre=[[Genre#Platform|Platformer]] | ||
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|ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}} | |ratings={{ratings|esrb=E|pegi=3|cero=A|acb=G|usk=0}} | ||
|platforms=[[Nintendo DS]] | |platforms=[[Nintendo DS]] | ||
| | |media={{media|ds=1}} | ||
|input={{input|stylus=1| | |input={{input|stylus=1|nds=2}} | ||
}} | }} | ||
'''''Super Princess Peach''''' is a | '''''Super Princess Peach''''' is a [[Genre#Platform|platformer]] title for the [[Nintendo DS]]. In this game, the roles are reversed. Rather than [[Mario]] starring as the protagonist and [[Princess Peach]] the classic damsel-in-distress, it is Mario, [[Luigi]], and the [[Toad (species)|Toad]]s who are kidnapped. They are taken to [[Vibe Island]] by [[Bowser]], who has stolen the [[Vibe Scepter]], a magical item capable of influencing emotions. Princess Peach, with the help of a talking umbrella, [[Perry]], and her own powers of emotion, must rescue them. This is the second adventure installment in the [[Super Mario (franchise)|''Super Mario'' franchise]] in which Peach appears as a stand-alone playable character, with the first being ''[[Princess Toadstool's Castle Run]]''. | ||
==Story== | ==Story== | ||
{{multiple image | {{multiple image | ||
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|footer=Mario, Luigi, and Toad are kidnapped and imprisoned. | |footer=Mario, Luigi, and Toad are kidnapped and imprisoned. | ||
}} | }} | ||
While [[Princess Peach]] is on a stroll, [[Bowser]] and [[ | While [[Princess Peach]] is on a stroll, [[Bowser]] and the [[Koopa Troop]], with the [[Vibe Scepter]], take over her [[Peach's Castle|castle]], capturing [[Mario]], [[Luigi]], and [[Toad]]. Upon Peach's return, she finds her castle guards in a variety of emotions ranging from sad, happy, or angry. Peach then decides to rescue Mario, Luigi, and Toad, who have rescued her on many occasions in the past. Before she leaves, [[Toadsworth]] gives her a magical, sapient umbrella named [[Perry]], whom he recently bought from a merchant. Perry offers to help Princess Peach on her journey. The story of Perry before he was purchased by Toadsworth is revealed throughout multiple dream sequences. Regardless, as Peach travels throughout [[Vibe Island]], Perry is shown to be a very useful ally in many situations. | ||
{{br|left}} | {{br|left}} | ||
==Gameplay== | ==Gameplay== | ||
===Vibe Island locations=== | ===Vibe Island locations=== | ||
''Vibe Island'' is the World Map for ''Super Princess Peach'', consisting of eight locations (or worlds) | ''Vibe Island'' is the World Map for ''Super Princess Peach'', consisting of eight locations (or worlds): | ||
*[[Ladida Plains]]: A normal grassland world, with generic enemies being common. | *[[Ladida Plains]]: A normal grassland world, with generic enemies being common. | ||
*[[Hoo's Wood]]: A forest-themed world, with generic enemies being common. | *[[Hoo's Wood]]: A forest-themed world, with generic enemies being common. | ||
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*[[Giddy Sky]]: An aerial, cloudy, sky-themed world, with calm and glad enemies being common. | *[[Giddy Sky]]: An aerial, cloudy, sky-themed world, with calm and glad enemies being common. | ||
*[[Bowser's Villa]]: Bowser's Castle, the final world, with all types of enemies. | *[[Bowser's Villa]]: Bowser's Castle, the final world, with all types of enemies. | ||
===Peach's Vibes=== | ===Peach's Vibes=== | ||
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The four vibes are as listed on the following chart: | The four vibes are as listed on the following chart: | ||
{| | {|border=1 cellspacing=0 cellpadding=3 width=100% style="border-collapse:collapse" | ||
!Picture | !Peach's Vibe Picture | ||
!Name | !Vibe Name | ||
!Effect | !Vibe Effect | ||
!Heart | !Heart | ||
|- | |- | ||
|[[File:Princess Peach (Joy Vibe) - Super Princess Peach.png|100px]] | |style="background:#FFFF00;"|[[File:Princess Peach (Joy Vibe) - Super Princess Peach.png|100px]] | ||
| | |style="background:#FFFF00;"|<center>[[Joy (vibe)|Joy]]</center> | ||
| | |style="background:#FFFF00;"|<center>Peach becomes extremely happy and gains the ability to float when the player presses A. When the player releases A, Peach also creates a tornado which dispels air and gets rid of some boundaries. In most cases, the flight lets her reach otherwise inaccessible Toads and areas of stages. This vibe effect also plays fast music in a happy higher tone.</center> | ||
|[[File:SPP-Joy Heart Sprite.png]] | |style="background:#FFFF00;"|[[File:SPP-Joy Heart Sprite.png]] | ||
|- | |- | ||
|[[File:Princess Peach (Rage Vibe) - Super Princess Peach.png|100px]] | |style="background:#FF94B5;"|[[File:Princess Peach (Rage Vibe) - Super Princess Peach.png|100px]] | ||
| | |style="background:#FF94B5;"|<center>[[Rage]]</center> | ||
| | |style="background:#FF94B5;"|<center>Peach becomes enraged and catches fire. The fire lights up the area around her, as well as having the ability to light lamps and fuel hot air balloons. When she jumps, the resulting stomp as she comes back down can shake the ground, stunning most enemies nearby and setting off big switches. This vibe effect also plays music in an angry tone.</center> | ||
|[[File:SPP-Rage Heart Sprite.png]] | |style="background:#FF94B5;"|[[File:SPP-Rage Heart Sprite.png]] | ||
|- | |- | ||
|[[File:Princess Peach (Gloom Vibe) - Super Princess Peach.png|100px]] | |style="background:#00B5FF;"|[[File:Princess Peach (Gloom Vibe) - Super Princess Peach.png|100px]] | ||
| | |style="background:#00B5FF;"|<center>[[Gloom]]</center> | ||
| | |style="background:#00B5FF;"|<center>Peach becomes very sad and begins to cry, causing her to run faster and make plants grow for her to climb. Her tears can also make water wheels go around, opening hidden parts of stages, and can freeze onto cold surfaces to make them slippery and make it easier to get under tight spaces.</center> | ||
|[[File:SPP-Gloom Heart Sprite.png]] | |style="background:#00B5FF;"|[[File:SPP-Gloom Heart Sprite.png]] | ||
|- | |- | ||
|[[File:Spp calm peach.png|100px]] | |style="background:#31DE00;"|[[File:Spp calm peach.png|100px]] | ||
| | |style="background:#31DE00;"|<center>[[Calm]]</center> | ||
| | |style="background:#31DE00;"|<center>Peach becomes calm, restoring HP while depleting the Vibe Gauge. The process stops when she either reaches her maximum HP, depletes the Vibe Gauge, or is attacked by an enemy.</center> | ||
|[[File:SPP-Calm Heart Sprite.png]] | |style="background:#31DE00;"|[[File:SPP-Calm Heart Sprite.png]] | ||
|} | |} | ||
To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them. | To refill the Vibe Gauge, Peach is able to collect blue gems that are scattered around each stage. Perry is also able to eat most basic enemies to achieve the same result by picking them up while they are upside down and stunned, then pressing "Down" on the Control Pad to swallow them. | ||
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===Enemies=== | ===Enemies=== | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |- | ||
!colspan=6|'''Vibeless enemies''' | !colspan=6|'''Vibeless enemies''' | ||
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|- | |- | ||
|align="center"|[[File:SPPBanzaiBill.png]] | |align="center"|[[File:SPPBanzaiBill.png]] | ||
|align="center"|[[ | |align="center"|[[Banzai Bill]] | ||
|'''61:''' "''It's huge! But you can pick it up with the X Button!''" | |'''61:''' "''It's huge! But you can pick it up with the X Button!''" | ||
|Giant-sized [[Bullet Bill]]s that, in spite of their size, can be attacked like the normal ones. | |Giant-sized [[Bullet Bill]]s that, in spite of their size, can be attacked like the normal ones. | ||
|align="center"|[[Hoo's Wood 2-4]] | |align="center"|[[Hoo's Wood 2-4]] | ||
|align="center"|[[Giddy Sky 7-5]] | |align="center"|[[Giddy Sky 7-5]] | ||
|- | |||
|align="center"|[[File:Green Beach Koopa SPP.png]] [[File:SPP Red Beach Koopa.png]] | |||
|align="center"|[[Beach Koopa]] | |||
|align="center"|''none'' | |||
|[[Koopa Troopa]]s that have been evicted from their shells. This also causes them to lose any vibe abilities. | |||
|align="center"|[[Ladida Plains 1-2]]<br>(green)<br>[[Ladida Plains 1-2]]<br>(red) | |||
|align="center"|[[Bowser's Villa 8-9]]<br>(green)<br>[[Bowser's Villa 8-5]]<br>(red) | |||
|- | |- | ||
|align="center"|[[File:SPPBigBoo.png]] | |align="center"|[[File:SPPBigBoo.png]] | ||
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|align="center"|[[Ladida Plains 1-1]] | |align="center"|[[Ladida Plains 1-1]] | ||
|align="center"|[[Bowser's Villa 8-7]] | |align="center"|[[Bowser's Villa 8-7]] | ||
|- | |||
|align="center"|[[File:SPP Goombette.png]] | |||
|align="center"|[[Mini Goomba|Goombette]] | |||
|align="center"|''none'' | |||
|Tiny Goombas dropped from brown [[Paragoomba]]s, they latch on to Peach to weigh her down, but can be removed by attacking enough. | |||
|align="center"|[[Ladida Plains 1-3]] | |||
|align="center"|[[Giddy Sky 7-3]] | |||
|- | |- | ||
|align="center"|[[File:SPPHammerBro.png]] | |align="center"|[[File:SPPHammerBro.png]] | ||
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|align="center"|[[Hothead]] | |align="center"|[[Hothead]] | ||
|'''55:''' "''Avoid it as it moves along the terrain.''" | |'''55:''' "''Avoid it as it moves along the terrain.''" | ||
|Large, slow versions of [[ | |Large, slow versions of [[Lil Sparky|Lil' Sparkies]]. | ||
|align="center"|[[Hoo's Wood 2-8]] | |align="center"|[[Hoo's Wood 2-8]] | ||
|align="center"|[[Bowser's Villa 8-5]] | |align="center"|[[Bowser's Villa 8-5]] | ||
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|- | |- | ||
|align="center"|[[File:SPPLilSparky.png]] | |align="center"|[[File:SPPLilSparky.png]] | ||
|align="center"|[[ | |align="center"|[[Lil Sparky|Lil' Sparky]] | ||
|'''54:''' "''Avoid it as it moves along the terrain.''" | |'''54:''' "''Avoid it as it moves along the terrain.''" | ||
|Small, quick balls of electrical fires that travel along all edges of platforms. | |Small, quick balls of electrical fires that travel along all edges of platforms. | ||
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|align="center"|[[Wavy Beach 5-1]] | |align="center"|[[Wavy Beach 5-1]] | ||
|align="center"|[[Bowser's Villa 8-3]] | |align="center"|[[Bowser's Villa 8-3]] | ||
|- | |- | ||
|align="center"|[[File:SPP Mini-Fang Swarm.png]] | |align="center"|[[File:SPP Mini-Fang Swarm.png]] | ||
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|align="center"|[[Paragoomba]] | |align="center"|[[Paragoomba]] | ||
|'''04:''' "''A Goomba who flies. Fights by dropping things on you.''"<br>'''06:''' "''A Goomba who flies. What's next? Flying Cheep Cheeps?''" | |'''04:''' "''A Goomba who flies. Fights by dropping things on you.''"<br>'''06:''' "''A Goomba who flies. What's next? Flying Cheep Cheeps?''" | ||
|Winged Goombas, the brown ones fly for short distances and drop | |Winged Goombas, the brown ones fly for short distances and drop Goombettes, while the red ones merely hop occasionally. Stomping them makes them lose their wings. | ||
|align="center"|[[Ladida Plains 1-3]]<br>(brown)<br>[[Ladida Plains 1-2]]<br>(red) | |align="center"|[[Ladida Plains 1-3]]<br>(brown)<br>[[Ladida Plains 1-2]]<br>(red) | ||
|align="center"|[[Giddy Sky 7-3]]<br>(brown)<br>[[Gleam Glacier 6-5]]<br>(red) | |align="center"|[[Giddy Sky 7-3]]<br>(brown)<br>[[Gleam Glacier 6-5]]<br>(red) | ||
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|align="center"|[[Starfish]] | |align="center"|[[Starfish]] | ||
|'''79:''' "''A star-shaped foe rumored to be the prince of a kingdom?''" | |'''79:''' "''A star-shaped foe rumored to be the prince of a kingdom?''" | ||
|A cameo of the eponymous protagonist of '' | |A cameo of the eponymous protagonist of ''{{wp|The Legendary Starfy}}'', the Starfish makes a few scattered appearances with various behaviors. | ||
|align="center"|[[Hoo's Wood 2-5]] | |align="center"|[[Hoo's Wood 2-5]] | ||
|align="center"|[[Gleam Glacier 6-4]] | |align="center"|[[Gleam Glacier 6-4]] | ||
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|align="center"|[[Ladida Plains 1-9]] | |align="center"|[[Ladida Plains 1-9]] | ||
|align="center"|[[Bowser's Villa 8-7]] | |align="center"|[[Bowser's Villa 8-7]] | ||
|- | |||
|align="center"|[[File:SPP Torpedo Base.png]] | |||
|align="center"|[[Torpedo Base]] | |||
|align="center"|''none'' | |||
|Black boxes in Subrella segments that release an endless amount of [[Torpedo Ted]]s and [[G. Torpedo Ted]]s, often with both coming from the same base. | |||
|align="center"|[[Wavy Beach 5-5]] | |||
|align="center"|[[Bowser's Villa 8-4]] | |||
|- | |- | ||
|align="center"|[[File:SPPTorpedoTed.png]] | |align="center"|[[File:SPPTorpedoTed.png]] | ||
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|align="center"|[[Wavy Beach 5-5]] | |align="center"|[[Wavy Beach 5-5]] | ||
|align="center"|[[Bowser's Villa 8-4]] | |align="center"|[[Bowser's Villa 8-4]] | ||
|- | |- | ||
|align="center"|[[File:SPPUrchin.png]] | |align="center"|[[File:SPPUrchin.png]] | ||
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|style="background:#FF9C00;color:white"align=center|Last appearance | |style="background:#FF9C00;color:white"align=center|Last appearance | ||
|- | |- | ||
|align="center"|[[File:Glad Red Paratroopa.png]] | |style="background:#FFFF00"align="center"|[[File:Glad Red Paratroopa.png]] | ||
|align="center"|[[G. R. P-Troopa]] | |style="background:#FFFF00"align="center"|[[G. R. P-Troopa]] | ||
|'''15:''' "''Floats without a care in figure 8s while happy.''" | |style="background:#FFFF00"|'''15:''' "''Floats without a care in figure 8s while happy.''" | ||
|Cheerful Paratroopas that fly in 8 or ∞ patterns. | |style="background:#FFFF00"|Cheerful Paratroopas that fly in 8 or ∞ patterns. | ||
|align="center"|[[Shriek Mansion 3-9]] | |style="background:#FFFF00"align="center"|[[Shriek Mansion 3-9]] | ||
|align="center"|[[Giddy Sky 7-4]] | |style="background:#FFFF00"align="center"|[[Giddy Sky 7-4]] | ||
|- | |- | ||
|align="center"|[[File:SPP GTorpedo.png]] | |style="background:#FFFF00"align="center"|[[File:SPP GTorpedo.png]] | ||
|align="center"|[[G. Torpedo Ted]] | |style="background:#FFFF00"align="center"|[[G. Torpedo Ted]] | ||
|'''58:''' "''Happily moves through the water as it attacks.''" | |style="background:#FFFF00"|'''58:''' "''Happily moves through the water as it attacks.''" | ||
|Torpedo Teds that bob as they move. | |style="background:#FFFF00"|Torpedo Teds that bob as they move. | ||
|align="center"|[[Wavy Beach 5-5]] | |style="background:#FFFF00"align="center"|[[Wavy Beach 5-5]] | ||
|align="center"|[[Bowser's Villa 8-3]] | |style="background:#FFFF00"align="center"|[[Bowser's Villa 8-3]] | ||
|- | |- | ||
|align="center"|[[File:Glad Bob-ombs.png]] | |style="background:#FFFF00"align="center"|[[File:Glad Bob-ombs.png]] | ||
|align="center"|[[Glad Bob-omb]] | |style="background:#FFFF00"align="center"|[[Glad Bob-omb]] | ||
|'''66:''' "''Skips happily toward you. It explodes, so be careful!''" | |style="background:#FFFF00"|'''66:''' "''Skips happily toward you. It explodes, so be careful!''" | ||
|Jumpy Bob-ombs with confetti explosions. | |style="background:#FFFF00"|Jumpy Bob-ombs with confetti explosions. | ||
|align="center"|[[Fury Volcano 4-2]] | |style="background:#FFFF00"align="center"|[[Fury Volcano 4-2]] | ||
|align="center"|[[Giddy Sky 7-5]] | |style="background:#FFFF00"align="center"|[[Giddy Sky 7-5]] | ||
|- | |- | ||
|align="center"|[[File:Gladblooper.png]] | |style="background:#FFFF00"align="center"|[[File:Gladblooper.png]] | ||
|align="center"|[[Glad Blooper]] | |style="background:#FFFF00"align="center"|[[Glad Blooper]] | ||
|'''43:''' "''A laid-back enemy that swims happily in the water.''" | |style="background:#FFFF00"|'''43:''' "''A laid-back enemy that swims happily in the water.''" | ||
|Bloopers that swim in chaotic patterns oblivious to Peach. | |style="background:#FFFF00"|Bloopers that swim in chaotic patterns oblivious to Peach. | ||
|align="center"|[[Ladida Plains 1-9]] | |style="background:#FFFF00"align="center"|[[Ladida Plains 1-9]] | ||
|align="center"|[[Bowser's Villa 8-3]] | |style="background:#FFFF00"align="center"|[[Bowser's Villa 8-3]] | ||
|- | |- | ||
|align="center"|[[File:SPP GFang.png]] | |style="background:#FFFF00"align="center"|[[File:SPP GFang.png]] | ||
|align="center"|[[Glad Fang]] | |style="background:#FFFF00"align="center"|[[Glad Fang]] | ||
|'''73:''' "''Dances happily and attacks!''" | |style="background:#FFFF00"|'''73:''' "''Dances happily and attacks!''" | ||
|Fangs that swoop around at random. | |style="background:#FFFF00"|Fangs that swoop around at random. | ||
|align="center"|[[Ladida Plains 1-7]] | |style="background:#FFFF00"align="center"|[[Ladida Plains 1-7]] | ||
|align="center"|[[Bowser's Villa 8-9]] | |style="background:#FFFF00"align="center"|[[Bowser's Villa 8-9]] | ||
|- | |- | ||
|align="center"|[[File:SPPGladPiranhaPlant.png]] | |style="background:#FFFF00"align="center"|[[File:SPPGladPiranhaPlant.png]] | ||
|align="center"|[[Glad P. Plant]] | |style="background:#FFFF00"align="center"|[[Glad P. Plant]] | ||
|'''29:''' "''Dances around happily and spits fireballs.''" | |style="background:#FFFF00"|'''29:''' "''Dances around happily and spits fireballs.''" | ||
|Piranha Plants that can fly and spit arcing fireballs. | |style="background:#FFFF00"|Piranha Plants that can fly and spit arcing fireballs. | ||
|align="center"|[[Ladida Plains 1-9]] | |style="background:#FFFF00"align="center"|[[Ladida Plains 1-9]] | ||
|align="center"|[[Gleam Glacier 6-7]] | |style="background:#FFFF00"align="center"|[[Gleam Glacier 6-7]] | ||
|- | |- | ||
|align="center"|[[File:SPP GPara Bomb.png]] | |style="background:#FFFF00"align="center"|[[File:SPP GPara Bomb.png]] | ||
|align="center"|[[Glad Parabomb]] | |style="background:#FFFF00"align="center"|[[Glad Parabomb]] | ||
|'''68:''' "''Gets happy when it loses its parachute. Then it skips.''" | |style="background:#FFFF00"|'''68:''' "''Gets happy when it loses its parachute. Then it skips.''" | ||
|Parabombs that float down waving back-and-forth dramatically. | |style="background:#FFFF00"|Parabombs that float down waving back-and-forth dramatically. | ||
|align="center"|[[Fury Volcano 4-2]] | |style="background:#FFFF00"align="center"|[[Fury Volcano 4-2]] | ||
|align="center"|[[Giddy Sky 7-5]] | |style="background:#FFFF00"align="center"|[[Giddy Sky 7-5]] | ||
|- | |- | ||
|align="center"|[[File:Glad Ptooie.png]] | |style="background:#FFFF00"align="center"|[[File:Glad Ptooie.png]] | ||
|align="center"|[[Glad Ptooie]] | |style="background:#FFFF00"align="center"|[[Glad Ptooie]] | ||
|'''33:''' "''Does a happy dance and throws balls in the air.''" | |style="background:#FFFF00"|'''33:''' "''Does a happy dance and throws balls in the air.''" | ||
|Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy. | |style="background:#FFFF00"|Ptooies that twirl while juggling a ball between locations. If the ball is lost, it becomes aggressive despite still being happy. | ||
|align="center"|[[Hoo's Wood 2-4]] | |style="background:#FFFF00"align="center"|[[Hoo's Wood 2-4]] | ||
|align="center"|[[Wavy Beach 5-9]] | |style="background:#FFFF00"align="center"|[[Wavy Beach 5-9]] | ||
|- | |- | ||
|align="center"|[[File:Gladkoopa.png]] | |style="background:#FFFF00"align="center"|[[File:Gladkoopa.png]] | ||
|align="center"|[[Glad Red Koopa]] | |style="background:#FFFF00"align="center"|[[Glad Red Koopa]] | ||
|'''11:''' "''A Koopa Troopa who has learned to jump happily.''" | |style="background:#FFFF00"|'''11:''' "''A Koopa Troopa who has learned to jump happily.''" | ||
|Koopa Troopas that skip as they move. | |style="background:#FFFF00"|Koopa Troopas that skip as they move. | ||
|align="center"|[[Ladida Plains 1-2]] | |style="background:#FFFF00"align="center"|[[Ladida Plains 1-2]] | ||
|align="center"|[[Bowser's Villa 8-4]] | |style="background:#FFFF00"align="center"|[[Bowser's Villa 8-4]] | ||
|- | |- | ||
!colspan=6 style="background:#BD0042;color:white"align=center|[[File:SPP-Rage Heart Sprite.png|26px]] '''Rage enemies''' [[File:SPP-Rage Heart Sprite.png|26px]] | !colspan=6 style="background:#BD0042;color:white"align=center|[[File:SPP-Rage Heart Sprite.png|26px]] '''Rage enemies''' [[File:SPP-Rage Heart Sprite.png|26px]] | ||
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|style="background:#DE0863;color:white"align=center|Last appearance | |style="background:#DE0863;color:white"align=center|Last appearance | ||
|- | |- | ||
|align=center|[[File:MadMechaSpikeTop.png]] | |style="background:#FF94B5"align="center"|[[File:MadMechaSpikeTop.png]] | ||
|align=center|[[M. M-Spike Top]] | |style="background:#FF94B5"align="center"|[[M. M-Spike Top]] | ||
|'''21:''' "''A dangerous foe that can stretch its spines.''" | |style="background:#FF94B5"|'''21:''' "''A dangerous foe that can stretch its spines.''" | ||
|Mecha-Spike Tops with an extendable spike they can only stretch when stopping. | |style="background:#FF94B5"|Mecha-Spike Tops with an extendable spike they can only stretch when stopping. | ||
|align=center|[[Fury Volcano 4-4]] | |style="background:#FF94B5"align="center"|[[Fury Volcano 4-4]] | ||
|align=center|[[Bowser's Villa 8-7]] | |style="background:#FF94B5"align="center"|[[Bowser's Villa 8-7]] | ||
|- | |- | ||
|align=center|[[File:Mad Red Paragoomba.png]] | |style="background:#FF94B5"align="center"|[[File:Mad Red Paragoomba.png]] | ||
|align=center|[[M. Red P-Goomba]] | |style="background:#FF94B5"align="center"|[[M. Red P-Goomba]] | ||
|'''07:''' "''Can cling to cliffs when angry.''" | |style="background:#FF94B5"|'''07:''' "''Can cling to cliffs when angry.''" | ||
|Aggressive Paragoombas that leap after Peach and can jump up walls. | |style="background:#FF94B5"|Aggressive Paragoombas that leap after Peach and can jump up walls. | ||
|align=center|[[Shriek Mansion 3-8]] | |style="background:#FF94B5"align="center"|[[Shriek Mansion 3-8]] | ||
|align=center|[[Bowser's Villa 8-5]] | |style="background:#FF94B5"align="center"|[[Bowser's Villa 8-5]] | ||
|- | |- | ||
|align=center|[[File:Mad Banzai Bill.gif]] | |style="background:#FF94B5"align="center"|[[File:Mad Banzai Bill.gif]] | ||
|align=center|[[Mad Banzai Bill]] | |style="background:#FF94B5"align="center"|[[Mad Banzai Bill]] | ||
|'''62:''' "''A super bullet that attacks angrily at high speed.''" | |style="background:#FF94B5"|'''62:''' "''A super bullet that attacks angrily at high speed.''" | ||
|High-speed Banzai Bills. | |style="background:#FF94B5"|High-speed Banzai Bills. | ||
|align=center|[[Ladida Plains 1-8]] | |style="background:#FF94B5"align="center"|[[Ladida Plains 1-8]] | ||
|align=center|[[Bowser's Villa 8-9]] | |style="background:#FF94B5"align="center"|[[Bowser's Villa 8-9]] | ||
|- | |- | ||
|align=center|[[File:Mad Big Boo.png]] | |style="background:#FF94B5"align="center"|[[File:Mad Big Boo.png]] | ||
|align=center|[[Mad Big Boo]] | |style="background:#FF94B5"align="center"|[[Mad Big Boo]] | ||
|'''48:''' "''It's not shy anymore! It's angry and enormous!''" | |style="background:#FF94B5"|'''48:''' "''It's not shy anymore! It's angry and enormous!''" | ||
|Big Boos that now only attack when faced. | |style="background:#FF94B5"|Big Boos that now only attack when faced. | ||
|align=center|[[Shriek Mansion 3-5]] | |style="background:#FF94B5"align="center"|[[Shriek Mansion 3-5]] | ||
|align=center|[[Bowser's Villa 8-6]] | |style="background:#FF94B5"align="center"|[[Bowser's Villa 8-6]] | ||
|- | |- | ||
|align=center|[[File:Mad Blurp.png]] | |style="background:#FF94B5"align="center"|[[File:Mad Blurp.png]] | ||
|align=center|[[Mad Blurp]] | |style="background:#FF94B5"align="center"|[[Mad Blurp]] | ||
|'''41:''' "''Quivers with anger as it hunts enemies.''" | |style="background:#FF94B5"|'''41:''' "''Quivers with anger as it hunts enemies.''" | ||
|Blurps that home in on wherever Peach was when they first catch sight of her. | |style="background:#FF94B5"|Blurps that home in on wherever Peach was when they first catch sight of her. | ||
|align=center|[[Ladida Plains 1-9]] | |style="background:#FF94B5"align="center"|[[Ladida Plains 1-9]] | ||
|align=center|[[Bowser's Villa 8-4]] | |style="background:#FF94B5"align="center"|[[Bowser's Villa 8-4]] | ||
|- | |- | ||
|align=center|[[File:Mad Boo.png]] | |style="background:#FF94B5"align="center"|[[File:Mad Boo.png]] | ||
|align=center|[[Mad Boo]] | |style="background:#FF94B5"align="center"|[[Mad Boo]] | ||
|'''46:''' "''An angry ghost that will attack you if you look at it!''" | |style="background:#FF94B5"|'''46:''' "''An angry ghost that will attack you if you look at it!''" | ||
|Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from. | |style="background:#FF94B5"|Spiteful Boos that pursue Peach when looked at but become apathetic when turned away from. | ||
|align=center|[[Shriek Mansion 3-5]] | |style="background:#FF94B5"align="center"|[[Shriek Mansion 3-5]] | ||
|align=center|[[Bowser's Villa 8-6]] | |style="background:#FF94B5"align="center"|[[Bowser's Villa 8-6]] | ||
|- | |- | ||
|align=center|[[File:SPP MBullet.png]] | |style="background:#FF94B5"align="center"|[[File:SPP MBullet.png]] | ||
|align=center|[[Mad Bullet Bill]] | |style="background:#FF94B5"align="center"|[[Mad Bullet Bill]] | ||
|'''60:''' "''A super foe that attacks at high speed.''" | |style="background:#FF94B5"|'''60:''' "''A super foe that attacks at high speed.''" | ||
|Bullet Bills that shoot at intense speeds, covering them with flames. | |style="background:#FF94B5"|Bullet Bills that shoot at intense speeds, covering them with flames. | ||
|align=center|[[Hoo's Wood 2-8]] | |style="background:#FF94B5"align="center"|[[Hoo's Wood 2-8]] | ||
|align=center|[[Giddy Sky 7-7]] | |style="background:#FF94B5"align="center"|[[Giddy Sky 7-7]] | ||
|- | |- | ||
|align=center|[[File:Mad Green Paratroopa.png]] | |style="background:#FF94B5"align="center"|[[File:Mad Green Paratroopa.png]] | ||
|align=center|[[Mad G. P-Troopa]] | |style="background:#FF94B5"align="center"|[[Mad G. P-Troopa]] | ||
|'''13:''' "''Floats angrily to and fro. Attacks foes upon sight.''" | |style="background:#FF94B5"|'''13:''' "''Floats angrily to and fro. Attacks foes upon sight.''" | ||
|Paratroopas that patrol a small area in the air, charging when they see Peach. | |style="background:#FF94B5"|Paratroopas that patrol a small area in the air, charging when they see Peach. | ||
|align=center|[[Ladida Plains 1-9]] | |style="background:#FF94B5"align="center"|[[Ladida Plains 1-9]] | ||
|align=center|[[Bowser's Villa 8-4]] | |style="background:#FF94B5"align="center"|[[Bowser's Villa 8-4]] | ||
|- | |- | ||
|align=center|[[File:SPPMadGoomba.png]] | |style="background:#FF94B5"align="center"|[[File:SPPMadGoomba.png]] | ||
|align=center|[[Mad Goomba]] | |style="background:#FF94B5"align="center"|[[Mad Goomba]] | ||
|'''02:''' "''Its expression when it causes an earthquake is great.''" | |style="background:#FF94B5"|'''02:''' "''Its expression when it causes an earthquake is great.''" | ||
|Goombas that can shake the floor to immobilize Peach. | |style="background:#FF94B5"|Goombas that can shake the floor to immobilize Peach. | ||
|align=center|[[Ladida Plains 1-1]] | |style="background:#FF94B5"align="center"|[[Ladida Plains 1-1]] | ||
|align=center|[[Bowser's Villa 8-1]] | |style="background:#FF94B5"align="center"|[[Bowser's Villa 8-1]] | ||
|- | |- | ||
|align=center|[[File:Mad Green Koopa.png]] | |style="background:#FF94B5"align="center"|[[File:Mad Green Koopa.png]] | ||
|align=center|[[Mad Green Koopa]] | |style="background:#FF94B5"align="center"|[[Mad Green Koopa]] | ||
|'''09:''' "''Attacks angrily like a spoiled child!''" | |style="background:#FF94B5"|'''09:''' "''Attacks angrily like a spoiled child!''" | ||
|Koopa Troopas that charge at Peach on sight. | |style="background:#FF94B5"|Koopa Troopas that charge at Peach on sight. | ||
|align=center|[[Ladida Plains 1-4]] | |style="background:#FF94B5"align="center"|[[Ladida Plains 1-4]] | ||
|align=center|[[Bowser's Villa 8-4]] | |style="background:#FF94B5"align="center"|[[Bowser's Villa 8-4]] | ||
|- | |- | ||
|align=center|[[File:SPP Mad Pokey.png]] | |style="background:#FF94B5"align="center"|[[File:SPP Mad Pokey.png]] | ||
|align=center|[[Mad Pokey]] | |style="background:#FF94B5"align="center"|[[Mad Pokey]] | ||
|'''37:''' "''Will stretch its spine-covered body angrily.''" | |style="background:#FF94B5"|'''37:''' "''Will stretch its spine-covered body angrily.''" | ||
|Pokeys that extend from three segments to five. | |style="background:#FF94B5"|Pokeys that extend from three segments to five. | ||
|align=center|[[Wavy Beach 5-3]] | |style="background:#FF94B5"align="center"|[[Wavy Beach 5-3]] | ||
|align=center|[[Wavy Beach 5-8]] | |style="background:#FF94B5"align="center"|[[Wavy Beach 5-8]] | ||
|- | |- | ||
|align=center|[[File:Mad Spike.png]] | |style="background:#FF94B5"align="center"|[[File:Mad Spike.png]] | ||
|align=center|[[Mad Spike]] | |style="background:#FF94B5"align="center"|[[Mad Spike]] | ||
|'''27:''' "''Jumps angrily and throws iron balls!''" | |style="background:#FF94B5"|'''27:''' "''Jumps angrily and throws iron balls!''" | ||
|Spikes that leap as they move and attack. | |style="background:#FF94B5"|Spikes that leap as they move and attack. | ||
|align=center|[[Ladida Plains 1-7]] | |style="background:#FF94B5"align="center"|[[Ladida Plains 1-7]] | ||
|align=center|[[Fury Volcano 4-2]] | |style="background:#FF94B5"align="center"|[[Fury Volcano 4-2]] | ||
|- | |- | ||
!colspan=6 style="background:#2142DE;color:white"align=center|[[File:SPP-Gloom Heart Sprite.png|26px]] '''Gloom enemies''' [[File:SPP-Gloom Heart Sprite.png|26px]] | !colspan=6 style="background:#2142DE;color:white"align=center|[[File:SPP-Gloom Heart Sprite.png|26px]] '''Gloom enemies''' [[File:SPP-Gloom Heart Sprite.png|26px]] | ||
Line 835: | Line 668: | ||
|style="background:#3163F7;color:white"align=center|Last appearance | |style="background:#3163F7;color:white"align=center|Last appearance | ||
|- | |- | ||
|align=center|[[File:Sad Cheep Cheep.png]] | |style="background:#00B5FF"align="center"|[[File:Sad Cheep Cheep.png]] | ||
|align=center|[[Sad Cheep Cheep]] | |style="background:#00B5FF"align="center"|[[Sad Cheep Cheep]] | ||
|'''39:''' "''A high-jumping Cheep Cheep.''" | |style="background:#00B5FF"|'''39:''' "''A high-jumping Cheep Cheep.''" | ||
|Cheep Cheeps that use their tears to propel higher when jumping. | |style="background:#00B5FF"|Cheep Cheeps that use their tears to propel higher when jumping. | ||
|align=center|[[Wavy Beach 5-1]] | |style="background:#00B5FF"align="center"|[[Wavy Beach 5-1]] | ||
|align=center|[[Gleam Glacier 6-4]] | |style="background:#00B5FF"align="center"|[[Gleam Glacier 6-4]] | ||
|- | |- | ||
|align=center|[[File:Sad Dry Bones.png]] | |style="background:#00B5FF"align="center"|[[File:Sad Dry Bones.png]] | ||
|align=center|[[Sad Dry Bones]] | |style="background:#00B5FF"align="center"|[[Sad Dry Bones]] | ||
|'''50:''' "''Weeps sadly and throws bones.''" | |style="background:#00B5FF"|'''50:''' "''Weeps sadly and throws bones.''" | ||
|Dry Bones that throw bones quickly and erratially. | |style="background:#00B5FF"|Dry Bones that throw bones quickly and erratially. | ||
|align=center|[[Shriek Mansion 3-1]] | |style="background:#00B5FF"align="center"|[[Shriek Mansion 3-1]] | ||
|align=center|[[Bowser's Villa 8-5]] | |style="background:#00B5FF"align="center"|[[Bowser's Villa 8-5]] | ||
|- | |- | ||
|align=center|[[File:SPPSadGoomba.png]] | |style="background:#00B5FF"align="center"|[[File:SPPSadGoomba.png]] | ||
|align=center|[[Sad Goomba]] | |style="background:#00B5FF"align="center"|[[Sad Goomba]] | ||
|'''03:''' "''Attacks when it's sad so you feel bad attacking.''" | |style="background:#00B5FF"|'''03:''' "''Attacks when it's sad so you feel bad attacking.''" | ||
|Goombas that run at breakneck speeds no matter what is in front of them. | |style="background:#00B5FF"|Goombas that run at breakneck speeds no matter what is in front of them. | ||
|align=center|[[Ladida Plains 1-1]] | |style="background:#00B5FF"align="center"|[[Ladida Plains 1-1]] | ||
|align=center|[[Giddy Sky 7-8]] | |style="background:#00B5FF"align="center"|[[Giddy Sky 7-8]] | ||
|- | |- | ||
|align=center|[[File:Sad Nipper Plant.png]] | |style="background:#00B5FF"align="center"|[[File:Sad Nipper Plant.png]] | ||
|align=center|[[Sad N. Plant]] | |style="background:#00B5FF"align="center"|[[Sad N. Plant]] | ||
|'''31:''' "''Attacks foes without a thought since it's so sad.''" | |style="background:#00B5FF"|'''31:''' "''Attacks foes without a thought since it's so sad.''" | ||
|Nipper Plants that jump in inconsistent, erratic patterns. | |style="background:#00B5FF"|Nipper Plants that jump in inconsistent, erratic patterns. | ||
|align=center|[[Ladida Plains 1-7]] | |style="background:#00B5FF"align="center"|[[Ladida Plains 1-7]] | ||
|align=center|[[Wavy Beach 5-5]] | |style="background:#00B5FF"align="center"|[[Wavy Beach 5-5]] | ||
|- | |- | ||
|align=center|[[File:Sad Paragoomba.png]] | |style="background:#00B5FF"align="center"|[[File:Sad Paragoomba.png]] | ||
|align=center|[[Sad Paragoomba]] | |style="background:#00B5FF"align="center"|[[Sad Paragoomba]] | ||
|'''05:''' "''Gets in your way by flying back and forth while sad.''" | |style="background:#00B5FF"|'''05:''' "''Gets in your way by flying back and forth while sad.''" | ||
|Paragoombas that slowly fly back-and-forth. | |style="background:#00B5FF"|Paragoombas that slowly fly back-and-forth. | ||
|align=center|[[Ladida Plains 1-6]] | |style="background:#00B5FF"align="center"|[[Ladida Plains 1-6]] | ||
|align=center|[[Giddy Sky 7-8]] | |style="background:#00B5FF"align="center"|[[Giddy Sky 7-8]] | ||
|- | |- | ||
|align=center|[[File:SPP SRaven.png]] | |style="background:#00B5FF"align="center"|[[File:SPP SRaven.png]] | ||
|align=center|[[Sad Raven]] | |style="background:#00B5FF"align="center"|[[Sad Raven]] | ||
|'''75:''' "''So sad, it sometimes causes earthquakes.''" | |style="background:#00B5FF"|'''75:''' "''So sad, it sometimes causes earthquakes.''" | ||
|Ravens that sometimes stop to scream and grow briefly, causing tremors. | |style="background:#00B5FF"|Ravens that sometimes stop to scream and grow briefly, causing tremors. | ||
|align=center|[[Hoo's Wood 2-4]] | |style="background:#00B5FF"align="center"|[[Hoo's Wood 2-4]] | ||
|align=center|[[Giddy Sky 7-3]] | |style="background:#00B5FF"align="center"|[[Giddy Sky 7-3]] | ||
|- | |- | ||
|align=center|[[File:SPP SRex.png]] | |style="background:#00B5FF"align="center"|[[File:SPP SRex.png]] | ||
|align=center|[[Sad Rex]] | |style="background:#00B5FF"align="center"|[[Sad Rex]] | ||
|'''77:''' "''Gets sad and attacks when it sees an enemy.''" | |style="background:#00B5FF"|'''77:''' "''Gets sad and attacks when it sees an enemy.''" | ||
|Rexes that hold still until they see Peach, at which point they charge her. | |style="background:#00B5FF"|Rexes that hold still until they see Peach, at which point they charge her. | ||
|align=center|[[Ladida Plains 1-9]] | |style="background:#00B5FF"align="center"|[[Ladida Plains 1-9]] | ||
|align=center|[[Gleam Glacier 6-8]] | |style="background:#00B5FF"align="center"|[[Gleam Glacier 6-8]] | ||
|- | |- | ||
|align=center|[[File:Sad Spiny.png]] | |style="background:#00B5FF"align="center"|[[File:Sad Spiny.png]] | ||
|align=center|[[Sad Spiny]] | |style="background:#00B5FF"align="center"|[[Sad Spiny]] | ||
|'''19:''' "''Speeds back and forth while sad and crying.''" | |style="background:#00B5FF"|'''19:''' "''Speeds back and forth while sad and crying.''" | ||
|Spinies that run at full speeds oblivious to anything around them. | |style="background:#00B5FF"|Spinies that run at full speeds oblivious to anything around them. | ||
|align=center|[[Ladida Plains 1-7]] | |style="background:#00B5FF"align="center"|[[Ladida Plains 1-7]] | ||
|align=center|[[Bowser's Villa 8-4]] | |style="background:#00B5FF"align="center"|[[Bowser's Villa 8-4]] | ||
|- | |- | ||
!colspan=6 style="background:#00BD10;color:white"align=center|[[File:SPP-Calm Heart Sprite.png|26px]] '''Calm enemies''' [[File:SPP-Calm Heart Sprite.png|26px]] | !colspan=6 style="background:#00BD10;color:white"align=center|[[File:SPP-Calm Heart Sprite.png|26px]] '''Calm enemies''' [[File:SPP-Calm Heart Sprite.png|26px]] | ||
Line 900: | Line 733: | ||
|style="background:#31DE00;color:white"align=center|Last appearance | |style="background:#31DE00;color:white"align=center|Last appearance | ||
|- | |- | ||
|align=center|[[File:Calm Amazing Flyin Hammer Bro.png]] | |style="background:#BDFFAD"align="center"|[[File:Calm Amazing Flyin Hammer Bro.png]] | ||
|align=center|[[C. A. F. H. Bro]] | |style="background:#BDFFAD"align="center"|[[C. A. F. H. Bro]] | ||
|'''25:''' "''Attack this sleeping enemy without getting close.''" | |style="background:#BDFFAD"|'''25:''' "''Attack this sleeping enemy without getting close.''" | ||
|rowspan=7|All calm enemies sleep until Peach moves too quickly near them, which wakes them and causes them to act as their normal counterparts. | |style="background:#BDFFAD" rowspan=7|All calm enemies sleep until Peach moves too quickly near them, which wakes them and causes them to act as their normal counterparts. | ||
|align=center|[[Hoo's Wood 2-7]] | |style="background:#BDFFAD"align="center"|[[Hoo's Wood 2-7]] | ||
|align=center|[[Giddy Sky 7-4]] | |style="background:#BDFFAD"align="center"|[[Giddy Sky 7-4]] | ||
|- | |- | ||
|align=center|[[File:Calm Chain Chomp.png]] | |style="background:#BDFFAD"align="center"|[[File:Calm Chain Chomp.png]] | ||
|align=center|[[C. Chain Chomp]] | |style="background:#BDFFAD"align="center"|[[C. Chain Chomp]] | ||
|'''70:''' "''Annoying if you wake it up. Jump quietly!''" | |style="background:#BDFFAD"|'''70:''' "''Annoying if you wake it up. Jump quietly!''" | ||
|align=center|[[Hoo's Wood 2-8]] | |style="background:#BDFFAD"align="center"|[[Hoo's Wood 2-8]] | ||
|align=center|[[Bowser's Villa 8-2]] | |style="background:#BDFFAD"align="center"|[[Bowser's Villa 8-2]] | ||
|- | |- | ||
|align=center|[[File:Calm Fishin' Boo.png]] | |style="background:#BDFFAD"align="center"|[[File:Calm Fishin' Boo.png]] | ||
|align=center|[[C. Fishing Boo]] | |style="background:#BDFFAD"align="center"|[[C. Fishing Boo]] | ||
|'''52:''' "''Walk quietly by when it's sleeping.''" | |style="background:#BDFFAD"|'''52:''' "''Walk quietly by when it's sleeping.''" | ||
|align=center|[[Shriek Mansion 3-5]] | |style="background:#BDFFAD"align="center"|[[Shriek Mansion 3-5]] | ||
|align=center|[[Shriek Mansion 3-5]] | |style="background:#BDFFAD"align="center"|[[Shriek Mansion 3-5]] | ||
|- | |- | ||
|align=center|[[File:SPPCalmVolcanoPlant.png]] | |style="background:#BDFFAD"align="center"|[[File:SPPCalmVolcanoPlant.png]] | ||
|align=center|[[C. V. Plant]] | |style="background:#BDFFAD"align="center"|[[C. V. Plant]] | ||
|'''35:''' "''Approach quietly while it sleeps and defeat it!''" | |style="background:#BDFFAD"|'''35:''' "''Approach quietly while it sleeps and defeat it!''" | ||
|align=center|[[Hoo's Wood 2-7]] | |style="background:#BDFFAD"align="center"|[[Hoo's Wood 2-7]] | ||
|align=center|[[Hoo's Wood 2-7]] | |style="background:#BDFFAD"align="center"|[[Hoo's Wood 2-7]] | ||
|- | |- | ||
|align=center|[[File:Calm Cannon.png]] | |style="background:#BDFFAD"align="center"|[[File:Calm Cannon.png]] | ||
|align=center|[[Calm Cannon]] | |style="background:#BDFFAD"align="center"|[[Calm Cannon]] | ||
|'''64:''' "''Wipe this foe out as it sleeps calmly.''" | |style="background:#BDFFAD"|'''64:''' "''Wipe this foe out as it sleeps calmly.''" | ||
|align=center|[[Shriek Mansion 3-8]] | |style="background:#BDFFAD"align="center"|[[Shriek Mansion 3-8]] | ||
|align=center|[[Bowser's Villa 8-2]] | |style="background:#BDFFAD"align="center"|[[Bowser's Villa 8-2]] | ||
|- | |- | ||
|align=center|[[File:Calm Hammer Bro.png]] | |style="background:#BDFFAD"align="center"|[[File:Calm Hammer Bro.png]] | ||
|align=center|[[Calm Hammer Bro]] | |style="background:#BDFFAD"align="center"|[[Calm Hammer Bro]] | ||
|'''23:''' "''Attack this sleeping enemy after quietly approaching!''" | |style="background:#BDFFAD"|'''23:''' "''Attack this sleeping enemy after quietly approaching!''" | ||
|align=center|[[Wavy Beach 5-2]] | |style="background:#BDFFAD"align="center"|[[Wavy Beach 5-2]] | ||
|align=center|[[Bowser's Villa 8-9]] | |style="background:#BDFFAD"align="center"|[[Bowser's Villa 8-9]] | ||
|- | |||
|style="background:#BDFFAD"align="center"|[[File:Calm Lakitu.png]] | |||
|style="background:#BDFFAD"align="center"|[[Calm Lakitu]] | |||
|style="background:#BDFFAD"|'''17:''' "''Sleeps calmly. Walk softly so as not to wake him.''" | |||
|style="background:#BDFFAD"align="center"|[[Hoo's Wood 2-7]] | |||
|style="background:#BDFFAD"align="center"|[[Giddy Sky 7-3]] | |||
|- | |||
!colspan=6 align=center|'''Obstacles''' | |||
|- | |- | ||
!align=center|Image | !align=center|Image | ||
!align=center|Name | !align=center|Name | ||
!align=center|Glossary entry | |||
!align=center|Description | !align=center|Description | ||
!align=center|First appearance | !align=center|First appearance | ||
Line 954: | Line 787: | ||
|align="center"|[[File:SPP Ball 'N' Chain.png]] | |align="center"|[[File:SPP Ball 'N' Chain.png]] | ||
|align="center"|[[Spinner|Ball 'N' Chain]] | |align="center"|[[Spinner|Ball 'N' Chain]] | ||
|align="center"|''none'' | |||
|Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum. | |Spheres resembling Bowser's shell that swing back-and-forth towards and away from the camera like a pendulum. | ||
|align="center"|[[Bowser's Villa 8-1]] | |align="center"|[[Bowser's Villa 8-1]] | ||
Line 960: | Line 794: | ||
|align="center"|[[File:SPP Fire Bar.png]] | |align="center"|[[File:SPP Fire Bar.png]] | ||
|align="center"|[[Fire Bar]] | |align="center"|[[Fire Bar]] | ||
|align="center"|''none'' | |||
|Lines of fireballs that spin around blocks. | |Lines of fireballs that spin around blocks. | ||
|align="center"|[[Bowser's Villa 8-1]] | |align="center"|[[Bowser's Villa 8-1]] | ||
Line 966: | Line 801: | ||
|align="center"|[[File:SPP Flamethrower.png]] | |align="center"|[[File:SPP Flamethrower.png]] | ||
|align="center"|[[Flamethrower]] | |align="center"|[[Flamethrower]] | ||
|align="center"|''none'' | |||
|Holes in the walls of [[Fury Volcano]] that periodically let flame jets through. | |Holes in the walls of [[Fury Volcano]] that periodically let flame jets through. | ||
|align="center"|[[Fury Volcano 4-1]] | |align="center"|[[Fury Volcano 4-1]] | ||
Line 972: | Line 808: | ||
|align="center"|[[File:SPP Icicle.png]] | |align="center"|[[File:SPP Icicle.png]] | ||
|align="center"|[[Icicle]] | |align="center"|[[Icicle]] | ||
|align="center"|''none'' | |||
|Falling ice spikes at [[Gleam Glacier]]. | |Falling ice spikes at [[Gleam Glacier]]. | ||
|align="center"|[[Gleam Glacier 6-1]] | |align="center"|[[Gleam Glacier 6-1]] | ||
Line 978: | Line 815: | ||
|align="center"|[[File:SPP Spike Trap.png]] | |align="center"|[[File:SPP Spike Trap.png]] | ||
|align="center"|[[Spike Trap]] | |align="center"|[[Spike Trap]] | ||
|align="center"|''none'' | |||
|Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground. | |Immobile spiked obstacles. Aside from the metallic sphere type, some spikes are part of the ground. | ||
|align="center"|[[Ladida Plains 1-3]] | |align="center"|[[Ladida Plains 1-3]] | ||
Line 985: | Line 823: | ||
===Bosses=== | ===Bosses=== | ||
Upon completion of the main five levels in each of the first seven worlds, Peach is able to proceed to the respective boss area. Each boss uses a vibe ability at some point during the battle; in most cases, this is after three out of five hits, and generally lasts the remainder of the battle. In order to face the final showdown at [[Bowser's Villa]], however, all the Toads prior to this level have to be rescued. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with [[Army Hammer Bro]] and Bowser. | Upon completion of the main five levels in each of the first seven worlds, Peach is able to proceed to the respective boss area. Each boss uses a vibe ability at some point during the battle; in most cases, this is after three out of five hits, and generally lasts the remainder of the battle. In order to face the final showdown at [[Bowser's Villa]], however, all the Toads prior to this level have to be rescued. When this criteria is met, Peach and Perry are able to proceed toward the final showdown with [[Army Hammer Bro]] and Bowser. | ||
{| | {|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;" | ||
|- | |||
!width=8%|Image | !width=8%|Image | ||
!width=8%|Name | !width=8%|Name | ||
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|A giant, irritable caterpillar that simply wanders back-and-forth. If it is jumped on, it becomes angry for a brief period, moving faster and causing rocks to fall from above. To damage it, Rage must be used to compress a piston so it shoots up from underneath, flipping Wiggler over, after which she must stomp a flashing segment, after which it rights itself and becomes angry briefly. If she stomps the wrong segment or leaves it flipped too long, it will right itself and become angry with no harm done. Additionally, if it is flipped while angry, it calms down and rights itself. | |A giant, irritable caterpillar that simply wanders back-and-forth. If it is jumped on, it becomes angry for a brief period, moving faster and causing rocks to fall from above. To damage it, Rage must be used to compress a piston so it shoots up from underneath, flipping Wiggler over, after which she must stomp a flashing segment, after which it rights itself and becomes angry briefly. If she stomps the wrong segment or leaves it flipped too long, it will right itself and become angry with no harm done. Additionally, if it is flipped while angry, it calms down and rights itself. | ||
When it uses Rage, it becomes angry and uses its flower to fill the air with [[ | When it uses Rage, it becomes angry and uses its flower to fill the air with [[toxic cloud|noxious gas]], which can be fanned away by spinning with Joy, but will slowly return for the remainder of the fight. | ||
|- | |- | ||
|align="center"|[[File:SPP-Gooper Blooper Sprite.png]] | |align="center"|[[File:SPP-Gooper Blooper Sprite.png]] | ||
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When using Joy, he leaps at Peach repeatedly, with each landing creating slow-moving shockwaves in both directions.<br> | When using Joy, he leaps at Peach repeatedly, with each landing creating slow-moving shockwaves in both directions.<br> | ||
When using Gloom, he throws six hammers high into the air at once, which descend at a massive size.<br> | When using Gloom, he throws six hammers high into the air at once, which descend at a massive size.<br> | ||
When using Rage, he becomes more aggressive | When using Rage, he becomes more aggressive and all of his normal attacks become much more dangerous. | ||
|- | |- | ||
|align="center"|[[File:SPP-Giant Bowser Sprite.png]] | |align="center"|[[File:SPP-Giant Bowser Sprite.png]] | ||
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|align="center"|[[Bowser's Villa]] | |align="center"|[[Bowser's Villa]] | ||
|'''89:''' "''He wasn't beaten! Hit his eyes with a Bob-omb!''" | |'''89:''' "''He wasn't beaten! Hit his eyes with a Bob-omb!''" | ||
|The giant version of Bowser slams his hands down | |The giant version of Bowser slams his hands down, rains spiked balls, breathes fire in singular balls, larger bursts, or long streams requiring a large inhale, summons rings of ghostly hammers to scatter across the screen, and summons Bob-ombs. To damage him, a Bob-omb must be made to explode right in front of his eyes. | ||
When he uses Calm (with the use of the Vibe Scepter), he closes his eyes and a translucent Bowser symbol appears. Peach needs to quickly destroy the Bowser symbol by attacking it several times before he can heal. | When he uses Calm (with the use of the Vibe Scepter), he closes his eyes and a translucent Bowser symbol appears. Peach needs to quickly destroy the Bowser symbol by attacking it several times before he can heal. | ||
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Additionally, if the player has purchased the [[Endless Vibe]] item, the player is given the option to turn it on or off here. | Additionally, if the player has purchased the [[Endless Vibe]] item, the player is given the option to turn it on or off here. | ||
==Reception== | ==Reception== | ||
''Super Princess Peach'' received mixed to positive | ''Super Princess Peach'' received mixed to positive views. The female protagonist was applauded, while the actual gameplay was met with more mixed reception. | ||
{|class="wikitable reviews" | {| class="wikitable reviews" | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|Release | |Release | ||
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|"''Super Princess Peach is not a truly remarkable title on the scale of Mario & Luigi, not only as it's not very funny, but its innovations in interface and design actually make it slightly less fun than it might be if you played it 'straight'. But neither is it a shameless cash-in. The game, though a solely single-player experience, has not only a fun story mode, but a host of extras adding longevity in the face of its relative ease. It's fun for a while, but its star doesn't shine bright enough to be anything but ultimately forgettable.''" | |"''Super Princess Peach is not a truly remarkable title on the scale of Mario & Luigi, not only as it's not very funny, but its innovations in interface and design actually make it slightly less fun than it might be if you played it 'straight'. But neither is it a shameless cash-in. The game, though a solely single-player experience, has not only a fun story mode, but a host of extras adding longevity in the face of its relative ease. It's fun for a while, but its star doesn't shine bright enough to be anything but ultimately forgettable.''" | ||
|- | |- | ||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators | !colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators | ||
|-style="background-color:#E6E6E6" | |-style="background-color:#E6E6E6" | ||
|colspan=2|Compiler | |colspan=2|Compiler | ||
|colspan=2|{{ | |colspan=2|{{nowrap|Platform / Score}} | ||
|- | |- | ||
|colspan=2|Metacritic | |colspan=2|Metacritic | ||
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==References to other games== | ==References to other games== | ||
*''[[Super Mario Bros. 2]]'': One of Peach's primary ways of defeating enemies, by picking them up and throwing them at each other to defeat them, is reused from this game. Also, the [[Floatbrella]] move works like Peach's gliding did in this game. | *''[[Super Mario Bros. 2]]'': One of Peach's primary ways of defeating enemies, by picking them up and throwing them at each other to defeat them, is reused from this game. Also, the [[Floatbrella]] move works like Peach's gliding did in this game. | ||
*''[[Donkey Kong (Game Boy)|Donkey Kong]]'': The final boss fight against Bowser bears some resemblance to the final battle against [[Donkey Kong]] in the 1994 Game Boy game, including his becoming giant and also the protagonist using some weapons he knocks down against him to defeat him by throwing them to his face (Mario using [[barrel]]s on Donkey Kong, and Princess Peach using Bob-ombs against Bowser, respectively). Similarly, both Bowser and Donkey Kong's transformations occurred due to contact with an item earlier (Donkey Kong due to landing on several [[Super Mushroom]]s, and Bowser using the Vibe Scepter in a last | *''[[Donkey Kong (Game Boy)|Donkey Kong]]'': The final boss fight against Bowser bears some resemblance to the final battle against [[Donkey Kong]] in the 1994 Game Boy game, including his becoming giant and also the protagonist using some weapons he knocks down against him to defeat him by throwing them to his face (Mario using [[barrel]]s on Donkey Kong, and Princess Peach using Bob-ombs against Bowser, respectively). Similarly, both Bowser and Donkey Kong's transformations occurred due to contact with an item earlier (Donkey Kong due to landing on several [[Super Mushroom]]s, and Bowser using the Vibe Scepter in a last ditch effort to defeat Peach). | ||
*''[[Super Mario World]]'': Some of the enemies in this game reappear in ''Super Princess Peach''. Most of the [[Brick Block]]s resemble [[Rotating Block]]s. | *''[[Super Mario World]]'': Some of the enemies in this game reappear in ''Super Princess Peach''. Most of the [[Brick Block]]s resemble [[Rotating Block]]s. | ||
*''[[Super Mario World 2: Yoshi's Island]]'': Some of the enemies in this game return in ''Super Princess Peach''. The lamps in [[Shriek Mansion 3-2]] resemble the [[Spooky (enemy)|Spooky]] enemy from this game. Some of the Brick Blocks resemble [[Egg Block]]s. Giant Kamek enlarges himself for his battle, similar to how [[Kamek]] did so for the bosses in this game. The Bowser battle has a second phase where the player must throw objects at his face, like with [[Baby Bowser|his younger self]] in this game. Perry eating enemies to recharge the Vibe Meter is similar to Yoshis eating enemies to gain eggs. | *''[[Super Mario World 2: Yoshi's Island]]'': Some of the enemies in this game return in ''Super Princess Peach''. The lamps in [[Shriek Mansion 3-2]] resemble the [[Spooky (enemy)|Spooky]] enemy from this game. Some of the Brick Blocks resemble [[Egg Block]]s. Giant Kamek enlarges himself for his battle, similar to how [[Kamek]] did so for the bosses in this game. The Bowser battle has a second phase where the player must throw objects at his face, like with [[Baby Bowser|his younger self]] in this game. Perry eating enemies to recharge the Vibe Meter is similar to Yoshis eating enemies to gain eggs. | ||
*''[[Super Mario Sunshine]]'': [[Toadsworth]], [[Petey Piranha]], and [[Gooper Blooper]] return in this game. Petey Piranha, [[Wiggler]], and Gooper Blooper are defeated in similar ways to their respective battles from this game. | *''[[Super Mario Sunshine]]'': [[Toadsworth]], [[Petey Piranha]], and [[Gooper Blooper]] return in this game. Petey Piranha, [[Wiggler]], and Gooper Blooper are defeated in similar ways to their respective battles from this game. | ||
==References in later games== | ==References in later games== | ||
*''[[Super Smash Bros. Brawl]]'': [[Perry]] appears as a [[Trophy (Super Smash Bros. series)|trophy]]. | *''[[Super Smash Bros. Brawl]]'': [[Perry]] appears as a [[Trophy (Super Smash Bros. series)|trophy]]. | ||
*''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'': In the [[Wii]] version of the game, one of the questions in the [[Heroines Quiz!]] asks whether Peach ever saved Mario and Toad, with [[Omochao]] later explaining that she did so with the help of a "magic parasol" | *''[[Mario & Sonic at the London 2012 Olympic Games (Wii)|Mario & Sonic at the London 2012 Olympic Games]]'': In the [[Wii]] version of the game, one of the questions in the [[Heroines Quiz!]] asks whether Peach ever saved Mario and Toad, with [[Omochao]] later explaining that she did so with the help of a "magic parasol". | ||
*''[[Super Smash Bros. Ultimate]]'': Perry | *''[[Super Smash Bros. Ultimate]]'': Perry returns as a [[Spirit (Super Smash Bros. Ultimate)|spirit]]. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jap=スーパー プリンセスピーチ | ||
| | |JapR=Sūpā Purinsesu Pīchi | ||
| | |JapM=Super Princess Peach | ||
|Kor=슈퍼 프린세스 피치 | |Kor=슈퍼 프린세스 피치 | ||
|KorR=Syupeo Peulinseseu Pichi | |KorR=Syupeo Peulinseseu Pichi | ||
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}} | }} | ||
== | ==Trivia== | ||
*This | *This and ''[[Paper Mario: The Origami King]]'' are the only two games where Peach's title is officially translated into its katakana form as「プリンセス」(''Purinsesu'') rather than the kanji form「{{hover|姫|ひめ}}」(''hime''). In this case, it is used in the game's title. | ||
*A promotional browser game was released in 2005 called ''[[Parasol Fall|Super Princess Peach -- Parasol Fall]]''. | *A promotional browser game was released in 2005 called ''[[Parasol Fall|Super Princess Peach -- Parasol Fall]]''. | ||
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==External links== | ==External links== | ||
{{NIWA|StarfyWiki=1|StrategyWiki=1}} | {{NIWA|StarfyWiki=1|StrategyWiki=1}} | ||
*[https://www.nintendo.co.jp/ds/aspj/index.html Official Japanese website] | *[https://www.nintendo.co.jp/ds/aspj/index.html Official Japanese website] | ||
*[https://www.nintendo.co.uk/Games/Nintendo-DS/Super-Princess-Peach-273201.html Nintendo.co.uk: Super Princess Peach] - Nintendo UK's information page on the game. | *[https://www.nintendo.co.uk/Games/Nintendo-DS/Super-Princess-Peach-273201.html Nintendo.co.uk: Super Princess Peach] - Nintendo UK's information page on the game. | ||
*[ | *[http://www.nintendo.com/consumer/gameslist/manuals/DS_Super_Peach.pdf North American manual (EN/FR)] | ||
{{SPP}} | {{SPP}} | ||
{{Super Mario games}} | {{Super Mario games}} |